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Apocalisse  Apocalypse Apokalypse Apocalypse Apocalipsis Apocalipse
| Creature - Human Soldier Knight 2/3 |
3W (4) |
Apocalisse (Common) |
| {R}: Angelfire Crusader gets +1/+0 until end of turn. |
- Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier Knight".
| Enchantment - Aura |
W (1) |
Apocalisse (Uncommon) |
Enchant creature you control Enchanted creature is a Flagbearer. While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able. |
- If this card is ever on a creature you don't control, it is put into the graveyard as a State-Based Effect. [D'Angelo 2001/06/15]
- The requirement to choose a Flagbearer as a target only affects the choice of targets. It does not affect the check made for legal targets when a spell or ability resolves. So having a Flagbearer enter play after targets are chosen will not cause a spell to be countered. [Barclay 2001/07/09]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Creature - Human Flagbearer 2/4 |
3W (4) |
Apocalisse (Common) |
| While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able. |
- The requirement to choose a Flagbearer as a target only affects the choice of targets. It does not affect the check made for legal targets when a spell or ability resolves. So having a Flagbearer enter play after targets are chosen will not cause a spell to be countered. [Barclay 2001/07/09]
- Note - This card was creature type "Flagbearer" until Oracle 2007/10/01, when it became "Human Flagbearer".
| Creature - Human Wizard 1/1 |
W (1) |
Apocalisse (Common) |
{B}, {T}: Target creature gets -2/-0 until end of turn. {R}, {T}: Target creature gets +2/+0 until end of turn. |
- Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".
| Enchantment |
2W (3) |
Apocalisse (Uncommon) |
| At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead. |
- You can gain 0, 2, or 4 life, but never 6. [Apocalypse FAQ 2001/05/24]
| Creature - Volver 1/1 |
1W (2) |
Apocalisse (Rare) |
Kicker {1}{B} and/or {R} (You may pay an additional {1}{B} and/or {R} as you cast this spell.) If Degavolver was kicked with its {1}{B} kicker, Degavolver enters the battlefield with two +1/+1 counters on it and with "Pay 3 life: Regenerate Degavolver." If Degavolver was kicked with its {R} kicker, Degavolver enters the battlefield with a +1/+1 counter on it and with first strike. |
| Enchantment |
3W (4) |
Apocalisse (Uncommon) |
| Tap two untapped creatures you control: Tap target creature. |
| Sorcery |
W (1) |
Apocalisse (Common) |
| Prevent all damage that would be dealt this turn to creatures you control. |
| Creature - Human Soldier 2/3 |
3W (4) |
Apocalisse (Uncommon) |
First strike When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library. |
| Sorcery |
1W (2) |
Apocalisse (Rare) |
Until end of turn, spells and abilities you control that would add colored mana to your mana pool add that much white mana instead. Until end of turn, you may spend white mana as though it were mana of any color.
Draw a card. |
- This card's ability does not change the color of any permanents. [Apocalypse FAQ 2001/05/24]
- This card's ability does not change any lands into Plains. [DeLaney 2001/06/17]
| Legendary Creature - Human Soldier 3/4 |
3WW (5) |
Apocalisse (Rare) |
At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand. {3}{W}: Tap target creature. Activate this ability only if Gerrard Capashen is attacking. |
- Note - Also see Legendary, Rule G12.9.
- Note - This card was of creature type "Legend" until Oracle 2004/10/01, when it became no type. Then with Oracle 2007/10/01 it became "Human Soldier".
| Creature - Angel 3/3 |
2W (3) |
Apocalisse (Uncommon) |
Flying When Haunted Angel is put into a graveyard from the battlefield, exile Haunted Angel and each other player puts a 3/3 black Angel creature token with flying onto the battlefield. |
| Creature - Human Soldier 1/2 |
2W (3) |
Apocalisse (Common) |
Flying {1}, {T}: Add one mana of any color to your mana pool. |
- Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".
| Enchantment - Aura |
1W (2) |
Apocalisse (Common) |
Enchant creature Enchanted creature can't attack. {B}: Enchanted creature gets -1/-1 until end of turn. {R}: Enchanted creature can't block this turn. |
| Instant |
2W (3) |
Apocalisse (Common) |
Kicker {R} (You may pay an additional {R} as you cast this spell.) Destroy target artifact or enchantment. If Orim's Thunder was kicked, it deals damage equal to that permanent's converted mana cost to target creature. |
| Enchantment - Aura |
W (1) |
Apocalisse (Common) |
Enchant creature Enchanted creature has protection from green and from blue. |
| Creature - Cat Spirit 2/1 |
1W (2) |
Apocalisse (Rare) |
Protection from green {B}: Regenerate Spectral Lynx. |
| Creature - Human Flagbearer 1/1 |
1W (2) |
Apocalisse (Common) |
| While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able. |
- The requirement to choose a Flagbearer as a target only affects the choice of targets. It does not affect the check made for legal targets when a spell or ability resolves. So having a Flagbearer enter play after targets are chosen will not cause a spell to be countered. [Barclay 2001/07/09]
- Note - This card was creature type "Flagbearer" until Oracle 2007/10/01, when it became "Human Flagbearer".
| Creature - Merfolk Wizard 1/1 |
U (1) |
Apocalisse (Common) |
{R}, {T}: Target creature gets +2/+0 until end of turn. {G}, {T}: Add one mana of any color to your mana pool. |
- Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Merfolk Wizard".
| Enchantment |
2U (3) |
Apocalisse (Uncommon) |
| At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card. |
- The ability has you draw zero, one, or two cards, but never three. [Apocalypse FAQ 2001/05/24]
| Creature - Volver 1/1 |
1U (2) |
Apocalisse (Rare) |
Kicker {1}{R} and/or {G} (You may pay an additional {1}{R} and/or {G} as you cast this spell.) If Cetavolver was kicked with its {1}{R} kicker, it enters the battlefield with two +1/+1 counters on it and with first strike. If Cetavolver was kicked with its {G} kicker, it enters the battlefield with a +1/+1 counter on it and with trample. |
| Creature - Drake 2/1 |
2U (3) |
Apocalisse (Common) |
Flying {1}{U}, {T}: Return target Kavu to its owner's hand. |
| Instant |
1U (2) |
Apocalisse (Uncommon) |
| Domain - Counter target spell unless its controller pays {1} for each basic land type among lands you control. |
| Enchantment |
3UU (5) |
Apocalisse (Rare) |
| Whenever a player casts a spell, any other player may pay that spell's mana cost. If a player does, counter the spell. (Mana cost includes color.) |
- The mana cost does not include cost increases or reductions. See Rule G13.7. [Apocalypse FAQ 2001/05/24]
| Sorcery |
U (1) |
Apocalisse (Common) |
| Look at the top five cards of your library, then put them back in any order. |
| Instant |
1U (2) |
Apocalisse (Common) |
| Counter target spell if it shares a color with a creature you control. |
- It does not check colors until it resolves. [Apocalypse FAQ 2001/05/24]
| Instant |
1U (2) |
Apocalisse (Common) |
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) Return target creature to its owner's hand. If Jilt was kicked, it deals 2 damage to another target creature. |
| Creature - Metathran 2/3 |
3U (4) |
Apocalisse (Common) |
Flying {2}{G}: Regenerate Living Airship. |
- Note - This card was creature type "Ship" until Oracle 2007/10/01, when it became "Metathran".
| Creature - Merfolk Shaman 0/2 |
U (1) |
Apocalisse (Common) |
| {T}: Target land becomes the basic land type of your choice until end of turn. |
- Note - This card was creature type "Merfolk" until Oracle 2007/10/01, when it became "Merfolk Shaman".
| Instant |
1U (2) |
Apocalisse (Common) |
Target land becomes the basic land type of your choice until end of turn. Draw a card. |
| Creature - Merfolk 1/2 |
3U (4) |
Apocalisse (Uncommon) |
When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library. {3}{U}: Tidal Courier gains flying until end of turn. |
| Enchantment |
1U (2) |
Apocalisse (Rare) |
| {1}: Choose a creature type other than Wall. Target creature becomes that type until end of turn. |
- You choose the creature type during resolution. [D'Angelo 2008/02/05]
- See Rule 212.1e for rules on choosing a creature type. [D'Angelo 2001/06/15]
- See Rule G3.38 for the list of legal creature subtypes. [D'Angelo 2007/02/28]
| Creature - Merfolk Wizard 1/1 |
1U (2) |
Apocalisse (Uncommon) |
| {T}: Target instant or sorcery spell becomes the color of your choice. |
- It can target spells of type Instant or Sorcery, and not spells of other types that say they can be played "any time you could play" an instant or sorcery. [Apocalypse FAQ 2001/05/24]
- Note - This card was creature type "Merfolk" until Oracle 2007/10/01, when it became "Merfolk Wizard".
| Creature - Drake 2/2 |
3U (4) |
Apocalisse (Uncommon) |
Flying When Whirlpool Drake enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. When Whirlpool Drake is put into a graveyard from the battlefield, shuffle the cards from your hand into your library, then draw that many cards. |
| Creature - Merfolk 1/1 |
1U (2) |
Apocalisse (Common) |
| When Whirlpool Rider enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. |
| Creature - Merfolk Warrior 2/2 |
2U (3) |
Apocalisse (Rare) |
When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. {R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from his or her hand into his or her library, then draws that many cards. |
| Sorcery |
4B (5) |
Apocalisse (Common) |
| Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated. |
- Both of the target creatures must be exactly the same color or combination of colors. Both being colorless is also okay. If they differ in any way, you can still play the spell, but it does not do anything on resolution. [Apocalypse FAQ 2001/05/24]
- Colors are checked on resolution. [D'Angelo 2001/05/24]
- If one of the targets left play before resolution, use the colors it had at the time it left play for the comparison. [DeLaney 2001/05/24]
- If one of the targets became an illegal target before resolution, this spell will still check the color of that target even though it will not destroy that target. [D'Angelo 2001/09/13]
| Creature - Angel 5/4 |
3BB (5) |
Apocalisse (Rare) |
Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.) Flying When Desolation Angel enters the battlefield, destroy all lands you control. If it was kicked, destroy all lands instead. |
| Enchantment - Aura |
2B (3) |
Apocalisse (Uncommon) |
Enchant creature Enchanted creature gets -1/-1 and has "{T}: Target creature gets -1/-1 until end of turn." |
| Creature - Zombie 2/1 |
3B (4) |
Apocalisse (Uncommon) |
When Grave Defiler enters the battlefield, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library. {1}{B}: Regenerate Grave Defiler. |
| Sorcery |
2B (3) |
Apocalisse (Common) |
Target player loses 1 life and you gain 1 life.
Draw a card. |
| Sorcery |
2B (3) |
Apocalisse (Common) |
As an additional cost to cast Mind Extraction, sacrifice a creature. Target player reveals his or her hand and discards all cards of each of the sacrificed creature's colors. |
- If you sacrifice a colorless creature, you get to see their hand but they discard no cards. [Apocalypse FAQ 2001/05/24]
- If you sacrifice a multicolored creature, all cards that share at least one color with the creature are discarded. [Apocalypse FAQ 2001/05/24]
| Creature - Zombie 2/1 |
2B (3) |
Apocalisse (Common) |
| {W}, {T}: Target player gains 1 life. |
| Creature - Human Wizard 1/1 |
B (1) |
Apocalisse (Common) |
{G}, {T}: Add one mana of any color to your mana pool. {W}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. |
- Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".
| Enchantment |
2B (3) |
Apocalisse (Uncommon) |
| At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead. |
- It can make a player lose 0, 1, or 3 life, but never 4. [Apocalypse FAQ 2001/05/24]
- One permanent that is both white and green will cause the player to be affected by the lose 3 life portion. [D'Angelo 2001/07/22]
| Creature - Volver 2/2 |
2B (3) |
Apocalisse (Rare) |
Kicker {1}{G} and/or {W} (You may pay an additional {1}{G} and/or {W} as you cast this spell.) If Necravolver was kicked with its {1}{G} kicker, it enters the battlefield with two +1/+1 counters on it and with trample. If Necravolver was kicked with its {W} kicker, it enters the battlefield with a +1/+1 counter on it and with "Whenever Necravolver deals damage, you gain that much life." |
| Enchantment |
1BB (3) |
Apocalisse (Rare) |
| At the beginning of your upkeep, you draw a card and you lose 1 life. |
| Creature - Horror 4/4 |
4BB (6) |
Apocalisse (Uncommon) |
| When Phyrexian Gargantua enters the battlefield, you draw two cards and you lose 2 life. |
| Creature - Horror 2/2 |
2B (3) |
Apocalisse (Common) |
| When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life. |
| Sorcery |
3BB (5) |
Apocalisse (Rare) |
| Domain - All creatures get -1/-1 until end of turn for each basic land type among lands you control. |
| Creature - Zombie Druid 2/2 |
2B (3) |
Apocalisse (Common) |
| {G}, {T}, Sacrifice a creature: Destroy target enchantment. |
| Sorcery |
2B (3) |
Apocalisse (Uncommon) |
| Target player exiles all cards from his or her hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to his or her hand. |
- If played on the current player, it happens at the end of the current turn. The text is meant to mean "that player's next end-of-turn step". [D'Angelo 2002/12/19]
| Sorcery |
4B (5) |
Apocalisse (Common) |
Return up to two target creature cards from your graveyard to your hand.
Draw a card. |
- You can choose 0, 1, or 2 targets. [Apocalypse FAQ 2001/05/24]
- You do not get to draw a card if you chose at least one target and all targets are illegal on resolution. [Apocalypse FAQ 2001/05/24]
| Creature - Zombie Snake 3/3 |
4B (5) |
Apocalisse (Common) |
| {1}{B}: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate this ability only any time you could cast a sorcery. |
| Creature - Giant 6/6 |
6RR (8) |
Apocalisse (Rare) |
| {R}, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player. |
| Creature - Dwarf 1/1 |
R (1) |
Apocalisse (Common) |
| {R}, Sacrifice Bloodfire Dwarf: Bloodfire Dwarf deals 1 damage to each creature without flying. |
| Enchantment - Aura |
2R (3) |
Apocalisse (Common) |
Enchant creature you control {R}, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature. |
- If this card is ever on a creature you don't control, it is put into the graveyard as a State-Based Effect. [D'Angelo 2001/06/15]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Creature - Kavu 2/2 |
2RR (4) |
Apocalisse (Uncommon) |
| {R}, Sacrifice Bloodfire Kavu: Bloodfire Kavu deals 2 damage to each creature. |
| Creature - Giant 3/3 |
2RR (4) |
Apocalisse (Rare) |
Kicker {W}{W} (You may pay an additional {W}{W} as you cast this spell.) When Desolation Giant enters the battlefield, destroy all other creatures you control. If it was kicked, destroy all other creatures instead. |
| Sorcery |
3R (4) |
Apocalisse (Common) |
Kicker-{2}{R}, Sacrifice a land. (You may pay {2}{R} and sacrifice a land in addition to any other costs as you cast this spell.) Destroy target land. If Dwarven Landslide was kicked, destroy another target land. |
| Creature - Dwarf 4/2 |
2R (3) |
Apocalisse (Uncommon) |
Dwarven Patrol doesn't untap during your untap step. Whenever you cast a nonred spell, untap Dwarven Patrol. |
- Remember that lands are not spells. [Apocalypse FAQ 2001/05/24]
| Creature - Goblin 2/2 |
3R (4) |
Apocalisse (Uncommon) |
Haste When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library. |
| Sorcery |
XR (1) |
Apocalisse (Uncommon) |
Kicker {2}{R} and/or {3}{U} (You may pay an additional {2}{R} and/or {3}{U} as you cast this spell.) Illuminate deals X damage to target creature. If Illuminate was kicked with its {2}{R} kicker, it deals X damage to that creature's controller. If Illuminate was kicked with its {3}{U} kicker, you draw X cards. |
| Creature - Kavu 2/1 |
2R (3) |
Apocalisse (Common) |
{W}: Kavu Glider gets +0/+1 until end of turn. {U}: Kavu Glider gains flying until end of turn. |
| Creature - Minotaur 1/1 |
3R (4) |
Apocalisse (Common) |
Haste Minotaur Tactician gets +1/+1 as long as you control a white creature. Minotaur Tactician gets +1/+1 as long as you control a blue creature. |
| Creature - Minotaur Wizard 1/1 |
R (1) |
Apocalisse (Common) |
{W}, {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. {U}, {T}: Target creature gains flying until end of turn. |
- Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".
| Enchantment |
2R (3) |
Apocalisse (Uncommon) |
| At the beginning of your upkeep, if you control a white or blue permanent, Raka Sanctuary deals 1 damage to target creature. If you control a white permanent and a blue permanent, Raka Sanctuary deals 3 damage to that creature instead. |
- It can deal 0, 1, or 3 damage, but never 4. [Apocalypse FAQ 2001/05/24]
| Creature - Volver 2/2 |
2R (3) |
Apocalisse (Rare) |
Kicker {1}{W} and/or {U} (You may pay an additional {1}{W} and/or {U} as you cast this spell.) If Rakavolver was kicked with its {1}{W} kicker, it enters the battlefield with two +1/+1 counters on it and with "Whenever Rakavolver deals damage, you gain that much life." If Rakavolver was kicked with its {U} kicker, it enters the battlefield with a +1/+1 counter on it and with flying. |
| Instant |
2R (3) |
Apocalisse (Common) |
Destroy target artifact. Draw a card. |
| Sorcery |
R (1) |
Apocalisse (Common) |
| Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order. |
| Creature - Kavu 2/2 |
2R (3) |
Apocalisse (Common) |
| {T}: Target land becomes a Plains or an Island until end of turn. |
| Enchantment |
2R (3) |
Apocalisse (Rare) |
{1}{W}: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library. {1}{U}: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library. |
- You do not have to find an enchantment or instant card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
| Creature - Human Wizard 1/1 |
G (1) |
Apocalisse (Common) |
{U}, {T}: Target creature gains flying until end of turn. {B}, {T}: Target creature gets -2/-0 until end of turn. |
- Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".
| Enchantment |
2G (3) |
Apocalisse (Uncommon) |
| At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead. |
- The creature either gets +1/+1 or +5/+5, never +6/+6. [Apocalypse FAQ 2001/05/24]
| Creature - Volver 3/3 |
3G (4) |
Apocalisse (Rare) |
Kicker {1}{U} and/or {B} (You may pay an additional {1}{U} and/or {B} as you cast this spell.) If Anavolver was kicked with its {1}{U} kicker, it enters the battlefield with two +1/+1 counters on it and with flying. If Anavolver was kicked with its {B} kicker, it enters the battlefield with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver." |
| Creature - Beast 2/2 |
4G (5) |
Apocalisse (Common) |
| Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn. |
| Sorcery |
3G (4) |
Apocalisse (Uncommon) |
As an additional cost to cast Gaea's Balance, sacrifice five lands. Search your library for a land card of each basic land type and put them onto the battlefield. Then shuffle your library. |
- You are not forced to find a basic land of each type, so you can choose to pull out fewer lands if you want. [Apocalypse FAQ 2001/05/24]
- You do not have to find the basic land cards if you do not want to, even if you have them in your library. See Rule G19.4. [D'Angelo 2001/07/14]
| Creature - Beast 4/4 |
5G (6) |
Apocalisse (Common) |
| Whenever a player casts a blue spell, Glade Gnarr gets +2/+2 until end of turn. |
| Creature - Kavu 4/5 |
4GG (6) |
Apocalisse (Uncommon) |
| When Kavu Howler enters the battlefield, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library. |
| Creature - Kavu 4/4 |
4GG (6) |
Apocalisse (Rare) |
Trample Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu. |
| Sorcery |
G (1) |
Apocalisse (Common) |
| Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library. |
- You do not have to find a basic land card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
| Creature - Cat 2/1 |
2G (3) |
Apocalisse (Common) |
| When Penumbra Bobcat is put into a graveyard from the battlefield, put a 2/1 black Cat creature token onto the battlefield. |
| Creature - Kavu 3/3 |
4G (5) |
Apocalisse (Uncommon) |
| When Penumbra Kavu is put into a graveyard from the battlefield, put a 3/3 black Kavu creature token onto the battlefield. |
| Creature - Wurm 6/6 |
5GG (7) |
Apocalisse (Rare) |
Trample When Penumbra Wurm is put into a graveyard from the battlefield, put a 6/6 black Wurm creature token with trample onto the battlefield. |
| Creature - Ape 3/3 |
4G (5) |
Apocalisse (Common) |
| {U}{B}, {T}, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card. |
- You do not get to draw a card if the target is not legal on resolution. [Apocalypse FAQ 2001/05/24]
| Instant |
2G (3) |
Apocalisse (Common) |
Kicker {B} (You may pay an additional {B} as you cast this spell.) Creatures you control get +1/+1 until end of turn. If Strength of Night was kicked, Zombie creatures you control get an additional +2/+2 until end of turn. |
| Creature - Elf 2/2 |
3G (4) |
Apocalisse (Uncommon) |
Trample When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library. |
| Enchantment |
2G (3) |
Apocalisse (Rare) |
Skip your draw step.
{1}, Tap two untapped creatures you control: Draw a card. |
| Sorcery |
4G (5) |
Apocalisse (Common) |
Destroy all enchantments.
Draw a card. |
| Creature - Elf Druid 1/1 |
1G (2) |
Apocalisse (Common) |
| {T}: Add {G}, {U}, or {B} to your mana pool. |
- Note - This card was creature type "Elf" until Oracle 2007/10/01, when it became "Elf Druid".
| Sorcery |
3UG (5) |
Apocalisse (Uncommon) |
| Return target creature to its owner's hand. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost. |
| Instant |
XWR (2) |
Apocalisse (Uncommon) |
| The next X damage that would be dealt to target creature or player this turn is dealt to another target creature or player instead. |
- If the second target is no longer in play, or if the second target is no longer a creature or player when the damage would be redirected, the damage is dealt to the first target as if this spell was not played. [Apocalypse FAQ 2001/05/24]
- If the first target is no longer in play, then the damage will not be dealt at all, so it cannot be redirected by this ability. [DeLaney 2001/06/22]
- Note - Also see X Costs, Rule G24.1.
| Instant |
1BG (3) |
Apocalisse (Common) |
| Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn. |
| Legendary Creature - Illusion 5/5 |
WUBRG (5) |
Apocalisse (Rare) |
{W}{B}: Destroy target creature blocking or blocked by Cromat. {U}{R}: Cromat gains flying until end of turn. {B}{G}: Regenerate Cromat. {R}{W}: Cromat gets +1/+1 until end of turn. {G}{U}: Put Cromat on top of its owner's library. |
- Note - Also see Legendary, Rule G12.9.
- Note - This card was of creature type "Legend" until Oracle 2004/10/01, when it became no type. Then with Oracle 2007/10/01 it became "Illusion".
| Sorcery |
XWB (2) |
Apocalisse (Rare) |
| Death Grasp deals X damage to target creature or player. You gain X life. |
| Sorcery |
6BG (8) |
Apocalisse (Uncommon) |
| Destroy target nonblack creature. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost. |
| Creature - Treefolk 3/3 |
1BG (3) |
Apocalisse (Uncommon) |
| {B}{G}: Ebony Treefolk gets +1/+1 until end of turn. |
| Enchantment |
1WBR (4) |
Apocalisse (Rare) |
| Whenever a creature you control attacks, it gets +2/+2 until end of turn. |
| Creature - Beast 2/5 |
2WR (4) |
Apocalisse (Uncommon) |
| Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn. |
| Creature - Fungus Beast 6/4 |
4UBG (7) |
Apocalisse (Rare) |
Trample Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card. |
| Creature - Elf Merfolk 2/2 |
UG (2) |
Apocalisse (Common) |
| Flying |
| Sorcery |
WB (2) |
Apocalisse (Uncommon) |
| Target player discards two cards. You gain 3 life for each land card discarded this way. |
| Creature - Goblin Soldier 2/2 |
WR (2) |
Apocalisse (Common) |
{R}, Sacrifice Goblin Legionnaire: Goblin Legionnaire deals 2 damage to target creature or player. {W}, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to target creature or player this turn. |
| Enchantment |
1WR (3) |
Apocalisse (Rare) |
| {2}, Sacrifice a land: Put two 1/1 red and white Goblin Soldier creature tokens onto the battlefield. |
| Sorcery |
URG (3) |
Apocalisse (Rare) |
| Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle your library. |
- Yes, your opponents get to look at all the cards in your library. [D'Angelo 2001/06/15]
- If you have no cards of any of the specified card types, then ignore those types and the opponent only selects cards of the types you do have. [Apocalypse FAQ 2001/05/24]
| Creature - Plant Wall 2/6 |
2UG (4) |
Apocalisse (Uncommon) |
Defender (This creature can't attack.) When Jungle Barrier enters the battlefield, draw a card. |
| Sorcery |
WUBRG (5) |
Apocalisse (Rare) |
| Target opponent loses 2 life for each Swamp you control. Last Stand deals damage equal to the number of Mountains you control to target creature. Put a 1/1 green Saproling creature token onto the battlefield for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards. |
| Creature - Angel 3/4 |
1WUR (4) |
Apocalisse (Rare) |
| Flying, vigilance, haste |
| Creature - Zombie Elf 2/2 |
BG (2) |
Apocalisse (Common) |
| {T}: Add {B} to your mana pool. |
| Enchantment |
2WB (4) |
Apocalisse (Uncommon) |
| Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn. |
| Creature - Minotaur Wizard 3/4 |
3UR (5) |
Apocalisse (Uncommon) |
{1}{U}: Minotaur Illusionist gains shroud until end of turn. (It can't be the target of spells or abilities.) {R}, Sacrifice Minotaur Illusionist: Minotaur Illusionist deals damage equal to its power to target creature. |
- Note - Also see Shroud, Rule 502.36.
- Note - This card was creature type "Minotaur" until Oracle 2007/10/01, when it became "Minotaur Wizard".
| Creature - Snake 2/2 |
1UUG (4) |
Apocalisse (Rare) |
Flash (You may cast this spell any time you could cast an instant.) When Mystic Snake enters the battlefield, counter target spell. |
| Enchantment |
WBG (3) |
Apocalisse (Rare) |
| Sacrifice a land: You gain 3 life. |
| Enchantment |
1BG (3) |
Apocalisse (Rare) |
| {X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with converted mana cost X or less. |
| Enchantment |
2WR (4) |
Apocalisse (Rare) |
| Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it. |
| Instant |
3UR (5) |
Apocalisse (Rare) |
| Prophetic Bolt deals 4 damage to target creature or player. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library. |
| Creature - Zombie Soldier Warrior 2/2 |
WB (2) |
Apocalisse (Common) |
| Whenever Putrid Warrior deals damage, choose one - each player loses 1 life; or each player gains 1 life. |
| Enchantment - Aura |
1UR (3) |
Apocalisse (Common) |
Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to target player. You draw a card." |
| Creature - Merfolk Goblin 1/1 |
UR (2) |
Apocalisse (Common) |
| {T}: Razorfin Hunter deals 1 damage to target creature or player. |
| Enchantment - Aura |
1WB (3) |
Apocalisse (Common) |
Enchant creature Whenever enchanted creature deals damage, you gain that much life. Whenever enchanted creature is dealt damage, you gain that much life. |
- If the creature damages itself, both abilities trigger. [DeLaney 2001/06/17]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Creature - Beast 6/6 |
3BG (5) |
Apocalisse (Rare) |
Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. {B}: Regenerate Spiritmonger. {G}: Spiritmonger becomes the color of your choice until end of turn. |
| Enchantment - Aura |
WR (2) |
Apocalisse (Common) |
Enchant creature Enchanted creature gets +2/+2. When enchanted creature is put into a graveyard, return that card to its owner's hand. |
| Sorcery |
1UR (3) |
Apocalisse (Uncommon) |
| Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip. |
| Instant |
1UUR (4) |
Apocalisse (Rare) |
| Counter target spell and Suffocating Blast deals 3 damage to target creature. |
| Sorcery |
1UG (3) |
Apocalisse (Common) |
| Put target permanent on top of its owner's library. |
| Sorcery |
1WB (3) |
Apocalisse (Rare) |
| Destroy target permanent. |
| Enchantment - Aura |
5UUG (8) |
Apocalisse (Rare) |
Enchant creature You control enchanted creature. Enchanted creature gets +2/+2 and has trample. |
| Instant |
1R (4) |
Apocalisse (Uncommon) |
| Fire deals 2 damage divided as you choose among any number of target creatures and/or players. |
| Instant |
U (4) |
Apocalisse (Uncommon) |
| Target spell or permanent becomes the color of your choice until end of turn. |
| Sorcery |
G (3) |
Apocalisse (Uncommon) |
| All lands you control become 1/1 creatures until end of turn. They're still lands. |
| Instant |
B (4) |
Apocalisse (Uncommon) |
| Target creature gets -1/-1 until end of turn. |
| Instant |
3W (7) |
Apocalisse (Uncommon) |
| Exile target attacking creature. |
| Artifact Creature - Golem 2/2 |
6 (6) |
Apocalisse (Uncommon) |
As Brass Herald enters the battlefield, choose a creature type. When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. Creatures of the chosen type get +1/+1. |
- See Rule 212.1e for rules on choosing a creature type. [D'Angelo 2001/06/15]
| Artifact Creature - Golem 3/3 |
4 (4) |
Apocalisse (Uncommon) |
| If a spell or ability an opponent controls causes you to discard Dodecapod, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard. |
- Note - This card had no creature type until Oracle 2006/10/01.
| Artifact |
5 (5) |
Apocalisse (Uncommon) |
| {2}, {T}: You may put a multicolored creature card from your hand onto the battlefield. |
- A multicolored card has more than one color in its mana cost. [Apocalypse FAQ 2001/05/24]
| Artifact Creature - Golem 1/2 |
2 (2) |
Apocalisse (Uncommon) |
Kicker {X} (You may pay an additional {X} as you cast this spell.) Spend only colored mana on X. No more than one mana of each color may be spent this way. If Emblazoned Golem was kicked, it enters the battlefield with X +1/+1 counters on it. |
| Legendary Artifact |
7 (7) |
Apocalisse (Rare) |
{W}{U}{B}{R}{G}: Exile target permanent. If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead. |
| Artifact |
2 (2) |
Apocalisse (Rare) |
| At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, Mask of Intolerance deals 3 damage to him or her. |
| Land |
|
Apocalisse (Rare) |
{T}: Add {1} to your mana pool. {T}: Add {R} or {W} to your mana pool. Battlefield Forge deals 1 damage to you. |
| Land |
|
Apocalisse (Rare) |
{T}: Add {1} to your mana pool. {T}: Add {W} or {B} to your mana pool. Caves of Koilos deals 1 damage to you. |
| Land |
|
Apocalisse (Rare) |
{T}: Add {1} to your mana pool. {T}: Add {B} or {G} to your mana pool. Llanowar Wastes deals 1 damage to you. |
| Land |
|
Apocalisse (Rare) |
{T}: Add {1} to your mana pool. {T}: Add {U} or {R} to your mana pool. Shivan Reef deals 1 damage to you. |
| Land |
|
Apocalisse (Rare) |
{T}: Add {1} to your mana pool. {T}: Add {G} or {U} to your mana pool. Yavimaya Coast deals 1 damage to you. |
| Instant |
1U (2) |
Apocalisse (Uncommon) |
Tap target permanent. Draw a card. |
| Instant |
2G (3) |
Apocalisse (Uncommon) |
| Destroy target artifact. |
| Sorcery |
1B (2) |
Apocalisse (Uncommon) |
| Return target creature card from your graveyard to the battlefield. You lose life equal to its converted mana cost. |
| Instant |
2W (3) |
Apocalisse (Uncommon) |
| Creatures target player controls get +1/+1 until end of turn. |
- Only affects creatures which are in play at the time it resolves. Ones that enter play later in the turn are not affected. [Apocalypse FAQ 2001/05/24]
- Note - Also see Night (Night/Day) for the second half of this card.
- Note - Also see Split Cards, Rule 505.
| Instant |
2R (3) |
Apocalisse (Uncommon) |
| Creatures can't block this turn. |
|