Menu:
Home
Random
Advanced Search
Preferences

Editions: (new)
Shards of Alara
Eventide
Shadowmoor
Tenth Edition
View All

Extras:
Tokens
Contributors
Help

Rules:
Rulings Summaries
Comprehensive Rules

Fifth Dawn

 Fünfte Morgenröte  La Cinquième Aube  Quinta Alba  Quinto Amanecer  A Quinta Aurora  フィフス・ドーン  五色曙光

→ Checklist → Cards

1. Abuna's Chant

Instant 3W (4) Fifth Dawn (Common)
Choose one - You gain 5 life; or prevent the next 5 damage that would be dealt to target creature this turn. Entwine {2}(Choose both if you pay the entwine cost.)

2. Armed Response

Instant 2W (3) Fifth Dawn (Common)
Armed Response deals damage to target attacking creature equal to the number of Equipment you control.

3. Auriok Champion

Creature - Human Cleric 1/1 WW (2) Fifth Dawn (Rare)
Protection from black and from red Whenever another creature comes into play, you may gain 1 life.

4. Auriok Salvagers

Creature - Human Soldier 2/4 3W (4) Fifth Dawn (Uncommon)
{1}{W}: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand.

5. Auriok Windwalker

Creature - Human Wizard 2/3 3W (4) Fifth Dawn (Rare)
Flying {T}: Attach target Equipment you control to target creature you control.

6. Beacon of Immortality

Instant 5W (6) Fifth Dawn (Rare)
Double target player's life total. Shuffle Beacon of Immortality into its owner's library.

7. Bringer of the White Dawn

Creature - Bringer 5/5 7WW (9) Fifth Dawn (Rare)
You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the White Dawn's mana cost. Trample At the beginning of your upkeep, you may return target artifact card from your graveyard to play.

8. Circle of Protection: Artifacts

Enchantment 1W (2) Fifth Dawn (Uncommon)
{2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.

9. Leonin Squire

Creature - Cat Soldier 2/2 1W (2) Fifth Dawn (Common)
When Leonin Squire comes into play, return target artifact card with converted mana cost 1 or less from your graveyard to your hand.

10. Loxodon Anchorite

Creature - Elephant Cleric 2/3 2WW (4) Fifth Dawn (Common)
{T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.

11. Loxodon Stalwart

Creature - Elephant Soldier 3/3 3WW (5) Fifth Dawn (Uncommon)
Attacking doesn't cause Loxodon Stalwart to tap. W: Loxodon Stalwart gets +0/+1 until end of turn.

12. Raksha Golden Cub

Creature - Cat Soldier Legend 3/4 5WW (7) Fifth Dawn (Rare)
Attacking doesn't cause Raksha Golden Cub to tap. As long as Raksha is equipped, Cats you control get +2/+2 and have double strike.

13. Retaliate

Instant 2WW (4) Fifth Dawn (Rare)
Destroy all creatures that dealt damage to you this turn.

14. Roar of Reclamation

Sorcery 5WW (7) Fifth Dawn (Rare)
Each player returns all artifact cards from his or her graveyard to play.

15. Skyhunter Prowler

Creature - Cat Knight 1/3 2W (3) Fifth Dawn (Common)
Flying Attacking doesn't cause Skyhunter Prowler to tap.

16. Skyhunter Skirmisher

Creature - Cat Knight 1/1 1WW (3) Fifth Dawn (Uncommon)
Flying, double strike

17. Stand Firm

Instant W (1) Fifth Dawn (Common)
Target creature gets +1/+1 until end of turn. Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top in any order.)

18. Stasis Cocoon

Enchant Artifact 1W (2) Fifth Dawn (Common)
Enchanted artifact's activated abilities can't be played. If enchanted artifact is a creature, it can't attack or block.

19. Steelshaper's Gift

Sorcery W (1) Fifth Dawn (Uncommon)
Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.

20. Vanquish

Instant 2W (3) Fifth Dawn (Uncommon)
Destroy target blocking creature.

21. Acquire

Sorcery 3UU (5) Fifth Dawn (Rare)
Search target opponent's library for an artifact card and put that card into play under your control. Then that player shuffles his or her library.
  • You do not have to find an artifact card if you don't want to. See Rule G19.4. [D'Angelo 2006/01/01]

22. Advanced Hoverguard

Creature - Drone 2/2 3U (4) Fifth Dawn (Common)
Flying {U}: Advanced Hoverguard can't be the target of spells or abilities this turn.

23. Artificer's Intuition

Enchantment 1U (2) Fifth Dawn (Rare)
{U}, Discard an artifact card from your hand: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library.

24. Beacon of Tomorrows

Sorcery 6UU (8) Fifth Dawn (Rare)
Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.

25. Blinkmoth Infusion

Instant 12UU (14) Fifth Dawn (Rare)
Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) Untap all artifacts.

26. Bringer of the Blue Dawn

Creature - Bringer 5/5 7UU (9) Fifth Dawn (Rare)
You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Blue Dawn's mana cost. Trample At the beginning of your upkeep, you may draw two cards.

27. Condescend

Instant XU (1) Fifth Dawn (Common)
Counter target spell unless its controller pays {X}. Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top in any order.)

28. Disruption Aura

Enchant Artifact 2U (3) Fifth Dawn (Uncommon)
Enchanted artifact has “At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost.”

29. Early Frost

Instant 1U (2) Fifth Dawn (Common)
Tap up to three target lands.

30. Eyes of the Watcher

Enchantment 2U (3) Fifth Dawn (Uncommon)
Whenever you play an instant or sorcery spell, you may pay {1}. If you do, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

31. Fold into Æther

Instant 2UU (4) Fifth Dawn (Uncommon)
Counter target spell. If you do, that spell's controller may put a creature card from his or her hand into play.

32. Hoverguard Sweepers

Creature - Drone 5/6 6UU (8) Fifth Dawn (Rare)
Flying When Hoverguard Sweepers comes into play, you may return up to two target creatures to their owners' hands.

33. Into Thin Air

Instant 5U (6) Fifth Dawn (Common)
Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) Return target artifact to its owner's hand.

34. Plasma Elemental

Creature - Elemental 4/1 5U (6) Fifth Dawn (Uncommon)
Plasma Elemental is unblockable.

35. Qumulox

Creature - Beast 5/4 6UU (8) Fifth Dawn (Uncommon)
Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) Flying

36. Serum Visions

Sorcery U (1) Fifth Dawn (Common)
Draw a card. Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top in any order.)

37. Spectral Shift

Instant 1U (2) Fifth Dawn (Rare)
Choose one - Change the text of target spell or permanent by replacing all instances of one basic land type with another; or change the text of target spell or permanent by replacing all instances of one color word with another. (These effects don't end at end of turn.) Entwine {2}

38. Thought Courier

Creature - Human Wizard 1/1 1U (2) Fifth Dawn (Common)
{T}: Draw a card, then discard a card from your hand.

39. Trinket Mage

Creature - Human Wizard 2/2 2U (3) Fifth Dawn (Common)
When Trinket Mage comes into play, you may search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.

40. Vedalken Mastermind

Creature - Vedalken Wizard 1/2 UU (2) Fifth Dawn (Uncommon)
{U}, {T}: Return target permanent you control to its owner's hand.

41. Beacon of Unrest

Sorcery 3BB (5) Fifth Dawn (Rare)
Put target artifact or creature card from a graveyard into play under your control. Shuffle Beacon of Unrest into its owner's library.

42. Blind Creeper

Creature - Zombie Beast 3/3 1B (2) Fifth Dawn (Common)
Whenever a player plays a spell, Blind Creeper gets -1/-1 until end of turn.

43. Bringer of the Black Dawn

Creature - Bringer 5/5 7BB (9) Fifth Dawn (Rare)
You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Black Dawn's mana cost. Trample At the beginning of your upkeep, you may pay 2 life. If you do, search your library for a card, then shuffle your library and put that card on top of it.

44. Cackling Imp

Creature - Imp 2/2 2BB (4) Fifth Dawn (Common)
Flying {T}: Target player loses 1 life.

45. Desecration Elemental

Creature - Elemental 8/8 3B (4) Fifth Dawn (Rare)
Fear Whenever a player plays a spell, sacrifice a creature.

46. Devour in Shadow

Instant BB (2) Fifth Dawn (Uncommon)
Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness.

47. Dross Crocodile

Creature - Zombie Crocodile 5/1 3B (4) Fifth Dawn (Common)

48. Ebon Drake

Creature - Drake 3/3 2B (3) Fifth Dawn (Uncommon)
Flying Whenever a player plays a spell, you lose 1 life.

49. Endless Whispers

Enchantment 2BB (4) Fifth Dawn (Rare)
Each creature has “When this creature is put into a graveyard from play, choose target opponent. That player puts this creature card from that graveyard into play under his or her control at end of turn.”

50. Fill with Fright

Sorcery 3B (4) Fifth Dawn (Common)
Target player discards two cards from his or her hand. Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top in any order.)

51. Fleshgrafter

Creature - Human Warrior 2/2 2B (3) Fifth Dawn (Common)
Discard an artifact card from your hand: Fleshgrafter gets +2/+2 until end of turn.

52. Lose Hope

Instant B (1) Fifth Dawn (Common)
Target creature gets -1/-1 until end of turn. Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top in any order.)

53. Mephidross Vampire

Creature - Vampire 3/4 4BB (6) Fifth Dawn (Rare)
Flying Each creature you control is a Vampire in addition to its other creature types and has “Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature.”
  • If you control two of these, then every one of your creatures has two copies of the ability and will get two counters when it deals damage. [D'Angelo 2007/06/04]

54. Moriok Rigger

Creature - Human Rogue 2/2 2B (3) Fifth Dawn (Rare)
Whenever an artifact is put into a graveyard from play, you may put a +1/+1 counter on Moriok Rigger.
  • Note - This card was creature type "Human Rogue" until Oracle 2007/10/01, when it became "Human Rogue Rigger".

55. Night's Whisper

Sorcery 1B (2) Fifth Dawn (Uncommon)
You draw two cards and you lose 2 life.

56. Nim Grotesque

Creature - Zombie 3/6 6B (7) Fifth Dawn (Uncommon)
Nim Grotesque gets +1/+0 for each artifact you control.

57. Plunge into Darkness

Instant 1B (2) Fifth Dawn (Rare)
Choose one - Sacrifice any number of creatures, then you gain 3 life for each sacrificed creature; or pay X life, then look at the top X cards of your library, put one of those cards into your hand, and remove the rest from the game. Entwine {B} (Choose both if you pay the entwine cost.)

58. Relentless Rats

Creature - Rat 2/2 1BB (3) Fifth Dawn (Uncommon)
Relentless Rats gets +1/+1 for each other creature in play named Relentless Rats. A deck can have any number of cards named Relentless Rats.

59. Shattered Dreams

Sorcery B (1) Fifth Dawn (Uncommon)
Target opponent reveals his or her hand. Choose an artifact card from it. That player discards that card.

60. Vicious Betrayal

Sorcery 3BB (5) Fifth Dawn (Common)
As an additional cost to play Vicious Betrayal, sacrifice any number of creatures. Target creature gets +2/+2 until end of turn for each creature sacrificed this way.

61. Beacon of Destruction

Instant 3RR (5) Fifth Dawn (Rare)
Beacon of Destruction deals 5 damage to target creature or player. Shuffle Beacon of Destruction into its owner's library.

62. Bringer of the Red Dawn

Creature - Bringer 5/5 7RR (9) Fifth Dawn (Rare)
You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Red Dawn's mana cost. Trample At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.

63. Cosmic Larva

Creature - Beast 7/6 1RR (3) Fifth Dawn (Rare)
Trample At the beginning of your upkeep, sacrifice Cosmic Larva unless you sacrifice two lands.

64. Feedback Bolt

Instant 4R (5) Fifth Dawn (Uncommon)
Feedback Bolt deals damage to target player equal to the number of artifacts you control.

65. Furnace Whelp

Creature - Dragon 2/2 2RR (4) Fifth Dawn (Uncommon)
Flying {R}: Furnace Whelp gets +1/+0 until end of turn.

66. Goblin Brawler

Creature - Goblin Warrior 2/2 2R (3) Fifth Dawn (Common)
First strike Goblin Brawler can't be equipped.

67. Granulate

Sorcery 2RR (4) Fifth Dawn (Rare)
Destroy each nonland artifact with converted mana cost 4 or less.

68. Ion Storm

Enchantment 2R (3) Fifth Dawn (Rare)
{1}{R}, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to target creature or player.

69. Iron-Barb Hellion

Creature - Beast 5/4 5R (6) Fifth Dawn (Uncommon)
Haste Iron-Barb Hellion can't block.
  • Note - Also see Haste, Rule 502.5.
  • Note - This card was creature type "Beast" until Oracle 2007/10/01, when it became "Hellion Beast".

70. Krark-Clan Engineers

Creature - Goblin Artificer 2/2 3R (4) Fifth Dawn (Uncommon)
{R}, Sacrifice two artifacts: Destroy target artifact.

71. Krark-Clan Ogre

Creature - Ogre 3/3 3RR (5) Fifth Dawn (Common)
{R}, Sacrifice an artifact: Target creature can't block this turn.

72. Magma Giant

Creature - Giant 5/5 5RR (7) Fifth Dawn (Rare)
When Magma Giant comes into play, it deals 2 damage to each creature and each player.
  • All tournament formats banned this card until 2004/06/01 because it only appeared in Portal.

73. Magma Jet

Instant 1R (2) Fifth Dawn (Uncommon)
Magma Jet deals 2 damage to target creature or player. Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top in any order.)

74. Magnetic Theft

Instant R (1) Fifth Dawn (Uncommon)
Attach target Equipment to target creature. (Control of the Equipment doesn't change.)

75. Mana Geyser

Sorcery 3RR (5) Fifth Dawn (Common)
Add {R} to your mana pool for each tapped land your opponents control.

76. Rain of Rust

Instant 3RR (5) Fifth Dawn (Common)
Choose one - Destroy target artifact; or destroy target land. Entwine {3}{R} (Choose both if you pay the entwine cost.)

77. Reversal of Fortune

Sorcery 4RR (6) Fifth Dawn (Rare)
Target opponent reveals his or her hand. You may copy an instant or sorcery card in it and play the copy without paying its mana cost.

78. Screaming Fury

Sorcery 2R (3) Fifth Dawn (Common)
Target creature gets +5/+0 and gains haste until end of turn.

79. Spark Elemental

Creature - Elemental 3/1 R (1) Fifth Dawn (Common)
Trample, haste At end of turn, sacrifice Spark Elemental.

80. Vulshok Sorcerer

Creature - Human Shaman 1/1 1RR (3) Fifth Dawn (Common)
Haste {T}: Vulshok Sorcerer deals 1 damage to target creature or player.

81. All Suns' Dawn

Sorcery 4G (5) Fifth Dawn (Rare)
For each color, return up to one target card of that color from your graveyard to your hand. Then remove All Suns' Dawn from the game.

82. Beacon of Creation

Sorcery 3G (4) Fifth Dawn (Rare)
Put a 1/1 green Insect creature token into play for each Forest you control. Shuffle Beacon of Creation into its owner's library.

83. Bringer of the Green Dawn

Creature - Bringer 5/5 7GG (9) Fifth Dawn (Rare)
You may pay {W}{U}{B}{R}{G} rather than pay Bringer of the Green Dawn's mana cost. Trample At the beginning of your upkeep, you may put a 3/3 green Beast creature token into play.

84. Channel the Suns

Sorcery 3G (4) Fifth Dawn (Uncommon)
Add {W}{U}{B}{R}{G} to your mana pool.

85. Dawn's Reflection

Enchant Land 3G (4) Fifth Dawn (Common)
Whenever enchanted land is tapped for mana, its controller adds two mana of any combination of colored mana to his or her mana pool.

86. Eternal Witness

Creature - Human Shaman 2/1 1GG (3) Fifth Dawn (Uncommon)
When Eternal Witness comes into play, you may return target card from your graveyard to your hand.

87. Fangren Pathcutter

Creature - Beast 4/6 4GG (6) Fifth Dawn (Uncommon)
Whenever Fangren Pathcutter attacks, attacking creatures gain trample until end of turn.

88. Ferocious Charge

Instant 2G (3) Fifth Dawn (Common)
Target creature gets +4/+4 until end of turn. Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top in any order.)

89. Joiner Adept

Creature - Elf Druid 2/1 1G (2) Fifth Dawn (Rare)
Lands you control have “{T}: Add one mana of any color to your mana pool.”

90. Ouphe Vandals

Creature - Ouphe 2/2 2G (3) Fifth Dawn (Uncommon)
{G}, Sacrifice Ouphe Vandals: Counter target activated ability from an artifact source and destroy that artifact if it's in play. (Mana abilities can't be targeted.)
  • Note - This card was creature type "Ouphe" until Oracle 2007/10/01, when it became "Ouphe Rogue".

91. Rite of Passage

Enchantment 2G (3) Fifth Dawn (Rare)
Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (The damage is dealt before the counter is put on.)

92. Rude Awakening

Sorcery 4G (5) Fifth Dawn (Rare)
Choose one - Untap all lands you control; or until end of turn, lands you control become 2/2 creatures that are still lands. Entwine {2}{G} (Choose both if you pay the entwine cost.)

93. Sylvok Explorer

Creature - Human Druid 1/1 1G (2) Fifth Dawn (Common)
{T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.
  • If you opponent has no lands that produce mana, tapping it will not produce any mana. [D'Angelo 2006/01/01]

94. Tangle Asp

Creature - Snake 1/2 1G (2) Fifth Dawn (Common)
Whenever Tangle Asp blocks or becomes blocked by a creature, destroy that creature at end of combat.

95. Tel-Jilad Justice

Instant 1G (2) Fifth Dawn (Uncommon)
Destroy target artifact. Scry 2 (Look at the top two cards of your library. Put any number of them on the bottom of your library and the rest on top in any order.)

96. Tel-Jilad Lifebreather

Creature - Troll Shaman 3/2 4G (5) Fifth Dawn (Common)
{G}, {T}, Sacrifice a Forest: Regenerate target creature.

97. Tornado Elemental

Creature - Elemental 6/6 5GG (7) Fifth Dawn (Rare)
When Tornado Elemental comes into play, it deals 6 damage to each creature with flying. You may have Tornado Elemental deal its combat damage to defending player as though it weren't blocked.

98. Tyrranax

Creature - Beast 5/4 4GG (6) Fifth Dawn (Common)
{1}{G}: Tyrranax gets -1/+1 until end of turn.

99. Viridian Lorebearers

Creature - Elf Shaman 3/3 3G (4) Fifth Dawn (Uncommon)
{3}{G}, {T}: Target creature gets +X/+X until end of turn, where X is the number of artifacts your opponents control.

100. Viridian Scout

Creature - Elf Warrior 1/2 3G (4) Fifth Dawn (Common)
{2}{G}, Sacrifice Viridian Scout: Viridian Scout deals 2 damage to target creature with flying.
  • Note - This card was creature type "Elf Warrior" until Oracle 2007/10/01, when it became "Elf Warrior Scout".

101. Anodet Lurker

Artifact Creature 3/3 5 (5) Fifth Dawn (Common)
When Anodet Lurker is put into a graveyard from play, you gain 3 life.
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Construct".

102. Arachnoid

Artifact Creature - Spider 2/6 6 (6) Fifth Dawn (Uncommon)
Arachnoid may block as though it had flying.

103. Arcbound Wanderer

Artifact Creature 0/0 6 (6) Fifth Dawn (Uncommon)
Modular-Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

104. Avarice Totem

Artifact 1 (1) Fifth Dawn (Uncommon)
{5}: Exchange control of Avarice Totem and target nonland permanent.

105. Baton of Courage

Artifact 3 (3) Fifth Dawn (Common)
You may play Baton of Courage any time you could play an instant. Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.) Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn.

106. Battered Golem

Artifact Creature - Golem 3/2 3 (3) Fifth Dawn (Common)
Battered Golem doesn't untap during your untap step. Whenever an artifact comes into play, you may untap Battered Golem.

107. Blasting Station

Artifact 3 (3) Fifth Dawn (Uncommon)
{T}, Sacrifice a creature: Blasting Station deals 1 damage to target creature or player. Whenever a creature comes into play, you may untap Blasting Station.

108. Chimeric Coils

Artifact 1 (1) Fifth Dawn (Uncommon)
: Chimeric Coils becomes an X/X artifact creature. Sacrifice it at end of turn.

109. Clearwater Goblet

Artifact 5 (5) Fifth Dawn (Rare)
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.) At the beginning of your upkeep, you may gain 1 life for each charge counter on Clearwater Goblet.

110. Clock of Omens

Artifact 4 (4) Fifth Dawn (Uncommon)
Tap two untapped artifacts you control: Untap target artifact.

111. Composite Golem

Artifact Creature - Golem 4/4 6 (6) Fifth Dawn (Uncommon)
Sacrifice Composite Golem: Add {W}{U}{B}{R}{G} to your mana pool.

112. Conjurer's Bauble

Artifact 1 (1) Fifth Dawn (Common)
{T}, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card.

113. Cranial Plating

Artifact - Equipment 2 (2) Fifth Dawn (Common)
Equipped creature gets +1/+0 for each artifact you control. BB: Attach Cranial Plating to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

114. Crucible of Worlds

Artifact 3 (3) Fifth Dawn (Rare)
You may play land cards from your graveyard as though they were in your hand.
  • This does not change the number oflands you can play each turn. [D'Angelo 2006/01/01]

115. Door to Nothingness

Artifact 5 (5) Fifth Dawn (Rare)
Door to Nothingness comes into play tapped. {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice Door to Nothingness: Target player loses the game.

116. Doubling Cube

Artifact 2 (2) Fifth Dawn (Rare)
{3}, {T}: Double the amount of each type of mana in your mana pool.
  • The ability is a mana ability. [D'Angelo 2007/11/09]

117. Energy Chamber

Artifact 2 (2) Fifth Dawn (Uncommon)
At the beginning of your upkeep, choose one - Put a +1/+1 counter on target artifact creature; or put a charge counter on target noncreature artifact.

118. Engineered Explosives

Artifact X (0) Fifth Dawn (Rare)
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.) {2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives.

119. Ensouled Scimitar

Artifact - Equipment 3 (3) Fifth Dawn (Uncommon)
{3}: Ensouled Scimitar becomes a 1/5 artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.) Equipped creature gets +1/+5. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

120. Eon Hub

Artifact 5 (5) Fifth Dawn (Rare)
Players skip their upkeep steps.

121. Etched Oracle

Artifact Creature 0/0 4 (4) Fifth Dawn (Uncommon)
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.) {1}, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards.

122. Ferropede

Artifact Creature - Insect 1/1 3 (3) Fifth Dawn (Uncommon)
Ferropede is unblockable. Whenever Ferropede deals combat damage to a player, you may remove a counter from target permanent.

123. Fist of Suns

Artifact 3 (3) Fifth Dawn (Rare)
You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you play.

124. Gemstone Array

Artifact 4 (4) Fifth Dawn (Uncommon)
{2}: Put a charge counter on Gemstone Array. Remove a charge counter from Gemstone Array: Add one mana of any color to your mana pool.

125. Goblin Cannon

Artifact 4 (4) Fifth Dawn (Uncommon)
{2}: Goblin Cannon deals 1 damage to target creature or player. Sacrifice Goblin Cannon.

126. Grafted Wargear

Artifact - Equipment 3 (3) Fifth Dawn (Uncommon)
Equipped creature gets +3/+2. Whenever Grafted Wargear becomes unattached from a creature, sacrifice that creature. Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
  • If this somehow ends up on a creature you don't control, unattaching it will not destroy that creature. This is because the effect says to "sacrifice" (not destroy) and you cannot sacrifice something you don't control. [D'Angelo 2006/03/25]
  • Note - Also see Equip, Rule 502.33.
  • Note - Also see Equipment, Rule G5.15.

127. Grinding Station

Artifact 2 (2) Fifth Dawn (Uncommon)
{T}, Sacrifice an artifact: Target player puts the top three cards of his or her library into his or her graveyard. Whenever an artifact comes into play, you may untap Grinding Station.

128. Guardian Idol

Artifact 2 (2) Fifth Dawn (Uncommon)
Guardian Idol comes into play tapped. {T}: Add 1 to your mana pool. {2}: Guardian Idol becomes a 2/2 artifact creature until end of turn.
  • Note - It had no creature type when animated until Oracle 2007/10/01, when it became "Golem".

129. Healer's Headdress

Artifact - Equipment 2 (2) Fifth Dawn (Common)
Equipped creature gets +0/+2 and has “{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.” {W}{W}: Attach Healer's Headdress to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

130. Heliophial

Artifact 5 (5) Fifth Dawn (Common)
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.) {2}, Sacrifice Heliophial: Heliophial deals damage to target creature or player equal to the number of charge counters on Heliophial.

131. Helm of Kaldra

Legendary Artifact - Equipment 3 (3) Fifth Dawn (Rare)
Equipped creature has first strike, trample, and haste. {1}: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, put a 4/4 colorless Avatar Legend creature token named Kaldra into play and attach those Equipment to it. Equip {2}

132. Horned Helm

Artifact - Equipment 2 (2) Fifth Dawn (Common)
Equipped creature gets +1/+1 and has trample. {G}{G}: Attach Horned Helm to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

133. Infused Arrows

Artifact 4 (4) Fifth Dawn (Uncommon)
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.) {T}, Remove X charge counters from Infused Arrows: Target creature gets -X/-X until end of turn.

134. Krark-Clan Ironworks

Artifact 4 (4) Fifth Dawn (Uncommon)
Sacrifice an artifact: Add {2} to your mana pool.

135. Lantern of Insight

Artifact 1 (1) Fifth Dawn (Uncommon)
Each player plays with the top card of his or her library revealed. {T}, Sacrifice Lantern of Insight: Target player shuffles his or her library.

136. Lunar Avenger

Artifact Creature - Golem 2/2 7 (7) Fifth Dawn (Uncommon)
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.) Remove a +1/+1 counter from Lunar Avenger: Lunar Avenger gains your choice of flying, first strike, or haste until end of turn.

137. Mycosynth Golem

Artifact Creature - Golem 4/5 11 (11) Fifth Dawn (Rare)
Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) Artifact creature spells you play have affinity for artifacts. (They cost {1} less to play for each artifact you control.)

138. Myr Quadropod

Artifact Creature - Myr 1/4 4 (4) Fifth Dawn (Common)
{3}: Switch Myr Quadropod's power and toughness until end of turn.
  • As per Rule 418.5a, power and toughness switching is applied after any effects that modify power/toughness. This means that even if new spells and abilities are played to modify power/toughness, they are applied before the switch. [D'Angelo 2006/01/01]

139. Myr Servitor

Artifact Creature - Myr 1/1 1 (1) Fifth Dawn (Common)
At the beginning of your upkeep, if Myr Servitor is in play, each player returns all cards named Myr Servitor from his or her graveyard to play.

140. Neurok Stealthsuit

Artifact - Equipment 2 (2) Fifth Dawn (Common)
Equipped creature can't be the target of spells or abilities. {U}{U}: Attach Neurok Stealthsuit to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

141. Opaline Bracers

Artifact - Equipment 4 (4) Fifth Dawn (Common)
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.) Equipped creature gets +X/+X, where X is the number of charge counters on Opaline Bracers. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

142. Paradise Mantle

Artifact - Equipment 0 (0) Fifth Dawn (Uncommon)
Equipped creature has “{T}: Add one mana of any color to your mana pool.” Equip {1}({1}: Attach to target creature you control. Equip only as a sorcery.)

143. Pentad Prism

Artifact 2 (2) Fifth Dawn (Common)
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.) Remove a charge counter from Pentad Prism: Add one mana of any color to your mana pool.

144. Possessed Portal

Artifact 8 (8) Fifth Dawn (Rare)
If a player would draw a card, that player skips that draw instead. At the end of each turn, each player sacrifices a permanent unless he or she discards a card from his or her hand.

145. Razorgrass Screen

Artifact Creature - Wall 2/1 1 (1) Fifth Dawn (Common)
(Walls can't attack.) Razorgrass Screen blocks each turn if able.

146. Razormane Masticore

Artifact Creature 5/5 5 (5) Fifth Dawn (Rare)
First strike At the beginning of your upkeep, sacrifice Razormane Masticore unless you discard a card from your hand. At the beginning of your draw step, you may have Razormane Masticore deal 3 damage to target creature.

147. Relic Barrier

Artifact 2 (2) Fifth Dawn (Uncommon)
{T}: Tap target artifact.
  • Can target a tapped artifact. [Duelist Magazine #5, Page 23]
  • Extended tournaments (see Rule 803) have always banned this card.

148. Salvaging Station

Artifact 6 (6) Fifth Dawn (Rare)
{T}: Return target noncreature artifact card with converted mana cost 1 or less from your graveyard to play. Whenever a creature is put into a graveyard from play, you may untap Salvaging Station.

149. Sawtooth Thresher

Artifact Creature 1/1 6 (6) Fifth Dawn (Common)
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.) Remove two +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn.

150. Silent Arbiter

Artifact Creature 1/5 4 (4) Fifth Dawn (Rare)
No more than one creature may attack each combat. No more than one creature may block each combat.
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Golem". Then with Oracle 2008/01/01 it became "Construct".

151. Skullcage

Artifact 4 (4) Fifth Dawn (Uncommon)
At the beginning of each opponent's upkeep, Skullcage deals 2 damage to that player unless he or she has exactly three or exactly four cards in hand.

152. Skyreach Manta

Artifact Creature 0/0 5 (5) Fifth Dawn (Common)
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.) Flying

153. Solarion

Artifact Creature 0/0 7 (7) Fifth Dawn (Rare)
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.) {T}: Double the number of +1/+1 counters on Solarion.

154. Sparring Collar

Artifact - Equipment 2 (2) Fifth Dawn (Common)
Equipped creature has first strike. RR: Attach Sparring Collar to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

155. Spinal Parasite

Artifact Creature - Insect -1/-1 5 (5) Fifth Dawn (Uncommon)
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.) Remove two +1/+1 counters from Spinal Parasite: Remove a counter from target permanent.
  • Yes, it really does start with negative power/toughness, so you need two counters to even get it to 1/1. [D'Angelo 2006/01/01]
  • Note - Also see Sunburst, Rule 502.37.

156. Staff of Domination

Artifact 3 (3) Fifth Dawn (Rare)
{1}: Untap Staff of Domination. {2}, {T}: You gain 1 life. {3}, {T}: Untap target creature. {4}, {T}: Tap target creature. {5}, {T}: Draw a card.

157. Summoner's Egg

Artifact Creature 0/4 4 (4) Fifth Dawn (Rare)
Imprint - When Summoner's Egg comes into play, you may remove a card in your hand from the game face down. When Summoner's Egg is put into a graveyard from play, turn the imprinted face-down card face up. If that card is a creature card, put it into play under your control.

158. Summoning Station

Artifact 7 (7) Fifth Dawn (Rare)
{T}: Put a 2/2 colorless Pincher creature token into play. Whenever an artifact is put into a graveyard from play, you may untap Summoning Station.

159. Suncrusher

Artifact Creature 3/3 9 (9) Fifth Dawn (Rare)
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.) {4}, {T}, Remove a +1/+1 counter from Suncrusher: Destroy target creature. {2}, Remove a +1/+1 counter from Suncrusher: Return Suncrusher to its owner's hand.

160. Suntouched Myr

Artifact Creature - Myr 0/0 3 (3) Fifth Dawn (Common)
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.)

161. Synod Centurion

Artifact Creature 4/4 4 (4) Fifth Dawn (Uncommon)
When you control no other artifacts, sacrifice Synod Centurion.
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Construct".

162. Thermal Navigator

Artifact Creature 2/2 3 (3) Fifth Dawn (Common)
Sacrifice an artifact: Thermal Navigator gains flying until end of turn.
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Construct".

163. Vedalken Orrery

Artifact 4 (4) Fifth Dawn (Rare)
You may play nonland cards any time you could play an instant.

164. Vedalken Shackles

Artifact 3 (3) Fifth Dawn (Rare)
You may choose not to untap Vedalken Shackles during your untap step. {2}, {T}: Gain control of target creature with power less than or equal to the number of Islands you control as long as Vedalken Shackles remains tapped.

165. Wayfarer's Bauble

Artifact 1 (1) Fifth Dawn (Common)
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
  • You do not have to find a land card if you don't want to. See Rule G19.4. [D'Angelo 2006/01/01]