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Deckmasters

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1. Abyssal Specter

Creature - Specter 2/3 2BB (4) Deckmasters (Special)
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.

2. Contagion

Instant 3BB (5) Deckmasters (Special)
You may pay 1 life and remove a black card in your hand from the game rather than pay Contagion's mana cost.
Distribute two -2/-1 counters among one or two target creatures.

3. Dark Banishing

Instant 2B (3) Deckmasters (Special)
Destroy target nonblack creature. It can't be regenerated.

4. Dark Ritual

Instant B (1) Deckmasters (Special)
Add {B}{B}{B} to your mana pool.
  • This card, as with all instants cards, goes to the graveyard when it resolves. It does not stay in play. [D'Angelo 1999/05/01]
  • Extended tournaments (see Rule 803) have banned this card since 2000/04/01.
  • Note - In Mirage, Fifth Edition, Tempest, and Urza's Saga, this spell was of type Mana Source. In Ice Age, Fourth Edition (and before), it was of type Interrupt. It is now of type Instant.

5. Foul Familiar

Creature - Spirit 3/1 2B (3) Deckmasters (Special)
Foul Familiar can't block.
{B}, Pay 1 life: Return Foul Familiar to its owner's hand.
  • Ability can only be used while this card is in play. [Duelist Magazine #7, Page 9]

6. Lim-Dul's High Guard

Creature - Skeleton 2/1 1BB (3) Deckmasters (Special)
First strike
{1}{B}: Regenerate Lim-Dul's High Guard.

7. Lim-Dul's High Guard

Creature - Skeleton 2/1 1BB (3) Deckmasters (Special)
First strike
{1}{B}: Regenerate Lim-Dul's High Guard.

8. Necropotence

Enchantment BBB (3) Deckmasters (Special)
Skip your draw step.
If you would discard a card, discard it, but remove it from the game instead of putting it into your graveyard.
Pay 1 life: Remove the top card of your library from the game face down. Put that card into your hand at the end of your turn.
  • If the card is not still in the graveyard when the trigger resolves, it does not remove the card form the game. [D'Angelo 2008/07/12]
  • Removing Necropotence from play will not stop the cards from the life-payment ability from being put into your hand at the end of turn. [D'Angelo 1998/11/13]
  • Only has the effect of making you skip your draw step if it is in play when your draw step would normally start. [WotC Rules Team 1995/10/18]
  • The acquired cards are not considered draws. They will not cause damage with Underworld Dreams or have Enduring Renewal detect creatures. [D'Angelo 1995/12/08]
  • Can be used with Fasting. The reason is that Necropotence does not force you to skip your draw step unless it is in play at the end of your upkeep phase. Fasting allows you to mark the draw step as "skipped" during upkeep prior to Necropotence kicking in. [Aahz 1996/01/16]
  • Necropotence interacts with Madness (see Rule 502.24) so you cannot use the Madness ability. This is because Madness turns "discard to graveyard" into "discard to removed from game" and Necropotence turns any discard into simply "remove from game" with no discard. Madness only works if you remove it from game as part of its ability. [Jordan 2002/03/03]
  • The discard removal was a replacement ability until 2008/07/01 when it was made into a triggered ability. [D'Angelo 2008/07/12]
  • Vintage tournaments (see Rule 801) have restricted this card since 2000/10/01.
  • Legacy tournaments (see Rule 802) have banned this card since 2000/10/01.
  • Extended tournaments (see Rule 803) have banned this card since 2001/04/01.
  • Note - Also see Skipping a Phase, Rule 419.6e.

9. Phantasmal Fiend

Creature - Illusion 1/5 3B (4) Deckmasters (Special)
{B}: Phantasmal Fiend gets +1/-1 until end of turn.
{1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn.
  • As per Rule 418.5a, power and toughness switching is applied after any effects that modify power/toughness. This means that even if new spells and abilities are played to modify power/toughness, they are applied before the switch. [D'Angelo 2006/01/01]
  • Note - This card was of creature type "Phantasm" and not "Illusion" until Oracle 2006/07/14.

10. Phantasmal Fiend

Creature - Illusion 1/5 3B (4) Deckmasters (Special)
{B}: Phantasmal Fiend gets +1/-1 until end of turn.
{1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn.
  • As per Rule 418.5a, power and toughness switching is applied after any effects that modify power/toughness. This means that even if new spells and abilities are played to modify power/toughness, they are applied before the switch. [D'Angelo 2006/01/01]
  • Note - This card was of creature type "Phantasm" and not "Illusion" until Oracle 2006/07/14.

11. Soul Burn

Sorcery X2B (3) Deckmasters (Special)
Spend only black and/or red mana on X.
Soul Burn deals X damage to target creature or player. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before Soul Burn dealt damage, or the creature's toughness.
  • Will give 1 life for each black mana used, but not more life than the amount of unprevented damage that is dealt. [D'Angelo 2001/02/18]
  • Note - Also see X Costs, Rule G24.1.

12. Balduvian Horde

Creature - Human Barbarian 5/5 2RR (4) Deckmasters (Special)
When Balduvian Horde comes into play, sacrifice it unless you discard a card at random.
  • The discard is forced. You may use Library of Leng on the discarded card. [D'Angelo 1999/05/01]
  • You choose whether to discard or not on resolution. If not, then you sacrifice this card. You can choose to not discard even if you no longer control this card on resolution. [D'Angelo 1999/06/01]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - This card was creature type "Barbarian" until Oracle 2007/09/01 when it became "Human Barbarian".

13. Death Spark

Instant R (1) Deckmasters (Special)
Death Spark deals 1 damage to target creature or player.
At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return Death Spark to your hand.

14. Goblin Mutant

Creature - Goblin Mutant 5/3 2RR (4) Deckmasters (Special)
Trample
Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater.
Goblin Mutant can't block creatures with power 3 or greater.

15. Guerrilla Tactics

Instant 1R (2) Deckmasters (Special)
Guerrilla Tactics deals 2 damage to target creature or player.
When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player.
  • If it is discarded, the damage done by it is done by this card due to an ability and not by a spell. So Suffocation cannot be used on that damage. [D'Angelo 1996/11/11]
  • The second ability will trigger even on an optional discard caused by an opponent, as with Chain of Plasma. [D'Angelo 2003/09/08]

16. Guerrilla Tactics

Instant 1R (2) Deckmasters (Special)
Guerrilla Tactics deals 2 damage to target creature or player.
When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to target creature or player.
  • If it is discarded, the damage done by it is done by this card due to an ability and not by a spell. So Suffocation cannot be used on that damage. [D'Angelo 1996/11/11]
  • The second ability will trigger even on an optional discard caused by an opponent, as with Chain of Plasma. [D'Angelo 2003/09/08]

17. Incinerate

Instant 1R (2) Deckmasters (Special)
Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.

18. Jokulhaups

Sorcery 4RR (6) Deckmasters (Special)
Destroy all artifacts, creatures, and lands. They can't be regenerated.

19. Lava Burst

Sorcery XR (1) Deckmasters (Special)
Lava Burst deals X damage to target creature or player. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another creature or player.
  • Lava Burst does not prevent a regeneration spell or ability from removing the damage after it is dealt. [Oracle 1998/07/01]
  • Note - Also see X Costs, Rule G24.1.

20. Orcish Cannoneers

Creature - Orc Warrior 1/3 1RR (3) Deckmasters (Special)
{T}: Orcish Cannoneers deals 2 damage to target creature or player and 3 damage to you.
  • Note - This card was creature type "Orc" until Oracle 2008/01/01, when it became "Orc Warrior".

21. Pillage

Sorcery 1RR (3) Deckmasters (Special)
Destroy target artifact or land. It can't be regenerated.

22. Pyroclasm

Sorcery 1R (2) Deckmasters (Special)
Pyroclasm deals 2 damage to each creature.

23. Shatter

Instant 1R (2) Deckmasters (Special)
Destroy target artifact.
  • Regenerating artifacts can regenerate from this. [D'Angelo 1998/02/03]

24. Storm Shaman

Creature - Human Cleric Shaman 0/4 2R (3) Deckmasters (Special)
{R}: Storm Shaman gets +1/+0 until end of turn.
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric". Then with Oracle 2008/01/01 it became "Human Cleric Shaman".

25. Storm Shaman

Creature - Human Cleric Shaman 0/4 2R (3) Deckmasters (Special)
{R}: Storm Shaman gets +1/+0 until end of turn.
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric". Then with Oracle 2008/01/01 it became "Human Cleric Shaman".

26. Balduvian Bears

Creature - Bear 2/2 1G (2) Deckmasters (Special)

27. Bounty of the Hunt

Instant 3GG (5) Deckmasters (Special)
You may remove a green card in your hand from the game rather than pay Bounty of the Hunt's mana cost.
Until end of turn, target creature gets +1/+1, target creature gets +1/+1, and target creature gets +1/+1.

28. Elvish Bard

Creature - Elf Shaman 2/4 3GG (5) Deckmasters (Special)
All creatures able to block Elvish Bard do so.
  • Note - This card was of creature type "Elf" and not "Elf Shaman" until Ninth Edition and Oracle 2005/08/01.

29. Folk of the Pines

Creature - Dryad 2/5 4G (5) Deckmasters (Special)
{1}{G}: Folk of the Pines gets +1/+0 until end of turn.

30. Fyndhorn Elves

Creature - Elf Druid 1/1 G (1) Deckmasters (Special)
{T}: Add {G} to your mana pool.
  • Note - This card was of creature type "Elf" until Oracle 2007/09/01 when it became "Elf Druid".

31. Giant Growth

Instant G (1) Deckmasters (Special)
Target creature gets +3/+3 until end of turn.

32. Hurricane

Sorcery XG (1) Deckmasters (Special)
Hurricane deals X damage to each creature with flying and each player.
  • This is not a targeted spell, and so it may be cast when there are no creatures in play. [bethmo 1994/06/01]
  • Whether or not a creature is Flying is only checked on resolution. [D'Angelo 1995/10/05]
  • Note - Also see X Costs, Rule G24.1.

33. Lhurgoyf

Creature - Lhurgoyf X/X+1 2GG (4) Deckmasters (Special)
Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.
  • A "creature card" is a Creature card or Artifact Creature card. [D'Angelo 1999/05/01] Older cards of type Summon are also Creature cards.

34. Woolly Spider

Creature - Spider 2/3 1GG (3) Deckmasters (Special)
Reach (This creature can block creatures with flying.)
Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.

35. Yavimaya Ancients

Creature - Treefolk 2/7 3GG (5) Deckmasters (Special)
{G}: Yavimaya Ancients gets +1/-2 until end of turn.

36. Yavimaya Ancients

Creature - Treefolk 2/7 3GG (5) Deckmasters (Special)
{G}: Yavimaya Ancients gets +1/-2 until end of turn.

37. Yavimaya Ants

Creature - Insect 5/1 2GG (4) Deckmasters (Special)
Trample, haste
Cumulative upkeep {G}{G}

38. Giant Trap Door Spider

Creature - Spider 2/3 1RG (3) Deckmasters (Special)
{1}{R}{G}, {T}: Remove from the game Giant Trap Door Spider and target creature without flying that's attacking you.
  • If removed from play before his effect resolves, the target will still be removed from the game. [D'Angelo 1995/06/21]
  • If the target is illegal on resolution, the ability is countered and the Spider is not removed from the game. [D'Angelo 1996/12/09]

39. Barbed Sextant

Artifact 1 (1) Deckmasters (Special)
{1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Draw a card at the beginning of the next turn's upkeep.

40. Elkin Bottle

Artifact 3 (3) Deckmasters (Special)
{3}, {T}: Remove the top card of your library from the game. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played the card, put it into your graveyard.
  • You may play the card before the beginning of your next upkeep even if the Bottle leaves play. [D'Angelo 2008/07/01]
  • This is not considered to be drawing a card. [Aahz 1995/06/12]
  • The card is not part of your hand in any way. You cannot be forced to discard it due to a discard from hand effect. When you play it, it is played following rules as if it were being played from your hand (e.g. a sorcery is played as such and is not played as an instant). [Duelist Magazine #11, Page 56]
  • You cannot play a card from the Elkin Bottle onto an Ice Cauldron. [Duelist Magazine #11, Page 57] (See Ice Cauldron for more info)
  • Word of Command cannot be used to force a player to play a spell off the Bottle. [Aahz 1995/12/18]
  • You can get a creature card onto the Bottle when Enduring Renewal is in play. [D'Angelo 1995/12/04]
  • To "play a card" is to either announce a spell or to put a land into play using the main phase special action. [D'Angelo 1999/01/18]

41. Icy Manipulator

Artifact 4 (4) Deckmasters (Special)
{1}, {T}: Tap target artifact, creature, or land.
  • Tapping a card with an effect like this will never pay the cost of an ability. For example, tapping a land with this card will not put a point of mana into a player's pool. And tapping a Prodigal Sorcerer will not make them have to deal a point of damage to something. [D'Angelo 1998/02/03]
  • This card's ability is played on the stack. That means that any instants or abilities announced in response to it will resolve first. Also, any card which is tapped as a cost will be tapped before this resolves. What this means is that the Icy Manipulator cannot be used to stop someone from using an ability of the permanent you plan to tap. [D'Angelo 1998/06/03] It can be used to make a player use the ability now or to not use it. For example, you can use the Icy on your opponent's Prodigal Sorcerer and force them to use it or let it get tapped. Then you can play a 6/1 Ball Lightning, knowing the creature will at least live long enough to damage your opponent.
  • If you want to stop someone from attacking with a creature by using this card, you must do so before attackers are declared. You cannot wait until after attackers are declared and then try to use it to make a creature stop attacking. [D'Angelo 1998/06/03] Note that your opponent cannot start declaring attackers without letting you use the Icy.
  • Tapping an attacking creature which did not tap to attack does not remove the creature from the attack or cause the creature to stop dealing damage. [D'Angelo 1998/06/03]
  • Any cards which might trigger off a card becoming tapped will trigger. Thus, a Psychic Venom on a land that becomes tapped will cause 2 damage. [D'Angelo 1995/03/12]
  • Can target a tapped card, but tapping a tapped card does nothing useful. [Duelist Magazine #5, Page 23] And it will not trigger "if the card becomes tapped" effects.
  • Vintage tournaments (see Rule 801) restricted this card from 1994/01/25 to 1994/03/23.

42. Phyrexian War Beast

Artifact Creature - Beast 3/4 3 (3) Deckmasters (Special)
When Phyrexian War Beast leaves play, sacrifice a land and Phyrexian War Beast deals 1 damage to you.
  • Note - This card had no creature type until Oracle 2007/09/01 when it became "Beast".

43. Phyrexian War Beast

Artifact Creature - Beast 3/4 3 (3) Deckmasters (Special)
When Phyrexian War Beast leaves play, sacrifice a land and Phyrexian War Beast deals 1 damage to you.
  • Note - This card had no creature type until Oracle 2007/09/01 when it became "Beast".

44. Walking Wall

Artifact Creature - Wall 0/6 4 (4) Deckmasters (Special)
Defender
{3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Play this ability only once each turn.

45. Karplusan Forest

Land Deckmasters (Special)
{T}: Add {1} to your mana pool.
{T}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you.

46. Sulfurous Springs

Land Deckmasters (Special)
{T}: Add {1} to your mana pool.
{T}: Add {B} or {R} to your mana pool. Sulfurous Springs deals 1 damage to you.

47. Underground River

Land Deckmasters (Special)
{T}: Add {1} to your mana pool.
{T}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you.

48. Swamp

Basic Land - Swamp Deckmasters (Special)
[B]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

49. Swamp

Basic Land - Swamp Deckmasters (Special)
[B]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

50. Swamp

Basic Land - Swamp Deckmasters (Special)
[B]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

51. Mountain

Basic Land - Mountain Deckmasters (Special)
[R]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

52. Mountain

Basic Land - Mountain Deckmasters (Special)
[R]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

53. Mountain

Basic Land - Mountain Deckmasters (Special)
[R]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

54. Forest

Basic Land - Forest Deckmasters (Special)
[G]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

55. Forest

Basic Land - Forest Deckmasters (Special)
[G]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

56. Forest

Basic Land - Forest Deckmasters (Special)
[G]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

57. Icy Manipulator

Artifact 4 (4) Deckmasters (Special)
{1}, {T}: Tap target artifact, creature, or land.
  • Tapping a card with an effect like this will never pay the cost of an ability. For example, tapping a land with this card will not put a point of mana into a player's pool. And tapping a Prodigal Sorcerer will not make them have to deal a point of damage to something. [D'Angelo 1998/02/03]
  • This card's ability is played on the stack. That means that any instants or abilities announced in response to it will resolve first. Also, any card which is tapped as a cost will be tapped before this resolves. What this means is that the Icy Manipulator cannot be used to stop someone from using an ability of the permanent you plan to tap. [D'Angelo 1998/06/03] It can be used to make a player use the ability now or to not use it. For example, you can use the Icy on your opponent's Prodigal Sorcerer and force them to use it or let it get tapped. Then you can play a 6/1 Ball Lightning, knowing the creature will at least live long enough to damage your opponent.
  • If you want to stop someone from attacking with a creature by using this card, you must do so before attackers are declared. You cannot wait until after attackers are declared and then try to use it to make a creature stop attacking. [D'Angelo 1998/06/03] Note that your opponent cannot start declaring attackers without letting you use the Icy.
  • Tapping an attacking creature which did not tap to attack does not remove the creature from the attack or cause the creature to stop dealing damage. [D'Angelo 1998/06/03]
  • Any cards which might trigger off a card becoming tapped will trigger. Thus, a Psychic Venom on a land that becomes tapped will cause 2 damage. [D'Angelo 1995/03/12]
  • Can target a tapped card, but tapping a tapped card does nothing useful. [Duelist Magazine #5, Page 23] And it will not trigger "if the card becomes tapped" effects.
  • Vintage tournaments (see Rule 801) restricted this card from 1994/01/25 to 1994/03/23.

58. Incinerate

Instant 1R (2) Deckmasters (Special)
Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.