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1 – 20 of 40 cards where the card types include “equipment” and the text includes “flying”

Avacyn's Collar (Dark Ascension #145)

Avacyn's Collar {1}

Artifact — Equipment

Equipped creature gets +1/+0 and has vigilance.

Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.

Equip {2}

Illustrated by James Paick

Standard
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Cliffhaven Kitesail (Zendikar Rising #243)

Cliffhaven Kitesail {1}

Artifact — Equipment

When Cliffhaven Kitesail enters the battlefield, attach it to target creature you control.

Equipped creature has flying.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Made from canvas, wood, and hope.

Illustrated by Caroline Gariba

Standard
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Colossus Hammer (Forgotten Realms Commander #202)

Colossus Hammer {1}

Artifact — Equipment

Equipped creature gets +10/+10 and loses flying.

Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.)

“There’s only one way to be sure it’s really dead.”

Illustrated by Dmitry Burmak

Standard
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Eater of Virtue (Kamigawa: Neon Dynasty #245)

Eater of Virtue {1}

Legendary Artifact — Equipment

Whenever equipped creature dies, exile it.

Equipped creature gets +2/+0.

As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.

Equip {1}

Illustrated by Tuan Duong Chu

Standard
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Multiclass Baldric (Commander Legends: Battle for Baldur's Gate #684)

Multiclass Baldric {1}

Artifact — Equipment

Equipped creature has lifelink if you control a Cleric, deathtouch if you control a Rogue, haste if you control a Warrior, and flying if you control a Wizard.

As long as you have a full party, prevent all damage that would be dealt to equipped creature.

Equip {2}

Illustrated by Franz Vohwinkel

Standard
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Neurok Hoversail (Mirrodin #218)

Neurok Hoversail {1}

Artifact — Equipment

Equipped creature has flying.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

Illustrated by Alan Pollack

Standard
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Peregrine Mask (Ravnica: City of Guilds #268)

Peregrine Mask {1}

Artifact — Equipment

Equipped creature has defender, flying, and first strike.

Equip {2}

The mask confers both the prowess of a falcon and its loyalty.

Illustrated by Edward P. Beard, Jr.

Standard
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Skyblinder Staff (Gatecrash #238)

Skyblinder Staff {1}

Artifact — Equipment

Equipped creature gets +1/+0 and can’t be blocked by creatures with flying.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

“If bats are the only thing between me and a mountain of Orzhov coins, then I’m about to be a very rich thief.”

Illustrated by Mark Winters

Standard
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Zephyr Boots (Strixhaven: School of Mages #261)

Zephyr Boots {1}

Artifact — Equipment

Equipped creature has flying.

Whenever equipped creature deals combat damage to a player, draw a card, then discard a card.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Illustrated by YW Tang

Standard
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Aeronaut's Wings (The Brothers' War #231)

Aeronaut's Wings {2}

Artifact — Equipment

Equipped creature gets +1/+0 and has flying.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Volunteers rarely questioned why the airborne battalion always seemed to be recruiting.

Illustrated by Leon Tukker

Standard
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Barbed Spike (Modern Horizons 2 #5)

Barbed Spike {1}{W}

Artifact — Equipment

When Barbed Spike enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying, then attach Barbed Spike to it.

Equipped creature gets +1/+0.

Equip {2}

Illustrated by James Paick

Standard
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Bladed Pinions (Scars of Mirrodin #140)

Bladed Pinions {2}

Artifact — Equipment

Equipped creature has flying and first strike.

Equip {2}

Lacking trained pterons, the Auriok had to rely on other measures to gain the upper hand in the skies.

Watermark: Mirran

Illustrated by Steve Argyle

Standard
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Cloak of the Bat (Commander Legends: Battle for Baldur's Gate #307)

Cloak of the Bat {2}

Artifact — Equipment

Equipped creature has flying and haste.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

“How about the power of silent flight? Does that suit your needs, cutthroat?”
—Rivalen Blackhand, proprietor of Sorcerous Sundries

Illustrated by Dominik Mayer

Standard
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Cobbled Wings (Ixalan #233)

Cobbled Wings {2}

Artifact — Equipment

Equipped creature has flying.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Flotsam held together by optimism.

Illustrated by Kev Walker

Standard
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Dancing Sword (Adventures in the Forgotten Realms #8)

Dancing Sword {1}{W}

Artifact — Equipment

Equipped creature gets +2/+1.

When equipped creature dies, you may have Dancing Sword become a 2/1 Construct artifact creature with flying and ward {1}. If you do, it isn’t an Equipment.

Equip {1}

Illustrated by Wisnu Tan

Standard
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Fleetfeather Sandals (Theros #216)

Fleetfeather Sandals {2}

Artifact — Equipment

Equipped creature has flying and haste.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

“The gods gave us no wings to fly, but they gave us an even greater gift: imagination.”
—Daxos of Meletis

Illustrated by Steve Prescott

Standard
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Gilded Pinions (Streets of New Capenna #238)

Gilded Pinions {2}

Artifact — Equipment

When Gilded Pinions enters the battlefield, create a Treasure token. (It’s an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)

Equipped creature has flying.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Illustrated by Irina Nordsol

Standard
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Modern
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Kitesail (March of the Machine #261)

Kitesail {2}

Artifact — Equipment

Equipped creature gets +1/+0 and has flying.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

“Just like dodging stampedes in the Makindi Trenches back home!”

Illustrated by Ben Hill

Standard
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Raven Wings (Kaldheim #243)

Raven Wings {2}

Artifact — Equipment

Equipped creature gets +1/+0, has flying, and is a Bird in addition to its other types.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

“There are some places even our ships cannot travel. I would know their secrets too.”
—Inga Rune-Eyes

Illustrated by Andrew Mar

Standard
Alchemy
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Seraphic Greatsword (Commander Legends #45)

Seraphic Greatsword {1}{W}

Artifact — Equipment

Equipped creature gets +2/+2.

Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that’s tapped and attacking that player.

Equip {4}

Light as a feather. Sharp as an angel’s wrath.

Illustrated by Craig J Spearing

Standard
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Modern
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