|

Menu:
Home
Random
Advanced Search
Preferences
Editions:
Zendikar (new)
Magic 2010
Alara Reborn
Conflux
Shards of Alara
→ View All
Extras:
Tokens
Contributors
Help
Rules:
Rulings Summaries
Comprehensive Rules
|
Duel Decks: Divine vs. Demonic 
| Legendary Creature - Angel 6/6 |
5WWW (8) |
Duel Decks: Divine vs. Demonic (Mythic Rare) |
| Flying, first strike, vigilance, trample, haste, protection from black and from red |
| Creature - Human Cleric 1/1 |
W (1) |
Duel Decks: Divine vs. Demonic (Uncommon) |
| {1}{W}{W}: Target creature gets +1/+1 until end of turn. |
- Extended tournaments (see Rule 803) banned this card from 1999/10/01 to 2007/07/20 when it was reprinted in Tenth Edition.
- Note - This card was of creature type "Cleric" and not "Human Cleric" until Tenth Edition and Oracle 2007/07/13.
| Creature - Angel Spirit 1/1 |
1W (2) |
Duel Decks: Divine vs. Demonic (Common) |
Flying {tap}: Target attacking or blocking creature gets +1/+1 until end of turn. |
- Note - This card was creature type "Spirit" until Oracle 2007/10/01, when it became "Angel Spirit".
| Creature - Human Knight 2/2 |
2W (3) |
Duel Decks: Divine vs. Demonic (Common) |
| Whenever Charging Paladin attacks, it gets +0/+3 until end of turn. |
- Note - The Portal version had no creature type, even though the Exodus version was already type "Knight". With Oracle 2007/10/01 it became "Human Knight".
| Creature - Human Monk Cleric 2/2 |
2W (3) |
Duel Decks: Divine vs. Demonic (Common) |
| When Venerable Monk comes into play, you gain 2 life. |
| Creature - Angel 2/2 |
3W (4) |
Duel Decks: Divine vs. Demonic (Uncommon) |
Flying Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn. |
- The +0/+3 bonus is added as a triggered ability upon the playing/announcing of a spell or ability which targets this card. [D'Angelo 1999/06/01]
| Creature - Angel 2/2 |
3W (4) |
Duel Decks: Divine vs. Demonic (Uncommon) |
Flying {tap}: Target attacking or blocking creature gets +2/+2 until end of turn. |
| Creature - Angel 2/3 |
2WW (4) |
Duel Decks: Divine vs. Demonic (Uncommon) |
Flying Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn. |
- It gets the bonus only once, not once per creature it blocks. [Urza's Legacy FAQ 1999/02/03]
| Creature - Angel 3/3 |
4W (5) |
Duel Decks: Divine vs. Demonic (Uncommon) |
Flying When Angel of Mercy comes into play, you gain 3 life. |
| Creature - Angel 4/4 |
3WW (5) |
Duel Decks: Divine vs. Demonic (Rare) |
| Flying, vigilance |
| Creature - Angel 5/5 |
3WWW (6) |
Duel Decks: Divine vs. Demonic (Rare) |
Flying, vigilance When Twilight Shepherd comes into play, return to your hand all cards in your graveyard put there from play this turn. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) |
| Creature - Angel 4/4 |
4WWW (7) |
Duel Decks: Divine vs. Demonic (Rare) |
Flying At the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying into play. |
| Legendary Creature - Angel 4/6 |
6WWW (9) |
Duel Decks: Divine vs. Demonic (Rare) |
Flying At the beginning of your upkeep, you may return target creature card from your graveyard to play. |
| Instant |
W (1) |
Duel Decks: Divine vs. Demonic (Common) |
| Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn. |
| Instant |
1W (2) |
Duel Decks: Divine vs. Demonic (Common) |
Prevent all combat damage that would be dealt this turn. Cycling {2} ({2}, Discard this card: Draw a card.) |
| Instant - Arcane |
1W (2) |
Duel Decks: Divine vs. Demonic (Uncommon) |
| Remove target creature from the game. At end of turn, return that card to play under its owner's control with a +1/+1 counter on it. |
| Enchantment - Aura |
1W (2) |
Duel Decks: Divine vs. Demonic (Common) |
Enchant creature Enchanted creature can't attack or block. |
| Enchantment - Aura |
2W (3) |
Duel Decks: Divine vs. Demonic (Uncommon) |
Enchant creature Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1. |
| Enchantment |
3W (4) |
Duel Decks: Divine vs. Demonic (Uncommon) |
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may tap target creature. |
| Enchantment - Aura |
3W (4) |
Duel Decks: Divine vs. Demonic (Common) |
Enchant permanent When Faith's Fetters comes into play, you gain 4 life. Enchanted permanent's activated abilities can't be played unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block. |
| Enchantment - Aura |
2WW (4) |
Duel Decks: Divine vs. Demonic (Uncommon) |
Enchant creature Enchanted creature gets +2/+2 and has flying and vigilance. |
| Enchantment |
3WW (5) |
Duel Decks: Divine vs. Demonic (Uncommon) |
| Whenever a creature attacks, you gain 1 life. |
| Artifact |
2 (2) |
Duel Decks: Divine vs. Demonic (Uncommon) |
| Whenever a player plays a white spell, you may gain 1 life. |
| Artifact |
2 (2) |
Duel Decks: Divine vs. Demonic (Uncommon) |
Marble Diamond comes into play tapped. {tap}: Add {W} to your mana pool. |
| Land |
|
Duel Decks: Divine vs. Demonic (Common) |
Secluded Steppe comes into play tapped. {tap}: Add {W} to your mana pool. Cycling {W} ({W}, Discard this card: Draw a card.) |
| Basic Land - Plains |
|
Duel Decks: Divine vs. Demonic (Basic Land) |
| W |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Basic Land - Plains |
|
Duel Decks: Divine vs. Demonic (Basic Land) |
| W |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Basic Land - Plains |
|
Duel Decks: Divine vs. Demonic (Basic Land) |
| W |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Basic Land - Plains |
|
Duel Decks: Divine vs. Demonic (Basic Land) |
| W |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Creature - Demon 7/7 |
4BBB (7) |
Duel Decks: Divine vs. Demonic (Mythic Rare) |
Flying, trample At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you. |
- If you have a creature, you must sacrifice it. The 7 damage can only be taken if no creature can be sacrificed. [Duelist Magazine #3, Page 15]
- You can sacrifice a Lord of the Pit to a different Lord of the Pit. [Aahz 1994/09/14]
- If you have two Lords of the Pit, you can sacrifice them to each other. [D'Angelo 2001/04/16]
- You can select creatures with Protection from Black to be sacrificed. [Aahz 1994/04/01]
- Circle of Protection: Black can be used to prevent the damage. [bethmo 1994/03/01]
- Note - Also see Trample, Rule 502.9.
| Creature - Horror 1/1 |
1B (2) |
Duel Decks: Divine vs. Demonic (Common) |
| When Abyssal Gatekeeper is put into a graveyard from play, each player sacrifices a creature. |
- If another creature goes to the graveyard at the same time as this card, you cannot choose that creature as the one to be sacrificed by the Gatekeeper's triggered ability. This is because you finish putting all the dying creatures into the graveyard before dealing with the Gatekeeper's triggered ability, and therefore those other creatures going to the graveyard with it are not legal targets. [Duelist Magazine #19, Page 34]
- The "sacrifice a creature" effect is not targeted. It can affect creatures with protection from black. [D'Angelo 1997/08/27]
- Note - This card was creature type "Gatekeeper" until Oracle 2007/05/01, when it changed to "Horror".
| Creature - Imp 2/2 |
BB (2) |
Duel Decks: Divine vs. Demonic (Common) |
Flying When Foul Imp comes into play, you lose 2 life. |
| Creature - Imp 3/1 |
2B (3) |
Duel Decks: Divine vs. Demonic (Uncommon) |
Flying Daggerclaw Imp can't block. |
| Creature - Imp 2/1 |
2B (3) |
Duel Decks: Divine vs. Demonic (Common) |
| Flying |
| Creature - Human Minion 1/2 |
2B (3) |
Duel Decks: Divine vs. Demonic (Common) |
| Discard a card, Sacrifice Overeager Apprentice: Add {B}{B}{B} to your mana pool. |
- Note - This card was creature type "Minion" until Oracle 2007/10/01, when it became "Human Minion".
| Creature - Imp 1/2 |
2B (3) |
Duel Decks: Divine vs. Demonic (Common) |
Flying Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature. Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.) |
| Creature - Imp 1/2 |
1BB (3) |
Duel Decks: Divine vs. Demonic (Uncommon) |
Flying Whenever a player plays a nonblack spell, that player loses 1 life. |
- This does affect you as well as other players. [Eventide FAQ 2008/07/08]
- A spell that is both black and another color is black. [Eventide FAQ 2008/07/08]
| Creature - Imp 2/2 |
3B (4) |
Duel Decks: Divine vs. Demonic (Common) |
Flying Hellbent - Demon's Jester gets +2/+1 as long as you have no cards in hand. |
| Creature - Spirit 2/2 |
3B (4) |
Duel Decks: Divine vs. Demonic (Uncommon) |
| Pay 3 life: Put a +1/+1 counter on Souldrinker. |
| Creature - Specter 2/3 |
2BB (4) |
Duel Decks: Divine vs. Demonic (Uncommon) |
Flying Whenever Abyssal Specter deals damage to a player, that player discards a card. |
| Creature - Imp 2/2 |
2BB (4) |
Duel Decks: Divine vs. Demonic (Common) |
Flying {tap}: Target player loses 1 life. |
| Creature - Angel 3/3 |
3BB (5) |
Duel Decks: Divine vs. Demonic (Rare) |
Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn. |
- You can use the sacrifice ability as many times in a turn as you want to, with one creature sacrificed each time. [Aahz 1994/06/14]
- Can sacrifice itself. [Duelist Magazine #5, Page 123]
| Creature - Demon 6/6 |
4BBBB (8) |
Duel Decks: Divine vs. Demonic (Rare) |
Flying When Reiver Demon comes into play, if you played it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated. |
| Legendary Creature - Demon Spirit 9/9 |
6BBB (9) |
Duel Decks: Divine vs. Demonic (Rare) |
At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay {B}{B}{B}{B}. Pay 1 life: Target creature gets -1/-1 until end of turn. |
| Instant |
B (1) |
Duel Decks: Divine vs. Demonic (Common) |
| Add {B}{B}{B} to your mana pool. |
- This card, as with all instants cards, goes to the graveyard when it resolves. It does not stay in play. [D'Angelo 1999/05/01]
- Extended tournaments (see Rule 803) have banned this card since 2000/04/01.
- Note - In Mirage, Fifth Edition, Tempest, and Urza's Saga, this spell was of type Mana Source. In Ice Age, Fourth Edition (and before), it was of type Interrupt. It is now of type Instant.
| Sorcery |
B (1) |
Duel Decks: Divine vs. Demonic (Common) |
| Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card. |
| Enchantment - Aura |
B (1) |
Duel Decks: Divine vs. Demonic (Common) |
Enchant creature Enchanted creature gets +2/+1. |
- Note - Also see Aura, Rule G1.30.
- Note - The Fourth Edition version of this card has a modified version of the card art used in Limited Edition through Revised Edition. The red flaming pentagram in the background was removed.
- Note - This card was of type "Enchant Creature" until Ninth Edition and Oracle 2005/08/01.
| Sorcery |
1B (2) |
Duel Decks: Divine vs. Demonic (Uncommon) |
| Target opponent sacrifices a creature. |
- Vintage tournaments (see Rule 801) banned this card until 2005/10/20 because it only appears in Portal.
- Legacy tournaments (see Rule 801) banned this card until 2005/10/20 because it only appears in Portal.
- Extended tournaments (see Rule 803) banned this card until 2007/08/20.
- Standard (Type 2) tournaments (see Rule 804) banned this card until 2007/08/20.
| Sorcery |
1B (2) |
Duel Decks: Divine vs. Demonic (Uncommon) |
| Search your library for a card and put that card into your hand. Then shuffle your library. |
- This is not a draw. [D'Angelo 1995/02/27]
- You do not show the card you pick out of your library to your opponent. [bethmo 1994/06/01]
- You pick a card on resolution. [D'Angelo 1995/07/21] Because you pick on resolution, this spell can be Forked so that the Fork's caster can pick a different card. [Aahz 1995/09/05]
- Vintage tournaments (see Rule 801) have restricted this card since 1994/03/23.
- Legacy tournaments (see Rule 802) have always banned this card.
- Extended tournaments (see Rule 803) have always banned this card.
- Standard (Type 2) tournaments (see Rule 804) have banned this card since 1995/05/02 when it left the environment.
- Note - The artist's name, Shuler, was misspelled on the Limited Edition and Unlimited Edition versions of this card.
| Instant |
2B (3) |
Duel Decks: Divine vs. Demonic (Common) |
| Destroy target nonblack creature. It can't be regenerated. |
| Enchantment - Aura |
2B (3) |
Duel Decks: Divine vs. Demonic (Uncommon) |
Enchant creature At the beginning of your upkeep, sacrifice a creature. Enchanted creature gets +3/+3 and has trample. Enchanted creature is a Demon Spirit. |
- The creature types "Demon Spirit" replace the previous creature type for the creature as long as it is enchanted with this card. [D'Angelo 2005/12/01]
- Note - Also see Aura, Rule G1.30.
- Note - Also see Trample, Rule 502.9.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Sorcery |
2BB (4) |
Duel Decks: Divine vs. Demonic (Uncommon) |
| Each player sacrifices two creatures. |
| Enchantment |
3B (4) |
Duel Decks: Divine vs. Demonic (Uncommon) |
At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}. At the end of your turn, put a 0/1 black Thrull creature token into play. |
- Must actually be in play at the end of turn in order for you to get a Thrull. The getting of the Thrull is not part of paying the upkeep, it is part of having the card in play. [D'Angelo 1995/04/12]
- Note - Also see Token Creatures, Rule 216.
| Sorcery |
2BBB (5) |
Duel Decks: Divine vs. Demonic (Rare) |
Choose one - You draw five cards and you lose 5 life; or put a black Demon creature token with flying into play with power and toughness each equal to the number of cards in your hand as the token comes into play. Entwine {4} (Choose both if you pay the entwine cost.) |
| Sorcery |
5B (6) |
Duel Decks: Divine vs. Demonic (Uncommon) |
| Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way. |
- The swamps are counted on resolution. [DeLaney 1998/10/05]
| Sorcery |
X1B (2) |
Duel Decks: Divine vs. Demonic (Uncommon) |
Spend only black mana on X. Consume Spirit deals X damage to target creature or player and you gain X life. |
| Artifact |
2 (2) |
Duel Decks: Divine vs. Demonic (Uncommon) |
| Whenever a player plays a black spell, you may gain 1 life. |
| Land |
|
Duel Decks: Divine vs. Demonic (Common) |
Barren Moor comes into play tapped. {tap}: Add {B} to your mana pool. Cycling {B} ({B}, Discard this card: Draw a card.) |
| Basic Land - Swamp |
|
Duel Decks: Divine vs. Demonic (Basic Land) |
| B |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Basic Land - Swamp |
|
Duel Decks: Divine vs. Demonic (Basic Land) |
| B |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Basic Land - Swamp |
|
Duel Decks: Divine vs. Demonic (Basic Land) |
| B |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
| Basic Land - Swamp |
|
Duel Decks: Divine vs. Demonic (Basic Land) |
| B |
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
|