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Fifth Edition  Fünfte Edition Cinquième Edition Quinta Edizione Quinta Edición Quinta Edição
| Summon Specter 2/3 |
2BB (4) |
Fifth Edition (Uncommon) |
Flying If Abyssal Specter damages any player, he or she chooses and discards a card. |
| Enchantment |
1B (2) |
Fifth Edition (Uncommon) |
When you play Animate Dead, choose target creature card in any graveyard. When Animate Dead comes into play, put that creature into play and Animate Dead becomes a creature enchantment that targets the creature. Enchanted creature gets -1/-0. If Animate Dead leaves play, bury the creature. |
- It follows all the rules for Aura (Enchant Creature) cards. [WotC Rules Team 1997/03/14] For example, it counts for abilities that interact with creature enchantments, such as Rabid Wombat. [Aahz 1997/06/06]
- You can Animate a creature which was discarded from a hand and therefore was never in play. [D'Angelo 1994/04/01]
- The creature comes out as if it were just played. Any X in the mana cost is zero (see Rule G24.1). So animating a Rock Hydra gives you a hydra with zero heads. [Mirage, Page 31]
- When putting a card into play that requires a definition for its value, such as with Minion of the Wastes, you do what is needed to define the value. [WotC Rules Team 1998/02/02] In the case of Minion of the Wastes, you pay life to define its values.
- The animated creature comes into play with summoning sickness (see Rule G19.39), so it cannot attack until it begins one of its controller's turns in play. [D'Angelo 1998/02/03]
- This is a targeted ability. Note that cards in the graveyard do not have Protection from Color abilities (see Rule 402.8). [D'Angelo 2002/12/19]
- If the creature card put into play has Protection from Black (or a similar effect that prevents Animate Dead from legally being attached), then it will fail to become attached and it as per Rule 212.4k, which states that an Aura trying to move onto an illegal permanent will stay where it is. Then the Animate Dead will go to the graveyard as an Aura that is not enchanting anything. This will sacrifice the creature as well, as stated by the card text. [D'Angelo 2007/10/20]
- If the creature phases out (see Rule 502.15) without the Animate Dead because Animate Dead has been affected by Spatial Binding, the Animate Dead is put into the graveyard but the creature is not. The creature will phase in perfectly normal since the Animate Dead ability did not destroy it. [Aahz 1997/02/16]
- It cannot move to a different creature using Aura moving effects. [D'Angelo 2007/09/08]
- Note - Also see Aura, Rule G1.30.
- Note - Also see Comes Into Play Abilities, Rule 410.10a.
- Note - Also see Put Into Play, Rule G16.34.
- Note - This card was of type "Enchantment" until Oracle 2007/09/01 when it became "Enchantment - Aura".
- Note - The Limited Edition, Unlimited Edition, Revised Edition, and Fourth Edition versions had this card as an Enchant Dead Creature. [D'Angelo 1997/04/11]
| Sorcery |
1BB (3) |
Fifth Edition (Uncommon) |
| Remove two target nonartifact creatures from the game. Ashes to Ashes deals 5 damage to you. |
- Must have 2 targets at time of casting in order to be declared. [Duelist Magazine #3, Page 6]
- If one target is removed or becomes invalid after declaration, the other target is still affected. [bethmo 1994/09/15] You take the damage if at least one target is removed from the game. [D'Angelo 1995/05/17]
| Enchantment |
1B (2) |
Fifth Edition (Rare) |
| All black creatures get +1/+1. |
| Summon Knight 2/2 |
BB (2) |
Fifth Edition (Uncommon) |
| First strike, protection from white |
| Enchant Land |
BB (2) |
Fifth Edition (Uncommon) |
| If enchanted land becomes tapped, destroy it at end of turn. |
- Note - In Fifth Edition (and before) the land was destroyed at end of turn. It is now destroyed as a triggered ability.
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Land" until Oracle 2005/08/01.
| Summon Imp 1/1 |
1B (2) |
Fifth Edition (Common) |
| Flying |
- Note - The Portal version had no creature type.
| Summon Rats 1/1 |
B (1) |
Fifth Edition (Common) |
| Bog Rats cannot be blocked by Walls. |
- No, Bog Rats do not affect Plague Rats totals. [Aahz 1994/08/09]
| Summon Wraith 3/3 |
3B (4) |
Fifth Edition (Uncommon) |
| Swampwalk (If defending player controls any swamps, this creature is unblockable.) |
| Enchantment |
3B (4) |
Fifth Edition (Uncommon) |
During your upkeep, pay {B}{B} or bury Breeding Pit. At the end of your turn, put a Thrull token into play. Treat this token as a 0/1 black creature. |
- Must actually be in play at the end of turn in order for you to get a Thrull. The getting of the Thrull is not part of paying the upkeep, it is part of having the card in play. [D'Angelo 1995/04/12]
- Note - Also see Token Creatures, Rule 216.
| Instant |
4B (5) |
Fifth Edition (Rare) |
| Bury target nonartifact attacking creature and put a Shadow token into play. Treat this token as a black creature with the same power and toughness as that attacking creature. At end of turn, bury the token. |
- The Spirit token creature gets a fixed power/toughness equal to the power/toughness of the target creature when Broken Visage resolves. This includes the effects of any enchantments or other effects on the target creature. The Shadow token never gets a variable power/toughness. [D'Angelo 1995/10/29]
- The token creature comes into play under your control regardless of who controlled the target creature. [Duelist Magazine #9, Page 36]
- Note - Errata changed the token creature's type from Shadow to Spirit.
- Note - Also see Token Creatures, Rule 216.
| Summon Ants 0/1 |
2BB (4) |
Fifth Edition (Uncommon) |
| {1}: +1/+1 until end of turn |
- Note - This card was creature type "Ant" until Oracle 2007/10/01, when it became "Insect".
| Enchant Creature |
1B (2) |
Fifth Edition (Common) |
| {0}: Defending player discards a card at random. Enchanted creature deals no combat damage this turn. Use this ability only if enchanted creature is attacking and unblocked and only once each turn. |
| Enchant Land |
2BB (4) |
Fifth Edition (Uncommon) |
| During the upkeep of enchanted land's controller, Cursed Land deals 1 damage to him or her. |
| Mana Source |
B (1) |
Fifth Edition (Common) |
| Add {B}{B}{B} to your mana pool. |
- This card, as with all instants cards, goes to the graveyard when it resolves. It does not stay in play. [D'Angelo 1999/05/01]
- Extended tournaments (see Rule 803) have banned this card since 2000/04/01.
- Note - In Mirage, Fifth Edition, Tempest, and Urza's Saga, this spell was of type Mana Source. In Ice Age, Fourth Edition (and before), it was of type Interrupt. It is now of type Instant.
| Enchantment |
BB (2) |
Fifth Edition (Uncommon) |
| {B}{B}: Counter target green spell. Play this ability as an interrupt. |
| Summon Thrull 4/4 |
3B (4) |
Fifth Edition (Rare) |
| Your black spells cost an additional {B} to play. |
| Sorcery |
X1B (2) |
Fifth Edition (Common) |
| {X}: Drain Life deals X damage to target creature or player. Spend only black mana in this way. Gain 1 life for each 1 damage dealt, but not more than the toughness of the creature or the life total of the player Drain Life damages. |
- You can put as much black mana as you want into this spell's X value, but you cannot gain more life than the creature's toughness. [D'Angelo 1996/07/01]
- You may gain up to the total toughness of the creature even if it was already damaged. [PPG Page 70]
- Cost reducers, such as Helm of Awakening can be used to reduce the X part of the mana cost. [WotC Rules Team 1997/06/01]
- Note - Also see X Costs, Rule G24.1.
- Note - Before errata, the X part of the cost was not part of the mana cost; it was part of the card's text. [Oracle 1999/07/01] This means the X cost is now part of the cost for things like Spell Blast.
- Note - The artist's name, Shuler, was misspelled on the Limited Edition and Unlimited Edition versions of this card.
| Summon Skeletons 1/1 |
1B (2) |
Fifth Edition (Common) |
| {B}: Regenerate |
| Summon Raiders 2/3 |
1B (2) |
Fifth Edition (Common) |
| At the end of your turn, Erg Raiders deals 2 damage to you if it did not attack this turn. Ignore this effect if Erg Raiders has summoning sickness. |
- If unable to attack because it is tapped or something, it still deals 2 damage to the controller of this card. [bethmo 1994/06/01]
- Note - The Arabian Nights version of this card has two versions, one with a small dark circle behind the "1" in the mana cost (rarity C3) and one with a normal mana circle behind the cost (rarity C2).
- Note - This card was of creature type "Raider" and not "Human Warrior" until Oracle 2007/09/01.
| Summon Evil Eye 3/6 |
4B (5) |
Fifth Edition (Uncommon) |
Evil Eye of Orms-by-Gore cannot be blocked except by Walls. Except for Evil Eyes, creatures you control cannot attack. |
- Note - In Fifth Edition and Legends this card was of creature type "Evil Eye", then it was type "Horror" until Oracle 2006/10/01 and Time Spiral when it became "Eye".
| Enchant Land |
B (1) |
Fifth Edition (Uncommon) |
| Enchanted land is a swamp. |
- A changed land is considered to be the new land type in all ways. This is not just a change of name. It changes the color of mana produced too. [Mirage, Page 58]
- Will not add or remove Snow-Covered nature from a land. [Duelist Magazine #6, Page 132]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Land" until Oracle 2005/08/01.
| Summon Angel 3/3 |
3BB (5) |
Fifth Edition (Uncommon) |
Flying Sacrifice a creature: +2/+1 until end of turn |
- You can use the sacrifice ability as many times in a turn as you want to, with one creature sacrificed each time. [Aahz 1994/06/14]
- Can sacrifice itself. [Duelist Magazine #5, Page 123]
| Enchant Creature |
BB (2) |
Fifth Edition (Common) |
| Enchanted creature cannot be blocked except by artifact creatures and black creatures. |
| Summon Shade 0/1 |
2B (3) |
Fifth Edition (Common) |
| {B}: +1/+1 until end of turn |
- Note - The artist's name, Shuler, was misspelled on the Limited Edition and Unlimited Edition versions of this card.
| Enchant Creature |
1BB (3) |
Fifth Edition (Common) |
| If enchanted creature leaves play, its controller sacrifices a creature. |
- Phasing out will trigger the sacrifice effect. [bethmo 1996/09/17]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Enchantment |
2B (3) |
Fifth Edition (Uncommon) |
| White spells cost an additional {3} to play. Activated abilities of white enchantments cost an additional {3} to play. |
- The additional mana is paid at the same time the spell/ability is announced. [bethmo 1996/06/20]
- The extra mana is not considered part of the mana cost (see Rule G13.7). A Spell Blast would still only require the original mana cost as X in order to counter the spell. [Aahz 1994/09/02]
- The extra mana is not considered part of the activation cost. It is a separate cost. [Aahz 1994/09/02]
- The extra mana is part of the play cost, so cost reducers like Helm of Awakening can be used to pay part of this cost.
| Summon Lycanthrope 2/4 |
4B (5) |
Fifth Edition (Uncommon) |
| At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf. |
- This ability is played at end of combat so it only works if it is still alive at that time. [Aahz 1996/09/11]
- Note - This card was creature type "Lycanthrope" until Oracle 2007/10/01, when it became "Human Wolf".
| Enchantment |
1BB (3) |
Fifth Edition (Rare) |
When Hecatomb comes into play, sacrifice four creatures or bury Hecatomb. Tap a swamp you control: Hecatomb deals 1 damage to target creature or player. |
- The sacrifice is done as a triggered ability just after it enters play. It is not done on announcement. [D'Angelo 1995/10/27]
- If you have less than 4 creatures, you do not partially sacrifice. You pay 4 creatures or none. [WotC Rules Team 1995/06/15]
- You choose whether to sacrifice creatures or not on resolution. If not, then you sacrifice this card. You can choose to not sacrifice creatures if you no longer control this card on resolution. [D'Angelo 1999/06/01]
- Note - Also see Comes Into Play Abilities, Rule 410.10a.
| Instant |
XB (1) |
Fifth Edition (Common) |
| Target creature gets +X/+0 until end of turn. |
| Summon Clerics 1/1 |
B (1) |
Fifth Edition (Common) |
| {1}: Add {B} to your mana pool. If {4} or more is spent in this way during one turn, bury Initiates of the Ebon Hand at end of turn. Play this ability as a mana source. |
- Mana which "changes color" as it goes through the Hand forgets its original source because the old mana gets used up and new mana gets generated. [Aahz 1995/01/24]
| Summon Dead 3/1 |
B (1) |
Fifth Edition (Common) |
When Kjeldoran Dead comes into play, sacrifice a creature. {B}: Regenerate. |
- If you control no creatures in play (other than this one) when it enters play, you have to sacrifice this card. [Duelist Magazine #6, Page 132]
- The sacrifice is a triggered ability (see Rule 404) and not a cost. [Duelist Magazine #16, Page 25]
- Note - Also see Comes Into Play Abilities, Rule 410.10a.
- Note - In Ice Age and Fifth Edition this card was of creature type Dead.
| Summon Knight 2/1 |
BB (2) |
Fifth Edition (Uncommon) |
Protection from white {B}: First strike until end of turn. {B}{B}: +1/+0 until end of turn |
| Enchant Creature |
2B (3) |
Fifth Edition (Common) |
Draw a card at the beginning of the turn after Krovikan Fetish comes into play. Enchanted creature gets +1/+1. |
- If it is moved to a new creature by something that moves enchantments, the controller of the Fetish does not get to draw another card. [D'Angelo 1998/05/04]
- You do not get a card if the target becomes illegal and Krovikan Fetish is countered when it would resolve. This is because it never successfully comes into play. [D'Angelo 1995/06/20]
- Note - Also see Aura, Rule G1.30.
- Note - Also see Comes Into Play Abilities, Rule 410.10a.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Enchant Creature |
B (1) |
Fifth Edition (Uncommon) |
| Enchanted creature gains swampwalk. (If defending player controls any swamps, this creature is unblockable.) |
| Summon Demon 7/7 |
4BBB (7) |
Fifth Edition (Rare) |
Flying, trample During your upkeep, sacrifice a creature other than Lord of the Pit. If you cannot, Lord of the Pit deals 7 damage to you. |
- If you have a creature, you must sacrifice it. The 7 damage can only be taken if no creature can be sacrificed. [Duelist Magazine #3, Page 15]
- You can sacrifice a Lord of the Pit to a different Lord of the Pit. [Aahz 1994/09/14]
- If you have two Lords of the Pit, you can sacrifice them to each other. [D'Angelo 2001/04/16]
- You can select creatures with Protection from Black to be sacrificed. [Aahz 1994/04/01]
- Circle of Protection: Black can be used to prevent the damage. [bethmo 1994/03/01]
- Note - Also see Trample, Rule 502.9.
| Summon Lost Soul 2/1 |
1BB (3) |
Fifth Edition (Common) |
| Swampwalk (If defending player controls any swamps, this creature is unblockable.) |
- Note - Also see Landwalk, Rule 502.6.
- Note - This card was creature type "Lost Soul" until Sixth Edition, when it became "Minion". Then with Oracle 2007/10/01 it became "Spirit Minion".
| Sorcery |
2B (3) |
Fifth Edition (Common) |
Target player chooses and discards a card. Draw a card at the beginning of the next turn. |
- You still draw a card if opponent had no cards in hand. [WotC Rules Team 1995/06/15]
| Sorcery |
X3B (4) |
Fifth Edition (Uncommon) |
| Look at target player's hand. He or she discards X cards of your choice. |
- The target player decides what order to put the cards in the graveyard. You decide which cards, but they do the discarding. [Duelist Magazine #14, Page 27]
- Note - Also see X Costs, Rule G24.1.
| Summon Thrull 2/2 |
1BB (3) |
Fifth Edition (Common) |
| Sacrifice Mindstab Thrull: Defending player chooses and discards three cards. Use this ability only if Mindstab Thrull is attacking and unblocked. |
- The defending player gets to choose which cards they discard. [Duelist Magazine #4, Page 7]
| Summon Worms 1/1 |
2B (3) |
Fifth Edition (Uncommon) |
You may choose not to untap Mole Worms during your untap phase. {T}: Tap target land. As long as Mole Worms remains tapped, that land does not untap during its controller's untap phase. |
| Summon Murk Dwellers 2/2 |
3B (4) |
Fifth Edition (Common) |
| If Murk Dwellers attacks and is not blocked, it gets +2/+0 until end of turn. |
- Note - This card was creature type "Murk Dwellers" until Oracle 1999/09/01, when it became "Murk-Dwellers". Then with Oracle 2007/10/01 it became "Zombie".
| Summon Thrull 2/2 |
1BB (3) |
Fifth Edition (Common) |
| Sacrifice Necrite: Bury target creature defending player controls. Use this ability only if Necrite is attacking and unblocked. |
| Enchantment |
BBB (3) |
Fifth Edition (Rare) |
Skip your draw phase. Whenever you discard a card, remove that card from the game. Pay 1 life: Set aside the top card of your library. Put that card into your hand at the beginning of your discard phase. |
- If the card is not still in the graveyard when the trigger resolves, it does not remove the card form the game. [D'Angelo 2008/07/12]
- Removing Necropotence from play will not stop the cards from the life-payment ability from being put into your hand at the end of turn. [D'Angelo 1998/11/13]
- Only has the effect of making you skip your draw step if it is in play when your draw step would normally start. [WotC Rules Team 1995/10/18]
- The acquired cards are not considered draws. They will not cause damage with Underworld Dreams or have Enduring Renewal detect creatures. [D'Angelo 1995/12/08]
- Can be used with Fasting. The reason is that Necropotence does not force you to skip your draw step unless it is in play at the end of your upkeep phase. Fasting allows you to mark the draw step as "skipped" during upkeep prior to Necropotence kicking in. [Aahz 1996/01/16]
- Necropotence interacts with Madness (see Rule 502.24) so you cannot use the Madness ability. This is because Madness turns "discard to graveyard" into "discard to removed from game" and Necropotence turns any discard into simply "remove from game" with no discard. Madness only works if you remove it from game as part of its ability. [Jordan 2002/03/03]
- The discard removal was a replacement ability until 2008/07/01 when it was made into a triggered ability. [D'Angelo 2008/07/12]
- Vintage tournaments (see Rule 801) have restricted this card since 2000/10/01.
- Legacy tournaments (see Rule 802) have banned this card since 2000/10/01.
- Extended tournaments (see Rule 803) have banned this card since 2001/04/01.
- Note - Also see Skipping a Phase, Rule 419.6e.
| Summon Shadow 1/1 |
BB (2) |
Fifth Edition (Rare) |
Nether Shadow is unaffected by summoning sickness. At the end of your upkeep, if Nether Shadow is in your graveyard with at least three creature cards above it, you may put Nether Shadow into play. |
- Note that bringing the Shadow back into play from the graveyard is not a spell, it is an ability. It cannot be countered with something that counters spells. [bethmo 1994/05/14]
- Since it comes into play due to triggering at the beginning of upkeep, it is not possible to get an infinite loop with four Nether Shadows. [D'Angelo 2000/03/03]
- Note - In all printings it was of creature type "Shadow" but it is now of creature type "Spirit".
| Summon Nightmare X/X |
5B (6) |
Fifth Edition (Rare) |
Flying Nightmare has power and toughness each equal to the number of swamps you control. |
- If you run out of Swamps, the Nightmare dies as a state-based effect (see Rule 420) right before the next player gains priority. [D'Angelo 1999/05/01]
- Note - This card was creature type "Nightmare" until Oracle 2007/10/01, when it became "Nightmare Horse".
- Note - The Beta printing version of this card has a blotch over the word Swamp that is not in any of the other printings.
| Enchant Creature |
B (1) |
Fifth Edition (Common) |
When Paralyze comes into play, tap enchanted creature. Enchanted creature does not untap during its controller's untap phase. That player may pay an additional {4} during his or her upkeep to untap it. |
- It can only be untapped using Paralyze once per turn. [D'Angelo 2000/03/03]
- Two Paralyzes are not cumulative. Paying either one will untap the creature. [D'Angelo 2000/03/03]
- Paying the cost is optional. [D'Angelo 1994/04/01]
- The enchantment is a permanent. It does not leave once it is paid. This is a common mistake. [D'Angelo 1994/04/01]
- Because Paralyze is paid during upkeep, the creature does avoid restrictions on the untap phase such as Smoke, and can untap when Stasis is in effect, or untap around the Meekstone. [bethmo 1994/04/01]
- The creature becomes tapped just after Paralyze comes into play (see Rule 410.10a), not when it is declared. [Aahz 1994/07/29]
- Paralyze can be played on creatures which are already tapped. [D'Angelo 1994/06/01]
- Note - Also see Aura, Rule G1.30.
- Note - Also see Comes Into Play Abilities, Rule 410.10a.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Enchantment |
2BB (4) |
Fifth Edition (Common) |
At the end of any turn, if there are no creatures in play, bury Pestilence. {B}: Pestilence deals 1 damage to each creature and player. |
- It is not targeted, so it will try to damage creatures with Protection from Black, but note that Protection from Color immediately reduces all damage of that color to zero, so the damage is prevented before it can actually hurt the creature. [D'Angelo 1998/02/03]
- Each activation is considered a new damage effect. An activation can only be 1 point of damage. [Duelist Magazine #12, Page 26]
- It will stay in play if there is a creature which is put into the graveyard at end of turn. This is because this ability will not trigger at all if there is at least one creature in play at that time. [D'Angelo 1999/05/01] Remember that the current player's "at end of turn" effects resolve after the other player's because they are put on the stack first.
- Note that "until end of turn" effects wear off after this, so a Mishra's Factory can keep Pestilence in play. [D'Angelo 1999/05/01]
- Applies to all players and their creatures in multiplayer games. [Duelist Magazine #4, Page 64]
| Summon Scorpion 1/1 |
2B (3) |
Fifth Edition (Common) |
| If Pit Scorpion damages any player, he or she gets a poison counter. If any player has ten or more poison counters, he or she loses the game. |
| Summon Rats X/X |
2B (3) |
Fifth Edition (Common) |
| Plague Rats has power and toughness each equal to the number of Plague Rats in play. |
- "Plague Rats in play" means Plague Rats in play controlled by any and all players. [D'Angelo 1994/04/01]
- Only counts cards that are "Plague Rats" and not all cards that are "Creature - Rats" (or "Summon Rats" on older cards). [D'Angelo 1994/06/01]
| Sorcery |
BBB (3) |
Fifth Edition (Rare) |
| Each player loses 1/3 of his or her life; then chooses and discards 1/3 of his or her hand; then sacrifices 1/3 of the creatures he or she controls; and then sacrifices 1/3 of the lands he or she controls. Round each loss up. |
- Creatures with Protection from Black are not ignored by Pox. This is not considered a targeted effect so they are both counted and valid choices for being destroyed. [D'Angelo 1996/02/01]
| Summon Rag Man 2/1 |
2BB (4) |
Fifth Edition (Rare) |
| {B}{B}{B}, {T}: Look at target opponent's hand. That player discards a creature card at random. Use this ability only during your turn. |
- Note - This card was creature type "Rag Man" until Seventh Edition, when it became "Minion". Then with Oracle 2007/10/01, it became "Human Minion".
| Sorcery |
B (1) |
Fifth Edition (Common) |
| Return target creature card in your graveyard to your hand. |
- A "creature card" is a Creature card or Artifact Creature card. [D'Angelo 1999/05/01] Older cards of type Summon are also Creature cards.
- You must show the card you bring out of the graveyard to your opponent. [bethmo 1994/10/01]
- You can Raise Dead a creature which was discarded from your hand and was therefore never in play. [D'Angelo 1994/10/01]
- The creature being brought back is chosen on announcement and not on resolution of the spell because it is targeted. [Duelist Magazine #5, Page 123]
- Although the text isn't totally clear, the targeted creature card must be in your graveyard. [D'Angelo 2007/02/28]
| Summon Zombies 2/2 |
2B (3) |
Fifth Edition (Common) |
| Summon Autocrat 2/2 |
3B (4) |
Fifth Edition (Rare) |
When Sengir Autocrat comes into play, put three Serf tokens into play. Treat these tokens as 0/1 black creatures. If Sengir Autocrat leaves play, bury all Serf tokens. |
- When it leaves play, it removes all Serfs in play and not just the ones it generated or just the ones under your control. [Duelist Magazine #9, Page 37]
- The token creatures are black. [Oracle 1999/06/30]
- Note - Also see Comes Into Play Abilities, Rule 410.10a.
- Note - Also see Token Creatures, Rule 216.
- Note - In Fifth Edition and Homelands this card was of creature type "Autocrat". It was then of type "Minion" until Oracle 2006/10/01 when it became "Human".
| Summon Sorceress 1/1 |
1BB (3) |
Fifth Edition (Rare) |
| {T}: Target creature other than Sorceress Queen is 0/2 until end of turn. |
- Creatures with power or toughness calculated (such as Nightmare or Keldon Warlord) have their power/toughness overridden to be 0/2 so their normal ability to have their power/toughness recalculated won't do anything useful while the Sorceress effect is upon that creature. Same goes for Angry Mob. [bethmo 1996/01/30]
- Note - This card was creature type "Sorceress" until Oracle 2007/10/01, when it became "Human Wizard".
| Summon Knights 2/2 |
1BB (3) |
Fifth Edition (Rare) |
| {T}, Pay 1 life: Counter target white spell. Play this ability as an interrupt. |
- Note - This card was creature type "Knight" until Oracle 2007/10/01, when it became "Human Knight".
| Instant |
1B (2) |
Fifth Edition (Common) |
| Bury target nonartifact, nonblack creature. |
- As with all targeted spells, the requirements for targeting are checked when declaring the effect and when resolving it. So, if the creature becomes a black or artifact creature after this spell is declared and before it is resolved, then the spell is countered. [D'Angelo 1999/05/01]
| Summon Wretched 2/5 |
3BB (5) |
Fifth Edition (Rare) |
| At end of combat, gain control of all creatures blocking The Wretched as long as you control The Wretched. |
- This means it affects ones currently being blocked by this card at the end of combat and not ones that might have been removed by an effect such as General Jarkeld. [Duelist Magazine #8, Page 47]
- If The Wretched blocks and regenerates, it is removed from combat, so The Wretched will not be blocking anything at the end of combat. This means there will be no creatures blocking it when the triggered ability resolves and so the ability does nothing. [D'Angelo 1999/04/25]
- Note - Thie card was creature type "Wretched" until Oracle 2007/10/01, when it became "Demon".
| Enchant Creature |
B (1) |
Fifth Edition (Uncommon) |
Enchanted creature gets +1/+1. Sacrifice Thrull Retainer: Regenerate enchanted creature. |
- When you use the activated ability, this card goes to the graveyard when you announce the ability, but the enchanted creature does not get regenerated until the ability resolves. It has no bonus while the ability is on the stack and this may destroy the creature before the regeneration can take effect. [D'Angelo 2003/05/20]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Enchant Creature |
B (1) |
Fifth Edition (Common) |
| {1}{B}: Put a -1/-1 counter on enchanted creature. |
| Sorcery |
2B (3) |
Fifth Edition (Common) |
Touch of Death deals 1 damage to target player and you gain 1 life. Draw a card at the beginning of the next turn. |
| Enchant Creature |
B (1) |
Fifth Edition (Common) |
| Enchanted creature gets +2/+1. |
- Note - Also see Aura, Rule G1.30.
- Note - The Fourth Edition version of this card has a modified version of the card art used in Limited Edition through Revised Edition. The red flaming pentagram in the background was removed.
- Note - This card was of type "Enchant Creature" until Ninth Edition and Oracle 2005/08/01.
| Summon Bats 0/1 |
B (1) |
Fifth Edition (Common) |
Flying {B}: +1/+0 until end of turn. You cannot spend more than {B}{B} in this way each turn. |
| Summon Wall 1/4 |
2B (3) |
Fifth Edition (Uncommon) |
| {B}: Regenerate |
| Enchant Artifact |
BB (2) |
Fifth Edition (Rare) |
| During the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to him or her. |
| Enchant Creature |
B (1) |
Fifth Edition (Common) |
| Enchanted creature gets -2/-1. |
| Summon Poltergeist 1/1 |
1BB (3) |
Fifth Edition (Rare) |
| {T}: Until your next upkeep, target noncreature artifact is an artifact creature with power and toughness each equal to its total casting cost. (That artifact retains all of its original abilities.) |
| Summon Lord 2/3 |
1BB (3) |
Fifth Edition (Rare) |
| All Zombies gain "{B}: Regenerate" and swampwalk. (If defending player controls any swamps, these creatures are unblockable.) |
- Does not grant the abilities to itself. [PPG Page 225]
- The regeneration ability is actually added to the card text of all Zombies. The Swampwalk ability is just granted to them. [Aahz 1997/03/18]
- Note - Also see Landwalk, Rule 502.6.
- Note - This card was creature type "Lord" until Oracle 2007/10/01, when it became "Zombie".
| Enchantment |
3U (4) |
Fifth Edition (Uncommon) |
| Summon spells cannot be played. Any player may pay 4 life to bury AEther Storm. |
- Affects creature and artifact creature cards, plus the older summon cards. [D'Angelo 1999/08/01]
- Does not prevent a creature card from being put into play by a spell or ability, but it does prevent the playing of creature cards as spells or using effects that allow you to play creature cards directly. [D'Angelo 2002/06/12]
| Summon Elemental 4/4 |
3UU (5) |
Fifth Edition (Uncommon) |
| Flying |
| Enchant Creature |
2U (3) |
Fifth Edition (Uncommon) |
| Enchanted creature cannot be the target of enchantments, instants, or sorceries. This effect does not bury Anti-Magic Aura. (Other enchantments on that creature are buried because their target is now illegal.) |
- The creature can be targeted by abilities. [D'Angelo 2000/03/03]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Summon Drake 2/4 |
3U (4) |
Fifth Edition (Uncommon) |
| Flying |
| Enchant Creature |
3U (4) |
Fifth Edition (Uncommon) |
During your upkeep, pay {1}{U} or bury Binding Grasp. Gain control of enchanted creature. That creature gets +0/+1. |
| Instant |
UU (2) |
Fifth Edition (Common) |
| Return target permanent to owner's hand. |
| Instant |
U (1) |
Fifth Edition (Common) |
| Draw three cards. Then, put any two cards from your hand on top of your library in any order. |
- This is all one effect. You draw 3 and return 2 cards all in one resolution. Nothing may be used between the two. [D'Angelo 1999/10/12]
- Vintage tournaments (see Rule 801) have restricted this card since 2008/06/20.
| Interrupt |
UU (2) |
Fifth Edition (Common) |
| Counter target spell. |
- Note - In Fifth Edition (and before) this was an Interrupt. All such spells are now Instants.
| Enchantment |
UU (2) |
Fifth Edition (Rare) |
During your upkeep, pay {U}{U} or bury Dance of Many. When you play Dance of Many, choose target summon card. When Dance of Many comes into play, put a token creature into play and treat it as an exact copy of that summon card. If either Dance of Many or the token creature leaves play, bury the other. |
- Note - Also see Copying Objects, Rule 503. There are enough important rules there that they are worth reading first.
- Treat the token as coming into play as a copy of the chosen creature. If that creature normally gets counters when played, the token creature gets counters. [D'Angelo 2001/08/31]
- Destroying the creature that was copied will not cause the token creature to be destroyed as well. [Aahz 1994/10/21]
- The ability is targeted and checks the validity of the target when declared and when resolving. If the creature is not still there when the copy resolves, the copy ability is countered and no token is put into play. This card remains in play as a global enchantment with no token. [D'Angelo 1999/08/31]
- The mana cost is copied. This makes Dance of Many the exception to the rule that token creatures have a mana cost of zero. [D'Angelo 1999/08/01]
- The creature is still considered a token creature, so if you happen to copy a Drudge Skeletons, the Skeleton token would still be susceptible to Drudge Spell. [Aahz 1996/03/02]
- The "remove from game" triggered abilities are on Dance of Many and not from the token. [D'Angelo 1996/10/01] If Dance of Many loses its abilities, removing one from play won't destroy the other.
- Each Dance of Many is associated only with its token creature. If one leaves play, only the corresponding token is affect, not all tokens from all instances of Dance of Many. [D'Angelo 1997/05/19]
- Note - Also see Comes Into Play Abilities, Rule 410.10a.
- Note - Also see Copying Objects, Rule 503.
- Note - Also see Token Creatures, Rule 216.
| Summon Dandan 4/1 |
UU (2) |
Fifth Edition (Common) |
| Islandhome (If defending player controls no islands, this creature cannot attack. If you control no islands, bury this creature.) |
| Summon Wall 4/5 |
4U (5) |
Fifth Edition (Common) |
| {0}: Dark Maze can attack this turn as though it were not a Wall. At end of turn, remove Dark Maze from the game. |
| Interrupt |
3U (4) |
Fifth Edition (Rare) |
| Target spell with a single target now targets a new legal target of your choice. |
- Only targets the spell being Deflected and not the original or new target of the spell it is affecting. [Aahz 1995/07/09]
- You choose the spell to target on announcement, but you pick the new target for that spell on resolution. [bethmo 1999/11/30]
- You cannot make a spell which is on the stack target itself. Thus, you cannot make Counterspell target itself or make another Deflection target itself. [D'Angelo 1999/12/07]
- You can choose to make a spell on the stack target the Deflection you are playing (if such a target choice would be legal had the spell be cast while Deflection was on the stack). The new target for the Deflected spell is not chosen until Deflection resolves. Deflection is still on the stack when new targets are selected for the spell. [D'Angelo 2000/06/20]
- Once Deflection resolves, the new target is considered to be targeted by the deflected spell. This will trigger any effects, such as Skulking Ghost, which trigger on being targeted. [bethmo 1997/08/08]
- A Counterspell can be changed to target something that is further down the stack (meaning the target will resolve before the Counterspell does). [D'Angelo 2000/05/20]
- Note - In Fifth Edition and Ice Age this card was of type Interrupt. All such cards are now of type Instant.
| Sorcery |
UU (2) |
Fifth Edition (Rare) |
| Target player draws all mana from all lands he or she controls. Put all mana from that player's mana pool into yours. |
- Since this is a sorcery, your opponent may use instants and abilities of permanents in response to this spell before you get the mana from their mana pool and lands. [D'Angelo 2000/03/03]
- If a land can draw more than one color of mana (by choice) then the target player (not the caster of this spell) chooses which colors are drawn at the time they draw it. [bethmo 1994/06/01]
- If a land can draw a variable amount of mana, the target player (not the caster of this spell) chooses how much to draw. [D'Angelo 2002/07/21]
- During the resolution of this spell, the targeted player plays mana abilities of his or her lands one at a time until each land has had a mana ability played once, or the remaining lands have no mana abilities that can be played. [D'Angelo 2008/09/06]
- If a mana ability has a cost to play it, the cost must be paid if it can be paid using available resources (such as mana already in the mana pool, or a creature already in play if it requires a sacrifice). [D'Angelo 2008/09/06]
| Enchantment |
2U (3) |
Fifth Edition (Uncommon) |
| All artifacts gain "During your upkeep, pay {2} or bury this artifact." |
| Instant |
1U (2) |
Fifth Edition (Common) |
| Tap target artifact, creature, or land. Draw a card at the beginning of the next turn. |
| Echt Ech |
2U (3) |
Fifth Edition (Uncommon) |
| During the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to him or her. |
| Enchant Creature |
U (1) |
Fifth Edition (Common) |
| Enchanted creature gains flying. |
| Enchantment |
U (1) |
Fifth Edition (Common) |
| {U}{U}: Tap target creature without flying. |
- Note - The artist's name, Dennis Detwiller, is spelled incorrectly on The Dark version.
| Interrupt |
U (1) |
Fifth Edition (Common) |
| Counter target spell unless its caster pays an additional {1}. |
- The payment is optional. [Aahz 1994/09/02]
- Note - This card was of type Interrupt and is now of type Instant. [Oracle 1999/09/03]
| Sorcery |
UU (2) |
Fifth Edition (Rare) |
| Target player chooses and discards two cards, then draws as many cards as he or she discarded in this way. |
| Enchant Creature |
2U (3) |
Fifth Edition (Common) |
| Enchanted creature neither deals nor receives combat damage. |
| Summon Wall 0/7 |
2U (3) |
Fifth Edition (Uncommon) |
| Defender (This creature can't attack.) |
| Summon Homarid 3/3 |
4U (5) |
Fifth Edition (Common) |
| {U}: Homarid Warrior cannot be the target of spells or effects until end of turn and does not untap during your next untap phase. Tap Homarid Warrior. |
- The ability to make itself not be targetable can be used in response to being targeted. Since spells and abilities resolve in last-to-first order, the Warrior becomes untargetable before the targeted spell or ability resolves and causes the targeted spell or ability to fizzle. Note that if you use this ability before being targeted, that a targeted spell or ability used in the same stack will resolve first. [D'Angelo 1999/08/01]
- The ability can be activated more than once in a single batch if you need it to be. [D'Angelo 1998/02/03]
- Does not cause enchantments on it to be removed when the effect is activated. An enchantment in play is neither a spell nor an ability. [Duelist Magazine #4, Page 7]
- It taps when the ability resolves if it was not already tapped. It may be used even if it is already tapped. [Aahz 1994/12/02]
- Note - Also see Shroud, Rule 502.36.
- Note - This card was creature type "Homarid" until Oracle 2007/10/01, when it became "Homarid Warrior".
| Instant |
1U (2) |
Fifth Edition (Rare) |
| Return to target player's hand all artifacts in play he or she owns. |
- Retrieves all artifacts owned by the target player regardless of who controls them. Ignores artifacts owned by other players even if target player has control of them. [D'Angelo 1994/06/01]
- It only returns artifacts which are in play. [D'Angelo 2000/03/03]
- Vintage tournaments (see Rule 801) restricted this card from 1999/10/01 until 2003/04/01.
- Legacy tournaments (see Rule 802) banned this card from 1999/10/01 until 2003/04/01.
| Interrupt |
U (1) |
Fifth Edition (Uncommon) |
| Counter target spell if it is red, or destroy target permanent if it is red. (If this spell targets a permanent, play it as an instant.) |
- You can target any spell or permanent, it need not be red. It just does not do anything unless the color matches. [D'Angelo 1995/06/09]
- The decision to counter a spell or destroy a permanent is a decision made on announcement before a target of the proper type is selected. If the spell is redirected, this mode cannot be changed, so only targets of the selected type are valid. [WotC Rules Team 1995/09/22] See Rule G13.13 on Modal spells.
- Note - Also see Modal Spells and Abilities, Rule G13.13.
- Note - This card was of type Interrupt and is now type Instant. [Oracle 2000/02/01]
| Sorcery |
3U (4) |
Fifth Edition (Rare) |
| Exchange with target player control of the creature with the highest total casting cost that you each control. If two or more creatures are tied for highest total casting cost creature a player controls, he or she chooses between them. Exchange control of artifacts in the same way. |
- The choices of what to exchange are made on resolution. They are not made on announcement. [bethmo 1996/12/07]
- Must trade creatures and artifacts if possible, but can trade just one kind or neither kind if none are available to trade. [Aahz 1994/06/16]
- Does not target either creature. So the spell allows you to choose creatures with Protection from Blue when making the choice of highest cost creatures. [Aahz 1995/10/24]
- Note - Also see Converted Mana Cost, Rule G3.30.
| Summon Wizard 1/1 |
2U (3) |
Fifth Edition (Common) |
{T}, Choose and discard a nonblack card: Draw a card. {T}, Choose and discard a black card: Draw two cards, then choose and discard one of them. |
- The cards are discarded from your hand during announcement and as a cost. [Duelist Magazine #11, Page 56]
- It is not a forced discard, so it cannot be used with Library of Leng. [Duelist Magazine #11, Page 56]
- Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".
| Summon Minotaur 1/4 |
3U (4) |
Fifth Edition (Common) |
| If Labyrinth Minotaur blocks any creature, that creature does not untap during its controller's next untap phase. |
| Summon Leviathan 10/10 |
5UUUU (9) |
Fifth Edition (Rare) |
Trample Leviathan comes into play tapped and does not untap during your untap phase. Leviathan cannot attack this turn unless you sacrifice two islands. Sacrifice two islands: Untap Leviathan. Use this ability only during your upkeep. |
- You don't have to pay the untap cost if it is untapped outside the upkeep phase or is untapped by an effect. [Duelist Magazine #3, Page 7]
- To make it attack, the two Islands are sacrificed at the time it is declared as an attacker. This is an increase to the cost to attack. [D'Angelo 1998/06/05]
- Note - Also see Trample, Rule 502.9.
| Enchantment |
UU (2) |
Fifth Edition (Uncommon) |
| Whenever any forest target opponent controls becomes tapped, gain 1 life. |
- Gives one life for each and every Forest tapped. [bethmo 1994/04/01]
- Since it detects a Forest becoming tapped, it even works if the Forest is tapped with Twiddle or Icy Manipulator. [D'Angelo 1994/04/01]
- It works if the land being tapped is only part Forest or "counts as a Forest" regardless of what mana type it is tapped for. [Aahz 1994/07/28]
- In multi-player games it affects all opponents. [D'Angelo 2000/03/03]
| Summon Lord 2/2 |
UU (2) |
Fifth Edition (Rare) |
| All Merfolk get +1/+1 and gain islandwalk. (If defending player controls any islands, these creatures are unblockable.) |
- Does not grant the abilities to itself. [D'Angelo 2006/10/08]
- Note - Also see Landwalk, Rule 502.6.
- Note - In the Alpha, Beta, and Unlimited Editions this card was of creature type "Lord of Atlantis". Then it was of type "Lord" until Oracle 2006/10/01 and Time Spiral when it became "Merfolk Lord". Then with Oracle 2007/10/01 it became "Merfolk".
| Interrupt |
U (1) |
Fifth Edition (Rare) |
| Change the text of target permanent or spell by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." If this spell targets a permanent, play it as an instant.) |
- Alters all occurrences of a land word in the text box of the given card. [WotC Rules Team 1994/04/01]
- Can target a card with no land words on it. [Duelist Magazine #5, Page 23]
- Cannot change a land word to the same land word. It must be a different word. [Duelist Magazine #5, Page 23]
- Cannot Hack proper nouns (i.e. card names) such as Island Fish Jasconius. [WotC Rules Team 1994/06/01]
- Cannot change a card's name, such as changing an Island to a Plains. [D'Angelo 1999/03/26]
- Cannot add or remove the words "Snow-Covered". [Duelist Magazine #6, Page 132]
- If played on a spell being cast, and that spell becomes a permanent, the permanent enters play with an effect on it. It does not change the base characteristics of the permanent. This is just like having the permanent enter play, and then playing this spell. [bethmo 1998/05/22]
- You choose the land words on resolution. [D'Angelo 2003/02/16]
- Note - Also see Text Changing, Rule 418.6.
- Note - This card was of type Interrupt and is now of type Instant. [Oracle 2000/02/01]
| Summon Wizard 1/1 |
1U (2) |
Fifth Edition (Rare) |
| {1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. That artifact is unaffected by summoning sickness this turn. Tap the artifact if you lose control of it at end of this turn. |
- Can be used on an untapped artifact. Being tapped is not a targeting requirement. [Aahz 1995/06/08]
- The artifact taps after returning to the opponent (if it is not already tapped), so any abilities triggered off it tapping happen at that time. [Aahz 1995/07/05]
- Note - Also see Haste, Rule 502.5.
- Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".
| Interrupt |
1U (2) |
Fifth Edition (Common) |
| Counter target spell. Put that spell on top of owner's library. |
- The card does not go to the graveyard before being put on the library. [bethmo 1997/10/19]
- If the spell is not countered (because the spell it targets cannot be countered), then it does not go to its owner's library. [D'Angelo 2001/04/16]
- This card has a self replacement (see Rule 419.6c). This means that it replaces going to the graveyard before any other effect can replace that event. [Rules Team 2001/05/01] If Flashback is applied using Recoup, however, Flashback will change the destination. [DeLaney 2001/10/13]
- Note - In Fifth Edition (and before) this card was of type Interrupt.
| Summon Merfolk 1/1 |
U (1) |
Fifth Edition (Common) |
- Note - The Portal version had no creature type.
| Sorcery |
U (1) |
Fifth Edition (Uncommon) |
| Mind Bomb deals 3 damage to each player. Each player may choose and discard up to three cards to prevent that amount of damage to him or her from Mind Bomb. |
- This is a forced discard. Library of Leng can be used on the discards. [D'Angelo 1999/08/01]
| Summon Phantasm 4/1 |
3U (4) |
Fifth Edition (Uncommon) |
Flying During your upkeep, pay {U} or bury Phantasmal Forces. |
- Note - This card was creature type "Phantasm" until Oracle 2007/10/01, when it became "Illusion".
- Note - The Alpha printing version of this card had a 'U' where the blue mana symbol is on all further printings.
| Enchant Land |
UU (2) |
Fifth Edition (Common) |
| Enchanted land is a basic land type of your choice. |
- Basic land types are: Forest, Island, Mountain, Plains, and Swamp. All other land types are not considered basic lands. [CompRules 1999/04/23] See Rule G2.4.
- A changed land is considered to be the new land type in all ways. This is not just a change of name. It changes the color of mana produced and removes any and all special abilities the land may otherwise have had. [CompRules 1999/04/23]
- Will not add or remove Snow-Covered nature from a land. [Duelist Magazine #6, Page 132]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Land" until Oracle 2005/08/01.
| Summon Phantasm 3/3 |
3U (4) |
Fifth Edition (Uncommon) |
| Flying |
- Note - This card was creature type "Phantom" until Oracle 2007/09/01 when it became "Illusion".
| Summon Ship 4/3 |
4U (5) |
Fifth Edition (Rare) |
Islandhome (If defending player controls no islands, this creature cannot attack. If you control no islands, bury this creature.) {T}: Pirate Ship deals 1 damage to target creature or player. |
| Sorcery |
U (1) |
Fifth Edition (Common) |
| Look at the top three cards of target player's library. Shuffle that library or put those three cards back on top of it in any order. Draw a card at the beginning of the next turn. |
- This does not cause a player to lose if they have less than 3 cards in their library. It allows you to look at and reorder or shuffle whatever remaining cards there might be. [Duelist Magazine #6, Page 130]
| Interrupt |
XU (1) |
Fifth Edition (Common) |
| Counter target spell unless that spell's caster pays an additional {X}. That player draws and pays all mana from lands and mana pool until {X} is paid; he or she may also draw and pay mana from other sources if desired. |
- When this spell resolves, you either pay X mana or let all your lands become tapped. The lands that become tapped are not "tapped for mana". [bethmo 1997/10/09] If you choose to pay, you may pay the X mana using whatever mana abilities you want to use.
- Special lands which do not provide mana are also tapped by this card. [D'Angelo 2000/11/06]
- If the land provides mana only for specific purposes (like Mishra's Workshop), it cannot be used to pay the X mana (unless that purpose is being filled). Mishra's Workshop, like most purposed mana, could not be used to pay for Power Sink. [WotC Rules Team 1994/09/30]
- Does not increase the mana cost of the spell. It just requires a separate expenditure in order for it to succeed. [bethmo 1994/05/05]
- Note - Also see X Costs, Rule G24.1.
| Summon Wizard 1/1 |
2U (3) |
Fifth Edition (Common) |
| {T}: Prodigal Sorcerer deals 1 damage to target creature or player. |
- Note - This card was of creature type "Wizard" and not "Human Wizard" until Oracle 2006/10/01 and Time Spiral.
| Enchant Land |
1U (2) |
Fifth Edition (Common) |
| Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller. |
| Instant |
3U (4) |
Fifth Edition (Common) |
| Untap target creature an opponent controls and gain control of it until end of turn. That creature is unaffected by summoning sickness this turn. Tap the creature if you lose control of it at end of this turn. |
- Can be used on an untapped creature. Being tapped is not a targeting requirement. [Aahz 1995/06/08]
- The creature returns to the opponent when the "until end of turn" effect wears off during the cleanup step. It taps during the Cleanup step (if it is not already tapped), so any abilities triggered off it tapping happen at that time. [D'Angelo 1999/07/10]
- Note that the creature gets summoning sickness again when it returns so it cannot be tapped for an ability or attack until it begins that player's turn under their control again. [D'Angelo 1995/08/02]
- This effect ends if the creature phases out. The creature will phase back in during your next untap phase without the Ray of Command's control effect, which typically means it will be under its original controller's control. [D'Angelo 1997/09/02]
- Note - Also see Haste, Rule 502.5.
| Sorcery |
XXU (2) |
Fifth Edition (Rare) |
| Choose and discard X cards: Return X target cards in your graveyard to your hand. Remove Recall from the game. |
- The cards are discarded from your hand during resolution. It is a forced discard, so it can be used with Library of Leng. [D'Angelo 1999/05/01]
- Choose which cards in the graveyard are being recalled during resolution. [D'Angelo 1999/05/01]
- The "{X}{X}{U}" mana cost is not a misprint. It means to spend one blue plus two times X generic mana to cast the spell. [Duelist Magazine #2, Page 7] See Rule G24.1.
- Vintage tournaments (see Rule 801) restricted this card from 1994/08/01 until 2003/04/01.
- Legacy tournaments (see Rule 802) banned this card until 2003/04/01.
- Standard (Type 2) tournaments (see Rule 804) restricted this card from 1994/08/01 to 1996/04/01.
| Summon Ships 2/2 |
1UU (3) |
Fifth Edition (Common) |
| If Reef Pirates damages any opponent, put the top card of that player's library into his or her graveyard. |
- Note - This card was creature type "Ship" until Oracle 2007/10/01, when it became "Zombie Pirate".
| Interrupt |
1U (2) |
Fifth Edition (Common) |
| Counter target summon spell. |
- Works on Creature and Artifact Creature cards. [D'Angelo 1999/05/01]
- Note - In Fifth Edition (and before) this card was of type Interrupt.
- Note - Older cards of type "Summon" have errata to be of type "Creature".
| Summon Serpent 5/5 |
5U (6) |
Fifth Edition (Common) |
| Islandhome (If defending player controls no islands, this creature cannot attack. If you control no islands, bury this creature.) |
| Summon Spirit 2/3 |
4U (5) |
Fifth Edition (Uncommon) |
| {U}: +1/+0 until end of turn |
- Note - This card was creature type "Spirit" until Oracle 2007/10/01, when it became "Elemental Spirit".
| Summon Faerie 1/1 |
1U (2) |
Fifth Edition (Uncommon) |
| Flying, protection from red |
| Summon Merfolk 0/1 |
1UU (3) |
Fifth Edition (Uncommon) |
If you control no islands, bury Seasinger. You may choose not to untap Seasinger during your untap phase. {T}: Gain control of target creature whose controller controls any islands as long as you control Seasinger and Seasinger remains tapped. |
- You do not lose control of the stolen creature if it stops being a creature. You only lose control if Seasinger leaves your control or becomes untapped. [WotC Rules Team 1995/02/09]
- It only checks if the opponent controls an Island at the time the ability resolves. Once it resolves, you don't lose control if they stop having an Island. [D'Angelo 2007/10/20]
| Summon Leviathan 3/3 |
4U (5) |
Fifth Edition (Uncommon) |
| Islandwalk (If defending player controls any islands, this creature is unblockable.) |
- Note - Also see Landwalk, Rule 502.6.
- Note - This card was creature type "Leviathan" until Sixth Edition, when it became "Serpent". Then with Oracle 2007/10/01 it became "Leviathan".
| Summon Spirit 5/6 |
5U (6) |
Fifth Edition (Rare) |
Flying If Sibilant Spirit attacks, defending player may draw a card. |
- Your opponent does not have to draw a card if they don't want to. [D'Angelo 1995/08/10]
| Interrupt |
U (1) |
Fifth Edition (Rare) |
| Change the text of target permanent or spell by replacing all instances of one color word with another. (For example, you may change "nongreen creature" to "nonred creature." If this spell targets a permanent, play it as an instant.) |
- If played on a spell being cast, and that spell becomes a permanent, the permanent enters play with an effect on it. It does not change the base characteristics of the permanent. This is just like having the permanent enter play, and then playing this spell except it is never in play with its original text. [bethmo 1998/05/22]
- Can target a card with no color words on it. [Duelist Magazine #5, Page 23]
- Cannot change a color word to the same color word. It must be a different word. [Duelist Magazine #5, Page 23]
- You cannot Sleight proper nouns (i.e. card names). This means that you cannot affect Black Vise. [WotC Rules Team 1995/04/26]
- You cannot Sleight explanatory references to a card's own color. This applies to Dark Heart of the Wood, Scarwood Goblins, and Marsh Goblins. [Duelist Magazine #6, Page 132]
- This spell can be used to change the "flavor text" (the italicized text) on the card. This has no game effect but uses up the spell. [bethmo 1994/04/01]
- Note - Also see Text Changing, Rule 418.6.
- Note - This card was of type Interrupt and is now of type Instant. [Oracle 2000/02/01]
| Enchantment |
2U (3) |
Fifth Edition (Common) |
| Whenever target opponent successfully casts a summon spell, Soul Barrier deals 2 damage to him or her. That player may pay {2} to prevent this damage. |
- A creature spell is any Creature or Artifact Creature spell. [D'Angelo 2000/03/03] Older cards of type Summon are also creature spells.
| Interrupt |
XU (1) |
Fifth Edition (Common) |
| Counter target spell with total casting cost equal to X. |
| Enchantment |
1U (2) |
Fifth Edition (Rare) |
Each player skips his or her untap phase. During your upkeep, pay {U} or bury Stasis. |
- Does not prevent cards from being untapped outside the untap step. [bethmo 1994/04/01]
- Since there is no untap step, Phasing in/out (see Rule 502.15 and Rule 502.15) won't happen. [bethmo 1996/10/03]
| Enchant Artifact |
2UU (4) |
Fifth Edition (Uncommon) |
| Gain control of enchanted artifact. |
- Can be used on artifact creatures. [bethmo 1994/04/01]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Artifact" until Oracle 2005/08/01.
| Summon Elemental 0/2 |
2U (3) |
Fifth Edition (Rare) |
If Time Elemental attacks or blocks, it deals 5 damage to you and is buried at end of combat. {2}{U}{U}, {T}: Return target permanent with no enchantments on it to owner's hand. |
- You both sacrifice it and deal the 5 damage at end of combat. [D'Angelo 2000/03/03]
- You still take the 5 damage at end of combat even if it is no longer in play at that time. [D'Angelo 2000/03/03]
- A "nonenchanted permanent" is a permanent with no Auras on it. [D'Angelo 2000/03/03]
| Instant |
U (1) |
Fifth Edition (Common) |
| Tap or untap target artifact, creature, or land. |
- The opponent gets a chance to use the card being Twiddled in response to this spell if they so wish and if the card's ability is legal at the time. [D'Angelo 1994/06/01]
- Any cards which might trigger off a card becoming tapped will trigger. Thus, a Psychic Venom on a land that becomes tapped will cause 2 damage. [D'Angelo 1995/03/12] Similarly, if the card itself triggers on its own tapping, such as City of Brass, the ability will still happen. [D'Angelo 1995/04/12]
- The decision to tap or untap is made on resolution. [D'Angelo 2000/03/03] This is not a modal spell.
- The choice of target gives free range of lands, creatures, and artifacts. You do not lock in on one type as a casting decision. If the spell is Forked or redirected, the type is not fixed. [Duelist Magazine #8, Page 50]
- Twiddle to tap can target a tapped card, and Twiddle to untap can target an untapped card. [Duelist Magazine #5, Page 23]
- This is not a toggle effect. If you use Twiddle to tap a card and before it takes effect your opponent taps it, Twiddle will not untap the card. [bethmo 1994/04/01]
| Enchant Creature |
U (1) |
Fifth Edition (Common) |
Enchanted creature gets +3/+3. During its controller's upkeep, put a -1/-1 counter on enchanted creature. |
- The -1/-1 counters stay even if the enchantment is removed, and the +3/+3 goes away when the enchantment does. [D'Angelo 1994/06/01]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Instant |
U (1) |
Fifth Edition (Common) |
| Return target creature to owner's hand. |
- Unsummon can be used during combat in the steps after attackers or blockers are declared (see Rule 308 and Rule 309) to remove an attacker or blocker so that creature does not deal damage. [D'Angelo 1994/10/01]
- Unsummon can be used during combat after combat damage is assigned but before combat damage resolves. If this happens, the creature does not receive damage, but the damage it assigned will still become dealt. [D'Angelo 1999/05/01]
- If this causes an opponent to go over 7 cards when it is not their turn they need not discard until the discard phase of their next turn. [D'Angelo 1994/06/01]
- Unsummoning a token creature removes it from the game. [bethmo 1994/10/01] See Rule 216.3.
| Instant |
1U (2) |
Fifth Edition (Common) |
Target creature gains flying until end of turn. Draw a card at the beginning of the next turn. |
| Summon Merfolk 1/2 |
1U (2) |
Fifth Edition (Common) |
- Note - This card was creature type "Merfolk" until Oracle 2007/10/01, when it became "Merfolk Soldier".
| Summon Wall 1/5 |
1UU (3) |
Fifth Edition (Uncommon) |
| Flying |
| Summon Spirit 3/2 |
4U (5) |
Fifth Edition (Uncommon) |
Flying Wind Spirit cannot be blocked by only one creature. |
- Note - This card was creature type "Spirit" until Oracle 2007/10/01, when it became "Elemental Spirit".
| Summon Falcon 1/1 |
1U (2) |
Fifth Edition (Common) |
Flying Attacking does not cause Zephyr Falcon to tap. |
| Enchantment |
3U (4) |
Fifth Edition (Rare) |
Players play with their hands face up. Whenever any player draws a card, any other player may pay 2 life to force the drawing player to discard that card. |
- This is continuous replacement effect that modifies a draw. [D'Angelo 1999/05/01]
- If a spell or ability causes more than one card to be drawn, draw the cards one at a time and deal with this replacement before drawing the next card. [8E FAQ 2003/07/28]
- If someone pays the cost, then the card was never drawn or discarded. It just gets put into the graveyard directly from the library. [8E FAQ 2003/07/28] Gaea's Blessing can trigger from this. [D'Angelo 2000/07/24]
| Summon Constable 2/X+1 |
1GG (3) |
Fifth Edition (Rare) |
| An-Havva Constable has toughness equal to 1 plus the number of green creatures in play. |
- Note - This card was creature type "Constable" until Oracle 2007/10/01, when it became "Human".
| Enchant Creature |
1G (2) |
Fifth Edition (Rare) |
| Enchanted creature gets +*/+*, where * is equal to half the number of forests you control, rounded down for power and up for toughness. |
- The bonus is recalculated every time the number of Forests you have in play changes. It is not a one-time bonus. [bethmo 1994/04/01] It is a continuous effect.
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Summon Aurochs 2/3 |
3G (4) |
Fifth Edition (Common) |
Trample If Aurochs attacks, it gets +1/+0 until end of turn for each other Aurochs that attacks. |
- The bonus is not applied until after you check for attack legality, so it is a 2/3 creature when declaring attackers. [DeLaney 2000/03/02]
- Yes, this is supposed to be of creature type Aurochs and it is supposed to get the bonus for other creatures of its type. [Barclay 2001/06/22]
- Other creatures of type Aurochs are: Aurochs Herd, Bull Aurochs, and Rimehorn Aurochs. [D'Angelo 2006/08/01]
- Note - Also see Trample, Rule 502.9.
| Summon Mana Birds 0/1 |
G (1) |
Fifth Edition (Rare) |
Flying {T}: Add one mana of any color to your mana pool. Play this ability as a mana source. |
- Note - In Fifth Edition (and before) this card was of creature type Mana Birds.
| Enchant Creature |
G (1) |
Fifth Edition (Common) |
Enchanted creature gets +0/+2. Sacrifice Carapace: Regenerate enchanted creature. |
- When you use the activated ability, this card goes to the graveyard when you announce the ability, but the enchanted creature does not get regenerated until the ability resolves. It has no bonus while the ability is on the stack and this may destroy the creature before the regeneration can take effect. [D'Angelo 2003/05/20]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Summon Cat Warriors 2/2 |
1GG (3) |
Fifth Edition (Common) |
| Forestwalk (If defending player controls any forests, this creature is unblockable.) |
| Summon Toad 1/1 |
2G (3) |
Fifth Edition (Common) |
| If Chub Toad blocks or is blocked, it gets +2/+2 until end of turn. |
- Note - This card was of creature type "Toad" until Oracle 2007/09/01 when it became "Frog".
| Summon Cockatrice 2/4 |
3GG (5) |
Fifth Edition (Rare) |
Flying If Cockatrice blocks or is blocked by any non-Wall creature, destroy that creature at end of combat. |
- Protection from Green does not prevent the Cockatrice's power because the ability is not a targeted effect. [WotC Rules Team 1994/02/07]
- The ability destroys the creature at the end of the combat, which is after all first strike and normal damage dealing is done. This means that a creature may have to regenerate twice to survive the combat, once from damage and once again at end of combat. [D'Angelo 1996/12/09]
| Summon Giant 6/4 |
3GGGG (7) |
Fifth Edition (Uncommon) |
| Trample; rampage 2 (For each creature assigned to block it beyond the first, this creature gets +2/+2 until end of turn.) |
| Summon Wurm 6/4 |
4GG (6) |
Fifth Edition (Common) |
| Instant |
G (1) |
Fifth Edition (Uncommon) |
| Bury target artifact. That artifact's controller gains an amount of life equal to its total casting cost. |
| Sorcery |
4GG (6) |
Fifth Edition (Uncommon) |
| Destroy target permanent. |
| Summon Boars 4/4 |
4G (5) |
Fifth Edition (Common) |
| Summon Cleric 2/2 |
3G (4) |
Fifth Edition (Rare) |
| {3}{G}, {T}: Tap or untap target artifact, creature, or land. |
- The decision of whether to tap or untap is made on resolution. [D'Angelo 1999/05/01]
- The type of target gives free range of lands, creatures, and artifacts. You do not lock in on one type as a casting decision. [D'Angelo 1995/10/04]
- Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Elf Cleric Druid".
| Summon Riders 3/3 |
3GG (5) |
Fifth Edition (Uncommon) |
| Elven Riders cannot be blocked except by Walls or creatures with flying. |
- It cannot be blocked by a creature with Reach. [Future Sight FAQ 2007/05/01]
- Note - In Fifth Edition (and before) this card was of creature type Riders.
| Summon Elves 2/1 |
1G (2) |
Fifth Edition (Rare) |
| First strike |
- Note - Also see First Strike, Rule 502.2.
- Note - This card was creature type "Elf" until Oracle 2007/10/01, when it became "Elf Archer".
- Note - The Alpha printing version of this card was a 1/2 creature.
| Instant |
G (1) |
Fifth Edition (Common) |
| Creatures deal no combat damage this turn. |
| Summon Force 8/8 |
2GGGG (6) |
Fifth Edition (Rare) |
Trample During your upkeep, pay {G}{G}{G}{G} or Force of Nature deals 8 damage to you. |
| Instant |
2G (3) |
Fifth Edition (Common) |
| Untap target attacking creature. That creature neither deals nor receives combat damage this turn. Draw a card at the beginning of the next turn. |
| Summon Fungusaur 2/2 |
3G (4) |
Fifth Edition (Rare) |
| At the end of any turn in which Fungusaur was damaged, put a +1/+1 counter on it. |
- Gets one counter each time it is damaged. [8E FAQ 2003/07/28] (REVERSAL)
- If more than one creature damages it at one time, it only gets one counter. [8E FAQ 2003/07/28]
- Note - This card was creature type "Fungusaur" until Oracle 2007/10/01, when it became "Fungus". Then with Oracle 2008/01/01 it became "Fungus Lizard".
| Summon Elf 1/1 |
2G (3) |
Fifth Edition (Uncommon) |
| {T}: Add {G}{G} to your mana pool. Play this ability as a mana source. |
- Note - This card was creature type "Elf" until Oracle 2007/10/01, when it became "Elf Druid".
| Summon Ogre 2/2 |
G (1) |
Fifth Edition (Common) |
| During your upkeep, if a player has more life than any other, he or she gains control of Ghazban Ogre. |
| Instant |
G (1) |
Fifth Edition (Common) |
| Target creature gets +3/+3 until end of turn. |
| Summon Spider 2/4 |
3G (4) |
Fifth Edition (Common) |
| Giant Spider can block creatures with flying. |
| Summon Bears 2/2 |
1G (2) |
Fifth Edition (Common) |
- Note - The Portal version had no creature type.
| Summon Mist 6/2 |
2GG (4) |
Fifth Edition (Common) |
| During your upkeep, pay {G}{G} or bury Hungry Mist. |
- Note - This card was of creature type "Mist" until Oracle 2007/09/01 when it became "Elemental".
| Sorcery |
XG (1) |
Fifth Edition (Uncommon) |
| Hurricane deals X damage to each creature with flying and each player. |
- This is not a targeted spell, and so it may be cast when there are no creatures in play. [bethmo 1994/06/01]
- Whether or not a creature is Flying is only checked on resolution. [D'Angelo 1995/10/05]
- Note - Also see X Costs, Rule G24.1.
| Enchant Creature |
G (1) |
Fifth Edition (Uncommon) |
Enchanted creature is unaffected by summoning sickness. {0}: Untap enchanted creature. Use this ability only during your turn and only once each turn. |
- Instill Energy's untap ability will not untap the creature until it resolves. This means other spells and abilities can be used before it actually becomes untapped. [D'Angelo 2000/03/03]
- Any enchantments (or other effects) which are on the creature that would cause it to not be untapped (or have a cost to be untapped) during untap step do not in any way hinder or imply a cost to use this card's ability to untap once during the turn. [bethmo 1994/04/01]
- If played on an opponent's creature, you can untap their creature during your turn. [bethmo 1994/06/01]
- Note - Also see Aura, Rule G1.30.
- Note - Also see Haste, Rule 502.5.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Summon Treefolk 3/5 |
4G (5) |
Fifth Edition (Common) |
| Summon Wurm 6/6 |
5G (6) |
Fifth Edition (Uncommon) |
| For each creature assigned to block it beyond the first, Johtull Wurm gets -2/-1 until end of turn. |
| Summon Bees 0/1 |
1GG (3) |
Fifth Edition (Uncommon) |
Flying {G}: +1/+1 until end of turn |
- Note - This card was creature type "Bee" until Oracle 2007/10/01, when it became "Insect".
| Summon Cleric 1/1 |
2G (3) |
Fifth Edition (Common) |
| {T}: Untap target land. |
- The land is untapped as a normal ability that goes on the stack. It is not a mana ability, so it cannot be used at times that only mana abilities can be used. [D'Angelo 2000/03/03]
- Note - This card was of creature type "Cleric" and not "Human Druid" until Ninth Edition and Oracle 2005/08/01.
| Summon Lhurgoyf X/X+1 |
2GG (4) |
Fifth Edition (Rare) |
| Lhurgoyf has power equal to the number of creature cards in all graveyards and toughness equal to 1 plus the number of creature cards in all graveyards. |
- A "creature card" is a Creature card or Artifact Creature card. [D'Angelo 1999/05/01] Older cards of type Summon are also Creature cards.
| Enchantment |
GG (2) |
Fifth Edition (Uncommon) |
| {G}{G}: Counter target black spell. Play this ability as an interrupt. |
| Enchant Artifact |
G (1) |
Fifth Edition (Rare) |
For each 1 damage dealt to you, put a vitality counter on Living Artifact. Remove a vitality counter from Living Artifact: Gain 1 life. Use this ability only during your upkeep and only once each turn. |
- Does not trigger on loss of life, just on damage. [D'Angelo 1998/06/05]
- If you have two or more in play, you may trade in one counter from each during each of your upkeeps. [WotC Rules Team 1994/02/07]
- You can play it on your opponent's artifacts. The controller of the enchantment (not the controller of the artifact) uses the Living Artifact ability. [bethmo 1994/04/01]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Artifact" until Oracle 2005/08/01.
| Enchantment |
3G (4) |
Fifth Edition (Rare) |
| All forests are 1/1 creatures. (These creatures still count as lands.) |
| Summon Elves 1/1 |
G (1) |
Fifth Edition (Common) |
| {T}: Add {G} to your mana pool. Play this ability as a mana source. |
- Note - This card was of creature type "Elf" and not "Elf Druid" until Ninth Edition and Oracle 2005/08/01.
| Enchant Creature |
1GG (3) |
Fifth Edition (Uncommon) |
| All creatures able to block enchanted creature do so. |
- Lure does not give a creature the ability to block the Lured creature, it just forces those creatures which are already able to block the Lured creature to do so. [D'Angelo 1994/06/01]
- Opponent does not have to power special effects in an attempt to make all creatures block the Lured creature. For example, you do not need to power a Goblin Balloon Brigade to block a flying creature with Lure, but if you do power it, the Brigade must block. [bethmo 1994/08/01] More specifically, even a cost of zero mana is an optional cost you can choose not to pay. [WotC Rules Team 2000/02/16]
- If a Lured creature is in a band, only blockers able to block the Lured creature are affected by the Lure. [bethmo 1994/10/01]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Summon Viper 1/2 |
3G (4) |
Fifth Edition (Common) |
| If Marsh Viper damages any player, he or she gets two poison counters. If any player has ten or more poison counters, he or she loses the game. |
- A player does not get poison counters if all the damage done to them by the Viper is prevented. The poison is added only if damage gets through. [Aahz 1994/08/11]
- Note - Also see Poison, Rule G16.21.
- Note - This card was creature type "Viper" until Oracle 2007/10/01, when it became "Snake".
| Sorcery |
1G (2) |
Fifth Edition (Common) |
| Search your library for a forest card and put that card into play. Shuffle your library afterwards. |
- Basic forests and lands that say "counts as a Forest" can be drawn. [Duelist Magazine #7, Page 8]
- Can get a Snow-Covered Forest out. [Duelist Magazine #6, Page 132]
- You do not have to find a forest card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
| Summon Gypsies 1/1 |
2G (3) |
Fifth Edition (Common) |
| {1}{G}, {T}: Target creature gets -2/-0 until end of turn. |
- Note - This card was creature type "Gypsy" until Oracle 2007/10/01, when it became "Human Nomad".
| Enchantment |
2GG (4) |
Fifth Edition (Rare) |
| During each player's upkeep, Primal Order deals to that player an amount of damage equal to the number of nonbasic lands he or she controls. |
| Summon Wombat 0/1 |
2GG (4) |
Fifth Edition (Uncommon) |
Attacking does not cause Rabid Wombat to tap. Rabid Wombat gets +2/+2 for each creature enchantment on it. |
| Summon Spirit 3/2 |
3G (4) |
Fifth Edition (Uncommon) |
| {T}: Target creature loses flying until end of turn. |
- Can be used on a creature without Flying with no effect. [Duelist Magazine #5, Page 23]
| Enchant Creature |
1G (2) |
Fifth Edition (Common) |
| {G}: Regenerate enchanted creature. |
| Summon Wurm 7/6 |
7G (8) |
Fifth Edition (Common) |
| Summon Scavenger Folk 1/1 |
G (1) |
Fifth Edition (Common) |
| {G}, {T}, Sacrifice Scavenger Folk: Destroy target artifact. |
- Note - The artist's name, Dennis Detwiller, is spelled incorrectly on The Dark version.
- Note - This card was creature type "Scavenger Folk" until Oracle 1999/09/01, when it became "Scavenger-Folk". Then it became "Scavenger". Then with Oracle 2007/10/01 it became "Human".
| Summon Faeries 1/1 |
G (1) |
Fifth Edition (Common) |
| Flying |
| Summon Nymphs 1/1 |
G (1) |
Fifth Edition (Common) |
| Forestwalk (If defending player controls any forests, this creature is unblockable.) |
| Instant |
G (1) |
Fifth Edition (Common) |
| Target creature gets -5/-0 until end of turn. |
| Instant |
1GG (3) |
Fifth Edition (Rare) |
| All attacking creatures get +1/+0 and gain trample until end of turn. |
| Sorcery |
XG (1) |
Fifth Edition (Common) |
| Target player gains X life. |
| Enchantment |
1G (2) |
Fifth Edition (Rare) |
| {0}: Draw two cards, then choose any two cards in your hand drawn this turn. For each of those cards, pay 4 life or put that card back on top of your library. Use this ability only during your draw phase and only once each turn. |
- Spells and abilities are resolved one at a time, so if you use multiple Sylvan Libraries in one stack, each will resolve in sequence. You do not get to draw all the cards at once then put them all back at once. [WotC Rules Team 1994/09/15]
- You always resolve your normal draw before this ability because the normal draw is resolved before anything is placed on the stack. [D'Angelo 2003/12/13]
- You can return zero, one, or two cards. [WotC Rules Team 1994/09/15]
- If you only get one or fewer draws due to this effect (because the other draws were replaced), you still have to put back 2 cards if possible. Any cards drawn this turn are applicable to this. This makes the Aladdin's Lamp replacement ineffective at escaping having to put a card back, since the Lamp does put a drawn card into your hand. [D'Angelo 1997/05/21]
- If you manage not to draw cards or draw less than 2 cards, you do not lose life by not putting the undrawn cards back. Thus, you can use Mangara's Tome to get a card or two instead of drawing and avoid having to put cards back. [Aahz 1996/10/21] Abundance can also be used to avoid draws and cause no loss of life. [D'Angelo 1998/10/15]
- If you have drawn cards prior to your draw step, they can be ones chosen to be put back using this effect. [D'Angelo 1997/03/21] For example, a cantrip (see Rule 410.10a) draw or an instant used during upkeep.
- If you are going to draw cards due to triggered abilities during your draw step, your regular draw resolves first, but you can choose to order the Sylvan Library before or after any other draws (such as from Howling Mine). For example, if you have two Howling Mines, you must do your regular draw first, but then you could do the Library (draw 2 and put 2 back), then your 2 other draws. Or you can do your 2 draws, then the Library (which lets you put back any 2 of the 5 cards you drew, including your regular draw). Or you can do some of the draws before and some after the library. [D'Angelo 2002/04/20]
- This will count as 2 draws for anything that affects "drawn cards". [D'Angelo 1995/07/11]
| Summon Tarpan 1/1 |
G (1) |
Fifth Edition (Common) |
| If Tarpan is put into any graveyard from play, gain 1 life. |
- Note - This card was creature type "Tarpan" until Oracle 2007/10/01, when it became "Horse".
| Summon Basilisk 2/4 |
3GG (5) |
Fifth Edition (Uncommon) |
| If Thicket Basilisk blocks or is blocked by any non-Wall creature, destroy that creature at end of combat. |
- Creatures can regenerate from the Basilisk's power. [D'Angelo 1994/06/01]
- Protection from Green does not prevent the Basilisk's power because the ability is not a targeted effect. [WotC Rules Team 1994/02/07]
- The ability destroys the creature at the end of the combat, which is after all first strike and normal damage dealing is done. This means that a creature may have to regenerate twice to survive the combat, once from damage and once again at end of combat. [D'Angelo 1995/12/09]
| Enchantment |
3G (4) |
Fifth Edition (Rare) |
| Each noncreature artifact loses its abilities and is an artifact creature with power and toughness each equal to its total casting cost. If Titania's Song leaves play, this effect continues until end of turn. |
- The "this effect continues until end of turn" applies to the entire continuous ability, so that if a new non-creature artifact entered play after this left play, it would become a creature as per the ability. [D'Angelo 2008/04/19]
- Note - Also see Converted Mana Cost, Rule G3.30.
| Sorcery |
2G (3) |
Fifth Edition (Common) |
| Destroy all enchantments. |
- Destroys all cards that read "Enchant xxx" as well as those reading "Enchantment". [bethmo 1994/06/01]
| Sorcery |
3G (4) |
Fifth Edition (Uncommon) |
| Destroy all islands. |
| Sorcery |
2G (3) |
Fifth Edition (Uncommon) |
| Search your library for a basic land card and put that card into play. Shuffle your library afterwards. |
- Can get a Snow-Covered land. [Duelist Magazine #6, Page 132]
- You do not have to find a basic land card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
| Enchant Creature |
1GG (3) |
Fifth Edition (Common) |
| If enchanted creature blocks or is blocked by any non-Wall creature, destroy that creature at end of combat. |
- If this enchantment is moved onto a creature after blockers are declared, creatures blocking the newly enchanted creature are not affected. This is because the ability triggers on at the time blocking occurs. [D'Angelo 1996/12/13]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Summon Enchantress 0/2 |
1GG (3) |
Fifth Edition (Rare) |
| {0}: Draw a card. Use this ability only when you successfully cast an enchantment spell and only once for each such spell. |
- The ability is a triggered ability (see Rule 404). Whenever you announce an enchantment spell, you immediately get the option of drawing a card as part of the triggered ability. [D'Angelo 1999/05/01] If the spell is later countered, you still get the card. [D'Angelo 2007/01/03]
- Does not trigger on the moving of an enchantment from one permanent to another. [D'Angelo 1995/07/25]
- Does trigger on enchantments that are cast as instants. [Duelist Magazine #16, Page 28]
- Note - In Fifth Edition (and before) this card was of creature type "Enchantress". In Sixth Edition, it was a "Wizard". In Seventh Edition and Eighth Edition, it was "Druid".
| Summon Wall 2/3 |
2G (3) |
Fifth Edition (Uncommon) |
| {G}: Regenerate |
| Enchant Creature |
2G (3) |
Fifth Edition (Uncommon) |
| During the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to him or her. |
| Summon Mammoth 3/3 |
3G (4) |
Fifth Edition (Common) |
| Trample |
| Summon Dervish 1/1 |
GG (2) |
Fifth Edition (Uncommon) |
Protection from black If Whirling Dervish damages any opponent, put a +1/+1 counter on it at end of turn. |
- If it damages the opponent multiple times in a turn, it gets only one +1/+1 counter at end of turn. [D'Angelo 2001/06/22]
- Note - Also see Protection, Rule 502.7.
- Note - This card was of creature type "Dervish" and not "Human Monk" until Oracle 2006/10/01 and Time Spiral.
| Enchant Land |
G (1) |
Fifth Edition (Common) |
| Whenever enchanted land is tapped for mana, it produces an additional {G}. |
- The additional mana is not an ability of the land and is not something the land can produce for purposes of Fellwar Stone, Reflecting Pool, and similar cards. [DeLaney 1999/07/21]
- The additional {G} is not a valid choice for Mana Flare and similar cards. This mana is produced by a triggered ability. [DeLaney 1999/08/10]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Land" until Oracle 2005/08/01.
| Sorcery |
XG (1) |
Fifth Edition (Uncommon) |
| Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying. |
- Will succeed on already tapped creatures and do damage to them. [Duelist Magazine #5, Page 22]
- Checks if the creatures are Flying on resolution and not on announcement. [D'Angelo 1995/10/05]
- Cannot target the same thing more than once. [D'Angelo 1998/02/03]
- Note - Also see X Costs, Rule G24.1.
| Summon Wolverine Pack 2/4 |
2GG (4) |
Fifth Edition (Uncommon) |
| Rampage 2 (For each creature assigned to block it beyond the first, this creature gets +2/+2 until end of turn.) |
- Note - The creature type was "Wolverine Pack" and it is now the hyphenated "Wolverine-Pack". [Oracle 2000/10/24]
- Note - Also see Rampage, Rule 502.12.
- Note - This card was creature type "Wolverine-Pack" until Oracle 2007/10/01, when it became "Wolverine".
| Summon Wolf 1/1 |
1G (2) |
Fifth Edition (Rare) |
| {T}: Target creature gets +1/+1 until end of turn. |
- Note - The Arabian Nights card comes in two versions. One has a smaller, darker mana circle (C4 rarity), and the other has a normal mana circle (C1 rarity).
| Summon Ambush Party 3/1 |
4R (5) |
Fifth Edition (Common) |
First strike Ambush Party is unaffected by summoning sickness. |
| Summon Atog 1/2 |
1R (2) |
Fifth Edition (Uncommon) |
| Sacrifice an artifact: +2/+2 until end of turn |
| Summon Ball Lightning 6/1 |
RRR (3) |
Fifth Edition (Rare) |
Trample Ball Lightning is unaffected by summoning sickness. At the end of any turn, bury Ball Lightning. |
- The creature is sacrificed at the end of every turn in which it is in play. There is no choice about what turn to sacrifice it. [D'Angelo 1998/06/05]
- Note - Also see Haste, Rule 502.5.
- Note - Also see Trample, Rule 502.9.
- Note - This card was of creature type "Ball Lightning" until Oracle 1999/09/20, when it became "Ball-Lightning" until Oracle 2007/09/01, when it became "Elemental".
| Summon Bird Maiden 1/2 |
2R (3) |
Fifth Edition (Common) |
| Flying |
- Note - The Arabian Nights card has two versions. One with a smaller, darker mana circle than normal. Both versions are C2 rarity.
- Note - This card was creature type "Bird Maiden" until Oracle 1999/09/03, when it became "Maiden". Then with Oracle 2007/10/01 it became "Human". Then with Oracle 2008/01/01 it became "Human Bird".
| Instant |
1R (2) |
Fifth Edition (Common) |
| Target creature gets +4/-4 until end of turn. If this reduces that creature's toughness to less than 1, the creature's toughness is 1. |
- The check against toughness to decide if it applies +4/-4 or calculates a value for X is done during resolution. This decision and the value of X (if appropriate) is locked in on resolution and is not recalculated. [D'Angelo 2005/12/01]
| Summon Orcs 3/2 |
2R (3) |
Fifth Edition (Common) |
| Brassclaw Orcs cannot be assigned to block any creature with power 2 or greater. |
| Summon Brothers 2/2 |
1RR (3) |
Fifth Edition (Common) |
| {1}{R}{R}: Brothers of Fire deals 1 damage to target creature or player and 1 damage to you. |
- Note - This card was of creature type "Brother" until Oracle 2007/09/01 when it became "Human Shaman".
| Summon Cave People 1/4 |
1RR (3) |
Fifth Edition (Uncommon) |
If Cave People attacks, it gets +1/-2 until end of turn. {1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn. (If defending player controls any mountains, that creature is unblockable.) |
- The creature type is "Cave-People" which is considered one word. Before errata, it was two words, "Cave People". [D'Angelo 1999/09/20]
- Note - Also see Landwalk, Rule 502.6.
- Note - This card was creature type "Cave-People" until Oracle 2007/10/01, when it became "Human".
| Enchant Land |
3RR (5) |
Fifth Edition (Uncommon) |
| Gain control of enchanted land. |
| Summon Manticore 2/2 |
2RR (4) |
Fifth Edition (Rare) |
Flying {R}, {T}: Crimson Manticore deals 1 damage to target attacking or blocking creature. |
| Sorcery |
XR (1) |
Fifth Edition (Uncommon) |
| Bury target artifact with total casting cost equal to X. Detonate deals X damage to that artifact's controller. |
| Sorcery |
XR (1) |
Fifth Edition (Common) |
| Disintegrate deals X damage to target creature or player. That creature cannot regenerate this turn. If the creature is dealt lethal damage this turn, remove it from the game. |
- The "can't regenerate" is an effect of Disintegrate and not an effect of the damage. So it works even if the damage is prevented or redirected away. If redirected, the damage does not take this effect with it. [WotC Rules Team 1994/02/07]
- Disintegrated creatures do not go to the graveyard at all before leaving the game. They do not trigger abilities which happen due to a creature going to the graveyard. [WotC Rules Team 1994/09/15]
- Note - Also see X Costs, Rule G24.1.
| Instant |
XR (1) |
Fifth Edition (Uncommon) |
| Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls. |
- Count the number of creatures on resolution of the spell and divide X by that number at that time. [WotC Rules Team 1994/12/15] If the number of creatures changes before resolution, the damage done may be different than what you expected.
- Note - Also see X Costs, Rule G24.1.
| Summon Dwarf 2/1 |
1R (2) |
Fifth Edition (Common) |
| If Dwarven Soldier blocks or is blocked by any Orcs, it gets +0/+2 until end of turn. |
- Note - This card was of creature type "Dwarf" until Oracle 2007/09/01 when it became "Dwarf Soldier"
| Summon Dwarves 1/1 |
2R (3) |
Fifth Edition (Common) |
| {T}: Target creature with power 2 or less is unblockable this turn. |
- Can enhance the creature any way you want after the Dwarves make it unblockable without losing the effect. [bethmo 1994/04/01]
- Can be used after a creature is blocked but has no effect. Once a creature is blocked, it cannot be unblocked. [bethmo 1994/04/01]
- Note - This card was creature type "Dwarf" until Oracle 2007/10/01, when it became "Dwarf Warrior".
| Sorcery |
XR (1) |
Fifth Edition (Rare) |
| Earthquake deals X damage to each creature without flying and each player. |
- This is not a targeted spell, so it may be cast when there are no creatures in play. [bethmo 1994/06/01]
- Whether or not a creature is without Flying is only checked on resolution. [D'Angelo 1995/10/05]
- Note - Also see X Costs, Rule G24.1.
| Enchant Creature |
1R (2) |
Fifth Edition (Common) |
| Enchanted creature gets +3/+0 and cannot attack during any turn in which any other creatures attack. |
| Enchant Creature |
R (1) |
Fifth Edition (Common) |
| Attacking does not cause enchanted creature to tap. |
| Summon Drake 1/2 |
1RR (3) |
Fifth Edition (Uncommon) |
Flying {R}: +1/+0 until end of turn. You cannot spend more than {R} in this way each turn. |
| Sorcery |
XR (1) |
Fifth Edition (Common) |
| Pay {1} for each target beyond the first: Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players. |
- If split for multiple targets, each target can receive only one of the splits. You may not multiply target something. [bethmo 1994/06/01]
- If the damage to creatures is redirected to the player (via Jade Monolith or other effect), the damage from the Fireball can all be prevented with one use of a Circle of Protection. The trick is that all damage from one use of a spell/ability can be prevented at once. [WotC Rules Team 1996/10/03]
- The mana spent for extra targets is not part of the mana cost. It's an extra cost. [D'Angelo 2005/12/01]
- Note - Also see X Costs, Rule G24.1.
| Enchant Creature |
R (1) |
Fifth Edition (Common) |
| {R}: Enchanted creature gets +1/+0 until end of turn. |
| Summon Spirit 2/3 |
4R (5) |
Fifth Edition (Uncommon) |
| {R}: +1/+0 until end of turn |
- Note - This card was creature type "Spirit" until Oracle 2007/10/01, when it became "Elemental Spirit".
| Instant |
2R (3) |
Fifth Edition (Common) |
Flare deals 1 damage to target creature or player. Draw a card at the beginning of the next turn. |
| Sorcery |
3R (4) |
Fifth Edition (Uncommon) |
| Destroy all plains. |
| Sorcery |
RRR (3) |
Fifth Edition (Rare) |
| Flip a coin; target opponent calls heads or tails while coin is in the air. The loser of the flip loses 1 life. The winner of the flip gains 1 life and may choose to repeat the process. Double the stakes each time. |
- To "double the stakes" means to double the amount of life lost or gained. [D'Angelo 1999/01/18]
| Enchant Creature |
RR (2) |
Fifth Edition (Common) |
| Enchanted creature gets +2/+2. |
| Summon Goblins 1/1 |
R (1) |
Fifth Edition (Common) |
| {T}, Sacrifice Goblin Digging Team: Destroy target Wall. |
| Summon Goblin 2/2 |
2R (3) |
Fifth Edition (Common) |
| Summon Lord 2/2 |
1RR (3) |
Fifth Edition (Rare) |
| All Goblins get +1/+1 and gain mountainwalk. (If defending player controls any mountains, these creatures are unblockable.) |
- It does not affect itself because it only affects other goblins. [D'Angelo 2005/11/01]
- Note - Also see Landwalk, Rule 502.6.
- Note - In Limited Edition and Unlimited Edition it was of creature type Goblin King.
- Note - This card was of creature type "Lord" and not "Goblin Lord" until Ninth Edition and Oracle 2005/08/01. Then it became just "Goblin" with Tenth Edition and Oracle 2007/07/13.
| Enchantment |
2R (3) |
Fifth Edition (Common) |
| Each creature you control cannot be blocked by only one creature. |
- Multiple War Drums are not cumulative. They are redundant. [Aahz 1994/12/03]
- If a banded group is used, one member of the band must be blocked by at least 2 creatures at once. You do not need 2 creatures for each member of the band and you cannot use 1 creature each on 2 different members of a band. [WotC Rules Team 1994/12/15]
- When combined with Familiar Ground, it can make all your creatures unblockable. [Duelist Magazine #19, Page 34] Also works with Stalking Tiger. [D'Angelo 1998/02/03]
| Enchantment |
2R (3) |
Fifth Edition (Rare) |
| {2}{R}, Sacrifice two Goblins: Put three Goblin tokens into play. Treat these tokens as 1/1 red creatures. |
- The token Goblins can be fed back to the Warrens to generate new Goblins. They are Goblin creatures in every way. [Duelist Magazine #4, Page 7] Basically, you are paying R2 for each Goblin. But, this removes enchantments from existing Goblins and now all 3 of the new ones entered play this turn cannot attack since you have not controlled them since the start of your most recent turn.
- Note - Also see Token Creatures, Rule 216.
| Summon Giant 3/3 |
3R (4) |
Fifth Edition (Common) |
- Note - The Portal version had no creature type.
| Summon Minotaur 2/3 |
1RR (3) |
Fifth Edition (Common) |
| Enchant Creature |
R (1) |
Fifth Edition (Common) |
| Enchanted creature cannot be blocked by only one creature. |
| Instant |
1R (2) |
Fifth Edition (Common) |
| Incinerate deals 3 damage to target creature or player. Creatures damaged by Incinerate cannot regenerate this turn. |
| Instant |
5RR (7) |
Fifth Edition (Rare) |
| Inferno deals 6 damage to each creature and player. |
| Enchant Creature |
R (1) |
Fifth Edition (Rare) |
| Enchanted creature gets -0/-1 and cannot be assigned to block any creature with power greater than or equal to enchanted creature's toughness. |
| Summon Orcs 2/2 |
1R (2) |
Fifth Edition (Common) |
| Ironclaw Orcs cannot be assigned to block any creature with power 2 or greater. |
| Sorcery |
4RR (6) |
Fifth Edition (Rare) |
| Bury all artifacts, creatures, and lands. |
| Summon Lord X/X |
2RR (4) |
Fifth Edition (Uncommon) |
| Keldon Warlord has power and toughness each equal to the number of non-Wall creatures you control. |
- The power/toughness adjusts itself as a continuous effect that is recalculated after each effect resolves or anything happens which might change it. [D'Angelo 1994/06/01]
- Note - This card was creature type "Lord" until Oracle 2007/09/01 when it became "Human Barbarian".
| Sorcery |
R (1) |
Fifth Edition (Rare) |
| You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads at the same time. |
- Each point of damage is dealt separately, so if you are damaged twice by this spell, each time is considered a separate time this source deals damage. This means you need power a Circle of Protection: Red twice if it damages you twice and you want to avoid all the damage. [8E FAQ 2003/07/28]
- Always affects the caster and targets an opposing player. It cannot be Deflectioned back to affect the caster twice. [WotC Rules Team 1995/02/09]
- This card's coin flip has no winner or loser. [8E FAQ 2003/07/28]
| Enchantment |
2R (3) |
Fifth Edition (Rare) |
| Whenever any player taps a land for mana, it produces one additional mana of the same type. |
- This is a triggered mana ability. [D'Angelo 2000/03/03]
- Mana Flare adds one of whatever color the land produces after applying any land type or color changing effects. [Duelist Magazine #6, Page 130]
- When used with lands that produce multiple colors, such as Badlands, Mana Flare produces 2 of one color, not one of each. [bethmo 1994/05/12]
- When used with Urza's lands (and other colorless producing lands) they produce one extra colorless mana each. [bethmo 1994/05/12]
- Only produces extra mana when land is tapped for mana, not when tapped by Twiddle or for some other effect. [bethmo 1994/04/01]
- Applies to all players in multiplayer games. [Duelist Magazine #4, Page 64]
- If the land produces more than one color or type of mana at a single time, such as with Balduvian Trading Post, you choose which kind of mana the Mana Flare actually provides. [Duelist Magazine #12, Page 26]
- Any restrictions on the mana generated by the land are copied along with the color. [bethmo 1996/12/07]
- The mana is provided when the triggered ability (see Rule 404) resolves. [Duelist Magazine #18, Page 29]
| Enchantment |
3R (4) |
Fifth Edition (Rare) |
| Whenever any player taps a land for mana, Manabarbs deals 1 damage to him or her. |
- This card has a triggered ability (see Rule 404) that causes a separate effect for 1 point of damage each time a land is tapped for mana. [D'Angelo 1999/05/01]
| Summon Goblins 1/1 |
R (1) |
Fifth Edition (Common) |
| Summon Goat 1/1 |
R (1) |
Fifth Edition (Common) |
| Mountainwalk |
| Summon Orcs 1/3 |
1RR (3) |
Fifth Edition (Uncommon) |
| {T}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you. |
- A Circle of Protection: Red can be used to prevent the damage from this card. Makes it a nice 2 point directed attack. [D'Angelo 1994/06/01]
- You do not take the 3 points of damage if the effect fails because the target is illegal. [Aahz 1994/06/06]
- Note - The Alpha printing version of this card had a mana cost of "{1}{R}". All further printings have had a "{1}{R}{R}" mana cost.
- Note - This card was creature type "Orc" and not "Orc Warrior" until Ninth Edition and Oracle 2005/08/01.
| Summon Orc 1/1 |
R (1) |
Fifth Edition (Uncommon) |
| {1}: Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, target Orc gets +2/+0 until end of turn. Otherwise, that Orc gets -0/-2 until end of turn. |
- The ability can be played more than once if you want. [D'Angelo 1999/08/01]
- Note - This card was creature type "Orc" until Oracle 2007/10/01, when it became "Orc Warrior".
| Summon Orcs 2/2 |
R (1) |
Fifth Edition (Common) |
Orcish Conscripts cannot attack this turn unless at least two other creatures are attacking. Orcish Conscripts cannot be assigned to block this turn unless at least two other creatures are blocking. |
| Summon Orc 2/2 |
1RR (3) |
Fifth Edition (Common) |
| {T}: Target land is a swamp until its controller's next untap phase. |
| Enchantment |
3R (4) |
Fifth Edition (Uncommon) |
| Attacking creatures you control get +1/+0. |
- Vintage tournaments (see Rule 801) restricted this card from 1994/01/25 to 1994/02/23.
- Note - The mana cost on the Alpha printing version of this card was just "{1}{R}", and not "{3}{R}" as appears in all other printings.
| Summon Orcs 2/3 |
4R (5) |
Fifth Edition (Rare) |
| {0}: Gain control of target land defending player controls as long as you control Orcish Squatters. Orcish Squatters deals no combat damage this turn. Use this ability only if Orcish Squatters is attacking and unblocked and only once each turn. |
- The ability triggers on the declaration of blockers (see Rule 309) if no blockers are declared for it. [D'Angelo 2000/03/03]
| Summon Orgg 6/6 |
3RR (5) |
Fifth Edition (Rare) |
Trample Orgg cannot attack if defending player controls an untapped creature with power 3 or greater. Orgg cannot be assigned to block any creature with power 3 or greater. |
- Whether or not the creatures could attack or block is not important, just whether or not the defending player controls such a creature. [D'Angelo 1995/02/09]
- Note - Also see Trample, Rule 502.9.
| Instant |
R (1) |
Fifth Edition (Common) |
Play only during combat before blockers are declared. Target creature cannot be assigned to block this turn. Draw a card at the beginning of the next turn. |
| Summon Ooze 1/1 |
R (1) |
Fifth Edition (Uncommon) |
Primordial Ooze attacks each turn if able. During your upkeep, put a +1/+1 counter on Primordial Ooze. Then pay {X}, where X is equal to the number of these counters on Primordial Ooze, or tap Primordial Ooze and it deals X damage to you. |
- It becomes tapped even if the damage is prevented. [D'Angelo 1994/08/01]
| Interrupt |
R (1) |
Fifth Edition (Uncommon) |
| Counter target spell if it is blue, or destroy target permanent if it is blue. (If this spell targets a permanent, play it as an instant.) |
- You can target any spell or permanent, it need not be blue. It just does not do anything unless the color matches. [D'Angelo 1995/06/09]
- You can use Sleight of Mind after announcing this spell to change the color word and make it do something on resolution. [D'Angelo 1995/06/09]
- The decision to counter a spell or destroy a permanent is a decision made on announcement before a target of the proper type is selected. If the spell is redirected, this mode cannot be changed, so only targets of the selected type are valid. [WotC Rules Team 1995/09/22] See Rule G13.13 on Modal spells.
- Note - Also see Modal Spells and Abilities, Rule G13.13.
- Note - This card was of type Interrupt and is now of type Instant. [Oracle 2000/02/01]
| Sorcery |
4R (5) |
Fifth Edition (Uncommon) |
| Pyrotechnics deals 4 damage divided any way you choose among any number of target creatures and/or players. |
- You cannot do fractional points of damage. [Duelist Magazine #2, Page 9]
- You cannot choose to do zero damage to a target. [WotC Rules Team 1995/07/19]
- You cannot choose to have zero targets. You must choose between 1 and 4 targets. [Jordan 2003/05/19]
- You can assign damage to multiple targets and are not forced to assign the same amount of damage to each target (like you are with Fireball). [D'Angelo 1995/03/07]
- No matter how much you assign to a target, it is only targeted once, and so damage is assigned once per target regardless of the amount of damage assigned to that target. [D'Angelo 1995/03/02]
| Summon Tiger 2/1 |
2R (3) |
Fifth Edition (Common) |
| First strike |
| Instant |
1R (2) |
Fifth Edition (Common) |
| Destroy target artifact. |
- Regenerating artifacts can regenerate from this. [D'Angelo 1998/02/03]
| Sorcery |
2RR (4) |
Fifth Edition (Rare) |
| Bury all artifacts. |
| Summon Dragon 5/5 |
4RR (6) |
Fifth Edition (Rare) |
Flying {R}: +1/+0 until end of turn |
| Enchantment |
RR (2) |
Fifth Edition (Rare) |
| Players cannot untap more than one creature during their untap phases. |
- Lands animated by Living Lands or Kormus Bell are affected by this spell. If in play with a Winter Orb as well, untapping an animated land will count as the one creature and the one land you can untap... thereby limiting you to one thing to be untapped. You can choose to untap a non-creature land and a creature if you want. [bethmo 1996/02/12]
- Does not prevent cards from being untapped outside the untap phase. [bethmo 1994/04/01]
| Summon Giant 3/4 |
2RR (4) |
Fifth Edition (Uncommon) |
| {T}: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. At end of turn, destroy that creature. |
- The Giant can throw itself (if its power is enhanced). [bethmo 1994/06/01]
| Sorcery |
2R (3) |
Fifth Edition (Common) |
| Destroy target land. |
| Summon Spirit 4/3 |
4R (5) |
Fifth Edition (Uncommon) |
| Stone Spirit cannot be blocked by creatures with flying. |
- It can be blocked by a creature with Reach. [Future Sight FAQ 2007/05/01]
- Note - This card was creature type "Spirit" until Oracle 2007/10/01, when it became "Elemental Spirit".
| Enchant Creature |
1R (2) |
Fifth Edition (Common) |
Enchanted creature gets +1/+0. {R}{R}{R}: Regenerate enchanted creature. |
| Summon Wall 0/5 |
1RR (3) |
Fifth Edition (Uncommon) |
| {R}: +1/+0 until end of turn |
| Summon Wall 0/8 |
1RR (3) |
Fifth Edition (Uncommon) |
| Defender (This creature can't attack.) |
| Sorcery |
R (1) |
Fifth Edition (Rare) |
| Each player shuffles his or her hand into his or her library, then draws a new hand of as many cards as he or she had before. |
- The number of cards you originally had is the number of cards in your hand when this spell is resolved, and not when it is played. In other words, if you start with 7 cards, cast Winds of Change, and then cast 5 other instants in the same stack, then you will get 1 new card and not 6 or 7. [Aahz 1994/09/06]
| Instant |
1R (2) |
Fifth Edition (Uncommon) |
| Bury target Wall. Word of Blasting deals to that Wall's controller an amount of damage equal to the Wall's total casting cost. |
| Summon Gargoyles 3/4 |
2WWW (5) |
Fifth Edition (Uncommon) |
| Flying, protection from red |
| Summon Legionnaire 8/4 |
6WW (8) |
Fifth Edition (Rare) |
| Except for Legionnaires and artifact creatures, creatures you control cannot attack. |
- If you have two or more Legionnaires, they can all attack. [D'Angelo 1994/08/01]
- Will prevent Evil Eye of Orms-by-Gore from attacking. [Aahz 1994/10/21] Unless they are artifacts for some reason.
- Note - This card was creature type "Legionnaire" until Oracle 2007/10/01, when it became "Human Soldier". Then with Oracle 2008/01/01 it became "Giant Soldier".
| Instant |
XWW (2) |
Fifth Edition (Common) |
| Target player gains X life, or prevent X damage to any creature or player. |
| Summon Mob X+2/X+2 |
2WW (4) |
Fifth Edition (Uncommon) |
Trample During your turn, Angry Mob has power and toughness each equal to 2 plus the number of swamps all opponents control. During other turns, Angry Mob has power and toughness each equal to 2. |
- Counts up Swamps controlled by all of your opponents. [Aahz 1994/12/25]
- Note - Also see Trample, Rule 502.9.
- Note - This card was creature type "Mob" and not "Human" until Oracle 2007/09/01.
| Enchant Creature |
W (1) |
Fifth Edition (Rare) |
Play only on a Wall. Enchanted creature can attack as though it were not a Wall. |
| Enchantment |
2W (3) |
Fifth Edition (Uncommon) |
{W}, Sacrifice an enchantment: Destroy target enchantment. {3}{U}{U}: Counter target enchantment spell. Play this ability as an interrupt. |
- Counters an enchantment spell as it is being played from someone's hand. It does not counter the effect of an enchantment. [Aahz 1995/06/13]
| Sorcery |
3W (4) |
Fifth Edition (Rare) |
| Destroy all lands. |
- The destruction can be prevented normally, such as with Consecrate Land, Pyramids, or regeneration if the land is also a creature. [Aahz 1994/06/01]
| Enchant Creature |
W (1) |
Fifth Edition (Common) |
Enchanted creature gets +1/+1. {W}: Enchanted creature gets +0/+1 until end of turn. |
| Summon Bureaucrats 1/1 |
1W (2) |
Fifth Edition (Common) |
| {T}: Tap target creature with power 2 or less. |
- Checks the power of the creature on announcement and on resolution. [Duelist Magazine #9, Page 37]
- Note - This card was creature type "Bureaucrat" until Oracle 2007/10/01, when it became "Human Advisor".
| Summon Hero 1/1 |
W (1) |
Fifth Edition (Common) |
| Banding |
| Instant |
1W (2) |
Fifth Edition (Common) |
| Gain 1 life. Draw a card at the beginning of the next turn. |
| Summon Blinking Spirit 2/2 |
3W (4) |
Fifth Edition (Rare) |
| {0}: Return Blinking Spirit to owner's hand. |
- Note - This card was of creature type Blinking Spirit and is now of creature type Spirit. [Oracle 2000/02/01]
| Enchant Creature |
W (1) |
Fifth Edition (Common) |
| Enchanted creature cannot attack this turn unless its controller pays an additional {3}. |
- This ability is paid for during the declare attackers step of the combat phase (see Rule 308). [Aahz 1995/01/27]
- Paying Brainwash is not an instant or any other kind of ability, it is a cost increase on the declaration of the attacker. This makes it much like the way Gloom makes a white spell more expensive to cast. [WotC Rules Team 1998/03/01]
- If there are multiple combat phases during the turn, the attack cost must be paid each time if you want to attack with the creature. [D'Angelo 1999/08/01]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Enchant Land |
2WW (4) |
Fifth Edition (Rare) |
Play only on a land you control. {W}{W}, Tap enchanted land: Put a Caribou token into play. Treat this token as a 0/1 white creature. Sacrifice a Caribou token: Gain 1 life. |
| Enchantment |
3W (4) |
Fifth Edition (Uncommon) |
| Each untapped creature you control gets +0/+2 unless it is attacking. |
- Tapping a creature removes the +2 toughness from the creature and may kill it if it has already taken damage. [D'Angelo 1994/06/01]
- Note - In Fifth Edition (and before) the +0/+2 bonus was not granted if the creature was attacking.
| Enchantment |
1W (2) |
Fifth Edition (Uncommon) |
| {2}: Prevent all damage to you from an artifact source. Treat further damage from that source normally. |
| Enchantment |
1W (2) |
Fifth Edition (Common) |
| {1}: Prevent all damage to you from a black source. Treat further damage from that source normally. |
- Can be used even when there is no damage to prevent. It prevents the next damage (if any) from the source this turn. [D'Angelo 1999/05/01]
- A source is a permanent (a land, creature, artifact, or enchantment) or a spell. [D'Angelo 1999/05/01]
- Can be used multiple times each turn for damage from the same source or for damage from different sources. [D'Angelo 1997/10/10]
- Note - Was not in the Alpha printing of the Limited Edition.
| Enchantment |
1W (2) |
Fifth Edition (Common) |
| {1}: Prevent all damage to you from a blue source. Treat further damage from that source normally. |
| Enchantment |
1W (2) |
Fifth Edition (Common) |
| {1}: Prevent all damage to you from a green source. Treat further damage from that source normally. |
| Enchantment |
1W (2) |
Fifth Edition (Common) |
| {1}: Prevent all damage to you from a red source. Treat further damage from that source normally. |
| Enchantment |
1W (2) |
Fifth Edition (Common) |
| {1}: Prevent all damage to you from a white source. Treat further damage from that source normally. |
| Enchantment |
WW (2) |
Fifth Edition (Rare) |
| All white creatures get +1/+1. |
| Summon Archer 1/2 |
2W (3) |
Fifth Edition (Common) |
| {T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature. |
- Note - Thisc ard was creature type "Archer" until Sixth Edition, when it became "Soldier". Then with Oracle 2007/10/01 it became "Human Soldier Archer".
| Summon Speakers 1/1 |
W (1) |
Fifth Edition (Common) |
| Protection from black |
| Instant |
W (1) |
Fifth Edition (Common) |
| Regenerate target creature. |
| Instant |
1W (2) |
Fifth Edition (Common) |
| Destroy target artifact or enchantment. |
- Artifact creatures can regenerate from destroy effects like this. [D'Angelo 1998/02/03]
- This spell is not modal. If the target changes from an artifact to an enchantment or vice versa (as with Transmogrifying Licid), this spell still destroys it. [WotC Rules Team 1998/07/01]
| Instant |
1W (2) |
Fifth Edition (Common) |
| Destroy target artifact. Gain an amount of life equal to that artifact's total casting cost. |
- You may regenerate the artifact without losing the life bonus. [Duelist Magazine #2, Page 8]
- It can be used on your opponent's artifacts and you still gain the life. [bethmo 1994/09/05]
- If the target artifact becomes illegal before resolution, you do not gain any life. [Duelist Magazine #5, Page 23]
- Note - Also see Converted Mana Cost, Rule G3.30.
| Enchant Creature |
2WW (4) |
Fifth Edition (Uncommon) |
| Enchanted creature gets +3/+3. |
| Sorcery |
1WW (3) |
Fifth Edition (Uncommon) |
| Remove two target artifacts from the game. |
- Must have 2 targets at time of casting in order to be declared. [Duelist Magazine #3, Page 6]
- If one target is removed or becomes invalid after declaration, the other target is still affected. [Aahz 1994/08/12]
| Instant |
WW (2) |
Fifth Edition (Rare) |
| Play only when a creature, spell, or effect assigns damage to you. Eye for an Eye deals an equal amount of damage to that source's controller. |
- Cannot be used on spells and abilities that cause loss of life. It can only be used on damage. [bethmo 1994/06/01]
- This spell is played after damage is dealt to you, so if you lost due to the original damage, you cannot use this spell to get in a final shot at your opponent. [D'Angelo 2000/02/25]
- If the damage is prevented, it was never dealt and this spell won't let you choose a source that didn't damage you. [D'Angelo 2000/02/25]
- Does white damage to your opponent. [D'Angelo 1994/06/01]
| Enchantment |
1W (2) |
Fifth Edition (Uncommon) |
| {1}{W}: Prevent all damage to you from a black or red source. Treat further damage from that source normally. |
| Instant |
W (1) |
Fifth Edition (Common) |
Prevent 1 damage to any creature or player. Draw a card at the beginning of the next turn. |
| Instant |
W (1) |
Fifth Edition (Common) |
| Target player gains 3 life, or prevent up to 3 damage to any creature or player. |
| Summon Hipparion 1/3 |
1W (2) |
Fifth Edition (Common) |
| Hipparion cannot be assigned to block any creature with power 3 or greater unless you pay an additional {1}. |
- The cost is paid as blockers are declared. [D'Angelo 2007/02/04]
- Note - This card was creature type "Hipparion" until Oracle 2007/10/01, when it became "Horse".
| Enchant Creature |
W (1) |
Fifth Edition (Common) |
| Enchanted creature gets +1/+2. |
| Summon Soldiers 2/4 |
4W (5) |
Fifth Edition (Uncommon) |
| Banding |
| Summon Soldier 1/1 |
W (1) |
Fifth Edition (Common) |
| {1}, {T}: Target creature gains first strike until end of turn. |
| Sorcery |
5W (6) |
Fifth Edition (Rare) |
| Put four Citizen tokens into play. Treat these tokens as 1/1 white creatures. |
| Enchantment |
1W (2) |
Fifth Edition (Rare) |
| Skip drawing a card: Until the beginning of your next turn, only creatures with flying or islandwalk can attack you. Use this ability only during your draw phase and only once each turn. |
- The ability is played as a replacement effect (see Rule 419) right when you would draw a card due to a spell, ability, or the mandatory draw action during the draw step. [D'Angelo 2000/03/03]
- You only have to skip one draw during your draw step to activate this. If you get multiple draws or you use a spell or ability during the draw step to draw extra cards, you can skip any one of those. [bethmo 1994/05/30]
- Since the draw is replaced, you cannot use the same replaced draw to pay for other spells or abilities. [D'Angelo 2000/03/03]
- This card does not count as an Island for any spell which expects Islands. [bethmo 1994/04/01]
- Once activated, the effect will continue until your next turn even if this card leaves play. [D'Angelo 1995/10/27]
- You can choose to skip more than one draw during your draw step, but it has no additional effect if you do so. [D'Angelo 2000/04/06]
- Note - Also see Landwalk, Rule 502.6.
| Summon Guardians 3/3 |
4WW (6) |
Fifth Edition (Uncommon) |
Protection from red As long as any opponent controls any red cards in play, all Guardians get +1/+1. |
- Only gets the bonus once even if more than one other player has red permanents. [D'Angelo 1995/04/14]
- Note - Also see Protection, Rule 502.7.
- Note - This card was creature type "Guardian" until Oracle 2007/10/01, when it became "Human Cleric". Then with Oracle 2008/01/01 it became "Giant Cleric".
| Enchantment |
2WW (4) |
Fifth Edition (Uncommon) |
During your upkeep, pay {W}{W} or bury Justice. Whenever any red creature or spell assigns damage, Justice deals an equal amount of damage to that creature's or spell's controller. |
- The damage done by Justice is done as a triggered ability, which is added to the stack just after the red creature or spell deals its damage. [D'Angelo 2000/03/03]
- Remember that Justice only works on red spell and creature sources. It does not do anything for non-creature permanents, so using Chaoslace on Justice will not cause an infinite loop. [Duelist Magazine #7, Page 9]
- If a single source does damage to multiple targets at once, Justice will add up all the damage done and deal damage to the source's controller at one time (not multiple separate damagings). [Duelist Magazine #7, Page 100]
| Enchantment |
2WW (4) |
Fifth Edition (Uncommon) |
| During each player's upkeep, Karma deals to that player an amount of damage equal to the number of swamps he or she controls. |
- Amount of damage is determined in when effect is resolved and not when it is placed on the stack. [D'Angelo 1995/10/05]
| Enchantment |
3W (4) |
Fifth Edition (Uncommon) |
| Artifacts, creatures, and lands target player controls come into play tapped. |
- Cards enter play tapped. They do not come into play untapped and then immediately tap, therefore they do not trigger any effects due to tapping. [D'Angelo 1998/02/03]
- It affects all opponents. [D'Angelo 1999/05/01]
- It applies to cards and tokens that are put into play by an effect, as well as ones that are played from the player's hand. [D'Angelo 1999/07/03]
- It applies to cards and tokens put into play under your control by an opponent's spell or ability. For example, with Flicker. [D'Angelo 1999/07/26]
- Does not affect cards that phase in. [Duelist Magazine #19, Page 30]
- Note - In Fifth Edition (and before) it affected just one opponent.
| Summon Soldiers 2/5 |
3WW (5) |
Fifth Edition (Rare) |
| {T}: Redirect from you to Kjeldoran Royal Guard all combat damage dealt by unblocked creatures this turn. |
- The effect only works as long as this card is in play. Once it leaves play, the effect can no longer redirect damage. [D'Angelo 1999/11/14]
- Note - This card was of creature type "Soldier" until Tenth Edition and Oracle 2007/07/13 when it became "Human Soldier"
| Summon Soldier 2/2 |
4W (5) |
Fifth Edition (Uncommon) |
| Banding, flying, first strike |
| Summon Falcon 1/1 |
1W (2) |
Fifth Edition (Common) |
Flying {1}{W}: +0/+1 until end of turn |
- Note - In Fifth Edition and Homelands this card was of creature type Falcon.
| Summon Pegasus 1/1 |
1W (2) |
Fifth Edition (Common) |
| Banding, flying |
| Summon Paladin 2/2 |
1WW (3) |
Fifth Edition (Rare) |
| {T}, Pay 1 life: Counter target black spell. Play this ability as an interrupt. |
- Note - This card was creature type "Paladin" until Oracle 2007/10/01, when it became "Human Knight".
| Summon Knights 2/1 |
WW (2) |
Fifth Edition (Uncommon) |
Protection from black {W}: First strike until end of turn {W}{W}: +1/+0 until end of turn |
| Summon Unicorn 2/2 |
2W (3) |
Fifth Edition (Common) |
| Summon Avatar 6/6 |
3WWW (6) |
Fifth Edition (Rare) |
Personal Incarnation's owner may redirect any amount of damage from it to himself or herself. If Personal Incarnation is put into any graveyard from play, its owner loses half his or her life, rounded up. |
- The loss of life caused when the Incarnation dies cannot be prevented by any spell or ability. It is not damage. [PPG Page 113]
- You do not lose life if this card is removed from the game or sent someplace without going to the graveyard first. [Snark 1994/04/01]
- If the Incarnation has Creature Bond on it when it dies, the Creature Bond and the Incarnation's abilities both trigger. If the same player controls both, they can choose which order they resolve. If different players control them, then the other player's resolves first, then the current player's. [D'Angelo 2000/03/03]
- If two Incarnations die at once, you lose half of your life, then half of what is left. [WotC Rules Team 1994/04/01] This is because you play out the two triggered abilities (see Rule 404), one after the other.
- The owner of the Incarnation loses life when it is destroyed, not the controller. So if you control your opponent's Incarnation you can let it die to make them lose life. [bethmo 1994/09/09]
- If you have less than zero life when the Incarnation dies, treat it as if you had zero life. You do not gain life. [Aahz 1995/05/30]
- Note - This card was creature type "Avatar" until Oracle 2008/01/01, when it became "Avatar Incarnation".
| Summon Pikemen 1/1 |
1W (2) |
Fifth Edition (Common) |
| Banding, first strike |
| Enchant Creature |
1W (2) |
Fifth Edition (Common) |
When you play Prismatic Ward, choose a color. All damage dealt to enchanted creature by sources of the chosen color is reduced to 0. |
- Cannot choose colorless or artifact. [D'Angelo 1995/07/11]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
- Note - The Ice Age card has the old white mana symbol on it instead of the new one introduced for Fourth Edition and Ice Age. [D'Angelo 1995/07/01]
| Summon Smith 1/2 |
1W (2) |
Fifth Edition (Common) |
| Protection from red |
| Instant |
1WW (3) |
Fifth Edition (Rare) |
| All damage dealt to you so far this turn from one source is retroactively added to your life total instead of subtracted. Treat further damage from that source normally. |
- This can only affect damage which would be dealt after it resolves. [D'Angelo 1999/05/01]
- It only affects damage dealt by the source one time. If the source damages you a second time this turn, the damage will not be reversed. [D'Angelo 1999/05/01]
- It can be used even if you have taken no damage this turn, in order to waste the spell. [Duelist Magazine #6, Page 131]
| Instant |
W (1) |
Fifth Edition (Rare) |
| Target blocking creature gets +7/+7 until end of turn. |
| Instant |
1W (2) |
Fifth Edition (Uncommon) |
| Prevent up to 3 damage to target creature. At end of turn, put a +0/+1 counter on that creature for each 1 damage prevented in this way. |
| Summon Cleric 1/1 |
1W (2) |
Fifth Edition (Common) |
| {T}: Prevent 1 damage to any creature or player. |
- Note - The Anthologies version of the card has a mana cost of {2}{W} instead of {1}{W}. This is an error.
- Note - This card was of creature type "Cleric" and not "Human Cleric" until Ninth Edition and Oracle 2005/08/01.
| Summon Angel 4/4 |
6W (7) |
Fifth Edition (Rare) |
Flying Whenever any creature Seraph damaged this turn is put into any graveyard, put that creature into play under your control at end of turn. Bury the creature if you lose control of Seraph. |
- You do not get the creature back if the creature is not still in the graveyard at the end of the turn. [Aahz 1995/06/10]
- If the Seraph leaves play before the creature comes into play, then you simply get to keep the creature. [Aahz 1997/09/15] If, however, you just lost control of the Seraph and later get control of that same Seraph and lose control of it again at some time after you got the free creature, the creature will be sacrificed at that time because the Seraph remembers that it gave you that creature. [Aahz 1997/09/15]
| Enchant Creature |
WW (2) |
Fifth Edition (Uncommon) |
During your upkeep, pay {W}{W} or bury Serra Bestiary. Enchanted creature cannot attack, block, or play any ability that includes {T} in its activation cost. |
- Does prevent the use of activated mana abilities with {Tap} in the cost. [DeLaney 1999/08/10]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Summon Paladin 2/2 |
2WW (4) |
Fifth Edition (Uncommon) |
{T}: Prevent 1 damage to any creature or player. {1}{W}{W}, {T}: Attacking this turn does not cause target creature to tap. |
| Summon Soldier 0/3 |
1W (2) |
Fifth Edition (Common) |
| Banding |
| Instant |
1W (2) |
Fifth Edition (Common) |
| All creatures you control get +0/+2 until end of turn. |
| Enchant Creature |
W (1) |
Fifth Edition (Uncommon) |
| For each 1 damage enchanted creature deals, gain 1 life. |
- You only gain life for damage which is not prevented regardless of what the creature damages (player or another creature) or the toughness of the blocking creature. If you put Spirit Link on a Shivan Dragon and it is blocked by a Scryb Sprites, you still gain 5 life points. If the Sprite has Protection from Red, you gain zero life since the protection reduces the damage to zero. [bethmo 1994/07/08]
- If a creature has more than one Spirit Link on it, they all work. [Aahz 1994/07/15]
- Works for damage due to combat or due to any special ability of the creature. For example, you would get one life for tapping a Prodigal Sorcerer to do damage. [Duelist Magazine #2, Page 9] Note that this is great for creatures which damage you, such as not paying the Force of Nature's upkeep, since you will get as much life as you take in damage.
- Damage that is redirected is not considered successfully dealt to the original creature or player, but it may be successful in damaging the new creature or player. [D'Angelo 1998/02/03]
- You only gain the life when the triggered ability resolves. If you are reduced to zero life before the ability resolves, you will lose before gaining the life. For example, if the creature with Spirit Link on it attacks you dealing 3 damage when you have just 3 life, you will take 3 damage and lose before the triggered ability can resolve. [D'Angelo 2003/05/16]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Ninth Edition and Oracle 2005/08/01.
| Instant |
2W (3) |
Fifth Edition (Rare) |
| Each player may draw up to two cards. For each card less than two any player draws, that player gains 2 life. |
| Summon Wolves 1/1 |
W (1) |
Fifth Edition (Common) |
| First strike |
| Summon Wall 3/5 |
3W (4) |
Fifth Edition (Uncommon) |
| Flying |
| Summon Knight 2/2 |
WW (2) |
Fifth Edition (Uncommon) |
| First strike, protection from black |
| Sorcery |
2WW (4) |
Fifth Edition (Rare) |
| Bury all creatures. |
- Creatures with Protection from White cannot avoid this spell's effects. Destruction by means of Wrath of God is not targeted. [bethmo 1994/06/01]
| Artifact |
8 (8) |
Fifth Edition (Rare) |
| {8}, {T}: Aladdin's Ring deals 4 damage to target creature or player. |
| Artifact |
2 (2) |
Fifth Edition (Common) |
| {2}, {T}: Prevent 1 damage to any creature or player. |
| Artifact |
2 (2) |
Fifth Edition (Rare) |
| Whenever a land comes into play, Ankh of Mishra deals 2 damage to that land's controller. |
- Triggers on any land coming into play. This includes playing a land or putting a land into play using a spell or ability. [D'Angelo 1997/05/22]
- Lands phasing in will not trigger this card (see Rule 502.15d). [Mirage, Page 2]
- It determines the land's controller at the time the ability resolves. If the land leaves play before the ability resolves, the land's last controller before it left is used. [D'Angelo 1998/10/19]
- Note - Also see Comes Into Play Abilities, Rule 410.10a.
| Artifact |
3 (3) |
Fifth Edition (Uncommon) |
| Sacrifice a creature: Add two colorless mana to your mana pool. Play this ability as a mana source. |
| Artifact |
1 (1) |
Fifth Edition (Common) |
| {T}, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact creature permanently. |
- The counter only gives the +1/+1. The artifactness is a permanent change not associated with the counter. [Aahz 1997/08/22] So if the counter is moved off of the creature the artifact nature stays.
- Note - Also see Changing a Permanent's Type, Rule 212.1c.
| Artifact |
1 (1) |
Fifth Edition (Common) |
| {1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Play this ability as a mana source. Draw a card at the beginning of the next turn. |
| Artifact |
4 (4) |
Fifth Edition (Rare) |
| {3}: Target creature does not untap during its controller's next untap phase. |
- Does not prevent a creature from untapping during the upkeep step. It just stops the "normal" untap during the untap step. [D'Angelo 1999/08/01]
- Affects the next untap of that creature for whoever controls it at that time. In other words, the effect does not remember the current controller. [bethmo 1996/11/27]
| Artifact Creature 1/1 |
2 (2) |
Fifth Edition (Common) |
Banding when attacking. If Battering Ram is blocked by any Wall, destroy that Wall at end of combat. |
| Artifact |
4 (4) |
Fifth Edition (Rare) |
| {1}, Sacrifice Bottle of Suleiman: Flip a coin; target opponent calls heads or tails while coin is in the air. If the flip ends up in opponent's favor, Bottle of Suleiman deals 5 damage to you. Otherwise, put a Djinn token into play. Treat this token as a 5/5 artifact creature with flying. |
- The coin is flipped on resolution and not on declaration of the ability. [Aahz 1994/12/21]
- The Djinn has cannot attack (see Rule G19.39) on the turn it is created, just like any creature which enters play cannot. [D'Angelo 1998/06/01]
- Note - Also see Token Creatures, Rule 216.
| Artifact Creature 3/1 |
4 (4) |
Fifth Edition (Common) |
| {2}: Regenerate |
- Note - This card had no creature type until Oracle 2007/10/01, when it became "Golem".
| Artifact Creature 0/4 |
6 (6) |
Fifth Edition (Rare) |
When Clockwork Beast comes into play, put seven +1/+0 counters on it. At the end of any combat in which Clockwork Beast attacked or blocked, remove one of these counters. {X}, {T}: Put X +1/+0 counters on Clockwork Beast. You may have no more than seven of these counters on Clockwork Beast. Use this ability only during your upkeep. |
- Can attack or block even if it has no counters. [Aahz 1995/05/15]
- Loses a counter even if it is affected by Fog or a Fog-like effect which prevents it from dealing damage. [WotC Rules Team 1995/04/26]
- If the effect to add counters is used when there are already 7 counters on it or when the number of counters to be added would cause it to exceed 7 counters, any counters over 7 are simply not added. [D'Angelo 1997/02/09]
- Note - Also see Comes Into Play Abilities, Rule 410.10a.
- Note - This card had no creature type until Oracle 2007/09/01 when it became "Beast".
| Artifact Creature 0/3 |
4 (4) |
Fifth Edition (Uncommon) |
Clockwork Steed cannot be blocked by artifact creatures. When Clockwork Steed comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Steed attacked or blocked, remove one of these counters. {X}, {T}: Put X +1/+0 counters on Clockwork Steed. You may have no more than four of these counters on Clockwork Steed. Use this ability only during your upkeep. |
- See Clockwork Beast for rulings.
- Note - This card had no creature type until Oracle 2007/10/01, when it became "Horse".
| Artifact Creature 9/9 |
9 (9) |
Fifth Edition (Rare) |
Trample Colossus of Sardia does not untap during your untap phase. {9}: Untap Colossus of Sardia. Use this ability only during your upkeep. |
| Artifact |
3 (3) |
Fifth Edition (Rare) |
| {3}, Discard a card at random: Target creature gets +2/+2 until end of turn. |
- The cards are discarded from your hand during announcement and as a cost. [Duelist Magazine #11, Page 56]
| Artifact |
2 (2) |
Fifth Edition (Rare) |
| {4}, {T}: Move target enchantment from one creature to another. The enchantment's new target must be legal. |
- Can move any enchantment on a creature to another valid creature target. Mostly this refers to enchant creature cards, but enchant artifact cards on an artifact creature or enchant land cards on a land creature could also be moved to legal targets. [D'Angelo 1995/06/23]
- Only targets the enchantment and not either creature. [Aahz 1995/07/09] This is means it can move enchantments onto a creature which cannot normally be targeted by spells and abilities if the enchantment is legal on that target.
- The enchantment's new target must be legal. [D'Angelo 1999/01/14]
- Note - Also see Aura, Rule G1.30.
- Note - Also see Moving Enchantments, Rule G13.22.
| Artifact |
1 (1) |
Fifth Edition (Uncommon) |
| {1}: Gain 1 life. Use this ability only when a blue spell is successfully cast and only once for each such spell. |
| Artifact Creature 1/5 |
4 (4) |
Fifth Edition (Rare) |
| Flying |
- Note - Prior to Ninth Edition and Oracle 2005/08/01, this card had no creature type.
| Artifact Creature 4/4 |
7 (7) |
Fifth Edition (Uncommon) |
| {3}: Regenerate |
- Note - This card had no creature type until Oracle 2007/10/01, when it became "Construct".
| Artifact |
4 (4) |
Fifth Edition (Rare) |
| Whenever a land is put into any graveyard from play, Dingus Egg deals 2 damage to that land's controller. |
- If multiple lands are destroyed at once, each land causes the Egg to trigger separately and do 2 points of damage. [D'Angelo 1998/02/03]
- Vintage tournaments (see Rule 801) restricted this card from 1994/01/25 to 1994/05/01.
| Artifact |
3 (3) |
Fifth Edition (Rare) |
| {3}, {T}: Target player chooses and discards a card. Use this ability only during your turn. |
- You can use it on yourself. [Duelist Magazine #4, Page 64]
- Can be used on a player with no cards, but has no effect. [Duelist Magazine #5, Page 23]
| Artifact Creature 1/3 |
3 (3) |
Fifth Edition (Rare) |
| {2}: +1/+0 until end of turn |
- Note - This card had no creature type until Oracle 2007/09/01, when it became "Construct".
| Artifact |
3 (3) |
Fifth Edition (Rare) |
| {3}, {T}: Set the top card of your library aside face up. You may play that card as though it were in your hand. At the beginning of your next turn, bury the card if you have not played it. |
- You may play the card before the beginning of your next upkeep even if the Bottle leaves play. [D'Angelo 2008/07/01]
- This is not considered to be drawing a card. [Aahz 1995/06/12]
- The card is not part of your hand in any way. You cannot be forced to discard it due to a discard from hand effect. When you play it, it is played following rules as if it were being played from your hand (e.g. a sorcery is played as such and is not played as an instant). [Duelist Magazine #11, Page 56]
- You cannot play a card from the Elkin Bottle onto an Ice Cauldron. [Duelist Magazine #11, Page 57] (See Ice Cauldron for more info)
- Word of Command cannot be used to force a player to play a spell off the Bottle. [Aahz 1995/12/18]
- You can get a creature card onto the Bottle when Enduring Renewal is in play. [D'Angelo 1995/12/04]
- To "play a card" is to either announce a spell or to put a land into play using the main phase special action. [D'Angelo 1999/01/18]
| Artifact |
1 (1) |
Fifth Edition (Uncommon) |
| {T}, Remove Feldon's Cane from the game: Shuffle your graveyard into your library. |
- Vintage tournaments (see Rule 801) restricted this card from 1994/05/02 until 1997/10/01. It is not currently banned or restricted.
- Legacy tournaments (see Rule 802) banned this card until 1999/01/01. It is not currently banned or restricted.
- Standard (Type 2) tournaments (see Rule 804) restricted this card from 1994/05/02 through 1996/04/01. It is not currently banned or restricted.
| Artifact |
2 (2) |
Fifth Edition (Uncommon) |
| {T}: Add to your mana pool one mana of any type that any opponent's lands can produce. Play this ability as a mana source. |
- The ability can be played if the opponent has no lands that produce mana, but the effect will not be able to generate any mana. [Barclay 2003/10/29]
- The generated mana is of the color the land would produce if tapped for mana after applying any effects (such as Phantasmal Terrain or Reality Twist) and any replacement effects (such as Naked Singularity) when determining the type of mana the land can produce. [WotC Rules Team 1999/03/18]
- It only produces one mana even if the land can produce more than one. [D'Angelo 1995/08/02]
- Can generate any of the colors the land can produce, even if the land is one of the Homelands lands which has a cost in addition to tapping in order to generate that mana. [Duelist Magazine #9, Page 37]
- Works even if the opponent's lands are tapped. It only checks what kinds of mana can be produced, not if the abilities that produce them are usable right now. [D'Angelo 1996/10/31]
- Can generate colorless mana if the opponent has a land which does so. [Duelist Magazine #5, Page 10]
- The generated mana has any restrictions that the land's mana would have had. For example, if they have a Mishra's Workshop you could generate one colorless mana only usable for casting artifacts. [Aahz 1995/08/01]
- Note - Also see Rule G13.4d.
| Artifact |
6 (6) |
Fifth Edition (Rare) |
| Summon spells cost an additional {2} to play. |
- It does affect artifact creatures. [D'Angelo 1999/08/01]
| Artifact |
4 (4) |
Fifth Edition (Rare) |
| {2}, {T}: Target creature gains flying until end of turn. If that creature is put into any graveyard this turn, bury Flying Carpet. |
- Note - In Fifth Edition (and before) this card was sacrificed if the creature was put into a graveyard this turn.
| Artifact |
0 (0) |
Fifth Edition (Uncommon) |
| {2}, {T}: Gain 1 life. |
| Artifact |
5 (5) |
Fifth Edition (Rare) |
| {5}, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control for control of target permanent of the same type that an opponent controls. Bury all enchantments played on those permanents. |
- Targets only one card. [D'Angelo 2000/03/03]
- You swap control of the permanents during resolution. If either of them is not still in play, then the exchange does not take place. [D'Angelo 2000/03/03] But the enchantments on their permanent are still destroyed. [D'Angelo 2000/03/03]
- If the targeted permanent is not a legal target on resolution the ability is countered. [D'Angelo 2000/03/03]
- You choose a permanent you control on resolution. [D'Angelo 2000/04/04]
- Note - Also see Aura, Rule G1.30.
| Artifact |
1 (1) |
Fifth Edition (Uncommon) |
| {T}: Look at target player's hand. |
- You can use it on yourself. [D'Angelo 1998/06/03]
| Artifact Creature 2/3 |
4 (4) |
Fifth Edition (Common) |
| {T}: Grapeshot Catapult deals 1 damage to target creature with flying. |
- Note - This card had no creature type until Oracle 2007/10/01, when it became "Construct".
| Artifact |
1 (1) |
Fifth Edition (Rare) |
| {1}, {T}: Target creature gains banding until end of turn. |
| Artifact |
2 (2) |
Fifth Edition (Rare) |
| During each player's draw phase, that player draws an additional card. |
- The additional draw is separate from any other draw during your draw step. It happens when the triggered ability resolves. [D'Angelo 1999/05/01]
- It does not trigger at all if this is tapped at the start of the draw step, and it checks this again on resolution. [D'Angelo 1999/05/01]
- If Howling Mine leaves play before it resolves, then the last known tap or untap state of the card is used for resolution. [D'Angelo 1999/05/01]
| Artifact |
4 (4) |
Fifth Edition (Rare) |
During your upkeep, put a time counter on Infinite Hourglass. All creatures get +X/+0, where X is equal to the number of time counters on Infinite Hourglass. Any player may pay {3} during any upkeep to remove a time counter from Infinite Hourglass. |
| Artifact |
1 (1) |
Fifth Edition (Uncommon) |
| {1}: Gain 1 life. Use this ability only when a red spell is successfully cast and only once for each such spell. |
| Artifact |
1 (1) |
Fifth Edition (Uncommon) |
| {1}: Gain 1 life. Use this ability only when a white spell is successfully cast and only once for each such spell. |
| Artifact |
4 (4) |
Fifth Edition (Rare) |
| {1}: Redirect all damage from any creature to yourself. |
| Artifact |
3 (3) |
Fifth Edition (Rare) |
| {2}, {T}: Draw a card, then choose and discard a card. |
| Artifact |
2 (2) |
Fifth Edition (Rare) |
| {3}, {T}: Untap target creature. |
| Artifact |
4 (4) |
Fifth Edition (Rare) |
| {4}, {T}: Draw a card. |
- Note - In Limited Edition and Unlimited Edition, the term "Mono Artifact" was used to indicate that tapping was part of the use cost.
| Artifact |
4 (4) |
Fifth Edition (Rare) |
| {2}, {T}, Sacrifice Jester's Cap: Look through target player's library and remove any three of those cards from the game. Shuffle that library afterwards. |
- If the player has less than 3 cards in their library, just remove all the cards that are there. [D'Angelo 1997/05/13]
| Artifact |
6 (6) |
Fifth Edition (Uncommon) |
| {4}, {T}: Target creature cannot be blocked this turn except by Walls. |
| Artifact |
1 (1) |
Fifth Edition (Uncommon) |
Skip your discard phase. Whenever a spell or effect forces you to discard a card, you may instead discard that card to the top of your library. |
- The ability replaces the normal discard action with a discard action that puts the card on the library instead of the graveyard. [D'Angelo 2000/03/03]
- Since the card goes directly to the library, the card is not revealed unless the spell or ability requiring the discard specifically says it is. [D'Angelo 2000/03/03]
- The discard triggers anything else that triggers on discards, such as Psychic Purge and Megrim. [D'Angelo 1998/07/17]
- The text "you have no maximum hand size" means you don't have to discard down to 7 cards during your cleanup step. [D'Angelo 2000/03/03]
- If more than one card is discarded due to a single effect, the Library allows you to decide whether or not to use it on each of the cards. [D'Angelo 2000/03/03] You get to decide the order the cards are placed on the library if more than one goes there. [D'Angelo 2000/03/03]
- You can look at a randomly discarded card before deciding where it goes. [D'Angelo 1997/04/11]
- The ability triggers on any spell or ability that has you discard as part of the effect. It does not matter if you or your opponent control the spell or ability. The discard is forced because it is an effect. [Oracle 1998/07/01]
- The ability does not trigger on any spell or ability that has you discard as part of a cost. For example, Land's Edge. [Oracle 1998/07/01] Also, cards like Forbid, which have you discard as part of the buyback cost. [D'Angelo 1998/06/18]
- If multiple effects modify your hand size limit, apply them in the order they enter play. For example, if both this and Recycle are in play, the most recent in play decides your hand size. [D'Angelo 2001/05/21]
| Artifact |
1 (1) |
Fifth Edition (Rare) |
Mana Vault does not untap during your untap phase. At the end of your upkeep, if Mana Vault is tapped, it deals 1 damage to you. {4}: Untap Mana Vault at end of upkeep. Use this ability only during your upkeep. {T}: Add three colorless mana to your mana pool. Play this ability as a mana source. |
- Vintage tournaments (see Rule 801) have restricted this card since 1999/10/01.
- Legacy tournaments (see Rule 802) have banned this card since 1999/10/01.
- Extended tournaments (see Rule 803) have banned this card since 2000/04/01.
| Artifact |
1 (1) |
Fifth Edition (Rare) |
| Creatures with power 3 or greater do not untap during their controllers' untap phases. |
| Artifact |
2 (2) |
Fifth Edition (Rare) |
| {2}, {T}: Put the top two cards of target player's library into his or her graveyard. |
- Library of Leng has no effect on the Millstone because cards are moved to the graveyard. They are not "discarded". [bethmo 1994/10/01]
- Can be used on a player with less than 2 cards in their library. It will remove 0 or 1 cards if that is all that is available. [Duelist Magazine #6, Page 130]
- It is not a draw effect so it will not cause a player with less than 2 cards in their library to lose. [Duelist Magazine #6, Page 130]
- Since you are putting more than one card in the graveyard at one time, the affected player can choose the order the 2 cards go in. [Aahz 1997/11/17]
| Artifact |
4 (4) |
Fifth Edition (Rare) |
Nevinyrral's Disk comes into play tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments. |
- Creatures can be regenerated although the enchantments on the creatures will still be destroyed by the Disk. Enchantments with regeneration abilities, such as Regeneration can be used before they leave play. [PPG Page 222]
- The destruction of the disk is not a sacrifice. It is destroyed as part of the resolution if it is still in play. And it can regenerate from this if it was animated. [Duelist Magazine #15, Page 28]
- Like all abilities, once activated the effect occurs even if this card is removed from play. [Peterson 1994/11/01] For example, if you Capsize the Disk it won't be in play when it resolves but its effect will still destroy everything else.
- Guardian Beast can prevent this card from destroying itself. [D'Angelo 1996/11/07]
- Note - The Limited Edition and Unlimited Editions were of type "Mono Artifact". This meant they tapped as a cost. See Rule G13.14.
| Artifact |
1 (1) |
Fifth Edition (Rare) |
| {6}, {T}: Return target permanent you control and own to your hand. |
| Artifact Creature 0/2 |
0 (0) |
Fifth Edition (Uncommon) |
| Flying |
- Note - This card had no creature type until Ninth Edition and Oracle 2005/08/01.
| Artifact |
4 (4) |
Fifth Edition (Rare) |
| {4}, {T}: Prevent all damage to you from one source. Treat further damage from that source normally. |
| Artifact Creature X/X |
4 (4) |
Fifth Edition (Rare) |
| When you play Primal Clay, choose one-Primal Clay is a 2/2 artifact creature with flying; or Primal Clay is a 3/3 artifact creature; or Primal Clay is a 1/6 artifact creature that counts as a Wall. |
- The form is chosen when this card comes into play. [D'Angelo 2000/12/07]
- A Clone or Vesuvan Doppelganger of this card which is entering play may not choose a different form than the original. [WotC Rules Team 1998/03/31]
- If put into play by a means other than casting it, you choose the form right before it comes into play. [WotC Rules Team 1998/02/01]
- Note - Also see Defender, Rule 502.41.
- Note - Also see Walls, Rule G23.1.
- Note - This card had no creature type until Oracle 2007/10/01, when it became "Shapeshifter".
| Artifact |
4 (4) |
Fifth Edition (Uncommon) |
| {3}, {T}: Rod of Ruin deals 1 damage to target creature or player. |
| Artifact |
6 (6) |
Fifth Edition (Rare) |
| {4}, {T}: Put a Poison Snake token into play. Treat this token as a 1/1 artifact creature. If any Poison Snake damages any player, he or she gets a poison counter. If any player has ten or more poison counters, he or she loses the game. |
| Artifact Creature X/7-X |
6 (6) |
Fifth Edition (Uncommon) |
Shapeshifter has total power and toughness of 7, divided any way you choose, though neither can be more than 7. When you play Shapeshifter, choose its power and toughness. During your upkeep, choose Shapeshifter's power and toughness. |
- The power/toughness change is a triggered ability that occurs only once each upkeep. [D'Angelo 2000/02/25]
- The change affects the initial power/toughness, not the current power/toughness. [D'Angelo 1998/06/05]
- If it begins upkeep with power of 2 or less, the Dwarven Warriors may be tapped to make it unblockable before you change the Shapeshifter to be a 6/1 creature. [Aahz 1994/06/01]
- Note - This card had no creature type until Oracle 2007/10/01, when it became "Shapeshifter".
| Artifact |
4 (4) |
Fifth Edition (Uncommon) |
| {1}, {T}, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player. |
| Artifact |
1 (1) |
Fifth Edition (Uncommon) |
| {1}: Gain 1 life. Use this ability only when a creature is put into any graveyard from play and only once for each such creature. |
- It cannot be used on creatures which are removed from the game by Disintegrate, Swords to Plowshares, or a similar effect. [D'Angelo 1994/10/01]
- If animated so it is a creature, it can be triggered off its own destruction. [CompRules 1999/04/23]
| Artifact |
2 (2) |
Fifth Edition (Uncommon) |
You may choose not to untap Tawnos's Weaponry during your untap phase. {2}, {T}: Target creature gets +1/+1 as long as Tawnos's Weaponry remains tapped. |
- Note - There is a variant of the Antiquities version of this card on which the generic mana circle is missing behind the activation cost.
| Artifact |
5 (5) |
Fifth Edition (Rare) |
| {5}, {T}: Put a Wasp token into play. Treat this token as a 1/1 artifact creature with flying. |
| Artifact |
1 (1) |
Fifth Edition (Uncommon) |
| {1}: Gain 1 life. Use this ability only when a black spell is successfully cast and only once for each such spell. |
| Artifact |
4 (4) |
Fifth Edition (Rare) |
During your upkeep, put a time counter on Time Bomb. {1}, {T}, Sacrifice Time Bomb: Time Bomb deals to each creature and player an amount of damage equal to the number of time counters on Time Bomb. |
| Artifact Creature 4/4 |
6 (6) |
Fifth Edition (Rare) |
| {0}: -1/-1 and your choice of banding, flying, first strike, or trample until end of turn |
| Artifact |
0 (0) |
Fifth Edition (Uncommon) |
| {T}, Sacrifice Urza's Bauble: Choose a card at random from target player's hand and look at that card. Draw a card at the beginning of the next turn. |
| Artifact Creature 2/3 |
3 (3) |
Fifth Edition (Common) |
First strike Wall of Spears counts as a Wall. |
| Artifact |
2 (2) |
Fifth Edition (Rare) |
| Players cannot untap more than one land during their untap phases. |
| Artifact |
1 (1) |
Fifth Edition (Uncommon) |
| {1}: Gain 1 life. Use this ability only when a green spell is successfully cast and only once for each such spell. |
| Land |
|
Fifth Edition (Rare) |
{T}: Add one colorless mana to your mana pool. {T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you. |
| Land |
|
Fifth Edition (Rare) |
Bottomless Vault comes into play tapped. You may choose not to untap Bottomless Vault during your untap phase and put a storage counter on it instead. {T}, Remove X storage counters from Bottomless Vault: Add an amount of {B} equal to X to your mana pool. |
- Whether or not it is tapped is checked at the beginning of upkeep. If it is not tapped, the ability does not trigger. It also checks during resolution and you only get a counter if it is still tapped then. [D'Angelo 1999/08/01] See Rule 404.
- Can be tapped for zero mana. [D'Angelo 1994/12/19]
- It is considered "tapped for mana" for purposes of Mana Flare and Wild Growth even if you choose to take zero mana from it. [WotC Rules Team 1994/12/15]
- Mana Short will not draw any of the counters out of the land. It just taps the land. [Aahz 1994/12/06]
- Drain Power forces the player to draw mana from lands if they are untapped, but you can choose to remove zero counters. [D'Angelo 2002/07/21]
- Enters play tapped even if a continuous effect like Blood Moon immediately changes it to something else. [WotC Rules Team 1994/12/15]
- Counters are not lost if the land is changed to another land type. They wait around for the land to change back. [Aahz 1995/03/06]
| Land |
|
Fifth Edition (Rare) |
{T}: Add one colorless mana to your mana pool. {T}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you. |
| Land |
|
Fifth Edition (Rare) |
Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color to your mana pool. |
- The damaging ability triggers no matter how the land becomes tapped. [Arab FAQ 1994/01/05] For example, using Twiddle.
| Land |
|
Fifth Edition (Rare) |
Dwarven Hold comes into play tapped. You may choose not to untap Dwarven Hold during your untap phase and put a storage counter on it instead. {T}, Remove X storage counters from Dwarven Hold: Add an amount of {R} equal to X to your mana pool. |
- Whether or not it is tapped is checked at the beginning of upkeep. If it is not tapped, the ability does not trigger. It also checks during resolution and you only get a counter if it is still tapped then. [D'Angelo 1999/08/01]
- This counts as a "land tapped for mana" even if you remove no storage counters and generate zero mana with the ability. [D'Angelo 2007/12/05]
- Note - Also see Bottomless Vault.
| Land |
|
Fifth Edition (Uncommon) |
Dwarven Ruins comes into play tapped. {T}: Add {R} to your mana pool. {T}, Sacrifice Dwarven Ruins: Add {R}{R} to your mana pool. |
- When Drain Power resolves you can choose to use either mana ability. [D'Angelo 2002/07/21]
| Land |
|
Fifth Edition (Uncommon) |
Ebon Stronghold comes into play tapped. {T}: Add {B} to your mana pool. {T}, Sacrifice Ebon Stronghold: Add {B}{B} to your mana pool. |
| Land |
|
Fifth Edition (Land) |
| {T}: Add {G} to your mana pool. |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Fifth Edition (Land) |
| {T}: Add {G} to your mana pool. |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Fifth Edition (Land) |
| {T}: Add {G} to your mana pool. |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Fifth Edition (Land) |
| {T}: Add {G} to your mana pool. |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Fifth Edition (Uncommon) |
Havenwood Battleground comes into play tapped. {T}: Add {G} to your mana pool. {T}, Sacrifice Havenwood Battleground: Add {G}{G} to your mana pool. |
| Land |
|
Fifth Edition (Rare) |
Hollow Trees comes into play tapped. You may choose not to untap Hollow Trees during your untap phase and put a storage counter on it instead. {T}, Remove X storage counters from Hollow Trees: Add an amount of {G} equal to X to your mana pool. |
- Whether or not it is tapped is checked at the beginning of upkeep. If it is not tapped, the ability does not trigger. It also checks during resolution and you only get a counter if it is still tapped then. [D'Angelo 1999/08/01]
- This counts as a "land tapped for mana" even if you remove no storage counters and generate zero mana with the ability. [D'Angelo 2007/12/05]
- Note - Also see Bottomless Vault.
| Land |
|
Fifth Edition (Rare) |
Icatian Store comes into play tapped. You may choose not to untap Icatian Store during your untap phase and put a storage counter on it instead. {T}, Remove X storage counters from Icatian Store: Add an amount of {W} equal to X to your mana pool. |
- Whether or not it is tapped is checked at the beginning of upkeep. If it is not tapped, the ability does not trigger. It also checks during resolution and you only get a counter if it is still tapped then. [D'Angelo 1999/08/01]
- This counts as a "land tapped for mana" even if you remove no storage counters and generate zero mana with the ability. [D'Angelo 2007/12/05]
- See Bottomless Vault for rulings.
| Land |
|
Fifth Edition (Uncommon) |
You may choose not to untap Ice Floe during your untap phase. {T}: Tap target creature without flying that is attacking you. As long as Ice Floe remains tapped, that creature does not untap during its controller's untap phase. |
- Can be used on an already tapped attacker. [Duelist Magazine #7, Page 8]
- The attacking creature is not removed from the attack and still deals damage as normal. [Duelist Magazine #7, Page 8]
- A creature on the Ice Floe will not be freed even if it gains Flying later. It is only freed when the Floe untaps or leaves play. [D'Angelo 1995/07/05]
- Cannot be used on a creature before it is declared to be attacking since it only targets attacking creatures. After the creature is attacking, it is okay to target it. [D'Angelo 1995/08/22]
- Does not prevent a creature from untapping during upkeep or during any time other than the untap phase. [bethmo 1995/07/24]
- This card has no ability to be tapped for mana. [D'Angelo 1998/07/16]
| Land |
|
Fifth Edition (Land) |
| {T}: Add {U} to your mana pool. |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Fifth Edition (Land) |
| {T}: Add {U} to your mana pool. |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Fifth Edition (Land) |
| {T}: Add {U} to your mana pool. |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Fifth Edition (Land) |
| {T}: Add {U} to your mana pool. |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Fifth Edition (Rare) |
{T}: Add one colorless mana to your mana pool. {T}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you. |
| Land |
|
Fifth Edition (Land) |
| {T}: Add {R} to your mana pool. |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Fifth Edition (Land) |
| {T}: Add {R} to your mana pool. |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Fifth Edition (Land) |
| {T}: Add {R} to your mana pool. |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Fifth Edition (Land) |
| {T}: Add {R} to your mana pool. |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Fifth Edition (Land) |
| {T}: Add {W} to your mana pool. |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Fifth Edition (Land) |
| {T}: Add {W} to your mana pool. |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Fifth Edition (Land) |
| {T}: Add {W} to your mana pool. |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Fifth Edition (Land) |
| {T}: Add {W} to your mana pool. |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Fifth Edition (Uncommon) |
Ruins of Trokair comes into play tapped. {T}: Add {W} to your mana pool. {T}, Sacrifice Ruins of Trokair: Add {W}{W} to your mana pool. |
| Land |
|
Fifth Edition (Rare) |
Sand Silos comes into play tapped. You may choose not to untap Sand Silos during your untap phase and put a storage counter on it instead. {T}, Remove X storage counters from Sand Silos: Add an amount of {U} equal to X to your mana pool. |
- Whether or not it is tapped is checked at the beginning of upkeep. If it is not tapped, the ability does not trigger. It also checks during resolution and you only get a counter if it is still tapped then. [D'Angelo 1999/08/01]
- This counts as a "land tapped for mana" even if you remove no storage counters and generate zero mana with the ability. [D'Angelo 2007/12/05]
- Note - Also see Bottomless Vault.
| Land |
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Fifth Edition (Rare) |
{T}: Add one colorless mana to your mana pool. {T}: Add {B} or {R} to your mana pool. Sulfurous Springs deals 1 damage to you. |
| Land |
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Fifth Edition (Uncommon) |
Svyelunite Temple comes into play tapped. {T}: Add {U} to your mana pool. {T}, Sacrifice Svyelunite Temple: Add {U}{U} to your mana pool. |
| Land |
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Fifth Edition (Land) |
| {T}: Add {B} to your mana pool. |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Fifth Edition (Land) |
| {T}: Add {B} to your mana pool. |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Fifth Edition (Land) |
| {T}: Add {B} to your mana pool. |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Fifth Edition (Land) |
| {T}: Add {B} to your mana pool. |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Fifth Edition (Rare) |
{T}: Add one colorless mana to your mana pool. {T}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you. |
| Land |
|
Fifth Edition (Common) |
| {T}: Add one colorless mana to your mana pool. If you control Urza's Mine, Urza's Power Plant, and Urza's Tower, add two colorless mana to your mana pool instead of one. |
- If you have at least one of each of the three Urza's lands in play, you must take the 2 mana instead of just one. [Duelist Magazine #2, Page 15]
- Note - Also see Urza's Power Plant and Urza's Tower.
- Note - The Antiquities card appears in four different versions with different art. Two of the cards were each C1 rarity and two were C2 rarity. The Chronicles card appears with all four pieces of art at C1 rarity.
- Note - The land type "Urza's Mine" was added in Oracle 2003/07/01.
| Land |
|
Fifth Edition (Common) |
| {T}: Add one colorless mana to your mana pool. If you control Urza's Mine, Urza's Power Plant, and Urza's Tower, add two colorless mana to your mana pool instead of one. |
- If you have at least one of each of the three Urza's lands in play, you must take the 2 mana instead of just one. [Duelist Magazine #2, Page 15]
- Note - Also see Urza's Mine and Urza's Tower.
- Note - The Antiquities card appears in four different versions with different art. Two of the cards were each C1 rarity and two were C2 rarity. The Chronicles card appears with all four pieces of art at C1 rarity.
- Note - The land type "Urza's Power-Plant" was added in Oracle 2003/07/01.
| Land |
|
Fifth Edition (Common) |
| {T}: Add one colorless mana to your mana pool. If you control Urza's Mine, Urza's Power Plant, and Urza's Tower, add three colorless mana to your mana pool instead of one. |
- If you have at least one of each of the three Urza's lands in play, you must take the 3 mana instead of just one. [Duelist Magazine #2, Page 15]
- Note - Also see Urza's Mine and Urza's Power Plant.
- Note - The Antiquities card appears in four different versions with different art. Three of the cards were each C1 rarity and one was C2 rarity. The Chronicles card appears with all four pieces of art at C1 rarity.
- Note - The land type "Urza's Tower" was added in Oracle 2003/07/01.
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