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Beatdown

→ Checklist → Cards

1. Air Elemental

Creature - Elemental 4/4 3UU (5) Beatdown (Special)
Flying

2. Blizzard Elemental

Creature - Elemental 5/5 5UU (7) Beatdown (Special)
Flying
{3}{U}: Untap Blizzard Elemental.

3. Brainstorm

Instant U (1) Beatdown (Special)
Draw three cards, then put two cards from your hand on top of your library in any order.
  • This is all one effect. You draw 3 and return 2 cards all in one resolution. Nothing may be used between the two. [D'Angelo 1999/10/12]
  • Vintage tournaments (see Rule 801) have restricted this card since 2008/06/20.

4. Cloud Djinn

Summon Djinn 5/4 5U (6) Beatdown (Special)
Flying
Cloud Djinn can block only creatures with flying.

5. Cloud Elemental

Summon Elemental 2/3 2U (3) Beatdown (Special)
Flying
Cloud Elemental can block only creatures with flying.

6. Counterspell

Instant UU (2) Beatdown (Special)
Counter target spell.
  • Note - In Fifth Edition (and before) this was an Interrupt. All such spells are now Instants.

7. Fog Elemental

Creature - Elemental 4/4 2U (3) Beatdown (Special)
Flying
When Fog Elemental attacks or blocks, sacrifice it at end of combat.

8. Gaseous Form

Enchant Creature 2U (3) Beatdown (Special)
Prevent all combat damage that would be dealt to and dealt by enchanted creature.

9. Giant Crab

Creature - Crab 3/3 4U (5) Beatdown (Special)
{U}: Giant Crab can't be the target of spells or abilities this turn.

10. Impulse

Instant 1U (2) Beatdown (Special)
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library.
  • Due to errata, you no longer shuffle your library. [Oracle 1998/07/01]
  • This is not a "draw". [Aahz 1997/01/29]

11. Killer Whale

Creature - Whale 3/5 3UU (5) Beatdown (Special)
{U}: Killer Whale gains flying until end of turn.

12. Leviathan

Creature - Leviathan 10/10 5UUUU (9) Beatdown (Special)
Trample
Leviathan comes into play tapped and doesn't untap during your untap step.
At the beginning of your upkeep, you may sacrifice two islands. If you do, untap Leviathan.
Leviathan cannot attack unless you sacrifice two islands.
  • You don't have to pay the untap cost if it is untapped outside the upkeep phase or is untapped by an effect. [Duelist Magazine #3, Page 7]
  • To make it attack, the two Islands are sacrificed at the time it is declared as an attacker. This is an increase to the cost to attack. [D'Angelo 1998/06/05]
  • Note - Also see Trample, Rule 502.9.

13. Mahamoti Djinn

Creature - Djinn 5/6 4UU (6) Beatdown (Special)
Flying
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 to 2001/05/01.

14. Power Sink

Instant XU (1) Beatdown (Special)
Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands he or she controls and empties his or her mana pool.
  • When this spell resolves, you either pay X mana or let all your lands become tapped. The lands that become tapped are not "tapped for mana". [bethmo 1997/10/09] If you choose to pay, you may pay the X mana using whatever mana abilities you want to use.
  • Special lands which do not provide mana are also tapped by this card. [D'Angelo 2000/11/06]
  • If the land provides mana only for specific purposes (like Mishra's Workshop), it cannot be used to pay the X mana (unless that purpose is being filled). Mishra's Workshop, like most purposed mana, could not be used to pay for Power Sink. [WotC Rules Team 1994/09/30]
  • Does not increase the mana cost of the spell. It just requires a separate expenditure in order for it to succeed. [bethmo 1994/05/05]
  • Note - Also see X Costs, Rule G24.1.

15. Snapping Drake

Creature - Drake 3/2 3U (4) Beatdown (Special)
Flying
  • All tournament formats have banned this card until 2005/10/20 because it only appeares in Portal or Starter prior to then.
  • Note - The Portal version had no creature type.

16. Tolarian Winds

Instant 1U (2) Beatdown (Special)
Discard your hand, then draw that many cards.
  • It counts how many cards you discard. Since this card will not be in your hand at that time, this card is not counted. [Urza's FAQ 1998/10/05]

17. Vigilant Drake

Creature - Drake 3/3 4U (5) Beatdown (Special)
Flying
{2}{U}: Untap Vigilant Drake.

18. Wayward Soul

Creature - Spirit 3/2 2UU (4) Beatdown (Special)
Flying
{U}: Put Wayward Soul on top of its owner's library.

19. Bone Harvest

Instant 2B (3) Beatdown (Special)
Put any number of target creature cards from your graveyard on top of your library.
Draw a card at the beginning of the next turn's upkeep.
  • You have to show the creatures you put on top of your library, but not the order you put them there. [D'Angelo 2000/02/18]

20. Coercion

Sorcery 2B (3) Beatdown (Special)
Look at target opponent's hand and choose a card from it. That player discards that card.

21. Dark Ritual

Instant B (1) Beatdown (Special)
Add {B}{B}{B} to your mana pool.
  • This card, as with all instants cards, goes to the graveyard when it resolves. It does not stay in play. [D'Angelo 1999/05/01]
  • Extended tournaments (see Rule 803) have banned this card since 2000/04/01.
  • Note - In Mirage, Fifth Edition, Tempest, and Urza's Saga, this spell was of type Mana Source. In Ice Age, Fourth Edition (and before), it was of type Interrupt. It is now of type Instant.

22. Death Stroke

Sorcery BB (2) Beatdown (Special)
Destroy target tapped creature.

23. Diabolic Edict

Instant 1B (2) Beatdown (Special)
Target player sacrifices a creature.
  • The choice of what to sacrifice is made by the player on resolution. [Duelist Magazine #23, Page 22]

24. Drain Life

Sorcery X1B (2) Beatdown (Special)
Spend only black mana on {X}.
Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more than the player's life total before Drain Life dealt damage or the creature's toughness.
  • You can put as much black mana as you want into this spell's X value, but you cannot gain more life than the creature's toughness. [D'Angelo 1996/07/01]
  • You may gain up to the total toughness of the creature even if it was already damaged. [PPG Page 70]
  • Cost reducers, such as Helm of Awakening can be used to reduce the X part of the mana cost. [WotC Rules Team 1997/06/01]
  • Note - Also see X Costs, Rule G24.1.
  • Note - Before errata, the X part of the cost was not part of the mana cost; it was part of the card's text. [Oracle 1999/07/01] This means the X cost is now part of the cost for things like Spell Blast.
  • Note - The artist's name, Shuler, was misspelled on the Limited Edition and Unlimited Edition versions of this card.

25. Fallen Angel

Creature - Angel 3/3 3BB (5) Beatdown (Special)
Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
  • You can use the sacrifice ability as many times in a turn as you want to, with one creature sacrificed each time. [Aahz 1994/06/14]
  • Can sacrifice itself. [Duelist Magazine #5, Page 123]

26. Feral Shadow

Creature - Night Stalker 2/1 2B (3) Beatdown (Special)
Flying
  • Note - This card is referred to by Urborg Panther.
  • Note - Before errata, the creature type was Night Stalker as two words. [Oracle 1999/07/01]
  • Note - The Portal version had no creature type.

27. Gravedigger

Creature - Zombie 2/2 3B (4) Beatdown (Special)
When Gravedigger comes into play, you may return target creature card from your graveyard to your hand.

28. Hollow Dogs

Creature - Hound 3/3 4B (5) Beatdown (Special)
Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
  • If it attacks more than once per turn (due to Relentless Assault, for example), it gets the bonus each time. [DeLaney 1998/10/05]
  • Note - This card was creature type "Hound" until Oracle 2007/10/01, when it became "Zombie Hound".

29. Sengir Vampire

Creature - Vampire 4/4 3BB (5) Beatdown (Special)
Flying
Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire.
  • Gets counters when creatures go to the graveyard. If it dies at the same time as a creature it killed, it does not get the counter. If it regenerates or otherwise lives past the creature going to the graveyard, it gets the counter. [bethmo 1994/06/01]
  • Does not get a counter if it damages a creature and that creature's permanent is no longer a creature at the time it is put in the graveyard. [WotC Rules Team 1997/06/01] [Duelist Magazine #19, Page 31]
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2002/03/01, when it was put back into print.

30. Skittering Horror

Creature - Horror 4/3 2B (3) Beatdown (Special)
When you play a creature spell, sacrifice Skittering Horror.
  • Triggers when you announce a creature spell, and will resolve before that creature is put into play. [D'Angelo 1999/06/01]

31. Skittering Skirge

Creature - Imp 3/2 BB (2) Beatdown (Special)
Flying
When you play a creature spell, sacrifice Skittering Skirge.
  • The triggered ability triggers when the creature spell is announced, and it is put on the stack before any responses can be played. This ability will resolve before that creature comes into play. [D'Angelo 2000/01/02]
  • A creature spell is any "Creature" or "Artifact Creature" spell. [D'Angelo 1999/05/01] Older cards of type Summon are also Creature cards.

32. Tar Pit Warrior

Creature - Giant 3/4 2B (3) Beatdown (Special)
When Tar Pit Warrior becomes the target of a spell or ability, sacrifice Tar Pit Warrior.
  • You can move an enchantment onto this card using Enchantment Alteration or a similar effect without causing this card to be sacrificed. [D'Angelo 1997/12/15]
  • Note - This card was of creature type "Cyclops" until Oracle 1999/07/01. It was then of type "Giant" until Oracle 2006/01/15.

33. Terror

Instant 1B (2) Beatdown (Special)
Destroy target nonartifact, nonblack creature. It can't be regenerated.
  • As with all targeted spells, the requirements for targeting are checked when declaring the effect and when resolving it. So, if the creature becomes a black or artifact creature after this spell is declared and before it is resolved, then the spell is countered. [D'Angelo 1999/05/01]

34. Balduvian Horde

Creature - Barbarian 5/5 2RR (4) Beatdown (Special)
When Balduvian Horde comes into play, sacrifice it unless you discard a card at random from your hand.
  • The discard is forced. You may use Library of Leng on the discarded card. [D'Angelo 1999/05/01]
  • You choose whether to discard or not on resolution. If not, then you sacrifice this card. You can choose to not discard even if you no longer control this card on resolution. [D'Angelo 1999/06/01]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - This card was creature type "Barbarian" until Oracle 2007/09/01 when it became "Human Barbarian".

35. Ball Lightning

Creature - Ball-Lightning 6/1 RRR (3) Beatdown (Special)
Trample
haste (This creature may attack and {T} the turn it comes under your control.)
At end of turn, sacrifice Ball Lightning.
  • The creature is sacrificed at the end of every turn in which it is in play. There is no choice about what turn to sacrifice it. [D'Angelo 1998/06/05]
  • Note - Also see Haste, Rule 502.5.
  • Note - Also see Trample, Rule 502.9.
  • Note - This card was of creature type "Ball Lightning" until Oracle 1999/09/20, when it became "Ball-Lightning" until Oracle 2007/09/01, when it became "Elemental".

36. Bloodrock Cyclops

Creature - Giant 3/3 2R (3) Beatdown (Special)
Bloodrock Cyclops attacks each turn if able.
  • There is no penalty if it cannot attack. [DeLaney 1997/06/12]
  • Note - Also see Must Attack or Block, Rule 500.
  • Note - This card was creature type "Giant" instead of "Cyclops" from Oracle 1999/07/01 to Oracle 2007/05/01.

37. Fireball

Sorcery XR (1) Beatdown (Special)
Fireball deals X damage divided evenly, rounded down, among Y plus one target creatures and/or players.
  • If split for multiple targets, each target can receive only one of the splits. You may not multiply target something. [bethmo 1994/06/01]
  • If the damage to creatures is redirected to the player (via Jade Monolith or other effect), the damage from the Fireball can all be prevented with one use of a Circle of Protection. The trick is that all damage from one use of a spell/ability can be prevented at once. [WotC Rules Team 1996/10/03]
  • The mana spent for extra targets is not part of the mana cost. It's an extra cost. [D'Angelo 2005/12/01]
  • Note - Also see X Costs, Rule G24.1.

38. Hulking Cyclops

Creature - Giant 5/5 3RR (5) Beatdown (Special)
Hulking Cyclops can't block.
  • Cannot be given the ability to block by something like Web or Spider Climb. Those abilities do not remove the general inability to block. [Duelist Magazine #17, Page 30]
  • Note - The Portal version had no creature type.
  • Note - This card was of creature type "Giant" from the release of Sixth Edition until Oracle 2006/01/15. It was "Cyclops" before Sixth Edition.

39. Kird Ape

Creature - Ape 1/1 R (1) Beatdown (Special)
Kird Ape gets +1/+2 as long as you control a forest.
  • Extended tournaments (see Rule 803) have banned this card until 2005/08/20 because it was not in a legal expansion.

40. Lava Axe

Sorcery 4R (5) Beatdown (Special)
Lava Axe deals 5 damage to target opponent.

41. Lightning Bolt

Instant R (1) Beatdown (Special)
Lightning Bolt deals 3 damage to target creature or player.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

42. Lowland Giant

Creature - Giant 4/3 2RR (4) Beatdown (Special)

43. Raging Goblin

Creature - Goblin 1/1 R (1) Beatdown (Special)
Haste (This creature may attack and {T} the turn it comes under your control.)
  • Note - Also see Haste, Rule 502.5.
  • Note - The Portal version had no creature type.
  • Note - This card had creature type "Goblin" and not "Goblin Berserker" until Ninth Edition and Oracle 2005/08/01.

44. Shivan Dragon

Creature - Dragon 5/5 4RR (6) Beatdown (Special)
Flying
{R}: Shivan Dragon gets +1/+0 until end of turn.

45. Shock

Instant R (1) Beatdown (Special)
Shock deals 2 damage to target creature or player.

46. Sonic Burst

Instant 1R (2) Beatdown (Special)
As an additional cost to play Sonic Burst, discard a card at random from your hand.
Sonic Burst deals 4 damage to target creature or player.
  • You cannot discard more than once to target more than one creature (or player) or to do multiple amounts of damage to a single creature (or player). [D'Angelo 1998/06/10]
  • You must discard a card as part of the cost. If you do not have any other cards in your hand, you cannot cast this spell. [D'Angelo 1998/06/15]
  • You pick the target before you pick the random card to discard. [bethmo 1999/02/11]

47. Talruum Minotaur

Creature - Minotaur 3/3 2RR (4) Beatdown (Special)
Haste (This creature may attack and {T} the turn it comes under your control.)
  • Note - Also see Haste, Rule 502.5.
  • Note - This card was of creature type "Minotaur" and not "Minotaur Berserker" until Oracle 2005/08/01.

48. Thunderbolt

Instant 1R (2) Beatdown (Special)
Choose one - Thunderbolt deals 3 damage to target player; or Thunderbolt deals 4 damage to target creature with flying.
  • The decision to target a flying creature or a player is made on announcement This decision cannot be changed if the spell is redirected. [bethmo 1997/10/07] See Rule G13.13 on Modal spells.
  • Note - Also see Modal Spells and Abilities, Rule G13.13.

49. Thundering Giant

Creature - Giant 4/3 3RR (5) Beatdown (Special)
Haste (This creature may attack and {T} the turn it comes under your control.)

50. Viashino Warrior

Creature - Viashino 4/2 3R (4) Beatdown (Special)
  • Note - This card was of creature type "Viashino" and not "Viashino Warrior" until Oracle 2005/08/01.

51. Crash of Rhinos

Creature - Rhino 8/4 6GG (8) Beatdown (Special)
Trample

52. Crashing Boars

Creature - Boar 4/4 3GG (5) Beatdown (Special)
Whenever Crashing Boars attacks, defending player chooses an untapped creature he or she controls. That creature blocks Crashing Boars this turn if able.
  • The ability is not optional. If there are no untapped creatures to choose, then the ability does nothing. [Barclay 1998/06/10]
  • If the chosen creature is not still untapped at the time blockers are declared, it does not have to block. [DeLaney 1998/06/10]

53. Deadly Insect

Creature - Insect 6/1 4G (5) Beatdown (Special)
Deadly Insect can't be the target of spells or abilities.

54. Erhnam Djinn

Creature - Djinn 4/5 3G (4) Beatdown (Special)
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (The creature is unblockable as long as defending player controls a forest.)
  • If there are no creatures your opponent controls to target at the beginning of your upkeep, ignore this ability. [D'Angelo 2000/02/25]
  • If you have more than one Djinn, you can have all of them target the same creature with their ability. [D'Angelo 1996/12/10]
  • In multiplayer games you can choose a different player's creature each time it is used. [Duelist Magazine #4, Page 64] You are forced to pick a creature that some opponent controls if there is at least one creature in play that is a legal target. [Aahz 1996/06/13]
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2002/07/01.
  • Note - Also see Landwalk, Rule 502.6.

55. Fog

Instant G (1) Beatdown (Special)
Prevent all combat damage that would be dealt this turn.

56. Force of Nature

Creature - Force 8/8 2GGGG (6) Beatdown (Special)
Trample
At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.

57. Giant Growth

Instant G (1) Beatdown (Special)
Target creature gets +3/+3 until end of turn.

58. Llanowar Elves

Creature - Elf 1/1 G (1) Beatdown (Special)
{T}: Add {G} to your mana pool.
  • Note - This card was of creature type "Elf" and not "Elf Druid" until Ninth Edition and Oracle 2005/08/01.

59. Plated Spider

Creature - Spider 4/4 4G (5) Beatdown (Special)
Plated Spider may block as though it had flying.

60. Quirion Elves

Creature - Elf 1/1 1G (2) Beatdown (Special)
As Quiron Elves comes into play, choose a color.
{T}: Add {G} to your mana pool.
{T}: Add one mana of the chosen color to your mana pool.
  • Note - Also see Color, Rule 203.2d, for rules on choosing a color.
  • Note - This card was of creature type "Elf" and not "Elf Druid" until Oracle 2005/08/01.

61. Rampant Growth

Sorcery 1G (2) Beatdown (Special)
Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
  • The land does not count toward your one per turn limit because it was put into play by an effect. [Duelist Magazine #16, Page 30]
  • You do not have to find a basic land card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]

62. Scaled Wurm

Creature - Wurm 7/6 7G (8) Beatdown (Special)

63. Shambling Strider

Creature - Strider 5/5 4GG (6) Beatdown (Special)
{R}{G}: Shambling Strider gets +1/-1 until end of turn.
  • Note - This card was of creature type "Strider" until Oracle 2007/09/01 when it became "Yeti".

64. Wild Growth

Enchant Land G (1) Beatdown (Special)
Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool.
  • The additional mana is not an ability of the land and is not something the land can produce for purposes of Fellwar Stone, Reflecting Pool, and similar cards. [DeLaney 1999/07/21]
  • The additional {G} is not a valid choice for Mana Flare and similar cards. This mana is produced by a triggered ability. [DeLaney 1999/08/10]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Land" until Oracle 2005/08/01.

65. Woolly Spider

Creature - Spider 2/3 1GG (3) Beatdown (Special)
Woolly Spider may block as though it had flying.
Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.

66. Yavimaya Wurm

Creature - Wurm 6/4 4GG (6) Beatdown (Special)
Trample

67. Diabolic Vision

Sorcery UB (2) Beatdown (Special)
Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.

68. Segmented Wurm

Creature - Wurm 5/5 3RG (5) Beatdown (Special)
Whenever Segmented Wurm becomes the target of a spell or ability, put a -1/-1 counter on it.

69. Clockwork Avian

Artifact Creature 0/4 5 (5) Beatdown (Special)
Clockwork Avian comes into play with four +1/+0 counters on it.
Clockwork Avian can't have more than four +1/+0 counters on it.
At end of combat, if Clockwork Avian attacked or blocked this turn, remove a +1/+0 counter from it.
{X}, {T}: Put X +1/+0 counters on Clockwork Avian. Play this ability only during your upkeep.
  • See Clockwork Beast for rulings.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Bird".

70. Clockwork Beast

Artifact Creature 0/4 6 (6) Beatdown (Special)
Clockwork Beast comes into play with seven +1/+0 counters on it.
Clockwork Beast can't have more than seven +1/+0 counters on it.
At end of combat, if Clockwork Beast attacked or blocked this turn, remove a +1/+0 counter from it.
{X}, {T}: Put X +1/+0 counters on Clockwork Beast. Play this ability only during your upkeep.
  • Can attack or block even if it has no counters. [Aahz 1995/05/15]
  • Loses a counter even if it is affected by Fog or a Fog-like effect which prevents it from dealing damage. [WotC Rules Team 1995/04/26]
  • If the effect to add counters is used when there are already 7 counters on it or when the number of counters to be added would cause it to exceed 7 counters, any counters over 7 are simply not added. [D'Angelo 1997/02/09]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - This card had no creature type until Oracle 2007/09/01 when it became "Beast".

71. Dwarven Ruins

Land Beatdown (Special)
Dwarven Ruins comes into play tapped.
{T}: Add {R} to your mana pool.
{T}, Sacrifice Dwarven Ruins: Add {R}{R} to your mana pool.
  • When Drain Power resolves you can choose to use either mana ability. [D'Angelo 2002/07/21]

72. Ebon Stronghold

Land Beatdown (Special)
Ebon Stronghold comes into play tapped.
{T}: Add {B} to your mana pool.
{T}, Sacrifice Ebon Stronghold: Add {B}{B} to your mana pool.

73. Havenwood Battleground

Land Beatdown (Special)
Havenwood Battleground comes into play tapped.
{T}: Add {G} to your mana pool.
{T}, Sacrifice Havenwood Battleground: Add {G}{G} to your mana pool.

74. Polluted Mire

Land Beatdown (Special)
Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)
Polluted Mire comes into play tapped.
{T}: Add {B} to your mana pool.

75. Remote Isle

Land Beatdown (Special)
Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)
Remote Isle comes into play tapped.
{T}: Add {U} to your mana pool.

76. Slippery Karst

Land Beatdown (Special)
Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)
Slippery Karst comes into play tapped.; {T}: Add {G} to your mana pool.

77. Smoldering Crater

Land Beatdown (Special)
Cycling {2} (You may pay {2} and discard this card from your hand to draw a card. Play this ability any time you could play an instant.)
Smoldering Crater comes into play tapped.
{T}: Add {R} to your mana pool.

78. Svyelunite Temple

Land Beatdown (Special)
Svyelunite Temple comes into play tapped.
{T}: Add {U} to your mana pool.
{T}, Sacrifice Svyelunite Temple: Add {U}{U} to your mana pool.

79. Island

Land Beatdown (Land)
{U}
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

80. Island

Land Beatdown (Land)
{U}
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

81. Island

Land Beatdown (Land)
{U}
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

82. Swamp

Land Beatdown (Land)
{B}
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

83. Swamp

Land Beatdown (Land)
{B}
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

84. Swamp

Land Beatdown (Land)
{B}
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

85. Mountain

Land Beatdown (Land)
{R}
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

86. Mountain

Land Beatdown (Land)
{R}
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

87. Mountain

Land Beatdown (Land)
{R}
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

88. Forest

Land Beatdown (Land)
{G}
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

89. Forest

Land Beatdown (Land)
{G}
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

90. Forest

Land Beatdown (Land)
{G}
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]