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Siebte Edition

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1. Engelsgleicher Helfer

Kreatur - Geist 1/1 1W (2) Siebte Edition (Common)
Fliegend
Tap:Eine angreifende oder blockende Kreatur deiner Wahl erhält +1/+1 bis zum Ende des Zuges.
  • Note - This card was creature type "Spirit" until Oracle 2007/10/01, when it became "Angel Spirit".

2. Heißblütige Miliz

Kreatur - Soldat 2/5 4W (5) Siebte Edition (Uncommon)
Die Heißblütige Miliz wird beim Angreifen nicht getappt.
  • Note - The Portal version had no creature type. It was then of creature type "Soldier" until Oracle 2007/05/01 when it became "Human Soldier".
  • Note - Also see Vigilance, Rule 502.14.

3. Gesegnete Wendung

Instant 1W (2) Siebte Edition (Rare)
You gain 3 life for each creature attacking you.
  • The creatures are counted on resolution. [Barclay 1999/02/03]
  • Can be cast when there are no attacking creatures, and even out of combat, to gain zero life. [DeLaney 1999/02/10]
  • Note - The Portal version was a Sorcery.

4. Lebenshauch

Hexerei 3W (4) Siebte Edition (Uncommon)
Bringe eine Kreaturenkarte deiner Wahl aus deinem Friedhof ins Spiel.

5. Burg

Enchantment 3W (4) Siebte Edition (Uncommon)
Untapped creatures you control get +0/+2.
  • Tapping a creature removes the +2 toughness from the creature and may kill it if it has already taken damage. [D'Angelo 1994/06/01]
  • Note - In Fifth Edition (and before) the +0/+2 bonus was not granted if the creature was attacking.

6. Schutzkreis gegen Schwarz

Verzauberung 1W (2) Siebte Edition (Common)
1:Bestimme eine schwarze Schadensquelle. Wenn Dir diese Quelle in diesem Zug das nächste Mal Schaden zufügt, verhindere diesen Schaden.
  • Can be used even when there is no damage to prevent. It prevents the next damage (if any) from the source this turn. [D'Angelo 1999/05/01]
  • A source is a permanent (a land, creature, artifact, or enchantment) or a spell. [D'Angelo 1999/05/01]
  • Can be used multiple times each turn for damage from the same source or for damage from different sources. [D'Angelo 1997/10/10]
  • Note - Was not in the Alpha printing of the Limited Edition.

7. Schutzkreis gegen Blau

Verzauberung 1W (2) Siebte Edition (Common)
1:Bestimme eine blaue Schadensquelle. Wenn Dir diese Quelle in diesem Zug das nächste Mal Schaden zufügt, verhindere diesen Schaden.

8. Schutzkreis gegen Grün

Verzauberung 1W (2) Siebte Edition (Common)
1:Bestimme eine grüne Schadensquelle. Wenn dir diese Quelle in diesem Zug das nächste Mal Schaden zufügt, verhindere diesen Schaden.

9. Schutzkreis gegen Rot

Verzauberung 1W (2) Siebte Edition (Common)
1: Bestimme eine rote Schadensquelle. Wenn Dir diese Quelle in diesem Zug das nächste Mal Schaden zufügt, verhindere diesen Schaden.

10. Schutzkreis gegen Weiß

Verzauberung 1W (2) Siebte Edition (Common)
1:Bestimme eine weiße Schadensquelle. Wenn dir diese Quelle in diesem Zug das nächste Mal Schaden zufügt, verhindere diesen Schaden.

11. Wolkenjagdadler

Kreatur - Vogel 2/2 3W (4) Siebte Edition (Common)
Fliegend
Zerstöre eine Verzauberung deiner Wahl, wenn der Wolkenjagdadler
ins Spiel kommt
  • Nothing happens if there are no legal enchantments to target when it enters play. [D'Angelo 1998/11/10]
  • It does destroy one of your enchantments if you are the only player with any enchantments. [D'Angelo 1998/06/05]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.

12. Armbrustträger

Creature - Human Soldier Archer 1/1 1W (2) Siebte Edition (Common)
{T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
  • Note - This card was creature type "Soldier" until Ninth Edition and Oracle 2005/08/01, when it became "Human Soldier". Then with Oracle 2008/01/01 it became "Human Soldier Archer".

13. Entzauberung

Spontanzauber 1W (2) Siebte Edition (Common)
Zerstöre ein Artefakt oder eine Verzauberung deiner Wahl.
  • Artifact creatures can regenerate from destroy effects like this. [D'Angelo 1998/02/03]
  • This spell is not modal. If the target changes from an artifact to an enchantment or vice versa (as with Transmogrifying Licid), this spell still destroys it. [WotC Rules Team 1998/07/01]

14. Eifriger Kadett

Kreatur - Soldat 1/1 W (1) Siebte Edition (Common)
  • Note - This card was of creature type "Soldier" and not "Human Soldier" until Ninth Edition and Oracle 2005/08/01.

15. Meisterbogenschützen

Kreatur - Soldat 3/3 5W (6) Siebte Edition (Rare)
Tap: Die Meisterbogenschützen fügen einer angreifenden oder blockenden Kreatur deiner Wahl 3 Schadenspunkte zu.
  • Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier Archer".

16. Gerrards Weisheit

Hexerei 2WW (4) Siebte Edition (Uncommon)
Du erhältst 2 Lebenspunkte für jede Karte auf deiner Hand dazu.

17. Glorreiche Hymne

Verzauberung 1WW (3) Siebte Edition (Rare)
Alle Kreaturen, die du kontrollierst, erhalten +1/+1.

18. Heilbalsam

Spontanzauber W (1) Siebte Edition (Common)
Bestimme einesein Spieler deiner Wahl erhält 3 Lebenspunkte dazu, oder verhindere in diesem Zug die nächsten 3 Schadenspunkte bei einer Kreatur oder einem Spieler deiner Wahl.

19. Schwere Ballista

Creature - Human Soldier 2/3 3W (4) Siebte Edition (Uncommon)
{T}: Heavy Ballista deals 2 damage to target attacking or blocking creature.
  • Note - This card was of creature type "Soldier" until Oracle 2007/05/01 when it became "Human Soldier".

20. Heilige Stärke

Kreaturen - verzauberung W (1) Siebte Edition (Common)
Die verzauberte Kreatur erhält +1/+2

21. Ehrengarde

Kreatur - Soldat 1/1 W (1) Siebte Edition (Common)
W:Die Ehrengarde erhält +0/+1 bis zum Ende des Zuges.
  • Note - This card was of creature type "Soldier" and not "Human Soldier" until Ninth Edition and Oracle 2005/08/01.

22. Furchtloser Held

Creature - Human Soldier 1/1 2W (3) Siebte Edition (Rare)
{T}: Destroy target creature with power 4 or greater.
  • The power of the creature is checked on announcement and on resolution. If the targeted creature's power is not 4 or greater on resolution, the effect is countered. [D'Angelo 1999/05/01]
  • Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".

23. Kjeldoranische Hofgarde

Kreatur - Soldat 2/5 3WW (5) Siebte Edition (Rare)
Tap: Aller Kampfschaden, den dir in diesem Zug ungeblockte Kreaturen zufügen würden, wird stattdessen der Kjeldoranischen Hofgarde zugefügt.
  • The effect only works as long as this card is in play. Once it leaves play, the effect can no longer redirect damage. [D'Angelo 1999/11/14]
  • Note - This card was of creature type "Soldier" until Tenth Edition and Oracle 2007/07/13 when it became "Human Soldier"

24. Fahrender Ritter

Kreatur - Ritter 2/2 1W (2) Siebte Edition (Common)
  • Note - The Portal version had no creature type. With Starter it became creature type "Knight". Then with Oracle 2007/10/01 it became "Human Knight".

25. Ritterschaft

Verzauberung 2W (3) Siebte Edition (Uncommon)
Alle Kreaturen, die du kontrollierst, haben Erstschlag.

26. Langbogenschütze

Kreatur - Soldat 2/2 WW (2) Siebte Edition (Uncommon)
Erstschlag
Der Langbogenschütze kann blocken, als ob er Flugfähigkeit hätte.

27. Meisterheiler

Kreatur - Kleriker 1/4 4W (5) Siebte Edition (Rare)
Tap: Verhindere die nächsten 4 Schadenspunkte, die in diesem Zug einer Kreatur oder einem Spieler deiner Wahl zugefügt werden.
  • Note - This card was of creature type "Cleric" and not "Human Cleric" until Ninth Edition and Oracle 2005/08/01.

28. Paladin des Nordens

Kreatur - Ritter 3/3 2WW (4) Siebte Edition (Rare)
WW, Tap: Zerstöre eine schwarze bleibende Karte deiner Wahl.
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 to 2001/05/01.
  • Note - This card was creature type "Paladin" until Seventh Edition when it became "Knight". Then with Oracle 2007/10/01 it became "Human Knight".

29. Pazifismus

Kreaturen - verzauberung 1W (2) Siebte Edition (Common)
Die verzauberte Kreatur kann nicht angreifen oder blocken.

30. Pariah

Kreaturen - verzauberung 2W (3) Siebte Edition (Rare)
Aller Schaden, der dir zugefügt würde, wird stattdessen der verzauberten Kreatur zugefügt.
  • You can play this on an opponent's creature, and all damage done to you is instead done to their creature. [Urza's FAQ 1998/10/05]
  • If you have more than one Pariah in play, you get to choose which one gets the damage. [D'Angelo 1999/01/20]
  • All damage being dealt to you at one time gets redirected to one Pariah. If you take 3 damage from Incinerate, all 3 damage goes to one Pariah. [D'Angelo 1999/01/20] If you take damage from multiple creatures in combat, all the combat damage goes to one Pariah. [D'Angelo 1999/08/18]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

31. Reinigung

Hexerei 3WW (5) Siebte Edition (Rare)
Zerstöre alle Artefakte und Verzauberungen.

32. Rasiermesserklauen-Greif

Kreatur - Greif 2/2 3W (4) Siebte Edition (Common)
Fliegend, Erstschlag

33. Revolte

Spontanzauber 1W (2) Siebte Edition (Uncommon)
Zerstöre eine Kreatur deiner Wahl mit Stärke 4 oder größer. Diese kann nicht regeneriert werden.

34. Umkehrschaden

Spontanzauber 1WW (3) Siebte Edition (Rare)
Wähle eine Schadensquelle. Wenn dir diese Quelle in diesem Zug das nächste Mal Schaden zufügt, verhindere diesen Schaden. Du erhältst ebenso viele Lebenspunkte dazu.
  • This can only affect damage which would be dealt after it resolves. [D'Angelo 1999/05/01]
  • It only affects damage dealt by the source one time. If the source damages you a second time this turn, the damage will not be reversed. [D'Angelo 1999/05/01]
  • It can be used even if you have taken no damage this turn, in order to waste the spell. [Duelist Magazine #6, Page 131]

35. Mure

Enchantment 1W (2) Siebte Edition (Rare)
Wall creatures can attack as though they didn't have defender.

36. Gesegneter Boden

Verzauberung 1W (2) Siebte Edition (Rare)
Immer wenn ein Zauberspruch oder eine Fähigkeit, den oder die ein Gegner deiner Wahl kontrolliert, ein Land aus dem Spiel auf deinen Friedhof bringt, bringe das Land ins Spiel zurück.
  • A land creature dying due to fatal damage is not being destroyed by a spell or ability. It is being destroyed by a game rule, so this card will not trigger. [WotC Rules Team 1998/03/31]
  • A legendary land being put into the graveyard as a duplicate legend will not be brought back since it is being buried by a game rule. [WotC Rules Team 1998/03/31]

37. Heiliger Nektar

Hexerei 1W (2) Siebte Edition (Common)
Du erhältst 4 Lebenspunkte dazu.

38. Feldscher

Kreatur - Kleriker 1/1 1W (2) Siebte Edition (Common)
Tap:Verhindere den nächsten 1 Schadenspunkt, der in diesem Zug einer Kreatur oder einem Spieler deiner Wahl zugefügt würde.
  • Note - The Anthologies version of the card has a mana cost of {2}{W} instead of {1}{W}. This is an error.
  • Note - This card was of creature type "Cleric" and not "Human Cleric" until Ninth Edition and Oracle 2005/08/01.

39. Scheinheiligkeit

Verzauberung 1W (2) Siebte Edition (Uncommon)
Immer wenn ein Gegner ein Gebirge für Mana tappt, kannst du einen Lebenspunkt dazuerhalten.
  • Gaining life is optional. If you forget, you cannot go back later even if it is something you usually do. [D'Angelo 1999/06/01]

40. Erfahrener Marschall

Kreatur - Soldat 2/2 2WW (4) Siebte Edition (Uncommon)
Immer wenn der Erfahrene Marschall angreift, kannst du eine Kreatur deiner Wahl tappen.
  • Can tap an already tapped creature if you want. [DeLaney 1998/10/05]
  • Note - The Portal version had no creature type.
  • Note - This card was of creature type "Soldier" and not "Human Soldier" until Ninth Edition and Orcle 2005/08/01.

41. Beratender Engel

Kreatur - Engel 2/2 3W (4) Siebte Edition (Uncommon)
Fliegend
Tap: Eine angreifende oder blockende Kreatur deiner Wahl erhält +2/+2 bis zum Ende des Zuges.

42. Serra-Engel

Kreatur - Engel 4/4 3WW (5) Siebte Edition (Rare)
Fliegend
Der Serra-Engel wird beim Angreifen nicht getappt.

43. Serras Umarmung

Kreaturen - verzauberung 2WW (4) Siebte Edition (Uncommon)
Die verzauberte Kreatur erhält +2/+2 und Flugfähigkeit und wird beim Angreifen nicht getappt.

44. Schildwall

Instant 1W (2) Siebte Edition (Common)
Creatures you control get +0/+2 until end of turn.

45. Wolkenschleierhabicht

Kreatur - Vogel 1/1 1W (2) Siebte Edition (Common)
Fliegend
Der Wolkenschleierhabicht wird beim Angreifen nicht getappt.

46. Paladin des Südens

Creature - Human Knight 3/3 2WW (4) Siebte Edition (Rare)
{W}{W}, {T}: Destroy target red permanent.
  • Note - This card was of creature type "Knight" until Oracle 2007/05/01 when it became "Human Knight".

47. Geisteskontakt

Enchantment - Aura W (1) Siebte Edition (Uncommon)
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
  • You only gain life for damage which is not prevented regardless of what the creature damages (player or another creature) or the toughness of the blocking creature. If you put Spirit Link on a Shivan Dragon and it is blocked by a Scryb Sprites, you still gain 5 life points. If the Sprite has Protection from Red, you gain zero life since the protection reduces the damage to zero. [bethmo 1994/07/08]
  • If a creature has more than one Spirit Link on it, they all work. [Aahz 1994/07/15]
  • Works for damage due to combat or due to any special ability of the creature. For example, you would get one life for tapping a Prodigal Sorcerer to do damage. [Duelist Magazine #2, Page 9] Note that this is great for creatures which damage you, such as not paying the Force of Nature's upkeep, since you will get as much life as you take in damage.
  • Damage that is redirected is not considered successfully dealt to the original creature or player, but it may be successful in damaging the new creature or player. [D'Angelo 1998/02/03]
  • You only gain the life when the triggered ability resolves. If you are reduced to zero life before the ability resolves, you will lose before gaining the life. For example, if the creature with Spirit Link on it attacks you dealing 3 damage when you have just 3 life, you will take 3 damage and lose before the triggered ability can resolve. [D'Angelo 2003/05/16]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Ninth Edition and Oracle 2005/08/01.

48. Stehende Truppen

Kreatur - Soldat 1/4 2W (3) Siebte Edition (Common)
Die Stehenden Truppen werden beim Angreifen nicht getappt.

49. Sternenlicht

Sorcery 1W (2) Siebte Edition (Uncommon)
You gain 3 life for each black creature target opponent controls.

50. Gestandene Verteidiger

Kreatur - Soldat 3/4 3WW (5) Siebte Edition (Uncommon)
Wenn die Gestandenen Verteidiger ins Spiel kommen, erhältst du 4 Lebenspunkte dazu.

51. Sonnennetz

Creature - Wall 5/6 3W (4) Siebte Edition (Rare)
Defender (This creature can't attack.)
Flying
Sunweb can't block creatures with power 2 or less.

52. Erhalter des Reichs

Creature - Angel 2/3 2WW (4) Siebte Edition (Uncommon)
Flying
Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.
  • It gets the bonus only once, not once per creature it blocks. [Urza's Legacy FAQ 1999/02/03]

53. Ehrwürdiger Mönch

Kreatur - Kleriker 2/2 2W (3) Siebte Edition (Common)
Wenn der Ehrwürdige Mönch ins Spiel kommt, erhältst du 2 Lebenspunkte dazu.

54. Rache

Hexerei 3W (4) Siebte Edition (Uncommon)
Zerstöre eine getappte Kreatur deiner Wahl.

55. Schwertmauer

Kreatur - Mauer 3/5 3W (4) Siebte Edition (Uncommon)
(Mauern können nicht angreifen.)
Fliegend

56. Anbetung

Enchantment 3W (4) Siebte Edition (Rare)
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
  • If this effect is applied when you lose life due to unprevented damage. All the damage got dealt (for purposes of triggers), but the player's life total is not reduced by the full amount of the damage. [WotC Rules Team 1998/10/18]
  • It reduces your life total to 1, not the damage to 1. [D'Angelo 1999/01/23]
  • It does not do anything to prevent or modify loss of life from anything other than unprevented damage. A spell or ability that causes loss of life directly (without causing damage) is applied as normal. [D'Angelo 2003/09/08]

57. Zorn Gottes

Hexerei 2WW (4) Siebte Edition (Rare)
Zerstöre alle Kreaturen. Sie können nicht regeneriert werden.
  • Creatures with Protection from White cannot avoid this spell's effects. Destruction by means of Wrath of God is not targeted. [bethmo 1994/06/01]

58. Luftelementar

Kreatur - Elementar - wesen 4/4 3UU (5) Siebte Edition (Uncommon)
Fliegend

59. Wissen der Ahnen

Hexerei 2UUU (5) Siebte Edition (Rare)
Schau dir die obersten sieben Karten deiner Bibliothek an. Nimm zwei davon auf deine Hand und lege die anderen fünf auf deinen Friedhof.
  • If there are less than 7 cards in the library, look at all of them. Put two into your hand, and the rest in the graveyard. [D'Angelo 1998/06/16]
  • This is not considered a draw or a discard. [D'Angelo 1998/06/16]

60. Zauberwerkstatt

Verzauberung 2U (3) Siebte Edition (Uncommon)
Jeder Spieler kann nicht mehr als einen Zauberspruch pro Zug spielen.
  • You cannot play a buyback spell more than once. It does not matter that it's the same spell card. It's not the same spell instance. [WotC Rules Team 1998/10/18]
  • If the spell is countered, it still counts as the one spell played. [D'Angelo 1998/10/19]
  • When it enters play, it will look back over the turn to see if any spell was cast before it entered play. [DeLaney 1998/10/17] It will notice itself being played. [D'Angelo 1998/10/22]
  • When it leaves play, the effect ends and all players are able to play spells unrestricted again. [D'Angelo 1999/11/23]

61. Archivar

Creature - Human Wizard 1/1 2UU (4) Siebte Edition (Rare)
{T}: Draw a card.
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of creature type Wizard and not Human Wizard.

62. Blick des Unheils

Sorcery 2U (3) Siebte Edition (Uncommon)
Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it.

63. Tiefsee-Behemoth

Kreatur - Schlange 7/6 5UUU (8) Siebte Edition (Rare)
Inseltarnung

64. Bumerang

Spontanzauber UU (2) Siebte Edition (Common)
Bringe eine bleibende Karte deiner Wahl auf die Hand ihres Besitzers zurück.

65. Einsammeln

Bleibende - Karte - Verzauberung 4UU (6) Siebte Edition (Uncommon)
Du kontrollierst die verzauberte bleibende Karte.
  • If you take control of an Aura, you do not get to move the enchantment. [Urza's FAQ 1998/10/05]
  • Note - Also see Aura, Rule G1.30.
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of type Enchant Permanent.

66. Korallenmeervolk

Kreatur - Meervolk 2/1 1U (2) Siebte Edition (Common)

67. Gegenzauber

Spontanzauber UU (2) Siebte Edition (Common)
Neutralisiere einen Zauberspruch Deiner Wahl.
  • Note - In Fifth Edition (and before) this was an Interrupt. All such spells are now Instants.

68. Wagemutiger Lehrling

Kreatur - Zauberer 1/1 1UU (3) Siebte Edition (Rare)
Tap, opfere den Wagemutigen Lehrling: Neutralisiere einen Zauberspruch deiner Wahl.
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of creature type Wizard and not Human Wizard.

69. Ablenkung

Spontanzauber 3U (4) Siebte Edition (Rare)
Ersetze das Ziel eines Zauberspruchs deiner Wahl durch ein einzelnes Ziel.
  • Only targets the spell being Deflected and not the original or new target of the spell it is affecting. [Aahz 1995/07/09]
  • You choose the spell to target on announcement, but you pick the new target for that spell on resolution. [bethmo 1999/11/30]
  • You cannot make a spell which is on the stack target itself. Thus, you cannot make Counterspell target itself or make another Deflection target itself. [D'Angelo 1999/12/07]
  • You can choose to make a spell on the stack target the Deflection you are playing (if such a target choice would be legal had the spell be cast while Deflection was on the stack). The new target for the Deflected spell is not chosen until Deflection resolves. Deflection is still on the stack when new targets are selected for the spell. [D'Angelo 2000/06/20]
  • Once Deflection resolves, the new target is considered to be targeted by the deflected spell. This will trigger any effects, such as Skulking Ghost, which trigger on being targeted. [bethmo 1997/08/08]
  • A Counterspell can be changed to target something that is further down the stack (meaning the target will resolve before the Counterspell does). [D'Angelo 2000/05/20]
  • Note - In Fifth Edition and Ice Age this card was of type Interrupt. All such cards are now of type Instant.

70. Mittelmäßigkeitswahn

Verzauberung 3U (4) Siebte Edition (Rare)
Wenn der Mittelmäßigkeits-wahn ins Spiel kommt, erhältst du 10 Lebenspunkte dazu.
Wenn der Mittelmäßigkeits-wahn das Spiel verlässt, verlierst du 10 Lebenspunkte.

71. Ewiger Ausgleich

Enchantment 1UU (3) Siebte Edition (Rare)
Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand.
  • You can pay for the triggered ability (see Rule 404) once each time a creature spell is played. [D'Angelo 1998/06/25]
  • Triggers when the spell is announced, which is before responses to that spell can be announced, and always before the creature it triggers on is put into play. You cannot use Equilibrium on the creature being played. [D'Angelo 1999/06/01]
  • A creature spell is any "Creature" or "Artifact Creature" spell. [D'Angelo 1996/06/01] Older cards of type Summon are also creature spells.

72. Evakuierung

Spontanzauber 3UU (5) Siebte Edition (Rare)
Bringe alle Kreaturen auf die Hand ihrer Besitzer zurück.

73. Kämpfender Sceada

Kreatur - Sceada 2/4 2UU (4) Siebte Edition (Uncommon)
Fliegend

74. Flüchtige Erscheinung

Kreatur - Illusion 2/1 2U (3) Siebte Edition (Rare)
Fliegend
1U: Bringe die Flüchtige Erscheinung auf die Hand ihres Besitzers zurück.

75. Flugfähigkeit

Kreaturen - verzauberung U (1) Siebte Edition (Common)
Die verzauberte Kreatur erhält Flugfähigkeit.

76. Dorn der Macht

Spontanzauber U (1) Siebte Edition (Common)
Neutralisiere einen Zauberspruch deiner Wahl, wenn sein Beherrscher nicht 1 bezahlt.
  • The payment is optional. [Aahz 1994/09/02]
  • Note - This card was of type Interrupt and is now of type Instant. [Oracle 1999/09/03]

77. Riesenoktopus

Kreatur - Oktopus 3/3 3U (4) Siebte Edition (Common)
  • Note - The Portal version had no creature type.

78. Gletschermauer

Kreatur - Mauer 0/7 2U (3) Siebte Edition (Uncommon)
(Mauern können nicht angreifen.)

79. Winterschlaf

Spontanzauber 2U (3) Siebte Edition (Uncommon)
Bringe alle grünen bleibenden Karten auf die Hand ihres Besitzers zurück.

80. Hornschildkröte

Kreatur - Schildkröte 1/4 2U (3) Siebte Edition (Common)
  • Note - The Portal version had no creature type.

81. Inspiration

Spontanzauber 3U (4) Siebte Edition (Common)
Ein Spieler deiner Wahl zieht zwei Karten.

82. Levitation

Verzauberung 2UU (4) Siebte Edition (Uncommon)
Alle Kreaturen, die du kontrollierst, erhalten Flugfähigkeit.

83. Herrscher von Atlantis

Kreatur - Herrscher 2/2 UU (2) Siebte Edition (Rare)
Alle Meervölker erhalten +1/+1 und Inseltarnung.
  • Does not grant the abilities to itself. [D'Angelo 2006/10/08]
  • Note - Also see Landwalk, Rule 502.6.
  • Note - In the Alpha, Beta, and Unlimited Editions this card was of creature type "Lord of Atlantis". Then it was of type "Lord" until Oracle 2006/10/01 and Time Spiral when it became "Merfolk Lord". Then with Oracle 2007/10/01 it became "Merfolk".

84. Mahamoti-Dschinn

Kreatur - Dschinn 5/6 4UU (6) Siebte Edition (Rare)
Fliegend
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 to 2001/05/01.

85. Manabruch

Verzauberung 2U (3) Siebte Edition (Uncommon)
Immer wenn ein Spieler einen Zauberspruch ausspielt, bringt er ein Land, das er kontrolliert, auf die Hand seines Besitzers zurück.
  • The person who played the spell chooses which of their lands is affected. [bethmo 1999/06/13]
  • The ability itself is played and controlled by Mana Breach's controller. [bethmo 1999/06/13]

86. Manamangel

Spontanzauber 2U (3) Siebte Edition (Rare)
Tappe alle Länder, die ein Spieler deiner Wahl kontrolliert, und leere seinen Manavorrat.
  • If you play Mana Short in response to a spell, it will have no effect on that spell since the mana has already been paid. [D'Angelo 1996/11/08]
  • Since this is an instant, your opponent may use instants in response to the casting of this spell. Note that such spells and abilities will be resolved before the mana pool is emptied by the Mana Short. [bethmo 1994/06/01] This makes it useless as a countermeasure for spells. To use it effectively, you need to use it during Upkeep and even then it will not prevent the use of instant spells and abilities.
  • It even taps lands that do not produce mana. [Oracle 2000/10/24] (REVERSAL)

87. Mawcor

Kreatur - Bestie 3/3 3UU (5) Siebte Edition (Rare)
Fliegend
Tap: Der Mawcor fügt einer Kreatur oder einem Spieler Deiner Wahl 1 Schadenspunkt zu.

88. Gedächtnislücke

Spontanzauber 1U (2) Siebte Edition (Common)
Neutralisiere einen Zauberspruch deiner Wahl. Lege ihn oben auf die Bibliothek des Besitzers anstatt auf seinen Friedhof.
  • The card does not go to the graveyard before being put on the library. [bethmo 1997/10/19]
  • If the spell is not countered (because the spell it targets cannot be countered), then it does not go to its owner's library. [D'Angelo 2001/04/16]
  • This card has a self replacement (see Rule 419.6c). This means that it replaces going to the graveyard before any other effect can replace that event. [Rules Team 2001/05/01] If Flashback is applied using Recoup, however, Flashback will change the destination. [DeLaney 2001/10/13]
  • Note - In Fifth Edition (and before) this card was of type Interrupt.

89. Plündernde Meermänner

Kreatur - Meervolk 1/1 1U (2) Siebte Edition (Uncommon)
Tap: Ziehe eine Karte und wirf dann eine Karte aus deiner Hand ab.
  • Note - This card was of creature type "Merfolk" and not "Merfolk Rogue" until Tenth Edition and Oracle 2007/07/13]

90. Meervolk des Perlendreizacks

Kreatur - Meervolk 1/1 U (1) Siebte Edition (Common)
  • Note - The Portal version had no creature type.

91. Gelegenheit

Spontanzauber 4UU (6) Siebte Edition (Uncommon)
Ein Spieler deiner Wahl zieht vier Karten.

92. Opposition

Verzauberung 2UU (4) Siebte Edition (Rare)
Tappe eine ungetappte Kreatur, die du kontrollierst: Tappe ein Artefakt, eine Kreatur oder ein Land deiner Wahl.
  • Can tap a creature which has summoning sickness. [D'Angelo 1999/09/04]

93. Phantomkrieger

Kreatur - Illusion 2/2 1UU (3) Siebte Edition (Uncommon)
Der Phantomkrieger ist unblockbar.
  • Note - The Portal version had no creature type. Then it was of creature type "Illusion" until Oracle 2007/05/01 when it became "Illusion Warrior"

94. Abtrünniger Zauberer

Kreatur - Zauberer 1/1 2U (3) Siebte Edition (Common)
Tap: Der Abtrünnige Zauberer fügt einer Kreatur oder einem Spieler deiner Wahl 1 Schadenspunkt zu.
  • Note - This card was of creature type "Wizard" and not "Human Wizard" until Oracle 2006/10/01 and Time Spiral.

95. Seelenvernichtung

Spontanzauber 1U (2) Siebte Edition (Common)
Neutralisiere einen Kreaturenzauber deiner Wahl.
  • Works on Creature and Artifact Creature cards. [D'Angelo 1999/05/01]
  • Note - In Fifth Edition (and before) this card was of type Interrupt.
  • Note - Older cards of type "Summon" have errata to be of type "Creature".

96. Weise Eule

Kreatur - Vogel 1/1 1U (2) Siebte Edition (Common)
Fliegend
Wenn die weise Eule ins Spiel kommt, betrachte die obersten vier Karten Deiner Bibliothek und lege sie in beliebiger Reihenfolge zurück.

97. Tiefseemonster

Kreatur - Schlange 6/6 4UU (6) Siebte Edition (Common)
Das Tiefseemonster kann nicht angreifen, wenn der verteidigende Spieler keine Inseln kontrolliert.

98. Taschenspielerei

Hexerei U (1) Siebte Edition (Common)
Schaue dir die obersten zwei Karten deiner Bibliothek an. Nimm eine davon auf deine Hand und lege die andere unter deine Bibliothek.
  • If there is only one card in your library, it goes to your hand. [D'Angelo 2000/06/05]

99. Artefaktdiebstahl

Artefaktver - zauberung 2UU (4) Siebte Edition (Uncommon)
Du kontrollierst das verzauberte Artefakt.
  • Can be used on artifact creatures. [bethmo 1994/04/01]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Artifact" until Oracle 2005/08/01.

100. Sturmkrähe

Kreatur - Vogel 1/2 1U (2) Siebte Edition (Common)
fliegend
  • Note - The Portal version had no creature type.

101. Telepathische Spione

Kreatur - Zauberer 2/2 2U (3) Siebte Edition (Common)
Wenn die telepathischen Spione ins Spiel kommen, schau dir die Karten auf der Hand eines Spielers deiner Wahl an.
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

102. Telepathie

Verzauberung U (1) Siebte Edition (Uncommon)
Alle deine Gegner spielen mit offenen Karten.

103. Zeittalent

Creature - Human Wizard 1/1 1UU (3) Siebte Edition (Rare)
{U}{U}{U}, {T}: Return target permanent to its owner's hand.
  • Note - This card was of creature type "Wizard" and not "Human Wizard" until Ninth Edition and Oracle 2005/08/01.

104. Diebische Elster

Kreatur - Vogel 1/3 2UU (4) Siebte Edition (Uncommon)
Fliegend
Immer wenn die Diebische Elster einem Gegner Schaden zufügt, ziehst du eine Karte.

105. Tolarianische Stürme

Spontanzauber 1U (2) Siebte Edition (Common)
Wirf alle Karten aus deiner Hand ab und ziehe dann genausoviele Karten.
  • It counts how many cards you discard. Since this card will not be in your hand at that time, this card is not counted. [Urza's FAQ 1998/10/05]

106. Schatzhort

Verzauberung 2UU (4) Siebte Edition (Uncommon)
2UU:Ziehe eine Karte

107. Twiddel

Spontanzauber U (1) Siebte Edition (Common)
Tappe oder enttappe ein Artefakt, eine Kreatur oder ein Land deiner Wahl.
  • The opponent gets a chance to use the card being Twiddled in response to this spell if they so wish and if the card's ability is legal at the time. [D'Angelo 1994/06/01]
  • Any cards which might trigger off a card becoming tapped will trigger. Thus, a Psychic Venom on a land that becomes tapped will cause 2 damage. [D'Angelo 1995/03/12] Similarly, if the card itself triggers on its own tapping, such as City of Brass, the ability will still happen. [D'Angelo 1995/04/12]
  • The decision to tap or untap is made on resolution. [D'Angelo 2000/03/03] This is not a modal spell.
  • The choice of target gives free range of lands, creatures, and artifacts. You do not lock in on one type as a casting decision. If the spell is Forked or redirected, the type is not fixed. [Duelist Magazine #8, Page 50]
  • Twiddle to tap can target a tapped card, and Twiddle to untap can target an untapped card. [Duelist Magazine #5, Page 23]
  • This is not a toggle effect. If you use Twiddle to tap a card and before it takes effect your opponent taps it, Twiddle will not untap the card. [bethmo 1994/04/01]

108. Rückruf

Instant U (1) Siebte Edition (Common)
Return target creature to its owner's hand.
  • Unsummon can be used during combat in the steps after attackers or blockers are declared (see Rule 308 and Rule 309) to remove an attacker or blocker so that creature does not deal damage. [D'Angelo 1994/10/01]
  • Unsummon can be used during combat after combat damage is assigned but before combat damage resolves. If this happens, the creature does not receive damage, but the damage it assigned will still become dealt. [D'Angelo 1999/05/01]
  • If this causes an opponent to go over 7 cards when it is not their turn they need not discard until the discard phase of their next turn. [D'Angelo 1994/06/01]
  • Unsummoning a token creature removes it from the game. [bethmo 1994/10/01] See Rule 216.3.

109. Wachsamer Sceada

Kreatur - Sceada 3/3 4U (5) Siebte Edition (Common)
Fliegend
2U: Enttappe den wachsamen Sceada

110. Vizzerdrix

Kreatur - Bestie 6/6 6U (7) Siebte Edition (Rare)
  • This card was creature type "Beast" until Oralce 2008/01/01 when it became "Rabbit Beast".

111. Luftmauer

Creature - Wall 1/5 1UU (3) Siebte Edition (Uncommon)
Defender, flying (This creature can't attack, and it can block creatures with flying.)

112. Wundersame Mauer

Kreatur - Mauer 1/5 2UU (4) Siebte Edition (Rare)
(Mauern können nicht angreifen.)
2UU: Die Wundersame Mauer erhält +4/-4 bis zum Ende des Zuges und kann angreifen, als ob sie keine Mauer wäre.
  • Paying to make the Wall capable of attacking does not override the normal rule that a creature may not attack unless it began your turn in play. [Duelist Magazine #2, Page 9]
  • You can apply the +4/-4 bonus as many times as you have mana to pay for it. Of course if it does not have enough toughness, it'll die. [Aahz 1994/06/16]
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 to 2001/05/01.
  • Note - Also see Defender, Rule 502.41.
  • Note - Also see Walls, Rule G23.1.

113. Sturmtänzer

Creature - Faerie 1/1 1U (2) Siebte Edition (Uncommon)
Flying

{T}: Target creature gains flying until end of turn.

114. Windsceada

Kreatur - Sceada 2/2 2U (3) Siebte Edition (Common)
Fliegend
  • Note - The Portal version had no creature type.

115. Schrecken der Unterwelt

Kreatur - Schrecken 2/2 4BB (6) Siebte Edition (Rare)
Fliegend
Ein Spieler deiner Wahl wirft zwei Karten aus seiner Hand ab, wenn der Schrecken der Unterwelt ins Spiel kommt.

116. Unterweltgespenst

Kreatur - Gespenst 2/3 2BB (4) Siebte Edition (Uncommon)
Fliegend
Immer wenn das Unterweltgespenst einem Spieler Schaden zufügt, wirft dieser Spieler eine Karte aus seiner Hand ab.

117. Bedrückende Erinnerungen

Sorcery 2BB (4) Siebte Edition (Uncommon)
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.

118. Entwürdigung

Hexerei 2BB (4) Siebte Edition (Uncommon)
Zerstöre ein Land oder eine nichtschwarze Kreatur deiner Wahl. Sie kann nicht regeneriert werden.
  • This is not modal. You do not have to choose the target type. The target has to either be a land or non-black creature when announced and on resolution. [DeLaney 1998/10/05]

119. Schreiender Unhold

Creature - Spirit 3/3 4B (5) Siebte Edition (Rare)
Flying

Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.

120. Vereinsamung

Verzauberung 1B (2) Siebte Edition (Uncommon)
Immer wenn eine grüne Kreatur aus dem Spiel auf einen Friedhof gelegt wird, wirft ihr Beherrscher eine Karte aus seiner Hand ab.
  • If the player has no cards in hand, this has no effect. [DeLaney 1998/10/05]

121. Blutiges Schoßtier

Kreatur - Thrull 1/1 B (1) Siebte Edition (Common)
Opfere das blutige Schoßtier: Erhöhe deinen Manavorrat um {B}.
  • You can sacrifice it for mana between when damage is assigned in combat and when the damage is dealt. If you do so, any damage that would be dealt to it never becomes dealt. This stops side-effects of the damage since the damage is never dealt to the Blood Pet. But, you do have the one black mana to deal with. [D'Angelo 1999/05/01]

122. Torfbold

Kreatur - Bold 1/1 1B (2) Siebte Edition (Common)
Fliegend
  • Note - The Portal version had no creature type.

123. Todlose Moorleiche

Creature - Wraith 3/3 3B (4) Siebte Edition (Uncommon)
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)

124. Korruption

Hexerei 5B (6) Siebte Edition (Common)
Korruption fügt einer Kreatur oder einem Spieler deiner Wahl Schadenspunkte in Höhe der Anzahl der Sümpfe, die du kontrollierst, zu. Du erhältst so viele Lebenspunkte dazu, wie auf diese Weise Schadenspunkte zugefügt wurden.
  • The swamps are counted on resolution. [DeLaney 1998/10/05]

125. Gruftratten

Kreatur - Ratte 1/1 2B (3) Siebte Edition (Uncommon)
X: Die Gruftratten fügen jeder Kreatur und jedem Spieler X Schadenspunkte zu. Du kannst dabei nur schwarzes Mana ausgeben.

126. Dakmor-Lanzenträger

Kreatur - Ritter 3/3 4BB (6) Siebte Edition (Uncommon)
Zerstöre eine nichtschwarze Kreatur deiner Wahl, wenn der Dakmor- Lanzenträger ins Spiel kommt.
  • Note - This card was creature type "Knight" until Oracle 2007/10/01, when it became "Human Knight".

127. Dunkle Verbannung

Spontanzauber 2B (3) Siebte Edition (Common)
Zerstöre eine nichtschwarze Kreatur deiner Wahl. Diese kann nicht regeneriert werden.

128. Dunkle Stunde

Verzauberung B (1) Siebte Edition (Rare)
Alle Kreaturen sind schwarz.
  • All creatures are black instead of whatever color(s) they were before. [DeLaney 1998/10/05]

129. Tiefste Sorgen

Sorcery X4B (5) Siebte Edition (Rare)
Destroy X target nonblack creatures. Draw X cards.

130. Heer der geplagten Skelette

Kreatur - Skelett 1/1 1B (2) Siebte Edition (Common)
B:Regeneriere das Heer der geplagten Skelette.

131. Zwang

Hexerei B (1) Siebte Edition (Common)
Ein Gegner deiner Wahl zeigt die Karten auf seiner Hand offen vor. Bestimme eine Karte davon, die weder eine Kreatur noch ein Land ist. Dieser Spieler wirft diese Karte ab.

132. Paladin des Ostens

Creature - Zombie Knight 3/3 2BB (4) Siebte Edition (Rare)
{B}{B}, {T}: Destroy target green creature.
  • Note - This card was creature type "Knight" until Oracle 2007/10/01, when it became "Zombie Knight".

133. Gezüchtete Seuche

Verzauberung 2B (3) Siebte Edition (Uncommon)
Bestimme einen Kreaturentyp, wenn die Gezüchtete Seuche ins Spiel kommt.
Alle Kreaturen dieses Typs erhalten -1/-1.
  • The creature type is chosen just before this card comes into play. This is not a "comes into play" triggered ability. [D'Angelo 1999/05/01]
  • Note - See Rule 212.1e for details on picking a creature type.
  • Note - Also see Creature Type, Rule 205.3 and Rule 212.3.

134. Gefallener Engel

Kreatur - Engel 3/3 3BB (5) Siebte Edition (Rare)
Fliegend
Opere eine Kreatur: Der Gefallene Engel erhält +2/+1 bis zum Ende des Zuges.
  • You can use the sacrifice ability as many times in a turn as you want to, with one creature sacrificed each time. [Aahz 1994/06/14]
  • Can sacrifice itself. [Duelist Magazine #5, Page 123]

135. Furcht

Kreaturenverzauberung BB (2) Siebte Edition (Common)
Die verzauberte Kreatur kann nur von Artefaktkarten und/oder schwarzen Kreaturen geblockt werden.

136. Ekelbold

Kreatur - Bold 2/2 BB (2) Siebte Edition (Uncommon)
Fliegend
Du verlierst 2 Lebenspunkte, wenn der Ekelbold ins Spiel kommt.

137. Geistige Abwesenheit

Hexerei 3BB (5) Siebte Edition (Uncommon)
Ein Spieler deiner Wahl wirft drei Karten aus seiner Hand ab.

138. Riesenschabe

Creature - Insect 4/2 3B (4) Siebte Edition (Common)

139. Totengräber

Kreatur - Zombie 2/2 3B (4) Siebte Edition (Common)
Wenn der Totengräber ins Spiel kommt, kannst du eine Kreaturenkarte deiner Wahl aus deinem Friedhof auf deine Hand zurücknehmen.

140. Habgier

Verzauberung 3B (4) Siebte Edition (Rare)
B, bezahle 2 Lebenspunkte: Ziehe eine Karte.
  • You cannot spend more life on Greed than you have. [Duelist Magazine #3, Page 22]

141. Höhlenhunde

Creature - Zombie Hound 3/3 4B (5) Siebte Edition (Common)
Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
  • If it attacks more than once per turn (due to Relentless Assault, for example), it gets the bonus each time. [DeLaney 1998/10/05]
  • Note - This card was creature type "Hound" until Oracle 2007/10/01, when it became "Zombie Hound".

142. Heulen aus dem Jenseits

Spontanzauber XB (1) Siebte Edition (Common)
Eine Kreatur deiner Wahl erhält +X/+0 bis zum Ende des Zuges.

143. Höllischer Vertrag

Hexerei BBB (3) Siebte Edition (Rare)
Ziehe vier Karten. Du verlierst die Hälfte deiner Lebenspunkte, aufgerundet.

144. Leshracs Ritus

Enchantment - Aura B (1) Siebte Edition (Uncommon)
Enchant creature
Enchanted creature has swampwalk.

145. Drohender Schatten

Kreatur - Schatten 1/1 2B (3) Siebte Edition (Common)
{B}: Der Drohende Schatten erhält +1/+1 bis zum Ende des Zuges.

146. Schwermut

Verzauberung 2B (3) Siebte Edition (Uncommon)
Immer wenn ein Gegner eine Karte abwirft, fügt Schwermut diesem Spieler 2 Schadenspunkte zu.

147. Gedankenzersetzung

Sorcery 2B (3) Siebte Edition (Common)
Target player discards two cards.

148. Übelkeit

Hexerei 1B (2) Siebte Edition (Common)
Alle Kreaturen erhalten -1/-1 bis zum Ende des Zuges.
  • All creatures which are in play when it resolves are affected. Ones that enter play later in the turn are not. [D'Angelo 1999/06/01]

149. Todeskunde

Spontanzauber 3BB (5) Siebte Edition (Uncommon)
Spiele Todeskunde nur während deines Zugendsegments.
Zahle eine beliebige Anzahl Lebenspunkte als zusätzliche Kosten, um Todeskunde zu spielen.
Ziehe so viele Karten, wie du auf diese Weise Lebenspunkte bezahlt hast.
  • This spell is played during the end of turn step. Since you discard down to 7 cards in the cleanup step, this card is used before the discard. [D'Angelo 1999/06/01]

150. Nachtmahr

Kreatur - Nachtmahr X/X 5B (6) Siebte Edition (Rare)
Stärke und Widerstandskraft des Nachtmahrs sind gleich der Anzahl der Sümpfe, die du kontrollierst.
  • If you run out of Swamps, the Nightmare dies as a state-based effect (see Rule 420) right before the next player gains priority. [D'Angelo 1999/05/01]
  • Note - This card was creature type "Nightmare" until Oracle 2007/10/01, when it became "Nightmare Horse".
  • Note - The Beta printing version of this card has a blotch over the word Swamp that is not in any of the other printings.

151. Schutz der Dunkelheit

Instant 2BB (4) Siebte Edition (Uncommon)
Black creatures get +2/+0 until end of turn.
  • On resolution, all black creatures in play get the bonus. Ones that enter play later in the turn do not get it. [bethmo 1997/11/03]

152. Unterdrückung

Enchantment 1BB (3) Siebte Edition (Rare)
Whenever a player casts a spell, that player discards a card.
  • The ability does not do anything if the player no longer has any cards in hand after casting their spell. [Urza's FAQ 1998/10/05]

153. Ausschluß

Hexerei B (1) Siebte Edition (Common)
Ein Gegner deiner Wahl zeigt die Karten auf seiner Hand offen vor. Bestimme eine Kreaturenkarte davon. Dieser Spieler wirft diese Karte ab.
  • A "creature card" is an Artifact Creature or Creature card. [D'Angelo 1999/05/01] Older cards of type Summon are also Creature cards.

154. Verfolgung

Hexerei 2BB (4) Siebte Edition (Rare)
Bestimme eine Farbe. Ein Spieler deiner Wahl zeigt die Karten auf seiner Hand offen vor und wirft alle Karten dieser Farbe ab.
  • Lands and artifacts have no color so they cannot be discarded by this effect. [Urza's FAQ 1998/10/05]
  • The color is chosen on resolution. [D'Angelo 1999/05/01]
  • Note - Also see Color, Rule 203.2d, for rules on choosing a color.

155. Seuchenkäfer

Kreatur - Insekt 1/1 B (1) Siebte Edition (Common)
Sumpftarnung

156. Lumpensammler

Kreatur - Diener 2/1 2BB (4) Siebte Edition (Rare)
BBB, Tap: Ein Gegner deiner Wahl zeigt die Karten auf seiner Hand offen vor und wirft eine zufällig ermittelte Kreaturenkarte davon ab. Spiele diese Fähigkeit nur während deines Zuges.
  • Note - This card was creature type "Rag Man" until Seventh Edition, when it became "Minion". Then with Oracle 2007/10/01, it became "Human Minion".

157. Auferstehung der Toten

Hexerei B (1) Siebte Edition (Common)
Bringe eine Kreaturenkarte deiner Wahl aus deinem Friedhof auf deine Hand zurück.
  • A "creature card" is a Creature card or Artifact Creature card. [D'Angelo 1999/05/01] Older cards of type Summon are also Creature cards.
  • You must show the card you bring out of the graveyard to your opponent. [bethmo 1994/10/01]
  • You can Raise Dead a creature which was discarded from your hand and was therefore never in play. [D'Angelo 1994/10/01]
  • The creature being brought back is chosen on announcement and not on resolution of the spell because it is targeted. [Duelist Magazine #5, Page 123]
  • Although the text isn't totally clear, the targeted creature card must be in your graveyard. [D'Angelo 2007/02/28]

158. Scharfzahnratten

Kreatur - Ratte 2/1 2B (3) Siebte Edition (Common)
Scharfzahnratten können nur von schwarzen und/oder Artefaktkreaturen geblockt werden.

159. Wiederverwerter

Sorcery 2BB (4) Siebte Edition (Rare)
Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.
  • You can sacrifice zero things if you want to. [DeLaney 1998/10/05]

160. Geist der Toten

Kreatur - Geist X/X 4B (5) Siebte Edition (Rare)
Fliegend
Stärke und Widerstandskraft des Geistes der Toten sind gleich der Anzahl an Kreaturenkarten in deinem Friedhof.

161. Seelenlose Zombies

Creature - Zombie 2/2 2B (3) Siebte Edition (Common)

162. Schlangenkrieger

Kreatur - Soldat 3/3 2B (3) Siebte Edition (Common)
Du verlierst 3 Lebenspunkte, wenn der Schlangenkrieger ins Spiel kommt.
  • You can play this if you have less than 3 life, since the life is lost as an effect and not a payment. [Duelist Magazine #25, Page 30]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - The Portal version had no creature type.
  • Note - This card was of creature type "Soldier" and not "Snake Warrior" until Ninth Edition and Oracle 2005/08/01.

163. Seelenmahlzeit

Hexerei 3BB (5) Siebte Edition (Uncommon)
Ein Spieler deiner Wahl verliert 4 Lebenspunkte, und du erhältst 4 Lebenspunkte dazu.

164. Skrupelloser Dieb

Creature - Zombie Mercenary 2/2 1B (2) Siebte Edition (Common)
Spineless Thug can't block.
  • Note - This card was of creature type "Mercenary" and not "Zombie Mercenary" until Ninth Edition and Oracle 2005/08/01.

165. Stränge der Nacht

Verzauberung 2BB (4) Siebte Edition (Uncommon)
BB, bezahle 2 Lebenspunkte, opfere einen Sumpf: Bringe eine Kreaturenkarte deiner Wahl aus deinem Friedhof ins Spiel.

166. Meuchler der Felsenburg

Kreatur - Assassine 2/1 1BB (3) Siebte Edition (Rare)
T, opfere eine Kreatur: Zerstöre eine nichtschwarze Kreatur deiner Wahl.
  • Note - This card was creature type "Assassin" until Oracle 2007/10/01, when it became "Zombie Assassin".

167. Unreiner Äther

Verzauberung 2BB (4) Siebte Edition (Rare)
Immer wenn eine Kreatur ins Spiel kommt, opfert ihr Beherrscher eine Kreatur oder ein Land.
  • If the controller has no other lands or creatures in play, they must sacrifice the creature that just came into play. [Urza's FAQ 1998/10/05]
  • If more than one of these is in play, the controller sacrifices a creature for each one of these. [D'Angelo 1998/10/08]
  • If the creature changes controllers before this ability resolves, its new controller has to sacrifice something. For example, Gilded Drake. [bethmo 1998/11/24]
  • Tainted AEther's controller is the one that controls its triggered ability, but the controller of the creature that came into play chooses what creature they sacrifice during resolution. [D'Angelo 1999/07/07]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.

168. Unheilige Stärke

Kreaturenverzauberung B (1) Siebte Edition (Common)
Die verzauberte Kreatur erhält +2/+1.
  • Note - Also see Aura, Rule G1.30.
  • Note - The Fourth Edition version of this card has a modified version of the card art used in Limited Edition through Revised Edition. The red flaming pentagram in the background was removed.
  • Note - This card was of type "Enchant Creature" until Ninth Edition and Oracle 2005/08/01.

169. Knochenmauer

Creature - Skeleton Wall 1/4 2B (3) Siebte Edition (Uncommon)
Defender (This creature can't attack.)
{B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

170. Paladin des Westens

Kreatur - Ritter 3/3 2BB (4) Siebte Edition (Rare)
BB,Tap: Zerstöre eine weiße Kreatur deiner Wahl.
  • Note - This card was creature type "Knight" until Oracle 2007/10/01, when it became "Zombie Knight".

171. Yawgmoths Edikt

Verzauberung 1B (2) Siebte Edition (Uncommon)
Immer wenn ein Gegner einen weißen Zauberspruch spielt, verliert dieser Spieler 1 Lebenspunkt und du erhältst 1 Lebenspunkt dazu.
  • The ability triggers when the spell is announced. This is before any responses can be announced. It is long before the announced spell resolves. [DeLaney 1998/10/05] For example, casting Disenchant will trigger this and cause the life loss/gain before Disenchant can resolve.
  • Loss of life cannot be prevented by any means. [DeLaney 1998/10/05]

172. Ätherblitz

Verzauberung 2RR (4) Siebte Edition (Uncommon)
Immer wenn eine Kreatur ins Spiel kommt, fügt ihr der Ätherblitz 2 Schadenspunkte zu.
  • This card has a "comes into play" triggered ability (see Rule 410.10a). Each time a creature comes into play, you first apply any continuous effects of cards in play (such as Humility or whatever), then you put this ability on the stack. When it resolves, the creature takes 2 damage. You can play instants on the stack before letting this resolve. [D'Angelo 1999/05/01]
  • This is not a targeted ability, so it deals damage to Deadly Insect and other creatures that cannot be targeted by spells and abilities. [D'Angelo 1997/09/02]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.

173. Balduvianische Barbaren

Kreatur - Barbar 3/2 1RR (3) Siebte Edition (Common)
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of creature type Barbarian and not Human Barbarian.

174. Massenschlacht

Verzauberung 2RR (4) Siebte Edition (Rare)
Kreaturen können nicht blocken.

175. Heiße Glut

Hexerei XR (1) Siebte Edition (Uncommon)
Heiße Glut fügt einer Kreatur oder einem Spieler deiner Wahl X Schadenspunkte zu.

176. Blutaugenzyklop

Creature - Cyclops Giant 4/4 5R (6) Siebte Edition (Rare)
{T}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player.
  • Note - This card was creature type "Giant" until Oracle 2007/10/01, when it became "Cyclops Giant".

177. Kochende See

Instant 3R (4) Siebte Edition (Uncommon)
Destroy all Islands.

178. Karmesinroter Höllendrache

Kreatur - Drache 6/6 6RRR (9) Siebte Edition (Rare)
Fliegend
X, Tap: Der Karmesinrote Höllendrache fügt einer Kreatur deiner Wahl X Schadenspunkte zu. Du kannst für diese Fähigkeit nur rotes Mana ausgeben.

179. Misere

Hexerei 1R (2) Siebte Edition (Uncommon)
Misere fügt jeder weißen Kreatur und jedem Spieler, der eine weiße Kreatur kontrolliert, 2 Schadenspunkt zu.
  • Players take 0 or 2 damage. Does not do 2 damage per creature to the player. [DeLaney 1998/10/05]

180. Erdbeben

Hexerei XR (1) Siebte Edition (Rare)
Das Erdbeben fügt allen nichtfliegenden Kreaturen und allen Spielern X Schadenspunkte zu.
  • This is not a targeted spell, so it may be cast when there are no creatures in play. [bethmo 1994/06/01]
  • Whether or not a creature is without Flying is only checked on resolution. [D'Angelo 1995/10/05]
  • Note - Also see X Costs, Rule G24.1.

181. Schlachtenfieber

Verzauberung 2R (3) Siebte Edition (Rare)
Alle Kreaturen, die du kontrollierst, haben Eile.

182. Letzte Rettung

Instant RR (2) Siebte Edition (Rare)
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
  • If you end up skipping the extra turn that is gained, you do not lose the game. For example, you can feed the extra turn to untap a Time Vault. [Duelist Magazine #16, Page 25] The turn is not "saved" by the Time Vault, so when you use the Vault, that turn does not have the Final Fortune disadvantage. [Duelist Magazine #16, Page 25]
  • If multiple "extra turn" effects resolve in the same turn, take them in the reverse of the order that the effects resolved. [CompRules 2002/02/20 - 300.6] See Rule 300.6.

183. Feuerelementar

Creature - Elemental 5/4 3RR (5) Siebte Edition (Uncommon)

184. Ghitu-Feuerfresser

Creature - Human Nomad 2/2 2R (3) Siebte Edition (Uncommon)
{T}, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to target creature or player.
  • Note - This card was creature type "Nomad" until Oracle 2007/10/01, when it became "Human Nomad".

185. Goblin-Wagenlenker

Kreatur - Goblin 2/2 2R (3) Siebte Edition (Common)
Eile
  • Note - Also see Haste, Rule 502.5.
  • Note - This card was of creature type "Goblin" instead of "Goblin Warrior" until Ninth Edition and Oracle 2005/08/01.

186. Buddelbrigade der Goblins

Kreatur - Goblin 1/1 R (1) Siebte Edition (Common)
Tap,opfere die Buddelbrigade der Goblins:zerstöre eine Mauer deiner Wahl.

187. Elite-Infantrie der Goblins

Creature - Goblin Warrior 2/2 1R (2) Siebte Edition (Common)
Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.
  • Note - This card was of creature type "Goblin" and not "Goblin Warrior" until Oracle 2005/08/01.

188. Goblingärtner

Kreatur - Goblin 2/1 3R (4) Siebte Edition (Common)
Wenn der Goblingärtner aus dem Spiel auf einen Friedhof gelegt wird, zerstöre ein Land deiner Wahl.
  • The ability is not optional. You have to choose one of your own lands if your opponent has none. [DeLaney 1999/06/08]

189. Goblinsegler

Kreatur - Goblin 1/1 1R (2) Siebte Edition (Uncommon)
Fliegend
Der Goblinsegler kann nicht blocken.

190. Goblinkönig

Kreatur - Herrscher 2/2 1RR (3) Siebte Edition (Rare)
Alle Goblins erhalten +1/+1 und Gebirgstarnung.
  • It does not affect itself because it only affects other goblins. [D'Angelo 2005/11/01]
  • Note - Also see Landwalk, Rule 502.6.
  • Note - In Limited Edition and Unlimited Edition it was of creature type Goblin King.
  • Note - This card was of creature type "Lord" and not "Goblin Lord" until Ninth Edition and Oracle 2005/08/01. Then it became just "Goblin" with Tenth Edition and Oracle 2007/07/13.

191. Goblin-Matrone

Kreatur - Goblin 1/1 2R (3) Siebte Edition (Uncommon)
Wenn die Goblin-Matrone ins Spiel kommt, kannst du deine Bibliothek nach einer Goblinkarte durchsuchen. Wenn du dies tust, zeige die Karte offen vor und nimm sie auf deine Hand. Mische danach deine Bibliothek.
  • You can search for any "Creature - Goblin" card into play. Older cards of type "Summon Goblin" and "Summon Goblins" also count. You cannot search for cards that have Goblin in the name but are not of creature type Goblin. [D'Angelo 1999/05/01]
  • You do not have to find a Goblin card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.

192. Goblin-Plünderer

Kreatur - Goblin 2/2 1R (2) Siebte Edition (Common)
Der Goblin-Plünderer kann nicht blocken.
  • Note - This card was of creature type "Goblin" instead of "Goblin Warrior" until Ninth Edition and Oracle 2005/08/01.

193. Goblin-Höhlenforscher

Kreatur - Goblin 2/2 2R (3) Siebte Edition (Common)
Gebirgstarnung
  • Note - Also see Landwalk, Rule 502.6.
  • Note - This card was of creature type "Goblin" and not "Goblin Warrior" prior to Ravnica and Oracle 2005/10/01.

194. Kriegstrommeln der Goblins

Enchantment 2R (3) Siebte Edition (Uncommon)
Each creature you control can't be blocked except by two or more creatures.
  • Multiple War Drums are not cumulative. They are redundant. [Aahz 1994/12/03]
  • If a banded group is used, one member of the band must be blocked by at least 2 creatures at once. You do not need 2 creatures for each member of the band and you cannot use 1 creature each on 2 different members of a band. [WotC Rules Team 1994/12/15]
  • When combined with Familiar Ground, it can make all your creatures unblockable. [Duelist Magazine #19, Page 34] Also works with Stalking Tiger. [D'Angelo 1998/02/03]

195. Granitgriff

Kreaturenverzauberung 2R (3) Siebte Edition (Common)
Die verzauberte Kreatur erhält +1/+0 für jedes Gebirge, das du kontrollierst.

196. Hügelriese

Kreatur - Riese 3/3 3R (4) Siebte Edition (Common)
  • Note - The Portal version had no creature type.

197. Ungeduld

Verzauberung 2R (3) Siebte Edition (Rare)
Ungeduld fügt am Ende des Zuges jedes Spielers diesem Spieler 2 Schadenspunkte zu, wenn er in diesem Zug keinen Zauberspruch gespielt hat.
  • If a spell is countered, it still counts as having been played. [DeLaney 1999/06/08]

198. Inferno

Spontanzauber 5RR (7) Siebte Edition (Rare)
Inferno fügt allen Spielern und allen Kreaturen 6 Schadenspunkte zu.

199. Lavaaxt

Hexerei 4R (5) Siebte Edition (Common)
Lavaaxt fügt einem Spieler deiner Wahl 5 Schadenspunkte zu.

200. Blitzstrahl

Spontanzauber 3R (4) Siebte Edition (Common)
Der Blitzstrahl fügt einer Kreatur oder einem Spieler deiner Wahl 4 Schadenspunkte zu.

201. Blitzelementar

Kreatur - Elementarwesen 4/1 3R (4) Siebte Edition (Common)
Eile

202. Manakollision

Sorcery R (1) Siebte Edition (Rare)
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
  • Each point of damage is dealt separately, so if you are damaged twice by this spell, each time is considered a separate time this source deals damage. This means you need power a Circle of Protection: Red twice if it damages you twice and you want to avoid all the damage. [8E FAQ 2003/07/28]
  • Always affects the caster and targets an opposing player. It cannot be Deflectioned back to affect the caster twice. [WotC Rules Team 1995/02/09]
  • This card's coin flip has no winner or loser. [8E FAQ 2003/07/28]

203. Ogerscherge

Kreatur - Oger 4/3 3R (4) Siebte Edition (Uncommon)
Der Ogerscherge kann nicht blocken.

204. Okk

Kreatur - Goblin 4/4 1R (2) Siebte Edition (Rare)
Der Okk kann nur angreifen, wenn eine Kreatur mit größerer Stärke ebenfalls angreift.
Der Okk kann nur blocken, wenn eine Kreatur mit größerer Stärke ebenfalls blockt.

205. Ork-Artillerie

Kreatur - Ork 1/3 1RR (3) Siebte Edition (Uncommon)
Tap: Die Ork-Artillerie fügt einer Kreatur oder einem Spieler deiner Wahl 2 Schadenspunkte und dir 3 Schadenspunkte zu.
  • A Circle of Protection: Red can be used to prevent the damage from this card. Makes it a nice 2 point directed attack. [D'Angelo 1994/06/01]
  • You do not take the 3 points of damage if the effect fails because the target is illegal. [Aahz 1994/06/06]
  • Note - The Alpha printing version of this card had a mana cost of "{1}{R}". All further printings have had a "{1}{R}{R}" mana cost.
  • Note - This card was creature type "Orc" and not "Orc Warrior" until Ninth Edition and Oracle 2005/08/01.

206. Standarte der Orks

Verzauberung 3R (4) Siebte Edition (Uncommon)
Angreifende Kreaturen, die Du kontrollierst, erhalten +1/+0
  • Vintage tournaments (see Rule 801) restricted this card from 1994/01/25 to 1994/02/23.
  • Note - The mana cost on the Alpha printing version of this card was just "{1}{R}", and not "{3}{R}" as appears in all other printings.

207. Plünderung

Hexerei 1RR (3) Siebte Edition (Uncommon)
Zerstöre ein Artefakt oder ein Land deiner Wahl. Es kann nicht regeneriert werden.

208. Zwergpyrosaurus

Kreatur - Eidechse 1/1 1R (2) Siebte Edition (Common)
Der Zwergpyrosaurus kann nicht blocken.
R: Der Zwergpyrosaurus erhält +1/+0 bis zum Ende des Zuges.

209. Feuermasse

Sorcery 1R (2) Siebte Edition (Uncommon)
Pyroclasm deals 2 damage to each creature.

210. Pyrotechnik

Hexerei 4R (5) Siebte Edition (Uncommon)
Pyrotechnik fügt 4 Schadenspunkte zu, deren Verteilung auf eine beliebige Anzahl an Kreaturen und/oder Spielern deiner Wahl du bestimmst.
  • You cannot do fractional points of damage. [Duelist Magazine #2, Page 9]
  • You cannot choose to do zero damage to a target. [WotC Rules Team 1995/07/19]
  • You cannot choose to have zero targets. You must choose between 1 and 4 targets. [Jordan 2003/05/19]
  • You can assign damage to multiple targets and are not forced to assign the same amount of damage to each target (like you are with Fireball). [D'Angelo 1995/03/07]
  • No matter how much you assign to a target, it is only targeted once, and so damage is assigned once per target regardless of the amount of damage assigned to that target. [D'Angelo 1995/03/02]

211. Wütender Goblin

Kreatur - Goblin 1/1 R (1) Siebte Edition (Common)
Eile
  • Note - Also see Haste, Rule 502.5.
  • Note - The Portal version had no creature type.
  • Note - This card had creature type "Goblin" and not "Goblin Berserker" until Ninth Edition and Oracle 2005/08/01.

212. Furchtloser Funkenmagier

Creature - Human Wizard 2/2 3R (4) Siebte Edition (Rare)
{1}{R}: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself.
  • Note - This card was of creature type "Wizard" and not "Human Wizard" until Oracle 2005/08/01.

213. Reflexe

Kreaturenverzauberung R (1) Siebte Edition (Common)
Die verzauberte Kreatur hat Erstschlag.

214. Unnachgiebiger Ansturm

Hexerei 2RR (4) Siebte Edition (Rare)
Enttappe alle Kreaturen, die in diesem Zug angegriffen habe. Du erhältst eine zusätzliche Kampfphase in diesem Zug, gefolgt von einer zusätzlichen Hauptphase.
  • A creature that must attack each turn, must only attack once that turn. It is not forced into each attack that turn. [Duelist Magazine #17, Page 48]
  • If a creature becomes forced to attack by an ability such as the Norritt, it must attack in the next available attack. Once it attacks once, it removes all "you must attack" restrictions of existing effects on it. [WotC Rules Team 1997/03/14]
  • If a spell or ability can only be played "before combat", it can be played after this spell is played because it is now before another combat phase. [Duelist Magazine #17, Page 48]
  • If a creature has a cost that must be paid in order to attack or block, it need only pay once to attack in any other combats that turn. [WotC Rules Team 1997/03/14] This is true even if the wording on the card makes it sound otherwise.
  • Abilities that trigger when a creature attacks, blocks, or is blocked will trigger during each combat that turn. Thus, a creature with Rampage will get the bonus added during each attack. [WotC Rules Team 1997/03/14]
  • Forking this card during your opponents turn will not allow you to attack during their turn. [WotC Rules Team 1997/03/14]
  • If you manage to resolve this spell on another player's turn, that player gets the extra combat phase, not you. [bethmo 1999/09/27] Can happen if you Fork another player's casting of this spell.
  • It only creates an additional attack and main phase if it resolves during a main phase. [WotC Rules Team 2003/12/01]

215. Säbelzahntiger

Kreatur - Katze 2/1 2R (3) Siebte Edition (Common)
Erstschlag

216. Seismischer Angriff

Verzauberung RRR (3) Siebte Edition (Rare)
Wirf ein Land von deiner Hand ab: Der Seismische Angriff fügt einer Kreatur oder einem Spieler deiner Wahl 2 Schadenspunkte zu.

217. Zersplittern

Spontanzauber 1R (2) Siebte Edition (Common)
Zerstöre ein Artefakt deiner Wahl.
  • Regenerating artifacts can regenerate from this. [D'Angelo 1998/02/03]

218. Shivan-Drache

Creature - Dragon 5/5 4RR (6) Siebte Edition (Rare)
Flying
{R}: Shivan Dragon gets +1/+0 until end of turn.

219. Schock

Spontanzauber R (1) Siebte Edition (Common)
Schock fügt einer Kreatur oder einem Spieler deiner Wahl 2 Schadenspunkte zu.

220. Kochende Erde

Hexerei 1R (2) Siebte Edition (Common)
Kochende Erde fügt einer Kreatur deiner Wahl Schadenspunkte in Höhe der Anzahl der Gebirge, die du kontrollierst, zu.

221. Steinhagel

Hexerei 2R (3) Siebte Edition (Common)
Zerstöre ein Land deiner Wahl.

222. Sturmschamane

Kreatur - Kleriker 0/4 2R (3) Siebte Edition (Uncommon)
R:Der Sturmschamane erhält +1/+0 bis zum Ende des Zuges.
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric". Then with Oracle 2008/01/01 it became "Human Cleric Shaman".

223. Plötzlicher Aufprall

Instant 3R (4) Siebte Edition (Uncommon)
Sudden Impact deals damage equal to the number of cards in target player's hand to that player.

224. Trainierter Orgg

Kreatur - Bestie 6/6 6R (7) Siebte Edition (Rare)
  • Note - This card was creature type "Beast" until Oracle 2007/10/01, when it became "Orgg Beast". Then with Oracle 2007/01/01 it became "Orgg".

225. Erdstoß

Hexerei R (1) Siebte Edition (Common)
Der Erdstoß fügt jeder nichtfliegenden Kreatur 1 Schadenspunkt zu.

226. Vulkanhammer

Hexerei 1R (2) Siebte Edition (Common)
Der Vulkanhammer fügt einer Kreatur oder einem Spieler deiner Wahl 3 Schadenspunkte zu.

227. Feuerwand

Kreatur - Mauer 0/5 1RR (3) Siebte Edition (Uncommon)
(Mauern können nicht angreifen.)
R:Die Feuerwand erhält +1/+0 bis zum Ende des Zuges.

228. Verbrannte Steppe

Hexerei 4RR (6) Siebte Edition (Rare)
Jeder Spieler opfert vier Länder. Verbrannte Steppe fügt jeder Kreatur 4 Schadenspunkte zu.

229. Anakonda

Creature - Snake 3/3 3G (4) Siebte Edition (Uncommon)
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)

230. Alter Silberrücken

Kreatur - Menschenaffe 6/5 4GG (6) Siebte Edition (Rare)
G: Regeneriere den Alten Silberrücken.

231. Paradiesvögel

Kreatur - Vogel 0/1 G (1) Siebte Edition (Rare)
Fliegend
Tap: Erhöhe Deinen Manavorrat um ein Mana einer beliebigen Farbe.
  • Note - In Fifth Edition (and before) this card was of creature type Mana Birds.

232. Bleichholzrüstung

Kreaturenverzauberung 2G (3) Siebte Edition (Uncommon)
Die verzauberte Kreatur erhält +1/+1 für jeden Wald, den du kontrollierst.
  • The bonus is continuously recalculated. [Urza's FAQ 1998/10/05]
  • Note - Also see Aura, Rule G1.30.
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of type Enchant Creature.

233. Flußpferdbulle

Kreatur - Flusspferd 3/3 3G (4) Siebte Edition (Uncommon)
Inseltarnung

234. Baldachinspinne

Kreatur - Spinne 1/3 1G (2) Siebte Edition (Common)
Die Baldachinspinne kann blocken, als ob sie Flugfähigkeit hätte.

235. Komposthaufen

Enchantment 1G (2) Siebte Edition (Uncommon)
Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
  • Drawing a card is optional. If you forget, you cannot go back later even if it is something you usually do. [D'Angelo 1999/06/01]
  • Triggers on a black card being discarded, milled, or countered, as well as a black card going to the graveyard from play. [D'Angelo 1999/06/01]

236. Schleichender Schimmel

Hexerei 2GG (4) Siebte Edition (Uncommon)
Zerstöre ein Artefakt, eine Verzauberung oder ein Land deiner Wahl.

237. Frühernte

Spontanzauber 1GG (3) Siebte Edition (Rare)
Ein Spieler deiner Wahl enttappt alle Standardländer, die er kontrolliert.

238. Altdruide

Kreatur - Kleriker 2/2 3G (4) Siebte Edition (Rare)
3G, Tap: Tappe oder enttappe ein Artefakt, eine Kreatur oder ein Land deiner Wahl.
  • The decision of whether to tap or untap is made on resolution. [D'Angelo 1999/05/01]
  • The type of target gives free range of lands, creatures, and artifacts. You do not lock in on one type as a casting decision. [D'Angelo 1995/10/04]
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Elf Cleric Druid".

239. Bogenschützen der Elfen

Kreatur - Elf 2/1 1G (2) Siebte Edition (Rare)
Erstschlag
  • Note - Also see First Strike, Rule 502.2.
  • Note - This card was creature type "Elf" until Oracle 2007/10/01, when it became "Elf Archer".
  • Note - The Alpha printing version of this card was a 1/2 creature.

240. Champion der Elfen

Kreatur - Herrscher 2/2 1GG (3) Siebte Edition (Rare)
Alle Elfen erhalten +1/+1 und Waldtarnung.
  • This card is an Elf, but it does not give itself the bonus because the text says that only "other elves" get the bonus. [D'Angelo 2005/11/01]
  • It affects Elves controlled by all players, not just yours. [Invasion FAQ 2000/10/03]
  • Note - Also see Landwalk, Rule 502.6.
  • Note - This card was of creature type "Lord" and not "Elf Lord" until Ninth Edition and Oracle 2005/08/01. Then it became just "Elf" with Tenth Edition and Oracle 2007/07/13.

241. Elfendichter

Kreatur - Elf 1/1 G (1) Siebte Edition (Uncommon)
G, Tap, opfere den Elfendichter: Zerstöre eine Verzauberung deiner Wahl.

242. Elfischer Pfeifer

Kreatur - Elf, Schamane 1/1 3G (4) Siebte Edition (Rare)
G, Tap: Bringe eine Kreaturenkarte aus deiner Hand ins Spiel.
  • Note - This card was of creature type "Elf" and not "Elf Shaman" until Ninth Edition and Oracle 2005/08/01.

243. Gewohntes Gelände

Verzauberung 2G (3) Siebte Edition (Uncommon)
Jede Kreatur, die du kontrollierst, kann nicht von mehr als einer Kreatur geblockt werden.
  • When combined with Goblin War Drums, it can make all your creatures unblockable. [Duelist Magazine #19, Page 34]

244. Bogenschützen der Femeref

Kreatur - Soldat 2/2 2G (3) Siebte Edition (Uncommon)
Tap: Die Bogenschützen der Femeref fügen einer angreifenden fliegenden Kreatur deiner Wahl 4 Schadenspunkte zu.
  • Note - This card was of creature type "Archer" until Sixth Edition, and then creature type "Soldier" and not "Human Archer" until Oracle 2005/08/01.

245. Nebel

Spontanzauber G (1) Siebte Edition (Common)
Verhindere allen Kampfschaden, der in diesem Zug zugefügt würde.

246. Weiser aus dem Fyndhorn

Kreatur - Elf 1/1 2G (3) Siebte Edition (Uncommon)
Tap: Erhöhe deinen Manavorrat um GG.
  • Note - This card was creature type "Elf" until Oracle 2007/10/01, when it became "Elf Druid".

247. Rotwildherde

Creature - Elk Beast 5/4 5G (6) Siebte Edition (Uncommon)
Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
  • Gets the bonus once for each blocker. [Urza's Legacy FAQ 1999/02/03]
  • Note - This card was creature type "Beast" until Oracle 2007/10/01, when it became "Elk Beast".

248. Riesenwuchs

Spontanzauber G (1) Siebte Edition (Common)
Eine Kreatur deiner Wahl erhält +3/+3 bis zum Ende des Zuges.

249. Riesenspinne

Kreatur - Spinne 2/4 3G (4) Siebte Edition (Common)
Die Riesenspinne kann blocken, als ob sie Flugfähigkeit hätte.

250. Gorillahäuptling

Kreatur - Menschenaffe 3/3 2GG (4) Siebte Edition (Common)
1G: Regeneriere den Gorillahäuptling
  • Note - In Alliances this card was of creature type Gorilla.

251. Grizzlybären

Kreatur - Bär 2/2 1G (2) Siebte Edition (Common)
  • Note - The Portal version had no creature type.

252. Hurrikan

Hexerei XG (1) Siebte Edition (Rare)
Der Hurrikan fügt allen fliegenden Kreaturen und allen Spielern X Schadenspunkte zu.
  • This is not a targeted spell, and so it may be cast when there are no creatures in play. [bethmo 1994/06/01]
  • Whether or not a creature is Flying is only checked on resolution. [D'Angelo 1995/10/05]
  • Note - Also see X Costs, Rule G24.1.

253. Llanowarelfen

Kreatur - Elf 1/1 G (1) Siebte Edition (Common)
Tap: Erhöhe deinen Manavorrat um G.
  • Note - This card was of creature type "Elf" and not "Elf Druid" until Ninth Edition and Oracle 2005/08/01.

254. Einsamer Wolf

Kreatur - Wolf 2/2 2G (3) Siebte Edition (Common)
Du kannst den Einsamen Wolf seinen Kampfschaden dem verteidigenden Spieler zufügen lassen, als ob er nicht geblockt worden wäre.
  • All damage is done to blockers or to the defending player. You cannot split the damage up between the two. [Urza's Legacy FAQ 1999/02/03]

255. Köder

Kreaturenverzauberung 1GG (3) Siebte Edition (Uncommon)
Alle Kreaturen, die die verzauberte Kreatur blocken können, tun dies.
  • Lure does not give a creature the ability to block the Lured creature, it just forces those creatures which are already able to block the Lured creature to do so. [D'Angelo 1994/06/01]
  • Opponent does not have to power special effects in an attempt to make all creatures block the Lured creature. For example, you do not need to power a Goblin Balloon Brigade to block a flying creature with Lure, but if you do power it, the Brigade must block. [bethmo 1994/08/01] More specifically, even a cost of zero mana is an optional cost you can choose not to pay. [WotC Rules Team 2000/02/16]
  • If a Lured creature is in a band, only blockers able to block the Lured creature are affected by the Lure. [bethmo 1994/10/01]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

256. Maro

Kreatur - Elementarwesen X/X 2GG (4) Siebte Edition (Rare)
Stärke und Widerstandskraft des Maro sind gleich der Anzahl der Karten auf deiner Hand.
  • Can be sacrificed to a spell that is being cast, and which would leave your hand empty. Your hand is not actually empty until the announcement is done and by that time Maro has been sacrificed. [Duelist Magazine #18, Page 28]
  • If Infernal Harvest is the last card in your hand and it is announced, Maro doesn't die. This is because the Swamps return to your hand as a cost and are in your hand before state-based effects are checked. [Jordan 2001/12/16]
  • His toughness is checked as a state-based effect (see Rule 420). This happens right before a player gains priority to play a spell or ability. If a spell had your number of cards go to zero during the middle of resolution, but you did not have zero when the spell ended, then Maro would live. [D'Angelo 1999/05/01]

257. Macht der Eichen

Spontanzauber 3G (4) Siebte Edition (Rare)
Eine Kreatur deiner Wahl erhält +7/+7 bis zum Ende des Zuges.

258. Unheimliches Wachstum

Hexerei 1G (2) Siebte Edition (Common)
Eine Kreatur deiner Wahl erhält +4/+4 bis zum Ende des Zuges.

259. Wiedererwachen der Natur

Hexerei 2GG (4) Siebte Edition (Rare)
Jeder Spieler zieht für jede Kreaturenkarte in seinem Friedhof eine Karte.

260. Revolte der Natur

Verzauberung 3GG (5) Siebte Edition (Rare)
Alle Länder sind 2/2 Kreaturen, die immer noch auch Länder sind.

261. Löwenrudel

Kreatur - Katze 4/4 3GG (5) Siebte Edition (Uncommon)
Du kannst das Löwenrudel seinen Kampfschaden dem verteidigenden Spieler zufügen lassen, als ob es nicht geblockt worden wäre.

262. Wucherndes Wachstum

Hexerei 1G (2) Siebte Edition (Common)
Durchsuche deine Bibliothek nach einem Standardland und bringe es getappt ins Spiel. Mische danach deine Bibliothek
  • The land does not count toward your one per turn limit because it was put into play by an effect. [Duelist Magazine #16, Page 30]
  • You do not have to find a basic land card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]

263. Neuer Anspruch

Spontanzauber G (1) Siebte Edition (Common)
Lege eine Karte deiner Wahl aus deinem Friedhof oben auf deine Bibliothek.

264. Baumvolk der Rotholzigen

Kreatur - Baumhirte 3/6 4G (5) Siebte Edition (Common)
  • Note - The Portal version had no creature type.

265. Regeneration

Kreaturen - verzauberung 1G (2) Siebte Edition (Common)
G: Regeneriere die verzauberte Kreatur.

266. Nachblüte

Verzauberung 2GG (4) Siebte Edition (Rare)
Zeige die erste Karte, die du in jedem Zug ziehst, offen vor. Immer wenn du dabei ein Standardland vorzeigst, ziehe eine Karte.
  • The first sentence is a continuous ability. You reveal the card when you draw it, during the resolution of any draw effect. The second sentence is a triggered ability (see Rule 404), and thus will wait until the entire draw effect finishes resolving before you do it. [DeLaney 1997/01/28]

267. Gerümpelsammler

Kreatur - Gerümpelsammler 1/1 G (1) Siebte Edition (Uncommon)
G, Tap, opfere den Gerümpelsammler: Zerstöre ein Artefakt deiner Wahl.
  • Note - The artist's name, Dennis Detwiller, is spelled incorrectly on The Dark version.
  • Note - This card was creature type "Scavenger Folk" until Oracle 1999/09/01, when it became "Scavenger-Folk". Then it became "Scavenger". Then with Oracle 2007/10/01 it became "Human".

268. Sonnenlichtsucher

Kreatur - Elf 2/1 1G (2) Siebte Edition (Common)
Tap:Enttappe eine Kreatur deiner Wahl
  • It can use its tap ability to untap itself. [bethmo 1997/11/11]

269. Dryaden aus dem Shanodin

Kreatur - Druide 1/1 G (1) Siebte Edition (Common)
Waldtarnung

270. Gekrümmter Wurm

Kreatur - Wurm 5/4 4G (5) Siebte Edition (Common)
  • Note - The Portal version had no creature type.

271. Windböen

Hexerei 2G (3) Siebte Edition (Common)
Die Windböen fügen jeder fliegenden Kreatur 2 Schadenspunkte zu.
  • Note - The Starter version of this card has a mana cost of {1}{G}, but it does not override the Mercadian Masques card's cost.

272. Lebensquelle

Hexerei XG (1) Siebte Edition (Common)
Ein Spieler deiner Wahl erhält X Lebenspunkte dazu.

273. Dornenelementar

Kreatur - Elementar - wesen 7/7 5GG (7) Siebte Edition (Rare)
Du kannst das Dornenelementar seinen Kampfschaden dem verteidigenden Spieler zufügen lassen, als ob es nicht geblockt worden wäre.
  • You decide when assigning combat damage. [D'Angelo 1999/06/01]
  • You assign damage to blockers, or to the player. You cannot split it up. [Urza's Destiny FAQ 1999/05/25]
  • You can decide to assign damage to the defending player even if the blocking creature has protection from green or damage preventing effects on it. [D'Angelo 1999/07/28]
  • If a creature with banding blocks the Thorn Elemental, the defending player decides whether or not the Thorn Elemental deals damage as normal or to the defending player "as though it weren't blocked". [bethmo 1999/09/22]

274. Gedankenegel

Verzauberung GG (2) Siebte Edition (Uncommon)
Immer wenn eine Insel, die ein Gegner kontrolliert, getappt wird, kannst du 1 Lebenspunkt dazuerhalten.

275. Gezähmtes Armodon

Kreatur - Elefant 3/3 1GG (3) Siebte Edition (Common)

276. Seelenruhe

Hexerei 2G (3) Siebte Edition (Common)
Zerstöre alle Verzauberungen.
  • Destroys all cards that read "Enchant xxx" as well as those reading "Enchantment". [bethmo 1994/06/01]

277. Baumvolksprößlinge

Creature - Treefolk 2/X 2G (3) Siebte Edition (Uncommon)
Treefolk Seedlings's toughness is equal to the number of Forests you control.
  • The toughness is continuously calculated. [Urza's FAQ 1998/10/05]

278. Uktabi-Wildkatzen

Kreatur - Katze X/X 4G (5) Siebte Edition (Rare)
Stärke und Widerstandskraft der Uktabi-Wildkatzen sind gleich der Anzahl der Wälder, die du kontrollierst.
G, opfere einen Wald: Regeneriere die Uktabi-Wildkatzen.
  • Note - In Mirage this card was of creature type Wildcats and in Sixth Edition it was of type Cat Warrior. It is now of type Cat.

279. Ungezähmte Wildnis

Sorcery 2G (3) Siebte Edition (Uncommon)
Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.
  • Can get a Snow-Covered land. [Duelist Magazine #6, Page 132]
  • You do not have to find a basic land card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]

280. Blütenzauberin

Kreatur - Druide 0/2 1GG (3) Siebte Edition (Rare)
Immer wenn du einen Verzauberungsspruch spielst, kannst du eine Karte ziehen.
  • The ability is a triggered ability (see Rule 404). Whenever you announce an enchantment spell, you immediately get the option of drawing a card as part of the triggered ability. [D'Angelo 1999/05/01] If the spell is later countered, you still get the card. [D'Angelo 2007/01/03]
  • Does not trigger on the moving of an enchantment from one permanent to another. [D'Angelo 1995/07/25]
  • Does trigger on enchantments that are cast as instants. [Duelist Magazine #16, Page 28]
  • Note - In Fifth Edition (and before) this card was of creature type "Enchantress". In Sixth Edition, it was a "Wizard". In Seventh Edition and Eighth Edition, it was "Druid".

281. Beträchtliche Blüte

Verzauberung 3G (4) Siebte Edition (Rare)
Immer wenn ein Wald für Mana getappt wird, erhöht dessen Beherrscher seinen Manavorrat zusätzlich um G.
  • This is a triggered mana ability. It does not go on the stack. [D'Angelo 1999/05/01]

282. Wildwuchs

Landverzauberung G (1) Siebte Edition (Common)
Immer wenn das verzauberte Land für Mana getappt wird, erhöht sein Beherrscher seinen Manavorrat um ein zusätzliches G.
  • The additional mana is not an ability of the land and is not something the land can produce for purposes of Fellwar Stone, Reflecting Pool, and similar cards. [DeLaney 1999/07/21]
  • The additional {G} is not a valid choice for Mana Flare and similar cards. This mana is produced by a triggered ability. [DeLaney 1999/08/10]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Land" until Oracle 2005/08/01.

283. Flügelschlinge

Sorcery 2G (3) Siebte Edition (Uncommon)
Destroy target creature with flying.

284. Waldelfen

Kreatur - Elf 1/1 2G (3) Siebte Edition (Common)
Durchsuche deine Bibliothek nach einem Wald und bringe ihn ins Spiel, wenn die Waldelfen ins Spiel kommen.
Mische danach deine Bibliothek.
  • You do not have to find a forest card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - The Portal version had no creature type.
  • Note - This card was of creature type "Elf" and not "Elf Scout" until Ninth Edition and Oracle 2005/08/01.

285. Yavimayablütenzauberin

Creature - Human Druid 2/2 2G (3) Siebte Edition (Uncommon)
Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.
  • This counts "Enchantment" and "Enchant " cards. [D'Angelo 1999/05/01]
  • Note - This card was of creature type "Druid" and not "Human Druid" until Ninth Edition and Oracle 2005/08/01.

286. Aladins Ring

Artifact 8 (8) Siebte Edition (Rare)
{8}, {T}: Aladdin's Ring deals 4 damage to target creature or player.

287. Lastvieh

Artefaktkreatur X/X 6 (6) Siebte Edition (Rare)
Stärke und Widerstandskraft des Lastviehs sind gleich der Anzahl an Kreaturen im Spiel.
  • Note - Apparently some (but not all) of the UL foil versions of this card are missing the expansion symbol. [DeLaney 1999/02/14]
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card had no creature type instead of creature type Golem.

288. Krähenfüße

Artifact 3 (3) Siebte Edition (Uncommon)
Whenever a creature attacks, Caltrops deals 1 damage to it.

289. Nachtdiamant

Artefakt 2 (2) Siebte Edition (Uncommon)
Der Nachtdiamant kommt getappt ins Spiel.
Tap: Erhöhe deinen Manavorrat um B.

290. Waffenrock

Artifact 5 (5) Siebte Edition (Rare)
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
  • If you have a creature with more than one creature type, count all creatures which have either creature type. [D'Angelo 1998/08/04]
  • If you have a creature with more than one creature type, and another creature matches more than one creature type, you only count that creature once. You do not double count it because it has a double match. [Barclay 1998/06/10]
  • If a creature in play has more than one creature type, and one of those types matches the creature you are calculating for, then count this creature. Only one type needs to match in order to get counted. [Barclay 1998/06/10]
  • Animated lands and artifacts have no creature type (unless their text says they Count As a given creature type), so they are unaffected by this card. [8E FAQ 2003/07/28] One exception to this is that animated Legendary lands are of creature type Legend. [DeLaney 1998/12/12]
  • Note - Also see Creature Type, Rule 205.3 and Rule 212.3.

291. Kristallstab

Artefakt 1 (1) Siebte Edition (Uncommon)
Immer wenn ein Spieler einen blauen Zauberspruch spielt, kannst du 1 bezahlen. Wenn du dies tust, erhältst du 1 Lebenspunkt dazu.

292. Dingus-Ei

Artefakt 4 (4) Siebte Edition (Rare)
Immer wenn ein Land aus dem Spiel auf den Friedhof gelegt wird, fügt das Dingus-Ei dem Beherrscher dieses Landes 2 Schadenspunkte zu.
  • If multiple lands are destroyed at once, each land causes the Egg to trigger separately and do 2 points of damage. [D'Angelo 1998/02/03]
  • Vintage tournaments (see Rule 801) restricted this card from 1994/01/25 to 1994/05/01.

293. Zwiespaltzepter

Artefakt 3 (3) Siebte Edition (Rare)
3,Tap: Ein Spieler deiner Wahl wirft eine Karte aus seiner Hand ab. Spiele diese Fähigkeit nur während deines Zuges.
  • You can use it on yourself. [Duelist Magazine #4, Page 64]
  • Can be used on a player with no cards, but has no effect. [Duelist Magazine #5, Page 23]

294. Lebendige Brücke

Artefakt 3 (3) Siebte Edition (Rare)
Kreaturen mit Stärke größer als die Anzahl an Karten auf deiner Hand können nicht angreifen.
  • It only checks the cards in your hand when declaring attackers. Once they are declared, changes to your hand size or to the power of the creatures will not remove creatures from the attack. [Duelist Magazine #25, Page 30]
  • All creatures in play (including yours) are subject to the restriction based on the number of cards in your hand. [D'Angelo 1998/07/22]

295. Feroz' Bann

Artefakt 6 (6) Siebte Edition (Rare)
Kreaturenzauber kosten beim Ausspielen 2 mehr.
  • It does affect artifact creatures. [D'Angelo 1999/08/01]

296. Purpurdiamant

Artefakt 2 (2) Siebte Edition (Uncommon)
Der Purpurdiamant kommt getappt ins Spiel.
Tap: Erhöhe deinen Manavorrat um R.

297. Fliegender Teppich

Artifact 4 (4) Siebte Edition (Rare)
{2}, {T}: Target creature gains flying until end of turn.
  • Note - In Fifth Edition (and before) this card was sacrificed if the creature was put into a graveyard this turn.

298. Aufgepfropfte Schädelkappe

Artefakt 4 (4) Siebte Edition (Rare)
Ziehe zu Beginn deines Ziehsegments eine zusätzliche Karte.
Wirf am Ende deines Zuges alle Karten aus deiner Hand ab.

299. Kartätsche

Artifact Creature - Construct 2/3 4 (4) Siebte Edition (Uncommon)
{T}: Grapeshot Catapult deals 1 damage to target creature with flying.
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Construct".

300. Verborgenes Wissen

Artefakt 2 (2) Siebte Edition (Rare)
Wenn das Verborgene Wissen zu Beginn des Ziehsegments eines Spieler nicht getappt ist, zieht dieser Spieler zusätzlich eine Karte.
  • The additional draw is separate from any other draw during your draw step. It happens when the triggered ability resolves. [D'Angelo 1999/05/01]
  • It does not trigger at all if this is tapped at the start of the draw step, and it checks this again on resolution. [D'Angelo 1999/05/01]
  • If Howling Mine leaves play before it resolves, then the last known tap or untap state of the card is used for resolution. [D'Angelo 1999/05/01]

301. Eisenstern

Artefakt 1 (1) Siebte Edition (Uncommon)
Immer wenn ein Spieler einen roten Zauberspruch spielt, kannst du 1 bezahlen. Wenn du dies tust, erhältst du 1 Lebenspunkt dazu.

302. Elfenbeinkelch

Artefakt 1 (1) Siebte Edition (Uncommon)
Immer wenn ein Spieler einen weißen Zauberspruch spielst, kannst du 1 bezahlen. Falls du dies tust, erhältst du 1 Lebenspunkt dazu.

303. Calums' Zauberbuch

Artefakt 3 (3) Siebte Edition (Rare)
{2}, Tap: Ziehe eine Karte und wirf dann eine Karte von deiner Hand ab.

304. Jandors Satteltaschen

Artefakt 2 (2) Siebte Edition (Rare)
3,Tap: Enttappe eine Kreatur deiner Wahl.

305. Ketos' Zauberbuch

Artefakt 4 (4) Siebte Edition (Rare)
4, Tap: Ziehe eine Karte.
  • Note - In Limited Edition and Unlimited Edition, the term "Mono Artifact" was used to indicate that tapping was part of the use cost.

306. Schneediamant

Artifact 2 (2) Siebte Edition (Uncommon)
Marble Diamond enters the battlefield tapped.
{T}: Add {W} to your mana pool.

307. Stein des Sanftmuts

Artefakt 1 (1) Siebte Edition (Rare)
Kreaturen mit Stärke 3 oder größer enttappen nicht während der Enttappsegmente ihrer Beherrscher.

308. Mühlstein

Artefakt 2 (2) Siebte Edition (Rare)
2, Tap: Ein Spieler deiner Wahl legt die obersten beiden Karten seiner Bibliothek auf seinen Friedhof.
  • Library of Leng has no effect on the Millstone because cards are moved to the graveyard. They are not "discarded". [bethmo 1994/10/01]
  • Can be used on a player with less than 2 cards in their library. It will remove 0 or 1 cards if that is all that is available. [Duelist Magazine #6, Page 130]
  • It is not a draw effect so it will not cause a player with less than 2 cards in their library to lose. [Duelist Magazine #6, Page 130]
  • Since you are putting more than one card in the graveyard at one time, the affected player can choose the order the 2 cards go in. [Aahz 1997/11/17]

309. Moosdiamant

Artifact 2 (2) Siebte Edition (Uncommon)
Moss Diamond enters the battlefield tapped.
{T}: Add {G} to your mana pool.

310. Patagiagolem

Artefaktkreatur - Golem 2/3 4 (4) Siebte Edition (Uncommon)
3: Der Patagiagolem erhält Flugfähigkeit bis zum Ende des Zuges.
  • Note - In Mirage, this card did not have a creature type.

311. Phyrexianischer Koloss

Artefaktkreatur 8/8 7 (7) Siebte Edition (Rare)
Der Phyrexianische Koloss enttappt nicht während deines Enttappsegments.
Bezahle 8 Lebenspunkte: Enttappe den Phyrexianischen Koloss.
Der Phyrexianische Koloss kann nicht von weniger als drei Kreaturen geblockt werden.
  • Note - In Urza's Saga it says it is card number 306/350, but it should be card 305/350. [bethmo 1998/10/02]
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Golem".

312. Phyrexianischer Moloch

Artefaktkreatur 5/4 6 (6) Siebte Edition (Uncommon)
  • Note - This card had no creature type until Ninth Edition and Oracle 2005/08/01.

313. Fallgrube

Artifact 2 (2) Siebte Edition (Uncommon)
{2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.
  • Note - In Ice Age this card said it could only be used on creatures attacking you. [D'Angelo 1998/10/15]

314. Stab des Verderbens

Artefakt 4 (4) Siebte Edition (Uncommon)
3, Tap: Der Stab des Verderbens fügt einer Kreatur oder einem Spieler deiner Wahl 1 Schadenspunkt zu.

315. Sisay's Ring

Artifact 4 (4) Siebte Edition (Uncommon)
{T}: Add {2} to your mana pool.

316. Himmelsdiamant

Artifact 2 (2) Siebte Edition (Uncommon)
Sky Diamond enters the battlefield tapped.
{T}: Add {U} to your mana pool.

317. Seelennetz

Artefakt 1 (1) Siebte Edition (Uncommon)
Immer wenn eine Kreatur aus dem Spiel auf einen Friedhof gelegt wird, kannst du 1 bezahlen. Wenn du dies tust, erhältst du 1 Lebenspunkt dazu.
  • It cannot be used on creatures which are removed from the game by Disintegrate, Swords to Plowshares, or a similar effect. [D'Angelo 1994/10/01]
  • If animated so it is a creature, it can be triggered off its own destruction. [CompRules 1999/04/23]

318. Zauberbuch

Artefakt 0 (0) Siebte Edition (Uncommon)
Es gibt keine Obergrenze für die Anzahl der Karten, die du auf der Hand halten darfst, mehr.
  • If multiple effects modify your hand size limit, apply them in the order they enter play. For example, if both this and Recycle are in play, the most recent in play decides your hand size. [D'Angelo 2001/05/21]

319. Statische Sphäre

Artefakt 3 (3) Siebte Edition (Rare)
Wenn die Statische Sphäre nicht getappt ist, können Spieler nicht mehr als zwei bleibende Karten während ihres Enttappsegments enttappen.
  • If there are two of these in play, they do not add together. The result is that only two permanents can be untapped. [Seventh Edition FAQ 2001/04/02]

320. Sturmkessel

Artefakt 5 (5) Siebte Edition (Rare)
Spieler dürfen ein zusätzliches Land während ihres Zuges ausspielen
Immer wenn ein Land für Mana getappt wird, bringe es auf die Hand seines Besitzers zurück.
  • If a land is tapped for mana, it is returned to its owner's hand as a triggered ability. [Aahz 1996/06/17]
  • If a land is tapped for mana and sacrificed all in one action, it goes to the graveyard before the Storm Cauldron can return it to the player's hand. [Duelist Magazine #12, Page 32]
  • Having multiples of these in play means you can play an additional land for each one. [bethmo 1996/09/30]

321. Teferis Rätselkiste

Artifact 4 (4) Siebte Edition (Rare)
At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards.
  • You do your normal draw before this ability resolves (see Rule 304.1). [D'Angelo 2001/05/19]
  • If you have more than one of these, each effect triggers separately. [D'Angelo 1999/05/01]

322. Knochenthron

Artefakt 1 (1) Siebte Edition (Uncommon)
Immer wenn ein Spieler einen schwarzen Zauberspruch spielt, kannst du 1 bezahlen. Wenn du dies tust, erhältst du 1 Lebenspunkt dazu.

323. Speermauer

Artifact Creature - Wall 2/3 3 (3) Siebte Edition (Uncommon)
Defender (This creature can't attack.)
First strike

324. Wurzelkraft

Artefakt 1 (1) Siebte Edition (Uncommon)
Immer wenn ein Spieler einen grünen Zauberspruch spielt, kannst du 1 bezahlen. Wenn du dies tust, erhältst du 1 Lebenspunkt dazu.

325. Adarkarwüste

Land Siebte Edition (Rare)
Tap: erhöhe deinen Manavorrat um ein farbloses Mana.
Tap: Erhöhe deinen Manavorrat um W oder U. Die Adarkarwüste fügt dir 1 Schadenspunkt zu.

326. Gestrüppland

Land Siebte Edition (Rare)
Tap: Erhöhe deinen Manavorrat um ein farbloses Mana.
Tap: Erhöhe deinen Manavorrat um G oder W. Das Gestrüppland fügt dir 1 Schadenspunkt zu.

327. Messingstadt

Land Siebte Edition (Rare)
Immer wenn die Messingstadt getappt wird, fügt sie dir 1 Schadenspunkt zu.
Tap: Erhöhe deinen Manavorrat um ein Mana einer beliebigen Farbe.
  • The damaging ability triggers no matter how the land becomes tapped. [Arab FAQ 1994/01/05] For example, using Twiddle.

328. Wald

Basic Land - Forest Siebte Edition (Land)
[G]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

329. Wald

Basic Land - Forest Siebte Edition (Land)
[G]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

330. Wald

Basic Land - Forest Siebte Edition (Land)
[G]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

331. Wald

Basic Land - Forest Siebte Edition (Land)
[G]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

332. Insel

Basic Land - Island Siebte Edition (Land)
[U]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

333. Insel

Basic Land - Island Siebte Edition (Land)
[U]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

334. Insel

Basic Land - Island Siebte Edition (Land)
[U]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

335. Insel

Basic Land - Island Siebte Edition (Land)
[U]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

336. Karplusanischer Wald

Land Siebte Edition (Rare)
Tap: Erhöhe deinen Manavorrat um ein farbloses Mana.
Tap: Erhöhe deinen Manavorrat um R oder G. Der Karplusanische Wald fügt dir 1 Schadenspunkt zu.

337. Gebirge

Basic Land - Mountain Siebte Edition (Land)
[R]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

338. Gebirge

Basic Land - Mountain Siebte Edition (Land)
[R]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

339. Gebirge

Basic Land - Mountain Siebte Edition (Land)
[R]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

340. Gebirge

Basic Land - Mountain Siebte Edition (Land)
[R]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

341. Ebene

Basic Land - Plains Siebte Edition (Land)
[W]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

342. Ebene

Basic Land - Plains Siebte Edition (Land)
[W]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

343. Ebene

Basic Land - Plains Siebte Edition (Land)
[W]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

344. Ebene

Basic Land - Plains Siebte Edition (Land)
[W]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

345. Schwefelquellen

Land Siebte Edition (Rare)
Tap: Erhöhe deinen Manavorrat um ein farbloses Mana.
Tap: Erhöhe deinen Manavorrat um R oder B. Die Schwefelquellen fügen dir 1 Schadenspunkt zu.

346. Sumpf

Basic Land - Swamp Siebte Edition (Land)
[B]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

347. Sumpf

Basic Land - Swamp Siebte Edition (Land)
[B]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

348. Sumpf

Basic Land - Swamp Siebte Edition (Land)
[B]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

349. Sumpf

Basic Land - Swamp Siebte Edition (Land)
[B]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

350. Unterirdischer Fluß

Land Siebte Edition (Rare)
Tap: Erhöhe deinen Manavorrat um ein farbloses Mana.
Tap: Erhöhe deinen Manavorrat um U oder B. Der Unterirdische Fluß fügt dir 1 Schadenspunkt zu.