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← Runed HaloShadowmoorSpectral Procession →

Safehold Sentry

Creature - Elf Warrior 2/2, 1W (2)
{2}{W}, {Q}: Safehold Sentry gets +0/+2 until end of turn. ({Q} is the untap symbol.)1
"These bracers were worn by my father and by his mother before him. Boggart fangs have shattered on them. Cinder flames have withered at their touch. While I wear them, the safehold will not fall."
Illus. William O'Connor

Gatherer Card Rulings [Nov 2009]

  • 5/1/2008: If the permanent is already untapped, you can't activate its {Q} ability. That's because you can't pay the "Untap this permanent" cost.
  • 5/1/2008: The "summoning sickness" rule applies to {Q}. If a creature with an {Q} ability hasn't been under your control since your most recent turn began, you can't activate that ability. Ignore this rule if the creature also has haste.
  • 5/1/2008: When you activate an {Q} ability, you untap the creature with that ability as a cost. The untap can't be responded to. (The actual ability can be responded to, of course.)

Format Legality Legal in Vintage, Legacy, Extended
Banned in Standard

Printings (1/10) Shadowmoor (Common)


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