Creature - Egg 0/3, 3R (4) When Rukh Egg is put into a graveyard from play, put a 4/4 red Bird creature token with flying into play at end of turn.1 Called "stonefeathers" by many lowlanders, rukhs are thought to descend from a phoenix that sacrificed its flame for a body of stone.
Illus. Mark Zug
No Bird hatches if it is discarded or countered. [Duelist Magazine #4, Page 137]
Disintegrate and Swords to Plowshares remove the Egg from the game instead of sending the card to the graveyard, so no Bird hatches. [bethmo 1994/06/01]
The Bird cannot be used to attack until it begins one of your turns in play. See Rule G19.39. [D'Angelo 1994/06/01]
If the Egg is destroyed while under the control of another player, the controller of the Egg gets the Bird. [Duelist Magazine #2, Page 14]
If the Rukh Egg card is removed from the graveyard in the same turn it is put there, a Bird will still hatch. [bethmo 1994/08/10]
Sleight of Mind can be used to change the color of the Bird that will hatch. [bethmo 1994/08/01]
Vintage tournaments (see Rule 801) restricted this card from 1994/01/25 to 1994/02/23.
Extended tournaments (see Rule 803) banned this card until 2003/09/01.
Note - The Arabian Nights card comes in two versions. One has a smaller, darker mana circle (C3 rarity), and the other has a normal mana circle (C1 rarity).
Note - The token was of creature type "Rukh" and not "Bird" until Ninth Edition and Oracle 2005/08/01.