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1 – 20 of 465 cards where the card types include “land” and the color identity ≤ RW

Abandoned Outpost (Odyssey #312)

Abandoned Outpost

Land

Abandoned Outpost enters the battlefield tapped.

{T}: Add {W}.

{T}, Sacrifice Abandoned Outpost: Add one mana of any color.

Illustrated by Edward P. Beard, Jr.

Standard
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Modern
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A-Base Camp (Zendikar Rising #A-257)

A-Base Camp

Land

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.

Illustrated by Jokubas Uogintas

Standard
Alchemy
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Modern
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Abraded Bluffs (Outlaws of Thunder Junction #251)

Abraded Bluffs

Land — Desert

Abraded Bluffs enters the battlefield tapped.

When Abraded Bluffs enters the battlefield, it deals 1 damage to target opponent.

{T}: Add {R} or {W}.

“The wind passing through the grooves makes a strange sort of music here.”
—Pioneer journal of Big Ralph

Illustrated by Piotr Dura

Standard
Alchemy
Pioneer
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Modern
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Access Tunnel (Outlaws of Thunder Junction Commander #270)

Access Tunnel

Land

{T}: Add {C}.

{3}, {T}: Target creature with power 3 or less can’t be blocked this turn.

Oriq agents stick to the dark corners of Arcavios, unseen yet ever-present.

Illustrated by Alayna Danner

Standard
Alchemy
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Modern
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A-Dungeon Descent (Adventures in the Forgotten Realms #A-255)

A-Dungeon Descent

Land

{T}: Add {C}.

{1}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery.

Illustrated by Kasia 'Kafis' Zielińska

Standard
Alchemy
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Modern
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Adventurers' Guildhouse (Legends #300)

Adventurers' Guildhouse

Land

Green legendary creatures you control have “bands with other legendary creatures.” (Any legendary creatures can attack in a band as long as at least one has “bands with other legendary creatures.” Bands are blocked as a group. If at least two legendary creatures you control, one of which has “bands with other legendary creatures,” are blocking or being blocked by the same creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)

Illustrated by Tom Wänerstrand

Standard
Alchemy
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Modern
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Aether Hub (Kaladesh #242)

Aether Hub

Land

When Aether Hub enters the battlefield, you get {E} (an energy counter).

{T}: Add {C}.

{T}, Pay {E}: Add one mana of any color.

It powers the dreams of Ghirapur.

Illustrated by Sam Burley

Standard
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Modern
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A-Hall of Tagsin (The Brothers' War #A-263)

A-Hall of Tagsin

Land

{T}: Add {C}.

{1}, {T}: Add one mana of any color.

{3}, {T}: Create a tapped Powerstone token. (It’s an artifact with “{T}: Add {C}. This mana can’t be spent to cast a nonartifact spell.”)

Illustrated by Christian Dimitrov

Standard
Alchemy
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Modern
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Akoum Warrior // Akoum Teeth (Zendikar Rising #134)
Akoum Warrior // Akoum Teeth (Zendikar Rising #134)

Akoum Warrior {5}{R}

Creature — Minotaur Warrior

Trample

“I’m not cruel, but I have no patience for your mistakes.”
—Tyrux, expedition warrior

4/5

Akoum Teeth

Land

Akoum Teeth enters the battlefield tapped.

{T}: Add {R}.

“Rock. Lava. Gravity. They’re not cruel, but they’re not forgiving either.”
—Tyrux, expedition warrior

Illustrated by Karl Kopinski

Standard
Alchemy
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Modern
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Ally Encampment (Battle for Zendikar #228)

Ally Encampment

Land

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast an Ally spell.

{1}, {T}, Sacrifice Ally Encampment: Return target Ally you control to its owner’s hand.

Illustrated by Jonas De Ro

Standard
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Modern
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Alpine Meadow (Kaldheim #248)

Alpine Meadow

Snow Land — Mountain Plains

({T}: Add {R} or {W}.)

Alpine Meadow enters the battlefield tapped.

“Here perished Rognar the Reckless after his hundred-day battle with the Ironmaw Dragon. We raised these stones to mark his resting place.”
—Iskene, Kannah storyteller

Illustrated by Piotr Dura

Standard
Alchemy
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Modern
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Ancient Amphitheater (Commander Anthology Volume II #232)

Ancient Amphitheater

Land

As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don’t, Ancient Amphitheater enters the battlefield tapped.

{T}: Add {R} or {W}.

The arbiter Galanda Feudkiller judges Lorwyn’s squabbles from a lofty perspective.

Illustrated by Rob Alexander

Standard
Alchemy
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Modern
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Ancient Den (Commander 2021 #276)

Ancient Den

Artifact Land

{T}: Add {W}.

Taj-Nar, throne of Raksha Golden Cub, destined leader of the leonin prides.

Illustrated by Rob Alexander

Standard
Alchemy
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Modern
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Ancient Tomb (Ultimate Masters #236)

Ancient Tomb

Land

{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.

There is no glory to be gained in the kingdom of the dead.
—Vec tomb inscription

Illustrated by Yeong-Hao Han

Standard
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Ancient Ziggurat (Conflux #141)

Ancient Ziggurat

Land

{T}: Add one mana of any color. Spend this mana only to cast a creature spell.

Built in honor of Alara’s creatures, the ziggurat vanished long ago. When Progenitus awakened, the temple emerged again.

Illustrated by John Avon

Standard
Alchemy
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Animal Sanctuary (Core Set 2021 #242)

Animal Sanctuary

Land

{T}: Add {C}.

{2}, {T}: Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake.

“No owners allowed.”
—Sanctuary sign

Illustrated by Alayna Danner

Standard
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Modern
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Arcane Lighthouse (Commander Masters #985)

Arcane Lighthouse

Land

{T}: Add {C}.

{1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can’t have hexproof or shroud.

Illustrated by Igor Kieryluk

Standard
Alchemy
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Modern
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Archaeological Dig (Invasion #320)

Archaeological Dig

Land

{T}: Add {C}.

{T}, Sacrifice Archaeological Dig: Add one mana of any color.

Illustrated by Don Hazeltine

Standard
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Arch of Orazca (The Lost Caverns of Ixalan Commander #319)

Arch of Orazca

Land

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)

{T}: Add {C}.

{5}, {T}: Draw a card. Activate only if you have the city’s blessing.

Illustrated by Titus Lunter

Standard
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Modern
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Archway Commons (Strixhaven: School of Mages #263)

Archway Commons

Land

Archway Commons enters the battlefield tapped.

When Archway Commons enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color.

Illustrated by Piotr Dura

Standard
Alchemy
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Modern
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