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Fourth Edition

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→ Checklist → Cards

1. Abomination

Summon Abomination 2/6 3BB (5) Fourth Edition (Uncommon)
At the end of combat, destroy all green and white creatures blocking or blocked by Abomination.
  • The color of the blocking/blocked creature is checked only at declaration of the block. If the creature is indeed green or white at that time, it will be destroyed at the end of the combat even if it changes color before the combat ends. [WotC Rules Team 1994/07/27]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was creature type "Abomination" until Oracle 2007/10/01, when it became "Horror".

2. Animate Dead

Enchant Dead Creature 1B (2) Fourth Edition (Uncommon)
Take target creature from any graveyard and put it directly into play under your control with -1/-0. Treat this creature as though it were just summoned. If Animate Dead is removed, bury the creature in its owner's graveyard.
  • It follows all the rules for Aura (Enchant Creature) cards. [WotC Rules Team 1997/03/14] For example, it counts for abilities that interact with creature enchantments, such as Rabid Wombat. [Aahz 1997/06/06]
  • You can Animate a creature which was discarded from a hand and therefore was never in play. [D'Angelo 1994/04/01]
  • The creature comes out as if it were just played. Any X in the mana cost is zero (see Rule G24.1). So animating a Rock Hydra gives you a hydra with zero heads. [Mirage, Page 31]
  • When putting a card into play that requires a definition for its value, such as with Minion of the Wastes, you do what is needed to define the value. [WotC Rules Team 1998/02/02] In the case of Minion of the Wastes, you pay life to define its values.
  • The animated creature comes into play with summoning sickness (see Rule G19.39), so it cannot attack until it begins one of its controller's turns in play. [D'Angelo 1998/02/03]
  • This is a targeted ability. Note that cards in the graveyard do not have Protection from Color abilities (see Rule 402.8). [D'Angelo 2002/12/19]
  • If the creature card put into play has Protection from Black (or a similar effect that prevents Animate Dead from legally being attached), then it will fail to become attached and it as per Rule 212.4k, which states that an Aura trying to move onto an illegal permanent will stay where it is. Then the Animate Dead will go to the graveyard as an Aura that is not enchanting anything. This will sacrifice the creature as well, as stated by the card text. [D'Angelo 2007/10/20]
  • If the creature phases out (see Rule 502.15) without the Animate Dead because Animate Dead has been affected by Spatial Binding, the Animate Dead is put into the graveyard but the creature is not. The creature will phase in perfectly normal since the Animate Dead ability did not destroy it. [Aahz 1997/02/16]
  • It cannot move to a different creature using Aura moving effects. [D'Angelo 2007/09/08]
  • Note - Also see Aura, Rule G1.30.
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - Also see Put Into Play, Rule G16.34.
  • Note - This card was of type "Enchantment" until Oracle 2007/09/01 when it became "Enchantment - Aura".
  • Note - The Limited Edition, Unlimited Edition, Revised Edition, and Fourth Edition versions had this card as an Enchant Dead Creature. [D'Angelo 1997/04/11]

3. Ashes to Ashes

Sorcery 1BB (3) Fourth Edition (Uncommon)
Ashes to Ashes removes two target non-artifact creatures from the game and deals 5 damage to you.
  • Must have 2 targets at time of casting in order to be declared. [Duelist Magazine #3, Page 6]
  • If one target is removed or becomes invalid after declaration, the other target is still affected. [bethmo 1994/09/15] You take the damage if at least one target is removed from the game. [D'Angelo 1995/05/17]

4. Bad Moon

Enchantment 1B (2) Fourth Edition (Rare)
All black creatures get +1/+1.

5. Black Knight

Summon Knight 2/2 BB (2) Fourth Edition (Uncommon)
Protection from white, first strike

6. Blight

Enchant Land BB (2) Fourth Edition (Uncommon)
If target land becomes tapped, destroy it at end of turn.
  • Note - In Fifth Edition (and before) the land was destroyed at end of turn. It is now destroyed as a triggered ability.
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Land" until Oracle 2005/08/01.

7. Bog Imp

Summon Imp 1/1 1B (2) Fourth Edition (Common)
Flying
  • Note - The Portal version had no creature type.

8. Bog Wraith

Summon Wraith 3/3 3B (4) Fourth Edition (Uncommon)
Swampwalk

9. Carrion Ants

Summon Ants 0/1 2BB (4) Fourth Edition (Uncommon)
{1}: +1/+1 until end of turn.
  • Note - This card was creature type "Ant" until Oracle 2007/10/01, when it became "Insect".

10. Cosmic Horror

Summon Horror 7/7 3BBB (6) Fourth Edition (Rare)
First Strike
During your upkeep, pay {3}{B}{B}{B} or destroy Cosmic Horror. If you destroy Cosmic Horror in this way, it deals 7 damage to you.

11. Cursed Land

Enchant Land 2BB (4) Fourth Edition (Uncommon)
Cursed Land deals 1 damage to target land's controller during his or her upkeep.

12. Cyclopean Mummy

Summon Mummy 2/1 1B (2) Fourth Edition (Common)
If Mummy is put into the graveyard from play, remove it from the game.
  • The Mummy does go to the graveyard and trigger abilities (such as Soul Net) which watch for something going to the graveyard. It then leaves the game as a triggered ability (see Rule 404). [bethmo 1994/06/22]
  • It does not leave the game if it goes to the graveyard from someplace other than "in play". This includes discarding from your hand or if the spell is countered. [bethmo 1994/06/27]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was creature type "Mummy" until Oracle 2007/10/01, when it became "Zombie".

13. Dark Ritual

Interrupt B (1) Fourth Edition (Common)
Add {B}{B}{B} to your mana pool.
  • This card, as with all instants cards, goes to the graveyard when it resolves. It does not stay in play. [D'Angelo 1999/05/01]
  • Extended tournaments (see Rule 803) have banned this card since 2000/04/01.
  • Note - In Mirage, Fifth Edition, Tempest, and Urza's Saga, this spell was of type Mana Source. In Ice Age, Fourth Edition (and before), it was of type Interrupt. It is now of type Instant.

14. Deathgrip

Enchantment BB (2) Fourth Edition (Uncommon)
{B}{B}: Counter target green spell. Play this ability as an interrupt.

15. Deathlace

Interrupt B (1) Fourth Edition (Rare)
Change the color of target spell or target permanent to black. Costs to cast, tap, maintain, or use a special ability of target remain unchanged.
  • See Chaoslace for rulings.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was an Interrupt and now is an Instant. [Oracle 1999/09/03]

16. Drain Life

Sorcery X1B (2) Fourth Edition (Common)
Drain Life deals 1 damage to a target creature or player for each {B} you pay in addition to the casting cost. You then gain 1 life for each 1 damage dealt. You cannot gain more life than the toughness of the creature or the total life of the player Drain Life damages.
  • You can put as much black mana as you want into this spell's X value, but you cannot gain more life than the creature's toughness. [D'Angelo 1996/07/01]
  • You may gain up to the total toughness of the creature even if it was already damaged. [PPG Page 70]
  • Cost reducers, such as Helm of Awakening can be used to reduce the X part of the mana cost. [WotC Rules Team 1997/06/01]
  • Note - Also see X Costs, Rule G24.1.
  • Note - Before errata, the X part of the cost was not part of the mana cost; it was part of the card's text. [Oracle 1999/07/01] This means the X cost is now part of the cost for things like Spell Blast.
  • Note - The artist's name, Shuler, was misspelled on the Limited Edition and Unlimited Edition versions of this card.

17. Drudge Skeletons

Summon Skeletons 1/1 1B (2) Fourth Edition (Common)
{B}: Regenerate

18. El-Hajjâj

Summon El-Hajjâj 1/1 1BB (3) Fourth Edition (Rare)
Gain 1 life for every 1 damage El-Hajjâj deals. You cannot gain more life in this way than the toughness of the creature or the total life of the player that El-Hajjâj damages.

19. Erg Raiders

Summon Raiders 2/3 1B (2) Fourth Edition (Common)
If you do not attack with Erg Raiders during your turn, it deals 2 damage to you at end of turn. Erg Raiders deals no damage to you the turn it comes into play on your side.
  • If unable to attack because it is tapped or something, it still deals 2 damage to the controller of this card. [bethmo 1994/06/01]
  • Note - The Arabian Nights version of this card has two versions, one with a small dark circle behind the "1" in the mana cost (rarity C3) and one with a normal mana circle behind the cost (rarity C2).
  • Note - This card was of creature type "Raider" and not "Human Warrior" until Oracle 2007/09/01.

20. Evil Presence

Enchant Land B (1) Fourth Edition (Uncommon)
Target land becomes a basic swamp.
  • A changed land is considered to be the new land type in all ways. This is not just a change of name. It changes the color of mana produced too. [Mirage, Page 58]
  • Will not add or remove Snow-Covered nature from a land. [Duelist Magazine #6, Page 132]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Land" until Oracle 2005/08/01.

21. Fear

Enchant Creature BB (2) Fourth Edition (Common)
Target creature cannot be blocked except by black creatures and artifact creatures.

22. Frozen Shade

Summon Shade 0/1 2B (3) Fourth Edition (Common)
{B}: +1/+1until end of turn.
  • Note - The artist's name, Shuler, was misspelled on the Limited Edition and Unlimited Edition versions of this card.

23. Gloom

Enchantment 2B (3) Fourth Edition (Uncommon)
White spells cost an additional {3} to cast. White enchantments with activation costs require an additional {3} to use.
  • The additional mana is paid at the same time the spell/ability is announced. [bethmo 1996/06/20]
  • The extra mana is not considered part of the mana cost (see Rule G13.7). A Spell Blast would still only require the original mana cost as X in order to counter the spell. [Aahz 1994/09/02]
  • The extra mana is not considered part of the activation cost. It is a separate cost. [Aahz 1994/09/02]
  • The extra mana is part of the play cost, so cost reducers like Helm of Awakening can be used to pay part of this cost.

24. Greed

Enchantment 3B (4) Fourth Edition (Rare)
{B}: Pay 2 life to draw a card. Effects that prevent or redirect damage cannot be used to counter this loss of life.
  • You cannot spend more life on Greed than you have. [Duelist Magazine #3, Page 22]

25. Howl from Beyond

Instant XB (1) Fourth Edition (Common)
Target creature gets +X/+0 until end of turn.

26. Hypnotic Specter

Summon Specter 2/2 1BB (3) Fourth Edition (Uncommon)
Flying
An opponent damaged by Specter discards a card at random from his or her hand. Ignore this effect if opponent has no cards in hand.
  • Must do at least 1 point of damage to cause opponent to discard because the effect only happens if at least 1 damage remains unprevented. [WotC Rules Team 1994/02/07]
  • If damage is redirected to opponent by some spell or ability and is not prevented, opponent must discard a card as if they were attacked directly. Equally, if damage is redirected away from the player, no card needs to be discarded. [WotC Rules Team 1994/02/07]
  • Extended tournaments (see Rule 803) banned this card from 1997/10/01 until 2005/08/20.
  • Note - The artist's name, Shuler, was misspelled on the Limited Edition and Unlimited Edition versions of this card.

27. Junún Efreet

Summon Efreet 3/3 1BB (3) Fourth Edition (Uncommon)
Flying
During your upkeep, pay {B}{B} or bury Junún Efreet.

28. Lord of the Pit

Summon Demon 7/7 4BBB (7) Fourth Edition (Rare)
Flying, trample
During your upkeep, sacrifice a creature. If you cannot sacrifice a creature, Lord of the Pit deals 7 damage to you. You cannot sacrifice Lord of the Pit to itself.
  • If you have a creature, you must sacrifice it. The 7 damage can only be taken if no creature can be sacrificed. [Duelist Magazine #3, Page 15]
  • You can sacrifice a Lord of the Pit to a different Lord of the Pit. [Aahz 1994/09/14]
  • If you have two Lords of the Pit, you can sacrifice them to each other. [D'Angelo 2001/04/16]
  • You can select creatures with Protection from Black to be sacrificed. [Aahz 1994/04/01]
  • Circle of Protection: Black can be used to prevent the damage. [bethmo 1994/03/01]
  • Note - Also see Trample, Rule 502.9.

29. Lost Soul

Summon Lost Soul 2/1 1BB (3) Fourth Edition (Common)
Swampwalk
  • Note - Also see Landwalk, Rule 502.6.
  • Note - This card was creature type "Lost Soul" until Sixth Edition, when it became "Minion". Then with Oracle 2007/10/01 it became "Spirit Minion".

30. Marsh Gas

Instant B (1) Fourth Edition (Common)
All creatures get -2/-0 until end of turn.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

31. Mind Twist

Sorcery XB (1) Fourth Edition (Rare)
Target player discards X cards at random from his or her hand. If that player does not have enough cards, his or her entire hand is discarded.
  • Vintage tournaments (see Rule 801) restricted this card from 1994/08/01 to 1996/02/01. It was then banned from 1996/02/01 to 2000/10/01. It was then restricted from 2000/10/01 until 2007/06/20.
  • Legacy tournaments (see Rule 802) have always banned this card.
  • Extended tournaments (see Rule 803) have always banned this card.
  • Standard (Type 2) tournaments (see Rule 804) have banned this card since 1996/02/01. It was previously restricted from 1994/08/01 to 1996/02/01.
  • Note - Also see X Costs, Rule G24.1.

32. Murk Dwellers

Summon Murk Dwellers 2/2 3B (4) Fourth Edition (Common)
When attacking and not blocked, Murk Dwellers gets +2/+0 until end of turn.
  • Note - This card was creature type "Murk Dwellers" until Oracle 1999/09/01, when it became "Murk-Dwellers". Then with Oracle 2007/10/01 it became "Zombie".

33. Nether Shadow

Summon Shadow 1/1 BB (2) Fourth Edition (Rare)
At the end of your upkeep, if Shadow is in your graveyard with at least three creature cards above it, you may return it to play. Shadow can attack the turn it comes into play.
  • Note that bringing the Shadow back into play from the graveyard is not a spell, it is an ability. It cannot be countered with something that counters spells. [bethmo 1994/05/14]
  • Since it comes into play due to triggering at the beginning of upkeep, it is not possible to get an infinite loop with four Nether Shadows. [D'Angelo 2000/03/03]
  • Note - In all printings it was of creature type "Shadow" but it is now of creature type "Spirit".

34. Nightmare

Summon Nightmare X/X 5B (6) Fourth Edition (Rare)
Flying
Nightmare has power and toughness each equal to the number of swamps its controller controls.
  • If you run out of Swamps, the Nightmare dies as a state-based effect (see Rule 420) right before the next player gains priority. [D'Angelo 1999/05/01]
  • Note - This card was creature type "Nightmare" until Oracle 2007/10/01, when it became "Nightmare Horse".
  • Note - The Beta printing version of this card has a blotch over the word Swamp that is not in any of the other printings.

35. Paralyze

Enchant Creature B (1) Fourth Edition (Common)
Target creature does not untap during its controller's untap phase. That player may pay an additional {4} during his or her upkeep to untap it. Tap target creature when Paralyze comes into play.
  • It can only be untapped using Paralyze once per turn. [D'Angelo 2000/03/03]
  • Two Paralyzes are not cumulative. Paying either one will untap the creature. [D'Angelo 2000/03/03]
  • Paying the cost is optional. [D'Angelo 1994/04/01]
  • The enchantment is a permanent. It does not leave once it is paid. This is a common mistake. [D'Angelo 1994/04/01]
  • Because Paralyze is paid during upkeep, the creature does avoid restrictions on the untap phase such as Smoke, and can untap when Stasis is in effect, or untap around the Meekstone. [bethmo 1994/04/01]
  • The creature becomes tapped just after Paralyze comes into play (see Rule 410.10a), not when it is declared. [Aahz 1994/07/29]
  • Paralyze can be played on creatures which are already tapped. [D'Angelo 1994/06/01]
  • Note - Also see Aura, Rule G1.30.
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

36. Pestilence

Enchantment 2BB (4) Fourth Edition (Common)
At the end of any turn, if there are no creatures in play, bury Pestilence.
{B}: Pestilence deals 1 damage to all creatures and players.
  • It is not targeted, so it will try to damage creatures with Protection from Black, but note that Protection from Color immediately reduces all damage of that color to zero, so the damage is prevented before it can actually hurt the creature. [D'Angelo 1998/02/03]
  • Each activation is considered a new damage effect. An activation can only be 1 point of damage. [Duelist Magazine #12, Page 26]
  • It will stay in play if there is a creature which is put into the graveyard at end of turn. This is because this ability will not trigger at all if there is at least one creature in play at that time. [D'Angelo 1999/05/01] Remember that the current player's "at end of turn" effects resolve after the other player's because they are put on the stack first.
  • Note that "until end of turn" effects wear off after this, so a Mishra's Factory can keep Pestilence in play. [D'Angelo 1999/05/01]
  • Applies to all players and their creatures in multiplayer games. [Duelist Magazine #4, Page 64]

37. Pit Scorpion

Summon Scorpion 1/1 2B (3) Fourth Edition (Common)
If Pit Scorpion damages a player, he or she gets a poison counter. If a player has ten or more poison counters, he or she loses the game.

38. Plague Rats

Summon Rats X/X 2B (3) Fourth Edition (Common)
Plague Rats has power and toughness each equal to the number of Plague Rats in play, no matter who controls them. For example, if there are two Plague Rats in play, each has power and toughness 2/2.
  • "Plague Rats in play" means Plague Rats in play controlled by any and all players. [D'Angelo 1994/04/01]
  • Only counts cards that are "Plague Rats" and not all cards that are "Creature - Rats" (or "Summon Rats" on older cards). [D'Angelo 1994/06/01]

39. Rag Man

Summon Rag Man 2/1 2BB (4) Fourth Edition (Rare)
{B}{B}{B}, {T}: Look at target opponent's hand. If that player has any creature cards in hand, he or she discards one of them at random. Use this ability only during your turn.
  • Note - This card was creature type "Rag Man" until Seventh Edition, when it became "Minion". Then with Oracle 2007/10/01, it became "Human Minion".

40. Raise Dead

Sorcery B (1) Fourth Edition (Common)
Take target creature from your graveyard and put it into your hand.
  • A "creature card" is a Creature card or Artifact Creature card. [D'Angelo 1999/05/01] Older cards of type Summon are also Creature cards.
  • You must show the card you bring out of the graveyard to your opponent. [bethmo 1994/10/01]
  • You can Raise Dead a creature which was discarded from your hand and was therefore never in play. [D'Angelo 1994/10/01]
  • The creature being brought back is chosen on announcement and not on resolution of the spell because it is targeted. [Duelist Magazine #5, Page 123]
  • Although the text isn't totally clear, the targeted creature card must be in your graveyard. [D'Angelo 2007/02/28]

41. Royal Assassin

Summon Assassin 1/1 1BB (3) Fourth Edition (Rare)
{T}: Destroy target tapped creature.
  • If the creature is no longer tapped (it untaps by Twiddle or other effect) when the Assassin is resolved, then the ability is countered. [D'Angelo 2000/03/03]
  • You can target creatures you control. [bethmo 1994/05/01]
  • Cannot target itself because you choose the target at the same time you are tapping him. At that time he is not yet tapped. [D'Angelo 1995/07/18]
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 to 2005/08/20 because it was not in a legal set.
  • Note - This card was of creature type "Assassin" and not "Human Assassin" until Ninth Edition and Oracle 2005/08/01.

42. Scathe Zombies

Summon Zombies 2/2 2B (3) Fourth Edition (Common)

43. Scavenging Ghoul

Summon Ghoul 2/2 3B (4) Fourth Edition (Uncommon)
At the end of each turn, put a corpse counter on Scavenging Ghoul for each creature put into the graveyard during that turn.
{0}: Remove a corpse counter from Scavenging Ghoul to regenerate it.
  • The Ghoul still gets to claim counters even if it enters play after the creatures died. [bethmo 1994/04/01]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was creature type "Ghoul" until Oracle 2007/10/01, when it became "Zombie".

44. Sengir Vampire

Summon Vampire 4/4 3BB (5) Fourth Edition (Uncommon)
Flying
Put a +1/+1 counter on Sengir Vampire each time a creature is put into the graveyard the same turn Sengir Vampire damaged it.
  • Gets counters when creatures go to the graveyard. If it dies at the same time as a creature it killed, it does not get the counter. If it regenerates or otherwise lives past the creature going to the graveyard, it gets the counter. [bethmo 1994/06/01]
  • Does not get a counter if it damages a creature and that creature's permanent is no longer a creature at the time it is put in the graveyard. [WotC Rules Team 1997/06/01] [Duelist Magazine #19, Page 31]
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2002/03/01, when it was put back into print.

45. Simulacrum

Instant 1B (2) Fourth Edition (Uncommon)
All damage done to you so far this turn is instead retroactively applied to a target creature you control. Further damage this turn is treated normally.
  • This is not damage prevention or redirection. It actually is life gain and newly dealt damage. [D'Angelo 2000/03/03]
  • The damage dealt to the creature is black and is from this spell, not the original source. [D'Angelo 2000/03/03]
  • You cannot use Simulacrum on Loss of Life, just damage. [D'Angelo 1995/06/01]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

46. Sorceress Queen

Summon Sorceress 1/1 1BB (3) Fourth Edition (Rare)
{T}: Target creature other than Sorceress Queen becomes 0/2 until end of turn.
  • Creatures with power or toughness calculated (such as Nightmare or Keldon Warlord) have their power/toughness overridden to be 0/2 so their normal ability to have their power/toughness recalculated won't do anything useful while the Sorceress effect is upon that creature. Same goes for Angry Mob. [bethmo 1996/01/30]
  • Note - This card was creature type "Sorceress" until Oracle 2007/10/01, when it became "Human Wizard".

47. Spirit Shackle

Enchant Creature BB (2) Fourth Edition (Uncommon)
Put a -0/-2 counter on target creature every time it becomes tapped. These counters remain even if Spirit Shackle is removed.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

48. Terror

Instant 1B (2) Fourth Edition (Common)
Bury target non-black, non-artifact creature.
  • As with all targeted spells, the requirements for targeting are checked when declaring the effect and when resolving it. So, if the creature becomes a black or artifact creature after this spell is declared and before it is resolved, then the spell is countered. [D'Angelo 1999/05/01]

49. Uncle Istvan

Summon Uncle Istvan 1/3 1BBB (4) Fourth Edition (Uncommon)
All damage done to Uncle Istvan by creatures is reduced to 0.
  • Works even on damage from activated abilities of creatures such as the Prodigal Sorcerer ability. [Aahz 1994/08/04]
  • The creature type is "Uncle-Istvan" which is considered one word. Before errata, it was two words, "Uncle Istvan". [D'Angelo 1999/09/20]
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.
  • Note - This card was of creature type "Uncle-Istvan" and not "Human" until Oracle 2006/10/01 and Time Spiral.

50. Unholy Strength

Enchant Creature B (1) Fourth Edition (Common)
Target creature gets +2/+1.
  • Note - Also see Aura, Rule G1.30.
  • Note - The Fourth Edition version of this card has a modified version of the card art used in Limited Edition through Revised Edition. The red flaming pentagram in the background was removed.
  • Note - This card was of type "Enchant Creature" until Ninth Edition and Oracle 2005/08/01.

51. Vampire Bats

Summon Bats 0/1 B (1) Fourth Edition (Common)
Flying
{B}: +1/+0 until end of turn. You cannot spend more than {B}{B} in this way each turn.

52. Wall of Bone

Summon Wall 1/4 2B (3) Fourth Edition (Uncommon)
{B}: Regenerate

53. Warp Artifact

Enchant Artifact BB (2) Fourth Edition (Rare)
Warp Artifact deals 1 damage to target artifact's controller during his or her upkeep.

54. Weakness

Enchant Creature B (1) Fourth Edition (Common)
Target creature gets -2/-1.

55. Will-o'-the-Wisp

Summon Will-O'-The-Wisp 0/1 B (1) Fourth Edition (Rare)
Flying
{B}: Regenerate

56. Word of Binding

Sorcery XBB (2) Fourth Edition (Common)
Tap X target creatures.

57. Xenic Poltergeist

Summon Poltergeist 1/1 1BB (3) Fourth Edition (Rare)
{T}: Target non-creature artifact becomes an artifact creature with power and toughness each equal to its casting cost. Target retains all original abilities. This change lasts until your next upkeep.

58. Zombie Master

Summon Lord 2/3 1BB (3) Fourth Edition (Rare)
All zombies gain swampwalk and "{B}: Regenerate."
  • Does not grant the abilities to itself. [PPG Page 225]
  • The regeneration ability is actually added to the card text of all Zombies. The Swampwalk ability is just granted to them. [Aahz 1997/03/18]
  • Note - Also see Landwalk, Rule 502.6.
  • Note - This card was creature type "Lord" until Oracle 2007/10/01, when it became "Zombie".

59. Air Elemental

Summon Elemental 4/4 3UU (5) Fourth Edition (Uncommon)
Flying

60. Animate Artifact

Enchant Artifact 3U (4) Fourth Edition (Uncommon)
Target artifact becomes an artifact creature with power and toughness each equal to its casting cost; target retains all of its original abilities. Animate Artifact does not affect artifact creatures.
  • Animated artifacts are subject to the effects of summoning sickness (see Rule G19.39). [Mirage, Page 14] Remember that all permanents get summoning sickness, but that only creatures are affected by it. So whether or not you can use the animated artifact right away depends on whether or not it has summoning sickness. It will not have summoning sickness if it has been in play on your side (creature or not) since the beginning of your most recent turn.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Aura, Rule G1.30.
  • Note - Also see Changing a Permanent's Type, Rule 212.1c.
  • Note - This card was of type "Enchant Artifact" until Oracle 2005/08/01.

61. Apprentice Wizard

Summon Wizard 0/1 1UU (3) Fourth Edition (Common)
{U}, {T}: Add {3} to your mana pool. Play this ability as an interrupt.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was of creature type "Wizard" and not "Human Wizard" until Oracle 2007/09/01.

62. Backfire

Enchant Creature U (1) Fourth Edition (Uncommon)
Backfire deals 1 damage to target creature's controller for each 1 damage dealt to you by that creature.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

63. Blue Elemental Blast

Interrupt U (1) Fourth Edition (Common)
Counter target red spell or destroy target red permanent.
  • The decision to counter a spell or destroy a permanent is a decision made on announcement before a target of the proper type is selected. If the spell is redirected, this mode cannot be changed, so only targets of the selected type are valid. [Duelist Magazine #8, Page 50] See Rule G13.13 on Modal spells.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Modal Spells and Abilities, Rule G13.13.
  • Note - This card was of type Interrupt and is now of type Instant. [Oracle 1999/09/03]

64. Control Magic

Enchant Creature 2UU (4) Fourth Edition (Uncommon)
Gain control of target creature.
  • Takes control of a creature, but enchantments on the creature do not change controller. [D'Angelo 1998/06/01]
  • The controlled creature comes under your control with summoning sickness (see Rule G19.39) so it cannot be tapped or used for an attack until you begin a turn with the creature in play. [Mirage, Page 14]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

65. Counterspell

Interrupt UU (2) Fourth Edition (Uncommon)
Counter target spell.
  • Note - In Fifth Edition (and before) this was an Interrupt. All such spells are now Instants.

66. Creature Bond

Enchant Creature 1U (2) Fourth Edition (Common)
If target creature is put into the graveyard, Creature Bond deals damage equal to the creature's toughness to that creature's controller.
  • You do not take damage if Swords to Plowshares is used on the creature. Swords to Plowshares causes the card to leave the game, not to be destroyed. [Snark 1994/02/01]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

67. Drain Power

Sorcery UU (2) Fourth Edition (Rare)
Target player must draw all mana from his or her available lands; then, all mana in target player's mana pool drains into your mana pool.
  • Since this is a sorcery, your opponent may use instants and abilities of permanents in response to this spell before you get the mana from their mana pool and lands. [D'Angelo 2000/03/03]
  • If a land can draw more than one color of mana (by choice) then the target player (not the caster of this spell) chooses which colors are drawn at the time they draw it. [bethmo 1994/06/01]
  • If a land can draw a variable amount of mana, the target player (not the caster of this spell) chooses how much to draw. [D'Angelo 2002/07/21]
  • During the resolution of this spell, the targeted player plays mana abilities of his or her lands one at a time until each land has had a mana ability played once, or the remaining lands have no mana abilities that can be played. [D'Angelo 2008/09/06]
  • If a mana ability has a cost to play it, the cost must be paid if it can be paid using available resources (such as mana already in the mana pool, or a creature already in play if it requires a sacrifice). [D'Angelo 2008/09/06]

68. Energy Flux

Enchantment 2U (3) Fourth Edition (Uncommon)
During each player's upkeep, destroy all artifacts that player controls. The player may pay an additional {2} for each artifact he or she wishes to prevent Energy Flux from destroying.

69. Energy Tap

Sorcery U (1) Fourth Edition (Common)
Tap target creature you control. Add an amount of colorless mana equal to that creature's casting cost to your mana pool.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

70. Erosion

Enchant Land UUU (3) Fourth Edition (Common)
During his or her upkeep, target land's controller pays {1} or 1 life, or target land is destroyed. Effects that prevent or redirect damage cannot be used to counter this loss of life.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Land" until Oracle 2005/08/01.

71. Feedback

Echt Ech 2U (3) Fourth Edition (Uncommon)
Feedback deals 1 damage to controller of target enchantment during that player's upkeep.

72. Flight

Enchant Creature U (1) Fourth Edition (Common)
Target creature gains flying.

73. Flood

Enchantment U (1) Fourth Edition (Common)
{U}{U}: Tap target creature without flying.
  • Note - The artist's name, Dennis Detwiller, is spelled incorrectly on The Dark version.

74. Gaseous Form

Enchant Creature 2U (3) Fourth Edition (Common)
Target creature neither deals nor receives damage during combat.

75. Ghost Ship

Summon Ship 2/4 2UU (4) Fourth Edition (Uncommon)
Flying
{U}{U}{U}: Regenerate
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.
  • Note - This card was of creature type "Ship" and not "Spirit" until Oracle 2006/10/01.

76. Giant Tortoise

Summon Tortoise 1/1 1U (2) Fourth Edition (Common)
Giant Tortoise gets +0/+3 while untapped.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - The Arabian Nights version of this card has two versions, one with a small dark circle behind the "1" in the mana cost (rarity C3) and one with a normal mana circle behind the cost (rarity C1).
  • Note - This card was of creature type "Tortoise" and not "Turtle" until Oracle 2007/09/01.

77. Hurkyl's Recall

Instant 1U (2) Fourth Edition (Rare)
All artifacts in play owned by target player are returned to that player's hand.
  • Retrieves all artifacts owned by the target player regardless of who controls them. Ignores artifacts owned by other players even if target player has control of them. [D'Angelo 1994/06/01]
  • It only returns artifacts which are in play. [D'Angelo 2000/03/03]
  • Vintage tournaments (see Rule 801) restricted this card from 1999/10/01 until 2003/04/01.
  • Legacy tournaments (see Rule 802) banned this card from 1999/10/01 until 2003/04/01.

78. Island Fish Jasconius

Summon Island Fish 6/8 4UUU (7) Fourth Edition (Rare)
Does not untap during your untap phase.
Cannot attack if defending player controls no islands. If at any time you control no islands, bury Island Fish Jasconius.
{U}{U}{U}: Untap Island Fish. Use this ability only during your upkeep.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was creature type "Island-Fish" until Oracle 2007/10/01, when it became "Fish".

79. Jump

Instant U (1) Fourth Edition (Common)
Target creature gains flying until end of turn.
  • If used after a blocker is assigned your creature is still blocked. [D'Angelo 1994/04/01]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

80. Leviathan

Summon Leviathan 10/10 5UUUU (9) Fourth Edition (Rare)
Trample
Comes into play tapped and does not untap during your untap phase.
During your upkeep, you may sacrifice two islands to untap Leviathan.
Leviathan cannot attack unless you sacrifice two islands during your attack.
  • You don't have to pay the untap cost if it is untapped outside the upkeep phase or is untapped by an effect. [Duelist Magazine #3, Page 7]
  • To make it attack, the two Islands are sacrificed at the time it is declared as an attacker. This is an increase to the cost to attack. [D'Angelo 1998/06/05]
  • Note - Also see Trample, Rule 502.9.

81. Lifetap

Enchantment UU (2) Fourth Edition (Uncommon)
Gain 1 life each time a forest controlled by target opponent becomes tapped.
  • Gives one life for each and every Forest tapped. [bethmo 1994/04/01]
  • Since it detects a Forest becoming tapped, it even works if the Forest is tapped with Twiddle or Icy Manipulator. [D'Angelo 1994/04/01]
  • It works if the land being tapped is only part Forest or "counts as a Forest" regardless of what mana type it is tapped for. [Aahz 1994/07/28]
  • In multi-player games it affects all opponents. [D'Angelo 2000/03/03]

82. Lord of Atlantis

Summon Lord 2/2 UU (2) Fourth Edition (Rare)
All Merfolk gain islandwalk and get +1/+1.
  • Does not grant the abilities to itself. [D'Angelo 2006/10/08]
  • Note - Also see Landwalk, Rule 502.6.
  • Note - In the Alpha, Beta, and Unlimited Editions this card was of creature type "Lord of Atlantis". Then it was of type "Lord" until Oracle 2006/10/01 and Time Spiral when it became "Merfolk Lord". Then with Oracle 2007/10/01 it became "Merfolk".

83. Magical Hack

Interrupt U (1) Fourth Edition (Rare)
Change the text of target spell or target permanent by replacing all occurrences of one basic land type with another. For example, you may change "swampwalk" to "plainswalk."
  • Alters all occurrences of a land word in the text box of the given card. [WotC Rules Team 1994/04/01]
  • Can target a card with no land words on it. [Duelist Magazine #5, Page 23]
  • Cannot change a land word to the same land word. It must be a different word. [Duelist Magazine #5, Page 23]
  • Cannot Hack proper nouns (i.e. card names) such as Island Fish Jasconius. [WotC Rules Team 1994/06/01]
  • Cannot change a card's name, such as changing an Island to a Plains. [D'Angelo 1999/03/26]
  • Cannot add or remove the words "Snow-Covered". [Duelist Magazine #6, Page 132]
  • If played on a spell being cast, and that spell becomes a permanent, the permanent enters play with an effect on it. It does not change the base characteristics of the permanent. This is just like having the permanent enter play, and then playing this spell. [bethmo 1998/05/22]
  • You choose the land words on resolution. [D'Angelo 2003/02/16]
  • Note - Also see Text Changing, Rule 418.6.
  • Note - This card was of type Interrupt and is now of type Instant. [Oracle 2000/02/01]

84. Mahamoti Djinn

Summon Djinn 5/6 4UU (6) Fourth Edition (Rare)
Flying
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 to 2001/05/01.

85. Mana Short

Instant 2U (3) Fourth Edition (Rare)
Mana Short empties target player's mana pool and taps that player's lands.
  • If you play Mana Short in response to a spell, it will have no effect on that spell since the mana has already been paid. [D'Angelo 1996/11/08]
  • Since this is an instant, your opponent may use instants in response to the casting of this spell. Note that such spells and abilities will be resolved before the mana pool is emptied by the Mana Short. [bethmo 1994/06/01] This makes it useless as a countermeasure for spells. To use it effectively, you need to use it during Upkeep and even then it will not prevent the use of instant spells and abilities.
  • It even taps lands that do not produce mana. [Oracle 2000/10/24] (REVERSAL)

86. Merfolk of the Pearl Trident

Summon Merfolk 1/1 U (1) Fourth Edition (Common)
  • Note - The Portal version had no creature type.

87. Mind Bomb

Sorcery U (1) Fourth Edition (Uncommon)
Mind Bomb deals 3 damage to each player. All players may discard up to three cards of their choice from their hands. Each card a player discards in this manner prevents 1 damage to that player from Mind Bomb.
  • This is a forced discard. Library of Leng can be used on the discards. [D'Angelo 1999/08/01]

88. Phantasmal Forces

Summon Phantasm 4/1 3U (4) Fourth Edition (Uncommon)
Flying
During your upkeep, pay {U} or destroy Phantasmal Forces.
  • Note - This card was creature type "Phantasm" until Oracle 2007/10/01, when it became "Illusion".
  • Note - The Alpha printing version of this card had a 'U' where the blue mana symbol is on all further printings.

89. Phantasmal Terrain

Enchant Land UU (2) Fourth Edition (Common)
Target land becomes any basic land type of your choice.
  • Basic land types are: Forest, Island, Mountain, Plains, and Swamp. All other land types are not considered basic lands. [CompRules 1999/04/23] See Rule G2.4.
  • A changed land is considered to be the new land type in all ways. This is not just a change of name. It changes the color of mana produced and removes any and all special abilities the land may otherwise have had. [CompRules 1999/04/23]
  • Will not add or remove Snow-Covered nature from a land. [Duelist Magazine #6, Page 132]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Land" until Oracle 2005/08/01.

90. Phantom Monster

Summon Phantasm 3/3 3U (4) Fourth Edition (Uncommon)
Flying
  • Note - This card was creature type "Phantom" until Oracle 2007/09/01 when it became "Illusion".

91. Pirate Ship

Summon Ship 4/3 4U (5) Fourth Edition (Rare)
Cannot attack if defending player controls no islands. If at any time you control no islands, bury Pirate Ship.
{T}: Pirate Ship deals 1 damage to target creature or player.

92. Power Leak

Echt Ech 1U (2) Fourth Edition (Common)
During the upkeep of target enchantment's controller, Power Leak deals 2 damage to him or her. That player may pay {1} for each damage he or she wishes to prevent from Power Leak.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Enchantment" until Oracle 2005/08/01.

93. Power Sink

Interrupt XU (1) Fourth Edition (Common)
Counter target spell if its caster does not pay {X}. Target spell's caster must draw and pay all available mana from lands and mana pool until {X} is paid; he or she may also pay mana from other sources if desired.
  • When this spell resolves, you either pay X mana or let all your lands become tapped. The lands that become tapped are not "tapped for mana". [bethmo 1997/10/09] If you choose to pay, you may pay the X mana using whatever mana abilities you want to use.
  • Special lands which do not provide mana are also tapped by this card. [D'Angelo 2000/11/06]
  • If the land provides mana only for specific purposes (like Mishra's Workshop), it cannot be used to pay the X mana (unless that purpose is being filled). Mishra's Workshop, like most purposed mana, could not be used to pay for Power Sink. [WotC Rules Team 1994/09/30]
  • Does not increase the mana cost of the spell. It just requires a separate expenditure in order for it to succeed. [bethmo 1994/05/05]
  • Note - Also see X Costs, Rule G24.1.

94. Prodigal Sorcerer

Summon Wizard 1/1 2U (3) Fourth Edition (Common)
{T}: Prodigal Sorcerer deals 1 damage to target creature or player.
  • Note - This card was of creature type "Wizard" and not "Human Wizard" until Oracle 2006/10/01 and Time Spiral.

95. Psionic Entity

Summon Entity 2/2 4U (5) Fourth Edition (Rare)
{T}: Psionic Entity deals 2 damage to target creature or player and 3 damage to itself.
  • The artist is actually Justin Hampton. [Duelist Magazine #2, Page 7]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was creature type "Entity" until Oracle 2007/10/01, when it became "Beast". Then with Oracle 2008/01/01 it became "Illusion".

96. Psychic Venom

Enchant Land 1U (2) Fourth Edition (Common)
Whenever target land becomes tapped, Psychic Venom deals 2 damage to that land's controller.

97. Relic Bind

Enchant Artifact 2U (3) Fourth Edition (Rare)
When target artifact opponent controls becomes tapped, you may give 1 life or have Relic Bind deal 1 damage to target player.
  • It is destroyed if it ends up on an artifact you control, because that is a targeting restriction. [Aahz 1995/07/29]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Artifact" until Oracle 2005/08/01.

98. Sea Serpent

Summon Serpent 5/5 5U (6) Fourth Edition (Common)
Cannot attack if defending player controls no islands. If at any time you control no islands, bury Sea Serpent.

99. Segovian Leviathan

Summon Leviathan 3/3 4U (5) Fourth Edition (Uncommon)
Islandwalk
  • Note - Also see Landwalk, Rule 502.6.
  • Note - This card was creature type "Leviathan" until Sixth Edition, when it became "Serpent". Then with Oracle 2007/10/01 it became "Leviathan".

100. Sindbad

Summon Sindbad 1/1 1U (2) Fourth Edition (Uncommon)
{T}: Draw a card. If it is not a land, discard it.
  • If the draw is replaced by another effect, none of the rest of the ability applies. This is true even if it is replaced with another draw. [Time Spiral FAQ 2006/08/30]
  • To avoid confusion, reveal the card after drawing and before putting it with the rest of the cards in your hand. [Time Spiral FAQ 2006/08/30]
  • You can use the Library of Leng ability with this effect. [Aahz 1994/07/25]
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.
  • Note - This card was of creature type "Sindbad" and not "Human" until Oracle 2006/10/01 and Time Spiral.

101. Siren's Call

Instant U (1) Fourth Edition (Uncommon)
All of target opponent's creatures that can attack must do so. At end of turn, destroy any non-wall creatures that did not attack. Play only during opponent's turn, before opponent's attack. Siren's Call does not affect creatures brought under opponent's control this turn.
  • Only creatures in play when the spell is resolved are affected. This means that any creatures which come into play after this spell is resolved are not affected. [bethmo 1994/06/01]
  • The creature is destroyed if it does not attack because it simply cannot do so legally. For example, a Sea Serpent will be destroyed if it cannot attack because the opponent has no islands. [Aahz 1994/06/01]
  • You can use this effect on a creature you know won't be able to attack. For example, you can use it on a tapped creature. [Aahz 1994/06/01]
  • It will require creatures with Haste (see Rule 502.5) to attack since they are able, but it won't destroy them if they don't for some reason. [DeLaney 2000/03/14]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Must Attack, Rule 500.2.

102. Sleight of Mind

Interrupt U (1) Fourth Edition (Rare)
Change the text of target spell or target permanent by replacing all occurrences of one color word with another. For example, you may change "Counters black spells" to "Counters blue spells". Sleight of Mind cannot change mana symbols.
  • If played on a spell being cast, and that spell becomes a permanent, the permanent enters play with an effect on it. It does not change the base characteristics of the permanent. This is just like having the permanent enter play, and then playing this spell except it is never in play with its original text. [bethmo 1998/05/22]
  • Can target a card with no color words on it. [Duelist Magazine #5, Page 23]
  • Cannot change a color word to the same color word. It must be a different word. [Duelist Magazine #5, Page 23]
  • You cannot Sleight proper nouns (i.e. card names). This means that you cannot affect Black Vise. [WotC Rules Team 1995/04/26]
  • You cannot Sleight explanatory references to a card's own color. This applies to Dark Heart of the Wood, Scarwood Goblins, and Marsh Goblins. [Duelist Magazine #6, Page 132]
  • This spell can be used to change the "flavor text" (the italicized text) on the card. This has no game effect but uses up the spell. [bethmo 1994/04/01]
  • Note - Also see Text Changing, Rule 418.6.
  • Note - This card was of type Interrupt and is now of type Instant. [Oracle 2000/02/01]

103. Spell Blast

Interrupt XU (1) Fourth Edition (Common)
Counter target spell. X is the casting cost of the target spell.

104. Stasis

Enchantment 1U (2) Fourth Edition (Rare)
Players do not get an untap phase. During your upkeep, pay {U} or destroy Stasis.
  • Does not prevent cards from being untapped outside the untap step. [bethmo 1994/04/01]
  • Since there is no untap step, Phasing in/out (see Rule 502.15 and Rule 502.15) won't happen. [bethmo 1996/10/03]

105. Steal Artifact

Enchant Artifact 2UU (4) Fourth Edition (Uncommon)
Gain control of target artifact.
  • Can be used on artifact creatures. [bethmo 1994/04/01]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Artifact" until Oracle 2005/08/01.

106. Sunken City

Enchantment UU (2) Fourth Edition (Common)
All blue creatures get +1/+1. During your upkeep, pay {U}{U} or destroy Sunken City.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

107. Thoughtlace

Interrupt U (1) Fourth Edition (Rare)
Change the color of target spell or target permanent to blue. Costs to cast, tap, maintain, or use a special ability of target remain unchanged.
  • See Chaoslace for rulings.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was of type Interrupt and is now of type Instant. [Oracle 1999/09/03]

108. Time Elemental

Summon Elemental 0/2 2U (3) Fourth Edition (Rare)
{2}{U}{U}, {T}: Return target permanent to owner's hand. You cannot use this ability on permanents with enchantment cards played on them. If Time Elemental blocks or attacks, destroy it at end of combat. In this case, Time Elemental deals 5 damage to its controller.
  • You both sacrifice it and deal the 5 damage at end of combat. [D'Angelo 2000/03/03]
  • You still take the 5 damage at end of combat even if it is no longer in play at that time. [D'Angelo 2000/03/03]
  • A "nonenchanted permanent" is a permanent with no Auras on it. [D'Angelo 2000/03/03]

109. Twiddle

Instant U (1) Fourth Edition (Common)
Tap or untap target land, artifact, or creature.
  • The opponent gets a chance to use the card being Twiddled in response to this spell if they so wish and if the card's ability is legal at the time. [D'Angelo 1994/06/01]
  • Any cards which might trigger off a card becoming tapped will trigger. Thus, a Psychic Venom on a land that becomes tapped will cause 2 damage. [D'Angelo 1995/03/12] Similarly, if the card itself triggers on its own tapping, such as City of Brass, the ability will still happen. [D'Angelo 1995/04/12]
  • The decision to tap or untap is made on resolution. [D'Angelo 2000/03/03] This is not a modal spell.
  • The choice of target gives free range of lands, creatures, and artifacts. You do not lock in on one type as a casting decision. If the spell is Forked or redirected, the type is not fixed. [Duelist Magazine #8, Page 50]
  • Twiddle to tap can target a tapped card, and Twiddle to untap can target an untapped card. [Duelist Magazine #5, Page 23]
  • This is not a toggle effect. If you use Twiddle to tap a card and before it takes effect your opponent taps it, Twiddle will not untap the card. [bethmo 1994/04/01]

110. Unstable Mutation

Enchant Creature U (1) Fourth Edition (Common)
Target creature gets +3/+3. During each of its controller's upkeeps, put a -1/-1 counter on the creature. These counters remain even if Unstable Mutation is removed.
  • The -1/-1 counters stay even if the enchantment is removed, and the +3/+3 goes away when the enchantment does. [D'Angelo 1994/06/01]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

111. Unsummon

Instant U (1) Fourth Edition (Common)
Return target creature to owner's hand.
  • Unsummon can be used during combat in the steps after attackers or blockers are declared (see Rule 308 and Rule 309) to remove an attacker or blocker so that creature does not deal damage. [D'Angelo 1994/10/01]
  • Unsummon can be used during combat after combat damage is assigned but before combat damage resolves. If this happens, the creature does not receive damage, but the damage it assigned will still become dealt. [D'Angelo 1999/05/01]
  • If this causes an opponent to go over 7 cards when it is not their turn they need not discard until the discard phase of their next turn. [D'Angelo 1994/06/01]
  • Unsummoning a token creature removes it from the game. [bethmo 1994/10/01] See Rule 216.3.

112. Volcanic Eruption

Sorcery XUUU (3) Fourth Edition (Rare)
Destroy X target mountains. Volcanic Eruption deals 1 damage to each creature and player for each mountain put into the graveyard in this way.
  • Can be used with X equal to zero. This is useful if no Mountains are in play. [bethmo 1994/06/01]
  • Casting Magical Hack on Volcanic Eruption will not allow you to change the targets of the spell because you chose the targets when the spell was declared and before a Hack can interrupt it. The Hack will just cause it to be countered since the targets will be illegal. [WotC Rules Team 1994/02/07] It may not be countered on multilands that are half mountain and half of the new land type specified.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see X Costs, Rule G24.1.

113. Wall of Air

Summon Wall 1/5 1UU (3) Fourth Edition (Uncommon)
Flying

114. Wall of Water

Summon Wall 0/5 1UU (3) Fourth Edition (Uncommon)
{U}: +1/+0 until end of turn.

115. Water Elemental

Summon Elemental 5/4 3UU (5) Fourth Edition (Uncommon)
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

116. Zephyr Falcon

Summon Falcon 1/1 1U (2) Fourth Edition (Common)
Flying
Attacking does not cause Zephyr Falcon to tap.

117. Aspect of Wolf

Enchant Creature 1G (2) Fourth Edition (Rare)
Increase target creature's power and toughness by half the number of forests you control, rounding down for power and up for toughness.
  • The bonus is recalculated every time the number of Forests you have in play changes. It is not a one-time bonus. [bethmo 1994/04/01] It is a continuous effect.
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

118. Birds of Paradise

Summon Mana Birds 0/1 G (1) Fourth Edition (Rare)
Flying
{T}: Add one mana of any color to your mana pool. Play this ability as an interrupt.
  • Note - In Fifth Edition (and before) this card was of creature type Mana Birds.

119. Carnivorous Plant

Summon Wall 4/5 3G (4) Fourth Edition (Common)
Defender
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Defender, Rule 502.41.
  • Note - The Anthologies version of the card has a Legends expansion symbol when it should have one from The Dark.
  • Note - This card was of creature type "Wall" until Oracle 2007/09/01 when it became "Plant Wall".

120. Channel

Sorcery GG (2) Fourth Edition (Uncommon)
Until end of turn, you may add colorless mana to your mana pool at a cost of 1 life per one mana. Play these additions as interrupts. Effects that prevent or redirect damage cannot be used to counter this loss of life.
  • The amount of life converted into mana is not a decision as part of the casting of Channel. [WotC Rules Team 1994/02/01] You first cast Channel then you can convert life to mana for the rest of the turn. You do not convert it during casting.
  • You cannot pay life points you don't have. In other words, you cannot Channel yourself below zero life. [D'Angelo 1995/08/10]
  • The ability is played as a mana ability. [Barclay 1999/12/01]
  • Vintage tournaments (see Rule 801) have restricted this card since 2000/10/01. It was previously banned from 1995/11/01 until 2000/10/01 and it was restricted from 1994/03/23 to 1995/11/01.
  • Legacy tournaments (see Rule 802) have always banned this card.
  • Extended tournaments (see Rule 803) have always banned this card.
  • Standard (Type 2) tournaments (see Rule 804) have banned this card since 1995/11/01. It was previously restricted until 1995/11/01.

121. Cockatrice

Summon Cockatrice 2/4 3GG (5) Fourth Edition (Rare)
Flying
At the end of combat, destroy all non-wall creatures blocking or blocked by Cockatrice.
  • Protection from Green does not prevent the Cockatrice's power because the ability is not a targeted effect. [WotC Rules Team 1994/02/07]
  • The ability destroys the creature at the end of the combat, which is after all first strike and normal damage dealing is done. This means that a creature may have to regenerate twice to survive the combat, once from damage and once again at end of combat. [D'Angelo 1996/12/09]

122. Craw Wurm

Summon Wurm 6/4 4GG (6) Fourth Edition (Common)

123. Crumble

Instant G (1) Fourth Edition (Uncommon)
Bury target artifact. Artifact's controller gains life equal to the artifact's casting cost.

124. Desert Twister

Sorcery 4GG (6) Fourth Edition (Uncommon)
Destroy target permanent.

125. Durkwood Boars

Summon Boars 4/4 4G (5) Fourth Edition (Common)

126. Elven Riders

Summon Riders 3/3 3GG (5) Fourth Edition (Uncommon)
Cannot be blocked except by walls and by creatures with flying.
  • It cannot be blocked by a creature with Reach. [Future Sight FAQ 2007/05/01]
  • Note - In Fifth Edition (and before) this card was of creature type Riders.

127. Elvish Archers

Summon Elves 2/1 1G (2) Fourth Edition (Rare)
First strike
  • Note - Also see First Strike, Rule 502.2.
  • Note - This card was creature type "Elf" until Oracle 2007/10/01, when it became "Elf Archer".
  • Note - The Alpha printing version of this card was a 1/2 creature.

128. Fog

Instant G (1) Fourth Edition (Common)
No creatures deal damage in combat this turn.

129. Force of Nature

Summon Force 8/8 2GGGG (6) Fourth Edition (Rare)
Trample
During your upkeep, pay {G}{G}{G}{G} or Force of Nature deals 8 damage to you.

130. Fungusaur

Summon Fungusaur 2/2 3G (4) Fourth Edition (Rare)
At the end of any turn in which Fungusaur receives damage but does not leave play, put a +1/+1 counter on it.
  • Gets one counter each time it is damaged. [8E FAQ 2003/07/28] (REVERSAL)
  • If more than one creature damages it at one time, it only gets one counter. [8E FAQ 2003/07/28]
  • Note - This card was creature type "Fungusaur" until Oracle 2007/10/01, when it became "Fungus". Then with Oracle 2008/01/01 it became "Fungus Lizard".

131. Gaea's Liege

Summon Gaea's Liege X/X 3GGG (6) Fourth Edition (Rare)
Gaea's Liege has power and toughness each equal to the number of forests you control; when Gaea's Liege attacks, these are instead equal to the number of forests defending player controls.
{T}: Target land becomes a basic forest until Gaea's Liege leaves play.
  • The power/toughness are continuously being calculated and will change whenever your number of forests change. It also changes whenever this card starts and ends an attack. For example, if you have 5 Forests and your opponent has 10 Forests, the Liege is 5/5 normally, and 10/10 when attacking. If it takes 7 damage during an attack, then once the attack is over, it reverts to being 5/5 with 7 damage and will be killed. [bethmo 1994/04/01]
  • When being declared as an attacker, use the "not attacking" power and toughness. It only changes after declaration is complete. [DeLaney 2000/03/13]
  • A changed land is considered to be the new land type in all ways. This is not just a change of name. It changes the color of mana produced too. [Mirage, Page 58]
  • Will not add or remove Snow-Covered nature from a land. [Duelist Magazine #6, Page 132]
  • Extended tournaments (see Rule 803) have banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.
  • Note - It was creature type "Gaea's Liege" (two words) until Oracle 2001/08/24 when it changed to "Gaea's-Liege" (one word), and then it changed to "Avatar" in Oracle 2006/10/01.

132. Giant Growth

Instant G (1) Fourth Edition (Common)
Target creature gets +3/+3 until end of turn.

133. Giant Spider

Summon Spider 2/4 3G (4) Fourth Edition (Common)
Can block creatures with flying.

134. Grizzly Bears

Summon Bears 2/2 1G (2) Fourth Edition (Common)
  • Note - The Portal version had no creature type.

135. Hurricane

Sorcery XG (1) Fourth Edition (Uncommon)
Hurricane deals X damage to each player and each creature with flying.
  • This is not a targeted spell, and so it may be cast when there are no creatures in play. [bethmo 1994/06/01]
  • Whether or not a creature is Flying is only checked on resolution. [D'Angelo 1995/10/05]
  • Note - Also see X Costs, Rule G24.1.

136. Instill Energy

Enchant Creature G (1) Fourth Edition (Uncommon)
Target creature can attack the turn it comes into play on your side.
{0}: During your turn, untap target creature Instill Energy enchants. Use this ability only once each turn.
  • Instill Energy's untap ability will not untap the creature until it resolves. This means other spells and abilities can be used before it actually becomes untapped. [D'Angelo 2000/03/03]
  • Any enchantments (or other effects) which are on the creature that would cause it to not be untapped (or have a cost to be untapped) during untap step do not in any way hinder or imply a cost to use this card's ability to untap once during the turn. [bethmo 1994/04/01]
  • If played on an opponent's creature, you can untap their creature during your turn. [bethmo 1994/06/01]
  • Note - Also see Aura, Rule G1.30.
  • Note - Also see Haste, Rule 502.5.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

137. Ironroot Treefolk

Summon Treefolk 3/5 4G (5) Fourth Edition (Common)

138. Killer Bees

Summon Bees 0/1 1GG (3) Fourth Edition (Uncommon)
Flying
{G}: +1/+1 until end of turn.
  • Note - This card was creature type "Bee" until Oracle 2007/10/01, when it became "Insect".

139. Land Leeches

Summon Leeches 2/2 1GG (3) Fourth Edition (Common)
First strike

140. Ley Druid

Summon Cleric 1/1 2G (3) Fourth Edition (Uncommon)
{T}: Untap target land. Play this ability as an interrupt.
  • The land is untapped as a normal ability that goes on the stack. It is not a mana ability, so it cannot be used at times that only mana abilities can be used. [D'Angelo 2000/03/03]
  • Note - This card was of creature type "Cleric" and not "Human Druid" until Ninth Edition and Oracle 2005/08/01.

141. Lifeforce

Enchantment GG (2) Fourth Edition (Uncommon)
{G}{G}: Counter target black spell. Play this ability as an interrupt.

142. Lifelace

Interrupt G (1) Fourth Edition (Rare)
Change the color of target spell or target permanent to green. Costs to cast, tap, maintain, or use a special ability of target remain unchanged.
  • See Chaoslace for rulings.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was of type Interrupt and is now of type Instant. [Oracle 1999/09/03]

143. Living Artifact

Enchant Artifact G (1) Fourth Edition (Rare)
Put a vitality counter on Living Artifact for each damage dealt to you.
{0}: During your upkeep, remove a vitality counter to gain 1 life. Remove only one vitality counter during each of your upkeeps.
  • Does not trigger on loss of life, just on damage. [D'Angelo 1998/06/05]
  • If you have two or more in play, you may trade in one counter from each during each of your upkeeps. [WotC Rules Team 1994/02/07]
  • You can play it on your opponent's artifacts. The controller of the enchantment (not the controller of the artifact) uses the Living Artifact ability. [bethmo 1994/04/01]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Artifact" until Oracle 2005/08/01.

144. Living Lands

Enchantment 3G (4) Fourth Edition (Rare)
All forests become 1/1 creatures. The forests still count as lands but cannot be tapped for mana the turn they come into play.

145. Llanowar Elves

Summon Elves 1/1 G (1) Fourth Edition (Common)
{T}: Add {G} to your mana pool. Play this ability as an interrupt.
  • Note - This card was of creature type "Elf" and not "Elf Druid" until Ninth Edition and Oracle 2005/08/01.

146. Lure

Enchant Creature 1GG (3) Fourth Edition (Uncommon)
All creatures able to block target creature must do so. Lure does not prevent a creature from blocking more than one creature if blocker has that ability. If blocker is forced to block more creatures than it is allowed to, defender chooses which of these creatures to block, but must block as many creatures as allowed.
  • Lure does not give a creature the ability to block the Lured creature, it just forces those creatures which are already able to block the Lured creature to do so. [D'Angelo 1994/06/01]
  • Opponent does not have to power special effects in an attempt to make all creatures block the Lured creature. For example, you do not need to power a Goblin Balloon Brigade to block a flying creature with Lure, but if you do power it, the Brigade must block. [bethmo 1994/08/01] More specifically, even a cost of zero mana is an optional cost you can choose not to pay. [WotC Rules Team 2000/02/16]
  • If a Lured creature is in a band, only blockers able to block the Lured creature are affected by the Lure. [bethmo 1994/10/01]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

147. Marsh Viper

Summon Viper 1/2 3G (4) Fourth Edition (Common)
If Marsh Viper damages a player, he or she gets two poison counters. If a player has ten or more poison counters, he or she loses the game.
  • A player does not get poison counters if all the damage done to them by the Viper is prevented. The poison is added only if damage gets through. [Aahz 1994/08/11]
  • Note - Also see Poison, Rule G16.21.
  • Note - This card was creature type "Viper" until Oracle 2007/10/01, when it became "Snake".

148. Nafs Asp

Summon Asp 1/1 G (1) Fourth Edition (Common)
If Nafs Asp damages a player, it also deals 1 damage to that player during his or her next draw phase. Before then, the player may pay {1} to prevent this damage.
  • The player can pay the {1} mana at any time after damage is done before the draw step of that player's turn. People commonly pay during upkeep. [Aahz 1997/08/22]
  • The ability does not cause itself to trigger again. It cause loss of life, and not damage. [D'Angelo 2002/03/16] This is a REVERSAL due to the new text.
  • If its damage gets redirected to its controller, it will still trigger the ability. [Duelist Magazine #5, Page 11]
  • If it damages a player twice, they get to pay or take damage twice during their next draw step. [D'Angelo 1998/08/11]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was creature type "Asp" until Oracle 2007/10/01, whenit became "Snake".
  • Note - The Arabian Nights card comes in two versions. One has a smaller, darker mana circle (C2 rarity), and the other has a normal mana circle (C3 rarity).

149. Pradesh Gypsies

Summon Gypsies 1/1 2G (3) Fourth Edition (Common)
{1}{G}, {T}: Target creature gets -2/-0 until end of turn.
  • Note - This card was creature type "Gypsy" until Oracle 2007/10/01, when it became "Human Nomad".

150. Radjan Spirit

Summon Spirit 3/2 3G (4) Fourth Edition (Uncommon)
{T}: Target creature loses flying until end of turn.
  • Can be used on a creature without Flying with no effect. [Duelist Magazine #5, Page 23]

151. Rebirth

Sorcery 3GGG (6) Fourth Edition (Rare)
Each player may be healed to 20 life. Any player choosing to be so healed antes an additional card from the top of his or her library. Remove Rebirth from your deck before playing if not playing for ante.
  • Vintage tournaments (see Rule 801) have banned this card since 1994/06/01 since it is only used in games for Ante.
  • Legacy tournaments (see Rule 802) have always banned this card.
  • Extended tournaments (see Rule 803) have always banned this card.
  • Standard (Type 2) tournaments (see Rule 804) have always banned this card, since it is not part of the environment.

152. Regeneration

Enchant Creature 1G (2) Fourth Edition (Common)
{G}: Regenerate target creature Regeneration enchants.

153. Sandstorm

Instant G (1) Fourth Edition (Common)
Sandstorm deals 1 damage to all attacking creatures.
  • Only affects attacking creatures, which means it only works during the attack phase. If used at other times, it does nothing. [D'Angelo 1994/02/01]
  • Creatures receive the damage immediately and may be killed before they can deal damage. [Arab FAQ 1994/01/05]

154. Scryb Sprites

Summon Faeries 1/1 G (1) Fourth Edition (Common)
Flying

155. Shanodin Dryads

Summon Nymphs 1/1 G (1) Fourth Edition (Common)
Forestwalk

156. Stream of Life

Sorcery XG (1) Fourth Edition (Common)
Target player gains X life.

157. Sylvan Library

Enchantment 1G (2) Fourth Edition (Rare)
You may draw two extra cards during your draw phase. If you do so, put two of the cards drawn this turn back on top of your library (in any order) or pay 4 life per card not replaced. Effects that prevent or redirect damage cannot be used to counter this loss of life.
  • Spells and abilities are resolved one at a time, so if you use multiple Sylvan Libraries in one stack, each will resolve in sequence. You do not get to draw all the cards at once then put them all back at once. [WotC Rules Team 1994/09/15]
  • You always resolve your normal draw before this ability because the normal draw is resolved before anything is placed on the stack. [D'Angelo 2003/12/13]
  • You can return zero, one, or two cards. [WotC Rules Team 1994/09/15]
  • If you only get one or fewer draws due to this effect (because the other draws were replaced), you still have to put back 2 cards if possible. Any cards drawn this turn are applicable to this. This makes the Aladdin's Lamp replacement ineffective at escaping having to put a card back, since the Lamp does put a drawn card into your hand. [D'Angelo 1997/05/21]
  • If you manage not to draw cards or draw less than 2 cards, you do not lose life by not putting the undrawn cards back. Thus, you can use Mangara's Tome to get a card or two instead of drawing and avoid having to put cards back. [Aahz 1996/10/21] Abundance can also be used to avoid draws and cause no loss of life. [D'Angelo 1998/10/15]
  • If you have drawn cards prior to your draw step, they can be ones chosen to be put back using this effect. [D'Angelo 1997/03/21] For example, a cantrip (see Rule 410.10a) draw or an instant used during upkeep.
  • If you are going to draw cards due to triggered abilities during your draw step, your regular draw resolves first, but you can choose to order the Sylvan Library before or after any other draws (such as from Howling Mine). For example, if you have two Howling Mines, you must do your regular draw first, but then you could do the Library (draw 2 and put 2 back), then your 2 other draws. Or you can do your 2 draws, then the Library (which lets you put back any 2 of the 5 cards you drew, including your regular draw). Or you can do some of the draws before and some after the library. [D'Angelo 2002/04/20]
  • This will count as 2 draws for anything that affects "drawn cards". [D'Angelo 1995/07/11]

158. Thicket Basilisk

Summon Basilisk 2/4 3GG (5) Fourth Edition (Uncommon)
At the end of combat, destroy all non-wall creatures blocking or blocked by Basilisk.
  • Creatures can regenerate from the Basilisk's power. [D'Angelo 1994/06/01]
  • Protection from Green does not prevent the Basilisk's power because the ability is not a targeted effect. [WotC Rules Team 1994/02/07]
  • The ability destroys the creature at the end of the combat, which is after all first strike and normal damage dealing is done. This means that a creature may have to regenerate twice to survive the combat, once from damage and once again at end of combat. [D'Angelo 1995/12/09]

159. Timber Wolves

Summon Wolves 1/1 G (1) Fourth Edition (Rare)
Banding

160. Titania's Song

Enchantment 3G (4) Fourth Edition (Rare)
All non-creature artifacts lose all their usual abilities and become artifact creatures with toughness and power each equal to their casting costs. If Titania's Song leaves play, artifacts return to normal just before the untap phase of the next turn.
  • The "this effect continues until end of turn" applies to the entire continuous ability, so that if a new non-creature artifact entered play after this left play, it would become a creature as per the ability. [D'Angelo 2008/04/19]
  • Note - Also see Converted Mana Cost, Rule G3.30.

161. Tranquility

Sorcery 2G (3) Fourth Edition (Common)
Destroy all enchantments.
  • Destroys all cards that read "Enchant xxx" as well as those reading "Enchantment". [bethmo 1994/06/01]

162. Tsunami

Sorcery 3G (4) Fourth Edition (Uncommon)
Destroy all islands.

163. Untamed Wilds

Sorcery 2G (3) Fourth Edition (Uncommon)
Search your library for any one basic land and put it directly into play. This does not count towards your one land per turn limit. Reshuffle your library afterwards.
  • Can get a Snow-Covered land. [Duelist Magazine #6, Page 132]
  • You do not have to find a basic land card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]

164. Venom

Enchant Creature 1GG (3) Fourth Edition (Common)
At the end of combat, destroy all non-wall creatures blocking or blocked by target creature.
  • If this enchantment is moved onto a creature after blockers are declared, creatures blocking the newly enchanted creature are not affected. This is because the ability triggers on at the time blocking occurs. [D'Angelo 1996/12/13]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

165. Verduran Enchantress

Summon Enchantress 0/2 1GG (3) Fourth Edition (Rare)
{0}: Draw a card when you successfully cast an enchantment. Use this effect only once for each enchantment cast.
  • The ability is a triggered ability (see Rule 404). Whenever you announce an enchantment spell, you immediately get the option of drawing a card as part of the triggered ability. [D'Angelo 1999/05/01] If the spell is later countered, you still get the card. [D'Angelo 2007/01/03]
  • Does not trigger on the moving of an enchantment from one permanent to another. [D'Angelo 1995/07/25]
  • Does trigger on enchantments that are cast as instants. [Duelist Magazine #16, Page 28]
  • Note - In Fifth Edition (and before) this card was of creature type "Enchantress". In Sixth Edition, it was a "Wizard". In Seventh Edition and Eighth Edition, it was "Druid".

166. Wall of Brambles

Summon Wall 2/3 2G (3) Fourth Edition (Uncommon)
{G}: Regenerate

167. Wall of Ice

Summon Wall 0/7 2G (3) Fourth Edition (Uncommon)
Defender (This creature can't attack.)

168. Wall of Wood

Summon Wall 0/3 G (1) Fourth Edition (Common)
Defender (This creature can't attack.)

169. Wanderlust

Enchant Creature 2G (3) Fourth Edition (Uncommon)
Wanderlust deals 1 damage to target creature's controller during that player's upkeep.

170. War Mammoth

Summon Mammoth 3/3 3G (4) Fourth Edition (Common)
Trample

171. Web

Enchant Creature G (1) Fourth Edition (Rare)
Target creature gets +0/+2 and can block creatures with flying.

172. Whirling Dervish

Summon Dervish 1/1 GG (2) Fourth Edition (Uncommon)
Protection from black
Put a +1/+1 counter on Whirling Dervish at the end of each turn in which it damages opponent.
  • If it damages the opponent multiple times in a turn, it gets only one +1/+1 counter at end of turn. [D'Angelo 2001/06/22]
  • Note - Also see Protection, Rule 502.7.
  • Note - This card was of creature type "Dervish" and not "Human Monk" until Oracle 2006/10/01 and Time Spiral.

173. Wild Growth

Enchant Land G (1) Fourth Edition (Common)
Wild Growth adds {G} to your mana pool whenever target land is tapped for mana.
  • The additional mana is not an ability of the land and is not something the land can produce for purposes of Fellwar Stone, Reflecting Pool, and similar cards. [DeLaney 1999/07/21]
  • The additional {G} is not a valid choice for Mana Flare and similar cards. This mana is produced by a triggered ability. [DeLaney 1999/08/10]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Land" until Oracle 2005/08/01.

174. Winter Blast

Sorcery XG (1) Fourth Edition (Uncommon)
Tap X target creatures. Winter Blast deals 2 damage to each of these target creatures with flying.
  • Will succeed on already tapped creatures and do damage to them. [Duelist Magazine #5, Page 22]
  • Checks if the creatures are Flying on resolution and not on announcement. [D'Angelo 1995/10/05]
  • Cannot target the same thing more than once. [D'Angelo 1998/02/03]
  • Note - Also see X Costs, Rule G24.1.

175. Forest

Land Fourth Edition (Land)
{T}: Add {G} to your mana pool.
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

176. Forest

Land Fourth Edition (Land)
{T}: Add {G} to your mana pool.
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

177. Forest

Land Fourth Edition (Land)
{T}: Add {G} to your mana pool.
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

178. Island

Land Fourth Edition (Land)
{T}: Add {U} to your mana pool.
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

179. Island

Land Fourth Edition (Land)
{T}: Add {U} to your mana pool.
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

180. Island

Land Fourth Edition (Land)
{T}: Add {U} to your mana pool.
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

181. Mishra's Factory

Land Fourth Edition (Uncommon)
{T}: Add one colorless mana to your mana pool.
{1}: Mishra's Factory becomes an Assembly Worker, a 2/2 artifact creature, until end of turn. Assembly Worker still counts as a land but cannot be tapped for mana the turn it comes into play.
{T}: Target Assembly Worker gets +1/+1 until end of turn.
  • When it is an Assembly-Worker, it is still a land and retains all of its other abilities. [Duelist Magazine #2, Page 14]
  • When animated into an Assembly-Worker, it has creature type Assembly-Worker. [D'Angelo 2001/08/31]
  • The card name does not change. It remains "Mishra's Factory". [Jordan 2003/06/14]
  • The Assembly-Worker is an artifact creature only until the end of the turn, and then any Enchant Creature or Enchant Artifact spells on it are put into the graveyard. [Duelist Magazine #2, Page 15]
  • It can attack on the turn an Assembly-Worker is created, but it may not attack on the turn the land itself is brought into play. See Rule G19.39. [Duelist Magazine #2, Page 15]
  • Any counters on the Assembly-Worker remain even if the counters stop being meaningful when it de-animates. [D'Angelo 1998/02/03]
  • Tapping a land for something other than mana is not a mana ability. [D'Angelo 1999/10/01]
  • When it is an Assembly-Worker, it is an artifact and can therefore be affected by spells and abilities that affect artifacts, such as Disenchant. [WotC Rules Team 1995/02/09]
  • If another player takes control of this card while it is an Assembly-Worker, using Aladdin for example, that player keeps control until the control effect ends. They do not lose control just because the card stops being an Assembly-Worker. [WotC Rules Team 1995/02/09] Note that enchantments which steal cards (such as Control Magic and Steal Artifact) do go to the graveyard if the permanent they enchant is no longer valid.
  • If an Assembly-Worker is changed to another land type by something like Phantasmal Terrain, it will stay a 2/2 artifact creature and keep the creature type "Assembly-Worker" (until end of turn), but it will change its land type as directed. [Jordan 2003/06/14]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Changing a Permanent's Type, Rule 212.1c.
  • Note - The Antiquities card appears in four different versions with different art. Three of the cards were each U1 rarity and one was C1 rarity.

182. Mountain

Land Fourth Edition (Land)
{T}: Add {R} to your mana pool.
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

183. Mountain

Land Fourth Edition (Land)
{T}: Add {R} to your mana pool.
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

184. Mountain

Land Fourth Edition (Land)
{T}: Add {R} to your mana pool.
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

185. Oasis

Land Fourth Edition (Uncommon)
{T}: Prevent 1 damage to any creature.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

186. Plains

Land Fourth Edition (Land)
{T}: Add {W} to your mana pool.
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

187. Plains

Land Fourth Edition (Land)
{T}: Add {W} to your mana pool.
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

188. Plains

Land Fourth Edition (Land)
{T}: Add {W} to your mana pool.
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

189. Strip Mine

Land Fourth Edition (Uncommon)
{T}: Add one colorless mana to your mana pool.
{T}: Sacrifice Strip Mine to destroy target land.
  • Vintage tournaments (see Rule 801) have restricted this card since 1998/01/01.
  • Legacy tournaments (see Rule 802) have banned this card since 1996/10/01.
  • Extended tournaments (see Rule 803) have always banned this card.
  • Standard (Type 2) tournaments (see Rule 804) have banned this card since 1997/01/01. It was previously restricted from 1996/10/01 to 1997/01/01.
  • Note - The Antiquities card appears in four different versions with different art. Three of the cards were each U1 rarity and one was C1 rarity.

190. Swamp

Land Fourth Edition (Land)
{T}: Add {B} to your mana pool.
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

191. Swamp

Land Fourth Edition (Land)
{T}: Add {B} to your mana pool.
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

192. Swamp

Land Fourth Edition (Land)
{T}: Add {B} to your mana pool.
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

193. Ali Baba

Summon Ali Baba 1/1 R (1) Fourth Edition (Uncommon)
{R}: Tap target wall.
  • May be used to tap more than one wall per turn if you have enough mana. [Arab FAQ 1994/01/05]
  • May tap walls even when Ali Baba is tapped or just entered play. [Arab FAQ 1994/01/05]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was creature type "Ali-Baba" until Oracle 2007/10/01, when it became "Human". Then with Oracle 2008/01/01 it became "Human Rogue".

194. Ball Lightning

Summon Ball Lightning 6/1 RRR (3) Fourth Edition (Rare)
Trample
Ball Lightning can attack the turn it comes into play.
At the end of any turn, bury Ball Lightning.
  • The creature is sacrificed at the end of every turn in which it is in play. There is no choice about what turn to sacrifice it. [D'Angelo 1998/06/05]
  • Note - Also see Haste, Rule 502.5.
  • Note - Also see Trample, Rule 502.9.
  • Note - This card was of creature type "Ball Lightning" until Oracle 1999/09/20, when it became "Ball-Lightning" until Oracle 2007/09/01, when it became "Elemental".

195. Bird Maiden

Summon Bird Maiden 1/2 2R (3) Fourth Edition (Common)
Flying
  • Note - The Arabian Nights card has two versions. One with a smaller, darker mana circle than normal. Both versions are C2 rarity.
  • Note - This card was creature type "Bird Maiden" until Oracle 1999/09/03, when it became "Maiden". Then with Oracle 2007/10/01 it became "Human". Then with Oracle 2008/01/01 it became "Human Bird".

196. Blood Lust

Instant 1R (2) Fourth Edition (Common)
Target creature gets +4/-4 until end of turn. If this reduces creature's toughness to less than 1, creature's toughness becomes 1.
  • The check against toughness to decide if it applies +4/-4 or calculates a value for X is done during resolution. This decision and the value of X (if appropriate) is locked in on resolution and is not recalculated. [D'Angelo 2005/12/01]

197. Brothers of Fire

Summon Brothers 2/2 1RR (3) Fourth Edition (Common)
{1}{R}{R}: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you.
  • Note - This card was of creature type "Brother" until Oracle 2007/09/01 when it became "Human Shaman".

198. Burrowing

Enchant Creature R (1) Fourth Edition (Uncommon)
Target creature gains mountainwalk.

199. Cave People

Summon Cave People 1/4 1RR (3) Fourth Edition (Uncommon)
When attacking, Cave People gets +1/-2 until end of turn.
{1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn.
  • The creature type is "Cave-People" which is considered one word. Before errata, it was two words, "Cave People". [D'Angelo 1999/09/20]
  • Note - Also see Landwalk, Rule 502.6.
  • Note - This card was creature type "Cave-People" until Oracle 2007/10/01, when it became "Human".

200. Chaoslace

Interrupt R (1) Fourth Edition (Rare)
Change the color of target spell or target permanent to red. Costs to cast, tap, maintain, or use a special ability of target remain unchanged.
  • If played on a spell being cast, it changes the color of the spell. If the spell becomes a permanent, the permanent enters play with an effect on it that changes its color. [WotC Rules Team 1998/05/01]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was of type Interrupt and is now of type Instant. [Oracle 1999/09/03]

201. Crimson Manticore

Summon Manticore 2/2 2RR (4) Fourth Edition (Rare)
Flying
{R}, {T}: Manticore deals 1 damage to target attacking or blocking creature.

202. Detonate

Sorcery XR (1) Fourth Edition (Uncommon)
Bury target artifact. Detonate deals X damage to the artifact's controller, where X is the casting cost of the artifact.

203. Disintegrate

Sorcery XR (1) Fourth Edition (Common)
Disintegrate deals X damage to target creature or player. The target cannot regenerate until end of turn. If the target receives lethal damage this turn, remove it from the game entirely.
  • The "can't regenerate" is an effect of Disintegrate and not an effect of the damage. So it works even if the damage is prevented or redirected away. If redirected, the damage does not take this effect with it. [WotC Rules Team 1994/02/07]
  • Disintegrated creatures do not go to the graveyard at all before leaving the game. They do not trigger abilities which happen due to a creature going to the graveyard. [WotC Rules Team 1994/09/15]
  • Note - Also see X Costs, Rule G24.1.

204. Dragon Whelp

Summon Dragon 2/3 2RR (4) Fourth Edition (Uncommon)
Flying
{R}: +1/+0 until end of turn. If you spend more than {R}{R}{R} in this way during one turn, destroy Dragon Whelp at end of turn.
  • Extended tournaments (see Rule 803) have banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.

205. Dwarven Warriors

Summon Dwarves 1/1 2R (3) Fourth Edition (Common)
{T}: Target creature with power no greater than 2 becomes unblockable until end of turn. Other effects may later be used to increase the creature's power beyond 2.
  • Can enhance the creature any way you want after the Dwarves make it unblockable without losing the effect. [bethmo 1994/04/01]
  • Can be used after a creature is blocked but has no effect. Once a creature is blocked, it cannot be unblocked. [bethmo 1994/04/01]
  • Note - This card was creature type "Dwarf" until Oracle 2007/10/01, when it became "Dwarf Warrior".

206. Earth Elemental

Summon Elemental 4/5 3RR (5) Fourth Edition (Uncommon)
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2007/07/20 when it was reprinted in Tenth Edition.

207. Earthquake

Sorcery XR (1) Fourth Edition (Rare)
Earthquake deals X damage to each player and each creature without flying.
  • This is not a targeted spell, so it may be cast when there are no creatures in play. [bethmo 1994/06/01]
  • Whether or not a creature is without Flying is only checked on resolution. [D'Angelo 1995/10/05]
  • Note - Also see X Costs, Rule G24.1.

208. Eternal Warrior

Enchant Creature R (1) Fourth Edition (Common)
Attacking does not cause target creature to tap.

209. Fire Elemental

Summon Elemental 5/4 3RR (5) Fourth Edition (Uncommon)

210. Fireball

Sorcery XR (1) Fourth Edition (Common)
Fireball deals X damage, divided evenly (round down) among any number of target creatures and/or players. Pay an additional {1} for each target beyond the first.
  • If split for multiple targets, each target can receive only one of the splits. You may not multiply target something. [bethmo 1994/06/01]
  • If the damage to creatures is redirected to the player (via Jade Monolith or other effect), the damage from the Fireball can all be prevented with one use of a Circle of Protection. The trick is that all damage from one use of a spell/ability can be prevented at once. [WotC Rules Team 1996/10/03]
  • The mana spent for extra targets is not part of the mana cost. It's an extra cost. [D'Angelo 2005/12/01]
  • Note - Also see X Costs, Rule G24.1.

211. Firebreathing

Enchant Creature R (1) Fourth Edition (Common)
{R}: Target creature Firebreathing enchants gets +1/+0 until end of turn.

212. Fissure

Instant 3RR (5) Fourth Edition (Common)
Bury target land or creature.
  • Whether the target is a land or creature is not set on announcement, so if the spell were Deflectioned it could target either. [D'Angelo 1995/10/04]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

213. Flashfires

Sorcery 3R (4) Fourth Edition (Uncommon)
Destroy all plains.

214. Giant Strength

Enchant Creature RR (2) Fourth Edition (Common)
Target creature gets +2/+2.

215. Goblin Balloon Brigade

Summon Goblins 1/1 R (1) Fourth Edition (Uncommon)
{R}: Flying until end of turn.
  • Can power up the ability repeatedly during a turn. This generally has no additional effect, but can use up a red mana each time. [Aahz 1994/03/01]
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2005/08/20.
  • Note - This card was of creature type "Goblin" and not "Goblin Warrior" until Ninth Edition and Oracle 2005/08/01.

216. Goblin King

Summon Lord 2/2 1RR (3) Fourth Edition (Rare)
All Goblins gain mountainwalk and get +1/+1.
  • It does not affect itself because it only affects other goblins. [D'Angelo 2005/11/01]
  • Note - Also see Landwalk, Rule 502.6.
  • Note - In Limited Edition and Unlimited Edition it was of creature type Goblin King.
  • Note - This card was of creature type "Lord" and not "Goblin Lord" until Ninth Edition and Oracle 2005/08/01. Then it became just "Goblin" with Tenth Edition and Oracle 2007/07/13.

217. Goblin Rock Sled

Summon Rock Sled 3/1 1R (2) Fourth Edition (Common)
Trample
Cannot attack if defending player controls no mountains. Rock Sled does not untap during your untap phase if it attacked during your last turn.
  • Is not a Goblin so it does not get Goblin bonuses. [Aahz 1994/08/09]
  • The creature type is "Rock-Sled" which is considered one word. Before errata, it was two words, "Rock Sled". [D'Angelo 1999/09/20]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Trample, Rule 502.9.
  • Note - This card was creature type "Rock-Sled" until Oracle 2007/10/01, when it became "Goblin".
  • Note - The artist's name, Dennis Detwiller, is spelled incorrectly on The Dark version.

218. Gray Ogre

Summon Ogre 2/2 2R (3) Fourth Edition (Common)
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

219. Hill Giant

Summon Giant 3/3 3R (4) Fourth Edition (Common)
  • Note - The Portal version had no creature type.

220. Hurloon Minotaur

Summon Minotaur 2/3 1RR (3) Fourth Edition (Common)

221. Hurr Jackal

Summon Jackal 1/1 R (1) Fourth Edition (Rare)
{T}: Target creature cannot regenerate this turn.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was creature type "Jackal" until Oracle 2007/10/01, when it became "Hound".

222. Immolation

Enchant Creature R (1) Fourth Edition (Common)
Target creature gets +2/-2.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

223. Inferno

Instant 5RR (7) Fourth Edition (Rare)
Inferno deals 6 damage to all players and all creatures.

224. Ironclaw Orcs

Summon Orcs 2/2 1R (2) Fourth Edition (Common)
Cannot be assigned to block any creature with power greater than 1.

225. Keldon Warlord

Summon Lord X/X 2RR (4) Fourth Edition (Uncommon)
Keldon Warlord has power and toughness each equal to the number of non-wall creatures you control, including Warlord. For example, if you control two other non-wall creatures, Warlord is 3/3. If one of those creatures leaves play, Warlord immediately becomes 2/2.
  • The power/toughness adjusts itself as a continuous effect that is recalculated after each effect resolves or anything happens which might change it. [D'Angelo 1994/06/01]
  • Note - This card was creature type "Lord" until Oracle 2007/09/01 when it became "Human Barbarian".

226. Lightning Bolt

Instant R (1) Fourth Edition (Common)
Lightning Bolt deals 3 damage to target creature or player.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

227. Magnetic Mountain

Enchantment 1RR (3) Fourth Edition (Rare)
Blue creatures do not untap during their controllers' untap phase. During his or her upkeep, a player may pay an additional {4} to untap a blue creature he or she controls.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

228. Mana Clash

Sorcery R (1) Fourth Edition (Rare)
You and target opponent each flip a coin. Mana Clash deals 1 damage to any player whose coin comes up tails. Repeat this process until both players' coins come up heads at the same time.
  • Each point of damage is dealt separately, so if you are damaged twice by this spell, each time is considered a separate time this source deals damage. This means you need power a Circle of Protection: Red twice if it damages you twice and you want to avoid all the damage. [8E FAQ 2003/07/28]
  • Always affects the caster and targets an opposing player. It cannot be Deflectioned back to affect the caster twice. [WotC Rules Team 1995/02/09]
  • This card's coin flip has no winner or loser. [8E FAQ 2003/07/28]

229. Mana Flare

Enchantment 2R (3) Fourth Edition (Rare)
Whenever a player taps a land for mana, it produces one additional mana of the same type.
  • This is a triggered mana ability. [D'Angelo 2000/03/03]
  • Mana Flare adds one of whatever color the land produces after applying any land type or color changing effects. [Duelist Magazine #6, Page 130]
  • When used with lands that produce multiple colors, such as Badlands, Mana Flare produces 2 of one color, not one of each. [bethmo 1994/05/12]
  • When used with Urza's lands (and other colorless producing lands) they produce one extra colorless mana each. [bethmo 1994/05/12]
  • Only produces extra mana when land is tapped for mana, not when tapped by Twiddle or for some other effect. [bethmo 1994/04/01]
  • Applies to all players in multiplayer games. [Duelist Magazine #4, Page 64]
  • If the land produces more than one color or type of mana at a single time, such as with Balduvian Trading Post, you choose which kind of mana the Mana Flare actually provides. [Duelist Magazine #12, Page 26]
  • Any restrictions on the mana generated by the land are copied along with the color. [bethmo 1996/12/07]
  • The mana is provided when the triggered ability (see Rule 404) resolves. [Duelist Magazine #18, Page 29]

230. Manabarbs

Enchantment 3R (4) Fourth Edition (Rare)
Each time any land is tapped for mana, Manabarbs deals 1 damage to that land's controller.
  • This card has a triggered ability (see Rule 404) that causes a separate effect for 1 point of damage each time a land is tapped for mana. [D'Angelo 1999/05/01]

231. Mons's Goblin Raiders

Summon Goblins 1/1 R (1) Fourth Edition (Common)

232. Orcish Artillery

Summon Orcs 1/3 1RR (3) Fourth Edition (Uncommon)
{T}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.
  • A Circle of Protection: Red can be used to prevent the damage from this card. Makes it a nice 2 point directed attack. [D'Angelo 1994/06/01]
  • You do not take the 3 points of damage if the effect fails because the target is illegal. [Aahz 1994/06/06]
  • Note - The Alpha printing version of this card had a mana cost of "{1}{R}". All further printings have had a "{1}{R}{R}" mana cost.
  • Note - This card was creature type "Orc" and not "Orc Warrior" until Ninth Edition and Oracle 2005/08/01.

233. Orcish Oriflamme

Enchantment 3R (4) Fourth Edition (Uncommon)
All attacking creatures you control get +1/+0.
  • Vintage tournaments (see Rule 801) restricted this card from 1994/01/25 to 1994/02/23.
  • Note - The mana cost on the Alpha printing version of this card was just "{1}{R}", and not "{3}{R}" as appears in all other printings.

234. Power Surge

Enchantment RR (2) Fourth Edition (Rare)
During each player's upkeep, Power Surge deals that player 1 damage for each land he or she controls that was untapped at the beginning of the turn, before the untap phase.
  • This card knows how many were untapped even if it was not in play at the beginning of the turn. [Aahz 1997/02/16]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

235. Pyrotechnics

Sorcery 4R (5) Fourth Edition (Uncommon)
Pyrotechnics deals 4 damage divided any way you choose among any number of target creatures and/or players.
  • You cannot do fractional points of damage. [Duelist Magazine #2, Page 9]
  • You cannot choose to do zero damage to a target. [WotC Rules Team 1995/07/19]
  • You cannot choose to have zero targets. You must choose between 1 and 4 targets. [Jordan 2003/05/19]
  • You can assign damage to multiple targets and are not forced to assign the same amount of damage to each target (like you are with Fireball). [D'Angelo 1995/03/07]
  • No matter how much you assign to a target, it is only targeted once, and so damage is assigned once per target regardless of the amount of damage assigned to that target. [D'Angelo 1995/03/02]

236. Red Elemental Blast

Interrupt R (1) Fourth Edition (Common)
Counter target blue spell or destroy target blue permanent.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Modal Spells, Rule G13.13.
  • Note - This card was of type Interrupt and is now of type Instant. [Oracle 1999/09/03]
  • Note - The Alpha printing version said it was of type "Instant".

237. Shatter

Instant 1R (2) Fourth Edition (Common)
Destroy target artifact.
  • Regenerating artifacts can regenerate from this. [D'Angelo 1998/02/03]

238. Shivan Dragon

Summon Dragon 5/5 4RR (6) Fourth Edition (Rare)
Flying
{R}: +1/+0 until end of turn.

239. Sisters of the Flame

Summon Sisters 2/2 1RR (3) Fourth Edition (Common)
{T}: Add {R} to your mana pool. Play this ability as an interrupt.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was creature type "Sister" until Oracle 2007/10/01, when it became "Human Shaman".

240. Smoke

Enchantment RR (2) Fourth Edition (Rare)
No player may untap more than one creature during his or her untap phase.
  • Lands animated by Living Lands or Kormus Bell are affected by this spell. If in play with a Winter Orb as well, untapping an animated land will count as the one creature and the one land you can untap... thereby limiting you to one thing to be untapped. You can choose to untap a non-creature land and a creature if you want. [bethmo 1996/02/12]
  • Does not prevent cards from being untapped outside the untap phase. [bethmo 1994/04/01]

241. Stone Giant

Summon Giant 3/4 2RR (4) Fourth Edition (Uncommon)
{T}: Target creature you control, which must have toughness less than Stone Giant's power, gains flying until end of turn. Destroy that creature at end of turn. Other effects may later be used to increase the creature's toughness beyond Stone Giant's power.
  • The Giant can throw itself (if its power is enhanced). [bethmo 1994/06/01]

242. Stone Rain

Sorcery 2R (3) Fourth Edition (Common)
Destroy target land.

243. Tempest Efreet

Summon Efreet 3/3 1RRR (4) Fourth Edition (Rare)
{T}: Choose a card at random from target opponent's hand and put it in yours. Bury Tempest Efreet in opponent's graveyard. The change in ownership is permanent. Play this ability as an interrupt. Before you choose the card to be switched, the opponent may prevent effect by paying 10 life or conceding game; if this is done, bury Tempest Efreet. Effects that prevent or redirect damage cannot be used to counter this loss of life. Remove Tempest Efreet from your deck before playing if not playing for ante.
  • Vintage tournaments (see Rule 801) have banned this card since 1994/08/01 since it is only used in games for Ante.
  • Legacy tournaments (see Rule 802) have always banned this card.
  • Extended tournaments (see Rule 803) have always banned this card.
  • Standard (Type 2) tournaments (see Rule 804) have always banned this card.

244. The Brute

Enchant Creature 1R (2) Fourth Edition (Common)
Target creature gets +1/+0.
{R}{R}{R}: Regenerate target creature The Brute enchants.

245. Tunnel

Instant R (1) Fourth Edition (Uncommon)
Bury target wall.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

246. Uthden Troll

Summon Troll 2/2 2R (3) Fourth Edition (Uncommon)
{R}: Regenerate
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.

247. Wall of Dust

Summon Wall 1/4 2R (3) Fourth Edition (Uncommon)
No creature blocked by Wall of Dust may attack during its controller's next turn.

248. Wall of Fire

Summon Wall 0/5 1RR (3) Fourth Edition (Uncommon)
{R}: +1/+0 until end of turn.

249. Wall of Stone

Summon Wall 0/8 1RR (3) Fourth Edition (Uncommon)
Defender (This creature can't attack.)

250. Winds of Change

Sorcery R (1) Fourth Edition (Rare)
All players shuffle their hands into their libraries and then draw the same number of cards they originally held.
  • The number of cards you originally had is the number of cards in your hand when this spell is resolved, and not when it is played. In other words, if you start with 7 cards, cast Winds of Change, and then cast 5 other instants in the same stack, then you will get 1 new card and not 6 or 7. [Aahz 1994/09/06]

251. Alabaster Potion

Instant XWW (2) Fourth Edition (Common)
Give target player X life, or prevent X damage to any creature or player.

252. Amrou Kithkin

Summon Kithkin 1/1 WW (2) Fourth Edition (Common)
No creature with power greater than 2 may be assigned to block Kithkin.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

253. Angry Mob

Summon Mob X+2/X+2 2WW (4) Fourth Edition (Uncommon)
Trample
During your turn, Angry Mob has power and toughness each equal to 2 plus the total number of swamps opponents control. During other turns, Angry Mob has power and toughness 2/2.
  • Counts up Swamps controlled by all of your opponents. [Aahz 1994/12/25]
  • Note - Also see Trample, Rule 502.9.
  • Note - This card was creature type "Mob" and not "Human" until Oracle 2007/09/01.

254. Animate Wall

Enchant Wall W (1) Fourth Edition (Rare)
Target wall can now attack.

255. Armageddon

Sorcery 3W (4) Fourth Edition (Rare)
Destroy all lands.
  • The destruction can be prevented normally, such as with Consecrate Land, Pyramids, or regeneration if the land is also a creature. [Aahz 1994/06/01]

256. Balance

Sorcery 1W (2) Fourth Edition (Rare)
Each player sacrifices enough lands to equalize the number of lands all players control. The player who controls the fewest lands cannot sacrifice any in this way. All players then equalize cards in hand and then creatures in play the same way.
  • All cards sacrificed at one time go to the graveyard simultaneously. All cards discarded go to the graveyard simultaneously. As always, you pick the order they end up in the graveyard. [D'Angelo 1998/02/03]
  • This spell is not targeted so cards which cannot be targeted, such as a creature with Protection from White, are both counted and valid choices for being sacrificed. [Aahz 1994/12/02]
  • Cards are not counted until the appropriate step. So, a land creature sacrificed to the first part of the spell would not count for the last part. [Oracle 1998/07/01]
  • Vintage tournaments (see Rule 801) have restricted this card since 1995/04/19.
  • Legacy tournaments (see Rule 802) have banned this card since 1995/04/19.
  • Extended tournaments (see Rule 803) have always banned this card.
  • Standard (Type 2) tournaments (see Rule 804) have banned this card since 1997/01/01. It was previously restricted from 1995/04/19 to 1997/01/01.

257. Benalish Hero

Summon Hero 1/1 W (1) Fourth Edition (Common)
Banding

258. Black Ward

Enchant Creature W (1) Fourth Edition (Uncommon)
Target creature gains protection from black. The protection granted by Black Ward does not destroy Black Ward.

259. Blessing

Enchant Creature WW (2) Fourth Edition (Rare)
{W}: Target creature Blessing enchants gets +1/+1 until end of turn.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

260. Blue Ward

Enchant Creature W (1) Fourth Edition (Uncommon)
Target creature gains protection from blue. The protection granted by Blue Ward does not destroy Blue Ward.

261. Brainwash

Enchant Creature W (1) Fourth Edition (Common)
Target creature cannot attack unless its controller pays an additional {3}.
  • This ability is paid for during the declare attackers step of the combat phase (see Rule 308). [Aahz 1995/01/27]
  • Paying Brainwash is not an instant or any other kind of ability, it is a cost increase on the declaration of the attacker. This makes it much like the way Gloom makes a white spell more expensive to cast. [WotC Rules Team 1998/03/01]
  • If there are multiple combat phases during the turn, the attack cost must be paid each time if you want to attack with the creature. [D'Angelo 1999/08/01]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

262. Castle

Enchantment 3W (4) Fourth Edition (Uncommon)
Untapped creatures you control get +0/+2 when not attacking.
  • Tapping a creature removes the +2 toughness from the creature and may kill it if it has already taken damage. [D'Angelo 1994/06/01]
  • Note - In Fifth Edition (and before) the +0/+2 bonus was not granted if the creature was attacking.

263. Circle of Protection: Artifacts

Enchantment 1W (2) Fourth Edition (Uncommon)
{2}: Prevent all damage against you from one artifact source. If a source deals damage to you more than once in a turn, you may pay {2} each time to prevent the damage.

264. Circle of Protection: Black

Enchantment 1W (2) Fourth Edition (Common)
{1}: Prevent all damage against you from one black source. If a source deals damage to you more than once in a turn, you may pay {1} each time to prevent the damage.
  • Can be used even when there is no damage to prevent. It prevents the next damage (if any) from the source this turn. [D'Angelo 1999/05/01]
  • A source is a permanent (a land, creature, artifact, or enchantment) or a spell. [D'Angelo 1999/05/01]
  • Can be used multiple times each turn for damage from the same source or for damage from different sources. [D'Angelo 1997/10/10]
  • Note - Was not in the Alpha printing of the Limited Edition.

265. Circle of Protection: Blue

Enchantment 1W (2) Fourth Edition (Common)
{1}: Prevent all damage against you from one blue source. If a source deals damage to you more than once in a turn, you may pay {1} each time to prevent the damage.

266. Circle of Protection: Green

Enchantment 1W (2) Fourth Edition (Common)
{1}: Prevent all damage against you from one green source. If a source deals damage to you more than once in a turn, you may pay {1} each time to prevent the damage.

267. Circle of Protection: Red

Enchantment 1W (2) Fourth Edition (Common)
{1}: Prevent all damage against you from one red source. If a source deals damage to you more than once in a turn, you may pay {1} each time to prevent the damage.

268. Circle of Protection: White

Enchantment 1W (2) Fourth Edition (Common)
{1}: Prevent all damage against you from one white source. If a source deals damage to you more than once in a turn, you may pay {1} each time to prevent the damage.

269. Conversion

Enchantment 2WW (4) Fourth Edition (Uncommon)
All mountains become basic plains. During your upkeep, pay {W}{W} or destroy Conversion.
  • The mountains becomes plains in all ways. They even produce white mana. [D'Angelo 1998/06/01]
  • Will not add or remove Snow-Covered nature from a land. [Duelist Magazine #6, Page 132]
  • The Conversion effect is a continuous effect. There is no chance to tap a just-played mountain for red mana before it becomes a plains. [D'Angelo 1996/12/10]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

270. Crusade

Enchantment WW (2) Fourth Edition (Rare)
All white creatures get +1/+1.

271. Death Ward

Instant W (1) Fourth Edition (Common)
Regenerate target creature.

272. Disenchant

Instant 1W (2) Fourth Edition (Common)
Destroy target enchantment or artifact.
  • Artifact creatures can regenerate from destroy effects like this. [D'Angelo 1998/02/03]
  • This spell is not modal. If the target changes from an artifact to an enchantment or vice versa (as with Transmogrifying Licid), this spell still destroys it. [WotC Rules Team 1998/07/01]

273. Divine Transformation

Enchant Creature 2WW (4) Fourth Edition (Uncommon)
Target creature gets +3/+3.

274. Elder Land Wurm

Summon Wurm 5/5 4WWW (7) Fourth Edition (Rare)
Trample
Cannot attack until assigned as a blocker.
  • It becomes free to attack once it has been assigned as a blocker once. [WotC Rules Team 1995/09/22]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Defender, Rule 502.41.
  • Note - Also see Trample, Rule 502.9.
  • Note - This card was of creature type "Wurm" and not "Dragon Wurm" until Oracle 2007/09/01.

275. Eye for an Eye

Instant WW (2) Fourth Edition (Rare)
You may cast Eye for an Eye only when a creature, spell, or effect deals damage to you. Eye for an Eye deals an equal amount of damage to the controller of that creature, spell, or effect. If another spell or effect reduces the amount of damage you receive, it does not reduce the damage dealt by Eye for an Eye.
  • Cannot be used on spells and abilities that cause loss of life. It can only be used on damage. [bethmo 1994/06/01]
  • This spell is played after damage is dealt to you, so if you lost due to the original damage, you cannot use this spell to get in a final shot at your opponent. [D'Angelo 2000/02/25]
  • If the damage is prevented, it was never dealt and this spell won't let you choose a source that didn't damage you. [D'Angelo 2000/02/25]
  • Does white damage to your opponent. [D'Angelo 1994/06/01]

276. Fortified Area

Enchantment 1WW (3) Fourth Edition (Common)
All walls you control gain banding and get +1/+0.

277. Green Ward

Enchant Creature W (1) Fourth Edition (Uncommon)
Target creature gains protection from green. The protection granted by Green Ward does not destroy Green Ward.

278. Healing Salve

Instant W (1) Fourth Edition (Common)
Give target player 3 life, or prevent up to 3 damage to any creature or player.

279. Holy Armor

Enchant Creature W (1) Fourth Edition (Common)
Target creature gets +0/+2.
{W}: Target creature Holy Armor enchants gets +0/+1 until end of turn.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

280. Holy Strength

Enchant Creature W (1) Fourth Edition (Common)
Target creature gets +1/+2.

281. Island Sanctuary

Enchantment 1W (2) Fourth Edition (Rare)
During your draw phase, you may draw one less card from your library. If you do so, until start of your next turn the only creatures that can attack you are those with flying or islandwalk.
  • The ability is played as a replacement effect (see Rule 419) right when you would draw a card due to a spell, ability, or the mandatory draw action during the draw step. [D'Angelo 2000/03/03]
  • You only have to skip one draw during your draw step to activate this. If you get multiple draws or you use a spell or ability during the draw step to draw extra cards, you can skip any one of those. [bethmo 1994/05/30]
  • Since the draw is replaced, you cannot use the same replaced draw to pay for other spells or abilities. [D'Angelo 2000/03/03]
  • This card does not count as an Island for any spell which expects Islands. [bethmo 1994/04/01]
  • Once activated, the effect will continue until your next turn even if this card leaves play. [D'Angelo 1995/10/27]
  • You can choose to skip more than one draw during your draw step, but it has no additional effect if you do so. [D'Angelo 2000/04/06]
  • Note - Also see Landwalk, Rule 502.6.

282. Karma

Enchantment 2WW (4) Fourth Edition (Uncommon)
During each player's upkeep, Karma deals 1 damage to that player for each swamp he or she controls.
  • Amount of damage is determined in when effect is resolved and not when it is placed on the stack. [D'Angelo 1995/10/05]

283. Kismet

Enchantment 3W (4) Fourth Edition (Uncommon)
All of target player's creatures, lands, and artifacts come into play tapped.
  • Cards enter play tapped. They do not come into play untapped and then immediately tap, therefore they do not trigger any effects due to tapping. [D'Angelo 1998/02/03]
  • It affects all opponents. [D'Angelo 1999/05/01]
  • It applies to cards and tokens that are put into play by an effect, as well as ones that are played from the player's hand. [D'Angelo 1999/07/03]
  • It applies to cards and tokens put into play under your control by an opponent's spell or ability. For example, with Flicker. [D'Angelo 1999/07/26]
  • Does not affect cards that phase in. [Duelist Magazine #19, Page 30]
  • Note - In Fifth Edition (and before) it affected just one opponent.

284. Land Tax

Enchantment W (1) Fourth Edition (Rare)
During your upkeep, if an opponent controls more land than you, you may search your library and remove up to three basic land cards and put them into your hand. Reshuffle your library afterwards.
  • Can get a Snow-Covered land out. [Duelist Magazine #6, Page 132]
  • Counts lands when announced and again before it would resolve. It will not do anything if you do not still have fewer lands when it resolves. [D'Angelo 2000/03/03]
  • Land Tax counts lands at the beginning of upkeep before even a mana ability can be used. [D'Angelo 2000/08/06]
  • Legacy tournaments (see Rule 802) banned this card since 2004/09/20. It was previously banned from 1996/07/01 to 1997/04/01.
  • Extended tournaments (see Rule 803) banned this card from 1998/07/01.
  • Standard (Type 2) tournaments (see Rule 804) have banned this card since 1997/01/01. It was previously restricted from 1996/07/01 to 1997/01/01

285. Mesa Pegasus

Summon Pegasus 1/1 1W (2) Fourth Edition (Common)
Flying, banding

286. Morale

Instant 1WW (3) Fourth Edition (Common)
All attacking creatures get +1/+1 until end of turn.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

287. Northern Paladin

Summon Paladin 3/3 2WW (4) Fourth Edition (Rare)
{W}{W}, {T}: Destroy target black permanent.
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 to 2001/05/01.
  • Note - This card was creature type "Paladin" until Seventh Edition when it became "Knight". Then with Oracle 2007/10/01 it became "Human Knight".

288. Osai Vultures

Summon Vultures 1/1 1W (2) Fourth Edition (Uncommon)
Flying
At the end of any turn in which a creature is put into the graveyard from play, put a carrion counter on Vultures.
{0}: Remove two carrion counters to give Vultures +1/+1 until end of turn.
  • Only gets one counter per turn, not one per creature. [Aahz 1994/06/16]
  • Does get a counter if creatures died on the turn even if this card enters play after the creatures died. [Aahz 1994/12/21]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was creature type "Vulture" until Oracle 2007/10/01, when it became "Bird".

289. Pearled Unicorn

Summon Unicorn 2/2 2W (3) Fourth Edition (Common)

290. Personal Incarnation

Summon Avatar 6/6 3WWW (6) Fourth Edition (Rare)
Owner may redirect any or all damage done to Personal Incarnation to self instead. If Personal Incarnation is put into the graveyard from play, owner loses half his or her remaining life, rounding up the loss. Effects that redirect or prevent damage cannot be used to counter this loss of life.
  • The loss of life caused when the Incarnation dies cannot be prevented by any spell or ability. It is not damage. [PPG Page 113]
  • You do not lose life if this card is removed from the game or sent someplace without going to the graveyard first. [Snark 1994/04/01]
  • If the Incarnation has Creature Bond on it when it dies, the Creature Bond and the Incarnation's abilities both trigger. If the same player controls both, they can choose which order they resolve. If different players control them, then the other player's resolves first, then the current player's. [D'Angelo 2000/03/03]
  • If two Incarnations die at once, you lose half of your life, then half of what is left. [WotC Rules Team 1994/04/01] This is because you play out the two triggered abilities (see Rule 404), one after the other.
  • The owner of the Incarnation loses life when it is destroyed, not the controller. So if you control your opponent's Incarnation you can let it die to make them lose life. [bethmo 1994/09/09]
  • If you have less than zero life when the Incarnation dies, treat it as if you had zero life. You do not gain life. [Aahz 1995/05/30]
  • Note - This card was creature type "Avatar" until Oracle 2008/01/01, when it became "Avatar Incarnation".

291. Piety

Instant 2W (3) Fourth Edition (Common)
All blocking creatures get +0/+3 until end of turn.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - The Arabian Nights card comes in two versions. One has a smaller, darker mana circle (C3 rarity), and the other has a normal mana circle (C1 rarity).

292. Pikemen

Summon Pikemen 1/1 1W (2) Fourth Edition (Common)
Banding, first strike

293. Purelace

Interrupt W (1) Fourth Edition (Rare)
Change the color of target spell or target permanent to white. Costs to cast, tap, maintain, or use a special ability of target remain unchanged.
  • See Chaoslace for rulings.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was of type Interrupt and is now of type Instant. [Oracle 1999/09/03]

294. Red Ward

Enchant Creature W (1) Fourth Edition (Uncommon)
Target creature gains protection from red. The protection granted by Red Ward does not destroy Red Ward.

295. Reverse Damage

Instant 1WW (3) Fourth Edition (Rare)
All damage dealt to you so far this turn by one source is retroactively added to your life total instead of subtracted. Further damage this turn is treated normally.
  • This can only affect damage which would be dealt after it resolves. [D'Angelo 1999/05/01]
  • It only affects damage dealt by the source one time. If the source damages you a second time this turn, the damage will not be reversed. [D'Angelo 1999/05/01]
  • It can be used even if you have taken no damage this turn, in order to waste the spell. [Duelist Magazine #6, Page 131]

296. Righteousness

Instant W (1) Fourth Edition (Rare)
Target blocking creature gets +7/+7 until end of turn.

297. Samite Healer

Summon Cleric 1/1 1W (2) Fourth Edition (Common)
{T}: Prevent 1 damage to any creature or player.
  • Note - The Anthologies version of the card has a mana cost of {2}{W} instead of {1}{W}. This is an error.
  • Note - This card was of creature type "Cleric" and not "Human Cleric" until Ninth Edition and Oracle 2005/08/01.

298. Savannah Lions

Summon Lions 2/1 W (1) Fourth Edition (Rare)
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2003/09/01.
  • Note - This card was of creature type "Lion" and not "Cat" until Ninth Edition and Oracle 2005/08/01.

299. Seeker

Enchant Creature 2WW (4) Fourth Edition (Common)
Target creature cannot be blocked except by white creatures and artifact creatures.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

300. Serra Angel

Summon Angel 4/4 3WW (5) Fourth Edition (Uncommon)
Flying
Attacking does not cause Serra Angel to tap.

301. Spirit Link

Enchant Creature W (1) Fourth Edition (Uncommon)
Gain 1 life for every 1 damage target creature deals. You may gain more life than the toughness or the total life of the creature or player damaged by the creature Spirit Link enchants.
  • You only gain life for damage which is not prevented regardless of what the creature damages (player or another creature) or the toughness of the blocking creature. If you put Spirit Link on a Shivan Dragon and it is blocked by a Scryb Sprites, you still gain 5 life points. If the Sprite has Protection from Red, you gain zero life since the protection reduces the damage to zero. [bethmo 1994/07/08]
  • If a creature has more than one Spirit Link on it, they all work. [Aahz 1994/07/15]
  • Works for damage due to combat or due to any special ability of the creature. For example, you would get one life for tapping a Prodigal Sorcerer to do damage. [Duelist Magazine #2, Page 9] Note that this is great for creatures which damage you, such as not paying the Force of Nature's upkeep, since you will get as much life as you take in damage.
  • Damage that is redirected is not considered successfully dealt to the original creature or player, but it may be successful in damaging the new creature or player. [D'Angelo 1998/02/03]
  • You only gain the life when the triggered ability resolves. If you are reduced to zero life before the ability resolves, you will lose before gaining the life. For example, if the creature with Spirit Link on it attacks you dealing 3 damage when you have just 3 life, you will take 3 damage and lose before the triggered ability can resolve. [D'Angelo 2003/05/16]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Ninth Edition and Oracle 2005/08/01.

302. Swords to Plowshares

Instant W (1) Fourth Edition (Uncommon)
Remove target creature from the game. The creature's controller gains life equal to its power.
  • The controller of the creature may decide to "pump up" the creature before it leaves in order to get more life out of the deal because the total power of the creature (including enchantments and such) is counted on resolution of this spell. [D'Angelo 1994/04/01]
  • If the creature has a negative power, the player does not lose life. It acts the same as if it had a power of zero. [Aahz 1994/06/01] See

303. Tundra Wolves

Summon Wolves 1/1 W (1) Fourth Edition (Common)
First strike

304. Visions

Sorcery W (1) Fourth Edition (Uncommon)
Look at the top five cards of any library. You may then shuffle that library.
  • You cannot rearrange the cards. You put them back in the same order or you shuffle the whole library. [bethmo 1994/08/31]
  • If there are less than 5 cards in the library, you look at whatever ones remain and you still get the option to shuffle. [Duelist Magazine #6, Page 130]
  • This is not a draw and will not cause a player to lose if there are less than 5 cards in the library. [Duelist Magazine #6, Page 130]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

305. Wall of Swords

Summon Wall 3/5 3W (4) Fourth Edition (Uncommon)
Flying

306. White Knight

Summon Knight 2/2 WW (2) Fourth Edition (Uncommon)
Protection from black, first strike

307. White Ward

Enchant Creature W (1) Fourth Edition (Uncommon)
Target creature gains protection from white. The protection granted by White Ward does not destroy White Ward.

308. Wrath of God

Sorcery 2WW (4) Fourth Edition (Rare)
Bury all creatures.
  • Creatures with Protection from White cannot avoid this spell's effects. Destruction by means of Wrath of God is not targeted. [bethmo 1994/06/01]

309. Aladdin's Lamp

Artifact 10 (10) Fourth Edition (Rare)
{X}, {T}: Instead of drawing a card from the top of your library, draw X cards but choose only one to put into your hand. Shuffle the leftover cards and put them at the bottom of your library. X cannot be 0.
  • This card has a replacement ability (see Rule 419). It is used before the resolution of a spell or ability that would cause you to draw and it replaces one of the draws with a new effect. [D'Angelo 2000/02/25] For example, Sylvan Library, Jayemdae Tome, Howling Mine, and your normal draw during the draw step are also replaceable.
  • If you use more than one Lamp effect, the second one will end up replacing the card being drawn with the first one. [D'Angelo 2000/02/25]
  • If the ability is countered, you do not have to replace a draw. [D'Angelo 2000/02/25]
  • Note - The Arabian Nights version had two mana cost circles with 5 in them to indicate 10, because they did not have a way to get 10 into a single circle. This is not a typo. [Arab FAQ 1994/01/05]

310. Aladdin's Ring

Artifact 8 (8) Fourth Edition (Rare)
{8}, {T}: Aladdin's Ring deals 4 damage to target creature or player.

311. Amulet of Kroog

Artifact 2 (2) Fourth Edition (Common)
{2}, {T}: Prevent 1 damage to any creature or player.

312. Ankh of Mishra

Artifact 2 (2) Fourth Edition (Rare)
Each time a player puts a land into play, Ankh of Mishra deals 2 damage to that player.
  • Triggers on any land coming into play. This includes playing a land or putting a land into play using a spell or ability. [D'Angelo 1997/05/22]
  • Lands phasing in will not trigger this card (see Rule 502.15d). [Mirage, Page 2]
  • It determines the land's controller at the time the ability resolves. If the land leaves play before the ability resolves, the land's last controller before it left is used. [D'Angelo 1998/10/19]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.

313. Armageddon Clock

Artifact 6 (6) Fourth Edition (Rare)
During your upkeep, put one doom counter on Armageddon Clock At the end of your upkeep, Armageddon Clock deals X damage to each player, where X is the number of doom counters on Armageddon Clock.
During any upkeep, any player may pay {4} to remove a doom counter from Armageddon Clock.
  • Players can remove as many counters as they can pay for each turn. [D'Angelo 2000/02/25]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

314. Ashnod's Battle Gear

Artifact 2 (2) Fourth Edition (Uncommon)
{2}, {T}: Target creature you control gets +2/-2 as long as Ashnod's Battle Gear remains tapped. You may choose not to untap Ashnod's Battle Gear during your untap phase.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

315. Battering Ram

Artifact Creature 1/1 2 (2) Fourth Edition (Common)
Banding when attacking
At the end of combat, destroy all walls blocking Battering Ram.

316. Black Mana Battery

Artifact 4 (4) Fourth Edition (Rare)
{2}, {T}: Put one charge counter on Black Mana Battery.
{T}: Add {B} to your mana pool and remove as many charge counters as you wish. For each charge counter removed from Black Mana Battery, add {B} to your mana pool. Play this ability as an interrupt.
  • You can choose to remove zero counters. If you do, it produces one black mana. [D'Angelo 2000/03/03]
  • Can be tapped even if it has no counters. [D'Angelo 1995/05/12]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

317. Black Vise

Artifact 1 (1) Fourth Edition (Uncommon)
At the end of target opponent's upkeep, Black Vise deals that player 1 damage for each card in his or her hand in excess of four.
  • You choose one opposing player as it comes into play and it only affects that one player. This choice is not changed even if this card changes controllers. It becomes useless but stays in play if the that player leaves play. [D'Angelo 2000/03/03]
  • Amount of damage is determined when the effect is resolved and not when it is announced. [D'Angelo 1995/10/05]
  • If you take control of a Vise that targets you, you continue to take damage from it. The "chosen opponent" check is only made when it is played and is not checked by the effect again after it is in play. [D'Angelo 1996/01/07]
  • If X is less than zero, it does not deal any damage. [D'Angelo 2006/10/08]
  • Vintage tournaments (see Rule 801) restricted this card from 1996/02/01 to 1996/04/01, then again from 1997/07/01 to 2007/06/20.
  • Legacy tournaments (see Rule 802) have banned this card since 1996/02/01.
  • Extended tournaments (see Rule 803) have always banned this card.
  • Standard (Type 2) tournaments (see Rule 804) have banned this card since 1997/01/01. It was previously restricted from 1996/02/01 to 1997/01/01.

318. Blue Mana Battery

Artifact 4 (4) Fourth Edition (Rare)
{2}, {T}: Put one charge counter on Blue Mana Battery.
{T}: Add {U} to your mana pool and remove as many charge counters as you wish. For each charge counter removed from Blue Mana Battery, add {U} to your mana pool. Play this ability as an interrupt.
  • See Black Mana Battery for rulings.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

319. Bottle of Suleiman

Artifact 4 (4) Fourth Edition (Rare)
{1}: Sacrifice Bottle of Suleiman. Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in opponent's favor, Bottle of Suleiman deals 5 damage to you. Otherwise, put a Djinn token into play. Treat this token as a 5/5 artifact creature with flying.
  • The coin is flipped on resolution and not on declaration of the ability. [Aahz 1994/12/21]
  • The Djinn has cannot attack (see Rule G19.39) on the turn it is created, just like any creature which enters play cannot. [D'Angelo 1998/06/01]
  • Note - Also see Token Creatures, Rule 216.

320. Brass Man

Artifact Creature 1/3 1 (1) Fourth Edition (Uncommon)
Brass Man does not untap during your untap phase.
{1}: Untap Brass Man. Use this ability only during your upkeep.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Construct".

321. Bronze Tablet

Artifact 6 (6) Fourth Edition (Rare)
Comes into play tapped.
{4}, {T}: Remove Bronze Tablet and target card opponent owns from the game. You become owner of opponent's card and opponent becomes owner of Bronze Tablet. Opponent may prevent this exchange by paying 10 life; if he or she does so, destroy Bronze Tablet. Effects that prevent or redirect damage cannot be used to counter this loss of life. Play this ability as an interrupt.
Remove Bronze Tablet from your deck before playing if not playing for ante.
  • Cannot choose to lose 10 life if you have less than 10 life, but you may choose to give up the game immediately. This has roughly the same effect. [D'Angelo 1994/06/01]
  • If the card being targeted by the Bronze Tablet is removed before Tablet takes effect, then the Tablet ability is countered and it remains tapped. [D'Angelo 2001/08/31]
  • If the tablet is not still in play when the ability resolves, it is not removed from the game, and the exchange fails to happen. You don't get the other player's card. [D'Angelo 2001/08/31]
  • If using a Copy Artifact of the Tablet, you must trade the Copy Artifact card to your opponent just like you would have traded the Tablet. [bethmo 1994/08/01]
  • You can take control of your opponent's Tablet and in the trade you only have to give them back their Tablet. [Duelist Magazine #2, Page 15]
  • Vintage tournaments (see Rule 801) have banned this card since 1994/05/02.
  • Legacy tournaments (see Rule 802) have always banned this card.
  • Extended tournaments (see Rule 803) have always banned this card.
  • Standard (Type 2) tournaments (see Rule 804) have always banned this card.

322. Celestial Prism

Artifact 3 (3) Fourth Edition (Uncommon)
{2}, {T}: Add one mana of any color to your mana pool. Play this ability as an interrupt.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

323. Clay Statue

Artifact Creature 3/1 4 (4) Fourth Edition (Common)
{2}: Regenerate
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Golem".

324. Clockwork Avian

Artifact Creature 0/4 5 (5) Fourth Edition (Rare)
Flying
When Clockwork Avian comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Avian is assigned to attack or block, remove a counter.
{X}, {T}: Put X +1/+0 counters on Clockwork Avian. You may have no more than four of these counters on Clockwork Avian. Use this ability only during your upkeep.
  • See Clockwork Beast for rulings.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Bird".

325. Clockwork Beast

Artifact Creature 0/4 6 (6) Fourth Edition (Rare)
When Clockwork Beast comes into play, put seven +1/+0 counters on it. At the end of any combat in which Clockwork Beast is assigned to attack or block, remove a counter.
{X}, {T}: Put X +1/+0 counters on Clockwork Beast. You may have no more than seven of these counters on Clockwork Beast. Use this ability only during your upkeep.
  • Can attack or block even if it has no counters. [Aahz 1995/05/15]
  • Loses a counter even if it is affected by Fog or a Fog-like effect which prevents it from dealing damage. [WotC Rules Team 1995/04/26]
  • If the effect to add counters is used when there are already 7 counters on it or when the number of counters to be added would cause it to exceed 7 counters, any counters over 7 are simply not added. [D'Angelo 1997/02/09]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - This card had no creature type until Oracle 2007/09/01 when it became "Beast".

326. Colossus of Sardia

Artifact Creature 9/9 9 (9) Fourth Edition (Rare)
Trample
Colossus does not untap during your untap phase.
{9}: Untap Colossus. Use this ability only during your upkeep.

327. Conservator

Artifact 4 (4) Fourth Edition (Uncommon)
{3}, {T}: Prevent up to 2 damage to you.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - See Damage Prevention, Rule 419.7b.

328. Coral Helm

Artifact 3 (3) Fourth Edition (Rare)
{3}: Discard a card at random from your hand to give target creature +2/+2 until end of turn.
  • The cards are discarded from your hand during announcement and as a cost. [Duelist Magazine #11, Page 56]

329. Crystal Rod

Artifact 1 (1) Fourth Edition (Uncommon)
{1}: Gain 1 life for a successfully cast blue spell. Use this effect either when the spell is cast or later in the turn but only once for each blue spell cast.

330. Cursed Rack

Artifact 4 (4) Fourth Edition (Uncommon)
Target opponent discards down to four cards during his or her discard phase.
  • The effect of lowering the maximum hand size makes it so the player discards down to 4 cards (instead of the usual 7) during the cleanup step. [D'Angelo 2000/02/25]
  • You choose one opposing player just as this card is coming into play and it only affects that one player. This choice is not changed even if this card changes controllers. It becomes useless but stays in play if the target player leaves play. [D'Angelo 2001/08/31]
  • If multiple effects modify your hand size limit, apply them in the order they enter play. For example, if both this and Recycle are in play, the most recent in play decides your hand size. [D'Angelo 2001/05/21]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

331. Dancing Scimitar

Artifact Creature 1/5 4 (4) Fourth Edition (Rare)
Flying
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card had no creature type.

332. Diabolic Machine

Artifact Creature 4/4 7 (7) Fourth Edition (Uncommon)
{3}: Regenerate
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Construct".

333. Dingus Egg

Artifact 4 (4) Fourth Edition (Rare)
Each time a player puts a land into the graveyard from play, Dingus Egg deals 2 damage to that land's controller.
  • If multiple lands are destroyed at once, each land causes the Egg to trigger separately and do 2 points of damage. [D'Angelo 1998/02/03]
  • Vintage tournaments (see Rule 801) restricted this card from 1994/01/25 to 1994/05/01.

334. Disrupting Scepter

Artifact 3 (3) Fourth Edition (Rare)
{3}, {T}: Target player chooses and discards one card from his or her hand. Use this ability only during your turn.
  • You can use it on yourself. [Duelist Magazine #4, Page 64]
  • Can be used on a player with no cards, but has no effect. [Duelist Magazine #5, Page 23]

335. Dragon Engine

Artifact Creature 1/3 3 (3) Fourth Edition (Rare)
{2}: +1/+0 until end of turn.
  • Note - This card had no creature type until Oracle 2007/09/01, when it became "Construct".

336. Ebony Horse

Artifact 3 (3) Fourth Edition (Rare)
{2}, {T}: Untap target attacking creature you control. That creature neither receives nor deals damage during combat this turn.
  • This card only untaps the creature and makes it neither take nor deal damage. It is still attacking, however. [Duelist Magazine #5, Page 10]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

337. Fellwar Stone

Artifact 2 (2) Fourth Edition (Uncommon)
{T}: Add one mana to your mana pool. This mana may be of any type that any land opponent controls can produce. Play this ability as an interrupt.
  • The ability can be played if the opponent has no lands that produce mana, but the effect will not be able to generate any mana. [Barclay 2003/10/29]
  • The generated mana is of the color the land would produce if tapped for mana after applying any effects (such as Phantasmal Terrain or Reality Twist) and any replacement effects (such as Naked Singularity) when determining the type of mana the land can produce. [WotC Rules Team 1999/03/18]
  • It only produces one mana even if the land can produce more than one. [D'Angelo 1995/08/02]
  • Can generate any of the colors the land can produce, even if the land is one of the Homelands lands which has a cost in addition to tapping in order to generate that mana. [Duelist Magazine #9, Page 37]
  • Works even if the opponent's lands are tapped. It only checks what kinds of mana can be produced, not if the abilities that produce them are usable right now. [D'Angelo 1996/10/31]
  • Can generate colorless mana if the opponent has a land which does so. [Duelist Magazine #5, Page 10]
  • The generated mana has any restrictions that the land's mana would have had. For example, if they have a Mishra's Workshop you could generate one colorless mana only usable for casting artifacts. [Aahz 1995/08/01]
  • Note - Also see Rule G13.4d.

338. Flying Carpet

Artifact 4 (4) Fourth Edition (Rare)
{2}, {T}: Target creature gains flying until end of turn. If that creature is put into the graveyard before end of turn, destroy Flying Carpet.
  • Note - In Fifth Edition (and before) this card was sacrificed if the creature was put into a graveyard this turn.

339. Glasses of Urza

Artifact 1 (1) Fourth Edition (Uncommon)
{T}: Look at target player's hand.
  • You can use it on yourself. [D'Angelo 1998/06/03]

340. Grapeshot Catapult

Artifact Creature 2/3 4 (4) Fourth Edition (Common)
{T}: Grapeshot Catapult deals 1 damage to target creature with flying.
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Construct".

341. Green Mana Battery

Artifact 4 (4) Fourth Edition (Rare)
{2}, {T}: Put one charge counter on Green Mana Battery.
{T}: Add {G} to your mana pool and remove as many charge counters as you wish. For each charge counter removed from Green Mana Battery, add {G} to your mana pool. Play this ability as an interrupt.
  • See Black Mana Battery for rulings.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

342. Helm of Chatzuk

Artifact 1 (1) Fourth Edition (Rare)
{1}, {T}: Target creature gains banding until end of turn.

343. Howling Mine

Artifact 2 (2) Fourth Edition (Rare)
Each player draws one extra card during his or her draw phase.
  • The additional draw is separate from any other draw during your draw step. It happens when the triggered ability resolves. [D'Angelo 1999/05/01]
  • It does not trigger at all if this is tapped at the start of the draw step, and it checks this again on resolution. [D'Angelo 1999/05/01]
  • If Howling Mine leaves play before it resolves, then the last known tap or untap state of the card is used for resolution. [D'Angelo 1999/05/01]

344. Iron Star

Artifact 1 (1) Fourth Edition (Uncommon)
{1}: Gain 1 life for a successfully cast red spell. Use this effect either when the spell is cast or later in the turn but only once for each red spell cast.

345. Ivory Cup

Artifact 1 (1) Fourth Edition (Uncommon)
{1}: Gain 1 life for a successfully cast white spell. Use this effect either when the spell is cast or later in the turn but only once for each white spell cast.

346. Ivory Tower

Artifact 1 (1) Fourth Edition (Rare)
At the beginning of your upkeep, gain 1 life for each card in your hand in excess of four.
  • The amount of life is determined when effect is resolved and not when it is announced. [D'Angelo 1995/10/05]
  • If the total is less than zero, you neither gain nor lose life. [D'Angelo 2001/08/31]
  • Vintage tournaments (see Rule 801) restricted this card from 1994/05/02 until 1999/10/01.
  • Legacy tournaments (see Rule 802) banned this card until 1999/10/01.
  • Extended tournaments (see Rule 803) have always banned this card.
  • Standard (Type 2) tournaments (see Rule 804) have banned this card since 1997/01/01. Previously it was restricted since this format was created.

347. Jade Monolith

Artifact 4 (4) Fourth Edition (Rare)
{1}: Redirect to yourself all damage done to any creature. The source of the damage does not change.

348. Jandor's Saddlebags

Artifact 2 (2) Fourth Edition (Rare)
{3}, {T}: Untap target creature.

349. Jayemdae Tome

Artifact 4 (4) Fourth Edition (Rare)
{4}, {T}: Draw one card.
  • Note - In Limited Edition and Unlimited Edition, the term "Mono Artifact" was used to indicate that tapping was part of the use cost.

350. Kormus Bell

Artifact 4 (4) Fourth Edition (Rare)
All swamps become 1/1 black creatures. The swamps still count as lands, but cannot be tapped for mana the turn they come into play.
  • The creatures are not black. [D'Angelo 2000/03/03]
  • It affects Swamps controlled by any and all players. [D'Angelo 1994/03/01]
  • The Swamps are both lands and creatures at the same time. [D'Angelo 1994/03/01] They are affected by anything that affects either permanent type. For example, Wrath of God and Armageddon or Smoke and Winter Orb.
  • With Balance, consider them both as lands and as creatures. Just remove whatever you have to in order to achieve "balance". And yes, this does mean that they get double-counted :-( [D'Angelo 1994/06/01]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Changing a Permanent's Type, Rule 212.1c.

351. Library of Leng

Artifact 1 (1) Fourth Edition (Uncommon)
Skip the discard phase of your turn. If a spell or effect forces you to discard, you may discard to the top of your library rather than to your graveyard. If the discard is random, you may look at the card before choosing where to discard it.
  • The ability replaces the normal discard action with a discard action that puts the card on the library instead of the graveyard. [D'Angelo 2000/03/03]
  • Since the card goes directly to the library, the card is not revealed unless the spell or ability requiring the discard specifically says it is. [D'Angelo 2000/03/03]
  • The discard triggers anything else that triggers on discards, such as Psychic Purge and Megrim. [D'Angelo 1998/07/17]
  • The text "you have no maximum hand size" means you don't have to discard down to 7 cards during your cleanup step. [D'Angelo 2000/03/03]
  • If more than one card is discarded due to a single effect, the Library allows you to decide whether or not to use it on each of the cards. [D'Angelo 2000/03/03] You get to decide the order the cards are placed on the library if more than one goes there. [D'Angelo 2000/03/03]
  • You can look at a randomly discarded card before deciding where it goes. [D'Angelo 1997/04/11]
  • The ability triggers on any spell or ability that has you discard as part of the effect. It does not matter if you or your opponent control the spell or ability. The discard is forced because it is an effect. [Oracle 1998/07/01]
  • The ability does not trigger on any spell or ability that has you discard as part of a cost. For example, Land's Edge. [Oracle 1998/07/01] Also, cards like Forbid, which have you discard as part of the buyback cost. [D'Angelo 1998/06/18]
  • If multiple effects modify your hand size limit, apply them in the order they enter play. For example, if both this and Recycle are in play, the most recent in play decides your hand size. [D'Angelo 2001/05/21]

352. Mana Vault

Artifact 1 (1) Fourth Edition (Rare)
Mana Vault does not untap during your untap phase. If it remains tapped during your upkeep, Mana Vault deals 1 damage to you.
{4}: Untap Mana Vault. Use this ability only during your upkeep.
{T}: Add three colorless mana to your mana pool. Play these additions as interrupts.
  • Vintage tournaments (see Rule 801) have restricted this card since 1999/10/01.
  • Legacy tournaments (see Rule 802) have banned this card since 1999/10/01.
  • Extended tournaments (see Rule 803) have banned this card since 2000/04/01.

353. Meekstone

Artifact 1 (1) Fourth Edition (Rare)
No creatures with power greater than 2 untap during their controllers' untap phase.

354. Millstone

Artifact 2 (2) Fourth Edition (Rare)
{2}, {T}: Take the top two cards from target player's library and put them into that player's graveyard.
  • Library of Leng has no effect on the Millstone because cards are moved to the graveyard. They are not "discarded". [bethmo 1994/10/01]
  • Can be used on a player with less than 2 cards in their library. It will remove 0 or 1 cards if that is all that is available. [Duelist Magazine #6, Page 130]
  • It is not a draw effect so it will not cause a player with less than 2 cards in their library to lose. [Duelist Magazine #6, Page 130]
  • Since you are putting more than one card in the graveyard at one time, the affected player can choose the order the 2 cards go in. [Aahz 1997/11/17]

355. Mishra's War Machine

Artifact Creature 5/5 7 (7) Fourth Edition (Rare)
Banding
During your upkeep, choose and discard one card from your hand, or Mishra's War Machine deals 3 damage to you. If Mishra's War Machine deals damage to you in this way, tap it.
  • You may choose to take damage or to discard. You cannot avoid taking damage if you have no cards to discard. [bethmo 1994/06/01]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Banding, Rule 502.10.
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Juggernaut".

356. Nevinyrral's Disk

Artifact 4 (4) Fourth Edition (Rare)
Comes into play tapped.
{1}, {T}: Destroy all creatures, enchantments, and artifacts, including Nevinyrral's Disk itself.
  • Creatures can be regenerated although the enchantments on the creatures will still be destroyed by the Disk. Enchantments with regeneration abilities, such as Regeneration can be used before they leave play. [PPG Page 222]
  • The destruction of the disk is not a sacrifice. It is destroyed as part of the resolution if it is still in play. And it can regenerate from this if it was animated. [Duelist Magazine #15, Page 28]
  • Like all abilities, once activated the effect occurs even if this card is removed from play. [Peterson 1994/11/01] For example, if you Capsize the Disk it won't be in play when it resolves but its effect will still destroy everything else.
  • Guardian Beast can prevent this card from destroying itself. [D'Angelo 1996/11/07]
  • Note - The Limited Edition and Unlimited Editions were of type "Mono Artifact". This meant they tapped as a cost. See Rule G13.14.

357. Obsianus Golem

Artifact Creature 4/6 6 (6) Fourth Edition (Uncommon)
  • Note - In Fourth Edition (and earlier) this card did not have a creature type.

358. Onulet

Artifact Creature 2/2 3 (3) Fourth Edition (Rare)
If Onulet is put into the graveyard from play, you gain 2 life.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - The incorrect artist is listed on the Revised Edition card. It should be Anson Maddocks. [Duelist Magazine #4, Page 138]
  • Note - This card had no creature type until Oracle 2007/09/01 when it became "Construct".

359. Ornithopter

Artifact Creature 0/2 0 (0) Fourth Edition (Uncommon)
Flying
  • Note - This card had no creature type until Ninth Edition and Oracle 2005/08/01.

360. Primal Clay

Artifact Creature X/X 4 (4) Fourth Edition (Rare)
When Primal Clay comes into play, choose whether to make it a 1/6 wall, a 2/2 creature with flying, or a 3/3 creature.
  • The form is chosen when this card comes into play. [D'Angelo 2000/12/07]
  • A Clone or Vesuvan Doppelganger of this card which is entering play may not choose a different form than the original. [WotC Rules Team 1998/03/31]
  • If put into play by a means other than casting it, you choose the form right before it comes into play. [WotC Rules Team 1998/02/01]
  • Note - Also see Defender, Rule 502.41.
  • Note - Also see Walls, Rule G23.1.
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Shapeshifter".

361. Red Mana Battery

Artifact 4 (4) Fourth Edition (Rare)
{2}, {T}: Put one charge counter on Red Mana Battery.
{T}: Add {R} to your mana pool and remove as many charge counters as you wish. For each charge counter removed from Red Mana Battery, add {R} to your mana pool. Play this ability as an interrupt.
  • See Black Mana Battery for rulings.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

362. Rod of Ruin

Artifact 4 (4) Fourth Edition (Uncommon)
{3}, {T}: Rod of Ruin deals 1 damage to target creature or player.

363. Shapeshifter

Artifact Creature X/7-X 6 (6) Fourth Edition (Uncommon)
Shapeshifter has power and toughness that add up to seven, but neither may be more than seven. Set them when Shapeshifter comes into play; you may change them during your upkeep.
  • The power/toughness change is a triggered ability that occurs only once each upkeep. [D'Angelo 2000/02/25]
  • The change affects the initial power/toughness, not the current power/toughness. [D'Angelo 1998/06/05]
  • If it begins upkeep with power of 2 or less, the Dwarven Warriors may be tapped to make it unblockable before you change the Shapeshifter to be a 6/1 creature. [Aahz 1994/06/01]
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Shapeshifter".

364. Soul Net

Artifact 1 (1) Fourth Edition (Uncommon)
{1}: Gain 1 life when a creature is put into the graveyard from play. Use this effect only once each time a creature is put into the graveyard.
  • It cannot be used on creatures which are removed from the game by Disintegrate, Swords to Plowshares, or a similar effect. [D'Angelo 1994/10/01]
  • If animated so it is a creature, it can be triggered off its own destruction. [CompRules 1999/04/23]

365. Sunglasses of Urza

Artifact 3 (3) Fourth Edition (Rare)
You may use white mana in your mana pool as either white or red mana.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

366. Tawnos's Wand

Artifact 4 (4) Fourth Edition (Uncommon)
{2}, {T}: Target creature with power no greater than 2 becomes unblockable until end of turn. Other effects may later be used to increase the creature's power beyond 2.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - The Antiquities version of this card made the creature blockable only by artifact creatures. Use the above text instead.

367. Tawnos's Weaponry

Artifact 2 (2) Fourth Edition (Uncommon)
{2}, {T}: Target creature gets +1/+1 as long as Tawnos's Weaponry remains tapped.
You may choose not to untap Tawnos's Weaponry during your untap phase.
  • Note - There is a variant of the Antiquities version of this card on which the generic mana circle is missing behind the activation cost.

368. Tetravus

Artifact Creature 1/1 6 (6) Fourth Edition (Rare)
Flying
When Tetravus comes into play, put three +1/+1 counters on it.
During your upkeep, you may move each of these counters on or off of Tetravus, regardless of who controls them. Counters that are removed become Tetravite tokens. Treat these tokens as 1/1 artifact creatures with flying. These creatures cannot have enchantments played on them and do not share any enchantments on Tetravus.
  • You choose the order in which the two triggered abilities are put on the stack. So it's possible to order them so you can create Tetravite tokens then immediately convert them back into +1/+1 counters, or vice versa. [D'Angelo 2008/07/12]
  • A token creature gets summoning sickness (see Rule G19.39), so it cannot attack on the turn it enters play. [D'Angelo 1998/02/03]
  • If the Tetravus is destroyed when the Tetravites are off the card, they are not destroyed, they are just orphaned. [bethmo 1994/06/01]
  • Any +1/+1 counter which is on this card can be turned into a Tetravite token. It does not care where the +1/+1 counter came from. [WotC Rules Team 1998/03/01]
  • Only Tetravites from this specific Tetravus may be removed for the ability. Ones from a different Tetravus can't. [D'Angelo 2001/08/31]
  • A Clone of Tetravus does get the counters since this is done as it comes into play. A Vesuvan Doppelganger only gets tokens if it copies the Tetravus at the time it is played and not as a later doppel effect. [WotC Rules Team 1994/07/27]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - Also see Token Creatures, Rule 216.
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Construct".

369. The Hive

Artifact 5 (5) Fourth Edition (Rare)
{5}, {T}: Put a Wasp token into play. Treat this token as a 1/1 artifact creature with flying.

370. The Rack

Artifact 1 (1) Fourth Edition (Uncommon)
At the end of target opponent's upkeep, The Rack deals that player 1 damage for each card in his or her hand fewer than three.
  • You choose one opposing player as this card enters play and it only affects that one player. This choice is not changed even if this card changes controllers. It becomes useless but stays in play if the chosen player leaves play. [Jordan 2001/02/13]
  • Amount of damage is determined when effect is resolved and not when it is announced. [D'Angelo 1995/10/05]
  • No damage is done if X is zero or less. [D'Angelo 2001/08/31]
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.

371. Throne of Bone

Artifact 1 (1) Fourth Edition (Uncommon)
{1}: Gain 1 life for a successfully cast black spell. Use this effect either when the spell is cast or later in the turn but only once for each black spell cast.

372. Triskelion

Artifact Creature 1/1 6 (6) Fourth Edition (Rare)
When Triskelion comes into play, put three +1/+1 counters on it.
{0}: Remove one of these counters from Triskelion to have Triskelion deal 1 damage to target creature or player.
  • Counters are removed one at a time, so as soon as you remove one that causes its toughness to drop to the amount of damage it has, it is destroyed. [D'Angelo 1996/11/08]
  • Counters can be used on the turn it enters play because it does not require tapping. [bethmo 1994/06/01]
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2003/10/19.
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Construct".

373. Urza's Avenger

Artifact Creature 4/4 6 (6) Fourth Edition (Rare)
{0}: Urza's Avenger gets -1/-1 until end of turn and your choice of flying, banding, first strike, or trample until end of turn.

374. Wall of Spears

Artifact Creature 2/3 3 (3) Fourth Edition (Common)
First strike, counts as a wall

375. White Mana Battery

Artifact 4 (4) Fourth Edition (Rare)
{2}, {T}: Put one charge counter on White Mana Battery.
{T}: Add {W} to your mana pool and remove as many charge counters as you wish. For each charge counter removed from White Mana Battery, add {W} to your mana pool. Play this ability as an interrupt.
  • See Black Mana Battery for rulings.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

376. Winter Orb

Artifact 2 (2) Fourth Edition (Rare)
No player may untap more than one land during his or her untap phase.

377. Wooden Sphere

Artifact 1 (1) Fourth Edition (Uncommon)
{1}: Gain 1 life for a successfully cast green spell. Use this effect either when the spell is cast or later in the turn but only once for each green spell cast.

378. Yotian Soldier

Artifact Creature 1/4 3 (3) Fourth Edition (Common)
Attacking does not cause Yotian Soldier to tap.
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2003/10/19.
  • Note - Also see Vigilance, Rule 502.14.
  • Note - The Antiquities and Fourth Edition versions of this card had no creature type. A creature type "Soldier" was added in Mirrodin.