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Séptima Edición

 Seventh Edition  Siebte Edition  Septième Edition  Settima Edizione  Sétima Edição

→ Checklist → Cards

1. Paje angélico

Creature - Angel Spirit 1/1 1W (2) Séptima Edición (Common)
Flying
{T}: Target attacking or blocking creature gets +1/+1 until end of turn.
  • Note - This card was creature type "Spirit" until Oracle 2007/10/01, when it became "Angel Spirit".

2. Milicianos ardorosos

Creature - Human Soldier 2/5 4W (5) Séptima Edición (Uncommon)
Vigilance
  • Note - The Portal version had no creature type. It was then of creature type "Soldier" until Oracle 2007/05/01 when it became "Human Soldier".
  • Note - Also see Vigilance, Rule 502.14.

3. Inversión afortunada

Instant 1W (2) Séptima Edición (Rare)
You gain 3 life for each creature attacking you.
  • The creatures are counted on resolution. [Barclay 1999/02/03]
  • Can be cast when there are no attacking creatures, and even out of combat, to gain zero life. [DeLaney 1999/02/10]
  • Note - The Portal version was a Sorcery.

4. Aliento vital

Sorcery 3W (4) Séptima Edición (Uncommon)
Return target creature card from your graveyard to the battlefield.

5. Castillo

Enchantment 3W (4) Séptima Edición (Uncommon)
Untapped creatures you control get +0/+2.
  • Tapping a creature removes the +2 toughness from the creature and may kill it if it has already taken damage. [D'Angelo 1994/06/01]
  • Note - In Fifth Edition (and before) the +0/+2 bonus was not granted if the creature was attacking.

6. Circulo de protección: Negro

Enchantment 1W (2) Séptima Edición (Common)
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
  • Can be used even when there is no damage to prevent. It prevents the next damage (if any) from the source this turn. [D'Angelo 1999/05/01]
  • A source is a permanent (a land, creature, artifact, or enchantment) or a spell. [D'Angelo 1999/05/01]
  • Can be used multiple times each turn for damage from the same source or for damage from different sources. [D'Angelo 1997/10/10]
  • Note - Was not in the Alpha printing of the Limited Edition.

7. Circulo de protección: Azul

Enchantment 1W (2) Séptima Edición (Common)
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

8. Circulo de protección: Verde

Enchantment 1W (2) Séptima Edición (Common)
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

9. Circulo de protección: Rojo

Enchantment 1W (2) Séptima Edición (Common)
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

10. Circulo de protección: Blanco

Enchantment 1W (2) Séptima Edición (Common)
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

11. Águila cazanubes

Creature - Bird 2/2 3W (4) Séptima Edición (Common)
Flying
When Cloudchaser Eagle enters the battlefield, destroy target enchantment.
  • Nothing happens if there are no legal enchantments to target when it enters play. [D'Angelo 1998/11/10]
  • It does destroy one of your enchantments if you are the only player with any enchantments. [D'Angelo 1998/06/05]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.

12. Infantería de ballesta

Creature - Human Soldier Archer 1/1 1W (2) Séptima Edición (Common)
{T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
  • Note - This card was creature type "Soldier" until Ninth Edition and Oracle 2005/08/01, when it became "Human Soldier". Then with Oracle 2008/01/01 it became "Human Soldier Archer".

13. Desencantar

Instant 1W (2) Séptima Edición (Common)
Destroy target artifact or enchantment.
  • Artifact creatures can regenerate from destroy effects like this. [D'Angelo 1998/02/03]
  • This spell is not modal. If the target changes from an artifact to an enchantment or vice versa (as with Transmogrifying Licid), this spell still destroys it. [WotC Rules Team 1998/07/01]

14. Cadete ansioso

Creature - Human Soldier 1/1 W (1) Séptima Edición (Common)
  • Note - This card was of creature type "Soldier" and not "Human Soldier" until Ninth Edition and Oracle 2005/08/01.

15. Arqueros de élite

Creature - Human Soldier Archer 3/3 5W (6) Séptima Edición (Rare)
{T}: Elite Archers deals 3 damage to target attacking or blocking creature.
  • Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier Archer".

16. Enseñanza de Gerrard

Sorcery 2WW (4) Séptima Edición (Uncommon)
You gain 2 life for each card in your hand.

17. Himno glorioso

Enchantment 1WW (3) Séptima Edición (Rare)
Creatures you control get +1/+1.

18. Bálsamo de curación

Instant W (1) Séptima Edición (Common)
Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.

19. Balista pesada

Creature - Human Soldier 2/3 3W (4) Séptima Edición (Uncommon)
{T}: Heavy Ballista deals 2 damage to target attacking or blocking creature.
  • Note - This card was of creature type "Soldier" until Oracle 2007/05/01 when it became "Human Soldier".

20. Fuerza sagrada

Enchantment - Aura W (1) Séptima Edición (Common)
Enchant creature
Enchanted creature gets +1/+2.

21. Guardia de honor

Creature - Human Soldier 1/1 W (1) Séptima Edición (Common)
{W}: Honor Guard gets +0/+1 until end of turn.
  • Note - This card was of creature type "Soldier" and not "Human Soldier" until Ninth Edition and Oracle 2005/08/01.

22. Héroe intrépido

Creature - Human Soldier 1/1 2W (3) Séptima Edición (Rare)
{T}: Destroy target creature with power 4 or greater.
  • The power of the creature is checked on announcement and on resolution. If the targeted creature's power is not 4 or greater on resolution, the effect is countered. [D'Angelo 1999/05/01]
  • Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".

23. Guardia Real kjeldorana

Creature - Human Soldier 2/5 3WW (5) Séptima Edición (Rare)
{T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.
  • The effect only works as long as this card is in play. Once it leaves play, the effect can no longer redirect damage. [D'Angelo 1999/11/14]
  • Note - This card was of creature type "Soldier" until Tenth Edition and Oracle 2007/07/13 when it became "Human Soldier"

24. Caballero andante

Creature - Human Knight 2/2 1W (2) Séptima Edición (Common)
  • Note - The Portal version had no creature type. With Starter it became creature type "Knight". Then with Oracle 2007/10/01 it became "Human Knight".

25. Caballería

Enchantment 2W (3) Séptima Edición (Uncommon)
Creatures you control have first strike.

26. Tirador de arco largo

Creature - Human Soldier Archer 2/2 WW (2) Séptima Edición (Uncommon)
First strike; reach (This creature can block creatures with flying.)

27. Sanador experto

Creature - Human Cleric 1/4 4W (5) Séptima Edición (Rare)
{T}: Prevent the next 4 damage that would be dealt to target creature or player this turn.
  • Note - This card was of creature type "Cleric" and not "Human Cleric" until Ninth Edition and Oracle 2005/08/01.

28. Paladín del norte

Creature - Human Knight 3/3 2WW (4) Séptima Edición (Rare)
{W}{W}, {T}: Destroy target black permanent.
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 to 2001/05/01.
  • Note - This card was creature type "Paladin" until Seventh Edition when it became "Knight". Then with Oracle 2007/10/01 it became "Human Knight".

29. Pacifismo

Enchantment - Aura 1W (2) Séptima Edición (Common)
Enchant creature
Enchanted creature can't attack or block.

30. Paria

Enchantment - Aura 2W (3) Séptima Edición (Rare)
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
All damage that would be dealt to you is dealt to enchanted creature instead.
  • You can play this on an opponent's creature, and all damage done to you is instead done to their creature. [Urza's FAQ 1998/10/05]
  • If you have more than one Pariah in play, you get to choose which one gets the damage. [D'Angelo 1999/01/20]
  • All damage being dealt to you at one time gets redirected to one Pariah. If you take 3 damage from Incinerate, all 3 damage goes to one Pariah. [D'Angelo 1999/01/20] If you take damage from multiple creatures in combat, all the combat damage goes to one Pariah. [D'Angelo 1999/08/18]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

31. Purificar

Sorcery 3WW (5) Séptima Edición (Rare)
Destroy all artifacts and enchantments.

32. Grifo pienavaja

Creature - Griffin 2/2 3W (4) Séptima Edición (Common)
Flying
First strike (This creature deals combat damage before creatures without first strike.)

33. Represalia

Instant 1W (2) Séptima Edición (Uncommon)
Destroy target creature with power 4 or greater. It can't be regenerated.

34. Inversión de daño

Instant 1WW (3) Séptima Edición (Rare)
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
  • This can only affect damage which would be dealt after it resolves. [D'Angelo 1999/05/01]
  • It only affects damage dealt by the source one time. If the source damages you a second time this turn, the damage will not be reversed. [D'Angelo 1999/05/01]
  • It can be used even if you have taken no damage this turn, in order to waste the spell. [Duelist Magazine #6, Page 131]

35. Piedras animadas

Enchantment 1W (2) Séptima Edición (Rare)
Wall creatures can attack as though they didn't have defender.

36. Tierra santa

Enchantment 1W (2) Séptima Edición (Rare)
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
  • A land creature dying due to fatal damage is not being destroyed by a spell or ability. It is being destroyed by a game rule, so this card will not trigger. [WotC Rules Team 1998/03/31]
  • A legendary land being put into the graveyard as a duplicate legend will not be brought back since it is being buried by a game rule. [WotC Rules Team 1998/03/31]

37. Néctar sagrado

Sorcery 1W (2) Séptima Edición (Common)
You gain 4 life.

38. Sanador Samita

Creature - Human Cleric 1/1 1W (2) Séptima Edición (Common)
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
  • Note - The Anthologies version of the card has a mana cost of {2}{W} instead of {1}{W}. This is an error.
  • Note - This card was of creature type "Cleric" and not "Human Cleric" until Ninth Edition and Oracle 2005/08/01.

39. Santurronería

Enchantment 1W (2) Séptima Edición (Uncommon)
Whenever an opponent taps a Mountain for mana, you may gain 1 life.
  • Gaining life is optional. If you forget, you cannot go back later even if it is something you usually do. [D'Angelo 1999/06/01]

40. Mariscal experimentado

Creature - Human Soldier 2/2 2WW (4) Séptima Edición (Uncommon)
Whenever Seasoned Marshal attacks, you may tap target creature.
  • Can tap an already tapped creature if you want. [DeLaney 1998/10/05]
  • Note - The Portal version had no creature type.
  • Note - This card was of creature type "Soldier" and not "Human Soldier" until Ninth Edition and Orcle 2005/08/01.

41. Abogado de Serra

Creature - Angel 2/2 3W (4) Séptima Edición (Uncommon)
Flying
{T}: Target attacking or blocking creature gets +2/+2 until end of turn.

42. Ángel de Serra

Creature - Angel 4/4 3WW (5) Séptima Edición (Rare)
Flying
Vigilance (Attacking doesn't cause this creature to tap.)

43. Abrazo de Serra

Enchantment - Aura 2WW (4) Séptima Edición (Uncommon)
Enchant creature
Enchanted creature gets +2/+2 and has flying and vigilance.

44. Escudar

Instant 1W (2) Séptima Edición (Common)
Creatures you control get +0/+2 until end of turn.

45. Halcón de Veloceleste

Creature - Bird 1/1 1W (2) Séptima Edición (Common)
Flying, vigilance

46. Paladín del sur

Creature - Human Knight 3/3 2WW (4) Séptima Edición (Rare)
{W}{W}, {T}: Destroy target red permanent.
  • Note - This card was of creature type "Knight" until Oracle 2007/05/01 when it became "Human Knight".

47. Vínculo espiritual

Enchantment - Aura W (1) Séptima Edición (Uncommon)
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
  • You only gain life for damage which is not prevented regardless of what the creature damages (player or another creature) or the toughness of the blocking creature. If you put Spirit Link on a Shivan Dragon and it is blocked by a Scryb Sprites, you still gain 5 life points. If the Sprite has Protection from Red, you gain zero life since the protection reduces the damage to zero. [bethmo 1994/07/08]
  • If a creature has more than one Spirit Link on it, they all work. [Aahz 1994/07/15]
  • Works for damage due to combat or due to any special ability of the creature. For example, you would get one life for tapping a Prodigal Sorcerer to do damage. [Duelist Magazine #2, Page 9] Note that this is great for creatures which damage you, such as not paying the Force of Nature's upkeep, since you will get as much life as you take in damage.
  • Damage that is redirected is not considered successfully dealt to the original creature or player, but it may be successful in damaging the new creature or player. [D'Angelo 1998/02/03]
  • You only gain the life when the triggered ability resolves. If you are reduced to zero life before the ability resolves, you will lose before gaining the life. For example, if the creature with Spirit Link on it attacks you dealing 3 damage when you have just 3 life, you will take 3 damage and lose before the triggered ability can resolve. [D'Angelo 2003/05/16]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Ninth Edition and Oracle 2005/08/01.

48. Tropas firmes

Creature - Human Soldier 1/4 2W (3) Séptima Edición (Common)
Vigilance

49. Luz de las estrellas

Sorcery 1W (2) Séptima Edición (Uncommon)
You gain 3 life for each black creature target opponent controls.

50. Defensores inquebrantables

Creature - Human Soldier 3/4 3WW (5) Séptima Edición (Uncommon)
When Staunch Defenders enters the battlefield, you gain 4 life.

51. Telaraña solar

Creature - Wall 5/6 3W (4) Séptima Edición (Rare)
Defender (This creature can't attack.)
Flying
Sunweb can't block creatures with power 2 or less.

52. Protectora del reino

Creature - Angel 2/3 2WW (4) Séptima Edición (Uncommon)
Flying
Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.
  • It gets the bonus only once, not once per creature it blocks. [Urza's Legacy FAQ 1999/02/03]

53. Monje venerable

Creature - Human Monk Cleric 2/2 2W (3) Séptima Edición (Common)
When Venerable Monk enters the battlefield, you gain 2 life.

54. Venganza

Sorcery 3W (4) Séptima Edición (Uncommon)
Destroy target tapped creature.

55. Muro de espadas

Creature - Wall 3/5 3W (4) Séptima Edición (Uncommon)
Defender, flying (This creature can't attack, and it can block creatures with flying.)

56. Adoración

Enchantment 3W (4) Séptima Edición (Rare)
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
  • If this effect is applied when you lose life due to unprevented damage. All the damage got dealt (for purposes of triggers), but the player's life total is not reduced by the full amount of the damage. [WotC Rules Team 1998/10/18]
  • It reduces your life total to 1, not the damage to 1. [D'Angelo 1999/01/23]
  • It does not do anything to prevent or modify loss of life from anything other than unprevented damage. A spell or ability that causes loss of life directly (without causing damage) is applied as normal. [D'Angelo 2003/09/08]

57. Ira de Dios

Sorcery 2WW (4) Séptima Edición (Rare)
Destroy all creatures. They can't be regenerated.
  • Creatures with Protection from White cannot avoid this spell's effects. Destruction by means of Wrath of God is not targeted. [bethmo 1994/06/01]

58. Elemental del aire

Creature - Elemental 4/4 3UU (5) Séptima Edición (Uncommon)
Flying

59. Recuerdos ancestrales

Sorcery 2UUU (5) Séptima Edición (Rare)
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
  • If there are less than 7 cards in the library, look at all of them. Put two into your hand, and the rest in the graveyard. [D'Angelo 1998/06/16]
  • This is not considered a draw or a discard. [D'Angelo 1998/06/16]

60. Laboratorio arcano

Enchantment 2U (3) Séptima Edición (Uncommon)
Each player can't cast more than one spell each turn.
  • You cannot play a buyback spell more than once. It does not matter that it's the same spell card. It's not the same spell instance. [WotC Rules Team 1998/10/18]
  • If the spell is countered, it still counts as the one spell played. [D'Angelo 1998/10/19]
  • When it enters play, it will look back over the turn to see if any spell was cast before it entered play. [DeLaney 1998/10/17] It will notice itself being played. [D'Angelo 1998/10/22]
  • When it leaves play, the effect ends and all players are able to play spells unrestricted again. [D'Angelo 1999/11/23]

61. Archivero

Creature - Human Wizard 1/1 2UU (4) Séptima Edición (Rare)
{T}: Draw a card.
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of creature type Wizard and not Human Wizard.

62. Mirada maléfica

Sorcery 2U (3) Séptima Edición (Uncommon)
Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it.

63. Behemot béntico

Creature - Serpent 7/6 5UUU (8) Séptima Edición (Rare)
Islandwalk

64. Bumerang

Instant UU (2) Séptima Edición (Common)
Return target permanent to its owner's hand.

65. Confiscar

Enchantment - Aura 4UU (6) Séptima Edición (Uncommon)
Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.)
You control enchanted permanent.
  • If you take control of an Aura, you do not get to move the enchantment. [Urza's FAQ 1998/10/05]
  • Note - Also see Aura, Rule G1.30.
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of type Enchant Permanent.

66. Tritón del coral

Creature - Merfolk 2/1 1U (2) Séptima Edición (Common)

67. Contrahechizo

Instant UU (2) Séptima Edición (Common)
Counter target spell.
  • Note - In Fifth Edition (and before) this was an Interrupt. All such spells are now Instants.

68. Aprendiz temerario

Creature - Human Wizard 1/1 1UU (3) Séptima Edición (Rare)
{T}, Sacrifice Daring Apprentice: Counter target spell.
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of creature type Wizard and not Human Wizard.

69. Redirigir

Instant 3U (4) Séptima Edición (Rare)
Change the target of target spell with a single target.
  • Only targets the spell being Deflected and not the original or new target of the spell it is affecting. [Aahz 1995/07/09]
  • You choose the spell to target on announcement, but you pick the new target for that spell on resolution. [bethmo 1999/11/30]
  • You cannot make a spell which is on the stack target itself. Thus, you cannot make Counterspell target itself or make another Deflection target itself. [D'Angelo 1999/12/07]
  • You can choose to make a spell on the stack target the Deflection you are playing (if such a target choice would be legal had the spell be cast while Deflection was on the stack). The new target for the Deflected spell is not chosen until Deflection resolves. Deflection is still on the stack when new targets are selected for the spell. [D'Angelo 2000/06/20]
  • Once Deflection resolves, the new target is considered to be targeted by the deflected spell. This will trigger any effects, such as Skulking Ghost, which trigger on being targeted. [bethmo 1997/08/08]
  • A Counterspell can be changed to target something that is further down the stack (meaning the target will resolve before the Counterspell does). [D'Angelo 2000/05/20]
  • Note - In Fifth Edition and Ice Age this card was of type Interrupt. All such cards are now of type Instant.

70. Delirios de mediocridad

Enchantment 3U (4) Séptima Edición (Rare)
When Delusions of Mediocrity enters the battlefield, you gain 10 life.
When Delusions of Mediocrity leaves the battlefield, you lose 10 life.

71. Balance

Enchantment 1UU (3) Séptima Edición (Rare)
Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand.
  • You can pay for the triggered ability (see Rule 404) once each time a creature spell is played. [D'Angelo 1998/06/25]
  • Triggers when the spell is announced, which is before responses to that spell can be announced, and always before the creature it triggers on is put into play. You cannot use Equilibrium on the creature being played. [D'Angelo 1999/06/01]
  • A creature spell is any "Creature" or "Artifact Creature" spell. [D'Angelo 1996/06/01] Older cards of type Summon are also creature spells.

72. Evacuación

Instant 3UU (5) Séptima Edición (Rare)
Return all creatures to their owners' hands.

73. Draco de lucha

Creature - Drake 2/4 2UU (4) Séptima Edición (Uncommon)
Flying

74. Imagen efímera

Creature - Illusion 2/1 2U (3) Séptima Edición (Rare)
Flying (This creature can't be blocked except by creatures with flying or reach.)
{1}{U}: Return Fleeting Image to its owner's hand.

75. Volar

Enchantment - Aura U (1) Séptima Edición (Common)
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)

76. Descarga de fuerza

Instant U (1) Séptima Edición (Common)
Counter target spell unless its controller pays {1}.
  • The payment is optional. [Aahz 1994/09/02]
  • Note - This card was of type Interrupt and is now of type Instant. [Oracle 1999/09/03]

77. Pulpo gigante

Creature - Octopus 3/3 3U (4) Séptima Edición (Common)
  • Note - The Portal version had no creature type.

78. Muro glacial

Creature - Wall 0/7 2U (3) Séptima Edición (Uncommon)
Defender (This creature can't attack.)

79. Hibernación

Instant 2U (3) Séptima Edición (Uncommon)
Return all green permanents to their owners' hands.

80. Tortuga astada

Creature - Turtle 1/4 2U (3) Séptima Edición (Common)
  • Note - The Portal version had no creature type.

81. Inspiración

Instant 3U (4) Séptima Edición (Common)
Target player draws two cards.

82. Levitación

Enchantment 2UU (4) Séptima Edición (Uncommon)
Creatures you control have flying.

83. Señor de la Atlántida

Creature - Merfolk 2/2 UU (2) Séptima Edición (Rare)
Other Merfolk creatures get +1/+1 and have islandwalk.
  • Does not grant the abilities to itself. [D'Angelo 2006/10/08]
  • Note - Also see Landwalk, Rule 502.6.
  • Note - In the Alpha, Beta, and Unlimited Editions this card was of creature type "Lord of Atlantis". Then it was of type "Lord" until Oracle 2006/10/01 and Time Spiral when it became "Merfolk Lord". Then with Oracle 2007/10/01 it became "Merfolk".

84. Djinn Mahamoti

Creature - Djinn 5/6 4UU (6) Séptima Edición (Rare)
Flying (This creature can't be blocked except by creatures with flying or reach.)
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 to 2001/05/01.

85. Brecha de maná

Enchantment 2U (3) Séptima Edición (Uncommon)
Whenever a player casts a spell, that player returns a land he or she controls to its owner's hand.
  • The person who played the spell chooses which of their lands is affected. [bethmo 1999/06/13]
  • The ability itself is played and controlled by Mana Breach's controller. [bethmo 1999/06/13]

86. Escasez de maná

Instant 2U (3) Séptima Edición (Rare)
Tap all lands target player controls and empty his or her mana pool.
  • If you play Mana Short in response to a spell, it will have no effect on that spell since the mana has already been paid. [D'Angelo 1996/11/08]
  • Since this is an instant, your opponent may use instants in response to the casting of this spell. Note that such spells and abilities will be resolved before the mana pool is emptied by the Mana Short. [bethmo 1994/06/01] This makes it useless as a countermeasure for spells. To use it effectively, you need to use it during Upkeep and even then it will not prevent the use of instant spells and abilities.
  • It even taps lands that do not produce mana. [Oracle 2000/10/24] (REVERSAL)

87. Maucor

Creature - Beast 3/3 3UU (5) Séptima Edición (Rare)
Flying

{T}: Mawcor deals 1 damage to target creature or player.

88. Lapsus

Instant 1U (2) Séptima Edición (Common)
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
  • The card does not go to the graveyard before being put on the library. [bethmo 1997/10/19]
  • If the spell is not countered (because the spell it targets cannot be countered), then it does not go to its owner's library. [D'Angelo 2001/04/16]
  • This card has a self replacement (see Rule 419.6c). This means that it replaces going to the graveyard before any other effect can replace that event. [Rules Team 2001/05/01] If Flashback is applied using Recoup, however, Flashback will change the destination. [DeLaney 2001/10/13]
  • Note - In Fifth Edition (and before) this card was of type Interrupt.

89. Saqueador tritón

Creature - Merfolk Rogue 1/1 1U (2) Séptima Edición (Uncommon)
{T}: Draw a card, then discard a card.
  • Note - This card was of creature type "Merfolk" and not "Merfolk Rogue" until Tenth Edition and Oracle 2007/07/13]

90. Tritones del Tridente Perlado

Creature - Merfolk 1/1 U (1) Séptima Edición (Common)
  • Note - The Portal version had no creature type.

91. Oportunidad

Instant 4UU (6) Séptima Edición (Uncommon)
Target player draws four cards.

92. Oposición

Enchantment 2UU (4) Séptima Edición (Rare)
Tap an untapped creature you control: Tap target artifact, creature, or land.
  • Can tap a creature which has summoning sickness. [D'Angelo 1999/09/04]

93. Guerrero fantasmal

Creature - Illusion Warrior 2/2 1UU (3) Séptima Edición (Uncommon)
Phantom Warrior is unblockable.
  • Note - The Portal version had no creature type. Then it was of creature type "Illusion" until Oracle 2007/05/01 when it became "Illusion Warrior"

94. Hechicero pródigo

Creature - Human Wizard 1/1 2U (3) Séptima Edición (Common)
{T}: Prodigal Sorcerer deals 1 damage to target creature or player.
  • Note - This card was of creature type "Wizard" and not "Human Wizard" until Oracle 2006/10/01 and Time Spiral.

95. Robar el alma

Instant 1U (2) Séptima Edición (Common)
Counter target creature spell.
  • Works on Creature and Artifact Creature cards. [D'Angelo 1999/05/01]
  • Note - In Fifth Edition (and before) this card was of type Interrupt.
  • Note - Older cards of type "Summon" have errata to be of type "Creature".

96. Búho sabio

Creature - Bird 1/1 1U (2) Séptima Edición (Common)
Flying
When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.

97. Engendro marino

Creature - Serpent 6/6 4UU (6) Séptima Edición (Common)
Sea Monster can't attack unless defending player controls an Island.

98. Juego de manos

Sorcery U (1) Séptima Edición (Common)
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
  • If there is only one card in your library, it goes to your hand. [D'Angelo 2000/06/05]

99. Robar artefacto

Enchantment - Aura 2UU (4) Séptima Edición (Uncommon)
Enchant artifact
You control enchanted artifact.
  • Can be used on artifact creatures. [bethmo 1994/04/01]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Artifact" until Oracle 2005/08/01.

100. Cuervo de la tempestad

Creature - Bird 1/2 1U (2) Séptima Edición (Common)
Flying (This creature can't be blocked except by creatures with flying or reach.)
  • Note - The Portal version had no creature type.

101. Espías telepáticos

Creature - Human Wizard 2/2 2U (3) Séptima Edición (Common)
When Telepathic Spies enters the battlefield, look at target opponent's hand.
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

102. Telepatía

Enchantment U (1) Séptima Edición (Uncommon)
Your opponents play with their hands revealed.

103. Perito temporal

Creature - Human Wizard 1/1 1UU (3) Séptima Edición (Rare)
{U}{U}{U}, {T}: Return target permanent to its owner's hand.
  • Note - This card was of creature type "Wizard" and not "Human Wizard" until Ninth Edition and Oracle 2005/08/01.

104. Urraca ladrona

Creature - Bird 1/3 2UU (4) Séptima Edición (Uncommon)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Thieving Magpie deals damage to an opponent, you draw a card.

105. Vientos tolarianos

Instant 1U (2) Séptima Edición (Common)
Discard all the cards in your hand, then draw that many cards.
  • It counts how many cards you discard. Since this card will not be in your hand at that time, this card is not counted. [Urza's FAQ 1998/10/05]

106. Descubrimiento del tesoro

Enchantment 2UU (4) Séptima Edición (Uncommon)
{2}{U}{U}: Draw a card.

107. Girar

Instant U (1) Séptima Edición (Common)
You may tap or untap target artifact, creature, or land.
  • The opponent gets a chance to use the card being Twiddled in response to this spell if they so wish and if the card's ability is legal at the time. [D'Angelo 1994/06/01]
  • Any cards which might trigger off a card becoming tapped will trigger. Thus, a Psychic Venom on a land that becomes tapped will cause 2 damage. [D'Angelo 1995/03/12] Similarly, if the card itself triggers on its own tapping, such as City of Brass, the ability will still happen. [D'Angelo 1995/04/12]
  • The decision to tap or untap is made on resolution. [D'Angelo 2000/03/03] This is not a modal spell.
  • The choice of target gives free range of lands, creatures, and artifacts. You do not lock in on one type as a casting decision. If the spell is Forked or redirected, the type is not fixed. [Duelist Magazine #8, Page 50]
  • Twiddle to tap can target a tapped card, and Twiddle to untap can target an untapped card. [Duelist Magazine #5, Page 23]
  • This is not a toggle effect. If you use Twiddle to tap a card and before it takes effect your opponent taps it, Twiddle will not untap the card. [bethmo 1994/04/01]

108. Anular invocación

Instant U (1) Séptima Edición (Common)
Return target creature to its owner's hand.
  • Unsummon can be used during combat in the steps after attackers or blockers are declared (see Rule 308 and Rule 309) to remove an attacker or blocker so that creature does not deal damage. [D'Angelo 1994/10/01]
  • Unsummon can be used during combat after combat damage is assigned but before combat damage resolves. If this happens, the creature does not receive damage, but the damage it assigned will still become dealt. [D'Angelo 1999/05/01]
  • If this causes an opponent to go over 7 cards when it is not their turn they need not discard until the discard phase of their next turn. [D'Angelo 1994/06/01]
  • Unsummoning a token creature removes it from the game. [bethmo 1994/10/01] See Rule 216.3.

109. Draco vigilante

Creature - Drake 3/3 4U (5) Séptima Edición (Common)
Flying

{2}{U}: Untap Vigilant Drake.

110. Vizzerdix

Creature - Rabbit Beast 6/6 6U (7) Séptima Edición (Rare)
  • This card was creature type "Beast" until Oralce 2008/01/01 when it became "Rabbit Beast".

111. Muro de aire

Creature - Wall 1/5 1UU (3) Séptima Edición (Uncommon)
Defender, flying (This creature can't attack, and it can block creatures with flying.)

112. Muro de maravillas

Creature - Wall 1/5 2UU (4) Séptima Edición (Rare)
Defender (This creature can't attack.)
{2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.
  • Paying to make the Wall capable of attacking does not override the normal rule that a creature may not attack unless it began your turn in play. [Duelist Magazine #2, Page 9]
  • You can apply the +4/-4 bonus as many times as you have mana to pay for it. Of course if it does not have enough toughness, it'll die. [Aahz 1994/06/16]
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 to 2001/05/01.
  • Note - Also see Defender, Rule 502.41.
  • Note - Also see Walls, Rule G23.1.

113. Bailarina de los vientos

Creature - Faerie 1/1 1U (2) Séptima Edición (Uncommon)
Flying

{T}: Target creature gains flying until end of turn.

114. Draco del viento

Creature - Drake 2/2 2U (3) Séptima Edición (Common)
Flying
  • Note - The Portal version had no creature type.

115. Horror abismal

Creature - Horror 2/2 4BB (6) Séptima Edición (Rare)
Flying
When Abyssal Horror enters the battlefield, target player discards two cards.

116. Espectro abismal

Creature - Specter 2/3 2BB (4) Séptima Edición (Uncommon)
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.

117. Recuerdos agónicos

Sorcery 2BB (4) Séptima Edición (Uncommon)
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.

118. Ensuciar

Sorcery 2BB (4) Séptima Edición (Uncommon)
Destroy target land or nonblack creature. It can't be regenerated.
  • This is not modal. You do not have to choose the target type. The target has to either be a land or non-black creature when announced and on resolution. [DeLaney 1998/10/05]

119. Demonio rugiente

Creature - Spirit 3/3 4B (5) Séptima Edición (Rare)
Flying

Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.

120. Desconsuelo

Enchantment 1B (2) Séptima Edición (Uncommon)
Whenever a green creature is put into a graveyard from the battlefield, its controller discards a card.
  • If the player has no cards in hand, this has no effect. [DeLaney 1998/10/05]

121. Mascota de sangre

Creature - Thrull 1/1 B (1) Séptima Edición (Common)
Sacrifice Blood Pet: Add {B} to your mana pool.
  • You can sacrifice it for mana between when damage is assigned in combat and when the damage is dealt. If you do so, any damage that would be dealt to it never becomes dealt. This stops side-effects of the damage since the damage is never dealt to the Blood Pet. But, you do have the one black mana to deal with. [D'Angelo 1999/05/01]

122. Diablillo del pantano

Creature - Imp 1/1 1B (2) Séptima Edición (Common)
Flying (This creature can't be blocked except by creatures with flying or reach.)
  • Note - The Portal version had no creature type.

123. Aparición de la ciénaga

Creature - Wraith 3/3 3B (4) Séptima Edición (Uncommon)
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)

124. Corromper

Sorcery 5B (6) Séptima Edición (Common)
Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.
  • The swamps are counted on resolution. [DeLaney 1998/10/05]

125. Ratas de cripta

Creature - Rat 1/1 2B (3) Séptima Edición (Uncommon)
{X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana this way.

126. Lancero de Dakmor

Creature - Human Knight 3/3 4BB (6) Séptima Edición (Uncommon)
When Dakmor Lancer enters the battlefield, destroy target nonblack creature.
  • Note - This card was creature type "Knight" until Oracle 2007/10/01, when it became "Human Knight".

127. Destierro sombrío

Instant 2B (3) Séptima Edición (Common)
Destroy target nonblack creature. It can't be regenerated.

128. La hora más tenebrosa

Enchantment B (1) Séptima Edición (Rare)
All creatures are black.
  • All creatures are black instead of whatever color(s) they were before. [DeLaney 1998/10/05]

129. Residuos del dolor

Sorcery X4B (5) Séptima Edición (Rare)
Destroy X target nonblack creatures. Draw X cards.

130. Esqueletos esclavos

Creature - Skeleton 1/1 1B (2) Séptima Edición (Common)
{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

131. Coacción

Sorcery B (1) Séptima Edición (Common)
Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.

132. Paladín oriental

Creature - Zombie Knight 3/3 2BB (4) Séptima Edición (Rare)
{B}{B}, {T}: Destroy target green creature.
  • Note - This card was creature type "Knight" until Oracle 2007/10/01, when it became "Zombie Knight".

133. Peste diseñada

Enchantment 2B (3) Séptima Edición (Uncommon)
As Engineered Plague enters the battlefield, choose a creature type.

All creatures of the chosen type get -1/-1.
  • The creature type is chosen just before this card comes into play. This is not a "comes into play" triggered ability. [D'Angelo 1999/05/01]
  • Note - See Rule 212.1e for details on picking a creature type.
  • Note - Also see Creature Type, Rule 205.3 and Rule 212.3.

134. Ángel caído

Creature - Angel 3/3 3BB (5) Séptima Edición (Rare)
Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
  • You can use the sacrifice ability as many times in a turn as you want to, with one creature sacrificed each time. [Aahz 1994/06/14]
  • Can sacrifice itself. [Duelist Magazine #5, Page 123]

135. Inspirar temor

Enchantment - Aura BB (2) Séptima Edición (Common)
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

136. Diablillo pestilente

Creature - Imp 2/2 BB (2) Séptima Edición (Uncommon)
Flying
When Foul Imp enters the battlefield, you lose 2 life.

137. Amnesia temporal

Sorcery 3BB (5) Séptima Edición (Uncommon)
Target player discards three cards.

138. Cucaracha gigante

Creature - Insect 4/2 3B (4) Séptima Edición (Common)

139. Sepulturero

Creature - Zombie 2/2 3B (4) Séptima Edición (Common)
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

140. Avaricia

Enchantment 3B (4) Séptima Edición (Rare)
{B}, Pay 2 life: Draw a card.
  • You cannot spend more life on Greed than you have. [Duelist Magazine #3, Page 22]

141. Perros huecos

Creature - Zombie Hound 3/3 4B (5) Séptima Edición (Common)
Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
  • If it attacks more than once per turn (due to Relentless Assault, for example), it gets the bonus each time. [DeLaney 1998/10/05]
  • Note - This card was creature type "Hound" until Oracle 2007/10/01, when it became "Zombie Hound".

142. Aullido del más allá

Instant XB (1) Séptima Edición (Common)
Target creature gets +X/+0 until end of turn.

143. Contrato infernal

Sorcery BBB (3) Séptima Edición (Rare)
Draw four cards. You lose half your life, rounded up.

144. Rito de Leshrac

Enchantment - Aura B (1) Séptima Edición (Uncommon)
Enchant creature
Enchanted creature has swampwalk.

145. Sombra vaga

Creature - Shade 1/1 2B (3) Séptima Edición (Common)
{B}: Looming Shade gets +1/+1 until end of turn.

146. Jaqueca

Enchantment 2B (3) Séptima Edición (Uncommon)
Whenever an opponent discards a card, Megrim deals 2 damage to that player.

147. Podredumbre mental

Sorcery 2B (3) Séptima Edición (Common)
Target player discards two cards.

148. Nausea

Sorcery 1B (2) Séptima Edición (Common)
All creatures get -1/-1 until end of turn.
  • All creatures which are in play when it resolves are affected. Ones that enter play later in the turn are not. [D'Angelo 1999/06/01]

149. Necrología

Instant 3BB (5) Séptima Edición (Uncommon)
Cast Necrologia only during your end step.
As an additional cost to cast Necrologia, pay X life.
Draw X cards.
  • This spell is played during the end of turn step. Since you discard down to 7 cards in the cleanup step, this card is used before the discard. [D'Angelo 1999/06/01]

150. Pesadilla

Creature - Nightmare Horse X/X 5B (6) Séptima Edición (Rare)
Flying
Nightmare's power and toughness are each equal to the number of Swamps you control.
  • If you run out of Swamps, the Nightmare dies as a state-based effect (see Rule 420) right before the next player gains priority. [D'Angelo 1999/05/01]
  • Note - This card was creature type "Nightmare" until Oracle 2007/10/01, when it became "Nightmare Horse".
  • Note - The Beta printing version of this card has a blotch over the word Swamp that is not in any of the other printings.

151. Incursión nocturna

Instant 2BB (4) Séptima Edición (Uncommon)
Black creatures get +2/+0 until end of turn.
  • On resolution, all black creatures in play get the bonus. Ones that enter play later in the turn do not get it. [bethmo 1997/11/03]

152. Opresión

Enchantment 1BB (3) Séptima Edición (Rare)
Whenever a player casts a spell, that player discards a card.
  • The ability does not do anything if the player no longer has any cards in hand after casting their spell. [Urza's FAQ 1998/10/05]

153. Desterrar

Sorcery B (1) Séptima Edición (Common)
Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card.
  • A "creature card" is an Artifact Creature or Creature card. [D'Angelo 1999/05/01] Older cards of type Summon are also Creature cards.

154. Perseguir

Sorcery 2BB (4) Séptima Edición (Rare)
Choose a color. Target player reveals his or her hand and discards all cards of that color.
  • Lands and artifacts have no color so they cannot be discarded by this effect. [Urza's FAQ 1998/10/05]
  • The color is chosen on resolution. [D'Angelo 1999/05/01]
  • Note - Also see Color, Rule 203.2d, for rules on choosing a color.

155. Escarabajo de la peste

Creature - Insect 1/1 B (1) Séptima Edición (Common)
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)

156. Pordiosero

Creature - Human Minion 2/1 2BB (4) Séptima Edición (Rare)
{B}{B}{B}, {T}: Target opponent reveals his or her hand and discards a creature card at random. Activate this ability only during your turn.
  • Note - This card was creature type "Rag Man" until Seventh Edition, when it became "Minion". Then with Oracle 2007/10/01, it became "Human Minion".

157. Alzar a los muertos

Sorcery B (1) Séptima Edición (Common)
Return target creature card from your graveyard to your hand.
  • A "creature card" is a Creature card or Artifact Creature card. [D'Angelo 1999/05/01] Older cards of type Summon are also Creature cards.
  • You must show the card you bring out of the graveyard to your opponent. [bethmo 1994/10/01]
  • You can Raise Dead a creature which was discarded from your hand and was therefore never in play. [D'Angelo 1994/10/01]
  • The creature being brought back is chosen on announcement and not on resolution of the spell because it is targeted. [Duelist Magazine #5, Page 123]
  • Although the text isn't totally clear, the targeted creature card must be in your graveyard. [D'Angelo 2007/02/28]

158. Ratas voraces

Creature - Rat 2/1 2B (3) Séptima Edición (Common)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

159. Reprocesar

Sorcery 2BB (4) Séptima Edición (Rare)
Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.
  • You can sacrifice zero things if you want to. [DeLaney 1998/10/05]

160. Aparecido

Creature - Spirit X/X 4B (5) Séptima Edición (Rare)
Flying
Revenant's power and toughness are each equal to the number of creature cards in your graveyard.

161. Zombies dañinos

Creature - Zombie 2/2 2B (3) Séptima Edición (Common)

162. Guerrero serpiente

Creature - Snake Warrior 3/3 2B (3) Séptima Edición (Common)
When Serpent Warrior enters the battlefield, you lose 3 life.
  • You can play this if you have less than 3 life, since the life is lost as an effect and not a payment. [Duelist Magazine #25, Page 30]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - The Portal version had no creature type.
  • Note - This card was of creature type "Soldier" and not "Snake Warrior" until Ninth Edition and Oracle 2005/08/01.

163. Festín de alma

Sorcery 3BB (5) Séptima Edición (Uncommon)
Target player loses 4 life and you gain 4 life.

164. Malhechor cobarde

Creature - Zombie Mercenary 2/2 1B (2) Séptima Edición (Common)
Spineless Thug can't block.
  • Note - This card was of creature type "Mercenary" and not "Zombie Mercenary" until Ninth Edition and Oracle 2005/08/01.

165. Hebras de la noche

Enchantment 2BB (4) Séptima Edición (Uncommon)
{B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.

166. Asesino de la Fortaleza

Creature - Zombie Assassin 2/1 1BB (3) Séptima Edición (Rare)
{T}, Sacrifice a creature: Destroy target nonblack creature.
  • Note - This card was creature type "Assassin" until Oracle 2007/10/01, when it became "Zombie Assassin".

167. Éter corrompudo

Enchantment 2BB (4) Séptima Edición (Rare)
Whenever a creature enters the battlefield, its controller sacrifices a creature or land.
  • If the controller has no other lands or creatures in play, they must sacrifice the creature that just came into play. [Urza's FAQ 1998/10/05]
  • If more than one of these is in play, the controller sacrifices a creature for each one of these. [D'Angelo 1998/10/08]
  • If the creature changes controllers before this ability resolves, its new controller has to sacrifice something. For example, Gilded Drake. [bethmo 1998/11/24]
  • Tainted AEther's controller is the one that controls its triggered ability, but the controller of the creature that came into play chooses what creature they sacrifice during resolution. [D'Angelo 1999/07/07]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.

168. Fuerza impía

Enchantment - Aura B (1) Séptima Edición (Common)
Enchant creature
Enchanted creature gets +2/+1.
  • Note - Also see Aura, Rule G1.30.
  • Note - The Fourth Edition version of this card has a modified version of the card art used in Limited Edition through Revised Edition. The red flaming pentagram in the background was removed.
  • Note - This card was of type "Enchant Creature" until Ninth Edition and Oracle 2005/08/01.

169. Muro de huesos

Creature - Skeleton Wall 1/4 2B (3) Séptima Edición (Uncommon)
Defender (This creature can't attack.)
{B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

170. Paladín occidental

Creature - Zombie Knight 3/3 2BB (4) Séptima Edición (Rare)
{B}{B}, {T}: Destroy target white creature.
  • Note - This card was creature type "Knight" until Oracle 2007/10/01, when it became "Zombie Knight".

171. Edicto de Yawgmoth

Enchantment 1B (2) Séptima Edición (Uncommon)
Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life.
  • The ability triggers when the spell is announced. This is before any responses can be announced. It is long before the announced spell resolves. [DeLaney 1998/10/05] For example, casting Disenchant will trigger this and cause the life loss/gain before Disenchant can resolve.
  • Loss of life cannot be prevented by any means. [DeLaney 1998/10/05]

172. Destello del Éter

Enchantment 2RR (4) Séptima Edición (Uncommon)
Whenever a creature enters the battlefield, Æther Flash deals 2 damage to it.
  • This card has a "comes into play" triggered ability (see Rule 410.10a). Each time a creature comes into play, you first apply any continuous effects of cards in play (such as Humility or whatever), then you put this ability on the stack. When it resolves, the creature takes 2 damage. You can play instants on the stack before letting this resolve. [D'Angelo 1999/05/01]
  • This is not a targeted ability, so it deals damage to Deadly Insect and other creatures that cannot be targeted by spells and abilities. [D'Angelo 1997/09/02]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.

173. Bárbaros balduvianos

Creature - Human Barbarian 3/2 1RR (3) Séptima Edición (Common)
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of creature type Barbarian and not Human Barbarian.

174. Bulla

Enchantment 2RR (4) Séptima Edición (Rare)
Creatures can't block.

175. Llamarada

Sorcery XR (1) Séptima Edición (Uncommon)
Blaze deals X damage to target creature or player.

176. Cíclope ensangrentado

Creature - Cyclops Giant 4/4 5R (6) Séptima Edición (Rare)
{T}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player.
  • Note - This card was creature type "Giant" until Oracle 2007/10/01, when it became "Cyclops Giant".

177. Ebullición

Instant 3R (4) Séptima Edición (Uncommon)
Destroy all Islands.

178. Engendro carmesí

Creature - Dragon 6/6 6RRR (9) Séptima Edición (Rare)
Flying

{X}, {T}: Crimson Hellkite deals X damage to target creature. Spend only red mana this way.

179. Desorden

Sorcery 1R (2) Séptima Edición (Uncommon)
Disorder deals 2 damage to each white creature and each player who controls a white creature.
  • Players take 0 or 2 damage. Does not do 2 damage per creature to the player. [DeLaney 1998/10/05]

180. Terremoto

Sorcery XR (1) Séptima Edición (Rare)
Earthquake deals X damage to each creature without flying and each player.
  • This is not a targeted spell, so it may be cast when there are no creatures in play. [bethmo 1994/06/01]
  • Whether or not a creature is without Flying is only checked on resolution. [D'Angelo 1995/10/05]
  • Note - Also see X Costs, Rule G24.1.

181. Fervor

Enchantment 2R (3) Séptima Edición (Rare)
Creatures you control have haste.

182. Fortuna decisiva

Instant RR (2) Séptima Edición (Rare)
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
  • If you end up skipping the extra turn that is gained, you do not lose the game. For example, you can feed the extra turn to untap a Time Vault. [Duelist Magazine #16, Page 25] The turn is not "saved" by the Time Vault, so when you use the Vault, that turn does not have the Final Fortune disadvantage. [Duelist Magazine #16, Page 25]
  • If multiple "extra turn" effects resolve in the same turn, take them in the reverse of the order that the effects resolved. [CompRules 2002/02/20 - 300.6] See Rule 300.6.

183. Elemental de fuego

Creature - Elemental 5/4 3RR (5) Séptima Edición (Uncommon)

184. Traga-fuego ghitu

Creature - Human Nomad 2/2 2R (3) Séptima Edición (Uncommon)
{T}, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to target creature or player.
  • Note - This card was creature type "Nomad" until Oracle 2007/10/01, when it became "Human Nomad".

185. Planeador trasgo

Creature - Goblin Warrior 2/2 2R (3) Séptima Edición (Common)
Haste (This creature can attack the turn it comes under your control.)
  • Note - Also see Haste, Rule 502.5.
  • Note - This card was of creature type "Goblin" instead of "Goblin Warrior" until Ninth Edition and Oracle 2005/08/01.

186. Zapadores trasgos

Creature - Goblin 1/1 R (1) Séptima Edición (Common)
{T}, Sacrifice Goblin Digging Team: Destroy target Wall.

187. Soldados de élite trasgos

Creature - Goblin Warrior 2/2 1R (2) Séptima Edición (Common)
Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.
  • Note - This card was of creature type "Goblin" and not "Goblin Warrior" until Oracle 2005/08/01.

188. Jardinero trasgo

Creature - Goblin 2/1 3R (4) Séptima Edición (Common)
When Goblin Gardener is put into a graveyard from the battlefield, destroy target land.
  • The ability is not optional. You have to choose one of your own lands if your opponent has none. [DeLaney 1999/06/08]

189. Planeador trasgo

Creature - Goblin 1/1 1R (2) Séptima Edición (Uncommon)
Flying
Goblin Glider can't block.

190. Rey trasgo

Creature - Goblin 2/2 1RR (3) Séptima Edición (Rare)
Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)
  • It does not affect itself because it only affects other goblins. [D'Angelo 2005/11/01]
  • Note - Also see Landwalk, Rule 502.6.
  • Note - In Limited Edition and Unlimited Edition it was of creature type Goblin King.
  • Note - This card was of creature type "Lord" and not "Goblin Lord" until Ninth Edition and Oracle 2005/08/01. Then it became just "Goblin" with Tenth Edition and Oracle 2007/07/13.

191. Matrona trasgo

Creature - Goblin 1/1 2R (3) Séptima Edición (Uncommon)
When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library.
  • You can search for any "Creature - Goblin" card into play. Older cards of type "Summon Goblin" and "Summon Goblins" also count. You cannot search for cards that have Goblin in the name but are not of creature type Goblin. [D'Angelo 1999/05/01]
  • You do not have to find a Goblin card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.

192. Incursor trasgo

Creature - Goblin Warrior 2/2 1R (2) Séptima Edición (Common)
Goblin Raider can't block.
  • Note - This card was of creature type "Goblin" instead of "Goblin Warrior" until Ninth Edition and Oracle 2005/08/01.

193. Espeleólogos trasgo

Creature - Goblin Warrior 2/2 2R (3) Séptima Edición (Common)
Mountainwalk
  • Note - Also see Landwalk, Rule 502.6.
  • Note - This card was of creature type "Goblin" and not "Goblin Warrior" prior to Ravnica and Oracle 2005/10/01.

194. Tambores de guerra trasgos

Enchantment 2R (3) Séptima Edición (Uncommon)
Each creature you control can't be blocked except by two or more creatures.
  • Multiple War Drums are not cumulative. They are redundant. [Aahz 1994/12/03]
  • If a banded group is used, one member of the band must be blocked by at least 2 creatures at once. You do not need 2 creatures for each member of the band and you cannot use 1 creature each on 2 different members of a band. [WotC Rules Team 1994/12/15]
  • When combined with Familiar Ground, it can make all your creatures unblockable. [Duelist Magazine #19, Page 34] Also works with Stalking Tiger. [D'Angelo 1998/02/03]

195. Abrazo de granito

Enchantment - Aura 2R (3) Séptima Edición (Common)
Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control.

196. Gigante de las colinas

Creature - Giant 3/3 3R (4) Séptima Edición (Common)
  • Note - The Portal version had no creature type.

197. Impaciencia

Enchantment 2R (3) Séptima Edición (Rare)
At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to him or her.
  • If a spell is countered, it still counts as having been played. [DeLaney 1999/06/08]

198. Infierno

Instant 5RR (7) Séptima Edición (Rare)
Inferno deals 6 damage to each creature and each player.

199. Hacha de lava

Sorcery 4R (5) Séptima Edición (Common)
Lava Axe deals 5 damage to target player.

200. Ráfaga de rayos

Instant 3R (4) Séptima Edición (Common)
Lightning Blast deals 4 damage to target creature or player.

201. Elemental de rayos

Creature - Elemental 4/1 3R (4) Séptima Edición (Common)
Haste (This creature can attack and {T} as soon as it comes under your control.)

202. Choque de maná

Sorcery R (1) Séptima Edición (Rare)
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
  • Each point of damage is dealt separately, so if you are damaged twice by this spell, each time is considered a separate time this source deals damage. This means you need power a Circle of Protection: Red twice if it damages you twice and you want to avoid all the damage. [8E FAQ 2003/07/28]
  • Always affects the caster and targets an opposing player. It cannot be Deflectioned back to affect the caster twice. [WotC Rules Team 1995/02/09]
  • This card's coin flip has no winner or loser. [8E FAQ 2003/07/28]

203. Capataz ogro

Creature - Ogre 4/3 3R (4) Séptima Edición (Uncommon)
Ogre Taskmaster can't block.

204. Okk

Creature - Goblin 4/4 1R (2) Séptima Edición (Rare)
Okk can't attack unless a creature with greater power also attacks.
Okk can't block unless a creature with greater power also blocks.

205. Artillería orca

Creature - Orc Warrior 1/3 1RR (3) Séptima Edición (Uncommon)
{T}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.
  • A Circle of Protection: Red can be used to prevent the damage from this card. Makes it a nice 2 point directed attack. [D'Angelo 1994/06/01]
  • You do not take the 3 points of damage if the effect fails because the target is illegal. [Aahz 1994/06/06]
  • Note - The Alpha printing version of this card had a mana cost of "{1}{R}". All further printings have had a "{1}{R}{R}" mana cost.
  • Note - This card was creature type "Orc" and not "Orc Warrior" until Ninth Edition and Oracle 2005/08/01.

206. Oriflama orca

Enchantment 3R (4) Séptima Edición (Uncommon)
Attacking creatures you control get +1/+0.
  • Vintage tournaments (see Rule 801) restricted this card from 1994/01/25 to 1994/02/23.
  • Note - The mana cost on the Alpha printing version of this card was just "{1}{R}", and not "{3}{R}" as appears in all other printings.

207. Saqueo

Sorcery 1RR (3) Séptima Edición (Uncommon)
Destroy target artifact or land. It can't be regenerated.

208. Pirosauro pigmeo

Creature - Lizard 1/1 1R (2) Séptima Edición (Common)
Pygmy Pyrosaur can't block.

{R}: Pygmy Pyrosaur gets +1/+0 until end of turn.

209. Detonación ígnea

Sorcery 1R (2) Séptima Edición (Uncommon)
Pyroclasm deals 2 damage to each creature.

210. Pirotecnia

Sorcery 4R (5) Séptima Edición (Uncommon)
Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players.
  • You cannot do fractional points of damage. [Duelist Magazine #2, Page 9]
  • You cannot choose to do zero damage to a target. [WotC Rules Team 1995/07/19]
  • You cannot choose to have zero targets. You must choose between 1 and 4 targets. [Jordan 2003/05/19]
  • You can assign damage to multiple targets and are not forced to assign the same amount of damage to each target (like you are with Fireball). [D'Angelo 1995/03/07]
  • No matter how much you assign to a target, it is only targeted once, and so damage is assigned once per target regardless of the amount of damage assigned to that target. [D'Angelo 1995/03/02]

211. Trasgo furioso

Creature - Goblin Berserker 1/1 R (1) Séptima Edición (Common)
Haste (This creature can attack and {T} as soon as it comes under your control.)
  • Note - Also see Haste, Rule 502.5.
  • Note - The Portal version had no creature type.
  • Note - This card had creature type "Goblin" and not "Goblin Berserker" until Ninth Edition and Oracle 2005/08/01.

212. Mago ígneo temerario

Creature - Human Wizard 2/2 3R (4) Séptima Edición (Rare)
{1}{R}: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself.
  • Note - This card was of creature type "Wizard" and not "Human Wizard" until Oracle 2005/08/01.

213. Reflejos

Enchantment - Aura R (1) Séptima Edición (Common)
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)

214. Asalto implacable

Sorcery 2RR (4) Séptima Edición (Rare)
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
  • A creature that must attack each turn, must only attack once that turn. It is not forced into each attack that turn. [Duelist Magazine #17, Page 48]
  • If a creature becomes forced to attack by an ability such as the Norritt, it must attack in the next available attack. Once it attacks once, it removes all "you must attack" restrictions of existing effects on it. [WotC Rules Team 1997/03/14]
  • If a spell or ability can only be played "before combat", it can be played after this spell is played because it is now before another combat phase. [Duelist Magazine #17, Page 48]
  • If a creature has a cost that must be paid in order to attack or block, it need only pay once to attack in any other combats that turn. [WotC Rules Team 1997/03/14] This is true even if the wording on the card makes it sound otherwise.
  • Abilities that trigger when a creature attacks, blocks, or is blocked will trigger during each combat that turn. Thus, a creature with Rampage will get the bonus added during each attack. [WotC Rules Team 1997/03/14]
  • Forking this card during your opponents turn will not allow you to attack during their turn. [WotC Rules Team 1997/03/14]
  • If you manage to resolve this spell on another player's turn, that player gets the extra combat phase, not you. [bethmo 1999/09/27] Can happen if you Fork another player's casting of this spell.
  • It only creates an additional attack and main phase if it resolves during a main phase. [WotC Rules Team 2003/12/01]

215. Tigre dientes de sable

Creature - Cat 2/1 2R (3) Séptima Edición (Common)
First strike

216. Asalto sísmico

Enchantment RRR (3) Séptima Edición (Rare)
Discard a land card: Seismic Assault deals 2 damage to target creature or player.

217. Romper

Instant 1R (2) Séptima Edición (Common)
Destroy target artifact.
  • Regenerating artifacts can regenerate from this. [D'Angelo 1998/02/03]

218. Dragón shivano

Creature - Dragon 5/5 4RR (6) Séptima Edición (Rare)
Flying
{R}: Shivan Dragon gets +1/+0 until end of turn.

219. Choque

Instant R (1) Séptima Edición (Common)
Shock deals 2 damage to target creature or player.

220. Sacudida telúrica

Sorcery 1R (2) Séptima Edición (Common)
Spitting Earth deals damage equal to the number of Mountains you control to target creature.

221. Lluvia de piedras

Sorcery 2R (3) Séptima Edición (Common)
Destroy target land.

222. Chamán de la tormenta

Creature - Human Cleric Shaman 0/4 2R (3) Séptima Edición (Uncommon)
{R}: Storm Shaman gets +1/+0 until end of turn.
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric". Then with Oracle 2008/01/01 it became "Human Cleric Shaman".

223. Impacto súbito

Instant 3R (4) Séptima Edición (Uncommon)
Sudden Impact deals damage equal to the number of cards in target player's hand to that player.

224. Orgg adiestrado

Creature - Orgg 6/6 6R (7) Séptima Edición (Rare)
  • Note - This card was creature type "Beast" until Oracle 2007/10/01, when it became "Orgg Beast". Then with Oracle 2007/01/01 it became "Orgg".

225. Temblor

Sorcery R (1) Séptima Edición (Common)
Tremor deals 1 damage to each creature without flying.

226. Martillo volcánico

Sorcery 1R (2) Séptima Edición (Common)
Volcanic Hammer deals 3 damage to target creature or player.

227. Muro de fuego

Creature - Wall 0/5 1RR (3) Séptima Edición (Uncommon)
Defender (This creature can't attack.)
{R}: Wall of Fire gets +1/+0 until end of turn.

228. Incendio destructor

Sorcery 4RR (6) Séptima Edición (Rare)
Each player sacrifices four lands. Wildfire deals 4 damage to each creature.

229. Anaconda

Creature - Snake 3/3 3G (4) Séptima Edición (Uncommon)
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)

230. Lomo plateado antiguo

Creature - Ape 6/5 4GG (6) Séptima Edición (Rare)
{G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

231. Aves del paraíso

Creature - Bird 0/1 G (1) Séptima Edición (Rare)
Flying
{T}: Add one mana of any color to your mana pool.
  • Note - In Fifth Edition (and before) this card was of creature type Mana Birds.

232. Armadura de maderapálida

Enchantment - Aura 2G (3) Séptima Edición (Uncommon)
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +1/+1 for each Forest you control.
  • The bonus is continuously recalculated. [Urza's FAQ 1998/10/05]
  • Note - Also see Aura, Rule G1.30.
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of type Enchant Creature.

233. Hipopótamo macho

Creature - Hippo 3/3 3G (4) Séptima Edición (Uncommon)
Islandwalk

234. Araña de la enramada

Creature - Spider 1/3 1G (2) Séptima Edición (Common)
Reach (This creature can block creatures with flying.)

235. Abono

Enchantment 1G (2) Séptima Edición (Uncommon)
Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
  • Drawing a card is optional. If you forget, you cannot go back later even if it is something you usually do. [D'Angelo 1999/06/01]
  • Triggers on a black card being discarded, milled, or countered, as well as a black card going to the graveyard from play. [D'Angelo 1999/06/01]

236. Moho reptante

Sorcery 2GG (4) Séptima Edición (Uncommon)
Destroy target artifact, enchantment, or land.

237. Cosecha temprana

Instant 1GG (3) Séptima Edición (Rare)
Target player untaps all basic lands he or she controls.

238. Alto druida

Creature - Elf Cleric Druid 2/2 3G (4) Séptima Edición (Rare)
{3}{G}, {T}: You may tap or untap target artifact, creature, or land.
  • The decision of whether to tap or untap is made on resolution. [D'Angelo 1999/05/01]
  • The type of target gives free range of lands, creatures, and artifacts. You do not lock in on one type as a casting decision. [D'Angelo 1995/10/04]
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Elf Cleric Druid".

239. Arqueros élficos

Creature - Elf Archer 2/1 1G (2) Séptima Edición (Rare)
First strike
  • Note - Also see First Strike, Rule 502.2.
  • Note - This card was creature type "Elf" until Oracle 2007/10/01, when it became "Elf Archer".
  • Note - The Alpha printing version of this card was a 1/2 creature.

240. Campeona Élfica

Creature - Elf 2/2 1GG (3) Séptima Edición (Rare)
Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.)
  • This card is an Elf, but it does not give itself the bonus because the text says that only "other elves" get the bonus. [D'Angelo 2005/11/01]
  • It affects Elves controlled by all players, not just yours. [Invasion FAQ 2000/10/03]
  • Note - Also see Landwalk, Rule 502.6.
  • Note - This card was of creature type "Lord" and not "Elf Lord" until Ninth Edition and Oracle 2005/08/01. Then it became just "Elf" with Tenth Edition and Oracle 2007/07/13.

241. Lirista élfica

Creature - Elf 1/1 G (1) Séptima Edición (Uncommon)
{G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment.

242. Flautista élfica

Creature - Elf Shaman 1/1 3G (4) Séptima Edición (Rare)
{G}, {T}: You may put a creature card from your hand onto the battlefield.
  • Note - This card was of creature type "Elf" and not "Elf Shaman" until Ninth Edition and Oracle 2005/08/01.

243. Terreno conocido

Enchantment 2G (3) Séptima Edición (Uncommon)
Each creature you control can't be blocked by more than one creature.
  • When combined with Goblin War Drums, it can make all your creatures unblockable. [Duelist Magazine #19, Page 34]

244. Arqueros de Femeref

Creature - Human Archer 2/2 2G (3) Séptima Edición (Uncommon)
{T}: Femeref Archers deals 4 damage to target attacking creature with flying.
  • Note - This card was of creature type "Archer" until Sixth Edition, and then creature type "Soldier" and not "Human Archer" until Oracle 2005/08/01.

245. Niebla

Instant G (1) Séptima Edición (Common)
Prevent all combat damage that would be dealt this turn.

246. Anciano de Fyndhorn

Creature - Elf Druid 1/1 2G (3) Séptima Edición (Uncommon)
{T}: Add {G}{G} to your mana pool.
  • Note - This card was creature type "Elf" until Oracle 2007/10/01, when it became "Elf Druid".

247. Manada de alces

Creature - Elk Beast 5/4 5G (6) Séptima Edición (Uncommon)
Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
  • Gets the bonus once for each blocker. [Urza's Legacy FAQ 1999/02/03]
  • Note - This card was creature type "Beast" until Oracle 2007/10/01, when it became "Elk Beast".

248. Crecimiento gigante

Instant G (1) Séptima Edición (Common)
Target creature gets +3/+3 until end of turn.

249. Araña gigante

Creature - Spider 2/4 3G (4) Séptima Edición (Common)
Reach (This creature can block creatures with flying.)

250. Cacique gorila

Creature - Ape 3/3 2GG (4) Séptima Edición (Common)
{1}{G}: Regenerate Gorilla Chieftain.
  • Note - In Alliances this card was of creature type Gorilla.

251. Osos pardos

Creature - Bear 2/2 1G (2) Séptima Edición (Common)
  • Note - The Portal version had no creature type.

252. Huracán

Sorcery XG (1) Séptima Edición (Rare)
Hurricane deals X damage to each creature with flying and each player.
  • This is not a targeted spell, and so it may be cast when there are no creatures in play. [bethmo 1994/06/01]
  • Whether or not a creature is Flying is only checked on resolution. [D'Angelo 1995/10/05]
  • Note - Also see X Costs, Rule G24.1.

253. Elfos de Llanowar

Creature - Elf Druid 1/1 G (1) Séptima Edición (Common)
{T}: Add {G} to your mana pool.
  • Note - This card was of creature type "Elf" and not "Elf Druid" until Ninth Edition and Oracle 2005/08/01.

254. Lobo solitario

Creature - Wolf 2/2 2G (3) Séptima Edición (Common)
You may have Lone Wolf assign its combat damage as though it weren't blocked.
  • All damage is done to blockers or to the defending player. You cannot split the damage up between the two. [Urza's Legacy FAQ 1999/02/03]

255. Señuelo

Enchantment - Aura 1GG (3) Séptima Edición (Uncommon)
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
All creatures able to block enchanted creature do so.
  • Lure does not give a creature the ability to block the Lured creature, it just forces those creatures which are already able to block the Lured creature to do so. [D'Angelo 1994/06/01]
  • Opponent does not have to power special effects in an attempt to make all creatures block the Lured creature. For example, you do not need to power a Goblin Balloon Brigade to block a flying creature with Lure, but if you do power it, the Brigade must block. [bethmo 1994/08/01] More specifically, even a cost of zero mana is an optional cost you can choose not to pay. [WotC Rules Team 2000/02/16]
  • If a Lured creature is in a band, only blockers able to block the Lured creature are affected by the Lure. [bethmo 1994/10/01]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

256. Maro

Creature - Elemental X/X 2GG (4) Séptima Edición (Rare)
Maro's power and toughness are each equal to the number of cards in your hand.
  • Can be sacrificed to a spell that is being cast, and which would leave your hand empty. Your hand is not actually empty until the announcement is done and by that time Maro has been sacrificed. [Duelist Magazine #18, Page 28]
  • If Infernal Harvest is the last card in your hand and it is announced, Maro doesn't die. This is because the Swamps return to your hand as a cost and are in your hand before state-based effects are checked. [Jordan 2001/12/16]
  • His toughness is checked as a state-based effect (see Rule 420). This happens right before a player gains priority to play a spell or ability. If a spell had your number of cards go to zero during the middle of resolution, but you did not have zero when the spell ended, then Maro would live. [D'Angelo 1999/05/01]

257. Poder de los robles

Instant 3G (4) Séptima Edición (Rare)
Target creature gets +7/+7 until end of turn.

258. Crecimiento monstruoso

Sorcery 1G (2) Séptima Edición (Common)
Target creature gets +4/+4 until end of turn.

259. Resurgir de la naturaleza

Sorcery 2GG (4) Séptima Edición (Rare)
Each player draws a card for each creature card in his or her graveyard.

260. Rebelión de la naturaleza

Enchantment 3GG (5) Séptima Edición (Rare)
All lands are 2/2 creatures that are still lands.

261. Orgullo de los leones

Creature - Cat 4/4 3GG (5) Séptima Edición (Uncommon)
You may have Pride of Lions assign its combat damage as though it weren't blocked.

262. Crecimiento exuberante

Sorcery 1G (2) Séptima Edición (Common)
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
  • The land does not count toward your one per turn limit because it was put into play by an effect. [Duelist Magazine #16, Page 30]
  • You do not have to find a basic land card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]

263. Recobrar

Instant G (1) Séptima Edición (Common)
Put target card from your graveyard on top of your library.

264. Arbóreos de la secoya

Creature - Treefolk 3/6 4G (5) Séptima Edición (Common)
  • Note - The Portal version had no creature type.

265. Regeneración

Enchantment - Aura 1G (2) Séptima Edición (Common)
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
{G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

266. Segunda cosecha

Enchantment 2GG (4) Séptima Edición (Rare)
Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.
  • The first sentence is a continuous ability. You reveal the card when you draw it, during the resolution of any draw effect. The second sentence is a triggered ability (see Rule 404), and thus will wait until the entire draw effect finishes resolving before you do it. [DeLaney 1997/01/28]

267. Pueblo saqueador

Creature - Human 1/1 G (1) Séptima Edición (Uncommon)
{G}, {T}, Sacrifice Scavenger Folk: Destroy target artifact.
  • Note - The artist's name, Dennis Detwiller, is spelled incorrectly on The Dark version.
  • Note - This card was creature type "Scavenger Folk" until Oracle 1999/09/01, when it became "Scavenger-Folk". Then it became "Scavenger". Then with Oracle 2007/10/01 it became "Human".

268. Buscador de la luz celeste

Creature - Elf 2/1 1G (2) Séptima Edición (Common)
{T}: Untap target creature.
  • It can use its tap ability to untap itself. [bethmo 1997/11/11]

269. Dríadas de Shanodín

Creature - Dryad 1/1 G (1) Séptima Edición (Common)
Forestwalk

270. Sierpe con poeas

Creature - Wurm 5/4 4G (5) Séptima Edición (Common)
  • Note - The Portal version had no creature type.

271. Ráfaga

Sorcery 2G (3) Séptima Edición (Common)
Squall deals 2 damage to each creature with flying.
  • Note - The Starter version of this card has a mana cost of {1}{G}, but it does not override the Mercadian Masques card's cost.

272. Manantial de vida

Sorcery XG (1) Séptima Edición (Common)
Target player gains X life.

273. Elemental de espinas

Creature - Elemental 7/7 5GG (7) Séptima Edición (Rare)
You may have Thorn Elemental assign its combat damage as though it weren't blocked.
  • You decide when assigning combat damage. [D'Angelo 1999/06/01]
  • You assign damage to blockers, or to the player. You cannot split it up. [Urza's Destiny FAQ 1999/05/25]
  • You can decide to assign damage to the defending player even if the blocking creature has protection from green or damage preventing effects on it. [D'Angelo 1999/07/28]
  • If a creature with banding blocks the Thorn Elemental, the defending player decides whether or not the Thorn Elemental deals damage as normal or to the defending player "as though it weren't blocked". [bethmo 1999/09/22]

274. Sanguijuela mental

Enchantment GG (2) Séptima Edición (Uncommon)
Whenever an Island an opponent controls becomes tapped, you may gain 1 life.

275. Armodón adiestrado

Creature - Elephant 3/3 1GG (3) Séptima Edición (Common)

276. Tranquilidad

Sorcery 2G (3) Séptima Edición (Common)
Destroy all enchantments.
  • Destroys all cards that read "Enchant xxx" as well as those reading "Enchantment". [bethmo 1994/06/01]

277. Pimpollos del pueblo arbóreo

Creature - Treefolk 2/X 2G (3) Séptima Edición (Uncommon)
Treefolk Seedlings's toughness is equal to the number of Forests you control.
  • The toughness is continuously calculated. [Urza's FAQ 1998/10/05]

278. Gatos monteses de Uktabi

Creature - Cat X/X 4G (5) Séptima Edición (Rare)
Uktabi Wildcats's power and toughness are each equal to the number of Forests you control.
{G}, Sacrifice a Forest: Regenerate Uktabi Wildcats.
  • Note - In Mirage this card was of creature type Wildcats and in Sixth Edition it was of type Cat Warrior. It is now of type Cat.

279. Tierra vírgen

Sorcery 2G (3) Séptima Edición (Uncommon)
Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.
  • Can get a Snow-Covered land. [Duelist Magazine #6, Page 132]
  • You do not have to find a basic land card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]

280. Encantadora de las plantas

Creature - Human Druid 0/2 1GG (3) Séptima Edición (Rare)
Whenever you cast an enchantment spell, you may draw a card.
  • The ability is a triggered ability (see Rule 404). Whenever you announce an enchantment spell, you immediately get the option of drawing a card as part of the triggered ability. [D'Angelo 1999/05/01] If the spell is later countered, you still get the card. [D'Angelo 2007/01/03]
  • Does not trigger on the moving of an enchantment from one permanent to another. [D'Angelo 1995/07/25]
  • Does trigger on enchantments that are cast as instants. [Duelist Magazine #16, Page 28]
  • Note - In Fifth Edition (and before) this card was of creature type "Enchantress". In Sixth Edition, it was a "Wizard". In Seventh Edition and Eighth Edition, it was "Druid".

281. Florecimiento primaveral

Enchantment 3G (4) Séptima Edición (Rare)
Whenever a Forest is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).
  • This is a triggered mana ability. It does not go on the stack. [D'Angelo 1999/05/01]

282. Crecimiento salvaje

Enchantment - Aura G (1) Séptima Edición (Common)
Enchant land
Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).
  • The additional mana is not an ability of the land and is not something the land can produce for purposes of Fellwar Stone, Reflecting Pool, and similar cards. [DeLaney 1999/07/21]
  • The additional {G} is not a valid choice for Mana Flare and similar cards. This mana is produced by a triggered ability. [DeLaney 1999/08/10]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Land" until Oracle 2005/08/01.

283. Trampa de alas

Sorcery 2G (3) Séptima Edición (Uncommon)
Destroy target creature with flying.

284. Elfos del bosque

Creature - Elf Scout 1/1 2G (3) Séptima Edición (Common)
When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
  • You do not have to find a forest card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - The Portal version had no creature type.
  • Note - This card was of creature type "Elf" and not "Elf Scout" until Ninth Edition and Oracle 2005/08/01.

285. Hechicera de Yavimaya

Creature - Human Druid 2/2 2G (3) Séptima Edición (Uncommon)
Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.
  • This counts "Enchantment" and "Enchant " cards. [D'Angelo 1999/05/01]
  • Note - This card was of creature type "Druid" and not "Human Druid" until Ninth Edition and Oracle 2005/08/01.

286. Anillo de Aladino

Artifact 8 (8) Séptima Edición (Rare)
{8}, {T}: Aladdin's Ring deals 4 damage to target creature or player.

287. Bestia de carga

Artifact Creature - Golem X/X 6 (6) Séptima Edición (Rare)
Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.
  • Note - Apparently some (but not all) of the UL foil versions of this card are missing the expansion symbol. [DeLaney 1999/02/14]
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card had no creature type instead of creature type Golem.

288. Abrojos

Artifact 3 (3) Séptima Edición (Uncommon)
Whenever a creature attacks, Caltrops deals 1 damage to it.

289. Diamante carbonífero

Artifact 2 (2) Séptima Edición (Uncommon)
Charcoal Diamond enters the battlefield tapped.
{T}: Add {B} to your mana pool.

290. Escudo de armas

Artifact 5 (5) Séptima Edición (Rare)
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
  • If you have a creature with more than one creature type, count all creatures which have either creature type. [D'Angelo 1998/08/04]
  • If you have a creature with more than one creature type, and another creature matches more than one creature type, you only count that creature once. You do not double count it because it has a double match. [Barclay 1998/06/10]
  • If a creature in play has more than one creature type, and one of those types matches the creature you are calculating for, then count this creature. Only one type needs to match in order to get counted. [Barclay 1998/06/10]
  • Animated lands and artifacts have no creature type (unless their text says they Count As a given creature type), so they are unaffected by this card. [8E FAQ 2003/07/28] One exception to this is that animated Legendary lands are of creature type Legend. [DeLaney 1998/12/12]
  • Note - Also see Creature Type, Rule 205.3 and Rule 212.3.

291. Vara de cristal

Artifact 1 (1) Séptima Edición (Uncommon)
Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.

292. Huevo de Dingus

Artifact 4 (4) Séptima Edición (Rare)
Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.
  • If multiple lands are destroyed at once, each land causes the Egg to trigger separately and do 2 points of damage. [D'Angelo 1998/02/03]
  • Vintage tournaments (see Rule 801) restricted this card from 1994/01/25 to 1994/05/01.

293. Cetro disruptor

Artifact 3 (3) Séptima Edición (Rare)
{3}, {T}: Target player discards a card. Activate this ability only during your turn.
  • You can use it on yourself. [Duelist Magazine #4, Page 64]
  • Can be used on a player with no cards, but has no effect. [Duelist Magazine #5, Page 23]

294. Puente engañoso

Artifact 3 (3) Séptima Edición (Rare)
Creatures with power greater than the number of cards in your hand can't attack.
  • It only checks the cards in your hand when declaring attackers. Once they are declared, changes to your hand size or to the power of the creatures will not remove creatures from the attack. [Duelist Magazine #25, Page 30]
  • All creatures in play (including yours) are subject to the restriction based on the number of cards in your hand. [D'Angelo 1998/07/22]

295. Edicto de Féroz

Artifact 6 (6) Séptima Edición (Rare)
Creature spells cost {2} more to cast.
  • It does affect artifact creatures. [D'Angelo 1999/08/01]

296. Diamante flamígero

Artifact 2 (2) Séptima Edición (Uncommon)
Fire Diamond enters the battlefield tapped.
{T}: Add {R} to your mana pool.

297. Alfombra voladora

Artifact 4 (4) Séptima Edición (Rare)
{2}, {T}: Target creature gains flying until end of turn.
  • Note - In Fifth Edition (and before) this card was sacrificed if the creature was put into a graveyard this turn.

298. Casquete injertado

Artifact 4 (4) Séptima Edición (Rare)
At the beginning of your draw step, draw an additional card.
At the beginning of your end step, discard your hand.

299. Catapulta de metralla

Artifact Creature - Construct 2/3 4 (4) Séptima Edición (Uncommon)
{T}: Grapeshot Catapult deals 1 damage to target creature with flying.
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Construct".

300. Mina aullante

Artifact 2 (2) Séptima Edición (Rare)
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
  • The additional draw is separate from any other draw during your draw step. It happens when the triggered ability resolves. [D'Angelo 1999/05/01]
  • It does not trigger at all if this is tapped at the start of the draw step, and it checks this again on resolution. [D'Angelo 1999/05/01]
  • If Howling Mine leaves play before it resolves, then the last known tap or untap state of the card is used for resolution. [D'Angelo 1999/05/01]

301. Estrella de hierro

Artifact 1 (1) Séptima Edición (Uncommon)
Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.

302. Copa de marfil

Artifact 1 (1) Séptima Edición (Uncommon)
Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.

303. Volumen de Jalum

Artifact 3 (3) Séptima Edición (Rare)
{2}, {T}: Draw a card, then discard a card.

304. Alforjas de Jandor

Artifact 2 (2) Séptima Edición (Rare)
{3}, {T}: Untap target creature.

305. Volumen de Jayemdae

Artifact 4 (4) Séptima Edición (Rare)
{4}, {T}: Draw a card.
  • Note - In Limited Edition and Unlimited Edition, the term "Mono Artifact" was used to indicate that tapping was part of the use cost.

306. Diamante marmóleo

Artifact 2 (2) Séptima Edición (Uncommon)
Marble Diamond enters the battlefield tapped.
{T}: Add {W} to your mana pool.

307. Piedra de la mansedumbre

Artifact 1 (1) Séptima Edición (Rare)
Creatures with power 3 or greater don't untap during their controllers' untap steps.

308. Rueda de molino

Artifact 2 (2) Séptima Edición (Rare)
{2}, {T}: Target player puts the top two cards of his or her library into his or her graveyard.
  • Library of Leng has no effect on the Millstone because cards are moved to the graveyard. They are not "discarded". [bethmo 1994/10/01]
  • Can be used on a player with less than 2 cards in their library. It will remove 0 or 1 cards if that is all that is available. [Duelist Magazine #6, Page 130]
  • It is not a draw effect so it will not cause a player with less than 2 cards in their library to lose. [Duelist Magazine #6, Page 130]
  • Since you are putting more than one card in the graveyard at one time, the affected player can choose the order the 2 cards go in. [Aahz 1997/11/17]

309. Diamante mohoso

Artifact 2 (2) Séptima Edición (Uncommon)
Moss Diamond enters the battlefield tapped.
{T}: Add {G} to your mana pool.

310. Gólem membranoso

Artifact Creature - Golem 2/3 4 (4) Séptima Edición (Uncommon)
{3}: Patagia Golem gains flying until end of turn.
  • Note - In Mirage, this card did not have a creature type.

311. Coloso pirexiano

Artifact Creature - Golem 8/8 7 (7) Séptima Edición (Rare)
Phyrexian Colossus doesn't untap during your untap step.
Pay 8 life: Untap Phyrexian Colossus.
Phyrexian Colossus can't be blocked except by three or more creatures.
  • Note - In Urza's Saga it says it is card number 306/350, but it should be card 305/350. [bethmo 1998/10/02]
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Golem".

312. Titán pirexiano

Artifact Creature - Golem 5/4 6 (6) Séptima Edición (Uncommon)
  • Note - This card had no creature type until Ninth Edition and Oracle 2005/08/01.

313. Pozo trampa

Artifact 2 (2) Séptima Edición (Uncommon)
{2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.
  • Note - In Ice Age this card said it could only be used on creatures attacking you. [D'Angelo 1998/10/15]

314. Bastón de destrucción

Artifact 4 (4) Séptima Edición (Uncommon)
{3}, {T}: Rod of Ruin deals 1 damage to target creature or player.

315. Anillo de Sisay

Artifact 4 (4) Séptima Edición (Uncommon)
{T}: Add {2} to your mana pool.

316. Diamante celeste

Artifact 2 (2) Séptima Edición (Uncommon)
Sky Diamond enters the battlefield tapped.
{T}: Add {U} to your mana pool.

317. Red de almas

Artifact 1 (1) Séptima Edición (Uncommon)
Whenever a creature is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life.
  • It cannot be used on creatures which are removed from the game by Disintegrate, Swords to Plowshares, or a similar effect. [D'Angelo 1994/10/01]
  • If animated so it is a creature, it can be triggered off its own destruction. [CompRules 1999/04/23]

318. Libro de hechizos

Artifact 0 (0) Séptima Edición (Uncommon)
You have no maximum hand size.
  • If multiple effects modify your hand size limit, apply them in the order they enter play. For example, if both this and Recycle are in play, the most recent in play decides your hand size. [D'Angelo 2001/05/21]

319. Esfera estática

Artifact 3 (3) Séptima Edición (Rare)
If Static Orb is untapped, players can't untap more than two permanents during their untap steps.
  • If there are two of these in play, they do not add together. The result is that only two permanents can be untapped. [Seventh Edition FAQ 2001/04/02]

320. Caldero de la tormenta

Artifact 5 (5) Séptima Edición (Rare)
Each player may play an additional land during each of his or her turns.
Whenever a land is tapped for mana, return it to its owner's hand.
  • If a land is tapped for mana, it is returned to its owner's hand as a triggered ability. [Aahz 1996/06/17]
  • If a land is tapped for mana and sacrificed all in one action, it goes to the graveyard before the Storm Cauldron can return it to the player's hand. [Duelist Magazine #12, Page 32]
  • Having multiples of these in play means you can play an additional land for each one. [bethmo 1996/09/30]

321. Rompecabezas de Teferi

Artifact 4 (4) Séptima Edición (Rare)
At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards.
  • You do your normal draw before this ability resolves (see Rule 304.1). [D'Angelo 2001/05/19]
  • If you have more than one of these, each effect triggers separately. [D'Angelo 1999/05/01]

322. Trono de hueso

Artifact 1 (1) Séptima Edición (Uncommon)
Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.

323. Muro de lanzas

Artifact Creature - Wall 2/3 3 (3) Séptima Edición (Uncommon)
Defender (This creature can't attack.)
First strike

324. Esfera de madera

Artifact 1 (1) Séptima Edición (Uncommon)
Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.

325. Yermos de Adarkar

Land Séptima Edición (Rare)
{T}: Add {1} to your mana pool.
{T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you.

326. Matorrales

Land Séptima Edición (Rare)
{T}: Add {1} to your mana pool.
{T}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you.

327. Ciudad de bronce

Land Séptima Edición (Rare)
Whenever City of Brass becomes tapped, it deals 1 damage to you.
{T}: Add one mana of any color to your mana pool.
  • The damaging ability triggers no matter how the land becomes tapped. [Arab FAQ 1994/01/05] For example, using Twiddle.

328. Bosque

Basic Land - Forest Séptima Edición (Land)
[G]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

329. Bosque

Basic Land - Forest Séptima Edición (Land)
[G]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

330. Bosque

Basic Land - Forest Séptima Edición (Land)
[G]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

331. Bosque

Basic Land - Forest Séptima Edición (Land)
[G]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

332. Isla

Basic Land - Island Séptima Edición (Land)
[U]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

333. Isla

Basic Land - Island Séptima Edición (Land)
[U]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

334. Isla

Basic Land - Island Séptima Edición (Land)
[U]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

335. Isla

Basic Land - Island Séptima Edición (Land)
[U]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

336. Foresta karplusana

Land Séptima Edición (Rare)
{T}: Add {1} to your mana pool.
{T}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you.

337. Montaña

Basic Land - Mountain Séptima Edición (Land)
[R]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

338. Montaña

Basic Land - Mountain Séptima Edición (Land)
[R]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

339. Montaña

Basic Land - Mountain Séptima Edición (Land)
[R]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

340. Montaña

Basic Land - Mountain Séptima Edición (Land)
[R]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

341. Llanura

Basic Land - Plains Séptima Edición (Land)
[W]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

342. Llanura

Basic Land - Plains Séptima Edición (Land)
[W]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

343. Llanura

Basic Land - Plains Séptima Edición (Land)
[W]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

344. Llanura

Basic Land - Plains Séptima Edición (Land)
[W]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

345. Manantiales sulfurosos

Land Séptima Edición (Rare)
{T}: Add {1} to your mana pool.
{T}: Add {B} or {R} to your mana pool. Sulfurous Springs deals 1 damage to you.

346. Pantano

Basic Land - Swamp Séptima Edición (Land)
[B]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

347. Pantano

Basic Land - Swamp Séptima Edición (Land)
[B]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

348. Pantano

Basic Land - Swamp Séptima Edición (Land)
[B]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

349. Pantano

Basic Land - Swamp Séptima Edición (Land)
[B]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

350. Río subterráneo

Land Séptima Edición (Rare)
{T}: Add {1} to your mana pool.
{T}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you.