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Coldsnap

 Kälteeinbruch  Souffle glaciaire  Ondata Glaciale  Ola de frío  Frente Fria  コールドスナップ  骤霜  Стужа

→ Checklist → Cards

1. Adarkar Valkyrie

Snow Creature - Angel 4/5 4WW (6) Coldsnap (Rare)
Flying, vigilance
{T}: When target creature other than Adarkar Valkyrie is put into a graveyard this turn, return that card to play under your control.

2. Boreal Griffin

Snow Creature - Griffin 3/2 3WW (5) Coldsnap (Common)
Flying
{S}: Boreal Griffin gains first strike until end of turn. ({S} can be paid with one mana from a snow permanent.)

3. Cover of Winter

Snow Enchantment 2W (3) Coldsnap (Rare)
Cumulative upkeep {S} ({S} can be paid with one mana from a snow permanent.)
If a creature would deal combat damage to you and/or one or more creatures you control, prevent X of that damage, where X is the number of age counters on Cover of Winter.
{S}: Put an age counter on Cover of Winter.
  • It prevents X damage from each creature, each time that creature deals combat damage. If a creature has Double Strike, then each of its two combat damage steps will have X prevented. [Coldsnap FAQ 2006/06/14]
  • If a creature's damage is split among more than one recipient, you decide which damage is prevented. [Coldsnap FAQ 2006/06/14]
  • Note - Also see Cumulative Upkeep, Rule 502.13.
  • Note - Also see Snow, Rule G19.13.

4. Darien, King of Kjeldor

Legendary Creature - Human Lord 3/3 4WW (6) Coldsnap (Rare)
Whenever you're dealt damage, you may put that many 1/1 white Soldier creature tokens into play.

5. Field Marshal

Creature - Human Soldier 2/2 1WW (3) Coldsnap (Rare)
Other Soldiers get +1/+1 and have first strike.

6. Gelid Shackles

Snow Enchantment - Aura W (1) Coldsnap (Common)
Enchant creature
Enchanted creature can't block and its activated abilities can't be played.
{S}: Enchanted creature gains defender until end of turn. ({S} can be paid with one mana from a snow permanent.)

7. Glacial Plating

Snow Enchantment - Aura 2WW (4) Coldsnap (Uncommon)
Enchant creatureCumulative upkeep {S} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it. {S} can be paid with one mana from a snow permanent.)
Enchanted creature gets +3/+3 for each age counter on Glacial Plating.

8. Jötun Grunt

Creature - Giant Soldier 4/4 1W (2) Coldsnap (Uncommon)
Cumulative upkeep-Put two cards in a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

9. Jötun Owl Keeper

Creature - Giant 3/3 2W (3) Coldsnap (Uncommon)
Cumulative upkeep {W} or {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)When Jotun Owl Keeper is put into a graveyard from play, put a 1/1 white Bird creature token with flying into play for each age counter on it.

10. Kjeldoran Gargoyle

Creature - Gargoyle 3/3 5W (6) Coldsnap (Uncommon)
Flying, first strikeWhenever Kjeldoran Gargoyle deals damage, you gain that much life.

11. Kjeldoran Javelineer

Creature - Human Soldier 1/2 W (1) Coldsnap (Common)
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{T}: Kjeldoran Javelineer deals damage to target attacking or blocking creature equal to the number of age counters on Kjeldoran Javelineer.

12. Kjeldoran Outrider

Creature - Human Soldier 2/2 1W (2) Coldsnap (Common)
{W}: Kjeldoran Outrider gets +0/+1 until end of turn.

13. Kjeldoran War Cry

Instant 1W (2) Coldsnap (Common)
Creatures you control get +X/+X until end of turn, where X is 1 plus the number of cards named Kjeldoran War Cry in all graveyards.

14. Luminesce

Instant W (1) Coldsnap (Uncommon)
Prevent all damage that black and/or red sources would deal this turn.

15. Martyr of Sands

Creature - Human Cleric 1/1 W (1) Coldsnap (Common)
{1}, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life.
  • A card that is revealed stays revealed until the ability leaves the stack, or until it leaves your hand. [Coldsnap FAQ 2006/06/14]
  • An already revealed card can be used to pay the cost. [Coldsnap FAQ 2006/06/14]

16. Ronom Unicorn

Creature - Unicorn 2/2 1W (2) Coldsnap (Common)
Sacrifice Ronom Unicorn: Destroy target enchantment.

17. Squall Drifter

Snow Creature - Elemental 1/1 1W (2) Coldsnap (Common)
Flying{W}, {T}: Tap target creature.

18. Sun's Bounty

Instant 1W (2) Coldsnap (Common)
You gain 4 life.
Recover {1}{W} (When a creature is put into your graveyard from play, you may pay {1}{W}. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.)

19. Sunscour

Sorcery 5WW (7) Coldsnap (Rare)
You may remove two white cards in your hand from the game rather than pay Sunscour's mana cost.
Destroy all creatures.
  • You cannot remove this card since it is in the stack already when you are choosing cards to pay the cost. [Coldsnap FAQ 2006/06/14]

20. Surging Sentinels

Creature - Human Soldier 2/1 2W (3) Coldsnap (Common)
First strike
Ripple 4 (When you play this spell, you may reveal the top four cards of your library. You may play any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)

21. Swift Maneuver

Instant 1W (2) Coldsnap (Common)
Prevent the next 2 damage that would be dealt to target creature or player this turn.
Draw a card at the beginning of the next turn's upkeep.
  • You draw at the beginning of the next player's turn. This may or may not be your turn. [Coldsnap FAQ 2006/06/14]

22. Ursine Fylgja

Creature - Spirit Bear 3/3 4W (5) Coldsnap (Uncommon)
Ursine Fylgja comes into play with four healing counters on it.
Remove a healing counter from Ursine Fylgja: Prevent the next 1 damage that would be dealt to Ursine Fylgja this turn.{2}{W}: Put a healing counter on Ursine Fylgja.

23. Wall of Shards

Snow Creature - Wall 1/8 1W (2) Coldsnap (Uncommon)
Defender, flying
Cumulative upkeep-An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

24. White Shield Crusader

Creature - Human Knight 2/1 WW (2) Coldsnap (Uncommon)
Protection from black
{W}: White Shield Crusader gains flying until end of turn.
{W}{W}: White Shield Crusader gets +1/+0 until end of turn.

25. Woolly Razorback

Creature - Beast 7/7 2WW (4) Coldsnap (Rare)
Woolly Razorback comes into play with three ice counters on it.
As long as Woolly Razorback has an ice counter on it, it has defender and any combat damage it would deal is prevented.Whenever Woolly Razorback blocks, remove an ice counter from it.
  • The third time it blocks, the ice counter is removed during the declare blockers step, so its damage will not be prevented. [Coldsnap 2006/06/14]
  • Note - Also see Defender, Rule 502.41.
  • Note - This card was creature type "Beast" until Oracle 2007/10/01, when it became "Boar Beast".

26. Adarkar Windform

Snow Creature - Illusion 3/3 4U (5) Coldsnap (Uncommon)
Flying{1}{S}: Target creature loses flying until end of turn. ({S} can be paid with one mana from a snow permanent.)

27. Arcum Dagsson

Legendary Creature - Human Artificer 2/2 3U (4) Coldsnap (Rare)
{T}: Target artifact creature's controller sacrifices it. That player may search his or her library for a noncreature artifact card, put it into play, then shuffle his or her library.
  • It targets an artifact creature, not its controller. [Coldsnap FAQ 2006/06/14]
  • The player does not have to find a noncreature artifact if they do not want to. See Rule G19.4. [D'Angelo 2006/08/01]
  • Note - Also see Legendary, Rule G12.9.

28. Balduvian Frostwaker

Creature - Human Wizard 1/1 2U (3) Coldsnap (Uncommon)
{U}, {T}: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land.
  • The effect does not have a duration so it lasts as long as the land is in play, even if it stops being a land or stops having Snow supertype. [Coldsnap FAQ 2006/06/14]
  • Note - Also see Snow, Rule G19.13.

29. Commandeer

Instant 5UU (7) Coldsnap (Rare)
You may remove two blue cards in your hand from the game rather than pay Commandeer's mana cost.
Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact or enchantment, the permanent comes into play under your control.)
  • You cannot remove this card since it is in the stack already when you are choosing cards to pay the cost. [Coldsnap FAQ 2006/06/14]
  • Even though you control the spell, it goes to its owner's graveyard. [Coldsnap FAQ 2006/06/14]
  • After you gain control of the spell, references to "you" in the card text refer to you and not the former controller. [Coldsnap FAQ 2006/06/14]
  • You do not have to change the targets, but you can. If you do change them, the new targets must be legal. If you don't change them, they can remain illegal. [Coldsnap FAQ 2006/06/14]

30. Controvert

Instant 2UU (4) Coldsnap (Uncommon)
Counter target spell.
Recover {2}{U}{U} (When a creature is put into your graveyard from play, you may pay {2}{U}{U}. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.)

31. Counterbalance

Enchantment UU (2) Coldsnap (Uncommon)
Whenever an opponent plays a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same converted mana cost as the revealed card.

32. Drelnoch

Creature - Yeti Mutant 3/3 4U (5) Coldsnap (Common)
Whenever Drelnoch becomes blocked, you may draw two cards.

33. Flashfreeze

Instant 1U (2) Coldsnap (Uncommon)
Counter target red or green spell.

34. Frost Raptor

Snow Creature - Bird 2/2 2U (3) Coldsnap (Common)
Flying{S}{S}: Frost Raptor can't be the target of spells or abilities this turn. ({S} can be paid with one mana from a snow permanent.)

35. Frozen Solid

Enchantment - Aura 1UU (3) Coldsnap (Common)
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
When damage is dealt to enchanted creature, destroy it.

36. Heidar, Rimewind Master

Legendary Creature - Human Wizard 3/3 4U (5) Coldsnap (Rare)
{2}, {T}: Return target permanent to its owner's hand. Play this ability only if you control four or more snow permanents.

37. Jokulmorder

Creature - Leviathan 12/12 4UUU (7) Coldsnap (Rare)
Trample
Jokulmorder comes into play tapped.
When Jokulmorder comes into play, sacrifice it unless you sacrifice five lands.
Jokulmorder doesn't untap during your untap step.
Whenever you play an Island, you may untap Jokulmorder.

38. Krovikan Mist

Creature - Illusion X/X 1U (2) Coldsnap (Common)
Flying
Krovikan Mist's power and toughness are each equal to the number of Illusions in play.

39. Krovikan Whispers

Enchantment - Aura 3U (4) Coldsnap (Uncommon)
Enchant creature
Cumulative upkeep {U} or {B}
You control enchanted creature.
When Krovikan Whispers is put into a graveyard from play, you lose 2 life for each age counter on it.

40. Martyr of Frost

Creature - Human Wizard 1/1 U (1) Coldsnap (Common)
{2}, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays {X}.
  • A card that is revealed stays revealed until the ability leaves the stack, or until it leaves your hand. [Coldsnap FAQ 2006/06/14]
  • An already revealed card can be used to pay the cost. [Coldsnap FAQ 2006/06/14]

41. Perilous Research

Instant 1U (2) Coldsnap (Uncommon)
Draw two cards, then sacrifice a permanent.

42. Rimefeather Owl

Snow Creature - Bird X/X 5UU (7) Coldsnap (Rare)
Flying
Rimefeather Owl's power and toughness are each equal to the number of snow permanents in play.
{1}{S}: Put an ice counter on target permanent.
Permanents with ice counters on them are snow.
  • The last ability applies to all ice counters, not just ones put in play by this card. [Coldsnap FAQ 2006/06/14]
  • Note - Also see Snow, Rule G19.13.

43. Rimewind Cryomancer

Creature - Human Wizard 2/3 3U (4) Coldsnap (Uncommon)
{1}, {T}: Counter target activated ability. Play this ability only if you control four or more snow permanents. (Mana abilities can't be targeted.)

44. Rimewind Taskmage

Creature - Human Wizard 1/2 1U (2) Coldsnap (Common)
{1}, {T}: Tap or untap target permanent. Play this ability only if you control four or more snow permanents.

45. Ronom Serpent

Snow Creature - Serpent 5/6 5U (6) Coldsnap (Common)
Ronom Serpent can't attack unless defending player controls a snow land.
When you control no snow lands, sacrifice Ronom Serpent.

46. Rune Snag

Instant 1U (2) Coldsnap (Common)
Counter target spell unless its controller pays {2} plus an additional {2} for each card named Rune Snag in each graveyard.

47. Surging Æther

Instant 3U (4) Coldsnap (Common)
Ripple 4 (When you play this spell, you may reveal the top four cards of your library. You may play any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)Return target permanent to its owner's hand.

48. Survivor of the Unseen

Creature - Human Wizard 2/1 2U (3) Coldsnap (Common)
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{T}: Draw two cards, then put a card from your hand on top of your library.

49. Thermal Flux

Instant U (1) Coldsnap (Common)
Choose one - Target nonsnow permanent becomes snow until end of turn; or target snow permanent isn't snow until end of turn.
Draw a card at the beginning of the next turn's upkeep.

50. Vexing Sphinx

Creature - Sphinx 4/4 1UU (3) Coldsnap (Rare)
Flying
Cumulative upkeep-Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Vexing Sphinx is put into a graveyard from play, draw a card for each age counter on it.

51. Balduvian Fallen

Creature - Zombie 3/5 3B (4) Coldsnap (Uncommon)
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each {B} or {R} spent this way.

52. Chill to the Bone

Instant 3B (4) Coldsnap (Common)
Destroy target nonsnow creature.

53. Chilling Shade

Snow Creature - Shade 1/1 2B (3) Coldsnap (Common)
Flying
{S}: Chilling Shade gets +1/+1 until end of turn. ({S} can be paid with one mana from a snow permanent.)

54. Deathmark

Sorcery B (1) Coldsnap (Uncommon)
Destroy target green or white creature.

55. Disciple of Tevesh Szat

Creature - Human Cleric 3/1 2BB (4) Coldsnap (Common)
{T}: Target creature gets -1/-1 until end of turn.
{4}{B}{B}, {T}, Sacrifice Disciple of Tevesh Szat: Target creature gets -6/-6 until end of turn.

56. Feast of Flesh

Sorcery B (1) Coldsnap (Common)
Feast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards.

57. Garza's Assassin

Creature - Human Assassin 2/2 BBB (3) Coldsnap (Rare)
Sacrifice Garza's Assassin: Destroy target nonblack creature.
Recover-Pay half your life, rounded up. (When another creature is put into your graveyard from play, you may pay half your life, rounded up. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.)

58. Grim Harvest

Instant 1B (2) Coldsnap (Common)
Return target creature card from your graveyard to your hand.Recover {2}{B} (When a creature is put into your graveyard from play, you may pay {2}{B}. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.)

59. Gristle Grinner

Creature - Zombie 3/3 4B (5) Coldsnap (Uncommon)
Whenever a creature is put into a graveyard from play, Gristle Grinner gets +2/+2 until end of turn.

60. Gutless Ghoul

Snow Creature - Zombie 2/2 2B (3) Coldsnap (Common)
{1}, Sacrifice a creature: You gain 2 life.

61. Haakon, Stromgald Scourge

Legendary Creature - Zombie Knight 3/3 1BB (3) Coldsnap (Rare)
You may play Haakon, Stromgald Scourge from your graveyard, but not from anywhere else.As long as Haakon is in play, you may play Knight cards from your graveyard.
When Haakon is put into a graveyard from play, you lose 2 life.
  • When playing it from your graveyard, follow all the same rules you would as if playing from your hand. [Coldsnap FAQ 2006/06/14]
  • Note - Also see Legendary, Rule G12.9.

62. Herald of Leshrac

Creature - Avatar 2/4 6B (7) Coldsnap (Rare)
Flying
Cumulative upkeep-Gain control of a land you don't control.
Herald of Leshrac gets +1/+1 for each land you control but don't own.
When Herald of Leshrac leaves play, each player gains control of each land he or she owns that you control.
  • You must choose different lands you don't control for each age counter. You cannot choose the same land more than once. [Coldsnap FAQ 2006/06/14]
  • The cumulative upkeep is put on the stack at the beginning of upkeep. If you remove this card from play before the cumulative upkeep resolves (by sacrificing it, for example), its "leaves play" ability will trigger and return any stolen lands. Then the cumulative upkeep will resolve. Since the card is no longer in play, you cannot add an age counter, but you can choose to pay the cost if you want based on the number of age counters it had when it left play. In this case, paying the cost involves stealing lands, which you get to keep. [D'Angelo 2006/08/18] See Rule 502.13.Ruling.5
  • Note - Also see Cumulative Upkeep, Rule 502.13.

63. Krovikan Rot

Instant 2B (3) Coldsnap (Uncommon)
Destroy target creature with power 2 or less.Recover {1}{B}{B} (When a creature is put into your graveyard from play, you may pay {1}{B}{B}. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.)

64. Krovikan Scoundrel

Creature - Human Rogue 2/1 1B (2) Coldsnap (Common)

65. Martyr of Bones

Creature - Human Wizard 1/1 B (1) Coldsnap (Common)
{1}, Reveal X black cards from your hand, Sacrifice Martyr of Bones: Remove up to X target cards in a single graveyard from the game.
  • A card that is revealed stays revealed until the ability leaves the stack, or until it leaves your hand. [Coldsnap FAQ 2006/06/14]
  • An already revealed card can be used to pay the cost. [Coldsnap FAQ 2006/06/14]

66. Phobian Phantasm

Creature - Illusion 3/3 1BB (3) Coldsnap (Uncommon)
Flying, fear
Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

67. Phyrexian Etchings

Enchantment BBB (3) Coldsnap (Rare)
Cumulative upkeep {B} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)At the end of your turn, draw a card for each age counter on Phyrexian Etchings.
When Phyrexian Etchings is put into a graveyard from play, you lose 2 life for each age counter on it.

68. Rime Transfusion

Snow Enchantment - Aura 1B (2) Coldsnap (Uncommon)
Enchant creature
Enchanted creature gets +2/+1 and has "{S}: This creature can't be blocked this turn except by snow creatures." ({S} can be paid with one mana from a snow permanent.)

69. Rimebound Dead

Snow Creature - Skeleton 1/1 B (1) Coldsnap (Common)
{S}: Regenerate Rimebound Dead. ({S} can be paid with one mana from a snow permanent.)

70. Soul Spike

Instant 5BB (7) Coldsnap (Rare)
You may remove two black cards in your hand from the game rather than pay Soul Spike's mana cost.Soul Spike deals 4 damage to target creature or player and you gain 4 life.
  • You cannot remove this card since it is in the stack already when you are choosing cards to pay the cost. [Coldsnap FAQ 2006/06/14]

71. Stromgald Crusader

Creature - Zombie Knight 2/1 BB (2) Coldsnap (Uncommon)
Protection from white{B}: Stromgald Crusader gains flying until end of turn.
{B}{B}: Stromgald Crusader gets +1/+0 until end of turn.

72. Surging Dementia

Sorcery 1B (2) Coldsnap (Common)
Ripple 4 (When you play this spell, you may reveal the top four cards of your library. You may play any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
Target player discards a card.

73. Tresserhorn Skyknight

Creature - Zombie Knight 5/3 5BB (7) Coldsnap (Uncommon)
Flying
Prevent all damage that would be dealt to Tresserhorn Skyknight by creatures with first strike.

74. Void Maw

Creature - Horror 4/5 4BB (6) Coldsnap (Rare)
TrampleIf another creature would be put into a graveyard from play, remove it from the game instead.
Put a card removed from the game with Void Maw into its owner's graveyard: Void Maw gets +2/+2 until end of turn.
  • If this card and another creature would be put into the graveyard from play at the same time, this card is put into your graveyard and the other creature is removed from the game. [Coldsnap 2006/06/14]
  • The triggered ability cannot locate cards removed by other Void Maws. [D'Angelo 2008/07/12]
  • Note - Also see Trample, Rule 502.9.

75. Zombie Musher

Snow Creature - Zombie 2/3 3B (4) Coldsnap (Common)
Snow landwalk
{S}: Regenerate Zombie Musher. ({S} can be paid with one mana from a snow permanent.)

76. Balduvian Rage

Instant XR (1) Coldsnap (Uncommon)
Target attacking creature gets +X/+0 until end of turn.Draw a card at the beginning of the next turn's upkeep.
  • You draw at the beginning of the next player's turn. This may or may not be your turn. [Coldsnap FAQ 2006/06/14]
  • Note - Also see X Costs, Rule G24.1.

77. Balduvian Warlord

Creature - Human Barbarian 3/2 3R (4) Coldsnap (Uncommon)
{T}: Remove target blocking creature from combat. Creatures it blocked that no other creature blocked this combat become unblocked, then it blocks an attacking creature of your choice. Play this ability only during the declare blockers step.
  • You choose the attacking creature to block during resolution. [D'Angelo 2006/06/14]
  • Only a legal block choice can be made. [Coldsnap FAQ 2006/06/14]
  • If there is no legal attacker to block (including the original one), it remains removed from combat and does not block anyhing. [Coldsnap FAQ 2006/06/14]
  • The newly assigned block condition does trigger "When this creature blocks" and "When this creature becomes blocked by a creature" abilities. It also triggers "When this creature becomes blocked" if that creature was not already blocked. [Coldsnap FAQ 2006/06/14]

78. Braid of Fire

Enchantment 1R (2) Coldsnap (Rare)
Cumulative upkeep-Add {R} to your mana pool. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
  • The text "Add {R} to your mana pool" is a cost. This enchantment does nothing but add increasing amounts of mana to your mana pool during your upkeep. Any of this mana that isn't spent during your beginning phase (that is, during the rest of your upkeep and your draw step) will cause mana burn. [Coldsnap FAQ 2006/06/14]
  • You are not forced to take the mana. You can choose not to pay the cost. [D'Angelo 2006/08/01]
  • Note - Also see Cumulative Upkeep, Rule 502.13.

79. Cryoclasm

Sorcery 2R (3) Coldsnap (Uncommon)
Destroy target Plains or Island. Cryoclasm deals 3 damage to that land's controller.

80. Earthen Goo

Creature - Ooze 2/2 2R (3) Coldsnap (Uncommon)
TrampleCumulative upkeep {R} or {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Earthen Goo gets +1/+1 for each age counter on it.

81. Fury of the Horde

Sorcery 5RR (7) Coldsnap (Rare)
You may remove two red cards in your hand from the game rather than pay Fury of the Horde's mana cost.
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
  • You cannot remove this card since it is in the stack already when you are choosing cards to pay the cost. [Coldsnap FAQ 2006/06/14]
  • If it resolves sometime that is not a main phase, then it does not create either a main or combat phase. It just untaps the creatures. [Coldsnap FAQ 2006/06/14]

82. Goblin Furrier

Creature - Goblin Warrior 2/2 1R (2) Coldsnap (Common)
Prevent all damage that Goblin Furrier would deal to snow creatures.
  • The prevention only applies if this card is still in play when the damage is being dealt. If it somehow manages to leave play before its damage is being dealt, the damate is not prevented. [Coldsnap FAQ 2006/06/14]
  • Note - Also see Snow, Rule G19.13.

83. Goblin Rimerunner

Snow Creature - Goblin Warrior 2/2 2R (3) Coldsnap (Common)
{T}: Target creature can't block this turn.
{S}: Goblin Rimerunner gains haste until end of turn. ({S} can be paid with one mana from a snow permanent.)

84. Greater Stone Spirit

Creature - Elemental Spirit 4/4 4RR (6) Coldsnap (Uncommon)
Greater Stone Spirit can't be blocked by creatures with flying.
{2}{R}: Until end of turn, target creature gets +0/+2 and gains "{R}: This creature gets +1/+0 until end of turn."
  • It can be blocked by a creature with Reach. [Future Sight FAQ 2007/05/01]

85. Icefall

Sorcery 2RR (4) Coldsnap (Common)
Destroy target artifact or land.
Recover {R}{R} (When a creature is put into your graveyard from play, you may pay {R}{R}. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.)

86. Karplusan Minotaur

Creature - Minotaur Warrior 3/3 2RR (4) Coldsnap (Rare)
Cumulative upkeep-Flip a coin.
Whenever you win a coin flip, Karplusan Minotaur deals 1 damage to target creature or player.
Whenever you lose a coin flip, Karplusan Minotaur deals 1 damage to target creature or player of an opponent's choice.

87. Karplusan Wolverine

Snow Creature - Beast 1/1 R (1) Coldsnap (Common)
Whenever Karplusan Wolverine becomes blocked, you may have it deal 1 damage to target creature or player.
  • Note - Also see Snow, Rule G19.13.
  • Note - This card was creature type "Beast" until Oracle 2007/10/01, when it became "Wolverine Beast".

88. Lightning Serpent

Creature - Elemental Serpent 2/1 XR (1) Coldsnap (Rare)
Trample, haste
Lightning Serpent comes into play with X +1/+0 counters on it.
At end of turn, sacrifice Lightning Serpent.

89. Lightning Storm

Instant 1RR (3) Coldsnap (Uncommon)
Lightning Storm deals X damage to target creature or player, where X is 3 plus the number of charge counters on it.Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may play this ability but only if Lightning Storm is on the stack.
  • When you play this card, you immediately have a chance to play its ability since you'll have priority. If you don't, and all other players pass, the spell will resolve. You won't receive priority again -- and thus won't get another chance to play its ability -- unless someone else plays this card's activated ability or some other spell or ability. [Coldsnap FAQ 2006/06/14]
  • If there are no legal targets to choose, then you cannot change the target. [Coldsnap FAQ 2006/06/14]
  • The charge counters go away when this card leaves the stack. [Coldsnap FAQ 2006/06/14]

90. Lovisa Coldeyes

Legendary Creature - Human Lord 3/3 3RR (5) Coldsnap (Rare)
Barbarians, Warriors, and Berserkers get +2/+2 and have haste.
  • A creature only gets the bonus once if it has more than one of these subtypes. [Coldsnap FAQ 2006/06/14]
  • Does not give the bonus to herself. [D'Angelo 2007/10/09]
  • Note - Also see Haste, Rule 502.5.
  • Note - Also see Legendary, Rule G12.9.
  • Note - This card was creature type "Human Lord" until Oracle 2007/10/01, when it became "Human Barbarian".

91. Magmatic Core

Enchantment 2RR (4) Coldsnap (Uncommon)
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the end of your turn, Magmatic Core deals X damage divided as you choose among any number of target creatures, where X is the number of age counters on it.

92. Martyr of Ashes

Creature - Human Shaman 1/1 R (1) Coldsnap (Common)
{2}, Reveal X red cards from your hand, Sacrifice Martyr of Ashes: Martyr of Ashes deals X damage to each creature without flying.
  • A card that is revealed stays revealed until the ability leaves the stack, or until it leaves your hand. [Coldsnap FAQ 2006/06/14]
  • An already revealed card can be used to pay the cost. [Coldsnap FAQ 2006/06/14]

93. Ohran Yeti

Snow Creature - Yeti 3/3 3R (4) Coldsnap (Common)
{2}{S}: Target snow creature gains first strike until end of turn. ({S} can be paid with one mana from a snow permanent.)

94. Orcish Bloodpainter

Creature - Orc Shaman 2/1 2R (3) Coldsnap (Common)
{T}, Sacrifice a creature: Orcish Bloodpainter deals 1 damage to target creature or player.

95. Rimescale Dragon

Snow Creature - Dragon 5/5 5RR (7) Coldsnap (Rare)
Flying
{2}{S}: Tap target creature and put an ice counter on it. ({S} can be paid with one mana from a snow permanent.)Creatures with ice counters on them don't untap during their controllers' untap steps.
  • The last ability applies to all ice counters, not just ones put in play by this card. [Coldsnap FAQ 2006/06/14]
  • Note - Also see Snow, Rule G19.13.

96. Rite of Flame

Sorcery R (1) Coldsnap (Common)
Add {R}{R} to your mana pool, then add {R} to your mana pool for each card named Rite of Flame in each graveyard.

97. Skred

Instant R (1) Coldsnap (Common)
Skred deals damage to target creature equal to the number of snow permanents you control.

98. Stalking Yeti

Snow Creature - Yeti 3/3 2RR (4) Coldsnap (Uncommon)
When Stalking Yeti comes into play, if it's in play, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to Stalking Yeti.
{2}{S}: Return Stalking Yeti to its owner's hand. Play this ability only any time you could play a sorcery. ({S} can be paid with one mana from a snow permanent.)
  • If either this card or the targeted creature is no longer in play when the triggered ability resolves, the ability does nothing. [Coldsnap FAQ 2006/06/14]
  • Note - Also see Snow, Rule G19.13.

99. Surging Flame

Instant 1R (2) Coldsnap (Common)
Ripple 4 (When you play this spell, you may reveal the top four cards of your library. You may play any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)
Surging Flame deals 2 damage to target creature or player.

100. Thermopod

Snow Creature - Slug 4/3 4R (5) Coldsnap (Common)
{S}: Thermopod gains haste until end of turn. ({S} can be paid with one mana from a snow permanent.)Sacrifice a creature: Add {R} to your mana pool.

101. Allosaurus Rider

Creature - Elf Warrior 1+X/1+X 5GG (7) Coldsnap (Rare)
You may remove two green cards in your hand from the game rather than pay Allosaurus Rider's mana cost.
Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.
  • You cannot remove this card since it is in the stack already when you are choosing cards to pay the cost. [Coldsnap FAQ 2006/06/14]

102. Arctic Nishoba

Creature - Cat Warrior 6/6 5G (6) Coldsnap (Uncommon)
Trample
Cumulative upkeep {G} or {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Arctic Nishoba is put into a graveyard from play, you gain 2 life for each age counter on it.

103. Aurochs Herd

Creature - Aurochs 4/4 5G (6) Coldsnap (Common)
Trample
When Aurochs Herd comes into play, you may search your library for an Aurochs card, reveal it, and put it into your hand. If you do, shuffle your library.
Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.

104. Boreal Centaur

Snow Creature - Centaur Warrior 2/2 1G (2) Coldsnap (Common)
{S}: Boreal Centaur gets +1/+1 until end of turn. Play this ability only once each turn. ({S} can be paid with one mana from a snow permanent.)

105. Boreal Druid

Snow Creature - Elf Druid 1/1 G (1) Coldsnap (Common)
{T}: Add {1} to your mana pool.

106. Brooding Saurian

Creature - Lizard 4/4 2GG (4) Coldsnap (Rare)
At the end of each turn, each player gains control of all nontoken permanents he or she owns.

107. Bull Aurochs

Creature - Aurochs 2/1 1G (2) Coldsnap (Common)
TrampleWhenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.

108. Freyalise's Radiance

Enchantment 1G (2) Coldsnap (Uncommon)
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Snow permanents don't untap during their controllers' untap steps.

109. Frostweb Spider

Snow Creature - Spider 1/3 2G (3) Coldsnap (Common)
Frostweb Spider can block as though it had flying.
Whenever Frostweb Spider blocks a creature with flying, put a +1/+1 counter on Frostweb Spider at end of combat.
  • It gains the counter only if it survives combat damage dealing and lives to the "end of combat" step. [Coldsnap FAQ 2006/06/14]
  • The ability triggers once for each flying creature it blocks. [Coldsnap FAQ 2006/06/14]
  • Note - Also see Reach, Rule 502.70.
  • Note - Also see Snow, Rule G19.13.

110. Hibernation's End

Enchantment 4G (5) Coldsnap (Rare)
Cumulative upkeep {1}
Whenever you pay Hibernation's End's cumulative upkeep, you may search your library for a creature card with converted mana cost equal to the number of age counters on Hibernation's End and put it into play. If you do, shuffle your library.

111. Into the North

Sorcery 1G (2) Coldsnap (Common)
Search your library for a snow land card and put it into play tapped. Then shuffle your library.
  • You do not have to find a snow land if you do not want to. See Rule G19.4. [D'Angelo 2006/08/01]
  • Note - Also see Snow, Rule G19.13.

112. Karplusan Strider

Creature - Yeti 3/4 3G (4) Coldsnap (Uncommon)
Karplusan Strider can't be the target of blue or black spells.

113. Martyr of Spores

Creature - Human Shaman 1/1 G (1) Coldsnap (Common)
{1}, Reveal X green cards from your hand, Sacrifice Martyr of Spores: Target creature gets +X/+X until end of turn.
  • A card that is revealed stays revealed until the ability leaves the stack, or until it leaves your hand. [Coldsnap FAQ 2006/06/14]
  • An already revealed card can be used to pay the cost. [Coldsnap FAQ 2006/06/14]

114. Mystic Melting

Instant 3G (4) Coldsnap (Uncommon)
Destroy target artifact or enchantment.
Draw a card at the beginning of the next turn's upkeep.
  • You draw at the beginning of the next player's turn. This may or may not be your turn. [Coldsnap FAQ 2006/06/14]

115. Ohran Viper

Snow Creature - Snake 1/3 1GG (3) Coldsnap (Rare)
Whenever Ohran Viper deals combat damage to a creature, destroy that creature at the end of combat.Whenever Ohran Viper deals combat damage to a player, you may draw a card.

116. Panglacial Wurm

Creature - Wurm 9/5 5GG (7) Coldsnap (Rare)
TrampleWhile you're searching your library, you may play Panglacial Wurm from your library.
  • This card's ability works only while you're searching your own library. The effect that caused you to search needs to say "search" and "library," and you need to be looking through your own library for this to work. (Examples of effects that let you play this: Rampant Growth, Gifts Ungiven. Examples of effects that don't: Bribery, Sage Owl.) [Coldsnap FAQ 2006/06/14]
  • Playing this card while searching your library follows all the normal rules for playing a creature spell, except for timing (playing the Wurm this way always occurs during the resolution of another spell or ability) and what zone the Wurm is being played from. The spell goes on the stack. You have to pay the Wurm's mana cost and any applicable additional costs, which means you can play mana abilities while you're playing the Wurm while you're searching your library. [Coldsnap FAQ 2006/06/14]
  • After you play this card, you pick up the search effect where you left off. When the search effect finishes resolving, the active player gets priority with this card on the stack. Any abilities that triggered when the spell was played are put on the stack now. [Coldsnap FAQ 2006/06/14]
  • If you have enough mana, you can play multiple Panglacial Wurms during a single search effect. [Coldsnap FAQ 2006/06/14]
  • A Panglacial Wurm that you play while searching your library can't be found by the search effect. [Coldsnap FAQ 2006/06/14]
  • Note - Also see Trample, Rule 502.9.

117. Resize

Instant 1G (2) Coldsnap (Uncommon)
Target creature gets +3/+3 until end of turn.Recover {1}{G} (When a creature is put into your graveyard from play, you may pay {1}{G}. If you do, return this card from your graveyard to your hand. Otherwise, remove this card from the game.)

118. Rimehorn Aurochs

Snow Creature - Aurochs 3/3 4G (5) Coldsnap (Uncommon)
TrampleWhenever Rimehorn Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
{2}{S}: Target creature blocks target creature this turn if able. ({S} can be paid with one mana from a snow permanent.)

119. Ronom Hulk

Creature - Beast 5/6 4G (5) Coldsnap (Common)
Protection from snow
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

120. Shape of the Wiitigo

Enchantment - Aura 3GGG (6) Coldsnap (Rare)
Enchant creature
When Shape of the Wiitigo comes into play, put six +1/+1 counters on enchanted creature.
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature if it attacked or blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.
  • If this card leaves play, the +1/+1 counters stay on the creature. [Coldsnap FAQ 2006/06/14]
  • Note - Also see Aura, Rule G1.30.

121. Sheltering Ancient

Creature - Treefolk 5/5 1G (2) Coldsnap (Uncommon)
TrampleCumulative upkeep-Put a +1/+1 counter on a creature an opponent controls. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
  • If no opponent controls a creature, you can't pay the upkeep. [Coldsnap FAQ 2006/06/14]
  • You can choose different creatures (or the same creature) for each counter. [Coldsnap FAQ 2006/06/14]
  • The cumulative upkeep is not targeted, so it can put counters on creatures that can't be targeted. [Coldsnap FAQ 2006/06/14]
  • Note - Also see Cumulative Upkeep, Rule 502.13.
  • Note - Also see Trample, Rule 502.9.

122. Simian Brawler

Creature - Ape Warrior 3/3 3G (4) Coldsnap (Common)
Discard a land card: Simian Brawler gets +1/+1 until end of turn.

123. Sound the Call

Sorcery 2G (3) Coldsnap (Common)
Put a 1/1 green Wolf creature token into play with "This creature gets +1/+1 for each card named Sound the Call in each graveyard."
  • The creature token enters play as 1/1 (+1/+1 for each Sound the Call already in the graveyard) and then this card goes to the graveyard, giving it an additional +1/+1 prior to checking state-based effects. [Coldsnap FAQ 2006/06/14]
  • Note - Also see Token Creatures, Rule 216.

124. Steam Spitter

Creature - Spider 1/5 4G (5) Coldsnap (Uncommon)
Steam Spitter can block as though it had flying.
{R}: Steam Spitter gets +1/+0 until end of turn.

125. Surging Might

Enchantment - Aura 2G (3) Coldsnap (Common)
Enchant creature
Enchanted creature gets +2/+2.Ripple 4 (When you play this spell, you may reveal the top four cards of your library. You may play any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)

126. Blizzard Specter

Snow Creature - Specter 2/3 2UB (4) Coldsnap (Uncommon)
Flying
Whenever Blizzard Specter deals combat damage to a player, choose one - That player returns a permanent he or she controls to its owner's hand; or that player discards a card.

127. Deepfire Elemental

Creature - Elemental 4/4 4BR (6) Coldsnap (Uncommon)
{X}{X}{1}: Destroy target artifact or creature with converted mana cost X.

128. Diamond Faerie

Snow Creature - Faerie 3/3 2WUG (5) Coldsnap (Rare)
Flying{1}{S}: Snow creatures you control get +1/+1 until end of turn. ({S} can be paid with one mana from a snow permanent.)

129. Garza Zol, Plague Queen

Legendary Creature - Vampire 5/5 4UBR (7) Coldsnap (Rare)
Flying, haste
Whenever a creature dealt damage by Garza Zol, Plague Queen this turn is put into a graveyard, put a +1/+1 counter on Garza Zol.
Whenever Garza Zol deals combat damage to a player, you may draw a card.

130. Juniper Order Ranger

Creature - Human Knight 2/4 3WG (5) Coldsnap (Uncommon)
Whenever another creature comes into play under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.
  • The creature does not come into play with the counter. The counter is added by this triggered ability after it is in play. [Coldsnap FAQ 2006/06/14]

131. Sek'Kuar, Deathkeeper

Legendary Creature - Orc Shaman 4/3 2BRG (5) Coldsnap (Rare)
Whenever another nontoken creature you control is put into a graveyard from play, put a 3/1 black and red Graveborn creature token with haste into play.

132. Tamanoa

Creature - Spirit 2/4 WRG (3) Coldsnap (Rare)
Whenever a noncreature source you control deals damage, you gain that much life.
  • If a creature card that is not in play deals damage, this ability won't trigger. [Coldsnap FAQ 2006/06/14]
  • If this creature is killed by the source of the damage, this card's ability will trigger before it goes to the graveyard. So the ability will go on the stack and you will still gain life even though this card may be in the graveyard by then. [D'Angelo 2008/02/10]

133. Vanish into Memory

Instant 2WU (4) Coldsnap (Uncommon)
Remove target creature from the game. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to play under its owner's control. If you do, discard cards equal to its toughness.
  • The power is the power just as it left the game. [Coldsnap FAQ 2006/06/14]
  • The toughness is checked after it is put into play, but before any triggered abilities are dealt with. [Coldsnap FAQ 2006/06/14]
  • If the creature never returns, which happens for tokens since they cease to exist, you do not discard any cards. [Coldsnap FAQ 2006/06/14]
  • If the card stops being a creature after being removed from the game, it will still be returned. [Coldsnap FAQ 2006/06/14]

134. Wilderness Elemental

Creature - Elemental X/3 1RG (3) Coldsnap (Uncommon)
Trample
Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control.

135. Zur the Enchanter

Legendary Creature - Human Wizard 1/4 1WUB (4) Coldsnap (Rare)
Flying
Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with converted mana cost 3 or less and put it into play. If you do, shuffle your library.

136. Coldsteel Heart

Snow Artifact 2 (2) Coldsnap (Uncommon)
Coldsteel Heart comes into play tapped.As Coldsteel Heart comes into play, choose a color.
{T}: Add one mana of the chosen color to your mana pool.

137. Jester's Scepter

Artifact 3 (3) Coldsnap (Rare)
When Jester's Scepter comes into play, remove the top five cards of target player's library from the game face down. You may look at those cards as long as they remain removed from the game.
{2}, {T}, Put a card removed from the game with Jester's Scepter into its owner's graveyard: Counter target spell if it has the same name as that card.
  • You can look at the cards removed from game with this card, but no one else can. [Coldsnap FAQ 2006/06/14]
  • You can play the second ability and target a spell that does not have the same name. If you do so, that spell won't be countered. [Coldsnap FAQ 2006/06/14]

138. Mishra's Bauble

Artifact 0 (0) Coldsnap (Uncommon)
{T}, Sacrifice Mishra's Bauble: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.
  • You draw at the beginning of the next player's turn. This may or may not be your turn. [Coldsnap FAQ 2006/06/14]

139. Phyrexian Ironfoot

Snow Artifact Creature - Construct 3/4 3 (3) Coldsnap (Uncommon)
Phyrexian Ironfoot doesn't untap during your untap step.
{1}{S}: Untap Phyrexian Ironfoot. ({S} can be paid with one mana from a snow permanent.)

140. Phyrexian Snowcrusher

Snow Artifact Creature - Juggernaut 6/5 6 (6) Coldsnap (Uncommon)
Phyrexian Snowcrusher attacks each turn if able.
{1}{S}: Phyrexian Snowcrusher gets +1/+0 until end of turn. ({S} can be paid with one mana from a snow permanent.)

141. Phyrexian Soulgorger

Snow Artifact Creature - Construct 8/8 3 (3) Coldsnap (Rare)
Cumulative upkeep-Sacrifice a creature. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

142. Thrumming Stone

Legendary Artifact 5 (5) Coldsnap (Rare)
Spells you control have ripple 4. (Whenever you play a spell, you may reveal the top four cards of your library. You may play any revealed cards with the same name as the spell without paying their mana costs. Put the rest on the bottom of your library.)

143. Arctic Flats

Snow Land Coldsnap (Uncommon)
Arctic Flats comes into play tapped.
{T}: Add {G} or {W} to your mana pool.

144. Boreal Shelf

Snow Land Coldsnap (Uncommon)
Boreal Shelf comes into play tapped.{T}: Add {W} or {U} to your mana pool.

145. Dark Depths

Legendary Snow Land Coldsnap (Rare)
Dark Depths comes into play with ten ice counters on it.
{3}: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, put an indestructible legendary 20/20 black Avatar creature token with flying named Marit Lage into play.

146. Frost Marsh

Snow Land Coldsnap (Uncommon)
Frost Marsh comes into play tapped.
{T}: Add {U} or {B} to your mana pool.

147. Highland Weald

Snow Land Coldsnap (Uncommon)
Highland Weald comes into play tapped.
{T}: Add {R} or {G} to your mana pool.

148. Mouth of Ronom

Snow Land Coldsnap (Uncommon)
{T}: Add {1} to your mana pool.
{4}{S}, {T}, Sacrifice Mouth of Ronom: Mouth of Ronom deals 4 damage to target creature. ({S} can be paid with one mana from a snow permanent.)

149. Scrying Sheets

Snow Land Coldsnap (Rare)
{T}: Add {1} to your mana pool.
{1}{S}, {T}: Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. ({S} can be paid with one mana from a snow permanent.)

150. Tresserhorn Sinks

Snow Land Coldsnap (Uncommon)
Tresserhorn Sinks comes into play tapped.
{T}: Add {B} or {R} to your mana pool.

151. Snow-Covered Plains

Basic Snow Land - Plains Coldsnap (Common)
[W]
  • Since this is a basic land, you can have any number of these in your deck. [Coldsnap FAQ 2006/06/14]
  • Note - Also see Snow, Rule G19.13.
  • Note - Because it has land type Plains, this card works as if it also has the text "{Tap}: Add {W} to your mana pool." [D'Angelo 2000/11/06]

152. Snow-Covered Island

Basic Snow Land - Island Coldsnap (Common)
[U]
  • Since this is a basic land, you can have any number of these in your deck. [Coldsnap FAQ 2006/06/14]
  • Note - Also see Snow, Rule G19.13.
  • Note - Because it has land type Island, this card works as if it also has the text "{Tap}: Add {U} to your mana pool." [D'Angelo 2000/11/06]

153. Snow-Covered Swamp

Basic Snow Land - Swamp Coldsnap (Common)
[B]
  • Since this is a basic land, you can have any number of these in your deck. [Coldsnap FAQ 2006/06/14]
  • Note - Also see Snow, Rule G19.13.
  • Note - Because it has land type Swamp, this card works as if it also has the text "{Tap}: Add {B} to your mana pool." [D'Angelo 2000/11/06]

154. Snow-Covered Mountain

Basic Snow Land - Mountain Coldsnap (Common)
[R]
  • Since this is a basic land, you can have any number of these in your deck. [Coldsnap FAQ 2006/06/14]
  • Note - Also see Snow, Rule G19.13.
  • Note - Because it has land type Mountain, this card works as if it also has the text "{Tap}: Add {R} to your mana pool." [D'Angelo 2000/11/06]

155. Snow-Covered Forest

Basic Snow Land - Forest Coldsnap (Common)
[G]
  • Since this is a basic land, you can have any number of these in your deck. [Coldsnap FAQ 2006/06/14]
  • Note - Also see Snow, Rule G19.13.
  • Note - Because it has land type Forest, this card works as if it also has the text "{Tap}: Add {G} to your mana pool." [D'Angelo 2000/11/06]