Sakashima the Impostor (Saviors of Kamigawa #53)

Sakashima der Hochstapler {2}{U}{U}

Legendäre Kreatur - Mensch, Räuber

Du kannst eine Kreatur im Spiel bestimmen, sowie Sakashima der Hochstapler ins Spiel kommt. Falls du dies tust, kommt Sakashima als Kopie dieser Kreatur ins Spiel, außer dass sein Name immer noch Sakashima der Hochstapler ist, er immer noch legendär ist und „{2}{U}{U}: Bringe Sakashima den Hochstapler am Ende des Zuges auf die Hand seines Besitzers zurück.“ erhält.

3/1

Illustrated by rk post

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Sakashima der Hochstapler:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • If there is no creature on the battlefield or if you don’t choose a creature as Sakashima enters the battlefield, Sakashima remains a 3/1 Human Rogue. (2005-06-01)
  • Sakashima doesn’t get the return to hand ability unless a creature is copied as Sakashima enters the battlefield. Sakashima can’t copy itself because the choice is made as part of the event that puts it onto the battlefield, and whatever will be copied must already be on the battlefield. (2005-06-01)
  • Sakashima must be on the battlefield at the end of turn in order to return to hand. If Sakashima leaves the battlefield after the ability is activated but before the at-end-of-turn ability resolves, the ability does nothing. (2005-06-01)