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1 – 20 of 37 cards where the card types include “turtle”

Aegis Turtle (Jumpstart #138)

Aegis Turtle {U}

Creature — Turtle

“The endurance of the ancient turtles in a land so harsh makes a strong case for patience, tranquility, and composure.”
—Gavi, nest warden

0/5

Illustrated by Milivoj Ćeran

Standard
Alchemy
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Modern
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Angler Turtle (Commander Legends: Battle for Baldur's Gate #713)

Angler Turtle {5}{U}{U}

Creature — Turtle

Hexproof

Creatures your opponents control attack each combat if able.

It is ancient, immense, and irresistible.

5/7

Illustrated by Alex Konstad

Standard
Alchemy
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Modern
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Archelos, Lagoon Mystic (Dominaria United Commander #140)

Archelos, Lagoon Mystic {1}{B}{G}{U}

Legendary Creature — Turtle Shaman

As long as Archelos, Lagoon Mystic is tapped, other permanents enter the battlefield tapped.

As long as Archelos is untapped, other permanents enter the battlefield untapped.

“Life … is not … a race.”

2/4

Illustrated by Dan Murayama Scott

Standard
Alchemy
Pioneer
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Modern
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Brawl
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Armored Whirl Turtle (Global Series Jiang Yanggu & Mu Yanling #7)

Armored Whirl Turtle {2}{U}

Creature — Turtle

Not all enormous beasts are quick to anger.

0/5

Illustrated by Tingting Yeh

Standard
Alchemy
Pioneer
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Modern
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Brawl
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Bedrock Tortoise (The Lost Caverns of Ixalan #176)

Bedrock Tortoise {3}{G}

Creature — Turtle

As long as it’s your turn, creatures you control have hexproof.

Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.

Many temples have strong foundations. Few are also wise.

0/6

Illustrated by Maxime Minard

Standard
Alchemy
Pioneer
Explorer
Modern
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Brawl
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Timeless
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Blossoming Tortoise (Wilds of Eldraine #163)

Blossoming Tortoise {2}{G}{G}

Creature — Turtle

Whenever Blossoming Tortoise enters the battlefield or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped.

Activated abilities of lands you control cost {1} less to activate.

Land creatures you control get +1/+1.

3/3

Illustrated by Simon Dominic

Standard
Alchemy
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Modern
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Calcite Snapper (Worldwake #25)

Calcite Snapper {1}{U}{U}

Creature — Turtle

Shroud (This creature can’t be the target of spells or abilities.)

Landfall — Whenever a land enters the battlefield under your control, you may switch Calcite Snapper’s power and toughness until end of turn.

1/4

Illustrated by David Palumbo

Standard
Alchemy
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Modern
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Cold-Water Snapper (Dominaria #48)

Cold-Water Snapper {5}{U}

Creature — Turtle

Hexproof (This creature can’t be the target of spells or abilities your opponents control.)

For generations, the inhabitants of Orvada have hungered for turtle soup. For generations, the turtles have frustrated their ambitions.

4/5

Illustrated by Jason Kang

Standard
Alchemy
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Modern
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Colossal Skyturtle (Kamigawa: Neon Dynasty #216)

Colossal Skyturtle {4}{G}{G}{U}

Enchantment Creature — Turtle

Flying, ward {2}

Channel{2}{G}, Discard Colossal Skyturtle: Return target card from your graveyard to your hand.

Channel{1}{U}, Discard Colossal Skyturtle: Return target creature to its owner’s hand.

6/5

Illustrated by Nicholas Gregory

Standard
Alchemy
Pioneer
Explorer
Modern
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Vintage
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Daring Thunder-Thief (Outlaws of Thunder Junction #41)

Daring Thunder-Thief {3}{U}

Creature — Turtle Rogue

Flash

Daring Thunder-Thief enters the battlefield tapped.

It’s amazing how many sticky situations you can get out of simply by being ten times faster than anyone expects.

4/4

Illustrated by Inkognit

Standard
Alchemy
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Modern
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Legacy
Brawl
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Dragon Turtle (Adventures in the Forgotten Realms #56)

Dragon Turtle {1}{U}{U}

Creature — Dragon Turtle

Flash

Drag Below — When Dragon Turtle enters the battlefield, tap it and up to one target creature an opponent controls. They don’t untap during their controllers’ next untap steps.

3/5

Illustrated by Dan Murayama Scott

Standard
Alchemy
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Modern
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Brawl
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Giant Tortoise (Eternal Masters #52)

Giant Tortoise {1}{U}

Creature — Turtle

Giant Tortoise gets +0/+3 as long as it’s untapped.

In the coastal states of Jhess and Valeron, “tortoise” is a synonym for “stubborn.”

1/1

Illustrated by Richard Wright

Standard
Alchemy
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Modern
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Timeless
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Giant Turtle (Legends #188)

Giant Turtle {1}{G}{G}

Creature — Turtle

Giant Turtle can’t attack if it attacked during your last turn.

“The turtle lives ‘twixt plated decks/ Which practically conceal its sex./ I think it clever of the turtle/ In such a fix to be so fertile.”
—Ogden Nash, “The Turtle”

2/4

Illustrated by Jeff A. Menges

Standard
Alchemy
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Modern
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Brawl
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Gorex, the Tombshell (Commander Masters #164)

Gorex, the Tombshell {6}{B}{B}

Legendary Creature — Zombie Turtle

As an additional cost to cast this spell, you may exile any number of creature cards from your graveyard. This spell costs {2} less to cast for each card exiled this way.

Deathtouch

Whenever Gorex, the Tombshell attacks or dies, choose a card at random exiled with Gorex and put that card into its owner’s hand.

4/4

Illustrated by Wisnu Tan

Standard
Alchemy
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Modern
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Brawl
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Hexbane Tortoise (Dominaria United #166)

Hexbane Tortoise {2}{G}

Creature — Turtle

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature’s until end of turn.)

3/2

Illustrated by Joshua Raphael

Standard
Alchemy
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Modern
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Horned Turtle (Tempest Remastered #53)

Horned Turtle {2}{U}

Creature — Turtle

“So like men are they: a hardened shell with fragile flesh beneath.”
—Selenia, dark angel

1/4

Illustrated by DiTerlizzi

Standard
Alchemy
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Modern
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Kappa Cannoneer (Murders at Karlov Manor Commander #108)

Kappa Cannoneer {5}{U}

Artifact Creature — Turtle Warrior

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you’re done activating mana abilities pays for {1}.)

Ward {4}

Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on Kappa Cannoneer and it can’t be blocked this turn.

4/4

Illustrated by Jesper Ejsing

Standard
Alchemy
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Modern
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Kappa Tech-Wrecker (Kamigawa: Neon Dynasty #198)

Kappa Tech-Wrecker {1}{G}

Creature — Turtle Ninja

Ninjutsu {1}{G}

Kappa Tech-Wrecker enters the battlefield with a deathtouch counter on it.

Whenever Kappa Tech-Wrecker deals combat damage to a player, you may remove a deathtouch counter from it. When you do, exile target artifact or enchantment that player controls.

1/3

Illustrated by Jehan Choo

Standard
Alchemy
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Modern
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Kogla and Yidaro (March of the Machine #244)

Kogla and Yidaro {2}{R}{R}{G}{G}

Legendary Creature — Ape Dinosaur Turtle

When Kogla and Yidaro enters the battlefield, choose one —

• It gains trample and haste until end of turn.

• It fights target creature you don’t control.

{2}{R}{G}, Discard Kogla and Yidaro: Destroy up to one target artifact or enchantment. Shuffle Kogla and Yidaro into your library from your graveyard, then draw a card.

7/7

Illustrated by Chris Rahn

Standard
Alchemy
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Modern
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Brawl
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Timeless
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Meandering Towershell (Khans of Tarkir #141)

Meandering Towershell {3}{G}{G}

Creature — Turtle

Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)

Whenever Meandering Towershell attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn.

5/9

Watermark: Sultai

Illustrated by YW Tang

Standard
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Modern
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