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Clásica Sexta Edición

 Classic Sixth Edition  Classic Sechste Edition  Classique Sixième Edition  Classic Sesta Edizione  Classica Sexta Edição

→ Checklist → Cards

1. Animar muro

Enchantment - Aura W (1) Clásica Sexta Edición (Rare)
Enchant Wall
Enchanted Wall can attack as though it didn't have defender.

2. Arcángel

Creature - Angel 5/5 5WW (7) Clásica Sexta Edición (Rare)
Flying, vigilance

3. Milicianos ardorosos

Creature - Human Soldier 2/5 4W (5) Clásica Sexta Edición (Uncommon)
Vigilance
  • Note - The Portal version had no creature type. It was then of creature type "Soldier" until Oracle 2007/05/01 when it became "Human Soldier".
  • Note - Also see Vigilance, Rule 502.14.

4. Armagedón

Sorcery 3W (4) Clásica Sexta Edición (Rare)
Destroy all lands.
  • The destruction can be prevented normally, such as with Consecrate Land, Pyramids, or regeneration if the land is also a creature. [Aahz 1994/06/01]

5. Pegaso acorazado

Creature - Pegasus 1/2 1W (2) Clásica Sexta Edición (Common)
Flying
  • Note - The Anthologies version of the card has a mana cost of {2}{W} instead of {1}{W}. This is an error.
  • Note - The Portal version had no creature type.

6. Castillo

Enchantment 3W (4) Clásica Sexta Edición (Uncommon)
Untapped creatures you control get +0/+2.
  • Tapping a creature removes the +2 toughness from the creature and may kill it if it has already taken damage. [D'Angelo 1994/06/01]
  • Note - In Fifth Edition (and before) the +0/+2 bonus was not granted if the creature was attacking.

7. Aurora celestial

Enchantment 1WW (3) Clásica Sexta Edición (Rare)
Lands you control are Plains.
Nonland cards you own that aren't on the battlefield, spells you control, and nonland permanents you control are white.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
  • Does not change the color of mana produced by anything. It just allows you to spend it as if it were of a color or as if it were colorless. [Time Spiral FAQ 2006/08/30]
  • If a permanent spell is played while Celestial Dawn is in play, then Celestial Dawn leaves play, the permanent's color reverts to the colors in its mana cost. [D'Angelo 2001/05/19]
  • The effect to turn all your non-land cards (including artifacts) white is the effect of a static ability that will override the color as set prior to Celestial Dawn's effect. Thus, a Deathlace on casting of a spell or prior to Celestial Dawn entering play will be overridden by Celestial Dawn's effect. [Aahz 1997/03/18]
  • A color change effect which enters play after Celestial Dawn can override the color changing effect of Celestial Dawn. [D'Angelo 1997/03/18]
  • If an effect like Vampire Bats or Dragon Whelp is used by paying white mana, then the limitations on playing the ability still apply as if you spent the proper color. [D'Angelo 2002/07/21]
  • You may use a different color mana than the color required for spells and abilities such as Soul Burn. If you do, if the spell or ability checks the actual color of the mana, it can tell the difference. For example, if you use white mana on Soul Burn, you will not gain any life. The same goes for Vigor Mortis and similar spells. [Time Spiral FAQ 2006/08/30]
  • Does not change the type of lands which are not in play. Lands out of play are what they say they are. [Time Spiral FAQ 2006/08/30]
  • Any "comes into play" effects of playing a land will not happen since the lands will enter play as Plains. [Time Spiral FAQ 2006/08/30]
  • Will not add or remove Snow-Covered nature from a land. [D'Angelo 1998/08/11]
  • If you use Magical Hack (or a similar effect) to change the word "plains" to a different land type, your lands are all of that new land type. [Time Spiral FAQ 2006/08/30]
  • It no longer changes mana symbols on cards. [Rules Team 2001/05/01]
  • It no longer causes your spells and abilities to produce white mana instead of other colors. [Oracle 2006/07/14]

8. Circulo de protección: Negro

Enchantment 1W (2) Clásica Sexta Edición (Common)
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
  • Can be used even when there is no damage to prevent. It prevents the next damage (if any) from the source this turn. [D'Angelo 1999/05/01]
  • A source is a permanent (a land, creature, artifact, or enchantment) or a spell. [D'Angelo 1999/05/01]
  • Can be used multiple times each turn for damage from the same source or for damage from different sources. [D'Angelo 1997/10/10]
  • Note - Was not in the Alpha printing of the Limited Edition.

9. Circulo de protección: Azul

Enchantment 1W (2) Clásica Sexta Edición (Common)
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

10. Circulo de protección: Verde

Enchantment 1W (2) Clásica Sexta Edición (Common)
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

11. Circulo de protección: Rojo

Enchantment 1W (2) Clásica Sexta Edición (Common)
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

12. Circulo de protección: Blanco

Enchantment 1W (2) Clásica Sexta Edición (Common)
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

13. Cruzada

Enchantment WW (2) Clásica Sexta Edición (Rare)
White creatures get +1/+1.

14. Grifo de Daraja

Creature - Griffin 2/2 3W (4) Clásica Sexta Edición (Uncommon)
Flying
Sacrifice Daraja Griffin: Destroy target black creature.

15. Arquera D'Avenant

Creature - Human Soldier Archer 1/2 2W (3) Clásica Sexta Edición (Common)
{T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.
  • Note - Thisc ard was creature type "Archer" until Sixth Edition, when it became "Soldier". Then with Oracle 2007/10/01 it became "Human Soldier Archer".

16. Desencantar

Instant 1W (2) Clásica Sexta Edición (Common)
Destroy target artifact or enchantment.
  • Artifact creatures can regenerate from destroy effects like this. [D'Angelo 1998/02/03]
  • This spell is not modal. If the target changes from an artifact to an enchantment or vice versa (as with Transmogrifying Licid), this spell still destroys it. [WotC Rules Team 1998/07/01]

17. Transformación divina

Enchantment - Aura 2WW (4) Clásica Sexta Edición (Uncommon)
Enchant creature
Enchanted creature gets +3/+3.

18. Grifo de Ekundu

Creature - Griffin 2/2 3W (4) Clásica Sexta Edición (Common)
Flying, first strike

19. Tutora inspirada

Instant W (1) Clásica Sexta Edición (Uncommon)
Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
  • The "shuffle and put the card on top" is a single action. If Field of Dreams was in play, the second card down on the library is not revealed. [Aahz 1996/12/07]
  • You do not have to find an artifact or enchantment card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
  • Vintage tournaments (see Rule 801) have restricted this card since 1999/10/01.
  • Legacy tournaments (see Rule 802) banned this card from 1999/10/01 until 2004/09/20.

20. Campeona etérea

Creature - Avatar 3/4 2WWW (5) Clásica Sexta Edición (Rare)
Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn.

21. Exiliar

Instant 2W (3) Clásica Sexta Edición (Rare)
Exile target nonwhite attacking creature. You gain life equal to its toughness.

22. Bálsamo de curación

Instant W (1) Clásica Sexta Edición (Common)
Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.

23. Balista pesada

Creature - Human Soldier 2/3 3W (4) Clásica Sexta Edición (Uncommon)
{T}: Heavy Ballista deals 2 damage to target attacking or blocking creature.
  • Note - This card was of creature type "Soldier" until Oracle 2007/05/01 when it became "Human Soldier".

24. La decisión del héroe

Enchantment - Aura 1W (2) Clásica Sexta Edición (Common)
Enchant creature
Enchanted creature gets +1/+5.

25. Ciudad icatiana

Sorcery 5W (6) Clásica Sexta Edición (Rare)
Put four 1/1 white Citizen creature tokens onto the battlefield.

26. Veterano de infantería

Creature - Human Soldier 1/1 W (1) Clásica Sexta Edición (Common)
{T}: Target attacking creature gets +1/+1 until end of turn.
  • Note - This card was of creature type "Soldier" and not "Human Soldier" until Ninth Edition and Oracle 2005/08/01.

27. Sino

Enchantment 3W (4) Clásica Sexta Edición (Uncommon)
Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
  • Cards enter play tapped. They do not come into play untapped and then immediately tap, therefore they do not trigger any effects due to tapping. [D'Angelo 1998/02/03]
  • It affects all opponents. [D'Angelo 1999/05/01]
  • It applies to cards and tokens that are put into play by an effect, as well as ones that are played from the player's hand. [D'Angelo 1999/07/03]
  • It applies to cards and tokens put into play under your control by an opponent's spell or ability. For example, with Flicker. [D'Angelo 1999/07/26]
  • Does not affect cards that phase in. [Duelist Magazine #19, Page 30]
  • Note - In Fifth Edition (and before) it affected just one opponent.

28. Guardia Real kjeldorana

Creature - Human Soldier 2/5 3WW (5) Clásica Sexta Edición (Rare)
{T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.
  • The effect only works as long as this card is in play. Once it leaves play, the effect can no longer redirect damage. [D'Angelo 1999/11/14]
  • Note - This card was of creature type "Soldier" until Tenth Edition and Oracle 2007/07/13 when it became "Human Soldier"

29. Luz diurna

Enchantment 3W (4) Clásica Sexta Edición (Uncommon)
Black creatures can't attack or block.

30. Tirador de arco largo

Creature - Human Soldier Archer 2/2 WW (2) Clásica Sexta Edición (Uncommon)
First strike; reach (This creature can block creatures with flying.)

31. Halcón de la Meseta

Creature - Bird 1/1 1W (2) Clásica Sexta Edición (Common)
Flying
{1}{W}: Mesa Falcon gets +0/+1 until end of turn.
  • Note - In Fifth Edition and Homelands this card was of creature type Falcon.

32. Orden de la Antorcha Sagrada

Creature - Human Knight 2/2 1WW (3) Clásica Sexta Edición (Rare)
{T}, Pay 1 life: Counter target black spell.
  • Note - This card was creature type "Paladin" until Oracle 2007/10/01, when it became "Human Knight".

33. Pacifismo

Enchantment - Aura 1W (2) Clásica Sexta Edición (Common)
Enchant creature
Enchanted creature can't attack or block.

34. Dragón perlado

Creature - Dragon 4/4 4WW (6) Clásica Sexta Edición (Rare)
Flying
{1}{W}: Pearl Dragon gets +0/+1 until end of turn.

35. Unicornio magnífico

Creature - Unicorn 2/3 2W (3) Clásica Sexta Edición (Common)
  • Note - The Portal version had no creature type.

36. Remedio

Instant 1W (2) Clásica Sexta Edición (Common)
Prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.
  • You choose the targets and you choose how to divide up the 5 damage on announcement. [WotC Rules Team 2000/04/26]
  • You cannot choose zero targets. You must choose between 1 and 5 targets. [DeLaney 2003/05/19]

37. Represalia

Instant 1W (2) Clásica Sexta Edición (Uncommon)
Destroy target creature with power 4 or greater. It can't be regenerated.

38. Luchador de la resistencia

Creature - Human Soldier 1/1 W (1) Clásica Sexta Edición (Common)
Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn.
  • Note - This card was of type "Soldier" and not "Human Soldier" until Oracle 2006/01/15.

39. Inversión de daño

Instant 1WW (3) Clásica Sexta Edición (Rare)
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
  • This can only affect damage which would be dealt after it resolves. [D'Angelo 1999/05/01]
  • It only affects damage dealt by the source one time. If the source damages you a second time this turn, the damage will not be reversed. [D'Angelo 1999/05/01]
  • It can be used even if you have taken no damage this turn, in order to waste the spell. [Duelist Magazine #6, Page 131]

40. Sanador Samita

Creature - Human Cleric 1/1 1W (2) Clásica Sexta Edición (Common)
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
  • Note - The Anthologies version of the card has a mana cost of {2}{W} instead of {1}{W}. This is an error.
  • Note - This card was of creature type "Cleric" and not "Human Cleric" until Ninth Edition and Oracle 2005/08/01.

41. Serenidad

Enchantment 1W (2) Clásica Sexta Edición (Rare)
At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
  • Yes, it does destroy itself. [D'Angelo 1997/06/12]

42. Bendición de Serra

Enchantment 1W (2) Clásica Sexta Edición (Uncommon)
Creatures you control have vigilance. (Attacking doesn't cause them to tap.)

43. Vínculo espiritual

Enchantment - Aura W (1) Clásica Sexta Edición (Uncommon)
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
  • You only gain life for damage which is not prevented regardless of what the creature damages (player or another creature) or the toughness of the blocking creature. If you put Spirit Link on a Shivan Dragon and it is blocked by a Scryb Sprites, you still gain 5 life points. If the Sprite has Protection from Red, you gain zero life since the protection reduces the damage to zero. [bethmo 1994/07/08]
  • If a creature has more than one Spirit Link on it, they all work. [Aahz 1994/07/15]
  • Works for damage due to combat or due to any special ability of the creature. For example, you would get one life for tapping a Prodigal Sorcerer to do damage. [Duelist Magazine #2, Page 9] Note that this is great for creatures which damage you, such as not paying the Force of Nature's upkeep, since you will get as much life as you take in damage.
  • Damage that is redirected is not considered successfully dealt to the original creature or player, but it may be successful in damaging the new creature or player. [D'Angelo 1998/02/03]
  • You only gain the life when the triggered ability resolves. If you are reduced to zero life before the ability resolves, you will lose before gaining the life. For example, if the creature with Spirit Link on it attacks you dealing 3 damage when you have just 3 life, you will take 3 damage and lose before the triggered ability can resolve. [D'Angelo 2003/05/16]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Ninth Edition and Oracle 2005/08/01.

44. Tropas firmes

Creature - Human Soldier 1/4 2W (3) Clásica Sexta Edición (Common)
Vigilance

45. Defensores inquebrantables

Creature - Human Soldier 3/4 3WW (5) Clásica Sexta Edición (Uncommon)
When Staunch Defenders enters the battlefield, you gain 4 life.

46. Telaraña solar

Creature - Wall 5/6 3W (4) Clásica Sexta Edición (Rare)
Defender (This creature can't attack.)
Flying
Sunweb can't block creatures with power 2 or less.

47. Tasa

Sorcery 1W (2) Clásica Sexta Edición (Rare)
Each player sacrifices the creature he or she controls with the highest converted mana cost unless he or she pays that creature's mana cost. If two creatures a player controls are tied for highest cost, that player chooses one.
  • The choice of creatures is made on resolution and not on announcement. [D'Angelo 1999/05/01]
  • You can use mana abilities during the resolution of this spell if the player decides to pay the mana cost. [D'Angelo 1999/05/01]
  • You choose whether to pay or not on resolution. If not, then you sacrifice the creature. You can choose to not pay if you control no creatures on resolution. [D'Angelo 1999/06/01]
  • Note - Also see Converted Mana Cost, Rule G3.30.

48. Lobos de la tundra

Creature - Wolf 1/1 W (1) Clásica Sexta Edición (Common)
First strike (This creature deals combat damage before creatures without first strike.)

49. Grifo de Unyaro

Creature - Griffin 2/2 3W (4) Clásica Sexta Edición (Uncommon)
Flying

Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell.
  • Note - In Mirage this could only counter a red spell that was going to assign damage to you or a creature you control.

50. Monje venerable

Creature - Human Monk Cleric 2/2 2W (3) Clásica Sexta Edición (Common)
When Venerable Monk enters the battlefield, you gain 2 life.

51. Muro de espadas

Creature - Wall 3/5 3W (4) Clásica Sexta Edición (Uncommon)
Defender, flying (This creature can't attack, and it can block creatures with flying.)

52. Calor

Enchantment 1W (2) Clásica Sexta Edición (Uncommon)
Whenever an opponent casts a red spell, you gain 2 life.
  • It triggers on all opposing players. [D'Angelo 1999/05/01]

53. Honor de guerrero

Instant 2W (3) Clásica Sexta Edición (Common)
Creatures you control get +1/+1 until end of turn.
  • Note - The Anthologies version of the card has a mana cost of {1}{W} instead of {2}{W}. This is an error.

54. Ira de Dios

Sorcery 2WW (4) Clásica Sexta Edición (Rare)
Destroy all creatures. They can't be regenerated.
  • Creatures with Protection from White cannot avoid this spell's effects. Destruction by means of Wrath of God is not targeted. [bethmo 1994/06/01]

55. Secuestro

Enchantment - Aura 2UU (4) Clásica Sexta Edición (Uncommon)
Enchant creature
When Abduction enters the battlefield, untap enchanted creature.
You control enchanted creature.
When enchanted creature is put into a graveyard, return that card to the battlefield under its owner's control.

56. Elemental del aire

Creature - Elemental 4/4 3UU (5) Clásica Sexta Edición (Uncommon)
Flying

57. Recuerdos ancestrales

Sorcery 2UUU (5) Clásica Sexta Edición (Rare)
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
  • If there are less than 7 cards in the library, look at all of them. Put two into your hand, and the rest in the graveyard. [D'Angelo 1998/06/16]
  • This is not considered a draw or a discard. [D'Angelo 1998/06/16]

58. Bumerang

Instant UU (2) Clásica Sexta Edición (Common)
Return target permanent to its owner's hand.

59. Hojear

Enchantment 2UU (4) Clásica Sexta Edición (Uncommon)
{2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest.
  • If used with less than 5 cards in your library, you put one in your hand and remove the others from the game. This is not an immediate loss of the game. [bethmo 1996/07/16]

60. Frío

Enchantment 1U (2) Clásica Sexta Edición (Uncommon)
Red spells cost {2} more to cast.

61. Contrahechizo

Instant UU (2) Clásica Sexta Edición (Common)
Counter target spell.
  • Note - In Fifth Edition (and before) this was an Interrupt. All such spells are now Instants.

62. Aprendiz temerario

Creature - Human Wizard 1/1 1UU (3) Clásica Sexta Edición (Rare)
{T}, Sacrifice Daring Apprentice: Counter target spell.
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of creature type Wizard and not Human Wizard.

63. Redirigir

Instant 3U (4) Clásica Sexta Edición (Rare)
Change the target of target spell with a single target.
  • Only targets the spell being Deflected and not the original or new target of the spell it is affecting. [Aahz 1995/07/09]
  • You choose the spell to target on announcement, but you pick the new target for that spell on resolution. [bethmo 1999/11/30]
  • You cannot make a spell which is on the stack target itself. Thus, you cannot make Counterspell target itself or make another Deflection target itself. [D'Angelo 1999/12/07]
  • You can choose to make a spell on the stack target the Deflection you are playing (if such a target choice would be legal had the spell be cast while Deflection was on the stack). The new target for the Deflected spell is not chosen until Deflection resolves. Deflection is still on the stack when new targets are selected for the spell. [D'Angelo 2000/06/20]
  • Once Deflection resolves, the new target is considered to be targeted by the deflected spell. This will trigger any effects, such as Skulking Ghost, which trigger on being targeted. [bethmo 1997/08/08]
  • A Counterspell can be changed to target something that is further down the stack (meaning the target will resolve before the Counterspell does). [D'Angelo 2000/05/20]
  • Note - In Fifth Edition and Ice Age this card was of type Interrupt. All such cards are now of type Instant.

64. Deserción

Instant 3UU (5) Clásica Sexta Edición (Rare)
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
  • This spell includes a replacement effect. If the target is an artifact or creature, it never goes to the graveyard. [D'Angelo 1999/05/01]
  • The card enters play as if just cast and you get to make all necessary decisions from scratch. [Duelist Magazine #17, Page 28]
  • Any X in the mana cost is zero since it is not actually being cast. [DeLaney 1997/02/02]
  • The card is put into play, but any effects that check if the original card was "played from your hand" (such as with Cloud of Faeries) will not trigger or otherwise consider the card to have been played from your hand. The card was put into play by the effect of Desertion instead. [bethmo 1999/11/30]
  • If the spell is not countered (because the spell it targets cannot be countered), then this card's ability does not put the card into play. The card continues to resolve as normal. [D'Angelo 2001/04/20]
  • Note - In Visions this spell was an Interrupt. All such spells are now of type Instant.

65. Retorno disminuido

Sorcery 2UU (4) Clásica Sexta Edición (Rare)
Each player shuffles his or her hand and graveyard into his or her library. You exile the top ten cards of your library. Then each player draws up to seven cards.
  • You (and the other players) decide during resolution how many cards to draw. You choose first, then your opponent. [D'Angelo 1999/05/01]
  • You can choose any number from 0 to 7. You are not forced to draw 7 cards. [Aahz 1996/05/21]

66. Refugio de ensueño

Sorcery 2U (3) Clásica Sexta Edición (Common)
Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.

67. Destello

Instant 1U (2) Clásica Sexta Edición (Rare)
You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}.
  • The mana cost you pay includes colored mana. It effectively means that you cast the other spell as normal but pay 2 less generic mana in doing so. [D'Angelo 1999/05/01]
  • Any X in the creature's mana cost is zero. [Aahz 1996/11/15]
  • If a Clone is played, you pay the Clone's mana cost (reduced by up to {2}), and not the new form's cost. [DeLaney 2000/03/31]
  • The creature does enter play first before you make the choice on whether or not to sacrifice it. Any abilities that trigger on it entering play, however, do not get put on the stack until after you sacrifice it or pay the cost. [D'Angelo 2007/05/15]
  • Legacy tournaments (see Rule 802) have banned this card since 2007/06/20.
  • Vintage tournaments (see Rule 801) have restricted this card since 2008/06/20.

68. Volar

Enchantment - Aura U (1) Clásica Sexta Edición (Common)
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)

69. Elemental de la niebla

Creature - Elemental 4/4 2U (3) Clásica Sexta Edición (Common)
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Fog Elemental attacks or blocks, sacrifice it at end of combat.

70. Olvidar

Sorcery UU (2) Clásica Sexta Edición (Rare)
Target player discards two cards, then draws as many cards as he or she discarded this way.

71. Forma gaseosa

Enchantment - Aura 2U (3) Clásica Sexta Edición (Common)
Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.

72. Muro glacial

Creature - Wall 0/7 2U (3) Clásica Sexta Edición (Uncommon)
Defender (This creature can't attack.)

73. Efrit del Harmatán

Creature - Efreet 2/2 2UU (4) Clásica Sexta Edición (Uncommon)
Flying

{1}{U}{U}: Target creature gains flying until end of turn.

74. Tortuga astada

Creature - Turtle 1/4 2U (3) Clásica Sexta Edición (Common)
  • Note - The Portal version had no creature type.

75. Perspicacia

Enchantment 2U (3) Clásica Sexta Edición (Uncommon)
Whenever an opponent casts a green spell, you draw a card.

76. Inspiración

Instant 3U (4) Clásica Sexta Edición (Common)
Target player draws two cards.

77. Yuxtaponer

Sorcery 3U (4) Clásica Sexta Edición (Rare)
You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them.
  • The choices of what to exchange are made on resolution. They are not made on announcement. [bethmo 1996/12/07]
  • Must trade creatures and artifacts if possible, but can trade just one kind or neither kind if none are available to trade. [Aahz 1994/06/16]
  • Does not target either creature. So the spell allows you to choose creatures with Protection from Blue when making the choice of highest cost creatures. [Aahz 1995/10/24]
  • Note - Also see Converted Mana Cost, Rule G3.30.

78. Biblioteca de Lat-Nam

Sorcery 4U (5) Clásica Sexta Edición (Rare)
An opponent chooses one - You draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put that card into your hand, then shuffle your library.

79. Señor de la Atlántida

Creature - Merfolk 2/2 UU (2) Clásica Sexta Edición (Rare)
Other Merfolk creatures get +1/+1 and have islandwalk.
  • Does not grant the abilities to itself. [D'Angelo 2006/10/08]
  • Note - Also see Landwalk, Rule 502.6.
  • Note - In the Alpha, Beta, and Unlimited Editions this card was of creature type "Lord of Atlantis". Then it was of type "Lord" until Oracle 2006/10/01 and Time Spiral when it became "Merfolk Lord". Then with Oracle 2007/10/01 it became "Merfolk".

80. Escasez de maná

Instant 2U (3) Clásica Sexta Edición (Rare)
Tap all lands target player controls and empty his or her mana pool.
  • If you play Mana Short in response to a spell, it will have no effect on that spell since the mana has already been paid. [D'Angelo 1996/11/08]
  • Since this is an instant, your opponent may use instants in response to the casting of this spell. Note that such spells and abilities will be resolved before the mana pool is emptied by the Mana Short. [bethmo 1994/06/01] This makes it useless as a countermeasure for spells. To use it effectively, you need to use it during Upkeep and even then it will not prevent the use of instant spells and abilities.
  • It even taps lands that do not produce mana. [Oracle 2000/10/24] (REVERSAL)

81. Lapsus

Instant 1U (2) Clásica Sexta Edición (Common)
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
  • The card does not go to the graveyard before being put on the library. [bethmo 1997/10/19]
  • If the spell is not countered (because the spell it targets cannot be countered), then it does not go to its owner's library. [D'Angelo 2001/04/16]
  • This card has a self replacement (see Rule 419.6c). This means that it replaces going to the graveyard before any other effect can replace that event. [Rules Team 2001/05/01] If Flashback is applied using Recoup, however, Flashback will change the destination. [DeLaney 2001/10/13]
  • Note - In Fifth Edition (and before) this card was of type Interrupt.

82. Tritones del Tridente Perlado

Creature - Merfolk 1/1 U (1) Clásica Sexta Edición (Common)
  • Note - The Portal version had no creature type.

83. Tutora mística

Instant U (1) Clásica Sexta Edición (Uncommon)
Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.
  • You do not have to find an instant or sorcery card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
  • Vintage tournaments (see Rule 801) have restricted this card since 1999/10/01.
  • Legacy tournaments (see Rule 802) banned this card from 1999/10/01 until 2004/09/20.
  • Note - Old interrupt and mana source cards have errata to be of type instant now. Refer to specific cards for information.

84. Terreno fantasmal

Enchantment - Aura UU (2) Clásica Sexta Edición (Common)
Enchant land
As Phantasmal Terrain enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
  • Basic land types are: Forest, Island, Mountain, Plains, and Swamp. All other land types are not considered basic lands. [CompRules 1999/04/23] See Rule G2.4.
  • A changed land is considered to be the new land type in all ways. This is not just a change of name. It changes the color of mana produced and removes any and all special abilities the land may otherwise have had. [CompRules 1999/04/23]
  • Will not add or remove Snow-Covered nature from a land. [Duelist Magazine #6, Page 132]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Land" until Oracle 2005/08/01.

85. Guerrero fantasmal

Creature - Illusion Warrior 2/2 1UU (3) Clásica Sexta Edición (Uncommon)
Phantom Warrior is unblockable.
  • Note - The Portal version had no creature type. Then it was of creature type "Illusion" until Oracle 2007/05/01 when it became "Illusion Warrior"

86. Transmutar

Sorcery 3U (4) Clásica Sexta Edición (Rare)
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library.
  • If there are no creatures in the player's library, then the target creature is still destroyed, you see all the cards in that player's library, and then they shuffle and continue play. [Duelist Magazine #16, Page 30]

87. Sumidero del poder

Instant XU (1) Clásica Sexta Edición (Uncommon)
Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands he or she controls and empties his or her mana pool.
  • When this spell resolves, you either pay X mana or let all your lands become tapped. The lands that become tapped are not "tapped for mana". [bethmo 1997/10/09] If you choose to pay, you may pay the X mana using whatever mana abilities you want to use.
  • Special lands which do not provide mana are also tapped by this card. [D'Angelo 2000/11/06]
  • If the land provides mana only for specific purposes (like Mishra's Workshop), it cannot be used to pay the X mana (unless that purpose is being filled). Mishra's Workshop, like most purposed mana, could not be used to pay for Power Sink. [WotC Rules Team 1994/09/30]
  • Does not increase the mana cost of the spell. It just requires a separate expenditure in order for it to succeed. [bethmo 1994/05/05]
  • Note - Also see X Costs, Rule G24.1.

88. Hechicero pródigo

Creature - Human Wizard 1/1 2U (3) Clásica Sexta Edición (Common)
{T}: Prodigal Sorcerer deals 1 damage to target creature or player.
  • Note - This card was of creature type "Wizard" and not "Human Wizard" until Oracle 2006/10/01 and Time Spiral.

89. Prosperidad

Sorcery XU (1) Clásica Sexta Edición (Uncommon)
Each player draws X cards.
  • If both players run out of cards during this effect, the game is a draw. [D'Angelo 1999/08/27]
  • Both players draw cards at the same time. [D'Angelo 1999/08/31]
  • If a replacement effect is being applied to cards, treat it as if each player draws one card, then each player draws one card, and so on until all the require drawing is done. [Jackson 2000/04/19]
  • Note - Also see X Costs, Rule G24.1.

90. Transferencia psíquica

Sorcery 4U (5) Clásica Sexta Edición (Rare)
If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.
  • A player with less than 0 life is considered to have 0 life for the check in difference of life and for the effective life total being swapped. [Duelist Magazine #16, Page 24]

91. Veneno psíquico

Enchantment - Aura 1U (2) Clásica Sexta Edición (Common)
Enchant land
Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.

92. Retorno

Sorcery XXU (2) Clásica Sexta Edición (Rare)
Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
  • The cards are discarded from your hand during resolution. It is a forced discard, so it can be used with Library of Leng. [D'Angelo 1999/05/01]
  • Choose which cards in the graveyard are being recalled during resolution. [D'Angelo 1999/05/01]
  • The "{X}{X}{U}" mana cost is not a misprint. It means to spend one blue plus two times X generic mana to cast the spell. [Duelist Magazine #2, Page 7] See Rule G24.1.
  • Vintage tournaments (see Rule 801) restricted this card from 1994/08/01 until 2003/04/01.
  • Legacy tournaments (see Rule 802) banned this card until 2003/04/01.
  • Standard (Type 2) tournaments (see Rule 804) restricted this card from 1994/08/01 to 1996/04/01.

93. Volver a aprender

Sorcery 1UU (3) Clásica Sexta Edición (Uncommon)
Return target instant or sorcery card from your graveyard to your hand.
  • Note - Older cards of type interrupt have errata to be of type instant.

94. Robar el alma

Instant 1U (2) Clásica Sexta Edición (Common)
Counter target creature spell.
  • Works on Creature and Artifact Creature cards. [D'Angelo 1999/05/01]
  • Note - In Fifth Edition (and before) this card was of type Interrupt.
  • Note - Older cards of type "Summon" have errata to be of type "Creature".

95. Búho sabio

Creature - Bird 1/1 1U (2) Clásica Sexta Edición (Common)
Flying
When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.

96. Engendro marino

Creature - Serpent 6/6 4UU (6) Clásica Sexta Edición (Common)
Sea Monster can't attack unless defending player controls an Island.

97. Leviatán de Segovia

Creature - Leviathan 3/3 4U (5) Clásica Sexta Edición (Uncommon)
Islandwalk
  • Note - Also see Landwalk, Rule 502.6.
  • Note - This card was creature type "Leviathan" until Sixth Edition, when it became "Serpent". Then with Oracle 2007/10/01 it became "Leviathan".

98. Espíritu sibilante

Creature - Spirit 5/6 5U (6) Clásica Sexta Edición (Rare)
Flying
Whenever Sibilant Spirit attacks, defending player may draw a card.
  • Your opponent does not have to draw a card if they don't want to. [D'Angelo 1995/08/10]

99. Sabio soldeví

Creature - Human Wizard 1/1 1U (2) Clásica Sexta Edición (Uncommon)
{T}, Sacrifice two lands: Draw three cards, then discard one of them.
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

100. Hechizo en ráfaga

Instant XU (1) Clásica Sexta Edición (Common)
Counter target spell with converted mana cost X.

101. Cuervo de la tempestad

Creature - Bird 1/2 1U (2) Clásica Sexta Edición (Common)
Flying (This creature can't be blocked except by creatures with flying or reach.)
  • Note - The Portal version had no creature type.

102. Oleaje de marea

Sorcery 1U (2) Clásica Sexta Edición (Common)
Tap up to three target creatures without flying.

103. Anular invocación

Instant U (1) Clásica Sexta Edición (Common)
Return target creature to its owner's hand.
  • Unsummon can be used during combat in the steps after attackers or blockers are declared (see Rule 308 and Rule 309) to remove an attacker or blocker so that creature does not deal damage. [D'Angelo 1994/10/01]
  • Unsummon can be used during combat after combat damage is assigned but before combat damage resolves. If this happens, the creature does not receive damage, but the damage it assigned will still become dealt. [D'Angelo 1999/05/01]
  • If this causes an opponent to go over 7 cards when it is not their turn they need not discard until the discard phase of their next turn. [D'Angelo 1994/06/01]
  • Unsummoning a token creature removes it from the game. [bethmo 1994/10/01] See Rule 216.3.

104. Soldados vodalianos

Creature - Merfolk Soldier 1/2 1U (2) Clásica Sexta Edición (Common)
  • Note - This card was creature type "Merfolk" until Oracle 2007/10/01, when it became "Merfolk Soldier".

105. Muro de aire

Creature - Wall 1/5 1UU (3) Clásica Sexta Edición (Uncommon)
Defender, flying (This creature can't attack, and it can block creatures with flying.)

106. Draco del viento

Creature - Drake 2/2 2U (3) Clásica Sexta Edición (Common)
Flying
  • Note - The Portal version had no creature type.

107. Espíritu del viento

Creature - Elemental Spirit 3/2 4U (5) Clásica Sexta Edición (Uncommon)
Flying
Wind Spirit can't be blocked except by two or more creatures.
  • Note - This card was creature type "Spirit" until Oracle 2007/10/01, when it became "Elemental Spirit".

108. Presagio de Zur

Enchantment 3U (4) Clásica Sexta Edición (Rare)
Players play with their hands revealed.
If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
  • This is continuous replacement effect that modifies a draw. [D'Angelo 1999/05/01]
  • If a spell or ability causes more than one card to be drawn, draw the cards one at a time and deal with this replacement before drawing the next card. [8E FAQ 2003/07/28]
  • If someone pays the cost, then the card was never drawn or discarded. It just gets put into the graveyard directly from the library. [8E FAQ 2003/07/28] Gaea's Blessing can trigger from this. [D'Angelo 2000/07/24]

109. Cazador abismal

Creature - Human Assassin 1/1 3B (4) Clásica Sexta Edición (Rare)
{B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.
  • The ability can be used on an already tapped creature. [bethmo 1997/10/14]
  • Note - This card was creature type "Hunter" until Sixth Edition, when it became "Minion". Then with Oracle 2005/08/01 it became "Human Assassin".

110. Espectro abismal

Creature - Specter 2/3 2BB (4) Clásica Sexta Edición (Uncommon)
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.

111. Recuerdos agónicos

Sorcery 2BB (4) Clásica Sexta Edición (Uncommon)
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.

112. Polvo ceniciento

Sorcery 2BB (4) Clásica Sexta Edición (Rare)
Put target creature card from an opponent's graveyard onto the battlefield under your control.

113. Tierra estéril

Enchantment - Aura BB (2) Clásica Sexta Edición (Uncommon)
Enchant land
When enchanted land becomes tapped, destroy it.
  • Note - In Fifth Edition (and before) the land was destroyed at end of turn. It is now destroyed as a triggered ability.
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Land" until Oracle 2005/08/01.

114. Chamán marchito

Creature - Human Cleric Shaman 1/1 1B (2) Clásica Sexta Edición (Uncommon)
{T}, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn.
{T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
  • Note - This card was creature type "Cleric" until Sixth Edition, when it became "Wizard". Then with Oracle 2005/08/01 it became "Human Shaman". Then with Oracle 2008/01/01 it became "Human Cleric Shaman".

115. Mascota de sangre

Creature - Thrull 1/1 B (1) Clásica Sexta Edición (Common)
Sacrifice Blood Pet: Add {B} to your mana pool.
  • You can sacrifice it for mana between when damage is assigned in combat and when the damage is dealt. If you do so, any damage that would be dealt to it never becomes dealt. This stops side-effects of the damage since the damage is never dealt to the Blood Pet. But, you do have the one black mana to deal with. [D'Angelo 1999/05/01]

116. Diablillo del pantano

Creature - Imp 1/1 1B (2) Clásica Sexta Edición (Common)
Flying (This creature can't be blocked except by creatures with flying or reach.)
  • Note - The Portal version had no creature type.

117. Ratas de la ciénaga

Creature - Rat 1/1 B (1) Clásica Sexta Edición (Common)
Bog Rats can't be blocked by Walls.
  • No, Bog Rats do not affect Plague Rats totals. [Aahz 1994/08/09]

118. Aparición de la ciénaga

Creature - Wraith 3/3 3B (4) Clásica Sexta Edición (Uncommon)
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)

119. Coerción

Sorcery 2B (3) Clásica Sexta Edición (Common)
Target opponent reveals his or her hand. You choose a card from it. That player discards that card.

120. Derelor

Creature - Thrull 4/4 3B (4) Clásica Sexta Edición (Rare)
Black spells you cast cost {B} more to cast.

121. Día del juicio

Sorcery BBB (3) Clásica Sexta Edición (Rare)
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
  • You lose the life during resolution. [D'Angelo 1999/05/01]
  • If you have less than 5 cards between your graveyard and library, you keep all your cards. [DeLaney 1997/06/12]
  • You do have to find five cards (unless your library and graveyard consist of less than 5 cards). [D'Angelo 2001/07/14]
  • Vintage tournaments (see Rule 801) restricted this card from 1999/10/01 until 2004/09/20.
  • Legacy tournaments (see Rule 802) banned this card from 1999/10/01 until 2004/09/20.

122. Temor a la noche

Enchantment B (1) Clásica Sexta Edición (Uncommon)
White creatures get -1/-1.

123. Esqueletos esclavos

Creature - Skeleton 1/1 1B (2) Clásica Sexta Edición (Common)
{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

124. Aridez

Sorcery 1B (2) Clásica Sexta Edición (Common)
Dry Spell deals 1 damage to each creature and each player.

125. Postración

Enchantment - Aura BB (2) Clásica Sexta Edición (Common)
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets -2/-2.
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" prior to Ninth Edition and Oracle 2005/08/01.

126. Ojo maléfico de Orms-by-Gore

Creature - Eye 3/6 4B (5) Clásica Sexta Edición (Uncommon)
Non-Eye creatures you control can't attack.
Evil Eye of Orms-by-Gore can't be blocked except by Walls.
  • Note - In Fifth Edition and Legends this card was of creature type "Evil Eye", then it was type "Horror" until Oracle 2006/10/01 and Time Spiral when it became "Eye".

127. Ángel caído

Creature - Angel 3/3 3BB (5) Clásica Sexta Edición (Rare)
Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
  • You can use the sacrifice ability as many times in a turn as you want to, with one creature sacrificed each time. [Aahz 1994/06/14]
  • Can sacrifice itself. [Duelist Magazine #5, Page 123]

128. Golpe de gracia

Instant B (1) Clásica Sexta Edición (Common)
Destroy target creature that was dealt damage this turn. It can't be regenerated.
  • This card works if the creature was successfully damaged at any point during the turn, even if it regenerated. [Aahz 1997/07/03]

129. Inspirar temor

Enchantment - Aura BB (2) Clásica Sexta Edición (Common)
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

130. Banquete del unicornio

Enchantment - Aura 3B (4) Clásica Sexta Edición (Common)
Enchant creature
Enchanted creature gets +4/+0.

131. Sombra feral

Creature - Nightstalker 2/1 2B (3) Clásica Sexta Edición (Common)
Flying
  • Note - This card is referred to by Urborg Panther.
  • Note - Before errata, the creature type was Night Stalker as two words. [Oracle 1999/07/01]
  • Note - The Portal version had no creature type.

132. Cripta prohibida

Enchantment 3BB (5) Clásica Sexta Edición (Rare)
If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game.
If a card would be put into your graveyard from anywhere, exile that card instead.
  • The "if you can't" in the first ability refers to putting the card in your hand, as well as being unable to choose a card. Thus, if you cannot choose a card during resolution, you lose the game. [D'Angelo 1999/07/03]
  • The second ability is a replacement effect, not a triggered ability. The card never gets to the graveyard. [D'Angelo 1999/05/01]
  • It will replace itself being sent to the graveyard, and remove itself from the game. [D'Angelo 1999/05/01]
  • If more than one card is being drawn due to a single effect, apply the replacement as if the cards were being drawn one at a time. [D'Angelo 2000/04/20]

133. Zombi maldito

Creature - Zombie 3/2 3B (4) Clásica Sexta Edición (Uncommon)
If Gravebane Zombie would be put into a graveyard from the battlefield, put Gravebane Zombie on top of its owner's library instead.
  • This is a replacement effect, so this card never actually goes to the graveyard. [D'Angelo 1999/05/01]

134. Sepulturero

Creature - Zombie 2/2 3B (4) Clásica Sexta Edición (Common)
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

135. Avaricia

Enchantment 3B (4) Clásica Sexta Edición (Rare)
{B}, Pay 2 life: Draw a card.
  • You cannot spend more life on Greed than you have. [Duelist Magazine #3, Page 22]

136. Hecatombe

Enchantment 1BB (3) Clásica Sexta Edición (Rare)
When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.
Tap an untapped Swamp you control: Hecatomb deals 1 damage to target creature or player.
  • The sacrifice is done as a triggered ability just after it enters play. It is not done on announcement. [D'Angelo 1995/10/27]
  • If you have less than 4 creatures, you do not partially sacrifice. You pay 4 creatures or none. [WotC Rules Team 1995/06/15]
  • You choose whether to sacrifice creatures or not on resolution. If not, then you sacrifice this card. You can choose to not sacrifice creatures if you no longer control this card on resolution. [D'Angelo 1999/06/01]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.

137. Horror oculto

Creature - Horror 4/4 1BB (3) Clásica Sexta Edición (Uncommon)
When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.
  • You choose whether to discard or not on resolution. If not, then you sacrifice this card. You can choose to not discard if you no longer control this card on resolution. [D'Angelo 1999/06/01]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - In Weatherlight this card was of creature type Undead.

138. Aullido del más allá

Instant XB (1) Clásica Sexta Edición (Common)
Target creature gets +X/+0 until end of turn.

139. Contrato infernal

Sorcery BBB (3) Clásica Sexta Edición (Rare)
Draw four cards. You lose half your life, rounded up.

140. Muertos kjeldoranos

Creature - Skeleton 3/1 B (1) Clásica Sexta Edición (Common)
When Kjeldoran Dead enters the battlefield, sacrifice a creature.
{B}: Regenerate Kjeldoran Dead.
  • If you control no creatures in play (other than this one) when it enters play, you have to sacrifice this card. [Duelist Magazine #6, Page 132]
  • The sacrifice is a triggered ability (see Rule 404) and not a cost. [Duelist Magazine #16, Page 25]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - In Ice Age and Fifth Edition this card was of creature type Dead.

141. Rito de Leshrac

Enchantment - Aura B (1) Clásica Sexta Edición (Uncommon)
Enchant creature
Enchanted creature has swampwalk.

142. Alma en pena

Creature - Spirit Minion 2/1 1BB (3) Clásica Sexta Edición (Common)
Swampwalk
  • Note - Also see Landwalk, Rule 502.6.
  • Note - This card was creature type "Lost Soul" until Sixth Edition, when it became "Minion". Then with Oracle 2007/10/01 it became "Spirit Minion".

143. Deformación mental

Sorcery X3B (4) Clásica Sexta Edición (Uncommon)
Look at target player's hand and choose X cards from it. That player discards them.
  • The target player decides what order to put the cards in the graveyard. You decide which cards, but they do the discarding. [Duelist Magazine #14, Page 27]
  • Note - Also see X Costs, Rule G24.1.

144. Poltergeist malicioso

Creature - Spirit 1/1 2B (3) Clásica Sexta Edición (Uncommon)
Flying
Pay 1 life: Regenerate Mischievous Poltergeist.
  • Note - This card was of creature type "Ghost" until Oracle 2007/05/01 when it became "Spirit".

145. Necrósofo

Creature - Zombie Giant 5/5 3BBB (6) Clásica Sexta Edición (Rare)
{3}{B}{B}, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate this ability only during your upkeep.
  • The ability is played when this card is in the graveyard. [D'Angelo 2003/09/08]
  • Note - This card was of creature type "Necrosavant" and not "Zombie Giant" until Oracle 2006/01/15.

146. Pesadilla

Creature - Nightmare Horse X/X 5B (6) Clásica Sexta Edición (Rare)
Flying
Nightmare's power and toughness are each equal to the number of Swamps you control.
  • If you run out of Swamps, the Nightmare dies as a state-based effect (see Rule 420) right before the next player gains priority. [D'Angelo 1999/05/01]
  • Note - This card was creature type "Nightmare" until Oracle 2007/10/01, when it became "Nightmare Horse".
  • Note - The Beta printing version of this card has a blotch over the word Swamp that is not in any of the other printings.

147. Recuerdos dolorosos

Sorcery 1B (2) Clásica Sexta Edición (Common)
Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.

148. Perecer

Sorcery 2B (3) Clásica Sexta Edición (Uncommon)
Destroy all green creatures. They can't be regenerated.

149. Pestilencia

Enchantment 2BB (4) Clásica Sexta Edición (Uncommon)
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.
{B}: Pestilence deals 1 damage to each creature and each player.
  • It is not targeted, so it will try to damage creatures with Protection from Black, but note that Protection from Color immediately reduces all damage of that color to zero, so the damage is prevented before it can actually hurt the creature. [D'Angelo 1998/02/03]
  • Each activation is considered a new damage effect. An activation can only be 1 point of damage. [Duelist Magazine #12, Page 26]
  • It will stay in play if there is a creature which is put into the graveyard at end of turn. This is because this ability will not trigger at all if there is at least one creature in play at that time. [D'Angelo 1999/05/01] Remember that the current player's "at end of turn" effects resolve after the other player's because they are put on the stack first.
  • Note that "until end of turn" effects wear off after this, so a Mishra's Factory can keep Pestilence in play. [D'Angelo 1999/05/01]
  • Applies to all players and their creatures in multiplayer games. [Duelist Magazine #4, Page 64]

150. Pitón

Creature - Snake 3/2 1BB (3) Clásica Sexta Edición (Common)
  • Note - In Visions this card was of creature type Python.
  • Note - The Portal version had no creature type.

151. Pordiosero

Creature - Human Minion 2/1 2BB (4) Clásica Sexta Edición (Rare)
{B}{B}{B}, {T}: Target opponent reveals his or her hand and discards a creature card at random. Activate this ability only during your turn.
  • Note - This card was creature type "Rag Man" until Seventh Edition, when it became "Minion". Then with Oracle 2007/10/01, it became "Human Minion".

152. Alzar a los muertos

Sorcery B (1) Clásica Sexta Edición (Common)
Return target creature card from your graveyard to your hand.
  • A "creature card" is a Creature card or Artifact Creature card. [D'Angelo 1999/05/01] Older cards of type Summon are also Creature cards.
  • You must show the card you bring out of the graveyard to your opponent. [bethmo 1994/10/01]
  • You can Raise Dead a creature which was discarded from your hand and was therefore never in play. [D'Angelo 1994/10/01]
  • The creature being brought back is chosen on announcement and not on resolution of the spell because it is targeted. [Duelist Magazine #5, Page 123]
  • Although the text isn't totally clear, the targeted creature card must be in your graveyard. [D'Angelo 2007/02/28]

153. Ratas voraces

Creature - Rat 2/1 2B (3) Clásica Sexta Edición (Common)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

154. Zombies dañinos

Creature - Zombie 2/2 2B (3) Clásica Sexta Edición (Common)

155. Autócrata de Sengir

Creature - Human 2/2 3B (4) Clásica Sexta Edición (Rare)
When Sengir Autocrat enters the battlefield, put three 0/1 black Serf creature tokens onto the battlefield.
When Sengir Autocrat leaves the battlefield, exile all Serf tokens.
  • When it leaves play, it removes all Serfs in play and not just the ones it generated or just the ones under your control. [Duelist Magazine #9, Page 37]
  • The token creatures are black. [Oracle 1999/06/30]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - Also see Token Creatures, Rule 216.
  • Note - In Fifth Edition and Homelands this card was of creature type "Autocrat". It was then of type "Minion" until Oracle 2006/10/01 when it became "Human".

156. Hebras de la noche

Enchantment 2BB (4) Clásica Sexta Edición (Uncommon)
{B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.

157. Cábala de Stromgald

Creature - Human Knight 2/2 1BB (3) Clásica Sexta Edición (Rare)
{T}, Pay 1 life: Counter target white spell.
  • Note - This card was creature type "Knight" until Oracle 2007/10/01, when it became "Human Knight".

158. Estupor

Sorcery 2B (3) Clásica Sexta Edición (Uncommon)
Target opponent discards a card at random, then discards a card.

159. Alma de sifón

Sorcery 2B (3) Clásica Sexta Edición (Common)
Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
  • Extended tournaments (see Rule 803) banned this card until 1999/06/01 when it was reprinted in Sixth Edition.

160. Terror

Instant 1B (2) Clásica Sexta Edición (Common)
Destroy target nonartifact, nonblack creature. It can't be regenerated.
  • As with all targeted spells, the requirements for targeting are checked when declaring the effect and when resolving it. So, if the creature becomes a black or artifact creature after this spell is declared and before it is resolved, then the spell is countered. [D'Angelo 1999/05/01]

161. Tutor vampírico

Instant B (1) Clásica Sexta Edición (Rare)
Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
  • The loss of 2 life is part of the resolution of the spell. [D'Angelo 1999/05/01]
  • Vintage tournaments (see Rule 801) have restricted this card since 1999/10/01.
  • Legacy tournaments (see Rule 802) have banned this card since 1999/10/01.

162. Señor de los Zombies

Creature - Zombie 2/3 1BB (3) Clásica Sexta Edición (Rare)
Other Zombie creatures have swampwalk.
Other Zombies have "{B}: Regenerate this permanent."
  • Does not grant the abilities to itself. [PPG Page 225]
  • The regeneration ability is actually added to the card text of all Zombies. The Swampwalk ability is just granted to them. [Aahz 1997/03/18]
  • Note - Also see Landwalk, Rule 502.6.
  • Note - This card was creature type "Lord" until Oracle 2007/10/01, when it became "Zombie".

163. Destello del Éter

Enchantment 2RR (4) Clásica Sexta Edición (Uncommon)
Whenever a creature enters the battlefield, Æther Flash deals 2 damage to it.
  • This card has a "comes into play" triggered ability (see Rule 410.10a). Each time a creature comes into play, you first apply any continuous effects of cards in play (such as Humility or whatever), then you put this ability on the stack. When it resolves, the creature takes 2 damage. You can play instants on the stack before letting this resolve. [D'Angelo 1999/05/01]
  • This is not a targeted ability, so it deals damage to Deadly Insect and other creatures that cannot be targeted by spells and abilities. [D'Angelo 1997/09/02]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.

164. Guardaespaldas de Anaba

Creature - Minotaur 2/3 3R (4) Clásica Sexta Edición (Common)
First strike (This creature deals combat damage before creatures without first strike.)

165. Chamán de Anaba

Creature - Minotaur Shaman 2/2 3R (4) Clásica Sexta Edición (Common)
{R}, {T}: Anaba Shaman deals 1 damage to target creature or player.
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of creature type Minotaur and not a Minotaur Shaman.

166. Bárbaros balduvianos

Creature - Human Barbarian 3/2 1RR (3) Clásica Sexta Edición (Common)
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of creature type Barbarian and not Human Barbarian.

167. Horda balduviana

Creature - Human Barbarian 5/5 2RR (4) Clásica Sexta Edición (Rare)
When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.
  • The discard is forced. You may use Library of Leng on the discarded card. [D'Angelo 1999/05/01]
  • You choose whether to discard or not on resolution. If not, then you sacrifice this card. You can choose to not discard even if you no longer control this card on resolution. [D'Angelo 1999/06/01]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - This card was creature type "Barbarian" until Oracle 2007/09/01 when it became "Human Barbarian".

168. Llamarada

Sorcery XR (1) Clásica Sexta Edición (Uncommon)
Blaze deals X damage to target creature or player.

169. Ebullición

Instant 3R (4) Clásica Sexta Edición (Uncommon)
Destroy all Islands.

170. Cavar túneles

Enchantment - Aura R (1) Clásica Sexta Edición (Uncommon)
Enchant creature
Enchanted creature has mountainwalk.

171. Conquistar

Enchantment - Aura 3RR (5) Clásica Sexta Edición (Uncommon)
Enchant land
You control enchanted land.

172. Engendro carmesí

Creature - Dragon 6/6 6RRR (9) Clásica Sexta Edición (Rare)
Flying

{X}, {T}: Crimson Hellkite deals X damage to target creature. Spend only red mana this way.

173. Terremoto

Sorcery XR (1) Clásica Sexta Edición (Rare)
Earthquake deals X damage to each creature without flying and each player.
  • This is not a targeted spell, so it may be cast when there are no creatures in play. [bethmo 1994/06/01]
  • Whether or not a creature is without Flying is only checked on resolution. [D'Angelo 1995/10/05]
  • Note - Also see X Costs, Rule G24.1.

174. Fervor

Enchantment 2R (3) Clásica Sexta Edición (Rare)
Creatures you control have haste.

175. Fortuna decisiva

Instant RR (2) Clásica Sexta Edición (Rare)
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
  • If you end up skipping the extra turn that is gained, you do not lose the game. For example, you can feed the extra turn to untap a Time Vault. [Duelist Magazine #16, Page 25] The turn is not "saved" by the Time Vault, so when you use the Vault, that turn does not have the Final Fortune disadvantage. [Duelist Magazine #16, Page 25]
  • If multiple "extra turn" effects resolve in the same turn, take them in the reverse of the order that the effects resolved. [CompRules 2002/02/20 - 300.6] See Rule 300.6.

176. Elemental de fuego

Creature - Elemental 5/4 3RR (5) Clásica Sexta Edición (Uncommon)

177. Hálito de fuego

Enchantment - Aura R (1) Clásica Sexta Edición (Common)
Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.

178. Acceso de cólera

Sorcery 1R (2) Clásica Sexta Edición (Common)
Target creature gets +3/+3 and gains first strike until end of turn.

179. Espíritu de la llama

Creature - Elemental Spirit 2/3 4R (5) Clásica Sexta Edición (Common)
{R}: Flame Spirit gets +1/+0 until end of turn.
  • Note - This card was creature type "Spirit" until Oracle 2007/10/01, when it became "Elemental Spirit".

180. Tormenta ígnea

Sorcery 3R (4) Clásica Sexta Edición (Uncommon)
Destroy all Plains.

181. Fuerza de gigante

Enchantment - Aura RR (2) Clásica Sexta Edición (Common)
Enchant creature
Enchanted creature gets +2/+2.

182. Zapadores trasgos

Creature - Goblin 1/1 R (1) Clásica Sexta Edición (Common)
{T}, Sacrifice Goblin Digging Team: Destroy target Wall.

183. Soldados de élite trasgos

Creature - Goblin Warrior 2/2 1R (2) Clásica Sexta Edición (Common)
Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.
  • Note - This card was of creature type "Goblin" and not "Goblin Warrior" until Oracle 2005/08/01.

184. Héroe trasgo

Creature - Goblin 2/2 2R (3) Clásica Sexta Edición (Common)

185. Rey trasgo

Creature - Goblin 2/2 1RR (3) Clásica Sexta Edición (Rare)
Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)
  • It does not affect itself because it only affects other goblins. [D'Angelo 2005/11/01]
  • Note - Also see Landwalk, Rule 502.6.
  • Note - In Limited Edition and Unlimited Edition it was of creature type Goblin King.
  • Note - This card was of creature type "Lord" and not "Goblin Lord" until Ninth Edition and Oracle 2005/08/01. Then it became just "Goblin" with Tenth Edition and Oracle 2007/07/13.

186. Reclutador trasgo

Creature - Goblin 1/1 1R (2) Clásica Sexta Edición (Uncommon)
When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards and reveal those cards. Shuffle your library, then put them on top of it in any order.
  • You can only put "Creature - Goblin" cards on top of your library. Not any card with "Goblin" in the title. [D'Angelo 1999/05/01] Note that older cards say "Summon Goblin" and "Summon Goblins".
  • Legacy tournaments (see Rule 801) have banned this card since 2004/09/20.
  • Extended tournaments (see Rule 803) have banned this card since 2004/01/01.
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.

187. Barracones trasgos

Enchantment 2R (3) Clásica Sexta Edición (Rare)
{2}{R}, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens onto the battlefield.
  • The token Goblins can be fed back to the Warrens to generate new Goblins. They are Goblin creatures in every way. [Duelist Magazine #4, Page 7] Basically, you are paying R2 for each Goblin. But, this removes enchantments from existing Goblins and now all 3 of the new ones entered play this turn cannot attack since you have not controlled them since the start of your most recent turn.
  • Note - Also see Token Creatures, Rule 216.

188. Martillo de Bogardan

Sorcery 1RR (3) Clásica Sexta Edición (Rare)
Hammer of Bogardan deals 3 damage to target creature or player.
{2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Activate this ability only during your upkeep.

189. Cíclope corpulento

Creature - Cyclops 5/5 3RR (5) Clásica Sexta Edición (Uncommon)
Hulking Cyclops can't block.
  • Cannot be given the ability to block by something like Web or Spider Climb. Those abilities do not remove the general inability to block. [Duelist Magazine #17, Page 30]
  • Note - The Portal version had no creature type.
  • Note - This card was of creature type "Giant" from the release of Sixth Edition until Oracle 2006/01/15. It was "Cyclops" before Sixth Edition.

190. Subasta ilícita

Sorcery 3RR (5) Clásica Sexta Edición (Rare)
Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.)
  • This is a life loss and not a life payment so you can bid more life than you have. [bethmo 1996/11/27]

191. Infierno

Instant 5RR (7) Clásica Sexta Edición (Rare)
Inferno deals 6 damage to each creature and each player.

192. Jokulhaups

Sorcery 4RR (6) Clásica Sexta Edición (Rare)
Destroy all artifacts, creatures, and lands. They can't be regenerated.

193. Ráfaga de rayos

Instant 3R (4) Clásica Sexta Edición (Common)
Lightning Blast deals 4 damage to target creature or player.

194. Espinas de maná

Enchantment 3R (4) Clásica Sexta Edición (Rare)
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
  • This card has a triggered ability (see Rule 404) that causes a separate effect for 1 point of damage each time a land is tapped for mana. [D'Angelo 1999/05/01]

195. Cabra montesa

Creature - Goat 1/1 R (1) Clásica Sexta Edición (Common)
Mountainwalk

196. Artillería orca

Creature - Orc Warrior 1/3 1RR (3) Clásica Sexta Edición (Uncommon)
{T}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.
  • A Circle of Protection: Red can be used to prevent the damage from this card. Makes it a nice 2 point directed attack. [D'Angelo 1994/06/01]
  • You do not take the 3 points of damage if the effect fails because the target is illegal. [Aahz 1994/06/06]
  • Note - The Alpha printing version of this card had a mana cost of "{1}{R}". All further printings have had a "{1}{R}{R}" mana cost.
  • Note - This card was creature type "Orc" and not "Orc Warrior" until Ninth Edition and Oracle 2005/08/01.

197. Oriflama orca

Enchantment 3R (4) Clásica Sexta Edición (Uncommon)
Attacking creatures you control get +1/+0.
  • Vintage tournaments (see Rule 801) restricted this card from 1994/01/25 to 1994/02/23.
  • Note - The mana cost on the Alpha printing version of this card was just "{1}{R}", and not "{3}{R}" as appears in all other printings.

198. Saqueo

Sorcery 1RR (3) Clásica Sexta Edición (Uncommon)
Destroy target artifact or land. It can't be regenerated.

199. Pirotecnia

Sorcery 4R (5) Clásica Sexta Edición (Common)
Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players.
  • You cannot do fractional points of damage. [Duelist Magazine #2, Page 9]
  • You cannot choose to do zero damage to a target. [WotC Rules Team 1995/07/19]
  • You cannot choose to have zero targets. You must choose between 1 and 4 targets. [Jordan 2003/05/19]
  • You can assign damage to multiple targets and are not forced to assign the same amount of damage to each target (like you are with Fireball). [D'Angelo 1995/03/07]
  • No matter how much you assign to a target, it is only targeted once, and so damage is assigned once per target regardless of the amount of damage assigned to that target. [D'Angelo 1995/03/02]

200. Trasgo furioso

Creature - Goblin Berserker 1/1 R (1) Clásica Sexta Edición (Common)
Haste (This creature can attack and {T} as soon as it comes under your control.)
  • Note - Also see Haste, Rule 502.5.
  • Note - The Portal version had no creature type.
  • Note - This card had creature type "Goblin" and not "Goblin Berserker" until Ninth Edition and Oracle 2005/08/01.

201. Mago ígneo temerario

Creature - Human Wizard 2/2 3R (4) Clásica Sexta Edición (Rare)
{1}{R}: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself.
  • Note - This card was of creature type "Wizard" and not "Human Wizard" until Oracle 2005/08/01.

202. Asalto implacable

Sorcery 2RR (4) Clásica Sexta Edición (Rare)
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
  • A creature that must attack each turn, must only attack once that turn. It is not forced into each attack that turn. [Duelist Magazine #17, Page 48]
  • If a creature becomes forced to attack by an ability such as the Norritt, it must attack in the next available attack. Once it attacks once, it removes all "you must attack" restrictions of existing effects on it. [WotC Rules Team 1997/03/14]
  • If a spell or ability can only be played "before combat", it can be played after this spell is played because it is now before another combat phase. [Duelist Magazine #17, Page 48]
  • If a creature has a cost that must be paid in order to attack or block, it need only pay once to attack in any other combats that turn. [WotC Rules Team 1997/03/14] This is true even if the wording on the card makes it sound otherwise.
  • Abilities that trigger when a creature attacks, blocks, or is blocked will trigger during each combat that turn. Thus, a creature with Rampage will get the bonus added during each attack. [WotC Rules Team 1997/03/14]
  • Forking this card during your opponents turn will not allow you to attack during their turn. [WotC Rules Team 1997/03/14]
  • If you manage to resolve this spell on another player's turn, that player gets the extra combat phase, not you. [bethmo 1999/09/27] Can happen if you Fork another player's casting of this spell.
  • It only creates an additional attack and main phase if it resolves during a main phase. [WotC Rules Team 2003/12/01]

203. Tigre dientes de sable

Creature - Cat 2/1 2R (3) Clásica Sexta Edición (Common)
First strike

204. Romper

Instant 1R (2) Clásica Sexta Edición (Common)
Destroy target artifact.
  • Regenerating artifacts can regenerate from this. [D'Angelo 1998/02/03]

205. Tormenta de destrucción

Sorcery 2RR (4) Clásica Sexta Edición (Rare)
Destroy all artifacts. They can't be regenerated.

206. Choque

Instant R (1) Clásica Sexta Edición (Common)
Shock deals 2 damage to target creature or player.

207. Draco escupefuego

Creature - Drake 2/2 3R (4) Clásica Sexta Edición (Uncommon)
Flying
{R}: Spitting Drake gets +1/+0 until end of turn. Activate this ability only once each turn.

208. Sacudida telúrica

Sorcery 1R (2) Clásica Sexta Edición (Common)
Spitting Earth deals damage equal to the number of Mountains you control to target creature.

209. Lluvia de piedras

Sorcery 2R (3) Clásica Sexta Edición (Common)
Destroy target land.

210. Minotauro de Talruum

Creature - Minotaur Berserker 3/3 2RR (4) Clásica Sexta Edición (Common)
Haste
  • Note - Also see Haste, Rule 502.5.
  • Note - This card was of creature type "Minotaur" and not "Minotaur Berserker" until Oracle 2005/08/01.

211. Temblor

Sorcery R (1) Clásica Sexta Edición (Common)
Tremor deals 1 damage to each creature without flying.

212. Vértigo

Instant R (1) Clásica Sexta Edición (Uncommon)
Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.

213. Guerrero viashino

Creature - Viashino Warrior 4/2 3R (4) Clásica Sexta Edición (Common)
  • Note - This card was of creature type "Viashino" and not "Viashino Warrior" until Oracle 2005/08/01.

214. Dragón volcánico

Creature - Dragon 4/4 4RR (6) Clásica Sexta Edición (Rare)
Flying, haste

215. Géiser volcánico

Instant XRR (2) Clásica Sexta Edición (Uncommon)
Volcanic Geyser deals X damage to target creature or player.

216. Muro de fuego

Creature - Wall 0/5 1RR (3) Clásica Sexta Edición (Uncommon)
Defender (This creature can't attack.)
{R}: Wall of Fire gets +1/+0 until end of turn.

217. Aves del paraíso

Creature - Bird 0/1 G (1) Clásica Sexta Edición (Rare)
Flying
{T}: Add one mana of any color to your mana pool.
  • Note - In Fifth Edition (and before) this card was of creature type Mana Birds.

218. Llamado de la naturaleza

Enchantment 2GG (4) Clásica Sexta Edición (Rare)
{2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.

219. Guerreros felinos

Creature - Cat Warrior 2/2 1GG (3) Clásica Sexta Edición (Common)
Forestwalk

220. Moho reptante

Sorcery 2GG (4) Clásica Sexta Edición (Uncommon)
Destroy target artifact, enchantment, or land.

221. Espesura

Enchantment 2G (3) Clásica Sexta Edición (Rare)
Creatures can't be the targets of spells.

222. Cosecha temprana

Instant 1GG (3) Clásica Sexta Edición (Rare)
Target player untaps all basic lands he or she controls.

223. Alto druida

Creature - Elf Cleric Druid 2/2 3G (4) Clásica Sexta Edición (Rare)
{3}{G}, {T}: You may tap or untap target artifact, creature, or land.
  • The decision of whether to tap or untap is made on resolution. [D'Angelo 1999/05/01]
  • The type of target gives free range of lands, creatures, and artifacts. You do not lock in on one type as a casting decision. [D'Angelo 1995/10/04]
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Elf Cleric Druid".

224. Escondrijo élfico

Sorcery 2GG (4) Clásica Sexta Edición (Common)
Return target card from your graveyard to your hand.

225. Jinetes élficos

Creature - Elf 3/3 3GG (5) Clásica Sexta Edición (Uncommon)
Elven Riders can't be blocked except by Walls and/or creatures with flying.
  • It cannot be blocked by a creature with Reach. [Future Sight FAQ 2007/05/01]
  • Note - In Fifth Edition (and before) this card was of creature type Riders.

226. Arqueros élficos

Creature - Elf Archer 2/1 1G (2) Clásica Sexta Edición (Rare)
First strike
  • Note - Also see First Strike, Rule 502.2.
  • Note - This card was creature type "Elf" until Oracle 2007/10/01, when it became "Elf Archer".
  • Note - The Alpha printing version of this card was a 1/2 creature.

227. Tierra en barbecho

Sorcery 2G (3) Clásica Sexta Edición (Uncommon)
Put target land on top of its owner's library.

228. Terreno conocido

Enchantment 2G (3) Clásica Sexta Edición (Uncommon)
Each creature you control can't be blocked by more than one creature.
  • When combined with Goblin War Drums, it can make all your creatures unblockable. [Duelist Magazine #19, Page 34]

229. Arqueros de Femeref

Creature - Human Archer 2/2 2G (3) Clásica Sexta Edición (Uncommon)
{T}: Femeref Archers deals 4 damage to target attacking creature with flying.
  • Note - This card was of creature type "Archer" until Sixth Edition, and then creature type "Soldier" and not "Human Archer" until Oracle 2005/08/01.

230. Niebla

Instant G (1) Clásica Sexta Edición (Common)
Prevent all combat damage that would be dealt this turn.

231. Duendecillo de Fyndhorn

Creature - Ouphe 1/1 2G (3) Clásica Sexta Edición (Common)
{2}{G}, {T}: Untap target creature.
  • Note - This card was creature type "Brownie" until Oracle 2007/10/01, when it became "Ouphe".

232. Anciano de Fyndhorn

Creature - Elf Druid 1/1 2G (3) Clásica Sexta Edición (Uncommon)
{T}: Add {G}{G} to your mana pool.
  • Note - This card was creature type "Elf" until Oracle 2007/10/01, when it became "Elf Druid".

233. Crecimiento gigante

Instant G (1) Clásica Sexta Edición (Common)
Target creature gets +3/+3 until end of turn.

234. Araña gigante

Creature - Spider 2/4 3G (4) Clásica Sexta Edición (Common)
Reach (This creature can block creatures with flying.)

235. Cacique gorila

Creature - Ape 3/3 2GG (4) Clásica Sexta Edición (Common)
{1}{G}: Regenerate Gorilla Chieftain.
  • Note - In Alliances this card was of creature type Gorilla.

236. Osos pardos

Creature - Bear 2/2 1G (2) Clásica Sexta Edición (Common)
  • Note - The Portal version had no creature type.

237. Huracán

Sorcery XG (1) Clásica Sexta Edición (Rare)
Hurricane deals X damage to each creature with flying and each player.
  • This is not a targeted spell, and so it may be cast when there are no creatures in play. [bethmo 1994/06/01]
  • Whether or not a creature is Flying is only checked on resolution. [D'Angelo 1995/10/05]
  • Note - Also see X Costs, Rule G24.1.

238. Tierras vivientes

Enchantment 3G (4) Clásica Sexta Edición (Rare)
All Forests are 1/1 creatures that are still lands.

239. Elfos de Llanowar

Creature - Elf Druid 1/1 G (1) Clásica Sexta Edición (Common)
{T}: Add {G} to your mana pool.
  • Note - This card was of creature type "Elf" and not "Elf Druid" until Ninth Edition and Oracle 2005/08/01.

240. Señuelo

Enchantment - Aura 1GG (3) Clásica Sexta Edición (Uncommon)
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
All creatures able to block enchanted creature do so.
  • Lure does not give a creature the ability to block the Lured creature, it just forces those creatures which are already able to block the Lured creature to do so. [D'Angelo 1994/06/01]
  • Opponent does not have to power special effects in an attempt to make all creatures block the Lured creature. For example, you do not need to power a Goblin Balloon Brigade to block a flying creature with Lure, but if you do power it, the Brigade must block. [bethmo 1994/08/01] More specifically, even a cost of zero mana is an optional cost you can choose not to pay. [WotC Rules Team 2000/02/16]
  • If a Lured creature is in a band, only blockers able to block the Lured creature are affected by the Lure. [bethmo 1994/10/01]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

241. Maro

Creature - Elemental X/X 2GG (4) Clásica Sexta Edición (Rare)
Maro's power and toughness are each equal to the number of cards in your hand.
  • Can be sacrificed to a spell that is being cast, and which would leave your hand empty. Your hand is not actually empty until the announcement is done and by that time Maro has been sacrificed. [Duelist Magazine #18, Page 28]
  • If Infernal Harvest is the last card in your hand and it is announced, Maro doesn't die. This is because the Swamps return to your hand as a cost and are in your hand before state-based effects are checked. [Jordan 2001/12/16]
  • His toughness is checked as a state-based effect (see Rule 420). This happens right before a player gains priority to play a spell or ability. If a spell had your number of cards go to zero during the middle of resolution, but you did not have zero when the spell ended, then Maro would live. [D'Angelo 1999/05/01]

242. Resurgir de la naturaleza

Sorcery 2GG (4) Clásica Sexta Edición (Rare)
Each player draws a card for each creature card in his or her graveyard.

243. Guerreros pantera

Creature - Cat Warrior 6/3 4G (5) Clásica Sexta Edición (Common)
  • Note - The Portal version had no creature type.

244. Zíngaros de Pradesh

Creature - Human Nomad 1/1 2G (3) Clásica Sexta Edición (Common)
{1}{G}, {T}: Target creature gets -2/-0 until end of turn.
  • Note - This card was creature type "Gypsy" until Oracle 2007/10/01, when it became "Human Nomad".

245. Espíritu de Radjan

Creature - Spirit 3/2 3G (4) Clásica Sexta Edición (Uncommon)
{T}: Target creature loses flying until end of turn.
  • Can be used on a creature without Flying with no effect. [Duelist Magazine #5, Page 23]

246. Crecimiento exuberante

Sorcery 1G (2) Clásica Sexta Edición (Common)
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
  • The land does not count toward your one per turn limit because it was put into play by an effect. [Duelist Magazine #16, Page 30]
  • You do not have to find a basic land card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]

247. Arbóreos de la secoya

Creature - Treefolk 3/6 4G (5) Clásica Sexta Edición (Common)
  • Note - The Portal version had no creature type.

248. Regeneración

Enchantment - Aura 1G (2) Clásica Sexta Edición (Common)
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
{G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

249. Boa de río

Creature - Snake 2/1 1G (2) Clásica Sexta Edición (Uncommon)
Islandwalk
{G}: Regenerate River Boa.

250. Segunda cosecha

Enchantment 2GG (4) Clásica Sexta Edición (Rare)
Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.
  • The first sentence is a continuous ability. You reveal the card when you draw it, during the resolution of any draw effect. The second sentence is a triggered ability (see Rule 404), and thus will wait until the entire draw effect finishes resolving before you do it. [DeLaney 1997/01/28]

251. Sierpe escamosa

Creature - Wurm 7/6 7G (8) Clásica Sexta Edición (Common)

252. Dríadas de Shanodín

Creature - Dryad 1/1 G (1) Clásica Sexta Edición (Common)
Forestwalk

253. Tigre al acecho

Creature - Cat 3/3 3G (4) Clásica Sexta Edición (Common)
Stalking Tiger can't be blocked by more than one creature.
  • Note - This card was of creature type "Tiger" and not "Cat" until Oracle 2005/08/01.
  • Note - The Portal version had no creature type.

254. Manantial de vida

Sorcery XG (1) Clásica Sexta Edición (Common)
Target player gains X life.

255. Floración estival

Sorcery 1G (2) Clásica Sexta Edición (Uncommon)
You may play up to three additional lands this turn.
  • This spell increases the number of lands you can play in a turn. The land cards are played as you would normally play lands. [DeLaney 2002/08/25]

256. Basilisco de maleza

Creature - Basilisk 2/4 3GG (5) Clásica Sexta Edición (Uncommon)
Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
  • Creatures can regenerate from the Basilisk's power. [D'Angelo 1994/06/01]
  • Protection from Green does not prevent the Basilisk's power because the ability is not a targeted effect. [WotC Rules Team 1994/02/07]
  • The ability destroys the creature at the end of the combat, which is after all first strike and normal damage dealing is done. This means that a creature may have to regenerate twice to survive the combat, once from damage and once again at end of combat. [D'Angelo 1995/12/09]

257. Armodón adiestrado

Creature - Elephant 3/3 1GG (3) Clásica Sexta Edición (Common)

258. Arboleda tranquila

Enchantment 1G (2) Clásica Sexta Edición (Rare)
{1}{G}{G}: Destroy all other enchantments.

259. Tranquillità

Sorcery 2G (3) Clásica Sexta Edición (Common)
Destroy all enchantments.
  • Destroys all cards that read "Enchant xxx" as well as those reading "Enchantment". [bethmo 1994/06/01]

260. Orangután de Uktabi

Creature - Ape 2/2 2G (3) Clásica Sexta Edición (Uncommon)
When Uktabi Orangutan enters the battlefield, destroy target artifact.

261. Gatos monteses de Uktabi

Creature - Cat X/X 4G (5) Clásica Sexta Edición (Rare)
Uktabi Wildcats's power and toughness are each equal to the number of Forests you control.
{G}, Sacrifice a Forest: Regenerate Uktabi Wildcats.
  • Note - In Mirage this card was of creature type Wildcats and in Sixth Edition it was of type Cat Warrior. It is now of type Cat.

262. Caminante invisible

Creature - Dryad 1/1 1G (2) Clásica Sexta Edición (Uncommon)
Forestwalk

{1}{G}{G}: Target creature gains forestwalk until end of turn.

263. Tierra vírgen

Sorcery 2G (3) Clásica Sexta Edición (Uncommon)
Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.
  • Can get a Snow-Covered land. [Duelist Magazine #6, Page 132]
  • You do not have to find a basic land card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]

264. Encantadora de las plantas

Creature - Human Druid 0/2 1GG (3) Clásica Sexta Edición (Rare)
Whenever you cast an enchantment spell, you may draw a card.
  • The ability is a triggered ability (see Rule 404). Whenever you announce an enchantment spell, you immediately get the option of drawing a card as part of the triggered ability. [D'Angelo 1999/05/01] If the spell is later countered, you still get the card. [D'Angelo 2007/01/03]
  • Does not trigger on the moving of an enchantment from one permanent to another. [D'Angelo 1995/07/25]
  • Does trigger on enchantments that are cast as instants. [Duelist Magazine #16, Page 28]
  • Note - In Fifth Edition (and before) this card was of creature type "Enchantress". In Sixth Edition, it was a "Wizard". In Seventh Edition and Eighth Edition, it was "Druid".

265. Revitalizar

Instant G (1) Clásica Sexta Edición (Common)
Untap all creatures you control.

266. Esperando en la maleza

Sorcery 1GG (3) Clásica Sexta Edición (Rare)
Each player puts a 1/1 green Cat creature token onto the battlefield for each untapped Forest he or she controls.

267. Facoquero

Creature - Boar 3/2 1GG (3) Clásica Sexta Edición (Uncommon)
Swampwalk
  • Note - Also see Landwalk, Rule 502.6.
  • Note - This card was of creature type "Warthog" until Oracle 2006/01/15, when it became "Beast". Then with Oracle 2007/10/01 it became "Boar".

268. Crecimiento salvaje

Enchantment - Aura G (1) Clásica Sexta Edición (Common)
Enchant land
Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).
  • The additional mana is not an ability of the land and is not something the land can produce for purposes of Fellwar Stone, Reflecting Pool, and similar cards. [DeLaney 1999/07/21]
  • The additional {G} is not a valid choice for Mana Flare and similar cards. This mana is produced by a triggered ability. [DeLaney 1999/08/10]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Land" until Oracle 2005/08/01.

269. Tutor mundano

Instant G (1) Clásica Sexta Edición (Uncommon)
Search your library for a creature card and reveal that card. Shuffle your library, then put the revealed card back on top of it.
  • You do not have to find a creature card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]

270. Lobo de Wyluli

Creature - Wolf 1/1 1G (2) Clásica Sexta Edición (Rare)
{T}: Target creature gets +1/+1 until end of turn.
  • Note - The Arabian Nights card comes in two versions. One has a smaller, darker mana circle (C4 rarity), and the other has a normal mana circle (C1 rarity).

271. Anillo de Aladino

Artifact 8 (8) Clásica Sexta Edición (Rare)
{8}, {T}: Aladdin's Ring deals 4 damage to target creature or player.

272. Prisión de ámbar

Artifact 4 (4) Clásica Sexta Edición (Rare)
You may choose not to untap Amber Prison during your untap step.
{4}, {T}: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped.

273. Ankh de Mishra

Artifact 2 (2) Clásica Sexta Edición (Rare)
Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.
  • Triggers on any land coming into play. This includes playing a land or putting a land into play using a spell or ability. [D'Angelo 1997/05/22]
  • Lands phasing in will not trigger this card (see Rule 502.15d). [Mirage, Page 2]
  • It determines the land's controller at the time the ability resolves. If the land leaves play before the ability resolves, the land's last controller before it left is used. [D'Angelo 1998/10/19]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.

274. Altar de Ashnod

Artifact 3 (3) Clásica Sexta Edición (Uncommon)
Sacrifice a creature: Add {2} to your mana pool.

275. Botella de Suleimán

Artifact 4 (4) Clásica Sexta Edición (Rare)
{1}, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 colorless Djinn artifact creature token with flying onto the battlefield.
  • The coin is flipped on resolution and not on declaration of the ability. [Aahz 1994/12/21]
  • The Djinn has cannot attack (see Rule G19.39) on the turn it is created, just like any creature which enters play cannot. [D'Angelo 1998/06/01]
  • Note - Also see Token Creatures, Rule 216.

276. Diamante carbonífero

Artifact 2 (2) Clásica Sexta Edición (Uncommon)
Charcoal Diamond enters the battlefield tapped.
{T}: Add {B} to your mana pool.

277. Vara de cristal

Artifact 1 (1) Clásica Sexta Edición (Uncommon)
Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.

278. Tótem maldito

Artifact 2 (2) Clásica Sexta Edición (Rare)
Activated abilities of creatures can't be activated.
  • Affects anything with an activation cost, which is anything written as "Cost: effect", or as "you may pay to do ". [D'Angelo 1999/05/01]
  • Remember this is only creature abilities and not abilities of Auras which are on creatures. [bethmo 1996/09/19]
  • Does not prevent creature cards which are not in play from having their abilities used. For example, Elvish Spirit Guide and Ashen Ghoul. This is because they are not "creatures", they are "creature cards" when they are not in play. [Duelist Magazine #19, Page 30]
  • Can prevent mana abilities from being played. [D'Angelo 1999/05/01]

279. Cimitarra danzante

Artifact Creature - Spirit 1/5 4 (4) Clásica Sexta Edición (Rare)
Flying (This creature can't be blocked except by creatures with flying or reach.)
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card had no creature type.

280. Huevo de Dingus

Artifact 4 (4) Clásica Sexta Edición (Rare)
Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.
  • If multiple lands are destroyed at once, each land causes the Egg to trigger separately and do 2 points of damage. [D'Angelo 1998/02/03]
  • Vintage tournaments (see Rule 801) restricted this card from 1994/01/25 to 1994/05/01.

281. Cetro disruptor

Artifact 3 (3) Clásica Sexta Edición (Rare)
{3}, {T}: Target player discards a card. Activate this ability only during your turn.
  • You can use it on yourself. [Duelist Magazine #4, Page 64]
  • Can be used on a player with no cards, but has no effect. [Duelist Magazine #5, Page 23]

282. Dragón de vapor

Artifact Creature - Construct 1/3 3 (3) Clásica Sexta Edición (Rare)
{2}: Dragon Engine gets +1/+0 until end of turn.
  • Note - This card had no creature type until Oracle 2007/09/01, when it became "Construct".

283. Máscara de dragón

Artifact 3 (3) Clásica Sexta Edición (Uncommon)
{3}, {T}: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step.

284. Diamante flamígero

Artifact 2 (2) Clásica Sexta Edición (Uncommon)
Fire Diamond enters the battlefield tapped.
{T}: Add {R} to your mana pool.

285. Alfombra voladora

Artifact 4 (4) Clásica Sexta Edición (Rare)
{2}, {T}: Target creature gains flying until end of turn.
  • Note - In Fifth Edition (and before) this card was sacrificed if the creature was put into a graveyard this turn.

286. Fuente de la juventud

Artifact 0 (0) Clásica Sexta Edición (Uncommon)
{2}, {T}: You gain 1 life.

287. Anteojos de Urza

Artifact 1 (1) Clásica Sexta Edición (Uncommon)
{T}: Look at target player's hand.
  • You can use it on yourself. [D'Angelo 1998/06/03]

288. Tótem burlón

Artifact 4 (4) Clásica Sexta Edición (Rare)
{2}, {T}, Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles his or her library. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.
  • You must find a card. You can't fail to find something unless the library is empty. [Time Spiral FAQ 2006/08/30]
  • The ability to play the card ends at the beginning of upkeep, so there is no chance to play it after upkeep begins but before the triggered ability puts it into the graveyard. Your last change to play the card is usually the end-of-turn step of the previous turn. [Time Spiral FAQ 2006/08/30]
  • The removed card is played normally in all ways. The only difference is that you play it from the removed-from-the-game zone instead of from your hand. [Time Spiral FAQ 2006/08/30]

289. Mina aullante

Artifact 2 (2) Clásica Sexta Edición (Rare)
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
  • The additional draw is separate from any other draw during your draw step. It happens when the triggered ability resolves. [D'Angelo 1999/05/01]
  • It does not trigger at all if this is tapped at the start of the draw step, and it checks this again on resolution. [D'Angelo 1999/05/01]
  • If Howling Mine leaves play before it resolves, then the last known tap or untap state of the card is used for resolution. [D'Angelo 1999/05/01]

290. Estrella de hierro

Artifact 1 (1) Clásica Sexta Edición (Uncommon)
Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.

291. Copa de marfil

Artifact 1 (1) Clásica Sexta Edición (Uncommon)
Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.

292. Monolito de jade

Artifact 4 (4) Clásica Sexta Edición (Rare)
{1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.

293. Volumen de Jalum

Artifact 3 (3) Clásica Sexta Edición (Rare)
{2}, {T}: Draw a card, then discard a card.

294. Volumen de Jayemdae

Artifact 4 (4) Clásica Sexta Edición (Rare)
{4}, {T}: Draw a card.
  • Note - In Limited Edition and Unlimited Edition, the term "Mono Artifact" was used to indicate that tapping was part of the use cost.

295. Gólem plúmbeo

Artifact Creature - Golem 3/5 5 (5) Clásica Sexta Edición (Uncommon)
Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step.
  • Note - In Mirage this card did not have a creature type. [Oracle 1999/05/01]

296. Prisma de maná

Artifact 3 (3) Clásica Sexta Edición (Uncommon)
{T}: Add {1} to your mana pool.

{1}, {T}: Add one mana of any color to your mana pool.

297. Diamante marmóleo

Artifact 2 (2) Clásica Sexta Edición (Uncommon)
Marble Diamond enters the battlefield tapped.
{T}: Add {W} to your mana pool.

298. Piedra de la mansedumbre

Artifact 1 (1) Clásica Sexta Edición (Rare)
Creatures with power 3 or greater don't untap during their controllers' untap steps.

299. Rueda de molino

Artifact 2 (2) Clásica Sexta Edición (Rare)
{2}, {T}: Target player puts the top two cards of his or her library into his or her graveyard.
  • Library of Leng has no effect on the Millstone because cards are moved to the graveyard. They are not "discarded". [bethmo 1994/10/01]
  • Can be used on a player with less than 2 cards in their library. It will remove 0 or 1 cards if that is all that is available. [Duelist Magazine #6, Page 130]
  • It is not a draw effect so it will not cause a player with less than 2 cards in their library to lose. [Duelist Magazine #6, Page 130]
  • Since you are putting more than one card in the graveyard at one time, the affected player can choose the order the 2 cards go in. [Aahz 1997/11/17]

300. Diamante mohoso

Artifact 2 (2) Clásica Sexta Edición (Uncommon)
Moss Diamond enters the battlefield tapped.
{T}: Add {G} to your mana pool.

301. Brújula mística

Artifact 2 (2) Clásica Sexta Edición (Uncommon)
{1}, {T}: Target land becomes the basic land type of your choice until end of turn.
  • Changing a land's type overwrites the land's name and abilities. [D'Angelo 1998/06/10]
  • Note - Also see Land Type, Rule G12.2.
  • Note - In Alliances this card could only target mana-producing lands. It can now target any land.

302. Gólem de obsidiana

Artifact Creature - Golem 4/6 6 (6) Clásica Sexta Edición (Uncommon)
  • Note - In Fourth Edition (and earlier) this card did not have a creature type.

303. Ornitóptero

Artifact Creature - Thopter 0/2 0 (0) Clásica Sexta Edición (Uncommon)
Flying
  • Note - This card had no creature type until Ninth Edition and Oracle 2005/08/01.

304. Gólem membranoso

Artifact Creature - Golem 2/3 4 (4) Clásica Sexta Edición (Uncommon)
{3}: Patagia Golem gains flying until end of turn.
  • Note - In Mirage, this card did not have a creature type.

305. Pentagrama de las Edades

Artifact 4 (4) Clásica Sexta Edición (Rare)
{4}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage.

306. Bóveda pirexiana

Artifact 3 (3) Clásica Sexta Edición (Uncommon)
{2}, {T}, Sacrifice a creature: Draw a card.

307. Barro primordial

Artifact Creature - Shapeshifter X/X 4 (4) Clásica Sexta Edición (Rare)
As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Shapeshifter Wall artifact creature with defender.
  • The form is chosen when this card comes into play. [D'Angelo 2000/12/07]
  • A Clone or Vesuvan Doppelganger of this card which is entering play may not choose a different form than the original. [WotC Rules Team 1998/03/31]
  • If put into play by a means other than casting it, you choose the form right before it comes into play. [WotC Rules Team 1998/02/01]
  • Note - Also see Defender, Rule 502.41.
  • Note - Also see Walls, Rule G23.1.
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Shapeshifter".

308. Bastón de destrucción

Artifact 4 (4) Clásica Sexta Edición (Uncommon)
{3}, {T}: Rod of Ruin deals 1 damage to target creature or player.

309. Catapulta de cráneos

Artifact 4 (4) Clásica Sexta Edición (Uncommon)
{1}, {T}, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player.

310. Diamante celeste

Artifact 2 (2) Clásica Sexta Edición (Uncommon)
Sky Diamond enters the battlefield tapped.
{T}: Add {U} to your mana pool.

311. Cesto de serpientes

Artifact 4 (4) Clásica Sexta Edición (Rare)
{X}, Sacrifice Snake Basket: Put X 1/1 green Snake creature tokens onto the battlefield. Activate this ability only any time you could cast a sorcery.

312. Red de almas

Artifact 1 (1) Clásica Sexta Edición (Uncommon)
Whenever a creature is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life.
  • It cannot be used on creatures which are removed from the game by Disintegrate, Swords to Plowshares, or a similar effect. [D'Angelo 1994/10/01]
  • If animated so it is a creature, it can be triggered off its own destruction. [CompRules 1999/04/23]

313. Caldero de la tormenta

Artifact 5 (5) Clásica Sexta Edición (Rare)
Each player may play an additional land during each of his or her turns.
Whenever a land is tapped for mana, return it to its owner's hand.
  • If a land is tapped for mana, it is returned to its owner's hand as a triggered ability. [Aahz 1996/06/17]
  • If a land is tapped for mana and sacrificed all in one action, it goes to the graveyard before the Storm Cauldron can return it to the player's hand. [Duelist Magazine #12, Page 32]
  • Having multiples of these in play means you can play an additional land for each one. [bethmo 1996/09/30]

314. Rompecabezas de Teferi

Artifact 4 (4) Clásica Sexta Edición (Rare)
At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards.
  • You do your normal draw before this ability resolves (see Rule 304.1). [D'Angelo 2001/05/19]
  • If you have more than one of these, each effect triggers separately. [D'Angelo 1999/05/01]

315. La colmena

Artifact 5 (5) Clásica Sexta Edición (Rare)
{5}, {T}: Put a 1/1 colorless Insect artifact creature token with flying named Wasp onto the battlefield. (It can't be blocked except by creatures with flying or reach.)

316. Trono de hueso

Artifact 1 (1) Clásica Sexta Edición (Uncommon)
Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.

317. Varita de la negación

Artifact 2 (2) Clásica Sexta Edición (Rare)
{T}: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard.

318. Esfera de madera

Artifact 1 (1) Clásica Sexta Edición (Uncommon)
Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.

319. Yermos de Adarkar

Land Clásica Sexta Edición (Rare)
{T}: Add {1} to your mana pool.
{T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you.

320. Matorrales

Land Clásica Sexta Edición (Rare)
{T}: Add {1} to your mana pool.
{T}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you.

321. Ciudad de bronce

Land Clásica Sexta Edición (Rare)
Whenever City of Brass becomes tapped, it deals 1 damage to you.
{T}: Add one mana of any color to your mana pool.
  • The damaging ability triggers no matter how the land becomes tapped. [Arab FAQ 1994/01/05] For example, using Twiddle.

322. Veta cristalina

Land Clásica Sexta Edición (Uncommon)
{T}: Add {1} to your mana pool.

{T}, Sacrifice Crystal Vein: Add {2} to your mana pool.

323. Ruinas enanas

Land Clásica Sexta Edición (Uncommon)
Dwarven Ruins enters the battlefield tapped.
{T}: Add {R} to your mana pool.
{T}, Sacrifice Dwarven Ruins: Add {R}{R} to your mana pool.
  • When Drain Power resolves you can choose to use either mana ability. [D'Angelo 2002/07/21]

324. Baluarte de ébano

Land Clásica Sexta Edición (Uncommon)
Ebon Stronghold enters the battlefield tapped.
{T}: Add {B} to your mana pool.
{T}, Sacrifice Ebon Stronghold: Add {B}{B} to your mana pool.

325. Campo de Havenwood

Land Clásica Sexta Edición (Uncommon)
Havenwood Battleground enters the battlefield tapped.
{T}: Add {G} to your mana pool.
{T}, Sacrifice Havenwood Battleground: Add {G}{G} to your mana pool.

326. Foresta karplusana

Land Clásica Sexta Edición (Rare)
{T}: Add {1} to your mana pool.
{T}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you.

327. Ruinas de Trokair

Land Clásica Sexta Edición (Uncommon)
Ruins of Trokair enters the battlefield tapped.
{T}: Add {W} to your mana pool.
{T}, Sacrifice Ruins of Trokair: Add {W}{W} to your mana pool.

328. Manantiales sulfurosos

Land Clásica Sexta Edición (Rare)
{T}: Add {1} to your mana pool.
{T}: Add {B} or {R} to your mana pool. Sulfurous Springs deals 1 damage to you.

329. Templo Svyelunita

Land Clásica Sexta Edición (Uncommon)
Svyelunite Temple enters the battlefield tapped.
{T}: Add {U} to your mana pool.
{T}, Sacrifice Svyelunite Temple: Add {U}{U} to your mana pool.

330. Río subterráneo

Land Clásica Sexta Edición (Rare)
{T}: Add {1} to your mana pool.
{T}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you.

331. Llanura

Basic Land - Plains Clásica Sexta Edición (Land)
[W]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

332. Llanura

Basic Land - Plains Clásica Sexta Edición (Land)
[W]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

333. Llanura

Basic Land - Plains Clásica Sexta Edición (Land)
[W]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

334. Llanura

Basic Land - Plains Clásica Sexta Edición (Land)
[W]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

335. Isla

Basic Land - Island Clásica Sexta Edición (Land)
[U]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

336. Isla

Basic Land - Island Clásica Sexta Edición (Land)
[U]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

337. Isla

Basic Land - Island Clásica Sexta Edición (Land)
[U]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

338. Isla

Basic Land - Island Clásica Sexta Edición (Land)
[U]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

339. Pantano

Basic Land - Swamp Clásica Sexta Edición (Land)
[B]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

340. Pantano

Basic Land - Swamp Clásica Sexta Edición (Land)
[B]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

341. Pantano

Basic Land - Swamp Clásica Sexta Edición (Land)
[B]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

342. Pantano

Basic Land - Swamp Clásica Sexta Edición (Land)
[B]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

343. Montaña

Basic Land - Mountain Clásica Sexta Edición (Land)
[R]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

344. Montaña

Basic Land - Mountain Clásica Sexta Edición (Land)
[R]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

345. Montaña

Basic Land - Mountain Clásica Sexta Edición (Land)
[R]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

346. Montaña

Basic Land - Mountain Clásica Sexta Edición (Land)
[R]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

347. Bosque

Basic Land - Forest Clásica Sexta Edición (Land)
[G]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

348. Bosque

Basic Land - Forest Clásica Sexta Edición (Land)
[G]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

349. Bosque

Basic Land - Forest Clásica Sexta Edición (Land)
[G]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

350. Bosque

Basic Land - Forest Clásica Sexta Edición (Land)
[G]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]