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Limited Edition (Alpha)

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1. Animate Dead

Enchant Dead Creature 1B (2) Limited Edition (Alpha) (Uncommon)
Any creature in either player's graveyard comes into play on your side with -1 to its original power. If this enchantment is removed, or at end of game, target creature is returned to its owner's graveyard. Target creature may be killed as normal.
  • It follows all the rules for Aura (Enchant Creature) cards. [WotC Rules Team 1997/03/14] For example, it counts for abilities that interact with creature enchantments, such as Rabid Wombat. [Aahz 1997/06/06]
  • You can Animate a creature which was discarded from a hand and therefore was never in play. [D'Angelo 1994/04/01]
  • The creature comes out as if it were just played. Any X in the mana cost is zero (see Rule G24.1). So animating a Rock Hydra gives you a hydra with zero heads. [Mirage, Page 31]
  • When putting a card into play that requires a definition for its value, such as with Minion of the Wastes, you do what is needed to define the value. [WotC Rules Team 1998/02/02] In the case of Minion of the Wastes, you pay life to define its values.
  • The animated creature comes into play with summoning sickness (see Rule G19.39), so it cannot attack until it begins one of its controller's turns in play. [D'Angelo 1998/02/03]
  • This is a targeted ability. Note that cards in the graveyard do not have Protection from Color abilities (see Rule 402.8). [D'Angelo 2002/12/19]
  • If the creature card put into play has Protection from Black (or a similar effect that prevents Animate Dead from legally being attached), then it will fail to become attached and it as per Rule 212.4k, which states that an Aura trying to move onto an illegal permanent will stay where it is. Then the Animate Dead will go to the graveyard as an Aura that is not enchanting anything. This will sacrifice the creature as well, as stated by the card text. [D'Angelo 2007/10/20]
  • If the creature phases out (see Rule 502.15) without the Animate Dead because Animate Dead has been affected by Spatial Binding, the Animate Dead is put into the graveyard but the creature is not. The creature will phase in perfectly normal since the Animate Dead ability did not destroy it. [Aahz 1997/02/16]
  • It cannot move to a different creature using Aura moving effects. [D'Angelo 2007/09/08]
  • Note - Also see Aura, Rule G1.30.
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - Also see Put Into Play, Rule G16.33.
  • Note - This card was of type "Enchantment" until Oracle 2007/09/01 when it became "Enchantment - Aura".
  • Note - The Limited Edition, Unlimited Edition, Revised Edition, and Fourth Edition versions had this card as an Enchant Dead Creature. [D'Angelo 1997/04/11]

2. Bad Moon

Enchantment 1B (2) Limited Edition (Alpha) (Rare)
All black creatures in play gain +1/+1.

3. Black Knight

Summon Knight 2/2 BB (2) Limited Edition (Alpha) (Uncommon)
Protection from white, first strike

4. Bog Wraith

Summon Wraith 3/3 3B (4) Limited Edition (Alpha) (Uncommon)
Swampwalk

5. Contract from Below

Sorcery B (1) Limited Edition (Alpha) (Rare)
Discard your current hand and draw eight new cards, adding the first drawn to your ante. Remove this card from your deck before playing if you are not playing for ante.
  • Vintage tournaments (see Rule 801) have banned this card since 1994/01/25.
  • Legacy tournaments (see Rule 802) have always banned this card.
  • Extended tournaments (see Rule 803) have always banned this card.
  • Standard (Type 2) tournaments (see Rule 804) have always banned this card.
  • Note - The artist's name, Shuler, was misspelled on the Limited Edition and Unlimited Edition versions of this card.

6. Cursed Land

Enchant Land 2BB (4) Limited Edition (Alpha) (Uncommon)
Cursed Land does 1 damage to target land's controller during each upkeep.

7. Dark Ritual

Interrupt B (1) Limited Edition (Alpha) (Common)
Add 3 black mana to your mana pool.
  • This card, as with all instants cards, goes to the graveyard when it resolves. It does not stay in play. [D'Angelo 1999/05/01]
  • Extended tournaments (see Rule 803) have banned this card since 2000/04/01.
  • Note - In Mirage, Fifth Edition, Tempest, and Urza's Saga, this spell was of type Mana Source. In Ice Age, Fourth Edition (and before), it was of type Interrupt. It is now of type Instant.

8. Darkpact

Sorcery BBB (3) Limited Edition (Alpha) (Rare)
Without looking at it first, swap top card of your library with either card of the ante; this swap is permanent. You must have a card in your library to cast this spell. Remove this card from your deck before playing if you are not playing for ante.
  • The exchange puts Darkpact into that player's ante. The winner of the game will end up owning Darkpact. [D'Angelo 2006/05/13]
  • Vintage tournaments (see Rule 801) have banned this card since 1994/01/25 since it is only used in games for Ante.
  • Legacy tournaments (see Rule 802) have always banned this card.
  • Extended tournaments (see Rule 803) have always banned this card.
  • Standard (Type 2) tournaments (see Rule 804) have always banned this card.

9. Deathgrip

Enchantment BB (2) Limited Edition (Alpha) (Uncommon)
{B}{B}: Destroy a green spell as it is being cast. This action may be played as an interrupt, and does not affect green cards already in play.

10. Deathlace

Interrupt B (1) Limited Edition (Alpha) (Rare)
Changes the color of one card either being played or already in play to black. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged.
  • See Chaoslace for rulings.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was an Interrupt and now is an Instant. [Oracle 1999/09/03]

11. Demonic Attorney

Sorcery 1BB (3) Limited Edition (Alpha) (Rare)
If opponent doesn't concede the game immediately, each player must ante an additional card from the top of his or her library. Remove this card from your deck before playing if you are not playing for ante.
  • Vintage tournaments (see Rule 801) have banned this card since 1994/01/25 since it is only used in games for Ante.
  • Legacy tournaments (see Rule 802) have always banned this card.
  • Extended tournaments (see Rule 803) have always banned this card.
  • Standard (Type 2) tournaments (see Rule 804) have always banned this card.

12. Demonic Hordes

Summon Demons 5/5 3BBB (6) Limited Edition (Alpha) (Rare)
Tap to destroy 1 land. Pay {B}{B}{B} during upkeep or the Hordes become tapped and you lose a land of opponent's choice.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

13. Demonic Tutor

Sorcery 1B (2) Limited Edition (Alpha) (Uncommon)
You may search your library for one card and take it into your hand. Reshuffle your library afterwards.
  • This is not a draw. [D'Angelo 1995/02/27]
  • You do not show the card you pick out of your library to your opponent. [bethmo 1994/06/01]
  • You pick a card on resolution. [D'Angelo 1995/07/21] Because you pick on resolution, this spell can be Forked so that the Fork's caster can pick a different card. [Aahz 1995/09/05]
  • Vintage tournaments (see Rule 801) have restricted this card since 1994/03/23.
  • Legacy tournaments (see Rule 802) have always banned this card.
  • Extended tournaments (see Rule 803) have always banned this card.
  • Standard (Type 2) tournaments (see Rule 804) have banned this card since 1995/05/02 when it left the environment.
  • Note - The artist's name, Shuler, was misspelled on the Limited Edition and Unlimited Edition versions of this card.

14. Drain Life

Sorcery X1B (2) Limited Edition (Alpha) (Common)
Drain Life does 1 damage to a single target for each B spent in addition to the casting cost. Caster gains 1 life for each damage inflicted. If you drain life from a creature, you cannot gain more life than the creature's toughness.
  • You can put as much black mana as you want into this spell's X value, but you cannot gain more life than the creature's toughness. [D'Angelo 1996/07/01]
  • You may gain up to the total toughness of the creature even if it was already damaged. [PPG Page 70]
  • Cost reducers, such as Helm of Awakening can be used to reduce the X part of the mana cost. [WotC Rules Team 1997/06/01]
  • Note - Also see X Costs, Rule G24.1.
  • Note - Before errata, the X part of the cost was not part of the mana cost; it was part of the card's text. [Oracle 1999/07/01] This means the X cost is now part of the cost for things like Spell Blast.
  • Note - The artist's name, Shuler, was misspelled on the Limited Edition and Unlimited Edition versions of this card.

15. Drudge Skeletons

Summon Skeletons 1/1 1B (2) Limited Edition (Alpha) (Common)
{B}: Regenerates

16. Evil Presence

Enchant Land B (1) Limited Edition (Alpha) (Uncommon)
Target land is now a swamp.
  • A changed land is considered to be the new land type in all ways. This is not just a change of name. It changes the color of mana produced too. [Mirage, Page 58]
  • Will not add or remove Snow-Covered nature from a land. [Duelist Magazine #6, Page 132]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Land" until Oracle 2005/08/01.

17. Fear

Enchant Creature BB (2) Limited Edition (Alpha) (Common)
Target creature cannot be blocked by any creatures other than artifact creatures and black creatures.

18. Frozen Shade

Summon Shade 0/1 2B (3) Limited Edition (Alpha) (Common)
{B}: +1/+1
  • Note - The artist's name, Shuler, was misspelled on the Limited Edition and Unlimited Edition versions of this card.

19. Gloom

Enchantment 2B (3) Limited Edition (Alpha) (Uncommon)
White spells cost 3 more mana to cast. Circles of Protection cost 3 more mana to use.
  • The additional mana is paid at the same time the spell/ability is announced. [bethmo 1996/06/20]
  • The extra mana is not considered part of the mana cost (see Rule G13.7). A Spell Blast would still only require the original mana cost as X in order to counter the spell. [Aahz 1994/09/02]
  • The extra mana is not considered part of the activation cost. It is a separate cost. [Aahz 1994/09/02]
  • The extra mana is part of the play cost, so cost reducers like Helm of Awakening can be used to pay part of this cost.

20. Howl from Beyond

Instant XB (1) Limited Edition (Alpha) (Common)
Target creature gains +X/+0 until end of turn.

21. Hypnotic Specter

Summon Specter 2/2 1BB (3) Limited Edition (Alpha) (Uncommon)
Flying
An opponent damaged by Specter must discard a card at random from his or her hand. Ignore this effect if opponent has no cards left in hand.
  • Must do at least 1 point of damage to cause opponent to discard because the effect only happens if at least 1 damage remains unprevented. [WotC Rules Team 1994/02/07]
  • If damage is redirected to opponent by some spell or ability and is not prevented, opponent must discard a card as if they were attacked directly. Equally, if damage is redirected away from the player, no card needs to be discarded. [WotC Rules Team 1994/02/07]
  • Extended tournaments (see Rule 803) banned this card from 1997/10/01 until 2005/08/20.
  • Note - The artist's name, Shuler, was misspelled on the Limited Edition and Unlimited Edition versions of this card.

22. Lich

Enchantment BBBB (4) Limited Edition (Alpha) (Rare)
You lose all life. If you gain life later in the game, instead draw one card from your library for each life. For each point of damage you suffer, you must destroy one of your cards in play. Creatures destroyed in this way cannot be regenerated. You lose if this enchantment is destroyed or if you suffer a point of damage without sending a card to the graveyard.
  • You can lose life and take damage, and thereby have a negative life total, while Lich is in play. [D'Angelo 2001/08/31]
  • You cannot pay life, just like any player at less than one life cannot pay life. You can pay zero life if you want. [D'Angelo 1998/02/03]
  • You cannot play this on an opponent. [PPG Page 221]
  • The phrase "When Lich leaves play, you lose the game" is an absolute statement. Casting a Healing Salve or using some other life gain after the destruction (or other means of leaving play) will not save you. [WotC Rules Team 1994/01/29] Note that you will normally lose when Lich leaves play as a State-Based Effect before you can take any actions because your life total is normally zero or less while you control Lich. If you have a positive life total or are otherwise prevented from losing due to a zero life total, this triggered ability will cause you to lose the game anyway. [D'Angelo 2000/09/09]
  • If you have multiple Lich cards in play, you must sacrifice a permanent for each damage done to you for each Lich. This is because the sacrifice is a triggered ability (see Rule 404). But you only draw one card for each life gained regardless of how many Liches you have. This is because the draw is a replacement effect (see Rule 419) and not a triggered one. [WotC Rules Team 1996/12/03] You lose if any one of the Liches leaves play.
  • If you take more than one damage at a time, sacrifice the permanents for that damage simultaneously. [WotC Rules Team 1995/06/15] This allows you to sacrifice both a creature and any enchantment that is on it all at once.
  • If an opponent steals control of Lich, their life total does not change. The life total changes for a player only when it comes into play under that player's control. [DeLaney 2000/08/19]
  • If an opponent steals control of Lich and no other effect prevents you from losing with a life total of zero, you will lose the game due to a zero life total as a State-Based Effect before you can take any actions. The last sentence doesn't apply in this case since the Lich didn't leave play. [DeLaney 2000/08/19]
  • If you are at somehow at negative life points when Lich comes into play, it will try to raise your life total to 0 by making you gain enough life to do so. This life gain, however, will be replaced by you drawing that many cards instead. [DeLaney 2001/09/21]
  • Extended tournaments (see Rule 803) have always banned this card.

23. Lord of the Pit

Summon Demon 7/7 4BBB (7) Limited Edition (Alpha) (Rare)
Flying, trample
You must sacrifice one of your own creatures during upkeep or Lord of the Pit does 7 damage to you. You may still attack with Lord of the Pit even if you failed to sacrifice a creature.
  • If you have a creature, you must sacrifice it. The 7 damage can only be taken if no creature can be sacrificed. [Duelist Magazine #3, Page 15]
  • You can sacrifice a Lord of the Pit to a different Lord of the Pit. [Aahz 1994/09/14]
  • If you have two Lords of the Pit, you can sacrifice them to each other. [D'Angelo 2001/04/16]
  • You can select creatures with Protection from Black to be sacrificed. [Aahz 1994/04/01]
  • Circle of Protection: Black can be used to prevent the damage. [bethmo 1994/03/01]
  • Note - Also see Trample, Rule 502.9.

24. Mind Twist

Sorcery XB (1) Limited Edition (Alpha) (Rare)
Opponent must discard X cards at random from hand. If opponent doesn't have enough cards in hand, entire hand is discarded.
  • Vintage tournaments (see Rule 801) restricted this card from 1994/08/01 to 1996/02/01. It was then banned from 1996/02/01 to 2000/10/01. It was then restricted from 2000/10/01 until 2007/06/20.
  • Legacy tournaments (see Rule 802) have always banned this card.
  • Extended tournaments (see Rule 803) have always banned this card.
  • Standard (Type 2) tournaments (see Rule 804) have banned this card since 1996/02/01. It was previously restricted from 1994/08/01 to 1996/02/01.
  • Note - Also see X Costs, Rule G24.1.

25. Nether Shadow

Summon Shadow 1/1 BB (2) Limited Edition (Alpha) (Rare)
If Shadow is in graveyard with any combination of cards above it that includes at least three creatures, it can be returned to play during upkeep for its normal casting cost. Shadow can attack on same turn summoned or returned to play.
  • Note that bringing the Shadow back into play from the graveyard is not a spell, it is an ability. It cannot be countered with something that counters spells. [bethmo 1994/05/14]
  • Since it comes into play due to triggering at the beginning of upkeep, it is not possible to get an infinite loop with four Nether Shadows. [D'Angelo 2000/03/03]
  • Note - In all printings it was of creature type "Shadow" but it is now of creature type "Spirit".

26. Nettling Imp

Summon Imp 1/1 2B (3) Limited Edition (Alpha) (Uncommon)
Tap to force a particular one of opponent's non-wall creatures to attack. If target creature cannot attack, it is destroyed at end of turn. This tap should be played during opponent's turn, before the attack. May not be used on creatures summoned this turn.
  • If the Imp leaves play before the end of the turn, the creature still is destroyed. [D'Angelo 1995/04/12]
  • The ability may only be used on a creature on its controller's turn at a time when it would be legal for that player to declare an attack later in the turn. [Aahz 1995/04/11]
  • The creature is destroyed if it does not attack because it simply cannot do so legally. For example, a Sea Serpent will be destroyed if it cannot attack because the opponent has no islands. [Aahz 1994/06/01]
  • You can use this effect on a creature you know won't be able to attack. For example, you can use it on a tapped creature. [Aahz 1994/06/01]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Must Attack, Rule 502.2.

27. Nightmare

Summon Nightmare X/X 5B (6) Limited Edition (Alpha) (Rare)
Flying
Nightmare's power and toughness both equal the number of swamps its controller has in play.
  • If you run out of Swamps, the Nightmare dies as a state-based effect (see Rule 420) right before the next player gains priority. [D'Angelo 1999/05/01]
  • Note - This card was creature type "Nightmare" until Oracle 2007/10/01, when it became "Nightmare Horse".
  • Note - The Beta printing version of this card has a blotch over the word Swamp that is not in any of the other printings.

28. Paralyze

Enchant Creature B (1) Limited Edition (Alpha) (Common)
Target creature is not untapped as normal during untap phase unless 4 mana are spent. Tap target creature when Paralyze is cast.
  • It can only be untapped using Paralyze once per turn. [D'Angelo 2000/03/03]
  • Two Paralyzes are not cumulative. Paying either one will untap the creature. [D'Angelo 2000/03/03]
  • Paying the cost is optional. [D'Angelo 1994/04/01]
  • The enchantment is a permanent. It does not leave once it is paid. This is a common mistake. [D'Angelo 1994/04/01]
  • Because Paralyze is paid during upkeep, the creature does avoid restrictions on the untap phase such as Smoke, and can untap when Stasis is in effect, or untap around the Meekstone. [bethmo 1994/04/01]
  • The creature becomes tapped just after Paralyze comes into play (see Rule 410.10a), not when it is declared. [Aahz 1994/07/29]
  • Paralyze can be played on creatures which are already tapped. [D'Angelo 1994/06/01]
  • Note - Also see Aura, Rule G1.30.
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

29. Pestilence

Enchantment 2BB (4) Limited Edition (Alpha) (Common)
{B}: Do 1 damage to each creature and to both players. Pestilence must be discarded at end of any turn in which there are no creatures in play at end of turn.
  • It is not targeted, so it will try to damage creatures with Protection from Black, but note that Protection from Color immediately reduces all damage of that color to zero, so the damage is prevented before it can actually hurt the creature. [D'Angelo 1998/02/03]
  • Each activation is considered a new damage effect. An activation can only be 1 point of damage. [Duelist Magazine #12, Page 26]
  • It will stay in play if there is a creature which is put into the graveyard at end of turn. This is because this ability will not trigger at all if there is at least one creature in play at that time. [D'Angelo 1999/05/01] Remember that the current player's "at end of turn" effects resolve after the other player's because they are put on the stack first.
  • Note that "until end of turn" effects wear off after this, so a Mishra's Factory can keep Pestilence in play. [D'Angelo 1999/05/01]
  • Applies to all players and their creatures in multiplayer games. [Duelist Magazine #4, Page 64]

30. Plague Rats

Summon Rats X/X 2B (3) Limited Edition (Alpha) (Common)
The Xs below are the number of Plague Rats in play, counting both sides. Thus if there are two Plague Rats in play, each has power and toughness 2/2.
  • "Plague Rats in play" means Plague Rats in play controlled by any and all players. [D'Angelo 1994/04/01]
  • Only counts cards that are "Plague Rats" and not all cards that are "Creature - Rats" (or "Summon Rats" on older cards). [D'Angelo 1994/06/01]

31. Raise Dead

Sorcery B (1) Limited Edition (Alpha) (Common)
Return creature from your graveyard to your hand.
  • A "creature card" is a Creature card or Artifact Creature card. [D'Angelo 1999/05/01] Older cards of type Summon are also Creature cards.
  • You must show the card you bring out of the graveyard to your opponent. [bethmo 1994/10/01]
  • You can Raise Dead a creature which was discarded from your hand and was therefore never in play. [D'Angelo 1994/10/01]
  • The creature being brought back is chosen on announcement and not on resolution of the spell because it is targeted. [Duelist Magazine #5, Page 123]
  • Although the text isn't totally clear, the targeted creature card must be in your graveyard. [D'Angelo 2007/02/28]

32. Royal Assassin

Summon Assassin 1/1 1BB (3) Limited Edition (Alpha) (Rare)
Tap to destroy any tapped creature.
  • If the creature is no longer tapped (it untaps by Twiddle or other effect) when the Assassin is resolved, then the ability is countered. [D'Angelo 2000/03/03]
  • You can target creatures you control. [bethmo 1994/05/01]
  • Cannot target itself because you choose the target at the same time you are tapping him. At that time he is not yet tapped. [D'Angelo 1995/07/18]
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 to 2005/08/20 because it was not in a legal set.
  • Note - This card was of creature type "Assassin" and not "Human Assassin" until Ninth Edition and Oracle 2005/08/01.

33. Sacrifice

Interrupt B (1) Limited Edition (Alpha) (Uncommon)
Destroy one of your creatures without regenerating it, and add to your mana pool a number of black mana equal to creature's casting cost.
  • Sacrificing an animated land gives no mana since mana cost was zero. [D'Angelo 1994/06/01]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Converted Mana Cost, Rule G3.29.
  • Note - This card was of type Interrupt and is now of type Instant. [Oracle 1999/09/03]

34. Scathe Zombies

Summon Zombies 2/2 2B (3) Limited Edition (Alpha) (Common)

35. Scavenging Ghoul

Summon Ghoul 2/2 3B (4) Limited Edition (Alpha) (Uncommon)
At the end of each turn, put one counter on the Ghoul for each other creature that was destroyed without regenerating during the turn. If Ghoul dies, you may use a counter to regenerate it; counters remain until used.
  • The Ghoul still gets to claim counters even if it enters play after the creatures died. [bethmo 1994/04/01]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was creature type "Ghoul" until Oracle 2007/10/01, when it became "Zombie".

36. Sengir Vampire

Summon Vampire 4/4 3BB (5) Limited Edition (Alpha) (Uncommon)
Flying
Vampire gets a +1/+1 counter each time a creature dies during a turn in which Vampire damaged it, unless the dead creature is regenerated.
  • Gets counters when creatures go to the graveyard. If it dies at the same time as a creature it killed, it does not get the counter. If it regenerates or otherwise lives past the creature going to the graveyard, it gets the counter. [bethmo 1994/06/01]
  • Does not get a counter if it damages a creature and that creature's permanent is no longer a creature at the time it is put in the graveyard. [WotC Rules Team 1997/06/01] [Duelist Magazine #19, Page 31]
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2002/03/01, when it was put back into print.

37. Simulacrum

Instant 1B (2) Limited Edition (Alpha) (Uncommon)
All damage done to you so far this turn is instead retroactively applied to one of your creatures in play. If this damage kills the creature it can be regenerated; even if there's more than enough damage to kill the creature, you don't suffer any of it. Further damage this turn is treated normally.
  • This is not damage prevention or redirection. It actually is life gain and newly dealt damage. [D'Angelo 2000/03/03]
  • The damage dealt to the creature is black and is from this spell, not the original source. [D'Angelo 2000/03/03]
  • You cannot use Simulacrum on Loss of Life, just damage. [D'Angelo 1995/06/01]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

38. Sinkhole

Sorcery BB (2) Limited Edition (Alpha) (Common)
Destroys any one land.
  • Extended tournaments (see Rule 803) have always banned this card.

39. Terror

Instant 1B (2) Limited Edition (Alpha) (Common)
Destroys target creature without possibility of regeneration. Does not affect black creatures and artifact creatures.
  • As with all targeted spells, the requirements for targeting are checked when declaring the effect and when resolving it. So, if the creature becomes a black or artifact creature after this spell is declared and before it is resolved, then the spell is countered. [D'Angelo 1999/05/01]

40. Unholy Strength

Enchant Creature B (1) Limited Edition (Alpha) (Common)
Target creature gains +2/+1.
  • Note - Also see Aura, Rule G1.30.
  • Note - The Fourth Edition version of this card has a modified version of the card art used in Limited Edition through Revised Edition. The red flaming pentagram in the background was removed.
  • Note - This card was of type "Enchant Creature" until Ninth Edition and Oracle 2005/08/01.

41. Wall of Bone

Summon Wall 1/4 2B (3) Limited Edition (Alpha) (Uncommon)
{B}: Regenerates

42. Warp Artifact

Enchant Artifact BB (2) Limited Edition (Alpha) (Rare)
Warp Artifact does 1 damage to target artifact's controller at start of each turn.

43. Weakness

Enchant Creature B (1) Limited Edition (Alpha) (Common)
Target creature loses -2/-1; if this drops the creature's toughness below 1, it is dead.

44. Will-o'-the-Wisp

Summon Will-O'-The-Wisp 0/1 B (1) Limited Edition (Alpha) (Rare)
Flying; {B}: Regenerates

45. Word of Command

Instant BB (2) Limited Edition (Alpha) (Rare)
You may look at opponent's hand and choose any card opponent can legally play using mana from his or her mana pool or lands. Opponent must play this card immediately; you make all the decisions it calls for. This spell may not be countered after you have looked at opponent's hand.
  • The caster of Word of Command controls all aspects of the spell they have the opponent cast, including the amount of mana and target of the spell. Note that if the spell just enables something, you cannot power it in addition to casting it. For example, you cannot cast Pestilence then tap additional mana to power the card, or summon a Nether Shadow and declare an attack with it. Spells with an X mana cost have X decided by the caster of Word of Command. [WotC Rules Team 1994/01/24] The decisions apply to ones made on announcement and ones made on resolution. [D'Angelo 1995/04/11]
  • Since this spell is an instant, your opponent gets a chance to respond to it as normal. Once this spell resolves, you look at your opponent's hand and choose a spell or land. [D'Angelo 1999/10/29] Note that it is common practice to respond to Word of Command by using up any spells or mana you have prior to letting it resolve.
  • During the resolution of this spell, that player plays the chosen card. [D'Angelo 2003/11/14]
  • Your opponent cannot counter the Word of Command after letting you look at his or her hand, but they can attempt to counter the spell you force them to play. [WotC Rules Team 1994/01/24]
  • You must order your opponent to play a spell or play a land if it is possible to do so. [D'Angelo 1994/10/01]
  • The spell which is played is considered as being played by the player targeted by Word of Command and not by the caster of Word of Command. [Arab FAQ 1994/01/05]
  • Timing restrictions (such as Sorcery) are ignored. Other restrictions (such as "play only during combat") are not ignored. [D'Angelo 2008/05/25]
  • You may Command your opponent to play a land (if they have not already done so this turn). [Aahz 1994/06/01]
  • The spell being cast by Word of Command's effect can be responded to as normal once it is on the stack. [D'Angelo 1999/10/29]
  • You do get to choose which lands get tapped. [bethmo 1994/06/01] This means you can choose ones with Psychic Venom or other bad effects on them, but does not allow you to tap a wrong amount (or color) of mana (possibly causing mana burn) if there is a possible way to tap the right amount of mana. For example, if one Forest and one Forest with Wild Growth are available, you may not use the one with Wild Growth to cast Giant Growth (cost 'G'). [Aahz 1994/08/01] You can make them choose an optional mana generating ability of the land that is tapped, such as making them sacrifice a Dwarven Ruins. [WotC Rules Team 1994/12/15]
  • If used with a Demonic Tutor being the card the other player casts, you do not get to look through that player's library. You get to name a card for them to take. If it is in the library, they take it. If not, you name another card. Repeat until you name one that they have. [D'Angelo 1995/04/11] Remember that even on-resolution decisions are made by the Word of Command caster.
  • If there is a non-mana way to cast a spell, as with Pitch Spells, you may require that way to be used if it is possible to do so. [D'Angelo 1997/03/26]
  • To "play a card" is to either announce a spell or to put a land into play using the main phase special action. [D'Angelo 1999/01/18]
  • Extended tournaments (see Rule 803) have always banned this card.

46. Zombie Master

Summon Lord 2/3 1BB (3) Limited Edition (Alpha) (Rare)
All zombies in play gain swampwalk and "{B}: Regenerates" for as long as this card remains in play.
  • Does not grant the abilities to itself. [PPG Page 225]
  • The regeneration ability is actually added to the card text of all Zombies. The Swampwalk ability is just granted to them. [Aahz 1997/03/18]
  • Note - Also see Landwalk, Rule 502.6.
  • Note - This card was creature type "Lord" until Oracle 2007/10/01, when it became "Zombie".

47. Air Elemental

Summon Elemental 4/4 3UU (5) Limited Edition (Alpha) (Uncommon)
Flying

48. Ancestral Recall

Instant U (1) Limited Edition (Alpha) (Rare)
Draw 3 cards or force opponent to draw 3 cards.
  • Vintage tournaments (see Rule 801) have restricted this card since 1994/01/25.
  • Legacy tournaments (see Rule 802) have always banned this card.
  • Extended tournaments (see Rule 803) have always banned this card.
  • Standard (Type 2) tournaments (see Rule 804) have always banned this card.

49. Animate Artifact

Enchant Non-Creature Artifact 3U (4) Limited Edition (Alpha) (Uncommon)
Target artifact is now a creature with both power and toughness equal to its casting cost; target retains all its original abilities as well. This will destroy artifacts with 0 casting cost.
  • Animated artifacts are subject to the effects of summoning sickness (see Rule G19.39). [Mirage, Page 14] Remember that all permanents get summoning sickness, but that only creatures are affected by it. So whether or not you can use the animated artifact right away depends on whether or not it has summoning sickness. It will not have summoning sickness if it has been in play on your side (creature or not) since the beginning of your most recent turn.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Aura, Rule G1.30.
  • Note - Also see Changing a Permanent's Type, Rule 212.1c.
  • Note - This card was of type "Enchant Artifact" until Oracle 2005/08/01.

50. Blue Elemental Blast

Interrupt U (1) Limited Edition (Alpha) (Common)
Counters target red spell being cast or destroys a red card in play.
  • The decision to counter a spell or destroy a permanent is a decision made on announcement before a target of the proper type is selected. If the spell is redirected, this mode cannot be changed, so only targets of the selected type are valid. [Duelist Magazine #8, Page 50] See Rule G13.13 on Modal spells.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Modal Spells and Abilities, Rule G13.13.
  • Note - This card was of type Interrupt and is now of type Instant. [Oracle 1999/09/03]

51. Braingeyser

Sorcery XUU (2) Limited Edition (Alpha) (Rare)
Draw X cards or force opponent to draw X cards.
  • Vintage tournaments (see Rule 801) restricted this card from 1994/01/25 until 2004/09/20.
  • Legacy tournaments (see Rule 802) banned this card until 2004/09/20.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01. It was previously banned from the start of this format until 1999/01/01.
  • Standard (Type 2) tournaments (see Rule 804) have banned this card since 1995/05/02 when it left the environment.
  • Note - Also see X Costs, Rule G24.1.

52. Clone

Summon Clone 0/0 3U (4) Limited Edition (Alpha) (Uncommon)
Upon summoning, Clone acquires all normal characteristics, including color, of any one creature in play on either side; any enchantments on original creature are not copied. Clone retains these characteristics even after original creature is destroyed. Clone cannot be played if there are no creatures in play.
  • Note - Also see Copying Objects, Rule 503. There are enough important rules there that they are worth reading first.
  • As a copy, the Clone copies all characteristics of the chosen creature. This includes name, color, power/toughness, abilities, and more. [CompRules 2001/07/23 - 503.2/3] For example, a copy of an artifact creature can be Disenchanted.
  • Can be used to copy a Vesuvan Doppelganger. You get a Doppelganger and the Clone is mimicking the same creature the Doppelganger was until the next upkeep. It also copies the ability to change forms. See Vesuvan Doppelganger for details. [D'Angelo 2001/08/31]
  • The Clone is not treated as a Creature - Clone card in addition to the type of its target. [Duelist Magazine #10, Page 43]
  • Clone is not a targeted creature spell. [D'Angelo 2001/08/15]
  • If there is nothing to copy or you choose not to copy something, the Clone is 0/0 and will die if nothing prevents that. [D'Angelo 2001/10/31]
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2002/11/01.
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of creature type Clone and not of type Shapeshifter.

53. Control Magic

Enchant Creature 2UU (4) Limited Edition (Alpha) (Uncommon)
You control target creature until enchantment is discarded or game ends. You can't tap target creature this turn, but if it was already tapped it stays tapped until you can untap it. If destroyed, target creature is put in its owner's graveyard.
  • Takes control of a creature, but enchantments on the creature do not change controller. [D'Angelo 1998/06/01]
  • The controlled creature comes under your control with summoning sickness (see Rule G19.39) so it cannot be tapped or used for an attack until you begin a turn with the creature in play. [Mirage, Page 14]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

54. Copy Artifact

Enchantment 1U (2) Limited Edition (Alpha) (Rare)
Select any artifact in play. This enchantment acts as a duplicate of that artifact; enchantment copy is affected by cards that affect either enchantments or artifacts. Enchantment copy remains even if original artifact is destroyed.
  • Note - Also see Copying Objects, Rule 503. There are enough important rules there that they are worth reading first.
  • The artifact to copy is chosen at the time this card enters play. If there is no valid artifact to choose, then this card enters play as a global enchantment that has no effect. [D'Angelo 2001/08/31]
  • As a copy, Copy Artifact copies all initial characteristics of the targeted artifact. This includes name, abilities, whether or not it is a creature and more. [CompRules 2001/07/23 - 503.2/3]
  • The copy of the artifact is not still blue. It copies the color of the thing it is copying. [Duelist Magazine #14, Page 26]
  • The copy is both an artifact and an enchantment, so it is an artifact-enchantment (perhaps even an artifact-creature-enchantment). It can be affected by anything which affects either type of permanent. [D'Angelo 1994/06/01]
  • Vintage tournaments (see Rule 801) restricted this card from 1994/03/23 to 1997/10/01.
  • Legacy tournaments (see Rule 802) banned this card until 1999/04/01.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Standard (Type 2) tournaments (see Rule 804) have banned this card since 1995/05/02. It was previously restricted up until 1995/05/02.
  • Note - Also see Copying Objects, Rule 503.

55. Counterspell

Interrupt UU (2) Limited Edition (Alpha) (Uncommon)
Counters target spell as it is being cast.
  • Note - In Fifth Edition (and before) this was an Interrupt. All such spells are now Instants.

56. Creature Bond

Enchant Creature 1U (2) Limited Edition (Alpha) (Common)
If target creature is destroyed, Creature Bond does an amount of damage equal to creature's toughness to creature's controller.
  • You do not take damage if Swords to Plowshares is used on the creature. Swords to Plowshares causes the card to leave the game, not to be destroyed. [Snark 1994/02/01]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

57. Drain Power

Sorcery UU (2) Limited Edition (Alpha) (Rare)
Tap all opponent's lands, taking all this mana and all mana in opponent's mana pool into your mana pool. You can't tap fewer than all opponent's lands.
  • Since this is a sorcery, your opponent may use instants and abilities of permanents in response to this spell before you get the mana from their mana pool and lands. [D'Angelo 2000/03/03]
  • If a land can draw more than one color of mana (by choice) then the target player (not the caster of this spell) chooses which colors are drawn at the time they draw it. [bethmo 1994/06/01]
  • If a land can draw a variable amount of mana, the target player (not the caster of this spell) chooses how much to draw. [D'Angelo 2002/07/21]

58. Feedback

Echt Ech 2U (3) Limited Edition (Alpha) (Uncommon)
Feedback does 1 damage to controller of target enchantment during each upkeep.

59. Flight

Enchant Creature U (1) Limited Edition (Alpha) (Common)
Target creature is now a flying creature.

60. Invisibility

Enchant Creature UU (2) Limited Edition (Alpha) (Common)
Target creature can be blocked only by walls.
  • Extended tournaments (see Rule 803) banned this card until 2003/09/01.
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

61. Jump

Instant U (1) Limited Edition (Alpha) (Common)
Target creature is a flying creature until end of turn.
  • If used after a blocker is assigned your creature is still blocked. [D'Angelo 1994/04/01]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

62. Lifetap

Enchantment UU (2) Limited Edition (Alpha) (Uncommon)
You gain 1 life each time any forest of opponent's becomes tapped.
  • Gives one life for each and every Forest tapped. [bethmo 1994/04/01]
  • Since it detects a Forest becoming tapped, it even works if the Forest is tapped with Twiddle or Icy Manipulator. [D'Angelo 1994/04/01]
  • It works if the land being tapped is only part Forest or "counts as a Forest" regardless of what mana type it is tapped for. [Aahz 1994/07/28]
  • In multi-player games it affects all opponents. [D'Angelo 2000/03/03]

63. Lord of Atlantis

Summon Lord of Atlantis 2/2 UU (2) Limited Edition (Alpha) (Rare)
All Merfolk in play gain islandwalk and +1/+1 while this card is in play.
  • Does not grant the abilities to itself. [D'Angelo 2006/10/08]
  • Note - Also see Landwalk, Rule 502.6.
  • Note - In the Alpha, Beta, and Unlimited Editions this card was of creature type "Lord of Atlantis". Then it was of type "Lord" until Oracle 2006/10/01 and Time Spiral when it became "Merfolk Lord". Then with Oracle 2007/10/01 it became "Merfolk".

64. Magical Hack

Interrupt U (1) Limited Edition (Alpha) (Rare)
Change the text of any card being played or already in play by replacing one basic land type with another. For example, you can change "swampwalk" to "plainswalk."
  • Alters all occurrences of a land word in the text box of the given card. [WotC Rules Team 1994/04/01]
  • Can target a card with no land words on it. [Duelist Magazine #5, Page 23]
  • Cannot change a land word to the same land word. It must be a different word. [Duelist Magazine #5, Page 23]
  • Cannot Hack proper nouns (i.e. card names) such as Island Fish Jasconius. [WotC Rules Team 1994/06/01]
  • Cannot change a card's name, such as changing an Island to a Plains. [D'Angelo 1999/03/26]
  • Cannot add or remove the words "Snow-Covered". [Duelist Magazine #6, Page 132]
  • If played on a spell being cast, and that spell becomes a permanent, the permanent enters play with an effect on it. It does not change the base characteristics of the permanent. This is just like having the permanent enter play, and then playing this spell. [bethmo 1998/05/22]
  • You choose the land words on resolution. [D'Angelo 2003/02/16]
  • Note - Also see Text Changing, Rule 418.6.
  • Note - This card was of type Interrupt and is now of type Instant. [Oracle 2000/02/01]

65. Mahamoti Djinn

Summon Djinn 5/6 4UU (6) Limited Edition (Alpha) (Rare)
Flying
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 to 2001/05/01.

66. Mana Short

Instant 2U (3) Limited Edition (Alpha) (Rare)
All opponent's lands are tapped, and opponent's mana pool is emptied.
  • If you play Mana Short in response to a spell, it will have no effect on that spell since the mana has already been paid. [D'Angelo 1996/11/08]
  • Since this is an instant, your opponent may use instants in response to the casting of this spell. Note that such spells and abilities will be resolved before the mana pool is emptied by the Mana Short. [bethmo 1994/06/01] This makes it useless as a countermeasure for spells. To use it effectively, you need to use it during Upkeep and even then it will not prevent the use of instant spells and abilities.
  • It even taps lands that do not produce mana. [Oracle 2000/10/24] (REVERSAL)

67. Merfolk of the Pearl Trident

Summon Merfolk 1/1 U (1) Limited Edition (Alpha) (Common)
  • Note - The Portal version had no creature type.

68. Phantasmal Forces

Summon Phantasm 4/1 3U (4) Limited Edition (Alpha) (Uncommon)
Flying
Controller must spend U during upkeep to maintain or Phantasmal Forces are destroyed.
  • Note - This card was creature type "Phantasm" until Oracle 2007/10/01, when it became "Illusion".
  • Note - The Alpha printing version of this card had a 'U' where the blue mana symbol is on all further printings.

69. Phantasmal Terrain

Enchant Land UU (2) Limited Edition (Alpha) (Common)
Target land changes to any basic land type of caster's choice. Land type is set when cast and may not be further altered by this enchantment.
  • Basic land types are: Forest, Island, Mountain, Plains, and Swamp. All other land types are not considered basic lands. [CompRules 1999/04/23] See Rule G2.3.
  • A changed land is considered to be the new land type in all ways. This is not just a change of name. It changes the color of mana produced and removes any and all special abilities the land may otherwise have had. [CompRules 1999/04/23]
  • Will not add or remove Snow-Covered nature from a land. [Duelist Magazine #6, Page 132]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Land" until Oracle 2005/08/01.

70. Phantom Monster

Summon Phantasm 3/3 3U (4) Limited Edition (Alpha) (Uncommon)
Flying
  • Note - This card was creature type "Phantom" until Oracle 2007/09/01 when it became "Illusion".

71. Pirate Ship

Summon Ship 4/3 4U (5) Limited Edition (Alpha) (Rare)
Tap to do 1 damage to any target.
Cannot attack unless opponent has islands in play, though controller may still tap. Pirate Ship is destroyed immediately if at any time controller has no islands in play.

72. Power Leak

Echt Ech 1U (2) Limited Edition (Alpha) (Common)
Target enchantment costs 2 extra mana each turn during upkeep. If target enchantment's controller cannot or will not pay this extra mana, Power Leak does 1 damage to him or her for each unpaid mana.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Enchantment" until Oracle 2005/08/01.

73. Power Sink

Interrupt XU (1) Limited Edition (Alpha) (Common)
Target spell is countered unless its caster spends X more mana; caster of target spell can't choose to let it be countered. If caster of target spell doesn't have enough mana, all available mana from lands and mana pool must be paid but target spell will still be countered.
  • When this spell resolves, you either pay X mana or let all your lands become tapped. The lands that become tapped are not "tapped for mana". [bethmo 1997/10/09] If you choose to pay, you may pay the X mana using whatever mana abilities you want to use.
  • Special lands which do not provide mana are also tapped by this card. [D'Angelo 2000/11/06]
  • If the land provides mana only for specific purposes (like Mishra's Workshop), it cannot be used to pay the X mana (unless that purpose is being filled). Mishra's Workshop, like most purposed mana, could not be used to pay for Power Sink. [WotC Rules Team 1994/09/30]
  • Does not increase the mana cost of the spell. It just requires a separate expenditure in order for it to succeed. [bethmo 1994/05/05]
  • Note - Also see X Costs, Rule G24.1.

74. Prodigal Sorcerer

Summon Wizard 1/1 2U (3) Limited Edition (Alpha) (Common)
Tap to do 1 damage to any target.
  • Note - This card was of creature type "Wizard" and not "Human Wizard" until Oracle 2006/10/01 and Time Spiral.

75. Psionic Blast

Instant 2U (3) Limited Edition (Alpha) (Uncommon)
Psionic Blast does 4 damage to any target, but it does 2 damage to you as well.
  • Extended tournaments (see Rule 803) banned this card until 2006/10/20 when it became part of Time Spiral.

76. Psychic Venom

Enchant Land 1U (2) Limited Edition (Alpha) (Common)
Whenever target land is tapped, Psychic Venom does 2 damage to target land's controller.

77. Sea Serpent

Summon Serpent 5/5 5U (6) Limited Edition (Alpha) (Common)
Serpent cannot attack unless opponent has islands in play. Serpent is destroyed immediately if at any time controller has no islands in play.

78. Siren's Call

Instant U (1) Limited Edition (Alpha) (Uncommon)
All of opponent's creatures that can attack must do so. Any non-wall creatures that cannot attack are destroyed at end of turn. Play during opponent's turn, before opponent's attack. Creatures summoned this turn are unaffected by Siren's Call.
  • Only creatures in play when the spell is resolved are affected. This means that any creatures which come into play after this spell is resolved are not affected. [bethmo 1994/06/01]
  • The creature is destroyed if it does not attack because it simply cannot do so legally. For example, a Sea Serpent will be destroyed if it cannot attack because the opponent has no islands. [Aahz 1994/06/01]
  • You can use this effect on a creature you know won't be able to attack. For example, you can use it on a tapped creature. [Aahz 1994/06/01]
  • It will require creatures with Haste (see Rule 502.5) to attack since they are able, but it won't destroy them if they don't for some reason. [DeLaney 2000/03/14]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Must Attack, Rule 500.2.

79. Sleight of Mind

Interrupt U (1) Limited Edition (Alpha) (Rare)
Change the text of any card being played or already in play by replacing one color word with another. For example, you can change "Counters red spells" to "Counters black spells." Cannot change mana symbols.
  • If played on a spell being cast, and that spell becomes a permanent, the permanent enters play with an effect on it. It does not change the base characteristics of the permanent. This is just like having the permanent enter play, and then playing this spell except it is never in play with its original text. [bethmo 1998/05/22]
  • Can target a card with no color words on it. [Duelist Magazine #5, Page 23]
  • Cannot change a color word to the same color word. It must be a different word. [Duelist Magazine #5, Page 23]
  • You cannot Sleight proper nouns (i.e. card names). This means that you cannot affect Black Vise. [WotC Rules Team 1995/04/26]
  • You cannot Sleight explanatory references to a card's own color. This applies to Dark Heart of the Wood, Scarwood Goblins, and Marsh Goblins. [Duelist Magazine #6, Page 132]
  • This spell can be used to change the "flavor text" (the italicized text) on the card. This has no game effect but uses up the spell. [bethmo 1994/04/01]
  • Note - Also see Text Changing, Rule 418.6.
  • Note - This card was of type Interrupt and is now of type Instant. [Oracle 2000/02/01]

80. Spell Blast

Interrupt XU (1) Limited Edition (Alpha) (Common)
Target spell is countered; X is cost of target spell.

81. Stasis

Enchantment 1U (2) Limited Edition (Alpha) (Rare)
Players do not get an untap phase. Pay {U} during upkeep or Stasis is destroyed.
  • Does not prevent cards from being untapped outside the untap step. [bethmo 1994/04/01]
  • Since there is no untap step, Phasing in/out (see Rule 502.15 and Rule 502.15) won't happen. [bethmo 1996/10/03]

82. Steal Artifact

Enchant Artifact 2UU (4) Limited Edition (Alpha) (Uncommon)
You control target artifact until enchantment is discarded or game ends. If target artifact was tapped when stolen, it stays tapped until you can untap it. If destroyed, target artifact is put in its owner's graveyard.
  • Can be used on artifact creatures. [bethmo 1994/04/01]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Artifact" until Oracle 2005/08/01.

83. Thoughtlace

Interrupt U (1) Limited Edition (Alpha) (Rare)
Changes the color of one card either being played or already in play to blue. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged.
  • See Chaoslace for rulings.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was of type Interrupt and is now of type Instant. [Oracle 1999/09/03]

84. Time Walk

Sorcery 1U (2) Limited Edition (Alpha) (Rare)
Take an extra turn after this one.
  • If multiple "extra turn" effects resolve in the same turn, take them in the reverse of the order that the effects resolved. [CompRules 2002/02/20 - 300.6] See Rule 300.6.
  • Vintage tournaments (see Rule 801) have restricted this card since 1994/01/25.
  • Legacy tournaments (see Rule 802) have always banned this card.
  • Extended tournaments (see Rule 803) have always banned this card.
  • Standard (Type 2) tournaments (see Rule 804) have always banned this card, since it is not part of the environment.

85. Timetwister

Sorcery 2U (3) Limited Edition (Alpha) (Rare)
Set Timetwister aside in a new graveyard pile. Shuffle your hand, library, and graveyard together into a new library and draw a new hand of seven cards, leaving all cards in play where they are; opponent must do the same.
  • Vintage tournaments (see Rule 801) have restricted this card since 1994/01/25.
  • Legacy tournaments (see Rule 802) have always banned this card.
  • Extended tournaments (see Rule 803) have always banned this card.
  • Standard (Type 2) tournaments (see Rule 804) have always banned this card, since it is not part of the environment.

86. Twiddle

Instant U (1) Limited Edition (Alpha) (Common)
Caster may tap or untap any one land, creature, or artifact in play.
  • The opponent gets a chance to use the card being Twiddled in response to this spell if they so wish and if the card's ability is legal at the time. [D'Angelo 1994/06/01]
  • Any cards which might trigger off a card becoming tapped will trigger. Thus, a Psychic Venom on a land that becomes tapped will cause 2 damage. [D'Angelo 1995/03/12] Similarly, if the card itself triggers on its own tapping, such as City of Brass, the ability will still happen. [D'Angelo 1995/04/12]
  • The decision to tap or untap is made on resolution. [D'Angelo 2000/03/03] This is not a modal spell.
  • The choice of target gives free range of lands, creatures, and artifacts. You do not lock in on one type as a casting decision. If the spell is Forked or redirected, the type is not fixed. [Duelist Magazine #8, Page 50]
  • Twiddle to tap can target a tapped card, and Twiddle to untap can target an untapped card. [Duelist Magazine #5, Page 23]
  • This is not a toggle effect. If you use Twiddle to tap a card and before it takes effect your opponent taps it, Twiddle will not untap the card. [bethmo 1994/04/01]

87. Unsummon

Instant U (1) Limited Edition (Alpha) (Common)
Return creature to owner's hand; enchantments on creature are CARD ed. Unsummon cannot be played during the damage-dealing phase of an attack.
  • Unsummon can be used during combat in the steps after attackers or blockers are declared (see Rule 308 and Rule 309) to remove an attacker or blocker so that creature does not deal damage. [D'Angelo 1994/10/01]
  • Unsummon can be used during combat after combat damage is assigned but before combat damage resolves. If this happens, the creature does not receive damage, but the damage it assigned will still become dealt. [D'Angelo 1999/05/01]
  • If this causes an opponent to go over 7 cards when it is not their turn they need not discard until the discard phase of their next turn. [D'Angelo 1994/06/01]
  • Unsummoning a token creature removes it from the game. [bethmo 1994/10/01] See Rule 216.3.

88. Vesuvan Doppelganger

Summon Doppelganger 0/0 3UU (5) Limited Edition (Alpha) (Rare)
Upon summoning, Doppelganger acquires all normal characteristics (except color) of any one creature in play on either side; any enchantments on the original creature are not copied. During controller's upkeep, Doppelganger may take on the characteristics of a different creature in play instead. Doppelganger may continue to copy a creature even after that creature leaves play, but if it switches it won't be able to switch back.
  • Note - Also see Copying Objects, Rule 503. There are enough important rules there that they are worth reading first.
  • The ability is gained as an initial ability. [D'Angelo 2000/01/16]
  • The Doppelganger of an artifact creature can be Shattered or Disenchanted. [D'Angelo 1994/06/01]
  • Can switch to the same creature it is currently a copy of. [WotC Rules Team 1998/03/31]
  • Damage is not removed when it changes forms. [D'Angelo 1995/09/09]
  • When the Doppelganger switches creatures, the creature it used to be is not considered to have left play. Such effects will consider the creature to have left play when the Doppelganger leaves play. This means that if it was a Gaea's Liege, converted lands revert to their old form when the Doppelganger leaves play, and that if it was Aladdin, stolen artifacts return to the owner when the Doppelganger leaves play. [WotC Rules Team 1998/03/31]
  • When it switches forms, the new form is not considered to be entering play. Effects that trigger off it "entering play" or when it "comes into play", even on the card itself, will not trigger. Thus, switching to a Pyknite will not allow you to draw a card. [D'Angelo 1995/12/21] And Eye of Singularity will not trigger. [Aahz 1997/07/09]
  • If it is a Tetravus and changes forms to something else (leaving some Tetravite tokens in play) then changes back to a Tetravus later, the old tokens can still be sacrificed to this Doppelganger/Tetravus. [Jackson 2001/03/29]
  • Whenever it changes forms, it does not lose any counters or other gains made as the creature it was copying. [WotC Rules Team 1998/03/31]
  • When changing forms, any text changes from Magical Hack and Sleight of Mind that exist on the Doppelganger are applied to the new text. This does nothing if the suggested change is inappropriate. [D'Angelo 2001/08/31]
  • When changing forms, it does not get any counters that the creature being copied would have received when played, although it would get those counters when played. [WotC Rules Team 1994/02/27] Thus, a Doppel of a Clockwork Beast would get counters if it copied the Beast when played, but would not get any if it changes form to a Clockwork Beast.
  • A Doppelganger of a Clone is just a copy of the creature the Clone copied. [PPG Page 224]
  • A Doppelganger of a Doppelganger has the form change triggered ability twice and can change twice during upkeep. [D'Angelo 2000/01/11]
  • The Doppelganger is not a targeted creature spell. [D'Angelo 2001/08/15]
  • When it switches forms, cumulative upkeep counts on the creature it was copying applies to any new cumulative upkeep for the new form. For example, if it was copying a Firestorm Hellkite (cumulative upkeep {U}{R}), and it stayed in that form through three upkeep payments, it would gain three cumulative upkeep counters (aka age counters). If it then switched to a Soldevi Simulacrum (cumulative upkeep {1}), its next upkeep payment would be {4}. [WotC Rules Team 1998/03/31]
  • When it takes on the characteristics of the other card, it is no longer of creature type Doppelganger. [WotC Rules Team 1998/03/31]
  • If it is a copy of a Licid and is in creature enchantment form, it will stop being a creature enchantment when it changes form. [Aahz 1997/11/16]
  • It does copy the mana symbols in the mana cost for the card it is copying, but it uses its own color definition and not the one from those mana symbols. This is so it maintains its color just like the text says. [bethmo 1998/07/07]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was creature type "Doppelganger" until Oracle 2007/09/01 when it became "Shapeshifter".

89. Volcanic Eruption

Sorcery XUUU (3) Limited Edition (Alpha) (Rare)
Destroys X mountains of your choice, and does X damage to each player and each creature in play.
  • Can be used with X equal to zero. This is useful if no Mountains are in play. [bethmo 1994/06/01]
  • Casting Magical Hack on Volcanic Eruption will not allow you to change the targets of the spell because you chose the targets when the spell was declared and before a Hack can interrupt it. The Hack will just cause it to be countered since the targets will be illegal. [WotC Rules Team 1994/02/07] It may not be countered on multilands that are half mountain and half of the new land type specified.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see X Costs, Rule G24.1.

90. Wall of Air

Summon Wall 1/5 1UU (3) Limited Edition (Alpha) (Uncommon)
Flying

91. Wall of Water

Summon Wall 0/5 1UU (3) Limited Edition (Alpha) (Uncommon)
{U}: +1/+0 until end of turn.

92. Water Elemental

Summon Elemental 5/4 3UU (5) Limited Edition (Alpha) (Uncommon)
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

93. Aspect of Wolf

Enchant Creature 1G (2) Limited Edition (Alpha) (Rare)
Target creature's power and toughness are increased by half the number of forests you have in play, rounding down for power and up for toughness.
  • The bonus is recalculated every time the number of Forests you have in play changes. It is not a one-time bonus. [bethmo 1994/04/01] It is a continuous effect.
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

94. Berserk

Instant G (1) Limited Edition (Alpha) (Uncommon)
Until end of turn, target creature's current power doubles and it gains trample ability. If it attacks, target creature is destroyed at end of turn. This spell cannot be cast after current turn's attack is completed.
  • It is a one time bonus and not something that recalculates. [D'Angelo 1998/06/05]
  • If the permanent stops being a creature before the end of the turn, it is still destroyed. This happens with Jade Statue, and can happen with other animated cards. [WotC Rules Team 1995/02/09]
  • Vintage tournaments (see Rule 801) restricted this card from 1994/01/25 until 2003/04/01.
  • Legacy tournaments (see Rule 802) banned this card until 2003/04/01.
  • Extended tournaments (see Rule 803) have always banned this card.
  • Standard (Type 2) tournaments (see Rule 804) have always banned this card.
  • Note - Also see Trample, Rule 502.9.

95. Birds of Paradise

Summon Mana Birds 0/1 G (1) Limited Edition (Alpha) (Rare)
Flying// Tap to add one mana to your mana pool. This tap may be played as an interrupt.
  • Note - In Fifth Edition (and before) this card was of creature type Mana Birds.

96. Camouflage

Instant G (1) Limited Edition (Alpha) (Uncommon)
You may rearrange your attacking creatures and place them face down, revealing which is which only after defense is chosen. If this results in impossible blocks, such as non-flying creatures blocking flying creatures, illegal blockers cannot block this turn.
  • Note - The errata changes this card so it no longer turns any creatures face down. [Oracle 2002/10/01]
  • Extended tournaments (see Rule 803) have always banned this card.

97. Channel

Sorcery GG (2) Limited Edition (Alpha) (Uncommon)
Until end of turn, you may add colorless mana to your mana pool for 1 life each. These additions are played with the speed of an interrupt. Life spent this way is not considered damage.
  • The amount of life converted into mana is not a decision as part of the casting of Channel. [WotC Rules Team 1994/02/01] You first cast Channel then you can convert life to mana for the rest of the turn. You do not convert it during casting.
  • You cannot pay life points you don't have. In other words, you cannot Channel yourself below zero life. [D'Angelo 1995/08/10]
  • The ability is played as a mana ability. [Barclay 1999/12/01]
  • Vintage tournaments (see Rule 801) have restricted this card since 2000/10/01. It was previously banned from 1995/11/01 until 2000/10/01 and it was restricted from 1994/03/23 to 1995/11/01.
  • Legacy tournaments (see Rule 802) have always banned this card.
  • Extended tournaments (see Rule 803) have always banned this card.
  • Standard (Type 2) tournaments (see Rule 804) have banned this card since 1995/11/01. It was previously restricted until 1995/11/01.

98. Cockatrice

Summon Cockatrice 2/4 3GG (5) Limited Edition (Alpha) (Rare)
Flying
Any non-wall creature blocking Cockatrice is destroyed, as is any creature blocked by Cockatrice. Creatures destroyed in this way deal their damage before dying.
  • Protection from Green does not prevent the Cockatrice's power because the ability is not a targeted effect. [WotC Rules Team 1994/02/07]
  • The ability destroys the creature at the end of the combat, which is after all first strike and normal damage dealing is done. This means that a creature may have to regenerate twice to survive the combat, once from damage and once again at end of combat. [D'Angelo 1996/12/09]

99. Craw Wurm

Summon Wurm 6/4 4GG (6) Limited Edition (Alpha) (Common)

100. Elvish Archers

Summon Elves 2/1 1G (2) Limited Edition (Alpha) (Rare)
First strike
  • Note - Also see First Strike, Rule 502.2.
  • Note - This card was creature type "Elf" until Oracle 2007/10/01, when it became "Elf Archer".
  • Note - The Alpha printing version of this card was a 1/2 creature.

101. Fastbond

Enchantment G (1) Limited Edition (Alpha) (Rare)
You may put as many lands into play as you want each turn. Fastbond does 1 damage to you for every land beyond the first that you play in a single turn.
  • You can only play land cards when it would otherwise be legal to play a land. This means only on your turn during your main phase. [bethmo 1994/09/20]
  • You take damage when you play a land using the "play a land" action. Such an action can be your regular "play a land", one enabled by Fastbond, or ones enabled through other effects, such as Storm Cauldron. [DeLaney 2003/06/14]
  • You do not take damage when you "put a land into play" through the effect of a spell or ability. [DeLaney 2003/06/14]
  • If you have two in play, you take 2 damage per land played. [bethmo 1996/04/11]
  • Vintage tournaments (see Rule 801) have restricted this card since 1996/10/01.
  • Legacy tournaments (see Rule 802) have banned this card since 1996/10/01.
  • Extended tournaments (see Rule 803) have always banned this card.
  • Standard (Type 2) tournaments (see Rule 804) have banned this card since 1995/05/02, when it left the environment.

102. Fog

Instant G (1) Limited Edition (Alpha) (Common)
Creatures attack and block as normal, but none deal any damage. All attacking creatures are still tapped. Play any time before attack damage is dealt.

103. Force of Nature

Summon Force 8/8 2GGGG (6) Limited Edition (Alpha) (Rare)
Trample
You must pay GGGG during upkeep or Force of Nature does 8 damage to you. You may still attack with Force of Nature even if you failed to pay the upkeep.

104. Fungusaur

Summon Fungusaur 2/2 3G (4) Limited Edition (Alpha) (Rare)
Each time Fungusaur is damaged but not destroyed, put a +1/+1 counter on it.
  • Gets one counter each time it is damaged. [8E FAQ 2003/07/28] (REVERSAL)
  • If more than one creature damages it at one time, it only gets one counter. [8E FAQ 2003/07/28]
  • Note - This card was creature type "Fungusaur" until Oracle 2007/10/01, when it became "Fungus". Then with Oracle 2008/01/01 it became "Fungus Lizard".

105. Gaea's Liege

Summon Gaea's Liege X/X 3GGG (6) Limited Edition (Alpha) (Rare)
When defending, Gaea's Liege has power and toughness equal to the number of forests you have in play; when it's attacking, they are equal to the number of forests opponent has in play. Tap to turn any one land into a forest until Gaea's Liege leaves play. Mark changed lands with counters, removing the counters when Gaea's Liege leaves play.
  • The power/toughness are continuously being calculated and will change whenever your number of forests change. It also changes whenever this card starts and ends an attack. For example, if you have 5 Forests and your opponent has 10 Forests, the Liege is 5/5 normally, and 10/10 when attacking. If it takes 7 damage during an attack, then once the attack is over, it reverts to being 5/5 with 7 damage and will be killed. [bethmo 1994/04/01]
  • When being declared as an attacker, use the "not attacking" power and toughness. It only changes after declaration is complete. [DeLaney 2000/03/13]
  • A changed land is considered to be the new land type in all ways. This is not just a change of name. It changes the color of mana produced too. [Mirage, Page 58]
  • Will not add or remove Snow-Covered nature from a land. [Duelist Magazine #6, Page 132]
  • Extended tournaments (see Rule 803) have banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.
  • Note - It was creature type "Gaea's Liege" (two words) until Oracle 2001/08/24 when it changed to "Gaea's-Liege" (one word), and then it changed to "Avatar" in Oracle 2006/10/01.

106. Giant Growth

Instant G (1) Limited Edition (Alpha) (Common)
Target creature gains +3/+3 until end of turn.

107. Giant Spider

Summon Spider 2/4 3G (4) Limited Edition (Alpha) (Common)
Does not fly, but can block flying creatures.

108. Grizzly Bears

Summon Bears 2/2 1G (2) Limited Edition (Alpha) (Common)
  • Note - The Portal version had no creature type.

109. Hurricane

Sorcery XG (1) Limited Edition (Alpha) (Uncommon)
All players and flying creatures suffer X damage.
  • This is not a targeted spell, and so it may be cast when there are no creatures in play. [bethmo 1994/06/01]
  • Whether or not a creature is Flying is only checked on resolution. [D'Angelo 1995/10/05]
  • Note - Also see X Costs, Rule G24.1.

110. Ice Storm

Sorcery 2G (3) Limited Edition (Alpha) (Uncommon)
Destroys any one land.
  • Extended tournaments (see Rule 803) have always banned this card.

111. Instill Energy

Enchant Creature G (1) Limited Edition (Alpha) (Uncommon)
You may untap target creature both during your untap phase and one additional time during your turn. Target creature may attack the turn it comes into play.
  • Instill Energy's untap ability will not untap the creature until it resolves. This means other spells and abilities can be used before it actually becomes untapped. [D'Angelo 2000/03/03]
  • Any enchantments (or other effects) which are on the creature that would cause it to not be untapped (or have a cost to be untapped) during untap step do not in any way hinder or imply a cost to use this card's ability to untap once during the turn. [bethmo 1994/04/01]
  • If played on an opponent's creature, you can untap their creature during your turn. [bethmo 1994/06/01]
  • Note - Also see Aura, Rule G1.30.
  • Note - Also see Haste, Rule 502.5.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

112. Ironroot Treefolk

Summon Treefolk 3/5 4G (5) Limited Edition (Alpha) (Common)

113. Kudzu

Enchant Land 1GG (3) Limited Edition (Alpha) (Rare)
When target land is tapped, it is destroyed. Unless that was the last land in play, Kudzu is not discarded; instead, the player whose land it just destroyed may place it on another land of his or her choice.
  • If there is no valid target to move it to, Kudzu is simply put into the graveyard. [Oracle 1998/07/01]
  • If Kudzu is destroyed directly (by Disenchant, for example) or the land is destroyed by a spell or ability (like Stone Rain), then Kudzu goes to the graveyard like any local enchantment would. [D'Angelo 2001/08/31]
  • You can move it to any other player's land whenever you get to move it. [D'Angelo 1994/04/01]
  • Although the person making choices with this spell changes regularly, the "controller" of the enchantment does not change. It is always the caster who is the controller. [D'Angelo 1995/02/01]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Land" until Oracle 2005/08/01.

114. Ley Druid

Summon Cleric 1/1 2G (3) Limited Edition (Alpha) (Uncommon)
Tap Druid to untap a land of your choice. This action can be played as an interrupt.
  • The land is untapped as a normal ability that goes on the stack. It is not a mana ability, so it cannot be used at times that only mana abilities can be used. [D'Angelo 2000/03/03]
  • Note - This card was of creature type "Cleric" and not "Human Druid" until Ninth Edition and Oracle 2005/08/01.

115. Lifeforce

Enchantment GG (2) Limited Edition (Alpha) (Uncommon)
{G}{G}: Destroy a black spell as it is being cast. This use may be played as an interrupt, and does not affect black cards already in play.

116. Lifelace

Interrupt G (1) Limited Edition (Alpha) (Rare)
Changes the color of one card either being played or already in play to green. Cost to cast, tap, maintain, or use a special ability of target card remains entirely unchanged.
  • See Chaoslace for rulings.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was of type Interrupt and is now of type Instant. [Oracle 1999/09/03]

117. Living Artifact

Enchant Artifact G (1) Limited Edition (Alpha) (Rare)
Put a counter on target artifact for each life you lose. During upkeep you may trade one counter for one life, but you can only trade in one counter each turn.
  • Does not trigger on loss of life, just on damage. [D'Angelo 1998/06/05]
  • If you have two or more in play, you may trade in one counter from each during each of your upkeeps. [WotC Rules Team 1994/02/07]
  • You can play it on your opponent's artifacts. The controller of the enchantment (not the controller of the artifact) uses the Living Artifact ability. [bethmo 1994/04/01]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Artifact" until Oracle 2005/08/01.

118. Living Lands

Enchantment 3G (4) Limited Edition (Alpha) (Rare)
Treat all forests in play as 1/1 creatures. Now they can be enchanted, killed, and so forth, and they can be tapped either for mana or to attack. The living lands have no color; they are not considered green cards.

119. Llanowar Elves

Summon Elves 1/1 G (1) Limited Edition (Alpha) (Common)
Tap to add 1 green mana to your mana pool. This tap can be played as an interrupt.
  • Note - This card was of creature type "Elf" and not "Elf Druid" until Ninth Edition and Oracle 2005/08/01.

120. Lure

Enchant Creature 1GG (3) Limited Edition (Alpha) (Uncommon)
All creatures able to block target creature must do so. If a creature has the ability to block more than one creature, Lure does not prevent this. If there is more than one attacking creature with Lure, defender may choose which of them each defending creature blocks.
  • Lure does not give a creature the ability to block the Lured creature, it just forces those creatures which are already able to block the Lured creature to do so. [D'Angelo 1994/06/01]
  • Opponent does not have to power special effects in an attempt to make all creatures block the Lured creature. For example, you do not need to power a Goblin Balloon Brigade to block a flying creature with Lure, but if you do power it, the Brigade must block. [bethmo 1994/08/01] More specifically, even a cost of zero mana is an optional cost you can choose not to pay. [WotC Rules Team 2000/02/16]
  • If a Lured creature is in a band, only blockers able to block the Lured creature are affected by the Lure. [bethmo 1994/10/01]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

121. Natural Selection

Instant G (1) Limited Edition (Alpha) (Rare)
Look at top three cards of any player's library. You may opt to rearrange those three cards or shuffle the entire library.
  • Extended tournaments (see Rule 803) have always banned this card.

122. Regeneration

Enchant Creature 1G (2) Limited Edition (Alpha) (Common)
{G}: Target creature regenerates.

123. Regrowth

Sorcery 1G (2) Limited Edition (Alpha) (Uncommon)
Return any card from your graveyard to your hand.
  • You must show the card you bring out of the graveyard to your opponent. [bethmo 1994/03/01]
  • You can Regrow a card which was discarded from your hand and was therefore never in play. [D'Angelo 1994/04/01]
  • Can use Deflection to force selection of a different card in the Regrowth caster's graveyard. [bethmo 1996/04/01]
  • Vintage tournaments (see Rule 801) have restricted this card since 1994/03/23.
  • Legacy tournaments (see Rule 802) banned this card until 2004/09/20.
  • Extended tournaments (see Rule 803) have always banned this card.
  • Standard (Type 2) tournaments (see Rule 804) have banned this card since 1995/05/02 It was previously restricted from 1994/03/23 to 1995/05/02.

124. Scryb Sprites

Summon Faeries 1/1 G (1) Limited Edition (Alpha) (Common)
Flying

125. Shanodin Dryads

Summon Nymphs 1/1 G (1) Limited Edition (Alpha) (Common)
Forestwalk

126. Stream of Life

Sorcery XG (1) Limited Edition (Alpha) (Common)
Target player gains X life.

127. Thicket Basilisk

Summon Basilisk 2/4 3GG (5) Limited Edition (Alpha) (Uncommon)
Any non-wall creature blocking Basilisk is destroyed, as is any creature blocked by Basilisk. Creatures destroyed this way deal their damage before dying.
  • Creatures can regenerate from the Basilisk's power. [D'Angelo 1994/06/01]
  • Protection from Green does not prevent the Basilisk's power because the ability is not a targeted effect. [WotC Rules Team 1994/02/