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Darksteel

 Nachtstahl  Sombracier  Darksteel  Darksteel  Darksteel  ダークスティール  玄铁

→ Checklist → Cards

1. Auriok Glaivemaster

Creature - Human Soldier 1/1 W (1) Darksteel (Common)
As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike.

2. Echoing Calm

Instant 1W (2) Darksteel (Common)
Destroy target enchantment and all other enchantments with the same name as that enchantment.

3. Emissary of Hope

Creature - Spirit 2/1 1WW (3) Darksteel (Uncommon)
Flying
Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls.

4. Hallow

Instant W (1) Darksteel (Common)
Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.
  • This is a replacement effect. You gain the life at the time the damage would have been dealt during that spell's resolution. [D'Angelo 2006/01/01]

5. Leonin Battlemage

Creature - Cat Wizard 2/3 3W (4) Darksteel (Uncommon)
{T}: Target creature gets +1/+1 until end of turn.
Whenever you play a spell, you may untap Leonin Battlemage.

6. Leonin Shikari

Creature - Cat Soldier 2/2 1W (2) Darksteel (Rare)
You may play equip abilities any time you could play an instant.

7. Loxodon Mystic

Creature - Elephant Cleric 3/3 3WW (5) Darksteel (Common)
{W}, {T}: Tap target creature.

8. Metal Fatigue

Instant 2W (3) Darksteel (Common)
Tap all artifacts.

9. Pristine Angel

Creature - Angel 4/4 4WW (6) Darksteel (Rare)
Flying
As long as Pristine Angel is untapped, it has protection from artifacts and from all colors.
Whenever you play a spell, you may untap Pristine Angel.

10. Pteron Ghost

Creature - Spirit 1/1 1W (2) Darksteel (Common)
Flying
Sacrifice Pteron Ghost: Regenerate target artifact.

11. Pulse of the Fields

Instant 1WW (3) Darksteel (Rare)
You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand.
  • It compares life totals after the life gain. [D'Angelo 2006/08/01]

12. Purge

Instant 1W (2) Darksteel (Uncommon)
Destroy target artifact creature or black creature.
It can't be regenerated.

13. Ritual of Restoration

Sorcery W (1) Darksteel (Common)
Return target artifact card from your graveyard to your hand.

14. Soulscour

Sorcery 7WWW (10) Darksteel (Rare)
Destroy all nonartifact permanents.

15. Steelshaper Apprentice

Creature - Human Soldier 1/3 2WW (4) Darksteel (Rare)
{W}, {T}, Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.

16. Stir the Pride

Instant 4W (5) Darksteel (Uncommon)
Choose one - Creatures you control get +2/+2 until end of turn; or until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life."
Entwine {1}{W}(Choose both if you pay the entwine cost.)

17. Test of Faith

Instant 1W (2) Darksteel (Uncommon)
Prevent the next 3 damage that would be dealt to target creature this turn, and put a +1/+1 counter on that creature for each 1 damage prevented this way.

18. Turn the Tables

Instant 3WW (5) Darksteel (Rare)
All combat damage that would be dealt to you this turn is dealt to target attacking creature instead.

19. Carry Away

Enchant Equipment UU (2) Darksteel (Uncommon)
When Carry Away comes into play, unattach enchanted Equipment. You control enchanted Equipment.

20. Chromescale Drake

Creature - Drake 3/4 6UUU (9) Darksteel (Rare)
Affinity for artifacts (This spell costs {1} less to play for each artifact you control.)
Flying
When Chromescale Drake comes into play, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard.

21. Echoing Truth

Instant 1U (2) Darksteel (Common)
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.

22. Hoverguard Observer

Creature - Drone 3/3 2UU (4) Darksteel (Uncommon)
Flying
Hoverguard Observer can block only creatures with flying.

23. Last Word

Instant 2UU (4) Darksteel (Rare)
Last Word can't be countered by spells or abilities.
Counter target spell.

24. Machinate

Instant 1UU (3) Darksteel (Common)
Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.

25. Magnetic Flux

Instant 2U (3) Darksteel (Common)
Artifact creatures you control gain flying until end of turn.

26. Neurok Prodigy

Creature - Human Wizard 2/1 2U (3) Darksteel (Common)
Flying
Discard an artifact card from your hand: Return Neurok Prodigy to its owner's hand.

27. Neurok Transmuter

Creature - Human Wizard 2/2 2U (3) Darksteel (Uncommon)
{U}: Target creature becomes an artifact in addition to its other types until end of turn.
{U}: Until end of turn, target artifact creature becomes blue and isn't an artifact.

28. Psychic Overload

Enchant Permanent 3U (4) Darksteel (Uncommon)
When Psychic Overload comes into play, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step.
Enchanted permanent has "Discard two artifact cards from your hand: Untap this permanent."

29. Pulse of the Grid

Instant 1UU (3) Darksteel (Rare)
Draw two cards, then discard a card from your hand. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand.
  • It compares card counts after the draw and discard. [D'Angelo 2006/08/01]

30. Quicksilver Behemoth

Creature - Beast 4/5 6U (7) Darksteel (Common)
Affinity for artifacts (This spell costs {1} less to play for each artifact you control.)
When Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's in play.)

31. Reshape

Sorcery XUU (2) Darksteel (Rare)
As an additional cost to play Reshape, sacrifice an artifact.
Search your library for an artifact card with converted mana cost {X} or less and put it into play. Then shuffle your library.

32. Retract

Instant U (1) Darksteel (Rare)
Return all artifacts you control to their owner's hand.

33. Second Sight

Instant 2U (3) Darksteel (Uncommon)
Choose one - Look at the top five cards of target opponent's library, then put them back in any order; or look at the top five cards of your library, then put them back in any order.
Entwine {U} (Choose both if you pay the entwine cost.)

34. Synod Artificer

Creature - Vedalken Artificer 1/2 2U (3) Darksteel (Rare)
{X}, {T}: Tap X target noncreature artifacts.
{X}, {T}: Untap X target noncreature artifacts.

35. Vedalken Engineer

Creature - Vedalken Artificer 1/1 1U (2) Darksteel (Common)
{T}: Add two mana of any one color to your mana pool.
Spend this mana only to play artifact spells or activated abilities of artifacts.

36. Vex

Instant 2U (3) Darksteel (Common)
Counter target spell. That spell's controller may draw a card.

37. Æther Snap

Sorcery 3BB (5) Darksteel (Rare)
Remove all counters from all permanents and remove all tokens from the game.

38. Burden of Greed

Instant 3B (4) Darksteel (Common)
Target player loses 1 life for each tapped artifact he or she controls.

39. Chittering Rats

Creature - Rat 2/2 1BB (3) Darksteel (Common)
When Chittering Rats comes into play, target opponent puts a card from his or her hand on top of his or her library.

40. Death Cloud

Sorcery XBBB (3) Darksteel (Rare)
Each player loses X life, then discards X cards from his or her hand, then sacrifices X creatures, then sacrifices X lands.

41. Echoing Decay

Instant 1B (2) Darksteel (Common)
Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.

42. Emissary of Despair

Creature - Spirit 2/1 1BB (3) Darksteel (Uncommon)
Flying Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact he or she controls.

43. Essence Drain

Sorcery 4B (5) Darksteel (Common)
Essence Drain deals 3 damage to target creature or player and you gain 3 life.

44. Greater Harvester

Creature - Horror 5/6 2BBB (5) Darksteel (Rare)
At the beginning of your upkeep, sacrifice a permanent.
Whenever Greater Harvester deals combat damage to a player, that player sacrifices two permanents.

45. Grimclaw Bats

Creature - Bat 1/1 1B (2) Darksteel (Common)
Flying
{B}, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn.

46. Hunger of the Nim

Sorcery 1B (2) Darksteel (Common)
Target creature gets +1/+0 until end of turn for each artifact you control.

47. Mephitic Ooze

Creature - Ooze 0/5 4B (5) Darksteel (Rare)
Mephitic Ooze gets +1/+0 for each artifact you control. Whenever Mephitic Ooze deals combat damage to a creature, destroy that creature. The creature can't be regenerated.

48. Murderous Spoils

Instant 5B (6) Darksteel (Uncommon)
Destroy target nonblack creature. It can't be regenerated.
You gain control of all Equipment that was attached to it. (This effect doesn't end at end of turn.)

49. Nim Abomination

Creature - Zombie 3/4 2B (3) Darksteel (Uncommon)
At the end of your turn, if Nim Abomination is untapped, you lose 3 life.

50. Pulse of the Dross

Sorcery 1BB (3) Darksteel (Rare)
Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand.
  • It compares card counts after the discard. [D'Angelo 2006/08/01]

51. Scavenging Scarab

Creature - Insect 3/3 3B (4) Darksteel (Common)
Scavenging Scarab can't block.

52. Screams from Within

Enchant Creature 1BB (3) Darksteel (Uncommon)
Enchanted creature gets -1/-1.
When enchanted creature is put into a graveyard, return Screams from Within from your graveyard to play.
  • As per Rule 212.4e, if there is no creature this card can legally enchant, it will stay in the graveyard and not return to play. [D'Angelo 2006/06/28]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01]

53. Scrounge

Sorcery 2B (3) Darksteel (Uncommon)
Target opponent chooses an artifact card in his or her graveyard. Put that card into play under your control.

54. Shriveling Rot

Instant 2BB (4) Darksteel (Rare)
Choose one - Until end of turn, whenever a creature is dealt damage, destroy it; or until end of turn, whenever a creature is put into a graveyard from play, that creature's controller loses life equal to its toughness.
Entwine {2}{B}(Choose both if you pay the entwine cost.)

55. Barbed Lightning

Instant 2R (3) Darksteel (Common)
Choose one - Barbed Lightning deals 3 damage to target creature; or Barbed Lightning deals 3 damage to target player.
Entwine {2}(Choose both if you pay the entwine cost.)

56. Crazed Goblin

Creature - Goblin Warrior 1/1 R (1) Darksteel (Common)
Crazed Goblin attacks each turn if able.

57. Dismantle

Sorcery 2R (3) Darksteel (Uncommon)
Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control.

58. Drooling Ogre

Creature - Ogre 3/3 1R (2) Darksteel (Common)
Whenever a player plays an artifact spell, that player gains control of Drooling Ogre. (This effect doesn't end at end of turn.)

59. Echoing Ruin

Sorcery 1R (2) Darksteel (Common)
Destroy target artifact and all other artifacts with the same name as that artifact.

60. Fireball

Sorcery XR (1) Darksteel (Uncommon)
Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
As an additional cost to play Fireball, pay {1} for each target beyond the first.
  • If split for multiple targets, each target can receive only one of the splits. You may not multiply target something. [bethmo 1994/06/01]
  • If the damage to creatures is redirected to the player (via Jade Monolith or other effect), the damage from the Fireball can all be prevented with one use of a Circle of Protection. The trick is that all damage from one use of a spell/ability can be prevented at once. [WotC Rules Team 1996/10/03]
  • The mana spent for extra targets is not part of the mana cost. It's an extra cost. [D'Angelo 2005/12/01]
  • Note - Also see X Costs, Rule G24.1.

61. Flamebreak

Sorcery RRR (3) Darksteel (Rare)
Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn.

62. Furnace Dragon

Creature - Dragon 5/5 6RRR (9) Darksteel (Rare)
Affinity for artifacts (This spell costs {1} less to play for each artifact you control.)
Flying
When Furnace Dragon comes into play, if you played it from your hand, remove all artifacts from the game.

63. Goblin Archaeologist

Creature - Goblin Artificer 1/2 1R (2) Darksteel (Uncommon)
{R}, {T}: Flip a coin. If you win the flip, destroy target artifact and untap Goblin Archaeologist. If you lose the flip, sacrifice Goblin Archaeologist.

64. Inflame

Instant R (1) Darksteel (Common)
Inflame deals 2 damage to each creature dealt damage this turn.

65. Krark-Clan Stoker

Creature - Goblin Shaman 2/2 2R (3) Darksteel (Common)
{T}, Sacrifice an artifact: Add {R}{R} to your mana pool.

66. Pulse of the Forge

Instant 1RR (3) Darksteel (Rare)
Pulse of the Forge deals 4 damage to target player. Then if that player has more life than you, return Pulse of the Forge to its owner's hand.
  • It compares life totals after dealing the damage. [D'Angelo 2006/08/01]

67. Savage Beating

Instant 3RR (5) Darksteel (Rare)
Play Savage Beating only during your turn and only during combat.
Choose one - Creatures you control gain double strike until end of turn; or untap all creatures you control and after this phase, there is an additional combat phase.
Entwine {1}{R}

68. Shunt

Instant 1RR (3) Darksteel (Rare)
Change the target of target spell with a single target.

69. Slobad, Goblin Tinkerer

Creature - Goblin Artificer Legend 1/2 1R (2) Darksteel (Rare)
Sacrifice an artifact: Target artifact becomes indestructible until end of turn. ("Destroy" effects and lethal damage don't destroy that artifact.)

70. Tears of Rage

Instant 2RR (4) Darksteel (Uncommon)
Play Tears of Rage only during the declare attackers step.
Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at end of turn.

71. Unforge

Instant 2R (3) Darksteel (Common)
Destroy target Equipment. If that Equipment was attached to a creature, Unforge deals 2 damage to that creature.

72. Vulshok War Boar

Creature - Beast 5/5 2RR (4) Darksteel (Uncommon)
When Vulshok War Boar comes into play, sacrifice it unless you sacrifice an artifact.
  • Note - This card was creature type "Beast" until Oracle 2007/10/01, when it became "Boar Beast".

73. Ageless Entity

Creature - Elemental 4/4 3GG (5) Darksteel (Rare)
Whenever you gain life, put that many +1/+1 counters on Ageless Entity.

74. Echoing Courage

Instant 1G (2) Darksteel (Common)
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.

75. Fangren Firstborn

Creature - Beast 4/2 1GGG (4) Darksteel (Rare)
Whenever Fangren Firstborn attacks, put a +1/+1 counter on each attacking creature.

76. Infested Roothold

Creature - Wall 0/3 4G (5) Darksteel (Uncommon)
(Walls can't attack.) Protection from artifacts
Whenever an opponent plays an artifact spell, you may put a 1/1 green Insect creature token into play.

77. Karstoderm

Creature - Beast 0/0 2GG (4) Darksteel (Uncommon)
Karstoderm comes into play with five +1/+1 counters on it.
Whenever an artifact comes into play, remove a +1/+1 counter from Karstoderm.

78. Nourish

Instant GG (2) Darksteel (Common)
You gain 6 life.

79. Oxidize

Instant G (1) Darksteel (Uncommon)
Destroy target artifact. It can't be regenerated.

80. Pulse of the Tangle

Sorcery 1GG (3) Darksteel (Rare)
Put a 3/3 green Beast creature token into play. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand.

81. Reap and Sow

Sorcery 3G (4) Darksteel (Common)
Choose one - Destroy target land; or search your library for a land card, put that card into play, then shuffle your library.
Entwine {1}{G}(Choose both if you pay the entwine cost.)

82. Rebuking Ceremony

Sorcery 3GG (5) Darksteel (Rare)
Put two target artifacts on top of their owners' libraries.

83. Roaring Slagwurm

Creature - Wurm 6/4 5GG (7) Darksteel (Rare)
Whenever Roaring Slagwurm attacks, tap all artifacts.

84. Stand Together

Instant 3GG (5) Darksteel (Uncommon)
Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature.

85. Tangle Spider

Creature - Spider 3/4 4GG (6) Darksteel (Common)
You may play Tangle Spider any time you could play an instant.
Tangle Spider may block as though it had flying.

86. Tanglewalker

Creature - Dryad 2/2 2G (3) Darksteel (Uncommon)
Creatures you control are unblockable as long as defending player controls an artifact land.

87. Tel-Jilad Outrider

Creature - Elf Warrior 3/1 3G (4) Darksteel (Common)
Protection from artifacts

88. Tel-Jilad Wolf

Creature - Wolf 2/2 2G (3) Darksteel (Common)
Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn.

89. Viridian Acolyte

Creature - Elf Shaman 1/1 G (1) Darksteel (Common)
{1}, {T}: Add one mana of any color to your mana pool.

90. Viridian Zealot

Creature - Elf Warrior 2/1 GG (2) Darksteel (Rare)
{1}{G}, Sacrifice Viridian Zealot: Destroy target artifact or enchantment.

91. Æther Vial

Artifact 1 (1) Darksteel (Uncommon)
At the beginning of your upkeep, you may put a charge counter on AEther Vial.
{T}: You may put a creature card with converted mana cost equal to the number of charge counters on AEther Vial from your hand into play.
  • Extended tournaments (see Rule 803) have banned this card since 2005/09/20.
  • Mirrodin Block tournaments (see Rule 806.10) have banned this card since 2006/03/20.
  • Note - Also see Converted Mana Cost, Rule G3.29.

92. Angel's Feather

Artifact 2 (2) Darksteel (Uncommon)
Whenever a player plays a white spell, you may gain 1 life.

93. Arcane Spyglass

Artifact 4 (4) Darksteel (Common)
{2}, {T}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass.
Remove three charge counters from Arcane Spyglass: Draw a card.

94. Arcbound Bruiser

Artifact Creature 0/0 5 (5) Darksteel (Common)
Modular 3 (This comes into play with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

95. Arcbound Crusher

Artifact Creature 0/0 4 (4) Darksteel (Uncommon)
Trample
Whenever another artifact comes into play, put a +1/+1 counter on Arcbound Crusher.
Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

96. Arcbound Fiend

Artifact Creature 0/0 6 (6) Darksteel (Uncommon)
Fear
At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend.
Modular 3 (This comes into play with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

97. Arcbound Hybrid

Artifact Creature 0/0 4 (4) Darksteel (Common)
Haste
Modular 2 (This comes into play with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

98. Arcbound Lancer

Artifact Creature 0/0 7 (7) Darksteel (Uncommon)
First strike
Modular 4 (This comes into play with four +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

99. Arcbound Overseer

Artifact Creature - Golem 0/0 8 (8) Darksteel (Rare)
At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control. Modular 6 (This comes into play with six +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

100. Arcbound Ravager

Artifact Creature 0/0 2 (2) Darksteel (Rare)
Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.
Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
  • Standard (Type 2) tournaments (see Rule 804) have banned this card since 2005/03/20.
  • Mirrodin Block tournaments (see Rule 806.10) have banned this card since 2006/03/20.
  • Note - Also see Modular, Rule 502.35.
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Beast".

101. Arcbound Reclaimer

Artifact Creature - Golem 0/0 4 (4) Darksteel (Rare)
Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library.
Modular 2 (This comes into play with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

102. Arcbound Slith

Artifact Creature - Slith 0/0 2 (2) Darksteel (Uncommon)
Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.
Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

103. Arcbound Stinger

Artifact Creature 0/0 2 (2) Darksteel (Common)
Flying
Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

104. Arcbound Worker

Artifact Creature 0/0 1 (1) Darksteel (Common)
Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

105. Auriok Siege Sled

Artifact Creature 3/5 6 (6) Darksteel (Uncommon)
{1}: Target artifact creature blocks Auriok Siege Sled this turn if able.
{1}: Target artifact creature can't block Auriok Siege Sled this turn.
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Juggernaut".

106. Chimeric Egg

Artifact 3 (3) Darksteel (Uncommon)
Whenever an opponent plays a nonartifact spell, put a charge counter on Chimeric Egg.
Remove three charge counters from Chimeric Egg: Chimeric Egg becomes a 6/6 artifact creature with trample until end of turn.
  • Note - Also See Trample, Rule 502.9.
  • Note - This card had no creature type when animated until Oracle 2007/10/01, when it became "Construct".

107. Coretapper

Artifact Creature - Myr 1/1 2 (2) Darksteel (Uncommon)
{T}: Put a charge counter on target artifact.
Sacrifice Coretapper: Put two charge counters on target artifact.

108. Darksteel Brute

Artifact 2 (2) Darksteel (Uncommon)
Darksteel Brute is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
{3}: Darksteel Brute becomes a 2/2 artifact creature until end of turn.

109. Darksteel Colossus

Artifact Creature 11/11 11 (11) Darksteel (Rare)
Trample Darksteel Colossus is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
  • The "reveal" part of the action doesn't do anything meaningful unless the card is coming from a hidden zone, like hand or being face down out of the game. [D'Angelo 2006/01/01]
  • Note - Also see Indestructible, Rule G9.10.
  • Note - Also See Trample, Rule 502.9.
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Golem".

110. Darksteel Forge

Artifact 9 (9) Darksteel (Rare)
Artifacts you control are indestructible. ("Destroy" effects and lethal damage don't destroy them.)

111. Darksteel Gargoyle

Artifact Creature - Gargoyle 3/3 7 (7) Darksteel (Uncommon)
Flying
Darksteel Gargoyle is indestructible. ("Destroy" effects and lethal damage don't destroy it.)

112. Darksteel Ingot

Artifact 3 (3) Darksteel (Common)
Darksteel Ingot is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
{T}: Add one mana of any color to your mana pool.

113. Darksteel Pendant

Artifact 2 (2) Darksteel (Common)
Darksteel Pendant is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
{1}, {T}: Look at the top card of your library. You may put that card on the bottom of your library.

114. Darksteel Reactor

Artifact 4 (4) Darksteel (Rare)
Darksteel Reactor is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.
When Darksteel Reactor has twenty or more charge counters on it, you win the game.

115. Death-Mask Duplicant

Artifact Creature - Shapeshifter 5/5 7 (7) Darksteel (Uncommon)
Imprint - {1}: Remove target creature card in your graveyard from the game. (The removed card is imprinted on this artifact.)
As long as an imprinted creature card has flying, Death-Mask Duplicant has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample.

116. Demon's Horn

Artifact 2 (2) Darksteel (Uncommon)
Whenever a player plays a black spell, you may gain 1 life.

117. Dragon's Claw

Artifact 2 (2) Darksteel (Uncommon)
Whenever a player plays a red spell, you may gain 1 life.

118. Drill-Skimmer

Artifact Creature 2/1 4 (4) Darksteel (Common)
Flying
Drill-Skimmer can't be the target of spells or abilities as long as you control another artifact creature.

119. Dross Golem

Artifact Creature - Golem 3/2 5 (5) Darksteel (Common)
Affinity for Swamps (This spell costs 1 less to play for each Swamp you control.)
Fear

120. Eater of Days

Artifact Creature - Leviathan 9/8 4 (4) Darksteel (Rare)
Flying, trample
When Eater of Days comes into play, you skip your next two turns.

121. Gemini Engine

Artifact Creature 3/4 6 (6) Darksteel (Rare)
Whenever Gemini Engine attacks, put an attacking Twin artifact creature token into play. Its power is equal to Gemini Engine's power and its toughness is equal to Gemini Engine's toughness. Sacrifice the token at end of combat.
  • In a multiplayer game, you can declare which player the new tokens are attacking as per the rules of that multiplayer variant. This may mean the same player or it may allow a separate player to be attacked. [D'Angelo 2008/02/10]
  • Note - Also see Token Creatures, Rule 216.
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Construct".
  • Note - The token was creature type and name "Twin" until Oracle 2007/10/01, when it became creature type "Construct" but still named "Twin".

122. Genesis Chamber

Artifact 2 (2) Darksteel (Uncommon)
Whenever a nontoken creature comes into play, if Genesis Chamber is untapped, that creature's controller puts a 1/1 Myr artifact creature token into play.

123. Geth's Grimoire

Artifact 4 (4) Darksteel (Uncommon)
Whenever an opponent discards a card from his or her hand, you may draw a card.

124. Heartseeker

Artifact - Equipment 4 (4) Darksteel (Rare)
Equipped creature gets +2/+1 and has "{T}, Unattach Heartseeker: Destroy target creature."
Equip {5}({5}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

125. Juggernaut

Artifact Creature 5/3 4 (4) Darksteel (Uncommon)
Juggernaut attacks each turn if able.
Juggernaut can't be blocked by Walls.
  • Invisibility can make the Juggernaut unblockable. The "can only be blocked by walls" of Invisibility does not override the text on the Juggernaut which says it cannot be blocked by walls. [bethmo 1994/04/01]
  • There is no penalty if for some reason the Juggernaut cannot attack, but if it can attack you must do so. [bethmo 1994/08/05]
  • Legacy tournaments (see Rule 802) banned this card until 1997/10/01. It is currently unrestricted.
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2007/07/20 when it was reprinted in Tenth Edition.
  • Note - Also see Must Attack, Rule 500.
  • Note - This card had no creature type until Tenth Edition and Oracle 2007/07/13 when it became "Juggernaut".

126. Kraken's Eye

Artifact 2 (2) Darksteel (Uncommon)
Whenever a player plays a blue spell, you may gain 1 life.

127. Leonin Bola

Artifact - Equipment 1 (1) Darksteel (Common)
Equipped creature has "T, Unattach Leonin Bola: Tap target creature."
Equip {1}({1}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

128. Lich's Tomb

Artifact 4 (4) Darksteel (Rare)
You don't lose the game for having 0 or less life.
Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.)
  • If you have no other permanents, you have to sacrifice this card. [D'Angelo 2006/01/01]

129. Memnarch

Artifact Creature - Wizard Legend 4/5 7 (7) Darksteel (Rare)
{1}{U}{U}: Target permanent becomes an artifact in addition to its other types. (This effect doesn't end at end of turn.)
{3}{U}: Gain control of target artifact. (This effect doesn't end at end of turn.)

130. Mycosynth Lattice

Artifact 6 (6) Darksteel (Rare)
All permanents are artifacts in addition to their other types.
All cards that aren't in play, spells, and permanents are colorless.
Players may spend mana as though it were mana of any color.

131. Myr Landshaper

Artifact Creature - Myr 1/1 3 (3) Darksteel (Common)
{T}: Target land becomes an artifact in addition to its other types until end of turn.

132. Myr Matrix

Artifact 5 (5) Darksteel (Rare)
Myr Matrix is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
All Myr get +1/+1.
{5}: Put a 1/1 Myr artifact creature token into play.

133. Myr Moonvessel

Artifact Creature - Myr 1/1 1 (1) Darksteel (Common)
When Myr Moonvessel is put into a graveyard from play, add {1} to your mana pool.

134. Nemesis Mask

Artifact - Equipment 3 (3) Darksteel (Uncommon)
All creatures able to block equipped creature do so.
Equip {3}({3}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

135. Oxidda Golem

Artifact Creature - Golem 3/2 6 (6) Darksteel (Common)
Affinity for Mountains (This spell costs {1} less to play for each Mountain you control.)
Haste

136. Panoptic Mirror

Artifact 5 (5) Darksteel (Rare)
Imprint - {X}, {T}: You may remove an instant or sorcery card with converted mana cost {X} in your hand from the game. (That card is imprinted on this artifact.)
At the beginning of your upkeep, you may copy an imprinted instant or sorcery card and play the copy without paying its mana cost.
  • You can, as an activated ability, "imprint" a card by removing it from the game and paying {X} mana. You can have more than one card imprinted at one time. [D'Angelo 2007/03/25]
  • You do not play the imprinted spells, instead as a triggered ability at the beginning of your upkeep, you pick one of the imprinted spells, copy it, and play it for free during the resolution of the triggered ability. [D'Angelo 2008/05/17]
  • You can imprint a split card if either side has converted cost of exactly X. After imprinting, you can play either side even if the cost of that side is not X. For example, if a split card has a cost on one side of 2 and a cost on the other side of 4, using X or 2 would allow you to imprint it and when you play it you could play the side with the cost of 4. [D'Angelo 2008/05/17]
  • If the imprinted card is a split card, you can choose which side to play at the time you play the copy. [D'Angelo 2008/03/16]
  • Note - Also see Converted Mana Cost, Rule G3.29.
  • Note - Also see Imprint, Rule 502.34.
  • Note - Also see X Costs, Rule G24.1.

137. Razor Golem

Artifact Creature - Golem 3/4 6 (6) Darksteel (Common)
Affinity for Plains (This spell costs {1} less to play for each Plains you control.)
Attacking doesn't cause Razor Golem to tap.

138. Serum Powder

Artifact 3 (3) Darksteel (Rare)
{T}: Add {1} to your mana pool.
Any time you could mulligan and Serum Powder is in your hand, you may remove your hand from the game, then draw that many cards. (You can do this in addition to taking mulligans.)

139. Shield of Kaldra

Legendary Artifact - Equipment 4 (4) Darksteel (Rare)
Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra are indestructible.
Equipped creature is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
Equip 4

140. Skullclamp

Artifact - Equipment 1 (1) Darksteel (Uncommon)
Equipped creature gets +1/-1. When equipped creature is put into a graveyard, draw two cards.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
  • Legacy tournaments (see Rule 801) have banned this card since 2004/09/20.
  • Extended tournaments (see Rule 803) have banned this card since 2004/09/20.
  • Standard (Type 2) tournaments (see Rule 804) have banned this card since 2004/06/20.
  • Mirrodin Block tournaments (see Rule 806.10) have banned this card since 2004/06/20.
  • Note - Also see Equip, Rule 502.33.
  • Note - Also see Equipment, Rule G5.15.

141. Spawning Pit

Artifact 2 (2) Darksteel (Uncommon)
Sacrifice a creature: Put a charge counter on Spawning Pit.
{1}, Remove two charge counters from Spawning Pit: Put a 2/2 Spawn artifact creature token into play.

142. Specter's Shroud

Artifact - Equipment 2 (2) Darksteel (Uncommon)
Equipped creature gets +1/+0.
Whenever equipped creature deals combat damage to a player, that player discards a card from his or her hand.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

143. Spellbinder

Artifact - Equipment 3 (3) Darksteel (Rare)
Imprint - When Spellbinder comes into play, you may remove an instant card in your hand from the game.
Whenever equipped creature deals combat damage to a player, you may copy the imprinted instant card and play the copy without paying its mana cost. Equip {4}

144. Spincrusher

Artifact Creature 0/2 2 (2) Darksteel (Uncommon)
Whenever Spincrusher blocks, put a +1/+1 counter on it.
Remove a +1/+1 counter from Spincrusher: Spincrusher is unblockable this turn.
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Construct".

145. Spire Golem

Artifact Creature - Golem 2/4 6 (6) Darksteel (Common)
Affinity for Islands (This spell costs {1} less to play for each Island you control.)
Flying

146. Sundering Titan

Artifact Creature 7/10 8 (8) Darksteel (Rare)
When Sundering Titan comes into play, choose a land of each basic land type, then destroy those lands.
When Sundering Titan leaves play, choose a land of each basic land type, then destroy those lands.
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Golem".

147. Surestrike Trident

Artifact - Equipment 2 (2) Darksteel (Uncommon)
Equipped creature has first strike and "{T}, Unattach Surestrike Trident: This creature deals damage equal to its power to target player."
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

148. Sword of Fire and Ice

Artifact - Equipment 3 (3) Darksteel (Rare)
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card. Equip 2

149. Sword of Light and Shadow

Artifact - Equipment 3 (3) Darksteel (Rare)
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip 2

150. Talon of Pain

Artifact 4 (4) Darksteel (Uncommon)
Whenever a source you control other than Talon of Pain deals damage to an opponent, put a charge counter on Talon of Pain.
{X}, {T}, Remove X charge counters from Talon of Pain: Talon of Pain deals X damage to target creature or player.

151. Tangle Golem

Artifact Creature - Golem 5/4 7 (7) Darksteel (Common)
Affinity for Forests (This spell costs {1} less to play for each Forest you control.)

152. Thought Dissector

Artifact 4 (4) Darksteel (Rare)
{X}, {T}: Target opponent reveals cards from the top of his or her library until an artifact card or X cards are revealed, whichever comes first. If an artifact card is revealed this way, put it into play under your control and sacrifice Thought Dissector. Put the rest of the revealed cards into that player's graveyard.

153. Thunderstaff

Artifact 3 (3) Darksteel (Uncommon)
If Thunderstaff is untapped and a creature would deal combat damage to you, prevent 1 of that damage.
{2}, {T}: Attacking creatures get +1/+0 until end of turn.

154. Trinisphere

Artifact 3 (3) Darksteel (Rare)
As long as Trinisphere is untapped, each spell that would cost less than three mana to play costs three mana to play. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to play costs {2}{B} to play instead.)
  • The term "mana to play" here refers to a spell with a converted mana cost of 3 or less. If a spell has an X in the cost, then the value chosen for X affects the converted mana cost. [D'Angelo 2007/03/03]
  • Vintage tournaments (see Rule 801) have restricted this card since 2005/03/20.
  • Note - Also see Converted Mana Cost, Rule G3.29.

155. Ur-Golem's Eye

Artifact 4 (4) Darksteel (Common)
{T}: Add {2} to your mana pool.

156. Voltaic Construct

Artifact Creature - Golem 2/2 4 (4) Darksteel (Uncommon)
{2}: Untap target artifact creature.
  • Note - This card was creature type "Golem" until Oracle 2008/01/01, when it became "Golem Construct".

157. Vulshok Morningstar

Artifact - Equipment 2 (2) Darksteel (Common)
Equipped creature gets +2/+2.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

158. Wand of the Elements

Artifact 4 (4) Darksteel (Rare)
{T}, Sacrifice an Island: Put a 2/2 blue Elemental creature token with flying into play.
{T}, Sacrifice a Mountain: Put a 3/3 red Elemental creature token into play.

159. Well of Lost Dreams

Artifact 4 (4) Darksteel (Rare)
Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.

160. Whispersilk Cloak

Artifact - Equipment 3 (3) Darksteel (Common)
Equipped creature is unblockable and can't be the target of spells or abilities.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

161. Wirefly Hive

Artifact 3 (3) Darksteel (Uncommon)
{3}, {T}: Flip a coin. If you win the flip, put a 2/2 Wirefly artifact creature token with flying into play. If you lose the flip, destroy all Wireflies.
  • Note - Also see Token Creatures, Rule 216.
  • Note - The token was creature type and name "Wirefly" until Oracle 2007/10/01, when it became type "Insect" but still named "Wirefly".

162. Wurm's Tooth

Artifact 2 (2) Darksteel (Uncommon)
Whenever a player plays a green spell, you may gain 1 life.

163. Blinkmoth Nexus

Land Darksteel (Rare)
{T}: Add {1} to your mana pool.
{1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.
{1}, {T}: Target Blinkmoth gets +1/+1 until end of turn.

164. Darksteel Citadel

Artifact Land Darksteel (Common)
Darksteel Citadel is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
{T}: Add {1} to your mana pool.
  • Standard (Type 2) tournaments (see Rule 804) have banned this card since 2005/03/20.
  • Mirrodin Block tournaments (see Rule 806.10) have banned this card since 2006/03/20.
  • Note - Also see Indestructible, Rule G9.10.

165. Mirrodin's Core

Land Darksteel (Uncommon)
{T}: Add {1} to your mana pool.
{T}: Put a charge counter on Mirrodin's Core.
{T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color to your mana pool.