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Enchantement : aura, 2{G/W} (3)
Enchanter : créature Tant que la créature enchantée est verte, elle gagne +1/+1 et elle est indestructible. (Les blessures mortelles et les effets qui disent « détruisez » ne la détruisent pas. Si son endurance est inférieure ou égale à 0, elle est toujours mise dans le cimetière de son propriétaire.) Tant que la créature enchantée est blanche, elle gagne +1/+1 et elle a le vol.
Illus. Steven Belledin
Enchantment - Aura Enchant creature As long as enchanted creature is green, it gets +1/+1 and is indestructible. (Lethal damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) As long as enchanted creature is white, it gets +1/+1 and has flying.1
Gatherer Card Rulings [Nov 2009]
- 5/1/2008: If the enchanted creature is both of the listed colors, it will get both bonuses.
- 5/1/2008: If an effect would simultaneously destroy Shield of the Oversoul and a green creature it's enchanting, only the Shield is destroyed.
- 5/1/2008: If a green creature enchanted by Shield of the Oversoul is dealt lethal damage, the creature isn't destroyed, but the damage remains on the creature. If Shield of the Oversoul stops enchanting that creature later in the turn, the creature will stop being indestructible and will be destroyed.
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