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Core Set - Eighth Edition

 Haupt-Set - Achte Edition  Édition de base - Huitième Edition  Set base - Ottava Edizione  Colección Básica - Octava Edición  Kit Básico - Oitava Edição

→ Checklist → Cards

1. Angel of Mercy

Creature - Angel 3/3 4W (5) Core Set - Eighth Edition (Uncommon)
Flying (This creature can't be blocked except by creatures with flying.)
When Angel of Mercy comes into play, you gain 3 life.

2. Angelic Page

Creature - Spirit 1/1 1W (2) Core Set - Eighth Edition (Common)
Flying (This creature can't be blocked except by creatures with flying.)
{T}: Target attacking or blocking creature gets +1/+1 until end of turn.
  • Note - This card was creature type "Spirit" until Oracle 2007/10/01, when it became "Angel Spirit".

3. Ardent Militia

Creature - Soldier 2/5 4W (5) Core Set - Eighth Edition (Uncommon)
Attacking doesn't cause Ardent Militia to tap.
  • Note - The Portal version had no creature type. It was then of creature type "Soldier" until Oracle 2007/05/01 when it became "Human Soldier".
  • Note - Also see Vigilance, Rule 502.14.

4. Avatar of Hope

Creature - Avatar 4/9 6WW (8) Core Set - Eighth Edition (Rare)
If you have 3 life or less, Avatar of Hope costs 6 less to play.
Flying (This creature can't be blocked except by creatures with flying.)
Avatar of Hope may block any number of creatures.
  • The converted mana cost (see Rule G3.29) of this card is still 8, even if you only pay {W}{W} to play it. [DeLaney 2000/05/29]

5. Aven Cloudchaser

Creature - Bird Soldier 2/2 3W (4) Core Set - Eighth Edition (Common)
Flying (This creature can't be blocked except by creatures with flying.)
When Aven Cloudchaser comes into play, destroy target enchantment.

6. Aven Flock

Creature - Bird Soldier 2/3 4W (5) Core Set - Eighth Edition (Common)
Flying (This creature can't be blocked except by creatures with flying.)
{W}: Aven Flock gets +0/+1 until end of turn.

7. Blessed Reversal

Instant 1W (2) Core Set - Eighth Edition (Rare)
You gain 3 life for each creature attacking you.
  • The creatures are counted on resolution. [Barclay 1999/02/03]
  • Can be cast when there are no attacking creatures, and even out of combat, to gain zero life. [DeLaney 1999/02/10]
  • Note - The Portal version was a Sorcery.

8. Blinding Angel

Creature - Angel 2/4 3WW (5) Core Set - Eighth Edition (Rare)
Flying (This creature can't be blocked except by creatures with flying.)
Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.
  • If you are damaged by more than one, the effects are cumulative and you skip multiple combat phases. [8E FAQ 2003/07/28]

9. Chastise

Instant 3W (4) Core Set - Eighth Edition (Uncommon)
Destroy target attacking creature. You gain life equal to its power.

10. Circle of Protection: Black

Enchantment 1W (2) Core Set - Eighth Edition (Uncommon)
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
  • Can be used even when there is no damage to prevent. It prevents the next damage (if any) from the source this turn. [D'Angelo 1999/05/01]
  • A source is a permanent (a land, creature, artifact, or enchantment) or a spell. [D'Angelo 1999/05/01]
  • Can be used multiple times each turn for damage from the same source or for damage from different sources. [D'Angelo 1997/10/10]
  • Note - Was not in the Alpha printing of the Limited Edition.

11. Circle of Protection: Blue

Enchantment 1W (2) Core Set - Eighth Edition (Uncommon)
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

12. Circle of Protection: Green

Enchantment 1W (2) Core Set - Eighth Edition (Uncommon)
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

13. Circle of Protection: Red

Enchantment 1W (2) Core Set - Eighth Edition (Uncommon)
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

14. Circle of Protection: White

Enchantment 1W (2) Core Set - Eighth Edition (Uncommon)
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

15. Crossbow Infantry

Creature - Soldier 1/1 1W (2) Core Set - Eighth Edition (Common)
{T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
  • Note - This card was creature type "Soldier" until Ninth Edition and Oracle 2005/08/01, when it became "Human Soldier". Then with Oracle 2008/01/01 it became "Human Soldier Archer".

16. Demystify

Instant W (1) Core Set - Eighth Edition (Common)
Destroy target enchantment.

17. Diving Griffin

Creature - Griffin 2/2 1WW (3) Core Set - Eighth Edition (Common)
Flying (This creature can't be blocked except by creatures with flying.)
Attacking doesn't cause Diving Griffin to tap.

18. Elite Archers

Creature - Soldier 3/3 5W (6) Core Set - Eighth Edition (Rare)
{T}: Elite Archers deals 3 damage to target attacking or blocking creature.
  • Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier Archer".

19. Elite Javelineer

Creature - Soldier 2/2 2W (3) Core Set - Eighth Edition (Uncommon)
Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature.
  • Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".

20. Glorious Anthem

Enchantment 1WW (3) Core Set - Eighth Edition (Rare)
Creatures you control get +1/+1.

21. Glory Seeker

Creature - Soldier 2/2 1W (2) Core Set - Eighth Edition (Common)
  • Note - This card was of creature type "Soldier" and not "Human Soldier" until Ninth Edition and Oracle 2005/08/01.

22. Healing Salve

Instant W (1) Core Set - Eighth Edition (Common)
Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.

23. Holy Day

Instant W (1) Core Set - Eighth Edition (Common)
Prevent all combat damage that would be dealt this turn.
  • Extended tournaments (see Rule 803) banned this card until 2000/10/01.

24. Holy Strength

Enchant Creature W (1) Core Set - Eighth Edition (Common)
Enchanted creature gets +1/+2.

25. Honor Guard

Creature - Soldier 1/1 W (1) Core Set - Eighth Edition (Common)
{W}: Honor Guard gets +0/+1 until end of turn.
  • Note - This card was of creature type "Soldier" and not "Human Soldier" until Ninth Edition and Oracle 2005/08/01.

26. Intrepid Hero

Creature - Soldier 1/1 2W (3) Core Set - Eighth Edition (Rare)
{T}: Destroy target creature with power 4 or greater.
  • The power of the creature is checked on announcement and on resolution. If the targeted creature's power is not 4 or greater on resolution, the effect is countered. [D'Angelo 1999/05/01]
  • Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".

27. Ivory Mask

Enchantment 2WW (4) Core Set - Eighth Edition (Rare)
You can't be the target of spells or abilities.

28. Karma

Enchantment 2WW (4) Core Set - Eighth Edition (Uncommon)
At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls. (Your upkeep step is after you untap and before you draw.)
  • Amount of damage is determined in when effect is resolved and not when it is placed on the stack. [D'Angelo 1995/10/05]

29. Master Decoy

Creature - Soldier 1/2 1W (2) Core Set - Eighth Edition (Common)
{W}, {T}: Tap target creature.
  • Note - This card was of creature type "Soldier" and not "Human Soldier" until Ninth Edition and Oracle 2005/08/01.

30. Master Healer

Creature - Cleric 1/4 4W (5) Core Set - Eighth Edition (Rare)
{T}: Prevent the next 4 damage that would be dealt to target creature or player this turn.
  • Note - This card was of creature type "Cleric" and not "Human Cleric" until Ninth Edition and Oracle 2005/08/01.

31. Noble Purpose

Enchantment 3WW (5) Core Set - Eighth Edition (Rare)
Whenever a creature you control deals combat damage, you gain that much life.

32. Oracle's Attendants

Creature - Soldier 1/5 3W (4) Core Set - Eighth Edition (Rare)
{T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.
  • Note - This card was of creature type "Soldier" and not "Human Soldier" until Ninth Edition and Oracle 2005/08/01.

33. Pacifism

Enchant Creature 1W (2) Core Set - Eighth Edition (Common)
Enchanted creature can't attack or block.

34. Peach Garden Oath

Sorcery W (1) Core Set - Eighth Edition (Uncommon)
You gain 2 life for each creature you control.

35. Rain of Blades

Instant W (1) Core Set - Eighth Edition (Uncommon)
Rain of Blades deals 1 damage to each attacking creature.

36. Razorfoot Griffin

Creature - Griffin 2/2 3W (4) Core Set - Eighth Edition (Common)
Flying (This creature can't be blocked except by creatures with flying.)
First strike (This creature deals combat damage before creatures without first strike.)

37. Redeem

Instant 1W (2) Core Set - Eighth Edition (Common)
Prevent all damage that would be dealt this turn to up to two target creatures.

38. Rolling Stones

Enchantment 1W (2) Core Set - Eighth Edition (Rare)
Walls may attack as though they weren't Walls.

39. Sacred Ground

Enchantment 1W (2) Core Set - Eighth Edition (Rare)
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from play, return that land to play.
  • A land creature dying due to fatal damage is not being destroyed by a spell or ability. It is being destroyed by a game rule, so this card will not trigger. [WotC Rules Team 1998/03/31]
  • A legendary land being put into the graveyard as a duplicate legend will not be brought back since it is being buried by a game rule. [WotC Rules Team 1998/03/31]

40. Sacred Nectar

Sorcery 1W (2) Core Set - Eighth Edition (Common)
You gain 4 life.

41. Samite Healer

Creature - Cleric 1/1 1W (2) Core Set - Eighth Edition (Common)
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
  • Note - The Anthologies version of the card has a mana cost of {2}{W} instead of {1}{W}. This is an error.
  • Note - This card was of creature type "Cleric" and not "Human Cleric" until Ninth Edition and Oracle 2005/08/01.

42. Sanctimony

Enchantment 1W (2) Core Set - Eighth Edition (Uncommon)
Whenever an opponent taps a Mountain for mana, you may gain 1 life.
  • Gaining life is optional. If you forget, you cannot go back later even if it is something you usually do. [D'Angelo 1999/06/01]

43. Savannah Lions

Creature - Lion 2/1 W (1) Core Set - Eighth Edition (Rare)
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2003/09/01.
  • Note - This card was of creature type "Lion" and not "Cat" until Ninth Edition and Oracle 2005/08/01.

44. Seasoned Marshal

Creature - Soldier 2/2 2WW (4) Core Set - Eighth Edition (Uncommon)
Whenever Seasoned Marshal attacks, you may tap target creature.
  • Can tap an already tapped creature if you want. [DeLaney 1998/10/05]
  • Note - The Portal version had no creature type.
  • Note - This card was of creature type "Soldier" and not "Human Soldier" until Ninth Edition and Orcle 2005/08/01.

45. Serra Angel

Creature - Angel 4/4 3WW (5) Core Set - Eighth Edition (Rare)
Flying (This creature can't be blocked except by creatures with flying.)
Attacking doesn't cause Serra Angel to tap.

46. Solidarity

Instant 3W (4) Core Set - Eighth Edition (Common)
Creatures you control get +0/+5 until end of turn.

47. Spirit Link

Enchant Creature W (1) Core Set - Eighth Edition (Uncommon)
Whenever enchanted creature deals damage, you gain that much life.
  • You only gain life for damage which is not prevented regardless of what the creature damages (player or another creature) or the toughness of the blocking creature. If you put Spirit Link on a Shivan Dragon and it is blocked by a Scryb Sprites, you still gain 5 life points. If the Sprite has Protection from Red, you gain zero life since the protection reduces the damage to zero. [bethmo 1994/07/08]
  • If a creature has more than one Spirit Link on it, they all work. [Aahz 1994/07/15]
  • Works for damage due to combat or due to any special ability of the creature. For example, you would get one life for tapping a Prodigal Sorcerer to do damage. [Duelist Magazine #2, Page 9] Note that this is great for creatures which damage you, such as not paying the Force of Nature's upkeep, since you will get as much life as you take in damage.
  • Damage that is redirected is not considered successfully dealt to the original creature or player, but it may be successful in damaging the new creature or player. [D'Angelo 1998/02/03]
  • You only gain the life when the triggered ability resolves. If you are reduced to zero life before the ability resolves, you will lose before gaining the life. For example, if the creature with Spirit Link on it attacks you dealing 3 damage when you have just 3 life, you will take 3 damage and lose before the triggered ability can resolve. [D'Angelo 2003/05/16]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Ninth Edition and Oracle 2005/08/01.

48. Standing Troops

Creature - Soldier 1/4 2W (3) Core Set - Eighth Edition (Common)
Attacking doesn't cause Standing Troops to tap.

49. Staunch Defenders

Creature - Soldier 3/4 3WW (5) Core Set - Eighth Edition (Uncommon)
When Staunch Defenders comes into play, you gain 4 life.

50. Story Circle

Enchantment 1WW (3) Core Set - Eighth Edition (Rare)
As Story Circle comes into play, choose a color.
{W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

51. Suntail Hawk

Creature - Bird 1/1 W (1) Core Set - Eighth Edition (Common)
Flying (This creature can't be blocked except by creatures with flying.)

52. Sunweb

Creature - Wall 5/6 3W (4) Core Set - Eighth Edition (Rare)
(Walls can't attack.)
Flying (This creature may block creatures with flying.)
Sunweb can't block creatures with power 2 or less.

53. Sword Dancer

Creature - Rebel 1/2 1W (2) Core Set - Eighth Edition (Uncommon)
{W}{W}: Target attacking creature gets -1/-0 until end of turn.
  • Note - This card was creature type "Rebel" until Oracle 2007/10/01, when it became "Human Rebel".

54. Tundra Wolves

Creature - Wolf 1/1 W (1) Core Set - Eighth Edition (Common)
First strike (This creature deals combat damage before creatures without first strike.)

55. Venerable Monk

Creature - Cleric 2/2 2W (3) Core Set - Eighth Edition (Common)
When Venerable Monk comes into play, you gain 2 life.

56. Wall of Swords

Creature - Wall 3/5 3W (4) Core Set - Eighth Edition (Uncommon)
(Walls can't attack.)
Flying (This creature may block creatures with flying.)

57. Worship

Enchantment 3W (4) Core Set - Eighth Edition (Rare)
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
  • If this effect is applied when you lose life due to unprevented damage. All the damage got dealt (for purposes of triggers), but the player's life total is not reduced by the full amount of the damage. [WotC Rules Team 1998/10/18]
  • It reduces your life total to 1, not the damage to 1. [D'Angelo 1999/01/23]
  • It does not do anything to prevent or modify loss of life from anything other than unprevented damage. A spell or ability that causes loss of life directly (without causing damage) is applied as normal. [D'Angelo 2003/09/08]

58. Wrath of God

Sorcery 2WW (4) Core Set - Eighth Edition (Rare)
Destroy all creatures. They can't be regenerated.
  • Creatures with Protection from White cannot avoid this spell's effects. Destruction by means of Wrath of God is not targeted. [bethmo 1994/06/01]

59. Air Elemental

Creature - Elemental 4/4 3UU (5) Core Set - Eighth Edition (Uncommon)
Flying (This creature can't be blocked except by creatures with flying.)

60. Archivist

Creature - Wizard 1/1 2UU (4) Core Set - Eighth Edition (Rare)
{T}: Draw a card.
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of creature type Wizard and not Human Wizard.

61. Aven Fisher

Creature - Bird Soldier 2/2 3U (4) Core Set - Eighth Edition (Common)
Flying (This creature can't be blocked except by creatures with flying.)
When Aven Fisher is put into a graveyard from play, you may draw a card.

62. Balance of Power

Sorcery 3UU (5) Core Set - Eighth Edition (Rare)
If target opponent has more cards in hand than you, draw cards equal to the difference.
  • The number of cards is counted during resolution. [8E FAQ 2003/07/28]

63. Boomerang

Instant UU (2) Core Set - Eighth Edition (Common)
Return target permanent to its owner's hand.

64. Bribery

Sorcery 3UU (5) Core Set - Eighth Edition (Rare)
Search target opponent's library for a creature card and put that card into play under your control. Then that player shuffles his or her library.
  • You put the creature into play, so you control it and any "comes into play" abilities it has. [MM FAQ 1999/09/22]
  • You do not have to find a creature card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]

65. Catalog

Instant 2U (3) Core Set - Eighth Edition (Common)
Draw two cards, then discard a card from your hand.

66. Coastal Hornclaw

Creature - Bird 3/3 4U (5) Core Set - Eighth Edition (Common)
Sacrifice a land: Coastal Hornclaw gains flying until end of turn. (It can't be blocked except by creatures with flying.)

67. Coastal Piracy

Enchantment 2UU (4) Core Set - Eighth Edition (Rare)
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
  • You draw one card per creature, not one per point of damage. [MM FAQ 1999/09/22]

68. Concentrate

Sorcery 2UU (4) Core Set - Eighth Edition (Uncommon)
Draw three cards.

69. Confiscate

Enchant Permanent 4UU (6) Core Set - Eighth Edition (Uncommon)
You control enchanted permanent.
  • If you take control of a local enchantment, you do not get to move the enchantment. [Urza's FAQ 1998/10/05]
  • Note - Also see Aura, Rule G1.30.
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of type Enchant Permanent.

70. Coral Eel

Creature - Eel 2/1 1U (2) Core Set - Eighth Edition (Common)
  • Note - The Portal version had no creature type. Starting with Starter it had creature type "Eel", until Oracle 2007/10/01 when it became "Fish".

71. Cowardice

Enchantment 3UU (5) Core Set - Eighth Edition (Rare)
Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)

72. Curiosity

Enchant Creature U (1) Core Set - Eighth Edition (Uncommon)
Whenever enchanted creature deals damage to an opponent, you may draw a card.
  • You draw one card each time the enchanted creature damages the opponent. This is not one card per point of damage. [Barclay 1998/06/10]
  • If put on your opponent's creature, you do not draw a card when that creature damages you. The creature has to damage your opponent in order to have this work. [D'Angelo 1998/11/10]
  • Drawing a card is optional. If you forget, you cannot go back later and do it, even if it is something you normally do. [D'Angelo 1999/06/01]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

73. Daring Apprentice

Creature - Wizard 1/1 1UU (3) Core Set - Eighth Edition (Rare)
{T}, Sacrifice Daring Apprentice: Counter target spell.
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of creature type Wizard and not Human Wizard.

74. Deflection

Instant 3U (4) Core Set - Eighth Edition (Rare)
Change the target of target spell with a single target.
  • Only targets the spell being Deflected and not the original or new target of the spell it is affecting. [Aahz 1995/07/09]
  • You choose the spell to target on announcement, but you pick the new target for that spell on resolution. [bethmo 1999/11/30]
  • You cannot make a spell which is on the stack target itself. Thus, you cannot make Counterspell target itself or make another Deflection target itself. [D'Angelo 1999/12/07]
  • You can choose to make a spell on the stack target the Deflection you are playing (if such a target choice would be legal had the spell be cast while Deflection was on the stack). The new target for the Deflected spell is not chosen until Deflection resolves. Deflection is still on the stack when new targets are selected for the spell. [D'Angelo 2000/06/20]
  • Once Deflection resolves, the new target is considered to be targeted by the deflected spell. This will trigger any effects, such as Skulking Ghost, which trigger on being targeted. [bethmo 1997/08/08]
  • A Counterspell can be changed to target something that is further down the stack (meaning the target will resolve before the Counterspell does). [D'Angelo 2000/05/20]
  • Note - In Fifth Edition and Ice Age this card was of type Interrupt. All such cards are now of type Instant.

75. Dehydration

Enchant Creature 3U (4) Core Set - Eighth Edition (Common)
Enchanted creature doesn't untap during its controller's untap step.
  • Note - Also see Aura, Rule G1.30.
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of type Enchant Creature.

76. Evacuation

Instant 3UU (5) Core Set - Eighth Edition (Rare)
Return all creatures to their owners' hands.

77. Fighting Drake

Creature - Drake 2/4 2UU (4) Core Set - Eighth Edition (Uncommon)
Flying (This creature can't be blocked except by creatures with flying.)

78. Flash Counter

Instant 1U (2) Core Set - Eighth Edition (Common)
Counter target instant spell.
  • Extended tournaments (see Rule 803) banned this card until 2003/09/01.
  • Note - This card was of type Interrupt and is now of type Instant. [Oracle 1999/09/03]

79. Fleeting Image

Creature - Illusion 2/1 2U (3) Core Set - Eighth Edition (Rare)
Flying (This creature can't be blocked except by creatures with flying.)
{1}{U}: Return Fleeting Image to its owner's hand.

80. Flight

Enchant Creature U (1) Core Set - Eighth Edition (Common)
Enchanted creature has flying. (It can't be blocked except by creatures with flying.)

81. Fugitive Wizard

Creature - Wizard 1/1 U (1) Core Set - Eighth Edition (Common)
  • Note - This card was of creature type "Wizard" and not "Human Wizard" until Ninth Edition and Oracle 2005/08/01.

82. Hibernation

Instant 2U (3) Core Set - Eighth Edition (Uncommon)
Return all green permanents to their owners' hands.

83. Horned Turtle

Creature - Turtle 1/4 2U (3) Core Set - Eighth Edition (Common)
  • Note - The Portal version had no creature type.

84. Index

Sorcery U (1) Core Set - Eighth Edition (Common)
Look at the top five cards of your library, then put them back in any order.

85. Inspiration

Instant 3U (4) Core Set - Eighth Edition (Common)
Target player draws two cards.

86. Intruder Alarm

Enchantment 2U (3) Core Set - Eighth Edition (Rare)
Creatures don't untap during their controllers' untap steps.
Whenever a creature comes into play, untap all creatures.

87. Invisibility

Enchant Creature UU (2) Core Set - Eighth Edition (Uncommon)
Enchanted creature can't be blocked except by Walls.
  • Extended tournaments (see Rule 803) banned this card until 2003/09/01.
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

88. Mahamoti Djinn

Creature - Djinn 5/6 4UU (6) Core Set - Eighth Edition (Rare)
Flying (This creature can't be blocked except by creatures with flying.)
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 to 2001/05/01.

89. Mana Leak

Instant 1U (2) Core Set - Eighth Edition (Common)
Counter target spell unless its controller pays {3}.
  • Note - This card was of type Interrupt. It is now an Instant. [Oracle 1999/05/01]

90. Merchant of Secrets

Creature - Wizard 1/1 2U (3) Core Set - Eighth Edition (Common)
When Merchant of Secrets comes into play, draw a card.
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

91. Merchant Scroll

Sorcery 1U (2) Core Set - Eighth Edition (Uncommon)
Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library.
  • You do not have to find a blue instant card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
  • Vintage tournaments (see Rule 801) have restricted this card since 2008/06/20.
  • Note - All Interrupts have errata to be Instants. [D'Angelo 1999/08/01]

92. Mind Bend

Instant U (1) Core Set - Eighth Edition (Rare)
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change “nonblack creature” to “nongreen creature” or “forestwalk” to “plainswalk.” This effect doesn't end at end of turn
  • It can be used to change a land's type from one basic land type to another. For example, a Forest can be change to an Island so it produces blue mana. [8E FAQ 2003/07/28]
  • If you respond to your opponent's use of this spell with another use so that the color word changes before the opponent's resolves, the opponent's will do nothing since no instances of the words they chose will be there. [bethmo 1996/11/05]
  • You can play this spell on a permanent which has no color or land words on it. It doesn't do anything useful, but it is legal to do. [D'Angelo 2000/10/14]
  • Note - Also see Text Changing, Rule 418.6.

93. Phantom Warrior

Creature - Illusion 2/2 1UU (3) Core Set - Eighth Edition (Uncommon)
Phantom Warrior is unblockable.
  • Note - The Portal version had no creature type. Then it was of creature type "Illusion" until Oracle 2007/05/01 when it became "Illusion Warrior"

94. Puppeteer

Creature - Wizard 1/2 2U (3) Core Set - Eighth Edition (Uncommon)
{U}, {T}: Tap or untap target creature.
  • You decide on resolution whether to tap or untap the creature. [Odyssey FAQ 2001/10/04]
  • Note - This card was of creature type "Wizard" and not "Human Wizard" until Ninth Edition and Oracle 2005/08/10.

95. Remove Soul

Instant 1U (2) Core Set - Eighth Edition (Common)
Counter target creature spell.
  • Works on Creature and Artifact Creature cards. [D'Angelo 1999/05/01]
  • Note - In Fifth Edition (and before) this card was of type Interrupt.
  • Note - Older cards of type "Summon" have errata to be of type "Creature".

96. Rewind

Instant 2UU (4) Core Set - Eighth Edition (Uncommon)
Counter target spell, then untap up to four lands.
  • You can untap from 0 to 4 lands. [DeLaney 1998/10/05]
  • Does not target the lands. [DeLaney 1998/10/05]
  • Can be used on already untapped lands (with no effect). [DeLaney 1998/10/05]
  • Can be used on another player's lands. [DeLaney 1998/10/05]
  • Note - This card was of type Interrupt and is now of type Instant. [Oracle 1999/05/01]

97. Sage of Lat-Nam

Creature - Sage 1/2 1U (2) Core Set - Eighth Edition (Rare)
{T}, Sacrifice an artifact: Draw a card.
  • Extended tournaments (see Rule 803) banned this card until 2003/09/01.
  • Note - This card was creature type "Sage" until Oracle 2007/10/01, when it became "Human Artificer".

98. Sage Owl

Creature - Bird 1/1 1U (2) Core Set - Eighth Edition (Common)
Flying (This creature can't be blocked except by creatures with flying.)
When Sage Owl comes into play, look at the top four cards of your library, then put them back in any order.

99. Sea Monster

Creature - Serpent 6/6 4UU (6) Core Set - Eighth Edition (Common)
Sea Monster can't attack unless defending player controls an Island.

100. Shifting Sky

Enchantment 2U (3) Core Set - Eighth Edition (Rare)
As Shifting Sky comes into play, choose a color. All nonland permanents are the chosen color.

101. Sneaky Homunculus

Creature - Illusion 1/1 1U (2) Core Set - Eighth Edition (Common)
Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.
  • Note - This card was creature type "Illusion" until Oracle 2007/10/01, when it became "Homunculus Illusion".

102. Spiketail Hatchling

Creature - Drake 1/1 1U (2) Core Set - Eighth Edition (Uncommon)
Flying (This creature can't be blocked except by creatures with flying.)
Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}.
  • The spell's controller gets the option to pay when this ability resolves. [Prophecy FAQ 2000/05/25]

103. Steal Artifact

Enchant Artifact 2UU (4) Core Set - Eighth Edition (Uncommon)
You control enchanted artifact.
  • Can be used on artifact creatures. [bethmo 1994/04/01]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Artifact" until Oracle 2005/08/01.

104. Storm Crow

Creature - Bird 1/2 1U (2) Core Set - Eighth Edition (Common)
Flying (This creature can't be blocked except by creatures with flying.)
  • Note - The Portal version had no creature type.

105. Telepathy

Enchantment U (1) Core Set - Eighth Edition (Uncommon)
Your opponents play with their hands revealed.

106. Temporal Adept

Creature - Wizard 1/1 1UU (3) Core Set - Eighth Edition (Rare)
{U}{U}{U}, {T}: Return target permanent to its owner's hand.
  • Note - This card was of creature type "Wizard" and not "Human Wizard" until Ninth Edition and Oracle 2005/08/01.

107. Thieving Magpie

Creature - Bird 1/3 2UU (4) Core Set - Eighth Edition (Uncommon)
Flying (This creature can't be blocked except by creatures with flying.)
Whenever Thieving Magpie deals damage to an opponent, you draw a card.

108. Tidal Kraken

Creature - Monster 6/6 5UUU (8) Core Set - Eighth Edition (Rare)
Tidal Kraken is unblockable.
  • Note - This card was of creature type "Monster" and not "Kraken" until Ninth Edition and Oracle 2005/08/01.

109. Trade Routes

Enchantment 1U (2) Core Set - Eighth Edition (Rare)
{1}: Return target land you control to its owner's hand.
{1}, Discard a land card from your hand: Draw a card.

110. Treasure Trove

Enchantment 2UU (4) Core Set - Eighth Edition (Uncommon)
{2}{U}{U}: Draw a card.

111. Twiddle

Instant U (1) Core Set - Eighth Edition (Common)
Tap or untap target artifact, creature, or land.
  • The opponent gets a chance to use the card being Twiddled in response to this spell if they so wish and if the card's ability is legal at the time. [D'Angelo 1994/06/01]
  • Any cards which might trigger off a card becoming tapped will trigger. Thus, a Psychic Venom on a land that becomes tapped will cause 2 damage. [D'Angelo 1995/03/12] Similarly, if the card itself triggers on its own tapping, such as City of Brass, the ability will still happen. [D'Angelo 1995/04/12]
  • The decision to tap or untap is made on resolution. [D'Angelo 2000/03/03] This is not a modal spell.
  • The choice of target gives free range of lands, creatures, and artifacts. You do not lock in on one type as a casting decision. If the spell is Forked or redirected, the type is not fixed. [Duelist Magazine #8, Page 50]
  • Twiddle to tap can target a tapped card, and Twiddle to untap can target an untapped card. [Duelist Magazine #5, Page 23]
  • This is not a toggle effect. If you use Twiddle to tap a card and before it takes effect your opponent taps it, Twiddle will not untap the card. [bethmo 1994/04/01]

112. Unsummon

Instant U (1) Core Set - Eighth Edition (Common)
Return target creature to its owner's hand.
  • Unsummon can be used during combat in the steps after attackers or blockers are declared (see Rule 308 and Rule 309) to remove an attacker or blocker so that creature does not deal damage. [D'Angelo 1994/10/01]
  • Unsummon can be used during combat after combat damage is assigned but before combat damage resolves. If this happens, the creature does not receive damage, but the damage it assigned will still become dealt. [D'Angelo 1999/05/01]
  • If this causes an opponent to go over 7 cards when it is not their turn they need not discard until the discard phase of their next turn. [D'Angelo 1994/06/01]
  • Unsummoning a token creature removes it from the game. [bethmo 1994/10/01] See Rule 216.3.

113. Wall of Air

Creature - Wall 1/5 1UU (3) Core Set - Eighth Edition (Uncommon)
(Walls can't attack.)
Flying (This creature may block creatures with flying.)

114. Wind Drake

Creature - Drake 2/2 2U (3) Core Set - Eighth Edition (Common)
Flying (This creature can't be blocked except by creatures with flying.)
  • Note - The Portal version had no creature type.

115. Wrath of Marit Lage

Enchantment 3UU (5) Core Set - Eighth Edition (Uncommon)
When Wrath of Marit Lage comes into play, tap all red creatures. Red creatures don't untap during their controllers' untap steps.

116. Zur's Weirding

Enchantment 3U (4) Core Set - Eighth Edition (Rare)
Players play with their hands revealed. If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws the card.
  • This is continuous replacement effect that modifies a draw. [D'Angelo 1999/05/01]
  • If a spell or ability causes more than one card to be drawn, draw the cards one at a time and deal with this replacement before drawing the next card. [8E FAQ 2003/07/28]
  • If someone pays the cost, then the card was never drawn or discarded. It just gets put into the graveyard directly from the library. [8E FAQ 2003/07/28] Gaea's Blessing can trigger from this. [D'Angelo 2000/07/24]

117. Abyssal Specter

Creature - Specter 2/3 2BB (4) Core Set - Eighth Edition (Uncommon)
Flying (This creature can't be blocked except by creatures with flying.)
Whenever Abyssal Specter deals damage to a player, that player discards a card from his or her hand.

118. Ambition's Cost

Sorcery 3B (4) Core Set - Eighth Edition (Uncommon)
You draw three cards and you lose 3 life.

119. Bog Imp

Creature - Imp 1/1 1B (2) Core Set - Eighth Edition (Common)
Flying (This creature can't be blocked except by creatures with flying.)
  • Note - The Portal version had no creature type.

120. Bog Wraith

Creature - Wraith 3/3 3B (4) Core Set - Eighth Edition (Uncommon)
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)

121. Carrion Wall

Creature - Wall 3/2 1BB (3) Core Set - Eighth Edition (Uncommon)
(Walls can't attack.)
{1}{B}: Regenerate Carrion Wall.

122. Coercion

Sorcery 2B (3) Core Set - Eighth Edition (Common)
Target opponent reveals his or her hand. Choose a card from it. That player discards that card.

123. Dark Banishing

Instant 2B (3) Core Set - Eighth Edition (Common)
Destroy target nonblack creature. It can't be regenerated.

124. Death Pit Offering

Enchantment 2BB (4) Core Set - Eighth Edition (Rare)
When Death Pit Offering comes into play, sacrifice all creatures you control.
Creatures you control get +2/+2.

125. Death Pits of Rath

Enchantment 3BB (5) Core Set - Eighth Edition (Rare)
Whenever a creature is dealt damage, destroy it. It can't be regenerated.

126. Deathgazer

Creature - Lizard 2/2 3B (4) Core Set - Eighth Edition (Uncommon)
Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.

127. Deepwood Ghoul

Creature - Zombie 2/1 2B (3) Core Set - Eighth Edition (Common)
Pay 2 life: Regenerate Deepwood Ghoul.

128. Diabolic Tutor

Sorcery 2BB (4) Core Set - Eighth Edition (Uncommon)
Search your library for a card and put that card into your hand. Then shuffle your library.

129. Drudge Skeletons

Creature - Skeleton 1/1 1B (2) Core Set - Eighth Edition (Common)
{B}: Regenerate Drudge Skeletons.

130. Dusk Imp

Creature - Imp 2/1 2B (3) Core Set - Eighth Edition (Common)
Flying (This creature can't be blocked except by creatures with flying.)

131. Eastern Paladin

Creature - Knight 3/3 2BB (4) Core Set - Eighth Edition (Rare)
{B}{B}, {T}: Destroy target green creature.
  • Note - This card was creature type "Knight" until Oracle 2007/10/01, when it became "Zombie Knight".

132. Execute

Instant 2B (3) Core Set - Eighth Edition (Uncommon)
Destroy target white creature. It can't be regenerated. Draw a card.

133. Fallen Angel

Creature - Angel 3/3 3BB (5) Core Set - Eighth Edition (Rare)
Flying (This creature can't be blocked except by creatures with flying.)
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
  • You can use the sacrifice ability as many times in a turn as you want to, with one creature sacrificed each time. [Aahz 1994/06/14]
  • Can sacrifice itself. [Duelist Magazine #5, Page 123]

134. Fear

Enchant Creature BB (2) Core Set - Eighth Edition (Common)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

135. Giant Cockroach

Creature - Insect 4/2 3B (4) Core Set - Eighth Edition (Common)

136. Gluttonous Zombie

Creature - Zombie 3/3 4B (5) Core Set - Eighth Edition (Uncommon)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

137. Grave Pact

Enchantment 1BBB (4) Core Set - Eighth Edition (Rare)
Whenever a creature you control is put into a graveyard from play, each other player sacrifices a creature.
  • Each of your opponents sacrifices a creature for each creature you control that goes to a graveyard. [Duelist Magazine #25, Page 30]

138. Gravedigger

Creature - Zombie 2/2 3B (4) Core Set - Eighth Edition (Common)
When Gravedigger comes into play, you may return target creature card from your graveyard to your hand.

139. Larceny

Enchantment 3BB (5) Core Set - Eighth Edition (Rare)
Whenever a creature you control deals combat damage to a player, that player discards a card from his or her hand.
  • Triggers once per creature, not once per point of damage. [MM FAQ 1999/09/22]

140. Looming Shade

Creature - Shade 1/1 2B (3) Core Set - Eighth Edition (Common)
{B}: Looming Shade gets +1/+1 until end of turn.

141. Lord of the Undead

Creature - Lord 2/2 1BB (3) Core Set - Eighth Edition (Rare)
All Zombies get +1/+1. ;{1}{B}, {T}: Return target Zombie card from your graveyard to your hand.
  • This card does not give itself the bonus because it only affects other zombies. [D'Angelo 2005/11/01]
  • Note - This card was of creature type "Lord" and not "Zombie Lord" until Ninth Edition and Oracle 2005/08/01. It was changed to just "Zombie" with Tenth Edition and Oracle 2007/07/13.

142. Maggot Carrier

Creature - Zombie 1/1 B (1) Core Set - Eighth Edition (Common)
When Maggot Carrier comes into play, each player loses 1 life.

143. Megrim

Enchantment 2B (3) Core Set - Eighth Edition (Uncommon)
Whenever an opponent discards a card from his or her hand, Megrim deals 2 damage to that player.

144. Mind Rot

Sorcery 2B (3) Core Set - Eighth Edition (Common)
Target player discards two cards from his or her hand.

145. Mind Slash

Enchantment 1BB (3) Core Set - Eighth Edition (Uncommon)
{B}, Sacrifice a creature: Target opponent reveals his or her hand. Choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery.

146. Mind Sludge

Sorcery 4B (5) Core Set - Eighth Edition (Uncommon)
Target player discards a card from his or her hand for each Swamp you control.

147. Murderous Betrayal

Enchantment BBB (3) Core Set - Eighth Edition (Rare)
{B}{B}, Pay half your life rounded up: Destroy target nonblack creature. It can't be regenerated.

148. Nausea

Sorcery 1B (2) Core Set - Eighth Edition (Common)
All creatures get -1/-1 until end of turn.
  • All creatures which are in play when it resolves are affected. Ones that enter play later in the turn are not. [D'Angelo 1999/06/01]

149. Nekrataal

Creature - Nekrataal 2/1 2BB (4) Core Set - Eighth Edition (Uncommon)
First strike (This creature deals combat damage before creatures without first strike.)
When Nekrataal comes into play, destroy target nonartifact, nonblack creature. That creature can't be regenerated.

150. Nightmare

Creature - Nightmare X/X 5B (6) Core Set - Eighth Edition (Rare)
Flying (This creature can't be blocked except by creatures with flying.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
  • If you run out of Swamps, the Nightmare dies as a state-based effect (see Rule 420) right before the next player gains priority. [D'Angelo 1999/05/01]
  • Note - This card was creature type "Nightmare" until Oracle 2007/10/01, when it became "Nightmare Horse".
  • Note - The Beta printing version of this card has a blotch over the word Swamp that is not in any of the other printings.

151. Persecute

Sorcery 2BB (4) Core Set - Eighth Edition (Rare)
Choose a color. Target player reveals his or her hand and discards all cards of that color from it.
  • Lands and artifacts have no color so they cannot be discarded by this effect. [Urza's FAQ 1998/10/05]
  • The color is chosen on resolution. [D'Angelo 1999/05/01]
  • Note - Also see Color, Rule 203.2d, for rules on choosing a color.

152. Phyrexian Arena

Enchantment 1BB (3) Core Set - Eighth Edition (Rare)
At the beginning of your upkeep, you draw a card and you lose 1 life. (Your upkeep step is after you untap and before you draw.)

153. Phyrexian Plaguelord

Creature - Carrier 4/4 3BB (5) Core Set - Eighth Edition (Rare)
{T}, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn.
Sacrifice a creature: Target creature gets -1/-1 until end of turn.

154. Plague Beetle

Creature - Insect 1/1 B (1) Core Set - Eighth Edition (Common)
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)

155. Plague Wind

Sorcery 7BB (9) Core Set - Eighth Edition (Rare)
Destroy all creatures you don't control. They can't be regenerated.

156. Primeval Shambler

Creature - Mercenary 3/3 4B (5) Core Set - Eighth Edition (Uncommon)
{B}: Primeval Shambler gets +1/+1 until end of turn.
  • Note - This card was creature type "Mercenary" until Oracle 2007/10/01, when it became "Horror Mercenary".

157. Raise Dead

Sorcery B (1) Core Set - Eighth Edition (Common)
Return target creature card from your graveyard to your hand.
  • A "creature card" is a Creature card or Artifact Creature card. [D'Angelo 1999/05/01] Older cards of type Summon are also Creature cards.
  • You must show the card you bring out of the graveyard to your opponent. [bethmo 1994/10/01]
  • You can Raise Dead a creature which was discarded from your hand and was therefore never in play. [D'Angelo 1994/10/01]
  • The creature being brought back is chosen on announcement and not on resolution of the spell because it is targeted. [Duelist Magazine #5, Page 123]
  • Although the text isn't totally clear, the targeted creature card must be in your graveyard. [D'Angelo 2007/02/28]

158. Ravenous Rats

Creature - Rat 1/1 1B (2) Core Set - Eighth Edition (Common)
When Ravenous Rats comes into play, target opponent discards a card from his or her hand.

159. Royal Assassin

Creature - Assassin 1/1 1BB (3) Core Set - Eighth Edition (Rare)
{T}: Destroy target tapped creature.
  • If the creature is no longer tapped (it untaps by Twiddle or other effect) when the Assassin is resolved, then the ability is countered. [D'Angelo 2000/03/03]
  • You can target creatures you control. [bethmo 1994/05/01]
  • Cannot target itself because you choose the target at the same time you are tapping him. At that time he is not yet tapped. [D'Angelo 1995/07/18]
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 to 2005/08/20 because it was not in a legal set.
  • Note - This card was of creature type "Assassin" and not "Human Assassin" until Ninth Edition and Oracle 2005/08/01.

160. Scathe Zombies

Creature - Zombie 2/2 2B (3) Core Set - Eighth Edition (Common)

161. Serpent Warrior

Creature - Soldier 3/3 2B (3) Core Set - Eighth Edition (Common)
When Serpent Warrior comes into play, you lose 3 life.
  • You can play this if you have less than 3 life, since the life is lost as an effect and not a payment. [Duelist Magazine #25, Page 30]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - The Portal version had no creature type.
  • Note - This card was of creature type "Soldier" and not "Snake Warrior" until Ninth Edition and Oracle 2005/08/01.

162. Sever Soul

Sorcery 3BB (5) Core Set - Eighth Edition (Uncommon)
Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.

163. Severed Legion

Creature - Zombie 2/2 1BB (3) Core Set - Eighth Edition (Common)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

164. Slay

Instant 2B (3) Core Set - Eighth Edition (Uncommon)
Destroy target green creature. It can't be regenerated. Draw a card.
  • You don't draw a card if this spell is countered. [Planeshift 2001/01/26]

165. Soul Feast

Sorcery 3BB (5) Core Set - Eighth Edition (Uncommon)
Target player loses 4 life and you gain 4 life.

166. Spineless Thug

Creature - Mercenary 2/2 1B (2) Core Set - Eighth Edition (Common)
Spineless Thug can't block.
  • Note - This card was of creature type "Mercenary" and not "Zombie Mercenary" until Ninth Edition and Oracle 2005/08/01.

167. Swarm of Rats

Creature - Rat X/1 1B (2) Core Set - Eighth Edition (Uncommon)
Swarm of Rats's power is equal to the number of Rats you control.

168. Underworld Dreams

Enchantment BBB (3) Core Set - Eighth Edition (Rare)
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her.
  • Only affects the drawing of cards. It does not affect spells like Demonic Tutor, Millstone, or Petra Sphinx which affect the library but do not say "draw" a card. [bethmo 1994/06/22]
  • Affects all draws even if you have to put the cards back afterwards. This ruling applies to things like Sylvan Library and Brainstorm. [D'Angelo 1995/07/11]
  • In a multi-player game, it affects all opponents. [D'Angelo 2000/03/03]
  • If multiple cards are drawn at once, this card triggers once for each card drawn. [D'Angelo 2000/03/03]
  • Vintage tournaments (see Rule 801) restricted this card from 1994/08/01 until 1999/10/01.
  • Legacy tournaments (see Rule 802) banned this card until 1999/10/01.
  • Extended tournaments (see Rule 803) banned this card until 2003/09/01.
  • Standard (Type 2) tournaments (see Rule 804) banned this card until 2003/09/01.

169. Unholy Strength

Enchant Creature B (1) Core Set - Eighth Edition (Common)
Enchanted creature gets +2/+1.
  • Note - Also see Aura, Rule G1.30.
  • Note - The Fourth Edition version of this card has a modified version of the card art used in Limited Edition through Revised Edition. The red flaming pentagram in the background was removed.
  • Note - This card was of type "Enchant Creature" until Ninth Edition and Oracle 2005/08/01.

170. Vampiric Spirit

Creature - Spirit 4/3 2BB (4) Core Set - Eighth Edition (Rare)
Flying (This creature can't be blocked except by creatures with flying.)
When Vampiric Spirit comes into play, you lose 4 life.

171. Vicious Hunger

Sorcery BB (2) Core Set - Eighth Edition (Common)
Vicious Hunger deals 2 damage to target creature and you gain 2 life.

172. Warped Devotion

Enchantment 2B (3) Core Set - Eighth Edition (Rare)
Whenever a permanent is returned to a player's hand, that player discards a card from his or her hand.
  • This card can trigger on itself being returned to a player's hand. [D'Angelo 2002/10/15]

173. Western Paladin

Creature - Knight 3/3 2BB (4) Core Set - Eighth Edition (Rare)
{B}{B}, {T}: Destroy target white creature.
  • Note - This card was creature type "Knight" until Oracle 2007/10/01, when it became "Zombie Knight".

174. Zombify

Sorcery 3B (4) Core Set - Eighth Edition (Uncommon)
Return target creature card from your graveyard to play.

175. Anaba Shaman

Creature - Minotaur 2/2 3R (4) Core Set - Eighth Edition (Common)
{R}, {T}: Anaba Shaman deals 1 damage to target creature or player.
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of creature type Minotaur and not a Minotaur Shaman.

176. Balduvian Barbarians

Creature - Barbarian 3/2 1RR (3) Core Set - Eighth Edition (Common)
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of creature type Barbarian and not Human Barbarian.

177. Blaze

Sorcery XR (1) Core Set - Eighth Edition (Uncommon)
Blaze deals X damage to target creature or player.

178. Blood Moon

Enchantment 2R (3) Core Set - Eighth Edition (Rare)
Nonbasic lands are Mountains.
  • Does affect multilands and all other special lands. [Duelist Magazine #3, Page 6]
  • Does not affect snow-covered basic lands. [Duelist Magazine #6, Page 132]
  • It immediately changes a non-basic land entering play into a Mountain, and it does so before abilities that trigger on the original entering play trigger. [D'Angelo 1999/08/01]
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01.

179. Bloodshot Cyclops

Creature - Giant 4/4 5R (6) Core Set - Eighth Edition (Rare)
{T}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player.
  • Note - This card was creature type "Giant" until Oracle 2007/10/01, when it became "Cyclops Giant".

180. Boil

Instant 3R (4) Core Set - Eighth Edition (Uncommon)
Destroy all Islands.

181. Canyon Wildcat

Creature - Cat 2/1 1R (2) Core Set - Eighth Edition (Common)
Mountainwalk (This creature is unblockable as long as defending player controls a Mountain.)

182. Cinder Wall

Creature - Wall 3/3 R (1) Core Set - Eighth Edition (Common)
(Walls can't attack.)
When Cinder Wall blocks, destroy it at end of combat.

183. Demolish

Sorcery 3R (4) Core Set - Eighth Edition (Uncommon)
Destroy target artifact or land.

184. Dwarven Demolition Team

Creature - Dwarf 1/1 2R (3) Core Set - Eighth Edition (Uncommon)
{T}: Destroy target Wall.
  • Extended tournaments (see Rule 803) banned this card until 2003/09/01.

185. Enrage

Instant XR (1) Core Set - Eighth Edition (Uncommon)
Target creature gets +X/+0 until end of turn.

186. Flashfires

Sorcery 3R (4) Core Set - Eighth Edition (Uncommon)
Destroy all Plains.

187. Furnace of Rath

Enchantment 1RRR (4) Core Set - Eighth Edition (Rare)
If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.
  • It is a replacement effect (see Rule 419) applied when damage is would be dealt. [D'Angelo 1999/06/01]
  • If a spell or ability damages multiple things, divide up the damage before applying this effect. [WotC Rules Team 1998/10/18] This means you cannot normally end up with an odd amount of damage on something.
  • If you have two of these in play, the damage is multiplied by 4. [8E FAQ 2003/07/28]
  • The multiplied damage counts in all ways as if it came from the original source. Furnace of Rath is not the source. [8E FAQ 2003/07/28]
  • The trample rules cause damage to be divided before it is doubled. [D'Angelo 1999/06/01]

188. Goblin Chariot

Creature - Goblin 2/2 2R (3) Core Set - Eighth Edition (Common)
Haste (This creature may attack the turn it comes under your control.)
  • Note - Also see Haste, Rule 502.5.
  • Note - This card was of creature type "Goblin" instead of "Goblin Warrior" until Ninth Edition and Oracle 2005/08/01.

189. Goblin Glider

Creature - Goblin 1/1 1R (2) Core Set - Eighth Edition (Uncommon)
Flying (This creature can't be blocked except by creatures with flying.)
Goblin Glider can't block.

190. Goblin King

Creature - Lord 2/2 1RR (3) Core Set - Eighth Edition (Rare)
All Goblins get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)
  • It does not affect itself because it only affects other goblins. [D'Angelo 2005/11/01]
  • Note - Also see Landwalk, Rule 502.6.
  • Note - In Limited Edition and Unlimited Edition it was of creature type Goblin King.
  • Note - This card was of creature type "Lord" and not "Goblin Lord" until Ninth Edition and Oracle 2005/08/01. Then it became just "Goblin" with Tenth Edition and Oracle 2007/07/13.

191. Goblin Raider

Creature - Goblin 2/2 1R (2) Core Set - Eighth Edition (Common)
Goblin Raider can't block.
  • Note - This card was of creature type "Goblin" instead of "Goblin Warrior" until Ninth Edition and Oracle 2005/08/01.

192. Guerrilla Tactics

Instant 1R (2) Core Set - Eighth Edition (Uncommon)
Guerrilla Tactics deals 2 damage to target creature or player.
When a spell or ability an opponent controls causes you to discard Guerrilla Tactics from your hand, Guerrilla Tactics deals 4 damage to target creature or player.
  • If it is discarded, the damage done by it is done by this card due to an ability and not by a spell. So Suffocation cannot be used on that damage. [D'Angelo 1996/11/11]
  • The second ability will trigger even on an optional discard caused by an opponent, as with Chain of Plasma. [D'Angelo 2003/09/08]

193. Hammer of Bogardan

Sorcery 1RR (3) Core Set - Eighth Edition (Rare)
Hammer of Bogardan deals 3 damage to target creature or player.
{2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Play this ability only during your upkeep. (Your upkeep step is after you untap and before you draw.)

194. Hill Giant

Creature - Giant 3/3 3R (4) Core Set - Eighth Edition (Common)
  • Note - The Portal version had no creature type.

195. Hulking Cyclops

Creature - Giant 5/5 3RR (5) Core Set - Eighth Edition (Uncommon)
Hulking Cyclops can't block.
  • Cannot be given the ability to block by something like Web or Spider Climb. Those abilities do not remove the general inability to block. [Duelist Magazine #17, Page 30]
  • Note - The Portal version had no creature type.
  • Note - This card was of creature type "Giant" from the release of Sixth Edition until Oracle 2006/01/15. It was "Cyclops" before Sixth Edition.

196. Inferno

Instant 5RR (7) Core Set - Eighth Edition (Rare)
Inferno deals 6 damage to each creature and each player.

197. Lava Axe

Sorcery 4R (5) Core Set - Eighth Edition (Common)
Lava Axe deals 5 damage to target player.

198. Lava Hounds

Creature - Hound 4/4 2RR (4) Core Set - Eighth Edition (Rare)
Haste (This creature may attack the turn it comes under your control.)
When Lava Hounds comes into play, it deals 4 damage to you.

199. Lesser Gargadon

Creature - Beast 6/4 2RR (4) Core Set - Eighth Edition (Uncommon)
Whenever Lesser Gargadon attacks or blocks, sacrifice a land.

200. Lightning Blast

Instant 3R (4) Core Set - Eighth Edition (Uncommon)
Lightning Blast deals 4 damage to target creature or player.

201. Lightning Elemental

Creature - Elemental 4/1 3R (4) Core Set - Eighth Edition (Common)
Haste (This creature may attack the turn it comes under your control.)

202. Mana Clash

Sorcery R (1) Core Set - Eighth Edition (Rare)
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
  • Each point of damage is dealt separately, so if you are damaged twice by this spell, each time is considered a separate time this source deals damage. This means you need power a Circle of Protection: Red twice if it damages you twice and you want to avoid all the damage. [8E FAQ 2003/07/28]
  • Always affects the caster and targets an opposing player. It cannot be Deflectioned back to affect the caster twice. [WotC Rules Team 1995/02/09]
  • This card's coin flip has no winner or loser. [8E FAQ 2003/07/28]

203. Mogg Sentry

Creature - Goblin 1/1 R (1) Core Set - Eighth Edition (Rare)
Whenever an opponent plays a spell, Mogg Sentry gets +2/+2 until end of turn.
  • Note - This card was of creature type "Goblin" and not "Goblin Warrior" until Ninth Edition and Oracle 2005/08/01.

204. Obliterate

Sorcery 6RR (8) Core Set - Eighth Edition (Rare)
Obliterate can't be countered.
Destroy all artifacts, creatures, and lands. They can't be regenerated.
  • Counterspells can be played that target it, but when they resolve they simply don't counter it since it can't be countered. [Invasion FAQ 2000/10/03]

205. Ogre Taskmaster

Creature - Ogre 4/3 3R (4) Core Set - Eighth Edition (Uncommon)
Ogre Taskmaster can't block.

206. Okk

Creature - Goblin 4/4 1R (2) Core Set - Eighth Edition (Rare)
Okk can't attack unless a creature with greater power also attacks.
Okk can't block unless a creature with greater power also blocks.

207. Orcish Artillery

Creature - Orc 1/3 1RR (3) Core Set - Eighth Edition (Uncommon)
{T}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.
  • A Circle of Protection: Red can be used to prevent the damage from this card. Makes it a nice 2 point directed attack. [D'Angelo 1994/06/01]
  • You do not take the 3 points of damage if the effect fails because the target is illegal. [Aahz 1994/06/06]
  • Note - The Alpha printing version of this card had a mana cost of "{1}{R}". Al