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Fallen Empires

→ Checklist → Cards

1. Armor Thrull

Summon Thrull 1/3 2B (3) Fallen Empires (Common)
{T}: Sacrifice Armor Thrull to put a +1/+2 counter on a target creature.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

2. Armor Thrull

Summon Thrull 1/3 2B (3) Fallen Empires (Common)
{T}: Sacrifice Armor Thrull to put a +1/+2 counter on a target creature.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

3. Armor Thrull

Summon Thrull 1/3 2B (3) Fallen Empires (Common)
{T}: Sacrifice Armor Thrull to put a +1/+2 counter on a target creature.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

4. Armor Thrull

Summon Thrull 1/3 2B (3) Fallen Empires (Common)
{T}: Sacrifice Armor Thrull to put a +1/+2 counter on a target creature.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

5. Basal Thrull

Summon Thrull 1/2 BB (2) Fallen Empires (Common)
{T}: Sacrifice Basal Thrull to add {B}{B} to your mana pool. Play this ability as an interrupt.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

6. Basal Thrull

Summon Thrull 1/2 BB (2) Fallen Empires (Common)
{T}: Sacrifice Basal Thrull to add {B}{B} to your mana pool. Play this ability as an interrupt.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

7. Basal Thrull

Summon Thrull 1/2 BB (2) Fallen Empires (Common)
{T}: Sacrifice Basal Thrull to add {B}{B} to your mana pool. Play this ability as an interrupt.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

8. Basal Thrull

Summon Thrull 1/2 BB (2) Fallen Empires (Common)
{T}: Sacrifice Basal Thrull to add {B}{B} to your mana pool. Play this ability as an interrupt.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

9. Breeding Pit

Enchantment 3B (4) Fallen Empires (Uncommon)
During your upkeep, pay {B}{B} or bury Breeding Pit. At the end of your turn, put a Thrull token into play. Treat this token as a 0/1 black creature.
  • Must actually be in play at the end of turn in order for you to get a Thrull. The getting of the Thrull is not part of paying the upkeep, it is part of having the card in play. [D'Angelo 1995/04/12]
  • Note - Also see Token Creatures, Rule 216.

10. Derelor

Summon Thrull 4/4 3B (4) Fallen Empires (Rare)
Your black spells cost an additional {B} to cast.

11. Ebon Praetor

Summon Avatar 5/5 4BB (6) Fallen Empires (Rare)
Trample, first strike
During your upkeep, put a -2/-2 counter on Ebon Praetor.
You may sacrifice a creature during your upkeep to remove a -2/-2 counter from Ebon Praetor. If the creature sacrificed was a Thrull, also put a +1/+0 counter on Ebon Praetor. Only one creature may be sacrificed in this manner each turn.

12. Hymn to Tourach

Sorcery BB (2) Fallen Empires (Common)
Target player discards two cards at random from his or her hand. If target player does not have enough cards, his or her entire hand is discarded.
  • The two cards are chosen at random and then discarded at the same time. This means the player chooses the order they are stacked in the graveyard. [DeLaney 1998/04/08]
  • Standard (Type 2) tournaments (see Rule 804) have banned this card since 1997/01/01 since it is no longer part of the environment. It was previously restricted from 1996/10/01 until 1997/01/01.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

13. Hymn to Tourach

Sorcery BB (2) Fallen Empires (Common)
Target player discards two cards at random from his or her hand. If target player does not have enough cards, his or her entire hand is discarded.
  • The two cards are chosen at random and then discarded at the same time. This means the player chooses the order they are stacked in the graveyard. [DeLaney 1998/04/08]
  • Standard (Type 2) tournaments (see Rule 804) have banned this card since 1997/01/01 since it is no longer part of the environment. It was previously restricted from 1996/10/01 until 1997/01/01.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

14. Hymn to Tourach

Sorcery BB (2) Fallen Empires (Common)
Target player discards two cards at random from his or her hand. If target player does not have enough cards, his or her entire hand is discarded.
  • The two cards are chosen at random and then discarded at the same time. This means the player chooses the order they are stacked in the graveyard. [DeLaney 1998/04/08]
  • Standard (Type 2) tournaments (see Rule 804) have banned this card since 1997/01/01 since it is no longer part of the environment. It was previously restricted from 1996/10/01 until 1997/01/01.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

15. Hymn to Tourach

Sorcery BB (2) Fallen Empires (Common)
Target player discards two cards at random from his or her hand. If target player does not have enough cards, his or her entire hand is discarded.
  • The two cards are chosen at random and then discarded at the same time. This means the player chooses the order they are stacked in the graveyard. [DeLaney 1998/04/08]
  • Standard (Type 2) tournaments (see Rule 804) have banned this card since 1997/01/01 since it is no longer part of the environment. It was previously restricted from 1996/10/01 until 1997/01/01.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

16. Initiates of the Ebon Hand

Summon Clerics 1/1 B (1) Fallen Empires (Common)
{1}: Add {B} to your mana pool. Play this ability as an interrupt. If more than {3} is spent in this way during one turn, bury Initiates of the Ebon Hand at end of turn.
  • Mana which "changes color" as it goes through the Hand forgets its original source because the old mana gets used up and new mana gets generated. [Aahz 1995/01/24]

17. Initiates of the Ebon Hand

Summon Clerics 1/1 B (1) Fallen Empires (Common)
{1}: Add {B} to your mana pool. Play this ability as an interrupt. If more than {3} is spent in this way during one turn, bury Initiates of the Ebon Hand at end of turn.
  • Mana which "changes color" as it goes through the Hand forgets its original source because the old mana gets used up and new mana gets generated. [Aahz 1995/01/24]

18. Initiates of the Ebon Hand

Summon Clerics 1/1 B (1) Fallen Empires (Common)
{1}: Add {B} to your mana pool. Play this ability as an interrupt. If more than {3} is spent in this way during one turn, bury Initiates of the Ebon Hand at end of turn.
  • Mana which "changes color" as it goes through the Hand forgets its original source because the old mana gets used up and new mana gets generated. [Aahz 1995/01/24]

19. Mindstab Thrull

Summon Thrull 2/2 1BB (3) Fallen Empires (Common)
If Mindstab Thrull attacks and is not blocked, you may sacrifice it to force the player it attacked to discard three cards. If you do so, it deals no damage during combat this turn. If that player does not have enough cards, his or her entire hand is discarded.
  • The defending player gets to choose which cards they discard. [Duelist Magazine #4, Page 7]

20. Mindstab Thrull

Summon Thrull 2/2 1BB (3) Fallen Empires (Common)
If Mindstab Thrull attacks and is not blocked, you may sacrifice it to force the player it attacked to discard three cards. If you do so, it deals no damage during combat this turn. If that player does not have enough cards, his or her entire hand is discarded.
  • The defending player gets to choose which cards they discard. [Duelist Magazine #4, Page 7]

21. Mindstab Thrull

Summon Thrull 2/2 1BB (3) Fallen Empires (Common)
If Mindstab Thrull attacks and is not blocked, you may sacrifice it to force the player it attacked to discard three cards. If you do so, it deals no damage during combat this turn. If that player does not have enough cards, his or her entire hand is discarded.
  • The defending player gets to choose which cards they discard. [Duelist Magazine #4, Page 7]

22. Necrite

Summon Thrull 2/2 1BB (3) Fallen Empires (Common)
If Necrite attacks and is not blocked, you may sacrifice it to bury a target creature controlled by the player Necrite attacked this turn. If you do so, Necrite deals no damage during combat this turn.

23. Necrite

Summon Thrull 2/2 1BB (3) Fallen Empires (Common)
If Necrite attacks and is not blocked, you may sacrifice it to bury a target creature controlled by the player Necrite attacked this turn. If you do so, Necrite deals no damage during combat this turn.

24. Necrite

Summon Thrull 2/2 1BB (3) Fallen Empires (Common)
If Necrite attacks and is not blocked, you may sacrifice it to bury a target creature controlled by the player Necrite attacked this turn. If you do so, Necrite deals no damage during combat this turn.

25. Order of the Ebon Hand

Summon Clerics 2/1 BB (2) Fallen Empires (Common)
Protection from white
{B}{B}: +1/+0 until end of turn
{B}: First strike until end of turn
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Protection, Rule 502.7.
  • Note - This card was of creature type "Cleric" until Oracle 2007/09/01 when it became "Cleric Knight".

26. Order of the Ebon Hand

Summon Clerics 2/1 BB (2) Fallen Empires (Common)
Protection from white
{B}{B}: +1/+0 until end of turn
{B}: First strike until end of turn
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Protection, Rule 502.7.
  • Note - This card was of creature type "Cleric" until Oracle 2007/09/01 when it became "Cleric Knight".

27. Order of the Ebon Hand

Summon Clerics 2/1 BB (2) Fallen Empires (Common)
Protection from white
{B}{B}: +1/+0 until end of turn
{B}: First strike until end of turn
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Protection, Rule 502.7.
  • Note - This card was of creature type "Cleric" until Oracle 2007/09/01 when it became "Cleric Knight".

28. Soul Exchange

Sorcery BB (2) Fallen Empires (Uncommon)
Sacrifice a creature, but remove it from the game instead of putting it in your graveyard. Take a creature from your graveyard and put it directly into play as though it were just summoned. Put a +2/+2 counter on this creature if the creature sacrificed was a Thrull.
  • You remove exactly one creature from the game. You cannot remove more than one in an attempt to get a larger effect. [D'Angelo 1999/06/07]
  • A "creature card" is a Creature card or Artifact Creature card. [D'Angelo 1999/05/01] Older cards of type Summon are also Creature cards.
  • Putting a counter on the creature brought into play is not a targeted effect and so Protection from Black will not prevent it. [Aahz 1995/01/08]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

29. Thrull Champion

Summon Thrull 2/2 4B (5) Fallen Empires (Rare)
All Thrulls get +1/+1.
{T}: Take control of a target Thrull. You lose control of target Thrull if Thrull Champion leaves play or you lose control of Thrull Champion.
  • Yes, he gives himself the bonus. [Aahz 1994/12/02]
  • Yes, he can be used to steal another Thrull Champion. [Duelist Magazine #4, Page 7]
  • Does not lose control of Thrulls when he becomes untapped, so he can take control of more than one by taking one each turn. [Duelist Magazine #4, Page 7]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

30. Thrull Retainer

Enchant Creature B (1) Fallen Empires (Uncommon)
Target creature gets +1/+1.
Sacrifice Thrull Retainer to regenerate the creature it enchants.
  • When you use the activated ability, this card goes to the graveyard when you announce the ability, but the enchanted creature does not get regenerated until the ability resolves. It has no bonus while the ability is on the stack and this may destroy the creature before the regeneration can take effect. [D'Angelo 2003/05/20]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

31. Thrull Wizard

Summon Thrull 1/1 2B (3) Fallen Empires (Uncommon)
{1}{B}: Counters a target black spell if caster of target spell does not pay an additional {B} or {3}. Play this ability as an interrupt.
  • You can use this ability multiple times on one spell to force your opponent to use more than one mana to prevent the spell from being countered. You can even use this ability, let them pay, then use this ability repeatedly. [Aahz 1995/01/19]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was creature type "Thrull" until Oracle 2007/10/01, when it became "Thrull Wizard".

32. Tourach's Chant

Enchantment 1BB (3) Fallen Empires (Uncommon)
During your upkeep, pay {B} or bury Tourach's Chant.
Whenever a player puts a forest into play, Tourach's Chant deals 3 damage to him or her unless that player puts a -1/-1 counter on a target creature he or she controls.
  • Only checks the type of the land as the land is played. If the land gets changed afterward (even by a continuous effect like Blood Moon), the Chant causes no additional effect. [Aahz 1994/12/25]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

33. Tourach's Gate

Enchant Land 1BB (3) Fallen Empires (Rare)
Can only be played on a target land you control.
Sacrifice a Thrull to put three time counters on Tourach's Gate. During your upkeep, remove a time counter from Tourach's Gate. If there are no counters on Tourach's Gate, bury it.
{0}: Tap land Tourach's Gate enchants. All attacking creatures you control get +2/-1 until end of turn.
  • The land is tapped during announcement and as a cost. [Duelist Magazine #11, Page 56] The ability cannot be announced if the land is not in an untapped state. [D'Angelo 1996/12/23]
  • The sacrifice effect only applies during upkeep, so you can play it and fill it with counters prior to your next upkeep. [Aahz 1996/11/08]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Land" until Oracle 2005/08/01.

34. Deep Spawn

Summon Homarid 6/6 5UUU (8) Fallen Empires (Uncommon)
Trample
During your upkeep, take two cards from the top of your library and put them in your graveyard, or destroy Deep Spawn.
{U}: Deep Spawn may not be the target of spells or effects until end of turn and does not untap as normal during your next untap phase. If Deep Spawn is untapped, tap it.
  • The two cards put into the graveyard are not discards from your hand and so Library of Leng does not apply. [Aahz 1994/11/30]
  • Does not cause enchantments on it to be removed when the ability is activated. An enchantment in play is neither a spell or an ability. [Duelist Magazine #4, Page 7]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Shroud, Rule 502.36.
  • Note - Also see Trample, Rule 502.9.

35. High Tide

Instant U (1) Fallen Empires (Common)
Until end of turn, all islands produce an additional {U} when tapped for mana.
  • Multilands which are part Island produce an extra blue mana in addition to whatever you tap it for. [Aahz 1994/12/03]
  • Non-lands or lands which do not say they count as Islands do not produce extra mana. [Duelist Magazine #4, Page 6]
  • It affects lands you control when it resolves and any lands you gain control of this turn. [D'Angelo 1999/10/05]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

36. High Tide

Instant U (1) Fallen Empires (Common)
Until end of turn, all islands produce an additional {U} when tapped for mana.
  • Multilands which are part Island produce an extra blue mana in addition to whatever you tap it for. [Aahz 1994/12/03]
  • Non-lands or lands which do not say they count as Islands do not produce extra mana. [Duelist Magazine #4, Page 6]
  • It affects lands you control when it resolves and any lands you gain control of this turn. [D'Angelo 1999/10/05]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

37. High Tide

Instant U (1) Fallen Empires (Common)
Until end of turn, all islands produce an additional {U} when tapped for mana.
  • Multilands which are part Island produce an extra blue mana in addition to whatever you tap it for. [Aahz 1994/12/03]
  • Non-lands or lands which do not say they count as Islands do not produce extra mana. [Duelist Magazine #4, Page 6]
  • It affects lands you control when it resolves and any lands you gain control of this turn. [D'Angelo 1999/10/05]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

38. Homarid

Summon Homarid 2/2 2U (3) Fallen Empires (Common)
Put a tide counter on Homarid when it is brought into play and during your upkeep. If there is one tide counter on Homarid, it gets -1/-1. If there are three tide counters on Homarid, it gets +1/+1. When there are four tide counters on Homarid, remove them all.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

39. Homarid

Summon Homarid 2/2 2U (3) Fallen Empires (Common)
Put a tide counter on Homarid when it is brought into play and during your upkeep. If there is one tide counter on Homarid, it gets -1/-1. If there are three tide counters on Homarid, it gets +1/+1. When there are four tide counters on Homarid, remove them all.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

40. Homarid

Summon Homarid 2/2 2U (3) Fallen Empires (Common)
Put a tide counter on Homarid when it is brought into play and during your upkeep. If there is one tide counter on Homarid, it gets -1/-1. If there are three tide counters on Homarid, it gets +1/+1. When there are four tide counters on Homarid, remove them all.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

41. Homarid

Summon Homarid 2/2 2U (3) Fallen Empires (Common)
Put a tide counter on Homarid when it is brought into play and during your upkeep. If there is one tide counter on Homarid, it gets -1/-1. If there are three tide counters on Homarid, it gets +1/+1. When there are four tide counters on Homarid, remove them all.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

42. Homarid Shaman

Summon Homarid 2/1 2UU (4) Fallen Empires (Rare)
{U}: Tap a target green creature.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was creature type "Homarid" until Oracle 2007/10/01, when it became "Homarid Shaman".

43. Homarid Spawning Bed

Enchantment UU (2) Fallen Empires (Uncommon)
{1}{U}{U}: Sacrifice a blue creature to put X Camarid tokens into play, where X is the casting cost of the sacrificed creature. Treat these tokens as 1/1 blue creatures.

44. Homarid Warrior

Summon Homarid 3/3 4U (5) Fallen Empires (Common)
{U}: Homarid Warrior may not be the target of spells or effects until end of turn and does not untap as normal during your next untap phase. If Homarid Warrior is untapped, tap it.
  • The ability to make itself not be targetable can be used in response to being targeted. Since spells and abilities resolve in last-to-first order, the Warrior becomes untargetable before the targeted spell or ability resolves and causes the targeted spell or ability to fizzle. Note that if you use this ability before being targeted, that a targeted spell or ability used in the same stack will resolve first. [D'Angelo 1999/08/01]
  • The ability can be activated more than once in a single batch if you need it to be. [D'Angelo 1998/02/03]
  • Does not cause enchantments on it to be removed when the effect is activated. An enchantment in play is neither a spell nor an ability. [Duelist Magazine #4, Page 7]
  • It taps when the ability resolves if it was not already tapped. It may be used even if it is already tapped. [Aahz 1994/12/02]
  • Note - Also see Shroud, Rule 502.36.
  • Note - This card was creature type "Homarid" until Oracle 2007/10/01, when it became "Homarid Warrior".

45. Homarid Warrior

Summon Homarid 3/3 4U (5) Fallen Empires (Common)
{U}: Homarid Warrior may not be the target of spells or effects until end of turn and does not untap as normal during your next untap phase. If Homarid Warrior is untapped, tap it.
  • The ability to make itself not be targetable can be used in response to being targeted. Since spells and abilities resolve in last-to-first order, the Warrior becomes untargetable before the targeted spell or ability resolves and causes the targeted spell or ability to fizzle. Note that if you use this ability before being targeted, that a targeted spell or ability used in the same stack will resolve first. [D'Angelo 1999/08/01]
  • The ability can be activated more than once in a single batch if you need it to be. [D'Angelo 1998/02/03]
  • Does not cause enchantments on it to be removed when the effect is activated. An enchantment in play is neither a spell nor an ability. [Duelist Magazine #4, Page 7]
  • It taps when the ability resolves if it was not already tapped. It may be used even if it is already tapped. [Aahz 1994/12/02]
  • Note - Also see Shroud, Rule 502.36.
  • Note - This card was creature type "Homarid" until Oracle 2007/10/01, when it became "Homarid Warrior".

46. Homarid Warrior

Summon Homarid 3/3 4U (5) Fallen Empires (Common)
{U}: Homarid Warrior may not be the target of spells or effects until end of turn and does not untap as normal during your next untap phase. If Homarid Warrior is untapped, tap it.
  • The ability to make itself not be targetable can be used in response to being targeted. Since spells and abilities resolve in last-to-first order, the Warrior becomes untargetable before the targeted spell or ability resolves and causes the targeted spell or ability to fizzle. Note that if you use this ability before being targeted, that a targeted spell or ability used in the same stack will resolve first. [D'Angelo 1999/08/01]
  • The ability can be activated more than once in a single batch if you need it to be. [D'Angelo 1998/02/03]
  • Does not cause enchantments on it to be removed when the effect is activated. An enchantment in play is neither a spell nor an ability. [Duelist Magazine #4, Page 7]
  • It taps when the ability resolves if it was not already tapped. It may be used even if it is already tapped. [Aahz 1994/12/02]
  • Note - Also see Shroud, Rule 502.36.
  • Note - This card was creature type "Homarid" until Oracle 2007/10/01, when it became "Homarid Warrior".

47. Merseine

Enchant Creature 2UU (4) Fallen Empires (Common)
Put three net counters on Merseine when it is brought into play. Target creature Merseine enchants does not untap as normal during its controller's untap phase as long as any net counters remain. As a fast effect, target creature's controller may pay creature's casting cost to remove a net counter.
  • When the last counter is removed, Merseine stays in play but does nothing. [WotC Rules Team 1994/12/15]
  • The cost that needs to be paid includes colored mana requirements. [D'Angelo 2001/08/31]
  • Can remove as many counters per turn as you want to and this can be done at any time instants are legal. [D'Angelo 1995/03/23]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Aura, Rule G1.30.
  • Note - Also see Mana Cost, Rule G13.7.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

48. Merseine

Enchant Creature 2UU (4) Fallen Empires (Common)
Put three net counters on Merseine when it is brought into play. Target creature Merseine enchants does not untap as normal during its controller's untap phase as long as any net counters remain. As a fast effect, target creature's controller may pay creature's casting cost to remove a net counter.
  • When the last counter is removed, Merseine stays in play but does nothing. [WotC Rules Team 1994/12/15]
  • The cost that needs to be paid includes colored mana requirements. [D'Angelo 2001/08/31]
  • Can remove as many counters per turn as you want to and this can be done at any time instants are legal. [D'Angelo 1995/03/23]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Aura, Rule G1.30.
  • Note - Also see Mana Cost, Rule G13.7.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

49. Merseine

Enchant Creature 2UU (4) Fallen Empires (Common)
Put three net counters on Merseine when it is brought into play. Target creature Merseine enchants does not untap as normal during its controller's untap phase as long as any net counters remain. As a fast effect, target creature's controller may pay creature's casting cost to remove a net counter.
  • When the last counter is removed, Merseine stays in play but does nothing. [WotC Rules Team 1994/12/15]
  • The cost that needs to be paid includes colored mana requirements. [D'Angelo 2001/08/31]
  • Can remove as many counters per turn as you want to and this can be done at any time instants are legal. [D'Angelo 1995/03/23]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Aura, Rule G1.30.
  • Note - Also see Mana Cost, Rule G13.7.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

50. Merseine

Enchant Creature 2UU (4) Fallen Empires (Common)
Put three net counters on Merseine when it is brought into play. Target creature Merseine enchants does not untap as normal during its controller's untap phase as long as any net counters remain. As a fast effect, target creature's controller may pay creature's casting cost to remove a net counter.
  • When the last counter is removed, Merseine stays in play but does nothing. [WotC Rules Team 1994/12/15]
  • The cost that needs to be paid includes colored mana requirements. [D'Angelo 2001/08/31]
  • Can remove as many counters per turn as you want to and this can be done at any time instants are legal. [D'Angelo 1995/03/23]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Aura, Rule G1.30.
  • Note - Also see Mana Cost, Rule G13.7.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

51. River Merfolk

Summon Merfolk 2/1 UU (2) Fallen Empires (Rare)
{U}: Mountainwalk until end of turn

52. Seasinger

Summon Merfolk 0/1 1UU (3) Fallen Empires (Uncommon)
Bury Seasinger if you control no islands.
{T}: Gain control of a target creature if its controller controls at least one island. You lose control of target creature if Seasinger leaves play, if you lose control of Seasinger, or if Seasinger becomes untapped. You may choose not to untap Seasinger as normal during your untap phase.
  • You do not lose control of the stolen creature if it stops being a creature. You only lose control if Seasinger leaves your control or becomes untapped. [WotC Rules Team 1995/02/09]
  • It only checks if the opponent controls an Island at the time the ability resolves. Once it resolves, you don't lose control if they stop having an Island. [D'Angelo 2007/10/20]

53. Svyelunite Priest

Summon Merfolk 1/1 1U (2) Fallen Empires (Uncommon)
{U}{U}, {T}: Target creature may not be the target of spells or effects until end of turn. Use this ability only during your upkeep.
  • Does not cause enchantments on it to be removed when the ability is activated. An enchantment in play is neither a spell nor an ability. [Duelist Magazine #4, Page 7]
  • The effect prevents spells or the effects of permanents from targeting the creature. Enchantments which confer an ability (such as Lance or Firebreathing) are not prevented. [Duelist Magazine #4, Page 7]
  • Does not prevent sacrifices since sacrifices are not targeted. [bethmo 1996/10/03]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Shroud, Rule 502.36.
  • Note - This card was creature type "Merfolk" until Oracle 2007/10/01, when it became "Merfolk Cleric".

54. Tidal Flats

Enchantment U (1) Fallen Empires (Common)
{U}{U}: All your creatures that are blocking any non-flying creatures gain first strike until end of turn. The attacking player may pay {1} for each attacking creature to prevent Tidal Flats from giving that creature's blockers first strike.
  • Can be used more than once in a turn. Each time, the opponent can pay to prevent giving first strike to a creature, but this payment only stops the current activation and not future activations of Tidal Flats. [D'Angelo 1995/02/06]
  • The payment is made when the Tidal Flats effect resolves. [D'Angelo 1995/06/27]
  • First Strike is assigned to your creatures currently blocking non-Flyers when this effect resolves. [WotC Rules Team 1995/09/22]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see First Strike, Rule 502.2.

55. Tidal Flats

Enchantment U (1) Fallen Empires (Common)
{U}{U}: All your creatures that are blocking any non-flying creatures gain first strike until end of turn. The attacking player may pay {1} for each attacking creature to prevent Tidal Flats from giving that creature's blockers first strike.
  • Can be used more than once in a turn. Each time, the opponent can pay to prevent giving first strike to a creature, but this payment only stops the current activation and not future activations of Tidal Flats. [D'Angelo 1995/02/06]
  • The payment is made when the Tidal Flats effect resolves. [D'Angelo 1995/06/27]
  • First Strike is assigned to your creatures currently blocking non-Flyers when this effect resolves. [WotC Rules Team 1995/09/22]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see First Strike, Rule 502.2.

56. Tidal Flats

Enchantment U (1) Fallen Empires (Common)
{U}{U}: All your creatures that are blocking any non-flying creatures gain first strike until end of turn. The attacking player may pay {1} for each attacking creature to prevent Tidal Flats from giving that creature's blockers first strike.
  • Can be used more than once in a turn. Each time, the opponent can pay to prevent giving first strike to a creature, but this payment only stops the current activation and not future activations of Tidal Flats. [D'Angelo 1995/02/06]
  • The payment is made when the Tidal Flats effect resolves. [D'Angelo 1995/06/27]
  • First Strike is assigned to your creatures currently blocking non-Flyers when this effect resolves. [WotC Rules Team 1995/09/22]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see First Strike, Rule 502.2.

57. Tidal Influence

Enchantment 2U (3) Fallen Empires (Uncommon)
Put a tide counter on Tidal Influence when it is brought into play and during your upkeep. If there is one tide counter on Tidal Influence, all blue creatures get -2/-0. If there are three tide counters on Tidal Influence, all blue creatures get +2/+0. When there are four tide counters on Tidal Influence, remove them all.
You may not cast Tidal Influence if there is another Tidal Influence in play.
  • As soon as the number of counters on this card changes, so does the power of blue creatures. [Aahz 1994/12/02]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

58. Vodalian Knights

Summon Merfolk 2/2 1UU (3) Fallen Empires (Rare)
First strike
{U}: Flying until end of turn
Vodalian Knights may not attack unless opponent controls at least one island. Bury Vodalian Knights if you control no islands.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see First Strike, Rule 502.2.
  • Note - This card was of creature type "Merfolk" until Oracle 2007/09/01 when it became "Merfolk Knight".

59. Vodalian Mage

Summon Merfolk 1/1 2U (3) Fallen Empires (Common)
{U}, {T}: Counters a target spell if caster of target spell does not pay an additional {1}. Play this ability as an interrupt.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was creature type "Merfolk" until Oracle 2007/10/01, when it became "Merfolk Wizard".

60. Vodalian Mage

Summon Merfolk 1/1 2U (3) Fallen Empires (Common)
{U}, {T}: Counters a target spell if caster of target spell does not pay an additional {1}. Play this ability as an interrupt.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was creature type "Merfolk" until Oracle 2007/10/01, when it became "Merfolk Wizard".

61. Vodalian Mage

Summon Merfolk 1/1 2U (3) Fallen Empires (Common)
{U}, {T}: Counters a target spell if caster of target spell does not pay an additional {1}. Play this ability as an interrupt.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was creature type "Merfolk" until Oracle 2007/10/01, when it became "Merfolk Wizard".

62. Vodalian Soldiers

Summon Merfolk 1/2 1U (2) Fallen Empires (Common)
  • Note - This card was creature type "Merfolk" until Oracle 2007/10/01, when it became "Merfolk Soldier".

63. Vodalian Soldiers

Summon Merfolk 1/2 1U (2) Fallen Empires (Common)
  • Note - This card was creature type "Merfolk" until Oracle 2007/10/01, when it became "Merfolk Soldier".

64. Vodalian Soldiers

Summon Merfolk 1/2 1U (2) Fallen Empires (Common)
  • Note - This card was creature type "Merfolk" until Oracle 2007/10/01, when it became "Merfolk Soldier".

65. Vodalian Soldiers

Summon Merfolk 1/2 1U (2) Fallen Empires (Common)
  • Note - This card was creature type "Merfolk" until Oracle 2007/10/01, when it became "Merfolk Soldier".

66. Vodalian War Machine

Summon Wall 0/4 1UU (3) Fallen Empires (Rare)
{0}: Tap target Merfolk you control to allow Vodalian War machine to attack this turn or to give Vodalian War Machine +2/+1 until end of turn. If Vodalian War Machine is put in the graveyard, all Merfolk tapped in this manner this turn are destroyed.
  • The Merfolk are tapped during announcement and as a cost. [Duelist Magazine #11, Page 56] The ability cannot be announced if the Merfolk are not in an untapped state. [D'Angelo 1996/12/23]
  • It cannot override "summoning sickness", so it cannot attack on the turn it is brought into play. [WotC Rules Team 1994/12/15]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Defender, Rule 502.41.
  • Note - Also see Walls, Rule G23.1.

67. Elven Fortress

Enchantment G (1) Fallen Empires (Common)
{1}{G}: Target blocking creature gets +0/+1 until end of turn.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

68. Elven Fortress

Enchantment G (1) Fallen Empires (Common)
{1}{G}: Target blocking creature gets +0/+1 until end of turn.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

69. Elven Fortress

Enchantment G (1) Fallen Empires (Common)
{1}{G}: Target blocking creature gets +0/+1 until end of turn.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

70. Elven Fortress

Enchantment G (1) Fallen Empires (Common)
{1}{G}: Target blocking creature gets +0/+1 until end of turn.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

71. Elvish Farmer

Summon Elf 0/2 1G (2) Fallen Empires (Rare)
During your upkeep, put a spore counter on Elvish Farmer.
{0}: Remove three spore counters from Elvish Farmer to put a Saproling token into play. Treat this token as a 1/1 green creature.
{0}: Sacrifice a Saproling to gain 2 life.

72. Elvish Hunter

Summon Elf 1/1 1G (2) Fallen Empires (Common)
{1}{G}, {T}: Target creature does not untap as normal during its controller's next untap phase.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was creature type "Elf" until Oracle 2007/10/01, when it became "Elf Archer".

73. Elvish Hunter

Summon Elf 1/1 1G (2) Fallen Empires (Common)
{1}{G}, {T}: Target creature does not untap as normal during its controller's next untap phase.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was creature type "Elf" until Oracle 2007/10/01, when it became "Elf Archer".

74. Elvish Hunter

Summon Elf 1/1 1G (2) Fallen Empires (Common)
{1}{G}, {T}: Target creature does not untap as normal during its controller's next untap phase.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was creature type "Elf" until Oracle 2007/10/01, when it became "Elf Archer".

75. Elvish Scout

Summon Elf 1/1 G (1) Fallen Empires (Common)
{G}, {T}: Untap a target attacking creature you control. That creature neither receives nor deals damage during combat this turn.
  • Can prevent damage from being dealt but does not prevent special abilities like the Thicket Basilisk stoning. [Aahz 1994/12/02]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was creature type "Elf" until Oracle 2007/10/01, when it became "Elf Scout".

76. Elvish Scout

Summon Elf 1/1 G (1) Fallen Empires (Common)
{G}, {T}: Untap a target attacking creature you control. That creature neither receives nor deals damage during combat this turn.
  • Can prevent damage from being dealt but does not prevent special abilities like the Thicket Basilisk stoning. [Aahz 1994/12/02]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was creature type "Elf" until Oracle 2007/10/01, when it became "Elf Scout".

77. Elvish Scout

Summon Elf 1/1 G (1) Fallen Empires (Common)
{G}, {T}: Untap a target attacking creature you control. That creature neither receives nor deals damage during combat this turn.
  • Can prevent damage from being dealt but does not prevent special abilities like the Thicket Basilisk stoning. [Aahz 1994/12/02]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was creature type "Elf" until Oracle 2007/10/01, when it became "Elf Scout".

78. Feral Thallid

Summon Fungus 6/3 3GGG (6) Fallen Empires (Uncommon)
During your upkeep, put a spore counter on Feral Thallid.
{0}: Remove three spore counters from Feral Thallid to regenerate it.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

79. Fungal Bloom

Enchantment GG (2) Fallen Empires (Rare)
{G}{G}: Put a spore counter on a target Fungus.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

80. Night Soil

Enchantment GG (2) Fallen Empires (Common)
{1}: Remove two creatures in any graveyard from the game to put a Saproling token into play. Treat this token as a 1/1 green creature.
  • A "creature card" is a Creature card or Artifact Creature card. [D'Angelo 1999/05/01] Older cards of type Summon are also Creature cards.
  • The creature cards are removed from the game during announcement and as a cost. [Duelist Magazine #11, Page 56]
  • Token creatures that are destroyed go to the graveyard briefly, but are removed from the game before you can take any actions. You cannot use such creatures for Night Soil. [Aahz 1994/11/30]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Token Creatures, Rule 216.

81. Night Soil

Enchantment GG (2) Fallen Empires (Common)
{1}: Remove two creatures in any graveyard from the game to put a Saproling token into play. Treat this token as a 1/1 green creature.
  • A "creature card" is a Creature card or Artifact Creature card. [D'Angelo 1999/05/01] Older cards of type Summon are also Creature cards.
  • The creature cards are removed from the game during announcement and as a cost. [Duelist Magazine #11, Page 56]
  • Token creatures that are destroyed go to the graveyard briefly, but are removed from the game before you can take any actions. You cannot use such creatures for Night Soil. [Aahz 1994/11/30]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Token Creatures, Rule 216.

82. Night Soil

Enchantment GG (2) Fallen Empires (Common)
{1}: Remove two creatures in any graveyard from the game to put a Saproling token into play. Treat this token as a 1/1 green creature.
  • A "creature card" is a Creature card or Artifact Creature card. [D'Angelo 1999/05/01] Older cards of type Summon are also Creature cards.
  • The creature cards are removed from the game during announcement and as a cost. [Duelist Magazine #11, Page 56]
  • Token creatures that are destroyed go to the graveyard briefly, but are removed from the game before you can take any actions. You cannot use such creatures for Night Soil. [Aahz 1994/11/30]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Token Creatures, Rule 216.

83. Spore Cloud

Instant 1GG (3) Fallen Empires (Common)
Tap all blocking creatures. No creatures deal damage in combat this turn. Neither attacking nor blocking creatures untap as normal during their controllers' next untap phase.
  • Only taps blockers that have been declared before the spell is cast. [D'Angelo 1995/05/16]
  • Only makes attackers or blockers that have been declared before the spell is cast unable to untap as normal next turn. So, if used before attackers or blockers are declared, it is simply a Fog-like effect. If used after attackers are declared but before blockers are declared, it does the Fog effect and makes attackers not untap as normal. If done after blockers are declared, it has full effect. [D'Angelo 1995/05/16]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

84. Spore Cloud

Instant 1GG (3) Fallen Empires (Common)
Tap all blocking creatures. No creatures deal damage in combat this turn. Neither attacking nor blocking creatures untap as normal during their controllers' next untap phase.
  • Only taps blockers that have been declared before the spell is cast. [D'Angelo 1995/05/16]
  • Only makes attackers or blockers that have been declared before the spell is cast unable to untap as normal next turn. So, if used before attackers or blockers are declared, it is simply a Fog-like effect. If used after attackers are declared but before blockers are declared, it does the Fog effect and makes attackers not untap as normal. If done after blockers are declared, it has full effect. [D'Angelo 1995/05/16]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

85. Spore Cloud

Instant 1GG (3) Fallen Empires (Common)
Tap all blocking creatures. No creatures deal damage in combat this turn. Neither attacking nor blocking creatures untap as normal during their controllers' next untap phase.
  • Only taps blockers that have been declared before the spell is cast. [D'Angelo 1995/05/16]
  • Only makes attackers or blockers that have been declared before the spell is cast unable to untap as normal next turn. So, if used before attackers or blockers are declared, it is simply a Fog-like effect. If used after attackers are declared but before blockers are declared, it does the Fog effect and makes attackers not untap as normal. If done after blockers are declared, it has full effect. [D'Angelo 1995/05/16]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

86. Spore Flower

Summon Fungus 0/1 GG (2) Fallen Empires (Uncommon)
During your upkeep, put a spore counter on Spore Flower.
{0}: Remove three spore counters from Spore Flower. No creatures deal damage in combat this turn.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

87. Thallid

Summon Fungus 1/1 G (1) Fallen Empires (Common)
During your upkeep, put a spore counter on Thallid.
{0}: Remove three spore counters from Thallid to put a Saproling token into play. Treat this token as a 1/1 green creature.

88. Thallid

Summon Fungus 1/1 G (1) Fallen Empires (Common)
During your upkeep, put a spore counter on Thallid.
{0}: Remove three spore counters from Thallid to put a Saproling token into play. Treat this token as a 1/1 green creature.

89. Thallid

Summon Fungus 1/1 G (1) Fallen Empires (Common)
During your upkeep, put a spore counter on Thallid.
{0}: Remove three spore counters from Thallid to put a Saproling token into play. Treat this token as a 1/1 green creature.

90. Thallid

Summon Fungus 1/1 G (1) Fallen Empires (Common)
During your upkeep, put a spore counter on Thallid.
{0}: Remove three spore counters from Thallid to put a Saproling token into play. Treat this token as a 1/1 green creature.

91. Thallid Devourer

Summon Fungus 2/2 1GG (3) Fallen Empires (Uncommon)
During your upkeep, put a spore counter on Thallid Devourer.
{0}: Remove three spore counters from Thallid Devourer to put a Saproling token into play. Treat this token as a 1/1 green creature.
{0}: Sacrifice a Saproling to give Thallid Devourer +1/+2 until end of turn.

92. Thelonite Druid

Summon Cleric 1/1 2G (3) Fallen Empires (Uncommon)
{1}{G}, {T}: Sacrifice a creature to turn all your forests into 2/3 creatures until end of turn. The forests still count as lands but may not be tapped for mana if they were brought into play this turn.
  • The most recent land animating ability takes precedence, so if the Druid were used to make your Bayous into 2/3 creatures and then a Kormus Bell were put into play, they would become 1/1 instead. [WotC Rules Team 1994/12/15]
  • The land animation ability does not wear off if the land stops being a Forest. It continues until the end of the turn. [WotC Rules Team 1995/11/10]
  • Can sacrifice the Druid to itself. [Duelist Magazine #5, Page 123]
  • Only affects Forests that are in play when the effect resolves. [Aahz 1995/11/22]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Changing a Permanent's Type, Rule 212.1c.
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric Druid".

93. Thelonite Monk

Summon Cleric 1/2 2GG (4) Fallen Empires (Rare)
{T}: Sacrifice a green creature to turn a target land into a basic forest. Mark changed land with a counter.
  • Will not add or remove Snow-Covered nature from a land. [Duelist Magazine #6, Page 132]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Insect Monk Cleric".

94. Thelon's Chant

Enchantment 1GG (3) Fallen Empires (Uncommon)
During your upkeep, pay {G} or bury Thelon's Chant.
Whenever a player puts a swamp into play, Thelon's Chant deals 3 damage to him or her unless that player puts a -1/-1 counter on a target creature he or she controls.
  • Only checks the type of the land as the land is played. If the land gets changed afterward (even by a continuous effect like Blood Moon), the Chant causes no additional effect. [Aahz 1994/12/25]
  • Damages the player putting the land into play, even if they are not the controller of the land after it is in play. [DeLaney 1999/08/10]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

95. Thelon's Curse

Enchantment GG (2) Fallen Empires (Rare)
Blue creatures do not untap as normal during their controller's untap phase. During his or her upkeep, a blue creature's controller may pay an additional {U} to untap it. Each creature may be untapped in this way only once per turn.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

96. Thorn Thallid

Summon Fungus 2/2 1GG (3) Fallen Empires (Common)
During your upkeep, put a spore counter on Thorn Thallid.
{0}: Remove three spore counters from Thorn Thallid to have it deal 1 damage to any target.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

97. Thorn Thallid

Summon Fungus 2/2 1GG (3) Fallen Empires (Common)
During your upkeep, put a spore counter on Thorn Thallid.
{0}: Remove three spore counters from Thorn Thallid to have it deal 1 damage to any target.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

98. Thorn Thallid

Summon Fungus 2/2 1GG (3) Fallen Empires (Common)
During your upkeep, put a spore counter on Thorn Thallid.
{0}: Remove three spore counters from Thorn Thallid to have it deal 1 damage to any target.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

99. Thorn Thallid

Summon Fungus 2/2 1GG (3) Fallen Empires (Common)
During your upkeep, put a spore counter on Thorn Thallid.
{0}: Remove three spore counters from Thorn Thallid to have it deal 1 damage to any target.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

100. Brassclaw Orcs

Summon Orcs 3/2 2R (3) Fallen Empires (Common)
Cannot be assigned to block any creature of power greater than 1.

101. Brassclaw Orcs

Summon Orcs 3/2 2R (3) Fallen Empires (Common)
Cannot be assigned to block any creature of power greater than 1.

102. Brassclaw Orcs

Summon Orcs 3/2 2R (3) Fallen Empires (Common)
Cannot be assigned to block any creature of power greater than 1.

103. Brassclaw Orcs

Summon Orcs 3/2 2R (3) Fallen Empires (Common)
Cannot be assigned to block any creature of power greater than 1.

104. Dwarven Armorer

Summon Dwarf 0/2 R (1) Fallen Empires (Rare)
{R}, {T}: Discard a card from your hand to put either a +0/+1 or a +1/+0 counter on a target creature.
  • The card is discarded from your hand during announcement and as a cost instead of being discarded on resolution. It is not a forced discard, so it cannot be used with Library of Leng. [Duelist Magazine #11, Page 56]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

105. Dwarven Catapult

Instant XR (1) Fallen Empires (Uncommon)
Dwarven Catapult does X damage, divided evenly among all of opponent's creatures (round down).
  • Count the number of creatures on resolution of the spell and divide X by that number at that time. [WotC Rules Team 1994/12/15] If the number of creatures changes before resolution, the damage done may be different than what you expected.
  • Note - Also see X Costs, Rule G24.1.

106. Dwarven Lieutenant

Summon Dwarf 1/2 RR (2) Fallen Empires (Uncommon)
{1}{R}: Target Dwarf gets +1/+0 until end of turn.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was creature type "Dwarf" until Oracle 2007/10/01, when it became "Dwarf Soldier".

107. Dwarven Soldier

Summon Dwarf 2/1 1R (2) Fallen Empires (Common)
If Dwarven Soldier blocks or is blocked by Orcs, it gets +0/+2 until end of turn.
  • Note - This card was of creature type "Dwarf" until Oracle 2007/09/01 when it became "Dwarf Soldier"

108. Dwarven Soldier

Summon Dwarf 2/1 1R (2) Fallen Empires (Common)
If Dwarven Soldier blocks or is blocked by Orcs, it gets +0/+2 until end of turn.
  • Note - This card was of creature type "Dwarf" until Oracle 2007/09/01 when it became "Dwarf Soldier"

109. Dwarven Soldier

Summon Dwarf 2/1 1R (2) Fallen Empires (Common)
If Dwarven Soldier blocks or is blocked by Orcs, it gets +0/+2 until end of turn.
  • Note - This card was of creature type "Dwarf" until Oracle 2007/09/01 when it became "Dwarf Soldier"

110. Goblin Chirurgeon

Summon Goblin 0/2 R (1) Fallen Empires (Common)
{0}: Sacrifice a Goblin to regenerate a target creature.
  • Can sacrifice itself. [Duelist Magazine #5, Page 123]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was of creature type "Goblin" until Oracle 2007/09/01 when it became "Goblin Shaman".

111. Goblin Chirurgeon

Summon Goblin 0/2 R (1) Fallen Empires (Common)
{0}: Sacrifice a Goblin to regenerate a target creature.
  • Can sacrifice itself. [Duelist Magazine #5, Page 123]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was of creature type "Goblin" until Oracle 2007/09/01 when it became "Goblin Shaman".

112. Goblin Chirurgeon

Summon Goblin 0/2 R (1) Fallen Empires (Common)
{0}: Sacrifice a Goblin to regenerate a target creature.
  • Can sacrifice itself. [Duelist Magazine #5, Page 123]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was of creature type "Goblin" until Oracle 2007/09/01 when it became "Goblin Shaman".

113. Goblin Flotilla

Summon Goblins 2/2 2R (3) Fallen Empires (Rare)
Islandwalk
At the beginning of the attack, pay {R} or any creatures blocking or blocked by Goblin Flotilla gain first strike until end of turn.

114. Goblin Grenade

Sorcery R (1) Fallen Empires (Common)
Sacrifice a Goblin to have Goblin Grenade deal 5 damage to one target.
  • You cannot sacrifice more than one Goblin to get a greater effect. [Aahz 1994/11/15]
  • When Forked, you do not need to sacrifice another Goblin. The Goblin was part of the cost and need not be repaid when using Fork. [Duelist Magazine #4, Page 6]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

115. Goblin Grenade

Sorcery R (1) Fallen Empires (Common)
Sacrifice a Goblin to have Goblin Grenade deal 5 damage to one target.
  • You cannot sacrifice more than one Goblin to get a greater effect. [Aahz 1994/11/15]
  • When Forked, you do not need to sacrifice another Goblin. The Goblin was part of the cost and need not be repaid when using Fork. [Duelist Magazine #4, Page 6]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

116. Goblin Grenade

Sorcery R (1) Fallen Empires (Common)
Sacrifice a Goblin to have Goblin Grenade deal 5 damage to one target.
  • You cannot sacrifice more than one Goblin to get a greater effect. [Aahz 1994/11/15]
  • When Forked, you do not need to sacrifice another Goblin. The Goblin was part of the cost and need not be repaid when using Fork. [Duelist Magazine #4, Page 6]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

117. Goblin Kites

Enchantment 1R (2) Fallen Empires (Uncommon)
{R}: A target creature you control, which cannot have a toughness greater than 2, gains flying until end of turn. Other effects may later be used to increase the creature's toughness. At end of turn, flip a coin; opponent calls heads or tails while coin is in the air. If the flip ends up in opponent's favor, bury that creature.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

118. Goblin War Drums

Enchantment 2R (3) Fallen Empires (Common)
Each attacking creature you control that opponent chooses to block may not be blocked with fewer than two creatures.
  • Multiple War Drums are not cumulative. They are redundant. [Aahz 1994/12/03]
  • If a banded group is used, one member of the band must be blocked by at least 2 creatures at once. You do not need 2 creatures for each member of the band and you cannot use 1 creature each on 2 different members of a band. [WotC Rules Team 1994/12/15]
  • When combined with Familiar Ground, it can make all your creatures unblockable. [Duelist Magazine #19, Page 34] Also works with Stalking Tiger. [D'Angelo 1998/02/03]

119. Goblin War Drums

Enchantment 2R (3) Fallen Empires (Common)
Each attacking creature you control that opponent chooses to block may not be blocked with fewer than two creatures.
  • Multiple War Drums are not cumulative. They are redundant. [Aahz 1994/12/03]
  • If a banded group is used, one member of the band must be blocked by at least 2 creatures at once. You do not need 2 creatures for each member of the band and you cannot use 1 creature each on 2 different members of a band. [WotC Rules Team 1994/12/15]
  • When combined with Familiar Ground, it can make all your creatures unblockable. [Duelist Magazine #19, Page 34] Also works with Stalking Tiger. [D'Angelo 1998/02/03]

120. Goblin War Drums

Enchantment 2R (3) Fallen Empires (Common)
Each attacking creature you control that opponent chooses to block may not be blocked with fewer than two creatures.
  • Multiple War Drums are not cumulative. They are redundant. [Aahz 1994/12/03]
  • If a banded group is used, one member of the band must be blocked by at least 2 creatures at once. You do not need 2 creatures for each member of the band and you cannot use 1 creature each on 2 different members of a band. [WotC Rules Team 1994/12/15]
  • When combined with Familiar Ground, it can make all your creatures unblockable. [Duelist Magazine #19, Page 34] Also works with Stalking Tiger. [D'Angelo 1998/02/03]

121. Goblin War Drums

Enchantment 2R (3) Fallen Empires (Common)
Each attacking creature you control that opponent chooses to block may not be blocked with fewer than two creatures.
  • Multiple War Drums are not cumulative. They are redundant. [Aahz 1994/12/03]
  • If a banded group is used, one member of the band must be blocked by at least 2 creatures at once. You do not need 2 creatures for each member of the band and you cannot use 1 creature each on 2 different members of a band. [WotC Rules Team 1994/12/15]
  • When combined with Familiar Ground, it can make all your creatures unblockable. [Duelist Magazine #19, Page 34] Also works with Stalking Tiger. [D'Angelo 1998/02/03]

122. Goblin Warrens

Enchantment 2R (3) Fallen Empires (Rare)
{2}{R}: Sacrifice two Goblins to put three Goblin tokens into play. Treat these tokens as 1/1 red creatures.
  • The token Goblins can be fed back to the Warrens to generate new Goblins. They are Goblin creatures in every way. [Duelist Magazine #4, Page 7] Basically, you are paying R2 for each Goblin. But, this removes enchantments from existing Goblins and now all 3 of the new ones entered play this turn cannot attack since you have not controlled them since the start of your most recent turn.
  • Note - Also see Token Creatures, Rule 216.

123. Orcish Captain

Summon Orc 1/1 R (1) Fallen Empires (Uncommon)
{1}: Choose a target Orc. Flip a coin; opponent calls heads or tails while coin is in the air. If the flip ends up in your favor, that Orc gets +2/+0 until end of turn. Otherwise, that Orc gets -0/-2 until end of turn.
  • The ability can be played more than once if you want. [D'Angelo 1999/08/01]
  • Note - This card was creature type "Orc" until Oracle 2007/10/01, when it became "Orc Warrior".

124. Orcish Spy

Summon Orc 1/1 R (1) Fallen Empires (Common)
{T}: Look at the top three cards of target player's library and return them in the same order.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was creature type "Orc" until Oracle 2008/01/01, when it became "Orc Rogue".

125. Orcish Spy

Summon Orc 1/1 R (1) Fallen Empires (Common)
{T}: Look at the top three cards of target player's library and return them in the same order.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was creature type "Orc" until Oracle 2008/01/01, when it became "Orc Rogue".

126. Orcish Spy

Summon Orc 1/1 R (1) Fallen Empires (Common)
{T}: Look at the top three cards of target player's library and return them in the same order.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was creature type "Orc" until Oracle 2008/01/01, when it became "Orc Rogue".

127. Orcish Veteran

Summon Orc 2/2 2R (3) Fallen Empires (Common)
Cannot be assigned to block any white creature of power greater than 1.
{R}: First strike until end of turn

128. Orcish Veteran

Summon Orc 2/2 2R (3) Fallen Empires (Common)
Cannot be assigned to block any white creature of power greater than 1.
{R}: First strike until end of turn

129. Orcish Veteran

Summon Orc 2/2 2R (3) Fallen Empires (Common)
Cannot be assigned to block any white creature of power greater than 1.
{R}: First strike until end of turn

130. Orcish Veteran

Summon Orc 2/2 2R (3) Fallen Empires (Common)
Cannot be assigned to block any white creature of power greater than 1.
{R}: First strike until end of turn

131. Orgg

Summon Orgg 6/6 3RR (5) Fallen Empires (Rare)
Trample
Orgg may not attack if opponent controls an untapped creature of power greater than 2. Orgg cannot be assigned to block any creature of power greater than 2.
  • Whether or not the creatures could attack or block is not important, just whether or not the defending player controls such a creature. [D'Angelo 1995/02/09]
  • Note - Also see Trample, Rule 502.9.

132. Raiding Party

Enchantment 2R (3) Fallen Empires (Uncommon)
Raiding Party may not be the target of white spells or effects.
{0}: Sacrifice an Orc to destroy all plains. A player may tap a white creature to prevent up to two plains from being destroyed. Any number of creatures may be tapped in this manner.
  • The creatures are tapped during spell resolution. [WotC Rules Team 1994/12/15]
  • The color of creature to be tapped is set when the effect is announced and even if you use Sleight of Mind after that, you cannot change what color creature needs to be tapped to prevent the destruction. [Aahz 1995/05/09]
  • A player can choose zero or one Plains if they want. [D'Angelo 2002/03/16]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

133. Combat Medic

Summon Soldier 0/2 2W (3) Fallen Empires (Common)
{1}{W}: Prevent 1 damage to any player or creature.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier Cleric". Then with Oracle 2008/01/01 it became "Human Cleric Soldier".

134. Combat Medic

Summon Soldier 0/2 2W (3) Fallen Empires (Common)
{1}{W}: Prevent 1 damage to any player or creature.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier Cleric". Then with Oracle 2008/01/01 it became "Human Cleric Soldier".

135. Combat Medic

Summon Soldier 0/2 2W (3) Fallen Empires (Common)
{1}{W}: Prevent 1 damage to any player or creature.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier Cleric". Then with Oracle 2008/01/01 it became "Human Cleric Soldier".

136. Combat Medic

Summon Soldier 0/2 2W (3) Fallen Empires (Common)
{1}{W}: Prevent 1 damage to any player or creature.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier Cleric". Then with Oracle 2008/01/01 it became "Human Cleric Soldier".

137. Farrelite Priest

Summon Cleric 1/3 1WW (3) Fallen Empires (Uncommon)
{1}: Add {W} to your mana pool. Play this ability as an interrupt. If more than {3} is spent in this way during one turn, bury Farrelite Priest at end of turn.
  • Mana which "changes color" as it goes through the Priest forgets its original source because the old mana gets used up and new mana gets generated. [Aahz 1995/01/24]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".

138. Farrel's Mantle

Enchant Creature 2W (3) Fallen Empires (Uncommon)
If target creature attacks and is not blocked, it may deal X+2 damage to any other target creature, where X is the power of the creature Farrel's Mantle enchants. If it does so, it deals no damage to opponent this turn.
  • If you put this on your opponent's creature, they decide whether or not to make their creature deal no damage to you. [D'Angelo 1999/09/20]
  • Two Mantles on a creature will both trigger. [D'Angelo 1999/08/01]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

139. Farrel's Zealot

Summon Townsfolk 2/2 1WW (3) Fallen Empires (Common)
If Farrel's Zealot attacks and is not blocked, you may choose to have it deal 3 damage to a target creature. If you do so, it deals no damage to opponent this turn.
  • In a multiplayer game, the target creature does not need to be one of the ones controlled by the player you actually attacked. [D'Angelo 1995/06/01]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was creature type "Townsfolk" until Oracle 2007/10/01, when it became "Human".

140. Farrel's Zealot

Summon Townsfolk 2/2 1WW (3) Fallen Empires (Common)
If Farrel's Zealot attacks and is not blocked, you may choose to have it deal 3 damage to a target creature. If you do so, it deals no damage to opponent this turn.
  • In a multiplayer game, the target creature does not need to be one of the ones controlled by the player you actually attacked. [D'Angelo 1995/06/01]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was creature type "Townsfolk" until Oracle 2007/10/01, when it became "Human".

141. Farrel's Zealot

Summon Townsfolk 2/2 1WW (3) Fallen Empires (Common)
If Farrel's Zealot attacks and is not blocked, you may choose to have it deal 3 damage to a target creature. If you do so, it deals no damage to opponent this turn.
  • In a multiplayer game, the target creature does not need to be one of the ones controlled by the player you actually attacked. [D'Angelo 1995/06/01]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was creature type "Townsfolk" until Oracle 2007/10/01, when it became "Human".

142. Hand of Justice

Summon Avatar 2/6 5W (6) Fallen Empires (Rare)
{T}: Tap three target white creatures you control to destroy any target creature.
  • Does not target the 3 creatures it taps. [Oracle 1998/07/01]
  • It can destroy one of the three creatures it taps. [Oracle 1998/07/01]
  • The creatures are tapped during announcement and as a cost. [Duelist Magazine #11, Page 56]
  • "Summoning sickness" does not prevent creatures from being tapped by this effect. [WotC Rules Team 1994/12/15] But you cannot use the Hand's ability at all if the Hand has summoning sickness. [D'Angelo 1995/01/01]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

143. Heroism

Enchantment 2W (3) Fallen Empires (Uncommon)
{0}: Sacrifice a white creature to have attacking red creatures deal no damage during combat this turn. The attacking player may pay {2}{R} for an attacking creature to have it deal damage as normal.
  • The cost to avoid the penalty must be paid when the spell resolves. You cannot wait until later to do so. [Aahz 1994/11/30]
  • Paying the Heroism cost to allow a creature to deal damage does not prevent other effects from preventing it from dealing damage. Paying the cost only prevents the Heroism effect. [Duelist Magazine #4, Page 7]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

144. Icatian Infantry

Summon Soldiers 1/1 W (1) Fallen Empires (Common)
{1}: Bands until end of turn
{1}: First strike until end of turn

145. Icatian Infantry

Summon Soldiers 1/1 W (1) Fallen Empires (Common)
{1}: Bands until end of turn
{1}: First strike until end of turn

146. Icatian Infantry

Summon Soldiers 1/1 W (1) Fallen Empires (Common)
{1}: Bands until end of turn
{1}: First strike until end of turn

147. Icatian Infantry

Summon Soldiers 1/1 W (1) Fallen Empires (Common)
{1}: Bands until end of turn
{1}: First strike until end of turn

148. Icatian Javelineers

Summon Soldiers 1/1 W (1) Fallen Empires (Common)
When Icatian Javelineers is brought into play, put a javelin counter on it.
{T}: Remove the javelin counter to have Icatian Javelineers deal 1 damage to any target.
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.
  • Note - This card was of creature type "Soldier" and not "Human Soldier" until Oracle 2006/10/01.

149. Icatian Javelineers

Summon Soldiers 1/1 W (1) Fallen Empires (Common)
When Icatian Javelineers is brought into play, put a javelin counter on it.
{T}: Remove the javelin counter to have Icatian Javelineers deal 1 damage to any target.
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.
  • Note - This card was of creature type "Soldier" and not "Human Soldier" until Oracle 2006/10/01.

150. Icatian Javelineers

Summon Soldiers 1/1 W (1) Fallen Empires (Common)
When Icatian Javelineers is brought into play, put a javelin counter on it.
{T}: Remove the javelin counter to have Icatian Javelineers deal 1 damage to any target.
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.
  • Note - This card was of creature type "Soldier" and not "Human Soldier" until Oracle 2006/10/01.

151. Icatian Lieutenant

Summon Soldier 1/2 WW (2) Fallen Empires (Rare)
{1}{W}: Target Soldier gets +1/+0 until end of turn.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was of creature type "Soldier" until Oracle 2007/09/01 when it became "Human Soldier".

152. Icatian Moneychanger

Summon Townsfolk 0/2 W (1) Fallen Empires (Common)
Moneychanger deals 3 damage to you when summoned; put three credit counters on Moneychanger at that time. During your upkeep, put one credit counter on Moneychanger.
{0}: Sacrifice Moneychanger to gain 1 life for each credit counter on it. Use this ability only during your upkeep.
  • A copy (Clone, Doppelganger, etc) of a Moneychanger only causes a player to take damage and the Moneychanger to get counters when the copy card itself is put into play. A later Vesuvan Doppelganger change to a Moneychanger results in zero counters and zero damage. [Aahz 1994/11/16]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was creature type "Townsfolk" until Oracle 2007/10/01, when it became "Human".

153. Icatian Moneychanger

Summon Townsfolk 0/2 W (1) Fallen Empires (Common)
Moneychanger deals 3 damage to you when summoned; put three credit counters on Moneychanger at that time. During your upkeep, put one credit counter on Moneychanger.
{0}: Sacrifice Moneychanger to gain 1 life for each credit counter on it. Use this ability only during your upkeep.
  • A copy (Clone, Doppelganger, etc) of a Moneychanger only causes a player to take damage and the Moneychanger to get counters when the copy card itself is put into play. A later Vesuvan Doppelganger change to a Moneychanger results in zero counters and zero damage. [Aahz 1994/11/16]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was creature type "Townsfolk" until Oracle 2007/10/01, when it became "Human".

154. Icatian Moneychanger

Summon Townsfolk 0/2 W (1) Fallen Empires (Common)
Moneychanger deals 3 damage to you when summoned; put three credit counters on Moneychanger at that time. During your upkeep, put one credit counter on Moneychanger.
{0}: Sacrifice Moneychanger to gain 1 life for each credit counter on it. Use this ability only during your upkeep.
  • A copy (Clone, Doppelganger, etc) of a Moneychanger only causes a player to take damage and the Moneychanger to get counters when the copy card itself is put into play. A later Vesuvan Doppelganger change to a Moneychanger results in zero counters and zero damage. [Aahz 1994/11/16]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was creature type "Townsfolk" until Oracle 2007/10/01, when it became "Human".

155. Icatian Phalanx

Summon Soldiers 2/4 4W (5) Fallen Empires (Uncommon)
Bands

156. Icatian Priest

Summon Cleric 1/1 W (1) Fallen Empires (Uncommon)
{1}{W}{W}: Target creature gets +1/+1 until end of turn.
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 to 2007/07/20 when it was reprinted in Tenth Edition.
  • Note - This card was of creature type "Cleric" and not "Human Cleric" until Tenth Edition and Oracle 2007/07/13.

157. Icatian Scout

Summon Soldier 1/1 W (1) Fallen Empires (Common)
{1}, {T}: Target creature gains first strike until end of turn.

158. Icatian Scout

Summon Soldier 1/1 W (1) Fallen Empires (Common)
{1}, {T}: Target creature gains first strike until end of turn.

159. Icatian Scout

Summon Soldier 1/1 W (1) Fallen Empires (Common)
{1}, {T}: Target creature gains first strike until end of turn.

160. Icatian Scout

Summon Soldier 1/1 W (1) Fallen Empires (Common)
{1}, {T}: Target creature gains first strike until end of turn.

161. Icatian Skirmishers

Summon Soldiers 1/1 3W (4) Fallen Empires (Rare)
Bands, first strike
All creatures that band with Skirmishers to attack gain first strike until end of turn.

162. Icatian Town

Sorcery 5W (6) Fallen Empires (Rare)
Put 4 Citizen tokens into play. Treat these tokens as 1/1 white creatures.

163. Order of Leitbur

Summon Clerics 2/1 WW (2) Fallen Empires (Common)
Protection from black
{W}{W}: +1/+0 until end of turn
{W}: First strike until end of turn
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Protection, Rule 502.7.
  • Note - This card was of creature type "Cleric" until Oracle 2007/09/01 when it became "Human Cleric Knight".

164. Order of Leitbur

Summon Clerics 2/1 WW (2) Fallen Empires (Common)
Protection from black
{W}{W}: +1/+0 until end of turn
{W}: First strike until end of turn
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Protection, Rule 502.7.
  • Note - This card was of creature type "Cleric" until Oracle 2007/09/01 when it became "Human Cleric Knight".

165. Order of Leitbur

Summon Clerics 2/1 WW (2) Fallen Empires (Common)
Protection from black
{W}{W}: +1/+0 until end of turn
{W}: First strike until end of turn
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Protection, Rule 502.7.
  • Note - This card was of creature type "Cleric" until Oracle 2007/09/01 when it became "Human Cleric Knight".

166. Aeolipile

Artifact 2 (2) Fallen Empires (Rare)
{1}, {T}: Sacrifice Aeolipile to have it deal 2 damage to any target.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

167. Balm of Restoration

Artifact 2 (2) Fallen Empires (Rare)
{1}, {T}: Sacrifice Balm of Restoration to gain 2 life or prevent up to 2 damage to any player or creature.

168. Conch Horn

Artifact 2 (2) Fallen Empires (Rare)
{1}, {T}: Sacrifice Conch Horn. Draw two cards, then put any one card from your hand back on top of your library.
  • You draw two cards, then put 1 back. You cannot use spells or abilities before putting the cards back. [D'Angelo 1999/08/01]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

169. Delif's Cone

Artifact 0 (0) Fallen Empires (Uncommon)
{T}: Sacrifice Delif's Cone. If target creature you control attacks and is not blocked, you may choose to gain its power in life. If you do so, it deals no damage to opponent this turn.
  • This card has an activated ability that creates a triggered ability which watches the target creature. [D'Angelo 1999/08/01]
  • If you use the ability after blockers are declared, it won't trigger at all. So you want to use it before blockers are declared. [DeLaney 1999/08/08]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

170. Delif's Cube

Artifact 1 (1) Fallen Empires (Rare)
{2}, {T}: If target creature you control attacks and is not blocked, it deals no damage to opponent. Instead, put a cube counter on Delif's Cube.
{2}: Remove a cube counter to regenerate a target creature.
  • This card has an activated ability that creates a triggered ability which watches the target creature. [D'Angelo 1999/08/01]
  • If you use the ability after blockers are declared, it won't trigger at all. So you want to use it before blockers are declared. [DeLaney 1999/08/08]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

171. Draconian Cylix

Artifact 3 (3) Fallen Empires (Rare)
{2}, {T}: Discard a card at random from your hand to regenerate a target creature.
  • The card is discarded from your hand during announcement and as a cost. It is not a forced discard, so it cannot be used with Library of Leng. [Duelist Magazine #11, Page 56]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

172. Elven Lyre

Artifact 2 (2) Fallen Empires (Rare)
{1}, {T}: Sacrifice Elven Lyre to give a target creature +2/+2 until end of turn.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

173. Implements of Sacrifice

Artifact 2 (2) Fallen Empires (Rare)
{1}, {T}: Sacrifice Implements of Sacrifice to add 2 mana of any one color to your mana pool. Play this ability as an interrupt.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

174. Ring of Renewal

Artifact 5 (5) Fallen Empires (Rare)
{5}, {T}: Discard a card at random from your hand and draw two cards.
  • The card is discarded from your hand during announcement and as a cost. It is not a forced discard, so it cannot be used with Library of Leng. [Duelist Magazine #11, Page 56]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

175. Spirit Shield

Artifact 3 (3) Fallen Empires (Rare)
{2}, {T}: Target creature gets +0/+2 as long as Spirit Shield remains tapped.
You may choose not to untap Spirit Shield as normal during your untap phase.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

176. Zelyon Sword

Artifact 3 (3) Fallen Empires (Rare)
{3}, {T}: Target creature gets +2/+0 as long as Zelyon Sword remains tapped.
You may choose not to untap Zelyon Sword as normal during your untap phase.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

177. Bottomless Vault

Land Fallen Empires (Rare)
Comes into play tapped. You may choose not to untap Bottomless Vault during your untap phase and instead put a storage counter on it.
{T}: Remove any number of storage counters from Bottomless Vault. For each storage counter removed, add {B} to your mana pool.
  • Whether or not it is tapped is checked at the beginning of upkeep. If it is not tapped, the ability does not trigger. It also checks during resolution and you only get a counter if it is still tapped then. [D'Angelo 1999/08/01] See Rule 404.
  • Can be tapped for zero mana. [D'Angelo 1994/12/19]
  • It is considered "tapped for mana" for purposes of Mana Flare and Wild Growth even if you choose to take zero mana from it. [WotC Rules Team 1994/12/15]
  • Mana Short will not draw any of the counters out of the land. It just taps the land. [Aahz 1994/12/06]
  • Drain Power forces the player to draw mana from lands if they are untapped, but you can choose to remove zero counters. [D'Angelo 2002/07/21]
  • Enters play tapped even if a continuous effect like Blood Moon immediately changes it to something else. [WotC Rules Team 1994/12/15]
  • Counters are not lost if the land is changed to another land type. They wait around for the land to change back. [Aahz 1995/03/06]

178. Dwarven Hold

Land Fallen Empires (Rare)
Comes into play tapped. You may choose not to untap Dwarven Hold during your untap phase and instead put a storage counter on it.
{T}: Remove any number of storage counters from Dwarven Hold. For each storage counter removed, add {R} to your mana pool.
  • Whether or not it is tapped is checked at the beginning of upkeep. If it is not tapped, the ability does not trigger. It also checks during resolution and you only get a counter if it is still tapped then. [D'Angelo 1999/08/01]
  • This counts as a "land tapped for mana" even if you remove no storage counters and generate zero mana with the ability. [D'Angelo 2007/12/05]
  • Note - Also see Bottomless Vault.

179. Dwarven Ruins

Land Fallen Empires (Uncommon)
Comes into play tapped.
{T}: Add {R} to your mana pool.
{T}: Sacrifice Dwarven Ruins to add {R}{R} to your mana pool.
  • When Drain Power resolves you can choose to use either mana ability. [D'Angelo 2002/07/21]

180. Ebon Stronghold

Land Fallen Empires (Uncommon)
Comes into play tapped.
{T}: Add {B} to your mana pool.
{T}: Sacrifice Ebon Stronghold to add {B}{B} to your mana pool.

181. Havenwood Battleground

Land Fallen Empires (Uncommon)
Comes into play tapped.
{T}: Add {G} to your mana pool.
{T}: Sacrifice Havenwood Battleground to add {G}{G} to your mana pool.

182. Hollow Trees

Land Fallen Empires (Rare)
Comes into play tapped. You may choose not to untap Hollow Trees during your untap phase and instead put a storage counter on it.
{T}: Remove any number of storage counters from Hollow Trees. For each storage counter removed, add {G} to your mana pool.
  • Whether or not it is tapped is checked at the beginning of upkeep. If it is not tapped, the ability does not trigger. It also checks during resolution and you only get a counter if it is still tapped then. [D'Angelo 1999/08/01]
  • This counts as a "land tapped for mana" even if you remove no storage counters and generate zero mana with the ability. [D'Angelo 2007/12/05]
  • Note - Also see Bottomless Vault.

183. Icatian Store

Land Fallen Empires (Rare)
Comes into play tapped. You may choose not to untap Icatian Store during your untap phase and instead put a storage counter on it.
{T}: Remove any number of storage counters from Icatian Store . For each storage counter removed, add {W} to your mana pool.
  • Whether or not it is tapped is checked at the beginning of upkeep. If it is not tapped, the ability does not trigger. It also checks during resolution and you only get a counter if it is still tapped then. [D'Angelo 1999/08/01]
  • This counts as a "land tapped for mana" even if you remove no storage counters and generate zero mana with the ability. [D'Angelo 2007/12/05]
  • See Bottomless Vault for rulings.

184. Rainbow Vale

Land Fallen Empires (Rare)
{T}: Add 1 mana of any color to your mana pool. Control of Rainbow Vale passes to opponent at end of turn.
  • Only changes controller at the end of a turn in which it was tapped for mana. It does not change controller if it is not tapped for mana. [Duelist Magazine #4, Page 7]
  • You choose the player to give it to at the time it is tapped for mana. [D'Angelo 1995/07/07]
  • Will not change if tapped by Mana Short since Mana Short does not tap a land for mana. [D'Angelo 1995/03/22]
  • Does change controller even if it stops being a Rainbow Vale before the end of the turn (by effects such as Phantasmal Terrain or Blood Moon). The control change locks in when you announce the effect. [Duelist Magazine #8, Page 51]
  • If under a player's control due to some lasting effect, it will still switch players when tapped for mana. [WotC Rules Team 1994/12/15]
  • Stays in the same tapped/untapped state it is in when it switches controllers. [D'Angelo 1995/07/07]
  • If more than one player manages to tap it for mana in a given turn, then two control changes will be scheduled for the end of the turn. [bethmo 1995/07/19] These abilities resolve using the standard order for such things, so the current player's abilities are put on the stack first, then the opponent's. [D'Angelo 1995/07/25]
  • The land's changing of controllers is a new effect each time it is used so it will take precedence over any other control effects. This means that using Conquer on a Rainbow Vale won't guarantee that you keep it. [Duelist Magazine #7, Page 98]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

185. Ruins of Trokair

Land Fallen Empires (Uncommon)
Comes into play tapped.
{T}: Add {W} to your mana pool.
{T}: Sacrifice Ruins of Trokair to add {W}{W} to your mana pool.

186. Sand Silos

Land Fallen Empires (Rare)
Comes into play tapped. You may choose not to untap Sand Silos during your untap phase and instead put a storage counter on it.
{T}: Remove any number of storage counters from Sand Silos. For each storage counter removed, add {U} to your mana pool.
  • Whether or not it is tapped is checked at the beginning of upkeep. If it is not tapped, the ability does not trigger. It also checks during resolution and you only get a counter if it is still tapped then. [D'Angelo 1999/08/01]
  • This counts as a "land tapped for mana" even if you remove no storage counters and generate zero mana with the ability. [D'Angelo 2007/12/05]
  • Note - Also see Bottomless Vault.

187. Svyelunite Temple

Land Fallen Empires (Uncommon)
Comes into play tapped.
{T}: Add {U} to your mana pool.
{T}: Sacrifice Svyelunite Temple to add {U}{U} to your mana pool.