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1 – 20 of 280 cards where the toughness >= 5 and it’s legal in Standard

Abyssal Gorestalker (The Lost Caverns of Ixalan #87)

Abyssal Gorestalker {4}{B}{B}

Creature — Horror

When Abyssal Gorestalker enters the battlefield, each player sacrifices two creatures.

Its kin once overran entire civilizations, but they tore each other to pieces in their unending hunger. Now only it remains.

6/6

Illustrated by Maxime Minard

Standard
Alchemy
Pioneer
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Modern
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Timeless
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Pauper
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Penny
Academy Wall (Dominaria United #41)

Academy Wall {2}{U}

Creature — Wall

Defender

Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.

Once the Society of Mishra took control, the Tolarian Academy at Lat-Nam became a haven for dark research.

0/5

Illustrated by Adam Paquette

Standard
Alchemy
Pioneer
Explorer
Modern
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Timeless
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Pauper
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Penny
Agency Coroner (Murders at Karlov Manor #75)

Agency Coroner {4}{B}

Creature — Ogre Cleric

{2}{B}, Sacrifice another creature: Draw a card. If the sacrificed creature was suspected, draw two cards instead.

“Well, cause of death seems pretty straightforward, but what else can you tell me, friend?”

3/6

Illustrated by Uriah Voth

Standard
Alchemy
Pioneer
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Modern
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Akal Pakal, First Among Equals (The Lost Caverns of Ixalan #44)

Akal Pakal, First Among Equals {2}{U}

Legendary Creature — Human Advisor

At the beginning of each player’s end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

“These lost children of Aclazotz are misguided, but perhaps there can be reconciliation of our ideals without war.”

1/5

Illustrated by Ryan Pancoast

Standard
Alchemy
Pioneer
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Modern
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Akul the Unrepentant (Outlaws of Thunder Junction #189)

Akul the Unrepentant {B}{B}{R}{R}

Legendary Creature — Scorpion Dragon Rogue

Flying, trample

Sacrifice three other creatures: You may put a creature card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.

Crackling with rage and stolen thunder, he drives the Hellspurs to ever-greater heights of violence.

5/5

Illustrated by Kekai Kotaki

Standard
Alchemy
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Modern
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Ancient Imperiosaur (March of the Machine #174)

Ancient Imperiosaur {5}{G}{G}

Creature — Dinosaur

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.)

Trample, ward {2}

Ancient Imperiosaur enters the battlefield with two +1/+1 counters on it for each creature that convoked it.

6/6

Illustrated by Piotr Foksowicz

Standard
Alchemy
Pioneer
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Modern
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Brawl
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Anje, Maid of Dishonor (Innistrad: Crimson Vow #231)

Anje, Maid of Dishonor {2}{B}{R}

Legendary Creature — Vampire

Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once each turn. (It’s an artifact with “{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.”)

{2}, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.

4/5

Illustrated by Yongjae Choi

Standard
Alchemy
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Modern
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Annie Flash, the Veteran (Outlaws of Thunder Junction #190)

Annie Flash, the Veteran {3}{R}{G}{W}

Legendary Creature — Human Rogue

Flash

When Annie Flash, the Veteran enters the battlefield, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped.

Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn.

4/5

Illustrated by Kieran Yanner

Standard
Alchemy
Pioneer
Explorer
Modern
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Brawl
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Timeless
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Archangel of Tithes (Outlaws of Thunder Junction #2)

Archangel of Tithes {1}{W}{W}{W}

Creature — Angel

Flying

As long as Archangel of Tithes is untapped, creatures can’t attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.

As long as Archangel of Tithes is attacking, creatures can’t block unless their controller pays {1} for each of those creatures.

3/5

Illustrated by Denys Tsiperko

Standard
Alchemy
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Modern
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Archfiend of the Dross (Phyrexia: All Will Be One #82)

Archfiend of the Dross {2}{B}{B}

Creature — Phyrexian Demon

Flying

Archfiend of the Dross enters the battlefield with four oil counters on it.

At the beginning of your upkeep, remove an oil counter from Archfiend of the Dross. Then if it has no oil counters on it, you lose the game.

Whenever a creature an opponent controls dies, its controller loses 2 life.

6/6

Illustrated by Lie Setiawan

Standard
Alchemy
Pioneer
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Modern
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Archive Dragon (Wilds of Eldraine #41)

Archive Dragon {4}{U}{U}

Creature — Dragon Wizard

Flying

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

When Archive Dragon enters the battlefield, scry 2.

“Fascinating. It says here that dragons cannot read.”

4/6

Illustrated by Tyler Walpole

Standard
Alchemy
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Modern
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Argentum Masticore (Phyrexia: All Will Be One #222)

Argentum Masticore {5}

Artifact Creature — Phyrexian Masticore

First strike, protection from multicolored

At the beginning of your upkeep, sacrifice Argentum Masticore unless you discard a card. When you discard a card this way, destroy target nonland permanent an opponent controls with mana value less than or equal to the mana value of the discarded card.

5/5

Illustrated by Zack Stella

Standard
Alchemy
Pioneer
Explorer
Modern
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Brawl
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Argivian Avenger (The Brothers' War #232)

Argivian Avenger {6}

Artifact Creature — Shapeshifter

{1}: Until end of turn, Argivian Avenger gets -1/-1 and gains your choice of flying, vigilance, deathtouch, or haste.

Unable to settle on just one versatile being, Urza decided to create myriad adaptable machines.

5/5

Illustrated by Milivoj Ćeran

Standard
Alchemy
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Modern
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Atraxa, Grand Unifier (Phyrexia: All Will Be One #196)

Atraxa, Grand Unifier {3}{G}{W}{U}{B}

Legendary Creature — Phyrexian Angel

Flying, vigilance, deathtouch, lifelink

When Atraxa, Grand Unifier enters the battlefield, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. (Artifact, battle, creature, enchantment, instant, land, planeswalker, and sorcery are card types.)

7/7

Illustrated by Marta Nael

Standard
Alchemy
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Explorer
Modern
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Autonomous Assembler (The Brothers' War #34)

Autonomous Assembler {5}

Artifact Creature — Assembly-Worker

Prototype {1}{W} — 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

Vigilance

{1}, {T}: Put a +1/+1 counter on target Assembly-Worker you control.

4/5

Illustrated by Slawomir Maniak

Standard
Alchemy
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Modern
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Avabruck Caretaker // Hollowhenge Huntmaster (Innistrad: Crimson Vow #187)
Avabruck Caretaker // Hollowhenge Huntmaster (Innistrad: Crimson Vow #187)

Avabruck Caretaker {4}{G}{G}

Creature — Human Werewolf

Hexproof

At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

4/4

Hollowhenge Huntmaster

Color Indicator: Green Creature — Werewolf

Hexproof

Other permanents you control have hexproof.

At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

6/6

Illustrated by Heonhwa Choe

Standard
Alchemy
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Modern
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Ballista Watcher // Ballista Wielder (Innistrad: Crimson Vow #143)
Ballista Watcher // Ballista Wielder (Innistrad: Crimson Vow #143)

Ballista Watcher {2}{R}{R}

Creature — Human Soldier Werewolf

{2}{R}, {T}: Ballista Watcher deals 1 damage to any target.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

“Careful, this thing’s dangerous. Wouldn’t want anyone getting hurt.”

4/3

Ballista Wielder

Color Indicator: Red Creature — Werewolf

{2}{R}: Ballista Wielder deals 1 damage to any target. A creature dealt damage this way can’t block this turn.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

5/5

Illustrated by Tomas Duchek

Standard
Alchemy
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Modern
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Ballroom Brawlers (Streets of New Capenna #3)

Ballroom Brawlers {3}{W}{W}

Creature — Human Warrior

Whenever Ballroom Brawlers attacks, Ballroom Brawlers and up to one other target creature you control both gain your choice of first strike or lifelink until end of turn.

Don’t try to cut in. They’ll cut back.

3/5

Illustrated by John Stanko

Standard
Alchemy
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Modern
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Barkweave Crusher (Dominaria United #154)

Barkweave Crusher {3}{G}

Creature — Elemental Warrior

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature’s until end of turn.)

“Phyrexia may be ancient, but Gaea is eternal.”
—Queen Allenal of Ruadach

2/5

Illustrated by Kev Walker

Standard
Alchemy
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Modern
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Bedrock Tortoise (The Lost Caverns of Ixalan #176)

Bedrock Tortoise {3}{G}

Creature — Turtle

As long as it’s your turn, creatures you control have hexproof.

Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.

Many temples have strong foundations. Few are also wise.

0/6

Illustrated by Maxime Minard

Standard
Alchemy
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Modern
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