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Arabian Nights 
| Summon Witches 1/3 |
BB (2) |
Arabian Nights (Common) |
| Tap to do 1 damage to any target; opponent may also do 1 damage to any target. You choose your target before opponent does, but damage is inflicted simultaneously. |
- Both targets are chosen on announcement, but you choose your target before the opponent chooses. [WotC Rules Team 1995/08/17]
- The two targets must be different. [D'Angelo 2001/07/14]
- It does not target the opponent, but you still choose an opponent. [WotC Rules Team 1998/02/01]
- If either target becomes invalid, the other one is still affected. [Aahz 1995/05/23]
- In multiplayer games you can choose a different opposing player each time it is used. [Duelist Magazine #4, Page 64] You also don't have to choose the same player that you targeted with the effect (or whose creature you targeted).
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
- Note - This card was of creature type "Witch" and not "Human Wizard" until Oracle 2007/09/01.
| Summon El-Hajjaj 1/1 |
1BB (3) |
Arabian Nights (Uncommon) |
| You gain 1 life for every point of damage El-Hajjâj inflicts. |
| Summon Raiders 2/3 |
1B (2) |
Arabian Nights (Common) |
| If you do not attack with Raiders they do 2 damage to you at end of turn. Raiders do no damage to you during the turn in which they are summoned. |
- If unable to attack because it is tapped or something, it still deals 2 damage to the controller of this card. [bethmo 1994/06/01]
- Note - The Arabian Nights version of this card has two versions, one with a small dark circle behind the "1" in the mana cost (rarity C3) and one with a normal mana circle behind the cost (rarity C2).
- Note - This card was of creature type "Raider" and not "Human Warrior" until Oracle 2007/09/01.
| Summon Raiders 2/3 |
1B (2) |
Arabian Nights (Common) |
| If you do not attack with Raiders they do 2 damage to you at end of turn. Raiders do no damage to you during the turn in which they are summoned. |
- If unable to attack because it is tapped or something, it still deals 2 damage to the controller of this card. [bethmo 1994/06/01]
- Note - The Arabian Nights version of this card has two versions, one with a small dark circle behind the "1" in the mana cost (rarity C3) and one with a normal mana circle behind the cost (rarity C2).
- Note - This card was of creature type "Raider" and not "Human Warrior" until Oracle 2007/09/01.
| Summon Guardian 2/4 |
3B (4) |
Arabian Nights (Uncommon) |
| As long as Guardian Beast is untapped, your non-creature artifacts cannot be further enchanted, destroyed, or taken under someone else's control. If something occurs that would destroy the Guardian Beast and artifacts simultaneously, the Guardian Beast is destroyed but your artifacts are not. If an artifact is enchanted or stolen while Guardian Beast is tapped, it remains so when Guardian Beast becomes untapped. |
- Does not prevent sacrifices. A sacrifice does not count as a "destroy". [D'Angelo 2000/02/15]
- Does not prevent removal from the game as from Dust to Dust. [WotC Rules Team 1994/10/12]
- Extended tournaments (see Rule 803) have always banned this card.
- Note - Also see Indestructible, Rule G9.10.
- Note - This card was creature type "Guardian" until Oracle 2007/10/01, when it became "Beast".
| Summon Ogre 3/2 |
BB (2) |
Arabian Nights (Common) |
| Unless you pay {2} each time Hasran Ogress attacks, Hasran Ogress does 3 damage to you. |
- The ability triggers (see Rule 404) on the declaration of attackers. [D'Angelo 1998/06/03]
- You either take damage or pay the 2 mana during resolution. [D'Angelo 2000/02/25]
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
- Note - The Arabian Nights version of this card has two versions, one with a small dark circle behind the "2" in the payment cost (rarity C3) and one with a normal mana circle behind the cost (rarity C2).
| Summon Ogre 3/2 |
BB (2) |
Arabian Nights (Common) |
| Unless you pay {2} each time Hasran Ogress attacks, Hasran Ogress does 3 damage to you. |
- The ability triggers (see Rule 404) on the declaration of attackers. [D'Angelo 1998/06/03]
- You either take damage or pay the 2 mana during resolution. [D'Angelo 2000/02/25]
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
- Note - The Arabian Nights version of this card has two versions, one with a small dark circle behind the "2" in the payment cost (rarity C3) and one with a normal mana circle behind the cost (rarity C2).
| Summon Efreet 3/3 |
1BB (3) |
Arabian Nights (Uncommon) |
Flying You must pay {B}{B} during your upkeep or Junún Efreet is destroyed and may not regenerate. |
| Summon Djinn 5/5 |
2BB (4) |
Arabian Nights (Uncommon) |
| Juzám Djinn does 1 damage to you during your upkeep. |
| Summon Ghoul 1/1 |
2B (3) |
Arabian Nights (Uncommon) |
| At the end of each turn, put a +1/+1 counter on Khabál Ghoul for each other creature that died during the turn and was not regenerated. |
| Enchantment |
1BB (3) |
Arabian Nights (Common) |
| Select a creature in play when Oubliette is cast. That creature is considered out of play as long as Oubliette is in play. Hence the creature cannot be the target of spells and cannot receive damage, use special powers, attack, or defend. All counters and enchantments on the creature remain but are also out of play. If Oubliette is removed, creature returns to play tapped. |
- The card returns to play as a new permanent. [D'Angelo 2007/09/08]
- The permanent does have summoning sickness after it returns. [D'Angelo 2007/09/08]
- If the card was only a creature due to an effect, it may enter play as a non-creature since it enters play as if newly played. [D'Angelo 2007/09/08]
- If an Aura cannot be attached to the permanent after it re-enters play because it would be illegal to do so, the Aura remains removed from the game. [D'Angelo 2007/09/08]
- If Oubliette is used on token creatures, it is permanently lost. [bethmo 1994/06/01] The Oubliette stays in play. [Aahz 1994/08/01] See Rule 216.3.
- If this card phases out, the link to the card it is holding out of play is broken, and that card does not re-enter play. When this card phases back in, this card will remain in play without any target and the other card simply remains out of play. [D'Angelo 2007/10/20]
- Extended tournaments (see Rule 803) have always banned this card.
- Note - The Arabian Nights card has two versions. One with a smaller, darker mana circle than normal. Both versions are C2 rarity.
| Enchantment |
1BB (3) |
Arabian Nights (Common) |
| Select a creature in play when Oubliette is cast. That creature is considered out of play as long as Oubliette is in play. Hence the creature cannot be the target of spells and cannot receive damage, use special powers, attack, or defend. All counters and enchantments on the creature remain but are also out of play. If Oubliette is removed, creature returns to play tapped. |
- The card returns to play as a new permanent. [D'Angelo 2007/09/08]
- The permanent does have summoning sickness after it returns. [D'Angelo 2007/09/08]
- If the card was only a creature due to an effect, it may enter play as a non-creature since it enters play as if newly played. [D'Angelo 2007/09/08]
- If an Aura cannot be attached to the permanent after it re-enters play because it would be illegal to do so, the Aura remains removed from the game. [D'Angelo 2007/09/08]
- If Oubliette is used on token creatures, it is permanently lost. [bethmo 1994/06/01] The Oubliette stays in play. [Aahz 1994/08/01] See Rule 216.3.
- If this card phases out, the link to the card it is holding out of play is broken, and that card does not re-enter play. When this card phases back in, this card will remain in play without any target and the other card simply remains out of play. [D'Angelo 2007/10/20]
- Extended tournaments (see Rule 803) have always banned this card.
- Note - The Arabian Nights card has two versions. One with a smaller, darker mana circle than normal. Both versions are C2 rarity.
| Summon Sorceress 1/1 |
1BB (3) |
Arabian Nights (Uncommon) |
| Tap to make another creature 0/2 until end of turn. Treat this exactly as if the numbers in the lower right of the target card were 0/2. All special characteristics and enchantments on the creature are unaffected. |
- Creatures with power or toughness calculated (such as Nightmare or Keldon Warlord) have their power/toughness overridden to be 0/2 so their normal ability to have their power/toughness recalculated won't do anything useful while the Sorceress effect is upon that creature. Same goes for Angry Mob. [bethmo 1996/01/30]
- Note - This card was creature type "Sorceress" until Oracle 2007/10/01, when it became "Human Wizard".
| Summon Devils 1/1 |
B (1) |
Arabian Nights (Common) |
| First strike |
- Extended tournaments (see Rule 803) have always banned this card.
- Note - Also see First Strike, Rule 502.2.
- Note - The card appears in two different versions. One version has a normal generic mana symbol in the cost (it is C1 rarity) and the other has a small dark mana symbol (it is C3 rarity). [D'Angelo 1999/01/31]
| Summon Devils 1/1 |
B (1) |
Arabian Nights (Common) |
| First strike |
- Extended tournaments (see Rule 803) have always banned this card.
- Note - Also see First Strike, Rule 502.2.
- Note - The card appears in two different versions. One version has a normal generic mana symbol in the cost (it is C1 rarity) and the other has a small dark mana symbol (it is C3 rarity). [D'Angelo 1999/01/31]
| Summon Dandan 4/1 |
UU (2) |
Arabian Nights (Common) |
| Dandân cannot attack unless opponent has islands in play. Dandân is destroyed immediately if at any time you have no islands in play. |
| Enchant Creature |
1U (2) |
Arabian Nights (Common) |
| Target creature gains islandwalk ability. |
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
- Note - Also see Aura, Rule G1.30.
- Note - Also see Landwalk, Rule 502.6.
- Note - The Arabian Nights version of this card has two versions, one with a small dark circle behind the "1" in the mana cost (rarity C3) and one with a normal mana circle behind the cost (rarity C1).
- Note - This card was of type "Enchant Creature" until Ninth Edition and Oracle 2005/08/01.
| Enchant Creature |
1U (2) |
Arabian Nights (Common) |
| Target creature gains islandwalk ability. |
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
- Note - Also see Aura, Rule G1.30.
- Note - Also see Landwalk, Rule 502.6.
- Note - The Arabian Nights version of this card has two versions, one with a small dark circle behind the "1" in the mana cost (rarity C3) and one with a normal mana circle behind the cost (rarity C1).
- Note - This card was of type "Enchant Creature" until Ninth Edition and Oracle 2005/08/01.
| Summon Flying Men 1/1 |
U (1) |
Arabian Nights (Common) |
| Flying |
- Extended tournaments (see Rule 803) banned this card until 2006/10/20 when it became part of Time Spiral.
- Note - This card was of creature type "Flying-Men" and not "Human" until Oracle 2006/10/01 and Time Spiral.
| Summon Tortoise 1/1 |
1U (2) |
Arabian Nights (Common) |
| Giant Tortoise gains +0/+3 while untapped. |
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
- Note - The Arabian Nights version of this card has two versions, one with a small dark circle behind the "1" in the mana cost (rarity C3) and one with a normal mana circle behind the cost (rarity C1).
- Note - This card was of creature type "Tortoise" and not "Turtle" until Oracle 2007/09/01.
| Summon Tortoise 1/1 |
1U (2) |
Arabian Nights (Common) |
| Giant Tortoise gains +0/+3 while untapped. |
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
- Note - The Arabian Nights version of this card has two versions, one with a small dark circle behind the "1" in the mana cost (rarity C3) and one with a normal mana circle behind the cost (rarity C1).
- Note - This card was of creature type "Tortoise" and not "Turtle" until Oracle 2007/09/01.
| Summon Island Fish 6/8 |
4UUU (7) |
Arabian Nights (Uncommon) |
| You must pay {U}{U}{U} during your untap phase to untap Island Fish. Island Fish cannot attack unless opponent has islands in play. Island Fish is destroyed immediately if at any time you have no islands in play. |
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
- Note - This card was creature type "Island-Fish" until Oracle 2007/10/01, when it became "Fish".
| Summon Ship 0/2 |
U (1) |
Arabian Nights (Uncommon) |
| If Merchant Ship attacks and is not blocked, you gain 2 life. Merchant Ship cannot attack unless opponent has islands in play. Merchant Ship is destroyed immediately if at any time you have no islands in play. |
- The ability triggers (see Rule 404) when blockers are declared (see Rule 309) if no creatures were assigned to block it. [WotC Rules Team 1995/09/22]
- Extended tournaments (see Rule 803) have always banned this card.
- Note - This card was creature type "Ship" until Oracle 2007/10/01, when it became "Human".
| Summon Marid 2/3 |
1UU (3) |
Arabian Nights (Uncommon) |
| Tap to gain control of a creature with power no greater than Old Man's power. If Old Man becomes untapped, you lose control of this creature; you may choose not to untap Old Man as normal. You also lose control of the creature if Old Man dies or if the creature's power becomes greater than Old Man's. |
- If used during combat, the creature is removed from the combat immediately. [bethmo 1994/06/01]
- Control of the creature is lost if the Old Man leaves play for any reason. This is because it is no longer tapped. [bethmo 1994/05/09]
- You do not lose control of a creature controlled by the Old Man even if you lose control of the Old Man itself. Interesting Note: if player A taps an Old Man to control B's Old Man, and during the same instant B taps to control A's Old Man, then at the resolution of the instant, the two Old Men switch sides. Now whoever untaps first will be getting both Old Men. [bethmo 1994/06/01]
- You do not lose control if the creature becomes an invalid target at any time after the Old Man steals it. This includes if the card stops being a creature. The check for stealing the creature is made on announcement and on resolution as with any targeted effect plus it checks constantly for the cases listed on the card: power becoming greater than Old Man's and Old Man leaving play. [WotC Rules Team 1995/02/09]
- Extended tournaments (see Rule 803) have always banned this card.
- Note - This card was creature type "Marid" until Oracle 2007/10/01, when it became "Djinn".
| Summon Djinn 5/6 |
2UU (4) |
Arabian Nights (Uncommon) |
Flying During your upkeep, you must choose one of your own lands and destroy it. If you destroy an island in this manner, Serendib Djinn does 3 damage to you. Serendib Djinn is destroyed immediately if at any time you have no land in play. |
- The sacrifice of the land is done during the resolution of the triggered ability. You also choose the land at that time. [Aahz 1997/09/15]
- Extended tournaments (see Rule 803) have always banned this card.
| Summon Efreet 3/4 |
2U (3) |
Arabian Nights (Uncommon) |
Flying Serendib Efreet does 1 damage to you during your upkeep. |
- Extended tournaments (see Rule 803) have always banned this card.
- Note - Due to a printing error, the Revised Edition version of this card has a green background and the picture of the Ifh-Biff Efreet while having the blue mana cost and characteristics of the Serendib Efreet. It is still a blue card because the mana cost (not the color on the back of the card) determines a card's color.
| Summon Sindbad 1/1 |
1U (2) |
Arabian Nights (Uncommon) |
| Tap to draw a card from your library, but discard that card if it is not a land. |
- If the draw is replaced by another effect, none of the rest of the ability applies. This is true even if it is replaced with another draw. [Time Spiral FAQ 2006/08/30]
- To avoid confusion, reveal the card after drawing and before putting it with the rest of the cards in your hand. [Time Spiral FAQ 2006/08/30]
- You can use the Library of Leng ability with this effect. [Aahz 1994/07/25]
- Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.
- Note - This card was of creature type "Sindbad" and not "Human" until Oracle 2006/10/01 and Time Spiral.
| Enchant Creature |
U (1) |
Arabian Nights (Common) |
| Target creature gains +3/+3. Each round, put a -1/-1 counter on the creature during its controller's upkeep. These counters remain even if this enchantment is removed before the creature dies. |
- The -1/-1 counters stay even if the enchantment is removed, and the +3/+3 goes away when the enchantment does. [D'Angelo 1994/06/01]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Enchantment |
2GG (4) |
Arabian Nights (Uncommon) |
| Put one chip on cyclone each round during your upkeep, then pay {G} for each chip or discard Cyclone. If not discarded, Cyclone immediately does 1 damage per chip to each player and each creature in play. |
| Sorcery |
4GG (6) |
Arabian Nights (Uncommon) |
| Destroy any card in play. |
| Enchantment |
G (1) |
Arabian Nights (Uncommon) |
| During your upkeep, the creature in play with the lowest power is destroyed and cannot be regenerated. If there is a tie you choose which to destroy. Drop of honey must be discarded if there are no creatures in play. |
- This card's ability is not targeted. The creature is chosen during resolution. [D'Angelo 2006/08/01]
- Extended tournaments (see Rule 803) have always banned this card.
| Summon Djinn 4/5 |
3G (4) |
Arabian Nights (Uncommon) |
| During your upkeep, you must choose one of opponent's non-wall creatures in play. Until your next upkeep, that creature gains the forestwalk ability. If opponent has no creatures, ignore this effect. |
- If there are no creatures your opponent controls to target at the beginning of your upkeep, ignore this ability. [D'Angelo 2000/02/25]
- If you have more than one Djinn, you can have all of them target the same creature with their ability. [D'Angelo 1996/12/10]
- In multiplayer games you can choose a different player's creature each time it is used. [Duelist Magazine #4, Page 64] You are forced to pick a creature that some opponent controls if there is at least one creature in play that is a legal target. [Aahz 1996/06/13]
- Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2002/07/01.
- Note - Also see Landwalk, Rule 502.6.
| Summon Ogre 2/2 |
G (1) |
Arabian Nights (Common) |
| During its current controller's upkeep, the player with the highest life total takes control of Ghazbán Ogre. |
| Summon Efreet 3/3 |
2GG (4) |
Arabian Nights (Uncommon) |
Flying While Ifh-Biff Efreet is in play, any player can pay {G} to have Ifh-Biff Efreet do 1 damage to each player and each flying creature in play. This ability does not tap the Ifh-Biff Efreet, and can be used as soon as it is successfully summoned. |
| Sorcery |
G (1) |
Arabian Nights (Common) |
| Sacrifice a creature of yours in play for an amount of mana equal to its casting cost plus 1. This mana can be of any one color, and can only be used to summon creatures. |
- The creature is sacrificed at the time this spell is announced. It is part of the cost. You cannot sacrifice more than one creature. [D'Angelo 1999/01/31]
- The mana generated by this spell must be used to play creatures or you take mana-burn damage. You can however split it up among multiple creature spells or add to it from other mana sources. [Arab FAQ 1994/01/05]
- You can spend the mana to pay alternate costs (like Kicker) and modified costs (like Gloom). [DeLaney 2003/01/14]
- You cannot spend any of the mana to pay unrelated costs from effects (like Power Sink and Nether Void). [DeLaney 2003/01/14]
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
- Note - Also see Converted Mana Cost, Rule G3.29.
| Summon Asp 1/1 |
G (1) |
Arabian Nights (Common) |
| If Asp inflicts any damage on your opponent, your opponent must spend {1} before the draw phase of his or her next turn or lose an additional 1 life. |
- The player can pay the {1} mana at any time after damage is done before the draw step of that player's turn. People commonly pay during upkeep. [Aahz 1997/08/22]
- The ability does not cause itself to trigger again. It cause loss of life, and not damage. [D'Angelo 2002/03/16] This is a REVERSAL due to the new text.
- If its damage gets redirected to its controller, it will still trigger the ability. [Duelist Magazine #5, Page 11]
- If it damages a player twice, they get to pay or take damage twice during their next draw step. [D'Angelo 1998/08/11]
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
- Note - This card was creature type "Asp" until Oracle 2007/10/01, whenit became "Snake".
- Note - The Arabian Nights card comes in two versions. One has a smaller, darker mana circle (C2 rarity), and the other has a normal mana circle (C3 rarity).
| Summon Asp 1/1 |
G (1) |
Arabian Nights (Common) |
| If Asp inflicts any damage on your opponent, your opponent must spend {1} before the draw phase of his or her next turn or lose an additional 1 life. |
- The player can pay the {1} mana at any time after damage is done before the draw step of that player's turn. People commonly pay during upkeep. [Aahz 1997/08/22]
- The ability does not cause itself to trigger again. It cause loss of life, and not damage. [D'Angelo 2002/03/16] This is a REVERSAL due to the new text.
- If its damage gets redirected to its controller, it will still trigger the ability. [Duelist Magazine #5, Page 11]
- If it damages a player twice, they get to pay or take damage twice during their next draw step. [D'Angelo 1998/08/11]
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
- Note - This card was creature type "Asp" until Oracle 2007/10/01, whenit became "Snake".
- Note - The Arabian Nights card comes in two versions. One has a smaller, darker mana circle (C2 rarity), and the other has a normal mana circle (C3 rarity).
| Instant |
G (1) |
Arabian Nights (Common) |
| All attacking creatures suffer 1 damage. |
- Only affects attacking creatures, which means it only works during the attack phase. If used at other times, it does nothing. [D'Angelo 1994/02/01]
- Creatures receive the damage immediately and may be killed before they can deal damage. [Arab FAQ 1994/01/05]
| Summon Singing Tree 0/3 |
3G (4) |
Arabian Nights (Uncommon) |
| Tap to reduce an attacking creature's power to 0. |
- Changes creature's current power to zero but does not prevent raising it after the Tree has been used on it. [Arab FAQ 1994/01/05]
- Extended tournaments (see Rule 803) have always banned this card.
- Note - This card was of creature type "Singing-Tree" and not "Plant" until Oracle 2007/09/01.
| Summon Wolf 1/1 |
1G (2) |
Arabian Nights (Common) |
| Tap to give any creature in play +1/+1 until end of turn. |
- Note - The Arabian Nights card comes in two versions. One has a smaller, darker mana circle (C4 rarity), and the other has a normal mana circle (C1 rarity).
| Summon Wolf 1/1 |
1G (2) |
Arabian Nights (Common) |
| Tap to give any creature in play +1/+1 until end of turn. |
- Note - The Arabian Nights card comes in two versions. One has a smaller, darker mana circle (C4 rarity), and the other has a normal mana circle (C1 rarity).
| Summon Aladdin 1/1 |
2RR (4) |
Arabian Nights (Uncommon) |
| {1}{R}{R} and tap to take control of an artifact from opponent. Artifact is returned when Aladdin is removed from play or when game ends. |
- His ability can take control of more than one artifact, although only one each time the ability is used. [Arab FAQ 1994/01/05]
- Any artifact can be taken. This includes artifact creatures, and token creatures (see Rule 216) that count as artifacts, such as Wasps from The Hive. [D'Angelo 1994/06/01]
- Aladdin's ability does not lose control of a creature if it becomes an invalid target. If the target stops being an artifact, the ability's control effect continues. It only checks the validity of the target on announcement and resolution of his ability. [WotC Rules Team 1995/02/09]
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
- Note - This card was creature type "Aladdin" until Oracle 2007/10/01, when it became "Human Rogue".
| Summon Ali Baba 1/1 |
R (1) |
Arabian Nights (Uncommon) |
| {R}: Tap a wall. |
- May be used to tap more than one wall per turn if you have enough mana. [Arab FAQ 1994/01/05]
- May tap walls even when Ali Baba is tapped or just entered play. [Arab FAQ 1994/01/05]
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
- Note - This card was creature type "Ali-Baba" until Oracle 2007/10/01, when it became "Human". Then with Oracle 2008/01/01 it became "Human Rogue".
| Summon Ali from Cairo 0/1 |
2RR (4) |
Arabian Nights (Uncommon) |
| While Ali is in play, damage that would reduce you to less than 1 life lowers you to 1 life. All further damage is prevented. |
- This card makes you immune to damage that would take you below 1 life point. [Arab FAQ 1994/01/05]
- Does not prevent effects which reduce your life without doing damage. [Arab FAQ 1994/01/05]
- The replacement happens automatically at the time damage would be dealt. [D'Angelo 2000/02/25]
- The ability works up until Ali enters the graveyard, so if he takes lethal damage or is destroyed at the same time you take damage, the ability does help you. If the damage occurs after it goes to the graveyard (such as with Creature Bond), however, it is not affected by the Ali which is no longer in play. [D'Angelo 2000/02/25]
- Does not prevent damage, it prevents the damage from turning into loss of life. So the full damage is dealt, but the full loss of life is not applied. [D'Angelo 2000/02/25]
- Does not affect damage if you are already at zero or negative life. You still take it all. [WotC Rules Team 1996/06/27]
- Vintage tournaments (see Rule 801) restricted this card from 1994/01/25 to 1996/04/01.
- Extended tournaments (see Rule 803) have always banned this card.
- Note - This card was creature type "Ali-from-Cairo" until Oracle 2007/10/01, when it became "Human".
| Summon Bird Maiden 1/2 |
2R (3) |
Arabian Nights (Common) |
| Flying |
- Note - The Arabian Nights card has two versions. One with a smaller, darker mana circle than normal. Both versions are C2 rarity.
- Note - This card was creature type "Bird Maiden" until Oracle 1999/09/03, when it became "Maiden". Then with Oracle 2007/10/01 it became "Human". Then with Oracle 2008/01/01 it became "Human Bird".
| Summon Bird Maiden 1/2 |
2R (3) |
Arabian Nights (Common) |
| Flying |
- Note - The Arabian Nights card has two versions. One with a smaller, darker mana circle than normal. Both versions are C2 rarity.
- Note - This card was creature type "Bird Maiden" until Oracle 1999/09/03, when it became "Maiden". Then with Oracle 2007/10/01 it became "Human". Then with Oracle 2008/01/01 it became "Human Bird".
| Summon Nomads 2/2 |
2R (3) |
Arabian Nights (Common) |
Desertwalk Desert Nomads are immune to damage done by Deserts. |
- Extended tournaments (see Rule 803) have always banned this card.
- Note - Also see Desert.
- Note - Also see Landwalk, Rule 502.6.
- Note - This card was creature type "Nomad" until Oracle 2007/10/01, when it became "Human Nomad".
| Summon Jackal 1/1 |
R (1) |
Arabian Nights (Common) |
| Tap to prevent a target creature from regenerating for the remainder of the turn. |
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
- Note - This card was creature type "Jackal" until Oracle 2007/10/01, when it became "Hound".
| Summon Ape 1/1 |
R (1) |
Arabian Nights (Common) |
| Kird Ape gains +1/+2 if you have any forests in play. |
- Extended tournaments (see Rule 803) have banned this card until 2005/08/20 because it was not in a legal expansion.
| Enchantment |
1RR (3) |
Arabian Nights (Uncommon) |
| Blue creatures do not untap as normal. During their untap phases, players must spend {4} for each blue creature they wish to untap. This cost must be paid in addition to any other untap cost a given blue creature may already require. |
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
| Summon Djinn 6/3 |
RRR (3) |
Arabian Nights (Uncommon) |
| If you choose to attack with Mijae Djinn, flip a coin immediately after attack is announced; opponent calls heads or tails while coin is in the air. If the flip ends up in opponent's favor, Mijae Djinn is tapped but does not attack. |
- The coin flip is done as a triggered ability on declaring the Djinn as an attacker. [bethmo 1997/08/08]
- Any abilities which have already resolved before the coin flip are not undone. Any abilities that trigger when it attacks which have not already resolved will still resolve. [D'Angelo 2000/02/25]
- If Nettling Imp, Siren's Call, or similar effect is used on the Djinn and the coin toss fails, then it still attacked and will not be killed at the end of the turn. [D'Angelo 2000/02/25]
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
| Summon Egg 0/3 |
3R (4) |
Arabian Nights (Common) |
| If Rukh Egg goes to the graveyard, a Rukh-a 4/4 red flying creature-comes into play on your side at the end of that turn. Use a counter to represent Rukh. Rukh is treated exactly like a normal creature except that if it leaves play it is removed from the game entirely. |
- No Bird hatches if it is discarded or countered. [Duelist Magazine #4, Page 137]
- Disintegrate and Swords to Plowshares remove the Egg from the game instead of sending the card to the graveyard, so no Bird hatches. [bethmo 1994/06/01]
- The Bird cannot be used to attack until it begins one of your turns in play. See Rule G19.39. [D'Angelo 1994/06/01]
- If the Egg is destroyed while under the control of another player, the controller of the Egg gets the Bird. [Duelist Magazine #2, Page 14]
- If the Rukh Egg card is removed from the graveyard in the same turn it is put there, a Bird will still hatch. [bethmo 1994/08/10]
- Sleight of Mind can be used to change the color of the Bird that will hatch. [bethmo 1994/08/01]
- Vintage tournaments (see Rule 801) restricted this card from 1994/01/25 to 1994/02/23.
- Extended tournaments (see Rule 803) banned this card until 2003/09/01.
- Note - Also see Token Creatures, Rule 216.
- Note - The Arabian Nights card comes in two versions. One has a smaller, darker mana circle (C3 rarity), and the other has a normal mana circle (C1 rarity).
- Note - The token was of creature type "Rukh" and not "Bird" until Ninth Edition and Oracle 2005/08/01.
| Summon Egg 0/3 |
3R (4) |
Arabian Nights (Common) |
| If Rukh Egg goes to the graveyard, a Rukh-a 4/4 red flying creature-comes into play on your side at the end of that turn. Use a counter to represent Rukh. Rukh is treated exactly like a normal creature except that if it leaves play it is removed from the game entirely. |
- No Bird hatches if it is discarded or countered. [Duelist Magazine #4, Page 137]
- Disintegrate and Swords to Plowshares remove the Egg from the game instead of sending the card to the graveyard, so no Bird hatches. [bethmo 1994/06/01]
- The Bird cannot be used to attack until it begins one of your turns in play. See Rule G19.39. [D'Angelo 1994/06/01]
- If the Egg is destroyed while under the control of another player, the controller of the Egg gets the Bird. [Duelist Magazine #2, Page 14]
- If the Rukh Egg card is removed from the graveyard in the same turn it is put there, a Bird will still hatch. [bethmo 1994/08/10]
- Sleight of Mind can be used to change the color of the Bird that will hatch. [bethmo 1994/08/01]
- Vintage tournaments (see Rule 801) restricted this card from 1994/01/25 to 1994/02/23.
- Extended tournaments (see Rule 803) banned this card until 2003/09/01.
- Note - Also see Token Creatures, Rule 216.
- Note - The Arabian Nights card comes in two versions. One has a smaller, darker mana circle (C3 rarity), and the other has a normal mana circle (C1 rarity).
- Note - The token was of creature type "Rukh" and not "Bird" until Ninth Edition and Oracle 2005/08/01.
| Summon Efreet 3/6 |
RRR (3) |
Arabian Nights (Uncommon) |
| If you choose to block with Ydwen Efreet, flip a coin immediately after defense is announced; opponent calls heads or tails while coin is in the air. If the flip ends up in opponent's favor, Ydwen Efreet cannot block this turn. |
- The ability triggers during the declare attackers step (see Rule 309) and may prevent the Efreet from being used as a blocker. [D'Angelo 2000/02/15]
- Extended tournaments (see Rule 803) have always banned this card.
| Summon Leper 0/1 |
W (1) |
Arabian Nights (Uncommon) |
| If Abu dies without regenerating while participating in an attack or defense, all creatures Abu is blocking or being blocked by are also killed and may not regenerate. |
- Protection from White will not keep a creature from being destroyed by Abu's power because combat abilities are not considered to be targeted. [D'Angelo 1994/06/01]
- The ability affects creatures that are currently blocking or blocked by it. It does not affect ones in the past. [D'Angelo 2006/08/24]
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
- Note - This card was creature type "Leper" until Oracle 2007/10/01, when it became "Human".
| Instant |
1WW (3) |
Arabian Nights (Common) |
| All attacking creatures gain +2/+0 until end of turn. |
- Extended tournaments (see Rule 803) have always banned this card.
- Note - The card appears in two different versions. One version has a normal generic mana symbol in the cost (it is C1 rarity) and the other has a small dark mana symbol (it is C3 rarity). [D'Angelo 1999/01/31]
| Instant |
1WW (3) |
Arabian Nights (Common) |
| All attacking creatures gain +2/+0 until end of turn. |
- Extended tournaments (see Rule 803) have always banned this card.
- Note - The card appears in two different versions. One version has a normal generic mana symbol in the cost (it is C1 rarity) and the other has a small dark mana symbol (it is C3 rarity). [D'Angelo 1999/01/31]
| Summon Camel 0/1 |
W (1) |
Arabian Nights (Common) |
Bands All creatures attacking in a band with Camel are immune to damage done by Deserts. |
- It does prevent damage from animated Deserts in combat. [D'Angelo 1996/11/07]
- Extended tournaments (see Rule 803) have always banned this card.
- Note - Also see Banding, Rule 502.10.
| Instant |
WW (2) |
Arabian Nights (Uncommon) |
| Can be cast only when a creature or spell does damage to you. Eye for an Eye does an equal amount of damage to the controller of that creature or spell. If some spell or effect reduces the amount of damage you receive, it does not reduce the damage dealt by Eye for an Eye. |
- Cannot be used on spells and abilities that cause loss of life. It can only be used on damage. [bethmo 1994/06/01]
- This spell is played after damage is dealt to you, so if you lost due to the original damage, you cannot use this spell to get in a final shot at your opponent. [D'Angelo 2000/02/25]
- If the damage is prevented, it was never dealt and this spell won't let you choose a source that didn't damage you. [D'Angelo 2000/02/25]
- Does white damage to your opponent. [D'Angelo 1994/06/01]
| Enchantment |
WWW (3) |
Arabian Nights (Uncommon) |
| Choose a color. As long as opponent has cards of this color in play, all white creatures gain +2/+1. Jihad must be discarded immediately if at any time opponent has no cards of this color in play. |
- Only one of the five basic colors can be chosen (see Rule 203.2d). [Arab FAQ 1994/01/05]
- In a multi-player game, it tracks only the chosen player. This is not changed even if this card changes controllers. [D'Angelo 2001/08/31]
- This card only looks for cards in play. Token creatures in play of the specified color do not count. [D'Angelo 2006/08/24]
- Extended tournaments (see Rule 803) have always banned this card.
| Summon King 1/1 |
1W (2) |
Arabian Nights (Uncommon) |
| Tap to destroy an Efreet or Djinn. |
- Extended tournaments (see Rule 803) have always banned this card.
- Note - This card was creature type "King" until Oracle 2007/10/01, when it became "Human".
| Summon Cavalry 3/3 |
2WW (4) |
Arabian Nights (Common) |
| Trample |
- Extended tournaments (see Rule 803) banned this card until 2006/10/20 when it became part of Time Spiral.
- Note - Also see Trample, Rule 502.9.
- Note - This card was of creature type "Cavalry" and not "Human Knight" until Oracle 2006/10/01 and Time Spiral.
- Note - The Arabian Nights card appears in two different versions. One version has a normal generic mana symbol in the cost (it is C1 rarity) and the other has a small dark mana symbol (it is C4 rarity). [D'Angelo 1999/01/31]
| Summon Cavalry 3/3 |
2WW (4) |
Arabian Nights (Common) |
| Trample |
- Extended tournaments (see Rule 803) banned this card until 2006/10/20 when it became part of Time Spiral.
- Note - Also see Trample, Rule 502.9.
- Note - This card was of creature type "Cavalry" and not "Human Knight" until Oracle 2006/10/01 and Time Spiral.
- Note - The Arabian Nights card appears in two different versions. One version has a normal generic mana symbol in the cost (it is C1 rarity) and the other has a small dark mana symbol (it is C4 rarity). [D'Angelo 1999/01/31]
| Instant |
2W (3) |
Arabian Nights (Common) |
| All defending creatures gain +0/+3 until end of turn. |
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
- Note - The Arabian Nights card comes in two versions. One has a smaller, darker mana circle (C3 rarity), and the other has a normal mana circle (C1 rarity).
| Instant |
2W (3) |
Arabian Nights (Common) |
| All defending creatures gain +0/+3 until end of turn. |
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
- Note - The Arabian Nights card comes in two versions. One has a smaller, darker mana circle (C3 rarity), and the other has a normal mana circle (C1 rarity).
| Summon Smith 1/2 |
1W (2) |
Arabian Nights (Uncommon) |
| Protection from red |
| Sorcery |
WW (2) |
Arabian Nights (Uncommon) |
| Players must leave game in progress as it is and use the cards left in their libraries as decks with which to play a subgame of Magic. When subgame is over, players shuffle these cards, return them to libraries, and resume game in progress, with any loser of subgame halving his or her remaining life points, rounding down. Effects that prevent damage may not be used to counter this loss of life. The subgame has no ante; using less than forty cards may be necessary. |
- Note - See Rule 506 for many details on Subgames.
- No, this card is more annoying than you imagine :-(
- If a card is removed from the game (from Disintegrate or whatever) in the sub-game it is still removed from the game when you return to the main game. [D'Angelo 2003/09/01] See Rule 500.6.
- You randomly chose which player chooses to go first or draw first. See Rule 506.4. [CompRules 2003/07/01]
- At the start of the sub-game both players draw their initial hand (usually 7 cards). If one player has fewer cards than required, that player loses. If both have fewer than required, both players lose. [Oracle 1998/07/01]
- A player with less than 0 life cannot lose life as a result of the sub-game since half of their life total is considered to be zero. [Oracle 1998/07/01]
- Events in a Shahrazad sub-game do not normally trigger abilities in the main game. And continuous effects in the main game do not carry over into the sub-game. [bethmo 1998/12/11]
- The subgame is part of the main game. [Oracle 1998/07/01]
- Vintage tournaments (see Rule 801) have banned this card since 2007/09/20. It was previously banned from from 1994/01/25 until 1999/10/01.
- Legacy tournaments (see Rule 802) have banned this card since 2007/09/20. It was previously banned from the creation of this format until 1999/10/01.
- Extended tournaments (see Rule 803) have always banned this card.
- Standard (Type 2) tournaments (see Rule 804) have always banned this card, since it is not in the environment.
| Summon Elephant 2/2 |
3W (4) |
Arabian Nights (Common) |
| Trample, bands |
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
- Note - Also see Banding, Rule 502.10.
- Note - Also see Trample, Rule 502.9.
- Note - The Arabian Nights card comes in two versions. One has a smaller, darker mana circle (C3 rarity), and the other has a normal mana circle (C1 rarity).
| Summon Elephant 2/2 |
3W (4) |
Arabian Nights (Common) |
| Trample, bands |
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
- Note - Also see Banding, Rule 502.10.
- Note - Also see Trample, Rule 502.9.
- Note - The Arabian Nights card comes in two versions. One has a smaller, darker mana circle (C3 rarity), and the other has a normal mana circle (C1 rarity).
| Mono Artifact |
10 (10) |
Arabian Nights (Uncommon) |
| {X}: Instead of drawing a card from the top of your library, draw X cards but choose only one to put in your hand. You must shuffle the leftover cards and put them at the bottom of your library. |
- This card has a replacement ability (see Rule 419). It is used before the resolution of a spell or ability that would cause you to draw and it replaces one of the draws with a new effect. [D'Angelo 2000/02/25] For example, Sylvan Library, Jayemdae Tome, Howling Mine, and your normal draw during the draw step are also replaceable.
- If you use more than one Lamp effect, the second one will end up replacing the card being drawn with the first one. [D'Angelo 2000/02/25]
- If the ability is countered, you do not have to replace a draw. [D'Angelo 2000/02/25]
- Note - The Arabian Nights version had two mana cost circles with 5 in them to indicate 10, because they did not have a way to get 10 into a single circle. This is not a typo. [Arab FAQ 1994/01/05]
| Mono Artifact |
8 (8) |
Arabian Nights (Uncommon) |
| {8}: Do 4 damage to any target. |
| Mono Artifact |
4 (4) |
Arabian Nights (Uncommon) |
| {1}: Flip a coin, with opponent calling heads or tails while coin is in the air. If the flip ends up in opponent's favor, Bottle of Suleiman does 5 damage to you. Otherwise, a 5/5 flying Djinn immediately comes into play on your side. Use a counter to represent Djinn. Djinn is treated exactly like a normal artifact creature except that if it leaves play it is removed from the game entirely. No matter how the flip turns out, Bottle of Suleiman is discarded after use. |
- The coin is flipped on resolution and not on declaration of the ability. [Aahz 1994/12/21]
- The Djinn has cannot attack (see Rule G19.39) on the turn it is created, just like any creature which enters play cannot. [D'Angelo 1998/06/01]
- Note - Also see Token Creatures, Rule 216.
| Artifact Creature 1/3 |
1 (1) |
Arabian Nights (Uncommon) |
| Brass Man does not untap as normal; you must pay {1} during your untap phase to untap it. |
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
- Note - This card had no creature type until Oracle 2007/10/01, when it became "Construct".
| Continuous Artifact |
2 (2) |
Arabian Nights (Uncommon) |
| All cards from Arabian Nights must be discarded from play, except for City in a Bottle. While City in a Bottle is in play, no further cards from Arabian Nights can be played. |
- Only affects cards with the Arabian Nights scimitar symbol on them, or permanents that are copies of those cards. It does not affect reprints of cards that originally came from the Arabian Nights expansion. [D'Angelo 2003/07/01]
- Token creatures (see Rule 216) and counters created by Arabian Nights cards are not removed. [D'Angelo 2003/07/01]
- It does affect cards from Chronicles with the scimitar symbol. [Duelist Magazine #7, Page 98]
- Extended tournaments (see Rule 803) have always banned this card.
- Note - The card type is "Artifact" and not "Continuous Artifact". [Oracle 1999/09/03]
| Artifact Creature 1/5 |
4 (4) |
Arabian Nights (Uncommon) |
| Flying |
- Note - Prior to Ninth Edition and Oracle 2005/08/01, this card had no creature type.
| Mono Artifact |
3 (3) |
Arabian Nights (Uncommon) |
| {2}: Remove one of your attacking creatures from combat. Treat this as if the creature never attacked, except that defenders assigned to block it cannot choose to block another creature. |
- This card only untaps the creature and makes it neither take nor deal damage. It is still attacking, however. [Duelist Magazine #5, Page 10]
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
| Mono Artifact |
4 (4) |
Arabian Nights (Uncommon) |
| {2}: Gives one creature flying ability until end of turn. If that creature is destroyed before end of turn, so is Flying Carpet. |
- Note - In Fifth Edition (and before) this card was sacrificed if the creature was put into a graveyard this turn.
| Mono Artifact |
6 (6) |
Arabian Nights (Uncommon) |
| {2}: Discard a card you just drew from your library, and draw another card to replace it. |
- If you do not have the card still in your hand, you cannot pay the cost. [DeLaney 1998/07/02] There is currently no way to prove that it was the card you drew except to get a judge or 3rd party involved, or to put cards you draw aside until you decide whether or not to use this.
- If you draw more than one card due to a spell or ability, you must discard the last one of those drawn. [DeLaney 2000/03/17]
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
| Mono Artifact |
2 (2) |
Arabian Nights (Uncommon) |
| {3}: Untap a creature. |
| Mono Artifact |
1 (1) |
Arabian Nights (Uncommon) |
| Draw a card, and exchange Jeweled Bird for your contribution to the ante. Your former contribution goes to your graveyard. Remove this card from your deck before playing if you are not playing for ante. |
- The card is exchanged for your entire contribution to the ante. This means that it replaces all the cards if you have more than one already contributed! [Duelist Magazine #2, Page 15]
- Vintage tournaments (see Rule 801) have banned this card since 1994/01/25.
- Legacy tournaments (see Rule 802) have always banned this card.
- Extended tournaments (see Rule 803) have always banned this card.
- Standard (Type 2) tournaments (see Rule 804) have always banned this card.
- Note - The Arabian Nights version was of type Mono Artifact. See Rule G13.14.
| Poly Artifact |
6 (6) |
Arabian Nights (Uncommon) |
| {2}: Prevents a land from being destroyed, or removes an enchantment from any land. |
- Extended tournaments (see Rule 803) have always banned this card.
- Note - Also see Aura, Rule G1.30.
- Note - After errata, the card is of type "Artifact" and not "Poly Artifact". [Oracle 1998/07/01]
| Mono Artifact |
5 (5) |
Arabian Nights (Uncommon) |
| {5}: Instead of drawing a card from the top of your library, select one of your cards from outside the game. This card can be any card you have that you're not using in your deck or that for some reason has left the game. Ring of Ma'rûf is removed from the game entirely after use. |
- Note - See Burning Wish for rulings.
- The ability is a replacement ability (see Rule 419). It modifies your next draw. [D'Angelo 2000/02/25]
- You do need to reveal the card you acquire to your opponent. [Aahz 1996/06/13]
- In tournament play, this card can only bring in cards that are in your sideboard or that were removed from game due to a spell or ability. [D'Angelo 2003/08/01]
- Extended tournaments (see Rule 803) have always banned this card.
- Note - It is of type "Artifact", not "Mono Artifact". [Oracle 1998/07/01]
| Mono Artifact |
4 (4) |
Arabian Nights (Uncommon) |
| {2}: Gives one creature islandwalk ability until end of turn. If that creature is destroyed before end of turn, so are Sandals. |
- Extended tournaments (see Rule 803) have always banned this card.
- Note - Also see Landwalk, Rule 502.6.
- Note - The card type is "Artifact" and not "Mono Artifact".
| Land |
|
Arabian Nights (Uncommon) |
| Tap to take two cards from your library, after which you must immediately discard three from your hand to your graveyard. If you don't have three or more cards in your hand, discard your whole hand. No spells may be cast between drawing and discarding cards. |
- You cannot use spells or mana abilities before discarding the extra cards. [D'Angelo 2000/02/25]
- Legacy tournaments (see Rule 801) have banned this card since 2004/09/20.
- Extended tournaments (see Rule 803) have always banned this card.
| Land |
|
Arabian Nights (Uncommon) |
| Tap to add 1 mana of any color to your mana pool. You suffer 1 damage whenever City of Brass becomes tapped. |
- The damaging ability triggers no matter how the land becomes tapped. [Arab FAQ 1994/01/05] For example, using Twiddle.
| Land |
|
Arabian Nights (Land) |
| Tap to add 1 colorless mana to your mana pool or do 1 damage to an attacking creature after it deals its damage. |
- Can be used on any player's attacking creatures. This includes your own and creatures in an attack you are not involved in (multiplayer games). [bethmo 1994/06/01]
- The end of combat step is after combat damage has been resolved, so this card's ability can only be used after combat damage, not before. [D'Angelo 2000/02/25]
- Extended tournaments (see Rule 803) banned this card until 2006/10/20 when it became part of Time Spiral.
| Land |
|
Arabian Nights (Uncommon) |
| Tap to sacrifice one of your creatures in exchange for a number of life points equal to its toughness. Note that this ability may be used after blocking has been declared. |
- Extended tournaments (see Rule 803) have always banned this card.
| Land |
|
Arabian Nights (Uncommon) |
| Tap to add 1 colorless mana to your mana pool or regenerate an Elephant or Mammoth. |
- Extended tournaments (see Rule 803) have always banned this card.
| Land |
|
Arabian Nights (Uncommon) |
| Tap to reduce target flying creature's power to 0. |
- This is not considered an Island and cannot be used as a target or an enabler for spells which require Islands. [Arab FAQ 1994/01/05]
- Extended tournaments (see Rule 803) have always banned this card.
| Land |
|
Arabian Nights (Uncommon) |
| Tap to add 1 colorless mana to your mana pool or draw a card from your library; you may use the card-drawing ability only if you have exactly seven cards in your hand. |
- You can tap this card before you draw during your draw step, and still draw as normal. [Arab FAQ 1994/01/05]
- You may tap multiples of these in response to each other because the requirement for 7 cards is checked only at the time the ability is announced and not again when it resolves. [Aahz 1994/06/22]
- Vintage tournaments (see Rule 801) have restricted this card since 1994/05/02.
- Legacy tournaments (see Rule 802) have always banned this card.
- Extended tournaments (see Rule 803) have always banned this card.
- Standard (Type 2) tournaments (see Rule 804) have always banned this card, since it is not part of the environment.
| Land |
|
Arabian Nights (Uncommon) |
| Tap to add {R} to your mana pool. |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Land |
|
Arabian Nights (Uncommon) |
| Tap to prevent 1 damage to any creature. |
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
|