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Darksteel  Nachtstahl Sombracier Darksteel Darksteel Darksteel ダークスティール 玄铁
| Creature - Human Soldier 1/1 |
W (1) |
Darksteel (Common) |
| As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike. |
| Instant |
1W (2) |
Darksteel (Common) |
| Destroy target enchantment and all other enchantments with the same name as that enchantment. |
| Creature - Spirit 2/1 |
1WW (3) |
Darksteel (Uncommon) |
Flying Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls. |
| Instant |
W (1) |
Darksteel (Common) |
| Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way. |
- This is a replacement effect. You gain the life at the time the damage would have been dealt during that spell's resolution. [D'Angelo 2006/01/01]
| Creature - Cat Wizard 2/3 |
3W (4) |
Darksteel (Uncommon) |
{T}: Target creature gets +1/+1 until end of turn. Whenever you play a spell, you may untap Leonin Battlemage. |
| Creature - Cat Soldier 2/2 |
1W (2) |
Darksteel (Rare) |
| You may play equip abilities any time you could play an instant. |
| Creature - Elephant Cleric 3/3 |
3WW (5) |
Darksteel (Common) |
| {W}, {T}: Tap target creature. |
| Instant |
2W (3) |
Darksteel (Common) |
| Tap all artifacts. |
| Creature - Angel 4/4 |
4WW (6) |
Darksteel (Rare) |
Flying As long as Pristine Angel is untapped, it has protection from artifacts and from all colors. Whenever you play a spell, you may untap Pristine Angel. |
| Creature - Spirit 1/1 |
1W (2) |
Darksteel (Common) |
Flying Sacrifice Pteron Ghost: Regenerate target artifact. |
| Instant |
1WW (3) |
Darksteel (Rare) |
| You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand. |
- It compares life totals after the life gain. [D'Angelo 2006/08/01]
| Instant |
1W (2) |
Darksteel (Uncommon) |
Destroy target artifact creature or black creature. It can't be regenerated. |
| Sorcery |
W (1) |
Darksteel (Common) |
| Return target artifact card from your graveyard to your hand. |
| Sorcery |
7WWW (10) |
Darksteel (Rare) |
| Destroy all nonartifact permanents. |
| Creature - Human Soldier 1/3 |
2WW (4) |
Darksteel (Rare) |
| {W}, {T}, Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library. |
| Instant |
4W (5) |
Darksteel (Uncommon) |
Choose one - Creatures you control get +2/+2 until end of turn; or until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life." Entwine {1}{W}(Choose both if you pay the entwine cost.) |
| Instant |
1W (2) |
Darksteel (Uncommon) |
| Prevent the next 3 damage that would be dealt to target creature this turn, and put a +1/+1 counter on that creature for each 1 damage prevented this way. |
| Instant |
3WW (5) |
Darksteel (Rare) |
| All combat damage that would be dealt to you this turn is dealt to target attacking creature instead. |
| Enchant Equipment |
UU (2) |
Darksteel (Uncommon) |
| When Carry Away comes into play, unattach enchanted Equipment. You control enchanted Equipment. |
| Creature - Drake 3/4 |
6UUU (9) |
Darksteel (Rare) |
Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) Flying When Chromescale Drake comes into play, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard. |
| Instant |
1U (2) |
Darksteel (Common) |
| Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands. |
| Creature - Drone 3/3 |
2UU (4) |
Darksteel (Uncommon) |
Flying Hoverguard Observer can block only creatures with flying. |
| Instant |
2UU (4) |
Darksteel (Rare) |
Last Word can't be countered by spells or abilities. Counter target spell. |
| Instant |
1UU (3) |
Darksteel (Common) |
| Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order. |
| Instant |
2U (3) |
Darksteel (Common) |
| Artifact creatures you control gain flying until end of turn. |
| Creature - Human Wizard 2/1 |
2U (3) |
Darksteel (Common) |
Flying Discard an artifact card from your hand: Return Neurok Prodigy to its owner's hand. |
| Creature - Human Wizard 2/2 |
2U (3) |
Darksteel (Uncommon) |
{U}: Target creature becomes an artifact in addition to its other types until end of turn. {U}: Until end of turn, target artifact creature becomes blue and isn't an artifact. |
| Enchant Permanent |
3U (4) |
Darksteel (Uncommon) |
When Psychic Overload comes into play, tap enchanted permanent. Enchanted permanent doesn't untap during its controller's untap step. Enchanted permanent has "Discard two artifact cards from your hand: Untap this permanent." |
| Instant |
1UU (3) |
Darksteel (Rare) |
| Draw two cards, then discard a card from your hand. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand. |
- It compares card counts after the draw and discard. [D'Angelo 2006/08/01]
| Creature - Beast 4/5 |
6U (7) |
Darksteel (Common) |
Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) When Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's in play.) |
| Sorcery |
XUU (2) |
Darksteel (Rare) |
As an additional cost to play Reshape, sacrifice an artifact. Search your library for an artifact card with converted mana cost {X} or less and put it into play. Then shuffle your library. |
| Instant |
U (1) |
Darksteel (Rare) |
| Return all artifacts you control to their owner's hand. |
| Instant |
2U (3) |
Darksteel (Uncommon) |
Choose one - Look at the top five cards of target opponent's library, then put them back in any order; or look at the top five cards of your library, then put them back in any order. Entwine {U} (Choose both if you pay the entwine cost.) |
| Creature - Vedalken Artificer 1/2 |
2U (3) |
Darksteel (Rare) |
{X}, {T}: Tap X target noncreature artifacts. {X}, {T}: Untap X target noncreature artifacts. |
| Creature - Vedalken Artificer 1/1 |
1U (2) |
Darksteel (Common) |
{T}: Add two mana of any one color to your mana pool. Spend this mana only to play artifact spells or activated abilities of artifacts. |
| Instant |
2U (3) |
Darksteel (Common) |
| Counter target spell. That spell's controller may draw a card. |
| Sorcery |
3BB (5) |
Darksteel (Rare) |
| Remove all counters from all permanents and remove all tokens from the game. |
| Instant |
3B (4) |
Darksteel (Common) |
| Target player loses 1 life for each tapped artifact he or she controls. |
| Creature - Rat 2/2 |
1BB (3) |
Darksteel (Common) |
| When Chittering Rats comes into play, target opponent puts a card from his or her hand on top of his or her library. |
| Sorcery |
XBBB (3) |
Darksteel (Rare) |
| Each player loses X life, then discards X cards from his or her hand, then sacrifices X creatures, then sacrifices X lands. |
| Instant |
1B (2) |
Darksteel (Common) |
| Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn. |
| Creature - Spirit 2/1 |
1BB (3) |
Darksteel (Uncommon) |
| Flying Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact he or she controls. |
| Sorcery |
4B (5) |
Darksteel (Common) |
| Essence Drain deals 3 damage to target creature or player and you gain 3 life. |
| Creature - Horror 5/6 |
2BBB (5) |
Darksteel (Rare) |
At the beginning of your upkeep, sacrifice a permanent. Whenever Greater Harvester deals combat damage to a player, that player sacrifices two permanents. |
| Creature - Bat 1/1 |
1B (2) |
Darksteel (Common) |
Flying {B}, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn. |
| Sorcery |
1B (2) |
Darksteel (Common) |
| Target creature gets +1/+0 until end of turn for each artifact you control. |
| Creature - Ooze 0/5 |
4B (5) |
Darksteel (Rare) |
| Mephitic Ooze gets +1/+0 for each artifact you control. Whenever Mephitic Ooze deals combat damage to a creature, destroy that creature. The creature can't be regenerated. |
| Instant |
5B (6) |
Darksteel (Uncommon) |
Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that was attached to it. (This effect doesn't end at end of turn.) |
| Creature - Zombie 3/4 |
2B (3) |
Darksteel (Uncommon) |
| At the end of your turn, if Nim Abomination is untapped, you lose 3 life. |
| Sorcery |
1BB (3) |
Darksteel (Rare) |
| Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand. |
- It compares card counts after the discard. [D'Angelo 2006/08/01]
| Creature - Insect 3/3 |
3B (4) |
Darksteel (Common) |
| Scavenging Scarab can't block. |
| Enchant Creature |
1BB (3) |
Darksteel (Uncommon) |
Enchanted creature gets -1/-1. When enchanted creature is put into a graveyard, return Screams from Within from your graveyard to play. |
- As per Rule 212.4e, if there is no creature this card can legally enchant, it will stay in the graveyard and not return to play. [D'Angelo 2006/06/28]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01]
| Sorcery |
2B (3) |
Darksteel (Uncommon) |
| Target opponent chooses an artifact card in his or her graveyard. Put that card into play under your control. |
| Instant |
2BB (4) |
Darksteel (Rare) |
Choose one - Until end of turn, whenever a creature is dealt damage, destroy it; or until end of turn, whenever a creature is put into a graveyard from play, that creature's controller loses life equal to its toughness. Entwine {2}{B}(Choose both if you pay the entwine cost.) |
| Instant |
2R (3) |
Darksteel (Common) |
Choose one - Barbed Lightning deals 3 damage to target creature; or Barbed Lightning deals 3 damage to target player. Entwine {2}(Choose both if you pay the entwine cost.) |
| Creature - Goblin Warrior 1/1 |
R (1) |
Darksteel (Common) |
| Crazed Goblin attacks each turn if able. |
| Sorcery |
2R (3) |
Darksteel (Uncommon) |
| Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control. |
| Creature - Ogre 3/3 |
1R (2) |
Darksteel (Common) |
| Whenever a player plays an artifact spell, that player gains control of Drooling Ogre. (This effect doesn't end at end of turn.) |
| Sorcery |
1R (2) |
Darksteel (Common) |
| Destroy target artifact and all other artifacts with the same name as that artifact. |
| Sorcery |
XR (1) |
Darksteel (Uncommon) |
Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players. As an additional cost to play Fireball, pay {1} for each target beyond the first. |
- If split for multiple targets, each target can receive only one of the splits. You may not multiply target something. [bethmo 1994/06/01]
- If the damage to creatures is redirected to the player (via Jade Monolith or other effect), the damage from the Fireball can all be prevented with one use of a Circle of Protection. The trick is that all damage from one use of a spell/ability can be prevented at once. [WotC Rules Team 1996/10/03]
- The mana spent for extra targets is not part of the mana cost. It's an extra cost. [D'Angelo 2005/12/01]
- Note - Also see X Costs, Rule G24.1.
| Sorcery |
RRR (3) |
Darksteel (Rare) |
| Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn. |
| Creature - Dragon 5/5 |
6RRR (9) |
Darksteel (Rare) |
Affinity for artifacts (This spell costs {1} less to play for each artifact you control.) Flying When Furnace Dragon comes into play, if you played it from your hand, remove all artifacts from the game. |
| Creature - Goblin Artificer 1/2 |
1R (2) |
Darksteel (Uncommon) |
| {R}, {T}: Flip a coin. If you win the flip, destroy target artifact and untap Goblin Archaeologist. If you lose the flip, sacrifice Goblin Archaeologist. |
| Instant |
R (1) |
Darksteel (Common) |
| Inflame deals 2 damage to each creature dealt damage this turn. |
| Creature - Goblin Shaman 2/2 |
2R (3) |
Darksteel (Common) |
| {T}, Sacrifice an artifact: Add {R}{R} to your mana pool. |
| Instant |
1RR (3) |
Darksteel (Rare) |
| Pulse of the Forge deals 4 damage to target player. Then if that player has more life than you, return Pulse of the Forge to its owner's hand. |
- It compares life totals after dealing the damage. [D'Angelo 2006/08/01]
| Instant |
3RR (5) |
Darksteel (Rare) |
Play Savage Beating only during your turn and only during combat. Choose one - Creatures you control gain double strike until end of turn; or untap all creatures you control and after this phase, there is an additional combat phase. Entwine {1}{R} |
| Instant |
1RR (3) |
Darksteel (Rare) |
| Change the target of target spell with a single target. |
| Creature - Goblin Artificer Legend 1/2 |
1R (2) |
Darksteel (Rare) |
| Sacrifice an artifact: Target artifact becomes indestructible until end of turn. ("Destroy" effects and lethal damage don't destroy that artifact.) |
| Instant |
2RR (4) |
Darksteel (Uncommon) |
Play Tears of Rage only during the declare attackers step. Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at end of turn. |
| Instant |
2R (3) |
Darksteel (Common) |
| Destroy target Equipment. If that Equipment was attached to a creature, Unforge deals 2 damage to that creature. |
| Creature - Beast 5/5 |
2RR (4) |
Darksteel (Uncommon) |
| When Vulshok War Boar comes into play, sacrifice it unless you sacrifice an artifact. |
- Note - This card was creature type "Beast" until Oracle 2007/10/01, when it became "Boar Beast".
| Creature - Elemental 4/4 |
3GG (5) |
Darksteel (Rare) |
| Whenever you gain life, put that many +1/+1 counters on Ageless Entity. |
| Instant |
1G (2) |
Darksteel (Common) |
| Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn. |
| Creature - Beast 4/2 |
1GGG (4) |
Darksteel (Rare) |
| Whenever Fangren Firstborn attacks, put a +1/+1 counter on each attacking creature. |
| Creature - Wall 0/3 |
4G (5) |
Darksteel (Uncommon) |
(Walls can't attack.) Protection from artifacts Whenever an opponent plays an artifact spell, you may put a 1/1 green Insect creature token into play. |
| Creature - Beast 0/0 |
2GG (4) |
Darksteel (Uncommon) |
Karstoderm comes into play with five +1/+1 counters on it. Whenever an artifact comes into play, remove a +1/+1 counter from Karstoderm. |
| Instant |
GG (2) |
Darksteel (Common) |
| You gain 6 life. |
| Instant |
G (1) |
Darksteel (Uncommon) |
| Destroy target artifact. It can't be regenerated. |
| Sorcery |
1GG (3) |
Darksteel (Rare) |
| Put a 3/3 green Beast creature token into play. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand. |
| Sorcery |
3G (4) |
Darksteel (Common) |
Choose one - Destroy target land; or search your library for a land card, put that card into play, then shuffle your library. Entwine {1}{G}(Choose both if you pay the entwine cost.) |
| Sorcery |
3GG (5) |
Darksteel (Rare) |
| Put two target artifacts on top of their owners' libraries. |
| Creature - Wurm 6/4 |
5GG (7) |
Darksteel (Rare) |
| Whenever Roaring Slagwurm attacks, tap all artifacts. |
| Instant |
3GG (5) |
Darksteel (Uncommon) |
| Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature. |
| Creature - Spider 3/4 |
4GG (6) |
Darksteel (Common) |
You may play Tangle Spider any time you could play an instant. Tangle Spider may block as though it had flying. |
| Creature - Dryad 2/2 |
2G (3) |
Darksteel (Uncommon) |
| Creatures you control are unblockable as long as defending player controls an artifact land. |
| Creature - Elf Warrior 3/1 |
3G (4) |
Darksteel (Common) |
| Protection from artifacts |
| Creature - Wolf 2/2 |
2G (3) |
Darksteel (Common) |
| Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn. |
| Creature - Elf Shaman 1/1 |
G (1) |
Darksteel (Common) |
| {1}, {T}: Add one mana of any color to your mana pool. |
| Creature - Elf Warrior 2/1 |
GG (2) |
Darksteel (Rare) |
| {1}{G}, Sacrifice Viridian Zealot: Destroy target artifact or enchantment. |
| Artifact |
1 (1) |
Darksteel (Uncommon) |
At the beginning of your upkeep, you may put a charge counter on AEther Vial. {T}: You may put a creature card with converted mana cost equal to the number of charge counters on AEther Vial from your hand into play. |
- Extended tournaments (see Rule 803) have banned this card since 2005/09/20.
- Mirrodin Block tournaments (see Rule 806.10) have banned this card since 2006/03/20.
- Note - Also see Converted Mana Cost, Rule G3.29.
| Artifact |
2 (2) |
Darksteel (Uncommon) |
| Whenever a player plays a white spell, you may gain 1 life. |
| Artifact |
4 (4) |
Darksteel (Common) |
{2}, {T}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass. Remove three charge counters from Arcane Spyglass: Draw a card. |
| Artifact Creature 0/0 |
5 (5) |
Darksteel (Common) |
| Modular 3 (This comes into play with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) |
| Artifact Creature 0/0 |
4 (4) |
Darksteel (Uncommon) |
Trample Whenever another artifact comes into play, put a +1/+1 counter on Arcbound Crusher. Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) |
| Artifact Creature 0/0 |
6 (6) |
Darksteel (Uncommon) |
Fear At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend. Modular 3 (This comes into play with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) |
| Artifact Creature 0/0 |
4 (4) |
Darksteel (Common) |
Haste Modular 2 (This comes into play with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) |
| Artifact Creature 0/0 |
7 (7) |
Darksteel (Uncommon) |
First strike Modular 4 (This comes into play with four +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) |
| Artifact Creature - Golem 0/0 |
8 (8) |
Darksteel (Rare) |
| At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control. Modular 6 (This comes into play with six +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) |
| Artifact Creature 0/0 |
2 (2) |
Darksteel (Rare) |
Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager. Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) |
- Standard (Type 2) tournaments (see Rule 804) have banned this card since 2005/03/20.
- Mirrodin Block tournaments (see Rule 806.10) have banned this card since 2006/03/20.
- Note - Also see Modular, Rule 502.35.
- Note - This card had no creature type until Oracle 2007/10/01, when it became "Beast".
| Artifact Creature - Golem 0/0 |
4 (4) |
Darksteel (Rare) |
Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library. Modular 2 (This comes into play with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) |
| Artifact Creature - Slith 0/0 |
2 (2) |
Darksteel (Uncommon) |
Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it. Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) |
| Artifact Creature 0/0 |
2 (2) |
Darksteel (Common) |
Flying Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) |
| Artifact Creature 0/0 |
1 (1) |
Darksteel (Common) |
| Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) |
| Artifact Creature 3/5 |
6 (6) |
Darksteel (Uncommon) |
{1}: Target artifact creature blocks Auriok Siege Sled this turn if able. {1}: Target artifact creature can't block Auriok Siege Sled this turn. |
- Note - This card had no creature type until Oracle 2007/10/01, when it became "Juggernaut".
| Artifact |
3 (3) |
Darksteel (Uncommon) |
Whenever an opponent plays a nonartifact spell, put a charge counter on Chimeric Egg. Remove three charge counters from Chimeric Egg: Chimeric Egg becomes a 6/6 artifact creature with trample until end of turn. |
- Note - Also See Trample, Rule 502.9.
- Note - This card had no creature type when animated until Oracle 2007/10/01, when it became "Construct".
| Artifact Creature - Myr 1/1 |
2 (2) |
Darksteel (Uncommon) |
{T}: Put a charge counter on target artifact. Sacrifice Coretapper: Put two charge counters on target artifact. |
| Artifact |
2 (2) |
Darksteel (Uncommon) |
Darksteel Brute is indestructible. ("Destroy" effects and lethal damage don't destroy it.) {3}: Darksteel Brute becomes a 2/2 artifact creature until end of turn. |
| Artifact Creature 11/11 |
11 (11) |
Darksteel (Rare) |
Trample Darksteel Colossus is indestructible. ("Destroy" effects and lethal damage don't destroy it.) If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead. |
- The "reveal" part of the action doesn't do anything meaningful unless the card is coming from a hidden zone, like hand or being face down out of the game. [D'Angelo 2006/01/01]
- Note - Also see Indestructible, Rule G9.10.
- Note - Also See Trample, Rule 502.9.
- Note - This card had no creature type until Oracle 2007/10/01, when it became "Golem".
| Artifact |
9 (9) |
Darksteel (Rare) |
| Artifacts you control are indestructible. ("Destroy" effects and lethal damage don't destroy them.) |
| Artifact Creature - Gargoyle 3/3 |
7 (7) |
Darksteel (Uncommon) |
Flying Darksteel Gargoyle is indestructible. ("Destroy" effects and lethal damage don't destroy it.) |
| Artifact |
3 (3) |
Darksteel (Common) |
Darksteel Ingot is indestructible. ("Destroy" effects and lethal damage don't destroy it.) {T}: Add one mana of any color to your mana pool. |
| Artifact |
2 (2) |
Darksteel (Common) |
Darksteel Pendant is indestructible. ("Destroy" effects and lethal damage don't destroy it.) {1}, {T}: Look at the top card of your library. You may put that card on the bottom of your library. |
| Artifact |
4 (4) |
Darksteel (Rare) |
Darksteel Reactor is indestructible. ("Destroy" effects and lethal damage don't destroy it.) At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor. When Darksteel Reactor has twenty or more charge counters on it, you win the game. |
| Artifact Creature - Shapeshifter 5/5 |
7 (7) |
Darksteel (Uncommon) |
Imprint - {1}: Remove target creature card in your graveyard from the game. (The removed card is imprinted on this artifact.) As long as an imprinted creature card has flying, Death-Mask Duplicant has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample. |
| Artifact |
2 (2) |
Darksteel (Uncommon) |
| Whenever a player plays a black spell, you may gain 1 life. |
| Artifact |
2 (2) |
Darksteel (Uncommon) |
| Whenever a player plays a red spell, you may gain 1 life. |
| Artifact Creature 2/1 |
4 (4) |
Darksteel (Common) |
Flying Drill-Skimmer can't be the target of spells or abilities as long as you control another artifact creature. |
| Artifact Creature - Golem 3/2 |
5 (5) |
Darksteel (Common) |
Affinity for Swamps (This spell costs 1 less to play for each Swamp you control.) Fear |
| Artifact Creature - Leviathan 9/8 |
4 (4) |
Darksteel (Rare) |
Flying, trample When Eater of Days comes into play, you skip your next two turns. |
| Artifact Creature 3/4 |
6 (6) |
Darksteel (Rare) |
| Whenever Gemini Engine attacks, put an attacking Twin artifact creature token into play. Its power is equal to Gemini Engine's power and its toughness is equal to Gemini Engine's toughness. Sacrifice the token at end of combat. |
- In a multiplayer game, you can declare which player the new tokens are attacking as per the rules of that multiplayer variant. This may mean the same player or it may allow a separate player to be attacked. [D'Angelo 2008/02/10]
- Note - Also see Token Creatures, Rule 216.
- Note - This card had no creature type until Oracle 2007/10/01, when it became "Construct".
- Note - The token was creature type and name "Twin" until Oracle 2007/10/01, when it became creature type "Construct" but still named "Twin".
| Artifact |
2 (2) |
Darksteel (Uncommon) |
| Whenever a nontoken creature comes into play, if Genesis Chamber is untapped, that creature's controller puts a 1/1 Myr artifact creature token into play. |
| Artifact |
4 (4) |
Darksteel (Uncommon) |
| Whenever an opponent discards a card from his or her hand, you may draw a card. |
| Artifact - Equipment |
4 (4) |
Darksteel (Rare) |
Equipped creature gets +2/+1 and has "{T}, Unattach Heartseeker: Destroy target creature." Equip {5}({5}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) |
| Artifact Creature 5/3 |
4 (4) |
Darksteel (Uncommon) |
Juggernaut attacks each turn if able. Juggernaut can't be blocked by Walls. |
- Invisibility can make the Juggernaut unblockable. The "can only be blocked by walls" of Invisibility does not override the text on the Juggernaut which says it cannot be blocked by walls. [bethmo 1994/04/01]
- There is no penalty if for some reason the Juggernaut cannot attack, but if it can attack you must do so. [bethmo 1994/08/05]
- Legacy tournaments (see Rule 802) banned this card until 1997/10/01. It is currently unrestricted.
- Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2007/07/20 when it was reprinted in Tenth Edition.
- Note - Also see Must Attack, Rule 500.
- Note - This card had no creature type until Tenth Edition and Oracle 2007/07/13 when it became "Juggernaut".
| Artifact |
2 (2) |
Darksteel (Uncommon) |
| Whenever a player plays a blue spell, you may gain 1 life. |
| Artifact - Equipment |
1 (1) |
Darksteel (Common) |
Equipped creature has "T, Unattach Leonin Bola: Tap target creature." Equip {1}({1}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) |
| Artifact |
4 (4) |
Darksteel (Rare) |
You don't lose the game for having 0 or less life. Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.) |
- If you have no other permanents, you have to sacrifice this card. [D'Angelo 2006/01/01]
| Artifact Creature - Wizard Legend 4/5 |
7 (7) |
Darksteel (Rare) |
{1}{U}{U}: Target permanent becomes an artifact in addition to its other types. (This effect doesn't end at end of turn.) {3}{U}: Gain control of target artifact. (This effect doesn't end at end of turn.) |
| Artifact |
6 (6) |
Darksteel (Rare) |
All permanents are artifacts in addition to their other types. All cards that aren't in play, spells, and permanents are colorless. Players may spend mana as though it were mana of any color. |
| Artifact Creature - Myr 1/1 |
3 (3) |
Darksteel (Common) |
| {T}: Target land becomes an artifact in addition to its other types until end of turn. |
| Artifact |
5 (5) |
Darksteel (Rare) |
Myr Matrix is indestructible. ("Destroy" effects and lethal damage don't destroy it.) All Myr get +1/+1. {5}: Put a 1/1 Myr artifact creature token into play. |
| Artifact Creature - Myr 1/1 |
1 (1) |
Darksteel (Common) |
| When Myr Moonvessel is put into a graveyard from play, add {1} to your mana pool. |
| Artifact - Equipment |
3 (3) |
Darksteel (Uncommon) |
All creatures able to block equipped creature do so. Equip {3}({3}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) |
| Artifact Creature - Golem 3/2 |
6 (6) |
Darksteel (Common) |
Affinity for Mountains (This spell costs {1} less to play for each Mountain you control.) Haste |
| Artifact |
5 (5) |
Darksteel (Rare) |
Imprint - {X}, {T}: You may remove an instant or sorcery card with converted mana cost {X} in your hand from the game. (That card is imprinted on this artifact.) At the beginning of your upkeep, you may copy an imprinted instant or sorcery card and play the copy without paying its mana cost. |
- You can, as an activated ability, "imprint" a card by removing it from the game and paying {X} mana. You can have more than one card imprinted at one time. [D'Angelo 2007/03/25]
- You do not play the imprinted spells, instead as a triggered ability at the beginning of your upkeep, you pick one of the imprinted spells, copy it, and play it for free during the resolution of the triggered ability. [D'Angelo 2008/05/17]
- You can imprint a split card if either side has converted cost of exactly X. After imprinting, you can play either side even if the cost of that side is not X. For example, if a split card has a cost on one side of 2 and a cost on the other side of 4, using X or 2 would allow you to imprint it and when you play it you could play the side with the cost of 4. [D'Angelo 2008/05/17]
- If the imprinted card is a split card, you can choose which side to play at the time you play the copy. [D'Angelo 2008/03/16]
- Note - Also see Converted Mana Cost, Rule G3.29.
- Note - Also see Imprint, Rule 502.34.
- Note - Also see X Costs, Rule G24.1.
| Artifact Creature - Golem 3/4 |
6 (6) |
Darksteel (Common) |
Affinity for Plains (This spell costs {1} less to play for each Plains you control.) Attacking doesn't cause Razor Golem to tap. |
| Artifact |
3 (3) |
Darksteel (Rare) |
{T}: Add {1} to your mana pool. Any time you could mulligan and Serum Powder is in your hand, you may remove your hand from the game, then draw that many cards. (You can do this in addition to taking mulligans.) |
| Legendary Artifact - Equipment |
4 (4) |
Darksteel (Rare) |
Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra are indestructible. Equipped creature is indestructible. ("Destroy" effects and lethal damage don't destroy it.) Equip 4 |
| Artifact - Equipment |
1 (1) |
Darksteel (Uncommon) |
Equipped creature gets +1/-1. When equipped creature is put into a graveyard, draw two cards. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) |
- Legacy tournaments (see Rule 801) have banned this card since 2004/09/20.
- Extended tournaments (see Rule 803) have banned this card since 2004/09/20.
- Standard (Type 2) tournaments (see Rule 804) have banned this card since 2004/06/20.
- Mirrodin Block tournaments (see Rule 806.10) have banned this card since 2004/06/20.
- Note - Also see Equip, Rule 502.33.
- Note - Also see Equipment, Rule G5.15.
| Artifact |
2 (2) |
Darksteel (Uncommon) |
Sacrifice a creature: Put a charge counter on Spawning Pit. {1}, Remove two charge counters from Spawning Pit: Put a 2/2 Spawn artifact creature token into play. |
| Artifact - Equipment |
2 (2) |
Darksteel (Uncommon) |
Equipped creature gets +1/+0. Whenever equipped creature deals combat damage to a player, that player discards a card from his or her hand. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) |
| Artifact - Equipment |
3 (3) |
Darksteel (Rare) |
Imprint - When Spellbinder comes into play, you may remove an instant card in your hand from the game. Whenever equipped creature deals combat damage to a player, you may copy the imprinted instant card and play the copy without paying its mana cost. Equip {4} |
| Artifact Creature 0/2 |
2 (2) |
Darksteel (Uncommon) |
Whenever Spincrusher blocks, put a +1/+1 counter on it. Remove a +1/+1 counter from Spincrusher: Spincrusher is unblockable this turn. |
- Note - This card had no creature type until Oracle 2007/10/01, when it became "Construct".
| Artifact Creature - Golem 2/4 |
6 (6) |
Darksteel (Common) |
Affinity for Islands (This spell costs {1} less to play for each Island you control.) Flying |
| Artifact Creature 7/10 |
8 (8) |
Darksteel (Rare) |
When Sundering Titan comes into play, choose a land of each basic land type, then destroy those lands. When Sundering Titan leaves play, choose a land of each basic land type, then destroy those lands. |
- Note - This card had no creature type until Oracle 2007/10/01, when it became "Golem".
| Artifact - Equipment |
2 (2) |
Darksteel (Uncommon) |
Equipped creature has first strike and "{T}, Unattach Surestrike Trident: This creature deals damage equal to its power to target player." Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) |
| Artifact - Equipment |
3 (3) |
Darksteel (Rare) |
Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card. Equip 2 |
| Artifact - Equipment |
3 (3) |
Darksteel (Rare) |
Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip 2 |
| Artifact |
4 (4) |
Darksteel (Uncommon) |
Whenever a source you control other than Talon of Pain deals damage to an opponent, put a charge counter on Talon of Pain. {X}, {T}, Remove X charge counters from Talon of Pain: Talon of Pain deals X damage to target creature or player. |
| Artifact Creature - Golem 5/4 |
7 (7) |
Darksteel (Common) |
| Affinity for Forests (This spell costs {1} less to play for each Forest you control.) |
| Artifact |
4 (4) |
Darksteel (Rare) |
| {X}, {T}: Target opponent reveals cards from the top of his or her library until an artifact card or X cards are revealed, whichever comes first. If an artifact card is revealed this way, put it into play under your control and sacrifice Thought Dissector. Put the rest of the revealed cards into that player's graveyard. |
| Artifact |
3 (3) |
Darksteel (Uncommon) |
If Thunderstaff is untapped and a creature would deal combat damage to you, prevent 1 of that damage. {2}, {T}: Attacking creatures get +1/+0 until end of turn. |
| Artifact |
3 (3) |
Darksteel (Rare) |
| As long as Trinisphere is untapped, each spell that would cost less than three mana to play costs three mana to play. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to play costs {2}{B} to play instead.) |
- The term "mana to play" here refers to a spell with a converted mana cost of 3 or less. If a spell has an X in the cost, then the value chosen for X affects the converted mana cost. [D'Angelo 2007/03/03]
- Vintage tournaments (see Rule 801) have restricted this card since 2005/03/20.
- Note - Also see Converted Mana Cost, Rule G3.29.
| Artifact |
4 (4) |
Darksteel (Common) |
| {T}: Add {2} to your mana pool. |
| Artifact Creature - Golem 2/2 |
4 (4) |
Darksteel (Uncommon) |
| {2}: Untap target artifact creature. |
- Note - This card was creature type "Golem" until Oracle 2008/01/01, when it became "Golem Construct".
| Artifact - Equipment |
2 (2) |
Darksteel (Common) |
Equipped creature gets +2/+2. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) |
| Artifact |
4 (4) |
Darksteel (Rare) |
{T}, Sacrifice an Island: Put a 2/2 blue Elemental creature token with flying into play. {T}, Sacrifice a Mountain: Put a 3/3 red Elemental creature token into play. |
| Artifact |
4 (4) |
Darksteel (Rare) |
| Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards. |
| Artifact - Equipment |
3 (3) |
Darksteel (Common) |
Equipped creature is unblockable and can't be the target of spells or abilities. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.) |
| Artifact |
3 (3) |
Darksteel (Uncommon) |
| {3}, {T}: Flip a coin. If you win the flip, put a 2/2 Wirefly artifact creature token with flying into play. If you lose the flip, destroy all Wireflies. |
- Note - Also see Token Creatures, Rule 216.
- Note - The token was creature type and name "Wirefly" until Oracle 2007/10/01, when it became type "Insect" but still named "Wirefly".
| Artifact |
2 (2) |
Darksteel (Uncommon) |
| Whenever a player plays a green spell, you may gain 1 life. |
| Land |
|
Darksteel (Rare) |
{T}: Add {1} to your mana pool. {1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. {1}, {T}: Target Blinkmoth gets +1/+1 until end of turn. |
| Artifact Land |
|
Darksteel (Common) |
Darksteel Citadel is indestructible. ("Destroy" effects and lethal damage don't destroy it.) {T}: Add {1} to your mana pool. |
- Standard (Type 2) tournaments (see Rule 804) have banned this card since 2005/03/20.
- Mirrodin Block tournaments (see Rule 806.10) have banned this card since 2006/03/20.
- Note - Also see Indestructible, Rule G9.10.
| Land |
|
Darksteel (Uncommon) |
{T}: Add {1} to your mana pool. {T}: Put a charge counter on Mirrodin's Core. {T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color to your mana pool. |
|