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1 – 20 of 18,457 cards where the name includes “t”

A-Acererak the Archlich (Adventures in the Forgotten Realms #A-87)

A-Acererak the Archlich {2}{B}

Legendary Creature — Zombie Wizard

When Acererak the Archlich enters the battlefield, if you haven’t completed Tomb of Annihilation, return Acererak the Archlich to its owner’s hand and venture into the dungeon.

Whenever Acererak the Archlich attacks, create a number of 2/2 black Zombie creature tokens equal to the number of opponents you have.

5/5

Illustrated by Andrey Kuzinskiy

Standard
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A-Alrund, God of the Cosmos // A-Hakka, Whispering Raven (Kaldheim #A-40)
A-Alrund, God of the Cosmos // A-Hakka, Whispering Raven (Kaldheim #A-40)

A-Alrund, God of the Cosmos {3}{U}{U}

Legendary Creature — God

Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile.

At the beginning of your end step, choose a card type, then reveal the top three cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.

1/1

A-Hakka, Whispering Raven {1}{U}

Legendary Creature — Bird

Flying

Whenever Hakka, Whispering Raven deals combat damage to a player, return it to its owner’s hand, then scry 2.

3/3

Illustrated by Kieran Yanner

Standard
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A-Ancestral Katana (Kamigawa: Neon Dynasty #A-1)

A-Ancestral Katana {1}{W}

Artifact — Equipment

Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach Ancestral Katana to it.

Equipped creature gets +2/+2 and has “This creature has first strike as long as it’s attacking.”

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Illustrated by Daniel Ljunggren

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A-Ardent Dustspeaker (Strixhaven: School of Mages #A-92)

A-Ardent Dustspeaker {2}{R}

Creature — Minotaur Shaman

Whenever Ardent Dustspeaker attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn.

3/2

Illustrated by Mads Ahm

Standard
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Aardwolf's Advantage (Unfinity #97)

Aardwolf's Advantage {2}{R}

Sorcery

Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it’s blocking or being blocked by a creature that comes after it alphabetically.)

“My Abattoir Ghoul deck is unstoppable. Wait, 1996 World Champion?”
—Johnny, to Spike

Illustrated by Tomek Larek

Standard
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A-Armory Veteran (Adventures in the Forgotten Realms #A-130)

A-Armory Veteran {1}{R}

Creature — Orc Warrior

Ward—Pay 2 life.

As long as Armory Veteran is equipped, it has menace. (It can’t be blocked except by two or more creatures.)

2/2

Illustrated by Caio Monteiro

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A-Asari Captain (Kamigawa: Neon Dynasty #A-215)

A-Asari Captain {1}{R}{W}

Creature — Human Samurai

Trample, haste

Whenever a Samurai or Warrior you control attacks alone, it gets +1/+0 until end of turn for each Samurai or Warrior you control.

2/1

Illustrated by Donato Giancola

Standard
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Abaddon the Despoiler (Warhammer 40,000 Commander #2)

Abaddon the Despoiler {2}{U}{B}{R}

Legendary Creature — Astartes Warrior

Trample

Mark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.

Under his rule, there is but one creed: Chaos shall reign.

5/5

Illustrated by Johan Grenier

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Abandoned Outpost (Odyssey #312)

Abandoned Outpost

Land

Abandoned Outpost enters the battlefield tapped.

{T}: Add {W}.

{T}, Sacrifice Abandoned Outpost: Add one mana of any color.

Illustrated by Edward P. Beard, Jr.

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Abandon the Post (Innistrad: Midnight Hunt #127)

Abandon the Post {1}{R}

Sorcery

Up to two target creatures can’t block this turn.

Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

You don’t have to outrun the werewolf; you only have to outrun your fellow guard.

Illustrated by Zoltan Boros

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Abattoir Ghoul (Duel Decks: Blessed vs. Cursed #50)

Abattoir Ghoul {3}{B}

Creature — Zombie

First strike

Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature’s toughness.

Death took his humanity but not his skill with the knife.

3/2

Illustrated by Volkan Baǵa

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Abbey Matron (Homelands #2a)

Abbey Matron {2}{W}

Creature — Human Cleric

{W}, {T}: Abbey Matron gets +0/+3 until end of turn.

“The Matrons are kindly souls, but don’t ask one for an ale.”
—Halina, Dwarven Trader

1/3

Illustrated by Mike Kimble

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Abbot of Keral Keep (Double Masters 2022 #100)

Abbot of Keral Keep {1}{R}

Creature — Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.

2/1

Illustrated by Deruchenko Alexander

Standard
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Abduction (Classic Sixth Edition #55)

Abduction {2}{U}{U}

Enchantment — Aura

Enchant creature

When Abduction enters the battlefield, untap enchanted creature.

You control enchanted creature.

When enchanted creature dies, return that card to the battlefield under its owner’s control.

Illustrated by Colin MacNeil

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Aberrant (Warhammer 40,000 Commander #86)

Aberrant {X}{1}{G}

Creature — Tyranid Mutant

Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)

Trample

Heavy Power Hammer — Whenever Aberrant deals combat damage to a player, destroy target artifact or enchantment that player controls.

0/0

Illustrated by Games Workshop

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Aberrant Mind Sorcerer (Adventures in the Forgotten Realms #44)

Aberrant Mind Sorcerer {4}{U}

Creature — Human Elf Shaman

Psionic Spells — When Aberrant Mind Sorcerer enters the battlefield, choose target instant or sorcery card in your graveyard, then roll a d20.

1—9 | You may put that card on top of your library.

10—20 | Return that card to your hand.

3/4

Illustrated by Lius Lasahido

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Aberrant Researcher // Perfected Form (Shadows over Innistrad #49)
Aberrant Researcher // Perfected Form (Shadows over Innistrad #49)

Aberrant Researcher {3}{U}

Creature — Human Insect

Flying

At the beginning of your upkeep, mill a card. If an instant or sorcery card was milled this way, transform Aberrant Researcher.

“Metamorphosis is a process.”
—Laboratory notes

3/2

Perfected Form

Color Indicator: Blue Creature — Insect Horror

Flying

The final pages of the experiment log were blank. Investigators found it abandoned on a desk in the researcher’s lab, open, the pages flipping in the wind from a shattered window.

5/4

Illustrated by Nils Hamm

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Abhorrent Overlord (Theros #75)

Abhorrent Overlord {5}{B}{B}

Creature — Demon

Flying

When Abhorrent Overlord enters the battlefield, create a number of 1/1 black Harpy creature tokens with flying equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)

At the beginning of your upkeep, sacrifice a creature.

6/6

Illustrated by Slawomir Maniak

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A-Binding Geist // A-Spectral Binding (Innistrad: Crimson Vow #A-48)
A-Binding Geist // A-Spectral Binding (Innistrad: Crimson Vow #A-48)

A-Binding Geist {1}{U}

Creature — Spirit

Whenever Binding Geist attacks, target creature an opponent controls gets -2/-0 until your next turn.

Disturb {U} (You may cast this card from your graveyard transformed for its disturb cost.)

2/1

A-Spectral Binding

Color Indicator: Blue Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-0.

If Spectral Binding would be put into a graveyard from anywhere, exile it instead.

Illustrated by Campbell White

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A-Blessed Hippogriff // A-Tyr's Blessing (Alchemy Horizons: Baldur's Gate #A-85)

A-Blessed Hippogriff {3}{W}

Creature — Hippogriff

Flying

Whenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn.

2/3

A-Tyr's Blessing {1}{W}

Instant — Adventure

Target creature gains indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.)

Illustrated by Leanna Crossan

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