Geier Reach Bandit // Vildin-Pack Alpha (Shadows over Innistrad #159)
Geier Reach Bandit // Vildin-Pack Alpha (Shadows over Innistrad #159)

게이어 산맥 산적 {2}{R}

생물 — 인간 도적 늑대인간

신속

각 유지단 시작에, 지난 턴에 아무 주문도 발동되지 않았다면, 게이어 산맥 산적을 변신시킨다.

성전사들은 자신들이 그녀를 추적한 게 아니라 그녀에게 이끌려 왔음을 깨달았다.

3/2

빌딘 무리의 우두머리

Color Indicator: Red 생물 — 늑대인간

늑대인간이 당신의 조종하에 전장에 들어올 때마다, 당신은 그 늑대인간을 변신시킬 수 있다.

각 유지단 시작에, 만약 한 플레이어가 지난 턴에 두 개 이상의 주문을 발동했다면, 빌딘 무리의 우두머리를 변신시킨다.

4/3

Illustrated by Slawomir Maniak

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for 게이어 산맥 산적 // 빌딘 무리의 우두머리:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn. (2016-04-08)
  • If you control three Vildin-Pack Alphas and a Werewolf enters the battlefield under your control, you may transform it, transform it again, and transform it a third time. (2016-04-08)
  • If a creature with haste transforms and no longer has haste on the same turn that it comes under your control, such as if you cast a Geier Reach Bandit when you already control a Vildin-Pack Alpha, it won’t be able to attack that turn. (2016-04-08)
  • To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger. (2016-04-08)
  • For more information on double-faced cards, see the Shadows over Innistrad mechanics article (magic.wizards.com/en/articles/archi…). (2016-07-13)