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Tenth Edition
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Nightmare

Creature - Nightmare Horse X/X, 5B (6)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
1
The Nightmare arises from its lair in the swamps. As the poisoned land spreads, so does the Nightmare's rage and terrifying strength.
Illus. Melissa Benson

Crystal Keep Rulings Summaries

  • If you run out of Swamps, the Nightmare dies as a state-based effect (see Rule 420) right before the next player gains priority. [D'Angelo 1999/05/01]
  • Note - This card was creature type "Nightmare" until Oracle 2007/10/01, when it became "Nightmare Horse".
  • Note - The Beta printing version of this card has a blotch over the word Swamp that is not in any of the other printings.

Format Legality Legal in Vintage, Legacy, Extended, Standard

Printings (11/60) Tenth Edition (Rare)
Core Set - Ninth Edition (Rare)
Core Set - Eighth Edition (Rare)
Seventh Edition (Rare)
Classic Sixth Edition (Rare)
Revised Edition (Rare)
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