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第十版

 Tenth Edition  Zehnte Edition  Dixième édition  Decima Edizione  Décima Edición  Décima Edição  第10版   Десятое Издание

→ Checklist → Cards

1. 祖灵的爱民

生物~ 人类/僧侣 4/4 5WW (7) 第十版 (Uncommon)
先攻(此生物会比不具先攻异能的生物提前造成战斗伤害。)
当祖灵的爱民进场时,你坟墓场中每有一张牌,你便获得1点生命。

2. 慈悲天使

生物~ 天使 3/3 4W (5) 第十版 (Uncommon)
飞行(只有具飞行或延势异能的生物才能阻挡它。)
当慈悲天使进场时,你获得3点生命。

3. 天使的祝福

法术 2W (3) 第十版 (Common)
目标生物得+3/+3并获得飞行异能直到回合结束。 (只有具飞行或延势异能的生物才能阻挡它。)

4. 天使的合唱

结界 3WW (5) 第十版 (Rare)
每当一个生物在你的操控下进场时,你获得等同于其防御力的生命。
  • Does not trigger when creatures phase in or change controllers. [DeLaney 1998/10/05]
  • Does trigger when a creature is put into play by casting or by a spell or ability that puts one into play. [DeLaney 1998/10/05]
  • Does not trigger on a card in play being turned into a creature. That is just a permanent changing type, not something coming into play. [Barclay 1998/02/28]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.

5. 天使圣墙

生物~ 墙 0/4 1W (2) 第十版 (Common)
守军,飞行(此生物不能攻击,且能阻挡具飞行异能的生物。)

6. 静寂灵气

结界 1WW (3) 第十版 (Uncommon)
对手使用的神器和结界咒语费用增加{2}来使用。
牺牲静寂灵气:消灭目标神器或结界。
  • Affects all opponents in a multiplayer game. [D'Angelo 1999/07/10]

7. 艾文逐云战士

生物~ 鸟/士兵 2/2 3W (4) 第十版 (Common)
飞行(只有具飞行或延势异能的生物才能阻挡它。)
当艾文逐云战士进场时,消灭目标结界。

8. 巨弩小队

生物~ 人类/反抗军 2/2 3W (4) 第十版 (Uncommon)
{X}{W},{T}:巨弩小队对目标进行攻击或阻挡的生物造成X点伤害。
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of creature type Rebel and not Human Rebel.

9. 包扎

瞬间 W (1) 第十版 (Common)
于本回合中,防止接下来将对目标生物或牌手造成的1点伤害。
抓一张牌。

10. 永生信标

瞬间 5W (6) 第十版 (Rare)
将目标牌手的总生命加倍。 将永生信标洗入其拥有者的牌库。

11. 宾纳里亚骑士

生物~ 人类/骑士 2/2 2W (3) 第十版 (Common)
闪现(你可以于你能够使用瞬间的时机下使用此咒语。)
先攻(此生物会比不具先攻异能的生物提前造成战斗伤害。)

12. 革命家柯·曼诺

传奇生物~ 人类/反抗军 2/2 2WW (4) 第十版 (Rare)
防止将对革命家柯·曼诺造成的所有伤害。
  • Note - This card was of creature type "Legend" until Oracle 2004/10/01 when it became "Rebel". It was changed again with Tenth Edition and Oracle 2007/07/13 to be "Human Rebel".

13. 判罪

瞬间 W (1) 第十版 (Uncommon)
将目标进行攻击的生物置于其拥有者的牌库底。 其操控者获得等同于其防御力的生命。

14. 揭秘

瞬间 W (1) 第十版 (Common)
消灭目标结界。

15. 元帅

生物~ 人类/士兵 2/2 1WW (3) 第十版 (Rare)
其它的士兵生物得+1/+1并具有先攻异能。 (它们会比不具先攻异能的生物提前造成战斗伤害。)

16. 护持鬼影

生物~ 精怪 1/1 1W (2) 第十版 (Common)
{T}:目标生物得+1/+1直到回合结束。

17. 辉煌的赞美诗

结界 1WW (3) 第十版 (Rare)
由你操控的生物得+1/+1。

18. 箭如雨下

瞬间 XW (1) 第十版 (Uncommon)
箭如雨下造成X点伤害,你可任意分配于任何数量之目标进行攻击的生物上。

19. 净光之心

结界~ 灵气 2W (3) 第十版 (Common)
生物结界(于使用时指定一个生物为目标。 此牌进场时结附在该生物上。)
防止受此结界的生物将受到或造成的所有伤害。

20. 制高点

结界 W (1) 第十版 (Uncommon)
由你操控的每个生物可以额外多阻挡一个生物。

21. 圣日

瞬间 W (1) 第十版 (Common)
于本回合中,防止将造成的所有战斗伤害。
  • Extended tournaments (see Rule 803) banned this card until 2000/10/01.

22. 神圣之力

结界~ 灵气 W (1) 第十版 (Common)
生物结界(于使用时指定一个生物为目标。 此牌进场时结附在该生物上。)
受此结界的生物得+1/+2。

23. 仪队兵

生物~ 人类/士兵 1/1 W (1) 第十版 (Common)
{W}:仪队兵得+0/+1直到回合结束。
  • Note - This card was of creature type "Soldier" and not "Human Soldier" until Ninth Edition and Oracle 2005/08/01.

24. 艾凯逊祝祷士

生物~ 人类/僧侣 1/1 W (1) 第十版 (Uncommon)
{1}{W}{W}:目标生物得+1/+1直到回合结束。
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 to 2007/07/20 when it was reprinted in Tenth Edition.
  • Note - This card was of creature type "Cleric" and not "Human Cleric" until Tenth Edition and Oracle 2007/07/13.

25. 奇亚多朗皇家护卫

生物~ 人类/士兵 2/5 3WW (5) 第十版 (Rare)
{T}:本回合中,未受阻挡的生物将对你造成的所有战斗伤害都改为对奇亚多朗皇家护卫造成之。
  • The effect only works as long as this card is in play. Once it leaves play, the effect can no longer redirect damage. [D'Angelo 1999/11/14]
  • Note - This card was of creature type "Soldier" until Tenth Edition and Oracle 2007/07/13 when it became "Human Soldier"

26. 象族秘教徒

生物~ 象/僧侣 3/3 3WW (5) 第十版 (Common)
{W},{T}:横置目标生物。

27. 忠诚哨兵

生物~ 人类/士兵 1/1 W (1) 第十版 (Rare)
当忠诚哨兵阻挡一个生物时,消灭该生物与忠诚哨兵。
  • Vintage tournaments (see Rule 801) banned this card until 2005/10/20 because it only appears in Starter.
  • Legacy tournaments (see Rule 802) banned this card until 2005/10/20 because it only appears in Starter.
  • Extended tournaments (see Rule 803) banned this card until 2007/07/20 when it was reprinted in Tenth Edition.
  • Standard (Type 2) tournaments (see Rule 804) banned this card untl 2007/07/20 when it was reprinted in Tenth Edition.
  • Note - This card was of creature type "Soldier" and not "Human Soldier" until Tenth Edition and Oracle 2007/07/13]

28. 辉光

瞬间 W (1) 第十版 (Uncommon)
防止黑色来源与红色来源于本回合中将造成的所有伤害。

29. 动员时期

结界 2W (3) 第十版 (Rare)
士兵生物具有警戒异能。 (它们攻击时不需横置。)
{2}{W}:将一个1/1白色士兵衍生物放置进场。

30. 牧民神话诗人

生物~ 人类/游牧人/僧侣 2/2 2W (3) 第十版 (Rare)
{W},{T}:将目标灵气牌从坟墓场放置进场,并结附于由你操控的生物上。 (该灵气由你操控。)
  • You pick the creature during resolution. [Judgment FAQ 2002/05/28]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of creature type "Cleric" until Tenth Edition and Oracle 2007/07/13 when it became "Human Nomad Cleric".

31. 和平主义

结界~ 灵气 1W (2) 第十版 (Common)
生物结界(于使用时指定一个生物为目标。 此牌进场时结附在该生物上。)
受此结界的生物不能进行攻击或阻挡。

32. 维克族神圣武士

生物~ 人类/骑士 2/2 1WW (3) 第十版 (Rare)
先攻,反黑保护,反红保护(此生物会比不具先攻异能的生物提前造成战斗伤害。 它不能被任何黑色或红色的东西所阻挡,指定为目标,造成伤害,或是被结附。)

33. 贱民

结界~ 灵气 2W (3) 第十版 (Rare)
生物结界(于使用时指定一个生物为目标。 此牌进场时结附在该生物上。)
所有将对你造成的伤害改为对受此结界的生物造成之。
  • You can play this on an opponent's creature, and all damage done to you is instead done to their creature. [Urza's FAQ 1998/10/05]
  • If you have more than one Pariah in play, you get to choose which one gets the damage. [D'Angelo 1999/01/20]
  • All damage being dealt to you at one time gets redirected to one Pariah. If you take 3 damage from Incinerate, all 3 damage goes to one Pariah. [D'Angelo 1999/01/20] If you take damage from multiple creatures in combat, all the combat damage goes to one Pariah. [D'Angelo 1999/08/18]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

34. 提神剂

瞬间 2W (3) 第十版 (Common)
你获得3点生命。
抓一张牌。

35. 黎明使者蕾亚

传奇生物~ 天使 4/6 6WWW (9) 第十版 (Rare)
飞行(只有具飞行或延势异能的生物才能阻挡它。)
在你的维持开始时,你可以将目标生物牌从你的坟墓场移回场上。

36. 正气

瞬间 W (1) 第十版 (Rare)
目标进行阻挡的生物得+7/+7直到回合结束。

37. 依法治理

结界 2W (3) 第十版 (Uncommon)
每位牌手每回合不能使用一个以上的咒语。

38. 撒姆尼人的医疗员

生物~ 人类/僧侣 1/1 1W (2) 第十版 (Common)
{T}:于本回合中,防止接下来将对目标生物或牌手造成的1点伤害。
  • Note - The Anthologies version of the card has a mana cost of {2}{W} instead of {1}{W}. This is an error.
  • Note - This card was of creature type "Cleric" and not "Human Cleric" until Ninth Edition and Oracle 2005/08/01.

39. 撒拉天使

生物~ 天使 4/4 3WW (5) 第十版 (Rare)
飞行,警戒(只有具飞行或延势异能的生物才能阻挡它,且此生物攻击时不需横置。)

40. 撒拉之拥

结界~ 灵气 2WW (4) 第十版 (Uncommon)
生物结界(于使用时指定一个生物为目标。 此牌进场时结附在该生物上。)
受此结界的生物得+2/+2并具有飞行与警戒异能。 (只有具飞行或延势异能的生物才能阻挡它,且它攻击时不需横置。)

41. 巡防空猎者

生物~ 猫/骑士 2/3 2WW (4) 第十版 (Common)
飞行,先攻(只有具飞行或延势异能的生物才能阻挡它,且它会比不具先攻异能的生物提前造成战斗伤害。)

42. 游掠空猎者

生物~ 猫/骑士 1/3 2W (3) 第十版 (Common)
飞行,警戒(只有具飞行或延势异能的生物才能阻挡它,且此生物攻击时不需横置。)

43. 侦卫空猎者

生物~ 猫/骑士 1/1 1WW (3) 第十版 (Uncommon)
飞行,连击(只有具飞行或延势异能的生物才能阻挡它,且它能造成先攻与普通战斗伤害。)

44. 护灵师

生物~ 人类/僧侣 1/1 W (1) 第十版 (Uncommon)
每当另一个生物进场时,你获得1点生命。
  • The ability will not trigger on itself coming into play, but it will trigger on any other creature that is put into play at the same time Soul Warden is, or while it is in play. [D'Angelo 1999/08/01]
  • Does not trigger on a card in play being changed into a creature. [D'Angelo 1999/02/23]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - This card was of creature type "Cleric" and not "Human Cleric" until Ninth Edition and Oracle 2005/08/01.

45. 心灵羁绊

结界~ 灵气 W (1) 第十版 (Uncommon)
生物结界(于使用时指定一个生物为目标。 此牌进场时结附在该生物上。)
每当受此结界的生物造成伤害时,你获得等量的生命。
  • You only gain life for damage which is not prevented regardless of what the creature damages (player or another creature) or the toughness of the blocking creature. If you put Spirit Link on a Shivan Dragon and it is blocked by a Scryb Sprites, you still gain 5 life points. If the Sprite has Protection from Red, you gain zero life since the protection reduces the damage to zero. [bethmo 1994/07/08]
  • If a creature has more than one Spirit Link on it, they all work. [Aahz 1994/07/15]
  • Works for damage due to combat or due to any special ability of the creature. For example, you would get one life for tapping a Prodigal Sorcerer to do damage. [Duelist Magazine #2, Page 9] Note that this is great for creatures which damage you, such as not paying the Force of Nature's upkeep, since you will get as much life as you take in damage.
  • Damage that is redirected is not considered successfully dealt to the original creature or player, but it may be successful in damaging the new creature or player. [D'Angelo 1998/02/03]
  • You only gain the life when the triggered ability resolves. If you are reduced to zero life before the ability resolves, you will lose before gaining the life. For example, if the creature with Spirit Link on it attacks you dealing 3 damage when you have just 3 life, you will take 3 damage and lose before the triggered ability can resolve. [D'Angelo 2003/05/16]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Ninth Edition and Oracle 2005/08/01.

46. 织灵巧匠

生物~ 人类/法术师 2/1 1W (2) 第十版 (Uncommon)
{2}:目标绿色或蓝色生物得+0/+1直到回合结束。
  • Note - This card was of creature type "Wizard" until Tenth Edition and Oracle 2007/07/13 when it became "Human Wizard".

47. 星光召现师

生物~ 人类/僧侣/突变体 1/3 1W (2) 第十版 (Uncommon)
{7}{W}:你获得5点生命。
  • Note - This card was of creature type "Cleric Mutant" until Tenth Edition and Oracle 2007/07/13 when it became "Human Cleric Mutant".

48. 坚定的护卫

生物~ 人类/反抗军 2/2 WW (2) 第十版 (Common)
警戒(此生物攻击时不需横置。)

49. 诵传仪典

结界 1WW (3) 第十版 (Rare)
于诵传仪典进场时,选择一种颜色。
{W}:选择一个该色的伤害来源,于本回合中,防止该来源下一次将对你造成的伤害。

50. 旭羽翔鹰

生物~ 鸟 1/1 W (1) 第十版 (Common)
飞行(只有具飞行或延势异能的生物才能阻挡它。)

51. 明光风暴

瞬间 2W (3) 第十版 (Uncommon)
消灭所有结界。

52. 猎宝者

生物~ 人类 2/2 2W (3) 第十版 (Uncommon)
当猎宝者进场时,你可以将目标神器牌从你的坟墓场移回你手上。

53. 真信者

生物~ 人类/僧侣 2/2 WW (2) 第十版 (Rare)
你具有帷幕异能。 (你不能成为咒语或异能的目标。)
  • Note - Also see Shroud, Rule 502.36.
  • Note - This card was of creature type "Cleric" until Tenth Edition and Oracle 2007/07/13 when it became "Human Cleric".

54. 苔原狼

生物~ 狼 1/1 W (1) 第十版 (Common)
先攻(此生物会比不具先攻异能的生物提前造成战斗伤害。)

55. 可敬的修行僧

生物~ 人类/修行僧/僧侣 2/2 2W (3) 第十版 (Common)
当可敬的修行僧进场时,你获得2点生命。

56. 万物使者

生物~ 天使 2/2 2WW (4) 第十版 (Rare)
飞行(只有具飞行或延势异能的生物才能阻挡它。)
于万物使者进场时,选择一种颜色。
万物使者具有反该色的保护异能。 (它不能被该色的东西所阻挡,指定为目标,造成伤害,或是被结附。)

57. 剑墙

生物~ 墙 3/5 3W (4) 第十版 (Uncommon)
守军,飞行(此生物不能攻击,且能阻挡具飞行异能的生物。)

58. 战士之光

瞬间 2W (3) 第十版 (Common)
由你操控的生物得+1/+1直到回合结束。
  • Note - The Anthologies version of the card has a mana cost of {1}{W} instead of {2}{W}. This is an error.

59. 野生狮鹫

生物~ 狮鹫 2/2 2W (3) 第十版 (Common)
飞行(只有具飞行或延势异能的生物才能阻挡它。)
  • Vintage tournaments (see Rule 801) banned this card until 2005/10/20 because it only appears in Portal and Starter.
  • Legacy tournaments (see Rule 802) banned this card until 2005/10/20 because it only appears in Portal and Starter.
  • Extended tournaments (see Rule 803) banned this card until 2007/07/20 when it appeared in Tenth Edition.
  • Standard (Type 2) tournaments (see Rule 804) banned this card until 2007/07/20 when it appeared in Tenth Edition.

60. 风生谬思

生物~ 精怪 2/3 3W (4) 第十版 (Rare)
飞行(只有具飞行或延势异能的生物才能阻挡它。)
除非攻击你的生物之操控者为每一个各支付{2},否则生物不能攻击你。
  • The cost is paid as attackers are declared. [D'Angelo 2007/02/04]
  • If you have more than one of these in play, the cost is cumulative. [Legions FAQ 2003/01/23]

61. 神之愤怒

法术 2WW (4) 第十版 (Rare)
消灭所有生物。 它们不能重生。
  • Creatures with Protection from White cannot avoid this spell's effects. Destruction by means of Wrath of God is not targeted. [bethmo 1994/06/01]

62. 青年骑士

生物~ 人类/骑士 2/1 1W (2) 第十版 (Common)
先攻(此生物会比不具先攻异能的生物提前造成战斗伤害。)

63. 学院研究员

生物~ 人类/法术师 2/2 1UU (3) 第十版 (Uncommon)
当学院研究员进场时,你可以将一张灵气牌从你手上放置进场,并结附在学院研究员上。

64. 大气元素

生物~ 元素 4/4 3UU (5) 第十版 (Uncommon)
飞行(只有具飞行或延势异能的生物才能阻挡它。)

65. 大使拉夸塔

传奇生物~ 人鱼/法术师 1/3 1UU (3) 第十版 (Rare)
{3}:目标牌手将其牌库顶的三张牌置入其坟墓场。
  • Note - Also see Legendary, Rule G12.9.
  • Note - This card was creature type "Legend" until Oracle 2004/10/01. Then it was "Merfolk" until Oracle 2007/07/13 when it became "Merfolk Wizard".

66. 全能的阿卡尼思

传奇生物~ 法术师 3/4 3UUU (6) 第十版 (Rare)
{T}:抓三张牌。
{2}{U}{U}:将全能的阿卡尼思移回其拥有者手上。

67. 灵气移植

瞬间 1U (2) 第十版 (Uncommon)
获得目标已结附于永久物上的灵气之操控权。 将它结附于另一个它能结附的永久物上。
  • If there is no legal place to move the enchantment, then it doesn't move but you still control it. [Odyssey FAQ 2001/10/04]
  • Note - Also see Aura, Rule G1.30.

68. 艾文渔人

生物~ 鸟/士兵 2/2 3U (4) 第十版 (Common)
飞行(只有具飞行或延势异能的生物才能阻挡它。)
当艾文渔人从场上置入坟墓场时,你可以抓一张牌。

69. 艾文风信师

生物~ 鸟/士兵/法术师 3/3 3UU (5) 第十版 (Common)
飞行(只有具飞行或延势异能的生物才能阻挡它。)
{1}{U}:目标牌手展示其牌库顶牌。

70. 回力镖

瞬间 UU (2) 第十版 (Common)
将目标永久物移回其拥有者手上。

71. 取消

瞬间 1UU (3) 第十版 (Common)
反击目标咒语。

72. 章人保安官

生物~ 章人/法术师 1/1 1UU (3) 第十版 (Rare)
每当章人保安官对某牌手造成战斗伤害时,将至多此数量由该牌手操控的目标永久物移回其拥有者手上。

73. 仿生妖

生物~ 变形兽 0/0 3U (4) 第十版 (Rare)
于仿生妖进场时,你可以选择场上的一个生物。 若你如此作,则仿生妖进场时为该生物的复制。
  • Note - Also see Copying Objects, Rule 503. There are enough important rules there that they are worth reading first.
  • As a copy, the Clone copies all characteristics of the chosen creature. This includes name, color, power/toughness, abilities, and more. [CompRules 2001/07/23 - 503.2/3] For example, a copy of an artifact creature can be Disenchanted.
  • Can be used to copy a Vesuvan Doppelganger. You get a Doppelganger and the Clone is mimicking the same creature the Doppelganger was until the next upkeep. It also copies the ability to change forms. See Vesuvan Doppelganger for details. [D'Angelo 2001/08/31]
  • The Clone is not treated as a Creature - Clone card in addition to the type of its target. [Duelist Magazine #10, Page 43]
  • Clone is not a targeted creature spell. [D'Angelo 2001/08/15]
  • If there is nothing to copy or you choose not to copy something, the Clone is 0/0 and will die if nothing prevents that. [D'Angelo 2001/10/31]
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2002/11/01.
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of creature type Clone and not of type Shapeshifter.

74. 云元素

生物~ 元素 2/3 2U (3) 第十版 (Common)
飞行(只有具飞行或延势异能的生物才能阻挡它。)
云元素只能阻挡具飞行异能的生物。

75. 云仙子

生物~ 仙灵 1/1 U (1) 第十版 (Common)
飞行(只有具飞行或延势异能的生物才能阻挡它。)
云仙子只能阻挡具飞行异能的生物。

76. 空民商议

法术 2U (3) 第十版 (Common)
抓两张牌。

77. 狡智径法师

生物~ 人类/法术师 1/1 2U (3) 第十版 (Common)
{T}:目标力量等于或小于2的生物本回合不能被阻挡。
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of creature type Wizard and not Human Wizard.

78. 脱水

结界~ 灵气 3U (4) 第十版 (Common)
生物结界(于使用时指定一个生物为目标。 此牌进场时结附在该生物上。)
受此结界的生物于其操控者的重置步骤中不能重置。
  • Note - Also see Aura, Rule G1.30.
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of type Enchant Creature.

79. 洪水泛滥

瞬间 2U (3) 第十版 (Uncommon)
横置所有不具飞行异能的生物。

80. 深海潜兽

生物~ 巨蛇 11/11 6UU (8) 第十版 (Rare)
当深海潜兽进场时,将由你操控的其它生物移回其拥有者手上。
  • Vintage tournaments (see Rule 801) banned this card until 2005/10/20 because it only appears in Portal and Starter.
  • Legacy tournaments (see Rule 801) banned this card until 2005/10/20 because it only appears in Portal and Starter.
  • Extended tournaments (see Rule 803) have always banned this card.
  • Standard (Type 2) tournaments (see Rule 804) have always banned this card.

81. 乱其方寸

瞬间 2UU (4) 第十版 (Uncommon)
反击目标咒语。 检视你牌库顶的四张牌,然后将它们以任意顺序放回。

82. 梦生谬思

生物~ 精怪 2/2 2UU (4) 第十版 (Rare)
在每位牌手的维持开始时,该牌手将其牌库顶的X张牌置入其坟墓场,X为其手牌数量。

83. 逃难

瞬间 3UU (5) 第十版 (Rare)
将所有生物移回其拥有者手上。

84. 快速冻结

瞬间 1U (2) 第十版 (Uncommon)
反击目标红色或绿色咒语。

85. 雾元素

生物~ 元素 4/4 2U (3) 第十版 (Uncommon)
飞行(只有具飞行或延势异能的生物才能阻挡它。)
当雾元素攻击或阻挡,在战斗结束时将它牺牲。

86. 漂泊法术师

生物~ 人类/法术师 1/1 U (1) 第十版 (Common)
  • Note - This card was of creature type "Wizard" and not "Human Wizard" until Ninth Edition and Oracle 2005/08/01.

87. 马蹄蟹

生物~ 蟹 1/3 2U (3) 第十版 (Common)
{U}:重置马蹄蟹。

88. 河鼓的召还

瞬间 1U (2) 第十版 (Rare)
将目标牌手拥有的所有神器移回其手上。
  • Retrieves all artifacts owned by the target player regardless of who controls them. Ignores artifacts owned by other players even if target player has control of them. [D'Angelo 1994/06/01]
  • It only returns artifacts which are in play. [D'Angelo 2000/03/03]
  • Vintage tournaments (see Rule 801) restricted this card from 1999/10/01 until 2003/04/01.
  • Legacy tournaments (see Rule 802) banned this card from 1999/10/01 until 2003/04/01.

89. 博识都护持师

生物~ 人类/法术师 1/3 1U (2) 第十版 (Common)

90. 神灯巨灵

生物~ 巨灵 5/6 4UU (6) 第十版 (Rare)
飞行(只有具飞行或延势异能的生物才能阻挡它。)
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 to 2001/05/01.

91. 器械进击

结界 3U (4) 第十版 (Rare)
每个非生物的神器都是神器生物,并且力量与防御力各等同于其总法术力费用。 (若武具本身是生物,便无法由生物佩带。)
  • If a noncreature artifact was also a land or enchantment, it keeps those types and gains the creature type. [Mirrodin FAQ 2003/10/01]
  • If an Equipment becomes a creature, it can no longer equip something and so it "falls off" and stays in play. [Mirrodin FAQ 2003/10/01]
  • The Artifact Land cards have a mana cost of zero, so they will become 0/0 creatures and die. [Mirrodin FAQ 2003/10/01]
  • Note - Also see Converted Mana Cost, Rule G3.30.

92. 掠夺人鱼

生物~ 人鱼/浪客 1/1 1U (2) 第十版 (Common)
{T}:抓一张牌,然后弃一张牌。
  • Note - This card was of creature type "Merfolk" and not "Merfolk Rogue" until Tenth Edition and Oracle 2007/07/13]

93. 曲解心意

瞬间 U (1) 第十版 (Rare)
更改目标永久物的规则叙述文字;将其中一种颜色文字全部更改为另一种,或是将一种基本地类别文字全部更改为另一种。 (例如你可以将「非黑生物」修改为「非绿生物」,或是将「树林行者」修改为「海岛行者」。此效应不因回合结束而终止。)
  • It can be used to change a land's type from one basic land type to another. For example, a Forest can be change to an Island so it produces blue mana. [8E FAQ 2003/07/28]
  • If you respond to your opponent's use of this spell with another use so that the color word changes before the opponent's resolves, the opponent's will do nothing since no instances of the words they chose will be there. [bethmo 1996/11/05]
  • You can play this spell on a permanent which has no color or land words on it. It doesn't do anything useful, but it is legal to do. [D'Angelo 2000/10/14]
  • Note - Also see Text Changing, Rule 418.6.

94. 偷窥

瞬间 U (1) 第十版 (Common)
检视目标牌手的手牌。
抓一张牌。

95. 劝服

结界~ 灵气 3UU (5) 第十版 (Uncommon)
生物结界(于使用时指定一个生物为目标。 此牌进场时结附在该生物上。)
你操控受此结界的生物。

96. 幽魅战士

生物~ 虚影/战士 2/2 1UU (3) 第十版 (Uncommon)
幽魅战士不能被阻挡。
  • Note - The Portal version had no creature type. Then it was of creature type "Illusion" until Oracle 2007/05/01 when it became "Illusion Warrior"

97. 剽窃

瞬间 3U (4) 第十版 (Rare)
直到回合结束,若目标牌手将抓一张牌,则改为该牌手略过该次抓牌,并且你抓一张牌。
  • If you target yourself, this spell has no useful effect. It will not cause an infinite loop since a replacement effect cannot modify the same event more than once. This effect will not modify the draw that it has you perform. [D'Angelo 2002/11/16]

98. 操偶师

生物~ 人类/法术师 1/2 2U (3) 第十版 (Uncommon)
{U},{T}:你可以横置或重置目标生物。
  • You decide on resolution whether to tap or untap the creature. [Odyssey FAQ 2001/10/04]
  • Note - This card was of creature type "Wizard" and not "Human Wizard" until Ninth Edition and Oracle 2005/08/10.

99. 追忆过往

法术 2U (3) 第十版 (Uncommon)
目标牌手将其坟墓场洗回牌库。

100. 移魂术

瞬间 1U (2) 第十版 (Common)
反击目标生物咒语。
  • Works on Creature and Artifact Creature cards. [D'Angelo 1999/05/01]
  • Note - In Fifth Edition (and before) this card was of type Interrupt.
  • Note - Older cards of type "Summon" have errata to be of type "Creature".

101. 明镜之袍

结界~ 灵气 U (1) 第十版 (Common)
生物结界(于使用时指定一个生物为目标。 此牌进场时结附在该生物上。)
受此结界的生物具有帷幕异能。 (它不能成为咒语或异能的目标。)
  • Does not destroy enchantments which are already on the creature. [Barclay 1998/06/10]
  • Does not prevent enchantments from being moved onto the creature. [Barclay 1998/06/10]
  • Note - Also see Aura, Rule G1.30.
  • Note - Also see Shroud, Rule 502.36.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

102. 根潭突击兵

生物~ 人鱼 2/2 2U (3) 第十版 (Common)
海岛行者(只要防御牌手操控海岛,此生物便不能被阻挡。)

103. 根潭女族长

生物~ 人鱼 2/3 2UU (4) 第十版 (Rare)
{T}:选择目标生物。只要该生物被结附,你便获得其操控权。
  • A creature is "enchanted" if it has any Auras on it. [D'Angelo 2007/07/15]
  • Can target an unenchanted creature but has no effect on that creature. [Aahz 1997/11/17]
  • The control effect ends if at any time the creature has no enchantments on it. [D'Angelo 1997/12/18]
  • As long as the target is a creature at the time the ability resolves, the control effect does not end if the target stops being a creature after that. The text "as long as that creature is enchanted" means "as long as the thing that was targeted is enchanted" for purposes of the rules. [D'Angelo 2008/07/12]

104. 睿智的猫头鹰

生物~ 鸟 1/1 1U (2) 第十版 (Common)
飞行(只有具飞行或延势异能的生物才能阻挡它。)
当睿智的猫头鹰进场时,检视你牌库顶的四张牌,然后将它们以任意顺序放回。

105. 史卡佩雷克斯

生物~ 野兽 1/5 4U (5) 第十版 (Rare)
飞行(只有具飞行或延势异能的生物才能阻挡它。)
每当史卡佩雷克斯对任一牌手造成战斗伤害时,该牌手将他牌库顶的四张牌移出对战。 若该些牌中有两张或更多牌的名称相同,则重复此流程。
  • The "repeat this process" means to repeat as often as it takes to not get a matching pair. [D'Angelo 2003/02/16]

106. 大海妖

生物~ 巨蛇 6/6 4UU (6) 第十版 (Common)
除非防御牌手操控海岛,否则大海妖不能攻击。

107. 闪烁光翼

结界~ 灵气 U (1) 第十版 (Common)
生物结界(于使用时指定一个生物为目标。 此牌进场时结附在该生物上。)
受此结界的生物具有飞行异能。 (只有具飞行或延势异能的生物才能阻挡它。)
{U}:将闪烁光翼移回其拥有者手上。

108. 详查

法术 3U (4) 第十版 (Common)
抓三张牌,然后弃一张牌。

109. 织天巧匠

生物~ 仿索蓝人/法术师 2/1 1U (2) 第十版 (Uncommon)
{2}:目标白色或黑色生物获得飞行异能直到回合结束。 (只有具飞行或延势异能的生物才能阻挡它。)
  • Note - This card was of creature type "Wizard" until Tenth Edition and Oracle 2007/07/13 when it became "Metathran Wizard".

110. 闪光龙兽

生物~ 龙兽 3/2 3U (4) 第十版 (Common)
飞行(只有具飞行或延势异能的生物才能阻挡它。)
  • All tournament formats have banned this card until 2005/10/20 because it only appeares in Portal or Starter prior to then.
  • Note - The Portal version had no creature type.

111. 钉尾幼雏

生物~ 龙兽 1/1 1U (2) 第十版 (Uncommon)
飞行(只有具飞行或延势异能的生物才能阻挡它。)
牺牲钉尾幼雏:除非目标咒语的操控者支付{1},否则反击之。
  • The spell's controller gets the option to pay when this ability resolves. [Prophecy FAQ 2000/05/25]

112. 沉沦的希望

结界 3UU (5) 第十版 (Rare)
在每位牌手的维持开始时,该牌手将一个由他操控的生物移回其拥有者手上。

113. 心灵感应

结界 U (1) 第十版 (Uncommon)
对手以展示手牌的方式进行游戏。

114. 显现未来

瞬间 1U (2) 第十版 (Uncommon)
检视你牌库顶的三张牌。 将其中一张置于你手上,一张置于你牌库顶,另一张置于你牌库底。

115. 窃鹊

生物~ 鸟 1/3 2UU (4) 第十版 (Uncommon)
飞行(只有具飞行或延势异能的生物才能阻挡它。)
每当窃鹊向对手造成伤害时,你抓一张牌。

116. 音信

法术 3UU (5) 第十版 (Uncommon)
抓四张牌。
  • All tournament formats banned this card until 2005/08/20 because it only appeared in Starter until then.

117. 时间停止

瞬间 4UU (6) 第十版 (Rare)
结束本回合。 (将堆叠中的所有咒语与异能移出对战,且包括这张牌。 轮到此回合的牌手将手牌维持在其手牌上限,弃掉多余的牌。 生物上的伤害消失,并且注记着「本回合」与「直到回合结束」的效应均结束。)

118. 时间延展

法术 8UU (10) 第十版 (Rare)
目标牌手在本回合后进行额外的两个回合。
  • If multiple "extra turn" effects resolve in the same turn, take them in the reverse of the order that the effects resolved. [CompRules 2002/02/20 - 300.6] See Rule 300.6.

119. 精神受创

法术 3UU (5) 第十版 (Rare)
目标牌手将其牌库从顶上算起一半数量的牌置入其坟墓场,小数点以下舍去。
  • The player can put the cards in their graveyard in any order they choose. [Odyssey FAQ 2001/10/04]

120. 双咒击

瞬间 UU (2) 第十版 (Rare)
复制目标瞬间或法术咒语。 你可以为该复制选择新的目标。

121. 抽搐

瞬间 2U (3) 第十版 (Common)
你可以重置或横置目标神器、生物、或者地。
抓一张牌。

122. 反召唤

瞬间 U (1) 第十版 (Common)
将目标生物移回其拥有者手上。
  • Unsummon can be used during combat in the steps after attackers or blockers are declared (see Rule 308 and Rule 309) to remove an attacker or blocker so that creature does not deal damage. [D'Angelo 1994/10/01]
  • Unsummon can be used during combat after combat damage is assigned but before combat damage resolves. If this happens, the creature does not receive damage, but the damage it assigned will still become dealt. [D'Angelo 1999/05/01]
  • If this causes an opponent to go over 7 cards when it is not their turn they need not discard until the discard phase of their next turn. [D'Angelo 1994/06/01]
  • Unsummoning a token creature removes it from the game. [bethmo 1994/10/01] See Rule 216.3.

123. 维多肯谋士

生物~ 维多肯/法术师 1/2 UU (2) 第十版 (Uncommon)
{U},{T}:将目标由你操控的永久物移回其拥有者手上。

124. 气墙

生物~ 墙 1/5 1UU (3) 第十版 (Uncommon)
守军,飞行(此生物不能攻击,且能阻挡具飞行异能的生物。)

125. 折磨

瞬间 2B (3) 第十版 (Common)
目标生物得-1/-1直到回合结束。
抓一张牌。

126. 惨痛的回忆

法术 2BB (4) 第十版 (Uncommon)
检视目标牌手的手牌并选择其中两张牌。 将它们以任意顺序置于该牌手的牌库顶。

127. 天威大魔将

传奇生物~ 吸血鬼 3/3 4BB (6) 第十版 (Rare)
飞行(只有具飞行或延势异能的生物才能阻挡它。)
其它黑色生物得+1/+1。
非黑色生物得-1/-1。
  • Note - This card was of creature type "Legend" until Oracle 2004/10/01. Then it had no creature type until Tenth Edition and Oracle 2007/07/13 when it became "Vampire".

128. 行刺

法术 2B (3) 第十版 (Common)
消灭目标已横置的生物。

129. 不息信标

法术 3BB (5) 第十版 (Rare)
将任一坟墓场中的目标神器或生物牌在你的操控下放置进场。 将不息信标洗入其拥有者的牌库。

130. 腐沼鬼魂

生物~ 鬼魂 3/3 3B (4) 第十版 (Uncommon)
沼泽行者(只要防御牌手操控沼泽,此生物便不能被阻挡。)

131. 吞噬灵魂

法术 X1B (2) 第十版 (Uncommon)
只能以黑色法术力支付X。
吞噬灵魂对目标生物或牌手造成X点伤害,且你获得X点生命。

132. 污化羁绊

结界~ 灵气 1B (2) 第十版 (Common)
生物结界(于使用时指定一个生物为目标。 此牌进场时结附在该生物上。)
每当受此结界的生物进行攻击或阻挡时,此生物的操控者失去3点生命。
  • Note - Also see Aura, Rule G1.30.
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of type Enchant Creature.

133. 残酷勒令

法术 1B (2) 第十版 (Uncommon)
目标对手牺牲一个生物。
  • Vintage tournaments (see Rule 801) banned this card until 2005/10/20 because it only appears in Portal.
  • Legacy tournaments (see Rule 801) banned this card until 2005/10/20 because it only appears in Portal.
  • Extended tournaments (see Rule 803) banned this card until 2007/08/20.
  • Standard (Type 2) tournaments (see Rule 804) banned this card until 2007/08/20.

134. 死印

法术 B (1) 第十版 (Uncommon)
消灭目标绿色或白色生物。

135. 恶魔导师

法术 2BB (4) 第十版 (Uncommon)
从你的牌库中搜寻一张牌并置于你手上。 然后将你的牌库洗牌。

136. 苦痛

法术 BB (2) 第十版 (Common)
目标牌手展示其手牌。 你选择其中一张非地的牌。 该牌手弃掉该牌。

137. 败亡死灵术士

生物~ 人类/僧侣/佣兵 2/2 2B (3) 第十版 (Rare)
{B},{T},牺牲败亡死灵术士:将目标生物牌从你的坟墓场移回场上。
  • Note - This card was of creature type "Cleric Mercenary" until Tenth Edition and Oracle 2007/07/13 when it became "Human Cleric Mercenary".

138. 蔓非沼鳄鱼

生物~ 灵俑/鳄鱼 5/1 3B (4) 第十版 (Common)

139. 苦力骷髅妖

生物~ 骷髅妖 1/1 1B (2) 第十版 (Uncommon)
{B}:重生苦力骷髅妖。 (如果此生物下一次于本回合中将被消灭,则它不会被消灭, 而是改为将它横置,移除受过的所有伤害,并将它移出战斗。)

140. 薄暮小恶魔

生物~ 小恶魔 2/1 2B (3) 第十版 (Common)
飞行(只有具飞行或延势异能的生物才能阻挡它。)

141. 吸取精华

法术 4B (5) 第十版 (Common)
吸取精华对目标生物或牌手造成3点伤害,且你获得3点生命。

142. 恐惧

结界~ 灵气 BB (2) 第十版 (Common)
生物结界(于使用时指定一个生物为目标。 此牌进场时结附在该生物上。)
受此结界的生物具有恐惧异能。 (此生物只能被神器和/或黑色生物阻挡。)

143. 溃伤精灵

生物~ 灵俑/精灵 1/1 B (1) 第十版 (Common)
当溃伤精灵从场上进入坟墓场时,目标生物得-1/-1直到回合结束。

144. 墓约

结界 1BBB (4) 第十版 (Rare)
每当一个由你操控的生物从场上置入坟墓场时,其它每位牌手各牺牲一个生物。
  • Each of your opponents sacrifices a creature for each creature you control that goes to a graveyard. [Duelist Magazine #25, Page 30]

145. 墓生谬思

生物~ 灵俑/精怪 3/3 2BB (4) 第十版 (Rare)
在你的维持开始时,你抓X张牌且失去X点生命,X为由你操控的灵俑之数量。

146. 掘墓怪

生物~ 灵俑 2/2 3B (4) 第十版 (Common)
当掘墓怪进场时,你可以将目标生物牌从你的坟墓场移回你手上。

147. 织恨巧匠

生物~ 灵俑/法术师 2/1 1B (2) 第十版 (Uncommon)
{2}:目标蓝色或红色生物得+1/+0直到回合结束。
  • Note - This card was of creature type "Wizard" until Tenth Edition and Oracle 2007/07/13 when it became "Zombie Wizard".

148. 心理战术

法术 3BB (5) 第十版 (Rare)
目标对手将其手牌置于其牌库顶。 从该牌手的牌库中搜寻等量的牌。 该牌手将这些牌置于其手上,然后将其牌库洗牌。

149. 匿形惊惧兽

生物~ 惊惧兽 4/4 1BB (3) 第十版 (Uncommon)
当匿形惊惧兽进场时,除非你弃掉一张生物牌,否则将它牺牲。
  • You choose whether to discard or not on resolution. If not, then you sacrifice this card. You can choose to not discard if you no longer control this card on resolution. [D'Angelo 1999/06/01]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - In Weatherlight this card was of creature type Undead.

150. 大道抢匪

生物~ 人类/佣兵 2/2 2BB (4) 第十版 (Common)
当大道抢匪进场时,你获得2点生命且目标对手失去2点生命。
  • Note - This card was of creature type "Mercenary", until Ninth Edition and Oracle 2005/08/01 when it became "Human Mercenary". Then with Oracle 2007/10/01 it became "Human Rogue Mercenary".

151. 催眠幽灵

生物~ 幽灵 2/2 1BB (3) 第十版 (Rare)
飞行(只有具飞行或延势异能的生物才能阻挡它。)
每当催眠幽灵向对手造成伤害时,该牌手随机弃一张牌。
  • Must do at least 1 point of damage to cause opponent to discard because the effect only happens if at least 1 damage remains unprevented. [WotC Rules Team 1994/02/07]
  • If damage is redirected to opponent by some spell or ability and is not prevented, opponent must discard a card as if they were attacked directly. Equally, if damage is redirected away from the player, no card needs to be discarded. [WotC Rules Team 1994/02/07]
  • Extended tournaments (see Rule 803) banned this card from 1997/10/01 until 2005/08/20.
  • Note - The artist's name, Shuler, was misspelled on the Limited Edition and Unlimited Edition versions of this card.

152. 薄暮骑士

生物~ 人类/骑士 2/2 1BB (3) 第十版 (Uncommon)
{B}{B}:消灭目标阻挡薄暮骑士的生物。
  • Note - This card was of creature type "Knight" until Tenth Edition and Oracle 2007/07/13 when it became "Human Knight".

153. 昏暗阴魂

生物~ 阴魂 1/1 2B (3) 第十版 (Common)
{B}:昏暗阴魂得+1/+1直到回合结束。

154. 暗渊之王

生物~ 恶魔 7/7 4BBB (7) 第十版 (Rare)
飞行,践踏(只有具飞行或延势异能的生物才能阻挡它。 若它将造成的战斗伤害足以消灭所有阻挡它的生物,你可以使它对防御牌手造成所剩余数量的伤害。)
在你的维持开始时,牺牲一个暗渊之王以外的生物。 若你无法如此作,则暗渊之王对你造成7点伤害。
  • If you have a creature, you must sacrifice it. The 7 damage can only be taken if no creature can be sacrificed. [Duelist Magazine #3, Page 15]
  • You can sacrifice a Lord of the Pit to a different Lord of the Pit. [Aahz 1994/09/14]
  • If you have two Lords of the Pit, you can sacrifice them to each other. [D'Angelo 2001/04/16]
  • You can select creatures with Protection from Black to be sacrificed. [Aahz 1994/04/01]
  • Circle of Protection: Black can be used to prevent the damage. [bethmo 1994/03/01]
  • Note - Also see Trample, Rule 502.9.

155. 不死生物大帝

生物~ 灵俑 2/2 1BB (3) 第十版 (Rare)
其它灵俑生物得+1/+1。
{1}{B},{T}:将目标灵俑牌从你的坟墓场移回你手上。
  • This card does not give itself the bonus because it only affects other zombies. [D'Angelo 2005/11/01]
  • Note - This card was of creature type "Lord" and not "Zombie Lord" until Ninth Edition and Oracle 2005/08/01. It was changed to just "Zombie" with Tenth Edition and Oracle 2007/07/13.

156. 食尸鬼大群

生物~ 灵俑/战士 5/3 3BB (5) 第十版 (Common)

157. 偏头痛

结界 2B (3) 第十版 (Uncommon)
每当对手弃一张牌时,偏头痛对该牌手造成2点伤害。

158. 午夜祭礼

法术 X2B (3) 第十版 (Rare)
从你坟墓场中将X张目标生物牌移出对战。 每以此法将一张生物牌移出对战,便将一个2/2黑色灵俑衍生物放置进场。

159. 心之衰

法术 2B (3) 第十版 (Common)
目标牌手弃两张牌。

160. 杀戮争战

结界 2BB (4) 第十版 (Rare)
在你的维持开始时,若你的坟墓场中有二十或更多张生物牌,你便赢得此盘游戏。

161. 噬殁兽

生物~ 拉高耶夫 X/X 2BB (4) 第十版 (Rare)
噬殁兽的力量与防御力各等同于所有坟墓场中的生物牌之数量。
{B}:重生噬殁兽。 (如果此生物下一次于本回合中将被消灭,则它不会被消灭, 而是改为将它横置,移除受过的所有伤害,并将它移出战斗。)

162. 空壳螳人

生物~ 灵俑/昆虫 2/2 2B (3) 第十版 (Uncommon)
牺牲一个生物:空壳螳人得+2/+2直到回合结束。

163. 尼可拉塔

生物~ 人类/杀手 2/1 2BB (4) 第十版 (Uncommon)
先攻(此生物会比不具先攻异能的生物提前造成战斗伤害。)
当尼可拉塔进场时,消灭目标非神器且非黑色的生物。 该生物不能重生。

164. 梦魇

生物~ 梦魇 X/X 5B (6) 第十版 (Rare)
飞行(只有具飞行或延势异能的生物才能阻挡它。)
梦魇的力量与防御力各等同于由你操控的沼泽之数量。
  • If you run out of Swamps, the Nightmare dies as a state-based effect (see Rule 420) right before the next player gains priority. [D'Angelo 1999/05/01]
  • Note - This card was creature type "Nightmare" until Oracle 2007/10/01, when it became "Nightmare Horse".
  • Note - The Beta printing version of this card has a blotch over the word Swamp that is not in any of the other printings.

165. 恶者不息

结界 1B (2) 第十版 (Uncommon)
牺牲恶者不息:将你坟墓场中于本回合从场上进入该处的所有生物牌移回你的手上。
  • It pulls out the creature cards at the time it resolves. It does not have a continuing effect. [D'Angelo 1998/10/15]

166. 不可近的菲姬

传奇生物~ 奴仆 4/4 3BBBB (7) 第十版 (Rare)
当不可近的菲姬进场时,若你并非从你手上使用之,你输掉这盘游戏。
每当菲姬对任一生物造成战斗伤害时,消灭该生物。 它不能重生。
每当菲姬对任一牌手造成战斗伤害时,该牌手输掉这盘游戏。
  • It is only considered "played from your hand" if you play it as a spell from your hand. Putting it into play from your hand using a spell or ability will cause you to lose the game. [D'Angelo 2003/02/01]
  • Note - Also see Legendary, Rule G12.9.
  • Note - This card was of creature type "Legend" until Oracle 2004/10/01, when it became "Minion". Then with Oracle 2008/01/01 it became "Zombie Minion".

167. 非瑞克西亚狂怒兽

生物~ 惊惧兽 2/2 2B (3) 第十版 (Common)
当非瑞克西亚狂怒兽进场时,你抓一张牌,并且失去1点生命。

168. 疫病甲虫

生物~ 昆虫 1/1 B (1) 第十版 (Common)
沼泽行者(只要防御牌手操控沼泽,此生物便不能被阻挡。)

169. 疫病之风

法术 7BB (9) 第十版 (Rare)
消灭所有不由你操控的生物。 它们不能重生。

170. 泪雨

法术 1BB (3) 第十版 (Uncommon)
消灭目标地。

171. 贪吃老鼠

生物~ 老鼠 1/1 1B (2) 第十版 (Common)
当贪吃老鼠进场时,目标对手弃一张牌。

172. 复原

法术 2B (3) 第十版 (Common)
将目标生物牌从你的坟墓场移回你手上。
抓一张牌。

173. 无情鼠群

生物~ 老鼠 2/2 1BB (3) 第十版 (Uncommon)
场上每有一个名称为无情鼠群的其它生物,无情鼠群便得+1/+1。
名称为无情鼠群的牌,在套牌中之数量不受限制。

174. 皇家刺客

生物~ 人类/杀手 1/1 1BB (3) 第十版 (Rare)
{T}:消灭目标已横置的生物。
  • If the creature is no longer tapped (it untaps by Twiddle or other effect) when the Assassin is resolved, then the ability is countered. [D'Angelo 2000/03/03]
  • You can target creatures you control. [bethmo 1994/05/01]
  • Cannot target itself because you choose the target at the same time you are tapping him. At that time he is not yet tapped. [D'Angelo 1995/07/18]
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 to 2005/08/20 because it was not in a legal set.
  • Note - This card was of creature type "Assassin" and not "Human Assassin" until Ninth Edition and Oracle 2005/08/01.

175. 枯萎灵俑

生物~ 灵俑 2/2 2B (3) 第十版 (Common)

176. 辛格氏吸血鬼

生物~ 吸血鬼 4/4 3BB (5) 第十版 (Rare)
飞行(只有具飞行或延势异能的生物才能阻挡它。)
每当本回合中曾受到辛格氏吸血鬼伤害的生物置入坟墓场时,在辛格氏吸血鬼上放置一个+1/+1指示物。
  • Gets counters when creatures go to the graveyard. If it dies at the same time as a creature it killed, it does not get the counter. If it regenerates or otherwise lives past the creature going to the graveyard, it gets the counter. [bethmo 1994/06/01]
  • Does not get a counter if it damages a creature and that creature's permanent is no longer a creature at the time it is put in the graveyard. [WotC Rules Team 1997/06/01] [Duelist Magazine #19, Page 31]
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2002/03/01, when it was put back into print.

177. 断肢军团兵

生物~ 灵俑 2/2 1BB (3) 第十版 (Common)
恐惧(此生物只能被神器和/或黑色生物阻挡。)

178. 潜藏密探

生物~ 奴仆 3/3 B (1) 第十版 (Rare)
当潜藏密探进场时,目标对手获得其操控权。
在你的维持开始时,潜藏密探对你造成2点伤害。
  • This card is a bit weird. When it comes into play under your control, you give control of it to an opponent. After that it damages them each turn because the "you" on the card means its controller. [D'Angelo 1998/10/15]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.

179. 灵魂盛宴

法术 3BB (5) 第十版 (Uncommon)
目标牌手失去4点生命且你获得4点生命。

180. 软脚流氓

生物~ 灵俑/佣兵 2/2 1B (2) 第十版 (Common)
软脚流氓不能进行阻挡。
  • Note - This card was of creature type "Mercenary" and not "Zombie Mercenary" until Ninth Edition and Oracle 2005/08/01.

181. 城塞纪律

法术 2BB (4) 第十版 (Uncommon)
每位牌手各失去若干生命,其数量等同于他所操控之生物数量。

182. 惊骇

瞬间 1B (2) 第十版 (Common)
消灭目标非神器且非黑色的生物。 它不能重生。
  • As with all targeted spells, the requirements for targeting are checked when declaring the effect and when resolving it. So, if the creature becomes a black or artifact creature after this spell is declared and before it is resolved, then the spell is countered. [D'Angelo 1999/05/01]

183. 医士索尔兽

生物~ 索尔兽 1/1 1B (2) 第十版 (Uncommon)
{1}{B},牺牲医士索尔兽:检视目标牌手的手牌并选择其中一张。 该牌手弃掉该牌。你只可以于你能使用法术的时机下使用此异能。

184. 地底幻梦

结界 BBB (3) 第十版 (Rare)
每当对手抓一张牌时,地底幻梦对他造成1点伤害。
  • Only affects the drawing of cards. It does not affect spells like Demonic Tutor, Millstone, or Petra Sphinx which affect the library but do not say "draw" a card. [bethmo 1994/06/22]
  • Affects all draws even if you have to put the cards back afterwards. This ruling applies to things like Sylvan Library and Brainstorm. [D'Angelo 1995/07/11]
  • In a multi-player game, it affects all opponents. [D'Angelo 2000/03/03]
  • If multiple cards are drawn at once, this card triggers once for each card drawn. [D'Angelo 2000/03/03]
  • Vintage tournaments (see Rule 801) restricted this card from 1994/08/01 until 1999/10/01.
  • Legacy tournaments (see Rule 802) banned this card until 1999/10/01.
  • Extended tournaments (see Rule 803) banned this card until 2003/09/01.
  • Standard (Type 2) tournaments (see Rule 804) banned this card until 2003/09/01.

185. 不洁之力

结界~ 灵气 B (1) 第十版 (Common)
生物结界(于使用时指定一个生物为目标。 此牌进场时结附在该生物上。)
受此结界的生物得+2/+1。
  • Note - Also see Aura, Rule G1.30.
  • Note - The Fourth Edition version of this card has a modified version of the card art used in Limited Edition through Revised Edition. The red flaming pentagram in the background was removed.
  • Note - This card was of type "Enchant Creature" until Ninth Edition and Oracle 2005/08/01.

186. 吸血蝙蝠

生物~ 蝙蝠 0/1 B (1) 第十版 (Common)
飞行(只有具飞行或延势异能的生物才能阻挡它。)
{B}:吸血蝙蝠得+1/+0直到回合结束。 此异能每回合中最多只能使用两次。

187. 阿那巴保镖

生物~ 牛头怪 2/3 3R (4) 第十版 (Common)
先攻(此生物会比不具先攻异能的生物提前造成战斗伤害。)

188. 玄秘教诲

结界~ 灵气 2R (3) 第十版 (Uncommon)
生物结界(于使用时指定一个生物为目标。 此牌进场时结附在该生物上。)
受此结界的生物得+2/+2并具有「{T}:此生物对目标生物或牌手造成1点伤害。」

189. 毁灭信标

瞬间 3RR (5) 第十版 (Rare)
毁灭信标对目标生物或牌手造成5点伤害。 将毁灭信标洗入其拥有者的牌库。

190. 焰球

法术 XR (1) 第十版 (Uncommon)
焰球对目标生物或牌手造成X点伤害。

191. 血焰巨像

生物~ 巨人 6/6 6RR (8) 第十版 (Rare)
{R},牺牲血焰巨像:血焰巨像对每个生物和每位牌手各造成6点伤害。

192. 血岩独眼巨人

生物~ 独眼巨人 3/3 2R (3) 第十版 (Common)
血岩独眼巨人每回合若能攻击,则必须攻击。
  • There is no penalty if it cannot attack. [DeLaney 1997/06/12]
  • Note - Also see Must Attack or Block, Rule 500.
  • Note - This card was creature type "Giant" instead of "Cyclops" from Oracle 1999/07/01 to Oracle 2007/05/01.

193. 博卡登炎魔

生物~ 元素/精怪 2/1 2R (3) 第十版 (Common)
当博卡登炎魔从场上置入坟墓场时,它对目标生物造成2点伤害。
  • You must pick a target creature, even if you are the only player with creatures in play. [D'Angelo 1997/06/12]
  • Note - This card was creature type "Spirit" until Oracle 2007/05/01 when it changed to "Elemental Spirit".

194. 火炎锥

法术 3RR (5) 第十版 (Uncommon)
火炎锥对目标生物或牌手造成1点伤害,对另一个目标生物或牌手造成2点伤害,并对第三个目标生物或牌手造成3点伤害。
  • Cannot be played unless you have 3 different targets. [D'Angelo 1997/06/23]

195. 凛寒断层

法术 2R (3) 第十版 (Uncommon)
消灭目标平原或海岛。 凛寒断层对该地的操控者造成3点伤害。

196. 毁坏

法术 3R (4) 第十版 (Common)
消灭目标神器或地。

197. 巨龙宿巢

结界 4RR (6) 第十版 (Rare)
{5}{R}{R}:将一个5/5红色,具飞行异能的龙衍生物放置进场。 (只有具飞行或延势异能的生物才能阻挡它。)

198. 水道虱虫

生物~ 昆虫 1/1 R (1) 第十版 (Common)
{1}{R}:目标生物本回合中不能阻挡水道虱虫。

199. 大地元素

生物~ 元素 4/5 3RR (5) 第十版 (Uncommon)
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2007/07/20 when it was reprinted in Tenth Edition.

200. 炎息

结界~ 灵气 R (1) 第十版 (Common)
生物结界(于使用时指定一个生物为目标。 此牌进场时结附在该生物上。)
{R}:受此结界的生物得+1/+0直到回合结束。

201. 铁砧拳

瞬间 1R (2) 第十版 (Common)
目标生物得+4/+0直到回合结束。

202. 焰波召现师

生物~ 精灵/突变体 2/2 2R (3) 第十版 (Uncommon)
{7}{R}:焰波召现师对目标牌手造成5点伤害。

203. 液石滑动

法术 X2RR (4) 第十版 (Rare)
所有生物得+X/-X直到回合结束。

204. 瑞斯大熔炉

结界 1RRR (4) 第十版 (Rare)
若某来源将对任一生物或牌手造成伤害,则改为它对该生物或牌手造成两倍的伤害。
  • It is a replacement effect (see Rule 419) applied when damage is would be dealt. [D'Angelo 1999/06/01]
  • If a spell or ability damages multiple things, divide up the damage before applying this effect. [WotC Rules Team 1998/10/18] This means you cannot normally end up with an odd amount of damage on something.
  • If you have two of these in play, the damage is multiplied by 4. [8E FAQ 2003/07/28]
  • The multiplied damage counts in all ways as if it came from the original source. Furnace of Rath is not the source. [8E FAQ 2003/07/28]
  • The trample rules cause damage to be divided before it is doubled. [D'Angelo 1999/06/01]

205. 熔炉幼龙

生物~ 龙 2/2 2RR (4) 第十版 (Uncommon)
飞行(只有具飞行或延势异能的生物才能阻挡它。)
{R}:熔炉幼龙得+1/+0直到回合结束。

206. 精灵精英步兵

生物~ 精灵/战士 2/2 1R (2) 第十版 (Common)
每当精灵精英步兵阻挡或被阻挡时,它得-1/-1直到回合结束。
  • Note - This card was of creature type "Goblin" and not "Goblin Warrior" until Oracle 2005/08/01.

207. 精灵王

生物~ 精灵 2/2 1RR (3) 第十版 (Rare)
其它精灵生物得+1/+1并具有山脉行者异能。 (只要防御牌手操控山脉,它们便不能被阻挡。)
  • It does not affect itself because it only affects other goblins. [D'Angelo 2005/11/01]
  • Note - Also see Landwalk, Rule 502.6.
  • Note - In Limited Edition and Unlimited Edition it was of creature type Goblin King.
  • Note - This card was of creature type "Lord" and not "Goblin Lord" until Ninth Edition and Oracle 2005/08/01. Then it became just "Goblin" with Tenth Edition and Oracle 2007/07/13.

208. 精灵的学问

法术 1R (2) 第十版 (Uncommon)
抓四张牌,然后随机弃三张牌。
  • Vintage tournaments (see Rule 801) banned this card until 2005/10/20 because it only appears in Portal and Starter.
  • Legacy tournaments (see Rule 802) banned this card until 2005/10/20 because it only appears in Portal and Starter.
  • Extended tournaments (see Rule 803) banned this card until 2007/07/20 when it was printed in Tenth Edition.
  • Standard (Type 2) tournaments (see Rule 804) banned this card until 2007/07/20 when it was printed in Tenth Edition.

209. 精灵长矛兵

生物~ 精灵/战士 2/1 1R (2) 第十版 (Common)
  • All tournament formats banned this card until 2005/08/20, because it only appeared in Portal.
  • Note - This card was of creature type "Goblin" and not "Goblin Warrior" until Ninth Edition and Oracle 2005/08/01.

210. 精灵空击队

生物~ 精灵/战士 1/2 2R (3) 第十版 (Common)
飞行(只有具飞行或延势异能的生物才能阻挡它。)
  • Note - This card was of creature type "Goblin" and not "Goblin Warrior" until Ninth Edition and 2005/08/01.

211. 游击策略

瞬间 1R (2) 第十版 (Uncommon)
游击策略对目标生物或牌手造成2点伤害。
当由对手所操控的咒语或异能使得你从手上弃掉游击策略时,游击策略对目标生物或牌手造成4点伤害。
  • If it is discarded, the damage done by it is done by this card due to an ability and not by a spell. So Suffocation cannot be used on that damage. [D'Angelo 1996/11/11]
  • The second ability will trigger even on an optional discard caused by an opponent, as with Chain of Plasma. [D'Angelo 2003/09/08]

212. 山丘巨人

生物~ 巨人 3/3 3R (4) 第十版 (Common)
  • Note - The Portal version had no creature type.

213. 焚化

瞬间 1R (2) 第十版 (Common)
焚化对目标生物或牌手造成3点伤害。 以此法受到伤害的生物本回合不能重生。

214. 死斗战士卡马尔

传奇生物~ 人类/野蛮人 6/1 4RR (6) 第十版 (Rare)
敏捷(此生物受你操控时便能攻击与{T}。)
{T}:死斗战士卡马尔对目标生物或牌手造成3点伤害。

215. 熔岩斧

法术 4R (5) 第十版 (Common)
熔岩斧对目标牌手造成5点伤害。

216. 熔生谬思

生物~ 精怪 3/3 3R (4) 第十版 (Rare)
在每位对手的维持开始时,若该牌手的手牌为两张或更少,则熔生谬思对他造成3点伤害。
  • The number of cards in hand is checked both at the beginning of upkeep and when the triggered ability resolves. [Legions FAQ 2003/01/23]

217. 闪电元素

生物~ 元素 4/1 3R (4) 第十版 (Common)
敏捷(此生物受你操控时便能攻击与{T}。)

218. 法术力倒钩

结界 3R (4) 第十版 (Rare)
每当牌手横置一个地以产生法术力时,法术力倒钩对该牌手造成1点伤害。
  • This card has a triggered ability (see Rule 404) that causes a separate effect for 1 point of damage each time a land is tapped for mana. [D'Angelo 1999/05/01]

219. 迷乱莫葛

生物~ 精灵 1/1 R (1) 第十版 (Uncommon)
牺牲迷乱莫葛:迷乱莫葛对目标生物或牌手造成1点伤害。
  • If you block a creature with Mogg Fanatic, you can sacrifice it before combat damage is assigned (in which case the attacker is blocked but neither the attacker nor Mogg Fanatic deal damage). Or you can sacrifice it after combat damage is assigned but before damage resolves (in which case the blocked creature takes 1 damage from the Mogg Fanatic in combat but deals nothing to the now missing Mogg Fanatic... this is in addition to the 1 damage the Mogg Fanatic's ability can do). So it is possible to block a 2/2 creature and kill it with a Mogg Fanatic. [D'Angelo 1999/06/01]

220. 半兽人的大炮

生物~ 半兽人/战士 1/3 1RR (3) 第十版 (Uncommon)
{T}:半兽人的大炮对目标生物或牌手造成2点伤害,并且对你造成3点伤害。
  • A Circle of Protection: Red can be used to prevent the damage from this card. Makes it a nice 2 point directed attack. [D'Angelo 1994/06/01]
  • You do not take the 3 points of damage if the effect fails because the target is illegal. [Aahz 1994/06/06]
  • Note - The Alpha printing version of this card had a mana cost of "{1}{R}". All further printings have had a "{1}{R}{R}" mana cost.
  • Note - This card was creature type "Orc" and not "Orc Warrior" until Ninth Edition and Oracle 2005/08/01.

221. 放荡烈焰术士

生物~ 人类/法术师 1/1 2R (3) 第十版 (Common)
{T}:放荡烈焰术士对目标生物或牌手造成1点伤害。

222. 烈火断层

法术 1R (2) 第十版 (Uncommon)
烈火断层对每个生物各造成2点伤害。

223. 织怒巧匠

生物~ 人类/法术师 2/1 1R (2) 第十版 (Uncommon)
{2}:目标黑色或绿色生物获得敏捷异能直到回合结束。 (它此回合便能攻击与{T}。)
  • Note - Also see Haste, Rule 502.5.
  • Note - This card was of creature type "Wizard" until Tenth Edition and Oracle 2007/07/13 when it became "Human Wizard".

224. 愤怒精灵

生物~ 精灵/狂战士 1/1 R (1) 第十版 (Common)
敏捷(此生物受你操控时便能攻击与{T}。)
  • Note - Also see Haste, Rule 502.5.
  • Note - The Portal version had no creature type.
  • Note - This card had creature type "Goblin" and not "Goblin Berserker" until Ninth Edition and Oracle 2005/08/01.

225. 无情的突袭

法术 2RR (4) 第十版 (Rare)
重置所有于本回合中曾经攻击的生物。 在此行动阶段后,额外多出一个战斗阶段,以及接于其后之一个额外的行动阶段。
  • A creature that must attack each turn, must only attack once that turn. It is not forced into each attack that turn. [Duelist Magazine #17, Page 48]
  • If a creature becomes forced to attack by an ability such as the Norritt, it must attack in the next available attack. Once it attacks once, it removes all "you must attack" restrictions of existing effects on it. [WotC Rules Team 1997/03/14]
  • If a spell or ability can only be played "before combat", it can be played after this spell is played because it is now before another combat phase. [Duelist Magazine #17, Page 48]
  • If a creature has a cost that must be paid in order to attack or block, it need only pay once to attack in any other combats that turn. [WotC Rules Team 1997/03/14] This is true even if the wording on the card makes it sound otherwise.
  • Abilities that trigger when a creature attacks, blocks, or is blocked will trigger during each combat that turn. Thus, a creature with Rampage will get the bonus added during each attack. [WotC Rules Team 1997/03/14]
  • Forking this card during your opponents turn will not allow you to attack during their turn. [WotC Rules Team 1997/03/14]
  • If you manage to resolve this spell on another player's turn, that player gets the extra combat phase, not you. [bethmo 1999/09/27] Can happen if you Fork another player's casting of this spell.
  • It only creates an additional attack and main phase if it resolves during a main phase. [WotC Rules Team 2003/12/01]

226. 岩獾

生物~ 野兽 3/3 4R (5) 第十版 (Common)
山脉行者(只要防御牌手操控山脉,此生物便不能被阻挡)

227. 矿渣亚龙

生物~ 亚龙 7/7 4R (5) 第十版 (Rare)
在你的维持开始时,掷一枚硬币。 如果你输掉此掷,将矿渣亚龙移回其拥有者手上。

228. 地动来袭

结界 RRR (3) 第十版 (Rare)
弃掉一张地牌:地动来袭对目标生物或玩家造成2点伤害。

229. 粉碎风暴

法术 2RR (4) 第十版 (Uncommon)
消灭所有神器。 它们不能重生。

230. 西瓦巨龙

生物~ 龙 5/5 4RR (6) 第十版 (Rare)
飞行(只有具飞行或延势异能的生物才能阻挡它。)
{R}:西瓦巨龙得+1/+0直到回合结束。

231. 西瓦残虐者

生物~ 龙 5/5 5RR (7) 第十版 (Rare)
飞行(只有具飞行或延势异能的生物才能阻挡它。)
{1}{R}:西瓦残虐者对目标生物或牌手造成1点伤害。

232. 电震

瞬间 R (1) 第十版 (Common)
电震对目标生物或牌手造成2点伤害。

233. 易辙

瞬间 1RR (3) 第十版 (Rare)
为仅指定单一目标的目标咒语更改目标。

234. 攻城指挥官

生物~ 精灵 2/2 3RR (5) 第十版 (Rare)
当攻城指挥官进场时,将三个1/1红色精灵衍生物放置进场。
{1}{R},牺牲一个精灵:攻城指挥官对目标生物或牌手造成2点伤害。

235. 破碎击

瞬间 2R (3) 第十版 (Common)
消灭目标神器。
抓一张牌。

236. 灵魂冲击

瞬间 3RRR (6) 第十版 (Rare)
牺牲所有由你操控的生物,以作为使用灵魂冲击的额外费用。
灵魂冲击对目标生物或牌手造成伤害,其数量等同于所牺牲之生物的力量总和。

237. 星火元素

生物~ 元素 3/1 R (1) 第十版 (Uncommon)
践踏,敏捷(若此生物将造成的战斗伤害足以消灭所有阻挡它的生物,你可以使它对防御牌手造成所剩余数量的伤害。 此生物受你操控时便能攻击与{T}。)
在回合结束时,牺牲星火元素。

238. 飞砾走石

法术 1R (2) 第十版 (Common)
飞砾走石对目标生物造成伤害,其数量等同于由你操控的山脉数量。

239. 精灵总督斯奎

传奇生物~ 精灵 1/1 2R (3) 第十版 (Rare)
在你的维持开始时,你可以将精灵总督斯奎从你的坟墓场移回你手上。
  • Note - This card was of creature type "Legend" until Oracle 2004/10/01 when it became "Goblin".

240. 愣定

瞬间 1R (2) 第十版 (Common)
目标生物本回合不能进行阻挡。
抓一张牌。
  • Must be used before blockers are declared in order to affect blocking decisions. You cannot wait to see what your opponent declares and then try to stop them. [D'Angelo 1998/01/06]
  • You can use it after combat or even on a creature which cannot possibly block this turn because it's that player's turn to attack, but it generally has no effect other than to let you draw a card. [D'Angelo 1998/01/06]

241. 猛然撞击

瞬间 3R (4) 第十版 (Uncommon)
猛然撞击对目标牌手造成等同于该牌手之手牌数量的伤害。

242. 恐吓

法术 2R (3) 第十版 (Uncommon)
重置目标生物并获得其操控权直到回合结束。 该生物获得敏捷异能直到回合结束。 (它此回合便能攻击与{T}。)
  • You can play it on your own creature to untap it and give it haste. [D'Angelo 2007/01/24]
  • You can play this on a creature that is already untapped. [D'Angelo 2008/01/20]
  • Note - Also see Haste, Rule 502.5.

243. 雷动巨人

生物~ 巨人 4/3 3RR (5) 第十版 (Uncommon)
敏捷(此生物受你操控时便能攻击与{T}。)

244. 脱缰怒火

结界~ 灵气 2RR (4) 第十版 (Common)
闪现(你可以于你能够使用瞬间的时机下使用此咒语。)
生物结界(于使用时指定一个生物为目标。 此牌进场时结附在该生物上。)
受此结界的生物得+2/+2且每回合若能攻击,则必须攻击。

245. 凡尔西诺亡命者

生物~ 凡尔西诺 3/2 3R (4) 第十版 (Common)
凡尔西诺亡命者只能被两个或更多生物阻挡。

246. 凡尔西诺沙探

生物~ 凡尔西诺/斥候 2/1 1R (2) 第十版 (Common)
敏捷(此生物受你操控时便能攻击与{T}。)
在回合结束时,将凡尔西诺沙探移回其拥有者手上。 (若它在场,才将其移回手上。)
  • It is returned to its owner's hand at the end of turn only if it is in play. [D'Angelo 1999/03/24]
  • Note - Also see Haste, Rule 502.5.
  • Note - This card was of creature type "Viashino" and not "Viashino Scout" until Tenth Edition and Oracle 2007/07/13.

247. 火墙

生物~ 墙 0/5 1RR (3) 第十版 (Uncommon)
守军(此生物不能攻击。)
{R}:火墙得+1/+0直到回合结束。

248. 歪曲世相

法术 5RRR (8) 第十版 (Rare)
每位牌手把由他拥有的所有永久物洗入其牌库,然后从其牌库顶展示等量的牌。 每位牌手把以此法展示的所有神器,生物,与地牌放置进场,然后把以此法展示的所有结界牌放置进场,然后将所有以此法展示且未放置进场的牌以任意顺序置于其牌库底。

249. 丰衣足食

结界 2GG (4) 第十版 (Rare)
若你将抓一张牌,则你可以改为选择地牌或非地牌,并从你牌库顶开始展示牌,直到你展示出一张该种类的牌为止。 将该牌置于你手上,然后将以此法展示的其它牌以任意顺序置于你的牌库底。
  • If no card of the chosen type is found before your library empties, the effect does not let you draw a card at all, but you do get to order all the cards in your library any way you choose. [D'Angelo 1998/10/08]
  • If you use this on a multi-card draw, each replaced draw is handled separately. In other words, you reveal and then put on the bottom of the library for the first card, then do the same for the second, and so on. [bethmo 1998/10/12] In a multi-card draw you do not have to choose how many of those draws will be replaced before you do any drawing or use of this card. [D'Angelo 1999/12/07]
  • This replacement effect (see Rule 419) replaces the draw, so nothing that triggers on a draw will trigger. [Barclay 1998/03/30]

250. 攻性驱策

瞬间 1G (2) 第十版 (Common)
目标生物得+1/+1直到回合结束。
抓一张牌。

251. 瀚力化身

生物~ 圣者 8/8 6GG (8) 第十版 (Rare)
如果任何对手操控的生物数量比你多四个或更多,则瀚力化身的费用减少{6}即可使用。
践踏(若此生物将造成的战斗伤害足以消灭所有阻挡它的生物,你可以使它对防御牌手造成所剩余数量的伤害。)
  • The converted mana cost (see Rule G3.30) of this card is still 8, even if you only pay {G}{G} to play it. [DeLaney 2000/05/29]
  • Note - Also see Trample, Rule 502.9.

252. 天堂鸟

生物~ 鸟 0/1 G (1) 第十版 (Rare)
飞行(只有具飞行或延势异能的生物才能阻挡它。)
{T}:加一点任意颜色的法术力到你的法术力池中。
  • Note - In Fifth Edition (and before) this card was of creature type Mana Birds.

253. 白木甲

结界~ 灵气 2G (3) 第十版 (Uncommon)
生物结界(于使用时指定一个生物为目标。 此牌进场时结附在该生物上。)
你每操控一个树林,受此结界的生物便得+1/+1。
  • The bonus is continuously recalculated. [Urza's FAQ 1998/10/05]
  • Note - Also see Aura, Rule G1.30.
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of type Enchant Creature.

254. 林冠蜘蛛

生物~ 蜘蛛 1/3 1G (2) 第十版 (Common)
延势(此生物能阻挡具飞行异能的生物。)

255. 城市引路人

生物~ 地精/战士/德鲁伊 2/2 2G (3) 第十版 (Common)
当城市引路人进场时,你可以从你的牌库中搜寻一张基本地牌,展示该牌,并将它置入你手上。 若你如此作,则将你的牌库洗牌。

256. 林野商谈

法术 G (1) 第十版 (Common)
检视你牌库顶的五张牌。 你可以展示其中的一张生物牌,并将其置于你手上。 将其余的牌以任意顺序置于你牌库底。

257. 巨爪亚龙

生物~ 亚龙 6/4 4GG (6) 第十版 (Common)

258. 爬行腐霉

法术 2GG (4) 第十版 (Uncommon)
消灭目标神器,结界,或地。

259. 地精骑队

生物~ 地精 3/3 3GG (5) 第十版 (Uncommon)
地精骑队只能被墙和/或具飞行异能的生物阻挡。
  • It cannot be blocked by a creature with Reach. [Future Sight FAQ 2007/05/01]
  • Note - In Fifth Edition (and before) this card was of creature type Riders.

260. 地精狂战士

生物~ 地精/狂战士 1/1 G (1) 第十版 (Common)
每当地精狂战士被阻挡时,每有一个生物阻挡它,它便得+1/+1直到回合结束。
  • Note - This card was of creature type "Elf" and not "Elf Berserker" until Ninth Edition and Oracle 2005/08/01.

261. 地精斗士

生物~ 地精 2/2 1GG (3) 第十版 (Rare)
其它地精生物得+1/+1并具有树林行者异能。 (只要防御牌手操控树林,它们便不能被阻挡。)
  • This card is an Elf, but it does not give itself the bonus because the text says that only "other elves" get the bonus. [D'Angelo 2005/11/01]
  • It affects Elves controlled by all players, not just yours. [Invasion FAQ 2000/10/03]
  • Note - Also see Landwalk, Rule 502.6.
  • Note - This card was of creature type "Lord" and not "Elf Lord" until Ninth Edition and Oracle 2005/08/01. Then it became just "Elf" with Tenth Edition and Oracle 2007/07/13.

262. 地精吹笛手

生物~ 地精/祭师 1/1 3G (4) 第十版 (Rare)
{G},{T}:你可以将一张生物牌从你手上放置进场。
  • Note - This card was of creature type "Elf" and not "Elf Shaman" until Ninth Edition and Oracle 2005/08/01.

263. 庞大巴洛西

生物~ 野兽 7/7 6G (7) 第十版 (Uncommon)

264. 费米瑞甫弓箭手

生物~ 人类/弓箭手 2/2 2G (3) 第十版 (Uncommon)
{T}:费米瑞甫弓箭手对目标具飞行异能、且进行攻击的生物造成4点伤害。
  • Note - This card was of creature type "Archer" until Sixth Edition, and then creature type "Soldier" and not "Human Archer" until Oracle 2005/08/01.

265. 盖亚传令使

生物~ 地精 1/1 1G (2) 第十版 (Rare)
生物咒语不能被反击。
  • The ability applies to your opponent's spells as well as your own. [Planeshift 2001/01/26]

266. 变巨术

瞬间 G (1) 第十版 (Common)
目标生物得+3/+3直到回合结束。

267. 巨型蜘蛛

生物~ 蜘蛛 2/4 3G (4) 第十版 (Common)
延势(此生物能阻挡具飞行异能的生物。)

268. 灰棕熊

生物~ 熊 2/2 1G (2) 第十版 (Common)
  • Note - The Portal version had no creature type.

269. 捕获的狮头象

生物~ 野兽 6/6 3G (4) 第十版 (Uncommon)
当捕获的狮头象进场时,其它每位牌手都可以从其手上将一张生物牌放置进场。

270. 飓风

法术 XG (1) 第十版 (Rare)
飓风对每个具飞行异能的生物与每位牌手造成X点伤害。
  • This is not a targeted spell, and so it may be cast when there are no creatures in play. [bethmo 1994/06/01]
  • Whether or not a creature is Flying is only checked on resolution. [D'Angelo 1995/10/05]
  • Note - Also see X Costs, Rule G24.1.

271. 联能专家

生物~ 地精/德鲁伊 2/1 1G (2) 第十版 (Rare)
由你操控的地具有「{T}:加一点任意颜色的法术力到你的法术力池中。」

272. 卡普路桑神行客

生物~ 雪怪 3/4 3G (4) 第十版 (Uncommon)
卡普路桑神行客不能成为蓝色或黑色咒语的目标。

273. 攀爬卡甫

生物~ 卡甫 3/3 3GG (5) 第十版 (Common)
当攀爬卡甫进场时,抓一张牌。

274. 罗堰地精

生物~ 地精/德鲁伊 1/1 G (1) 第十版 (Common)
{T}:加{G}到你的法术力池中。
  • Note - This card was of creature type "Elf" and not "Elf Druid" until Ninth Edition and Oracle 2005/08/01.

275. 罗堰哨兵

生物~ 地精 2/3 2G (3) 第十版 (Common)
当罗堰哨兵进场时,你可以支付{1}{G}。 若你如此作,则从你的牌库中搜寻一张名称为罗堰哨兵的牌,展示该牌并将之放置进场。 然后将你的牌库洗牌。
  • You do not have to find a Llanowar Sentinel card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
  • If you do find one and put it into play, its ability will trigger and you can then search again. [D'Angelo 2006/01/20]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.

276. 诱饵

结界~ 灵气 1GG (3) 第十版 (Uncommon)
生物结界(于使用时指定一个生物为目标。 此牌进场时结附在该生物上。)
所有能够阻挡受此结界之生物的生物皆须阻挡之。
  • Lure does not give a creature the ability to block the Lured creature, it just forces those creatures which are already able to block the Lured creature to do so. [D'Angelo 1994/06/01]
  • Opponent does not have to power special effects in an attempt to make all creatures block the Lured creature. For example, you do not need to power a Goblin Balloon Brigade to block a flying creature with Lure, but if you do power it, the Brigade must block. [bethmo 1994/08/01] More specifically, even a cost of zero mana is an optional cost you can choose not to pay. [WotC Rules Team 2000/02/16]
  • If a Lured creature is in a band, only blockers able to block the Lured creature are affected by the Lure. [bethmo 1994/10/01]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

277. 橡树之力

瞬间 3G (4) 第十版 (Rare)
目标生物得+7/+7直到回合结束。

278. 织力巧匠

生物~ 人类/法术师 2/1 1G (2) 第十版 (Uncommon)
{2}:目标红色或白色生物获得践踏异能直到回合结束。 (若它将造成的战斗伤害足以消灭所有阻挡它的生物,你可以使它对防御牌手造成所剩余数量的伤害。)
  • Note - Also see Trample, Rule 502.9.
  • Note - This card was of creature type "Wizard" until Tenth Edition and Oracle 2007/07/13 when it became "Human Wizard".

279. 猫战士米丽

传奇生物~ 猫/战士 2/3 1GG (3) 第十版 (Rare)
先攻,树林行者,警戒(此生物会比不具先攻异能的生物提前造成战斗伤害;只要防御牌手操控树林,它便不能被阻挡;且此生物攻击时不需横置。)

280. 玛洛术士莫黎墨

传奇生物~ 元素 X/X 4GGG (7) 第十版 (Rare)
践踏(若此生物将造成的战斗伤害足以消灭所有阻挡它的生物,你可以使它对防御牌手造成所剩余数量的伤害。)
玛洛术士莫黎墨的力量与防御力各等同于由你操控的地之数量。

281. 天然泉水

法术 3GG (5) 第十版 (Common)
目标牌手获得8点生命。

282. 回归自然

瞬间 1G (2) 第十版 (Common)
消灭目标神器或结界。

283. 过度生长

结界~ 灵气 2G (3) 第十版 (Common)
地结界(于使用时指定一个地为目标。 此牌进场时结附在该地上。)
每当受此结界的地横置以产生法术力时,其操控者加{G}{G}到他的法术力池中。
  • This is a triggered mana ability. [D'Angelo 1999/06/01]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Land" until Ninth Edition and Oracle 2005/08/01.

284. 横行

法术 2GGG (5) 第十版 (Uncommon)
由你操控的生物得+3/+3并获得践踏异能直到回合结束。 (若由你操控的某生物将造成的战斗伤害足以消灭所有阻挡它的生物,你可以使它对防御牌手造成所剩余数量的伤害。)
  • Affects your creatures in play when it resolves, but not ones that enter play later in the turn. [D'Angelo 2007/03/03] See Rule 418.3b.
  • Note - Also see Trample, Rule 502.9.

285. 带刺甲虫

生物~ 昆虫 3/1 2G (3) 第十版 (Common)
帷幕(此生物不能成为咒语或异能的目标。)

286. 盛怒

结界 1G (2) 第十版 (Uncommon)
由你操控的生物具有践踏异能。 (若由你操控的某生物将造成的战斗伤害足以消灭所有阻挡它的生物,你可以使它对防御牌手造成所剩余数量的伤害。)

287. 奎利恩树灵

生物~ 树灵 1/1 1G (2) 第十版 (Rare)
当你使用白色、蓝色、黑色、或红色咒语时,在奎利恩树灵上放置一个+1/+1指示物。
  • The ability will trigger only once if a spell has multiple colors. [Planeshift FAQ 2001/01/26]

288. 徒长

法术 1G (2) 第十版 (Common)
从你的牌库中搜寻一张基本地牌,并将之横置进场。 然后将你的牌库洗牌。
  • The land does not count toward your one per turn limit because it was put into play by an effect. [Duelist Magazine #16, Page 30]
  • You do not have to find a basic land card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]

289. 重拾记忆

法术 2G (3) 第十版 (Uncommon)
将目标牌从你的坟墓场移回你手上。

290. 重生

结界~ 灵气 1G (2) 第十版 (Uncommon)
生物结界(于使用时指定一个生物为目标。 此牌进场时结附在该生物上。)
{G}:重生受此结界的生物。 (如果该生物下一次于本回合中将被消灭,则它不会被消灭, 而是改为将它横置,移除受过的所有伤害,并将它移出战斗。)

291. 罗克犀龙

生物~ 野兽 5/5 4GG (6) 第十版 (Rare)
你可以让罗克犀龙如同未受阻挡地对防御牌手造成战斗伤害。
{2}{G}:重生罗克犀龙。 (如果此生物下一次于本回合中将被消灭,则它不会被消灭, 而是改为将它横置,移除受过的所有伤害,并将它移出战斗。)
  • When assigning combat damage, you choose whether you want to assign all damage to the defending player, or if you want to assign all of it to blocking creatures. [8E FAQ 2003/07/28]
  • Note - This card was creature type "Beast" until Oracle 2007/10/01, when it became "Rhino Beast".

292. 盘根错节

结界 G (1) 第十版 (Rare)
神器与地须横置进场。

293. 萝特瓦拉

生物~ 蜥蜴 2/2 2G (3) 第十版 (Common)
{1}{G}:萝特瓦拉得+2/+2直到回合结束。 此异能每回合中只能使用一次。

294. 银叶林树灵

生物~ 树灵 2/1 1G (2) 第十版 (Common)
树林行者(只要防御牌手操控树林,此生物便不能被阻挡。)

295. 蛮荒后裔

生物~ 圣者 X/X 1GG (3) 第十版 (Rare)
蛮荒后裔的力量与防御力各等同于由你操控的生物之数量。

296. 苗生谬思

生物~ 精怪 2/4 3GG (5) 第十版 (Rare)
在其它牌手的重置步骤中,重置所有由你操控的永久物。
  • Other effects can prevent a permanent from untapping during an untap step. You do need to look carefully, however, as many effects say that the permanent does not untap during its controller's untap step, and this card's ability occurs during other players' untap steps. If a card does say this, then Seedborn Muse can untap it. But other abilities are not written this way and can still prevent a card from untapping, such as Storage Matrix. [D'Angelo 2003/02/16]
  • Some cards, such as Homarid Warrior and Spectral Bears, will not untap during a player's untap if one player uses the card and then the controller changes. The "during your next untap" means the next untap step of the player that controlled it at that time. [Barclay 2003/01/27]

297. 天帷流浪汉

生物~ 地精 1/1 G (1) 第十版 (Common)
{T}:你可以从你手上将一张地牌放置进场。 你只可以于你能使用法术的时机下使用此异能。

298. 刺棘亚龙

生物~ 亚龙 5/4 4G (5) 第十版 (Common)
  • Note - The Portal version had no creature type.

299. 潜行之虎

生物~ 猫 3/3 3G (4) 第十版 (Common)
潜行之虎不能被一个以上的生物阻挡。
  • Note - This card was of creature type "Tiger" and not "Cat" until Oracle 2005/08/01.
  • Note - The Portal version had no creature type.

300. 狂奔的兽群

生物~ 野兽 5/4 2GG (4) 第十版 (Uncommon)
践踏(若此生物将造成的战斗伤害足以消灭所有阻挡它的生物,你可以使它对防御牌手造成所剩余数量的伤害。)
在你的维持开始时,将一个由你操控的绿色生物移回其拥有者手上。
  • The upkeep effect is not targeted. So it can affect a creature with Protection from Green, for example. [Duelist Magazine #18, Page 29]
  • You choose a creature and return it all during the resolution. This means that if you have two Wildebeests, there is no way to end up returning only one creature. [D'Angelo 1999/07/10]
  • Note - Also see Trample, Rule 502.9.
  • Note - This card was of creature type "Wildebeest" until Oracle 2006/01/15, when it became "Beast". Then with Oracle 2007/10/01 it became "Antelope Beast."

301. 森林蜥怪

生物~ 蜥怪 2/4 3GG (5) 第十版 (Uncommon)
每当森林蜥怪被生物阻挡时,消灭该生物。
  • Vintage tournaments (see Rule 801) banned this card until 2005/10/20 because it only appears in Portal and Starter.
  • Legacy tournaments (see Rule 802) banned this card until 2005/10/20 because it only appears in Portal and Starter.
  • Extended tournaments (see Rule 803) banned this card until 2007/07/20 when it was printed in Tenth Edition.
  • Standard (Type 2) tournaments (see Rule 804) banned this card until 2007/07/20 when it was printed in Tenth Edition.

302. 森林占卜

法术 1G (2) 第十版 (Uncommon)
从你的牌库中搜寻一张地牌,展示该牌,并将它置于你手上。 然后将你的牌库洗牌。

303. 铬铜林蜘蛛

生物~ 蜘蛛 3/4 4GG (6) 第十版 (Uncommon)
闪现(你可以于你能够使用瞬间的时机下使用此咒语。)
延势(此生物能阻挡具飞行异能的生物。)

304. 树梢护臂

结界~ 灵气 1G (2) 第十版 (Common)
生物结界(于使用时指定一个生物为目标。 此牌进场时结附在该生物上。)
受此结界的生物得+1/+1,并且只能被具飞行异能的生物阻挡。
  • It cannot be blocked by a creature with Reach. [Future Sight FAQ 2007/05/01]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Ninth Edition and Oracle 2005/08/01.

305. 巨魔苦修士

生物~ 巨魔/祭师 3/2 1GG (3) 第十版 (Rare)
巨魔苦修士不能成为由对手所操控之咒语或异能的目标。
{1}{G}:重生巨魔苦修士。 (如果此生物下一次于本回合中将被消灭,则它不会被消灭, 而是改为将它横置,移除受过的所有伤害,并将它移出战斗。)

306. 涌升

结界 3G (4) 第十版 (Rare)
法术力池在阶段或回合结束时不会清空。 (此效应阻止法术力灼伤。)
  • Players can keep mana in their pool indefinitely while this is in play, but once it leaves play, they have until the end of the current phase to use the mana or deal with mana burn. [Scourge FAQ 2003/05/30]

307. 新绿使者

生物~ 元素 7/7 5GGG (8) 第十版 (Rare)
在每个维持开始时,将一个1/1绿色腐生物衍生物在你的操控下放置进场。
  • Verdant Force's controller gets the tokens. [D'Angelo 1999/06/01] That is the controller at the beginning of upkeep. [DeLaney 1999/06/13]
  • A token is put into play during each player's upkeep, not just your own. [D'Angelo 2006/05/13]
  • Note - Also see Token Creatures, Rule 216.

308. 暗碧族祭师

生物~ 地精/祭师 2/2 2G (3) 第十版 (Uncommon)
当暗碧族祭师进场时,消灭目标神器。

309. 木墙

生物~ 墙 0/3 G (1) 第十版 (Common)
守军(此生物不能攻击。)

310. 亚维马雅咒术师

生物~ 人类/德鲁伊 2/2 2G (3) 第十版 (Uncommon)
场上每有一个结界,亚维马雅咒术师便得+1/+1。
  • This counts "Enchantment" and "Enchant " cards. [D'Angelo 1999/05/01]
  • Note - This card was of creature type "Druid" and not "Human Druid" until Ninth Edition and Oracle 2005/08/01.

311. 天使翎羽

神器 2 (2) 第十版 (Uncommon)
每当牌手使用任何白色咒语时,你可以获得1点生命。

312. 瓶子侏儒

神器生物~ 地侏 1/3 3 (3) 第十版 (Uncommon)
牺牲瓶子侏儒:你获得3点生命。
  • Note - The Tempest version of this card did not have a creature type. It is now of creature type Gnome. [Oracle 1999/05/01]

313. 盖美拉之杖

神器 4 (4) 第十版 (Rare)
{X}:盖美拉之杖成为X/X的组构体神器生物直到回合结束。
  • You can use the ability again to change its power/toughness. For example, if you paid 3 mana earlier to make it 3/3, you could pay 2 to make it 2/2, or 4 to make it 4/4 later in the turn. [Urza's FAQ 1998/10/05]
  • If Power Artifact is used it can decrease your payment. For example, if you can choose for X=4 and pay just 2 mana to get a 4/4 creature. [D'Angelo 1998/10/08]
  • It cannot attack until it starts a turn in play under your control. [D'Angelo 1998/11/25] See Rule G19.39.
  • It didn't get a creature type until Oracle 2007/07/13. [D'Angelo 2007/07/15]

314. 五彩星

神器 1 (1) 第十版 (Uncommon)
{1},{T},牺牲五彩星:加一点任意颜色的法术力到你的法术力池中。
当五彩星从场上置入坟墓场时,抓一张牌。

315. 西坦努笛

神器 5 (5) 第十版 (Rare)
{X},{T}:从你的牌库中搜寻一张总法术力费用小于或等于X的生物牌,展示该牌,并将它置于你手上。 然后将你的牌库洗牌。
  • X can be zero if you want. [DeLaney 1998/10/05]
  • You look in your library but you do not have to pick a creature even if you have one that meets the criteria. See Rule G19.4. [D'Angelo 2000/12/07]
  • If you do not pick a creature with cost X or less, shuffle and continue. [DeLaney 1998/10/05]

316. 武装外衣

神器 5 (5) 第十版 (Rare)
对每个生物而言,场上每有一个具共通之生物类别的其它生物,它便得+1/+1。 (例如,若场上有一个精灵/战士,一个精灵/斥候,以及一个灵俑/精灵,则它们各得+2/+2。)
  • If you have a creature with more than one creature type, count all creatures which have either creature type. [D'Angelo 1998/08/04]
  • If you have a creature with more than one creature type, and another creature matches more than one creature type, you only count that creature once. You do not double count it because it has a double match. [Barclay 1998/06/10]
  • If a creature in play has more than one creature type, and one of those types matches the creature you are calculating for, then count this creature. Only one type needs to match in order to get counted. [Barclay 1998/06/10]
  • Animated lands and artifacts have no creature type (unless their text says they Count As a given creature type), so they are unaffected by this card. [8E FAQ 2003/07/28] One exception to this is that animated Legendary lands are of creature type Legend. [DeLaney 1998/12/12]
  • Note - Also see Creature Type, Rule 205.3 and Rule 212.3.

317. 沙地亚巨像

神器生物~ 魔像 9/9 9 (9) 第十版 (Rare)
践踏(若此生物将造成的战斗伤害足以消灭所有阻挡它的生物,你可以使它对防御牌手造成所剩余数量的伤害。)
沙地亚巨像于你的重置步骤中不能重置。
{9}:重置沙地亚巨像。 你只可以于你的维持中使用此异能。

318. 拼组魔像

神器生物~ 魔像 4/4 6 (6) 第十版 (Uncommon)
牺牲拼组魔像:加{W}{U}{B}{R}{G}到你的法术力池中。

319. 世间锤炼

神器 3 (3) 第十版 (Rare)
你可以从你坟墓场中使用地牌。
  • This does not change the number oflands you can play each turn. [D'Angelo 2006/01/01]

320. 恶魔犄角

神器 2 (2) 第十版 (Uncommon)
每当牌手使用任何黑色咒语时,你可以获得1点生命。

321. 加倍方体

神器 2 (2) 第十版 (Rare)
{3},{T}:将你法术力池中每种类别的法术力加倍。
  • The ability is a mana ability. [D'Angelo 2007/11/09]

322. 巨龙钩爪

神器 2 (2) 第十版 (Uncommon)
每当牌手使用任何红色咒语时,你可以获得1点生命。

323. 青春之泉

神器 0 (0) 第十版 (Uncommon)
{2},{T}:你获得1点生命。

324. 蜂箱

神器 5 (5) 第十版 (Rare)
{5},{T}:将一个1/1,名称为黄蜂,具飞行异能的昆虫神器生物衍生物放置进场。 (只有具飞行或延势异能的生物才能阻挡它。)

325. 嚎叫的矿井

神器 2 (2) 第十版 (Rare)
在每位牌手的抓牌步骤开始时,若嚎叫的矿井并未横置,则该牌手抓一张牌。
  • The additional draw is separate from any other draw during your draw step. It happens when the triggered ability resolves. [D'Angelo 1999/05/01]
  • It does not trigger at all if this is tapped at the start of the draw step, and it checks this again on resolution. [D'Angelo 1999/05/01]
  • If Howling Mine leaves play before it resolves, then the last known tap or untap state of the card is used for resolution. [D'Angelo 1999/05/01]

326. 寒冰操弄器

神器 4 (4) 第十版 (Uncommon)
{1},{T}:横置目标神器,生物或地。
  • Tapping a card with an effect like this will never pay the cost of an ability. For example, tapping a land with this card will not put a point of mana into a player's pool. And tapping a Prodigal Sorcerer will not make them have to deal a point of damage to something. [D'Angelo 1998/02/03]
  • This card's ability is played on the stack. That means that any instants or abilities announced in response to it will resolve first. Also, any card which is tapped as a cost will be tapped before this resolves. What this means is that the Icy Manipulator cannot be used to stop someone from using an ability of the permanent you plan to tap. [D'Angelo 1998/06/03] It can be used to make a player use the ability now or to not use it. For example, you can use the Icy on your opponent's Prodigal Sorcerer and force them to use it or let it get tapped. Then you can play a 6/1 Ball Lightning, knowing the creature will at least live long enough to damage your opponent.
  • If you want to stop someone from attacking with a creature by using this card, you must do so before attackers are declared. You cannot wait until after attackers are declared and then try to use it to make a creature stop attacking. [D'Angelo 1998/06/03] Note that your opponent cannot start declaring attackers without letting you use the Icy.
  • Tapping an attacking creature which did not tap to attack does not remove the creature from the attack or cause the creature to stop dealing damage. [D'Angelo 1998/06/03]
  • Any cards which might trigger off a card becoming tapped will trigger. Thus, a Psychic Venom on a land that becomes tapped will cause 2 damage. [D'Angelo 1995/03/12]
  • Can target a tapped card, but tapping a tapped card does nothing useful. [Duelist Magazine #5, Page 23] And it will not trigger "if the card becomes tapped" effects.
  • Vintage tournaments (see Rule 801) restricted this card from 1994/01/25 to 1994/03/23.

327. 神秘巨著

神器 4 (4) 第十版 (Rare)
{4},{T}:抓一张牌。
  • Note - In Limited Edition and Unlimited Edition, the term "Mono Artifact" was used to indicate that tapping was part of the use cost.

328. 攻城巨车

神器生物~ 攻城巨车 5/3 4 (4) 第十版 (Uncommon)
攻城巨车每回合若能攻击,则必须攻击。
攻城巨车不能被墙阻挡。
  • Invisibility can make the Juggernaut unblockable. The "can only be blocked by walls" of Invisibility does not override the text on the Juggernaut which says it cannot be blocked by walls. [bethmo 1994/04/01]
  • There is no penalty if for some reason the Juggernaut cannot attack, but if it can attack you must do so. [bethmo 1994/08/05]
  • Legacy tournaments (see Rule 802) banned this card until 1997/10/01. It is currently unrestricted.
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2007/07/20 when it was reprinted in Tenth Edition.
  • Note - Also see Must Attack, Rule 500.
  • Note - This card had no creature type until Tenth Edition and Oracle 2007/07/13 when it became "Juggernaut".

329. 巨怪硕眼

神器 2 (2) 第十版 (Uncommon)
每当牌手使用任何蓝色咒语时,你可以获得1点生命。

330. 远古神兵

传奇神器 7 (7) 第十版 (Rare)
{W}{U}{B}{R}{G}:将目标永久物移出对战。
若远古神兵将从任何区域置入坟墓场,则改为展示远古神兵,并将它洗入其拥有者的牌库。

331. 狮族弯刀

神器~ 武具 1 (1) 第十版 (Uncommon)
佩带此武具的生物得+1/+1。
佩带{1}({1}:装备在目标由你操控的生物上; 佩带的时机视同法术。)

332. 象族战锤

神器~ 武具 3 (3) 第十版 (Rare)
佩带此武具的生物得+3/+0,且具有系命与践踏异能。 (当它造成伤害时,你获得等量的生命。 若它将造成的战斗伤害足以消灭所有阻挡它的生物,你可以使它对防御牌手造成所剩余数量的伤害。)
佩带{3}({3}:装备在目标由你操控的生物上; 佩带的时机视同法术。)

333. 螳螂引擎

神器生物~ 昆虫 3/3 5 (5) 第十版 (Uncommon)
{2}:螳螂引擎获得飞行异能直到回合结束。 (只有具飞行或延势异能的生物才能阻挡它。)
{2}:螳螂引擎获得先攻异能直到回合结束。 (此生物会比不具先攻异能的生物提前造成战斗伤害。)

334. 研磨石轮

神器 2 (2) 第十版 (Rare)
{2},{T}:目标牌手将其牌库顶的两张牌置入其坟墓场。
  • Library of Leng has no effect on the Millstone because cards are moved to the graveyard. They are not "discarded". [bethmo 1994/10/01]
  • Can be used on a player with less than 2 cards in their library. It will remove 0 or 1 cards if that is all that is available. [Duelist Magazine #6, Page 130]
  • It is not a draw effect so it will not cause a player with less than 2 cards in their library to lose. [Duelist Magazine #6, Page 130]
  • Since you are putting more than one card in the graveyard at one time, the affected player can choose the order the 2 cards go in. [Aahz 1997/11/17]

335. 心灵石

神器 2 (2) 第十版 (Uncommon)
{T}:加{1}到你的法术力池中。
{1},{T},牺牲心灵石:抓一张牌。

336. 扑翼机

神器生物~ 振翼机 0/2 0 (0) 第十版 (Uncommon)
飞行(只有具飞行或延势异能的生物才能阻挡它。)
  • Note - This card had no creature type until Ninth Edition and Oracle 2005/08/01.

337. 非瑞克西亚地窖

神器 3 (3) 第十版 (Uncommon)
{2},{T},牺牲一个生物:抓一张牌。

338. 穿髓金针

神器 1 (1) 第十版 (Rare)
于穿髓金针进场时,说出一个牌名。
除了法术力异能之外,具有该名称之来源的起动式异能都不能使用。
  • The choice of a named card refers to all cards of that name in the game, even ones that have not entered play. And it even prevents the use of activated abilities of cards with that name in the graveyard or hand. [D'Angelo 2005/12/01]

339. 白金天使

神器生物~ 天使 4/4 7 (7) 第十版 (Rare)
飞行(只有具飞行或延势异能的生物才能阻挡它。)
你这盘游戏不会输,对手也不会赢。
  • Effects that say the game is a draw still work. [Mirrodin FAQ 2003/10/01]
  • In multiplayer games, your teammates can still lose, but opponents can't win. [Mirrodin FAQ 2003/10/01]
  • You can concede the game with this card in play. [Mirrodin FAQ 2003/10/01]
  • In tournament play, if the game ends with this card in play, the "highest total life" rule can declare a player the winner. [Mirrodin FAQ 2003/10/01]
  • If your life total is 20 or more and you control both this card and Transcendence, then an infinite loop is formed. If neither player wants to end the loop by removing one of these two cards from play, the game ends in a draw. [WotC Rules Team 2003/10/01]
  • If an effect like Door to Nothingness tries to cause you to lose the game, you do not lose. This card wins out due to Rule 103.2. [D'Angelo 2006/02/07] Same for Phage the Untouchable. [D'Angelo 2006/03/11]

340. 锐鬃异狮

神器生物~ 异狮 5/5 5 (5) 第十版 (Rare)
先攻(此生物会比不具先攻异能的生物提前造成战斗伤害。)
在你的维持开始时,除非你弃一张牌,否则牺牲锐鬃异狮。
在你的抓牌步骤开始时,你可以让锐鬃异狮对目标生物造成3点伤害。

341. 遗迹棍棒

神器 4 (4) 第十版 (Uncommon)
{3},{T}:遗迹棍棒对目标生物或牌手造成1点伤害。

342. 塑型钢

神器 3 (3) 第十版 (Rare)
于塑型钢进场时,你可以选择场上的一个神器。 若你如此作,则塑型钢进场时为该神器的复制。

343. 法术书

神器 0 (0) 第十版 (Uncommon)
你的手牌数量没有上限。
  • If multiple effects modify your hand size limit, apply them in the order they enter play. For example, if both this and Recycle are in play, the most recent in play decides your hand size. [D'Angelo 2001/05/21]

344. 钢铁魔像

神器生物~ 魔像 3/4 3 (3) 第十版 (Uncommon)
你不能使用生物咒语。
  • Yes, this only affects you. [D'Angelo 1997/06/12]
  • You can put creatures into play by means other than playing them. [DeLaney 1997/06/12] For example, token creatures or Animate Dead.
  • A creature spell is any "Creature" or "Artifact Creature" spell. [D'Angelo 1999/07/10] Older cards of type "Summon" are also Creature cards.
  • Note - Before errata this card had no creature type. [Oracle 1999/07/01]

345. 细语丝篷

神器~ 武具 3 (3) 第十版 (Uncommon)
佩带此武具的生物不能被阻挡,且具有帷幕异能。 (它不能成为咒语或异能的目标。)
佩带{2}({2}:装备在目标由你操控的生物上。 佩带的时机视同法术。)

346. 亚龙巨牙

神器 2 (2) 第十版 (Uncommon)
每当牌手使用任何绿色咒语时,你可以获得1点生命。

347. 阿达卡荒野

第十版 (Rare)
{T}:加{1}到你的法术力池中。
{T}:加{W}或{U}到你的法术力池中。 阿达卡荒野对你造成1点伤害。

348. 战场融炉

第十版 (Rare)
{T}:加{1}到你的法术力池中。
{T}:加{R}或{W}到你的法术力池中。 战场融炉对你造成1点伤害。

349. 矮丛林地

第十版 (Rare)
{T}:加{1}到你的法术力池中。
{T}:加{G}或{W}到你的法术力池中。 矮丛林地对你造成1点伤害。

350. 喀洛斯洞窟

第十版 (Rare)
{T}:加{1}到你的法术力池中。
{T}:加{W}或{B}到你的法术力池中。 喀洛斯洞窟对你造成1点伤害。

351. 仙灵议场

第十版 (Uncommon)
仙灵议场须横置进场。
{T}:加{U}到你的法术力池中。
{1}{U}:直到回合结束,仙灵议场成为2/1蓝色,具飞行异能的仙灵生物。 它仍然是地。 (只有具飞行或延势异能的生物才能阻挡它。)
  • The animating ability sets the initial characteristics for the land creature. So, while you can use the ability again, it won't have any additional effect if used more than once. [Urza's Legacy FAQ 1999/02/03]
  • The land is subject to summoning sickness if you didn't control its card since the start of your most recent turn. [Urza's Legacy FAQ 1999/02/03] See Rule G19.39.
  • It has creature type "Faerie" ever since Oracle 2007/07/13. [D'Angelo 2007/07/15]

352. 险要的瞭望台

第十版 (Uncommon)
险要的瞭望台须横置进场。
{T}:加{W}到你的法术力池中。
{1}{W}:直到回合结束,险要的瞭望台成为1/5白色士兵生物。 它仍然是地。
  • The animating ability sets the initial characteristics for the land creature. So, while you can use the ability again, it won't have any additional effect if used more than once. [Urza's Legacy FAQ 1999/02/03]
  • The land is subject to summoning sickness if you didn't control its card since the start of your most recent turn. [Urza's Legacy FAQ 1999/02/03] See Rule G19.39.
  • It has creature type "Soldier" since Tenth Edition and Oracle 2007/07/13. [D'Angelo 2007/07/15]

353. 基图营地

第十版 (Uncommon)
基图营地须横置进场。
{T}:加{R}到你的法术力池中。
{1}{R}:直到回合结束,基图营地成为2/1红色,具先攻异能的战士生物。 它仍然是地。 (此生物会比不具先攻异能的生物提前造成战斗伤害。)
  • The animating ability sets the initial characteristics for the land creature. So, while you can use the ability again, it won't have any additional effect if used more than once. [Urza's Legacy FAQ 1999/02/03]
  • The land is subject to summoning sickness if you didn't control its card since the start of your most recent turn. [Urza's Legacy FAQ 1999/02/03] See Rule G19.39.
  • It has creature type "Warrior" since Tenth Edition and Oracle 2007/07/13. [D'Angelo 2007/07/15]
  • Note - Also see First Strike, Rule 502.2.

354. 卡普路桑森林

第十版 (Rare)
{T}:加{1}到你的法术力池中。
{T}:加{R}或{G}到你的法术力池中。 卡普路桑森林对你造成1点伤害。

355. 罗堰荒野

第十版 (Rare)
{T}:加{1}到你的法术力池中。
{T}:加{B}或{G}到你的法术力池中。 罗堰荒野对你造成1点伤害。

356. 流沙

第十版 (Uncommon)
{T}:加{1}到你的法术力池中。
{T},牺牲流沙:目标进行攻击,且不具飞行异能的生物得-1/-2直到回合结束。

357. 西瓦暗礁

第十版 (Rare)
{T}:加{1}到你的法术力池中。
{T}:加{U}或{R}到你的法术力池中。 西瓦暗礁对你造成1点伤害。

358. 孳息之池

第十版 (Uncommon)
孳息之池须横置进场。
{T}:加{B}到你的法术力池中。
{1}{B}:直到回合结束,孳息之池成为1/1黑色骷髅妖生物,且具有「{B}:重生此生物」。 它仍然是地。 (如果它重生,则本回合中它下一次将被消灭时,并不会被消灭, 而是改为将它横置,移除受过的所有伤害,并将它移出战斗。)
  • The animating ability sets the initial characteristics for the land creature. So, while you can use the ability again, it won't have any additional effect if used more than once. [Urza's Legacy FAQ 1999/02/03]
  • The land is subject to summoning sickness if you didn't control its card since the start of your most recent turn. [Urza's Legacy FAQ 1999/02/03] See Rule G19.39.
  • It has creature type "Skeleton" since Tenth Edition and Oracle 2007/07/13. [D'Angelo 2007/07/15]

359. 硫磺温泉

第十版 (Rare)
{T}:加{1}到你的法术力池中。
{T}:加{B}或{R}到你的法术力池中。 硫磺温泉对你造成1点伤害。

360. 地塑旷野

第十版 (Common)
{T},牺牲地塑旷野:从你的牌库中搜寻一张基本地牌,并将之横置进场。 然后将你的牌库洗牌。
  • You look in your library but are not required to find a basic land card even if you have one. See Rule G19.4. [D'Angelo 2006/10/08]
  • No, this land does not have any ability to generate mana. [D'Angelo 2008/02/10]

361. 树顶村落

第十版 (Uncommon)
树顶村落须横置进场。
{T}:加{G}到你的法术力池中。
{1}{G}:直到回合结束,树顶村落成为3/3绿色,具践踏异能的猿猴生物。 它仍然是地。 (若它将造成的战斗伤害足以消灭所有阻挡它的生物,你可以使它对防御牌手造成所剩余数量的伤害。)
  • The animating ability sets the initial characteristics for the land creature. So, while you can use the ability again, it won't have any additional effect if used more than once. [Urza's Legacy FAQ 1999/02/03]
  • The land is subject to summoning sickness if you didn't control its card since the start of your most recent turn. [Urza's Legacy FAQ 1999/02/03] See Rule G19.39.
  • It has creature type "Ape" since Tenth Edition and Oracle 2007/07/13. [D'Angelo 2007/07/15]
  • Note - Also see Trample, Rule 502.9.

362. 伏流

第十版 (Rare)
{T}:加{1}到你的法术力池中。
{T}:加{U}或{B}到你的法术力池中。 伏流对你造成1点伤害。

363. 亚维马雅海岸

第十版 (Rare)
{T}:加{1}到你的法术力池中。
{T}:加{G}或{U}到你的法术力池中。 亚维马雅海岸对你造成1点伤害。

364. 平原

基本地~ 平原 第十版 (Land)
[W]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

365. 平原

基本地~ 平原 第十版 (Land)
[W]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

366. 平原

基本地~ 平原 第十版 (Land)
[W]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

367. 平原

基本地~ 平原 第十版 (Land)
[W]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

368. 海岛

基本地~ 海岛 第十版 (Land)
[U]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

369. 海岛

基本地~ 海岛 第十版 (Land)
[U]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

370. 海岛

基本地~ 海岛 第十版 (Land)
[U]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

371. 海岛

基本地~ 海岛 第十版 (Land)
[U]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

372. 沼泽

基本地~ 沼泽 第十版 (Land)
[B]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

373. 沼泽

基本地~ 沼泽 第十版 (Land)
[B]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

374. 沼泽

基本地~ 沼泽 第十版 (Land)
[B]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

375. 沼泽

基本地~ 沼泽 第十版 (Land)
[B]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

376. 山脉

基本地~ 山脉 第十版 (Land)
[R]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

377. 山脉

基本地~ 山脉 第十版 (Land)
[R]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

378. 山脉

基本地~ 山脉 第十版 (Land)
[R]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

379. 山脉

基本地~ 山脉 第十版 (Land)
[R]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

380. 树林

基本地~ 树林 第十版 (Land)
[G]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

381. 树林

基本地~ 树林 第十版 (Land)
[G]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

382. 树林

基本地~ 树林 第十版 (Land)
[G]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

383. 树林

基本地~ 树林 第十版 (Land)
[G]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]