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Esodo  Exodus Exodus Exode Éxodo Êxodo
| Instant |
1W (2) |
Esodo (Common) |
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target enchantment. |
| Sorcery |
2W (3) |
Esodo (Common) |
| Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) |
| Sorcery |
2WW (4) |
Esodo (Rare) |
| Each player chooses from the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest. |
- If you control a permanent with more than one type, you can choose that same permanent for more than one of the choices if you want to. [Barclay 1998/06/10] This makes it possible to select a Brass Man as both your artifact and creature, and then select a land and thereby keep only two cards. You probably won't want to do this often, but it is an option. [D'Angelo 1998/08/19]
- If you control a permanent with more than one type, you can choose that permanent to be the representative of either type. This makes it possible to have more than one creature (or other permanent type) in play. For example, if you select a Scryb Sprites for your creature and a Brass Man for your artifact, you get to keep both of these creatures. [D'Angelo 1998/07/23]
- The permanents to save are chosen on resolution. You do not choose them when announcing the spell. [WotC Rules Team 1998/08/01]
- The current player makes their choices before the other player. After both players make choices, all the sacrifices are done simultaneously. [D'Angelo 1998/11/04]
| Creature - Human Knight 2/2 |
2W (3) |
Esodo (Common) |
| Whenever Charging Paladin attacks, it gets +0/+3 until end of turn. |
- Note - The Portal version had no creature type, even though the Exodus version was already type "Knight". With Oracle 2007/10/01 it became "Human Knight".
| Enchantment |
1W (2) |
Esodo (Rare) |
| At the beginning of your upkeep, if you have 10 or less life, you gain 1 life. |
- The life total is checked when it triggers and the ability will be put on the stack only if you have 10 life or less. It checks again on resolution and does nothing if you have more life by then. [D'Angelo 1999/06/01]
| Creature - Dragon 5/5 |
4WW (6) |
Esodo (Rare) |
Flying Exalted Dragon can't attack unless you sacrifice a land. |
- You have to sacrifice a land at the time you declare this creature as an attacker if you want it to attack. This is additive with any other attack declaration costs (such as Brainwash). [bethmo 1998/06/11]
| Enchantment |
W (1) |
Esodo (Uncommon) |
| Each creature you control can block an additional creature. |
| Creature - Human Wizard 1/2 |
WW (2) |
Esodo (Uncommon) |
| {W}, {T}: Choose target opponent who had more life than you did as you activated this ability. You gain 3 life. |
- Does not target an opponent. The ability can be played if any opponent has more life than you. [D'Angelo 1999/06/01]
- Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".
| Instant |
2W (3) |
Esodo (Common) |
| All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead. |
| Enchantment |
W (1) |
Esodo (Rare) |
When Limited Resources enters the battlefield, each player chooses five lands he or she controls and sacrifices the rest. Players can't play lands as long as ten or more lands are on the battlefield. |
- You can put lands into play using effects, you just cannot play lands from your hand as an action. [Barclay 1998/06/10]
- If a player has less than 5 lands, they get to pick and keep all of their lands. [D'Angelo 1998/06/23]
- The sacrificed lands are chosen during resolution. [bethmo 1998/07/07] The current player chooses first. [D'Angelo 1999/06/01]
- Note - Also see Comes Into Play Abilities, Rule 410.10a.
| Enchantment |
1W (2) |
Esodo (Rare) |
| At the beginning of each player's upkeep, that player chooses target player who controls more lands than he or she does and is his or her opponent. The first player may search his or her library for a basic land card, put that card onto the battlefield, then shuffle his or her library. |
- The check for the number of lands in play is made at the beginning of upkeep and this ability does not trigger if the condition is not met. The condition is also checked on resolution and the ability does nothing if it is not still true. [D'Angelo 1999/06/01]
- The land card goes into play under the current player's control. [D'Angelo 1998/06/15]
- Shuffle your deck only if you search for a land. [Barclay 1998/06/10]
- You do not have to find basic land card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
| Creature - Human Knight 2/2 |
1WW (3) |
Esodo (Rare) |
| First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.) |
| Enchantment |
1W (2) |
Esodo (Uncommon) |
| {W}, Discard a card: You gain 3 life. |
| Sorcery |
1W (2) |
Esodo (Uncommon) |
Buyback-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Put a 1/1 white Pegasus creature token with flying onto the battlefield. |
| Enchantment |
2W (3) |
Esodo (Uncommon) |
| Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage. |
- Only works on damage being dealt to you by that source. [D'Angelo 1999/06/01]
| Instant |
W (1) |
Esodo (Common) |
Buyback-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) You gain 2 life. |
| Enchantment |
W (1) |
Esodo (Uncommon) |
| {0}: Remove target attacking creature you control from combat and untap it. |
- Does not undo any effects which triggered on declaration of attackers or blockers. For example, if you remove a Thicket Basilisk from combat after a creature blocks it, that creature is still destroyed at end of combat. [DeLaney 1998/05/24]
- If used after damage is assigned, the damage is still prevented. This is a Reversal of a previous ruling under old text. [D'Angelo 1999/08/17]
- If used after damage is resolved but before the end of combat, the damage prevention part of the ability doesn't do anything, but you still get to untap your attacking creature. [Jordan 2003/11/23]
| Enchantment - Aura |
2W (3) |
Esodo (Common) |
Enchant creature Enchanted creature doesn't untap during its controller's untap step. {W}: Return Shackles to its owner's hand. |
- Shackles does not tap the creature when it comes into play. [Barclay 1998/06/10]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Creature - Human Soldier 1/1 |
W (1) |
Esodo (Common) |
| Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn. |
- Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".
| Creature - Soltari Cleric 2/2 |
1WW (3) |
Esodo (Common) |
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls. |
- If the damaged player controls any enchantments, you must choose one to be destroyed. If they do not, nothing happens. [Barclay 1998/06/10]
- Note - Also see Shadow, Rule 502.8.
- Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Soltari Cleric".
| Creature - Human Cleric 1/1 |
W (1) |
Esodo (Common) |
| Whenever another creature enters the battlefield, you gain 1 life. |
- The ability will not trigger on itself coming into play, but it will trigger on any other creature that is put into play at the same time Soul Warden is, or while it is in play. [D'Angelo 1999/08/01]
- Does not trigger on a card in play being changed into a creature. [D'Angelo 1999/02/23]
- Note - Also see Comes Into Play Abilities, Rule 410.10a.
- Note - This card was of creature type "Cleric" and not "Human Cleric" until Ninth Edition and Oracle 2005/08/01.
| Creature - Human Soldier 1/4 |
2W (3) |
Esodo (Common) |
| Vigilance |
| Creature - Human 2/2 |
2W (3) |
Esodo (Uncommon) |
| When Treasure Hunter enters the battlefield, you may return target artifact card from your graveyard to your hand. |
| Creature - Wall 0/7 |
1WW (3) |
Esodo (Rare) |
Defender (This creature can't attack.) At end of combat, exile all creatures blocked by Wall of Nets. When Wall of Nets leaves the battlefield, return all cards exiled with Wall of Nets to the battlefield under their owners' control. |
| Creature - Bird 1/1 |
1W (2) |
Esodo (Common) |
Flying When Welkin Hawk is put into a graveyard from the battlefield, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle your library. |
- You do not have to find a Welkin Hawk card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
| Creature - Human Soldier 2/4 |
3W (4) |
Esodo (Uncommon) |
| At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life. |
- Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".
| Sorcery |
XU (1) |
Esodo (Common) |
As an additional cost to cast Æther Tide, discard X creature cards. Return X target creatures to their owners' hands. |
| Enchantment - Aura |
1U (2) |
Esodo (Common) |
Enchant creature Enchanted creature gets +3/+3. When enchanted creature attacks or blocks, sacrifice Cunning at the beginning of the next cleanup step. |
| Enchantment - Aura |
U (1) |
Esodo (Uncommon) |
Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card. |
- You draw one card each time the enchanted creature damages the opponent. This is not one card per point of damage. [Barclay 1998/06/10]
- If put on your opponent's creature, you do not draw a card when that creature damages you. The creature has to damage your opponent in order to have this work. [D'Angelo 1998/11/10]
- Drawing a card is optional. If you forget, you cannot go back later and do it, even if it is something you normally do. [D'Angelo 1999/06/01]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Creature - Licid 1/1 |
1UU (3) |
Esodo (Rare) |
{1}{U}{U}, {T}: Dominating Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. You control enchanted creature. |
| Creature - Illusion 4/4 |
4UU (6) |
Esodo (Rare) |
Flying Discard a card: Return Ephemeron to its owner's hand. |
| Enchantment |
1UU (3) |
Esodo (Rare) |
| Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand. |
- You can pay for the triggered ability (see Rule 404) once each time a creature spell is played. [D'Angelo 1998/06/25]
- Triggers when the spell is announced, which is before responses to that spell can be announced, and always before the creature it triggers on is put into play. You cannot use Equilibrium on the creature being played. [D'Angelo 1999/06/01]
- A creature spell is any "Creature" or "Artifact Creature" spell. [D'Angelo 1996/06/01] Older cards of type Summon are also creature spells.
| Legendary Creature - Human Wizard 1/1 |
2U (3) |
Esodo (Rare) |
| {2}{U}{U}, {T}: Counter target spell. |
- Note - Also see Legendary, Rule G12.9.
- Note - This card was of creature type "Legend" until Oracle 2004/10/01, when it became "Wizard". Then with Oracle 2007/10/01 it became "Human Wizard".
| Sorcery |
2U (3) |
Esodo (Common) |
| For each creature, its controller sacrifices a permanent unless he or she pays {1}. |
- At the beginning of the resolution, each player counts up the number of creatures they control, then they make the required number of payments and/or sacrifices. The active player announces their choices first followed by the other players, but all the sacrifices are done at the same time. [WotC Rules Team 1998/07/01] Because of this, you cannot sacrifice one creature in order to pay for another and thereby avoid payment for the first. [Barclay 1998/06/10]
- You can choose to pay some mana and sacrifice some permanents if you have more than one creature. [Barclay 1998/06/10]
- You can play mana abilities during the resolution if you decide to pay mana. [D'Angelo 1999/06/01]
| Instant |
1UU (3) |
Esodo (Uncommon) |
Buyback-Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Counter target spell. |
- You actually have to discard the cards if you want to pay the buyback (see Rule 502.16). [D'Angelo 1998/06/18]
- Note - Also see Buyback, Rule 502.16.
- Note - Before errata, it was of type Interrupt. It is now of type Instant.
| Creature - Human Wizard 1/2 |
UU (2) |
Esodo (Uncommon) |
| {U}, {T}: Choose target opponent who had at least two more cards in hand than you did as you activated this ability. Draw a card. |
- Does not target an opponent. The ability can be played if any opponent has more cards in hand than you. [D'Angelo 1999/06/01]
- Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".
| Creature - Whale 3/5 |
3UU (5) |
Esodo (Uncommon) |
| {U}: Killer Whale gains flying until end of turn. |
| Enchantment |
2U (3) |
Esodo (Uncommon) |
| Whenever a player casts a spell, that player returns a land he or she controls to its owner's hand. |
- The person who played the spell chooses which of their lands is affected. [bethmo 1999/06/13]
- The ability itself is played and controlled by Mana Breach's controller. [bethmo 1999/06/13]
| Creature - Merfolk Rogue 1/1 |
1U (2) |
Esodo (Common) |
| {T}: Draw a card, then discard a card. |
- Note - This card was of creature type "Merfolk" and not "Merfolk Rogue" until Tenth Edition and Oracle 2007/07/13]
| Enchantment |
2UUUU (6) |
Esodo (Rare) |
| Discard a card: You may tap or untap target artifact, creature, or land. |
- You can tap a tapped card or untap an untapped card. [Barclay 1998/06/10]
- Vintage tournaments (see Rule 801) restricted this card from 1999/10/01 until 2005/09/20.
- Legacy tournaments (see Rule 802) banned this card from 1999/10/01 to 2007/06/20.
- Extended tournaments (See Rule 803) have banned this card since 1999/10/01.
- Standard (Type 2) tournaments (see Rule 804) have banned this card since 1999/07/01.
| Creature - Illusion 2/3 |
3U (4) |
Esodo (Uncommon) |
Flying When Mirozel becomes the target of a spell or ability, return Mirozel to its owner's hand. |
- Triggers on any spell or ability being announced which targets this card. This means it returns to owner's hand before that spell resolves. [D'Angelo 1999/06/01]
- Triggers on a spell or ability being changed to target this card. [D'Angelo 1999/06/20]
- The ability only applies when this card is in play, not when it is being cast or is in the graveyard. [D'Angelo 1999/02/04] See Rule 402.8
| Enchantment |
3U (4) |
Esodo (Rare) |
| At the beginning of each player's upkeep, that player chooses target player who has more cards in hand than he or she does and is his or her opponent. The first player may discard his or her hand and draw three cards. |
- The check for the number of cards in hand is made at the beginning of upkeep and this ability does not trigger if the condition is not met. The condition is also checked on resolution and the ability does nothing if it is not still true. [D'Angelo 1999/06/01]
- Can be used by a player with zero cards in hand. [D'Angelo 1998/06/17]
| Enchantment - Aura |
U (1) |
Esodo (Common) |
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has shroud. (It can't be the target of spells or abilities.) |
- Does not destroy enchantments which are already on the creature. [Barclay 1998/06/10]
- Does not prevent enchantments from being moved onto the creature. [Barclay 1998/06/10]
- Note - Also see Aura, Rule G1.30.
- Note - Also see Shroud, Rule 502.36.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Creature - Merfolk Wizard 1/1 |
U (1) |
Esodo (Common) |
| {1}{U}: Look at the top card of target player's library. |
- Note - This card was creature type "Merfolk" until Oracle 2007/10/01, when it became "Merfolk Wizard".
| Creature - Fish 3/3 |
1U (2) |
Esodo (Common) |
| At the beginning of your upkeep, sacrifice School of Piranha unless you pay {1}{U}. |
| Creature - Human Wizard 2/2 |
4U (5) |
Esodo (Uncommon) |
| When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand. |
- Note - All older cards of type Interrupt have errata to be of type Instant. [D'Angelo 1999/06/01]
- Note - Also see Comes Into Play Abilities, Rule 410.10a.
- Note - This card was creature type "Townsfolk" until Oracle 2007/10/01, when it became "Human Wizard".
| Creature - Thalakos 3/3 |
2UU (4) |
Esodo (Rare) |
| Discard a card: Thalakos Drifters gains shadow until end of turn. (This creature can block or be blocked by only creatures with shadow.) |
- The reminder text only applies when this card has Shadow. [Barclay 1998/06/10]
- Note - Also see Shadow, Rule 502.8.
- Note - This card was creature type "Townsfolk" until Oracle 2007/10/01, when it became "Thalakos".
| Creature - Thalakos Soldier Scout 2/1 |
2U (3) |
Esodo (Common) |
Shadow (This creature can block or be blocked by only creatures with shadow.) Discard a card: Return Thalakos Scout to its owner's hand. |
- Note - Also see Shadow, Rule 502.8.
- Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Thalakos Soldier Scout".
| Sorcery |
2U (3) |
Esodo (Common) |
| Draw a card for each tapped creature target opponent controls. |
| Enchantment |
2UU (4) |
Esodo (Uncommon) |
| {2}{U}{U}: Draw a card. |
| Creature - Spirit 3/2 |
2UU (4) |
Esodo (Common) |
Flying
{U}: Put Wayward Soul on top of its owner's library. |
| Creature - Frog 1/3 |
2U (3) |
Esodo (Common) |
| {U}: Whiptongue Frog gains flying until end of turn. |
| Creature - Zombie 2/2 |
B (1) |
Esodo (Common) |
| At the beginning of your upkeep, tap Carnophage unless you pay 1 life. |
| Creature - Kor Rogue Minion 2/2 |
3B (4) |
Esodo (Common) |
| {2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery. |
- Note - This card was creature type "Minion" until Oracle 2007/10/01, when it became "Kor Rogue Minion".
| Instant |
B (1) |
Esodo (Common) |
As an additional cost to cast Culling the Weak, sacrifice a creature. Add {B}{B}{B}{B} to your mana pool. |
- You sacrifice a creature when announcing the spell and you cannot sacrifice more than one creature to get extra mana. [Barclay 1998/06/10]
- Note - Before errata it was of type Mana Source. It is now an instant.
| Enchantment - Aura |
B (1) |
Esodo (Common) |
Enchant creature Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.) |
| Creature - Dauthi Minion 1/1 |
1B (2) |
Esodo (Uncommon) |
Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{B}, {T}: Destroy target creature with shadow. |
- Note - Also see Shadow, Rule 502.8.
- Note - This card was creature type "Minion" until Oracle 2007/10/01, when it became "Dauthi Minion".
| Creature - Dauthi Hound 2/1 |
2B (3) |
Esodo (Common) |
Shadow (This creature can block or be blocked by only creatures with shadow.) {B}{B}, Sacrifice Dauthi Jackal: Destroy target blocking creature. |
- This creature does not have to be an attacker or blocker to use its ability. [Barclay 1998/06/10]
- Note - Also see Shadow, Rule 502.8.
- Note - This card was creature type "Hound" until Oracle 2007/10/01, when it became "Dauthi Hound".
| Creature - Dauthi Soldier X/1 |
1B (2) |
Esodo (Uncommon) |
Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Warlord's power is equal to the number of creatures with shadow on the battlefield. |
- It counts creatures with the Shadow ability controlled by all players. [Barclay 1998/06/10]
- Note - Also see Shadow, Rule 502.8.
- Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Dauthi Soldier".
| Sorcery |
2B (3) |
Esodo (Common) |
| Return two target creature cards from your graveyard to your hand. |
- You cannot cast this spell if you only have on creature card in your graveyard. [Barclay 1998/06/10]
| Creature - Specter Spirit X/X |
3BB (5) |
Esodo (Rare) |
Flying As Entropic Specter enters the battlefield, choose an opponent. Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand. Whenever Entropic Specter deals damage to a player, that player discards a card. |
- The power and toughness change as your opponent's hand size changes. [Barclay 1998/06/10]
- The opponent does not discard a card if all the damage is prevented. [Barclay 1998/06/10]
- You choose one opposing player during resolution and it only affects that one player. This choice is not changed even if this card changes controllers. It becomes 0/0 if the chosen player leaves play. [D'Angelo 1999/02/07]
- Note - This card was creature type "Spirit" until Oracle 2007/10/01, when it became "Specter Spirit".
| Sorcery |
3BB (5) |
Esodo (Uncommon) |
| Target player discards three cards. |
| Creature - Beast 3/3 |
2B (3) |
Esodo (Common) |
| Whenever Grollub is dealt damage, each opponent gains that much life. |
- Only counts damage which is not prevented. [Barclay 1998/06/10]
| Instant |
3BB (5) |
Esodo (Rare) |
As an additional cost to cast Hatred, pay X life. Target creature gets +X/+0 until end of turn. |
- The life payment is part of the play cost, so it is lost if this spell is countered. [Barclay 1998/06/10]
| Creature - Human Wizard 1/2 |
BB (2) |
Esodo (Uncommon) |
| {B}, {T}: Choose target opponent who had at least two fewer creature cards in his or her graveyard than you did as you activated this ability. Destroy target nonblack creature he or she controls. |
- The check if you have at least 2 more creature cards in your graveyard than the creature's controller has is a targeting condition made when announcing and resolving the ability. [D'Angelo 2001/03/17]
- Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".
| Creature - Insect 2/2 |
3B (4) |
Esodo (Uncommon) |
| When Mind Maggots enters the battlefield, discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on Mind Maggots. |
| Sorcery |
1B (2) |
Esodo (Common) |
| All creatures get -1/-1 until end of turn. |
- All creatures which are in play when it resolves are affected. Ones that enter play later in the turn are not. [D'Angelo 1999/06/01]
| Instant |
3BB (5) |
Esodo (Uncommon) |
Cast Necrologia only during your end step. As an additional cost to cast Necrologia, pay X life. Draw X cards. |
- This spell is played during the end of turn step. Since you discard down to 7 cards in the cleanup step, this card is used before the discard. [D'Angelo 1999/06/01]
| Enchantment |
1B (2) |
Esodo (Rare) |
| At the beginning of each player's upkeep, that player chooses target player whose graveyard has fewer creature cards in it than his or her graveyard does and is his or her opponent. The first player may return a creature card from his or her graveyard to his or her hand. |
- The check for the number of creatures in the graveyard is made at the beginning of upkeep and this ability does not trigger if the condition is not met. The condition is also checked on resolution and the ability does nothing if it is not still true. [D'Angelo 1999/06/01]
- It targets the creature card in the graveyard. This target is selected when announcing the ability. [WotC Rules Team 1998/07/01]
| Creature - Demon 6/4 |
4BBB (7) |
Esodo (Rare) |
First strike At the beginning of your upkeep, sacrifice Pit Spawn unless you pay {B}{B}. Whenever Pit Spawn deals damage to a creature, exile that creature. |
- Since this card has First Strike it will often deal damage during first strike damage dealing and its ability will remove the creature it damages from the game before that creature can deal damage back. [Barclay 1998/06/10]
- The removal ability only works if the damage is not prevented. [Barclay 1998/06/10]
- Note - Also see First Strike, Rule 502.2.
- Note - This card was creature type "Beast" until Oracle 2007/10/01, when it became "Demon".
| Creature - Zombie 1/1 |
1B (2) |
Esodo (Rare) |
| {X}{X}{B}: Destroy target nonblack creature with converted mana cost X. |
| Enchantment |
2B (3) |
Esodo (Rare) |
| Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery. |
- You cannot return the creature which you are sacrificing. This is because you choose the target creature card at the same time the sacrifice is happening, so the sacrifice is not in the graveyard yet. [DeLaney 1998/06/10]
- Because of the way the timing rules work, you can cast Recurring Nightmare and then use it before your opponent can use an instant like Disenchant on it, but only if you do so when the stack is empty just after it enters play. [D'Angelo 1999/06/01]
- Standard (Type 2) tournaments (see Rule 804) have banned this card since 1999/04/01.
| Instant |
B (1) |
Esodo (Common) |
| Creatures you control get +1/+0 until end of turn. |
| Instant |
2BB (4) |
Esodo (Uncommon) |
Buyback-Pay 4 life. (You may pay 4 life in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target nonblack creature. It can't be regenerated. |
| Creature - Spike 0/0 |
1BB (3) |
Esodo (Uncommon) |
Spike Cannibal enters the battlefield with a +1/+1 counter on it. When Spike Cannibal enters the battlefield, move all +1/+1 counters from all creatures onto it. |
| Creature - Thrull 1/1 |
1B (2) |
Esodo (Common) |
| {1}{B}, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery. |
| Creature - Vampire Hound 2/2 |
2B (3) |
Esodo (Common) |
| Discard a creature card: Vampire Hounds gets +2/+2 until end of turn. |
- Note - This card was creature type "Hound" until Oracle 2008/01/01, when it became "Vampire Hound".
| Enchantment |
2BB (4) |
Esodo (Rare) |
Pay 5 life: Destroy Volrath's Dungeon. Any player may activate this ability but only during his or her turn. Discard a card: Target player puts a card from his or her hand on top of his or her library. Activate this ability only any time you could cast a sorcery. |
| Creature - Human Wizard 2/2 |
4R (5) |
Esodo (Common) |
| When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand. |
| Creature - Salamander 1/2 |
1R (2) |
Esodo (Common) |
| {R}: Cinder Crawler gets +1/+0 until end of turn. Activate this ability only if Cinder Crawler is blocked. |
| Enchantment - Aura |
R (1) |
Esodo (Common) |
Enchant creature you control {R}: Enchanted creature deals 1 damage to target creature with flying. |
- Cannot be played on an opponent's creature. And this card is put into the graveyard if ever on a creature you do not control. [Barclay 1998/06/10]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Instant |
R (1) |
Esodo (Rare) |
| For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn. |
| Sorcery |
3R (4) |
Esodo (Uncommon) |
Buyback-Pay 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target land. |
- You cannot pay the Buyback cost unless you have at least one card in your hand to discard. [D'Angelo 1998/10/01]
- Note - Also see Buyback, Rule 502.16.
| Creature - Elemental 3/3 |
3R (4) |
Esodo (Common) |
| {R}: Target creature can't be regenerated this turn. |
| Creature - Human Wizard 1/2 |
RR (2) |
Esodo (Uncommon) |
| {R}, {T}: Choose target opponent who had more life than you did as you activated this ability. Keeper of the Flame deals 2 damage to him or her. |
- A different opposing player may be targeted each time the ability is played. [bethmo 1998/06/11]
- Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".
| Creature - Human Wizard 2/2 |
2R (3) |
Esodo (Common) |
| {T}, Discard a card at random: Mage il-Vec deals 1 damage to target creature or player. |
- You must discard a card as part of the activation cost. You cannot announce the ability unless you have a card in hand. [D'Angelo 1998/06/15]
- Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".
| Enchantment - Aura |
1R (2) |
Esodo (Common) |
Enchant creature Enchanted creature gets +2/+2 and can't block. |
| Creature - Goblin Assassin 2/1 |
2R (3) |
Esodo (Uncommon) |
| {T}: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. Otherwise, destroy the creature your opponent chose. |
- You and your opponent both pick the target creatures on announcing, which is before the coin is flipped. [DeLaney 1998/05/24] You pick first. [D'Angelo 1999/06/01]
- Note - This card was creature type "Goblin" until Oracle 2007/10/01, when it became "Goblin Assassin".
| Creature - Hound 4/4 |
3R (4) |
Esodo (Rare) |
Monstrous Hound can't attack unless you control more lands than defending player. Monstrous Hound can't block unless you control more lands than attacking player. |
- Note - This was the Prerelease card. A version is available with a gold foil "Prerelease 6/98" stamp on it.
| Enchantment |
1R (2) |
Esodo (Rare) |
| At the beginning of each player's upkeep, that player chooses target player who has more life than he or she does and is his or her opponent. The first player may have Oath of Mages deal 1 damage to the second player. |
| Creature - Ogre Shaman 3/3 |
3RR (5) |
Esodo (Rare) |
| {2}, Discard a card at random: Ogre Shaman deals 2 damage to target creature or player. |
- Note - This card was creature type "Ogre" until Oracle 2007/10/01, when it became "Ogre Shaman".
| Enchantment |
R (1) |
Esodo (Common) |
| Whenever you cast a creature spell, tap target creature. |
- Can target an already tapped creature. [Barclay 1998/06/10]
- The ability is not optional. If you have the only targetable creatures, you have to tap one of your own. [DeLaney 1998/06/10]
- A creature spell is any "Creature" or "Artifact Creature" spell. [D'Angelo 1999/06/01] Older cards of type Summon are also creature spells.
| Enchantment |
3R (4) |
Esodo (Rare) |
| Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to target creature or player of his or her choice. |
- The triggered ability (see Rule 404) is played and controlled by the player who controls this card, but the controller of the creature at the time the creature came into play makes the choices. [Time Spiral FAQ 2006/08/30]
- The triggered ability (see Rule 404) does not check the creature's power until the ability resolves. If the creature is not in play when the ability resolves, it does damage equal to the power of the creature right before it left play. [D'Angelo 1999/06/01] This means that if a creature comes into play which can destroy itself as a "comes into play" ability, the order of resolution of the triggered abilities does not matter. [D'Angelo 1999/06/01]
- Note - Also see Comes Into Play Abilities, Rule 410.10a.
| Enchantment - Aura |
1R (2) |
Esodo (Uncommon) |
Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player reveals the top card of his or her library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn. |
- The ability is not optional. [Barclay 1998/06/10]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Instant |
1R (2) |
Esodo (Uncommon) |
| Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls. |
| Creature - Goblin Berserker 1/1 |
R (1) |
Esodo (Common) |
| Haste (This creature can attack and {T} as soon as it comes under your control.) |
- Note - Also see Haste, Rule 502.5.
- Note - The Portal version had no creature type.
- Note - This card had creature type "Goblin" and not "Goblin Berserker" until Ninth Edition and Oracle 2005/08/01.
| Creature - Ape 2/2 |
3R (4) |
Esodo (Rare) |
| When Ravenous Baboons enters the battlefield, destroy target nonbasic land. |
- If there is no non-basic land to destroy, the ability does nothing. [DeLaney 1998/06/10]
- You have to pick one of your own non-basic lands if the opponent does not have any and you do. [D'Angelo 1998/06/10]
- Note - Also see Comes Into Play Abilities, Rule 410.10a.
| Creature - Ogre 3/2 |
3R (4) |
Esodo (Common) |
| Whenever Reckless Ogre attacks alone, it gets +3/+0 until end of turn. |
| Creature - Drake 3/2 |
4R (5) |
Esodo (Uncommon) |
| Flying, first strike |
| Creature - Salamander 2/1 |
2R (3) |
Esodo (Uncommon) |
| Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls. |
- The ability triggers on the declaration of attackers and will resolve before blockers are declared. [D'Angelo 1999/06/01]
| Enchantment |
RRR (3) |
Esodo (Rare) |
| Discard a land card: Seismic Assault deals 2 damage to target creature or player. |
| Instant |
1R (2) |
Esodo (Common) |
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target artifact. |
| Instant |
1R (2) |
Esodo (Common) |
As an additional cost to cast Sonic Burst, discard a card at random. Sonic Burst deals 4 damage to target creature or player. |
- You cannot discard more than once to target more than one creature (or player) or to do multiple amounts of damage to a single creature (or player). [D'Angelo 1998/06/10]
- You must discard a card as part of the cost. If you do not have any other cards in your hand, you cannot cast this spell. [D'Angelo 1998/06/15]
- You pick the target before you pick the random card to discard. [bethmo 1999/02/11]
| Enchantment |
2R (3) |
Esodo (Uncommon) |
| Whenever a player casts a spell, Spellshock deals 2 damage to that player. |
- It affects all players, including you. [Barclay 1998/06/10]
| Creature - Human Druid 1/3 |
2G (3) |
Esodo (Common) |
| Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard. |
- The ability does not work if all damage is prevented. [Barclay 1998/06/10]
- Putting a land into play does not count as playing a land. [Barclay 1998/06/10]
- The cards are revealed from the top of the library. [D'Angelo 1998/06/25]
- Note - This card was creature type "Druid" until Oracle 2007/10/01, when it became "Human Druid".
| Enchantment - Aura |
G (1) |
Esodo (Common) |
Enchant creature When enchanted creature is put into a graveyard, you draw two cards. |
| Creature - Human 2/2 |
2G (3) |
Esodo (Uncommon) |
| When Cartographer enters the battlefield, you may return target land card from your graveyard to your hand. |
| Creature - Boar 4/4 |
3GG (5) |
Esodo (Uncommon) |
| Whenever Crashing Boars attacks, defending player chooses an untapped creature he or she controls. That creature blocks Crashing Boars this turn if able. |
- The ability is not optional. If there are no untapped creatures to choose, then the ability does nothing. [Barclay 1998/06/10]
- If the chosen creature is not still untapped at the time blockers are declared, it does not have to block. [DeLaney 1998/06/10]
| Enchantment |
G (1) |
Esodo (Uncommon) |
| Sacrifice a Forest: Target attacking creature gets -3/-0 until end of turn. |
| Creature - Elf Berserker 1/1 |
G (1) |
Esodo (Common) |
| Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. |
- Note - This card was of creature type "Elf" and not "Elf Berserker" until Ninth Edition and Oracle 2005/08/01.
| Creature - Rabbit Beast 4/5 |
3G (4) |
Esodo (Common) |
| When you cast a spell, return Jackalope Herd to its owner's hand. |
- The ability triggers when you announce a spell. [D'Angelo 1998/06/10]
- It will only return if it is still in play when the triggered ability resolves. [Barclay 1998/06/10]
- Note - This card was creature type "Beast" until Oracle 2008/01/01, when it became "Rabbit Beast".
| Creature - Human Wizard 1/2 |
GG (2) |
Esodo (Uncommon) |
| {G}, {T}: Choose target opponent who controlled more creatures than you did as you activated this ability. Put a 2/2 green Beast creature token onto the battlefield. |
- Does not target an opponent. It works if any opponent controls more creatures than you. [D'Angelo 1999/06/01]
- Note - Also see Token Creatures, Rule 216.
- Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".
| Enchantment |
G (1) |
Esodo (Rare) |
| At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand. |
- The lands are put into play during the resolution of the ability. [Barclay 1998/06/10]
- Putting a land into play does not count as playing a land. [Barclay 1998/06/10]
- You discard all the cards still in your hand after you put the lands into play. [D'Angelo 2001/08/24]
| Legendary Creature - Cat Warrior 2/3 |
1GG (3) |
Esodo (Rare) |
| First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it's unblockable as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.) |
| Enchantment |
1G (2) |
Esodo (Rare) |
| At the beginning of each player's upkeep, that player chooses target player who controls more creatures than he or she does and is his or her opponent. The first player may reveal cards from his or her library until he or she reveals a creature card. If he or she does, that player puts that card onto the battlefield and puts all other cards revealed this way into his or her graveyard. |
- The check for the number of creatures in play is made at the beginning of upkeep and this ability does not trigger if the condition is not met. The condition is also checked on resolution and the ability does nothing if it is not still true. [D'Angelo 1999/06/01]
- The creature card goes into play under the current player's control. [D'Angelo 1998/06/15]
- The revealed cards go to the graveyard simultaneously, so the player playing the ability decides the order they end up in the graveyard. [Barclay 1998/06/10]
- Legacy tournaments (see Rule 801) have banned this card since 2004/09/20.
- Extended tournaments (see Rule 803) have banned this card since 2004/01/01.
| Creature - Lizard 3/3 |
4G (5) |
Esodo (Common) |
| {2}{G}: Plated Rootwalla gets +3/+3 until end of turn. Activate this ability only once each turn. |
| Enchantment - Aura |
G (1) |
Esodo (Common) |
Enchant creature Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature. |
- A creature spell is any "Creature" or "Artifact Creature" spell. [D'Angelo 1999/06/01] Older cards of type Summon are also Creature spells.
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Creature - Troll 1/1 |
1G (2) |
Esodo (Common) |
Whenever Pygmy Troll becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
{G}: Regenerate Pygmy Troll. |
| Creature - Wolverine 4/4 |
3GG (5) |
Esodo (Common) |
| Whenever Rabid Wolverines becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. |
| Instant |
G (1) |
Esodo (Common) |
| Put target card from your graveyard on top of your library. |
| Instant |
1G (2) |
Esodo (Uncommon) |
| Until end of turn, creatures you control gain "{1}: Regenerate this creature." |
- Only grants the text to creatures you control when this spell resolves. Ones entering play later in the turn do not get it. [bethmo 1999/06/13]
| Creature - Crocodile 3/2 |
3G (4) |
Esodo (Common) |
| Sacrifice a Forest: Regenerate Rootwater Alligator. |
- Note - This card was creature type "Alligator" until Oracle 2007/10/01, when it became "Crocodile".
| Creature - Elf 1/1 |
G (1) |
Esodo (Uncommon) |
| Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land. |
| Creature - Beast X/X |
1G (2) |
Esodo (Rare) |
Trample As Skyshroud War Beast enters the battlefield, choose an opponent. Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls. |
- You choose one opposing player on casting and it only affects that one player. This target is not changed even if this card changes controllers. It becomes a 0/0 creature if the target player leaves play. [Barclay 1998/06/10]
- The power and toughness are continuously recalculated. [D'Angelo 1998/10/19]
- Note - Also see Trample, Rule 502.9.
| Enchantment |
1G (2) |
Esodo (Uncommon) |
| Creatures that are enchanted can't attack or block. |
| Creature - Spike 0/0 |
6G (7) |
Esodo (Rare) |
Spike Hatcher enters the battlefield with six +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature. {1}, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher. |
- It dies as a state based effect just after you remove the last counter when announcing its ability to remove a counter and right before any other spells or abilities can be used. There is no way to sacrifice it or do anything else with it before it dies. [D'Angelo 1999/06/01]
| Creature - Spike 0/0 |
1GG (3) |
Esodo (Uncommon) |
Spike Rogue enters the battlefield with two +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Rogue: Put a +1/+1 counter on target creature. {2}, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on Spike Rogue. |
- It dies as a state based effect just after you remove the last counter when announcing its ability to remove a counter and right before any other spells or abilities can be used. There is no way to sacrifice it or do anything else with it before it dies. [D'Angelo 1999/06/01]
| Creature - Spike 0/0 |
2GG (4) |
Esodo (Rare) |
Spike Weaver enters the battlefield with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature. {1}, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn. |
- The second ability includes your own creatures as well. [Barclay 1998/06/10]
- It dies as a state based effect just after you remove the last counter when announcing its ability to remove a counter and right before any other spells or abilities can be used. There is no way to sacrifice it or do anything else with it before it dies. [D'Angelo 1999/06/01]
| Enchantment |
1G (2) |
Esodo (Rare) |
| {G}, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library. |
- You do not have to find a creature card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
- Extended tournaments (see Rule 803) have banned this card since 2001/04/01.
| Creature - Elf Scout 1/1 |
2G (3) |
Esodo (Common) |
| When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library. |
- You do not have to find a forest card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
- Note - Also see Comes Into Play Abilities, Rule 410.10a.
- Note - The Portal version had no creature type.
- Note - This card was of creature type "Elf" and not "Elf Scout" until Ninth Edition and Oracle 2005/08/01.
| Artifact |
5 (5) |
Esodo (Rare) |
| Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.) |
- If you have a creature with more than one creature type, count all creatures which have either creature type. [D'Angelo 1998/08/04]
- If you have a creature with more than one creature type, and another creature matches more than one creature type, you only count that creature once. You do not double count it because it has a double match. [Barclay 1998/06/10]
- If a creature in play has more than one creature type, and one of those types matches the creature you are calculating for, then count this creature. Only one type needs to match in order to get counted. [Barclay 1998/06/10]
- Animated lands and artifacts have no creature type (unless their text says they Count As a given creature type), so they are unaffected by this card. [8E FAQ 2003/07/28] One exception to this is that animated Legendary lands are of creature type Legend. [DeLaney 1998/12/12]
- Note - Also see Creature Type, Rule 205.3 and Rule 212.3.
| Artifact |
4 (4) |
Esodo (Rare) |
| {1}, {T}: Return target creature to its owner's hand unless its controller pays {1}. |
| Artifact |
3 (3) |
Esodo (Uncommon) |
| {1}, {T}, Discard a card: Regenerate target creature. |
| Artifact |
3 (3) |
Esodo (Rare) |
| Buyback costs cost {2} less. |
- The ability is not optional. [Barclay 1998/06/10]
- Only affects generic mana portions of Buyback costs. [DeLaney 1998/06/10]
- Does not apply to other parts of the play cost. [DeLaney 1998/06/10]
- Cannot reduce the cost below zero. [DeLaney 1998/06/15]
- It applies to all players. [D'Angelo 1998/11/16]
- Note - Also see Buyback, Rule 502.16.
| Artifact Creature - Construct 0/0 |
4 (4) |
Esodo (Rare) |
Mindless Automaton enters the battlefield with two +1/+1 counters on it. {1}, Discard a card: Put a +1/+1 counter on Mindless Automaton. Remove two +1/+1 counters from Mindless Automaton: Draw a card. |
- Note - This card had no creature type until Oracle 2006/10/01 and Time Spiral when it became "Construct".
| Artifact |
4 (4) |
Esodo (Rare) |
| {2}, {T}, Discard your hand: Counter target noncreature spell. |
- You can play the ability if you have no cards in hand. [Barclay 1998/06/10]
- A "creature spell" is any "Creature" or "Artifact Creature" spell. [D'Angelo 1999/06/01] Older cards of type Summon are also Creature cards.
| Artifact |
2 (2) |
Esodo (Uncommon) |
| Sacrifice Skyshaper: Creatures you control gain flying until end of turn. |
| Artifact |
0 (0) |
Esodo (Uncommon) |
| You have no maximum hand size. |
- If multiple effects modify your hand size limit, apply them in the order they enter play. For example, if both this and Recycle are in play, the most recent in play decides your hand size. [D'Angelo 2001/05/21]
| Artifact |
2 (2) |
Esodo (Rare) |
| Spells cost {1} more to cast. |
- It affects all players, including you. [DeLaney 1998/06/10]
| Artifact Creature - Thopter 0/0 |
5 (5) |
Esodo (Rare) |
Flying Thopter Squadron enters the battlefield with three +1/+1 counters on it. {1}, Remove a +1/+1 counter from Thopter Squadron: Put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. Activate this ability only any time you could cast a sorcery. {1}, Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Activate this ability only any time you could cast a sorcery. |
- It cannot sacrifice itself. [D'Angelo 2007/10/09]
- Note - Also see Token Creatures, Rule 216.
- Note - This card had no creature type until Oracle 2007/10/01, when it became "Thopter".
| Artifact Creature - Licid 2/2 |
3 (3) |
Esodo (Uncommon) |
{1}, {T}: Transmogrifying Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {1} to end this effect. Enchanted creature gets +1/+1 and is an artifact in addition to its other types. |
- The enchanted creature gains the artifact status without losing its creature status. It would lose land or enchantment type if it had them. Rule 212.1c. [D'Angelo 2001/08/15]
- If the permanent it is on was only a creature due to an effect, when that effect ends, the Licid will find itself on an illegal target. [WotC Rules Team 1999/03/18]
- Does not change the color of the creature it enchants. [D'Angelo 1998/11/24]
- Note - Also see Aura, Rule G1.30.
- Note - Also see Licids, Rule 702.
| Artifact Creature - Horse 0/0 |
6 (6) |
Esodo (Rare) |
Workhorse enters the battlefield with four +1/+1 counters on it. Remove a +1/+1 counter from Workhorse: Add {1} to your mana pool. |
- Note - This card had no creature type until Oracle 2007/10/01, when it became "Horse".
| Land |
|
Esodo (Rare) |
When you play another land, sacrifice City of Traitors. {T}: Add {2} to your mana pool. |
- Does not trigger on lands that are put into play without playing them. [Barclay 1998/06/10]
- Does not trigger on itself being played. [DeLaney 1999/06/13]
|