Menu:
Home
Random
Advanced Search
Preferences

Editions:
Zendikar (new)
Magic 2010
Alara Reborn
Conflux
Shards of Alara
View All

Extras:
Tokens
Contributors
Help

Rules:
Rulings Summaries
Comprehensive Rules

Conflux

 Conflux  Conflux  Conflux  Conflux  Conflux  コンフラックス  聚流  Conflux

→ Checklist → Cards

1. Aerie Mystics

Creature — Bird Wizard 3/3 4W (5) Conflux (Uncommon)
Flying
{1}{G}{U}: Creatures you control gain shroud until end of turn.

2. Asha's Favor

Enchantment — Aura 2W (3) Conflux (Common)
Enchant creature
Enchanted creature has flying, first strike, and vigilance.

3. Aven Squire

Creature — Bird Soldier 1/1 1W (2) Conflux (Common)
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

4. Aven Trailblazer

Creature — Bird Soldier 2/X 2W (3) Conflux (Common)
Flying
Domain — Aven Trailblazer's toughness is equal to the number of basic land types among lands you control.

5. Celestial Purge

Instant 1W (2) Conflux (Uncommon)
Remove target black or red permanent from the game.

6. Court Homunculus

Artifact Creature — Homunculus 1/1 W (1) Conflux (Common)
Court Homunculus gets +1/+1 as long as you control another artifact.

7. Darklit Gargoyle

Artifact Creature — Gargoyle 1/2 1W (2) Conflux (Common)
Flying
{B}: Darklit Gargoyle gets +2/-1 until end of turn.

8. Gleam of Resistance

Instant 4W (5) Conflux (Common)
Creatures you control get +1/+2 until end of turn. Untap those creatures.
Basic landcycling {1}{W} ({1}{W}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

9. Lapse of Certainty

Instant 2W (3) Conflux (Common)
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

10. Mark of Asylum

Enchantment 1W (2) Conflux (Rare)
Prevent all noncombat damage that would be dealt to creatures you control.
  • Combat damage is the damage dealt as part of combat. Non-combat damage is the result of spells, ablities, and rules... even if during the combat phase. [D'Angelo 2009/02/07]

11. Martial Coup

Sorcery XWW (2) Conflux (Rare)
Put X 1/1 white Soldier creature tokens into play. If X is 5 or more, destroy all other creatures.

12. Mirror-Sigil Sergeant

Creature — Rhino Soldier 4/4 5W (6) Conflux (Mythic rare)
Trample
At the beginning of your upkeep, if you control a blue permanent, you may put a token into play that's a copy of Mirror-Sigil Sergeant.
  • Normally, when a token is created by this ability, it will simply be a Mirror-Sigil Sergeant, so it'll also have the token-creating ability. At the beginning of your next upkeep, if you still control the original Sergeant, the token copy, and a blue permanent, you'll get two more token copies; the turn after that you'll get four; then eight; and so on. [Conflux FAQ 2008/12/16]
  • Here's the detailed version of what happens. As the token is created, it checks the printed values of the Mirror-Sigil Sergeant it's copying (or, if the Mirror-Sigil Sergeant whose ability triggered was itself a token, the original characteristics of that token as stated by the effect that put it into play) as well as any copy effects that have been applied to it. It won't copy counters on the Mirror-Sigil Sergeant, nor will it copy other effects that have changed Mirror-Sigil Sergeant's power, toughness, types, color, or so on. [Conflux FAQ 2008/12/16]
  • If this card (or token) has left play by the time its triggered ability resolves, you'll still put a token into play. That token has the copiable values of the characteristics of this card (or token) as it last existed in play. [Conflux FAQ 2008/12/16]
  • If Mirror-Sigil Sergeant's ability triggers, then it temporarily becomes a copy of another creature before its ability resolves (due to Mirrorweave, perhaps), the token will be a copy of whatever creature the Mirror-Sigil Sergeant is currently a copy of. After the turn ends, the Mirrorweaved Mirror-Sigil Sergeant reverts back to what it was, but the token will stay as it is. [Conflux FAQ 2008/12/16]
  • If the copy ability of a creature (such as Cemetery Puca, perhaps) makes it become a copy of Mirror-Sigil Sergeant and gain another ability, the token created by this creature at the beginning of your upkeep will be a Mirror-Sigil Sergeant with that additional ability. [Conflux FAQ 2008/12/16]
  • Note - Also see Copying Objects, Rule 503.
  • Note - Also see Token Creatures, Rule 216.
  • Note - Also see Trample, Rule 502.9.

13. Nacatl Hunt-Pride

Creature — Cat Warrior 5/4 5W (6) Conflux (Uncommon)
Vigilance
{R}, {T}: Target creature can't block this turn.
{G}, {T}: Target creature blocks this turn if able.
  • If you attack with this card, you can play one of the abilities before blockers are declared. [Conflux FAQ 2008/12/16]
  • If the abilities are played after blockers are declared, it won't cause any blocks to change. [Conflux FAQ 2008/12/16]
  • Note - Also see Vigilance, Rule 502.14.

14. Paragon of the Amesha

Creature — Human Knight 2/2 2W (3) Conflux (Uncommon)
First strike
{W}{U}{B}{R}{G}: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink.
  • While it is an Angel, it is not a Human Knight. [Conflux FAQ 2008/12/16]
  • You can play the ability more than once in a turn. If you do, it gets another +3/+3 and a second copy of lifelink that will trigger independently of the first copy of that ability. [Conflux FAQ 2008/12/16]
  • Note - Also see First Strike, Rule 502.2.
  • Note - Also see Lifelink, Rule 502.68.

15. Path to Exile

Instant W (1) Conflux (Uncommon)
Remove target creature from the game. Its controller may search his or her library for a basic land card, put that card into play tapped, then shuffle his or her library.
  • If the targeted creature is not a legal target at resolution, this spell is countered. [Conflux FAQ 2008/12/16]
  • The player does not have to find a land card even if they have one in their library. See Rule G19.4. [D'Angelo 2009/02/07]

16. Rhox Meditant

Creature — Rhino Monk 2/4 3W (4) Conflux (Common)
When Rhox Meditant comes into play, if you control a green permanent, draw a card.

17. Scepter of Dominance

Artifact 1WW (3) Conflux (Rare)
{W}, {T}: Tap target permanent.

18. Sigil of the Empty Throne

Enchantment 3WW (5) Conflux (Rare)
Whenever you play an enchantment spell, put a 4/4 white Angel creature token with flying into play.
  • When you play an Aura, you pick a target for it before the triggered ability from this card gets put on the stack. [Conflux FAQ 2008/12/16]
  • Playing this card won't trigger its own ability. [Conflux FAQ 2008/12/16]
  • Note - Also see Token Creatures, Rule 216.

19. Valiant Guard

Creature — Human Soldier 0/3 W (1) Conflux (Common)

20. Wall of Reverence

Creature — Spirit Wall 1/6 3W (4) Conflux (Rare)
Defender, flying
At the end of your turn, you may gain life equal to the power of target creature you control.
  • The ability triggers and resolves before "until end of turn" effects have worn off. [Conflux FAQ 2008/12/16]

21. Brackwater Elemental

Creature — Elemental 4/4 2U (3) Conflux (Common)
When Brackwater Elemental attacks or blocks, sacrifice it at end of turn.
Unearth {2}{U} ({2}{U}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

22. Constricting Tendrils

Instant U (1) Conflux (Common)
Target creature gets -3/-0 until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)

23. Controlled Instincts

Enchantment — Aura U (1) Conflux (Uncommon)
Enchant red or green creature
Enchanted creature doesn't untap during its controller's untap step.

24. Cumber Stone

Artifact 3U (4) Conflux (Uncommon)
Creatures your opponents control get -1/-0.

25. Esperzoa

Artifact Creature — Jellyfish 4/3 2U (3) Conflux (Uncommon)
Flying
At the beginning of your upkeep, return an artifact you control to its owner's hand.
  • If you control no other artifacts, you may be forced to return this card to your hand. [Conflux FAQ 2008/12/16]
  • + This does not target the artifact, so you can return an untargetable one. [D'Angelo 2009/05/30]
  • + You choose which artifact to return during the resolution of the ability. [D'Angelo 2009/05/30]

26. Ethersworn Adjudicator

Artifact Creature — Vedalken Knight 4/4 4U (5) Conflux (Mythic rare)
Flying
{1}{W}{B}, {T}: Destroy target creature or enchantment.
{2}{U}: Untap Ethersworn Adjudicator.

27. Faerie Mechanist

Artifact Creature — Faerie Artificer 2/2 3U (4) Conflux (Common)
Flying
When Faerie Mechanist comes into play, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

28. Frontline Sage

Creature — Human Wizard 0/1 2U (3) Conflux (Common)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{U}, {T}: Draw a card, then discard a card.

29. Grixis Illusionist

Creature — Human Wizard 1/1 U (1) Conflux (Common)
{T}: Target land you control becomes the basic land type of your choice until end of turn.
  • You choose the land type when the ability resolves. [Conflux FAQ 2008/12/16]

30. Inkwell Leviathan

Artifact Creature — Leviathan 7/11 7UU (9) Conflux (Rare)
Islandwalk, trample, shroud

31. Master Transmuter

Artifact Creature — Human Artificer 1/2 3U (4) Conflux (Rare)
{U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your hand into play.
  • You can put the same card that was returned to your hand back into play. If you do, it's considered a new copy of that card. [Conflux FAQ 2008/12/16]
  • It can return itself to your hand, and then be put into play as part of its own effect. [Conflux FAQ 2008/12/16]
  • Returning an artifact is a cost and it cannot be responded to or interrupted. [Conflux FAQ 2008/12/16]

32. Parasitic Strix

Artifact Creature — Bird 2/2 2U (3) Conflux (Common)
Flying
When Parasitic Strix comes into play, if you control a black permanent, target player loses 2 life and you gain 2 life.

33. Scepter of Insight

Artifact 1UU (3) Conflux (Rare)
{3}{U}, {T}: Draw a card.

34. Scornful Æther-Lich

Artifact Creature — Zombie Wizard 2/4 3U (4) Conflux (Uncommon)
{W}{B}: Scornful Æther-Lich gains fear and vigilance until end of turn.

35. Telemin Performance

Sorcery 3UU (5) Conflux (Rare)
Target opponent reveals cards from the top of his or her library until he or she reveals a creature card. That player puts all noncreature cards revealed this way into his or her graveyard, then you put the creature card into play under your control.
  • If there are no creature cards in the player's library, their entire library will end up in their graveyard. [Conflux FAQ 2008/12/16]

36. Traumatic Visions

Instant 3UU (5) Conflux (Common)
Counter target spell.
Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

37. Unsummon

Instant U (1) Conflux (Common)
Return target creature to its owner's hand.
  • Unsummon can be used during combat in the steps after attackers or blockers are declared (see Rule 308 and Rule 309) to remove an attacker or blocker so that creature does not deal damage. [D'Angelo 1994/10/01]
  • Unsummon can be used during combat after combat damage is assigned but before combat damage resolves. If this happens, the creature does not receive damage, but the damage it assigned will still become dealt. [D'Angelo 1999/05/01]
  • If this causes an opponent to go over 7 cards when it is not their turn they need not discard until the discard phase of their next turn. [D'Angelo 1994/06/01]
  • Unsummoning a token creature removes it from the game. [bethmo 1994/10/01] See Rule 216.3.

38. View from Above

Instant 1U (2) Conflux (Uncommon)
Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand.
  • If you control a white permanent, this card goes to your hand without ever going to the graveyard. [Conflux FAQ 2008/12/16]
  • If this spell is countered, it goes to your grayvard as normal. [Conflux FAQ 2008/12/16]

39. Worldly Counsel

Instant 1U (2) Conflux (Common)
Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.

40. Absorb Vis

Sorcery 6B (7) Conflux (Common)
Target player loses 4 life and you gain 4 life.
Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

41. Corrupted Roots

Enchantment — Aura B (1) Conflux (Uncommon)
Enchant Forest or Plains
Whenever enchanted land becomes tapped, its controller loses 2 life.
  • It enchants a land with Forest or Plains type, even if the land isn't of that name. [Conflux FAQ 2008/12/16]
  • The ability triggers no matter how the land becomes tapped. [Conflux FAQ 2008/12/16]
  • Note - Also see Aura, Rule G1.30.

42. Drag Down

Instant 2B (3) Conflux (Common)
Domain — Target creature gets -1/-1 until end of turn for each basic land type among lands you control.
  • The number of basic land types is counted when this resolves and does not get rechecked later in the turn. [Conflux FAQ 2008/12/16]
  • Note - Also see Domain, Rule 703.8.

43. Dreadwing

Creature — Zombie 1/1 B (1) Conflux (Uncommon)
{1}{U}{R}: Dreadwing gets +3/+0 and gains flying until end of turn.

44. Extractor Demon

Creature — Demon 5/5 4BB (6) Conflux (Rare)
Flying
Whenever another creature leaves play, you may have target player put the top two cards of his or her library into his or her graveyard.
Unearth {2}{B} ({2}{B}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
  • If this card leaves play at the same time as another creature, the ability will still trigger. [Conflux FAQ 2008/12/16]
  • You can target any play with the ability. It doesn't have to be the player that controlled the creature. [Conflux FAQ 2008/12/16]
  • Note - Also see Unearth, Rule 502.84.

45. Fleshformer

Creature — Human Wizard 2/2 2B (3) Conflux (Uncommon)
{W}{U}{B}{R}{G}: Fleshformer gets +2/+2 and gains fear until end of turn. Target creature gets -2/-2 until end of turn. Play this ability only during your turn.
  • If the target creature is not a legal target on resolution, the ability is countered. [Conflux FAQ 2008/12/16]
  • If it targets itself, it will gain fear, but the +2/+2 and -2/-2 will cancel each other out. [Conflux FAQ 2008/12/16]
  • Note - Also see Fear, Rule 502.25.

46. Grixis Slavedriver

Creature — Zombie Giant 4/4 5B (6) Conflux (Uncommon)
When Grixis Slavedriver leaves play, put a 2/2 black Zombie creature token into play.
Unearth {3}{B} ({3}{B}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

47. Infectious Horror

Creature — Zombie Horror 2/2 3B (4) Conflux (Common)
Whenever Infectious Horror attacks, each opponent loses 2 life.

48. Kederekt Parasite

Creature — Horror 1/1 B (1) Conflux (Rare)
Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player.

49. Nyxathid

Creature — Elemental 7/7 1BB (3) Conflux (Rare)
As Nyxathid comes into play, choose an opponent.
Nyxathid gets -1/-1 for each card in the chosen player's hand.
  • It tracks the chosen player even if that player stops being an opponent. [Conflux FAQ 2008/12/16]
  • In a multiplayer game, if the chosen player leaves the game, their hand size is considered to be zero. [Conflux FAQ 2008/12/16]

50. Pestilent Kathari

Creature — Bird Warrior 1/1 2B (3) Conflux (Common)
Flying
Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
{2}{R}: Pestilent Kathari gains first strike until end of turn.

51. Rotting Rats

Creature — Zombie Rat 1/1 1B (2) Conflux (Common)
When Rotting Rats comes into play, each player discards a card.
Unearth {1}{B} ({1}{B}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
  • All players discard at the same time. No one sees what the other players are discarding before they choose what to discard. [Conflux FAQ 2008/12/16]
  • Note - Also see Unearth, Rule 502.84.

52. Salvage Slasher

Artifact Creature — Human Rogue 1/1 1B (2) Conflux (Common)
Salvage Slasher gets +1/+0 for each artifact card in your graveyard.

53. Scepter of Fugue

Artifact BB (2) Conflux (Rare)
{1}{B}, {T}: Target player discards a card. Play this ability only during your turn.

54. Sedraxis Alchemist

Creature — Zombie Wizard 2/2 2B (3) Conflux (Common)
When Sedraxis Alchemist comes into play, if you control a blue permanent, return target nonland permanent to its owner's hand.
  • The triggered ability is not optional. [Conflux FAQ 2008/12/16]

55. Voices from the Void

Sorcery 4B (5) Conflux (Uncommon)
Domain — Target player discards a card for each basic land type among lands you control.

56. Wretched Banquet

Sorcery B (1) Conflux (Common)
Destroy target creature if it has the least power or is tied for least power among creatures in play.
  • It can target any creature. The power of that creature is not checked until this spell resolves. [Conflux FAQ 2008/12/16]

57. Yoke of the Damned

Enchantment — Aura 1B (2) Conflux (Common)
Enchant creature
When a creature is put into a graveyard from play, destroy enchanted creature.

58. Banefire

Sorcery XR (1) Conflux (Rare)
Banefire deals X damage to target creature or player.
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.

59. Bloodhall Ooze

Creature — Ooze 1/1 R (1) Conflux (Rare)
At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze.
At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze.

60. Canyon Minotaur

Creature — Minotaur Warrior 3/3 3R (4) Conflux (Common)

61. Dark Temper

Instant 2R (3) Conflux (Common)
Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead.
  • The second sentence is a self-replacement so it applies before any other replacements. See Rule 419.6d. [Conflux FAQ 2008/12/16]

62. Dragonsoul Knight

Creature — Human Knight 2/2 2R (3) Conflux (Uncommon)
First strike
{W}{U}{B}{R}{G}: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample.
  • While it is a Dragon, it is not a Human Knight. [Conflux FAQ 2008/12/16]
  • You can play the ability more than once. The second time it likely won't have any effect other than to give it an additional +5/+3. [Conflux FAQ 2008/12/16]
  • Gaining flying after blockers are declared won't cause any of those blocks to become illegal. [Conflux FAQ 2008/12/16]
  • Note - Also see First Strike, Rule 502.2.
  • Note - Also see Trample, Rule 502.9.

63. Fiery Fall

Instant 5R (6) Conflux (Common)
Fiery Fall deals 5 damage to target creature.
Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

64. Goblin Razerunners

Creature — Goblin Warrior 3/4 2RR (4) Conflux (Rare)
{1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners.
At the end of your turn, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player.

65. Hellspark Elemental

Creature — Elemental 3/1 1R (2) Conflux (Uncommon)
Trample, haste
At end of turn, sacrifice Hellspark Elemental.
Unearth {1}{R} ({1}{R}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

66. Ignite Disorder

Instant 1R (2) Conflux (Uncommon)
Ignite Disorder deals 3 damage divided as you choose among any number of target white and/or blue creatures.
  • You can choose between 1 and 3 targets. [Conflux FAQ 2008/12/16]
  • The damage is divided when playing this spell. Each target must receive at least one damage. [Conflux FAQ 2008/12/16]

67. Kranioceros

Creature — Beast 5/2 4R (5) Conflux (Common)
{1}{W}: Kranioceros gets +0/+3 until end of turn.

68. Maniacal Rage

Enchantment — Aura 1R (2) Conflux (Common)
Enchant creature
Enchanted creature gets +2/+2 and can't block.

69. Molten Frame

Instant 1R (2) Conflux (Common)
Destroy target artifact creature.
Cycling {2} ({2}, Discard this card: Draw a card.)

70. Quenchable Fire

Sorcery 3R (4) Conflux (Common)
Quenchable Fire deals 3 damage to target player. It deals an additional 3 damage to that player at the beginning of your next upkeep step unless he or she pays {U} before that step.
  • The player pays {U} as a special action at any time the player has priority that does not use the stack. [Conflux FAQ 2008/12/16]

71. Rakka Mar

Legendary Creature — Human Shaman 2/2 2RR (4) Conflux (Rare)
Haste
{R}, {T}: Put a 3/1 red Elemental creature token with haste into play.

72. Toxic Iguanar

Creature — Lizard 1/1 R (1) Conflux (Common)
Toxic Iguanar has deathtouch as long as you control a green permanent. (Whenever it deals damage to a creature, destroy that creature.)

73. Viashino Slaughtermaster

Creature — Viashino Warrior 1/1 1R (2) Conflux (Uncommon)
Double strike
{B}{G}: Viashino Slaughtermaster gets +1/+1 until end of turn. Play this ability only once each turn.

74. Volcanic Fallout

Instant 1RR (3) Conflux (Uncommon)
Volcanic Fallout can't be countered.
Volcanic Fallout deals 2 damage to each creature and each player.
  • It can be targeted by spells and abilities that try to counter it, but they won't actually counter it. [Conflux FAQ 2008/12/16]

75. Voracious Dragon

Creature — Dragon 4/4 3RR (5) Conflux (Rare)
Flying
Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.)
When Voracious Dragon comes into play, it deals damage to target creature or player equal to twice the number of Goblins it devoured.

76. Wandering Goblins

Creature — Goblin Warrior 0/3 2R (3) Conflux (Common)
Domain — {3}: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control.

77. Worldheart Phoenix

Creature — Phoenix 2/2 3R (4) Conflux (Rare)
Flying
You may play Worldheart Phoenix from your graveyard by paying {W}{U}{B}{R}{G} rather than paying its mana cost. If you do, it comes into play with two +1/+1 counters on it.
  • Playing it from the graveyard does not change when it can be played. It's the same as if it was in your hand. [Conflux FAQ 2008/12/16]
  • As soon as you start playing it from the graveyard, it moves to the stack. So it won't be possible for someone to remove it from the graveyard in response. [Conflux FAQ 2008/12/16]

78. Beacon Behemoth

Creature — Beast 5/3 3GG (5) Conflux (Common)
{1}: Target creature with power 5 or greater gains vigilance until end of turn.

79. Cliffrunner Behemoth

Creature — Rhino Beast 5/3 3G (4) Conflux (Rare)
Cliffrunner Behemoth has haste as long as you control a red permanent.
Cliffrunner Behemoth has lifelink as long as you control a white permanent.

80. Cylian Sunsinger

Creature — Elf Shaman 2/2 1G (2) Conflux (Rare)
{R}{G}{W}: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn.

81. Ember Weaver

Creature — Spider 2/3 2G (3) Conflux (Common)
Reach (This can block creatures with flying.)
As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.

82. Filigree Fracture

Instant 2G (3) Conflux (Uncommon)
Destroy target artifact or enchantment. If that permanent was blue or black, draw a card.

83. Gluttonous Slime

Creature — Ooze 2/2 2G (3) Conflux (Uncommon)
Flash
Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.)

84. Matca Rioters

Creature — Human Warrior X/X 2G (3) Conflux (Common)
Domain — Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control.

85. Might of Alara

Instant G (1) Conflux (Common)
Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.

86. Nacatl Savage

Creature — Cat Warrior 2/1 1G (2) Conflux (Common)
Protection from artifacts

87. Noble Hierarch

Creature — Human Druid 0/1 G (1) Conflux (Rare)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{T}: Add {G}, {W}, or {U} to your mana pool.

88. Paleoloth

Creature — Beast 5/5 4GG (6) Conflux (Rare)
Whenever another creature with power 5 or greater comes into play under your control, you may return target creature card from your graveyard to your hand.
  • If another creature of power 5 or more comes into play at the same time as this card, this card's ability will trigger. [Conflux FAQ 2008/12/16]

89. Sacellum Archers

Creature — Elf Archer 2/3 2G (3) Conflux (Uncommon)
{R}{W}, {T}: Sacellum Archers deals 2 damage to target attacking or blocking creature.

90. Scattershot Archer

Creature — Elf Archer 1/2 G (1) Conflux (Common)
{T}: Scattershot Archer deals 1 damage to each creature with flying.

91. Shard Convergence

Sorcery 3G (4) Conflux (Uncommon)
Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library.
  • It looks for cards with the land subtypes, not the land names. So a non-basic land with the appropriate subtype can be found. [Conflux FAQ 2008/12/16]
  • You do not have to find any of the listed cards even if you have matching ones in your library. See Rule G19.4. [Conflux FAQ 2008/12/16]

92. Soul's Majesty

Sorcery 4G (5) Conflux (Rare)
Draw cards equal to the power of target creature you control.
  • If the targeted creature is not a legal target on resolution, this spell will be countered. [Conflux FAQ 2008/12/16]

93. Spore Burst

Sorcery 3G (4) Conflux (Uncommon)
Domain — Put a 1/1 green Saproling creature token into play for each basic land type among lands you control.

94. Sylvan Bounty

Instant 5G (6) Conflux (Common)
Target player gains 8 life.
Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

95. Thornling

Creature — Elemental Shapeshifter 4/4 3GG (5) Conflux (Mythic rare)
{G}: Thornling gains haste until end of turn.
{G}: Thornling gains trample until end of turn.
{G}: Thornling is indestructible this turn.
{1}: Thornling gets +1/-1 until end of turn.
{1}: Thornling gets -1/+1 until end of turn.

96. Tukatongue Thallid

Creature — Fungus 1/1 G (1) Conflux (Common)
When Tukatongue Thallid is put into a graveyard from play, put a 1/1 green Saproling creature token into play.

97. Wild Leotau

Creature — Cat 5/4 2GG (4) Conflux (Common)
At the beginning of your upkeep, sacrifice Wild Leotau unless you pay {G}.

98. Apocalypse Hydra

Creature — Hydra 0/0 XRG (2) Conflux (Mythic rare)
Apocalypse Hydra comes into play with X +1/+1 counters on it. If X is 5 or more, it comes into play with an additional X +1/+1 counters on it.
{1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player.

99. Blood Tyrant

Creature — Vampire 5/5 4UBR (7) Conflux (Rare)
Flying, trample
At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way.
Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.
  • The loss of life applies to all players, including yourself. [Conflux FAQ 2008/12/16]
  • The last ability is only useful in games with more than two players. [D'Angelo 2009/02/07]
  • Note - Also see Trample, Rule 502.9.

100. Charnelhoard Wurm

Creature — Wurm 6/6 4BRG (7) Conflux (Rare)
Trample
Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.
  • If this card is dealt lethal damage at the same time it deals damage to an opponent, it can be in your graveyard at the time its triggered ability goes on the stack. In this case, you can target it with its own ability. [Conflux FAQ 2008/12/16]
  • Note - Also see Trample, Rule 502.9.

101. Child of Alara

Legendary Creature — Avatar 6/6 WUBRG (5) Conflux (Mythic rare)
Trample
When Child of Alara is put into a graveyard from play, destroy all nonland permanents. They can't be regenerated.

102. Conflux

Sorcery 3WUBRG (8) Conflux (Mythic rare)
Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library.
  • You do not have to find any of the listed cards even if you have matching ones in your library. See Rule G19.4. [Conflux FAQ 2008/12/16]

103. Countersquall

Instant UB (2) Conflux (Uncommon)
Counter target noncreature spell. Its controller loses 2 life.

104. Elder Mastery

Enchantment — Aura 3UBR (6) Conflux (Uncommon)
Enchant creature
Enchanted creature gets +3/+3 and has flying.
Whenever enchanted creature deals damage to a player, that player discards two cards.
  • The last ability applies to all damage dealt, not just combat damage. [Conflux FAQ 2008/12/16]
  • Note - Also see Aura, Rule G1.30.

105. Esper Cormorants

Artifact Creature — Bird 3/3 2WU (4) Conflux (Common)
Flying

106. Exploding Borders

Sorcery 2RG (4) Conflux (Common)
Domain — Search your library for a basic land card, put that card into play tapped, then shuffle your library. Exploding Borders deals X damage to target player, where X is the number of basic land types among lands you control.
  • You do not have to find a basic land even if you have one in your library. See Rule G19.4. [D'Angelo 2009/02/07]
  • It will still deal damage even if you don't put a land into play. [Conflux FAQ 2008/12/16]
  • You do the steps in order, so you put the land into play before you determine the value of X. [Conflux FAQ 2008/12/16]
  • Note - Also see Domain, Rule 703.8.

107. Fusion Elemental

Creature — Elemental 8/8 WUBRG (5) Conflux (Uncommon)

108. Giltspire Avenger

Creature — Human Soldier 2/2 GWU (3) Conflux (Rare)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{T}: Destroy target creature that dealt damage to you this turn.

109. Goblin Outlander

Creature — Goblin Scout 2/2 BR (2) Conflux (Common)
Protection from white

110. Gwafa Hazid, Profiteer

Legendary Creature — Human Rogue 2/2 1WU (3) Conflux (Rare)
{W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card.
Creatures with bribery counters on them can't attack or block.
  • If this card leaves play, any bribery counters remain where they are, but they don't do anything. If another copy of this card enters play, the last ability will see bribery counters even if they were placed by a previous copy. [Conflux FAQ 2008/12/16]
  • Putting a bribery counter on a creature that is already declared as an attacker or blocker will not remove the creature from combat or otherwise stop it from attacking or blocking. [Conflux FAQ 2008/12/16]
  • Note - Also see Legendary, Rule G12.9.

111. Hellkite Hatchling

Creature — Dragon 2/2 2RG (4) Conflux (Uncommon)
Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.)
Hellkite Hatchling has flying and trample if it devoured a creature.

112. Jhessian Balmgiver

Creature — Human Cleric 1/1 1WU (3) Conflux (Uncommon)
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
{T}: Target creature is unblockable this turn.
  • Making a creature unblockable after blockers have been declared won't undo any blocks. [Conflux FAQ 2008/12/16]

113. Knight of the Reliquary

Creature — Human Knight 2/2 1GW (3) Conflux (Rare)
Knight of the Reliquary gets +1/+1 for each land card in your graveyard.
{T}, Sacrifice a Forest or Plains: Search your library for a land card, put it into play, then shuffle your library.
  • The cost requires the Forest or Plains land subtype, not card name. [Conflux FAQ 2008/12/16]
  • You do not have to find a land card even if you have one in your library. See Rule G19.4. [D'Angelo 2009/02/07]
  • You can find a non-basic land with this card. [Conflux FAQ 2008/12/16]

114. Knotvine Mystic

Creature — Elf Druid 2/2 RGW (3) Conflux (Uncommon)
{1}, {T}: Add {R}{G}{W} to your mana pool.

115. Maelstrom Archangel

Creature — Angel 5/5 WUBRG (5) Conflux (Mythic rare)
Flying
Whenever Maelstrom Archangel deals combat damage to a player, you may play a nonland card from your hand without paying its mana cost.
  • The card is played during the resolution of the triggered ability. Timing restrictions based on the card's type (such as creature or sorcery) are ignored. Other play restrictions (such as "play only before attackers are declared) are not ignored. [Conflux FAQ 2008/12/16]
  • Any X in the cost of the spell must be zero. [Conflux FAQ 2008/12/16]
  • You can't choose any alternate costs when playing a card this way. If there are any additional costs (mandatory ones or optional ones that are chosen when playing the card), you do pay those. [Conflux FAQ 2008/12/16]

116. Magister Sphinx

Artifact Creature — Sphinx 5/5 4WUB (7) Conflux (Rare)
Flying
When Magister Sphinx comes into play, target player's life total becomes 10.
  • The player gains or loses an amount of life so that their total would become 10. This can be replaced or modified by effects, and can trigger abilities. [Conflux FAQ 2008/12/16]

117. Malfegor

Legendary Creature — Demon Dragon 6/6 2BBRR (6) Conflux (Mythic rare)
Flying
When Malfegor comes into play, discard your hand. Each opponent sacrifices a creature for each card discarded this way.
  • You always discard all cards in your hand. If your opponents have less than that many creatures, they sacrifice all the ones they have. [Conflux FAQ 2008/12/16]
  • Note - Also see Legendary, Rule G12.9.

118. Meglonoth

Creature — Beast 6/6 3RGW (6) Conflux (Rare)
Vigilance, trample
Whenever Meglonoth blocks a creature, Meglonoth deals damage to that creature's controller equal to Meglonoth's power.

119. Nacatl Outlander

Creature — Cat Scout 2/2 RG (2) Conflux (Common)
Protection from blue

120. Nicol Bolas, Planeswalker

Planeswalker — Bolas 5/ 4UBBR (8) Conflux (Mythic rare)
+3: Destroy target noncreature permanent.
-2: Gain control of target creature.
-9: Nicol Bolas, Planeswalker deals 7 damage to target player. That player discards seven cards, then sacrifices seven permanents.

121. Progenitus

Legendary Creature — Hydra Avatar 10/10 WWUUBBRRGG (10) Conflux (Mythic rare)
Protection from everything
If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.

122. Rhox Bodyguard

Creature — Rhino Monk Soldier 2/3 3GW (5) Conflux (Common)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
When Rhox Bodyguard comes into play, you gain 3 life.

123. Scarland Thrinax

Creature — Lizard 2/2 BRG (3) Conflux (Uncommon)
Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax.

124. Shambling Remains

Creature — Zombie Horror 4/3 1BR (3) Conflux (Uncommon)
Shambling Remains can't block.
Unearth {B}{R} ({B}{R}: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

125. Skyward Eye Prophets

Creature — Human Wizard 3/3 3GWU (6) Conflux (Uncommon)
Vigilance
{T}: Reveal the top card of your library. If it's a land card, put it into play. Otherwise, put it into your hand.

126. Sludge Strider

Artifact Creature — Insect 3/3 1WUB (4) Conflux (Uncommon)
Whenever another artifact comes into play under your control or another artifact you control leaves play, you may pay {1}. If you do, target player loses 1 life and you gain 1 life.
  • If another artifact comes into play at the same time this card does, it will trigger the ability. [Conflux FAQ 2008/12/16]
  • If an artifact creature with zero toughness comes into play, it will immediately get put into the graveyard. Then this card will put two triggered abilities on the stack--one for entering and one for leaving. [Conflux FAQ 2008/12/16]

127. Sphinx Summoner

Artifact Creature — Sphinx 3/3 3UB (5) Conflux (Rare)
Flying
When Sphinx Summoner comes into play, you may search your library for an artifact creature card, reveal it, and put it into your hand. If you do, shuffle your library.
  • You do not have to find an artifact creature cards even if you have one in your library. See Rule G19.4. [D'Angelo 2009/02/07]

128. Suicidal Charge

Enchantment 3BR (5) Conflux (Common)
Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able.
  • The creatures the ability affects are determined when the ability resolves. [Conflux FAQ 2008/12/16]

129. Vagrant Plowbeasts

Creature — Beast 6/6 5GW (7) Conflux (Uncommon)
{1}: Regenerate target creature with power 5 or greater.
  • It checks the power of the creature on resolution. If it is not still 5 or greater, the ability is countered. [Conflux FAQ 2008/12/16]
  • Note - Also see Regenerate, Rule G18.7.

130. Valeron Outlander

Creature — Human Scout 2/2 GW (2) Conflux (Common)
Protection from black

131. Vectis Agents

Artifact Creature — Human Rogue 4/3 3UB (5) Conflux (Common)
{U}{B}: Vectis Agents gets -2/-0 until end of turn and is unblockable this turn.

132. Vedalken Outlander

Artifact Creature — Vedalken Scout 2/2 WU (2) Conflux (Common)
Protection from red

133. Zombie Outlander

Creature — Zombie Scout 2/2 UB (2) Conflux (Common)
Protection from green

134. Armillary Sphere

Artifact 2 (2) Conflux (Common)
{2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.
  • You do not have to find any basic land cards even if you have some in your library. [D'Angelo 2009/02/07]

135. Bone Saw

Artifact — Equipment 0 (0) Conflux (Common)
Equipped creature gets +1/+0.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

136. Font of Mythos

Artifact 4 (4) Conflux (Rare)
At the beginning of each player's draw step, that player draws two additional cards.

137. Kaleidostone

Artifact 2 (2) Conflux (Common)
When Kaleidostone comes into play, draw a card.
{5}, {T}, Sacrifice Kaleidostone: Add {W}{U}{B}{R}{G} to your mana pool.

138. Mana Cylix

Artifact 1 (1) Conflux (Common)
{1}, {T}: Add one mana of any color to your mana pool.

139. Manaforce Mace

Artifact — Equipment 4 (4) Conflux (Uncommon)
Domain — Equipped creature gets +1/+1 for each basic land type among lands you control.
Equip {3}

140. Obelisk of Alara

Artifact 6 (6) Conflux (Rare)
{1}{W}, {T}: You gain 5 life.
{1}{U}, {T}: Draw a card, then discard a card.
{1}{B}, {T}: Target creature gets -2/-2 until end of turn.
{1}{R}, {T}: Obelisk of Alara deals 3 damage to target player.
{1}{G}, {T}: Target creature gets +4/+4 until end of turn.

141. Ancient Ziggurat

Land Conflux (Uncommon)
{T}: Add one mana of any color to your mana pool. Spend this mana only to play creature spells.
  • This can be used to pay alternate and additional costs when playing a creature spell. [Conflux FAQ 2008/12/16]

142. Exotic Orchard

Land Conflux (Rare)
{T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.
  • The mana does not have any restrictions the opponent's land might have. It just has the color. [Conflux FAQ 2008/12/16]
  • It checks what the opponents lands could produce if any costs could be paid, but does not require that the costs be payable right then. So the land could be tapped, or have none of the required counters on it, or so on. [Conflux FAQ 2008/12/16]
  • It checks what the opponents lands could produce at the time this is tapped, including any applicable replacement effects. If there are more than one replacement, consider them in any possible order. [Conflux FAQ 2008/12/16]
  • If the opponent has an Exotic Orchard, it can't produce any color unless you control some land that can produce a color. [Conflux FAQ 2008/12/16]

143. Reliquary Tower

Land Conflux (Uncommon)
You have no maximum hand size.
{T}: Add {1} to your mana pool.
  • If multiple effects alter your hand size, apply them in timestamp order. [Conflux FAQ 2008/12/16]

144. Rupture Spire

Land Conflux (Common)
Rupture Spire comes into play tapped.
When Rupture Spire comes into play, sacrifice it unless you pay {1}.
{T}: Add one mana of any color to your mana pool.

145. Unstable Frontier

Land Conflux (Uncommon)
{T}: Add {1} to your mana pool.
{T}: Target land you control becomes the basic land type of your choice until end of turn.
  • You pick the basic land type during resolution of the ability. [Conflux FAQ 2008/12/16]