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| Summon Specter 2/3 |
2BB (4) |
Fifth Edition (Uncommon) |
Flying If Abyssal Specter damages any player, he or she chooses and discards a card. |
| Enchantment |
1B (2) |
Fifth Edition (Uncommon) |
When you play Animate Dead, choose target creature card in any graveyard. When Animate Dead comes into play, put that creature into play and Animate Dead becomes a creature enchantment that targets the creature. Enchanted creature gets -1/-0. If Animate Dead leaves play, bury the creature. |
- It follows all the rules for Aura (Enchant Creature) cards. [WotC Rules Team 1997/03/14] For example, it counts for abilities that interact with creature enchantments, such as Rabid Wombat. [Aahz 1997/06/06]
- You can Animate a creature which was discarded from a hand and therefore was never in play. [D'Angelo 1994/04/01]
- The creature comes out as if it were just played. Any X in the mana cost is zero (see Rule G24.1). So animating a Rock Hydra gives you a hydra with zero heads. [Mirage, Page 31]
- When putting a card into play that requires a definition for its value, such as with Minion of the Wastes, you do what is needed to define the value. [WotC Rules Team 1998/02/02] In the case of Minion of the Wastes, you pay life to define its values.
- The animated creature comes into play with summoning sickness (see Rule G19.39), so it cannot attack until it begins one of its controller's turns in play. [D'Angelo 1998/02/03]
- This is a targeted ability. Note that cards in the graveyard do not have Protection from Color abilities (see Rule 402.8). [D'Angelo 2002/12/19]
- If the creature card put into play has Protection from Black (or a similar effect that prevents Animate Dead from legally being attached), then it will fail to become attached and it as per Rule 212.4k, which states that an Aura trying to move onto an illegal permanent will stay where it is. Then the Animate Dead will go to the graveyard as an Aura that is not enchanting anything. This will sacrifice the creature as well, as stated by the card text. [D'Angelo 2007/10/20]
- If the creature phases out (see Rule 502.15) without the Animate Dead because Animate Dead has been affected by Spatial Binding, the Animate Dead is put into the graveyard but the creature is not. The creature will phase in perfectly normal since the Animate Dead ability did not destroy it. [Aahz 1997/02/16]
- It cannot move to a different creature using Aura moving effects. [D'Angelo 2007/09/08]
- Note - Also see Aura, Rule G1.30.
- Note - Also see Comes Into Play Abilities, Rule 410.10a.
- Note - Also see Put Into Play, Rule G16.33.
- Note - This card was of type "Enchantment" until Oracle 2007/09/01 when it became "Enchantment - Aura".
- Note - The Limited Edition, Unlimited Edition, Revised Edition, and Fourth Edition versions had this card as an Enchant Dead Creature. [D'Angelo 1997/04/11]
| Sorcery |
1BB (3) |
Fifth Edition (Uncommon) |
| Remove two target nonartifact creatures from the game. Ashes to Ashes deals 5 damage to you. |
- Must have 2 targets at time of casting in order to be declared. [Duelist Magazine #3, Page 6]
- If one target is removed or becomes invalid after declaration, the other target is still affected. [bethmo 1994/09/15] You take the damage if at least one target is removed from the game. [D'Angelo 1995/05/17]
| Enchantment |
1B (2) |
Fifth Edition (Rare) |
| All black creatures get +1/+1. |
| Summon Knight 2/2 |
BB (2) |
Fifth Edition (Uncommon) |
| First strike, protection from white |
| Enchant Land |
BB (2) |
Fifth Edition (Uncommon) |
| If enchanted land becomes tapped, destroy it at end of turn. |
- Note - In Fifth Edition (and before) the land was destroyed at end of turn. It is now destroyed as a triggered ability.
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Land" until Oracle 2005/08/01.
| Summon Imp 1/1 |
1B (2) |
Fifth Edition (Common) |
| Flying |
- Note - The Portal version had no creature type.
| Summon Rats 1/1 |
B (1) |
Fifth Edition (Common) |
| Bog Rats cannot be blocked by Walls. |
- No, Bog Rats do not affect Plague Rats totals. [Aahz 1994/08/09]
| Summon Wraith 3/3 |
3B (4) |
Fifth Edition (Uncommon) |
| Swampwalk (If defending player controls any swamps, this creature is unblockable.) |
| Enchantment |
3B (4) |
Fifth Edition (Uncommon) |
During your upkeep, pay {B}{B} or bury Breeding Pit. At the end of your turn, put a Thrull token into play. Treat this token as a 0/1 black creature. |
- Must actually be in play at the end of turn in order for you to get a Thrull. The getting of the Thrull is not part of paying the upkeep, it is part of having the card in play. [D'Angelo 1995/04/12]
- Note - Also see Token Creatures, Rule 216.
| Instant |
4B (5) |
Fifth Edition (Rare) |
| Bury target nonartifact attacking creature and put a Shadow token into play. Treat this token as a black creature with the same power and toughness as that attacking creature. At end of turn, bury the token. |
- The Spirit token creature gets a fixed power/toughness equal to the power/toughness of the target creature when Broken Visage resolves. This includes the effects of any enchantments or other effects on the target creature. The Shadow token never gets a variable power/toughness. [D'Angelo 1995/10/29]
- The token creature comes into play under your control regardless of who controlled the target creature. [Duelist Magazine #9, Page 36]
- Note - Errata changed the token creature's type from Shadow to Spirit.
- Note - Also see Token Creatures, Rule 216.
| Summon Ants 0/1 |
2BB (4) |
Fifth Edition (Uncommon) |
| {1}: +1/+1 until end of turn |
- Note - This card was creature type "Ant" until Oracle 2007/10/01, when it became "Insect".
| Enchant Creature |
1B (2) |
Fifth Edition (Common) |
| {0}: Defending player discards a card at random. Enchanted creature deals no combat damage this turn. Use this ability only if enchanted creature is attacking and unblocked and only once each turn. |
| Enchant Land |
2BB (4) |
Fifth Edition (Uncommon) |
| During the upkeep of enchanted land's controller, Cursed Land deals 1 damage to him or her. |
| Mana Source |
B (1) |
Fifth Edition (Common) |
| Add {B}{B}{B} to your mana pool. |
- This card, as with all instants cards, goes to the graveyard when it resolves. It does not stay in play. [D'Angelo 1999/05/01]
- Extended tournaments (see Rule 803) have banned this card since 2000/04/01.
- Note - In Mirage, Fifth Edition, Tempest, and Urza's Saga, this spell was of type Mana Source. In Ice Age, Fourth Edition (and before), it was of type Interrupt. It is now of type Instant.
| Enchantment |
BB (2) |
Fifth Edition (Uncommon) |
| {B}{B}: Counter target green spell. Play this ability as an interrupt. |
| Summon Thrull 4/4 |
3B (4) |
Fifth Edition (Rare) |
| Your black spells cost an additional {B} to play. |
| Sorcery |
X1B (2) |
Fifth Edition (Common) |
| {X}: Drain Life deals X damage to target creature or player. Spend only black mana in this way. Gain 1 life for each 1 damage dealt, but not more than the toughness of the creature or the life total of the player Drain Life damages. |
- You can put as much black mana as you want into this spell's X value, but you cannot gain more life than the creature's toughness. [D'Angelo 1996/07/01]
- You may gain up to the total toughness of the creature even if it was already damaged. [PPG Page 70]
- Cost reducers, such as Helm of Awakening can be used to reduce the X part of the mana cost. [WotC Rules Team 1997/06/01]
- Note - Also see X Costs, Rule G24.1.
- Note - Before errata, the X part of the cost was not part of the mana cost; it was part of the card's text. [Oracle 1999/07/01] This means the X cost is now part of the cost for things like Spell Blast.
- Note - The artist's name, Shuler, was misspelled on the Limited Edition and Unlimited Edition versions of this card.
| Summon Skeletons 1/1 |
1B (2) |
Fifth Edition (Common) |
| {B}: Regenerate |
| Summon Raiders 2/3 |
1B (2) |
Fifth Edition (Common) |
| At the end of your turn, Erg Raiders deals 2 damage to you if it did not attack this turn. Ignore this effect if Erg Raiders has summoning sickness. |
- If unable to attack because it is tapped or something, it still deals 2 damage to the controller of this card. [bethmo 1994/06/01]
- Note - The Arabian Nights version of this card has two versions, one with a small dark circle behind the "1" in the mana cost (rarity C3) and one with a normal mana circle behind the cost (rarity C2).
- Note - This card was of creature type "Raider" and not "Human Warrior" until Oracle 2007/09/01.
| Summon Evil Eye 3/6 |
4B (5) |
Fifth Edition (Uncommon) |
Evil Eye of Orms-by-Gore cannot be blocked except by Walls. Except for Evil Eyes, creatures you control cannot attack. |
- Note - In Fifth Edition and Legends this card was of creature type "Evil Eye", then it was type "Horror" until Oracle 2006/10/01 and Time Spiral when it became "Eye".
| Enchant Land |
B (1) |
Fifth Edition (Uncommon) |
| Enchanted land is a swamp. |
- A changed land is considered to be the new land type in all ways. This is not just a change of name. It changes the color of mana produced too. [Mirage, Page 58]
- Will not add or remove Snow-Covered nature from a land. [Duelist Magazine #6, Page 132]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Land" until Oracle 2005/08/01.
| Summon Angel 3/3 |
3BB (5) |
Fifth Edition (Uncommon) |
Flying Sacrifice a creature: +2/+1 until end of turn |
- You can use the sacrifice ability as many times in a turn as you want to, with one creature sacrificed each time. [Aahz 1994/06/14]
- Can sacrifice itself. [Duelist Magazine #5, Page 123]
| Enchant Creature |
BB (2) |
Fifth Edition (Common) |
| Enchanted creature cannot be blocked except by artifact creatures and black creatures. |
| Summon Shade 0/1 |
2B (3) |
Fifth Edition (Common) |
| {B}: +1/+1 until end of turn |
- Note - The artist's name, Shuler, was misspelled on the Limited Edition and Unlimited Edition versions of this card.
| Enchant Creature |
1BB (3) |
Fifth Edition (Common) |
| If enchanted creature leaves play, its controller sacrifices a creature. |
- Phasing out will trigger the sacrifice effect. [bethmo 1996/09/17]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Enchantment |
2B (3) |
Fifth Edition (Uncommon) |
| White spells cost an additional {3} to play. Activated abilities of white enchantments cost an additional {3} to play. |
- The additional mana is paid at the same time the spell/ability is announced. [bethmo 1996/06/20]
- The extra mana is not considered part of the mana cost (see Rule G13.7). A Spell Blast would still only require the original mana cost as X in order to counter the spell. [Aahz 1994/09/02]
- The extra mana is not considered part of the activation cost. It is a separate cost. [Aahz 1994/09/02]
- The extra mana is part of the play cost, so cost reducers like Helm of Awakening can be used to pay part of this cost.
| Summon Lycanthrope 2/4 |
4B (5) |
Fifth Edition (Uncommon) |
| At end of combat, put a -0/-2 counter on each creature blocking or blocked by Greater Werewolf. |
- This ability is played at end of combat so it only works if it is still alive at that time. [Aahz 1996/09/11]
- Note - This card was creature type "Lycanthrope" until Oracle 2007/10/01, when it became "Human Wolf".
| Enchantment |
1BB (3) |
Fifth Edition (Rare) |
When Hecatomb comes into play, sacrifice four creatures or bury Hecatomb. Tap a swamp you control: Hecatomb deals 1 damage to target creature or player. |
- The sacrifice is done as a triggered ability just after it enters play. It is not done on announcement. [D'Angelo 1995/10/27]
- If you have less than 4 creatures, you do not partially sacrifice. You pay 4 creatures or none. [WotC Rules Team 1995/06/15]
- You choose whether to sacrifice creatures or not on resolution. If not, then you sacrifice this card. You can choose to not sacrifice creatures if you no longer control this card on resolution. [D'Angelo 1999/06/01]
- Note - Also see Comes Into Play Abilities, Rule 410.10a.
| Instant |
XB (1) |
Fifth Edition (Common) |
| Target creature gets +X/+0 until end of turn. |
| Summon Clerics 1/1 |
B (1) |
Fifth Edition (Common) |
| {1}: Add {B} to your mana pool. If {4} or more is spent in this way during one turn, bury Initiates of the Ebon Hand at end of turn. Play this ability as a mana source. |
- Mana which "changes color" as it goes through the Hand forgets its original source because the old mana gets used up and new mana gets generated. [Aahz 1995/01/24]
| Summon Dead 3/1 |
B (1) |
Fifth Edition (Common) |
When Kjeldoran Dead comes into play, sacrifice a creature. {B}: Regenerate. |
- If you control no creatures in play (other than this one) when it enters play, you have to sacrifice this card. [Duelist Magazine #6, Page 132]
- The sacrifice is a triggered ability (see Rule 404) and not a cost. [Duelist Magazine #16, Page 25]
- Note - Also see Comes Into Play Abilities, Rule 410.10a.
- Note - In Ice Age and Fifth Edition this card was of creature type Dead.
| Summon Knight 2/1 |
BB (2) |
Fifth Edition (Uncommon) |
Protection from white {B}: First strike until end of turn. {B}{B}: +1/+0 until end of turn |
| Enchant Creature |
2B (3) |
Fifth Edition (Common) |
Draw a card at the beginning of the turn after Krovikan Fetish comes into play. Enchanted creature gets +1/+1. |
- If it is moved to a new creature by something that moves enchantments, the controller of the Fetish does not get to draw another card. [D'Angelo 1998/05/04]
- You do not get a card if the target becomes illegal and Krovikan Fetish is countered when it would resolve. This is because it never successfully comes into play. [D'Angelo 1995/06/20]
- Note - Also see Aura, Rule G1.30.
- Note - Also see Comes Into Play Abilities, Rule 410.10a.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Enchant Creature |
B (1) |
Fifth Edition (Uncommon) |
| Enchanted creature gains swampwalk. (If defending player controls any swamps, this creature is unblockable.) |
| Summon Demon 7/7 |
4BBB (7) |
Fifth Edition (Rare) |
Flying, trample During your upkeep, sacrifice a creature other than Lord of the Pit. If you cannot, Lord of the Pit deals 7 damage to you. |
- If you have a creature, you must sacrifice it. The 7 damage can only be taken if no creature can be sacrificed. [Duelist Magazine #3, Page 15]
- You can sacrifice a Lord of the Pit to a different Lord of the Pit. [Aahz 1994/09/14]
- If you have two Lords of the Pit, you can sacrifice them to each other. [D'Angelo 2001/04/16]
- You can select creatures with Protection from Black to be sacrificed. [Aahz 1994/04/01]
- Circle of Protection: Black can be used to prevent the damage. [bethmo 1994/03/01]
- Note - Also see Trample, Rule 502.9.
| Summon Lost Soul 2/1 |
1BB (3) |
Fifth Edition (Common) |
| Swampwalk (If defending player controls any swamps, this creature is unblockable.) |
- Note - Also see Landwalk, Rule 502.6.
- Note - This card was creature type "Lost Soul" until Sixth Edition, when it became "Minion". Then with Oracle 2007/10/01 it became "Spirit Minion".
| Sorcery |
2B (3) |
Fifth Edition (Common) |
Target player chooses and discards a card. Draw a card at the beginning of the next turn. |
- You still draw a card if opponent had no cards in hand. [WotC Rules Team 1995/06/15]
| Sorcery |
X3B (4) |
Fifth Edition (Uncommon) |
| Look at target player's hand. He or she discards X cards of your choice. |
- The target player decides what order to put the cards in the graveyard. You decide which cards, but they do the discarding. [Duelist Magazine #14, Page 27]
- Note - Also see X Costs, Rule G24.1.
| Summon Thrull 2/2 |
1BB (3) |
Fifth Edition (Common) |
| Sacrifice Mindstab Thrull: Defending player chooses and discards three cards. Use this ability only if Mindstab Thrull is attacking and unblocked. |
- The defending player gets to choose which cards they discard. [Duelist Magazine #4, Page 7]
| Summon Worms 1/1 |
2B (3) |
Fifth Edition (Uncommon) |
You may choose not to untap Mole Worms during your untap phase. {T}: Tap target land. As long as Mole Worms remains tapped, that land does not untap during its controller's untap phase. |
| Summon Murk Dwellers 2/2 |
3B (4) |
Fifth Edition (Common) |
| If Murk Dwellers attacks and is not blocked, it gets +2/+0 until end of turn. |
- Note - This card was creature type "Murk Dwellers" until Oracle 1999/09/01, when it became "Murk-Dwellers". Then with Oracle 2007/10/01 it became "Zombie".
| Summon Thrull 2/2 |
1BB (3) |
Fifth Edition (Common) |
| Sacrifice Necrite: Bury target creature defending player controls. Use this ability only if Necrite is attacking and unblocked. |
| Enchantment |
BBB (3) |
Fifth Edition (Rare) |
Skip your draw phase. Whenever you discard a card, remove that card from the game. Pay 1 life: Set aside the top card of your library. Put that card into your hand at the beginning of your discard phase. |
- If the card is not still in the graveyard when the trigger resolves, it does not remove the card form the game. [D'Angelo 2008/07/12]
- Removing Necropotence from play will not stop the cards from the life-payment ability from being put into your hand at the end of turn. [D'Angelo 1998/11/13]
- Only has the effect of making you skip your draw step if it is in play when your draw step would normally start. [WotC Rules Team 1995/10/18]
- The acquired cards are not considered draws. They will not cause damage with Underworld Dreams or have Enduring Renewal detect creatures. [D'Angelo 1995/12/08]
- Can be used with Fasting. The reason is that Necropotence does not force you to skip your draw step unless it is in play at the end of your upkeep phase. Fasting allows you to mark the draw step as "skipped" during upkeep prior to Necropotence kicking in. [Aahz 1996/01/16]
- Necropotence interacts with Madness (see Rule 502.24) so you cannot use the Madness ability. This is because Madness turns "discard to graveyard" into "discard to removed from game" and Necropotence turns any discard into simply "remove from game" with no discard. Madness only works if you remove it from game as part of its ability. [Jordan 2002/03/03]
- The discard removal was a replacement ability until 2008/07/01 when it was made into a triggered ability. [D'Angelo 2008/07/12]
- Vintage tournaments (see Rule 801) have restricted this card since 2000/10/01.
- Legacy tournaments (see Rule 802) have banned this card since 2000/10/01.
- Extended tournaments (see Rule 803) have banned this card since 2001/04/01.
- Note - Also see Skipping a Phase, Rule 419.6e.
| Summon Shadow 1/1 |
BB (2) |
Fifth Edition (Rare) |
Nether Shadow is unaffected by summoning sickness. At the end of your upkeep, if Nether Shadow is in your graveyard with at least three creature cards above it, you may put Nether Shadow into play. |
- Note that bringing the Shadow back into play from the graveyard is not a spell, it is an ability. It cannot be countered with something that counters spells. [bethmo 1994/05/14]
- Since it comes into play due to triggering at the beginning of upkeep, it is not possible to get an infinite loop with four Nether Shadows. [D'Angelo 2000/03/03]
- Note - In all printings it was of creature type "Shadow" but it is now of creature type "Spirit".
| Summon Nightmare X/X |
5B (6) |
Fifth Edition (Rare) |
Flying Nightmare has power and toughness each equal to the number of swamps you control. |
- If you run out of Swamps, the Nightmare dies as a state-based effect (see Rule 420) right before the next player gains priority. [D'Angelo 1999/05/01]
- Note - This card was creature type "Nightmare" until Oracle 2007/10/01, when it became "Nightmare Horse".
- Note - The Beta printing version of this card has a blotch over the word Swamp that is not in any of the other printings.
| Enchant Creature |
B (1) |
Fifth Edition (Common) |
When Paralyze comes into play, tap enchanted creature. Enchanted creature does not untap during its controller's untap phase. That player may pay an additional {4} during his or her upkeep to untap it. |
- It can only be untapped using Paralyze once per turn. [D'Angelo 2000/03/03]
- Two Paralyzes are not cumulative. Paying either one will untap the creature. [D'Angelo 2000/03/03]
- Paying the cost is optional. [D'Angelo 1994/04/01]
- The enchantment is a permanent. It does not leave once it is paid. This is a common mistake. [D'Angelo 1994/04/01]
- Because Paralyze is paid during upkeep, the creature does avoid restrictions on the untap phase such as Smoke, and can untap when Stasis is in effect, or untap around the Meekstone. [bethmo 1994/04/01]
- The creature becomes tapped just after Paralyze comes into play (see Rule 410.10a), not when it is declared. [Aahz 1994/07/29]
- Paralyze can be played on creatures which are already tapped. [D'Angelo 1994/06/01]
- Note - Also see Aura, Rule G1.30.
- Note - Also see Comes Into Play Abilities, Rule 410.10a.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Enchantment |
2BB (4) |
Fifth Edition (Common) |
At the end of any turn, if there are no creatures in play, bury Pestilence. {B}: Pestilence deals 1 damage to each creature and player. |
- It is not targeted, so it will try to damage creatures with Protection from Black, but note that Protection from Color immediately reduces all damage of that color to zero, so the damage is prevented before it can actually hurt the creature. [D'Angelo 1998/02/03]
- Each activation is considered a new damage effect. An activation can only be 1 point of damage. [Duelist Magazine #12, Page 26]
- It will stay in play if there is a creature which is put into the graveyard at end of turn. This is because this ability will not trigger at all if there is at least one creature in play at that time. [D'Angelo 1999/05/01] Remember that the current player's "at end of turn" effects resolve after the other player's because they are put on the stack first.
- Note that "until end of turn" effects wear off after this, so a Mishra's Factory can keep Pestilence in play. [D'Angelo 1999/05/01]
- Applies to all players and their creatures in multiplayer games. [Duelist Magazine #4, Page 64]
| Summon Scorpion 1/1 |
2B (3) |
Fifth Edition (Common) |
| If Pit Scorpion damages any player, he or she gets a poison counter. If any player has ten or more poison counters, he or she loses the game. |
| Summon Rats X/X |
2B (3) |
Fifth Edition (Common) |
| Plague Rats has power and toughness each equal to the number of Plague Rats in play. |
- "Plague Rats in play" means Plague Rats in play controlled by any and all players. [D'Angelo 1994/04/01]
- Only counts cards that are "Plague Rats" and not all cards that are "Creature - Rats" (or "Summon Rats" on older cards). [D'Angelo 1994/06/01]
| Sorcery |
BBB (3) |
Fifth Edition (Rare) |
| Each player loses 1/3 of his or her life; then chooses and discards 1/3 of his or her hand; then sacrifices 1/3 of the creatures he or she controls; and then sacrifices 1/3 of the lands he or she controls. Round each loss up. |
- Creatures with Protection from Black are not ignored by Pox. This is not considered a targeted effect so they are both counted and valid choices for being destroyed. [D'Angelo 1996/02/01]
| Summon Rag Man 2/1 |
2BB (4) |
Fifth Edition (Rare) |
| {B}{B}{B}, {T}: Look at target opponent's hand. That player discards a creature card at random. Use this ability only during your turn. |
- Note - This card was creature type "Rag Man" until Seventh Edition, when it became "Minion". Then with Oracle 2007/10/01, it became "Human Minion".
| Sorcery |
B (1) |
Fifth Edition (Common) |
| Return target creature card in your graveyard to your hand. |
- A "creature card" is a Creature card or Artifact Creature card. [D'Angelo 1999/05/01] Older cards of type Summon are also Creature cards.
- You must show the card you bring out of the graveyard to your opponent. [bethmo 1994/10/01]
- You can Raise Dead a creature which was discarded from your hand and was therefore never in play. [D'Angelo 1994/10/01]
- The creature being brought back is chosen on announcement and not on resolution of the spell because it is targeted. [Duelist Magazine #5, Page 123]
- Although the text isn't totally clear, the targeted creature card must be in your graveyard. [D'Angelo 2007/02/28]
| Summon Zombies 2/2 |
2B (3) |
Fifth Edition (Common) |
| Summon Autocrat 2/2 |
3B (4) |
Fifth Edition (Rare) |
When Sengir Autocrat comes into play, put three Serf tokens into play. Treat these tokens as 0/1 black creatures. If Sengir Autocrat leaves play, bury all Serf tokens. |
- When it leaves play, it removes all Serfs in play and not just the ones it generated or just the ones under your control. [Duelist Magazine #9, Page 37]
- The token creatures are black. [Oracle 1999/06/30]
- Note - Also see Comes Into Play Abilities, Rule 410.10a.
- Note - Also see Token Creatures, Rule 216.
- Note - In Fifth Edition and Homelands this card was of creature type "Autocrat". It was then of type "Minion" until Oracle 2006/10/01 when it became "Human".
| Summon Sorceress 1/1 |
1BB (3) |
Fifth Edition (Rare) |
| {T}: Target creature other than Sorceress Queen is 0/2 until end of turn. |
- Creatures with power or toughness calculated (such as Nightmare or Keldon Warlord) have their power/toughness overridden to be 0/2 so their normal ability to have their power/toughness recalculated won't do anything useful while the Sorceress effect is upon that creature. Same goes for Angry Mob. [bethmo 1996/01/30]
- Note - This card was creature type "Sorceress" until Oracle 2007/10/01, when it became "Human Wizard".
| Summon Knights 2/2 |
1BB (3) |
Fifth Edition (Rare) |
| {T}, Pay 1 life: Counter target white spell. Play this ability as an interrupt. |
- Note - This card was creature type "Knight" until Oracle 2007/10/01, when it became "Human Knight".
| Instant |
1B (2) |
Fifth Edition (Common) |
| Bury target nonartifact, nonblack creature. |
- As with all targeted spells, the requirements for targeting are checked when declaring the effect and when resolving it. So, if the creature becomes a black or artifact creature after this spell is declared and before it is resolved, then the spell is countered. [D'Angelo 1999/05/01]
| Summon Wretched 2/5 |
3BB (5) |
Fifth Edition (Rare) |
| At end of combat, gain control of all creatures blocking The Wretched as long as you control The Wretched. |
- This means it affects ones currently being blocked by this card at the end of combat and not ones that might have been removed by an effect such as General Jarkeld. [Duelist Magazine #8, Page 47]
- If The Wretched blocks and regenerates, it is removed from combat, so The Wretched will not be blocking anything at the end of combat. This means there will be no creatures blocking it when the triggered ability resolves and so the ability does nothing. [D'Angelo 1999/04/25]
- Note - Thie card was creature type "Wretched" until Oracle 2007/10/01, when it became "Demon".
| Enchant Creature |
B (1) |
Fifth Edition (Uncommon) |
Enchanted creature gets +1/+1. Sacrifice Thrull Retainer: Regenerate enchanted creature. |
- When you use the activated ability, this card goes to the graveyard when you announce the ability, but the enchanted creature does not get regenerated until the ability resolves. It has no bonus while the ability is on the stack and this may destroy the creature before the regeneration can take effect. [D'Angelo 2003/05/20]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Enchant Creature |
B (1) |
Fifth Edition (Common) |
| {1}{B}: Put a -1/-1 counter on enchanted creature. |
| Sorcery |
2B (3) |
Fifth Edition (Common) |
Touch of Death deals 1 damage to target player and you gain 1 life. Draw a card at the beginning of the next turn. |
| Enchant Creature |
B (1) |
Fifth Edition (Common) |
| Enchanted creature gets +2/+1. |
- Note - Also see Aura, Rule G1.30.
- Note - The Fourth Edition version of this card has a modified version of the card art used in Limited Edition through Revised Edition. The red flaming pentagram in the background was removed.
- Note - This card was of type "Enchant Creature" until Ninth Edition and Oracle 2005/08/01.
| Summon Bats 0/1 |
B (1) |
Fifth Edition (Common) |
Flying {B}: +1/+0 until end of turn. You cannot spend more than {B}{B} in this way each turn. |
| Summon Wall 1/4 |
2B (3) |
Fifth Edition (Uncommon) |
| {B}: Regenerate |
| Enchant Artifact |
BB (2) |
Fifth Edition (Rare) |
| During the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to him or her. |
| Enchant Creature |
B (1) |
Fifth Edition (Common) |
| Enchanted creature gets -2/-1. |
| Summon Poltergeist 1/1 |
1BB (3) |
Fifth Edition (Rare) |
| {T}: Until your next upkeep, target noncreature artifact is an artifact creature with power and toughness each equal to its total casting cost. (That artifact retains all of its original abilities.) |
| Summon Lord 2/3 |
1BB (3) |
Fifth Edition (Rare) |
| All Zombies gain "{B}: Regenerate" and swampwalk. (If defending player controls any swamps, these creatures are unblockable.) |
- Does not grant the abilities to itself. [PPG Page 225]
- The regeneration ability is actually added to the card text of all Zombies. The Swampwalk ability is just granted to them. [Aahz 1997/03/18]
- Note - Also see Landwalk, Rule 502.6.
- Note - This card was creature type "Lord" until Oracle 2007/10/01, when it became "Zombie".
| Enchantment |
3U (4) |
Fifth Edition (Uncommon) |
| Summon spells cannot be played. Any player may pay 4 life to bury AEther Storm. |
- Affects creature and artifact creature cards, plus the older summon cards. [D'Angelo 1999/08/01]
- Does not prevent a creature card from being put into play by a spell or ability, but it does prevent the playing of creature cards as spells or using effects that allow you to play creature cards directly. [D'Angelo 2002/06/12]
| Summon Elemental 4/4 |
3UU (5) |
Fifth Edition (Uncommon) |
| Flying |
| Enchant Creature |
2U (3) |
Fifth Edition (Uncommon) |
| Enchanted creature cannot be the target of enchantments, instants, or sorceries. This effect does not bury Anti-Magic Aura. (Other enchantments on that creature are buried because their target is now illegal.) |
- The creature can be targeted by abilities. [D'Angelo 2000/03/03]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Summon Drake 2/4 |
3U (4) |
Fifth Edition (Uncommon) |
| Flying |
| Enchant Creature |
3U (4) |
Fifth Edition (Uncommon) |
During your upkeep, pay {1}{U} or bury Binding Grasp. Gain control of enchanted creature. That creature gets +0/+1. |
| Instant |
UU (2) |
Fifth Edition (Common) |
| Return target permanent to owner's hand. |
| Instant |
U (1) |
Fifth Edition (Common) |
| Draw three cards. Then, put any two cards from your hand on top of your library in any order. |
- This is all one effect. You draw 3 and return 2 cards all in one resolution. Nothing may be used between the two. [D'Angelo 1999/10/12]
- Vintage tournaments (see Rule 801) have restricted this card since 2008/06/20.
| Interrupt |
UU (2) |
Fifth Edition (Common) |
| Counter target spell. |
- Note - In Fifth Edition (and before) this was an Interrupt. All such spells are now Instants.
| Enchantment |
UU (2) |
Fifth Edition (Rare) |
During your upkeep, pay {U}{U} or bury Dance of Many. When you play Dance of Many, choose target summon card. When Dance of Many comes into play, put a token creature into play and treat it as an exact copy of that summon card. If either Dance of Many or the token creature leaves play, bury the other. |
- Note - Also see Copying Objects, Rule 503. There are enough important rules there that they are worth reading first.
- Treat the token as coming into play as a copy of the chosen creature. If that creature normally gets counters when played, the token creature gets counters. [D'Angelo 2001/08/31]
- Destroying the creature that was copied will not cause the token creature to be destroyed as well. [Aahz 1994/10/21]
- The ability is targeted and checks the validity of the target when declared and when resolving. If the creature is not still there when the copy resolves, the copy ability is countered and no token is put into play. This card remains in play as a global enchantment with no token. [D'Angelo 1999/08/31]
- The mana cost is copied. This makes Dance of Many the exception to the rule that token creatures have a mana cost of zero. [D'Angelo 1999/08/01]
- The creature is still considered a token creature, so if you happen to copy a Drudge Skeletons, the Skeleton token would still be susceptible to Drudge Spell. [Aahz 1996/03/02]
- The "remove from game" triggered abilities are on Dance of Many and not from the token. [D'Angelo 1996/10/01] If Dance of Many loses its abilities, removing one from play won't destroy the other.
- Each Dance of Many is associated only with its token creature. If one leaves play, only the corresponding token is affect, not all tokens from all instances of Dance of Many. [D'Angelo 1997/05/19]
- Note - Also see Comes Into Play Abilities, Rule 410.10a.
- Note - Also see Copying Objects, Rule 503.
- Note - Also see Token Creatures, Rule 216.
| Summon Dandan 4/1 |
UU (2) |
Fifth Edition (Common) |
| Islandhome (If defending player controls no islands, this creature cannot attack. If you control no islands, bury this creature.) |
| Summon Wall 4/5 |
4U (5) |
Fifth Edition (Common) |
| {0}: Dark Maze can attack this turn as though it were not a Wall. At end of turn, remove Dark Maze from the game. |
| Interrupt |
3U (4) |
Fifth Edition (Rare) |
| Target spell with a single target now targets a new legal target of your choice. |
- Only targets the spell being Deflected and not the original or new target of the spell it is affecting. [Aahz 1995/07/09]
- You choose the spell to target on announcement, but you pick the new target for that spell on resolution. [bethmo 1999/11/30]
- You cannot make a spell which is on the stack target itself. Thus, you cannot make Counterspell target itself or make another Deflection target itself. [D'Angelo 1999/12/07]
- You can choose to make a spell on the stack target the Deflection you are playing (if such a target choice would be legal had the spell be cast while Deflection was on the stack). The new target for the Deflected spell is not chosen until Deflection resolves. Deflection is still on the stack when new targets are selected for the spell. [D'Angelo 2000/06/20]
- Once Deflection resolves, the new target is considered to be targeted by the deflected spell. This will trigger any effects, such as Skulking Ghost, which trigger on being targeted. [bethmo 1997/08/08]
- A Counterspell can be changed to target something that is further down the stack (meaning the target will resolve before the Counterspell does). [D'Angelo 2000/05/20]
- Note - In Fifth Edition and Ice Age this card was of type Interrupt. All such cards are now of type Instant.
| Sorcery |
UU (2) |
Fifth Edition (Rare) |
| Target player draws all mana from all lands he or she controls. Put all mana from that player's mana pool into yours. |
- Since this is a sorcery, your opponent may use instants and abilities of permanents in response to this spell before you get the mana from their mana pool and lands. [D'Angelo 2000/03/03]
- If a land can draw more than one color of mana (by choice) then the target player (not the caster of this spell) chooses which colors are drawn at the time they draw it. [bethmo 1994/06/01]
- If a land can draw a variable amount of mana, the target player (not the caster of this spell) chooses how much to draw. [D'Angelo 2002/07/21]
| Enchantment |
2U (3) |
Fifth Edition (Uncommon) |
| All artifacts gain "During your upkeep, pay {2} or bury this artifact." |
| Instant |
1U (2) |
Fifth Edition (Common) |
| Tap target artifact, creature, or land. Draw a card at the beginning of the next turn. |
| Echt Ech |
2U (3) |
Fifth Edition (Uncommon) |
| During the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to him or her. |
| Enchant Creature |
U (1) |
Fifth Edition (Common) |
| Enchanted creature gains flying. |
| Enchantment |
U (1) |
Fifth Edition (Common) |
| {U}{U}: Tap target creature without flying. |
- Note - The artist's name, Dennis Detwiller, is spelled incorrectly on The Dark version.
| Interrupt |
U (1) |
Fifth Edition (Common) |
| Counter target spell unless its caster pays an additional {1}. |
- The payment is optional. [Aahz 1994/09/02]
- Note - This card was of type Interrupt and is now of type Instant. [Oracle 1999/09/03]
| Sorcery |
UU (2) |
Fifth Edition (Rare) |
| Target player chooses and discards two cards, then draws as many cards as he or she discarded in this way. |
| Enchant Creature |
2U (3) |
Fifth Edition (Common) |
| Enchanted creature neither deals nor receives combat damage. |
| Summon Wall 0/7 |
2U (3) |
Fifth Edition (Uncommon) |
| Defender (This creature can't attack.) |
| Summon Homarid 3/3 |
4U (5) |
Fifth Edition (Common) |
| {U}: Homarid Warrior cannot be the target of spells or effects until end of turn and does not untap during your next untap phase. Tap Homarid Warrior. |
- The ability to make itself not be targetable can be used in response to being targeted. Since spells and abilities resolve in last-to-first order, the Warrior becomes untargetable before the targeted spell or ability resolves and causes the targeted spell or ability to fizzle. Note that if you use this ability before being targeted, that a targeted spell or ability used in the same stack will resolve first. [D'Angelo 1999/08/01]
- The ability can be activated more than once in a single batch if you need it to be. [D'Angelo 1998/02/03]
- Does not cause enchantments on it to be removed when the effect is activated. An enchantment in play is neither a spell nor an ability. [Duelist Magazine #4, Page 7]
- It taps when the ability resolves if it was not already tapped. It may be used even if it is already tapped. [Aahz 1994/12/02]
- Note - Also see Shroud, Rule 502.36.
- Note - This card was creature type "Homarid" until Oracle 2007/10/01, when it became "Homarid Warrior".
| Instant |
1U (2) |
Fifth Edition (Rare) |
| Return to target player's hand all artifacts in play he or she owns. |
- Retrieves all artifacts owned by the target player regardless of who controls them. Ignores artifacts owned by other players even if target player has control of them. [D'Angelo 1994/06/01]
- It only returns artifacts which are in play. [D'Angelo 2000/03/03]
- Vintage tournaments (see Rule 801) restricted this card from 1999/10/01 until 2003/04/01.
- Legacy tournaments (see Rule 802) banned this card from 1999/10/01 until 2003/04/01.
| Interrupt |
U (1) |
Fifth Edition (Uncommon) |
| Counter target spell if it is red, or destroy target permanent if it is red. (If this spell targets a permanent, play it as an instant.) |
- You can target any spell or permanent, it need not be red. It just does not do anything unless the color matches. [D'Angelo 1995/06/09]
- The decision to counter a spell or destroy a permanent is a decision made on announcement before a target of the proper type is selected. If the spell is redirected, this mode cannot be changed, so only targets of the selected type are valid. [WotC Rules Team 1995/09/22] See Rule G13.13 on Modal spells.
- Note - Also see Modal Spells and Abilities, Rule G13.13.
- Note - This card was of type Interrupt and is now type Instant. [Oracle 2000/02/01]
| Sorcery |
3U (4) |
Fifth Edition (Rare) |
| Exchange with target player control of the creature with the highest total casting cost that you each control. If two or more creatures are tied for highest total casting cost creature a player controls, he or she chooses between them. Exchange control of artifacts in the same way. |
- The choices of what to exchange are made on resolution. They are not made on announcement. [bethmo 1996/12/07]
- Must trade creatures and artifacts if possible, but can trade just one kind or neither kind if none are available to trade. [Aahz 1994/06/16]
- Does not target either creature. So the spell allows you to choose creatures with Protection from Blue when making the choice of highest cost creatures. [Aahz 1995/10/24]
- Note - Also see Converted Mana Cost, Rule G3.29.
| Summon Wizard 1/1 |
2U (3) |
Fifth Edition (Common) |
{T}, Choose and discard a nonblack card: Draw a card. {T}, Choose and discard a black card: Draw two cards, then choose and discard one of them. |
- The cards are discarded from your hand during announcement and as a cost. [Duelist Magazine #11, Page 56]
- It is not a forced discard, so it cannot be used with Library of Leng. [Duelist Magazine #11, Page 56]
- Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".
| Summon Minotaur 1/4 |
3U (4) |
Fifth Edition (Common) |
| If Labyrinth Minotaur blocks any creature, that creature does not untap during its controller's next untap phase. |
| Summon Leviathan 10/10 |
5UUUU (9) |
Fifth Edition (Rare) |
Trample Leviathan comes into play tapped and does not untap during your untap phase. Leviathan cannot attack this turn unless you sacrifice two islands. Sacrifice two islands: Untap Leviathan. Use this ability only during your upkeep. |
- You don't have to pay the untap cost if it is untapped outside the upkeep phase or is untapped by an effect. [Duelist Magazine #3, Page 7]
- To make it attack, the two Islands are sacrificed at the time it is declared as an attacker. This is an increase to the cost to attack. [D'Angelo 1998/06/05]
- Note - Also see Trample, Rule 502.9.
| Enchantment |
UU (2) |
Fifth Edition (Uncommon) |
| Whenever any forest target opponent controls becomes tapped, gain 1 life. |
- Gives one life for each and every Forest tapped. [bethmo 1994/04/01]
- Since it detects a Forest becoming tapped, it even works if the Forest is tapped with Twiddle or Icy Manipulator. [D'Angelo 1994/04/01]
- It works if the land being tapped is only part Forest or "counts as a Forest" regardless of what mana type it is tapped for. [Aahz 1994/07/28]
- In multi-player games it affects all opponents. [D'Angelo 2000/03/03]
| Summon Lord 2/2 |
UU (2) |
Fifth Edition (Rare) |
| All Merfolk get +1/+1 and gain islandwalk. (If defending player controls any islands, these creatures are unblockable.) |
- Does not grant the abilities to itself. [D'Angelo 2006/10/08]
- Note - Also see Landwalk, Rule 502.6.
- Note - In the Alpha, Beta, and Unlimited Editions this card was of creature type "Lord of Atlantis". Then it was of type "Lord" until Oracle 2006/10/01 and Time Spiral when it became "Merfolk Lord". Then with Oracle 2007/10/01 it became "Merfolk".
| Interrupt |
U (1) |
Fifth Edition (Rare) |
| Change the text of target permanent or spell by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." If this spell targets a permanent, play it as an instant.) |
- Alters all occurrences of a land word in the text box of the given card. [WotC Rules Team 1994/04/01]
- Can target a card with no land words on it. [Duelist Magazine #5, Page 23]
- Cannot change a land word to the same land word. It must be a different word. [Duelist Magazine #5, Page 23]
- Cannot Hack proper nouns (i.e. card names) such as Island Fish Jasconius. [WotC Rules Team 1994/06/01]
- Cannot change a card's name, such as changing an Island to a Plains. [D'Angelo 1999/03/26]
- Cannot add or remove the words "Snow-Covered". [Duelist Magazine #6, Page 132]
- If played on a spell being cast, and that spell becomes a permanent, the permanent enters play with an effect on it. It does not change the base characteristics of the permanent. This is just like having the permanent enter play, and then playing this spell. [bethmo 1998/05/22]
- You choose the land words on resolution. [D'Angelo 2003/02/16]
- Note - Also see Text Changing, Rule 418.6.
- Note - This card was of type Interrupt and is now of type Instant. [Oracle 2000/02/01]
| Summon Wizard 1/1 |
1U (2) |
Fifth Edition (Rare) |
| {1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. That artifact is unaffected by summoning sickness this turn. Tap the artifact if you lose control of it at end of this turn. |
- Can be used on an untapped artifact. Being tapped is not a targeting requirement. [Aahz 1995/06/08]
- The artifact taps after returning to the opponent (if it is not already tapped), so any abilities triggered off it tapping happen at that time. [Aahz 1995/07/05]
- Note - Also see Haste, Rule 502.5.
- Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".
| Interrupt |
1U (2) |
Fifth Edition (Common) |
| Counter target spell. Put that spell on top of owner's library. |
- The card does not go to the graveyard before being put on the library. [bethmo 1997/10/19]
- If the spell is not countered (because the spell it targets cannot be countered), then it does not go to its owner's library. [D'Angelo 2001/04/16]
- This card has a self replacement (see Rule 419.6c). This means that it replaces going to the graveyard before any other effect can replace that event. [Rules Team 2001/05/01] If Flashback is applied using Recoup, however, Flashback will change the destination. [DeLaney 2001/10/13]
- Note - In Fifth Edition (and before) this card was of type Interrupt.
| Summon Merfolk 1/1 |
U (1) |
Fifth Edition (Common) |
- Note - The Portal version had no creature type.
| Sorcery |
U (1) |
Fifth Edition (Uncommon) |
| Mind Bomb deals 3 damage to each player. Each player may choose and discard up to three cards to prevent that amount of damage to him or her from Mind Bomb. |
- This is a forced discard. Library of Leng can be used on the discards. [D'Angelo 1999/08/01]
| Summon Phantasm 4/1 |
3U (4) |
Fifth Edition (Uncommon) |
Flying During your upkeep, pay {U} or bury Phantasmal Forces. |
- Note - This card was creature type "Phantasm" until Oracle 2007/10/01, when it became "Illusion".
- Note - The Alpha printing version of this card had a 'U' where the blue mana symbol is on all further printings.
| Enchant Land |
UU (2) |
Fifth Edition (Common) |
| Enchanted land is a basic land type of your choice. |
- Basic land types are: Forest, Island, Mountain, Plains, and Swamp. All other land types are not considered basic lands. [CompRules 1999/04/23] See Rule G2.3.
- A changed land is considered to be the new land type in all ways. This is not just a change of name. It changes the color of mana produced and removes any and all special abilities the land may otherwise have had. [CompRules 1999/04/23]
- Will not add or remove Snow-Covered nature from a land. [Duelist Magazine #6, Page 132]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Land" until Oracle 2005/08/01.
| Summon Phantasm 3/3 |
3U (4) |
Fifth Edition (Uncommon) |
| Flying |
- Note - This card was creature type "Phantom" until Oracle 2007/09/01 when it became "Illusion".
| Summon Ship 4/3 |
4U (5) |
Fifth Edition (Rare) |
Islandhome (If defending player controls no islands, this creature cannot attack. If you control no islands, bury this creature.) {T}: Pirate Ship deals 1 damage to target creature or player. |
| Sorcery |
U (1) |
Fifth Edition (Common) |
| Look at the top three cards of target player's library. Shuffle that library or put those three cards back on top of it in any order. Draw a card at the beginning of the next turn. |
- This does not cause a player to lose if they have less than 3 cards in their library. It allows you to look at and reorder or shuffle whatever remaining cards there might be. [Duelist Magazine #6, Page 130]
| Interrupt |
XU (1) |
Fifth Edition (Common) |
| Counter target spell unless that spell's caster pays an additional {X}. That player draws and pays all mana from lands and mana pool until {X} is paid; he or she may also draw and pay mana from other sources if desired. |
- When this spell resolves, you either pay X mana or let all your lands become tapped. The lands that become tapped are not "tapped for mana". [bethmo 1997/10/09] If you choose to pay, you may pay the X mana using whatever mana abilities you want to use.
- Special lands which do not provide mana are also tapped by this card. [D'Angelo 2000/11/06]
- If the land provides mana only for specific purposes (like Mishra's Workshop), it cannot be used to pay the X mana (unless that purpose is being filled). Mishra's Workshop, like most purposed mana, could not be used to pay for Power Sink. [WotC Rules Team 1994/09/30]
- Does not increase the mana cost of the spell. It just requires a separate expenditure in order for it to succeed. [bethmo 1994/05/05]
- Note - Also see X Costs, Rule G24.1.
| Summon Wizard 1/1 |
2U (3) |
Fifth Edition (Common) |
| {T}: Prodigal Sorcerer deals 1 damage to target creature or player. |
- Note - This card was of creature type "Wizard" and not "Human Wizard" until Oracle 2006/10/01 and Time Spiral.
| Enchant Land |
1U (2) |
Fifth Edition (Common) |
| Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller. |
| Instant |
3U (4) |
Fifth Edition (Common) |
| Untap target creature an opponent controls and gain control of it until end of turn. That creature is unaffected by summoning sickness this turn. Tap the creature if you lose control of it at end of this turn. |
- Can be used on an untapped creature. Being tapped is not a targeting requirement. [Aahz 1995/06/08]
- The creature returns to the opponent when the "until end of turn" effect wears off during the cleanup step. It taps during the Cleanup step (if it is not already tapped), so any abilities triggered off it tapping happen at that time. [D'Angelo 1999/07/10]
- Note that the creature gets summoning sickness again when it returns so it cannot be tapped for an ability or attack until it begins that player's turn under their control again. [D'Angelo 1995/08/02]
- This effect ends if the creature phases out. The creature will phase back in during your next untap phase without the Ray of Command's control effect, which typically means it will be under its original controller's control. [D'Angelo 1997/09/02]
- Note - Also see Haste, Rule 502.5.
| Sorcery |
XXU (2) |
Fifth Edition (Rare) |
| Choose and discard X cards: Return X target cards in your graveyard to your hand. Remove Recall from the game. |
- The cards are discarded from your hand during resolution. It is a forced discard, so it can be used with Library of Leng. [D'Angelo 1999/05/01]
- Choose which cards in the graveyard are being recalled during resolution. [D'Angelo 1999/05/01]
- The "{X}{X}{U}" mana cost is not a misprint. It means to spend one blue plus two times X generic mana to cast the spell. [Duelist Magazine #2, Page 7] See Rule G24.1.
- Vintage tournaments (see Rule 801) restricted this card from 1994/08/01 until 2003/04/01.
- Legacy tournaments (see Rule 802) banned this card until 2003/04/01.
- Standard (Type 2) tournaments (see Rule 804) restricted this card from 1994/08/01 to 1996/04/01.
| Summon Ships 2/2 |
1UU (3) |
Fifth Edition (Common) |
| If Reef Pirates damages any opponent, put the top card of that player's library into his or her graveyard. |
- Note - This card was creature type "Ship" until Oracle 2007/10/01, when it became "Zombie Pirate".
| Interrupt |
1U (2) |
Fifth Edition (Common) |
| Counter target summon spell. |
- Works on Creature and Artifact Creature cards. [D'Angelo 1999/05/01]
- Note - In Fifth Edition (and before) this card was of type Interrupt.
- Note - Older cards of type "Summon" have errata to be of type "Creature".
| Summon Serpent 5/5 |
5U (6) |
Fifth Edition (Common) |
| Islandhome (If defending player controls no islands, this creature cannot attack. If you control no islands, bury this creature.) |
| Summon Spirit 2/3 |
4U (5) |
Fifth Edition (Uncommon) |
| {U}: +1/+0 until end of turn |
- Note - This card was creature type "Spirit" until Oracle 2007/10/01, when it became "Elemental Spirit".
| Summon Faerie 1/1 |
1U (2) |
Fifth Edition (Uncommon) |
| Flying, protection from red |
| Summon Merfolk 0/1 |
1UU (3) |
Fifth Edition (Uncommon) |
If you control no islands, bury Seasinger. You may choose not to untap Seasinger during your untap phase. {T}: Gain control of target creature whose controller controls any islands as long as you control Seasinger and Seasinger remains tapped. |
- You do not lose control of the stolen creature if it stops being a creature. You only lose control if Seasinger leaves your control or becomes untapped. [WotC Rules Team 1995/02/09]
- It only checks if the opponent controls an Island at the time the ability resolves. Once it resolves, you don't lose control if they stop having an Island. [D'Angelo 2007/10/20]
| Summon Leviathan 3/3 |
4U (5) |
Fifth Edition (Uncommon) |
| Islandwalk (If defending player controls any islands, this creature is unblockable.) |
- Note - Also see Landwalk, Rule 502.6.
- Note - This card was creature type "Leviathan" until Sixth Edition, when it became "Serpent". Then with Oracle 2007/10/01 it became "Leviathan".
| Summon Spirit 5/6 |
5U (6) |
Fifth Edition (Rare) |
Flying If Sibilant Spirit attacks, defending player may draw a card. |
- Your opponent does not have to draw a card if they don't want to. [D'Angelo 1995/08/10]
| Interrupt |
U (1) |
Fifth Edition (Rare) |
| Change the text of target permanent or spell by replacing all instances of one color word with another. (For example, you may change "nongreen creature" to "nonred creature." If this spell targets a permanent, play it as an instant.) |
- If played on a spell being cast, and that spell becomes a permanent, the permanent enters play with an effect on it. It does not change the base characteristics of the permanent. This is just like having the permanent enter play, and then playing this spell except it is never in play with its original text. [bethmo 1998/05/22]
- Can target a card with no color words on it. [Duelist Magazine #5, Page 23]
- Cannot change a color word to the same color word. It must be a different word. [Duelist Magazine #5, Page 23]
- You cannot Sleight proper nouns (i.e. card names). This means that you cannot affect Black Vise. [WotC Rules Team 1995/04/26]
- You cannot Sleight explanatory references to a card's own color. This applies to Dark Heart of the Wood, Scarwood Goblins, and Marsh Goblins. [Duelist Magazine #6, Page 132]
- This spell can be used to change the "flavor text" (the italicized text) on the card. This has no game effect but uses up the spell. [bethmo 1994/04/01]
- Note - Also see Text Changing, Rule 418.6.
- Note - This card was of type Interrupt and is now of type Instant. [Oracle 2000/02/01]
| Enchantment |
2U (3) |
Fifth Edition (Common) |
| Whenever target opponent successfully casts a summon spell, Soul Barrier deals 2 damage to him or her. That player may pay {2} to prevent this damage. |
- A creature spell is any Creature or Artifact Creature spell. [D'Angelo 2000/03/03] Older cards of type Summon are also creature spells.
| Interrupt |
XU (1) |
Fifth Edition (Common) |
| Counter target spell with total casting cost equal to X. |
| Enchantment |
1U (2) |
Fifth Edition (Rare) |
Each player skips his or her untap phase. During your upkeep, pay {U} or bury Stasis. |
- Does not prevent cards from being untapped outside the untap step. [bethmo 1994/04/01]
- Since there is no untap step, Phasing in/out (see Rule 502.15 and Rule 502.15) won't happen. [bethmo 1996/10/03]
| Enchant Artifact |
2UU (4) |
Fifth Edition (Uncommon) |
| Gain control of enchanted artifact. |
- Can be used on artifact creatures. [bethmo 1994/04/01]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Artifact" until Oracle 2005/08/01.
| Summon Elemental 0/2 |
2U (3) |
Fifth Edition (Rare) |
If Time Elemental attacks or blocks, it deals 5 damage to you and is buried at end of combat. {2}{U}{U}, {T}: Return target permanent with no enchantments on it to owner's hand. |
- You both sacrifice it and deal the 5 damage at end of combat. [D'Angelo 2000/03/03]
- You still take the 5 damage at end of combat even if it is no longer in play at that time. [D'Angelo 2000/03/03]
- A "nonenchanted permanent" is a permanent with no local enchantments on it. [D'Angelo 2000/03/03]
| Instant |
U (1) |
Fifth Edition (Common) |
| Tap or untap target artifact, creature, or land. |
- The opponent gets a chance to use the card being Twiddled in response to this spell if they so wish and if the card's ability is legal at the time. [D'Angelo 1994/06/01]
- Any cards which might trigger off a card becoming tapped will trigger. Thus, a Psychic Venom on a land that becomes tapped will cause 2 damage. [D'Angelo 1995/03/12] Similarly, if the card itself triggers on its own tapping, such as City of Brass, the ability will still happen. [D'Angelo 1995/04/12]
- The decision to tap or untap is made on resolution. [D'Angelo 2000/03/03] This is not a modal spell.
- The choice of target gives free range of lands, creatures, and artifacts. You do not lock in on one type as a casting decision. If the spell is Forked or redirected, the type is not fixed. [Duelist Magazine #8, Page 50]
- Twiddle to tap can target a tapped card, and Twiddle to untap can target an untapped card. [Duelist Magazine #5, Page 23]
- This is not a toggle effect. If you use Twiddle to tap a card and before it takes effect your opponent taps it, Twiddle will not untap the card. [bethmo 1994/04/01]
| Enchant Creature |
U (1) |
Fifth Edition (Common) |
Enchanted creature gets +3/+3. During its controller's upkeep, put a -1/-1 counter on enchanted creature. |
- The -1/-1 counters stay even if the enchantment is removed, and the +3/+3 goes away when the enchantment does. [D'Angelo 1994/06/01]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Instant |
U (1) |
Fifth Edition (Common) |
| Return target creature to owner's hand. |
- Unsummon can be used during combat in the steps after attackers or blockers are declared (see Rule 308 and Rule 309) to remove an attacker or blocker so that creature does not deal damage. [D'Angelo 1994/10/01]
- Unsummon can be used during combat after combat damage is assigned but before combat damage resolves. If this happens, the creature does not receive damage, but the damage it assigned will still become dealt. [D'Angelo 1999/05/01]
- If this causes an opponent to go over 7 cards when it is not their turn they need not discard until the discard phase of their next turn. [D'Angelo 1994/06/01]
- Unsummoning a token creature removes it from the game. [bethmo 1994/10/01] See Rule 216.3.
| Instant |
1U (2) |
Fifth Edition (Common) |
Target creature gains flying until end of turn. Draw a card at the beginning of the next turn. |
| Summon Merfolk 1/2 |
1U (2) |
Fifth Edition (Common) |
- Note - This card was creature type "Merfolk" until Oracle 2007/10/01, when it became "Merfolk Soldier".
| Summon Wall 1/5 |
1UU (3) |
Fifth Edition (Uncommon) |
| Flying |
| Summon Spirit 3/2 |
4U (5) |
Fifth Edition (Uncommon) |
Flying Wind Spirit cannot be blocked by only one creature. |
- Note - This card was creature type "Spirit" until Oracle 2007/10/01, when it became "Elemental Spirit".
| Summon Falcon 1/1 |
1U (2) |
Fifth Edition (Common) |
Flying Attacking does not cause Zephyr Falcon to tap. |
| Enchantment |
3U (4) |
Fifth Edition (Rare) |
Players play with their hands face up. Whenever any player draws a card, any other player may pay 2 life to force the drawing player to discard that card. |
- This is continuous replacement effect that modifies a draw. [D'Angelo 1999/05/01]
- If a spell or ability causes more than one card to be drawn, draw the cards one at a time and deal with this replacement before drawing the next card. [8E FAQ 2003/07/28]
- If someone pays the cost, then the card was never drawn or discarded. It just gets put into the graveyard directly from the library. [8E FAQ 2003/07/28] Gaea's Blessing can trigger from this. [D'Angelo 2000/07/24]
| Summon Constable 2/X+1 |
1GG (3) |
Fifth Edition (Rare) |
| An-Havva Constable has toughness equal to 1 plus the number of green creatures in play. |
- Note - This card was creature type "Constable" until Oracle 2007/10/01, when it became "Human".
| Enchant Creature |
1G (2) |
Fifth Edition (Rare) |
| Enchanted creature gets +*/+*, where * is equal to half the number of forests you control, rounded down for power and up for toughness. |
- The bonus is recalculated every time the number of Forests you have in play changes. It is not a one-time bonus. [bethmo 1994/04/01] It is a continuous effect.
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Summon Aurochs 2/3 |
3G (4) |
Fifth Edition (Common) |
Trample If Aurochs attacks, it gets +1/+0 until end of turn for each other Aurochs that attacks. |
- The bonus is not applied until after you check for attack legality, so it is a 2/3 creature when declaring attackers. [DeLaney 2000/03/02]
- Yes, this is supposed to be of creature type Aurochs and it is supposed to get the bonus for other creatures of its type. [Barclay 2001/06/22]
- Other creatures of type Aurochs are: Aurochs Herd, Bull Aurochs, and Rimhorn Aurochs. [D'Angelo 2006/08/01]
- Note - Also see Trample, Rule 502.9.
| Summon Mana Birds 0/1 |
G (1) |
Fifth Edition (Rare) |
Flying {T}: Add one mana of any color to your mana pool. Play this ability as a mana source. |
- Note - In Fifth Edition (and before) this card was of creature type Mana Birds.
| Enchant Creature |
G (1) |
Fifth Edition (Common) |
Enchanted creature gets +0/+2. Sacrifice Carapace: Regenerate enchanted creature. |
- When you use the activated ability, this card goes to the graveyard when you announce the ability, but the enchanted creature does not get regenerated until the ability resolves. It has no bonus while the ability is on the stack and this may destroy the creature before the regeneration can take effect. [D'Angelo 2003/05/20]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Summon Cat Warriors 2/2 |
1GG (3) |
Fifth Edition (Common) |
| Forestwalk (If defending player controls any forests, this creature is unblockable.) |
| Summon Toad 1/1 |
2G (3) |
Fifth Edition (Common) |
| If Chub Toad blocks or is blocked, it gets +2/+2 until end of turn. |
- Note - This card was of creature type "Toad" until Oracle 2007/09/01 when it became "Frog".
| Summon Cockatrice 2/4 |
3GG (5) |
Fifth Edition (Rare) |
Flying If Cockatrice blocks or is blocked by any non-Wall creature, destroy that creature at end of combat. |
- Protection from Green does not prevent the Cockatrice's power because the ability is not a targeted effect. [WotC Rules Team 1994/02/07]
- The ability destroys the creature at the end of the combat, which is after all first strike and normal damage dealing is done. This means that a creature may have to regenerate twice to survive the combat, once from damage and once again at end of combat. [D'Angelo 1996/12/09]
| Summon Giant 6/4 |
3GGGG (7) |
Fifth Edition (Uncommon) |
| Trample; rampage 2 (For each creature assigned to block it beyond the first, this creature gets +2/+2 until end of turn.) |
| Summon Wurm 6/4 |
4GG (6) |
Fifth Edition (Common) |
| Instant |
G (1) |
Fifth Edition (Uncommon) |
| Bury target artifact. That artifact's controller gains an amount of life equal to its total casting cost. |
| Sorcery |
4GG (6) |
Fifth Edition (Uncommon) |
| Destroy target permanent. |
| Summon Boars 4/4 |
4G (5) |
Fifth Edition (Common) |
| Summon Cleric 2/2 |
3G (4) |
Fifth Edition (Rare) |
| {3}{G}, {T}: Tap or untap target artifact, creature, or land. |
- The decision of whether to tap or untap is made on resolution. [D'Angelo 1999/05/01]
- The type of target gives free range of lands, creatures, and artifacts. You do not lock in on one type as a casting decision. [D'Angelo 1995/10/04]
- Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Elf Cleric Druid".
| Summon Riders 3/3 |
3GG (5) |
Fifth Edition (Uncommon) |
| Elven Riders cannot be blocked except by Walls or creatures with flying. |
- It cannnot be blocked by a creature with Reach. [Future Sight FAQ 2007/05/01]
- Note - In Fifth Edition (and before) this card was of creature type Riders.
| Summon Elves 2/1 |
1G (2) |
Fifth Edition (Rare) |
| First strike |
- Note - Also see First Strike, Rule 502.2.
- Note - This card was creature type "Elf" until Oracle 2007/10/01, when it became "Elf Archer".
- Note - The Alpha printing version of this card was a 1/2 creature.
| Instant |
G (1) |
Fifth Edition (Common) |
| Creatures deal no combat damage this turn. |
1 |