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Betrayers of Kamigawa

 Verräter von Kamigawa  Traîtres de Kamigawa  Traditori di Kamigawa  Traidores de Kamigawa  Traidores de Kamigawa  神河謀叛  神河叛将谱

→ Checklist → Cards

1. Day of Destiny

Legendary Enchantment 3W (4) Betrayers of Kamigawa (Rare)
Legendary creatures you control get +2/+2.

2. Empty-Shrine Kannushi

Creature - Human Cleric 1/1 W (1) Betrayers of Kamigawa (Uncommon)
Empty-Shrine Kannushi has protection from the colors of permanents you control.

3. Faithful Squire

Creature - Human Soldier 2/2 1WW (3) Betrayers of Kamigawa (Uncommon)
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Faithful Squire.
At end of turn, if there are two or more ki counters on Faithful Squire, you may flip it.

4. Final Judgment

Sorcery 4WW (6) Betrayers of Kamigawa (Rare)
Remove all creatures from the game.

5. Genju of the Fields

Enchant Plains W (1) Betrayers of Kamigawa (Uncommon)
{2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, you gain that much life." It's still a land.
When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.

6. Heart of Light

Enchant Creature 2W (3) Betrayers of Kamigawa (Common)
Prevent all damage that would be dealt to and dealt by enchanted creature.

7. Hokori, Dust Drinker

Legendary Creature - Spirit 2/2 2WW (4) Betrayers of Kamigawa (Rare)
Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land he or she controls.

8. Hundred-Talon Strike

Instant - Arcane W (1) Betrayers of Kamigawa (Common)
Target creature gets +1/+0 and gains first strike until end of turn.
Splice onto Arcane-Tap an untapped white creature you control. (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

9. Indebted Samurai

Creature - Human Samurai 2/3 3W (4) Betrayers of Kamigawa (Uncommon)
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever a Samurai you control is put into a graveyard from play, you may put a +1/+1 counter on Indebted Samurai.

10. Kami of False Hope

Creature - Spirit 1/1 W (1) Betrayers of Kamigawa (Common)
Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn.

11. Kami of Tattered Shoji

Creature - Spirit 2/5 4W (5) Betrayers of Kamigawa (Common)
Whenever you play a Spirit or Arcane spell, Kami of Tattered Shoji gains flying until end of turn.

12. Kami of the Honored Dead

Creature - Spirit 3/5 5WW (7) Betrayers of Kamigawa (Uncommon)
Flying
Whenever Kami of the Honored Dead is dealt damage, you gain that much life.
Soulshift 6 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)

13. Kentaro, the Smiling Cat

Legendary Creature - Human Samurai 2/1 1W (2) Betrayers of Kamigawa (Rare)
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
You may pay {X} rather than pay the mana cost for Samurai spells you play, where X is that spell's converted mana cost.

14. Kitsune Palliator

Creature - Fox Cleric 0/2 2W (3) Betrayers of Kamigawa (Uncommon)
{T}: Prevent the next 1 damage that would be dealt to each creature and each player this turn.

15. Mending Hands

Instant W (1) Betrayers of Kamigawa (Common)
Prevent the next 4 damage that would be dealt to target creature or player this turn.

16. Moonlit Strider

Creature - Spirit 1/4 3W (4) Betrayers of Kamigawa (Common)
Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn.
Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)

17. Opal-Eye, Konda's Yojimbo

Legendary Creature - Fox Samurai 1/4 1WW (3) Betrayers of Kamigawa (Rare)
Bushido 1; defender (This creature can't attack.)
{T}: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead.
{1}{W}: Prevent the next 1 damage that would be dealt to Opal-Eye this turn.

18. Oyobi, Who Split the Heavens

Legendary Creature - Spirit 3/6 6W (7) Betrayers of Kamigawa (Rare)
Flying
Whenever you play a Spirit or Arcane spell, put a 3/3 white Spirit creature token with flying into play.

19. Patron of the Kitsune

Legendary Creature - Spirit 5/6 4WW (6) Betrayers of Kamigawa (Rare)
Fox offering (You may play this card any time you could play an instant by sacrificing a Fox and paying the difference in mana costs between this and the sacrificed Fox. Mana cost includes color.)
Whenever a creature attacks, you may gain 1 life.

20. Scour

Instant 2WW (4) Betrayers of Kamigawa (Uncommon)
Remove target enchantment from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and remove them from the game. That player then shuffles his or her library.
  • Does not remove other cards of the same name from play. Just from the graveyard, hand, and library. [D'Angelo 1999/06/01]
  • You look in that player's zones, but do not have to pick all instances of those cards if you don't want to. See Rule G19.4. Similarly, if you miss one in your search, you don't get to say you should have found it when it later turns up. [D'Angelo 2005/12/01]
  • Note - Cycle with Eradicate, Quash, Sowing Salt, and Splinter.

21. Shining Shoal

Instant - Arcane XWW (2) Betrayers of Kamigawa (Rare)
You may remove a white card with converted mana cost X in your hand from the game rather than pay Shining Shoal's mana cost.
The next X damage that a source of your choice would deal to you or a creature you control this turn is dealt to target creature or player instead.

22. Silverstorm Samurai

Creature - Fox Samurai 3/3 4WW (6) Betrayers of Kamigawa (Common)
You may play Silverstorm Samurai any time you could play an instant.
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

23. Split-Tail Miko

Creature - Fox Cleric 1/1 1W (2) Betrayers of Kamigawa (Common)
{W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.

24. Takeno's Cavalry

Creature - Human Samurai Archer 1/1 3W (4) Betrayers of Kamigawa (Common)
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
{T}: Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit.

25. Tallowisp

Creature - Spirit 1/3 1W (2) Betrayers of Kamigawa (Uncommon)
Whenever you play a Spirit or Arcane spell, you may search your library for an enchant creature card, reveal it, and put it into your hand. If you do, shuffle your library.
  • You look in your library but are not required to find an Aura card even if you have one. See Rule G19.4. [D'Angelo 2005/12/01]

26. Terashi's Grasp

Sorcery - Arcane 2W (3) Betrayers of Kamigawa (Common)
Destroy target artifact or enchantment. You gain life equal to its converted mana cost.

27. Terashi's Verdict

Instant - Arcane 1W (2) Betrayers of Kamigawa (Uncommon)
Destroy target attacking creature with power 3 or less.

28. Ward of Piety

Enchant Creature 1W (2) Betrayers of Kamigawa (Uncommon)
{1}{W}: The next 1 damage that would be dealt to enchanted creature this turn is dealt to target creature or player instead.

29. Waxmane Baku

Creature - Spirit 2/2 2W (3) Betrayers of Kamigawa (Common)
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Waxmane Baku.
{1}, Remove X ki counters from Waxmane Baku: Tap X target creatures.

30. Yomiji, Who Bars the Way

Legendary Creature - Spirit 4/4 5WW (7) Betrayers of Kamigawa (Rare)
Whenever a legendary permanent other than Yomiji, Who Bars the Way is put into a graveyard from play, return that card to its owner's hand.

31. Callow Jushi

Creature - Human Wizard 2/2 1UU (3) Betrayers of Kamigawa (Uncommon)
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Callow Jushi.
At end of turn, if there are two or more ki counters on Callow Jushi, you may flip it.
----
Jaraku the Interloper
Legendary Creature - Spirit
3/4
Remove a ki counter from Jaraku the Interloper: Counter target spell unless its controller pays {2}.

32. Chisei, Heart of Oceans

Legendary Creature - Spirit 4/4 2UU (4) Betrayers of Kamigawa (Rare)
Flying
At the beginning of your upkeep, sacrifice Chisei, Heart of Oceans unless you remove a counter from a permanent you control.

33. Disrupting Shoal

Instant - Arcane XUU (2) Betrayers of Kamigawa (Rare)
You may remove a blue card with converted mana cost X in your hand from the game rather than pay Disrupting Shoal's mana cost.
Counter target spell if its converted mana cost is X.

34. Floodbringer

Creature - Moonfolk Wizard 1/2 1U (2) Betrayers of Kamigawa (Common)
Flying
{2}, Return a land you control to its owner's hand: Tap target land.

35. Genju of the Falls

Enchant Island U (1) Betrayers of Kamigawa (Uncommon)
{2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land.
When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand.

36. Heed the Mists

Sorcery - Arcane 3UU (5) Betrayers of Kamigawa (Uncommon)
Put the top card of your library into your graveyard, then draw cards equal to that card's converted mana cost.

37. Higure, the Still Wind

Legendary Creature - Human Ninja 3/4 3UU (5) Betrayers of Kamigawa (Rare)
Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you do, shuffle your library.
{2}: Target Ninja is unblockable this turn.

38. Jetting Glasskite

Creature - Spirit 4/4 4UU (6) Betrayers of Kamigawa (Uncommon)
Flying
Whenever Jetting Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability.

39. Kaijin of the Vanishing Touch

Creature - Spirit 0/3 1U (2) Betrayers of Kamigawa (Uncommon)
Defender (This creature can't attack.)
Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's in play.)

40. Kira, Great Glass-Spinner

Legendary Creature - Spirit 2/2 1UU (3) Betrayers of Kamigawa (Rare)
Flying
Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time in a turn, counter that spell or ability."

41. Minamo Sightbender

Creature - Human Wizard 1/2 1U (2) Betrayers of Kamigawa (Uncommon)
{X}, {T}: Target creature with power X or less is unblockable this turn.

42. Minamo's Meddling

Instant 2UU (4) Betrayers of Kamigawa (Common)
Counter target spell. That spell's controller reveals his or her hand, then discards each card with the same name as a card spliced onto that spell.

43. Mistblade Shinobi

Creature - Human Ninja 1/1 2U (3) Betrayers of Kamigawa (Common)
Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand.

44. Ninja of the Deep Hours

Creature - Human Ninja 2/2 3U (4) Betrayers of Kamigawa (Common)
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.

45. Patron of the Moon

Legendary Creature - Spirit 5/4 5UU (7) Betrayers of Kamigawa (Rare)
Moonfolk offering (You may play this card any time you could play an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.)
Flying
{1}: Put up to two land cards from your hand into play tapped.

46. Phantom Wings

Enchant Creature 1U (2) Betrayers of Kamigawa (Common)
Enchanted creature has flying.
Sacrifice Phantom Wings: Return enchanted creature to its owner's hand.

47. Quash

Instant 2UU (4) Betrayers of Kamigawa (Uncommon)
Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and remove them from the game. That player then shuffles his or her library.
  • It removes the countered spell from the game. This is because the first sentence puts the spell into the graveyard before you continue to the second sentence. [Urza's Destiny FAQ 1999/05/25]
  • If the spell is not countered (because the spell it targets cannot be countered), then it does not get removed from the game but all the other copies in the graveyard, hand, and library are removed. [D'Angelo 2001/04/16]
  • You have the choice to not find copies of the card in their library (see Rule G19.4). You would almost certainly want to find them all, however. [D'Angelo 2001/06/15]
  • Note - Cycle with Eradicate, Scour, Sowing Salt, and Splinter.

48. Quillmane Baku

Creature - Spirit 3/3 4U (5) Betrayers of Kamigawa (Common)
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Quillmane Baku.
{1}, {T}, Remove X ki counters from Quillmane Baku: Return target creature with converted mana cost X or less to its owner's hand.

49. Reduce to Dreams

Sorcery 3UU (5) Betrayers of Kamigawa (Rare)
Return all artifacts and enchantments to their owners' hands.

50. Ribbons of the Reikai

Sorcery - Arcane 4U (5) Betrayers of Kamigawa (Common)
Draw a card for each Spirit you control.

51. Shimmering Glasskite

Creature - Spirit 2/3 3U (4) Betrayers of Kamigawa (Common)
Flying
Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability.

52. Soratami Mindsweeper

Creature - Moonfolk Wizard 1/4 3U (4) Betrayers of Kamigawa (Uncommon)
Flying
{2}, Return a land you control to its owner's hand: Target player puts the top two cards of his or her library into his or her graveyard.

53. Stream of Consciousness

Instant - Arcane 1U (2) Betrayers of Kamigawa (Uncommon)
Target player shuffles up to four target cards from his or her graveyard into his or her library.

54. Sway of the Stars

Sorcery 8UU (10) Betrayers of Kamigawa (Rare)
Each player shuffles his or her hand, graveyard, and permanents he or she owns into his or her library, then draws seven cards. Each player's life total becomes 7.

55. Teardrop Kami

Creature - Spirit 1/1 U (1) Betrayers of Kamigawa (Common)
Sacrifice Teardrop Kami: Tap or untap target creature.

56. Threads of Disloyalty

Enchant Creature 1UU (3) Betrayers of Kamigawa (Rare)
Threads of Disloyalty can enchant only a creature with converted mana cost 2 or less.
You control enchanted creature.

57. Toils of Night and Day

Instant - Arcane 2U (3) Betrayers of Kamigawa (Common)
Tap or untap target permanent, then tap or untap another target permanent.

58. Tomorrow, Azami's Familiar

Legendary Creature - Spirit 1/5 5U (6) Betrayers of Kamigawa (Rare)
If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order.
  • This applies separately to each card that would be drawn if multiple cards are being drawn. [D'Angelo 2008/03/16]
  • Note that this replaces a draw with a non-draw action that puts a card into you hand. This won't trigger abilities that trigger on draws. [D'Angelo 2008/03/16]
  • Note - Also see Legendary, Rule G12.9.

59. Veil of Secrecy

Instant - Arcane 1U (2) Betrayers of Kamigawa (Common)
Target creature is unblockable and can't be the target of spells or abilities this turn.
Splice onto Arcane-Return a blue creature you control to its owner's hand. (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

60. Walker of Secret Ways

Creature - Human Ninja 1/2 2U (3) Betrayers of Kamigawa (Uncommon)
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand.
{1}{U}: Return target Ninja you control to its owner's hand. Play this ability only during your turn.

61. Bile Urchin

Creature - Spirit 1/1 B (1) Betrayers of Kamigawa (Common)
Sacrifice Bile Urchin: Target player loses 1 life.

62. Blessing of Leeches

Enchant Creature 2B (3) Betrayers of Kamigawa (Common)
You may play Blessing of Leeches any time you could play an instant.
At the beginning of your upkeep, you lose 1 life.
{0}: Regenerate enchanted creature.

63. Call for Blood

Instant - Arcane 4B (5) Betrayers of Kamigawa (Common)
As an additional cost to play Call for Blood, sacrifice a creature.
Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power.

64. Crawling Filth

Creature - Spirit 2/2 5B (6) Betrayers of Kamigawa (Common)
Fear
Soulshift 5 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)

65. Eradicate

Sorcery 2BB (4) Betrayers of Kamigawa (Uncommon)
Remove target nonblack creature from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and remove them from the game. That player then shuffles his or her library.
  • Does not remove other cards of the same name from play. Just from the graveyard, hand, and library. [D'Angelo 1999/06/01]
  • If you manage to turn a basic land (such as a Forest) into a creature, you can indeed use this effect on that basic land type. [D'Angelo 1999/06/01]
  • You do not have to find any of the cards in the player's library if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
  • Use the name of the card as it leaves play. [Barclay 2002/10/07]
  • If a copy card, such as Clone, is targeted by this effect, you get to look for another copy of the card it is copying (not the Clone card). This is because a copy card actually takes on the name and initial characteristics of what it copies. [D'Angelo 2002/10/07]
  • A face down creature has no name, so you search for cards that also have no name. Since all cards in the graveyard, hand, and library have names, this is an unmeetable condition and the spell won't do anything other than remove the targeted creature from the game. [D'Angelo 2002/10/15]
  • Note - Cycle with Quash, Scour, Sowing Salt, and Splinter.

66. Genju of the Fens

Enchant Swamp B (1) Betrayers of Kamigawa (Uncommon)
{2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land.
When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.

67. Goryo's Vengeance

Instant - Arcane 1B (2) Betrayers of Kamigawa (Rare)
Return target legendary creature card from your graveyard to play. That creature gains haste. Remove it from the game at end of turn.
Splice onto Arcane {2}{B} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

68. Hero's Demise

Instant 1B (2) Betrayers of Kamigawa (Rare)
Destroy target legendary creature.

69. Hired Muscle

Creature - Human Warrior 2/2 1BB (3) Betrayers of Kamigawa (Uncommon)
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Hired Muscle.
At end of turn, if there are two or more ki counters on Hired Muscle, you may flip it.
----
Scarmaker
Legendary Creature - Spirit
4/4
Remove a ki counter from Scarmaker: Target creature gains fear until end of turn.

70. Horobi's Whisper

Instant - Arcane 1BB (3) Betrayers of Kamigawa (Common)
If you control a Swamp, destroy target nonblack creature.
Splice onto Arcane-Remove four cards in your graveyard from the game. (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

71. Ink-Eyes, Servant of Oni

Legendary Creature - Rat Ninja 5/4 4BB (6) Betrayers of Kamigawa (Rare)
Ninjutsu {3}{B}{B} ({3}{B}{B}, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard into play under your control.
{1}{B}: Regenerate Ink-Eyes.

72. Kyoki, Sanity's Eclipse

Legendary Creature - Demon Spirit 6/4 4BB (6) Betrayers of Kamigawa (Rare)
Whenever you play a Spirit or Arcane spell, target opponent removes a card in his or her hand from the game.

73. Mark of the Oni

Enchant Creature 2B (3) Betrayers of Kamigawa (Uncommon)
You control enchanted creature.
At end of turn, if you control no Demons, sacrifice Mark of the Oni.

74. Nezumi Shadow-Watcher

Creature - Rat Warrior 1/1 B (1) Betrayers of Kamigawa (Uncommon)
Sacrifice Nezumi Shadow-Watcher: Destroy target Ninja.

75. Ogre Marauder

Creature - Ogre Warrior 3/1 1BB (3) Betrayers of Kamigawa (Uncommon)
Whenever Ogre Marauder attacks, it can't be blocked this turn unless defending player sacrifices a creature.

76. Okiba-Gang Shinobi

Creature - Rat Ninja 3/2 3BB (5) Betrayers of Kamigawa (Common)
Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
Whenever Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards.

77. Patron of the Nezumi

Legendary Creature - Spirit 6/6 5BB (7) Betrayers of Kamigawa (Rare)
Rat offering (You may play this card any time you could play an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana cost includes color.)
Whenever a permanent is put into an opponent's graveyard, that player loses 1 life.

78. Psychic Spear

Sorcery B (1) Betrayers of Kamigawa (Common)
Target player reveals his or her hand. Choose a Spirit or Arcane card from it. That player discards that card.

79. Pus Kami

Creature - Spirit 3/3 5BB (7) Betrayers of Kamigawa (Uncommon)
{B}, Sacrifice Pus Kami: Destroy target nonblack creature.
Soulshift 6 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)

80. Scourge of Numai

Creature - Demon Spirit 4/4 3B (4) Betrayers of Kamigawa (Uncommon)
At the beginning of your upkeep, you lose 2 life if you don't control an Ogre.

81. Shirei, Shizo's Caretaker

Legendary Creature - Spirit 2/2 4B (5) Betrayers of Kamigawa (Rare)
Whenever a creature with power 1 or less is put into your graveyard from play, you may return that creature card to play under your control at end of turn if Shirei, Shizo's Caretaker is still in play.

82. Sickening Shoal

Instant - Arcane XBB (2) Betrayers of Kamigawa (Rare)
You may remove a black card with converted mana cost X in your hand from the game rather than pay Sickening Shoal's mana cost.
Target creature gets -X/-X until end of turn.

83. Skullmane Baku

Creature - Spirit 2/1 3BB (5) Betrayers of Kamigawa (Common)
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Skullmane Baku.
{1}, {T}, Remove X ki counters from Skullmane Baku: Target creature gets -X/-X until end of turn.

84. Skullsnatcher

Creature - Rat Ninja 2/1 1B (2) Betrayers of Kamigawa (Common)
Ninjutsu {B} ({B}, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
Whenever Skullsnatcher deals combat damage to a player, remove up to two target cards in that player's graveyard from the game.

85. Stir the Grave

Sorcery XB (1) Betrayers of Kamigawa (Common)
Return target creature card with converted mana cost X or less from your graveyard to play.

86. Takenuma Bleeder

Creature - Ogre Shaman 3/3 2B (3) Betrayers of Kamigawa (Common)
Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don't control a Demon.

87. Three Tragedies

Sorcery - Arcane 3BB (5) Betrayers of Kamigawa (Uncommon)
Target player discards three cards.

88. Throat Slitter

Creature - Rat Ninja 2/2 4B (5) Betrayers of Kamigawa (Uncommon)
Ninjutsu {2}{B} ({2}{B}, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
Whenever Throat Slitter deals combat damage to a player, destroy target nonblack creature that player controls.

89. Toshiro Umezawa

Legendary Creature - Human Samurai 2/2 1BB (3) Betrayers of Kamigawa (Rare)
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever a creature an opponent controls is put into a graveyard from play, you may play target instant card in your graveyard. If that card would be put into a graveyard this turn, remove it from the game instead.

90. Yukora, the Prisoner

Legendary Creature - Demon Spirit 5/5 2BB (4) Betrayers of Kamigawa (Rare)
When Yukora, the Prisoner leaves play, sacrifice all non-Ogre creatures you control.

91. Akki Blizzard-Herder

Creature - Goblin Shaman 1/1 1R (2) Betrayers of Kamigawa (Common)
When Akki Blizzard-Herder is put into a graveyard from play, each player sacrifices a land.

92. Akki Raider

Creature - Goblin Warrior 2/1 1R (2) Betrayers of Kamigawa (Uncommon)
Whenever a land is put into a graveyard from play, Akki Raider gets +1/+0 until end of turn.

93. Ashen Monstrosity

Creature - Spirit 7/4 5RR (7) Betrayers of Kamigawa (Uncommon)
Haste
Ashen Monstrosity attacks each turn if able.

94. Aura Barbs

Instant - Arcane 2R (3) Betrayers of Kamigawa (Uncommon)
Each enchantment deals 2 damage to its controller, then each enchantment enchanting a creature deals 2 damage to the creature it's enchanting.

95. Blademane Baku

Creature - Spirit 1/1 1R (2) Betrayers of Kamigawa (Common)
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Blademane Baku.
{1}, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.

96. Blazing Shoal

Instant - Arcane XRR (2) Betrayers of Kamigawa (Rare)
You may remove a red card with converted mana cost X in your hand from the game rather than pay Blazing Shoal's mana cost.
Target creature gets +X/+0 until end of turn.

97. Clash of Realities

Enchantment 3R (4) Betrayers of Kamigawa (Rare)
All Spirits have "When this creature comes into play, you may have it deal 3 damage to target non-Spirit creature."
All non-Spirit creatures have "When this creature comes into play, you may have it deal 3 damage to target Spirit."

98. Crack the Earth

Sorcery - Arcane R (1) Betrayers of Kamigawa (Common)
Each player sacrifices a permanent.

99. Cunning Bandit

Creature - Human Warrior 2/2 1RR (3) Betrayers of Kamigawa (Uncommon)
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit.
At end of turn, if there are two or more ki counters on Cunning Bandit, you may flip it.
----
Azamuki, Treachery Incarnate
Legendary Creature - Spirit
5/2
Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn.

100. First Volley

Instant - Arcane 1R (2) Betrayers of Kamigawa (Common)
First Volley deals 1 damage to target creature and 1 damage to that creature's controller.

101. Flames of the Blood Hand

Instant 2R (3) Betrayers of Kamigawa (Uncommon)
Flames of the Blood Hand deals 4 damage to target player. The damage can't be prevented. If that player would gain life this turn, that player gains no life instead.

102. Frost Ogre

Creature - Ogre Warrior 5/3 3RR (5) Betrayers of Kamigawa (Common)

103. Frostling

Creature - Spirit 1/1 R (1) Betrayers of Kamigawa (Common)
Sacrifice Frostling: Frostling deals 1 damage to target creature.

104. Fumiko the Lowblood

Legendary Creature - Human Samurai 3/2 2RR (4) Betrayers of Kamigawa (Rare)
Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (When this blocks or becomes blocked, it gets +X/+X until end of turn.)
Creatures your opponents control attack each turn if able.

105. Genju of the Spires

Enchant Mountain R (1) Betrayers of Kamigawa (Uncommon)
{2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.
When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.

106. Goblin Cohort

Creature - Goblin Warrior 2/2 R (1) Betrayers of Kamigawa (Common)
Goblin Cohort can't attack unless you've played a creature spell this turn.

107. Heartless Hidetsugu

Legendary Creature - Ogre Shaman 4/3 3RR (5) Betrayers of Kamigawa (Rare)
{T}: Heartless Hidetsugu deals to each player damage equal to half that player's life total, rounded down.

108. In the Web of War

Enchantment 3RR (5) Betrayers of Kamigawa (Rare)
Whenever a creature comes into play under your control, it gets +2/+0 and gains haste until end of turn.

109. Ire of Kaminari

Instant - Arcane 3R (4) Betrayers of Kamigawa (Common)
Ire of Kaminari deals damage to target creature or player equal to the number of Arcane cards in your graveyard.

110. Ishi-Ishi, Akki Crackshot

Legendary Creature - Goblin Warrior 1/1 1R (2) Betrayers of Kamigawa (Rare)
Whenever an opponent plays a Spirit or Arcane spell, Ishi-Ishi, Akki Crackshot deals 2 damage to that player.

111. Kumano's Blessing

Enchant Creature 2R (3) Betrayers of Kamigawa (Common)
You may play Kumano's Blessing any time you could play an instant.
If a creature dealt damage by enchanted creature this turn would be put into a graveyard, remove it from the game instead.

112. Mannichi, the Fevered Dream

Legendary Creature - Spirit 1/2 2R (3) Betrayers of Kamigawa (Rare)
{1}{R}: Switch each creature's power and toughness until end of turn.

113. Ogre Recluse

Creature - Ogre Warrior 5/4 3R (4) Betrayers of Kamigawa (Uncommon)
Whenever a player plays a spell, tap Ogre Recluse.

114. Overblaze

Instant - Arcane 3R (4) Betrayers of Kamigawa (Uncommon)
Each time target permanent would deal damage to a creature or player this turn, it deals double that damage to that creature or player instead.
Splice onto Arcane {2}{R}{R} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

115. Patron of the Akki

Legendary Creature - Spirit 5/5 4RR (6) Betrayers of Kamigawa (Rare)
Goblin offering (You may play this card any time you could play an instant by sacrificing a Goblin and paying the difference in mana costs between this and the sacrificed Goblin. Mana cost includes color.)
Whenever Patron of the Akki attacks, creatures you control get +2/+0 until end of turn.

116. Ronin Cliffrider

Creature - Human Samurai 2/2 3RR (5) Betrayers of Kamigawa (Uncommon)
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever Ronin Cliffrider attacks, you may have it deal 1 damage to each creature defending player controls.

117. Shinka Gatekeeper

Creature - Ogre Warrior 3/2 2R (3) Betrayers of Kamigawa (Common)
Whenever Shinka Gatekeeper is dealt damage, it deals that much damage to you.

118. Sowing Salt

Sorcery 2RR (4) Betrayers of Kamigawa (Uncommon)
Remove target nonbasic land from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that land and remove them from the game. That player then shuffles his or her library.
  • Does not remove other cards of the same name from play. Just from the graveyard, hand, and library. [D'Angelo 1999/06/01]
  • You look in that player's zones, but do not have to pick all instances of those cards if you don't want to. See Rule G19.4. Similarly, if you miss one in your search, you don't get to say you should have found it when it later turns up. [D'Angelo 2005/12/01]
  • Note - Cycle with Eradicate, Quash, Scour, and Splinter.

119. Torrent of Stone

Instant - Arcane 3R (4) Betrayers of Kamigawa (Common)
Torrent of Stone deals 4 damage to target creature.
Splice onto Arcane-Sacrifice two mountains. (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

120. Twist Allegiance

Sorcery 6R (7) Betrayers of Kamigawa (Rare)
You and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. Those creatures gain haste until end of turn.

121. Body of Jukai

Creature - Spirit 8/5 7GG (9) Betrayers of Kamigawa (Uncommon)
Trample
Soulshift 8 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 8 or less from your graveyard to your hand.)

122. Budoka Pupil

Creature - Human Monk 2/2 1GG (3) Betrayers of Kamigawa (Uncommon)
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil.
At end of turn, if there are two or more ki counters on Budoka Pupil, you may flip it.
----
Ichiga, Who Topples Oaks
Legendary Creature - Spirit
4/3
Trample
Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn.

123. Child of Thorns

Creature - Spirit 1/1 G (1) Betrayers of Kamigawa (Common)
Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn.

124. Enshrined Memories

Sorcery XG (1) Betrayers of Kamigawa (Rare)
Reveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.

125. Forked-Branch Garami

Creature - Spirit 4/4 3GG (5) Betrayers of Kamigawa (Uncommon)
Soulshift 4, soulshift 4 (When this is put into a graveyard from play, you may return up to two target Spirit cards with converted mana cost 4 or less from your graveyard to your hand.)
  • Because it has Soulshift 4 more than one time (this is not a typo), you can use the Soulshift ability twice and retrieve two Spirits instead of one at the appropriate time. [D'Angelo 2005/12/01]
  • Note - Also see Soulshift, Rule 502.39.

126. Genju of the Cedars

Enchant Forest G (1) Betrayers of Kamigawa (Uncommon)
{2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land.
When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.

127. Gnarled Mass

Creature - Spirit 3/3 1GG (3) Betrayers of Kamigawa (Common)

128. Harbinger of Spring

Creature - Spirit 2/1 4G (5) Betrayers of Kamigawa (Common)
Protection from non-Spirit creatures
Soulshift 4 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)

129. Isao, Enlightened Bushi

Legendary Creature - Human Samurai 2/1 2G (3) Betrayers of Kamigawa (Rare)
Isao, Enlightened Bushi can't be countered.
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
{2}: Regenerate target Samurai.

130. Iwamori of the Open Fist

Legendary Creature - Human Monk 5/5 2GG (4) Betrayers of Kamigawa (Rare)
Trample
When Iwamori of the Open Fist comes into play, each opponent may put a legendary creature card from his or her hand into play.

131. Kodama of the Center Tree

Legendary Creature - Spirit X/X 4G (5) Betrayers of Kamigawa (Rare)
Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control.
Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control.

132. Lifegift

Enchantment 2G (3) Betrayers of Kamigawa (Rare)
Whenever a land comes into play, you may gain 1 life.

133. Lifespinner

Creature - Spirit 3/3 3G (4) Betrayers of Kamigawa (Uncommon)
{T}, Sacrifice three Spirits: Search your library for a legendary Spirit card and put it into play. Then shuffle your library.
  • You look in your library but are not required to find a legendary Spirit card even if you have one. See Rule G19.4. [D'Angelo 2005/12/01]

134. Loam Dweller

Creature - Spirit 2/2 1G (2) Betrayers of Kamigawa (Uncommon)
Whenever you play a Spirit or Arcane spell, you may put a land card from your hand into play tapped.

135. Mark of Sakiko

Enchant Creature 1G (2) Betrayers of Kamigawa (Uncommon)
Enchanted creature has "Whenever this creature deals combat damage to a player, add that much {G} to your mana pool. This mana doesn't cause mana burn. Until end of turn, this mana doesn't empty from your mana pool as phases end."

136. Matsu-Tribe Sniper

Creature - Snake Warrior Archer 1/1 1G (2) Betrayers of Kamigawa (Common)
{T}: Matsu-Tribe Sniper deals 1 damage to target creature with flying.
Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.

137. Nourishing Shoal

Instant - Arcane XGG (2) Betrayers of Kamigawa (Rare)
You may remove a green card with converted mana cost X in your hand from the game rather than pay Nourishing Shoal's mana cost.
You gain X life.

138. Patron of the Orochi

Legendary Creature - Spirit 7/7 6GG (8) Betrayers of Kamigawa (Rare)
Snake offering (You may play this card any time you could play an instant by sacrificing a Snake and paying the difference in mana costs between this and the sacrificed Snake. Mana cost includes color.)
{T}: Untap all Forests and all green creatures. Play this ability only once each turn.

139. Petalmane Baku

Creature - Spirit 1/2 1G (2) Betrayers of Kamigawa (Common)
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku.
{1}, Remove X ki counters from Petalmane Baku: Add X mana of any one color to your mana pool.

140. Roar of Jukai

Instant - Arcane 2G (3) Betrayers of Kamigawa (Common)
If you control a Forest, each blocked creature gets +2/+2 until end of turn.
Splice onto Arcane-An opponent gains 5 life. (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

141. Sakiko, Mother of Summer

Legendary Creature - Snake Shaman 3/3 4GG (6) Betrayers of Kamigawa (Rare)
Whenever a creature you control deals combat damage to a player, add that much {G} to your mana pool. This mana doesn't cause mana burn. Until end of turn, this mana doesn't empty from your mana pool as phases end.

142. Sakura-Tribe Springcaller

Creature - Snake Shaman 2/4 3G (4) Betrayers of Kamigawa (Common)
At the beginning of your upkeep, add {G} to your mana pool. This mana doesn't cause mana burn. Until end of turn, this mana doesn't empty from your mana pool as phases end.

143. Scaled Hulk

Creature - Spirit 4/4 5G (6) Betrayers of Kamigawa (Common)
Whenever you play a Spirit or Arcane spell, Scaled Hulk gets +2/+2 until end of turn.

144. Shizuko, Caller of Autumn

Legendary Creature - Snake Shaman 2/3 1GG (3) Betrayers of Kamigawa (Rare)
At the beginning of each player's upkeep, that player adds {G}{G}{G} to his or her mana pool. This mana doesn't cause mana burn. Until end of turn, this mana doesn't empty from that player's mana pool as phases end.

145. Sosuke's Summons

Sorcery 2G (3) Betrayers of Kamigawa (Uncommon)
Put two 1/1 green Snake creature tokens into play.
Whenever a nontoken Snake comes into play under your control, you may return Sosuke's Summons from your graveyard to your hand.

146. Splinter

Sorcery 2GG (4) Betrayers of Kamigawa (Uncommon)
Remove target artifact from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and remove them from the game. That player then shuffles his or her library.
  • Does not remove other cards of the same name from play. Just from the graveyard, hand, and library. [D'Angelo 1999/06/01]
  • If you manage to turn a basic land (such as a Forest) into an artifact, you can indeed use this effect on that basic land type. [D'Angelo 1999/06/01]
  • You look in that player's zones, but do not have to pick all instances of those cards if you don't want to. See Rule G19.4. Similarly, if you miss one in your search, you don't get to say you should have found it when it later turns up. [D'Angelo 2005/12/01]
  • Note - Cycle with Eradicate, Quash, Scour and Sowing Salt.

147. Traproot Kami

Creature - Spirit 0/* G (1) Betrayers of Kamigawa (Common)
Defender (This creature can't attack.)
Traproot Kami's toughness is equal to the number of Forests in play.
Traproot Kami may block as though it had flying.

148. Unchecked Growth

Instant - Arcane 2G (3) Betrayers of Kamigawa (Uncommon)
Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn.

149. Uproot

Sorcery - Arcane 3G (4) Betrayers of Kamigawa (Common)
Put target land on top of its owner's library.

150. Vital Surge

Instant - Arcane 1G (2) Betrayers of Kamigawa (Common)
You gain 3 life.
Splice onto Arcane {1}{G} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

151. Genju of the Realm

Legendary Enchant Land WUBRG (5) Betrayers of Kamigawa (Rare)
{2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land.
When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.

152. Baku Altar

Artifact 2 (2) Betrayers of Kamigawa (Rare)
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Baku Altar.
{2}, {T}, Remove a ki counter from Baku Altar: Put a 1/1 colorless Spirit creature token into play.

153. Blinding Powder

Artifact - Equipment 1 (1) Betrayers of Kamigawa (Uncommon)
Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn."
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

154. Mirror Gallery

Artifact 5 (5) Betrayers of Kamigawa (Rare)
The "legend rule" doesn't apply.

155. Neko-Te

Artifact - Equipment 3 (3) Betrayers of Kamigawa (Rare)
Whenever equipped creature deals damage to a creature, tap that creature. As long as Neko-Te remains in play, that creature doesn't untap during its controller's untap step.
Whenever equipped creature deals damage to a player, that player loses 1 life.
Equip {2}

156. Orb of Dreams

Artifact 3 (3) Betrayers of Kamigawa (Rare)
Permanents come into play tapped.

157. Ornate Kanzashi

Artifact 5 (5) Betrayers of Kamigawa (Rare)
{2}, {T}: Target opponent removes the top card of his or her library from the game. You may play that card this turn.
  • If you don't play it this turn, then the card remains removed from the game. [D'Angelo 2005/12/01]

158. Ronin Warclub

Artifact - Equipment 3 (3) Betrayers of Kamigawa (Uncommon)
Equipped creature gets +2/+1.
Whenever a creature comes into play under your control, attach Ronin Warclub to that creature.
Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)

159. Shuko

Artifact - Equipment 1 (1) Betrayers of Kamigawa (Uncommon)
Equipped creature gets +1/+0.
Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)
  • You can play the Equip ability for zero code to move to another creature or even to move to the same creature it currently equips. [D'Angelo 2006/05/23]
  • This is a zero cost targeted ability, and can be useful with some other cards. [D'Angelo 2006/05/23]
  • Note - Also see Equip, Rule 502.33.
  • Note - Also see Equipment, Rule G5.15.

160. Shuriken

Artifact - Equipment 1 (1) Betrayers of Kamigawa (Uncommon)
Equipped creature has "{T}, Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja."
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

161. Slumbering Tora

Artifact 3 (3) Betrayers of Kamigawa (Rare)
{2}, Discard a Spirit or Arcane card: Slumbering Tora becomes an X/X artifact creature until end of turn, where X is the discarded card's converted mana cost.

162. That Which Was Taken

Legendary Artifact 5 (5) Betrayers of Kamigawa (Rare)
{4}, {T}: Put a divinity counter on target permanent other than That Which Was Taken.
Each permanent with a divinity counter on it is indestructible.

163. Umezawa's Jitte

Legendary Artifact - Equipment 2 (2) Betrayers of Kamigawa (Rare)
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one - Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life.
Equip {2}

164. Gods' Eye, Gate to the Reikai

Legendary Land Betrayers of Kamigawa (Uncommon)
{T}: Add {1} to your mana pool.
When Gods' Eye, Gate to the Reikai is put into a graveyard from play, put a 1/1 colorless Spirit creature token into play.

165. Tendo Ice Bridge

Land Betrayers of Kamigawa (Rare)
Tendo Ice Bridge comes into play with a charge counter on it.
{T}: Add {1} to your mana pool.
{T}, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color to your mana pool.

166. Kaiso, Memory of Loyalty

Legendary Creature - Spirit 3/4 1WW (3) Betrayers of Kamigawa (Uncommon)
Flying.
Remove a ki counter from Kaiso, Memory of Loyalty: Prevent all damage that would be dealt to target creature this turn.

167. Jaraku the Interloper

Legendary Creature - Spirit 3/4 1UU (3) Betrayers of Kamigawa (Uncommon)
Remove a ki counter from Jaraku the Interloper: Counter target spell unless its controller pays {2}.

168. Scarmaker

Legendary Creature - Split 4/4 1BB (3) Betrayers of Kamigawa (Uncommon)
Remove a ki counter from Scarmaker: Target creature gains fear until end of turn.

169. Azamuki, Treachery Incarnate

Legendary Creature - Spirit 5/2 1RR (3) Betrayers of Kamigawa (Uncommon)
Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn.

170. Ichiga, Who Topples Oaks

Legendary Creature - Spirit 4/3 1GG (3) Betrayers of Kamigawa (Uncommon)
Trample.
Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn.