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Seventh Edition

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→ Checklist → Cards

1. Angelic Page

Creature - Spirit 1/1 1W (2) Seventh Edition (Common)
Flying
{T}: Target attacking or blocking creature gets +1/+1 until end of turn.
  • Note - This card was creature type "Spirit" until Oracle 2007/10/01, when it became "Angel Spirit".

2. Ardent Militia

Creature - Soldier 2/5 4W (5) Seventh Edition (Uncommon)
Attacking doesn't cause Ardent Militia to tap.
  • Note - The Portal version had no creature type. It was then of creature type "Soldier" until Oracle 2007/05/01 when it became "Human Soldier".
  • Note - Also see Vigilance, Rule 502.14.

3. Blessed Reversal

Instant 1W (2) Seventh Edition (Rare)
You gain 3 life for each creature attacking you.
  • The creatures are counted on resolution. [Barclay 1999/02/03]
  • Can be cast when there are no attacking creatures, and even out of combat, to gain zero life. [DeLaney 1999/02/10]
  • Note - The Portal version was a Sorcery.

4. Breath of Life

Sorcery 3W (4) Seventh Edition (Uncommon)
Return target creature card from your graveyard to play.

5. Castle

Enchantment 3W (4) Seventh Edition (Uncommon)
Untapped creatures you control get +0/+2.
  • Tapping a creature removes the +2 toughness from the creature and may kill it if it has already taken damage. [D'Angelo 1994/06/01]
  • Note - In Fifth Edition (and before) the +0/+2 bonus was not granted if the creature was attacking.

6. Circle of Protection: Black

Enchantment 1W (2) Seventh Edition (Common)
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
  • Can be used even when there is no damage to prevent. It prevents the next damage (if any) from the source this turn. [D'Angelo 1999/05/01]
  • A source is a permanent (a land, creature, artifact, or enchantment) or a spell. [D'Angelo 1999/05/01]
  • Can be used multiple times each turn for damage from the same source or for damage from different sources. [D'Angelo 1997/10/10]
  • Note - Was not in the Alpha printing of the Limited Edition.

7. Circle of Protection: Blue

Enchantment 1W (2) Seventh Edition (Common)
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

8. Circle of Protection: Green

Enchantment 1W (2) Seventh Edition (Common)
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

9. Circle of Protection: Red

Enchantment 1W (2) Seventh Edition (Common)
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

10. Circle of Protection: White

Enchantment 1W (2) Seventh Edition (Common)
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

11. Cloudchaser Eagle

Creature - Bird 2/2 3W (4) Seventh Edition (Common)
Flying
When Cloudchaser Eagle comes into play, destroy target enchantment.
  • Nothing happens if there are no legal enchantments to target when it enters play. [D'Angelo 1998/11/10]
  • It does destroy one of your enchantments if you are the only player with any enchantments. [D'Angelo 1998/06/05]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.

12. Crossbow Infantry

Creature - Soldier 1/1 1W (2) Seventh Edition (Common)
{T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
  • Note - This card was creature type "Soldier" until Ninth Edition and Oracle 2005/08/01, when it became "Human Soldier". Then with Oracle 2008/01/01 it became "Human Soldier Archer".

13. Disenchant

Instant 1W (2) Seventh Edition (Common)
Destroy target artifact or enchantment.
  • Artifact creatures can regenerate from destroy effects like this. [D'Angelo 1998/02/03]
  • This spell is not modal. If the target changes from an artifact to an enchantment or vice versa (as with Transmogrifying Licid), this spell still destroys it. [WotC Rules Team 1998/07/01]

14. Eager Cadet

Creature - Soldier 1/1 W (1) Seventh Edition (Common)
  • Note - This card was of creature type "Soldier" and not "Human Soldier" until Ninth Edition and Oracle 2005/08/01.

15. Elite Archers

Creature - Soldier 3/3 5W (6) Seventh Edition (Rare)
{T}: Elite Archers deals 3 damage to target attacking or blocking creature.
  • Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier Archer".

16. Gerrard's Wisdom

Sorcery 2WW (4) Seventh Edition (Uncommon)
You gain 2 life for each card in your hand.

17. Glorious Anthem

Enchantment 1WW (3) Seventh Edition (Rare)
Creatures you control get +1/+1.

18. Healing Salve

Instant W (1) Seventh Edition (Common)
Choose one - Target player gains 3 life; or prevent the next 3 damage to target creature or player this turn.

19. Heavy Ballista

Creature - Soldier 2/3 3W (4) Seventh Edition (Uncommon)
{T}: Heavy Ballista deals 2 damage to target attacking or blocking creature.
  • Note - This card was of creature type "Soldier" until Oracle 2007/05/01 when it became "Human Soldier".

20. Holy Strength

Enchant Creature W (1) Seventh Edition (Common)
Enchanted creature gets +1/+2.

21. Honor Guard

Creature - Soldier 1/1 W (1) Seventh Edition (Common)
{W}: Honor Guard gets +0/+1 until end of turn.
  • Note - This card was of creature type "Soldier" and not "Human Soldier" until Ninth Edition and Oracle 2005/08/01.

22. Intrepid Hero

Creature - Soldier 1/1 2W (3) Seventh Edition (Rare)
{T}: Destroy target creature with power 4 or greater.
  • The power of the creature is checked on announcement and on resolution. If the targeted creature's power is not 4 or greater on resolution, the effect is countered. [D'Angelo 1999/05/01]
  • Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".

23. Kjeldoran Royal Guard

Creature - Soldier 2/5 3WW (5) Seventh Edition (Rare)
{T}: All combat damage that unblocked creatures would deal to you this turn is dealt to Kjeldoran Royal Guard instead.
  • The effect only works as long as this card is in play. Once it leaves play, the effect can no longer redirect damage. [D'Angelo 1999/11/14]
  • Note - This card was of creature type "Soldier" until Tenth Edition and Oracle 2007/07/13 when it became "Human Soldier"

24. Knight Errant

Creature - Knight 2/2 1W (2) Seventh Edition (Common)
  • Note - The Portal version had no creature type. With Starter it became creature type "Knight". Then with Oracle 2007/10/01 it became "Human Knight".

25. Knighthood

Enchantment 2W (3) Seventh Edition (Uncommon)
All creatures you control have first strike.

26. Longbow Archer

Creature - Soldier 2/2 WW (2) Seventh Edition (Uncommon)
First strike
Longbow Archer may block as though it had flying.

27. Master Healer

Creature - Cleric 1/4 4W (5) Seventh Edition (Rare)
{T}: Prevent the next 4 damage that would be dealt to target creature or player this turn.
  • Note - This card was of creature type "Cleric" and not "Human Cleric" until Ninth Edition and Oracle 2005/08/01.

28. Northern Paladin

Creature - Knight 3/3 2WW (4) Seventh Edition (Rare)
{W}{W}, {T}: Destroy target black permanent.
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 to 2001/05/01.
  • Note - This card was creature type "Paladin" until Seventh Edition when it became "Knight". Then with Oracle 2007/10/01 it became "Human Knight".

29. Pacifism

Enchant Creature 1W (2) Seventh Edition (Common)
Enchanted creature can't attack or block.

30. Pariah

Enchant Creature 2W (3) Seventh Edition (Rare)
All damage that would be dealt to you is dealt to enchanted creature instead.
  • You can play this on an opponent's creature, and all damage done to you is instead done to their creature. [Urza's FAQ 1998/10/05]
  • If you have more than one Pariah in play, you get to choose which one gets the damage. [D'Angelo 1999/01/20]
  • All damage being dealt to you at one time gets redirected to one Pariah. If you take 3 damage from Incinerate, all 3 damage goes to one Pariah. [D'Angelo 1999/01/20] If you take damage from multiple creatures in combat, all the combat damage goes to one Pariah. [D'Angelo 1999/08/18]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

31. Purify

Sorcery 3WW (5) Seventh Edition (Rare)
Destroy all artifacts and enchantments in play.

32. Razorfoot Griffin

Creature - Griffin 2/2 3W (4) Seventh Edition (Common)
Flying, first strike

33. Reprisal

Instant 1W (2) Seventh Edition (Uncommon)
Destroy target creature with power 4 or greater. It can't be regenerated.

34. Reverse Damage

Instant 1WW (3) Seventh Edition (Rare)
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain that much life.
  • This can only affect damage which would be dealt after it resolves. [D'Angelo 1999/05/01]
  • It only affects damage dealt by the source one time. If the source damages you a second time this turn, the damage will not be reversed. [D'Angelo 1999/05/01]
  • It can be used even if you have taken no damage this turn, in order to waste the spell. [Duelist Magazine #6, Page 131]

35. Rolling Stones

Enchantment 1W (2) Seventh Edition (Rare)
Walls may attack as though they weren't Walls.

36. Sacred Ground

Enchantment 1W (2) Seventh Edition (Rare)
Whenever a spell or ability an opponent controls puts a land into your graveyard from play, return that land to play.
  • A land creature dying due to fatal damage is not being destroyed by a spell or ability. It is being destroyed by a game rule, so this card will not trigger. [WotC Rules Team 1998/03/31]
  • A legendary land being put into the graveyard as a duplicate legend will not be brought back since it is being buried by a game rule. [WotC Rules Team 1998/03/31]

37. Sacred Nectar

Sorcery 1W (2) Seventh Edition (Common)
You gain 4 life.

38. Samite Healer

Creature - Cleric 1/1 1W (2) Seventh Edition (Common)
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
  • Note - The Anthologies version of the card has a mana cost of {2}{W} instead of {1}{W}. This is an error.
  • Note - This card was of creature type "Cleric" and not "Human Cleric" until Ninth Edition and Oracle 2005/08/01.

39. Sanctimony

Enchantment 1W (2) Seventh Edition (Uncommon)
Whenever an opponent taps a mountain for mana, you may gain 1 life.
  • Gaining life is optional. If you forget, you cannot go back later even if it is something you usually do. [D'Angelo 1999/06/01]

40. Seasoned Marshal

Creature - Soldier 2/2 2WW (4) Seventh Edition (Uncommon)
Whenever Seasoned Marshal attacks, you may tap target creature.
  • Can tap an already tapped creature if you want. [DeLaney 1998/10/05]
  • Note - The Portal version had no creature type.
  • Note - This card was of creature type "Soldier" and not "Human Soldier" until Ninth Edition and Orcle 2005/08/01.

41. Serra Advocate

Creature - Angel 2/2 3W (4) Seventh Edition (Uncommon)
Flying
{T}: Target attacking or blocking creature gets +2/+2 until end of turn.

42. Serra Angel

Creature - Angel 4/4 3WW (5) Seventh Edition (Rare)
Flying
Attacking does not cause Serra Angel to tap.

43. Serra's Embrace

Enchant Creature 2WW (4) Seventh Edition (Uncommon)
Enchanted creature gets +2/+2, has flying, and attacking doesn't cause it to tap.

44. Shield Wall

Instant 1W (2) Seventh Edition (Common)
Creatures you control get +0/+2 until end of turn.

45. Skyshroud Falcon

Creature - Bird 1/1 1W (2) Seventh Edition (Common)
Flying
Attacking doesn't cause Skyshroud Falcon to tap.

46. Southern Paladin

Creature - Knight 3/3 2WW (4) Seventh Edition (Rare)
{W}{W}, {T}: Destroy target red permanent.
  • Note - This card was of creature type "Knight" until Oracle 2007/05/01 when it became "Human Knight".

47. Spirit Link

Enchant Creature W (1) Seventh Edition (Uncommon)
Whenever enchanted creature deals damage, you gain that much life.
  • You only gain life for damage which is not prevented regardless of what the creature damages (player or another creature) or the toughness of the blocking creature. If you put Spirit Link on a Shivan Dragon and it is blocked by a Scryb Sprites, you still gain 5 life points. If the Sprite has Protection from Red, you gain zero life since the protection reduces the damage to zero. [bethmo 1994/07/08]
  • If a creature has more than one Spirit Link on it, they all work. [Aahz 1994/07/15]
  • Works for damage due to combat or due to any special ability of the creature. For example, you would get one life for tapping a Prodigal Sorcerer to do damage. [Duelist Magazine #2, Page 9] Note that this is great for creatures which damage you, such as not paying the Force of Nature's upkeep, since you will get as much life as you take in damage.
  • Damage that is redirected is not considered successfully dealt to the original creature or player, but it may be successful in damaging the new creature or player. [D'Angelo 1998/02/03]
  • You only gain the life when the triggered ability resolves. If you are reduced to zero life before the ability resolves, you will lose before gaining the life. For example, if the creature with Spirit Link on it attacks you dealing 3 damage when you have just 3 life, you will take 3 damage and lose before the triggered ability can resolve. [D'Angelo 2003/05/16]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Ninth Edition and Oracle 2005/08/01.

48. Standing Troops

Creature - Soldier 1/4 2W (3) Seventh Edition (Common)
Attacking doesn't cause Standing Troops to tap.

49. Starlight

Sorcery 1W (2) Seventh Edition (Uncommon)
You gain 3 life for each black creature target opponent controls.

50. Staunch Defenders

Creature - Soldier 3/4 3WW (5) Seventh Edition (Uncommon)
When Staunch Defenders comes into play, you gain 4 life.

51. Sunweb

Creature - Wall 5/6 3W (4) Seventh Edition (Rare)
(Walls can't attack.)
Flying
Sunweb can't block creatures with power 2 or less.

52. Sustainer of the Realm

Creature - Angel 2/3 2WW (4) Seventh Edition (Uncommon)
Flying
Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.
  • It gets the bonus only once, not once per creature it blocks. [Urza's Legacy FAQ 1999/02/03]

53. Venerable Monk

Creature - Cleric 2/2 2W (3) Seventh Edition (Common)
When Venerable Monk comes into play, you gain 2 life.

54. Vengeance

Sorcery 3W (4) Seventh Edition (Uncommon)
Destroy target tapped creature.

55. Wall of Swords

Creature - Wall 3/5 3W (4) Seventh Edition (Uncommon)
(Walls can't attack.)
Flying

56. Worship

Enchantment 3W (4) Seventh Edition (Rare)
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
  • If this effect is applied when you lose life due to unprevented damage. All the damage got dealt (for purposes of triggers), but the player's life total is not reduced by the full amount of the damage. [WotC Rules Team 1998/10/18]
  • It reduces your life total to 1, not the damage to 1. [D'Angelo 1999/01/23]
  • It does not do anything to prevent or modify loss of life from anything other than unprevented damage. A spell or ability that causes loss of life directly (without causing damage) is applied as normal. [D'Angelo 2003/09/08]

57. Wrath of God

Sorcery 2WW (4) Seventh Edition (Rare)
Destroy all creatures. They can't be regenerated.
  • Creatures with Protection from White cannot avoid this spell's effects. Destruction by means of Wrath of God is not targeted. [bethmo 1994/06/01]

58. Air Elemental

Creature - Elemental 4/4 3UU (5) Seventh Edition (Uncommon)
Flying

59. Ancestral Memories

Sorcery 2UUU (5) Seventh Edition (Rare)
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
  • If there are less than 7 cards in the library, look at all of them. Put two into your hand, and the rest in the graveyard. [D'Angelo 1998/06/16]
  • This is not considered a draw or a discard. [D'Angelo 1998/06/16]

60. Arcane Laboratory

Enchantment 2U (3) Seventh Edition (Uncommon)
Each player can't play more than one spell each turn.
  • You cannot play a buyback spell more than once. It does not matter that it's the same spell card. It's not the same spell instance. [WotC Rules Team 1998/10/18]
  • If the spell is countered, it still counts as the one spell played. [D'Angelo 1998/10/19]
  • When it enters play, it will look back over the turn to see if any spell was cast before it entered play. [DeLaney 1998/10/17] It will notice itself being played. [D'Angelo 1998/10/22]
  • When it leaves play, the effect ends and all players are able to play spells unrestricted again. [D'Angelo 1999/11/23]

61. Archivist

Creature - Wizard 1/1 2UU (4) Seventh Edition (Rare)
{T}: Draw a card.
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of creature type Wizard and not Human Wizard.

62. Baleful Stare

Sorcery 2U (3) Seventh Edition (Uncommon)
Target opponent reveals his or her hand. You draw a card for each mountain and red card in it.

63. Benthic Behemoth

Creature - Serpent 7/6 5UUU (8) Seventh Edition (Rare)
Islandwalk (This creature is unblockable as long as defending player controls an island.)

64. Boomerang

Instant UU (2) Seventh Edition (Common)
Return target permanent to its owner's hand.

65. Confiscate

Enchant Permanent 4UU (6) Seventh Edition (Uncommon)
You control enchanted permanent.
  • If you take control of a local enchantment, you do not get to move the enchantment. [Urza's FAQ 1998/10/05]
  • Note - Also see Aura, Rule G1.30.
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of type Enchant Permanent.

66. Coral Merfolk

Creature - Merfolk 2/1 1U (2) Seventh Edition (Common)

67. Counterspell

Instant UU (2) Seventh Edition (Common)
Counter target spell.
  • Note - In Fifth Edition (and before) this was an Interrupt. All such spells are now Instants.

68. Daring Apprentice

Creature - Wizard 1/1 1UU (3) Seventh Edition (Rare)
{T}, Sacrifice Daring Apprentice: Counter target spell.
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of creature type Wizard and not Human Wizard.

69. Deflection

Instant 3U (4) Seventh Edition (Rare)
Change the target of target spell with a single target.
  • Only targets the spell being Deflected and not the original or new target of the spell it is affecting. [Aahz 1995/07/09]
  • You choose the spell to target on announcement, but you pick the new target for that spell on resolution. [bethmo 1999/11/30]
  • You cannot make a spell which is on the stack target itself. Thus, you cannot make Counterspell target itself or make another Deflection target itself. [D'Angelo 1999/12/07]
  • You can choose to make a spell on the stack target the Deflection you are playing (if such a target choice would be legal had the spell be cast while Deflection was on the stack). The new target for the Deflected spell is not chosen until Deflection resolves. Deflection is still on the stack when new targets are selected for the spell. [D'Angelo 2000/06/20]
  • Once Deflection resolves, the new target is considered to be targeted by the deflected spell. This will trigger any effects, such as Skulking Ghost, which trigger on being targeted. [bethmo 1997/08/08]
  • A Counterspell can be changed to target something that is further down the stack (meaning the target will resolve before the Counterspell does). [D'Angelo 2000/05/20]
  • Note - In Fifth Edition and Ice Age this card was of type Interrupt. All such cards are now of type Instant.

70. Delusions of Mediocrity

Enchantment 3U (4) Seventh Edition (Rare)
When Delusions of Mediocrity comes into play, you gain 10 life.
When Delusions of Mediocrity leaves play, you lose 10 life.

71. Equilibrium

Enchantment 1UU (3) Seventh Edition (Rare)
Whenever you play a creature spell, you may pay {1}. If you do, return target creature to its owner's hand.
  • You can pay for the triggered ability (see Rule 404) once each time a creature spell is played. [D'Angelo 1998/06/25]
  • Triggers when the spell is announced, which is before responses to that spell can be announced, and always before the creature it triggers on is put into play. You cannot use Equilibrium on the creature being played. [D'Angelo 1999/06/01]
  • A creature spell is any "Creature" or "Artifact Creature" spell. [D'Angelo 1996/06/01] Older cards of type Summon are also creature spells.

72. Evacuation

Instant 3UU (5) Seventh Edition (Rare)
Return all creatures to owners' hands.

73. Fighting Drake

Creature - Drake 2/4 2UU (4) Seventh Edition (Uncommon)
Flying

74. Fleeting Image

Creature - Illusion 2/1 2U (3) Seventh Edition (Rare)
Flying
{1}{U}: Return Fleeting Image to owner's hand.

75. Flight

Enchant Creature U (1) Seventh Edition (Common)
Enchanted creature has flying.

76. Force Spike

Interrupt U (1) Seventh Edition (Common)
Counter target spell unless its caster pays an additional {1}.
  • The payment is optional. [Aahz 1994/09/02]
  • Note - This card was of type Interrupt and is now of type Instant. [Oracle 1999/09/03]

77. Giant Octopus

Creature - Octopus 3/3 3U (4) Seventh Edition (Common)
  • Note - The Portal version had no creature type.

78. Glacial Wall

Creature - Wall 0/7 2U (3) Seventh Edition (Uncommon)
(Walls can't attack.)

79. Hibernation

Instant 2U (3) Seventh Edition (Uncommon)
Return all green permanents to their owners' hands.

80. Horned Turtle

Creature - Turtle 1/4 2U (3) Seventh Edition (Common)
  • Note - The Portal version had no creature type.

81. Inspiration

Instant 3U (4) Seventh Edition (Common)
Target player draws two cards.

82. Levitation

Enchantment 2UU (4) Seventh Edition (Uncommon)
All creatures you control gain flying.

83. Lord of Atlantis

Creature - Lord 2/2 UU (2) Seventh Edition (Rare)
All Merfolk get +1/+1 and have islandwalk. (They're unblockable as long as defending player controls an island.)
  • Does not grant the abilities to itself. [D'Angelo 2006/10/08]
  • Note - Also see Landwalk, Rule 502.6.
  • Note - In the Alpha, Beta, and Unlimited Editions this card was of creature type "Lord of Atlantis". Then it was of type "Lord" until Oracle 2006/10/01 and Time Spiral when it became "Merfolk Lord". Then with Oracle 2007/10/01 it became "Merfolk".

84. Mahamoti Djinn

Creature - Djinn 5/6 4UU (6) Seventh Edition (Rare)
Flying
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 to 2001/05/01.

85. Mana Breach

Enchantment 2U (3) Seventh Edition (Uncommon)
Whenever a player plays a spell, that player returns a land he or she controls to owner's hand.
  • The person who played the spell chooses which of their lands is affected. [bethmo 1999/06/13]
  • The ability itself is played and controlled by Mana Breach's controller. [bethmo 1999/06/13]

86. Mana Short

Instant 2U (3) Seventh Edition (Rare)
Tap all lands target player controls and empty his or her mana pool.
  • If you play Mana Short in response to a spell, it will have no effect on that spell since the mana has already been paid. [D'Angelo 1996/11/08]
  • Since this is an instant, your opponent may use instants in response to the casting of this spell. Note that such spells and abilities will be resolved before the mana pool is emptied by the Mana Short. [bethmo 1994/06/01] This makes it useless as a countermeasure for spells. To use it effectively, you need to use it during Upkeep and even then it will not prevent the use of instant spells and abilities.
  • It even taps lands that do not produce mana. [Oracle 2000/10/24] (REVERSAL)

87. Mawcor

Creature - Beast 3/3 3UU (5) Seventh Edition (Rare)
Flying
{T}: Mawcor deals 1 damage to target creature or player.

88. Memory Lapse

Instant 1U (2) Seventh Edition (Common)
Counter target spell. Put it on top of its owner's library instead of into that player's graveyard.
  • The card does not go to the graveyard before being put on the library. [bethmo 1997/10/19]
  • If the spell is not countered (because the spell it targets cannot be countered), then it does not go to its owner's library. [D'Angelo 2001/04/16]
  • This card has a self replacement (see Rule 419.6c). This means that it replaces going to the graveyard before any other effect can replace that event. [Rules Team 2001/05/01] If Flashback is applied using Recoup, however, Flashback will change the destination. [DeLaney 2001/10/13]
  • Note - In Fifth Edition (and before) this card was of type Interrupt.

89. Merfolk Looter

Creature - Merfolk 1/1 1U (2) Seventh Edition (Uncommon)
{T}: Draw a card, then discard a card from your hand.
  • Note - This card was of creature type "Merfolk" and not "Merfolk Rogue" until Tenth Edition and Oracle 2007/07/13]

90. Merfolk of the Pearl Trident

Creature - Merfolk 1/1 U (1) Seventh Edition (Common)
  • Note - The Portal version had no creature type.

91. Opportunity

Instant 4UU (6) Seventh Edition (Uncommon)
Target player draws four cards.

92. Opposition

Enchantment 2UU (4) Seventh Edition (Rare)
Tap an untapped creature you control: Tap target artifact, creature, or land.
  • Can tap a creature which has summoning sickness. [D'Angelo 1999/09/04]

93. Phantom Warrior

Creature - Illusion 2/2 1UU (3) Seventh Edition (Uncommon)
Phantom Warrior is unblockable.
  • Note - The Portal version had no creature type. Then it was of creature type "Illusion" until Oracle 2007/05/01 when it became "Illusion Warrior"

94. Prodigal Sorcerer

Creature - Wizard 1/1 2U (3) Seventh Edition (Common)
{T}: Prodigal Sorcerer deals 1 damage to target creature or player.
  • Note - This card was of creature type "Wizard" and not "Human Wizard" until Oracle 2006/10/01 and Time Spiral.

95. Remove Soul

Instant 1U (2) Seventh Edition (Common)
Counter target creature spell.
  • Works on Creature and Artifact Creature cards. [D'Angelo 1999/05/01]
  • Note - In Fifth Edition (and before) this card was of type Interrupt.
  • Note - Older cards of type "Summon" have errata to be of type "Creature".

96. Sage Owl

Creature - Bird 1/1 1U (2) Seventh Edition (Common)
Flying
When Sage Owl comes into play, look at the top four cards of your library, then put them back in any order.

97. Sea Monster

Creature - Serpent 6/6 4UU (6) Seventh Edition (Common)
Sea Monster can't attack unless defending player controls an island.

98. Sleight of Hand

Sorcery U (1) Seventh Edition (Common)
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
  • If there is only one card in your library, it goes to your hand. [D'Angelo 2000/06/05]

99. Steal Artifact

Enchant Artifact 2UU (4) Seventh Edition (Uncommon)
You control enchanted artifact.
  • Can be used on artifact creatures. [bethmo 1994/04/01]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Artifact" until Oracle 2005/08/01.

100. Storm Crow

Creature - Bird 1/2 1U (2) Seventh Edition (Common)
Flying
  • Note - The Portal version had no creature type.

101. Telepathic Spies

Creature - Wizard 2/2 2U (3) Seventh Edition (Common)
When Telepathic Spies comes into play, look at target opponent's hand.
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

102. Telepathy

Enchantment U (1) Seventh Edition (Uncommon)
Your opponents play with their hands revealed.

103. Temporal Adept

Creature - Wizard 1/1 1UU (3) Seventh Edition (Rare)
{U}{U}{U}, {T}: Return target permanent to its owner's hand.
  • Note - This card was of creature type "Wizard" and not "Human Wizard" until Ninth Edition and Oracle 2005/08/01.

104. Thieving Magpie

Creature - Bird 1/3 2UU (4) Seventh Edition (Uncommon)
Flying
Whenever Thieving Magpie deals damage to an opponent, you draw a card.

105. Tolarian Winds

Instant 1U (2) Seventh Edition (Common)
Discard your hand, then draw that many cards.
  • It counts how many cards you discard. Since this card will not be in your hand at that time, this card is not counted. [Urza's FAQ 1998/10/05]

106. Treasure Trove

Enchantment 2UU (4) Seventh Edition (Uncommon)
{2}{U}{U}: Draw a card.

107. Twiddle

Instant U (1) Seventh Edition (Common)
Tap or untap target artifact, creature, or land.
  • The opponent gets a chance to use the card being Twiddled in response to this spell if they so wish and if the card's ability is legal at the time. [D'Angelo 1994/06/01]
  • Any cards which might trigger off a card becoming tapped will trigger. Thus, a Psychic Venom on a land that becomes tapped will cause 2 damage. [D'Angelo 1995/03/12] Similarly, if the card itself triggers on its own tapping, such as City of Brass, the ability will still happen. [D'Angelo 1995/04/12]
  • The decision to tap or untap is made on resolution. [D'Angelo 2000/03/03] This is not a modal spell.
  • The choice of target gives free range of lands, creatures, and artifacts. You do not lock in on one type as a casting decision. If the spell is Forked or redirected, the type is not fixed. [Duelist Magazine #8, Page 50]
  • Twiddle to tap can target a tapped card, and Twiddle to untap can target an untapped card. [Duelist Magazine #5, Page 23]
  • This is not a toggle effect. If you use Twiddle to tap a card and before it takes effect your opponent taps it, Twiddle will not untap the card. [bethmo 1994/04/01]

108. Unsummon

Instant U (1) Seventh Edition (Common)
Return target creature to its owner's hand.
  • Unsummon can be used during combat in the steps after attackers or blockers are declared (see Rule 308 and Rule 309) to remove an attacker or blocker so that creature does not deal damage. [D'Angelo 1994/10/01]
  • Unsummon can be used during combat after combat damage is assigned but before combat damage resolves. If this happens, the creature does not receive damage, but the damage it assigned will still become dealt. [D'Angelo 1999/05/01]
  • If this causes an opponent to go over 7 cards when it is not their turn they need not discard until the discard phase of their next turn. [D'Angelo 1994/06/01]
  • Unsummoning a token creature removes it from the game. [bethmo 1994/10/01] See Rule 216.3.

109. Vigilant Drake

Creature - Drake 3/3 4U (5) Seventh Edition (Common)
Flying
{2}{U}: Untap Vigilant Drake.

110. Vizzerdrix

Creature - Beast 6/6 6U (7) Seventh Edition (Rare)
  • This card was creature type "Beast" until Oralce 2008/01/01 when it became "Rabbit Beast".

111. Wall of Air

Creature - Wall 1/5 1UU (3) Seventh Edition (Uncommon)
(Walls can't attack.)
Flying

112. Wall of Wonder

Creature - Wall 1/5 2UU (4) Seventh Edition (Rare)
(Walls can't attack.)
{2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and may attack this turn as though it weren't a Wall.
  • Paying to make the Wall capable of attacking does not override the normal rule that a creature may not attack unless it began your turn in play. [Duelist Magazine #2, Page 9]
  • You can apply the +4/-4 bonus as many times as you have mana to pay for it. Of course if it does not have enough toughness, it'll die. [Aahz 1994/06/16]
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 to 2001/05/01.
  • Note - Also see Defender, Rule 502.41.
  • Note - Also see Walls, Rule G23.1.

113. Wind Dancer

Creature - Faerie 1/1 1U (2) Seventh Edition (Uncommon)
Flying
{T}: Target creature gains flying until end of turn.

114. Wind Drake

Creature - Drake 2/2 2U (3) Seventh Edition (Common)
Flying
  • Note - The Portal version had no creature type.

115. Abyssal Horror

Creature - Horror 2/2 4BB (6) Seventh Edition (Rare)
Flying
When Abyssal Horror comes into play, target player discards two cards from his or her hand.

116. Abyssal Specter

Creature - Specter 2/3 2BB (4) Seventh Edition (Uncommon)
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card from his or her hand.

117. Agonizing Memories

Sorcery 2BB (4) Seventh Edition (Uncommon)
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.

118. Befoul

Sorcery 2BB (4) Seventh Edition (Uncommon)
Destroy target land or nonblack creature. It can't be regenerated.
  • This is not modal. You do not have to choose the target type. The target has to either be a land or non-black creature when announced and on resolution. [DeLaney 1998/10/05]

119. Bellowing Fiend

Creature - Spirit 3/3 4B (5) Seventh Edition (Rare)
Flying
Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.

120. Bereavement

Enchantment 1B (2) Seventh Edition (Uncommon)
Whenever a green creature is put into a graveyard from play, its controller discards a card from his or her hand.
  • If the player has no cards in hand, this has no effect. [DeLaney 1998/10/05]

121. Blood Pet

Creature - Thrull 1/1 B (1) Seventh Edition (Common)
Sacrifice Blood Pet: Add {B} to your mana pool.
  • You can sacrifice it for mana between when damage is assigned in combat and when the damage is dealt. If you do so, any damage that would be dealt to it never becomes dealt. This stops side-effects of the damage since the damage is never dealt to the Blood Pet. But, you do have the one black mana to deal with. [D'Angelo 1999/05/01]

122. Bog Imp

Creature - Imp 1/1 1B (2) Seventh Edition (Common)
Flying
  • Note - The Portal version had no creature type.

123. Bog Wraith

Creature - Wraith 3/3 3B (4) Seventh Edition (Uncommon)
Swampwalk (This creature is unblockable as long as defending player controls a swamp.)

124. Corrupt

Sorcery 5B (6) Seventh Edition (Common)
Corrupt deals damage equal to the number of swamps you control to target creature or player. You gain life equal to the damage dealt this way.
  • The swamps are counted on resolution. [DeLaney 1998/10/05]

125. Crypt Rats

Creature - Rats 1/1 2B (3) Seventh Edition (Uncommon)
{X}: Crypt Rats deals X damage to each creature and player. Spend only black mana this way.

126. Dakmor Lancer

Creature - Knight 3/3 4BB (6) Seventh Edition (Uncommon)
When Dakmor Lancer comes into play, destroy target nonblack creature.
  • Note - This card was creature type "Knight" until Oracle 2007/10/01, when it became "Human Knight".

127. Dark Banishing

Instant 2B (3) Seventh Edition (Common)
Destroy target nonblack creature. It can't be regenerated.

128. Darkest Hour

Enchantment B (1) Seventh Edition (Rare)
All creatures are black.
  • All creatures are black instead of whatever color(s) they were before. [DeLaney 1998/10/05]

129. Dregs of Sorrow

Sorcery X4B (5) Seventh Edition (Rare)
Destroy X target nonblack creatures. Draw X cards.

130. Drudge Skeletons

Creature - Skeleton 1/1 1B (2) Seventh Edition (Common)
{B}: Regenerate Drudge Skeletons.

131. Duress

Sorcery B (1) Seventh Edition (Common)
Target opponent reveals his or her hand. Choose a noncreature, nonland card from it. That player discards that card.

132. Eastern Paladin

Creature - Knight 3/3 2BB (4) Seventh Edition (Rare)
{B}{B}, {T}: Destroy target green creature.
  • Note - This card was creature type "Knight" until Oracle 2007/10/01, when it became "Zombie Knight".

133. Engineered Plague

Enchantment 2B (3) Seventh Edition (Uncommon)
When Engineered Plague comes into play, choose a creature type.
All creatures of the chosen type get -1/-1.
  • The creature type is chosen just before this card comes into play. This is not a "comes into play" triggered ability. [D'Angelo 1999/05/01]
  • Note - See Rule 212.1e for details on picking a creature type.
  • Note - Also see Creature Type, Rule 205.3 and Rule 212.3.

134. Fallen Angel

Creature - Angel 3/3 3BB (5) Seventh Edition (Rare)
Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
  • You can use the sacrifice ability as many times in a turn as you want to, with one creature sacrificed each time. [Aahz 1994/06/14]
  • Can sacrifice itself. [Duelist Magazine #5, Page 123]

135. Fear

Enchant Creature BB (2) Seventh Edition (Common)
Enchanted creature can't be blocked except by artifact creatures and/or black creatures.

136. Foul Imp

Creature - Imp 2/2 BB (2) Seventh Edition (Uncommon)
Flying
When Foul Imp comes into play, you lose 2 life.

137. Fugue

Sorcery 3BB (5) Seventh Edition (Uncommon)
Target player discards three cards from his or her hand.

138. Giant Cockroach

Creature - Insect 4/2 3B (4) Seventh Edition (Common)

139. Gravedigger

Creature - Zombie 2/2 3B (4) Seventh Edition (Common)
When Gravedigger comes into play, you may return target creature card from your graveyard to your hand.

140. Greed

Enchantment 3B (4) Seventh Edition (Rare)
{B}, Pay 2 life: Draw a card.
  • You cannot spend more life on Greed than you have. [Duelist Magazine #3, Page 22]

141. Hollow Dogs

Creature - Hounds 3/3 4B (5) Seventh Edition (Common)
Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
  • If it attacks more than once per turn (due to Relentless Assault, for example), it gets the bonus each time. [DeLaney 1998/10/05]
  • Note - This card was creature type "Hound" until Oracle 2007/10/01, when it became "Zombie Hound".

142. Howl from Beyond

Instant XB (1) Seventh Edition (Common)
Target creature gets +X/+0 until end of turn.

143. Infernal Contract

Sorcery BBB (3) Seventh Edition (Rare)
Draw four cards. You lose half your life, rounded up.

144. Leshrac's Rite

Enchant Creature B (1) Seventh Edition (Uncommon)
Enchanted creature gains swampwalk. (It's unblockable as long as defending player controls a swamp.)

145. Looming Shade

Creature - Shade 1/1 2B (3) Seventh Edition (Common)
{B}: Looming Shade gets +1/+1 until end of turn.

146. Megrim

Enchantment 2B (3) Seventh Edition (Uncommon)
Whenever an opponent discards a card, Megrim deals 2 damage to that player.

147. Mind Rot

Sorcery 2B (3) Seventh Edition (Common)
Target player discards two cards from his or her hand.

148. Nausea

Sorcery 1B (2) Seventh Edition (Common)
All creatures get -1/-1 until end of turn.
  • All creatures which are in play when it resolves are affected. Ones that enter play later in the turn are not. [D'Angelo 1999/06/01]

149. Necrologia

Instant 3BB (5) Seventh Edition (Uncommon)
Play Necrologia only during your end of turn step.
As an additional cost to play Necrologia, pay any amount of life.; Draw cards equal to the life paid this way.
  • This spell is played during the end of turn step. Since you discard down to 7 cards in the cleanup step, this card is used before the discard. [D'Angelo 1999/06/01]

150. Nightmare

Creature - Nightmare X/X 5B (6) Seventh Edition (Rare)
Flying
Nightmare's power and toughness are each equal to the number of swamps you control.
  • If you run out of Swamps, the Nightmare dies as a state-based effect (see Rule 420) right before the next player gains priority. [D'Angelo 1999/05/01]
  • Note - This card was creature type "Nightmare" until Oracle 2007/10/01, when it became "Nightmare Horse".
  • Note - The Beta printing version of this card has a blotch over the word Swamp that is not in any of the other printings.

151. Nocturnal Raid

Instant 2BB (4) Seventh Edition (Uncommon)
Black creatures get +2/+0 until end of turn.
  • On resolution, all black creatures in play get the bonus. Ones that enter play later in the turn do not get it. [bethmo 1997/11/03]

152. Oppression

Enchantment 1BB (3) Seventh Edition (Rare)
Whenever a player plays a spell, that player discards a card from his or her hand.
  • The ability does not do anything if the player no longer has any cards in hand after casting their spell. [Urza's FAQ 1998/10/05]

153. Ostracize

Sorcery B (1) Seventh Edition (Common)
Target opponent reveals his or her hand. Choose a creature card from it. That player discards that card.
  • A "creature card" is an Artifact Creature or Creature card. [D'Angelo 1999/05/01] Older cards of type Summon are also Creature cards.

154. Persecute

Sorcery 2BB (4) Seventh Edition (Rare)
Choose a color.Target player reveals his or her hand and discards all cards of that color from it.
  • Lands and artifacts have no color so they cannot be discarded by this effect. [Urza's FAQ 1998/10/05]
  • The color is chosen on resolution. [D'Angelo 1999/05/01]
  • Note - Also see Color, Rule 203.2d, for rules on choosing a color.

155. Plague Beetle

Creature - Insect 1/1 B (1) Seventh Edition (Common)
Swampwalk (This creature is unblockable as long as defending player controls a swamp.)

156. Rag Man

Creature - Minion 2/1 2BB (4) Seventh Edition (Rare)
{B}{B}{B}, {T}: Target opponent reveals his or her hand and discards a creature card at random from it. Play this ability only during your turn.
  • Note - This card was creature type "Rag Man" until Seventh Edition, when it became "Minion". Then with Oracle 2007/10/01, it became "Human Minion".

157. Raise Dead

Sorcery B (1) Seventh Edition (Common)
Return target creature card from your graveyard to your hand.
  • A "creature card" is a Creature card or Artifact Creature card. [D'Angelo 1999/05/01] Older cards of type Summon are also Creature cards.
  • You must show the card you bring out of the graveyard to your opponent. [bethmo 1994/10/01]
  • You can Raise Dead a creature which was discarded from your hand and was therefore never in play. [D'Angelo 1994/10/01]
  • The creature being brought back is chosen on announcement and not on resolution of the spell because it is targeted. [Duelist Magazine #5, Page 123]
  • Although the text isn't totally clear, the targeted creature card must be in your graveyard. [D'Angelo 2007/02/28]

158. Razortooth Rats

Creature - Rat 2/1 2B (3) Seventh Edition (Common)
Razortooth Rats can't be blocked except by artifact creatures and/or black creatures.

159. Reprocess

Sorcery 2BB (4) Seventh Edition (Rare)
Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.
  • You can sacrifice zero things if you want to. [DeLaney 1998/10/05]

160. Revenant

Creature - Spirit X/X 4B (5) Seventh Edition (Rare)
Flying
Revenant's power and toughness are each equal to the number of creature cards in your graveyard.

161. Scathe Zombies

Creature - Zombie 2/2 2B (3) Seventh Edition (Common)

162. Serpent Warrior

Creature - Soldier 3/3 2B (3) Seventh Edition (Common)
When Serpent Warrior comes into play, you lose 3 life.
  • You can play this if you have less than 3 life, since the life is lost as an effect and not a payment. [Duelist Magazine #25, Page 30]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - The Portal version had no creature type.
  • Note - This card was of creature type "Soldier" and not "Snake Warrior" until Ninth Edition and Oracle 2005/08/01.

163. Soul Feast

Sorcery 3BB (5) Seventh Edition (Uncommon)
Target player loses 4 life and you gain 4 life.

164. Spineless Thug

Creature - Mercenary 2/2 1B (2) Seventh Edition (Common)
Spineless Thug can't block.
  • Note - This card was of creature type "Mercenary" and not "Zombie Mercenary" until Ninth Edition and Oracle 2005/08/01.

165. Strands of Night

Enchantment 2BB (4) Seventh Edition (Uncommon)
{B}{B}, Pay 2 life, Sacrifice a swamp;: Return target creature card from your graveyard to play.

166. Stronghold Assassin

Creature - Assassin 2/1 1BB (3) Seventh Edition (Rare)
{T}, Sacrifice a creature: Destroy target nonblack creature.
  • Note - This card was creature type "Assassin" until Oracle 2007/10/01, when it became "Zombie Assassin".

167. Tainted Æther

Enchantment 2BB (4) Seventh Edition (Rare)
Whenever a creature comes into play, its controller sacrifices a creature or land.
  • If the controller has no other lands or creatures in play, they must sacrifice the creature that just came into play. [Urza's FAQ 1998/10/05]
  • If more than one of these is in play, the controller sacrifices a creature for each one of these. [D'Angelo 1998/10/08]
  • If the creature changes controllers before this ability resolves, its new controller has to sacrifice something. For example, Gilded Drake. [bethmo 1998/11/24]
  • Tainted AEther's controller is the one that controls its triggered ability, but the controller of the creature that came into play chooses what creature they sacrifice during resolution. [D'Angelo 1999/07/07]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.

168. Unholy Strength

Enchant Creature B (1) Seventh Edition (Common)
Enchanted creature gets +2/+1.
  • Note - Also see Aura, Rule G1.30.
  • Note - The Fourth Edition version of this card has a modified version of the card art used in Limited Edition through Revised Edition. The red flaming pentagram in the background was removed.
  • Note - This card was of type "Enchant Creature" until Ninth Edition and Oracle 2005/08/01.

169. Wall of Bone

Creature - Wall 1/4 2B (3) Seventh Edition (Uncommon)
(Walls can't attack.)
{B}: Regenerate Wall of Bone.

170. Western Paladin

Creature - Knight 3/3 2BB (4) Seventh Edition (Rare)
{B}{B}, {T}: Destroy target white creature.
  • Note - This card was creature type "Knight" until Oracle 2007/10/01, when it became "Zombie Knight".

171. Yawgmoth's Edict

Enchantment 1B (2) Seventh Edition (Uncommon)
Whenever an opponent plays a white spell, that player loses 1 life and you gain 1 life.
  • The ability triggers when the spell is announced. This is before any responses can be announced. It is long before the announced spell resolves. [DeLaney 1998/10/05] For example, casting Disenchant will trigger this and cause the life loss/gain before Disenchant can resolve.
  • Loss of life cannot be prevented by any means. [DeLaney 1998/10/05]

172. Æther Flash

Enchantment 2RR (4) Seventh Edition (Uncommon)
Whenever a creature comes into play, AEther Flash deals 2 damage to it.
  • This card has a "comes into play" triggered ability (see Rule 410.10a). Each time a creature comes into play, you first apply any continuous effects of cards in play (such as Humility or whatever), then you put this ability on the stack. When it resolves, the creature takes 2 damage. You can play instants on the stack before letting this resolve. [D'Angelo 1999/05/01]
  • This is not a targeted ability, so it deals damage to Deadly Insect and other creatures that cannot be targeted by spells and abilities. [D'Angelo 1997/09/02]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.

173. Balduvian Barbarians

Creature - Barbarian 3/2 1RR (3) Seventh Edition (Common)
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of creature type Barbarian and not Human Barbarian.

174. Bedlam

Enchantment 2RR (4) Seventh Edition (Rare)
Creatures can't block.

175. Blaze

Sorcery XR (1) Seventh Edition (Uncommon)
Blaze deals X damage to target creature or player.

176. Bloodshot Cyclops

Creature - Giant 4/4 5R (6) Seventh Edition (Rare)
{T}, Sacrifice a creature: Bloodshot Cyclops deals damage equal tothe sacrificed creature's power to target creature or player.
  • Note - This card was creature type "Giant" until Oracle 2007/10/01, when it became "Cyclops Giant".

177. Boil

Instant 3R (4) Seventh Edition (Uncommon)
Destroy all islands.

178. Crimson Hellkite

Creature - Dragon 6/6 6RRR (9) Seventh Edition (Rare)
Flying
{X}, {T}: Crimson Hellkite deals X damage to target creature. Spend only red mana this way.

179. Disorder

Sorcery 1R (2) Seventh Edition (Uncommon)
Disorder deals 2 damage to each white creature and each player who controls a white creature.
  • Players take 0 or 2 damage. Does not do 2 damage per creature to the player. [DeLaney 1998/10/05]

180. Earthquake

Sorcery XR (1) Seventh Edition (Rare)
Earthquake deals X damage to each creature without flying and each player.
  • This is not a targeted spell, so it may be cast when there are no creatures in play. [bethmo 1994/06/01]
  • Whether or not a creature is without Flying is only checked on resolution. [D'Angelo 1995/10/05]
  • Note - Also see X Costs, Rule G24.1.

181. Fervor

Enchantment 2R (3) Seventh Edition (Rare)
Creatures you control gain haste. (They may attack and {T} the turn they come under your control.)

182. Final Fortune

Instant RR (2) Seventh Edition (Rare)
Take an extra turn after this one. At the end of that turn, you lose the game.
  • If you end up skipping the extra turn that is gained, you do not lose the game. For example, you can feed the extra turn to untap a Time Vault. [Duelist Magazine #16, Page 25] The turn is not "saved" by the Time Vault, so when you use the Vault, that turn does not have the Final Fortune disadvantage. [Duelist Magazine #16, Page 25]
  • If multiple "extra turn" effects resolve in the same turn, take them in the reverse of the order that the effects resolved. [CompRules 2002/02/20 - 300.6] See Rule 300.6.

183. Fire Elemental

Creature - Elemental 5/4 3RR (5) Seventh Edition (Uncommon)

184. Ghitu Fire-Eater

Creature - Nomad 2/2 2R (3) Seventh Edition (Uncommon)
{T}, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to target creature or player.
  • Note - This card was creature type "Nomad" until Oracle 2007/10/01, when it became "Human Nomad".

185. Goblin Chariot

Creature - Goblin 2/2 2R (3) Seventh Edition (Common)
Haste (This creature may attack and {T} the turn it comes under your control.)
  • Note - Also see Haste, Rule 502.5.
  • Note - This card was of creature type "Goblin" instead of "Goblin Warrior" until Ninth Edition and Oracle 2005/08/01.

186. Goblin Digging Team

Creature - Goblin 1/1 R (1) Seventh Edition (Common)
{T}, Sacrifice Goblin Digging Team: Destroy target Wall.

187. Goblin Elite Infantry

Creature - Goblin 2/2 1R (2) Seventh Edition (Common)
Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.
  • Note - This card was of creature type "Goblin" and not "Goblin Warrior" until Oracle 2005/08/01.

188. Goblin Gardener

Creature - Goblin 2/1 3R (4) Seventh Edition (Common)
When Goblin Gardener is put into a graveyard from play, destroy target land.
  • The ability is not optional. You have to choose one of your own lands if your opponent has none. [DeLaney 1999/06/08]

189. Goblin Glider

Creature - Goblin 1/1 1R (2) Seventh Edition (Uncommon)
Flying
Goblin Glider can't block.

190. Goblin King

Creature - Lord 2/2 1RR (3) Seventh Edition (Rare)
All Goblins get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a mountain.)
  • It does not affect itself because it only affects other goblins. [D'Angelo 2005/11/01]
  • Note - Also see Landwalk, Rule 502.6.
  • Note - In Limited Edition and Unlimited Edition it was of creature type Goblin King.
  • Note - This card was of creature type "Lord" and not "Goblin Lord" until Ninth Edition and Oracle 2005/08/01. Then it became just "Goblin" with Tenth Edition and Oracle 2007/07/13.

191. Goblin Matron

Creature - Goblin 1/1 2R (3) Seventh Edition (Uncommon)
When Goblin Matron comes into play, you may search your library for a Goblin card. If you do, reveal that card, and put it into your hand. Then shuffle your library.
  • You can search for any "Creature - Goblin" card into play. Older cards of type "Summon Goblin" and "Summon Goblins" also count. You cannot search for cards that have Goblin in the name but are not of creature type Goblin. [D'Angelo 1999/05/01]
  • You do not have to find a Goblin card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.

192. Goblin Raider

Creature - Goblin 2/2 1R (2) Seventh Edition (Common)
Goblin Raider can't block.
  • Note - This card was of creature type "Goblin" instead of "Goblin Warrior" until Ninth Edition and Oracle 2005/08/01.

193. Goblin Spelunkers

Creature - Goblins 2/2 2R (3) Seventh Edition (Common)
Mountainwalk (This creature is unblockable as long as defending player controls a mountain.)
  • Note - Also see Landwalk, Rule 502.6.
  • Note - This card was of creature type "Goblin" and not "Goblin Warrior" prior to Ravnica and Oracle 2005/10/01.

194. Goblin War Drums

Enchantment 2R (3) Seventh Edition (Uncommon)
Each creature you control can't be blocked except by two or more creatures.
  • Multiple War Drums are not cumulative. They are redundant. [Aahz 1994/12/03]
  • If a banded group is used, one member of the band must be blocked by at least 2 creatures at once. You do not need 2 creatures for each member of the band and you cannot use 1 creature each on 2 different members of a band. [WotC Rules Team 1994/12/15]
  • When combined with Familiar Ground, it can make all your creatures unblockable. [Duelist Magazine #19, Page 34] Also works with Stalking Tiger. [D'Angelo 1998/02/03]

195. Granite Grip

Enchant Creature 2R (3) Seventh Edition (Common)
Enchanted Creature gets +1/+0 for each mountain you control.

196. Hill Giant

Creature - Giant 3/3 3R (4) Seventh Edition (Common)
  • Note - The Portal version had no creature type.

197. Impatience

Enchantment 2R (3) Seventh Edition (Rare)
At the end of each player's turn, if that player didn't play a spell that turn, Impatience deals 2 damage to him or her.
  • If a spell is countered, it still counts as having been played. [DeLaney 1999/06/08]

198. Inferno

Instant 5RR (7) Seventh Edition (Rare)
Inferno deals 6 damage to each creature and each player.

199. Lava Axe

Sorcery 4R (5) Seventh Edition (Common)
Lava Axe deals 5 damage to target player.

200. Lightning Blast

Instant 3R (4) Seventh Edition (Common)
Lightning Blast deals 4 damage to target creature or player.

201. Lightning Elemental

Creature - Elemental 4/1 3R (4) Seventh Edition (Common)
Haste (This creature may attack and {T} the turn it comes under your control.)

202. Mana Clash

Sorcery R (1) Seventh Edition (Rare)
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
  • Each point of damage is dealt separately, so if you are damaged twice by this spell, each time is considered a separate time this source deals damage. This means you need power a Circle of Protection: Red twice if it damages you twice and you want to avoid all the damage. [8E FAQ 2003/07/28]
  • Always affects the caster and targets an opposing player. It cannot be Deflectioned back to affect the caster twice. [WotC Rules Team 1995/02/09]
  • This card's coin flip has no winner or loser. [8E FAQ 2003/07/28]

203. Ogre Taskmaster

Creature - Ogre 4/3 3R (4) Seventh Edition (Uncommon)
Ogre Taskmaster can't block.

204. Okk

Creature - Goblin 4/4 1R (2) Seventh Edition (Rare)
Okk cannot attack unless a creature with greater power also attacks.
Okk cannot block unless a creature with greater power also blocks.

205. Orcish Artillery

Creature - Orc 1/3 1RR (3) Seventh Edition (Uncommon)
{T}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.
  • A Circle of Protection: Red can be used to prevent the damage from this card. Makes it a nice 2 point directed attack. [D'Angelo 1994/06/01]
  • You do not take the 3 points of damage if the effect fails because the target is illegal. [Aahz 1994/06/06]
  • Note - The Alpha printing version of this card had a mana cost of "{1}{R}". All further printings have had a "{1}{R}{R}" mana cost.
  • Note - This card was creature type "Orc" and not "Orc Warrior" until Ninth Edition and Oracle 2005/08/01.

206. Orcish Oriflamme

Enchantment 3R (4) Seventh Edition (Uncommon)
Attacking creatures you control get +1/+0.
  • Vintage tournaments (see Rule 801) re