5 cards where the name includes “training”
Archery Training {W}
Enchantment — Aura
Enchant creature
At the beginning of your upkeep, you may put an arrow counter on Archery Training.
Enchanted creature has “{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training.”
Illustrated by Mark Brill
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Setessan Training {1}{G}
Enchantment — Aura
Enchant creature you control
When Setessan Training enters the battlefield, draw a card.
Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it’s attacking.)
Illustrated by Scott Murphy
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Training Center
Land
Training Center enters the battlefield tapped unless you have two or more opponents.
{T}: Add {U} or {R}.
Between matches, combatants practice to stay in peak mental and physical form.
Illustrated by Daniel Ljunggren
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Training Drone {3}
Artifact Creature — Drone
Training Drone can’t attack or block unless it’s equipped.
“Vulshok flail, Viridian shield, loxodon blade … Tazzir, bring the Moriok hook and assemble the rookies.”
—Vy Covalt, Neurok agent
Watermark: Mirran
Illustrated by Matt Cavotta
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Training Grounds {U}
Enchantment
Activated abilities of creatures you control cost {2} less to activate. This effect can’t reduce the mana in that cost to less than one mana.
For those who survived, being prepared for the next crisis became one of the greatest virtues.
Illustrated by A. M. Sartor
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Creatures whose activated ability costs are reduced by Training Grounds
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