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1 – 20 of 73 cards where the name includes “trap”

Alena, Kessig Trapper (Commander Legends #160)

Alena, Kessig Trapper {4}{R}

Legendary Creature — Human Scout

First strike

{T}: Add an amount of {R} equal to the greatest power among creatures you control that entered the battlefield this turn.

Partner (You can have two commanders if both have partner.)

“Halana and I have a bond that’ll never be broken.”

4/3

Illustrated by Zoltan Boros

Standard
Alchemy
Pioneer
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Modern
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Anvilwrought Raptor (Core Set 2020 #221)

Anvilwrought Raptor {4}

Artifact Creature — Bird

Flying

First strike (This creature deals combat damage before creatures without first strike.)

“I know its lightness, for I have seen it fly. I know its weight, for I have seen it strike.”
—Brigone, soldier of Meletis

2/1

Illustrated by James Zapata

Standard
Alchemy
Pioneer
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Modern
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Archive Trap (Zendikar #41)

Archive Trap {3}{U}{U}

Instant — Trap

If an opponent searched their library this turn, you may pay {0} rather than pay this spell’s mana cost.

Target opponent mills thirteen cards.

Illustrated by Jason Felix

Standard
Alchemy
Pioneer
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Modern
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Arrow Volley Trap (Duel Decks: Speed vs. Cunning #71)

Arrow Volley Trap {3}{W}{W}

Instant — Trap

If four or more creatures are attacking, you may pay {1}{W} rather than pay this spell’s mana cost.

Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.

Illustrated by Steve Argyle

Standard
Alchemy
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Modern
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Ballynock Trapper (Eventide #2)

Ballynock Trapper {3}{W}

Creature — Kithkin Soldier

{T}: Tap target creature.

Whenever you cast a white spell, you may untap Ballynock Trapper.

No matter how large or small, fierce or fleeting, the kithkin have a trap for it.

2/2

Illustrated by Randy Gallegos

Standard
Alchemy
Pioneer
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Modern
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Baloth Cage Trap (Modern Masters 2017 #120)

Baloth Cage Trap {3}{G}{G}

Instant — Trap

If an opponent had an artifact enter the battlefield under their control this turn, you may pay {1}{G} rather than pay this spell’s mana cost.

Create a 4/4 green Beast creature token.

Illustrated by Austin Hsu

Standard
Alchemy
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Modern
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Benalish Trapper (Vintage Masters #16)

Benalish Trapper {1}{W}

Creature — Human Soldier

{W}, {T}: Tap target creature.

“I’m up here. You’re down there. Now who’s the lower life form?”

1/2

Illustrated by Ken Meyer, Jr.

Standard
Alchemy
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Modern
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Booby Trap (Ninth Edition #289)

Booby Trap {6}

Artifact

As Booby Trap enters the battlefield, choose an opponent and a card name other than a basic land card name.

The chosen player reveals each card they draw.

When the chosen player draws a card with the chosen name, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player.

Illustrated by Doug Chaffee

Standard
Alchemy
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Modern
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Candletrap (Innistrad: Midnight Hunt #9)

Candletrap {W}

Enchantment — Aura

Enchant creature

Enchanted creature has defender.

Prevent all combat damage that would be dealt by enchanted creature.

Coven{2}{W}, Sacrifice Candletrap: Exile enchanted creature. Activate only if you control three or more creatures with different powers.

Illustrated by Manuel Castañón

Standard
Alchemy
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Modern
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Check for Traps (Adventures in the Forgotten Realms #92)

Check for Traps {1}{B}

Sorcery

Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life.

“Relax. I’m a professional.”

Illustrated by Zoltan Boros

Standard
Alchemy
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Modern
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Chilling Trap (Zendikar Rising #50)

Chilling Trap {U}

Instant

Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.

“Serves you right for rushing ahead.”
—Kaliea, Sea Gate trapfinder

Illustrated by Johann Bodin

Standard
Alchemy
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Modern
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Cobra Trap (Commander 2015 #180)

Cobra Trap {4}{G}{G}

Instant — Trap

If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay this spell’s mana cost.

Create four 1/1 green Snake creature tokens.

Illustrated by Scott Chou

Standard
Alchemy
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Modern
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Contraption Cannon (Unstable #144)

Contraption Cannon {4}

Artifact

{2}, Sacrifice Contraption Cannon: It deals damage to any target equal to the number of Contraptions you control.

Common side effects include headaches, ringing in ears, and excessive smithereens. In some cases, a small hole in space-time may develop.

Watermark: League of Dastardly Doom

Illustrated by Mike Burns

Standard
Alchemy
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Modern
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Dauthi Trapper (Stronghold #56)

Dauthi Trapper {2}{B}

Creature — Dauthi Minion

{T}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Merfolk tell their young of Dandân, humans of Rag Man. Dal tell tales of the Dauthi, and they are far worse.

1/1

Illustrated by Thomas M. Baxa

Standard
Alchemy
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Modern
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D'Avenant Trapper (Dominaria #11)

D'Avenant Trapper {2}{W}

Creature — Human Archer

Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.)

“Go swiftly, clever arrow, and teach
The philosophy of stillness.”
—D'Avenant verse

3/2

Illustrated by Winona Nelson

Standard
Alchemy
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Modern
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Deadlock Trap (Kaladesh #204)

Deadlock Trap {3}

Artifact

Deadlock Trap enters the battlefield tapped.

When Deadlock Trap enters the battlefield, you get {E}{E} (two energy counters).

{T}, Pay {E}: Tap target creature or planeswalker. Its activated abilities can’t be activated this turn.

Watermark: Planeswalker

DailyMTG Story Spotlight

Illustrated by Jason Rainville

Standard
Alchemy
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Modern
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Deathmist Raptor (Murders at Karlov Manor Commander #168)

Deathmist Raptor {1}{G}{G}

Creature — Dinosaur Beast

Deathtouch

Whenever a permanent you control is turned face up, you may return Deathmist Raptor from your graveyard to the battlefield face up or face down.

Megamorph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

3/3

Illustrated by Filip Burburan

Standard
Alchemy
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Modern
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Entangling Trap (Lorwyn #13)

Entangling Trap {1}{W}

Enchantment

Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn’t untap during its controller’s next untap step. (This ability triggers after the clash ends.)

Illustrated by Warren Mahy

Standard
Alchemy
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Modern
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Entrapment Maneuver (Commander 2016 #2)

Entrapment Maneuver {3}{W}

Instant

Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature’s toughness.

“Greed, rage, and bloodlust all lead to death at the hands of those who keep their heads.”
—Sergeant Eyra

Illustrated by Filip Burburan

Standard
Alchemy
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Modern
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Extraplanar Lens (Commander Masters #381)

Extraplanar Lens {3}

Artifact

Imprint — When Extraplanar Lens enters the battlefield, you may exile target land you control.

Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.

Illustrated by Lars Grant-West

Standard
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Modern
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