Seize the Initiative (Scars of Mirrodin #20)

Tomar a Iniciativa {W}

Mágica Instantânea

A criatura alvo recebe +1/+1 e ganha iniciativa até o final do turno.

O intervalo de tempo entre avistar um sipaio leonino e sentir suas garras é suficiente apenas para dar o seu último suspiro.

Watermark: Mirran

Illustrated by Steve Argyle

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Tomar a Iniciativa:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • A creature that gains first strike after other creatures with first strike or double strike deal combat damage in the first combat damage step will still deal damage in the second combat damage step. (2011-01-01)