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Alianzas

 Alliances  Allianzen  Alliances  Alleanze  Alianças

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1. Muerto balduviano

Creature - Zombie 2/3 3B (4) Alianzas (Uncommon)
{2}{R}, Exile a creature card from your graveyard: Put a 3/1 black and red Graveborn creature token with haste onto the battlefield. Sacrifice it at the beginning of the next end step.

2. Ceremonia de huesos

Enchantment - Aura 2B (3) Alianzas (Common)
Enchant creature
When enchanted creature is put into a graveyard, draw three cards, then discard one of them.

3. Ceremonia de huesos

Enchantment - Aura 2B (3) Alianzas (Common)
Enchant creature
When enchanted creature is put into a graveyard, draw three cards, then discard one of them.

4. Contagio

Instant 3BB (5) Alianzas (Uncommon)
You may pay 1 life and exile a black card from your hand rather than pay Contagion's mana cost.
Distribute two -2/-1 counters among one or two target creatures.

5. Alimañas apestadas

Creature - Rat 1/1 2B (3) Alianzas (Uncommon)
Whenever Diseased Vermin deals combat damage to a player, put an infection counter on it.
At the beginning of your upkeep, Diseased Vermin deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it.

6. Distopía

Enchantment 1BB (3) Alianzas (Rare)
Cumulative upkeep-Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each player's upkeep, that player sacrifices a green or white permanent.

7. Sabiduría fatídica

Sorcery 2BB (4) Alianzas (Rare)
An opponent chooses one - You draw three cards; or you destroy up to two target creatures that opponent controls and that player draws up to three cards. Those creatures can't be regenerated.
  • It does not target the opponent, but you still choose an opponent. [WotC Rules Team 1998/02/01]
  • The opponent chooses which option they want (this is a mode choice). If they choose the "destroy" option, you choose the zero, one, or two targets after that. [Barclay 2002/03/26]
  • Note - Also see Modal Spells and Abilities, Rule G13.13.

8. Abundancia o escasez

Instant 3B (4) Alianzas (Common)
Choose one - Put a 2/2 black Zombie creature token onto the battlefield; or destroy target nonblack, nonartifact creature and it can't be regenerated.

9. Abundancia o escasez

Instant 3B (4) Alianzas (Common)
Choose one - Put a 2/2 black Zombie creature token onto the battlefield; or destroy target nonblack, nonartifact creature and it can't be regenerated.

10. Fuerza febril

Instant 2B (3) Alianzas (Common)
Target creature gets +2/+0 until end of turn.

Draw a card at the beginning of the next turn's upkeep.

11. Fuerza febril

Instant 2B (3) Alianzas (Common)
Target creature gets +2/+0 until end of turn.

Draw a card at the beginning of the next turn's upkeep.

12. Carcomas de los libros

Creature - Worm 1/1 B (1) Alianzas (Common)
When Insidious Bookworms is put into a graveyard from the battlefield, you may pay {1}{B}. If you do, target player discards a card at random.
  • Each Bookworm can only be used once when it goes to the graveyard. [Duelist Magazine #12, Page 32]

13. Carcomas de los libros

Creature - Worm 1/1 B (1) Alianzas (Common)
When Insidious Bookworms is put into a graveyard from the battlefield, you may pay {1}{B}. If you do, target player discards a card at random.
  • Each Bookworm can only be used once when it goes to the graveyard. [Duelist Magazine #12, Page 32]

14. Custodio de Tresserhorn

Creature - Avatar 6/6 5B (6) Alianzas (Rare)
Whenever Keeper of Tresserhorn attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 2 life.
  • The ability triggers on declaration of blockers if the criteria is met. [D'Angelo 1999/08/01]
  • Note - This card was creature type "Keeper" until Oracle 2007/10/01, when it became "Avatar".

15. Horror krovikano

Creature - Horror Spirit 2/2 3B (4) Alianzas (Rare)
At the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand.
{1}, Sacrifice a creature: Krovikan Horror deals 1 damage to target creature or player.
  • Note - This card was creature type "Horror" until Oracle 2007/10/01, when it became "Horror Spirit".

16. Plaga krovikana

Enchantment - Aura 2B (3) Alianzas (Uncommon)
Enchant non-Wall creature you control
When Krovikan Plague enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Enchanted creature has "{T}: Put a -0/-1 counter on this creature, and Krovikan Plague deals 1 damage to target creature or player."
  • The enchantment will be put into the graveyard if you lose control of the creature or if it somehow becomes a Wall. [Duelist Magazine #11, Page 54]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

17. Guardia de honor de Lim-Dûl

Creature - Skeleton 2/1 1BB (3) Alianzas (Common)
First strike
{1}{B}: Regenerate Lim-Dûl's High Guard.

18. Guardia de honor de Lim-Dûl

Creature - Skeleton 2/1 1BB (3) Alianzas (Common)
First strike
{1}{B}: Regenerate Lim-Dûl's High Guard.

19. Desinformar

Instant B (1) Alianzas (Uncommon)
Put up to three target cards from an opponent's graveyard on top of his or her library in any order.
  • You decide the order the cards are placed on that person's library and you do not need to show that player what order you put them in. [D'Angelo 2003/09/08] See Rule 217.2.Ruling.1.

20. Esfera fantasmal

Creature - Illusion 1/5 3B (4) Alianzas (Common)
{B}: Phantasmal Fiend gets +1/-1 until end of turn.
{1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn.
  • As per Rule 418.5a, power and toughness switching is applied after any effects that modify power/toughness. This means that even if new spells and abilities are played to modify power/toughness, they are applied before the switch. [D'Angelo 2006/01/01]
  • Note - This card was of creature type "Phantasm" and not "Illusion" until Oracle 2006/07/14.

21. Esfera fantasmal

Creature - Illusion 1/5 3B (4) Alianzas (Common)
{B}: Phantasmal Fiend gets +1/-1 until end of turn.
{1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn.
  • As per Rule 418.5a, power and toughness switching is applied after any effects that modify power/toughness. This means that even if new spells and abilities are played to modify power/toughness, they are applied before the switch. [D'Angelo 2006/01/01]
  • Note - This card was of creature type "Phantasm" and not "Illusion" until Oracle 2006/07/14.

22. Dádiva pirexiana

Enchantment - Aura 2B (3) Alianzas (Common)
Enchant creature
Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2.

23. Dádiva pirexiana

Enchantment - Aura 2B (3) Alianzas (Common)
Enchant creature
Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2.

24. Ritual de la máquina

Sorcery 2BB (4) Alianzas (Rare)
As an additional cost to cast Ritual of the Machine, sacrifice a creature.
Gain control of target nonblack, nonartifact creature.

25. Adnate soldeví

Creature - Human Cleric 1/2 1B (2) Alianzas (Common)
{T}, Sacrifice a black or artifact creature: Add an amount of black mana equal to the sacrificed creature's converted mana cost to your mana pool.

26. Adnate soldeví

Creature - Human Cleric 1/2 1B (2) Alianzas (Common)
{T}, Sacrifice a black or artifact creature: Add an amount of black mana equal to the sacrificed creature's converted mana cost to your mana pool.

27. Hedor de podredumbre

Instant 1BB (3) Alianzas (Common)
Nonartifact creatures get -1/-1 until end of turn.

28. Hedor de podredumbre

Instant 1BB (3) Alianzas (Common)
Nonartifact creatures get -1/-1 until end of turn.

29. Espía de Stromgald

Creature - Human Rogue 2/4 3B (4) Alianzas (Uncommon)
Whenever Stromgald Spy attacks and isn't blocked, you may have defending player play with his or her hand revealed for as long as Stromgald Spy remains on the battlefield. If you do, Stromgald Spy assigns no combat damage this turn.
  • Note - This card was creature type "Spy" until Oracle 2007/10/01, when it became "Human Rogue".

30. Mosquito de la ciénaga

Creature - Insect 0/1 1B (2) Alianzas (Common)
Flying
Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
  • Triggers immediately after blocking is declared if at that time no blockers are assigned to it. [bethmo 1996/06/28]
  • Note - Also see Poison, Rule G16.21.
  • Note - This card was of creature type "Mosquito" and not "Insect" until Oracle 2006/10/01.

31. Mosquito de la ciénaga

Creature - Insect 0/1 1B (2) Alianzas (Common)
Flying
Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
  • Triggers immediately after blocking is declared if at that time no blockers are assigned to it. [bethmo 1996/06/28]
  • Note - Also see Poison, Rule G16.21.
  • Note - This card was of creature type "Mosquito" and not "Insect" until Oracle 2006/10/01.

32. Constricción arcana

Instant 1U (2) Alianzas (Common)
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
  • The player does not choose how many cards to draw until the beginning of the appropriate upkeep. [Duelist Magazine #13, Page 26] They choose how many before drawing the first one. [D'Angelo 1996/11/11]
  • Note - Before errata, this card was of type Interrupt. [Oracle 1999/07/23]

33. Constricción arcana

Instant 1U (2) Alianzas (Common)
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
  • The player does not choose how many cards to draw until the beginning of the appropriate upkeep. [Duelist Magazine #13, Page 26] They choose how many before drawing the first one. [D'Angelo 1996/11/11]
  • Note - Before errata, this card was of type Interrupt. [Oracle 1999/07/23]

34. Presencia sobrecogedora

Enchantment - Aura U (1) Alianzas (Common)
Enchant creature
Enchanted creature can't be blocked unless defending player pays {3} for each creature he or she controls that's blocking it.
  • The cost is paid as blockers are declared. [D'Angelo 2007/02/04]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

35. Presencia sobrecogedora

Enchantment - Aura U (1) Alianzas (Common)
Enchant creature
Enchanted creature can't be blocked unless defending player pays {3} for each creature he or she controls that's blocking it.
  • The cost is paid as blockers are declared. [D'Angelo 2007/02/04]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

36. Exploradores bénticos

Creature - Merfolk Scout 2/4 3U (4) Alianzas (Common)
{T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce to your mana pool.
  • This ability is not targeted any more. [D'Angelo 2001/05/19]
  • The land is tapped as part of the cost of playing the ability. [D'Angelo 2007/10/09]
  • Note - This card was creature type "Merfolk" until Oracle 2007/10/01, when it became "Merfolk Scout".

37. Exploradores bénticos

Creature - Merfolk Scout 2/4 3U (4) Alianzas (Common)
{T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce to your mana pool.
  • This ability is not targeted any more. [D'Angelo 2001/05/19]
  • The land is tapped as part of the cost of playing the ability. [D'Angelo 2007/10/09]
  • Note - This card was creature type "Merfolk" until Oracle 2007/10/01, when it became "Merfolk Scout".

38. Hojear

Enchantment 2UU (4) Alianzas (Uncommon)
{2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, and exile the rest.
  • If used with less than 5 cards in your library, you put one in your hand and remove the others from the game. This is not an immediate loss of the game. [bethmo 1996/07/16]

39. Retorno disminuido

Sorcery 2UU (4) Alianzas (Rare)
Each player shuffles his or her hand and graveyard into his or her library. You exile the top ten cards of your library. Then each player draws up to seven cards.
  • You (and the other players) decide during resolution how many cards to draw. You choose first, then your opponent. [D'Angelo 1999/05/01]
  • You can choose any number from 0 to 7. You are not forced to draw 7 cards. [Aahz 1996/05/21]

40. Muerte aparente

Enchantment - Aura 2U (3) Alianzas (Common)
Enchant creature
When enchanted creature is put into a graveyard, return that card to the battlefield under your control.
  • Since False Demise's effect follows the standard timing rules for triggered abilities, if both players have False Demise on the same creature, then the player whose turn it is when the creature goes to the graveyard will not get it. The other False Demise effect will fail since the creature will no longer be in the graveyard. [D'Angelo 1999/08/01]
  • Token creatures are removed from the game prior to False Demise's triggered ability resolving. [Duelist Magazine #12, Page 32] The continuous effect of removing tokens is "faster" than triggered abilities.
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

41. Muerte aparente

Enchantment - Aura 2U (3) Alianzas (Common)
Enchant creature
When enchanted creature is put into a graveyard, return that card to the battlefield under your control.
  • Since False Demise's effect follows the standard timing rules for triggered abilities, if both players have False Demise on the same creature, then the player whose turn it is when the creature goes to the graveyard will not get it. The other False Demise effect will fail since the creature will no longer be in the graveyard. [D'Angelo 1999/08/01]
  • Token creatures are removed from the game prior to False Demise's triggered ability resolving. [Duelist Magazine #12, Page 32] The continuous effect of removing tokens is "faster" than triggered abilities.
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

42. Fuerza de voluntad

Instant 3UU (5) Alianzas (Uncommon)
You may pay 1 life and exile a blue card from your hand rather than pay Force of Will's mana cost.
Counter target spell.

43. Prever

Sorcery 1U (2) Alianzas (Common)
Search your library for three cards, exile them, then shuffle your library.
Draw a card at the beginning of the next turn's upkeep.

44. Prever

Sorcery 1U (2) Alianzas (Common)
Search your library for three cards, exile them, then shuffle your library.
Draw a card at the beginning of the next turn's upkeep.

45. Legado de Lat-Nam

Instant 1U (2) Alianzas (Common)
Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.

46. Legado de Lat-Nam

Instant 1U (2) Alianzas (Common)
Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.

47. Biblioteca de Lat-Nam

Sorcery 4U (5) Alianzas (Rare)
An opponent chooses one - You draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put that card into your hand, then shuffle your library.

48. Esfera fantasmal

Creature - Illusion 0/1 1U (2) Alianzas (Rare)
Flying
At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay {1} for each +1/+1 counter on it.
When Phantasmal Sphere leaves the battlefield, put a blue Orb creature token with flying onto the battlefield under an opponent's control. That creature's power and toughness are each equal to the number of +1/+1 counters on Phantasmal Sphere.

49. Hereje soldeví

Creature - Human Cleric 2/2 2U (3) Alianzas (Common)
{W}, {T}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.
  • Note - This card was creature type "Heretic" until Oracle 2007/10/01, when it became "Human Cleric".

50. Hereje soldeví

Creature - Human Cleric 2/2 2U (3) Alianzas (Common)
{W}, {T}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.
  • Note - This card was creature type "Heretic" until Oracle 2007/10/01, when it became "Human Cleric".

51. Sabio soldeví

Creature - Human Wizard 1/1 1U (2) Alianzas (Common)
{T}, Sacrifice two lands: Draw three cards, then discard one of them.
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

52. Sabio soldeví

Creature - Human Wizard 1/1 1U (2) Alianzas (Common)
{T}, Sacrifice two lands: Draw three cards, then discard one of them.
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

53. Estrella de mar espinosa

Creature - Starfish 0/1 2U (3) Alianzas (Uncommon)
{U}: Regenerate Spiny Starfish.
At the beginning of the end step, if Spiny Starfish regenerated this turn, put a 0/1 blue Starfish creature token onto the battlefield for each time it regenerated this turn.
  • You only get a token if it actually regenerates. Just using the ability won't make a token. [DeLaney 1999/08/10]
  • The token is put into play even if this card is not in play at end of turn. [D'Angelo 1999/08/01]
  • Note - Also see Token Creatures, Rule 216.

54. Cuervo de la tempestad

Creature - Bird 1/2 1U (2) Alianzas (Common)
Flying (This creature can't be blocked except by creatures with flying or reach.)
  • Note - The Portal version had no creature type.

55. Cuervo de la tempestad

Creature - Bird 1/2 1U (2) Alianzas (Common)
Flying (This creature can't be blocked except by creatures with flying or reach.)
  • Note - The Portal version had no creature type.

56. Elemental de la tormenta

Creature - Elemental 3/4 5U (6) Alianzas (Uncommon)
Flying
{U}, Exile the top card of your library: Tap target creature with flying.
{U}, Exile the top card of your library: If the exiled card is a snow land, Storm Elemental gets +1/+1 until end of turn.

57. Ahogar

Instant 1U (2) Alianzas (Uncommon)
Cast Suffocation only if you were dealt damage this turn by a red instant or sorcery spell.
Suffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn.
Draw a card at the beginning of the next turn's upkeep.
  • It means "red sorcery or red instant" not "red sorcery or any instant". [Aahz 1996/06/24]

58. Lazo mental

Enchantment 2UU (4) Alianzas (Rare)
Cumulative upkeep-Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Thought Lash's cumulative upkeep isn't paid, exile all cards from your library.
Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.

59. Control de las mareas

Enchantment 1UU (3) Alianzas (Rare)
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Pay 2 life or {2}: Counter target red or green spell. Any player may activate this ability.

60. Armadura viscérida

Enchantment - Aura 1U (2) Alianzas (Common)
Enchant creature
Enchanted creature gets +1/+1.
{1}{U}: Return Viscerid Armor to its owner's hand.

61. Armadura viscérida

Enchantment - Aura 1U (2) Alianzas (Common)
Enchant creature
Enchanted creature gets +1/+1.
{1}{U}: Return Viscerid Armor to its owner's hand.

62. Zángano viscérido

Creature - Homarid Drone 1/2 1U (2) Alianzas (Uncommon)
{T}, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated.
{T}, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated.
  • Note - Also see Snow, Rule G19.13.
  • Note - This card was of creature type "Homarid" and not "Homarid Drone" until Oracle 2006/07/14.

63. Botín de caza

Instant 3GG (5) Alianzas (Uncommon)
You may exile a green card from your hand rather than pay Bounty of the Hunt's mana cost.
Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.

64. Insecto letal

Creature - Insect 6/1 4G (5) Alianzas (Common)
Shroud (This permanent can't be the target of spells or abilities.)

65. Insecto letal

Creature - Insect 6/1 4G (5) Alianzas (Common)
Shroud (This permanent can't be the target of spells or abilities.)

66. Bardo élfico

Creature - Elf Shaman 2/4 3GG (5) Alianzas (Uncommon)
All creatures able to block Elvish Bard do so.
  • Note - This card was of creature type "Elf" and not "Elf Shaman" until Ninth Edition and Oracle 2005/08/01.

67. Explorador élfico

Creature - Elf 4/1 2G (3) Alianzas (Common)
  • Note - The Portal version had no creature type.

68. Explorador élfico

Creature - Elf 4/1 2G (3) Alianzas (Common)
  • Note - The Portal version had no creature type.

69. Espíritu guardián élfico

Creature - Elf Spirit 2/2 2G (3) Alianzas (Uncommon)
Exile Elvish Spirit Guide from your hand: Add {G} to your mana pool.
  • When using the ability, this is not considered to be "playing a card" for things like Recycle. You are playing an ability. [D'Angelo 1998/03/11]
  • The ability is a mana ability. It does not get put on the stack. [bethmo 1999/11/22]
  • Note - This card was creature type "Spirit" until Oracle 2007/10/01, when it became "Elf Spirit".

70. Druida de Fyndhorn

Creature - Elf Druid 2/2 2G (3) Alianzas (Common)
When Fyndhorn Druid is put into a graveyard from the battlefield, if it was blocked this turn, you gain 4 life.
  • Note - This card was creature type "Druid" until Oracle 2007/10/01, when it became "Human Druid". Then with Oracle 2008/01/01 it became "Elf Druid".

71. Druida de Fyndhorn

Creature - Elf Druid 2/2 2G (3) Alianzas (Common)
When Fyndhorn Druid is put into a graveyard from the battlefield, if it was blocked this turn, you gain 4 life.
  • Note - This card was creature type "Druid" until Oracle 2007/10/01, when it became "Human Druid". Then with Oracle 2008/01/01 it became "Elf Druid".

72. Gorila gargantuesco

Creature - Ape 7/7 4GGG (7) Alianzas (Rare)
At the beginning of your upkeep, sacrifice Gargantuan Gorilla unless you sacrifice a Forest. If you sacrifice Gargantuan Gorilla this way, it deals 7 damage to you. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn.
{T}: Gargantuan Gorilla deals damage equal to its power to target creature. That creature deals damage equal to its power to Gargantuan Gorilla.
  • It can target itself with its ability. [D'Angelo 1999/08/01]
  • Note - Also see Trample, Rule 502.9.
  • Note - Before errata, it was of creature type Gorilla. [Oracle 1999/07/23]

73. Regalo de los bosques

Enchantment - Aura G (1) Alianzas (Common)
Enchant creature
Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.

74. Regalo de los bosques

Enchantment - Aura G (1) Alianzas (Common)
Enchant creature
Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.

75. Gorilas enfurecidos

Creature - Ape Berserker 2/3 3GG (5) Alianzas (Common)
Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Gorilla Berserkers can't be blocked except by three or more creatures.

76. Gorilas enfurecidos

Creature - Ape Berserker 2/3 3GG (5) Alianzas (Common)
Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Gorilla Berserkers can't be blocked except by three or more creatures.

77. Cacique gorila

Creature - Ape 3/3 2GG (4) Alianzas (Common)
{1}{G}: Regenerate Gorilla Chieftain.
  • Note - In Alliances this card was of creature type Gorilla.

78. Cacique gorila

Creature - Ape 3/3 2GG (4) Alianzas (Common)
{1}{G}: Regenerate Gorilla Chieftain.
  • Note - In Alliances this card was of creature type Gorilla.

79. Granizada

Instant 1GG (3) Alianzas (Uncommon)
Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.

80. Kaysa

Legendary Creature - Elf Druid 2/3 3GG (5) Alianzas (Rare)
Green creatures you control get +1/+1.
  • Note - Also see Legendary, Rule G12.9.
  • Note - This card was creature type "Legend" until Oracle 2004/10/01, when it became no type. Then with Oracle 2007/10/01 it became "Human Druid". Then with Oracle 2008/01/01 it became "Elf Druid".

81. Elegido de la naturaleza

Enchantment - Aura G (1) Alianzas (Uncommon)
Enchant creature you control
Enchanted creature has "{0}: Untap this creature. Activate this ability only during your turn and only once each turn."
As long as enchanted creature is white, it has "{T}: Untap target artifact, creature, or land. Activate this ability only once each turn."
  • It is put into the graveyard if you lose control of the creature. [D'Angelo 1996/06/17]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

82. Ira de la naturaleza

Enchantment 4GG (6) Alianzas (Rare)
At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay {G}.
Whenever a player puts an Island or blue permanent onto the battlefield, he or she sacrifices an Island or blue permanent.
Whenever a player puts a Swamp or black permanent onto the battlefield, he or she sacrifices a Swamp or black permanent.
  • If something causes you to put a blue or black permanent into play, you are the one that gets affected, not your opponent. [Aahz 1996/06/18]
  • If two are in play, a player sacrifices two things for each one put into play. [Aahz 1996/06/18]
  • If a permanent meets both sets of criteria, you sacrifice two things. For example, a card which is blue and black. [D'Angelo 1996/11/11]

83. Nube de astillas

Enchantment 2GG (4) Alianzas (Rare)
{2}{G}: Splintering Wind deals 1 damage to target creature. Put a 1/1 green Splinter creature token onto the battlefield. It has flying and "Cumulative upkeep {G}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)
Whenever a Splinter token leaves the battlefield, it deals 1 damage to you and each creature you control.

84. Néctar paradisíaco

Sorcery 3G (4) Alianzas (Common)
As an additional cost to cast Taste of Paradise, you may pay {1}{G} any number of times.
You gain 3 life plus an additional 3 life for each additional {1}{G} you paid.

85. Néctar paradisíaco

Sorcery 3G (4) Alianzas (Common)
As an additional cost to cast Taste of Paradise, you may pay {1}{G} any number of times.
You gain 3 life plus an additional 3 life for each additional {1}{G} you paid.

86. Tornado

Enchantment 4G (5) Alianzas (Rare)
Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{2}{G}, Pay 3 life for each velocity counter on Tornado: Destroy target permanent and put a velocity counter on Tornado. Activate this ability only once each turn.

87. Arbustos

Instant G (1) Alianzas (Common)
As an additional cost to cast Undergrowth, you may pay {2}{R}.
Prevent all combat damage that would be dealt this turn. If its additional cost was paid, Undergrowth doesn't affect combat damage that would be dealt by red creatures.
  • It means that red creatures still deal damage if you pay the additional cost. [D'Angelo 1999/08/01]

88. Arbustos

Instant G (1) Alianzas (Common)
As an additional cost to cast Undergrowth, you may pay {2}{R}.
Prevent all combat damage that would be dealt this turn. If its additional cost was paid, Undergrowth doesn't affect combat damage that would be dealt by red creatures.
  • It means that red creatures still deal damage if you pay the additional cost. [D'Angelo 1999/08/01]

89. Trampa de enredaderas

Creature - Plant Wall 1/4 2G (3) Alianzas (Common)
Defender; reach (This creature can block creatures with flying.)
You may choose not to untap Whip Vine during your untap step.
{T}: Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step for as long as Whip Vine remains tapped.

90. Trampa de enredaderas

Creature - Plant Wall 1/4 2G (3) Alianzas (Common)
Defender; reach (This creature can block creatures with flying.)
You may choose not to untap Whip Vine during your untap step.
{T}: Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step for as long as Whip Vine remains tapped.

91. Ancianos de Yavimaya

Creature - Treefolk 2/7 3GG (5) Alianzas (Common)
{G}: Yavimaya Ancients gets +1/-2 until end of turn.

92. Ancianos de Yavimaya

Creature - Treefolk 2/7 3GG (5) Alianzas (Common)
{G}: Yavimaya Ancients gets +1/-2 until end of turn.

93. Hormigas de Yavimaya

Creature - Insect 5/1 2GG (4) Alianzas (Uncommon)
Trample, haste
Cumulative upkeep {G}{G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

94. Agente de Stromgald

Creature - Human Knight 1/1 R (1) Alianzas (Common)
{R}: Add {B} to your mana pool.
  • Note - This card was creature type "Knight" until Oracle 2007/10/01, when it became "Human Knight".

95. Agente de Stromgald

Creature - Human Knight 1/1 R (1) Alianzas (Common)
{R}: Add {B} to your mana pool.
  • Note - This card was creature type "Knight" until Oracle 2007/10/01, when it became "Human Knight".

96. Horda balduviana

Creature - Human Barbarian 5/5 2RR (4) Alianzas (Rare)
When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.
  • The discard is forced. You may use Library of Leng on the discarded card. [D'Angelo 1999/05/01]
  • You choose whether to discard or not on resolution. If not, then you sacrifice this card. You can choose to not discard even if you no longer control this card on resolution. [D'Angelo 1999/06/01]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - This card was creature type "Barbarian" until Oracle 2007/09/01 when it became "Human Barbarian".

97. Guerreros balduvianos

Creature - Human Barbarian 3/3 4R (5) Alianzas (Common)
Haste
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

98. Guerreros balduvianos

Creature - Human Barbarian 3/3 4R (5) Alianzas (Common)
Haste
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

99. Furor animal

Enchantment - Aura 2R (3) Alianzas (Common)
Enchant creature
When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.

100. Furor animal

Enchantment - Aura 2R (3) Alianzas (Common)
Enchant creature
When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.

101. Combustión

Instant 1R (2) Alianzas (Uncommon)
Counter target instant spell if it's blue.
Draw a card at the beginning of the next turn's upkeep.
  • Checks the color of the spell only on resolution. It can target a non-blue spell. [D'Angelo 1998/06/10]
  • Note - Before errata, this card was of type Interrupt. [Oracle 1999/07/23]

102. Arlequín del Caos

Creature - Human 2/4 2RR (4) Alianzas (Rare)
{R}: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn.
  • Note - This card was creature type "Harelquin" until Oracle 2007/10/01, when it became "Human".

103. Chispazo letal

Instant R (1) Alianzas (Uncommon)
Death Spark deals 1 damage to target creature or player.
At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return Death Spark to your hand.

104. Explorador esclavo

Creature - Goblin Scout 2/2 2R (3) Alianzas (Common)
{2}: Enslaved Scout gains mountainwalk until end of turn.

105. Explorador esclavo

Creature - Goblin Scout 2/2 2R (3) Alianzas (Common)
{2}: Enslaved Scout gains mountainwalk until end of turn.

106. Gorila chamán

Creature - Ape Shaman 1/1 R (1) Alianzas (Common)
{X}{X}{1}: Destroy target noncreature artifact with converted mana cost X.
  • Note - Also see Converted Mana Cost, Rule G3.30.
  • Note - This card was of creature type "Gorilla" until Oracle 1999/07/23. Then it was creature type "Ape" until Oracle 2006/07/14 when it became "Ape Shaman".

107. Gorila chamán

Creature - Ape Shaman 1/1 R (1) Alianzas (Common)
{X}{X}{1}: Destroy target noncreature artifact with converted mana cost X.
  • Note - Also see Converted Mana Cost, Rule G3.30.
  • Note - This card was of creature type "Gorilla" until Oracle 1999/07/23. Then it was creature type "Ape" until Oracle 2006/07/14 when it became "Ape Shaman".

108. Grito de guerra gorila

Instant 1R (2) Alianzas (Common)
Cast Gorilla War Cry only during combat before blockers are declared.
Attacking creatures can't be blocked this turn except by two or more creatures.
Draw a card at the beginning of the next turn's upkeep.

109. Grito de guerra gorila

Instant 1R (2) Alianzas (Common)
Cast Gorilla War Cry only during combat before blockers are declared.
Attacking creatures can't be blocked this turn except by two or more creatures.
Draw a card at the beginning of the next turn's upkeep.

110. Guerra de guerrillas

Instant 1R (2) Alianzas (Common)
Guerrilla Tactics deals 2 damage to target creature or player.
When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player.
  • If it is discarded, the damage done by it is done by this card due to an ability and not by a spell. So Suffocation cannot be used on that damage. [D'Angelo 1996/11/11]
  • The second ability will trigger even on an optional discard caused by an opponent, as with Chain of Plasma. [D'Angelo 2003/09/08]

111. Guerra de guerrillas

Instant 1R (2) Alianzas (Common)
Guerrilla Tactics deals 2 damage to target creature or player.
When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player.
  • If it is discarded, the damage done by it is done by this card due to an ability and not by a spell. So Suffocation cannot be used on that damage. [D'Angelo 1996/11/11]
  • The second ability will trigger even on an optional discard caused by an opponent, as with Chain of Plasma. [D'Angelo 2003/09/08]

112. Presagio de fuego

Instant 3RR (5) Alianzas (Rare)
Return all Islands to their owners' hands.

Each player sacrifices a Plains or a white permanent for each white permanent he or she controls.

113. Saqueo

Sorcery 1RR (3) Alianzas (Uncommon)
Destroy target artifact or land. It can't be regenerated.

114. Justicia primitiva

Sorcery 1R (2) Alianzas (Uncommon)
As an additional cost to cast Primitive Justice, you may pay {1}{R} and/or {1}{G} any number of times.
Destroy target artifact. For each additional {1}{R} you paid, destroy another target artifact. For each additional {1}{G} you paid, destroy another target artifact, and you gain 1 life.
  • Cannot target the same artifact more than once, even with different parts of the spell. [Aahz 1996/07/17]

115. Piroquinesis

Instant 4RR (6) Alianzas (Uncommon)
You may exile a red card from your hand rather than pay Pyrokinesis's mana cost.
Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.

116. Corsario celeste

Creature - Human Rogue Mercenary 3/4 2R (3) Alianzas (Rare)
Flying
At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay {2} for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it.
  • Note - This card was creature type "Mercenary" until Oracle 2007/10/01, when it became "Human Rogue Mercenary".

117. Soldado de fortuna

Creature - Human Mercenary 1/1 R (1) Alianzas (Uncommon)
{R}, {T}: Target player shuffles his or her library.
  • Note - This card was creature type "Mercenary" until Oracle 2007/10/01, when it became "Human Mercenary".

118. Chamán de la tormenta

Creature - Human Cleric Shaman 0/4 2R (3) Alianzas (Common)
{R}: Storm Shaman gets +1/+0 until end of turn.
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric". Then with Oracle 2008/01/01 it became "Human Cleric Shaman".

119. Chamán de la tormenta

Creature - Human Cleric Shaman 0/4 2R (3) Alianzas (Common)
{R}: Storm Shaman gets +1/+0 until end of turn.
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric". Then with Oracle 2008/01/01 it became "Human Cleric Shaman".

120. Cruzado de Varchild

Creature - Human Knight 3/2 3R (4) Alianzas (Common)
{0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step.
  • Note - This card was creature type "Knight" until Oracle 2007/10/01, when it became "Human Knight".

121. Cruzado de Varchild

Creature - Human Knight 3/2 3R (4) Alianzas (Common)
{0}: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step.
  • Note - This card was creature type "Knight" until Oracle 2007/10/01, when it became "Human Knight".

122. Jinetes guerreros de Varchild

Creature - Human Warrior 3/4 1R (2) Alianzas (Rare)
Cumulative upkeep-Put a 1/1 red Survivor creature token onto the battlefield under an opponent's control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

123. Voz de la experiencia

Enchantment - Aura R (1) Alianzas (Common)
Enchant creature you control
Enchanted creature has "{T}: Target creature other than this creature gets +2/+1 until end of turn."
  • Is sacrificed if you lose control of the creature. [Duelist Magazine #12, Page 32]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

124. Voz de la experiencia

Enchantment - Aura R (1) Alianzas (Common)
Enchant creature you control
Enchanted creature has "{T}: Target creature other than this creature gets +2/+1 until end of turn."
  • Is sacrificed if you lose control of the creature. [Duelist Magazine #12, Page 32]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

125. Palomas mensajeras

Creature - Bird 1/1 3W (4) Alianzas (Common)
Flying
When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep.
  • Note - Before errata, this card was of creature type Pigeon. [Oracle 1999/07/23]

126. Palomas mensajeras

Creature - Bird 1/1 3W (4) Alianzas (Common)
Flying
When Carrier Pigeons enters the battlefield, draw a card at the beginning of the next turn's upkeep.
  • Note - Before errata, this card was of creature type Pigeon. [Oracle 1999/07/23]

127. Llamada al deber

Instant 1W (2) Alianzas (Common)
Put a 1/1 white Knight creature token with banding onto the battlefield. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

128. Llamada al deber

Instant 1W (2) Alianzas (Common)
Put a 1/1 white Knight creature token with banding onto the battlefield. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

129. Exiliar

Instant 2W (3) Alianzas (Rare)
Exile target nonwhite attacking creature. You gain life equal to its toughness.

130. Herencia

Enchantment W (1) Alianzas (Uncommon)
Whenever a creature is put into a graveyard from the battlefield, you may pay {3}. If you do, draw a card.

131. Gárgola de marfil

Creature - Gargoyle 2/2 4W (5) Alianzas (Rare)
Flying
When Ivory Gargoyle is put into a graveyard from the battlefield, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.
{4}{W}: Exile Ivory Gargoyle.
  • If more than one of these dies in a turn, the loss of draw steps adds up. You do not get to skip just one draw step to pay off more than one Gargoyle death. [WotC Rules Team 1996/07/29]
  • A Clone or Vesuvan Doppelganger of this card which leaves play does get returned to play at the end of the turn just like a normal Gargoyle would. This is because it was a Gargoyle when it left play and the effect triggered. [Aahz 1996/05/21]
  • If a player other than the owner controls it at the time it goes to the graveyard, then that controller is the one who loses a draw step, not the owner. [Duelist Magazine #12, Page 32]
  • The effect that brings it back into play is considered controlled by the player who controlled the Gargoyle when it went to the graveyard. Therefore, the Gargoyle is considered to be put into play by the controller at the time it died, even though it gets put into play under the control of the Gargoyle's owner. [Aahz 1996/06/18] This matters only if someone steals the Gargoyle and has an effect which triggers when they bring a creature into play.
  • If it goes to the graveyard after you are done dealing with your "at end of turn" effects in the End of Turn step, it will come back into play at the end of the following turn. [D'Angelo 1999/08/01]
  • Note - Also see Skipping a Phase, Rule 419.6e.

132. Defensor de la Orden del Enebro

Creature - Human Knight 1/2 2W (3) Alianzas (Uncommon)
Green creatures you control get +1/+1 as long as Juniper Order Advocate is untapped.
  • Note - This card was creature type "Knight" until Oracle 2007/10/01, when it became "Human Knight".

133. Escolta kjeldorano

Creature - Human Soldier 2/3 2WW (4) Alianzas (Common)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

134. Escolta kjeldorano

Creature - Human Soldier 2/3 2WW (4) Alianzas (Common)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

135. Milicia kjeldorana

Creature - Human Soldier 1/6 3W (4) Alianzas (Uncommon)
At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and put a 0/1 white Deserter creature token onto the battlefield.

136. Orgullo kjeldorano

Enchantment - Aura 1W (2) Alianzas (Common)
Enchant creature
Enchanted creature gets +1/+2.
{2}{U}: Attach Kjeldoran Pride to target creature other than enchanted creature.
  • The activated ability moves this card to a new permanent. [D'Angelo 1999/08/01]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

137. Orgullo kjeldorano

Enchantment - Aura 1W (2) Alianzas (Common)
Enchant creature
Enchanted creature gets +1/+2.
{2}{U}: Attach Kjeldoran Pride to target creature other than enchanted creature.
  • The activated ability moves this card to a new permanent. [D'Angelo 1999/08/01]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

138. Martirio

Instant 1WW (3) Alianzas (Common)
Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature or player this turn is dealt to this creature instead." Only you may activate this ability.
  • If the target creature is not still in play when the damage is to be redirected, the damage stays where it is. [D'Angelo 1997/08/21]
  • If the target stops being a creature, you cannot redirect damage to it until/unless it becomes a creature again. [bethmo 1996/08/06]
  • Can be used to redirect damage that was dealt to other players or to their creatures. [D'Angelo 1997/08/21]
  • Can be used to redirect damage from that creature to itself. This has no particularly useful effect. [D'Angelo 1999/08/01]

139. Martirio

Instant 1WW (3) Alianzas (Common)
Until end of turn, target creature you control gains "{0}: The next 1 damage that would be dealt to target creature or player this turn is dealt to this creature instead." Only you may activate this ability.
  • If the target creature is not still in play when the damage is to be redirected, the damage stays where it is. [D'Angelo 1997/08/21]
  • If the target stops being a creature, you cannot redirect damage to it until/unless it becomes a creature again. [bethmo 1996/08/06]
  • Can be used to redirect damage that was dealt to other players or to their creatures. [D'Angelo 1997/08/21]
  • Can be used to redirect damage from that creature to itself. This has no particularly useful effect. [D'Angelo 1999/08/01]

140. Nobles brutos

Enchantment 2W (3) Alianzas (Common)
{1}{W}: Target creature gains first strike until end of turn.

141. Nobles brutos

Enchantment 2W (3) Alianzas (Common)
{1}{W}: Target creature gains first strike until end of turn.

142. Refuerzos

Instant W (1) Alianzas (Common)
Put up to three target creature cards from your graveyard on top of your library.
  • You have to show the creatures you put on top of your library, but not the order you put them there. [D'Angelo 2000/02/18]
  • You can put them in any order. [D'Angelo 2006/08/01]

143. Refuerzos

Instant W (1) Alianzas (Common)
Put up to three target creature cards from your graveyard on top of your library.
  • You have to show the creatures you put on top of your library, but not the order you put them there. [D'Angelo 2000/02/18]
  • You can put them in any order. [D'Angelo 2006/08/01]

144. Represalia

Instant 1W (2) Alianzas (Common)
Destroy target creature with power 4 or greater. It can't be regenerated.

145. Represalia

Instant 1W (2) Alianzas (Common)
Destroy target creature with power 4 or greater. It can't be regenerated.

146. Real decreto

Enchantment 2WW (4) Alianzas (Rare)
Cumulative upkeep {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller.

147. Herborista real

Creature - Human Cleric 1/1 W (1) Alianzas (Common)
{2}, Exile the top card of your library: You gain 1 life.
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".

148. Herborista real

Creature - Human Cleric 1/1 W (1) Alianzas (Common)
{2}, Exile the top card of your library: You gain 1 life.
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".

149. Cicatrices de veterano

Instant 4W (5) Alianzas (Uncommon)
You may exile a white card from your hand rather than pay Scars of the Veteran's mana cost.
Prevent the next 7 damage that would be dealt to target creature or player this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.

150. Estratega experimentado

Creature - Human Advisor 1/3 2W (3) Alianzas (Uncommon)
{3}, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage.
  • Note - This card was creature type "Tactician" until Oracle 2007/10/01, when it became "Human Advisor".

151. Espíritu protector

Creature - Angel Spirit 0/3 1W (2) Alianzas (Rare)
Cumulative upkeep {1}{W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
  • Does not prevent the damage. The damage was still dealt. It just changes the effect of the unprevented damage. [D'Angelo 1999/08/01]
  • Does not affect damage if you are already at zero or negative life. You still take it all. [Duelist Magazine #12, Page 32]
  • Note - Also see Cumulative Upkeep, Rule 502.13.
  • Note - This card was creature type "Guardian" until Oracle 2007/10/01, when it became "Angel Spirit".

152. Defensor jurado

Creature - Human Knight 1/3 2WW (4) Alianzas (Rare)
{1}: Sworn Defender's power becomes the toughness of target creature blocking or being blocked by Sworn Defender minus 1 until end of turn, and Sworn Defender's toughness becomes 1 plus the power of that creature until end of turn.
  • It changes the current power/toughness. So if a Holy Strength (+1/+2) was on it and it blocks a 3/3 creature, it will become 2/4 by playing the ability because the Holy Strength bonus is overridden. [D'Angelo 1999/08/01]
  • Note - This card was creature type "Knight" until Oracle 2007/10/01, when it became "Human Knight".

153. Alianza inverosímil

Enchantment 1W (2) Alianzas (Uncommon)
{1}{W}: Target nonattacking, nonblocking creature gets +0/+2 until end of turn.
  • The bonus is not lost if the creature later becomes an attacker or blocker. The limitation is just there to prevent the effect from being used late in an attack. [bethmo 1996/06/20]

154. Aesthir salvaje

Creature - Bird 1/1 2W (3) Alianzas (Common)
Flying, first strike
{W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate this ability only once each turn.

155. Aesthir salvaje

Creature - Bird 1/1 2W (3) Alianzas (Common)
Flying, first strike
{W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate this ability only once each turn.

156. Planeador aesthir

Artifact Creature - Bird 2/1 3 (3) Alianzas (Common)
Flying
Aesthir Glider can't block.
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Bird".

157. Planeador aesthir

Artifact Creature - Bird 2/1 3 (3) Alianzas (Common)
Flying
Aesthir Glider can't block.
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Bird".

158. Cáliz de Ashnod

Artifact 2 (2) Alianzas (Rare)
{3}, {T}: Target player looks at the top three cards of his or her library, puts one of them back on top of his or her library, then exiles the rest.
  • If the player has less than 3 cards in their library, look at as many as they have, put one back, and remove the others. [Duelist Magazine #12, Page 32]

159. Astrolabio

Artifact 3 (3) Alianzas (Common)
{1}, {T}, Sacrifice Astrolabe: Add two mana of any one color to your mana pool. Draw a card at the beginning of the next turn's upkeep.

160. Astrolabio

Artifact 3 (3) Alianzas (Common)
{1}, {T}, Sacrifice Astrolabe: Add two mana of any one color to your mana pool. Draw a card at the beginning of the next turn's upkeep.

161. Dique

Artifact 3 (3) Alianzas (Rare)
{X}{X}{1}, {T}: Tap X target lands.

162. Cetro de Gustha

Artifact 0 (0) Alianzas (Rare)
{T}: Exile a card from your hand face down. You may look at it for as long as it remains exiled.
{T}: Return a card you own exiled with Gustha's Scepter to your hand.
When you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their owners' graveyards.

163. Yelmo de obediencia

Artifact 4 (4) Alianzas (Rare)
{X}, {T}: Target opponent puts cards from the top of his or her library into his or her graveyard until a creature card or X cards are put into that graveyard this way, whichever comes first. If a creature card is put into that graveyard this way, sacrifice Helm of Obedience and put that card onto the battlefield under your control. X can't be 0.
  • Note that the activation cost was changed by errata. [D'Angelo 2001/05/02]
  • It is sacrificed during resolution if the last card was a creature. If this card is not still in play at that time because you Boomerang it back to your hand or something else happens to it, then you still get to put the card into play. [D'Angelo 2001/06/01] (This is a reversal. The card used to have a sub-ability.)

164. Baratija imantada

Artifact 0 (0) Alianzas (Rare)
{1}, {T}, Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of his or her library in any order. That player draws a card at the beginning of the next turn's upkeep.

165. Alzatierras de Mishra

Artifact 4 (4) Alianzas (Uncommon)
{T}, Sacrifice Mishra's Groundbreaker: Target land becomes a 3/3 artifact creature that's still a land. (This effect lasts indefinitely.)

166. Brújula mística

Artifact 2 (2) Alianzas (Uncommon)
{1}, {T}: Target land becomes the basic land type of your choice until end of turn.
  • Changing a land's type overwrites the land's name and abilities. [D'Angelo 1998/06/10]
  • Note - Also see Land Type, Rule G12.2.
  • Note - In Alliances this card could only target mana-producing lands. It can now target any land.

167. Devorador pirexiano

Artifact Creature - Construct 1/1 6 (6) Alianzas (Rare)
When Phyrexian Devourer's power is 7 or greater, sacrifice it.
Exile the top card of your library: Put X +1/+1 counters on Phyrexian Devourer, where X is the exiled card's converted mana cost. If Phyrexian Devourer's power is 7 or greater, sacrifice it.

168. Portal de Pirexia

Artifact 3 (3) Alianzas (Rare)
{3}: Target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library. Activate this ability only if your library has ten or more cards in it.
  • It does not target the opponent, but you still choose an opponent when announcing the ability. [WotC Rules Team 1998/02/01]
  • The two piles do not have to be the same size. [Aahz 1996/06/28]
  • One of the piles can have zero cards if you like. [Aahz 1996/06/28]

169. Bestia de guerra pirexiana

Artifact Creature - Beast 3/4 3 (3) Alianzas (Common)
When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you.
  • Note - This card had no creature type until Oracle 2007/09/01 when it became "Beast".

170. Bestia de guerra pirexiana

Artifact Creature - Beast 3/4 3 (3) Alianzas (Common)
When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you.
  • Note - This card had no creature type until Oracle 2007/09/01 when it became "Beast".

171. Escarabajo de los Invisibles

Artifact 2 (2) Alianzas (Uncommon)
{T}, Sacrifice Scarab of the Unseen: Return all Auras attached to target permanent you own to their owners' hands. Draw a card at the beginning of the next turn's upkeep.

172. Esfera escudo

Artifact Creature - Wall 0/6 0 (0) Alianzas (Uncommon)
Defender
Whenever Shield Sphere blocks, put a -0/-1 counter on it.
  • It gets the -0/-1 counter as a triggered ability when it blocks, which is long before damage dealing. When it is at 0/1 and it blocks, it will die immediately after blocking... but the creature it blocked is still blocked. [bethmo 1996/06/28]
  • Note - Also see Defender, Rule 502.41.
  • Note - Also see Walls, Rule G23.1.

173. Grial solar

Artifact 3 (3) Alianzas (Uncommon)
As Sol Grail enters the battlefield, choose a color.
{T}: Add one mana of the chosen color to your mana pool.

174. Excavadora soldeví

Artifact 2 (2) Alianzas (Rare)
{2}: Put the top card of your graveyard on the bottom of your library.

175. Centinela soldeví

Artifact Creature - Soldier 1/1 1 (1) Alianzas (Common)
{1}: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card.
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Soldier".

176. Centinela soldeví

Artifact Creature - Soldier 1/1 1 (1) Alianzas (Common)
{1}: Choose target opponent. Regenerate Soldevi Sentry. When it regenerates this way, that player may draw a card.
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Soldier".

177. Bestia de vapor soldeví

Artifact Creature - Beast 4/2 5 (5) Alianzas (Common)
Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life.
{2}: Regenerate Soldevi Steam Beast.
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Beast".

178. Bestia de vapor soldeví

Artifact Creature - Beast 4/2 5 (5) Alianzas (Common)
Whenever Soldevi Steam Beast becomes tapped, target opponent gains 2 life.
{2}: Regenerate Soldevi Steam Beast.
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Beast".

179. Caldero de la tormenta

Artifact 5 (5) Alianzas (Rare)
Each player may play an additional land during each of his or her turns.
Whenever a land is tapped for mana, return it to its owner's hand.
  • If a land is tapped for mana, it is returned to its owner's hand as a triggered ability. [Aahz 1996/06/17]
  • If a land is tapped for mana and sacrificed all in one action, it goes to the graveyard before the Storm Cauldron can return it to the player's hand. [Duelist Magazine #12, Page 32]
  • Having multiples of these in play means you can play an additional land for each one. [bethmo 1996/09/30]

180. Ingenio de Urza

Artifact Creature - Juggernaut 1/5 5 (5) Alianzas (Uncommon)
Trample
{3}: Urza's Engine gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{3}: Attacking creatures banded with Urza's Engine gain trample until end of turn.

181. Catapulta giratoria

Artifact 4 (4) Alianzas (Uncommon)
{2}, Exile the top two cards of your library: Whirling Catapult deals 1 damage to each creature with flying and each player.

182. Puesto comercial balduviano

Land Alianzas (Rare)
If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {1}{R} to your mana pool.
{1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature.
  • Mana Flare will let you make an extra red or an extra colorless mana of your choice. [Aahz 1996/05/21]
  • You sacrifice the mountain before this card is put into play, and do so no matter how it is put into play. [D'Angelo 1999/11/14]

183. Corazón de Yavimaya

Land Alianzas (Rare)
If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {G} to your mana pool.
{T}: Target creature gets +1/+1 until end of turn.
  • You have to sacrifice a forest before this card is put into play, and no matter how it is put into play. [D'Angelo 1999/11/01]

184. Destacamento kjeldorano

Land Alianzas (Rare)
If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {W} to your mana pool.
{1}{W}, {T}: Put a 1/1 white Soldier creature token onto the battlefield.
  • You have to sacrifice a plains before this card is put into play. You have to do this no matter how it is put into play. [D'Angelo 1999/11/01]
  • Note - Also see Token Creatures, Rule 216.

185. Lago de los difuntos

Land Alianzas (Rare)
If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {B} to your mana pool.
{T}, Sacrifice a Swamp: Add {B}{B}{B}{B} to your mana pool.
  • You have to sacrifice a swamp before this card is put into play. And you have to do this no matter how it is put into play. [D'Angelo 1999/11/14]
  • The tap and sacrifice counts as tapping the land for mana for purposes of Manabarbs. [D'Angelo 1996/07/17]

186. Escuela de los Invisibles

Land Alianzas (Uncommon)
{T}: Add {1} to your mana pool.

{2}, {T}: Add one mana of any color to your mana pool.

187. Valle escondido

Land Alianzas (Rare)
If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield.
At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.
{T}: Add {1} to your mana pool.
  • If you have another Sheltered Valley in play which is currently changed to a different land type (using Phantasmal Terrain) or something, then it is not sacrificed when a new one enters play. Additionally, when the first one reverts to being a Sheltered Valley because the changing effect stops, you do not have to sacrifice anything and can keep both in play. [Duelist Magazine #14, Page 27]

188. Excavaciones soldevíes

Land Alianzas (Rare)
If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {1}{U} to your mana pool.
{1}, {T}: Look at the top card of your library. You may put that card on the bottom of your library.
  • You have to sacrifice an island before this card is put into play. And you have to do this no matter how it is put into play. [D'Angelo 1999/11/01]
  • Mana Flare will let you make an extra blue or an extra colorless mana of your choice. [Aahz 1996/05/21]

189. Glaciares menguantes

Land Alianzas (Rare)
Thawing Glaciers enters the battlefield tapped.
{1}, {T}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.
  • The land brought into play does not count toward your one per turn limit because it was put into play by an effect. [D'Angelo 1997/03/02]
  • You do not have to find a basic land card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
  • Ice Age and Ice Age/Homelands/Alliances block format tournaments (see Rule 806.3) have banned this card since 1997/05/01.

190. Arco energético

Instant WU (2) Alianzas (Uncommon)
Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.
  • Can be used on untapped creatures as well. They won't deal damage either. [D'Angelo 1996/07/10] It says to untap any number of target creatures and the other part of the effect works even if the card is already untapped.
  • Can be used outside of an attack and on any player's creatures. [D'Angelo 1996/11/11]

191. Paladín de Lim-Dûl

Creature - Human Knight 0/3 2BR (4) Alianzas (Uncommon)
Trample
At the beginning of your upkeep, sacrifice Lim-Dûl's Paladin unless you discard a card. If you sacrifice it this way, draw a card.
Whenever Lim-Dûl's Paladin becomes blocked, it gets +6/+3 until end of turn.
Whenever Lim-Dûl's Paladin attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 4 life.
  • This is a forced discard, so it can be used with Library of Leng. [bethmo 1996/10/03]
  • Note - Also see Trample, Rule 502.9.
  • Note - This card was creature type "Paladin" until Oracle 2007/10/01, when it became "Human Knight".

192. Bóveda de Lim-Dûl

Instant UB (2) Alianzas (Uncommon)
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order.

193. Señor de Tresserhorn

Legendary Creature - Zombie 10/4 1UBR (4) Alianzas (Rare)
When Lord of Tresserhorn enters the battlefield, you lose 2 life and sacrifice two creatures, and an opponent draws two cards.
{B}: Regenerate Lord of Tresserhorn.
  • Since this is a loss of life and not a payment, your life total can be reduced below zero by this. [Duelist Magazine #13, Page 27]
  • If he enters play, you do as much of the "when he enters play" text as possible. If you have less than 2 creatures in play, he must be one of the ones sacrificed. [Duelist Magazine #12, Page 32]
  • Note - Also see Legendary, Rule G12.9.
  • Note - This card was of creature type "Legend" until Oracle 2004/10/01, then it had no creature type until Oracle 2007/09/01, then it became "Zombie".

194. Infortunio

Sorcery 1BRG (4) Alianzas (Rare)
An opponent chooses one - You put a +1/+1 counter on each creature you control and gain 4 life; or you put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to him or her.

195. Bendición de la naturaleza

Enchantment 2WG (4) Alianzas (Uncommon)
{G}{W}, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

196. Phelddagrif

Legendary Creature - Phelddagrif 4/4 1WUG (4) Alianzas (Rare)
{G}: Phelddagrif gains trample until end of turn. Target opponent puts a 1/1 green Hippo creature token onto the battlefield.
{W}: Phelddagrif gains flying until end of turn. Target opponent gains 2 life.
{U}: Return Phelddagrif to its owner's hand. Target opponent may draw a card.

197. Oleada de fuerza

Instant RG (2) Alianzas (Uncommon)
As an additional cost to cast Surge of Strength, discard a red or green card.
Target creature gains trample and gets +X/+0 until end of turn, where X is that creature's converted mana cost.

198. Mago errante

Creature - Human Cleric Wizard 0/3 WUB (3) Alianzas (Rare)
{W}, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn.
{U}: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn.
{B}, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player this turn.
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric Wizard".

199. Noche invernal

World Enchantment WRG (3) Alianzas (Rare)
Whenever a player taps a snow land for mana, that player adds one mana to his or her mana pool of any type that land produced. That land doesn't untap during its controller's next untap step.