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The Dark

 L'Oscurità

→ Checklist → Cards

1. Ashes to Ashes

Sorcery 1BB (3) The Dark (Common)
Ashes to Ashes removes two target non-artifact creatures from the game and does 5 damage to you.
  • Must have 2 targets at time of casting in order to be declared. [Duelist Magazine #3, Page 6]
  • If one target is removed or becomes invalid after declaration, the other target is still affected. [bethmo 1994/09/15] You take the damage if at least one target is removed from the game. [D'Angelo 1995/05/17]

2. Banshee

Summon Banshee 0/1 2BB (4) The Dark (Rare)
{X}, {T}: Banshee does X damage-half (rounded up) to you and half (rounded down) to any one target.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was creature type "Banshee" until Oracle 2007/10/01, when it became "Spirit".

3. Bog Imp

Summon Imp 1/1 1B (2) The Dark (Common)
Flying
  • Note - The Portal version had no creature type.

4. Bog Rats

Summon Rats 1/1 B (1) The Dark (Common)
Cannot be blocked by walls.
  • No, Bog Rats do not affect Plague Rats totals. [Aahz 1994/08/09]

5. Curse Artifact

Enchant Artifact 2BB (4) The Dark (Rare)
During his or her upkeep, controller of target artifact may choose to bury target artifact. If controller chooses not to bury target artifact, Curse Artifact does 2 damage to him or her.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Artifact" until Oracle 2005/08/01.

6. Eater of the Dead

Summon Eater 3/4 4B (5) The Dark (Rare)
{0}: Take one creature from any graveyard and remove it from the game. Untap Eater of the Dead.
  • A "creature card" is a Creature card or Artifact Creature card. [D'Angelo 1999/05/01] Older cards of type Summon are also Creature cards.
  • The card in the graveyard is removed from the game during resolution. [D'Angelo 1999/08/01]
  • It untaps during the resolution of its ability. [D'Angelo 1999/08/01]
  • It is not possible to empty a graveyard of creatures by using this effect repeatedly in one stack of abilities since the ability does nothing if the Eater is not tapped. [D'Angelo 1999/09/20]
  • It still untaps as normal during untap unless otherwise prevented. The ability is not inhibited by other effects that prevent normal untapping such as Meekstone, Paralyze, Smoke, etc. [Aahz 1994/08/10]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was of creature type "Eater" until Oracle 2007/09/01 when it became "Horror".

7. Frankenstein's Monster

Summon Monster 0/1 XBB (2) The Dark (Rare)
When Frankenstein's Monster is brought into play, if you do not take X creatures from your graveyard and remove them from the game, Frankenstein's Monster is countered. For each creature removed from your graveyard in this way, you may choose to give Frankenstein's Monster a permanent +2/+0, +1/+1, or +0/+2.
  • A "creature card" is a Creature card or Artifact Creature card. [D'Angelo 1999/05/01] Older cards of type Summon are also Creature cards.
  • X is declared when this spell is announced. You remove the creature cards and choose the types of tokens just before this card comes into play. When it comes into play, it shows up with the tokens you choose. [DeLaney 2002/07/16]
  • X can be any number and it does not have to match the total contents of your graveyard. [bethmo 1994/09/09]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see X Costs, Rule G24.1.
  • Note - This card was creature type "Monster" until Oracle 2007/10/01, when it became "Zombie".

8. Grave Robbers

Summon Robbers 1/1 1BB (3) The Dark (Rare)
{B}, {T}: Take one artifact from any graveyard and remove it from the game. Gain 2 life.
  • Removes the artifact on resolution, but you choose it as a target when announcing the ability. [D'Angelo 1999/08/01]
  • If the target is not there on resolution, you do not gain the life. [D'Angelo 1999/08/01]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was creature type "Robber" until Oracle 2007/10/01, when it became "Human Rogue".

9. Inquisition

Sorcery 2B (3) The Dark (Common)
Look at target player's hand.
Inquisition does 1 damage to target player for each white card in his or her hand.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

10. Marsh Gas

Instant B (1) The Dark (Common)
All creatures get -2/-0 until end of turn.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

11. Murk Dwellers

Summon Murk Dwellers 2/2 3B (4) The Dark (Common)
When attacking, Murk Dwellers gain +2/+0 if not blocked.
  • Note - This card was creature type "Murk Dwellers" until Oracle 1999/09/01, when it became "Murk-Dwellers". Then with Oracle 2007/10/01 it became "Zombie".

12. Nameless Race

Summon Nameless Race X/X 3B (4) The Dark (Rare)
Trample
Pay * life when bringing Nameless Race into play. Effects that prevent or redirect damage may not be used to counter this loss of life. When Nameless Race is brought into play, * may not be greater than the total number of white cards all opponents have in play and in their graveyards.
  • The life payment is made just as the card is being put into play. [D'Angelo 1999/09/20]
  • If put into play by a spell or ability, you pay life during the resolution of that spell or ability. [D'Angelo 1999/09/03]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Trample, Rule 502.9.
  • Note - This card was creature type "Nameless Race" until Oracle 1999/09/01, when it became "Nameless-Race". Then with Oracle 2007/10/01 it has no creature type.

13. Rag Man

Summon Rag Man 2/1 2BB (4) The Dark (Rare)
{B}{B}{B}, {T}: Look at opponent's hand. If opponent has any creature cards in hand, he or she discards one of them at random. This ability can only be used during controller's turn.
  • Note - This card was creature type "Rag Man" until Seventh Edition, when it became "Minion". Then with Oracle 2007/10/01, it became "Human Minion".

14. Season of the Witch

Enchantment BBB (3) The Dark (Rare)
At the end of each player's turn, all of his or her untapped creatures that could have attacked but did not are destroyed. If you do not pay 2 life during your upkeep, Season of the Witch is destroyed. Effects that prevent or redirect damage may not be used to counter this loss of life.
  • Any creatures which cannot attack for some reason are exempted. [Card Text] Island Sanctuary, Moat, Arboria, and other effects or creature limitations such as the Sea Serpent's "opponent must have islands" may cause creatures to be unable to attack. [Aahz 1994/08/09]
  • You do not have to pay to enable a creature like a Leviathan to attack. [Aahz 1996/06/13]
  • You are not forced to do everything in your power to make something attack. For example, a Wall of Wonder won't be destroyed if you don't pay to animate it. [Aahz 1994/09/02] But if you do enable something to attack, and then don't, it will die.
  • It looks back to see which creatures could have attacked during the "declare attackers" step of the attack even if this card was not in play when the attack was declared. [WotC Rules Team 1995/11/10]
  • It checks at the end of every turn. [D'Angelo 1999/09/20]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

15. The Fallen

Summon Fallen 2/3 1BBB (4) The Dark (Rare)
During its controller's upkeep, The Fallen does 1 damage to each opponent it has previously damaged.
  • Will not damage the controller, only opponents of the controller. So, if you managed to take control of someone else's The Fallen after being damaged by it, you will not be damaged. [Aahz 1995/02/08]
  • The effect is not cumulative. If a player is hit more than once, they still only take one damage from The Fallen each turn. [D'Angelo 1995/07/01]
  • It stops damaging players and forgets which players it damaged when it leaves play. [Duelist Magazine #9, Page 35]
  • If phased out it will not forget which players it damaged. [Duelist Magazine #11, Page 57]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was of creature type "Fallen" until Oracle 2007/09/01 when it became "Zombie".

16. Uncle Istvan

Summon Uncle Istvan 1/3 1BBB (4) The Dark (Rare)
All damage done to Uncle Istvan by creatures is reduced to 0.
  • Works even on damage from activated abilities of creatures such as the Prodigal Sorcerer ability. [Aahz 1994/08/04]
  • The creature type is "Uncle-Istvan" which is considered one word. Before errata, it was two words, "Uncle Istvan". [D'Angelo 1999/09/20]
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.
  • Note - This card was of creature type "Uncle-Istvan" and not "Human" until Oracle 2006/10/01 and Time Spiral.

17. Word of Binding

Sorcery XBB (2) The Dark (Common)
X target creatures become tapped.

18. Worms of the Earth

Enchantment 2BBB (5) The Dark (Rare)
No new land may be brought into play. During any player's upkeep, any player may destroy Worms of the Earth by sacrificing two lands or taking 5 damage from Worms of the Earth.
  • A land which somehow phases out will remain phased out since it cannot return to play. It will try again during the next turn. [D'Angelo 2002/01/11]
  • A land which is somehow put into a Safe Haven will leave the game forever if it tries to return while Worms of the Earth is in play. [Duelist Magazine #6, Page 132]
  • The ability triggers during each player's upkeep, not just your own. [D'Angelo 2006/05/13]
  • If you play a spell/ability like Untamed Wilds which lets you put a land into play, the effect fails. With Untamed Wilds you still shuffle the library. [Duelist Magazine #6, Page 132]
  • Eureka will not allow a land to enter play. [WotC Rules Team 1995/06/15]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

19. Amnesia

Sorcery 3UUU (6) The Dark (Rare)
Look at target player's hand. Target player discards all non-land cards in his or her hand.
  • If used on yourself, you do have to reveal your hand. [D'Angelo 2001/08/31]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

20. Apprentice Wizard

Summon Wizard 0/1 1UU (3) The Dark (Rare)
{U}, {T}: Add {3} to your mana pool. This ability is played as an interrupt.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was of creature type "Wizard" and not "Human Wizard" until Oracle 2007/09/01.

21. Dance of Many

Enchantment UU (2) The Dark (Rare)
When Dance of Many is brought into play, choose a target summon card in play. Then put a token creature in play and treat it as if you have just brought an exact copy of target summon card into play. If Dance of Many leaves play, remove token creature from game. If token creature leaves play, destroy Dance of Many. If you do not pay {U}{U} during your upkeep, Dance of Many is destroyed.
  • Note - Also see Copying Objects, Rule 503. There are enough important rules there that they are worth reading first.
  • Treat the token as coming into play as a copy of the chosen creature. If that creature normally gets counters when played, the token creature gets counters. [D'Angelo 2001/08/31]
  • Destroying the creature that was copied will not cause the token creature to be destroyed as well. [Aahz 1994/10/21]
  • The ability is targeted and checks the validity of the target when declared and when resolving. If the creature is not still there when the copy resolves, the copy ability is countered and no token is put into play. This card remains in play as a global enchantment with no token. [D'Angelo 1999/08/31]
  • The mana cost is copied. This makes Dance of Many the exception to the rule that token creatures have a mana cost of zero. [D'Angelo 1999/08/01]
  • The creature is still considered a token creature, so if you happen to copy a Drudge Skeletons, the Skeleton token would still be susceptible to Drudge Spell. [Aahz 1996/03/02]
  • The "remove from game" triggered abilities are on Dance of Many and not from the token. [D'Angelo 1996/10/01] If Dance of Many loses its abilities, removing one from play won't destroy the other.
  • Each Dance of Many is associated only with its token creature. If one leaves play, only the corresponding token is affect, not all tokens from all instances of Dance of Many. [D'Angelo 1997/05/19]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - Also see Copying Objects, Rule 503.
  • Note - Also see Token Creatures, Rule 216.

22. Deep Water

Enchantment UU (2) The Dark (Common)
{U}: All mana-producing lands you control provide {U} instead of their normal mana until end of turn.
  • All affected lands produce just one blue mana regardless of how many it might normally generate. [Duelist Magazine #3, Page 7]
  • Mana Flare will provide one extra blue mana. [Duelist Magazine #3, Page 7]
  • Will remove restrictions on how mana generated by the land is used. [Duelist Magazine #6, Page 131] For example, the blue mana from a Mishra's Workshop can be used for any purpose.
  • It affects lands you control when it resolves and any lands you gain control of this turn. [D'Angelo 1999/08/18]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

23. Drowned

Summon Zombies 1/1 1U (2) The Dark (Common)
{B}: Regenerates
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

24. Electric Eel

Summon Eel 1/1 U (1) The Dark (Rare)
{R}{R}: +2/+0, Electric Eel does 1 damage to you.
Electric Eel does 1 damage to you when it is brought into play.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was creature type "Eel" until Oracle 2007/10/01, when it became "Fish".

25. Erosion

Enchant Land UUU (3) The Dark (Common)
Target land is destroyed unless its controller pays {1} or pays 1 life during his or her upkeep. Effects that prevent or redirect damage may not be used to counter this loss of life.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Land" until Oracle 2005/08/01.

26. Flood

Enchantment U (1) The Dark (Rare)
{U}{U}: Target non-flying creature becomes tapped..
  • Note - The artist's name, Dennis Detwiller, is spelled incorrectly on The Dark version.

27. Ghost Ship

Summon Ship 2/4 2UU (4) The Dark (Common)
Flying, {U}{U}{U}: Regenerates
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.
  • Note - This card was of creature type "Ship" and not "Spirit" until Oracle 2006/10/01.

28. Giant Shark

Summon Shark 4/4 5U (6) The Dark (Common)
If Giant Shark blocks or is blocked by a creature that has taken damage this turn, Giant Shark gains +2/+0 and trample until end of turn. Giant Shark cannot attack unless opponent controls at least one island. Giant Shark is buried immediately if at any time controller controls no islands.
  • Gets the bonus once for each creature it blocks or is blocked by that meets the criteria. [D'Angelo 2001/08/31]
  • If a creature enters a blocking situation with the Giant Shark due to being part of a banded group of attackers, the Shark will get the bonus if that creature is damaged at that time. [D'Angelo 1999/03/12]
  • The bonus happens when a previously damaged creature becomes a blocker and the bonus is not removed if that creature is removed from the blocking situation by any means (such as being killed or by General Jarkeld). [D'Angelo 1999/03/12]
  • Only gains its bonus if the blocking creature was damaged before blocking was declared. Damaging the creature later will not give the Shark the bonus. [Duelist Magazine #3, Page 7]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Trample, Rule 502.9.
  • Note - This card was creature type "Shark" until Oracle 2007/10/01, when it became "Fish".

29. Leviathan

Summon Leviathan 10/10 5UUUU (9) The Dark (Rare)
Trample
Leviathan comes into play tapped, and does not untap as normal during your untap phase.
Sacrifice two islands during your untap phase to untap Leviathan.
Leviathan may not attack unless you sacrifice two islands during your attack.
  • You don't have to pay the untap cost if it is untapped outside the upkeep phase or is untapped by an effect. [Duelist Magazine #3, Page 7]
  • To make it attack, the two Islands are sacrificed at the time it is declared as an attacker. This is an increase to the cost to attack. [D'Angelo 1998/06/05]
  • Note - Also see Trample, Rule 502.9.

30. Mana Vortex

Enchantment 1UU (3) The Dark (Rare)
Each player who controls land sacrifices one land during his or her upkeep. If at any time there are no lands in play, Mana Vortex is destroyed. If you do not sacrifice a land when Mana Vortex is cast, Mana Vortex is countered.
  • The sacrifices due to each triggered ability are done during the resolution of the ability. [D'Angelo 1999/09/20]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

31. Merfolk Assassin

Summon Merfolk 1/2 UU (2) The Dark (Rare)
{T}: Destroy target creature that has islandwalk.
  • Can be used on a creature with Snow-Covered Islandwalk. [Duelist Magazine #8, Page 51]
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.
  • Note - The artist's name, Dennis Detwiller, is spelled incorrectly.
  • Note - This card was of creature type "Merfolk" and not "Merfolk Assassin" until Oracle 2006/10/01 and Time Spiral.

32. Mind Bomb

Sorcery U (1) The Dark (Rare)
Mind Bomb does 3 damage to each player. All players may discard up to three cards of their choice from their hands. Each card a player discards in this manner prevents 1 damage to that player from Mind Bomb.
  • This is a forced discard. Library of Leng can be used on the discards. [D'Angelo 1999/08/01]

33. Psychic Allergy

Enchantment 3UU (5) The Dark (Rare)
Choose a color when casting Psychic Allergy. During opponent's upkeep, Psychic Allergy does 1 damage to opponent for each card of this color that he or she controls. Sacrifice two islands during your upkeep or Psychic Allergy is destroyed.
  • Does not count token creatures because the card says it counts "cards". [Aahz 1995/01/24]
  • It affects all opponents in a multi-player game. [D'Angelo 1999/08/01]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

34. Riptide

Instant U (1) The Dark (Common)
All blue creatures become tapped.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

35. Sunken City

Enchantment UU (2) The Dark (Common)
All blue creatures gain +1/+1. If you do not pay {U}{U} during your upkeep, Sunken City is destroyed.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

36. Tangle Kelp

Enchant Creature U (1) The Dark (Rare)
Target creature does not untap during its controller's untap phase if it attacked during its controller's last turn. Target creature becomes tapped when Tangle Kelp is cast.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

37. Water Wurm

Summon Wurm 1/1 U (1) The Dark (Common)
Water Wurm gains +0/+1 if opponent controls at least one island.
  • Only gets the bonus once even if more than one opponent has an Island in play. [Aahz 1994/12/25]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

38. Carnivorous Plant

Summon Wall 4/5 3G (4) The Dark (Common)
Defender
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Defender, Rule 502.41.
  • Note - The Anthologies version of the card has a Legends expansion symbol when it should have one from The Dark.
  • Note - This card was of creature type "Wall" until Oracle 2007/09/01 when it became "Plant Wall".

39. Elves of Deep Shadow

Summon Elves 1/1 G (1) The Dark (Rare)
{T}: Add {B} to your mana pool, and Elves of Deep Shadow do 1 damage to you. This ability is played as an interrupt.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card used to be of creature type "Elf" and not "Elf Druid" until Ravnica and Oracle 2005/10/01.

40. Gaea's Touch

Enchantment GG (2) The Dark (Common)
You may put one additional land in play during each of your turns, but that land must be a basic forest.
You may sacrifice Gaea's Touch to add {G}{G} to your mana pool. This ability is played as an interrupt.
  • You play the land as normal, but get to ignore the "one per turn" limit for a basic forest. [D'Angelo 1999/09/20]
  • You have to say when you put the land out that it is the one you get because of Gaea's Touch. [Duelist Magazine #6, Page 131] Thus, you cannot put out a Forest, play Gaea's Touch, then play another land claiming that the first one was under Gaea's Touch.
  • Can get a Snow-Covered Forest. [Duelist Magazine #6, Page 132]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

41. Hidden Path

Enchantment 2GGGG (6) The Dark (Rare)
All green creatures gain forestwalk.

42. Land Leeches

Summon Leeches 2/2 1GG (3) The Dark (Common)
First strike

43. Lurker

Summon Lurker 2/3 2G (3) The Dark (Rare)
Lurker may not be the target of any spell unless Lurker was declared as an attacker or blocker this turn.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was creature type "Lurker" until Oracle 2007/10/01, when it became "Beast".

44. Marsh Viper

Summon Viper 1/2 3G (4) The Dark (Common)
If Marsh Viper damages opponent, opponent gets two poison counters. If opponent ever has ten or more poison counters, opponent loses the game.
  • A player does not get poison counters if all the damage done to them by the Viper is prevented. The poison is added only if damage gets through. [Aahz 1994/08/11]
  • Note - Also see Poison, Rule G16.21.
  • Note - This card was creature type "Viper" until Oracle 2007/10/01, when it became "Snake".

45. Niall Silvain

Summon Niall Silvain 2/2 GGG (3) The Dark (Rare)
{G}{G}{G}{G}, {T}: Target creature is regenerated.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was creature type "Niall Silvain" until Oracle 1999/09/01, when it became "Niall-Silvain". Then with Oracle 2007/10/01 it became "Elemental". Then with Oracle 2008/01/01 it became "Ouphe".

46. People of the Woods

Summon People of the Woods 1/X GG (2) The Dark (Rare)
The * below represents the number of forests controlled by People of the Woods' controller.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was creature type "People of the Woods" until Oracle 1999/09/01, when it became "People-of-the-Woods". Then with Oracle 2007/10/01 it became "Human".

47. Savaen Elves

Summon Elves 1/1 G (1) The Dark (Common)
{G}{G}, {T}: Target enchant land is destroyed.

48. Scarwood Bandits

Summon Bandits 2/2 2GG (4) The Dark (Rare)
Forestwalk
{2}{G}, {T}: Take control of target artifact. Opponent may counter this action by paying {2}. You lose control of target artifact if Scarwood Bandits leave play or at end of game.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Landwalk, Rule 502.6.
  • Note - This card was creature type "Bandit" until Oracle 2007/10/01, when it became "Human Rogue".

49. Scarwood Hag

Summon Hag 1/1 1G (2) The Dark (Rare)
{G}{G}{G}{G}, {T}: Target creature gains forestwalk until end of turn.
{T}: Target creature loses forestwalk until end of turn.

50. Scavenger Folk

Summon Scavenger Folk 1/1 G (1) The Dark (Common)
{G}, {T}: Sacrifice Scavenger Folk to destroy target artifact.
  • Note - The artist's name, Dennis Detwiller, is spelled incorrectly on The Dark version.
  • Note - This card was creature type "Scavenger Folk" until Oracle 1999/09/01, when it became "Scavenger-Folk". Then it became "Scavenger". Then with Oracle 2007/10/01 it became "Human".

51. Spitting Slug

Summon Slug 2/4 1GG (3) The Dark (Rare)
{1}{G}: Spitting Slug gains first strike until end of turn. If this ability is not activated, all creatures blocking or blocked by Spitting Slug gain first strike until end of turn.

52. Tracker

Summon Tracker 2/2 2G (3) The Dark (Rare)
{G}{G}, {T}: Tracker does an amount of damage equal to its power to target creature. Target creature does an amount of damage equal to its power to Tracker.
  • Giving him First Strike does not affect his ability. [bethmo 1994/08/29]
  • The amount of damage done in both directions is determined when the ability resolves. You check the power of each creature on resolution. [DeLaney 1998/10/20]
  • If Tracker leaves play before his effect resolves, the target creature is still damaged using the power it had right before it left play. [DeLaney 1998/10/20]
  • If the target creature leaves play before the effect resolves, then the ability is countered. [D'Angelo 1999/08/01]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was creature type "Tracker" until Oracle 2007/10/01, when it became "Human".

53. Venom

Enchant Creature 1GG (3) The Dark (Common)
All non-wall creatures target creature blocks or is blocked by are destroyed at end of combat.
  • If this enchantment is moved onto a creature after blockers are declared, creatures blocking the newly enchanted creature are not affected. This is because the ability triggers on at the time blocking occurs. [D'Angelo 1996/12/13]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

54. Whippoorwill

Summon Whippoorwill 1/1 G (1) The Dark (Rare)
{G}{G}, {T}: Until end of turn, target creature may not regenerate and damage done to target creature may not be prevented or redirected. If target creature goes to the graveyard, remove it from game.
  • As per Rule 103.2, the "can't be prevented" overrides any kind of damage prevention, including other rules such as Protection. [D'Angelo 2007/12/05]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was creature type "Whippoowill" until Oracle 2007/10/01, when it became "Bird".

55. Wormwood Treefolk

Summon Treefolk 4/4 3GG (5) The Dark (Rare)
{G}{G}: Wormwood Treefolk gains forestwalk until end of turn and does 2 damage to you.
{B}{B}: Wormwood Treefolk gains swampwalk until end of turn and does 2 damage to you.

56. Ball Lightning

Summon Ball Lightning 6/1 RRR (3) The Dark (Rare)
Trample
Ball Lightning may attack on the turn during which it is summoned. Ball Lightning is buried at the end of the turn during which it is summoned.
  • The creature is sacrificed at the end of every turn in which it is in play. There is no choice about what turn to sacrifice it. [D'Angelo 1998/06/05]
  • Note - Also see Haste, Rule 502.5.
  • Note - Also see Trample, Rule 502.9.
  • Note - This card was of creature type "Ball Lightning" until Oracle 1999/09/20, when it became "Ball-Lightning" until Oracle 2007/09/01, when it became "Elemental".

57. Blood Moon

Enchantment 2R (3) The Dark (Rare)
All non-basic lands are now basic mountains.
  • Does affect multilands and all other special lands. [Duelist Magazine #3, Page 6]
  • Does not affect snow-covered basic lands. [Duelist Magazine #6, Page 132]
  • It immediately changes a non-basic land entering play into a Mountain, and it does so before abilities that trigger on the original entering play trigger. [D'Angelo 1999/08/01]
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01.

58. Brothers of Fire

Summon Brothers 2/2 1RR (3) The Dark (Rare)
{1}{R}{R}: Brothers of Fire do 1 damage to any target and 1 damage to you.
  • Note - This card was of creature type "Brother" until Oracle 2007/09/01 when it became "Human Shaman".

59. Cave People

Summon Cave People 1/4 1RR (3) The Dark (Rare)
If declared as an attacker, Cave People get +1/-2 until end of turn.
{1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn.
  • The creature type is "Cave-People" which is considered one word. Before errata, it was two words, "Cave People". [D'Angelo 1999/09/20]
  • Note - Also see Landwalk, Rule 502.6.
  • Note - This card was creature type "Cave-People" until Oracle 2007/10/01, when it became "Human".

60. Eternal Flame

Sorcery 2RR (4) The Dark (Rare)
Eternal Flame does an amount of damage to your opponent equal to the number of mountains you control, but it also does half that amount of damage to you, rounding up.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

61. Fire Drake

Summon Drake 1/2 1RR (3) The Dark (Rare)
Flying
{R}: +1/+0 until end of turn. No more than {R} may be spent in this way each turn.

62. Fissure

Instant 3RR (5) The Dark (Common)
Target land or creature is buried.
  • Whether the target is a land or creature is not set on announcement, so if the spell were Deflectioned it could target either. [D'Angelo 1995/10/04]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

63. Goblin Caves

Enchant Land 1RR (3) The Dark (Common)
If target land is a basic mountain, all Goblins gain +0/+2.
  • Works even if placed on one of your opponent's Mountains. [D'Angelo 1995/01/18]
  • Works if placed on a Snow-Covered Mountain. [Duelist Magazine #6, Page 132]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Land" until Oracle 2005/08/01.

64. Goblin Digging Team

Summon Goblins 1/1 R (1) The Dark (Common)
{T}: Sacrifice Goblin Digging Team to destroy target wall.

65. Goblin Hero

Summon Goblin 2/2 2R (3) The Dark (Common)

66. Goblin Rock Sled

Summon Rock Sled 3/1 1R (2) The Dark (Common)
Trample
Rock Sled may not attack unless opponent controls at least one mountain. Rock Sled does not untap as normal during your untap phase if it attacked during your last turn.
  • Is not a Goblin so it does not get Goblin bonuses. [Aahz 1994/08/09]
  • The creature type is "Rock-Sled" which is considered one word. Before errata, it was two words, "Rock Sled". [D'Angelo 1999/09/20]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Trample, Rule 502.9.
  • Note - This card was creature type "Rock-Sled" until Oracle 2007/10/01, when it became "Goblin".
  • Note - The artist's name, Dennis Detwiller, is spelled incorrectly on The Dark version.

67. Goblin Shrine

Enchant Land 1RR (3) The Dark (Common)
If target land is a basic mountain, all Goblins gain +1/0. Goblin Shrine does 1 damage to all Goblins if it leaves play.
  • Works even if placed on one of your opponent's mountains. [D'Angelo 1995/01/18]
  • Works if placed on a Snow-Covered Mountain. [Duelist Magazine #6, Page 132]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Land" until Oracle 2005/08/01.

68. Goblin Wizard

Summon Goblin 1/1 2RR (4) The Dark (Rare)
{T}: Take a Goblin from your hand and put it directly into play. Treat this goblin as if it were just summoned.
{R}: Target Goblin gains protection from white until end of turn.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Protection, Rule 502.7.
  • Note - This card was of creature type "Goblin" until Oracle 2007/09/01 when it became "Goblin Wizard".

69. Goblins of the Flarg

Summon Goblins 1/1 R (1) The Dark (Common)
Mountainwalk
Goblins of the Flarg are buried if controller controls any Dwarves.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Landwalk, Rule 502.6.
  • Note - This card was of creature type "Goblin" until Oracle 2007/09/01 when it became "Goblin Warrior"

70. Inferno

Instant 5RR (7) The Dark (Rare)
Inferno deals 6 damage to all players and all creatures.

71. Mana Clash

Sorcery R (1) The Dark (Rare)
You and target player each flip a coin. Mana Clash does 1 damage to any player whose coin comes up tails. Repeat this process until both players' coins come up heads at the same time.
  • Each point of damage is dealt separately, so if you are damaged twice by this spell, each time is considered a separate time this source deals damage. This means you need power a Circle of Protection: Red twice if it damages you twice and you want to avoid all the damage. [8E FAQ 2003/07/28]
  • Always affects the caster and targets an opposing player. It cannot be Deflectioned back to affect the caster twice. [WotC Rules Team 1995/02/09]
  • This card's coin flip has no winner or loser. [8E FAQ 2003/07/28]

72. Orc General

Summon General 2/2 2R (3) The Dark (Rare)
{T}: Sacrifice one Orc or Goblin to give all Orcs +1/+1 until end of turn.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was creature type "General" until Oracle 2007/10/01, when it became "Orc Warrior".

73. Sisters of the Flame

Summon Sisters 2/2 1RR (3) The Dark (Rare)
{T}: Add {R} to your mana pool. Play this ability as an interrupt.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was creature type "Sister" until Oracle 2007/10/01, when it became "Human Shaman".

74. Angry Mob

Summon Mob X+2/X+2 2WW (4) The Dark (Rare)
Trample
During your turn, the *s below are both equal to the total number of swamps all opponents control. During any other players turn, * equals 0.
  • Counts up Swamps controlled by all of your opponents. [Aahz 1994/12/25]
  • Note - Also see Trample, Rule 502.9.
  • Note - This card was creature type "Mob" and not "Human" until Oracle 2007/09/01.

75. Blood of the Martyr

Instant WWW (3) The Dark (Rare)
For the remainder of the turn, you may redirect damage done to any number of creatures to yourself instead.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

76. Brainwash

Enchant Creature W (1) The Dark (Common)
Target creature may not attack unless its controller pays {3} in addition to any other costs required for the creature to attack.
  • This ability is paid for during the declare attackers step of the combat phase (see Rule 308). [Aahz 1995/01/27]
  • Paying Brainwash is not an instant or any other kind of ability, it is a cost increase on the declaration of the attacker. This makes it much like the way Gloom makes a white spell more expensive to cast. [WotC Rules Team 1998/03/01]
  • If there are multiple combat phases during the turn, the attack cost must be paid each time if you want to attack with the creature. [D'Angelo 1999/08/01]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

77. Cleansing

Sorcery WWW (3) The Dark (Rare)
All land is destroyed. Players may prevent Cleansing from destroying specific lands by paying 1 life for each land they wish to protect. Effects that prevent or redirect damage may not be used to counter this loss of life.
  • Consecrate Land will prevent this effect. [Duelist Magazine #3, Page 6]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

78. Dust to Dust

Sorcery 1WW (3) The Dark (Common)
Removes two target artifacts from the game.
  • Must have 2 targets at time of casting in order to be declared. [Duelist Magazine #3, Page 6]
  • If one target is removed or becomes invalid after declaration, the other target is still affected. [Aahz 1994/08/12]

79. Exorcist

Summon Exorcist 1/1 WW (2) The Dark (Rare)
{1}{W}, {T}: Target black creature is destroyed.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was creature type "Exorcist" until Oracle 2007/10/01, when it became "Human Cleric".

80. Fasting

Enchantment W (1) The Dark (Rare)
You may choose to skip your draw phase; if you do so, you gain 2 life. If you draw a card for any reason, Fasting is destroyed. During your upkeep, put a hunger counter on Fasting. When Fasting has five hunger counters on it, it is destroyed.
  • You decide whether or not to skip your draw step during resolution of the triggered ability. [D'Angelo 1999/08/01]
  • You get the 2 life when you choose to skip your draw step. You can do this even if you are scheduled to skip this step due to some other effect. If the draw step gets skipped due to some other effect, you still keep the life, and you are not forced to skip your draw step in any future turn due to this card. [D'Angelo 1999/10/05]
  • Note that using this spell causes you to skip your draw step entirely, so it cannot be used in combination with draw step effects like Island Sanctuary or Howling Mine. [bethmo 1994/08/10]
  • It can be used with Necropotence since this is used before the draw step and Necropotence happens right as the draw step would start. [WotC Rules Team 1996/07/29]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Skipping a Phase, Rule 419.6e.

81. Festival

Instant W (1) The Dark (Common)
Opponent may not declare an attack this turn. Play during opponent's upkeep phase.
  • You can play Siren's Call or any other spell/ability that can only be played prior to an attack when this spell is in effect. [D'Angelo 1999/08/18]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

82. Fire and Brimstone

Instant 3WW (5) The Dark (Rare)
Fire and Brimstone does 4 damage to target player and 4 damage to you. Can only be used during a turn in which target player has declared an attack.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

83. Holy Light

Instant 2W (3) The Dark (Common)
All non-white creatures get -1/-1 until end of turn.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

84. Knights of Thorn

Summon Knights 2/2 3W (4) The Dark (Rare)
Protection from red, banding

85. Martyr's Cry

Sorcery WW (2) The Dark (Rare)
All white creatures are removed from the game. Players must draw one card for each white creature they control that is lost in this manner.
  • Only affects creatures in play, not ones in hands or graveyards. [Duelist Magazine #3, Page 7]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

86. Miracle Worker

Summon Miracle Worker 1/1 W (1) The Dark (Common)
{T}: Destroy target enchantment card on a creature you control.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was creature type "Miracle Worker" until Oracle 1999/09/01, when it became "Miracle-Worker". Then with Oracle 2007/10/01 it became "Human Cleric".

87. Morale

Instant 1WW (3) The Dark (Common)
All attacking creatures get +1/+1 until end of turn.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

88. Pikemen

Summon Pikemen 1/1 1W (2) The Dark (Common)
Banding, first strike

89. Preacher

Summon Preacher 1/1 1WW (3) The Dark (Rare)
{T}: Gain control of one of opponent's creatures. Opponent chooses which target creature you control. If Preacher becomes untapped, you lose control of this creature; you may choose not to untap Preacher as normal during your untap phase. You also lose control of the creature if Preacher leaves play or at end of game.
  • Opponent may only choose valid creature targets. A creature with Protection from White is not valid. [bethmo 1994/09/09]
  • Your opponent chooses the target on announcement. [Duelist Magazine #9, Page 60] The ability is countered if target creature is not still valid on resolution. [D'Angelo 1999/08/01]
  • In multiplayer games you can choose a different opposing player each time it is used. [Duelist Magazine #4, Page 64]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was of creature type "Preacher" until Oracle 2007/09/01 when it became "Human Cleric".

90. Squire

Summon Squire 1/2 1W (2) The Dark (Common)
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.
  • Note - Artist's name, Dennis Detwiller, is spelled incorrectly on The Dark version.
  • Note - This card was of creature type "Squire" and not "Human Soldier" until Oracle 2006/10/01 and Time Spiral.

91. Tivadar's Crusade

Sorcery 1WW (3) The Dark (Rare)
All Goblins are destroyed.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Artist's name, Dennis Detwiller, is spelled incorrectly.

92. Witch Hunter

Summon Hunter 1/1 2WW (4) The Dark (Rare)
{T}: Witch Hunter does 1 damage to target player.
{1}{W}{W}, {T}: Return target creature opponent controls from play to owner's hand. Enchantments on target creature are destroyed.
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.
  • Note - This card was of creature type "Hunter" and not "Human Cleric" until Oracle 2006/10/01.

93. Barl's Cage

Artifact 4 (4) The Dark (Rare)
{3}: Target creature does not untap as normal during its controller's next untap phase.
  • Does not prevent a creature from untapping during the upkeep step. It just stops the "normal" untap during the untap step. [D'Angelo 1999/08/01]
  • Affects the next untap of that creature for whoever controls it at that time. In other words, the effect does not remember the current controller. [bethmo 1996/11/27]

94. Bone Flute

Artifact 3 (3) The Dark (Rare)
{2}, {T}: All creatures get -1/-0 until end of turn.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

95. Book of Rass

Artifact 6 (6) The Dark (Rare)
{2}: Pay 2 life to draw one card. Effects that prevent or redirect damage may not be used to counter this loss of life.
  • You cannot spend yourself to below zero life. You cannot spend life you don't have. [Duelist Magazine #9, Page 35]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

96. Coal Golem

Artifact Creature 3/3 5 (5) The Dark (Rare)
{3}: Sacrifice Coal Golem to add {R}{R}{R} to your mana pool. This ability is played as an interrupt.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Before errata, this card did not have a creature type. [Oracle 1999/07/23]

97. Dark Sphere

Artifact 0 (0) The Dark (Rare)
{T}: Sacrifice Dark Sphere to prevent half of the damage done to you by a single source, rounded down.
  • Prevents half the damage from that source which is currently unprevented. So two of them will result in 1/4 damage, not zero damage. This is because you apply them sequentially, not simultaneously. [D'Angelo 1999/08/01]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

98. Diabolic Machine

Artifact Creature 4/4 7 (7) The Dark (Rare)
{3}: Regenerates
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Construct".

99. Fellwar Stone

Artifact 2 (2) The Dark (Rare)
{T}: Add 1 mana to your mana pool. This mana may be of any color that any of opponent's lands can produce. This ability is played as an interrupt.
  • The ability can be played if the opponent has no lands that produce mana, but the effect will not be able to generate any mana. [Barclay 2003/10/29]
  • The generated mana is of the color the land would produce if tapped for mana after applying any effects (such as Phantasmal Terrain or Reality Twist) and any replacement effects (such as Naked Singularity) when determining the type of mana the land can produce. [WotC Rules Team 1999/03/18]
  • It only produces one mana even if the land can produce more than one. [D'Angelo 1995/08/02]
  • Can generate any of the colors the land can produce, even if the land is one of the Homelands lands which has a cost in addition to tapping in order to generate that mana. [Duelist Magazine #9, Page 37]
  • Works even if the opponent's lands are tapped. It only checks what kinds of mana can be produced, not if the abilities that produce them are usable right now. [D'Angelo 1996/10/31]
  • Can generate colorless mana if the opponent has a land which does so. [Duelist Magazine #5, Page 10]
  • The generated mana has any restrictions that the land's mana would have had. For example, if they have a Mishra's Workshop you could generate one colorless mana only usable for casting artifacts. [Aahz 1995/08/01]
  • Note - Also see Rule G13.4d.

100. Fountain of Youth

Artifact 0 (0) The Dark (Rare)
{2}, {T}: Gain 1 life.

101. Living Armor

Artifact 4 (4) The Dark (Rare)
{T}: Sacrifice Living Armor to put a +0/+X counter on target creature, where X is the target creature's casting cost.

102. Necropolis

Artifact Creature 0/1 5 (5) The Dark (Rare)
Counts as a wall.
{0}: Take a creature in your graveyard and remove it from the game. Put X +0/+1 counters on Necropolis, where X is the removed creature's casting cost.

103. Reflecting Mirror

Artifact 4 (4) The Dark (Rare)
{X}, {T}: Target spell, which targets you, targets the player of your choice instead. X is twice the casting cost of target spell. This ability is played as an interrupt.
  • This spell only changes the target of a spell, and not the caster. [bethmo 1994/08/10]
  • Cannot be used on spells which are not targeted, such as Hurricane. [Aahz 1994/08/12]
  • Cannot be used on spells which affect "you" and which do not say they target you. [D'Angelo 1997/10/13]
  • Cannot be used on abilities of permanents. Those are abilities and not spells. [Aahz 1994/08/12]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

104. Runesword

Artifact 6 (6) The Dark (Rare)
{3}, {T}: Target attacking creature gains +2/+0 until end of turn. Any creature damaged by target creature may not be regenerated this turn; if such a creature is placed in the graveyard this turn, remove it from the game. If target creature leaves play before end of turn, Runesword is buried.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

105. Scarecrow

Artifact Creature 2/2 5 (5) The Dark (Rare)
{6}, {T}: Until end of turn, all damage done to you by flying creatures is reduced to 0.
  • Even prevents non-combat damage from flying creatures. This can include damage from Ifh-Biff Efreet or even not paying upkeep to the Lord of the Pit. [Aahz 1995/02/07]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Scarecrow".

106. Skull of Orm

Artifact 3 (3) The Dark (Rare)
{5}, {T}: Bring one enchantment card from your graveyard to your hand.
  • Can bring back any enchantment. This includes enchantment, enchant creature, enchant world, and so on. [Aahz 1995/01/01]
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2003/09/01.

107. Standing Stones

Artifact 3 (3) The Dark (Rare)
{1}, {T}: Pay 1 life and add 1 mana of any color to your mana pool. This ability is played as an interrupt. Effects that prevent or redirect damage may not be used to counter this loss of life.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

108. Stone Calendar

Artifact 5 (5) The Dark (Rare)
Your spells cost up to {1} less to cast; casting cost of spells cannot go below {0}.
  • Does not change the cost of the spell, it just pays part of it for you. [bethmo 1994/09/22] So the cost is still the full cost for reasons of Spell Blast of other such effects. [D'Angelo 1998/02/03]
  • Only contributes one colorless mana toward the spell mana cost. This cannot reduced your payment below zero even when combined with Mana Matrix or Planar Gate. You must always pay the colored mana part of the spell cost. [bethmo 1994/08/10]
  • Only contributes to the generic mana portion of a spell's cost. If the spell does not accept generic mana or accepts less than {2}, you get a reduced or null effect from this card. [Aahz 1994/12/06]
  • You cannot choose not to use the Calendar's bonus. [D'Angelo 1999/03/12]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

109. Tormod's Crypt

Artifact 0 (0) The Dark (Rare)
{T}: Sacrifice Tormod's Crypt to remove all cards in target player's graveyard from the game.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

110. Tower of Coireall

Artifact 2 (2) The Dark (Rare)
{T}: Target creature cannot be blocked by walls until end of turn.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

111. Wand of Ith

Artifact 4 (4) The Dark (Rare)
{3}, {T}: Look at one card at random from target player's hand. If the card is not a land, target player must choose either to discard it or pay an amount of life equal to its casting cost. If the card is a land, target player must choose either to discard it or pay 1 life. Effects that prevent or redirect damage may not be used to counter this loss of life. Can only be used during controller's turn.
  • Any X in the mana cost of a spell is zero for purposes of the Wand. [Aahz 1994/08/10]
  • The card is picked during resolution of this ability. [D'Angelo 1995/02/01] This gives the player a chance to cast any instant speed spells prior to having a random card selected from their hand.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Converted Mana Cost, Rule G3.29.

112. War Barge

Artifact 4 (4) The Dark (Rare)
{3}: Target creature gains islandwalk until end of turn. If War Barge leaves play this turn, target creature is buried.
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.
  • Note - Also see Landwalk, Rule 502.6.

113. City of Shadows

Land The Dark (Rare)
{T}: Sacrifice one of your creatures, but remove it from the game instead of placing it in your graveyard. Put a counter on City of Shadows.
{T}: Add X colorless mana to your mana pool, where X is the number of counters on City of Shadows.
  • The counters do not go away when it is used. [bethmo 1994/08/15]
  • Can be tapped for zero mana if it has zero counters. [D'Angelo 1994/12/19]
  • It is considered "tapped for mana" for purposes of Mana Flare and Wild Growth even if it has zero counters on it. [WotC Rules Team 1994/12/15]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

114. Maze of Ith

Land The Dark (Uncommon)
{T}: Target attacking creature becomes untapped. This creature neither deals nor receives damage as a result of combat.
  • The creature is still part of the combat. It just has its damage prevented. Don't infer something from the fact that it becomes untapped. [D'Angelo 1999/08/01]
  • Can target a non-tapped attacking creature such as the Serra Angel. Both parts of the effect will happen even if one part does nothing useful. So if it untaps an already untapped card, it will still make the creature neither deal nor receive damage. [D'Angelo 1999/08/01]
  • Vintage tournaments (see Rule 801) restricted this card from 1994/10/10 until 1999/04/01.
  • Legacy tournaments (see Rule 802) banned this card until 1999/04/01.
  • Extended tournaments (see Rule 803) have always banned this card.
  • Standard (Type 2) tournaments (see Rule 804) have banned this card since 1995/06/08 since it is no longer in the environment. It was previously restricted from 1994/10/10 until 1995/06/08.

115. Safe Haven

Land The Dark (Rare)
{2}, {T}: Remove target creature you control from game. This ability is played as an interrupt.
During your upkeep, sacrifice Safe Haven to return all creatures it has removed from game directly into play. Treat this as if they were just summoned.
  • When creatures return to play, they are put into play as if just played. Creatures with X in the mana cost are treated as X is zero (see Rule G24.1). [WotC Rules Team 1994/09/30] Creatures which can pay costs when put into play to determine abilities must have those costs paid at this time.
  • Creatures return to play simultaneously. [Duelist Magazine #18, Page 29]
  • Creatures return to the control of their owners, regardless of who controls the Haven when it is sacrificed. [Duelist Magazine #3, Page 7]
  • When the creature leaves play any damage or "will be destroyed at some future time" effects are removed from the creature. [D'Angelo 1994/07/01]
  • Enchantments on creatures are put into the graveyard and counters on creatures are removed when the creatures are sent to the Haven. [WotC Rules Team 1994/09/30]
  • If the Haven is destroyed, any creatures it pulled out of the game are simply lost. [Duelist Magazine #3, Page 7]
  • All cards in the Haven stay there even if they cease to be creatures. When the Haven is sacrificed, the cards come back into play whether or not they are creatures. [Duelist Magazine #5, Page 123]
  • Token creatures cease to exist when they leave play, so this effect just removes them from the game with no chance to bring them back like you can with cards. [Duelist Magazine #5, Page 123] See Rule 216.3
  • If changed to another land type using a spell such as Phantasmal Terrain, creatures are not lost but cannot be released until the land is reverted to normal. [Duelist Magazine #3, Page 7]
  • Creatures are placed in the "removed from game" zone, so the Ring of Ma'ruf can be used on them. [D'Angelo 1996/11/11]
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.

116. Sorrow's Path

Land The Dark (Rare)
{T}: Exchange two of opponent's blocking creatures. This exchange may not cause an illegal block. Sorrow's Path does 2 damage to you and 2 damage to each creature you control whenever it is tapped.
  • The damage is done only when it is tapped for its ability. [D'Angelo 1999/08/01]
  • If a creature is removed from being a blocker of a specific creature, the abilities that would trigger because it was declared as a blocker still happen depending on the creature's blocking effect. [D'Angelo 1999/08/01]
  • If a creature is added as a blocker to a specific creature, the blocking abilities of that creature do trigger. [D'Angelo 1999/08/01]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

117. Dark Heart of the Wood

Enchantment BG (2) The Dark (Common)
You may sacrifice a forest to gain 3 life.
Counts as both a black card and a green card.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

118. Marsh Goblins

Summon Goblins 1/1 BR (2) The Dark (Common)
Swampwalk
Counts as both a black card and a red card.

119. Scarwood Goblins

Summon Goblins 2/2 RG (2) The Dark (Common)
Counts as both a green card and a red card.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.