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Friday Night Magic 
| Instant |
U (1) |
2007 FNM Promos (Special) |
| Counter target spell unless its controller pays {1}. |
- The payment is optional. [Aahz 1994/09/02]
- Note - This card was of type Interrupt and is now of type Instant. [Oracle 1999/09/03]
| Sorcery |
R (1) |
2007 FNM Promos (Special) |
Firebolt deals 2 damage to target creature or player. Flashback {4}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
| Sorcery |
3U (4) |
2007 FNM Promos (Special) |
Target player draws two cards. Flashback-{1}{U}, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
| Sorcery |
WB (2) |
2007 FNM Promos (Special) |
| Target player discards two cards. You gain 3 life for each land card discarded this way. |
| Creature - Lizard 1/1 |
G (1) |
2007 FNM Promos (Special) |
{1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Play this ability only once each turn. Madness {0} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) |
| Creature - Incarnation 2/2 |
3U (4) |
2007 FNM Promos (Special) |
Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying. |
- The "in your graveyard" ability is ordered as if it starts at the time that this card goes to your graveyard. [Judgment FAQ 2002/05/28]
| Creature - Goblin Soldier 2/2 |
WR (2) |
2007 FNM Promos (Special) |
{R}, Sacrifice Goblin Legionnaire: Goblin Legionnaire deals 2 damage to target creature or player. {W}, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to target creature or player this turn. |
| Enchantment |
2B (3) |
2007 FNM Promos (Special) |
As Engineered Plague comes into play, choose a creature type. All creatures of the chosen type get -1/-1. |
- The creature type is chosen just before this card comes into play. This is not a "comes into play" triggered ability. [D'Angelo 1999/05/01]
- Note - See Rule 212.1e for details on picking a creature type.
- Note - Also see Creature Type, Rule 205.3 and Rule 212.3.
| Creature - Goblin 2/2 |
3R (4) |
2007 FNM Promos (Special) |
Haste When Goblin Ringleader comes into play, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library. |
| Instant |
1WW (3) |
2007 FNM Promos (Special) |
Target player sacrifices an attacking creature. Storm (When you play this spell, copy it for each spell played before it this turn.) |
| Land |
|
2007 FNM Promos (Special) |
| {2}, {T}: Add {B} to your mana pool for each Swamp you control. |
- This counts as a "land tapped for mana" even if you control no Swamps and it generates zero mana with the ability. [D'Angelo 2007/12/05]
| Sorcery |
6G (7) |
2007 FNM Promos (Special) |
Put a 6/6 green Wurm creature token into play. Flashback {3}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
| Instant |
2U (3) |
2006 FNM Promos (Special) |
Counter target spell unless its controller pays {1} for each card in your graveyard. Madness {U} (You may play this card for its madness cost at the time you discard it from your hand.) |
| Sorcery |
1B (2) |
2006 FNM Promos (Special) |
Target player sacrifices a creature. Flashback {5}{B}{B} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
| Creature - Hound 2/2 |
1G (2) |
2006 FNM Promos (Special) |
| Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn. |
| Creature - Goblin 2/2 |
1RR (3) |
2006 FNM Promos (Special) |
Goblin spells you play cost {1} less to play. Goblins you control have haste. |
| Sorcery |
2UB (4) |
2006 FNM Promos (Special) |
| Look at target player's hand and choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and remove them from the game. Then that player shuffles his or her library. |
- You only get to pick one card from the player's hand. [D'Angelo 1997/11/03]
- If the player has no cards in their hand, you still get to look through their deck, but you do not get to remove any cards. [D'Angelo 1998/01/27]
- It removes the chosen card plus all others in the hand, library, and graveyard. [D'Angelo 1998/02/25] Some people thought the chosen card was not removed due to some vague wording.
- Does not affect cards in play. [Invasion FAQ 2000/10/03]
- You have the choice to not find copies of the card in their library (see Rule G19.4). You would almost certainly want to find them all, however. [D'Angelo 2001/06/15]
| Instant |
BR (2) |
2006 FNM Promos (Special) |
| Destroy target creature. It can't be regenerated. |
| Enchant Creature |
1WG (3) |
2006 FNM Promos (Special) |
Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life. |
| Creature - Elf Druid 1/1 |
G (1) |
2006 FNM Promos (Special) |
| {T}: Add {B} to your mana pool. Elves of Deep Shadow deals 1 damage to you. |
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
- Note - This card used to be of creature type "Elf" and not "Elf Druid" until Ravnica and Oracle 2005/10/01.
| Enchantment |
2W (3) |
2006 FNM Promos (Special) |
| Whenever a player cycles a card, you may remove target creature from the game. If you do, return the removed card to play under its owner's control at end of turn. |
- If a player cycles a card during the end of turn step, the creature that is removed from the game won't come back into play until the end of the next turn. [Onslaught FAQ 2002/09/24]
- If a face down card is removed from the game, it turns face up and remains face up when it returns to play. [Onslaught FAQ 2002/09/24]
| Creature - Wurm 4/4 |
3GG (5) |
2006 FNM Promos (Special) |
Trample Madness {2}{G} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) |
| Sorcery |
G (3) |
2006 FNM Promos (Special) |
Until end of turn, all lands you control are 1/1 creatures that are still lands. // Return target creature card from your graveyard to play. You lose life equal to its converted mana cost. |
| Instant |
1R (4) |
2006 FNM Promos (Special) |
Fire deals 2 damage divided as you choose among any number of target creatures and/or players. // Tap target permanent. Draw a card. |
| Artifact |
4 (4) |
2005 FNM Promos (Special) |
| {1}, {T}: Tap target artifact, creature, or land. |
- Tapping a card with an effect like this will never pay the cost of an ability. For example, tapping a land with this card will not put a point of mana into a player's pool. And tapping a Prodigal Sorcerer will not make them have to deal a point of damage to something. [D'Angelo 1998/02/03]
- This card's ability is played on the stack. That means that any instants or abilities announced in response to it will resolve first. Also, any card which is tapped as a cost will be tapped before this resolves. What this means is that the Icy Manipulator cannot be used to stop someone from using an ability of the permanent you plan to tap. [D'Angelo 1998/06/03] It can be used to make a player use the ability now or to not use it. For example, you can use the Icy on your opponent's Prodigal Sorcerer and force them to use it or let it get tapped. Then you can play a 6/1 Ball Lightning, knowing the creature will at least live long enough to damage your opponent.
- If you want to stop someone from attacking with a creature by using this card, you must do so before attackers are declared. You cannot wait until after attackers are declared and then try to use it to make a creature stop attacking. [D'Angelo 1998/06/03] Note that your opponent cannot start declaring attackers without letting you use the Icy.
- Tapping an attacking creature which did not tap to attack does not remove the creature from the attack or cause the creature to stop dealing damage. [D'Angelo 1998/06/03]
- Any cards which might trigger off a card becoming tapped will trigger. Thus, a Psychic Venom on a land that becomes tapped will cause 2 damage. [D'Angelo 1995/03/12]
- Can target a tapped card, but tapping a tapped card does nothing useful. [Duelist Magazine #5, Page 23] And it will not trigger "if the card becomes tapped" effects.
- Vintage tournaments (see Rule 801) restricted this card from 1994/01/25 to 1994/03/23.
| Instant |
UU (2) |
2005 FNM Promos (Special) |
| Counter target spell. |
- Note - In Fifth Edition (and before) this was an Interrupt. All such spells are now Instants.
| Sorcery |
B (1) |
2005 FNM Promos (Special) |
| Target opponent reveals his or her hand. Choose a noncreature, nonland card from it. That player discards that card. |
| Creature - Ape 1/1 |
R (1) |
2005 FNM Promos (Special) |
| Kird Ape gets +1/+2 as long as you control a Forest. |
- Extended tournaments (see Rule 803) have banned this card until 2005/08/20 because it was not in a legal expansion.
| Enchantment |
1W (2) |
2005 FNM Promos (Special) |
| {1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. |
| Artifact Creature 5/3 |
4 (4) |
2005 FNM Promos (Special) |
Juggernaut attacks each turn if able. Juggernaut can't be blocked by Walls. |
- Invisibility can make the Juggernaut unblockable. The "can only be blocked by walls" of Invisibility does not override the text on the Juggernaut which says it cannot be blocked by walls. [bethmo 1994/04/01]
- There is no penalty if for some reason the Juggernaut cannot attack, but if it can attack you must do so. [bethmo 1994/08/05]
- Legacy tournaments (see Rule 802) banned this card until 1997/10/01. It is currently unrestricted.
- Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2007/07/20 when it was reprinted in Tenth Edition.
- Note - Also see Must Attack, Rule 500.
- Note - This card had no creature type until Tenth Edition and Oracle 2007/07/13 when it became "Juggernaut".
| Instant |
3U (4) |
2005 FNM Promos (Special) |
| Reveal the top five cards of your library. An opponent separates those cards into two face-up piles. Put one pile into your hand and the other into your graveyard. |
- You choose which pile to put into your hand. [D'Angelo 2000/10/14]
- The cards put into your hand are not considered to be "drawn". [D'Angelo 2006/01/29]
- The revealed cards are revealed in order, so that all players know what order they were on the library. [Barclay 2003/07/08]
- Vintage tournaments (see Rule 801) have restricted this card since 2002/01/01.
- Legacy tournaments (see Rule 802) banned this card from 2002/01/01 until 2004/09/20.
| Sorcery |
B (1) |
2005 FNM Promos (Special) |
Name a nonland card. Target player reveals his or her hand and dicards from it all cards with that name. Flashback: Sacrifice a creature. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
- You name the card during resolution, then your opponent reveals their hand and discards if appropriate. There is no way for your opponent to do anything between you naming the card and them discarding. [Judgment FAQ 2002/05/28]
- Note - Also see Flashback, Rule 502.22.
| Creature - Beast 5/5 |
2GG (4) |
2005 FNM Promos (Special) |
Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Blastoderm can't be the target of spells or abilities. |
| Creature - Kavu 4/2 |
3R (4) |
2005 FNM Promos (Special) |
| When Flametongue Kavu comes into play, it deals 4 damage to target creature. |
- If it comes into play as the only targetable creature in play, it must target itself. [Planeshift FAQ 2001/01/26]
| Enchantment |
1W (2) |
2005 FNM Promos (Special) |
| Sacrifice Seal of Cleansing: Destroy target artifact or enchantment. |
| Enchant Creature |
G (1) |
2005 FNM Promos (Special) |
Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from play, return Rancor to its owner's hand. |
| Instant |
U (1) |
2004 FNM Promos (Special) |
| Draw three cards, then put two cards from your hand on top of your library in any order. |
- This is all one effect. You draw 3 and return 2 cards all in one resolution. Nothing may be used between the two. [D'Angelo 1999/10/12]
- Vintage tournaments (see Rule 801) have restricted this card since 2008/06/20.
| Creature - Human Cleric 1/1 |
W (1) |
2004 FNM Promos (Special) |
| {T}: Target creature you control gains protection from the color of your choice until end of turn. |
- You can only pick black, blue, green, red, or white. See Rule 203.2d. [DeLaney 1999/02/10]
- Note - Also see Protection, Rule 502.7.
- Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".
| Sorcery |
B (1) |
2004 FNM Promos (Special) |
| Put target creature card from a graveyard into play under your control. You lose life equal to its converted mana cost. |
| Creature - Human Nomad 2/2 |
3R (4) |
2004 FNM Promos (Special) |
Haste Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Avalanche Riders comes into play, destroy target land. |
| Instant |
1U (2) |
2004 FNM Promos (Special) |
| Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards. |
- The count does not include the card that is currently resolving. The card does not go to the graveyard until after it is done resolving. [Nemesis FAQ 2000/02/07]
| Land |
|
2004 FNM Promos (Special) |
Treetop Village comes into play tapped. {T}: Add {G} to your mana pool. {1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) |
- The animating ability sets the initial characteristics for the land creature. So, while you can use the ability again, it won't have any additional effect if used more than once. [Urza's Legacy FAQ 1999/02/03]
- The land is subject to summoning sickness if you didn't control its card since the start of your most recent turn. [Urza's Legacy FAQ 1999/02/03] See Rule G19.39.
- It has creature type "Ape" since Tenth Edition and Oracle 2007/07/13. [D'Angelo 2007/07/15]
- Note - Also see Trample, Rule 502.9.
| Creature - Zombie 1/1 |
B (1) |
2004 FNM Promos (Special) |
Carrion Feeder can't block. Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder. |
| Enchantment |
1R (2) |
2004 FNM Promos (Special) |
| Whenever a player cycles a card, you may pay {1}. If you do, Lightning Rift deals 2 damage to target creature or player. |
- You choose the target when this ability is put on the stack, but you do not decide whether or not to pay the mana until the ability resolves. [Onslaught FAQ 2002/09/24]
| Creature - Beast 2/2 |
2G (3) |
2004 FNM Promos (Special) |
Beast spells you play cost {1} less to play. {1}{G}: Regenerate target Beast. |
| Creature - Human Knight 2/2 |
WW (2) |
2004 FNM Promos (Special) |
| First strike, protection from red |
| Sorcery |
4RR (6) |
2004 FNM Promos (Special) |
Slice and Dice deals 4 damage to each creature. Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) When you cycle Slice and Dice, you may have it deal 1 damage to each creature. |
| Creature - Human Wizard 1/2 |
1U (2) |
2004 FNM Promos (Special) |
Morph {1}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Willbender is turned face up, change the target of target spell or ability with a single target. |
- The trigger occurs when you use the Morph ability to turn the card face up, or when an effect turns it face up. It will not trigger on being revealed or on leaving play. [Legions FAQ 2003/01/23]
- Note - Also see Morph, Rule 502.26.
- Note - This card was of creature type "Wizard" and not "Human Wizard" until Oracle 2006/10/01.
| Creature - Zombie Cleric 2/2 |
BB (2) |
2003 FNM Promos (Special) |
| {1}: Remove target card in a graveyard from the game. |
| Creature - Boar Beast 6/5 |
5GG (7) |
2003 FNM Promos (Special) |
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, shuffle your library. |
- You search your library due to the triggered ability before the Cycling ability resolves. [Onslaught FAQ 2002/09/24]
- Note - Also see Cycling, Rule 502.18.
- Note - This card was creature type "Beast" until Oracle 2007/10/01, when it became "Boar Beast".
| Creature - Goblin 1/1 |
1R (2) |
2003 FNM Promos (Special) |
| {T}: Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins in play. |
| Creature - Human Soldier Rebel 2/2 |
WW (2) |
2003 FNM Promos (Special) |
{W}, {T}: Tap target creature. Morph {W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) |
- Note - Also see Morph, Rule 502.26.
- Note - This card was creature type "Soldier Rebel" until Oracle 2007/10/01, when it became "Human Soldier Rebel".
| Instant |
1B (2) |
2003 FNM Promos (Special) |
| Destroy target creature with converted mana cost 3 or less. It can't be regenerated. |
| Instant |
1W (2) |
2003 FNM Promos (Special) |
| Destroy target artifact or enchantment. |
- Artifact creatures can regenerate from destroy effects like this. [D'Angelo 1998/02/03]
- This spell is not modal. If the target changes from an artifact to an enchantment or vice versa (as with Transmogrifying Licid), this spell still destroys it. [WotC Rules Team 1998/07/01]
| Creature - Beast 3/4 |
4G (5) |
2003 FNM Promos (Special) |
Scragnoth can't be countered. Protection from blue |
- If a counterspell resolves against this card, it fails to counter it. [D'Angelo 1998/02/03]
- Counterspells like Dissipate and Memory Lapse do not have their side effect happen when the countering fails. This is because these spells just are a counter with a "put the card someplace instead of the graveyard after the counter is successful", which cannot happen if the counter is not successful. [Aahz 1997/10/07]
- Desertion will not put the card in play for you. It only does that if the spell is successfully countered. [D'Angelo 1998/01/20]
- Counterspells do have their untargeted parts work since the counter just fails rather than being countered itself. So Dismiss lets you draw a card. [D'Angelo 1998/01/06]
- Power Sink does have its side-effect happen even if the countering fails. [Duelist Magazine #23, Page 23]
- Mana Drain does have its side-effect because it happens even if the counter fails. [Aahz 1997/11/17]
- Spells such as Sleight of Mind can target Scragnoth and affect it while it is being cast. Only countering effects are ignored. [D'Angelo 1997/12/15]
- Note - Also see Protection, Rule 502.7.
| Enchantment |
1R (2) |
2003 FNM Promos (Special) |
| Sacrifice a creature: Goblin Bombardment deals 1 damage to target creature or player. |
| Creature - Elf Druid 1/1 |
1G (2) |
2003 FNM Promos (Special) |
| {T}: Add {G} to your mana pool for each Elf in play. |
- Since he is an Elf, he counts himself. [D'Angelo 1999/08/03]
- Note - This card was creature type "Elf" until Oracle 2007/10/01, when it became "Elf Druid".
| Instant |
1UU (3) |
2003 FNM Promos (Special) |
Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.) Return target permanent to its owner's hand. |
| Creature - Sliver 1/1 |
1G (2) |
2003 FNM Promos (Special) |
| All Sliver creatures get +1/+1. |
- Yes, it does give the +1/+1 bonus to itself. [D'Angelo 1997/11/10]
| Creature - Sliver 2/2 |
WU (2) |
2003 FNM Promos (Special) |
| All Slivers have shroud. (They can't be the targets of spells or abilities.) |
- This card makes slivers in play untargetable. What this means is that no spell or ability with the word "target" in its text can be announced with a Sliver in play as the target. If the spell or ability does not use the word "target", then Crystalline Sliver does not protect the slivers from it. It is very important to remember that cards can be affected without targeting them! [D'Angelo 1998/06/11] For example, none of the Slivers use the word "target" when granting Sliver abilities.
- The ability only applies while this card is in play. [D'Angelo 1999/06/02]
- Note - Also see Shroud, Rule 502.36.
| Artifact Creature - Gnome 1/3 |
3 (3) |
2003 FNM Promos (Special) |
| Sacrifice Bottle Gnomes: You gain 3 life. |
- Note - The Tempest version of this card did not have a creature type. It is now of creature type Gnome. [Oracle 1999/05/01]
| Creature - Human Knight 2/2 |
WW (2) |
2002 FNM Promos (Special) |
| First strike, protection from black |
| Creature - Goblin 1/1 |
R (1) |
2002 FNM Promos (Special) |
| Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player. |
- If you block a creature with Mogg Fanatic, you can sacrifice it before combat damage is assigned (in which case the attacker is blocked but neither the attacker nor Mogg Fanatic deal damage). Or you can sacrifice it after combat damage is assigned but before damage resolves (in which case the blocked creature takes 1 damage from the Mogg Fanatic in combat but deals nothing to the now missing Mogg Fanatic... this is in addition to the 1 damage the Mogg Fanatic's ability can do). So it is possible to block a 2/2 creature and kill it with a Mogg Fanatic. [D'Angelo 1999/06/01]
| Creature - Spike 0/0 |
1GG (3) |
2002 FNM Promos (Special) |
Spike Feeder comes into play with two +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from Spike Feeder: You gain 2 life. |
- It dies as a state based effect just after you remove the last counter when announcing its ability to remove a counter and right before any other spells or abilities can be used. There is no way to sacrifice it or do anything else with it before it dies. [D'Angelo 1999/06/01]
| Instant |
1UU (3) |
2002 FNM Promos (Special) |
Buyback-Discard two cards. (You may discard two cards in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.) Counter target spell. |
- You actually have to discard the cards if you want to pay the buyback (see Rule 502.16). [D'Angelo 1998/06/18]
- Note - Also see Buyback, Rule 502.16.
- Note - Before errata, it was of type Interrupt. It is now of type Instant.
| Enchantment |
1WW (3) |
2002 FNM Promos (Special) |
Artifact and enchantment spells your opponents play cost {2} more to play. Sacrifice Aura of Silence: Destroy target artifact or enchantment. |
- Affects all opponents in a multiplayer game. [D'Angelo 1999/07/10]
| Sorcery |
X1B (2) |
2002 FNM Promos (Special) |
Spend only black mana on X. Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness. |
- You can put as much black mana as you want into this spell's X value, but you cannot gain more life than the creature's toughness. [D'Angelo 1996/07/01]
- You may gain up to the total toughness of the creature even if it was already damaged. [PPG Page 70]
- Cost reducers, such as Helm of Awakening can be used to reduce the X part of the mana cost. [WotC Rules Team 1997/06/01]
- Note - Also see X Costs, Rule G24.1.
- Note - Before errata, the X part of the cost was not part of the mana cost; it was part of the card's text. [Oracle 1999/07/01] This means the X cost is now part of the cost for things like Spell Blast.
- Note - The artist's name, Shuler, was misspelled on the Limited Edition and Unlimited Edition versions of this card.
| Creature - Human Wizard 1/1 |
1R (2) |
2002 FNM Promos (Special) |
| {T}: Fireslinger deals 1 damage to target creature or player and 1 damage to you. |
- Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".
| Creature - Plant Wall 0/4 |
1G (2) |
2002 FNM Promos (Special) |
Defender (This creature can't attack.) When Wall of Blossoms comes into play, draw a card. |
| Creature - Human Knight 2/2 |
BB (2) |
2002 FNM Promos (Special) |
| First strike, protection from white |
| Instant |
1UU (3) |
2002 FNM Promos (Special) |
| Counter target spell. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard. |
- The card does not go to the graveyard before being removed from the game. [DeLaney 1999/01/04]
- If the spell is not countered (because the spell it targets cannot be countered), then it does not get removed from the game. [D'Angelo 2001/04/16]
- Note - Before errata, this card was of type Interrupt. [Oracle 1999/07/01]
| Creature - Troll 3/3 |
1G (2) |
2002 FNM Promos (Special) |
Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {1}{G}: Regenerate Albino Troll. |
| Creature - Soltari Cleric 2/1 |
WW (2) |
2002 FNM Promos (Special) |
Protection from red Shadow (This creature can block or be blocked by only creatures with shadow.) |
| Instant |
4RR (6) |
2001 FNM Promos (Special) |
You may sacrifice two Mountains rather than pay Fireblast's mana cost. Fireblast deals 4 damage to target creature or player. |
| Instant |
1U (2) |
2001 FNM Promos (Special) |
| Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library. |
- Due to errata, you no longer shuffle your library. [Oracle 1998/07/01]
- This is not a "draw". [Aahz 1997/01/29]
| Creature - Zombie 2/2 |
B (1) |
2001 FNM Promos (Special) |
| At the beginning of your upkeep, tap Carnophage unless you pay 1 life. |
| Creature - Elf 1/1 |
G (1) |
2001 FNM Promos (Special) |
| Return a Forest you control to its owner's hand: Untap target creature. Play this ability only once each turn. |
- It can target an untapped creature. [D'Angelo 1997/06/04]
| Creature - Hound 2/1 |
R (1) |
2001 FNM Promos (Special) |
| Whenever Jackal Pup is dealt damage, it deals that much damage to you. |
| Creature - Snake 1/3 |
2U (3) |
2001 FNM Promos (Special) |
| Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian deals no combat damage this turn. |
| Instant |
W (1) |
2001 FNM Promos (Special) |
| Remove target creature from the game. Its controller gains life equal to its power. |
- The controller of the creature may decide to "pump up" the creature before it leaves in order to get more life out of the deal because the total power of the creature (including enchantments and such) is counted on resolution of this spell. [D'Angelo 1994/04/01]
- If the creature has a negative power, the player does not lose life. It acts the same as if it had a power of zero. [Aahz 1994/06/01] See
| Creature - Human Soldier 3/4 |
3WW (5) |
2000 FNM Promos (Special) |
| When Staunch Defenders comes into play, you gain 4 life. |
| Creature - Elf Druid 1/1 |
G (1) |
2000 FNM Promos (Special) |
| {T}: Add {G} to your mana pool. |
- Note - This card was of creature type "Elf" and not "Elf Druid" until Ninth Edition and Oracle 2005/08/01.
| Sorcery |
2R (3) |
2000 FNM Promos (Special) |
| Destroy target land. |
| Creature - Human Wizard 1/1 |
2U (3) |
2000 FNM Promos (Special) |
| {T}: Prodigal Sorcerer deals 1 damage to target creature or player. |
- Note - This card was of creature type "Wizard" and not "Human Wizard" until Oracle 2006/10/01 and Time Spiral.
| Instant |
G (1) |
2000 FNM Promos (Special) |
| Target creature gets +3/+3 until end of turn. |
| Instant |
R (1) |
2000 FNM Promos (Special) |
| Shock deals 2 damage to target creature or player. |
| Sorcery |
X3B (4) |
2000 FNM Promos (Special) |
| Look at target player's hand and choose X cards from it. That player discards them. |
- The target player decides what order to put the cards in the graveyard. You decide which cards, but they do the discarding. [Duelist Magazine #14, Page 27]
- Note - Also see X Costs, Rule G24.1.
| Instant |
XRR (2) |
2000 FNM Promos (Special) |
| Volcanic Geyser deals X damage to target creature or player. |
| Creature - Human Soldier Archer 2/2 |
WW (2) |
2000 FNM Promos (Special) |
| First strike, reach (This creature can block creatures with flying.) |
| Instant |
1B (2) |
2000 FNM Promos (Special) |
| Destroy target nonartifact, nonblack creature. It can't be regenerated. |
- As with all targeted spells, the requirements for targeting are checked when declaring the effect and when resolving it. So, if the creature becomes a black or artifact creature after this spell is declared and before it is resolved, then the spell is countered. [D'Angelo 1999/05/01]
| Creature - Snake 2/1 |
1G (2) |
2000 FNM Promos (Special) |
Islandwalk {G}: Regenerate River Boa. |
| Instant |
1U (2) |
Friday Night Magic (Uncommon) |
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card. |
| Artifact |
0 (0) |
Friday Night Magic (Special) |
| {T}, Sacrifice Tormod's Crypt: Remove target player's graveyard from the game. |
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
|