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Exodus

 Exodus  Exode  Esodo  Éxodo  Êxodo

→ Checklist → Cards

1. Allay

Instant 1W (2) Exodus (Common)
Buyback {3} (You may pay an additional {3} when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.)
Destroy target enchantment.

2. Angelic Blessing

Sorcery 2W (3) Exodus (Common)
Target creature gets +3/+3 and gains flying until end of turn.

3. Cataclysm

Sorcery 2WW (4) Exodus (Rare)
Each player chooses from the permanents he or she controls an artifact, creature, enchantment and a land and sacrifices the rest.
  • If you control a permanent with more than one type, you can choose that same permanent for more than one of the choices if you want to. [Barclay 1998/06/10] This makes it possible to select a Brass Man as both your artifact and creature, and then select a land and thereby keep only two cards. You probably won't want to do this often, but it is an option. [D'Angelo 1998/08/19]
  • If you control a permanent with more than one type, you can choose that permanent to be the representative of either type. This makes it possible to have more than one creature (or other permanent type) in play. For example, if you select a Scryb Sprites for your creature and a Brass Man for your artifact, you get to keep both of these creatures. [D'Angelo 1998/07/23]
  • The permanents to save are chosen on resolution. You do not choose them when announcing the spell. [WotC Rules Team 1998/08/01]
  • The current player makes their choices before the other player. After both players make choices, all the sacrifices are done simultaneously. [D'Angelo 1998/11/04]

4. Charging Paladin

Summon Knight 2/2 2W (3) Exodus (Common)
If Charging Paladin attacks, it gets +0/+3 until end of turn.
  • Note - The Portal version had no creature type, even though the Exodus version was already type "Knight". With Oracle 2007/10/01 it became "Human Knight".

5. Convalescence

Enchantment 1W (2) Exodus (Rare)
During your upkeep, if you have 10 or less life, gain 1 life.
  • The life total is checked when it triggers and the ability will be put on the stack only if you have 10 life or less. It checks again on resolution and does nothing if you have more life by then. [D'Angelo 1999/06/01]

6. Exalted Dragon

Summon Dragon 5/5 4WW (6) Exodus (Rare)
Flying
Each turn, Exalted Dragon cannot attack unless you sacrifice a land.
  • You have to sacrifice a land at the time you declare this creature as an attacker if you want it to attack. This is additive with any other attack declaration costs (such as Brainwash). [bethmo 1998/06/11]

7. High Ground

Enchantment W (1) Exodus (Uncommon)
Each creature you control may block one additional creature. (All defense must be legal.)

8. Keeper of the Light

Summon Wizard 1/2 WW (2) Exodus (Uncommon)
{W}, {T}: Gain 3 life. Play this ability only if you have less life than target opponent.
  • Does not target an opponent. The ability can be played if any opponent has more life than you. [D'Angelo 1999/06/01]
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

9. Kor Chant

Instant 2W (3) Exodus (Common)
Redirect to target creature all damage dealt to any one creature you control from any one source.

10. Limited Resources

Enchantment W (1) Exodus (Rare)
When Limited Resources comes into play, each player chooses 5 lands he or she controls and sacrifices the rest.
As long as there are ten or more lands in play, players cannot play lands.
  • You can put lands into play using effects, you just cannot play lands from your hand as an action. [Barclay 1998/06/10]
  • If a player has less than 5 lands, they get to pick and keep all of their lands. [D'Angelo 1998/06/23]
  • The sacrificed lands are chosen during resolution. [bethmo 1998/07/07] The current player chooses first. [D'Angelo 1999/06/01]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.

11. Oath of Lieges

Enchantment 1W (2) Exodus (Rare)
During each player's upkeep, if that player control less lands than target opponent, that player may search his or her library for a basic land and put it into play. Shuffle his or her library afterwards.
  • The check for the number of lands in play is made at the beginning of upkeep and this ability does not trigger if the condition is not met. The condition is also checked on resolution and the ability does nothing if it is not still true. [D'Angelo 1999/06/01]
  • The land card goes into play under the current player's control. [D'Angelo 1998/06/15]
  • Shuffle your deck only if you search for a land. [Barclay 1998/06/10]
  • You do not have to find basic land card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]

12. Paladin en-Vec

Summon Knight 2/2 1WW (3) Exodus (Rare)
First strike, protection from black, protection from red

13. Peace of Mind

Enchantment 1W (2) Exodus (Uncommon)
{W}, Choose and discard a card: Gain 3 life.

14. Pegasus Stampede

Sorcery 1W (2) Exodus (Uncommon)
Buyback - Sacrifice a land. (You may sacrifice a land in addition to any other costs when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.)
Put a Pegasus token into play. Treat this token as a 1/1 white creature with flying.

15. Penance

Enchantment 2W (3) Exodus (Uncommon)
Discard a card to the top of your library: Prevent all damage from a red or black source. (Treat further damage from that source normally.)
  • Only works on damage being dealt to you by that source. [D'Angelo 1999/06/01]

16. Reaping the Rewards

Instant W (1) Exodus (Common)
Buyback - Sacrifice a land. (You may sacrifice a land in addition to any other costs when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.)
Gain 2 life.

17. Reconnaissance

Enchantment W (1) Exodus (Uncommon)
{0}: Remove target attacking creature you control from combat and untap it. (That creature neither deals nor receives combat damage this turn.)
  • Does not undo any effects which triggered on declaration of attackers or blockers. For example, if you remove a Thicket Basilisk from combat after a creature blocks it, that creature is still destroyed at end of combat. [DeLaney 1998/05/24]
  • If used after damage is assigned, the damage is still prevented. This is a Reversal of a previous ruling under old text. [D'Angelo 1999/08/17]
  • If used after damage is resolved but before the end of combat, the damage prevention part of the ability doesn't do anything, but you still get to untap your attacking creature. [Jordan 2003/11/23]

18. Shackles

Enchant Creature 2W (3) Exodus (Common)
Enchanted creature does not untap during its controller's untap phase.
{W}: Return Shackles to its owner's hand.
  • Shackles does not tap the creature when it comes into play. [Barclay 1998/06/10]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

19. Shield Mate

Summon Soldier 1/1 W (1) Exodus (Common)
Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn.
  • Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".

20. Soltari Visionary

Summon Cleric 2/2 1WW (3) Exodus (Common)
Shadow (This creature can block or be blocked by only creatures with shadow.)
If Soltari Visionary damages any player, destroy target enchantment that player controls.
  • If the damaged player controls any enchantments, you must choose one to be destroyed. If they do not, nothing happens. [Barclay 1998/06/10]
  • Note - Also see Shadow, Rule 502.8.
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Soltari Cleric".

21. Soul Warden

Summon Cleric 1/1 W (1) Exodus (Common)
Whenever any other creature comes into play, gain 1 life.
  • The ability will not trigger on itself coming into play, but it will trigger on any other creature that is put into play at the same time Soul Warden is, or while it is in play. [D'Angelo 1999/08/01]
  • Does not trigger on a card in play being changed into a creature. [D'Angelo 1999/02/23]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - This card was of creature type "Cleric" and not "Human Cleric" until Ninth Edition and Oracle 2005/08/01.

22. Standing Troops

Summon Soldiers 1/4 2W (3) Exodus (Common)
Attacking does not cause Standing Troops to tap.

23. Treasure Hunter

Summon Townsfolk 2/2 2W (3) Exodus (Uncommon)
When Treasure Hunter comes into play, you may return target artifact card from your graveyard to your hand.

24. Wall of Nets

Summon Wall 0/7 1WW (3) Exodus (Rare)
(Walls cannot attack.)
At the end of combat, remove from the game all creatures blocked by Wall of Nets.
If Wall of Nets leaves play, return to play under their owners' control all creatures removed from the game by Wall of Nets.

25. Welkin Hawk

Summon Bird 1/1 1W (2) Exodus (Common)
Flying
If Welkin Hawk is put into any graveyard from play, you may search your library for a Welkin Hawk card, reveal that card to all players and put it into your hand. Shuffle your library afterwards.
  • You do not have to find a Welkin Hawk card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]

26. Zealots en-Dal

Summon Soldiers 2/4 3W (4) Exodus (Uncommon)
During your upkeep, if all nonland permanents you control are white, gain 1 life.
  • Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".

27. Æther Tide

Sorcery XU (1) Exodus (Common)
Choose and discard X creature cards: Return X target creatures to their owner's hand.

28. Cunning

Enchant Creature 1U (2) Exodus (Common)
Enchanted creature gets +3/+3. If enchanted creature attacks or blocks, sacrifice Cunning at end of turn.

29. Curiosity

Enchant Creature U (1) Exodus (Uncommon)
If enchanted creature damages an opponent, you may draw a card.
  • You draw one card each time the enchanted creature damages the opponent. This is not one card per point of damage. [Barclay 1998/06/10]
  • If put on your opponent's creature, you do not draw a card when that creature damages you. The creature has to damage your opponent in order to have this work. [D'Angelo 1998/11/10]
  • Drawing a card is optional. If you forget, you cannot go back later and do it, even if it is something you normally do. [D'Angelo 1999/06/01]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

30. Dominating Licid

Summon Licid 1/1 1UU (3) Exodus (Rare)
{1}{U}{U}, {T}: Dominating Licid loses this ability and becomes a creature enchantment that reads "Gain control of enchanted creature" instead of any other type of permanent. Move Dominating Licid onto target creature. You may pay {U} to end this effect.

31. Ephemeron

Summon Illusion 4/4 4UU (6) Exodus (Rare)
Flying
Choose and discard a card: Return Ephemeron to owner's hand.

32. Equilibrium

Enchantment 1UU (3) Exodus (Rare)
Whenever you successfully cast a creature spell, you may pay {1} to return target creature to owner's hand.
  • You can pay for the triggered ability (see Rule 404) once each time a creature spell is played. [D'Angelo 1998/06/25]
  • Triggers when the spell is announced, which is before responses to that spell can be announced, and always before the creature it triggers on is put into play. You cannot use Equilibrium on the creature being played. [D'Angelo 1999/06/01]
  • A creature spell is any "Creature" or "Artifact Creature" spell. [D'Angelo 1996/06/01] Older cards of type Summon are also creature spells.

33. Ertai, Wizard Adept

Summon Legend 1/1 2U (3) Exodus (Rare)
Ertai, Wizard Adept counts as a Wizard.
{2}{U}{U}, {T}: Counter target spell. Play this ability as an interrupt.
  • Note - Also see Legendary, Rule G12.9.
  • Note - This card was of creature type "Legend" until Oracle 2004/10/01, when it became "Wizard". Then with Oracle 2007/10/01 it became "Human Wizard".

34. Fade Away

Sorcery 2U (3) Exodus (Common)
For each creature, that creature's controller pays {1} or sacrifices a permanent.
  • At the beginning of the resolution, each player counts up the number of creatures they control, then they make the required number of payments and/or sacrifices. The active player announces their choices first followed by the other players, but all the sacrifices are done at the same time. [WotC Rules Team 1998/07/01] Because of this, you cannot sacrifice one creature in order to pay for another and thereby avoid payment for the first. [Barclay 1998/06/10]
  • You can choose to pay some mana and sacrifice some permanents if you have more than one creature. [Barclay 1998/06/10]
  • You can play mana abilities during the resolution if you decide to pay mana. [D'Angelo 1999/06/01]

35. Forbid

Interrupt 1UU (3) Exodus (Uncommon)
Buyback - Choose and discard 2 cards. (You may choose and discard two cards in addition to any other costs when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.)
Counter target spell.
  • You actually have to discard the cards if you want to pay the buyback (see Rule 502.16). [D'Angelo 1998/06/18]
  • Note - Also see Buyback, Rule 502.16.
  • Note - Before errata, it was of type Interrupt. It is now of type Instant.

36. Keeper of the Mind

Summon Wizard 1/2 UU (2) Exodus (Uncommon)
{U}, {T}: Draw a card. Play this ability only if your opponent has at least two more cards in his or her hand than you.
  • Does not target an opponent. The ability can be played if any opponent has more cards in hand than you. [D'Angelo 1999/06/01]
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

37. Killer Whale

Summon Whale 3/5 3UU (5) Exodus (Uncommon)
{U}: Killer Whale gains flying until end of turn.

38. Mana Breach

Enchantment 2U (3) Exodus (Uncommon)
Whenever any player plays a spell, that player returns a land he or she controls to owner's hand.
  • The person who played the spell chooses which of their lands is affected. [bethmo 1999/06/13]
  • The ability itself is played and controlled by Mana Breach's controller. [bethmo 1999/06/13]

39. Merfolk Looter

Summon Merfolk 1/1 1U (2) Exodus (Common)
{T}: Draw a card, then choose and discard a card.
  • Note - This card was of creature type "Merfolk" and not "Merfolk Rogue" until Tenth Edition and Oracle 2007/07/13]

40. Mind Over Matter

Enchantment 2UUUU (6) Exodus (Rare)
Choose and discard a card: Tap or untap target artifact, creature or land.
  • You can tap a tapped card or untap an untapped card. [Barclay 1998/06/10]
  • Vintage tournaments (see Rule 801) restricted this card from 1999/10/01 until 2005/09/20.
  • Legacy tournaments (see Rule 802) banned this card from 1999/10/01 to 2007/06/20.
  • Extended tournaments (See Rule 803) have banned this card since 1999/10/01.
  • Standard (Type 2) tournaments (see Rule 804) have banned this card since 1999/07/01.

41. Mirozel

Summon Illusion 2/3 3U (4) Exodus (Uncommon)
Flying
If Mirozel is the target of any spell or ability, return Mirozel to owner's hand.
  • Triggers on any spell or ability being announced which targets this card. This means it returns to owner's hand before that spell resolves. [D'Angelo 1999/06/01]
  • Triggers on a spell or ability being changed to target this card. [D'Angelo 1999/06/20]
  • The ability only applies when this card is in play, not when it is being cast or is in the graveyard. [D'Angelo 1999/02/04] See Rule 402.8

42. Oath of Scholars

Enchantment 3U (4) Exodus (Rare)
During each player's upkeep, if that player has fewer cards in hand than target opponent, that player may discard his or her hand and draw three cards.
  • The check for the number of cards in hand is made at the beginning of upkeep and this ability does not trigger if the condition is not met. The condition is also checked on resolution and the ability does nothing if it is not still true. [D'Angelo 1999/06/01]
  • Can be used by a player with zero cards in hand. [D'Angelo 1998/06/17]

43. Robe of Mirrors

Enchant Creature U (1) Exodus (Common)
Enchanted creature cannot be the target of spells or abilities.
  • Does not destroy enchantments which are already on the creature. [Barclay 1998/06/10]
  • Does not prevent enchantments from being moved onto the creature. [Barclay 1998/06/10]
  • Note - Also see Aura, Rule G1.30.
  • Note - Also see Shroud, Rule 502.36.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

44. Rootwater Mystic

Summon Merfolk 1/1 U (1) Exodus (Common)
{1}{U}: Look at the top card of target player's library.
  • Note - This card was creature type "Merfolk" until Oracle 2007/10/01, when it became "Merfolk Wizard".

45. School of Piranha

Summon Fish 3/3 1U (2) Exodus (Common)
During your upkeep, pay {1}{U} or sacrifice School of Piranha.

46. Scrivener

Summon Townsfolk 2/2 4U (5) Exodus (Uncommon)
When Scrivener comes into play, you may return target instant or interrupt card from your graveyard to your hand.
  • Note - All older cards of type Interrupt have errata to be of type Instant. [D'Angelo 1999/06/01]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - This card was creature type "Townsfolk" until Oracle 2007/10/01, when it became "Human Wizard".

47. Thalakos Drifters

Summon Townsfolk 3/3 2UU (4) Exodus (Rare)
Choose and discard a card: Thalakos Drifters gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.)
  • The reminder text only applies when this card has Shadow. [Barclay 1998/06/10]
  • Note - Also see Shadow, Rule 502.8.
  • Note - This card was creature type "Townsfolk" until Oracle 2007/10/01, when it became "Thalakos".

48. Thalakos Scout

Summon Soldier 2/1 2U (3) Exodus (Common)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Choose and discard a card: Return Thalakos Scout to owner's hand.
  • Note - Also see Shadow, Rule 502.8.
  • Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Thalakos Soldier Scout".

49. Theft of Dreams

Sorcery 2U (3) Exodus (Common)
For each tapped creature target opponent controls, draw a card.

50. Treasure Trove

Enchantment 2UU (4) Exodus (Uncommon)
{2}{U}{U}: Draw a card.

51. Wayward Soul

Summon Spirit 3/2 2UU (4) Exodus (Common)
Flying
{U}: Put Wayward Soul on top of owner's library.

52. Whiptongue Frog

Summon Frog 1/3 2U (3) Exodus (Common)
{U}: Whiptongue Frog gains flying until end of turn.

53. Carnophage

Summon Zombie 2/2 B (1) Exodus (Common)
During your upkeep, pay 1 life or tap Carnophage.

54. Cat Burglar

Summon Minion 2/2 3B (4) Exodus (Common)
{2}{B}, {T}: Target player chooses and discard a card. Play this ability as a sorcery.
  • Note - This card was creature type "Minion" until Oracle 2007/10/01, when it became "Kor Rogue Minion".

55. Culling the Weak

Mana Source B (1) Exodus (Common)
Sacrifice a creature: Add {B}{B}{B}{B} to your mana pool.
  • You sacrifice a creature when announcing the spell and you cannot sacrifice more than one creature to get extra mana. [Barclay 1998/06/10]
  • Note - Before errata it was of type Mana Source. It is now an instant.

56. Cursed Flesh

Enchant Creature B (1) Exodus (Common)
Enchanted creature gets -1/-1 and cannot be blocked except by artifact creatures and black creatures.

57. Dauthi Cutthroat

Summon Minion 1/1 1B (2) Exodus (Uncommon)
Shadow (This creature can block and be blocked by only creature with shadow.)
{1}{B}, {T}: Destroy target creature with shadow.
  • Note - Also see Shadow, Rule 502.8.
  • Note - This card was creature type "Minion" until Oracle 2007/10/01, when it became "Dauthi Minion".

58. Dauthi Jackal

Summon Hound 2/1 2B (3) Exodus (Common)
Shadow (This creature can block and be blocked by only creatures with shadow.)
{B}{B}, Sacrifice Dauthi Jackal: Destroy target blocking creature.
  • This creature does not have to be an attacker or blocker to use its ability. [Barclay 1998/06/10]
  • Note - Also see Shadow, Rule 502.8.
  • Note - This card was creature type "Hound" until Oracle 2007/10/01, when it became "Dauthi Hound".

59. Dauthi Warlord

Summon Soldier X/1 1B (2) Exodus (Uncommon)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Dauthi Warlord has power equal to the number of creatures with shadow in play.
  • It counts creatures with the Shadow ability controlled by all players. [Barclay 1998/06/10]
  • Note - Also see Shadow, Rule 502.8.
  • Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Dauthi Soldier".

60. Death's Duet

Sorcery 2B (3) Exodus (Common)
Return two target creature cards from your graveyard to your hand.
  • You cannot cast this spell if you only have on creature card in your graveyard. [Barclay 1998/06/10]

61. Entropic Specter

Summon Spirit X/X 3BB (5) Exodus (Rare)
Flying
Entropic Specter has power and toughness equal to the number of cards in target opponent's hand.
If Entropic Specter damages any player, that player chooses and discards a card.
  • The power and toughness change as your opponent's hand size changes. [Barclay 1998/06/10]
  • The opponent does not discard a card if all the damage is prevented. [Barclay 1998/06/10]
  • You choose one opposing player during resolution and it only affects that one player. This choice is not changed even if this card changes controllers. It becomes 0/0 if the chosen player leaves play. [D'Angelo 1999/02/07]
  • Note - This card was creature type "Spirit" until Oracle 2007/10/01, when it became "Specter Spirit".

62. Fugue

Sorcery 3BB (5) Exodus (Uncommon)
Target player chooses and discards three cards.

63. Grollub

Summon Beast 3/3 2B (3) Exodus (Common)
For each 1 damage dealt to Grollub, each opponent gains 1 life.
  • Only counts damage which is not prevented. [Barclay 1998/06/10]

64. Hatred

Instant 3BB (5) Exodus (Rare)
Pay X life: Target creature gets +X/+0 until end of turn.
  • The life payment is part of the play cost, so it is lost if this spell is countered. [Barclay 1998/06/10]

65. Keeper of the Dead

Summon Wizard 1/2 BB (2) Exodus (Uncommon)
{B}, {T}: Destroy target nonblack creature. Play this ability only if that creature's controller has at least two fewer cards in his or her graveyard than you have in yours.
  • The check if you have at least 2 more creature cards in your graveyard than the creature's controller has is a targeting condition made when announcing and resolving the ability. [D'Angelo 2001/03/17]
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

66. Mind Maggots

Summon Insects 2/2 3B (4) Exodus (Uncommon)
When Mind Maggots comes into play, you may choose and discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on Mind Maggots.

67. Nausea

Sorcery 1B (2) Exodus (Common)
All creatures get -1/-1 until end of turn.
  • All creatures which are in play when it resolves are affected. Ones that enter play later in the turn are not. [D'Angelo 1999/06/01]

68. Necrologia

Instant 3BB (5) Exodus (Uncommon)
Play Necrologia only during your discard phase.
Pay X life: Draw X cards.
  • This spell is played during the end of turn step. Since you discard down to 7 cards in the cleanup step, this card is used before the discard. [D'Angelo 1999/06/01]

69. Oath of Ghouls

Enchantment 1B (2) Exodus (Rare)
During each player's upkeep, if there are more creatures in that player's graveyard than in target opponent's graveyard, the player may return a creature card from his or her graveyard to his or her hand.
  • The check for the number of creatures in the graveyard is made at the beginning of upkeep and this ability does not trigger if the condition is not met. The condition is also checked on resolution and the ability does nothing if it is not still true. [D'Angelo 1999/06/01]
  • It targets the creature card in the graveyard. This target is selected when announcing the ability. [WotC Rules Team 1998/07/01]

70. Pit Spawn

Summon Beast 6/4 4BBB (7) Exodus (Rare)
First strike
During your upkeep, pay {B}{B} or sacrifice Pit Spawn.
Whenever Pit Spawn damages a creature during combat, remove that creature from the game at the end of combat.
  • Since this card has First Strike it will often deal damage during first strike damage dealing and its ability will remove the creature it damages from the game before that creature can deal damage back. [Barclay 1998/06/10]
  • The removal ability only works if the damage is not prevented. [Barclay 1998/06/10]
  • Note - Also see First Strike, Rule 502.2.
  • Note - This card was creature type "Beast" until Oracle 2007/10/01, when it became "Demon".

71. Plaguebearer

Summon Zombie 1/1 1B (2) Exodus (Rare)
{X}{X}{B}: Destroy target nonblack creature with total casting cost equals to X.

72. Recurring Nightmare

Enchantment 2B (3) Exodus (Rare)
Sacrifice a creature, Return Recurring Nightmare to owner's hand: Put target creature card from your graveyard into play. Play this ability as a sorcery.
  • You cannot return the creature which you are sacrificing. This is because you choose the target creature card at the same time the sacrifice is happening, so the sacrifice is not in the graveyard yet. [DeLaney 1998/06/10]
  • Because of the way the timing rules work, you can cast Recurring Nightmare and then use it before your opponent can use an instant like Disenchant on it, but only if you do so when the stack is empty just after it enters play. [D'Angelo 1999/06/01]
  • Standard (Type 2) tournaments (see Rule 804) have banned this card since 1999/04/01.

73. Scare Tactics

Instant B (1) Exodus (Common)
All creatures you control gain +1/+0 until end of turn.

74. Slaughter

Instant 2BB (4) Exodus (Uncommon)
Buyback - Pay 4 life. (You may pay 4 life in addition to any other costs when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.)
Destroy target nonblack creature. That creature cannot be regenerated this turn.

75. Spike Cannibal

Summon Spike 0/0 1BB (3) Exodus (Uncommon)
Spike Cannibal comes into play with a +1/+1 counter.
When Spike Cannibal comes into play, remove all +1/+1 counters from all creatures in play and put them on Spike Cannibal.

76. Thrull Surgeon

Summon Thrull 1/1 1B (2) Exodus (Common)
{1}{B}, Sacrifice Thrull Surgeon: Look at target player's hand and choose one of those cards. That player discards that card. Play this ability as a sorcery.

77. Vampire Hounds

Summon Hounds 2/2 2B (3) Exodus (Common)
Choose and discard a creature card: Vampire Hounds gets +2/+2 until end of turn.
  • Note - This card was creature type "Hound" until Oracle 2008/01/01, when it became "Vampire Hound".

78. Volrath's Dungeon

Enchantment 2BB (4) Exodus (Rare)
Any player may pay 5 life during his or her turn to destroy Volrath's Dungeon.
Choose and discard a card: Target player chooses a card in his or her hand and puts that card on the top of his or her library. Play this ability as a sorcery.

79. Anarchist

Summon Townsfolk 2/2 4R (5) Exodus (Common)
When Anarchist comes into play, you may return target sorcery card from your graveyard to your hand.

80. Cinder Crawler

Summon Salamander 1/2 1R (2) Exodus (Common)
{R}: Cinder Crawler gets +1/+0 until end of turn. Play this ability only if Cinder Crawler is blocked.

81. Dizzying Gaze

Enchant Creature R (1) Exodus (Common)
Play Dizzying Gaze only on a creature you control.
{R}: Enchanted creature deals 1 damage to target creature with flying.
  • Cannot be played on an opponent's creature. And this card is put into the graveyard if ever on a creature you do not control. [Barclay 1998/06/10]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

82. Fighting Chance

Instant R (1) Exodus (Rare)
For each blocking creature, flip a coin. If you win the flip, that creature deals no combat damage this turn.

83. Flowstone Flood

Sorcery 3R (4) Exodus (Uncommon)
Buyback - 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.)
Destroy target land.
  • You cannot pay the Buyback cost unless you have at least one card in your hand to discard. [D'Angelo 1998/10/01]
  • Note - Also see Buyback, Rule 502.16.

84. Furnace Brood

Summon Elementals 3/3 3R (4) Exodus (Common)
{R}: Target creature cannot be regenerated this turn.

85. Keeper of the Flame

Summon Wizard 1/2 RR (2) Exodus (Uncommon)
{R}, {T}: Keeper of the Flame deals 2 damage to target opponent. Use this ability only if he or she has more life than you.
  • A different opposing player may be targeted each time the ability is played. [bethmo 1998/06/11]
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

86. Mage il-Vec

Summon Wizard 2/2 2R (3) Exodus (Common)
{T}, Discard a card at random: Mage il-Vec deals 1 damage to target creature or player.
  • You must discard a card as part of the activation cost. You cannot announce the ability unless you have a card in hand. [D'Angelo 1998/06/15]
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

87. Maniacal Rage

Enchant Creature 1R (2) Exodus (Common)
Enchanted creature gets +2/+2 and cannot block.

88. Mogg Assassin

Summon Goblin 2/1 2R (3) Exodus (Uncommon)
{T}: Flip a Coin. If you win the flip, destroy target creature an opponent controls. Otherwise, destroy target creature of that opponent's choice.
  • You and your opponent both pick the target creatures on announcing, which is before the coin is flipped. [DeLaney 1998/05/24] You pick first. [D'Angelo 1999/06/01]
  • Note - This card was creature type "Goblin" until Oracle 2007/10/01, when it became "Goblin Assassin".

89. Monstrous Hound

Summon Hound 4/4 3R (4) Exodus (Rare)
Monstrous Hound cannot attack unless you control more lands than defending player.
Monstrous Hound cannot block unless you control more lands than attacking player.
  • Note - This was the Prerelease card. A version is available with a gold foil "Prerelease 6/98" stamp on it.

90. Oath of Mages

Enchantment 1R (2) Exodus (Rare)
During each player's upkeep, if that player has less life than target opponent, he or she may deal 1 damage to that opponent.

91. Ogre Shaman

Summon Ogre 3/3 3RR (5) Exodus (Rare)
{2}, Discard a card at random: Deal 2 damage to target creature or player.
  • Note - This card was creature type "Ogre" until Oracle 2007/10/01, when it became "Ogre Shaman".

92. Onslaught

Enchantment R (1) Exodus (Common)
Whenever you successfully cast a creature spell, tap target creature.
  • Can target an already tapped creature. [Barclay 1998/06/10]
  • The ability is not optional. If you have the only targetable creatures, you have to tap one of your own. [DeLaney 1998/06/10]
  • A creature spell is any "Creature" or "Artifact Creature" spell. [D'Angelo 1999/06/01] Older cards of type Summon are also creature spells.

93. Pandemonium

Enchantment 3R (4) Exodus (Rare)
Whenever a creature comes into play, that creature's controller may deal damage equals to that creature's power to target creature or player.
  • The triggered ability (see Rule 404) is played and controlled by the player who controls this card, but the controller of the creature at the time the creature came into play makes the choices. [Time Spiral FAQ 2006/08/30]
  • The triggered ability (see Rule 404) does not check the creature's power until the ability resolves. If the creature is not in play when the ability resolves, it does damage equal to the power of the creature right before it left play. [D'Angelo 1999/06/01] This means that if a creature comes into play which can destroy itself as a "comes into play" ability, the order of resolution of the triggered abilities does not matter. [D'Angelo 1999/06/01]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.

94. Paroxysm

Enchant Creature 1R (2) Exodus (Uncommon)
During the enchanted creature's controller upkeep, reveal the top card of that player's library to all players. If it is a land card, destroy enchanted creature, otherwise, enchanted creature gets +3/+3 until end of turn.
  • The ability is not optional. [Barclay 1998/06/10]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

95. Price of Progress

Instant 1R (2) Exodus (Uncommon)
Deal 2 damage to each player for each nonbasic land he or she controls.

96. Raging Goblin

Summon Goblin 1/1 R (1) Exodus (Common)
Raging Goblin is unaffected by summoning sickness.
  • Note - Also see Haste, Rule 502.5.
  • Note - The Portal version had no creature type.
  • Note - This card had creature type "Goblin" and not "Goblin Berserker" until Ninth Edition and Oracle 2005/08/01.

97. Ravenous Baboons

Summon Apes 2/2 3R (4) Exodus (Rare)
When Ravenous Baboon comes into play, destroy target nonbasic land.
  • If there is no non-basic land to destroy, the ability does nothing. [DeLaney 1998/06/10]
  • You have to pick one of your own non-basic lands if the opponent does not have any and you do. [D'Angelo 1998/06/10]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.

98. Reckless Ogre

Summon Ogre 3/2 3R (4) Exodus (Common)
If Reckless Ogre attacks and no other creatures do, it gets +3/+0 until end of turn.

99. Sabertooth Wyvern

Summon Drake 3/2 4R (5) Exodus (Uncommon)
Flying, first strike

100. Scalding Salamander

Summon Salamander 2/1 2R (3) Exodus (Uncommon)
{0}: Scalding salamander deals 1 damage to each creature opponent controls without flying. Play this ability only if Scalding Salamander is attacking and only once each turn.
  • The ability triggers on the declaration of attackers and will resolve before blockers are declared. [D'Angelo 1999/06/01]

101. Seismic Assault

Enchantment RRR (3) Exodus (Rare)
Choose and discard a land card: Seismic Assault deals 2 damage to target creature or player.

102. Shattering Pulse

Instant 1R (2) Exodus (Common)
Buyback {3} (You may pay an additional {3} when you play this spell. If you do, put it into your hand instead of your graveyard as part of the spell's effect.)
Destroy target artifact.

103. Sonic Burst

Instant 1R (2) Exodus (Common)
Discard a card at random: Sonic Burst deals 4 damage to target creature or player.
  • You cannot discard more than once to target more than one creature (or player) or to do multiple amounts of damage to a single creature (or player). [D'Angelo 1998/06/10]
  • You must discard a card as part of the cost. If you do not have any other cards in your hand, you cannot cast this spell. [D'Angelo 1998/06/15]
  • You pick the target before you pick the random card to discard. [bethmo 1999/02/11]

104. Spellshock

Enchantment 2R (3) Exodus (Uncommon)
Whenever any player successfully casts a spell, Spellshock deals 2 damage to him or her.
  • It affects all players, including you. [Barclay 1998/06/10]

105. Avenging Druid

Summon Druid 1/3 2G (3) Exodus (Common)
If Avenging Druid damages any opponent, you may reveal cards from your library until you reveal a land card. Put that land into play and put all other revealed cards into your graveyard.
  • The ability does not work if all damage is prevented. [Barclay 1998/06/10]
  • Putting a land into play does not count as playing a land. [Barclay 1998/06/10]
  • The cards are revealed from the top of the library. [D'Angelo 1998/06/25]
  • Note - This card was creature type "Druid" until Oracle 2007/10/01, when it became "Human Druid".

106. Bequeathal

Enchant Creature G (1) Exodus (Common)
When enchanted creature is put into any graveyard, draw 2 cards.

107. Cartographer

Summon Townsfolk 2/2 2G (3) Exodus (Uncommon)
When Cartographer comes into play, you may return target land card from your graveyard to your hand.

108. Crashing Boars

Summon Boars 4/4 3GG (5) Exodus (Uncommon)
If Crashing Boars attacks, defending player chooses an untapped creature he or she controls. That creature blocks Crashing Boars this turn if able.
  • The ability is not optional. If there are no untapped creatures to choose, then the ability does nothing. [Barclay 1998/06/10]
  • If the chosen creature is not still untapped at the time blockers are declared, it does not have to block. [DeLaney 1998/06/10]

109. Elven Palisade

Enchantment G (1) Exodus (Uncommon)
Sacrifice a forest: Target attacking creature gets -3/-0 until end of turn.

110. Elvish Berserker

Summon Elf 1/1 G (1) Exodus (Common)
For each creature that blocks it, Elvish Berserker gets +1/+1 until end of turn.
  • Note - This card was of creature type "Elf" and not "Elf Berserker" until Ninth Edition and Oracle 2005/08/01.

111. Jackalope Herd

Summon Beasts 4/5 3G (4) Exodus (Common)
If you play any spell, return Jackalope Herd to owner's hand.
  • The ability triggers when you announce a spell. [D'Angelo 1998/06/10]
  • It will only return if it is still in play when the triggered ability resolves. [Barclay 1998/06/10]
  • Note - This card was creature type "Beast" until Oracle 2008/01/01, when it became "Rabbit Beast".

112. Keeper of the Beasts

Summon Wizard 1/2 GG (2) Exodus (Uncommon)
{G}, {T}: Put a Beast token into play. Treat this token as a 2/2 green creature. Play this ability only if target opponent controls more creatures than you.
  • Does not target an opponent. It works if any opponent controls more creatures than you. [D'Angelo 1999/06/01]
  • Note - Also see Token Creatures, Rule 216.
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

113. Manabond

Enchantment G (1) Exodus (Rare)
During your discard phase, you may choose to put all land cards from your hand into play. If you do, discard the rest of your hand.
  • The lands are put into play during the resolution of the ability. [Barclay 1998/06/10]
  • Putting a land into play does not count as playing a land. [Barclay 1998/06/10]
  • You discard all the cards still in your hand after you put the lands into play. [D'Angelo 2001/08/24]

114. Mirri, Cat Warrior

Summon Legend 2/3 1GG (3) Exodus (Rare)
Mirri, Cat Warrior counts as a Cat Warrior.
First strike; forestwalk (If defending player controls any forests, this creature is unblockable.)
Attacking does not cause Mirri to tap.

115. Oath of Druids

Enchantment 1G (2) Exodus (Rare)
During each player's upkeep, if that player controls fewer creatures than target opponent, he or she may reveal cards from his or her library until he or she reveals a creature card. The player puts that creature into play and all other revealed cards into his or her graveyard.
  • The check for the number of creatures in play is made at the beginning of upkeep and this ability does not trigger if the condition is not met. The condition is also checked on resolution and the ability does nothing if it is not still true. [D'Angelo 1999/06/01]
  • The creature card goes into play under the current player's control. [D'Angelo 1998/06/15]
  • The revealed cards go to the graveyard simultaneously, so the player playing the ability decides the order they end up in the graveyard. [Barclay 1998/06/10]
  • Legacy tournaments (see Rule 801) have banned this card since 2004/09/20.
  • Extended tournaments (see Rule 803) have banned this card since 2004/01/01.

116. Plated Rootwalla

Summon Lizard 3/3 4G (5) Exodus (Common)
{2}{G}: +3/+3 until the end of the turn. Play this ability only once each turn.

117. Predatory Hunger

Enchant Creature G (1) Exodus (Common)
Whenever any opponent successfully casts a creature spell, put a +1/+1 counter on enchanted creature.
  • A creature spell is any "Creature" or "Artifact Creature" spell. [D'Angelo 1999/06/01] Older cards of type Summon are also Creature spells.
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

118. Pygmy Troll

Summon Troll 1/1 1G (2) Exodus (Common)
For each creature that blocks it, Pygmy Troll gets +1/+1 until end of turn. {G}: Regenerate Pygmy Troll.

119. Rabid Wolverines

Summon Wolverine 4/4 3GG (5) Exodus (Common)
Rabid Wolverines gets +1/+1 until end of turn for each creature blocking it.

120. Reclaim

Instant G (1) Exodus (Common)
Put target card from your graveyard on top of your library.

121. Resuscitate

Instant 1G (2) Exodus (Uncommon)
Until end of turn, each creature you control gains "{1}: Regenerate this creature."
  • Only grants the text to creatures you control when this spell resolves. Ones entering play later in the turn do not get it. [bethmo 1999/06/13]

122. Rootwater Alligator

Summon Alligator 3/2 3G (4) Exodus (Common)
Sacrifice a forest: Regenerate Rootwater Alligator.
  • Note - This card was creature type "Alligator" until Oracle 2007/10/01, when it became "Crocodile".

123. Skyshroud Elite

Summon Elves 1/1 G (1) Exodus (Uncommon)
Skyshroud Elite gets +1/+2 as long as any opponent controls any nonbasic land.

124. Skyshroud War Beast

Summon Beast X/X 1G (2) Exodus (Rare)
Trample
Skyshroud Warbeast has power and toughness each equal to the number of nonbasic lands target opponent controls.
  • You choose one opposing player on casting and it only affects that one player. This target is not changed even if this card changes controllers. It becomes a 0/0 creature if the target player leaves play. [Barclay 1998/06/10]
  • The power and toughness are continuously recalculated. [D'Angelo 1998/10/19]
  • Note - Also see Trample, Rule 502.9.

125. Song of Serenity

Enchantment 1G (2) Exodus (Uncommon)
Creatures with any enchantments on them cannot attack or block.

126. Spike Hatcher

Summon Spike 0/0 6G (7) Exodus (Rare)
Spike Hatcher comes into play with six +1/+1 counters.
{2}, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher.
  • It dies as a state based effect just after you remove the last counter when announcing its ability to remove a counter and right before any other spells or abilities can be used. There is no way to sacrifice it or do anything else with it before it dies. [D'Angelo 1999/06/01]

127. Spike Rogue

Summon Spike 0/0 1GG (3) Exodus (Uncommon)
Spike Rogue comes into play with two +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature.
{2}, Remove a +1/+1 counter from any creature you control: Put a +1/+1 counter on Spike Rogue.
  • It dies as a state based effect just after you remove the last counter when announcing its ability to remove a counter and right before any other spells or abilities can be used. There is no way to sacrifice it or do anything else with it before it dies. [D'Angelo 1999/06/01]

128. Spike Weaver

Summon Spike 0/0 2GG (4) Exodus (Rare)
Spike Weaver comes into play with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature.
{1}, Remove a +1/+1 counter from Spike Weaver: Creatures deal no combat damage this turn.
  • The second ability includes your own creatures as well. [Barclay 1998/06/10]
  • It dies as a state based effect just after you remove the last counter when announcing its ability to remove a counter and right before any other spells or abilities can be used. There is no way to sacrifice it or do anything else with it before it dies. [D'Angelo 1999/06/01]

129. Survival of the Fittest

Enchantment 1G (2) Exodus (Rare)
{G}, Choose and discard a creature card: Search your library for a creature card, reveal that card to all players, and put it in your hand. Shuffle your library afterwards.
  • You do not have to find a creature card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
  • Extended tournaments (see Rule 803) have banned this card since 2001/04/01.

130. Wood Elves

Summon Elves 1/1 2G (3) Exodus (Common)
When Wood Elves comes into play, search your library for a forest card and put that forest into play. Shuffle your library afterwards.
  • You do not have to find a forest card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - The Portal version had no creature type.
  • Note - This card was of creature type "Elf" and not "Elf Scout" until Ninth Edition and Oracle 2005/08/01.

131. Coat of Arms

Artifact 5 (5) Exodus (Rare)
Each creature in play gets +1/+1 for each other creature in play of the same creature type.
  • If you have a creature with more than one creature type, count all creatures which have either creature type. [D'Angelo 1998/08/04]
  • If you have a creature with more than one creature type, and another creature matches more than one creature type, you only count that creature once. You do not double count it because it has a double match. [Barclay 1998/06/10]
  • If a creature in play has more than one creature type, and one of those types matches the creature you are calculating for, then count this creature. Only one type needs to match in order to get counted. [Barclay 1998/06/10]
  • Animated lands and artifacts have no creature type (unless their text says they Count As a given creature type), so they are unaffected by this card. [8E FAQ 2003/07/28] One exception to this is that animated Legendary lands are of creature type Legend. [DeLaney 1998/12/12]
  • Note - Also see Creature Type, Rule 205.3 and Rule 212.3.

132. Erratic Portal

Artifact 4 (4) Exodus (Rare)
{1}, {T}: Return target creature to its owner's hand unless its owner's pay {1}.

133. Medicine Bag

Artifact 3 (3) Exodus (Uncommon)
{1}, {T}, Choose and discard a card: Regenerate target creature.

134. Memory Crystal

Artifact 3 (3) Exodus (Rare)
All buyback costs are reduced by {2}.
  • The ability is not optional. [Barclay 1998/06/10]
  • Only affects generic mana portions of Buyback costs. [DeLaney 1998/06/10]
  • Does not apply to other parts of the play cost. [DeLaney 1998/06/10]
  • Cannot reduce the cost below zero. [DeLaney 1998/06/15]
  • It applies to all players. [D'Angelo 1998/11/16]
  • Note - Also see Buyback, Rule 502.16.

135. Mindless Automaton

Artifact Creature 0/0 4 (4) Exodus (Rare)
Mindless Automation comes into play with two +1/+1 counters on it.
{1}, Choose and discard a card: Put a +1/+1 counter on Mindless Automaton.
Remove two +1/+1 counters from Mindless Automaton: Draw a card.
  • Note - This card had no creature type until Oracle 2006/10/01 and Time Spiral when it became "Construct".

136. Null Brooch

Artifact 4 (4) Exodus (Rare)
{2}, {T}, Discard your hand: Counter target noncreature spell. Play this ability as an interrupt.
  • You can play the ability if you have no cards in hand. [Barclay 1998/06/10]
  • A "creature spell" is any "Creature" or "Artifact Creature" spell. [D'Angelo 1999/06/01] Older cards of type Summon are also Creature cards.

137. Skyshaper

Artifact 2 (2) Exodus (Uncommon)
Sacrifice Skyshaper: All creatures you control gain flying until end of turn.

138. Spellbook

Artifact 0 (0) Exodus (Uncommon)
Skip your discard phase.
  • If multiple effects modify your hand size limit, apply them in the order they enter play. For example, if both this and Recycle are in play, the most recent in play decides your hand size. [D'Angelo 2001/05/21]

139. Sphere of Resistance

Artifact 2 (2) Exodus (Rare)
All spells cost an additional {1} to play.
  • It affects all players, including you. [DeLaney 1998/06/10]

140. Thopter Squadron

Artifact Creature 0/0 5 (5) Exodus (Rare)
Flying
Thopter Squadron comes into play with three +1/+1 counters on it. {1}, Remove a +1/+1 counter from Thopter Squadron: Put a Thopter token into play. Treat it as a 1/1 artifact creature with flying. Play this ability as a sorcery.
{1}, Sacrifice a Thopter: Put a +1/+1 counter on Thopter Squadron. Play this ability as a sorcery.
  • It cannot sacrifice itself. [D'Angelo 2007/10/09]
  • Note - Also see Token Creatures, Rule 216.
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Thopter".

141. Transmogrifying Licid

Artifact Creature 2/2 3 (3) Exodus (Uncommon)
Transmogrifying Licid counts as a Licid.
{1}, {T}: Transmogrifying Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature gets +1/+1 and counts as an artifact" instead of any other type of permanent. Move Transmogrifying Licid onto target creature. You may pay {1} to end this effect.
  • The enchanted creature gains the artifact status without losing its creature status. It would lose land or enchantment type if it had them. Rule 212.1c. [D'Angelo 2001/08/15]
  • If the permanent it is on was only a creature due to an effect, when that effect ends, the Licid will find itself on an illegal target. [WotC Rules Team 1999/03/18]
  • Does not change the color of the creature it enchants. [D'Angelo 1998/11/24]
  • Note - Also see Aura, Rule G1.30.
  • Note - Also see Licids, Rule 702.

142. Workhorse

Artifact Creature 0/0 6 (6) Exodus (Rare)
Workhorse comes into play with four +1/+1 counters on it.
Remove a +1/+1 counter from Workhorse: Add one colorless mana to your mana pool. Play this ability as a mana source.
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Horse".

143. City of Traitors

Land Exodus (Rare)
If you play any land, sacrifice City of Traitors.
{T}: Add two colorless mana to your mana pool.
  • Does not trigger on lands that are put into play without playing them. [Barclay 1998/06/10]
  • Does not trigger on itself being played. [DeLaney 1999/06/13]