Menu:
Home
Random
Advanced Search
Preferences

Editions: (new)
Shards of Alara
Eventide
Shadowmoor
Tenth Edition
View All

Extras:
Tokens
Contributors
Help

Rules:
Rulings Summaries
Comprehensive Rules

Coldsnap Theme Decks

 Kälteeinbruch-Themendecks  Coldsnap Theme Decks

→ Checklist → Cards

1. Disenchant

Instant 1W (2) Coldsnap Theme Decks (Special)
Destroy target artifact or enchantment.
  • Artifact creatures can regenerate from destroy effects like this. [D'Angelo 1998/02/03]
  • This spell is not modal. If the target changes from an artifact to an enchantment or vice versa (as with Transmogrifying Licid), this spell still destroys it. [WotC Rules Team 1998/07/01]

2. Kjeldoran Elite Guard

Creature - Human Soldier 2/2 3W (4) Coldsnap Theme Decks (Special)
{T}: Target creature gets +2/+2 until end of turn. When that creature leaves play this turn, sacrifice Kjeldoran Elite Guard. Play this ability only during combat.
  • Can be assigned as a blocker and then have its ability used. [WotC Rules Team 1995/06/15]
  • Note - This card was of creature type "Soldier" and not "Human Soldier" until Oracle 2006/07/14.

3. Kjeldoran Home Guard

Creature - Human Soldier 1/6 3W (4) Coldsnap Theme Decks (Special)
Whenever Kjeldoran Home Guard attacks or blocks, put a -0/-1 counter on it at end of combat. If you do, put a 0/1 white Deserter creature token into play.

4. Kjeldoran Pride

Enchantment - Aura 1W (2) Coldsnap Theme Decks (Special)
Enchant creature
Enchanted creature gets +1/+2.
{2}{U}: Attach Kjeldoran Pride to target creature.
  • The activated ability moves this card to a new permanent. [D'Angelo 1999/08/01]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

5. Reinforcements

Instant W (1) Coldsnap Theme Decks (Special)
Put up to three target creature cards from your graveyard on top of your library.
  • You have to show the creatures you put on top of your library, but not the order you put them there. [D'Angelo 2000/02/18]
  • You can put them in any order. [D'Angelo 2006/08/01]

6. Scars of the Veteran

Instant 4W (5) Coldsnap Theme Decks (Special)
You may remove a white card in your hand from the game rather than pay Scars of the Veteran's mana cost.
Prevent the next 7 damage that would be dealt to target creature or player this turn. For each 1 damage to a creature prevented this way, put a +0/+1 counter on that creature at end of turn.

7. Swords to Plowshares

Instant W (1) Coldsnap Theme Decks (Special)
Remove target creature from the game. Its controller gains life equal to its power.
  • The controller of the creature may decide to "pump up" the creature before it leaves in order to get more life out of the deal because the total power of the creature (including enchantments and such) is counted on resolution of this spell. [D'Angelo 1994/04/01]
  • If the creature has a negative power, the player does not lose life. It acts the same as if it had a power of zero. [Aahz 1994/06/01] See

8. Binding Grasp

Enchantment - Aura 3U (4) Coldsnap Theme Decks (Special)
Enchant creature
At the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}.
You control enchanted creature.
Enchanted creature gets +0/+1.

9. Brainstorm

Instant U (1) Coldsnap Theme Decks (Special)
Draw three cards, then put two cards from your hand on top of your library.
  • This is all one effect. You draw 3 and return 2 cards all in one resolution. Nothing may be used between the two. [D'Angelo 1999/10/12]
  • Vintage tournaments (see Rule 801) have restricted this card since 2008/06/20.

10. Browse

Enchantment 2UU (4) Coldsnap Theme Decks (Special)
{2}{U}{U}: Look at the top five cards of your library and put one of them into your hand. Remove the rest from the game.
  • If used with less than 5 cards in your library, you put one in your hand and remove the others from the game. This is not an immediate loss of the game. [bethmo 1996/07/16]

11. Essence Flare

Enchantment - Aura U (1) Coldsnap Theme Decks (Special)
Enchant creature
Enchanted creature gets +2/+0.
At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.

12. Iceberg

Enchantment XUU (2) Coldsnap Theme Decks (Special)
Iceberg comes into play with X ice counters on it.
{3}: Put an ice counter on Iceberg.
Remove an ice counter from Iceberg: Add {1} to your mana pool.

13. Lat-Nam's Legacy

Instant 1U (2) Coldsnap Theme Decks (Special)
Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.

14. Mistfolk

Creature - Illusion 1/2 UU (2) Coldsnap Theme Decks (Special)
{U}: Counter target spell that targets Mistfolk.
  • Note - This card was of creature type "Mistfolk" and not "Illusion" until Oracle 2006/07/14.

15. Portent

Sorcery U (1) Coldsnap Theme Decks (Special)
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library.
Draw a card at the beginning of the next turn's upkeep.
  • This does not cause a player to lose if they have less than 3 cards in their library. It allows you to look at and reorder or shuffle whatever remaining cards there might be. [Duelist Magazine #6, Page 130]

16. Snow Devil

Enchantment - Aura 1U (2) Coldsnap Theme Decks (Special)
Enchant creature
Enchanted creature has flying.
Enchanted creature has first strike as long as it's blocking and you control a snow land.

17. Storm Elemental

Creature - Elemental 3/4 5U (6) Coldsnap Theme Decks (Special)
Flying
{U}, Remove the top card of your library from the game: Tap target creature with flying.
{U}, Remove the top card of your library from the game: If the removed card is a snow land, Storm Elemental gets +1/+1 until end of turn.

18. Viscerid Drone

Creature - Homarid Drone 1/2 1U (2) Coldsnap Theme Decks (Special)
{T}, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated.
{T}, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated.
  • Note - Also see Snow, Rule G19.13.
  • Note - This card was of creature type "Homarid" and not "Homarid Drone" until Oracle 2006/07/14.

19. Zuran Spellcaster

Creature - Human Wizard 1/1 2U (3) Coldsnap Theme Decks (Special)
{T}: Zuran Spellcaster deals 1 damage to target creature or player.
  • Note - This card was of creature type "Wizard" and not "Human Wizard" until Oracle 2006/07/14.

20. Ashen Ghoul

Creature - Zombie 3/1 3B (4) Coldsnap Theme Decks (Special)
Haste
{B}: Return Ashen Ghoul from your graveyard to play. Play this ability only during your upkeep and only if three or more creature cards are above Ashen Ghoul.

21. Balduvian Dead

Creature - Zombie 2/3 3B (4) Coldsnap Theme Decks (Special)
{2}{R}, Remove a creature card in your graveyard from the game: Put a 3/1 black and red Graveborn creature token with haste into play. Sacrifice it at end of turn.

22. Casting of Bones

Enchantment - Aura 2B (3) Coldsnap Theme Decks (Special)
Enchant creature
When enchanted creature is put into a graveyard, draw three cards, then discard one of them.

23. Dark Banishing

Instant 2B (3) Coldsnap Theme Decks (Special)
Destroy target nonblack creature. It can't be regenerated.

24. Dark Ritual

Instant B (1) Coldsnap Theme Decks (Special)
Add {B}{B}{B} to your mana pool.
  • This card, as with all instants cards, goes to the graveyard when it resolves. It does not stay in play. [D'Angelo 1999/05/01]
  • Extended tournaments (see Rule 803) have banned this card since 2000/04/01.
  • Note - In Mirage, Fifth Edition, Tempest, and Urza's Saga, this spell was of type Mana Source. In Ice Age, Fourth Edition (and before), it was of type Interrupt. It is now of type Instant.

25. Drift of the Dead

Creature - Wall X/X 3B (4) Coldsnap Theme Decks (Special)
Defender (This creature can't attack.)
Drift of the Dead's power and toughness are each equal to the number of snow lands you control.

26. Gangrenous Zombies

Creature - Zombie 2/2 1BB (3) Coldsnap Theme Decks (Special)
{T}, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead.

27. Insidious Bookworms

Creature - Worm 1/1 B (1) Coldsnap Theme Decks (Special)
When Insidious Bookworms is put into a graveyard from play, you may pay {1}{B}. If you do, target player discards a card at random.
  • Each Bookworm can only be used once when it goes to the graveyard. [Duelist Magazine #12, Page 32]

28. Kjeldoran Dead

Creature - Skeleton 3/1 B (1) Coldsnap Theme Decks (Special)
When Kjeldoran Dead comes into play, sacrifice a creature.
{B}: Regenerate Kjeldoran Dead.
  • If you control no creatures in play (other than this one) when it enters play, you have to sacrifice this card. [Duelist Magazine #6, Page 132]
  • The sacrifice is a triggered ability (see Rule 404) and not a cost. [Duelist Magazine #16, Page 25]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - In Ice Age and Fifth Edition this card was of creature type Dead.

29. Legions of Lim-Dûl

Creature - Zombie 2/3 1BB (3) Coldsnap Theme Decks (Special)
Snow swampwalk

30. Phantasmal Fiend

Creature - Illusion 1/5 3B (4) Coldsnap Theme Decks (Special)
{B}: Phantasmal Fiend gets +1/-1 until end of turn.
{1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn.
  • As per Rule 418.5a, power and toughness switching is applied after any effects that modify power/toughness. This means that even if new spells and abilities are played to modify power/toughness, they are applied before the switch. [D'Angelo 2006/01/01]
  • Note - This card was of creature type "Phantasm" and not "Illusion" until Oracle 2006/07/14.

31. Soul Burn

Sorcery X2B (3) Coldsnap Theme Decks (Special)
Spend only black and/or red mana on X.
Soul Burn deals X damage to target creature or player. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before Soul Burn dealt damage, or the creature's toughness.
  • Will give 1 life for each black mana used, but not more life than the amount of unprevented damage that is dealt. [D'Angelo 2001/02/18]
  • Note - Also see X Costs, Rule G24.1.

32. Death Spark

Instant R (1) Coldsnap Theme Decks (Special)
Death Spark deals 1 damage to target creature or player.
At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return Death Spark to your hand.

33. Gorilla Shaman

Creature - Ape Shaman 1/1 R (1) Coldsnap Theme Decks (Special)
{X}{X}{1}: Destroy target noncreature artifact with converted mana cost X.
  • Note - Also see Converted Mana Cost, Rule G3.29.
  • Note - This card was of creature type "Gorilla" until Oracle 1999/07/23. Then it was creature type "Ape" until Oracle 2006/07/14 when it became "Ape Shaman".

34. Incinerate

Instant 1R (2) Coldsnap Theme Decks (Special)
Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.

35. Orcish Healer

Creature - Orc Cleric 1/1 RR (2) Coldsnap Theme Decks (Special)
{R}{R}, {T}: Target creature can't be regenerated this turn.
{B}{B}{R}, {T}: Regenerate target black or green creature.
{R}{G}{G}, {T}: Regenerate target black or green creature.
  • Note - This card was of creature type "Cleric" and not "Orc Cleric" until Oracle 2006/07/14.

36. Orcish Lumberjack

Creature - Orc 1/1 R (1) Coldsnap Theme Decks (Special)
{T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool.

37. Aurochs

Creature - Aurochs 2/3 3G (4) Coldsnap Theme Decks (Special)
Trample
Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
  • The bonus is not applied until after you check for attack legality, so it is a 2/3 creature when declaring attackers. [DeLaney 2000/03/02]
  • Yes, this is supposed to be of creature type Aurochs and it is supposed to get the bonus for other creatures of its type. [Barclay 2001/06/22]
  • Other creatures of type Aurochs are: Aurochs Herd, Bull Aurochs, and Rimhorn Aurochs. [D'Angelo 2006/08/01]
  • Note - Also see Trample, Rule 502.9.

38. Bounty of the Hunt

Instant 3GG (5) Coldsnap Theme Decks (Special)
You may remove a green card in your hand from the game rather than pay Bounty of the Hunt's mana cost.
Until end of turn, target creature gets +1/+1, target creature gets +1/+1, and target creature gets +1/+1.

39. Deadly Insect

Creature - Insect 6/1 4G (5) Coldsnap Theme Decks (Special)
Shroud (This permanent can't be the target of spells or abilities.)

40. Tinder Wall

Creature - Plant Wall 0/3 G (1) Coldsnap Theme Decks (Special)
Defender (This creature can't attack.)
Sacrifice Tinder Wall: Add {R}{R} to your mana pool.
{R}, Sacrifice Tinder Wall: Tinder Wall deals 2 damage to target creature it's blocking.

41. Woolly Mammoths

Creature - Elephant 3/2 1GG (3) Coldsnap Theme Decks (Special)
Woolly Mammoths has trample as long as you control a snow land.

42. Giant Trap Door Spider

Creature - Spider 2/3 1RG (3) Coldsnap Theme Decks (Special)
{1}{R}{G}, {T}: Remove from the game Giant Trap Door Spider and target creature without flying that's attacking you.
  • If removed from play before his effect resolves, the target will still be removed from the game. [D'Angelo 1995/06/21]
  • If the target is illegal on resolution, the ability is countered and the Spider is not removed from the game. [D'Angelo 1996/12/09]

43. Wings of Aesthir

Enchantment - Aura WU (2) Coldsnap Theme Decks (Special)
Enchant creature
Enchanted creature gets +1/+0 and has flying and first strike.

44. Arcum's Weathervane

Artifact 2 (2) Coldsnap Theme Decks (Special)
{2}, {T}: Target snow land is no longer snow.
{2}, {T}: Target nonsnow basic land becomes snow.
  • Gives the "Snow" or removes the "Snow" supertype from a land. [D'Angelo 2006/07/14] It is possible to have Snow non-basic lands. This card cannot give Snow to a non-basic land, however.
  • Note - Also see Snow, Rule G19.13.

45. Barbed Sextant

Artifact 1 (1) Coldsnap Theme Decks (Special)
{1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Draw a card at the beginning of the next turn's upkeep.

46. Skull Catapult

Artifact 4 (4) Coldsnap Theme Decks (Special)
{1}, {T}, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player.

47. Whalebone Glider

Artifact 2 (2) Coldsnap Theme Decks (Special)
{2}, {T}: Target creature with power 3 or less gains flying until end of turn.

48. Plains

Basic Land - Plains Coldsnap Theme Decks (Special)
[W]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

49. Plains

Basic Land - Plains Coldsnap Theme Decks (Special)
[W]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

50. Plains

Basic Land - Plains Coldsnap Theme Decks (Special)
[W]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

51. Island

Basic Land - Island Coldsnap Theme Decks (Special)
[U]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

52. Island

Basic Land - Island Coldsnap Theme Decks (Special)
[U]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

53. Island

Basic Land - Island Coldsnap Theme Decks (Special)
[U]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

54. Swamp

Basic Land - Swamp Coldsnap Theme Decks (Special)
[B]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

55. Swamp

Basic Land - Swamp Coldsnap Theme Decks (Special)
[B]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

56. Swamp

Basic Land - Swamp Coldsnap Theme Decks (Special)
[B]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

57. Mountain

Basic Land - Mountain Coldsnap Theme Decks (Special)
[R]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

58. Mountain

Basic Land - Mountain Coldsnap Theme Decks (Special)
[R]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

59. Mountain

Basic Land - Mountain Coldsnap Theme Decks (Special)
[R]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

60. Forest

Basic Land - Forest Coldsnap Theme Decks (Special)
[G]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

61. Forest

Basic Land - Forest Coldsnap Theme Decks (Special)
[G]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

62. Forest

Basic Land - Forest Coldsnap Theme Decks (Special)
[G]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]