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Core Set - Ninth Edition

 Haupt-Set - Neunte Edition  Édition de base - Neuvième Edition  Set base - Nona Edizione  Colección Básica - Novena Edición  Kit Básico - Nona Edição  第9版  第九版  Девятая редакция

→ Checklist → Cards

1. Angel of Mercy

Creature - Angel 3/3 4W (5) Core Set - Ninth Edition (Uncommon)
Flying (This creature can't be blocked except by creatures with flying.)
When Angel of Mercy comes into play, you gain 3 life.

2. Angelic Blessing

Sorcery 2W (3) Core Set - Ninth Edition (Common)
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying.)

3. Aven Cloudchaser

Creature - Bird Soldier 2/2 3W (4) Core Set - Ninth Edition (Common)
Flying (This creature can't be blocked except by creatures with flying.)
When Aven Cloudchaser comes into play, destroy target enchantment.

4. Aven Flock

Creature - Bird Soldier 2/3 4W (5) Core Set - Ninth Edition (Common)
Flying (This creature can't be blocked except by creatures with flying.)
{W}: Aven Flock gets +0/+1 until end of turn.

5. Ballista Squad

Creature - Human Rebel 2/2 3W (4) Core Set - Ninth Edition (Uncommon)
{X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature.
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of creature type Rebel and not Human Rebel.

6. Blessed Orator

Creature - Human Cleric 1/4 3W (4) Core Set - Ninth Edition (Uncommon)
Other creatures you control get +0/+1.
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of creature type Cleric and not Human Cleric.

7. Blinding Angel

Creature - Angel 2/4 3WW (5) Core Set - Ninth Edition (Rare)
Flying (This creature can't be blocked except by creatures with flying.)
Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.
  • If you are damaged by more than one, the effects are cumulative and you skip multiple combat phases. [8E FAQ 2003/07/28]

8. Blinking Spirit

Creature - Spirit 2/2 3W (4) Core Set - Ninth Edition (Rare)
{0}: Return Blinking Spirit to its owner's hand.
  • Note - This card was of creature type Blinking Spirit and is now of creature type Spirit. [Oracle 2000/02/01]

9. Chastise

Instant 3W (4) Core Set - Ninth Edition (Uncommon)
Destroy target attacking creature. You gain life equal to its power.

10. Circle of Protection: Black

Enchantment 1W (2) Core Set - Ninth Edition (Uncommon)
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
  • Can be used even when there is no damage to prevent. It prevents the next damage (if any) from the source this turn. [D'Angelo 1999/05/01]
  • A source is a permanent (a land, creature, artifact, or enchantment) or a spell. [D'Angelo 1999/05/01]
  • Can be used multiple times each turn for damage from the same source or for damage from different sources. [D'Angelo 1997/10/10]
  • Note - Was not in the Alpha printing of the Limited Edition.

11. Circle of Protection: Red

Enchantment 1W (2) Core Set - Ninth Edition (Uncommon)
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

12. Crossbow Infantry

Creature - Human Soldier 1/1 1W (2) Core Set - Ninth Edition (Common)
{T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
  • Note - This card was creature type "Soldier" until Ninth Edition and Oracle 2005/08/01, when it became "Human Soldier". Then with Oracle 2008/01/01 it became "Human Soldier Archer".

13. Demystify

Instant W (1) Core Set - Ninth Edition (Common)
Destroy target enchantment.

14. Foot Soldiers

Creature - Human Soldier 2/4 3W (4) Core Set - Ninth Edition (Common)
  • All tournament formats banned this card until 2005/08/20 when it was added to Ninth Edition.
  • Note - The Portal version had no creature type.
  • Note - This card was of creature type "Soldier" and not "Human Soldier" until Ninth Edition and Oracle 2005/08/01.

15. Gift of Estates

Sorcery 1W (2) Core Set - Ninth Edition (Uncommon)
If an opponent has more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library.
  • All tournament formats banned this card until 2005/08/20 because it was only in Portal.

16. Glorious Anthem

Enchantment 1WW (3) Core Set - Ninth Edition (Rare)
Creatures you control get +1/+1.

17. Glory Seeker

Creature - Human Soldier 2/2 1W (2) Core Set - Ninth Edition (Common)
  • Note - This card was of creature type "Soldier" and not "Human Soldier" until Ninth Edition and Oracle 2005/08/01.

18. Holy Day

Instant W (1) Core Set - Ninth Edition (Common)
Prevent all combat damage that would be dealt this turn.
  • Extended tournaments (see Rule 803) banned this card until 2000/10/01.

19. Holy Strength

Enchantment - Aura W (1) Core Set - Ninth Edition (Common)
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets +1/+2.

20. Honor Guard

Creature - Human Soldier 1/1 W (1) Core Set - Ninth Edition (Common)
{W}: Honor Guard gets +0/+1 until end of turn.
  • Note - This card was of creature type "Soldier" and not "Human Soldier" until Ninth Edition and Oracle 2005/08/01.

21. Infantry Veteran

Creature - Human Soldier 1/1 W (1) Core Set - Ninth Edition (Common)
{T}: Target attacking creature gets +1/+1 until end of turn.
  • Note - This card was of creature type "Soldier" and not "Human Soldier" until Ninth Edition and Oracle 2005/08/01.

22. Inspirit

Instant 2W (3) Core Set - Ninth Edition (Uncommon)
Untap target creature. It gets +2/+4 until end of turn.

23. Ivory Mask

Enchantment 2WW (4) Core Set - Ninth Edition (Rare)
You can't be the target of spells or abilities.

24. Kami of Old Stone

Creature - Spirit 1/7 3W (4) Core Set - Ninth Edition (Uncommon)

25. Leonin Skyhunter

Creature - Cat Knight 2/2 WW (2) Core Set - Ninth Edition (Uncommon)
Flying (This creature can't be blocked except by creatures with flying.)

26. Marble Titan

Creature - Giant 3/3 3W (4) Core Set - Ninth Edition (Rare)
Creatures with power 3 or greater don't untap during their controllers' untap steps.

27. Master Decoy

Creature - Human Soldier 1/2 1W (2) Core Set - Ninth Edition (Common)
{W}, {T}: Tap target creature.
  • Note - This card was of creature type "Soldier" and not "Human Soldier" until Ninth Edition and Oracle 2005/08/01.

28. Master Healer

Creature - Human Cleric 1/4 4W (5) Core Set - Ninth Edition (Rare)
{T}: Prevent the next 4 damage that would be dealt to target creature or player this turn.
  • Note - This card was of creature type "Cleric" and not "Human Cleric" until Ninth Edition and Oracle 2005/08/01.

29. Mending Hands

Instant W (1) Core Set - Ninth Edition (Common)
Prevent the next 4 damage that would be dealt to target creature or player this turn.

30. Oracle's Attendants

Creature - Human Soldier 1/5 3W (4) Core Set - Ninth Edition (Rare)
{T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.
  • Note - This card was of creature type "Soldier" and not "Human Soldier" until Ninth Edition and Oracle 2005/08/01.

31. Pacifism

Enchantment - Aura 1W (2) Core Set - Ninth Edition (Common)
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature can't attack or block.

32. Paladin en-Vec

Creature - Human Knight 2/2 1WW (3) Core Set - Ninth Edition (Rare)
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black, protection from red (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)

33. Peace of Mind

Enchantment 1W (2) Core Set - Ninth Edition (Uncommon)
{W}, Discard a card: You gain 3 life.

34. Pegasus Charger

Creature - Pegasus 2/1 2W (3) Core Set - Ninth Edition (Common)
Flying (This creature can't be blocked except by creatures with flying.)
First strike (This creature deals combat damage before creatures without first strike.)

35. Reverse Damage

Instant 1WW (3) Core Set - Ninth Edition (Rare)
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain that much life.
  • This can only affect damage which would be dealt after it resolves. [D'Angelo 1999/05/01]
  • It only affects damage dealt by the source one time. If the source damages you a second time this turn, the damage will not be reversed. [D'Angelo 1999/05/01]
  • It can be used even if you have taken no damage this turn, in order to waste the spell. [Duelist Magazine #6, Page 131]

36. Righteousness

Instant W (1) Core Set - Ninth Edition (Rare)
Target blocking creature gets +7/+7 until end of turn.

37. Sacred Ground

Enchantment 1W (2) Core Set - Ninth Edition (Rare)
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from play, return that land to play.
  • A land creature dying due to fatal damage is not being destroyed by a spell or ability. It is being destroyed by a game rule, so this card will not trigger. [WotC Rules Team 1998/03/31]
  • A legendary land being put into the graveyard as a duplicate legend will not be brought back since it is being buried by a game rule. [WotC Rules Team 1998/03/31]

38. Sacred Nectar

Sorcery 1W (2) Core Set - Ninth Edition (Common)
You gain 4 life.

39. Samite Healer

Creature - Human Cleric 1/1 1W (2) Core Set - Ninth Edition (Common)
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
  • Note - The Anthologies version of the card has a mana cost of {2}{W} instead of {1}{W}. This is an error.
  • Note - This card was of creature type "Cleric" and not "Human Cleric" until Ninth Edition and Oracle 2005/08/01.

40. Sanctum Guardian

Creature - Human Cleric 1/4 1WW (3) Core Set - Ninth Edition (Uncommon)
Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.
  • Note - This card was of creature type "Soldier" and not "Human Cleric" until Ninth Edition and Oracle 2005/08/01.

41. Savannah Lions

Creature - Cat 2/1 W (1) Core Set - Ninth Edition (Rare)
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2003/09/01.
  • Note - This card was of creature type "Lion" and not "Cat" until Ninth Edition and Oracle 2005/08/01.

42. Seasoned Marshal

Creature - Human Soldier 2/2 2WW (4) Core Set - Ninth Edition (Uncommon)
Whenever Seasoned Marshal attacks, you may tap target creature.
  • Can tap an already tapped creature if you want. [DeLaney 1998/10/05]
  • Note - The Portal version had no creature type.
  • Note - This card was of creature type "Soldier" and not "Human Soldier" until Ninth Edition and Orcle 2005/08/01.

43. Serra Angel

Creature - Angel 4/4 3WW (5) Core Set - Ninth Edition (Rare)
Flying (This creature can't be blocked except by creatures with flying.)
Vigilance (Attacking doesn't cause this creature to tap.)

44. Serra's Blessing

Enchantment 1W (2) Core Set - Ninth Edition (Uncommon)
Creatures you control have vigilance. (Attacking doesn't cause them to tap.)

45. Skyhunter Prowler

Creature - Cat Knight 1/3 2W (3) Core Set - Ninth Edition (Common)
Flying (This creature can't be blocked except by creatures with flying.)
Vigilance (Attacking doesn't cause this creature to tap.)

46. Soul Warden

Creature - Human Cleric 1/1 W (1) Core Set - Ninth Edition (Uncommon)
Whenever another creature comes into play, you gain 1 life.
  • The ability will not trigger on itself coming into play, but it will trigger on any other creature that is put into play at the same time Soul Warden is, or while it is in play. [D'Angelo 1999/08/01]
  • Does not trigger on a card in play being changed into a creature. [D'Angelo 1999/02/23]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - This card was of creature type "Cleric" and not "Human Cleric" until Ninth Edition and Oracle 2005/08/01.

47. Spirit Link

Enchantment - Aura W (1) Core Set - Ninth Edition (Uncommon)
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
  • You only gain life for damage which is not prevented regardless of what the creature damages (player or another creature) or the toughness of the blocking creature. If you put Spirit Link on a Shivan Dragon and it is blocked by a Scryb Sprites, you still gain 5 life points. If the Sprite has Protection from Red, you gain zero life since the protection reduces the damage to zero. [bethmo 1994/07/08]
  • If a creature has more than one Spirit Link on it, they all work. [Aahz 1994/07/15]
  • Works for damage due to combat or due to any special ability of the creature. For example, you would get one life for tapping a Prodigal Sorcerer to do damage. [Duelist Magazine #2, Page 9] Note that this is great for creatures which damage you, such as not paying the Force of Nature's upkeep, since you will get as much life as you take in damage.
  • Damage that is redirected is not considered successfully dealt to the original creature or player, but it may be successful in damaging the new creature or player. [D'Angelo 1998/02/03]
  • You only gain the life when the triggered ability resolves. If you are reduced to zero life before the ability resolves, you will lose before gaining the life. For example, if the creature with Spirit Link on it attacks you dealing 3 damage when you have just 3 life, you will take 3 damage and lose before the triggered ability can resolve. [D'Angelo 2003/05/16]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Ninth Edition and Oracle 2005/08/01.

48. Story Circle

Enchantment 1WW (3) Core Set - Ninth Edition (Rare)
As Story Circle comes into play, choose a color.
{W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.

49. Suntail Hawk

Creature - Bird 1/1 W (1) Core Set - Ninth Edition (Common)
Flying (This creature can't be blocked except by creatures with flying.)

50. Tempest of Light

Instant 2W (3) Core Set - Ninth Edition (Uncommon)
Destroy all enchantments.

51. Venerable Monk

Creature - Human Monk Cleric 2/2 2W (3) Core Set - Ninth Edition (Common)
When Venerable Monk comes into play, you gain 2 life.

52. Veteran Cavalier

Creature - Human Knight 2/2 WW (2) Core Set - Ninth Edition (Common)
Vigilance (Attacking doesn't cause this creature to tap.)
  • All tournament formats banned this card until 2005/08/20 because it only appeared in Starter.
  • Note - Also see Vigilance, Rule 502.14.
  • Note - This card was of creature type "Knight" and not "Human Knight" until Ninth Edition and Oracle 2005/08/01.

53. Warrior's Honor

Instant 2W (3) Core Set - Ninth Edition (Common)
Creatures you control get +1/+1 until end of turn.
  • Note - The Anthologies version of the card has a mana cost of {1}{W} instead of {2}{W}. This is an error.

54. Weathered Wayfarer

Creature - Human Nomad Cleric 1/1 W (1) Core Set - Ninth Edition (Rare)
{W}, {T}: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Play this ability only if an opponent controls more lands than you.
  • Note - This card was of creature type "Nomad Cleric" and not "Human Nomad Cleric" until Ninth Edition and Oracle 2005/08/01.

55. Worship

Enchantment 3W (4) Core Set - Ninth Edition (Rare)
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
  • If this effect is applied when you lose life due to unprevented damage. All the damage got dealt (for purposes of triggers), but the player's life total is not reduced by the full amount of the damage. [WotC Rules Team 1998/10/18]
  • It reduces your life total to 1, not the damage to 1. [D'Angelo 1999/01/23]
  • It does not do anything to prevent or modify loss of life from anything other than unprevented damage. A spell or ability that causes loss of life directly (without causing damage) is applied as normal. [D'Angelo 2003/09/08]

56. Wrath of God

Sorcery 2WW (4) Core Set - Ninth Edition (Rare)
Destroy all creatures. They can't be regenerated.
  • Creatures with Protection from White cannot avoid this spell's effects. Destruction by means of Wrath of God is not targeted. [bethmo 1994/06/01]

57. Zealous Inquisitor

Creature - Human Cleric 2/2 2W (3) Core Set - Ninth Edition (Uncommon)
{1}{W}: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead.
  • Note - This card was of creature type "Cleric" and not "Human Cleric" until Ninth Edition and Oracle 2005/08/01.

58. Air Elemental

Creature - Elemental 4/4 3UU (5) Core Set - Ninth Edition (Uncommon)
Flying (This creature can't be blocked except by creatures with flying.)

59. Annex

Enchantment - Aura 2UU (4) Core Set - Ninth Edition (Uncommon)
Enchant land (Target a land as you play this. This card comes into play attached to that land.)
You control enchanted land.

60. Archivist

Creature - Human Wizard 1/1 2UU (4) Core Set - Ninth Edition (Rare)
{T}: Draw a card.
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of creature type Wizard and not Human Wizard.

61. Aven Fisher

Creature - Bird Soldier 2/2 3U (4) Core Set - Ninth Edition (Common)
Flying (This creature can't be blocked except by creatures with flying.)
When Aven Fisher is put into a graveyard from play, you may draw a card.

62. Aven Windreader

Creature - Bird Soldier Wizard 3/3 3UU (5) Core Set - Ninth Edition (Common)
Flying (This creature can't be blocked except by creatures with flying.)
{1}{U}: Target player reveals the top card of his or her library.

63. Azure Drake

Creature - Drake 2/4 3U (4) Core Set - Ninth Edition (Uncommon)
Flying (This creature can't be blocked except by creatures with flying.)

64. Baleful Stare

Sorcery 2U (3) Core Set - Ninth Edition (Uncommon)
Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it.

65. Battle of Wits

Enchantment 3UU (5) Core Set - Ninth Edition (Rare)
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.

66. Boomerang

Instant UU (2) Core Set - Ninth Edition (Common)
Return target permanent to its owner's hand.

67. Clone

Creature - Shapeshifter 0/0 3U (4) Core Set - Ninth Edition (Rare)
As Clone comes into play, you may choose a creature in play. If you do, Clone comes into play as a copy of that creature.
  • Note - Also see Copying Objects, Rule 503. There are enough important rules there that they are worth reading first.
  • As a copy, the Clone copies all characteristics of the chosen creature. This includes name, color, power/toughness, abilities, and more. [CompRules 2001/07/23 - 503.2/3] For example, a copy of an artifact creature can be Disenchanted.
  • Can be used to copy a Vesuvan Doppelganger. You get a Doppelganger and the Clone is mimicking the same creature the Doppelganger was until the next upkeep. It also copies the ability to change forms. See Vesuvan Doppelganger for details. [D'Angelo 2001/08/31]
  • The Clone is not treated as a Creature - Clone card in addition to the type of its target. [Duelist Magazine #10, Page 43]
  • Clone is not a targeted creature spell. [D'Angelo 2001/08/15]
  • If there is nothing to copy or you choose not to copy something, the Clone is 0/0 and will die if nothing prevents that. [D'Angelo 2001/10/31]
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2002/11/01.
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of creature type Clone and not of type Shapeshifter.

68. Confiscate

Enchantment - Aura 4UU (6) Core Set - Ninth Edition (Uncommon)
Enchant permanent (Target a permanent as you play this. This card comes into play attached to that permanent.)
You control enchanted permanent.
  • If you take control of an Aura, you do not get to move the enchantment. [Urza's FAQ 1998/10/05]
  • Note - Also see Aura, Rule G1.30.
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of type Enchant Permanent.

69. Counsel of the Soratami

Sorcery 2U (3) Core Set - Ninth Edition (Common)
Draw two cards.

70. Cowardice

Enchantment 3UU (5) Core Set - Ninth Edition (Rare)
Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)

71. Crafty Pathmage

Creature - Human Wizard 1/1 2U (3) Core Set - Ninth Edition (Common)
{T}: Target creature with power 2 or less is unblockable this turn.
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of creature type Wizard and not Human Wizard.

72. Daring Apprentice

Creature - Human Wizard 1/1 1UU (3) Core Set - Ninth Edition (Rare)
{T}, Sacrifice Daring Apprentice: Counter target spell.
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of creature type Wizard and not Human Wizard.

73. Dehydration

Enchantment - Aura 3U (4) Core Set - Ninth Edition (Common)
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature doesn't untap during its controller's untap step.
  • Note - Also see Aura, Rule G1.30.
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of type Enchant Creature.

74. Dream Prowler

Creature - Illusion 1/5 2UU (4) Core Set - Ninth Edition (Uncommon)
Dream Prowler is unblockable as long as it's attacking alone.

75. Evacuation

Instant 3UU (5) Core Set - Ninth Edition (Rare)
Return all creatures to their owners' hands.

76. Exhaustion

Sorcery 2U (3) Core Set - Ninth Edition (Uncommon)
Creatures and lands target opponent controls don't untap during his or her next untap step.
  • The effect applies to the creatures controlled by the opponent when this spell resolves. [Jackson 1999/11/22]
  • The creatures and lands are only prevented from untapping during the targeted player's next untap step. They can still can untap during other player's untap steps. [Jackson 1999/10/25]

77. Fishliver Oil

Enchantment - Aura 1U (2) Core Set - Ninth Edition (Common)
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature has islandwalk. (This creature is unblockable as long as defending player controls an Island.)
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Aura, Rule G1.30.
  • Note - Also see Landwalk, Rule 502.6.
  • Note - The Arabian Nights version of this card has two versions, one with a small dark circle behind the "1" in the mana cost (rarity C3) and one with a normal mana circle behind the cost (rarity C1).
  • Note - This card was of type "Enchant Creature" until Ninth Edition and Oracle 2005/08/01.

78. Fleeting Image

Creature - Illusion 2/1 2U (3) Core Set - Ninth Edition (Rare)
Flying (This creature can't be blocked except by creatures with flying.)
{1}{U}: Return Fleeting Image to its owner's hand.

79. Flight

Enchantment - Aura U (1) Core Set - Ninth Edition (Common)
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature has flying. (It can't be blocked except by creatures with flying.)

80. Fugitive Wizard

Creature - Human Wizard 1/1 U (1) Core Set - Ninth Edition (Common)
  • Note - This card was of creature type "Wizard" and not "Human Wizard" until Ninth Edition and Oracle 2005/08/01.

81. Horned Turtle

Creature - Turtle 1/4 2U (3) Core Set - Ninth Edition (Common)
  • Note - The Portal version had no creature type.

82. Imaginary Pet

Creature - Illusion 4/4 1U (2) Core Set - Ninth Edition (Rare)
At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand.

83. Levitation

Enchantment 2UU (4) Core Set - Ninth Edition (Uncommon)
Creatures you control have flying. (They can't be blocked except by creatures with flying.)

84. Lumengrid Warden

Creature - Human Wizard 1/3 1U (2) Core Set - Ninth Edition (Common)

85. Mahamoti Djinn

Creature - Djinn 5/6 4UU (6) Core Set - Ninth Edition (Rare)
Flying (This creature can't be blocked except by creatures with flying.)
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 to 2001/05/01.

86. Mana Leak

Instant 1U (2) Core Set - Ninth Edition (Common)
Counter target spell unless its controller pays {3}.
  • Note - This card was of type Interrupt. It is now an Instant. [Oracle 1999/05/01]

87. Mind Bend

Instant U (1) Core Set - Ninth Edition (Rare)
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "plainswalk." This effect doesn't end at end of turn.)
  • It can be used to change a land's type from one basic land type to another. For example, a Forest can be change to an Island so it produces blue mana. [8E FAQ 2003/07/28]
  • If you respond to your opponent's use of this spell with another use so that the color word changes before the opponent's resolves, the opponent's will do nothing since no instances of the words they chose will be there. [bethmo 1996/11/05]
  • You can play this spell on a permanent which has no color or land words on it. It doesn't do anything useful, but it is legal to do. [D'Angelo 2000/10/14]
  • Note - Also see Text Changing, Rule 418.6.

88. Phantom Warrior

Creature - Illusion 2/2 1UU (3) Core Set - Ninth Edition (Uncommon)
Phantom Warrior is unblockable.
  • Note - The Portal version had no creature type. Then it was of creature type "Illusion" until Oracle 2007/05/01 when it became "Illusion Warrior"

89. Plagiarize

Instant 3U (4) Core Set - Ninth Edition (Rare)
Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card.
  • If you target yourself, this spell has no useful effect. It will not cause an infinite loop since a replacement effect cannot modify the same event more than once. This effect will not modify the draw that it has you perform. [D'Angelo 2002/11/16]

90. Polymorph

Sorcery 3U (4) Core Set - Ninth Edition (Rare)
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card into play and shuffles all other cards revealed this way into his or her library.
  • If there are no creatures in the player's library, then the target creature is still destroyed, you see all the cards in that player's library, and then they shuffle and continue play. [Duelist Magazine #16, Page 30]

91. Puppeteer

Creature - Human Wizard 1/2 2U (3) Core Set - Ninth Edition (Uncommon)
{U}, {T}: Tap or untap target creature.
  • You decide on resolution whether to tap or untap the creature. [Odyssey FAQ 2001/10/04]
  • Note - This card was of creature type "Wizard" and not "Human Wizard" until Ninth Edition and Oracle 2005/08/10.

92. Reminisce

Sorcery 2U (3) Core Set - Ninth Edition (Uncommon)
Target player shuffles his or her graveyard into his or her library.

93. Remove Soul

Instant 1U (2) Core Set - Ninth Edition (Common)
Counter target creature spell.
  • Works on Creature and Artifact Creature cards. [D'Angelo 1999/05/01]
  • Note - In Fifth Edition (and before) this card was of type Interrupt.
  • Note - Older cards of type "Summon" have errata to be of type "Creature".

94. Rewind

Instant 2UU (4) Core Set - Ninth Edition (Uncommon)
Counter target spell, then untap up to four lands.
  • You can untap from 0 to 4 lands. [DeLaney 1998/10/05]
  • Does not target the lands. [DeLaney 1998/10/05]
  • Can be used on already untapped lands (with no effect). [DeLaney 1998/10/05]
  • Can be used on another player's lands. [DeLaney 1998/10/05]
  • Note - This card was of type Interrupt and is now of type Instant. [Oracle 1999/05/01]

95. Sage Aven

Creature - Bird Wizard 1/3 3U (4) Core Set - Ninth Edition (Common)
Flying (This creature can't be blocked except by creatures with flying.)
When Sage Aven comes into play, look at the top four cards of your library, then put them back in any order.

96. Sea Monster

Creature - Serpent 6/6 4UU (6) Core Set - Ninth Edition (Common)
Sea Monster can't attack unless defending player controls an Island.

97. Sea's Claim

Enchantment - Aura U (1) Core Set - Ninth Edition (Common)
Enchant land (Target a land as you play this. This card comes into play attached to that land.)
Enchanted land is an Island.

98. Sift

Sorcery 3U (4) Core Set - Ninth Edition (Common)
Draw three cards, then discard a card.

99. Sleight of Hand

Sorcery U (1) Core Set - Ninth Edition (Common)
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
  • If there is only one card in your library, it goes to your hand. [D'Angelo 2000/06/05]

100. Storm Crow

Creature - Bird 1/2 1U (2) Core Set - Ninth Edition (Common)
Flying (This creature can't be blocked except by creatures with flying.)
  • Note - The Portal version had no creature type.

101. Telepathy

Enchantment U (1) Core Set - Ninth Edition (Uncommon)
Your opponents play with their hands revealed.

102. Temporal Adept

Creature - Human Wizard 1/1 1UU (3) Core Set - Ninth Edition (Rare)
{U}{U}{U}, {T}: Return target permanent to its owner's hand.
  • Note - This card was of creature type "Wizard" and not "Human Wizard" until Ninth Edition and Oracle 2005/08/01.

103. Thieving Magpie

Creature - Bird 1/3 2UU (4) Core Set - Ninth Edition (Uncommon)
Flying (This creature can't be blocked except by creatures with flying.)
Whenever Thieving Magpie deals damage to an opponent, you draw a card.

104. Thought Courier

Creature - Human Wizard 1/1 1U (2) Core Set - Ninth Edition (Uncommon)
{T}: Draw a card, then discard a card.

105. Tidal Kraken

Creature - Kraken 6/6 5UUU (8) Core Set - Ninth Edition (Rare)
Tidal Kraken is unblockable.
  • Note - This card was of creature type "Monster" and not "Kraken" until Ninth Edition and Oracle 2005/08/01.

106. Tidings

Sorcery 3UU (5) Core Set - Ninth Edition (Uncommon)
Draw four cards.
  • All tournament formats banned this card until 2005/08/20 because it only appeared in Starter until then.

107. Time Ebb

Sorcery 2U (3) Core Set - Ninth Edition (Common)
Put target creature on top of its owner's library.

108. Trade Routes

Enchantment 1U (2) Core Set - Ninth Edition (Rare)
{1}: Return target land you control to its owner's hand.
{1}, Discard a land card: Draw a card.

109. Traumatize

Sorcery 3UU (5) Core Set - Ninth Edition (Rare)
Target player puts the top half of his or her library, rounded down, into his or her graveyard.
  • The player can put the cards in their graveyard in any order they choose. [Odyssey FAQ 2001/10/04]

110. Treasure Trove

Enchantment 2UU (4) Core Set - Ninth Edition (Uncommon)
{2}{U}{U}: Draw a card.

111. Wanderguard Sentry

Creature - Drone 3/3 4U (5) Core Set - Ninth Edition (Common)
When Wanderguard Sentry comes into play, look at target opponent's hand.

112. Wind Drake

Creature - Drake 2/2 2U (3) Core Set - Ninth Edition (Common)
Flying (This creature can't be blocked except by creatures with flying.)
  • Note - The Portal version had no creature type.

113. Withering Gaze

Sorcery 2U (3) Core Set - Ninth Edition (Uncommon)
Target opponent reveals his or her hand. You draw a card for each Forest and green card in it.
  • All tournament formats banned this card unil 2005/08/01 because it only appeared in Portal.

114. Zur's Weirding

Enchantment 3U (4) Core Set - Ninth Edition (Rare)
Players play with their hands revealed.
If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws the card.
  • This is continuous replacement effect that modifies a draw. [D'Angelo 1999/05/01]
  • If a spell or ability causes more than one card to be drawn, draw the cards one at a time and deal with this replacement before drawing the next card. [8E FAQ 2003/07/28]
  • If someone pays the cost, then the card was never drawn or discarded. It just gets put into the graveyard directly from the library. [8E FAQ 2003/07/28] Gaea's Blessing can trigger from this. [D'Angelo 2000/07/24]

115. Blackmail

Sorcery B (1) Core Set - Ninth Edition (Uncommon)
Target player reveals three cards from his or her hand and you choose one of them. That player discards that card.
  • If the player has less than 3 cards, all of them are revealed. [Onslaught FAQ 2002/09/24]

116. Bog Imp

Creature - Imp 1/1 1B (2) Core Set - Ninth Edition (Common)
Flying (This creature can't be blocked except by creatures with flying.)
  • Note - The Portal version had no creature type.

117. Bog Wraith

Creature - Wraith 3/3 3B (4) Core Set - Ninth Edition (Uncommon)
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)

118. Coercion

Sorcery 2B (3) Core Set - Ninth Edition (Common)
Target opponent reveals his or her hand. Choose a card from it. That player discards that card.

119. Consume Spirit

Sorcery X1B (2) Core Set - Ninth Edition (Uncommon)
Spend only black mana on X.
Consume Spirit deals X damage to target creature or player. You gain X life.

120. Contaminated Bond

Enchantment - Aura 1B (2) Core Set - Ninth Edition (Common)
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
  • Note - Also see Aura, Rule G1.30.
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of type Enchant Creature.

121. Cruel Edict

Sorcery 1B (2) Core Set - Ninth Edition (Uncommon)
Target opponent sacrifices a creature.
  • Vintage tournaments (see Rule 801) banned this card until 2005/10/20 because it only appears in Portal.
  • Legacy tournaments (see Rule 801) banned this card until 2005/10/20 because it only appears in Portal.
  • Extended tournaments (see Rule 803) banned this card until 2007/08/20.
  • Standard (Type 2) tournaments (see Rule 804) banned this card until 2007/08/20.

122. Dark Banishing

Instant 2B (3) Core Set - Ninth Edition (Common)
Destroy target nonblack creature. It can't be regenerated.

123. Death Pits of Rath

Enchantment 3BB (5) Core Set - Ninth Edition (Rare)
Whenever a creature is dealt damage, destroy it. It can't be regenerated.

124. Deathgazer

Creature - Lizard 2/2 3B (4) Core Set - Ninth Edition (Uncommon)
Whenever Deathgazer blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat.

125. Diabolic Tutor

Sorcery 2BB (4) Core Set - Ninth Edition (Uncommon)
Search your library for a card and put that card into your hand. Then shuffle your library.

126. Drudge Skeletons

Creature - Skeleton 1/1 1B (2) Core Set - Ninth Edition (Uncommon)
{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

127. Enfeeblement

Enchantment - Aura BB (2) Core Set - Ninth Edition (Common)
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets -2/-2.
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" prior to Ninth Edition and Oracle 2005/08/01.

128. Execute

Instant 2B (3) Core Set - Ninth Edition (Uncommon)
Destroy target white creature. It can't be regenerated.
Draw a card.

129. Fear

Enchantment - Aura BB (2) Core Set - Ninth Edition (Common)
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

130. Festering Goblin

Creature - Zombie Goblin 1/1 B (1) Core Set - Ninth Edition (Common)
When Festering Goblin is put into a graveyard from play, target creature gets -1/-1 until end of turn.

131. Final Punishment

Sorcery 3BB (5) Core Set - Ninth Edition (Rare)
Target player loses life equal to the damage already dealt to him or her this turn.
  • Damage that is prevented does not count toward the total. [Scourge FAQ 2003/05/30]
  • Worship does not prevent damage. It causes some damage to be unable to lower your life total. So any damage rendered useless by Worship was still dealt and is counted. In addition, Worship does not prevent loss of life, so the loss of life from this card bypasses Worship. [Scourge FAQ 2003/05/30]

132. Foul Imp

Creature - Imp 2/2 BB (2) Core Set - Ninth Edition (Common)
Flying (This creature can't be blocked except by creatures with flying.)
When Foul Imp comes into play, you lose 2 life.

133. Giant Cockroach

Creature - Insect 4/2 3B (4) Core Set - Ninth Edition (Common)

134. Gluttonous Zombie

Creature - Zombie 3/3 4B (5) Core Set - Ninth Edition (Uncommon)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

135. Grave Pact

Enchantment 1BBB (4) Core Set - Ninth Edition (Rare)
Whenever a creature you control is put into a graveyard from play, each other player sacrifices a creature.
  • Each of your opponents sacrifices a creature for each creature you control that goes to a graveyard. [Duelist Magazine #25, Page 30]

136. Gravedigger

Creature - Zombie 2/2 3B (4) Core Set - Ninth Edition (Common)
When Gravedigger comes into play, you may return target creature card from your graveyard to your hand.

137. Hell's Caretaker

Creature - Horror 1/1 3B (4) Core Set - Ninth Edition (Rare)
{T}, Sacrifice a creature: Return target creature card from your graveyard to play. Play this ability only during your upkeep.
  • A "creature card" is a Creature card or Artifact Creature card. [D'Angelo 1999/05/01] Older cards of type Summon are also Creature cards.
  • Can sacrifice itself. [Duelist Magazine #5, Page 123]
  • Cannot choose itself to be brought back. [D'Angelo 1996/11/11]
  • Extended tournaments (see Rule 803) have banned this card from 1999/10/01 until 2005/08/20.
  • Note - This card was of creature type "Hell's-Caretaker" and not "Horror" until Ninth Edition and Oracle 2005/08/01.

138. Highway Robber

Creature - Human Mercenary 2/2 2BB (4) Core Set - Ninth Edition (Common)
When Highway Robber comes into play, you gain 2 life and target opponent loses 2 life.
  • Note - This card was of creature type "Mercenary", until Ninth Edition and Oracle 2005/08/01 when it became "Human Mercenary". Then with Oracle 2007/10/01 it became "Human Rogue Mercenary".

139. Hollow Dogs

Creature - Hound 3/3 4B (5) Core Set - Ninth Edition (Common)
Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
  • If it attacks more than once per turn (due to Relentless Assault, for example), it gets the bonus each time. [DeLaney 1998/10/05]
  • Note - This card was creature type "Hound" until Oracle 2007/10/01, when it became "Zombie Hound".

140. Horror of Horrors

Enchantment 3BB (5) Core Set - Ninth Edition (Uncommon)
Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
  • Extended tournaments (see Rule 803) have banned this card until 2005/08/20 because it was not in a legal expansion.

141. Hypnotic Specter

Creature - Specter 2/2 1BB (3) Core Set - Ninth Edition (Rare)
Flying (This creature can't be blocked except by creatures with flying.)
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
  • Must do at least 1 point of damage to cause opponent to discard because the effect only happens if at least 1 damage remains unprevented. [WotC Rules Team 1994/02/07]
  • If damage is redirected to opponent by some spell or ability and is not prevented, opponent must discard a card as if they were attacked directly. Equally, if damage is redirected away from the player, no card needs to be discarded. [WotC Rules Team 1994/02/07]
  • Extended tournaments (see Rule 803) banned this card from 1997/10/01 until 2005/08/20.
  • Note - The artist's name, Shuler, was misspelled on the Limited Edition and Unlimited Edition versions of this card.

142. Looming Shade

Creature - Shade 1/1 2B (3) Core Set - Ninth Edition (Common)
{B}: Looming Shade gets +1/+1 until end of turn.

143. Lord of the Undead

Creature - Zombie Lord 2/2 1BB (3) Core Set - Ninth Edition (Rare)
Other Zombies get +1/+1.
{1}{B}, {T}: Return target Zombie card from your graveyard to your hand.
  • This card does not give itself the bonus because it only affects other zombies. [D'Angelo 2005/11/01]
  • Note - This card was of creature type "Lord" and not "Zombie Lord" until Ninth Edition and Oracle 2005/08/01. It was changed to just "Zombie" with Tenth Edition and Oracle 2007/07/13.

144. Megrim

Enchantment 2B (3) Core Set - Ninth Edition (Uncommon)
Whenever an opponent discards a card, Megrim deals 2 damage to that player.

145. Mind Rot

Sorcery 2B (3) Core Set - Ninth Edition (Common)
Target player discards two cards.

146. Mindslicer

Creature - Horror 4/3 2BB (4) Core Set - Ninth Edition (Rare)
When Mindslicer is put into a graveyard from play, each player discards his or her hand.

147. Mortivore

Creature - Lhurgoyf X/X 2BB (4) Core Set - Ninth Edition (Rare)
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.
{B}: Regenerate Mortivore. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

148. Nantuko Husk

Creature - Zombie Insect 2/2 2B (3) Core Set - Ninth Edition (Uncommon)
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.

149. Nekrataal

Creature - Human Assassin 2/1 2BB (4) Core Set - Ninth Edition (Uncommon)
First strike (This creature deals combat damage before creatures without first strike.)
When Nekrataal comes into play, destroy target nonartifact, nonblack creature. That creature can't be regenerated.

150. Nightmare

Creature - Nightmare X/X 5B (6) Core Set - Ninth Edition (Rare)
Flying (This creature can't be blocked except by creatures with flying.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
  • If you run out of Swamps, the Nightmare dies as a state-based effect (see Rule 420) right before the next player gains priority. [D'Angelo 1999/05/01]
  • Note - This card was creature type "Nightmare" until Oracle 2007/10/01, when it became "Nightmare Horse".
  • Note - The Beta printing version of this card has a blotch over the word Swamp that is not in any of the other printings.

151. Persecute

Sorcery 2BB (4) Core Set - Ninth Edition (Rare)
Choose a color. Target player reveals his or her hand and discards all cards of that color.
  • Lands and artifacts have no color so they cannot be discarded by this effect. [Urza's FAQ 1998/10/05]
  • The color is chosen on resolution. [D'Angelo 1999/05/01]
  • Note - Also see Color, Rule 203.2d, for rules on choosing a color.

152. Phyrexian Arena

Enchantment 1BB (3) Core Set - Ninth Edition (Rare)
At the beginning of your upkeep, you draw a card and you lose 1 life.

153. Phyrexian Gargantua

Creature - Horror 4/4 4BB (6) Core Set - Ninth Edition (Uncommon)
When Phyrexian Gargantua comes into play, you draw two cards and you lose 2 life.

154. Plague Beetle

Creature - Insect 1/1 B (1) Core Set - Ninth Edition (Common)
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)

155. Plague Wind

Sorcery 7BB (9) Core Set - Ninth Edition (Rare)
Destroy all creatures you don't control. They can't be regenerated.

156. Raise Dead

Sorcery B (1) Core Set - Ninth Edition (Common)
Return target creature card from your graveyard to your hand.
  • A "creature card" is a Creature card or Artifact Creature card. [D'Angelo 1999/05/01] Older cards of type Summon are also Creature cards.
  • You must show the card you bring out of the graveyard to your opponent. [bethmo 1994/10/01]
  • You can Raise Dead a creature which was discarded from your hand and was therefore never in play. [D'Angelo 1994/10/01]
  • The creature being brought back is chosen on announcement and not on resolution of the spell because it is targeted. [Duelist Magazine #5, Page 123]
  • Although the text isn't totally clear, the targeted creature card must be in your graveyard. [D'Angelo 2007/02/28]

157. Ravenous Rats

Creature - Rat 1/1 1B (2) Core Set - Ninth Edition (Common)
When Ravenous Rats comes into play, target opponent discards a card.

158. Razortooth Rats

Creature - Rat 2/1 2B (3) Core Set - Ninth Edition (Common)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

159. Royal Assassin

Creature - Human Assassin 1/1 1BB (3) Core Set - Ninth Edition (Rare)
{T}: Destroy target tapped creature.
  • If the creature is no longer tapped (it untaps by Twiddle or other effect) when the Assassin is resolved, then the ability is countered. [D'Angelo 2000/03/03]
  • You can target creatures you control. [bethmo 1994/05/01]
  • Cannot target itself because you choose the target at the same time you are tapping him. At that time he is not yet tapped. [D'Angelo 1995/07/18]
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 to 2005/08/20 because it was not in a legal set.
  • Note - This card was of creature type "Assassin" and not "Human Assassin" until Ninth Edition and Oracle 2005/08/01.

160. Scathe Zombies

Creature - Zombie 2/2 2B (3) Core Set - Ninth Edition (Common)

161. Sengir Vampire

Creature - Vampire 4/4 3BB (5) Core Set - Ninth Edition (Rare)
Flying (This creature can't be blocked except by creatures with flying.)
Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire.
  • Gets counters when creatures go to the graveyard. If it dies at the same time as a creature it killed, it does not get the counter. If it regenerates or otherwise lives past the creature going to the graveyard, it gets the counter. [bethmo 1994/06/01]
  • Does not get a counter if it damages a creature and that creature's permanent is no longer a creature at the time it is put in the graveyard. [WotC Rules Team 1997/06/01] [Duelist Magazine #19, Page 31]
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2002/03/01, when it was put back into print.

162. Serpent Warrior

Creature - Snake Warrior 3/3 2B (3) Core Set - Ninth Edition (Common)
When Serpent Warrior comes into play, you lose 3 life.
  • You can play this if you have less than 3 life, since the life is lost as an effect and not a payment. [Duelist Magazine #25, Page 30]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - The Portal version had no creature type.
  • Note - This card was of creature type "Soldier" and not "Snake Warrior" until Ninth Edition and Oracle 2005/08/01.

163. Slay

Instant 2B (3) Core Set - Ninth Edition (Uncommon)
Destroy target green creature. It can't be regenerated.
Draw a card.
  • You don't draw a card if this spell is countered. [Planeshift 2001/01/26]

164. Soul Feast

Sorcery 3BB (5) Core Set - Ninth Edition (Uncommon)
Target player loses 4 life and you gain 4 life.

165. Spineless Thug

Creature - Zombie Mercenary 2/2 1B (2) Core Set - Ninth Edition (Common)
Spineless Thug can't block.
  • Note - This card was of creature type "Mercenary" and not "Zombie Mercenary" until Ninth Edition and Oracle 2005/08/01.

166. Swarm of Rats

Creature - Rat X/1 1B (2) Core Set - Ninth Edition (Uncommon)
Swarm of Rats's power is equal to the number of Rats you control.

167. Underworld Dreams

Enchantment BBB (3) Core Set - Ninth Edition (Rare)
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her.
  • Only affects the drawing of cards. It does not affect spells like Demonic Tutor, Millstone, or Petra Sphinx which affect the library but do not say "draw" a card. [bethmo 1994/06/22]
  • Affects all draws even if you have to put the cards back afterwards. This ruling applies to things like Sylvan Library and Brainstorm. [D'Angelo 1995/07/11]
  • In a multi-player game, it affects all opponents. [D'Angelo 2000/03/03]
  • If multiple cards are drawn at once, this card triggers once for each card drawn. [D'Angelo 2000/03/03]
  • Vintage tournaments (see Rule 801) restricted this card from 1994/08/01 until 1999/10/01.
  • Legacy tournaments (see Rule 802) banned this card until 1999/10/01.
  • Extended tournaments (see Rule 803) banned this card until 2003/09/01.
  • Standard (Type 2) tournaments (see Rule 804) banned this card until 2003/09/01.

168. Unholy Strength

Enchantment - Aura B (1) Core Set - Ninth Edition (Common)
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets +2/+1.
  • Note - Also see Aura, Rule G1.30.
  • Note - The Fourth Edition version of this card has a modified version of the card art used in Limited Edition through Revised Edition. The red flaming pentagram in the background was removed.
  • Note - This card was of type "Enchant Creature" until Ninth Edition and Oracle 2005/08/01.

169. Will-o'-the-Wisp

Creature - Spirit 0/1 B (1) Core Set - Ninth Edition (Rare)
Flying (This creature can't be blocked except by creatures with flying.)
{B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

170. Yawgmoth Demon

Creature - Demon 6/6 4BB (6) Core Set - Ninth Edition (Rare)
Flying (This creature can't be blocked except by creatures with flying.)
First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you.
  • The sacrificing of an artifact is not mandatory. You can choose not to sacrifice an artifact but will pay the consequences. [Aahz 1994/11/02]
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 to 2005/08/01.
  • Note - Also see First Strike, Rule 502.2.

171. Zombify

Sorcery 3B (4) Core Set - Ninth Edition (Uncommon)
Return target creature card from your graveyard to play.

172. Anaba Shaman

Creature - Minotaur Shaman 2/2 3R (4) Core Set - Ninth Edition (Common)
{R}, {T}: Anaba Shaman deals 1 damage to target creature or player.
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of creature type Minotaur and not a Minotaur Shaman.

173. Anarchist

Creature - Human Wizard 2/2 4R (5) Core Set - Ninth Edition (Uncommon)
When Anarchist comes into play, you may return target sorcery card from your graveyard to your hand.

174. Balduvian Barbarians

Creature - Human Barbarian 3/2 1RR (3) Core Set - Ninth Edition (Common)
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of creature type Barbarian and not Human Barbarian.

175. Blaze

Sorcery XR (1) Core Set - Ninth Edition (Uncommon)
Blaze deals X damage to target creature or player.

176. Blood Moon

Enchantment 2R (3) Core Set - Ninth Edition (Rare)
Nonbasic lands are Mountains.
  • Does affect multilands and all other special lands. [Duelist Magazine #3, Page 6]
  • Does not affect snow-covered basic lands. [Duelist Magazine #6, Page 132]
  • It immediately changes a non-basic land entering play into a Mountain, and it does so before abilities that trigger on the original entering play trigger. [D'Angelo 1999/08/01]
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01.

177. Bloodfire Colossus

Creature - Giant 6/6 6RR (8) Core Set - Ninth Edition (Rare)
{R}, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player.

178. Boiling Seas

Sorcery 3R (4) Core Set - Ninth Edition (Uncommon)
Destroy all Islands.
  • Vintage tournaments (see Rule 801) banned this card until 2005/10/20 because it only appears in Portal.
  • Legacy tournaments (see Rule 801) banned this card until 2005/10/20 because it only appears in Portal.
  • Extended tournaments (see Rule 803) have always banned this card.
  • Standard (Type 2) tournaments (see Rule 804) have always banned this card.

179. Demolish

Sorcery 3R (4) Core Set - Ninth Edition (Uncommon)
Destroy target artifact or land.

180. Enrage

Instant XR (1) Core Set - Ninth Edition (Uncommon)
Target creature gets +X/+0 until end of turn.

181. Firebreathing

Enchantment - Aura R (1) Core Set - Ninth Edition (Common)
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
{R}: Enchanted creature gets +1/+0 until end of turn.

182. Flame Wave

Sorcery 3RRRR (7) Core Set - Ninth Edition (Uncommon)
Flame Wave deals 4 damage to target player and each creature he or she controls.

183. Flashfires

Sorcery 3R (4) Core Set - Ninth Edition (Uncommon)
Destroy all Plains.

184. Flowstone Crusher

Creature - Beast 4/4 3RR (5) Core Set - Ninth Edition (Uncommon)
{R}: Flowstone Crusher gets +1/-1 until end of turn.

185. Flowstone Shambler

Creature - Beast 2/2 2R (3) Core Set - Ninth Edition (Common)
{R}: Flowstone Shambler gets +1/-1 until end of turn.

186. Flowstone Slide

Sorcery X2RR (4) Core Set - Ninth Edition (Rare)
All creatures get +X/-X until end of turn.

187. Form of the Dragon

Enchantment 4RRR (7) Core Set - Ninth Edition (Rare)
At the beginning of your upkeep, Form of the Dragon deals 5 damage to target creature or player.
At the end of each turn, your life total becomes 5.
Creatures without flying can't attack you.
  • If you life total was above 5 at end of turn, then you lose life to make your total 5. If it was less than 5, you gain life to bring it to 5. [Scourge FAQ 2003/05/30]
  • It sets your life total at the end of every player's turn, not just your own. [Scourge FAQ 2003/05/30]

188. Furnace of Rath

Enchantment 1RRR (4) Core Set - Ninth Edition (Rare)
If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.
  • It is a replacement effect (see Rule 419) applied when damage is would be dealt. [D'Angelo 1999/06/01]
  • If a spell or ability damages multiple things, divide up the damage before applying this effect. [WotC Rules Team 1998/10/18] This means you cannot normally end up with an odd amount of damage on something.
  • If you have two of these in play, the damage is multiplied by 4. [8E FAQ 2003/07/28]
  • The multiplied damage counts in all ways as if it came from the original source. Furnace of Rath is not the source. [8E FAQ 2003/07/28]
  • The trample rules cause damage to be divided before it is doubled. [D'Angelo 1999/06/01]

189. Goblin Balloon Brigade

Creature - Goblin Warrior 1/1 R (1) Core Set - Ninth Edition (Uncommon)
{R}: Goblin Balloon Brigade gains flying until end of turn. (It can't be blocked except by creatures with flying.)
  • Can power up the ability repeatedly during a turn. This generally has no additional effect, but can use up a red mana each time. [Aahz 1994/03/01]
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2005/08/20.
  • Note - This card was of creature type "Goblin" and not "Goblin Warrior" until Ninth Edition and Oracle 2005/08/01.

190. Goblin Brigand

Creature - Goblin Warrior 2/2 1R (2) Core Set - Ninth Edition (Common)
Goblin Brigand attacks each turn if able.

191. Goblin Chariot

Creature - Goblin Warrior 2/2 2R (3) Core Set - Ninth Edition (Common)
Haste (This creature can attack the turn it comes under your control.)
  • Note - Also see Haste, Rule 502.5.
  • Note - This card was of creature type "Goblin" instead of "Goblin Warrior" until Ninth Edition and Oracle 2005/08/01.

192. Goblin King

Creature - Goblin Lord 2/2 1RR (3) Core Set - Ninth Edition (Rare)
Other Goblins get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)
  • It does not affect itself because it only affects other goblins. [D'Angelo 2005/11/01]
  • Note - Also see Landwalk, Rule 502.6.
  • Note - In Limited Edition and Unlimited Edition it was of creature type Goblin King.
  • Note - This card was of creature type "Lord" and not "Goblin Lord" until Ninth Edition and Oracle 2005/08/01. Then it became just "Goblin" with Tenth Edition and Oracle 2007/07/13.

193. Goblin Mountaineer

Creature - Goblin Scout 1/1 R (1) Core Set - Ninth Edition (Common)
Mountainwalk (This creature is unblockable as long as defending player controls a Mountain.)
  • All tournament formats banned this card until 2005/08/20, because it only appeared in Portal and Starter.
  • Note - Also see Landwalk, Rule 502.6.
  • Note - This card was of creature type "Goblin" and not "Goblin Scout" until Ninth Edition and Oracle 2005/08/01.

194. Goblin Piker

Creature - Goblin Warrior 2/1 1R (2) Core Set - Ninth Edition (Common)
  • All tournament formats banned this card until 2005/08/20, because it only appeared in Portal.
  • Note - This card was of creature type "Goblin" and not "Goblin Warrior" until Ninth Edition and Oracle 2005/08/01.

195. Goblin Sky Raider

Creature - Goblin Warrior 1/2 2R (3) Core Set - Ninth Edition (Common)
Flying (This creature can't be blocked except by creatures with flying.)
  • Note - This card was of creature type "Goblin" and not "Goblin Warrior" until Ninth Edition and 2005/08/01.

196. Guerrilla Tactics

Instant 1R (2) Core Set - Ninth Edition (Uncommon)
Guerrilla Tactics deals 2 damage to target creature or player.
When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player.
  • If it is discarded, the damage done by it is done by this card due to an ability and not by a spell. So Suffocation cannot be used on that damage. [D'Angelo 1996/11/11]
  • The second ability will trigger even on an optional discard caused by an opponent, as with Chain of Plasma. [D'Angelo 2003/09/08]

197. Hill Giant

Creature - Giant 3/3 3R (4) Core Set - Ninth Edition (Common)
  • Note - The Portal version had no creature type.

198. Karplusan Yeti

Creature - Yeti 3/3 3RR (5) Core Set - Ninth Edition (Rare)
{T}: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti.

199. Kird Ape

Creature - Ape 1/1 R (1) Core Set - Ninth Edition (Uncommon)
Kird Ape gets +1/+2 as long as you control a Forest.
  • Extended tournaments (see Rule 803) have banned this card until 2005/08/20 because it was not in a legal expansion.

200. Lava Axe

Sorcery 4R (5) Core Set - Ninth Edition (Common)
Lava Axe deals 5 damage to target player.

201. Lightning Elemental

Creature - Elemental 4/1 3R (4) Core Set - Ninth Edition (Common)
Haste (This creature can attack the turn it comes under your control.)

202. Magnivore

Creature - Lhurgoyf X/X 2RR (4) Core Set - Ninth Edition (Rare)
Haste (This creature can attack the turn it comes under your control.)
Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards.

203. Mana Clash

Sorcery R (1) Core Set - Ninth Edition (Rare)
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
  • Each point of damage is dealt separately, so if you are damaged twice by this spell, each time is considered a separate time this source deals damage. This means you need power a Circle of Protection: Red twice if it damages you twice and you want to avoid all the damage. [8E FAQ 2003/07/28]
  • Always affects the caster and targets an opposing player. It cannot be Deflectioned back to affect the caster twice. [WotC Rules Team 1995/02/09]
  • This card's coin flip has no winner or loser. [8E FAQ 2003/07/28]

204. Mogg Sentry

Creature - Goblin Warrior 1/1 R (1) Core Set - Ninth Edition (Rare)
Whenever an opponent plays a spell, Mogg Sentry gets +2/+2 until end of turn.
  • Note - This card was of creature type "Goblin" and not "Goblin Warrior" until Ninth Edition and Oracle 2005/08/01.

205. Ogre Taskmaster

Creature - Ogre 4/3 3R (4) Core Set - Ninth Edition (Uncommon)
Ogre Taskmaster can't block.

206. Orcish Artillery

Creature - Orc Warrior 1/3 1RR (3) Core Set - Ninth Edition (Uncommon)
{T}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.
  • A Circle of Protection: Red can be used to prevent the damage from this card. Makes it a nice 2 point directed attack. [D'Angelo 1994/06/01]
  • You do not take the 3 points of damage if the effect fails because the target is illegal. [Aahz 1994/06/06]
  • Note - The Alpha printing version of this card had a mana cost of "{1}{R}". All further printings have had a "{1}{R}{R}" mana cost.
  • Note - This card was creature type "Orc" and not "Orc Warrior" until Ninth Edition and Oracle 2005/08/01.

207. Panic Attack

Sorcery 2R (3) Core Set - Ninth Edition (Common)
Up to three target creatures can't block this turn.

208. Pyroclasm

Sorcery 1R (2) Core Set - Ninth Edition (Uncommon)
Pyroclasm deals 2 damage to each creature.

209. Raging Goblin

Creature - Goblin Berserker 1/1 R (1) Core Set - Ninth Edition (Common)
Haste (This creature can attack the turn it comes under your control.)
  • Note - Also see Haste, Rule 502.5.
  • Note - The Portal version had no creature type.
  • Note - This card had creature type "Goblin" and not "Goblin Berserker" until Ninth Edition and Oracle 2005/08/01.

210. Rathi Dragon

Creature - Dragon 5/5 2RR (4) Core Set - Ninth Edition (Rare)
Flying (This creature can't be blocked except by creatures with flying.)
When Rathi Dragon comes into play, sacrifice it unless you sacrifice two Mountains.

211. Reflexes

Enchantment - Aura R (1) Core Set - Ninth Edition (Common)
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)

212. Relentless Assault

Sorcery 2RR (4) Core Set - Ninth Edition (Rare)
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
  • A creature that must attack each turn, must only attack once that turn. It is not forced into each attack that turn. [Duelist Magazine #17, Page 48]
  • If a creature becomes forced to attack by an ability such as the Norritt, it must attack in the next available attack. Once it attacks once, it removes all "you must attack" restrictions of existing effects on it. [WotC Rules Team 1997/03/14]
  • If a spell or ability can only be played "before combat", it can be played after this spell is played because it is now before another combat phase. [Duelist Magazine #17, Page 48]
  • If a creature has a cost that must be paid in order to attack or block, it need only pay once to attack in any other combats that turn. [WotC Rules Team 1997/03/14] This is true even if the wording on the card makes it sound otherwise.
  • Abilities that trigger when a creature attacks, blocks, or is blocked will trigger during each combat that turn. Thus, a creature with Rampage will get the bonus added during each attack. [WotC Rules Team 1997/03/14]
  • Forking this card during your opponents turn will not allow you to attack during their turn. [WotC Rules Team 1997/03/14]
  • If you manage to resolve this spell on another player's turn, that player gets the extra combat phase, not you. [bethmo 1999/09/27] Can happen if you Fork another player's casting of this spell.
  • It only creates an additional attack and main phase if it resolves during a main phase. [WotC Rules Team 2003/12/01]

213. Rogue Kavu

Creature - Kavu 1/1 1R (2) Core Set - Ninth Edition (Common)
Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn.

214. Rukh Egg

Creature - Egg 0/3 3R (4) Core Set - Ninth Edition (Rare)
When Rukh Egg is put into a graveyard from play, put a 4/4 red Bird creature token with flying into play at end of turn.
  • No Bird hatches if it is discarded or countered. [Duelist Magazine #4, Page 137]
  • Disintegrate and Swords to Plowshares remove the Egg from the game instead of sending the card to the graveyard, so no Bird hatches. [bethmo 1994/06/01]
  • The Bird cannot be used to attack until it begins one of your turns in play. See Rule G19.39. [D'Angelo 1994/06/01]
  • If the Egg is destroyed while under the control of another player, the controller of the Egg gets the Bird. [Duelist Magazine #2, Page 14]
  • If the Rukh Egg card is removed from the graveyard in the same turn it is put there, a Bird will still hatch. [bethmo 1994/08/10]
  • Sleight of Mind can be used to change the color of the Bird that will hatch. [bethmo 1994/08/01]
  • Vintage tournaments (see Rule 801) restricted this card from 1994/01/25 to 1994/02/23.
  • Extended tournaments (see Rule 803) banned this card until 2003/09/01.
  • Note - Also see Token Creatures, Rule 216.
  • Note - The Arabian Nights card comes in two versions. One has a smaller, darker mana circle (C3 rarity), and the other has a normal mana circle (C1 rarity).
  • Note - The token was of creature type "Rukh" and not "Bird" until Ninth Edition and Oracle 2005/08/01.

215. Sandstone Warrior

Creature - Human Soldier 1/3 2RR (4) Core Set - Ninth Edition (Common)
First strike (This creature deals combat damage before creatures without first strike.)
{R}: Sandstone Warrior gets +1/+0 until end of turn.
  • Note - Also see First Strike, Rule 502.2.
  • Note - This card was creature type "Soldier" and not "Human Soldier" until Ninth Edition and Oracle 2005/08/01. Then with Oracle 2008/01/01 it became "Human Soldier Warrior".

216. Seething Song

Instant 2R (3) Core Set - Ninth Edition (Common)
Add {R}{R}{R}{R}{R} to your mana pool.

217. Shard Phoenix

Creature - Phoenix 2/2 4R (5) Core Set - Ninth Edition (Rare)
Flying (This creature can't be blocked except by creatures with flying.)
Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying.
{R}{R}{R}: Return Shard Phoenix from your graveyard to your hand. Play this ability only during your upkeep.

218. Shatter

Instant 1R (2) Core Set - Ninth Edition (Common)
Destroy target artifact.
  • Regenerating artifacts can regenerate from this. [D'Angelo 1998/02/03]

219. Shivan Dragon

Creature - Dragon 5/5 4RR (6) Core Set - Ninth Edition (Rare)
Flying (This creature can't be blocked except by creatures with flying.)
{R}: Shivan Dragon gets +1/+0 until end of turn.

220. Shock

Instant R (1) Core Set - Ninth Edition (Common)
Shock deals 2 damage to target creature or player.

221. Stone Rain

Sorcery 2R (3) Core Set - Ninth Edition (Common)
Destroy target land.

222. Sudden Impact

Instant 3R (4) Core Set - Ninth Edition (Uncommon)
Sudden Impact deals damage equal to the number of cards in target player's hand to that player.

223. Threaten

Sorcery 2R (3) Core Set - Ninth Edition (Uncommon)
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack this turn.)
  • You can play it on your own creature to untap it and give it haste. [D'Angelo 2007/01/24]
  • You can play this on a creature that is already untapped. [D'Angelo 2008/01/20]
  • Note - Also see Haste, Rule 502.5.

224. Thundermare

Creature - Thundermare 5/5 5R (6) Core Set - Ninth Edition (Rare)
Haste (This creature can attack the turn it comes under your control.)
When Thundermare comes into play, tap all other creatures.

225. Viashino Sandstalker

Creature - Viashino Warrior 4/2 1RR (3) Core Set - Ninth Edition (Uncommon)
Haste (This creature can attack the turn it comes under your control.)
At end of turn, return Viashino Sandstalker to its owner's hand. (Return it only if it's in play.)
  • It is returned to its owner's hand at the end of every turn in which it is in play. [D'Angelo 1998/03/26]
  • Note - Also see Haste, Rule 502.5.
  • Note - This card was of creature type "Viashino" instead of "Viashino Warrior" until Ninth Edition and Oracle 2005/08/01.

226. Volcanic Hammer

Sorcery 1R (2) Core Set - Ninth Edition (Common)
Volcanic Hammer deals 3 damage to target creature or player.

227. Whip Sergeant

Creature - Human Soldier 2/1 2R (3) Core Set - Ninth Edition (Uncommon)
{R}: Target creature gains haste until end of turn. (It can attack this turn.)
  • Note - Also see Haste, Rule 502.5.
  • Note - This card was of creature type "Soldier" and not "Human Soldier" until Ninth Edition and Oracle 2005/08/01.

228. Wildfire

Sorcery 4RR (6) Core Set - Ninth Edition (Rare)
Each player sacrifices four lands. Wildfire deals 4 damage to each creature.

229. Anaconda

Creature - Snake 3/3 3G (4) Core Set - Ninth Edition (Uncommon)
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)

230. Ancient Silverback

Creature - Ape 6/5 4GG (6) Core Set - Ninth Edition (Rare)
{G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

231. Biorhythm

Sorcery 6GG (8) Core Set - Ninth Edition (Rare)
Each player's life total becomes the number of creatures he or she controls.
  • This spell causes the player to "lose" or "gain" enough life to change to the new life total. [Onslaught FAQ 2002/09/24]
  • If a player controls no creatures when this resolves, their life total will become zero and he or she will lose the game. [Onslaught FAQ 2002/09/24]

232. Blanchwood Armor

Enchantment - Aura 2G (3) Core Set - Ninth Edition (Uncommon)
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets +1/+1 for each Forest you control.
  • The bonus is continuously recalculated. [Urza's FAQ 1998/10/05]
  • Note - Also see Aura, Rule G1.30.
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of type Enchant Creature.

233. Craw Wurm

Creature - Wurm 6/4 4GG (6) Core Set - Ninth Edition (Common)

234. Creeping Mold

Sorcery 2GG (4) Core Set - Ninth Edition (Uncommon)
Destroy target artifact, enchantment, or land.

235. Early Harvest

Instant 1GG (3) Core Set - Ninth Edition (Rare)
Target player untaps all basic lands he or she controls.

236. Elvish Bard

Creature - Elf Shaman 2/4 3GG (5) Core Set - Ninth Edition (Uncommon)
All creatures able to block Elvish Bard do so.
  • Note - This card was of creature type "Elf" and not "Elf Shaman" until Ninth Edition and Oracle 2005/08/01.

237. Elvish Berserker

Creature - Elf Berserker 1/1 G (1) Core Set - Ninth Edition (Common)
Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
  • Note - This card was of creature type "Elf" and not "Elf Berserker" until Ninth Edition and Oracle 2005/08/01.

238. Elvish Champion

Creature - Elf Lord 2/2 1GG (3) Core Set - Ninth Edition (Rare)
Other Elves get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.)
  • This card is an Elf, but it does not give itself the bonus because the text says that only "other elves" get the bonus. [D'Angelo 2005/11/01]
  • It affects Elves controlled by all players, not just yours. [Invasion FAQ 2000/10/03]
  • Note - Also see Landwalk, Rule 502.6.
  • Note - This card was of creature type "Lord" and not "Elf Lord" until Ninth Edition and Oracle 2005/08/01. Then it became just "Elf" with Tenth Edition and Oracle 2007/07/13.

239. Elvish Piper

Creature - Elf Shaman 1/1 3G (4) Core Set - Ninth Edition (Rare)
{G}, {T}: Put a creature card from your hand into play.
  • Note - This card was of creature type "Elf" and not "Elf Shaman" until Ninth Edition and Oracle 2005/08/01.

240. Elvish Warrior

Creature - Elf Warrior 2/3 GG (2) Core Set - Ninth Edition (Common)
  • Note - This card was of creature type "Elf" and not "Elf Warrior" until Ninth Edition or Oracle 2005/08/01.

241. Emperor Crocodile

Creature - Crocodile 5/5 3G (4) Core Set - Ninth Edition (Rare)
When you control no other creatures, sacrifice Emperor Crocodile.
  • Only checks if you control no other creatures at the time it triggers. It does not check again on resolution. So gaining control of a creature before then will not save the Crocodile. [8E FAQ 2003/07/28]
  • The ability will trigger if you don't control another creature, even for a brief moment during the resolution of another spell or ability. [Urza's Destiny FAQ 1999/05/25]

242. Force of Nature

Creature - Elemental 8/8 2GGGG (6) Core Set - Ninth Edition (Rare)
Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)
At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.

243. Giant Growth

Instant G (1) Core Set - Ninth Edition (Common)
Target creature gets +3/+3 until end of turn.

244. Giant Spider

Creature - Spider 2/4 3G (4) Core Set - Ninth Edition (Common)
Giant Spider can block as though it had flying.

245. Greater Good

Enchantment 2GG (4) Core Set - Ninth Edition (Rare)
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.

246. Grizzly Bears

Creature - Bear 2/2 1G (2) Core Set - Ninth Edition (Common)
  • Note - The Portal version had no creature type.

247. Groundskeeper

Creature - Human Druid 1/1 G (1) Core Set - Ninth Edition (Uncommon)
{1}{G}: Return target basic land card from your graveyard to your hand.
  • Note - This card was of creature type "Druid" and not "Human Druid" until Ninth Edition and Oracle 2005/08/01.

248. Hunted Wumpus

Creature - Beast 6/6 3G (4) Core Set - Ninth Edition (Uncommon)
When Hunted Wumpus comes into play, each other player may put a creature card from his or her hand into play.

249. Kavu Climber

Creature - Kavu 3/3 3GG (5) Core Set - Ninth Edition (Common)
When Kavu Climber comes into play, draw a card.

250. King Cheetah

Creature - Cat 3/2 3G (4) Core Set - Ninth Edition (Uncommon)
You may play King Cheetah any time you could play an instant.
  • Note - Also see Flash, Rule 502.57.
  • Note - This card was of creature type "Cheetah" and not "Cat" until Ninth Edition and Oracle 2005/08/01.

251. Ley Druid

Creature - Human Druid 1/1 2G (3) Core Set - Ninth Edition (Uncommon)
{T}: Untap target land.
  • The land is untapped as a normal ability that goes on the stack. It is not a mana ability, so it cannot be used at times that only mana abilities can be used. [D'Angelo 2000/03/03]
  • Note - This card was of creature type "Cleric" and not "Human Druid" until Ninth Edition and Oracle 2005/08/01.

252. Llanowar Behemoth

Creature - Elemental 4/4 3GG (5) Core Set - Ninth Edition (Uncommon)
Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn.
  • You can use its ability to tap creatures that have summoning sickness. Summoning sickness only prevents the payment of abilities with a tap symbol in the cost, not the tapping by other cards as a cost. [Duelist Magazine #19, Page 34]
  • Can tap itself even if it has summoning sickness. [Aahz 1997/06/25] This is because summoning sickness only prevents abilities with the {Tap} symbol in the cost. Summoning sickness does not affect other ways of tapping a creature.
  • Note - This card was of creature type "Behemoth" and not "Elemental" until Ninth Edition and Oracle 2005/08/01.

253. Llanowar Elves

Creature - Elf Druid 1/1 G (1) Core Set - Ninth Edition (Common)
{T}: Add {G} to your mana pool.
  • Note - This card was of creature type "Elf" and not "Elf Druid" until Ninth Edition and Oracle 2005/08/01.

254. Maro

Creature - Elemental X/X 2GG (4) Core Set - Ninth Edition (Rare)
Maro's power and toughness are each equal to the number of cards in your hand.
  • Can be sacrificed to a spell that is being cast, and which would leave your hand empty. Your hand is not actually empty until the announcement is done and by that time Maro has been sacrificed. [Duelist Magazine #18, Page 28]
  • If Infernal Harvest is the last card in your hand and it is announced, Maro doesn't die. This is because the Swamps return to your hand as a cost and are in your hand before state-based effects are checked. [Jordan 2001/12/16]
  • His toughness is checked as a state-based effect (see Rule 420). This happens right before a player gains priority to play a spell or ability. If a spell had your number of cards go to zero during the middle of resolution, but you did not have zero when the spell ended, then Maro would live. [D'Angelo 1999/05/01]

255. Might of Oaks

Instant 3G (4) Core Set - Ninth Edition (Rare)
Target creature gets +7/+7 until end of turn.

256. Natural Affinity

Instant 2G (3) Core Set - Ninth Edition (Rare)
Until end of turn, all lands become 2/2 creatures that are still lands.

257. Natural Spring

Sorcery 3GG (5) Core Set - Ninth Edition (Common)
Target player gains 8 life.

258. Naturalize

Instant 1G (2) Core Set - Ninth Edition (Common)
Destroy target artifact or enchantment.

259. Needle Storm

Sorcery 2G (3) Core Set - Ninth Edition (Uncommon)
Needle Storm deals 4 damage to each creature with flying.

260. Norwood Ranger

Creature - Elf Scout 1/2 G (1) Core Set - Ninth Edition (Common)
  • Note - This card was of creature type "Elf" and not "Elf Scout" until Ninth Edition and Oracle 2005/08/01.

261. Order of the Sacred Bell

Creature - Human Monk 4/3 3G (4) Core Set - Ninth Edition (Common)

262. Overgrowth

Enchantment - Aura 2G (3) Core Set - Ninth Edition (Common)
Enchant land (Target a land as you play this. This card comes into play attached to that land.)
Whenever enchanted land is tapped for mana, its controller adds {G}{G} to his or her mana pool.
  • This is a triggered mana ability. [D'Angelo 1999/06/01]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Land" until Ninth Edition and Oracle 2005/08/01.

263. Rampant Growth

Sorcery 1G (2) Core Set - Ninth Edition (Common)
Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
  • The land does not count toward your one per turn limit because it was put into play by an effect. [Duelist Magazine #16, Page 30]
  • You do not have to find a basic land card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]

264. Reclaim

Instant G (1) Core Set - Ninth Edition (Common)
Put target card from your graveyard on top of your library.

265. Regeneration

Enchantment - Aura 1G (2) Core Set - Ninth Edition (Uncommon)
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
{G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

266. River Bear

Creature - Bear 3/3 3G (4) Core Set - Ninth Edition (Uncommon)
Islandwalk (This creature is unblockable as long as defending player controls an Island.)

267. Rootbreaker Wurm

Creature - Wurm 6/6 5GG (7) Core Set - Ninth Edition (Uncommon)
Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)

268. Rootwalla

Creature - Lizard 2/2 2G (3) Core Set - Ninth Edition (Common)
{1}{G}: Rootwalla gets +2/+2 until end of turn. Play this ability only once each turn.

269. Scaled Wurm

Creature - Wurm 7/6 7G (8) Core Set - Ninth Edition (Common)

270. Seedborn Muse

Creature - Spirit 2/4 3GG (5) Core Set - Ninth Edition (Rare)
Untap all permanents you control during each other player's untap step.
  • Other effects can prevent a permanent from untapping during an untap step. You do need to look carefully, however, as many effects say that the permanent does not untap during its controller's untap step, and this card's ability occurs during other players' untap steps. If a card does say this, then Seedborn Muse can untap it. But other abilities are not written this way and can still prevent a card from untapping, such as Storage Matrix. [D'Angelo 2003/02/16]
  • Some cards, such as Homarid Warrior and Spectral Bears, will not untap during a player's untap if one player uses the card and then the controller changes. The "during your next untap" means the next untap step of the player that controlled it at that time. [Barclay 2003/01/27]

271. Silklash Spider

Creature - Spider 2/7 3GG (5) Core Set - Ninth Edition (Rare)
Silklash Spider can block as though it had flying.
{X}{G}{G}: Silklash Spider deals X damage to each creature with flying.

272. Stream of Life

Sorcery XG (1) Core Set - Ninth Edition (Uncommon)
Target player gains X life.

273. Summer Bloom

Sorcery 1G (2) Core Set - Ninth Edition (Uncommon)
You may play up to three additional lands this turn.
  • This spell increases the number of lands you can play in a turn. The land cards are played as you would normally play lands. [DeLaney 2002/08/25]

274. Trained Armodon

Creature - Elephant 3/3 1GG (3) Core Set - Ninth Edition (Common)

275. Tree Monkey

Creature - Ape 1/1 G (1) Core Set - Ninth Edition (Common)
Tree Monkey can block as though it had flying.
  • All tournament formats banned this card until 2005/08/20 because it only appeared in Portal.
  • Note - Also see Reach, Rule 502.70.
  • Note - This card was of creature type "Monkey" in Portal: Second Age.

276. Treetop Bracers

Enchantment - Aura 1G (2) Core Set - Ninth Edition (Common)
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
  • It cannot be blocked by a creature with Reach. [Future Sight FAQ 2007/05/01]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Ninth Edition and Oracle 2005/08/01.

277. Utopia Tree

Creature - Plant 0/2 1G (2) Core Set - Ninth Edition (Rare)
{T}: Add one mana of any color to your mana pool.

278. Verdant Force

Creature - Elemental 7/7 5GGG (8) Core Set - Ninth Edition (Rare)
At the beginning of each player's upkeep, put a 1/1 green Saproling creature token into play under your control.
  • Verdant Force's controller gets the tokens. [D'Angelo 1999/06/01] That is the controller at the beginning of upkeep. [DeLaney 1999/06/13]
  • A token is put into play during each player's upkeep, not just your own. [D'Angelo 2006/05/13]
  • Note - Also see Token Creatures, Rule 216.

279. Verduran Enchantress

Creature - Human Druid 0/2 1GG (3) Core Set - Ninth Edition (Rare)
Whenever you play an enchantment spell, you may draw a card.
  • The ability is a triggered ability (see Rule 404). Whenever you announce an enchantment spell, you immediately get the option of drawing a card as part of the triggered ability. [D'Angelo 1999/05/01] If the spell is later countered, you still get the card. [D'Angelo 2007/01/03]
  • Does not trigger on the moving of an enchantment from one permanent to another. [D'Angelo 1995/07/25]
  • Does trigger on enchantments that are cast as instants. [Duelist Magazine #16, Page 28]
  • Note - In Fifth Edition (and before) this card was of creature type "Enchantress". In Sixth Edition, it was a "Wizard". In Seventh Edition and Eighth Edition, it was "Druid".

280. Viridian Shaman

Creature - Elf Shaman 2/2 2G (3) Core Set - Ninth Edition (Uncommon)
When Viridian Shaman comes into play, destroy target artifact.

281. Web

Enchantment - Aura G (1) Core Set - Ninth Edition (Uncommon)
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets +0/+2 and can block as though it had flying.

282. Weird Harvest

Sorcery XGG (2) Core Set - Ninth Edition (Rare)
Each player may search his or her library for up to X creature cards, reveal those cards, and put them into his or her hand. Then each player who searched his or her library this way shuffles it.

283. Wood Elves

Creature - Elf Scout 1/1 2G (3) Core Set - Ninth Edition (Common)
When Wood Elves comes into play, search your library for a Forest card and put that card into play. Then shuffle your library.
  • You do not have to find a forest card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - The Portal version had no creature type.
  • Note - This card was of creature type "Elf" and not "Elf Scout" until Ninth Edition and Oracle 2005/08/01.

284. Yavimaya Enchantress

Creature - Human Druid 2/2 2G (3) Core Set - Ninth Edition (Uncommon)
Yavimaya Enchantress gets +1/+1 for each enchantment in play.
  • This counts "Enchantment" and "Enchant " cards. [D'Angelo 1999/05/01]
  • Note - This card was of creature type "Druid" and not "Human Druid" until Ninth Edition and Oracle 2005/08/01.

285. Zodiac Monkey

Creature - Ape 2/1 1G (2) Core Set - Ninth Edition (Common)
Forestwalk (This creature is unblockable as long as defending player controls a Forest.)
  • All tournament formats banned this card until 2005/08/20 because it only appeared in Portal.
  • Note - Also see Landwalk, Rule 502.6.
  • Note - This card was of creature type "Monkey" and not "Ape" until Ninth Edition and Oracle 2005/08/01.

286. Aladdin's Ring

Artifact 8 (8) Core Set - Ninth Edition (Rare)
{8}, {T}: Aladdin's Ring deals 4 damage to target creature or player.

287. Angel's Feather

Artifact 2 (2) Core Set - Ninth Edition (Uncommon)
Whenever a player plays a white spell, you may gain 1 life.

288. Beast of Burden

Artifact Creature - Golem X/X 6 (6) Core Set - Ninth Edition (Rare)
Beast of Burden's power and toughness are each equal to the number of creatures in play.
  • Note - Apparently some (but not all) of the UL foil versions of this card are missing the expansion symbol. [DeLaney 1999/02/14]
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card had no creature type instead of creature type Golem.

289. Booby Trap

Artifact 6 (6) Core Set - Ninth Edition (Rare)
As Booby Trap comes into play, name a card other than a basic land card and choose an opponent.
The chosen player reveals each card he or she draws.
When the chosen player draws the named card, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player.
  • The card draw is in the player's hand before the trigger is played. [bethmo 1997/11/03]
  • The "if you do" part is only done if you successfully sacrifice this card. In other words, it has to be in play when the trigger resolves or it does not deal damage. [D'Angelo 2001/08/31]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.

290. Bottle Gnomes

Artifact Creature - Gnome 1/3 3 (3) Core Set - Ninth Edition (Uncommon)
Sacrifice Bottle Gnomes: You gain 3 life.
  • Note - The Tempest version of this card did not have a creature type. It is now of creature type Gnome. [Oracle 1999/05/01]

291. Coat of Arms

Artifact 5 (5) Core Set - Ninth Edition (Rare)
Each creature gets +1/+1 for each other creature in play that shares a creature type with it. (For example, if a Goblin Warrior, a Goblin Scout, and a Zombie Goblin are in play, each gets +2/+2.)
  • If you have a creature with more than one creature type, count all creatures which have either creature type. [D'Angelo 1998/08/04]
  • If you have a creature with more than one creature type, and another creature matches more than one creature type, you only count that creature once. You do not double count it because it has a double match. [Barclay 1998/06/10]
  • If a creature in play has more than one creature type, and one of those types matches the creature you are calculating for, then count this creature. Only one type needs to match in order to get counted. [Barclay 1998/06/10]
  • Animated lands and artifacts have no creature type (unless their text says they Count As a given creature type), so they are unaffected by this card. [8E FAQ 2003/07/28] One exception to this is that animated Legendary lands are of creature type Legend. [DeLaney 1998/12/12]
  • Note - Also see Creature Type, Rule 205.3 and Rule 212.3.

292. Dancing Scimitar

Artifact Creature - Spirit 1/5 4 (4) Core Set - Ninth Edition (Uncommon)
Flying (This creature can't be blocked except by creatures with flying.)
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card had no creature type.

293. Defense Grid

Artifact 2 (2) Core Set - Ninth Edition (Rare)
During each player's turn, each other player's spells cost {3} more to play.
  • The additional cost is not part of the mana cost (such as for Spell Blast). [Urza's Legacy FAQ 1999/02/03]
  • The additional cost can be reduced by effects such as Helm of Awakening. [Urza's Legacy FAQ 1999/02/03]

294. Demon's Horn

Artifact 2 (2) Core Set - Ninth Edition (Uncommon)
Whenever a player plays a black spell, you may gain 1 life.

295. Disrupting Scepter

Artifact 3 (3) Core Set - Ninth Edition (Rare)
{3}, {T}: Target player discards a card. Play this ability only during your turn.
  • You can use it on yourself. [Duelist Magazine #4, Page 64]
  • Can be used on a player with no cards, but has no effect. [Duelist Magazine #5, Page 23]

296. Dragon's Claw

Artifact 2 (2) Core Set - Ninth Edition (Uncommon)
Whenever a player plays a red spell, you may gain 1 life.

297. Fellwar Stone

Artifact 2 (2) Core Set - Ninth Edition (Uncommon)
{T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.
  • The ability can be played if the opponent has no lands that produce mana, but the effect will not be able to generate any mana. [Barclay 2003/10/29]
  • The generated mana is of the color the land would produce if tapped for mana after applying any effects (such as Phantasmal Terrain or Reality Twist) and any replacement effects (such as Naked Singularity) when determining the type of mana the land can produce. [WotC Rules Team 1999/03/18]
  • It only produces one mana even if the land can produce more than one. [D'Angelo 1995/08/02]
  • Can generate any of the colors the land can produce, even if the land is one of the Homelands lands which has a cost in addition to tapping in order to generate that mana. [Duelist Magazine #9, Page 37]
  • Works even if the opponent's lands are tapped. It only checks what kinds of mana can be produced, not if the abilities that produce them are usable right now. [D'Angelo 1996/10/31]
  • Can generate colorless mana if the opponent has a land which does so. [Duelist Magazine #5, Page 10]
  • The generated mana has any restrictions that the land's mana would have had. For example, if they have a Mishra's Workshop you could generate one colorless mana only usable for casting artifacts. [Aahz 1995/08/01]
  • Note - Also see Rule G13.4d.

298. Howling Mine

Artifact 2 (2) Core Set - Ninth Edition (Rare)
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws a card.
  • The additional draw is separate from any other draw during your draw step. It happens when the triggered ability resolves. [D'Angelo 1999/05/01]
  • It does not trigger at all if this is tapped at the start of the draw step, and it checks this again on resolution. [D'Angelo 1999/05/01]
  • If Howling Mine leaves play before it resolves, then the last known tap or untap state of the card is used for resolution. [D'Angelo 1999/05/01]

299. Icy Manipulator

Artifact 4 (4) Core Set - Ninth Edition (Uncommon)
{1}, {T}: Tap target artifact, creature, or land.
  • Tapping a card with an effect like this will never pay the cost of an ability. For example, tapping a land with this card will not put a point of mana into a player's pool. And tapping a Prodigal Sorcerer will not make them have to deal a point of damage to something. [D'Angelo 1998/02/03]
  • This card's ability is played on the stack. That means that any instants or abilities announced in response to it will resolve first. Also, any card which is tapped as a cost will be tapped before this resolves. What this means is that the Icy Manipulator cannot be used to stop someone from using an ability of the permanent you plan to tap. [D'Angelo 1998/06/03] It can be used to make a player use the ability now or to not use it. For example, you can use the Icy on your opponent's Prodigal Sorcerer and force them to use it or let it get tapped. Then you can play a 6/1 Ball Lightning, knowing the creature will at least live long enough to damage your opponent.
  • If you want to stop someone from attacking with a creature by using this card, you must do so before attackers are declared. You cannot wait until after attackers are declared and then try to use it to make a creature stop attacking. [D'Angelo 1998/06/03] Note that your opponent cannot start declaring attackers without letting you use the Icy.
  • Tapping an attacking creature which did not tap to attack does not remove the creature from the attack or cause the creature to stop dealing damage. [D'Angelo 1998/06/03]
  • Any cards which might trigger off a card becoming tapped will trigger. Thus, a Psychic Venom on a land that becomes tapped will cause 2 damage. [D'Angelo 1995/03/12]
  • Can target a tapped card, but tapping a tapped card does nothing useful. [Duelist Magazine #5, Page 23] And it will not trigger "if the card becomes tapped" effects.
  • Vintage tournaments (see Rule 801) restricted this card from 1994/01/25 to 1994/03/23.

300. Jade Statue

Artifact 4 (4) Core Set - Ninth Edition (Rare)
{2}: Jade Statue becomes a 3/6 artifact creature until end of combat. Play this ability only during combat.
  • It can only be a creature during combat phases and therefore it is difficult to get creature enchantments placed on it. [PPG Page 223]
  • It is legal to power it up even if it is already a creature. This will have no additional effect since it will just change its base power/toughness to 3/6, which it already will be. It does not override other power/toughness changing effects. [D'Angelo 2000/03/03]
  • It is subject to summoning sickness (see Rule G19.39) and cannot attack unless it started your turn under your control. [WotC Rules Team 1994/04/01]
  • If Animate Artifact is used on it, you get a 4/4 artifact creature which becomes a 3/6 artifact creature during an attack phase if 2 mana are spent. [bethmo 1994/06/01] While animated, it can have enchantments placed on it. Once the Animate Artifact is removed, all Enchant Creatures will be removed because they no longer apply.
  • It had no creature type when animated until Oracle 2007/10/01. [D'Angelo 2007/10/09]
  • Extended tournaments (see Rule 803) have banned this card until 2005/08/20 because it was not in a legal expansion.
  • Note - Also see Changing a Permanent's Type, Rule 212.1c.

301. Jester's Cap

Artifact 4 (4) Core Set - Ninth Edition (Rare)
{2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and remove them from the game. Then that player shuffles his or her library.
  • If the player has less than 3 cards in their library, just remove all the cards that are there. [D'Angelo 1997/05/13]

302. Kraken's Eye

Artifact 2 (2) Core Set - Ninth Edition (Uncommon)
Whenever a player plays a blue spell, you may gain 1 life.

303. Loxodon Warhammer

Artifact - Equipment 3 (3) Core Set - Ninth Edition (Rare)
Equipped creature gets +3/+0, has trample, and has "Whenever this creature deals damage, you gain that much life."
Equip {3}({3}: Attach to target creature you control. Equip only as a sorcery.)

304. Millstone

Artifact 2 (2) Core Set - Ninth Edition (Rare)
{2}, {T}: Target player puts the top two cards of his or her library into his or her graveyard.
  • Library of Leng has no effect on the Millstone because cards are moved to the graveyard. They are not "discarded". [bethmo 1994/10/01]
  • Can be used on a player with less than 2 cards in their library. It will remove 0 or 1 cards if that is all that is available. [Duelist Magazine #6, Page 130]
  • It is not a draw effect so it will not cause a player with less than 2 cards in their library to lose. [Duelist Magazine #6, Page 130]
  • Since you are putting more than one card in the graveyard at one time, the affected player can choose the order the 2 cards go in. [Aahz 1997/11/17]

305. Ornithopter

Artifact Creature - Thopter 0/2 0 (0) Core Set - Ninth Edition (Uncommon)
Flying (This creature can't be blocked except by creatures with flying.)
  • Note - This card had no creature type until Ninth Edition and Oracle 2005/08/01.

306. Phyrexian Hulk

Artifact Creature - Golem 5/4 6 (6) Core Set - Ninth Edition (Uncommon)
  • Note - This card had no creature type until Ninth Edition and Oracle 2005/08/01.

307. Rod of Ruin

Artifact 4 (4) Core Set - Ninth Edition (Uncommon)
{3}, {T}: Rod of Ruin deals 1 damage to target creature or player.

308. Slate of Ancestry

Artifact 4 (4) Core Set - Ninth Edition (Rare)
{4}, {T}, Discard your hand: Draw a card for each creature you control.

309. Spellbook

Artifact 0 (0) Core Set - Ninth Edition (Uncommon)
You have no maximum hand size.
  • If multiple effects modify your hand size limit, apply them in the order they enter play. For example, if both this and Recycle are in play, the most recent in play decides your hand size. [D'Angelo 2001/05/21]

310. Storage Matrix

Artifact 3 (3) Core Set - Ninth Edition (Rare)
As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during his or her untap step. That player can untap only permanents of the chosen type this step.
  • Its effect modifies the untap action of each player's normal untap step. The player chooses one of the three permanent types and only untaps those permanents. No other permanents untap during that untap step. [Urza's Destiny FAQ 1999/05/25]
  • This card's ability does not override effects which prevent a permanent from untapping. [bethmo 1999/06/13]

311. Tanglebloom

Artifact 1 (1) Core Set - Ninth Edition (Uncommon)
{1}, {T}: You gain 1 life.

312. Teferi's Puzzle Box

Artifact 4 (4) Core Set - Ninth Edition (Rare)
At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards.
  • You do your normal draw before this ability resolves (see Rule 304.1). [D'Angelo 2001/05/19]
  • If you have more than one of these, each effect triggers separately. [D'Angelo 1999/05/01]

313. Thran Golem

Artifact Creature - Golem 3/3 5 (5) Core Set - Ninth Edition (Rare)
As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.

314. Ur-Golem's Eye

Artifact 4 (4) Core Set - Ninth Edition (Uncommon)
{T}: Add {2} to your mana pool.

315. Vulshok Morningstar

Artifact - Equipment 2 (2) Core Set - Ninth Edition (Uncommon)
Equipped creature gets +2/+2.
Equip {2}({2}: Attach to target creature you control. Equip only as a sorcery.)

316. Wurm's Tooth

Artifact 2 (2) Core Set - Ninth Edition (Uncommon)
Whenever a player plays a green spell, you may gain 1 life.

317. Adarkar Wastes

Land Core Set - Ninth Edition (Rare)
{T}: Add {1} to your mana pool.
{T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you.

318. Battlefield Forge

Land Core Set - Ninth Edition (Rare)
{T}: Add {1} to your mana pool.
{T}: Add {R} or {W} to your mana pool. Battlefield Forge deals 1 damage to you.

319. Brushland

Land Core Set - Ninth Edition (Rare)
{T}: Add {1} to your mana pool.
{T}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you.

320. Caves of Koilos

Land Core Set - Ninth Edition (Rare)
{T}: Add {1} to your mana pool.
{T}: Add {W} or {B} to your mana pool. Caves of Koilos deals 1 damage to you.

321. Karplusan Forest

Land Core Set - Ninth Edition (Rare)
{T}: Add {1} to your mana pool.
{T}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you.

322. Llanowar Wastes

Land Core Set - Ninth Edition (Rare)
{T}: Add {1} to your mana pool.
{T}: Add {B} or {G} to your mana pool. Llanowar Wastes deals 1 damage to you.

323. Quicksand

Land Core Set - Ninth Edition (Uncommon)
{T}: Add {1} to your mana pool.
{T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.

324. Shivan Reef

Land Core Set - Ninth Edition (Rare)
{T}: Add {1} to your mana pool.
{T}: Add {U} or {R} to your mana pool. Shivan Reef deals 1 damage to you.

325. Sulfurous Springs

Land Core Set - Ninth Edition (Rare)
{T}: Add {1} to your mana pool.
{T}: Add {B} or {R} to your mana pool. Sulfurous Springs deals 1 damage to you.

326. Underground River

Land Core Set - Ninth Edition (Rare)
{T}: Add {1} to your mana pool.
{T}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you.

327. Urza's Mine

Land - Urza's Mine Core Set - Ninth Edition (Uncommon)
{T}: Add {1} to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add {2} to your mana pool instead.
  • If you have at least one of each of the three Urza's lands in play, you must take the 2 mana instead of just one. [Duelist Magazine #2, Page 15]
  • Note - Also see Urza's Power Plant and Urza's Tower.
  • Note - The Antiquities card appears in four different versions with different art. Two of the cards were each C1 rarity and two were C2 rarity. The Chronicles card appears with all four pieces of art at C1 rarity.
  • Note - The land type "Urza's Mine" was added in Oracle 2003/07/01.

328. Urza's Power Plant

Land - Urza's Power-Plant Core Set - Ninth Edition (Uncommon)
{T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Tower, add {2} to your mana pool instead.
  • If you have at least one of each of the three Urza's lands in play, you must take the 2 mana instead of just one. [Duelist Magazine #2, Page 15]
  • Note - Also see Urza's Mine and Urza's Tower.
  • Note - The Antiquities card appears in four different versions with different art. Two of the cards were each C1 rarity and two were C2 rarity. The Chronicles card appears with all four pieces of art at C1 rarity.
  • Note - The land type "Urza's Power-Plant" was added in Oracle 2003/07/01.

329. Urza's Tower

Land - Urza's Tower Core Set - Ninth Edition (Uncommon)
{T}: Add {1} to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add {3} to your mana pool instead.
  • If you have at least one of each of the three Urza's lands in play, you must take the 3 mana instead of just one. [Duelist Magazine #2, Page 15]
  • Note - Also see Urza's Mine and Urza's Power Plant.
  • Note - The Antiquities card appears in four different versions with different art. Three of the cards were each C1 rarity and one was C2 rarity. The Chronicles card appears with all four pieces of art at C1 rarity.
  • Note - The land type "Urza's Tower" was added in Oracle 2003/07/01.

330. Yavimaya Coast

Land Core Set - Ninth Edition (Rare)
{T}: Add {1} to your mana pool.
{T}: Add {G} or {U} to your mana pool. Yavimaya Coast deals 1 damage to you.

331. Plains

Basic Land - Plains Core Set - Ninth Edition (Land)
[W]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

332. Plains

Basic Land - Plains Core Set - Ninth Edition (Land)
[W]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

333. Plains

Basic Land - Plains Core Set - Ninth Edition (Land)
[W]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

334. Plains

Basic Land - Plains Core Set - Ninth Edition (Land)
[W]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

335. Island

Basic Land - Island Core Set - Ninth Edition (Land)
[U]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

336. Island

Basic Land - Island Core Set - Ninth Edition (Land)
[U]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

337. Island

Basic Land - Island Core Set - Ninth Edition (Land)
[U]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

338. Island

Basic Land - Island Core Set - Ninth Edition (Land)
[U]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

339. Swamp

Basic Land - Swamp Core Set - Ninth Edition (Land)
[B]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

340. Swamp

Basic Land - Swamp Core Set - Ninth Edition (Land)
[B]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

341. Swamp

Basic Land - Swamp Core Set - Ninth Edition (Land)
[B]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

342. Swamp

Basic Land - Swamp Core Set - Ninth Edition (Land)
[B]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

343. Mountain

Basic Land - Mountain Core Set - Ninth Edition (Land)
[R]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

344. Mountain

Basic Land - Mountain Core Set - Ninth Edition (Land)
[R]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

345. Mountain

Basic Land - Mountain Core Set - Ninth Edition (Land)
[R]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

346. Mountain

Basic Land - Mountain Core Set - Ninth Edition (Land)
[R]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

347. Forest

Basic Land - Forest Core Set - Ninth Edition (Land)
[G]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

348. Forest

Basic Land - Forest Core Set - Ninth Edition (Land)
[G]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

349. Forest

Basic Land - Forest Core Set - Ninth Edition (Land)
[G]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

350. Forest

Basic Land - Forest Core Set - Ninth Edition (Land)
[G]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]