Menu:
Home
Random
Advanced Search
Preferences

Editions:
Zendikar (new)
Magic 2010
Alara Reborn
Conflux
Shards of Alara
View All

Extras:
Tokens
Contributors
Help

Rules:
Rulings Summaries
Comprehensive Rules

← Smash to SmithereensShadowmoorCrabapple Cohort →

Wild Swing

Sorcery, 3R (4)
Choose three target nonenchantment permanents. Destroy one of them at random.
Though the shaman rarely got what she wanted, she was never disappointed in the result.
Illus. Richard Kane Ferguson

Gatherer Card Rulings [Nov 2009]

  • 5/1/2008: You target three permanents as you cast Wild Swing. You don't randomly choose which one will be destroyed until Wild Swing resolves. If one of those permanents has become an illegal target by then, you randomly choose between the other two. If two of those permanents have become illegal targets by then, there is no random choice -- the remaining permanent is destroyed.
  • 5/1/2008: If one of the targets is indestructible, it can be chosen at random but nothing will happen to it if it is.
  • 5/1/2008: As Wild Swing resolves, there is no time to react between the time a permanent is chosen at random and the time it's destroyed. If you want to put a regeneration shield on one of those permanents, or sacrifice it for some effect, or anything else, you must do so before Wild Swing resolves (and before you know which one of the permanents will be chosen at random).

Format Legality Legal in Vintage, Legacy, Extended
Banned in Standard

Printings (1/10) Shadowmoor (Uncommon)


Rules Questions

MOTL Price Lists

Print Proxies:
[ 1 ] [ 2 ] [ 3 ] [ 4 ]

HTML link to this card:

BBCode link to this card: