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Duel Decks: Divine vs. Demonic

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1. Akroma, Angel of Wrath

Legendary Creature - Angel 6/6 5WWW (8) Duel Decks: Divine vs. Demonic (Mythic Rare)
Flying, first strike, vigilance, trample, haste, protection from black and from red

2. Icatian Priest

Creature - Human Cleric 1/1 W (1) Duel Decks: Divine vs. Demonic (Uncommon)
{1}{W}{W}: Target creature gets +1/+1 until end of turn.
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 to 2007/07/20 when it was reprinted in Tenth Edition.
  • Note - This card was of creature type "Cleric" and not "Human Cleric" until Tenth Edition and Oracle 2007/07/13.

3. Angelic Page

Creature - Angel Spirit 1/1 1W (2) Duel Decks: Divine vs. Demonic (Common)
Flying
{tap}: Target attacking or blocking creature gets +1/+1 until end of turn.
  • Note - This card was creature type "Spirit" until Oracle 2007/10/01, when it became "Angel Spirit".

4. Charging Paladin

Creature - Human Knight 2/2 2W (3) Duel Decks: Divine vs. Demonic (Common)
Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.
  • Note - The Portal version had no creature type, even though the Exodus version was already type "Knight". With Oracle 2007/10/01 it became "Human Knight".

5. Venerable Monk

Creature - Human Monk Cleric 2/2 2W (3) Duel Decks: Divine vs. Demonic (Common)
When Venerable Monk comes into play, you gain 2 life.

6. Angelic Protector

Creature - Angel 2/2 3W (4) Duel Decks: Divine vs. Demonic (Uncommon)
Flying
Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.
  • The +0/+3 bonus is added as a triggered ability upon the playing/announcing of a spell or ability which targets this card. [D'Angelo 1999/06/01]

7. Serra Advocate

Creature - Angel 2/2 3W (4) Duel Decks: Divine vs. Demonic (Uncommon)
Flying
{tap}: Target attacking or blocking creature gets +2/+2 until end of turn.

8. Sustainer of the Realm

Creature - Angel 2/3 2WW (4) Duel Decks: Divine vs. Demonic (Uncommon)
Flying
Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.
  • It gets the bonus only once, not once per creature it blocks. [Urza's Legacy FAQ 1999/02/03]

9. Angel of Mercy

Creature - Angel 3/3 4W (5) Duel Decks: Divine vs. Demonic (Uncommon)
Flying
When Angel of Mercy comes into play, you gain 3 life.

10. Serra Angel

Creature - Angel 4/4 3WW (5) Duel Decks: Divine vs. Demonic (Rare)
Flying, vigilance

11. Twilight Shepherd

Creature - Angel 5/5 3WWW (6) Duel Decks: Divine vs. Demonic (Rare)
Flying, vigilance
When Twilight Shepherd comes into play, return to your hand all cards in your graveyard put there from play this turn.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

12. Luminous Angel

Creature - Angel 4/4 4WWW (7) Duel Decks: Divine vs. Demonic (Rare)
Flying
At the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying into play.

13. Reya Dawnbringer

Legendary Creature - Angel 4/6 6WWW (9) Duel Decks: Divine vs. Demonic (Rare)
Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to play.

14. Healing Salve

Instant W (1) Duel Decks: Divine vs. Demonic (Common)
Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.

15. Angelsong

Instant 1W (2) Duel Decks: Divine vs. Demonic (Common)
Prevent all combat damage that would be dealt this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)

16. Otherworldly Journey

Instant - Arcane 1W (2) Duel Decks: Divine vs. Demonic (Uncommon)
Remove target creature from the game. At end of turn, return that card to play under its owner's control with a +1/+1 counter on it.

17. Pacifism

Enchantment - Aura 1W (2) Duel Decks: Divine vs. Demonic (Common)
Enchant creature
Enchanted creature can't attack or block.

18. Serra's Boon

Enchantment - Aura 2W (3) Duel Decks: Divine vs. Demonic (Uncommon)
Enchant creature
Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.

19. Angelic Benediction

Enchantment 3W (4) Duel Decks: Divine vs. Demonic (Uncommon)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may tap target creature.

20. Faith's Fetters

Enchantment - Aura 3W (4) Duel Decks: Divine vs. Demonic (Common)
Enchant permanent
When Faith's Fetters comes into play, you gain 4 life.
Enchanted permanent's activated abilities can't be played unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block.

21. Serra's Embrace

Enchantment - Aura 2WW (4) Duel Decks: Divine vs. Demonic (Uncommon)
Enchant creature
Enchanted creature gets +2/+2 and has flying and vigilance.

22. Righteous Cause

Enchantment 3WW (5) Duel Decks: Divine vs. Demonic (Uncommon)
Whenever a creature attacks, you gain 1 life.

23. Angel's Feather

Artifact 2 (2) Duel Decks: Divine vs. Demonic (Uncommon)
Whenever a player plays a white spell, you may gain 1 life.

24. Marble Diamond

Artifact 2 (2) Duel Decks: Divine vs. Demonic (Uncommon)
Marble Diamond comes into play tapped.
{tap}: Add {W} to your mana pool.

25. Secluded Steppe

Land Duel Decks: Divine vs. Demonic (Common)
Secluded Steppe comes into play tapped.
{tap}: Add {W} to your mana pool.
Cycling {W} ({W}, Discard this card: Draw a card.)

26. Plains

Basic Land - Plains Duel Decks: Divine vs. Demonic (Basic Land)
W
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

27. Plains

Basic Land - Plains Duel Decks: Divine vs. Demonic (Basic Land)
W
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

28. Plains

Basic Land - Plains Duel Decks: Divine vs. Demonic (Basic Land)
W
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

29. Plains

Basic Land - Plains Duel Decks: Divine vs. Demonic (Basic Land)
W
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

30. Lord of the Pit

Creature - Demon 7/7 4BBB (7) Duel Decks: Divine vs. Demonic (Mythic Rare)
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.
  • If you have a creature, you must sacrifice it. The 7 damage can only be taken if no creature can be sacrificed. [Duelist Magazine #3, Page 15]
  • You can sacrifice a Lord of the Pit to a different Lord of the Pit. [Aahz 1994/09/14]
  • If you have two Lords of the Pit, you can sacrifice them to each other. [D'Angelo 2001/04/16]
  • You can select creatures with Protection from Black to be sacrificed. [Aahz 1994/04/01]
  • Circle of Protection: Black can be used to prevent the damage. [bethmo 1994/03/01]
  • Note - Also see Trample, Rule 502.9.

31. Abyssal Gatekeeper

Creature - Horror 1/1 1B (2) Duel Decks: Divine vs. Demonic (Common)
When Abyssal Gatekeeper is put into a graveyard from play, each player sacrifices a creature.
  • If another creature goes to the graveyard at the same time as this card, you cannot choose that creature as the one to be sacrificed by the Gatekeeper's triggered ability. This is because you finish putting all the dying creatures into the graveyard before dealing with the Gatekeeper's triggered ability, and therefore those other creatures going to the graveyard with it are not legal targets. [Duelist Magazine #19, Page 34]
  • The "sacrifice a creature" effect is not targeted. It can affect creatures with protection from black. [D'Angelo 1997/08/27]
  • Note - This card was creature type "Gatekeeper" until Oracle 2007/05/01, when it changed to "Horror".

32. Foul Imp

Creature - Imp 2/2 BB (2) Duel Decks: Divine vs. Demonic (Common)
Flying
When Foul Imp comes into play, you lose 2 life.

33. Daggerclaw Imp

Creature - Imp 3/1 2B (3) Duel Decks: Divine vs. Demonic (Uncommon)
Flying
Daggerclaw Imp can't block.

34. Dusk Imp

Creature - Imp 2/1 2B (3) Duel Decks: Divine vs. Demonic (Common)
Flying

35. Overeager Apprentice

Creature - Human Minion 1/2 2B (3) Duel Decks: Divine vs. Demonic (Common)
Discard a card, Sacrifice Overeager Apprentice: Add {B}{B}{B} to your mana pool.
  • Note - This card was creature type "Minion" until Oracle 2007/10/01, when it became "Human Minion".

36. Stinkweed Imp

Creature - Imp 1/2 2B (3) Duel Decks: Divine vs. Demonic (Common)
Flying
Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.
Dredge 5 (If you would draw a card, instead you may put exactly five cards from the top of your library into your graveyard. If you do, return this card from your graveyard to your hand. Otherwise, draw a card.)

37. Soot Imp

Creature - Imp 1/2 1BB (3) Duel Decks: Divine vs. Demonic (Uncommon)
Flying
Whenever a player plays a nonblack spell, that player loses 1 life.
  • This does affect you as well as other players. [Eventide FAQ 2008/07/08]
  • A spell that is both black and another color is black. [Eventide FAQ 2008/07/08]

38. Demon's Jester

Creature - Imp 2/2 3B (4) Duel Decks: Divine vs. Demonic (Common)
Flying
Hellbent - Demon's Jester gets +2/+1 as long as you have no cards in hand.

39. Souldrinker

Creature - Spirit 2/2 3B (4) Duel Decks: Divine vs. Demonic (Uncommon)
Pay 3 life: Put a +1/+1 counter on Souldrinker.

40. Abyssal Specter

Creature - Specter 2/3 2BB (4) Duel Decks: Divine vs. Demonic (Uncommon)
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.

41. Cackling Imp

Creature - Imp 2/2 2BB (4) Duel Decks: Divine vs. Demonic (Common)
Flying
{tap}: Target player loses 1 life.

42. Fallen Angel

Creature - Angel 3/3 3BB (5) Duel Decks: Divine vs. Demonic (Rare)
Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
  • You can use the sacrifice ability as many times in a turn as you want to, with one creature sacrificed each time. [Aahz 1994/06/14]
  • Can sacrifice itself. [Duelist Magazine #5, Page 123]

43. Reiver Demon

Creature - Demon 6/6 4BBBB (8) Duel Decks: Divine vs. Demonic (Rare)
Flying
When Reiver Demon comes into play, if you played it from your hand, destroy all nonartifact, nonblack creatures. They can't be regenerated.

44. Kuro, Pitlord

Legendary Creature - Demon Spirit 9/9 6BBB (9) Duel Decks: Divine vs. Demonic (Rare)
At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay {B}{B}{B}{B}.
Pay 1 life: Target creature gets -1/-1 until end of turn.

45. Dark Ritual

Instant B (1) Duel Decks: Divine vs. Demonic (Common)
Add {B}{B}{B} to your mana pool.
  • This card, as with all instants cards, goes to the graveyard when it resolves. It does not stay in play. [D'Angelo 1999/05/01]
  • Extended tournaments (see Rule 803) have banned this card since 2000/04/01.
  • Note - In Mirage, Fifth Edition, Tempest, and Urza's Saga, this spell was of type Mana Source. In Ice Age, Fourth Edition (and before), it was of type Interrupt. It is now of type Instant.

46. Duress

Sorcery B (1) Duel Decks: Divine vs. Demonic (Common)
Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.

47. Unholy Strength

Enchantment - Aura B (1) Duel Decks: Divine vs. Demonic (Common)
Enchant creature
Enchanted creature gets +2/+1.
  • Note - Also see Aura, Rule G1.30.
  • Note - The Fourth Edition version of this card has a modified version of the card art used in Limited Edition through Revised Edition. The red flaming pentagram in the background was removed.
  • Note - This card was of type "Enchant Creature" until Ninth Edition and Oracle 2005/08/01.

48. Cruel Edict

Sorcery 1B (2) Duel Decks: Divine vs. Demonic (Uncommon)
Target opponent sacrifices a creature.
  • Vintage tournaments (see Rule 801) banned this card until 2005/10/20 because it only appears in Portal.
  • Legacy tournaments (see Rule 801) banned this card until 2005/10/20 because it only appears in Portal.
  • Extended tournaments (see Rule 803) banned this card until 2007/08/20.
  • Standard (Type 2) tournaments (see Rule 804) banned this card until 2007/08/20.

49. Demonic Tutor

Sorcery 1B (2) Duel Decks: Divine vs. Demonic (Uncommon)
Search your library for a card and put that card into your hand. Then shuffle your library.
  • This is not a draw. [D'Angelo 1995/02/27]
  • You do not show the card you pick out of your library to your opponent. [bethmo 1994/06/01]
  • You pick a card on resolution. [D'Angelo 1995/07/21] Because you pick on resolution, this spell can be Forked so that the Fork's caster can pick a different card. [Aahz 1995/09/05]
  • Vintage tournaments (see Rule 801) have restricted this card since 1994/03/23.
  • Legacy tournaments (see Rule 802) have always banned this card.
  • Extended tournaments (see Rule 803) have always banned this card.
  • Standard (Type 2) tournaments (see Rule 804) have banned this card since 1995/05/02 when it left the environment.
  • Note - The artist's name, Shuler, was misspelled on the Limited Edition and Unlimited Edition versions of this card.

50. Dark Banishing

Instant 2B (3) Duel Decks: Divine vs. Demonic (Common)
Destroy target nonblack creature. It can't be regenerated.

51. Oni Possession

Enchantment - Aura 2B (3) Duel Decks: Divine vs. Demonic (Uncommon)
Enchant creature
At the beginning of your upkeep, sacrifice a creature.
Enchanted creature gets +3/+3 and has trample.
Enchanted creature is a Demon Spirit.
  • The creature types "Demon Spirit" replace the previous creature type for the creature as long as it is enchanted with this card. [D'Angelo 2005/12/01]
  • Note - Also see Aura, Rule G1.30.
  • Note - Also see Trample, Rule 502.9.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

52. Barter in Blood

Sorcery 2BB (4) Duel Decks: Divine vs. Demonic (Uncommon)
Each player sacrifices two creatures.

53. Breeding Pit

Enchantment 3B (4) Duel Decks: Divine vs. Demonic (Uncommon)
At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}.
At the end of your turn, put a 0/1 black Thrull creature token into play.
  • Must actually be in play at the end of turn in order for you to get a Thrull. The getting of the Thrull is not part of paying the upkeep, it is part of having the card in play. [D'Angelo 1995/04/12]
  • Note - Also see Token Creatures, Rule 216.

54. Promise of Power

Sorcery 2BBB (5) Duel Decks: Divine vs. Demonic (Rare)
Choose one - You draw five cards and you lose 5 life; or put a black Demon creature token with flying into play with power and toughness each equal to the number of cards in your hand as the token comes into play.
Entwine {4} (Choose both if you pay the entwine cost.)

55. Corrupt

Sorcery 5B (6) Duel Decks: Divine vs. Demonic (Uncommon)
Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.
  • The swamps are counted on resolution. [DeLaney 1998/10/05]

56. Consume Spirit

Sorcery X1B (2) Duel Decks: Divine vs. Demonic (Uncommon)
Spend only black mana on X.
Consume Spirit deals X damage to target creature or player and you gain X life.

57. Demon's Horn

Artifact 2 (2) Duel Decks: Divine vs. Demonic (Uncommon)
Whenever a player plays a black spell, you may gain 1 life.

58. Barren Moor

Land Duel Decks: Divine vs. Demonic (Common)
Barren Moor comes into play tapped.
{tap}: Add {B} to your mana pool.
Cycling {B} ({B}, Discard this card: Draw a card.)

59. Swamp

Basic Land - Swamp Duel Decks: Divine vs. Demonic (Basic Land)
B
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

60. Swamp

Basic Land - Swamp Duel Decks: Divine vs. Demonic (Basic Land)
B
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

61. Swamp

Basic Land - Swamp Duel Decks: Divine vs. Demonic (Basic Land)
B
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

62. Swamp

Basic Land - Swamp Duel Decks: Divine vs. Demonic (Basic Land)
B
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]