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Champions of Kamigawa

 Meister von Kamigawa  Guerriers de Kamigawa  Campioni di Kamigawa  Campeones de Kamigawa  Campeões de Kamigawa  かみがわものがたり 神河物 語  神河群英录

→ Checklist → Cards

1. Blessed Breath

Instant - Arcane W (1) Champions of Kamigawa (Common)
Target creature you control gains protection from the color of your choice until end of turn.
Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

2. Bushi Tenderfoot

Creature - Human Soldier 1/1 W (1) Champions of Kamigawa (Uncommon)
When a creature dealt damage by Bushi Tenderfoot this turn is put into a graveyard, flip Bushi Tenderfoot.

3. Cage of Hands

Enchantment - Aura 2W (3) Champions of Kamigawa (Common)
Enchant creature
Enchanted creature can't attack or block.
{1}{W}: Return Cage of Hands to its owner's hand.

4. Call to Glory

Instant 1W (2) Champions of Kamigawa (Common)
Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.

5. Candles' Glow

Instant - Arcane 1W (2) Champions of Kamigawa (Uncommon)
Prevent the next 3 damage that would be dealt to target creature or player this turn. You gain life equal to the damage prevented this way.
Splice onto Arcane {1}{W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

6. Cleanfall

Sorcery - Arcane 2W (3) Champions of Kamigawa (Uncommon)
Destroy all enchantments.

7. Devoted Retainer

Creature - Human Samurai 1/1 W (1) Champions of Kamigawa (Common)
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

8. Eight-and-a-Half-Tails

Legendary Creature - Fox Cleric 2/2 WW (2) Champions of Kamigawa (Rare)
{1}{W}: Target permanent you control gains protection from white until end of turn.
{1}: Target spell or permanent becomes white until end of turn.

9. Ethereal Haze

Instant - Arcane W (1) Champions of Kamigawa (Common)
Prevent all damage that would be dealt by creatures this turn.

10. Ghostly Prison

Enchantment 2W (3) Champions of Kamigawa (Uncommon)
Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.
  • The cost is paid as attackers are declared. [D'Angelo 2007/02/01]

11. Harsh Deceiver

Creature - Spirit 1/4 3W (4) Champions of Kamigawa (Common)
{1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, untap Harsh Deceiver and it gets +1/+1 until end of turn. Activate this ability only once each turn.

12. Hikari, Twilight Guardian

Legendary Creature - Spirit 4/4 3WW (5) Champions of Kamigawa (Rare)
Flying
Whenever you cast a Spirit or Arcane spell, you may exile Hikari, Twilight Guardian. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.

13. Hold the Line

Instant 1WW (3) Champions of Kamigawa (Rare)
Blocking creatures get +7/+7 until end of turn.

14. Honden of Cleansing Fire

Legendary Enchantment - Shrine 3W (4) Champions of Kamigawa (Uncommon)
At the beginning of your upkeep, you gain 2 life for each Shrine you control.

15. Horizon Seed

Creature - Spirit 2/1 4W (5) Champions of Kamigawa (Uncommon)
Whenever you cast a Spirit or Arcane spell, regenerate target creature.

16. Hundred-Talon Kami

Creature - Spirit 2/3 4W (5) Champions of Kamigawa (Common)
Flying
Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)

17. Indomitable Will

Enchantment - Aura 1W (2) Champions of Kamigawa (Common)
Flash
Enchant creature
Enchanted creature gets +1/+2.

18. Innocence Kami

Creature - Spirit 2/3 3WW (5) Champions of Kamigawa (Uncommon)
{W}, {T}: Tap target creature.
Whenever you cast a Spirit or Arcane spell, untap Innocence Kami.

19. Isamaru, Hound of Konda

Legendary Creature - Hound 2/2 W (1) Champions of Kamigawa (Rare)

20. Kabuto Moth

Creature - Spirit 1/2 2W (3) Champions of Kamigawa (Common)
Flying
{T}: Target creature gets +1/+2 until end of turn.

21. Kami of Ancient Law

Creature - Spirit 2/2 1W (2) Champions of Kamigawa (Common)
Sacrifice Kami of Ancient Law: Destroy target enchantment.
  • You can use the ability on the turn it enters play or comes under your control because the ability does not have {Tap} in the cost. [D'Angelo 2005/12/01]

22. Kami of Old Stone

Creature - Spirit 1/7 3W (4) Champions of Kamigawa (Uncommon)

23. Kami of the Painted Road

Creature - Spirit 3/3 4W (5) Champions of Kamigawa (Common)
Whenever you cast a Spirit or Arcane spell, Kami of the Painted Road gains protection from the color of your choice until end of turn.

24. Kami of the Palace Fields

Creature - Spirit 3/2 5W (6) Champions of Kamigawa (Uncommon)
Flying, first strike
Soulshift 5 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)

25. Kitsune Blademaster

Creature - Fox Samurai 2/2 2W (3) Champions of Kamigawa (Common)
First strike
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

26. Kitsune Diviner

Creature - Fox Cleric 0/1 W (1) Champions of Kamigawa (Common)
{T}: Tap target Spirit.

27. Kitsune Healer

Creature - Fox Cleric 2/2 3W (4) Champions of Kamigawa (Common)
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
{T}: Prevent all damage that would be dealt to target legendary creature this turn.

28. Kitsune Mystic

Creature - Fox Wizard 2/3 3W (4) Champions of Kamigawa (Rare)
At the beginning of the end step, if Kitsune Mystic is enchanted by two or more Auras, flip it.

29. Kitsune Riftwalker

Creature - Fox Wizard 2/1 1WW (3) Champions of Kamigawa (Common)
Protection from Spirits and from Arcane

30. Konda, Lord of Eiganjo

Legendary Creature - Human Samurai 3/3 5WW (7) Champions of Kamigawa (Rare)
Vigilance (Attacking doesn't cause this creature to tap.)
Bushido 5 (When this blocks or becomes blocked, it gets +5/+5 until end of turn.)
Konda, Lord of Eiganjo is indestructible.

31. Konda's Hatamoto

Creature - Human Samurai 1/2 1W (2) Champions of Kamigawa (Uncommon)
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)

32. Lantern Kami

Creature - Spirit 1/1 W (1) Champions of Kamigawa (Common)
Flying

33. Masako the Humorless

Legendary Creature - Human Advisor 2/1 2W (3) Champions of Kamigawa (Rare)
Flash
Tapped creatures you control can block as though they were untapped.

34. Mothrider Samurai

Creature - Human Samurai 2/2 3W (4) Champions of Kamigawa (Common)
Flying
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

35. Myojin of Cleansing Fire

Legendary Creature - Spirit 4/6 5WWW (8) Champions of Kamigawa (Rare)
Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand.
Myojin of Cleansing Fire is indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Cleansing Fire: Destroy each other creature.
  • The divinity counters only provide the indestructibility as long as this card is in play. When this card leaves play, the counters remain but do not do anything. The counters do not actually have any effect other than to identify which permanents the ability of this card applies to. [D'Angelo 2007/04/07]
  • Note - Also see Indestructible, Rule G9.10.
  • Note - Also see Legendary, Rule G12.9.

36. Nagao, Bound by Honor

Legendary Creature - Human Samurai 3/3 3W (4) Champions of Kamigawa (Uncommon)
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever Nagao, Bound by Honor attacks, Samurai creatures you control get +1/+1 until end of turn.

37. Otherworldly Journey

Instant - Arcane 1W (2) Champions of Kamigawa (Uncommon)
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.

38. Pious Kitsune

Creature - Fox Cleric 1/2 2W (3) Champions of Kamigawa (Common)
At the beginning of your upkeep, put a devotion counter on Pious Kitsune. Then if a creature named Eight-and-a-Half-Tails is on the battlefield, you gain 1 life for each devotion counter on Pious Kitsune.
{T}, Remove a devotion counter from Pious Kitsune: You gain 1 life.

39. Quiet Purity

Instant - Arcane W (1) Champions of Kamigawa (Common)
Destroy target enchantment.

40. Reciprocate

Instant W (1) Champions of Kamigawa (Uncommon)
Exile target creature that dealt damage to you this turn.

41. Reverse the Sands

Sorcery 6WW (8) Champions of Kamigawa (Rare)
Redistribute any number of players' life totals. (Each of those players gets one life total back.)

42. Samurai Enforcers

Creature - Human Samurai 4/4 4WW (6) Champions of Kamigawa (Uncommon)
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)

43. Samurai of the Pale Curtain

Creature - Fox Samurai 2/2 WW (2) Champions of Kamigawa (Uncommon)
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
If a permanent would be put into a graveyard, exile it instead.

44. Sensei Golden-Tail

Legendary Creature - Fox Samurai 2/1 1W (2) Champions of Kamigawa (Rare)
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
{1}{W}, {T}: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate this ability only any time you could cast a sorcery.

45. Silent-Chant Zubera

Creature - Zubera Spirit 1/2 1W (2) Champions of Kamigawa (Common)
When Silent-Chant Zubera is put into a graveyard from the battlefield, you gain 2 life for each Zubera put into a graveyard from the battlefield this turn.

46. Takeno, Samurai General

Legendary Creature - Human Samurai 3/3 5W (6) Champions of Kamigawa (Rare)
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
Each other Samurai creature you control gets +1/+1 for each point of bushido it has.

47. Terashi's Cry

Sorcery - Arcane 3W (4) Champions of Kamigawa (Common)
Tap up to three target creatures.

48. Vassal's Duty

Enchantment 3W (4) Champions of Kamigawa (Rare)
{1}: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead.

49. Vigilance

Enchantment - Aura W (1) Champions of Kamigawa (Common)
Enchant creature
Enchanted creature has vigilance. (Attacking doesn't cause it to tap.)

50. Yosei, the Morning Star

Legendary Creature - Dragon Spirit 5/5 4WW (6) Champions of Kamigawa (Rare)
Flying
When Yosei, the Morning Star is put into a graveyard from the battlefield, target player skips his or her next untap step. Tap up to five target permanents that player controls.

51. Aura of Dominion

Enchantment - Aura UU (2) Champions of Kamigawa (Uncommon)
Enchant creature
{1}, Tap an untapped creature you control: Untap enchanted creature.

52. Azami, Lady of Scrolls

Legendary Creature - Human Wizard 0/2 2UUU (5) Champions of Kamigawa (Rare)
Tap an untapped Wizard you control: Draw a card.

53. Callous Deceiver

Creature - Spirit 1/3 2U (3) Champions of Kamigawa (Common)
{1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Activate this ability only once each turn.

54. Consuming Vortex

Instant - Arcane 1U (2) Champions of Kamigawa (Common)
Return target creature to its owner's hand.
Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

55. Counsel of the Soratami

Sorcery 2U (3) Champions of Kamigawa (Common)
Draw two cards.

56. Cut the Tethers

Sorcery 2UU (4) Champions of Kamigawa (Uncommon)
For each Spirit, return it to its owner's hand unless that player pays {3}.

57. Dampen Thought

Instant - Arcane 1U (2) Champions of Kamigawa (Uncommon)
Target player puts the top four cards of his or her library into his or her graveyard.
Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

58. Eerie Procession

Sorcery - Arcane 2U (3) Champions of Kamigawa (Uncommon)
Search your library for an Arcane card, reveal that card, and put it into your hand. Then shuffle your library.

59. Eye of Nowhere

Sorcery - Arcane UU (2) Champions of Kamigawa (Common)
Return target permanent to its owner's hand.

60. Field of Reality

Enchantment - Aura 2U (3) Champions of Kamigawa (Common)
Enchant creature
Enchanted creature can't be blocked by Spirits.
{1}{U}: Return Field of Reality to its owner's hand.

61. Floating-Dream Zubera

Creature - Zubera Spirit 1/2 1U (2) Champions of Kamigawa (Common)
When Floating-Dream Zubera is put into a graveyard from the battlefield, draw a card for each Zubera put into a graveyard from the battlefield this turn.

62. Gifts Ungiven

Instant 3U (4) Champions of Kamigawa (Rare)
Search your library for four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library.
  • You look in your library but are not required to find four cards. You can find fewer if you want to. See Rule G19.4. [D'Angelo 2005/12/01]
  • Vintage tournaments (see Rule 801) have restricted this card since 2007/06/20.

63. Graceful Adept

Creature - Human Wizard 1/3 2U (3) Champions of Kamigawa (Uncommon)
You have no maximum hand size.

64. Guardian of Solitude

Creature - Spirit 1/2 1U (2) Champions of Kamigawa (Uncommon)
Whenever you cast a Spirit or Arcane spell, target creature gains flying until end of turn.

65. Hinder

Instant 1UU (3) Champions of Kamigawa (Uncommon)
Counter target spell. If that spell is countered this way, put that card on the top or bottom of its owner's library instead of into that player's graveyard.

66. Hisoka, Minamo Sensei

Legendary Creature - Human Wizard 1/3 2UU (4) Champions of Kamigawa (Rare)
{2}{U}, Discard a card: Counter target spell if it has the same converted mana cost as the discarded card.

67. Hisoka's Defiance

Instant 1U (2) Champions of Kamigawa (Common)
Counter target Spirit or Arcane spell.

68. Hisoka's Guard

Creature - Human Wizard 1/1 1U (2) Champions of Kamigawa (Common)
You may choose not to untap Hisoka's Guard during your untap step.
{1}{U}, {T}: Target creature you control other than Hisoka's Guard has shroud for as long as Hisoka's Guard remains tapped. (It can't be the target of spells or abilities.)

69. Honden of Seeing Winds

Legendary Enchantment - Shrine 4U (5) Champions of Kamigawa (Uncommon)
At the beginning of your upkeep, draw a card for each Shrine you control.

70. Jushi Apprentice

Creature - Human Wizard 1/2 1U (2) Champions of Kamigawa (Rare)
{2}{U}, {T}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice.

71. Kami of Twisted Reflection

Creature - Spirit 2/2 1UU (3) Champions of Kamigawa (Common)
Sacrifice Kami of Twisted Reflection: Return target creature you control to its owner's hand.

72. Keiga, the Tide Star

Legendary Creature - Dragon Spirit 5/5 5U (6) Champions of Kamigawa (Rare)
Flying
When Keiga, the Tide Star is put into a graveyard from the battlefield, gain control of target creature.

73. Lifted by Clouds

Instant - Arcane 2U (3) Champions of Kamigawa (Common)
Target creature gains flying until end of turn.
Splice onto Arcane {1}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

74. Meloku the Clouded Mirror

Legendary Creature - Moonfolk Wizard 2/4 4U (5) Champions of Kamigawa (Rare)
Flying
{1}, Return a land you control to its owner's hand: Put a 1/1 blue Illusion creature token with flying onto the battlefield.

75. Myojin of Seeing Winds

Legendary Creature - Spirit 3/3 7UUU (10) Champions of Kamigawa (Rare)
Myojin of Seeing Winds enters the battlefield with a divinity counter on it if you cast it from your hand.
Myojin of Seeing Winds is indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.

76. Mystic Restraints

Enchantment - Aura 2UU (4) Champions of Kamigawa (Common)
Flash
Enchant creature
When Mystic Restraints enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.

77. Part the Veil

Instant - Arcane 3U (4) Champions of Kamigawa (Rare)
Return all creatures you control to their owner's hand.

78. Peer Through Depths

Instant - Arcane 1U (2) Champions of Kamigawa (Common)
Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

79. Petals of Insight

Sorcery - Arcane 4U (5) Champions of Kamigawa (Uncommon)
Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards.

80. Psychic Puppetry

Instant - Arcane 1U (2) Champions of Kamigawa (Common)
You may tap or untap target permanent.
Splice onto Arcane {U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

81. Reach Through Mists

Instant - Arcane U (1) Champions of Kamigawa (Common)
Draw a card.

82. Reweave

Instant - Arcane 5U (6) Champions of Kamigawa (Rare)
Target permanent's controller sacrifices it. If he or she does, that player reveals cards from the top of his or her library until he or she reveals a permanent card that shares a card type with the sacrificed permanent, puts that card onto the battlefield, then shuffles his or her library.
Splice onto Arcane {2}{U}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

83. River Kaijin

Creature - Spirit 1/4 2U (3) Champions of Kamigawa (Common)

84. Sift Through Sands

Instant - Arcane 1UU (3) Champions of Kamigawa (Common)
Draw two cards, then discard a card.
If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle your library.

85. Sire of the Storm

Creature - Spirit 3/3 4UU (6) Champions of Kamigawa (Uncommon)
Flying
Whenever you cast a Spirit or Arcane spell, you may draw a card.

86. Soratami Cloudskater

Creature - Moonfolk Rogue 1/1 1U (2) Champions of Kamigawa (Common)
Flying
{2}, Return a land you control to its owner's hand: Draw a card, then discard a card.

87. Soratami Mirror-Guard

Creature - Moonfolk Wizard 3/1 3U (4) Champions of Kamigawa (Common)
Flying
{2}, Return a land you control to its owner's hand: Target creature with power 2 or less is unblockable this turn.

88. Soratami Mirror-Mage

Creature - Moonfolk Wizard 2/1 3U (4) Champions of Kamigawa (Uncommon)
Flying
{3}, Return three lands you control to their owner's hand: Return target creature to its owner's hand.

89. Soratami Rainshaper

Creature - Moonfolk Wizard 2/1 2U (3) Champions of Kamigawa (Common)
Flying
{3}, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)

90. Soratami Savant

Creature - Moonfolk Wizard 2/2 2UU (4) Champions of Kamigawa (Uncommon)
Flying
{3}, Return a land you control to its owner's hand: Counter target spell unless its controller pays {3}.

91. Soratami Seer

Creature - Moonfolk Wizard 2/3 4U (5) Champions of Kamigawa (Uncommon)
Flying
{4}, Return two lands you control to their owner's hand: Discard all the cards in your hand, then draw that many cards.

92. Squelch

Instant 1U (2) Champions of Kamigawa (Uncommon)
Counter target activated ability. (Mana abilities can't be targeted.)
Draw a card.

93. Student of Elements

Creature - Human Wizard 1/1 1U (2) Champions of Kamigawa (Uncommon)
When Student of Elements has flying, flip it.

94. Swirl the Mists

Enchantment 2UU (4) Champions of Kamigawa (Rare)
As Swirl the Mists enters the battlefield, choose a color word.
All instances of color words in the text of spells and permanents are changed to the chosen color word.

95. Teller of Tales

Creature - Spirit 3/3 3UU (5) Champions of Kamigawa (Common)
Flying
Whenever you cast a Spirit or Arcane spell, you may tap or untap target creature.

96. Thoughtbind

Instant 2U (3) Champions of Kamigawa (Common)
Counter target spell with converted mana cost 4 or less.

97. Time Stop

Instant 4UU (6) Champions of Kamigawa (Rare)
End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

98. The Unspeakable

Legendary Creature - Spirit 6/7 6UUU (9) Champions of Kamigawa (Rare)
Flying, trample
Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand.

99. Uyo, Silent Prophet

Legendary Creature - Moonfolk Wizard 4/4 4UU (6) Champions of Kamigawa (Rare)
Flying
{2}, Return two lands you control to their owner's hand: Copy target instant or sorcery spell. You may choose new targets for the copy.

100. Wandering Ones

Creature - Spirit 1/1 U (1) Champions of Kamigawa (Common)

101. Ashen-Skin Zubera

Creature - Zubera Spirit 1/2 1B (2) Champions of Kamigawa (Common)
When Ashen-Skin Zubera is put into a graveyard from the battlefield, target opponent discards a card for each Zubera put into a graveyard from the battlefield this turn.

102. Befoul

Sorcery 2BB (4) Champions of Kamigawa (Common)
Destroy target land or nonblack creature. It can't be regenerated.
  • This is not modal. You do not have to choose the target type. The target has to either be a land or non-black creature when announced and on resolution. [DeLaney 1998/10/05]

103. Blood Speaker

Creature - Ogre Shaman 3/2 3B (4) Champions of Kamigawa (Uncommon)
At the beginning of your upkeep, you may sacrifice Blood Speaker. If you do, search your library for a Demon card, reveal that card, and put it into your hand. Then shuffle your library.
Whenever a Demon enters the battlefield under your control, return Blood Speaker from your graveyard to your hand.
  • The last ability only triggers if this card is in your graveyard when the Demon enters play. [D'Angelo 2005/12/01]
  • You look in your library, but do not have to pick a Demon even if you find one. See Rule G19.4. [D'Angelo 2005/12/01]

104. Bloodthirsty Ogre

Creature - Ogre Warrior Shaman 3/1 2B (3) Champions of Kamigawa (Uncommon)
{T}: Put a devotion counter on Bloodthirsty Ogre.
{T}: Target creature gets -X/-X until end of turn, where X is the number of devotion counters on Bloodthirsty Ogre. Activate this ability only if you control a Demon.

105. Cranial Extraction

Sorcery - Arcane 3B (4) Champions of Kamigawa (Rare)
Name a nonland card. Search target player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library.
  • You name the card you will look for during resolution, so no one gets a chance to know what you'll choose before letting this resolve. [D'Angelo 2007/06/04]
  • You look in that player's zones, but do not have to pick all instances of those cards if you don't want to. See Rule G19.4. Similarly, if you miss one in your search, you don't get to say you should have found it when it later turns up. [D'Angelo 2005/12/01]
  • Note - Also see Sorcery Type for Arcane, Rule G19.23.

106. Cruel Deceiver

Creature - Spirit 2/1 1B (2) Champions of Kamigawa (Common)
{1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains "Whenever Cruel Deceiver deals damage to a creature, destroy that creature" until end of turn. Activate this ability only once each turn.

107. Cursed Ronin

Creature - Human Samurai 1/1 3B (4) Champions of Kamigawa (Common)
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
{B}: Cursed Ronin gets +1/+1 until end of turn.

108. Dance of Shadows

Sorcery - Arcane 3BB (5) Champions of Kamigawa (Uncommon)
Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)

109. Deathcurse Ogre

Creature - Ogre Warrior 3/3 5B (6) Champions of Kamigawa (Common)
When Deathcurse Ogre is put into a graveyard from the battlefield, each player loses 3 life.

110. Devouring Greed

Sorcery - Arcane 2BB (4) Champions of Kamigawa (Common)
As an additional cost to cast Devouring Greed, you may sacrifice any number of Spirits.
Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life.

111. Distress

Sorcery BB (2) Champions of Kamigawa (Common)
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card.

112. Gibbering Kami

Creature - Spirit 2/2 3B (4) Champions of Kamigawa (Common)
Flying
Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)

113. Gutwrencher Oni

Creature - Demon Spirit 5/4 3BB (5) Champions of Kamigawa (Uncommon)
Trample
At the beginning of your upkeep, discard a card if you don't control an Ogre.

114. He Who Hungers

Legendary Creature - Spirit 3/2 4B (5) Champions of Kamigawa (Rare)
Flying
{1}, Sacrifice a Spirit: Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.
Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)

115. Hideous Laughter

Instant - Arcane 2BB (4) Champions of Kamigawa (Uncommon)
All creatures get -2/-2 until end of turn.
Splice onto Arcane {3}{B}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

116. Honden of Night's Reach

Legendary Enchantment - Shrine 3B (4) Champions of Kamigawa (Uncommon)
At the beginning of your upkeep, target opponent discards a card for each Shrine you control.

117. Horobi, Death's Wail

Legendary Creature - Spirit 4/4 2BB (4) Champions of Kamigawa (Rare)
Flying
Whenever a creature becomes the target of a spell or ability, destroy that creature.

118. Iname, Death Aspect

Legendary Creature - Spirit 4/4 4BB (6) Champions of Kamigawa (Rare)
When Iname, Death Aspect enters the battlefield, you may search your library for any number of Spirit cards and put them into your graveyard. If you do, shuffle your library.
  • You look in your library but are not required to find any Spirit cards even if you have some. See Rule G19.4. [D'Angelo 2005/12/01]
  • Note - Also see Legendary, Rule G12.9.

119. Kami of Lunacy

Creature - Spirit 4/1 4BB (6) Champions of Kamigawa (Uncommon)
Flying
Soulshift 5 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 5 or less from your graveyard to your hand.)

120. Kami of the Waning Moon

Creature - Spirit 1/1 2B (3) Champions of Kamigawa (Common)
Flying
Whenever you cast a Spirit or Arcane spell, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

121. Kiku, Night's Flower

Legendary Creature - Human Assassin 1/1 BB (2) Champions of Kamigawa (Rare)
{2}{B}{B}, {T}: Target creature deals damage to itself equal to its power.

122. Kokusho, the Evening Star

Legendary Creature - Dragon Spirit 5/5 4BB (6) Champions of Kamigawa (Rare)
Flying
When Kokusho, the Evening Star is put into a graveyard from the battlefield, each opponent loses 5 life. You gain life equal to the life lost this way.

123. Kuro, Pitlord

Legendary Creature - Demon Spirit 9/9 6BBB (9) Champions of Kamigawa (Rare)
At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay {B}{B}{B}{B}.
Pay 1 life: Target creature gets -1/-1 until end of turn.

124. Marrow-Gnawer

Legendary Creature - Rat Rogue 2/3 3BB (5) Champions of Kamigawa (Rare)
Rat creatures have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
{T}, Sacrifice a Rat: Put X 1/1 black Rat creature tokens onto the battlefield, where X is the number of Rats you control.

125. Midnight Covenant

Enchantment - Aura 1B (2) Champions of Kamigawa (Common)
Enchant creature
Enchanted creature has "{B}: This creature gets +1/+1 until end of turn."

126. Myojin of Night's Reach

Legendary Creature - Spirit 5/2 5BBB (8) Champions of Kamigawa (Rare)
Myojin of Night's Reach enters the battlefield with a divinity counter on it if you cast it from your hand.
Myojin of Night's Reach is indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Night's Reach: Each opponent discards his or her hand.

127. Nezumi Bone-Reader

Creature - Rat Shaman 1/1 1B (2) Champions of Kamigawa (Uncommon)
{B}, Sacrifice a creature: Target player discards a card. Activate this ability only any time you could cast a sorcery.

128. Nezumi Cutthroat

Creature - Rat Warrior 2/1 1B (2) Champions of Kamigawa (Common)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Nezumi Cutthroat can't block.

129. Nezumi Graverobber

Creature - Rat Rogue 2/1 1B (2) Champions of Kamigawa (Uncommon)
{1}{B}: Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber.

130. Nezumi Ronin

Creature - Rat Samurai 3/1 2B (3) Champions of Kamigawa (Common)
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

131. Nezumi Shortfang

Creature - Rat Rogue 1/1 1B (2) Champions of Kamigawa (Rare)
{1}{B}, {T}: Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang.

132. Night Dealings

Enchantment 2BB (4) Champions of Kamigawa (Rare)
Whenever a source you control deals damage to another player, put that many theft counters on Night Dealings.
{2}{B}{B}, Remove X theft counters from Night Dealings: Search your library for a nonland card with converted mana cost X, reveal it, and put it into your hand. Then shuffle your library.

133. Night of Souls' Betrayal

Legendary Enchantment 2BB (4) Champions of Kamigawa (Rare)
All creatures get -1/-1.

134. Numai Outcast

Creature - Human Samurai 1/1 3B (4) Champions of Kamigawa (Uncommon)
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
{B}, Pay 5 life: Regenerate Numai Outcast.

135. Oni Possession

Enchantment - Aura 2B (3) Champions of Kamigawa (Uncommon)
Enchant creature
At the beginning of your upkeep, sacrifice a creature.
Enchanted creature gets +3/+3 and has trample.
Enchanted creature is a Demon Spirit.
  • The creature types "Demon Spirit" replace the previous creature type for the creature as long as it is enchanted with this card. [D'Angelo 2005/12/01]
  • Note - Also see Aura, Rule G1.30.
  • Note - Also see Trample, Rule 502.9.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

136. Painwracker Oni

Creature - Demon Spirit 5/4 3BB (5) Champions of Kamigawa (Uncommon)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
At the beginning of your upkeep, sacrifice a creature if you don't control an Ogre.

137. Pull Under

Instant - Arcane 5B (6) Champions of Kamigawa (Common)
Target creature gets -5/-5 until end of turn.

138. Rag Dealer

Creature - Human Rogue 1/1 B (1) Champions of Kamigawa (Common)
{2}{B}, {T}: Exile up to three target cards from a single graveyard.

139. Ragged Veins

Enchantment - Aura 1B (2) Champions of Kamigawa (Common)
Flash
Enchant creature
Whenever enchanted creature is dealt damage, its controller loses that much life.

140. Rend Flesh

Instant - Arcane 2B (3) Champions of Kamigawa (Common)
Destroy target non-Spirit creature.

141. Rend Spirit

Instant 2B (3) Champions of Kamigawa (Common)
Destroy target Spirit.

142. Scuttling Death

Creature - Spirit 4/2 4B (5) Champions of Kamigawa (Common)
Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn.
Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)

143. Seizan, Perverter of Truth

Legendary Creature - Demon Spirit 6/5 3BB (5) Champions of Kamigawa (Rare)
At the beginning of each player's upkeep, that player loses 2 life and draws two cards.

144. Soulless Revival

Instant - Arcane 1B (2) Champions of Kamigawa (Common)
Return target creature card from your graveyard to your hand.
Splice onto Arcane {1}{B} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

145. Struggle for Sanity

Sorcery 2BB (4) Champions of Kamigawa (Uncommon)
Target opponent reveals his or her hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards he or she exiled this way to his or her hand and puts the rest into his or her graveyard.

146. Swallowing Plague

Sorcery - Arcane XBB (2) Champions of Kamigawa (Uncommon)
Swallowing Plague deals X damage to target creature and you gain X life.

147. Thief of Hope

Creature - Spirit 2/2 2B (3) Champions of Kamigawa (Uncommon)
Whenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life.
Soulshift 2 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 2 or less from your graveyard to your hand.)

148. Villainous Ogre

Creature - Ogre Warrior 3/2 2B (3) Champions of Kamigawa (Common)
Villainous Ogre can't block.
As long as you control a Demon, Villainous Ogre has "{B}: Regenerate Villainous Ogre."

149. Waking Nightmare

Sorcery - Arcane 2B (3) Champions of Kamigawa (Common)
Target player discards two cards.

150. Wicked Akuba

Creature - Spirit 2/2 BB (2) Champions of Kamigawa (Common)
{B}: Target player dealt damage by Wicked Akuba this turn loses 1 life.

151. Akki Avalanchers

Creature - Goblin Warrior 1/1 R (1) Champions of Kamigawa (Common)
Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Activate this ability only once each turn.

152. Akki Coalflinger

Creature - Goblin Shaman 2/2 1RR (3) Champions of Kamigawa (Uncommon)
First strike
{R}, {T}: Attacking creatures gain first strike until end of turn.

153. Akki Lavarunner

Creature - Goblin Warrior 1/1 3R (4) Champions of Kamigawa (Rare)
Haste
Whenever Akki Lavarunner deals damage to an opponent, flip it.

154. Akki Rockspeaker

Creature - Goblin Shaman 1/1 1R (2) Champions of Kamigawa (Common)
When Akki Rockspeaker enters the battlefield, add {R} to your mana pool.

155. Akki Underminer

Creature - Goblin Rogue Shaman 1/1 3R (4) Champions of Kamigawa (Uncommon)
Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent.

156. Battle-Mad Ronin

Creature - Human Samurai 1/1 1R (2) Champions of Kamigawa (Common)
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
Battle-Mad Ronin attacks each turn if able.

157. Ben-Ben, Akki Hermit

Legendary Creature - Goblin Shaman 1/1 2RR (4) Champions of Kamigawa (Rare)
{T}: Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control.

158. Blind with Anger

Instant - Arcane 3R (4) Champions of Kamigawa (Uncommon)
Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn.

159. Blood Rites

Enchantment 3RR (5) Champions of Kamigawa (Uncommon)
{1}{R}, Sacrifice a creature: Blood Rites deals 2 damage to target creature or player.

160. Brothers Yamazaki

Legendary Creature - Human Samurai 2/1 2R (3) Champions of Kamigawa (Uncommon)
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them.
Each other creature named Brothers Yamazaki gets +2/+2 and has haste.

161. Brutal Deceiver

Creature - Spirit 2/2 2R (3) Champions of Kamigawa (Common)
{1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, Brutal Deceiver gets +1/+0 and gains first strike until end of turn. Activate this ability only once each turn.

162. Crushing Pain

Instant - Arcane 1R (2) Champions of Kamigawa (Common)
Crushing Pain deals 6 damage to target creature that was dealt damage this turn.

163. Desperate Ritual

Instant - Arcane 1R (2) Champions of Kamigawa (Common)
Add {R}{R}{R} to your mana pool.
Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

164. Devouring Rage

Instant - Arcane 4R (5) Champions of Kamigawa (Common)
As an additional cost to cast Devouring Rage, you may sacrifice any number of Spirits.
Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn.

165. Earthshaker

Creature - Spirit 4/5 4RR (6) Champions of Kamigawa (Uncommon)
Whenever you cast a Spirit or Arcane spell, Earthshaker deals 2 damage to each creature without flying.
  • Putting a Spirit token into play does not count as playing a Spirit spell. [D'Angelo 2005/12/01]

166. Ember-Fist Zubera

Creature - Zubera Spirit 1/2 1R (2) Champions of Kamigawa (Common)
When Ember-Fist Zubera is put into a graveyard from the battlefield, it deals damage to target creature or player equal to the number of Zubera put into all graveyards from the battlefield this turn.

167. Frostwielder

Creature - Human Shaman 1/2 2RR (4) Champions of Kamigawa (Common)
{T}: Frostwielder deals 1 damage to target creature or player.
If a creature dealt damage by Frostwielder this turn would be put into a graveyard, exile it instead.

168. Glacial Ray

Instant - Arcane 1R (2) Champions of Kamigawa (Common)
Glacial Ray deals 2 damage to target creature or player.
Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

169. Godo, Bandit Warlord

Legendary Creature - Human Barbarian 3/3 5R (6) Champions of Kamigawa (Rare)
When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card and put it onto the battlefield. If you do, shuffle your library.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, you get an additional combat phase.
  • You look in your library but are not required to find an Equipment card even if you have one. See Rule G19.4. [D'Angelo 2005/12/01]
  • Note - Also see Legendary, Rule G12.9.

170. Hanabi Blast

Instant 1RR (3) Champions of Kamigawa (Uncommon)
Hanabi Blast deals 2 damage to target creature or player. Return Hanabi Blast to its owner's hand, then discard a card at random.

171. Hearth Kami

Creature - Spirit 2/1 1R (2) Champions of Kamigawa (Common)
{X}, Sacrifice Hearth Kami: Destroy target artifact with converted mana cost X.

172. Honden of Infinite Rage

Legendary Enchantment - Shrine 2R (3) Champions of Kamigawa (Uncommon)
At the beginning of your upkeep, Honden of Infinite Rage deals damage to target creature or player equal to the number of Shrines you control.

173. Initiate of Blood

Creature - Ogre Shaman 2/2 3R (4) Champions of Kamigawa (Uncommon)
{T}: Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature is put into a graveyard this turn, flip Initiate of Blood.

174. Kami of Fire's Roar

Creature - Spirit 2/3 3R (4) Champions of Kamigawa (Common)
Whenever you cast a Spirit or Arcane spell, target creature can't block this turn.

175. Kiki-Jiki, Mirror Breaker

Legendary Creature - Goblin Shaman 2/2 2RRR (5) Champions of Kamigawa (Rare)
Haste
{T}: Put a token that's a copy of target nonlegendary creature you control onto the battlefield. That token has haste. Sacrifice it at the beginning of the next end step.

176. Kumano, Master Yamabushi

Legendary Creature - Human Shaman 4/4 3RR (5) Champions of Kamigawa (Rare)
{1}{R}: Kumano, Master Yamabushi deals 1 damage to target creature or player.
If a creature dealt damage by Kumano this turn would be put into a graveyard, exile it instead.

177. Kumano's Pupils

Creature - Human Shaman 3/3 4R (5) Champions of Kamigawa (Uncommon)
If a creature dealt damage by Kumano's Pupils this turn would be put into a graveyard, exile it instead.

178. Lava Spike

Sorcery - Arcane R (1) Champions of Kamigawa (Common)
Lava Spike deals 3 damage to target player.

179. Mana Seism

Sorcery 1R (2) Champions of Kamigawa (Uncommon)
Sacrifice any number of lands. Add {1} to your mana pool for each land sacrificed this way.

180. Mindblaze

Sorcery 5R (6) Champions of Kamigawa (Rare)
Name a nonland card and choose a number greater than 0. Target player reveals his or her library. If that library contains exactly the chosen number of the named card, Mindblaze deals 8 damage to that player. Then that player shuffles his or her library.

181. Myojin of Infinite Rage

Legendary Creature - Spirit 7/4 7RRR (10) Champions of Kamigawa (Rare)
Myojin of Infinite Rage enters the battlefield with a divinity counter on it if you cast it from your hand.
Myojin of Infinite Rage is indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands.

182. Ore Gorger

Creature - Spirit 3/1 3RR (5) Champions of Kamigawa (Uncommon)
Whenever you cast a Spirit or Arcane spell, you may destroy target nonbasic land.

183. Pain Kami

Creature - Spirit 2/2 2R (3) Champions of Kamigawa (Uncommon)
{X}{R}, Sacrifice Pain Kami: Pain Kami deals X damage to target creature.

184. Ronin Houndmaster

Creature - Human Samurai 2/2 2R (3) Champions of Kamigawa (Common)
Haste
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

185. Ryusei, the Falling Star

Legendary Creature - Dragon Spirit 5/5 5R (6) Champions of Kamigawa (Rare)
Flying
When Ryusei, the Falling Star is put into a graveyard from the battlefield, it deals 5 damage to each creature without flying.

186. Shimatsu the Bloodcloaked

Legendary Creature - Demon Spirit 0/0 3R (4) Champions of Kamigawa (Rare)
As Shimatsu the Bloodcloaked enters the battlefield, sacrifice any number of permanents. Shimatsu enters the battlefield with that many +1/+1 counters on it.

187. Sideswipe

Instant 1R (2) Champions of Kamigawa (Uncommon)
You may change any targets of target Arcane spell.

188. Sokenzan Bruiser

Creature - Ogre Warrior 3/3 4R (5) Champions of Kamigawa (Common)
Mountainwalk

189. Soul of Magma

Creature - Spirit 2/2 3RR (5) Champions of Kamigawa (Common)
Whenever you cast a Spirit or Arcane spell, Soul of Magma deals 1 damage to target creature.

190. Soulblast

Instant 3RRR (6) Champions of Kamigawa (Rare)
As an additional cost to cast Soulblast, sacrifice all creatures you control.
Soulblast deals damage to target creature or player equal to the total power of the sacrificed creatures.

191. Stone Rain

Sorcery 2R (3) Champions of Kamigawa (Common)
Destroy target land.

192. Strange Inversion

Instant - Arcane 2R (3) Champions of Kamigawa (Uncommon)
Switch target creature's power and toughness until end of turn.
Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

193. Through the Breach

Instant - Arcane 4R (5) Champions of Kamigawa (Rare)
You may put a creature card from your hand onto the battlefield. That creature has haste. Sacrifice that creature at the beginning of the next end step.
Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

194. Tide of War

Enchantment 4RR (6) Champions of Kamigawa (Rare)
Whenever one or more creatures blocks, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. Otherwise, each blocked creature is sacrificed by its controller.

195. Uncontrollable Anger

Enchantment - Aura 2RR (4) Champions of Kamigawa (Common)
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +2/+2 and attacks each turn if able.

196. Unearthly Blizzard

Sorcery - Arcane 2R (3) Champions of Kamigawa (Common)
Up to three target creatures can't block this turn.

197. Unnatural Speed

Instant - Arcane R (1) Champions of Kamigawa (Common)
Target creature gains haste until end of turn.

198. Yamabushi's Flame

Instant 2R (3) Champions of Kamigawa (Common)
Yamabushi's Flame deals 3 damage to target creature or player. If a creature dealt damage this way would be put into a graveyard this turn, exile it instead.

199. Yamabushi's Storm

Sorcery 1R (2) Champions of Kamigawa (Common)
Yamabushi's Storm deals 1 damage to each creature. If a creature dealt damage this way would be put into a graveyard this turn, exile it instead.

200. Zo-Zu the Punisher

Legendary Creature - Goblin Warrior 2/2 1RR (3) Champions of Kamigawa (Rare)
Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller.

201. Azusa, Lost but Seeking

Legendary Creature - Human Monk 1/2 2G (3) Champions of Kamigawa (Rare)
You may play two additional lands on each of your turns.

202. Budoka Gardener

Creature - Human Monk 2/1 1G (2) Champions of Kamigawa (Rare)
{T}: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip Budoka Gardener.

203. Burr Grafter

Creature - Spirit 2/2 3G (4) Champions of Kamigawa (Common)
Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn.
Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)

204. Commune with Nature

Sorcery G (1) Champions of Kamigawa (Common)
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

205. Dosan the Falling Leaf

Legendary Creature - Human Monk 2/2 1GG (3) Champions of Kamigawa (Rare)
Players can cast spells only during their own turns.

206. Dripping-Tongue Zubera

Creature - Zubera Spirit 1/2 1G (2) Champions of Kamigawa (Common)
When Dripping-Tongue Zubera is put into a graveyard from the battlefield, put a 1/1 colorless Spirit creature token onto the battlefield for each Zubera put into a graveyard from the battlefield this turn.

207. Feast of Worms

Sorcery - Arcane 3GG (5) Champions of Kamigawa (Uncommon)
Destroy target land. If that land was legendary, its controller sacrifices another land.

208. Feral Deceiver

Creature - Spirit 3/2 3G (4) Champions of Kamigawa (Common)
{1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, Feral Deceiver gets +2/+2 and gains trample until end of turn. Activate this ability only once each turn.

209. Gale Force

Sorcery 4G (5) Champions of Kamigawa (Uncommon)
Gale Force deals 5 damage to each creature with flying.

210. Glimpse of Nature

Sorcery G (1) Champions of Kamigawa (Rare)
Whenever you cast a creature spell this turn, draw a card.

211. Hana Kami

Creature - Spirit 1/1 G (1) Champions of Kamigawa (Uncommon)
{1}{G}, Sacrifice Hana Kami: Return target Arcane card from your graveyard to your hand.

212. Heartbeat of Spring

Enchantment 2G (3) Champions of Kamigawa (Rare)
Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
  • This is one additional mana. [D'Angelo 2005/12/01]
  • If the land produces more than one type or mana, the player can choose which type the additional mana is. [D'Angelo 2005/12/01]

213. Honden of Life's Web

Legendary Enchantment - Shrine 4G (5) Champions of Kamigawa (Uncommon)
At the beginning of your upkeep, put a 1/1 colorless Spirit creature token onto the battlefield for each Shrine you control.

214. Humble Budoka

Creature - Human Monk 2/2 1G (2) Champions of Kamigawa (Common)
Shroud (This permanent can't be the target of spells or abilities.)

215. Iname, Life Aspect

Legendary Creature - Spirit 4/4 4GG (6) Champions of Kamigawa (Rare)
When Iname, Life Aspect is put into a graveyard from the battlefield, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand.

216. Joyous Respite

Sorcery - Arcane 3G (4) Champions of Kamigawa (Common)
You gain 1 life for each land you control.

217. Jugan, the Rising Star

Legendary Creature - Dragon Spirit 5/5 3GGG (6) Champions of Kamigawa (Rare)
Flying
When Jugan, the Rising Star is put into a graveyard from the battlefield, you may distribute five +1/+1 counters among any number of target creatures.
  • You can place all five on one creature, or spread them around up to five targets. See Rule 409.1e. [D'Angelo 2005/12/01]
  • Note - Also see Legendary, Rule G12.9.

218. Jukai Messenger

Creature - Human Monk 1/1 G (1) Champions of Kamigawa (Common)
Forestwalk

219. Kami of the Hunt

Creature - Spirit 2/2 2G (3) Champions of Kamigawa (Common)
Whenever you cast a Spirit or Arcane spell, Kami of the Hunt gets +1/+1 until end of turn.

220. Kashi-Tribe Reaver

Creature - Snake Warrior 3/2 3G (4) Champions of Kamigawa (Uncommon)
Whenever Kashi-Tribe Reaver deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
{1}{G}: Regenerate Kashi-Tribe Reaver.

221. Kashi-Tribe Warriors

Creature - Snake Warrior 2/4 3GG (5) Champions of Kamigawa (Common)
Whenever Kashi-Tribe Warriors deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.

222. Kodama of the North Tree

Legendary Creature - Spirit 6/4 2GGG (5) Champions of Kamigawa (Rare)
Trample; shroud (This permanent can't be the target of spells or abilities.)

223. Kodama of the South Tree

Legendary Creature - Spirit 4/4 2GG (4) Champions of Kamigawa (Rare)
Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn.

224. Kodama's Might

Instant - Arcane G (1) Champions of Kamigawa (Common)
Target creature gets +2/+2 until end of turn.
Splice onto Arcane {G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

225. Kodama's Reach

Sorcery - Arcane 2G (3) Champions of Kamigawa (Common)
Search your library for two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand. Then shuffle your library.

226. Lure

Enchantment - Aura 1GG (3) Champions of Kamigawa (Uncommon)
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
All creatures able to block enchanted creature do so.
  • Lure does not give a creature the ability to block the Lured creature, it just forces those creatures which are already able to block the Lured creature to do so. [D'Angelo 1994/06/01]
  • Opponent does not have to power special effects in an attempt to make all creatures block the Lured creature. For example, you do not need to power a Goblin Balloon Brigade to block a flying creature with Lure, but if you do power it, the Brigade must block. [bethmo 1994/08/01] More specifically, even a cost of zero mana is an optional cost you can choose not to pay. [WotC Rules Team 2000/02/16]
  • If a Lured creature is in a band, only blockers able to block the Lured creature are affected by the Lure. [bethmo 1994/10/01]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

227. Matsu-Tribe Decoy

Creature - Snake Warrior 1/3 2G (3) Champions of Kamigawa (Common)
{2}{G}: Target creature blocks Matsu-Tribe Decoy this turn if able.
Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.

228. Moss Kami

Creature - Spirit 5/5 5G (6) Champions of Kamigawa (Common)
Trample

229. Myojin of Life's Web

Legendary Creature - Spirit 8/8 6GGG (9) Champions of Kamigawa (Rare)
Myojin of Life's Web enters the battlefield with a divinity counter on it if you cast it from your hand.
Myojin of Life's Web is indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield.

230. Nature's Will

Enchantment 2GG (4) Champions of Kamigawa (Rare)
Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.

231. Orbweaver Kumo

Creature - Spirit 3/4 4GG (6) Champions of Kamigawa (Uncommon)
Reach (This creature can block creatures with flying.)
Whenever you cast a Spirit or Arcane spell, Orbweaver Kumo gains forestwalk until end of turn.

232. Order of the Sacred Bell

Creature - Human Monk 4/3 3G (4) Champions of Kamigawa (Common)

233. Orochi Eggwatcher

Creature - Snake Shaman 1/1 2G (3) Champions of Kamigawa (Uncommon)
{2}{G}, {T}: Put a 1/1 green Snake creature token onto the battlefield. If you control ten or more creatures, flip Orochi Eggwatcher.

234. Orochi Leafcaller

Creature - Snake Shaman 1/1 G (1) Champions of Kamigawa (Common)
{G}: Add one mana of any color to your mana pool.

235. Orochi Ranger

Creature - Snake Warrior 2/1 1G (2) Champions of Kamigawa (Common)
Whenever Orochi Ranger deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.

236. Orochi Sustainer

Creature - Snake Shaman 1/2 1G (2) Champions of Kamigawa (Common)
{T}: Add {G} to your mana pool.

237. Rootrunner

Creature - Spirit 3/3 2GG (4) Champions of Kamigawa (Uncommon)
{G}{G}, Sacrifice Rootrunner: Put target land on top of its owner's library.
Soulshift 3 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)

238. Sachi, Daughter of Seshiro

Legendary Creature - Snake Shaman 1/3 2GG (4) Champions of Kamigawa (Uncommon)
Other Snake creatures you control get +0/+1.
Shamans you control have "{T}: Add {G}{G} to your mana pool."

239. Sakura-Tribe Elder

Creature - Snake Shaman 1/1 1G (2) Champions of Kamigawa (Common)
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
  • You look in your library but are not required to find a basic land card even if you have one. See Rule G19.4. [D'Angelo 2005/12/01]

240. Serpent Skin

Enchantment - Aura 2G (3) Champions of Kamigawa (Common)
Flash
Enchant creature
Enchanted creature gets +1/+1.
{G}: Regenerate enchanted creature.

241. Seshiro the Anointed

Legendary Creature - Snake Monk 3/4 4GG (6) Champions of Kamigawa (Rare)
Other Snake creatures you control get +2/+2.
Whenever a Snake you control deals combat damage to a player, you may draw a card.

242. Shisato, Whispering Hunter

Legendary Creature - Snake Warrior 2/2 3G (4) Champions of Kamigawa (Rare)
At the beginning of your upkeep, sacrifice a Snake.
Whenever Shisato, Whispering Hunter deals combat damage to a player, that player skips his or her next untap step.

243. Soilshaper

Creature - Spirit 1/1 1G (2) Champions of Kamigawa (Uncommon)
Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land.

244. Sosuke, Son of Seshiro

Legendary Creature - Snake Warrior 3/4 2GG (4) Champions of Kamigawa (Uncommon)
Other Snake creatures you control get +1/+0.
Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat.

245. Strength of Cedars

Instant - Arcane 4G (5) Champions of Kamigawa (Uncommon)
Target creature gets +X/+X until end of turn, where X is the number of lands you control.

246. Thousand-legged Kami

Creature - Spirit 6/6 6GG (8) Champions of Kamigawa (Uncommon)
Soulshift 7 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 7 or less from your graveyard to your hand.)

247. Time of Need

Sorcery 1G (2) Champions of Kamigawa (Uncommon)
Search your library for a legendary creature card, reveal it, and put it into your hand. Then shuffle your library.
  • You look in your library but are not required to find a legendary creature card even if you have one. See Rule G19.4. [D'Angelo 2005/12/01]

248. Venerable Kumo

Creature - Spirit 2/3 4G (5) Champions of Kamigawa (Common)
Reach (This creature can block creatures with flying.)
Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)

249. Vine Kami

Creature - Spirit 4/4 6G (7) Champions of Kamigawa (Common)
Vine Kami can't be blocked except by two or more creatures.
Soulshift 6 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)

250. Wear Away

Instant - Arcane GG (2) Champions of Kamigawa (Common)
Destroy target artifact or enchantment.
Splice onto Arcane {3}{G} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

251. General's Kabuto

Artifact - Equipment 4 (4) Champions of Kamigawa (Rare)
Equipped creature has shroud. (It can't be the target of spells or abilities.)
Prevent all combat damage that would be dealt to equipped creature.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

252. Hair-Strung Koto

Artifact 6 (6) Champions of Kamigawa (Rare)
Tap an untapped creature you control: Target player puts the top card of his or her library into his or her graveyard.

253. Hankyu

Artifact - Equipment 1 (1) Champions of Kamigawa (Uncommon)
Equipped creature has "{T}: Put an aim counter on Hankyu" and "{T}, Remove all aim counters from Hankyu: This creature deals damage to target creature or player equal to the number of aim counters removed."
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

254. Honor-Worn Shaku

Artifact 3 (3) Champions of Kamigawa (Uncommon)
{T}: Add {1} to your mana pool.
Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku.

255. Imi Statue

Artifact 3 (3) Champions of Kamigawa (Rare)
Players can't untap more than one artifact during their untap steps.

256. Jade Idol

Artifact 4 (4) Champions of Kamigawa (Uncommon)
Whenever you cast a Spirit or Arcane spell, Jade Idol becomes a 4/4 Spirit artifact creature until end of turn.

257. Journeyer's Kite

Artifact 2 (2) Champions of Kamigawa (Rare)
{3}, {T}: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
  • You look in your library but are not required to find a basic land card even if you have one. See Rule G19.4. [D'Angelo 2005/12/01]

258. Junkyo Bell

Artifact 4 (4) Champions of Kamigawa (Rare)
At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at the beginning of the next end step.

259. Konda's Banner

Legendary Artifact - Equipment 2 (2) Champions of Kamigawa (Rare)
Konda's Banner can be attached only to a legendary creature.
Creatures that share a color with equipped creature get +1/+1.
Creatures that share a creature type with equipped creature get +1/+1.
Equip {2}

260. Kusari-Gama

Artifact - Equipment 3 (3) Champions of Kamigawa (Rare)
Equipped creature has "{2}: This creature gets +1/+0 until end of turn."
Whenever equipped creature deals damage to a blocking creature, Kusari-Gama deals that much damage to each other creature defending player controls.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

261. Long-Forgotten Gohei

Artifact 3 (3) Champions of Kamigawa (Rare)
Arcane spells you cast cost {1} less to cast.
Spirit creatures you control get +1/+1.

262. Moonring Mirror

Artifact 5 (5) Champions of Kamigawa (Rare)
Whenever you draw a card, exile the top card of your library face down.
At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Moonring Mirror into your hand.
  • You can successfully remove your hand from the game if you have no cards in your hand. [D'Angelo 2007/03/25]

263. Nine-Ringed Bo

Artifact 3 (3) Champions of Kamigawa (Uncommon)
{T}: Nine-Ringed Bo deals 1 damage to target Spirit creature. If that creature would be put into a graveyard this turn, exile it instead.

264. No-Dachi

Artifact - Equipment 2 (2) Champions of Kamigawa (Uncommon)
Equipped creature gets +2/+0 and has first strike.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

265. Oathkeeper, Takeno's Daisho

Legendary Artifact - Equipment 3 (3) Champions of Kamigawa (Rare)
Equipped creature gets +3/+1.
Whenever equipped creature is put into a graveyard, return that card to the battlefield under your control if it's a Samurai.
When Oathkeeper, Takeno's Daisho is put into a graveyard from the battlefield, exile equipped creature.
Equip {2}

266. Orochi Hatchery

Artifact XX (0) Champions of Kamigawa (Rare)
Orochi Hatchery enters the battlefield with X charge counters on it.
{5}, {T}: Put a 1/1 green Snake creature token onto the battlefield for each charge counter on Orochi Hatchery.

267. Reito Lantern

Artifact 2 (2) Champions of Kamigawa (Uncommon)
{3}: Put target card in a graveyard on the bottom of its owner's library.

268. Sensei's Divining Top

Artifact 1 (1) Champions of Kamigawa (Uncommon)
{1}: Look at the top three cards of your library, then put them back in any order.
{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
  • Extended tournaments (see Rule 803) have banned this card since 2008/09/20.

269. Shell of the Last Kappa

Legendary Artifact 3 (3) Champions of Kamigawa (Rare)
{3}, {T}: Exile target instant or sorcery spell that targets you. (The spell has no effect.)
{3}, {T}, Sacrifice Shell of the Last Kappa: You may cast a card exiled with Shell of the Last Kappa without paying its mana cost.
  • You play the last ability any time you could play an instant. During its resolution, you choose a card and then play it immediately. This is true even if it is a sorcery which could not normally be played at this time. [D'Angelo 2007/11/09]
  • Note - Also see Legendary, Rule G12.9.

270. Tatsumasa, the Dragon's Fang

Legendary Artifact - Equipment 6 (6) Champions of Kamigawa (Rare)
Equipped creature gets +5/+5.
{6}, Exile Tatsumasa, the Dragon's Fang: Put a 5/5 blue Dragon Spirit creature token with flying onto the battlefield. Return Tatsumasa to the battlefield under its owner's control when that token is put into a graveyard.
Equip {3}

271. Tenza, Godo's Maul

Legendary Artifact - Equipment 3 (3) Champions of Kamigawa (Uncommon)
Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

272. Uba Mask

Artifact 4 (4) Champions of Kamigawa (Rare)
If a player would draw a card, that player exiles that card face up instead.
Each player may play cards he or she exiled with Uba Mask this turn.
  • A card may only be played at a time when it would be legal to play it if it was in your hand. [D'Angelo 2008/01/20]

273. Boseiju, Who Shelters All

Legendary Land Champions of Kamigawa (Rare)
Boseiju, Who Shelters All enters the battlefield tapped.
{T}, Pay 2 life: Add {1} to your mana pool. If that mana is spent on an instant or sorcery spell, that spell can't be countered by spells or abilities.

274. Cloudcrest Lake

Land Champions of Kamigawa (Uncommon)
{T}: Add {1} to your mana pool.
{T}: Add {W} or {U} to your mana pool. Cloudcrest Lake doesn't untap during your next untap step.

275. Eiganjo Castle

Legendary Land Champions of Kamigawa (Rare)
{T}: Add {W} to your mana pool.
{W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn.

276. Forbidden Orchard

Land Champions of Kamigawa (Rare)
{T}: Add one mana of any color to your mana pool.
Whenever you tap Forbidden Orchard for mana, put a 1/1 colorless Spirit creature token onto the battlefield under target opponent's control.

277. Hall of the Bandit Lord

Legendary Land Champions of Kamigawa (Rare)
Hall of the Bandit Lord enters the battlefield tapped.
{T}, Pay 3 life: Add {1} to your mana pool. If that mana is spent on a creature spell, that creature has haste.

278. Lantern-Lit Graveyard

Land Champions of Kamigawa (Uncommon)
{T}: Add {1} to your mana pool.
{T}: Add {B} or {R} to your mana pool. Lantern-Lit Graveyard doesn't untap during your next untap step.

279. Minamo, School at Water's Edge

Legendary Land Champions of Kamigawa (Rare)
{T}: Add {U} to your mana pool.
{U}, {T}: Untap target legendary permanent.

280. Okina, Temple to the Grandfathers

Legendary Land Champions of Kamigawa (Rare)
{T}: Add {G} to your mana pool.
{G}, {T}: Target legendary creature gets +1/+1 until end of turn.

281. Pinecrest Ridge

Land Champions of Kamigawa (Uncommon)
{T}: Add {1} to your mana pool.
{T}: Add {R} or {G} to your mana pool. Pinecrest Ridge doesn't untap during your next untap step.

282. Shinka, the Bloodsoaked Keep

Legendary Land Champions of Kamigawa (Rare)
{T}: Add {R} to your mana pool.
{R}, {T}: Target legendary creature gains first strike until end of turn.

283. Shizo, Death's Storehouse

Legendary Land Champions of Kamigawa (Rare)
{T}: Add {B} to your mana pool.
{B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

284. Tranquil Garden

Land Champions of Kamigawa (Uncommon)
{T}: Add {1} to your mana pool.
{T}: Add {G} or {W} to your mana pool. Tranquil Garden doesn't untap during your next untap step.

285. Untaidake, the Cloud Keeper

Legendary Land Champions of Kamigawa (Rare)
Untaidake, the Cloud Keeper enters the battlefield tapped.
{T}, Pay 2 life: Add {2} to your mana pool. Spend this mana only to cast legendary spells.

286. Waterveil Cavern

Land Champions of Kamigawa (Uncommon)
{T}: Add {1} to your mana pool.
{T}: Add {U} or {B} to your mana pool. Waterveil Cavern doesn't untap during your next untap step.

287. Plains

Basic Land - Plains Champions of Kamigawa (Land)
[W]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

288. Plains

Basic Land - Plains Champions of Kamigawa (Land)
[W]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

289. Plains

Basic Land - Plains Champions of Kamigawa (Land)
[W]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

290. Plains

Basic Land - Plains Champions of Kamigawa (Land)
[W]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

291. Island

Basic Land - Island Champions of Kamigawa (Land)
[U]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

292. Island

Basic Land - Island Champions of Kamigawa (Land)
[U]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

293. Island

Basic Land - Island Champions of Kamigawa (Land)
[U]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

294. Island

Basic Land - Island Champions of Kamigawa (Land)
[U]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

295. Swamp

Basic Land - Swamp Champions of Kamigawa (Land)
[B]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

296. Swamp

Basic Land - Swamp Champions of Kamigawa (Land)
[B]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

297. Swamp

Basic Land - Swamp Champions of Kamigawa (Land)
[B]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

298. Swamp

Basic Land - Swamp Champions of Kamigawa (Land)
[B]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

299. Mountain

Basic Land - Mountain Champions of Kamigawa (Land)
[R]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

300. Mountain

Basic Land - Mountain Champions of Kamigawa (Land)
[R]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

301. Mountain

Basic Land - Mountain Champions of Kamigawa (Land)
[R]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

302. Mountain

Basic Land - Mountain Champions of Kamigawa (Land)
[R]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

303. Forest

Basic Land - Forest Champions of Kamigawa (Land)
[G]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

304. Forest

Basic Land - Forest Champions of Kamigawa (Land)
[G]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

305. Forest

Basic Land - Forest Champions of Kamigawa (Land)
[G]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

306. Forest

Basic Land - Forest Champions of Kamigawa (Land)
[G]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

307. Kenzo the Hardhearted

Legendary Creature - Human Samurai 3/4 W (1) Champions of Kamigawa (Uncommon)
Double strike; bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)

308. Autumn-Tail, Kitsune Sage

Legendary Creature - Fox Wizard 4/5 3W (4) Champions of Kamigawa (Rare)
{1}: Attach target Aura attached to a creature to another creature.

309. Tomoya the Revealer

Legendary Creature - Human Wizard 2/3 1U (2) Champions of Kamigawa (Rare)
{3}{U}{U}, {T}: Target player draws X cards, where X is the number of cards in your hand.

310. Tobita, Master of Winds

Legendary Creature - Human Wizard 3/3 1U (2) Champions of Kamigawa (Uncommon)
Creatures you control have flying.

311. Nighteyes the Desecrator

Legendary Creature - Rat Wizard 4/2 1B (2) Champions of Kamigawa (Uncommon)
{4}{B}: Put target creature card in a graveyard onto the battlefield under your control.

312. Stabwhisker the Odious

Legendary Creature - Rat Shaman 3/3 1B (2) Champions of Kamigawa (Rare)
At the beginning of each opponent's upkeep, that player loses 1 life for each card fewer than three in his or her hand.

313. Tok-Tok, Volcano Born

Legendary Creature - Goblin Shaman 2/2 Champions of Kamigawa (Rare)
Protection from red
If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead.

314. Goka the Unjust

Legendary Creature - Ogre Shaman 4/4 3R (4) Champions of Kamigawa (Uncommon)
{T}: Goka the Unjust deals 4 damage to target creature that was dealt damage this turn.

315. Dokai, Weaver of Life

Legendary Creature - Human Monk 3/3 1G (2) Champions of Kamigawa (Rare)
{4}{G}{G}, {T}: Put an X/X green Elemental creature token onto the battlefield, where X is the number of lands you control.

316. Shidako, Broodmistress

Legendary Creature - Snake Shaman 3/3 2G (3) Champions of Kamigawa (Uncommon)
{G}, Sacrifice a creature: Target creature gets +3/+3 until end of turn.

317. Brothers Yamazaki

Legendary Creature - Human Samurai 2/1 2R (3) Champions of Kamigawa (Uncommon)
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them.
Each other creature named Brothers Yamazaki gets +2/+2 and has haste.