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Origini  Homelands Heimatländer Terres Natales Tierras Natales Terras Natais
| Legendary Creature - Vampire 5/5 |
5BBB (8) |
Origini (Rare) |
Flying Whenever a creature dealt damage by Baron Sengir this turn is put into a graveyard, put a +2/+2 counter on Baron Sengir. {T}: Regenerate another target Vampire. |
- Vampire Bats are not Vampires, they are Bats, so they cannot be regenerated. [Aahz 1995/10/25]
- The Baron is a Vampire, but he cannot regenerate himself. [D'Angelo 2007/09/08]
- Note - This card was of creature type "Legend" until Oracle 2004/10/01, then it had no creature type until Oracle 2007/09/01 when it became "Vampire".
| Creature - Horse 4/4 |
3BB (5) |
Origini (Rare) |
Trample Black Carriage doesn't untap during your untap step. Sacrifice a creature: Untap Black Carriage. Activate this ability only during your upkeep. |
| Instant |
4B (5) |
Origini (Rare) |
| Destroy target nonartifact attacking creature. It can't be regenerated. Put a black Spirit creature token with that creature's power and toughness onto the battlefield. Sacrifice the token at the beginning of the next end step. |
- The Spirit token creature gets a fixed power/toughness equal to the power/toughness of the target creature when Broken Visage resolves. This includes the effects of any enchantments or other effects on the target creature. The Shadow token never gets a variable power/toughness. [D'Angelo 1995/10/29]
- The token creature comes into play under your control regardless of who controlled the target creature. [Duelist Magazine #9, Page 36]
- Note - Errata changed the token creature's type from Shadow to Spirit.
- Note - Also see Token Creatures, Rule 216.
| Creature - Wall 0/5 |
2B (3) |
Origini (Common) |
Defender (This creature can't attack.) Protection from black |
| Creature - Wall 0/5 |
2B (3) |
Origini (Common) |
Defender (This creature can't attack.) Protection from black |
| Enchantment |
BB (2) |
Origini (Uncommon) |
{B}, Exile two creature cards from your graveyard: Put a 1/1 black Skeleton creature token onto the battlefield. It has "{B}: Regenerate this creature." When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated. |
- Destroys all Skeleton tokens from all sources if it leaves play. It does not just destroy ones generated by this Drudge Spell or just ones you control. [Duelist Magazine #9, Page 37]
- The creatures in the graveyard are removed from the game during announcement and as a cost. [Duelist Magazine #11, Page 56]
- The fact that Skeleton tokens are destroyed is an aspect of the enchantment and not of the tokens. Thus, only Skeleton tokens which are in play when it leaves play are destroyed. Ones which are going to appear due to use of the effect but which have not yet appeared are safe. [Duelist Magazine #10, Page 44]
- Note - Also see Token Creatures, Rule 216.
| Sorcery |
1B (2) |
Origini (Common) |
| Dry Spell deals 1 damage to each creature and each player. |
| Sorcery |
1B (2) |
Origini (Common) |
| Dry Spell deals 1 damage to each creature and each player. |
| Enchantment - Aura |
3B (4) |
Origini (Common) |
Enchant creature Enchanted creature gets +4/+0. |
| Enchantment - Aura |
3B (4) |
Origini (Common) |
Enchant creature Enchanted creature gets +4/+0. |
| Enchantment - Aura |
1BB (3) |
Origini (Uncommon) |
Enchant creature When enchanted creature leaves the battlefield, its controller sacrifices a creature. |
- Phasing out will trigger the sacrifice effect. [bethmo 1996/09/17]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Creature - Hound Spirit 1/1 |
1B (2) |
Origini (Uncommon) |
Vigilance Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn. |
| Legendary Creature - Human Wizard 3/3 |
4B (5) |
Origini (Rare) |
| {1}{B}, {T}: Target creature gets -1/-1 until end of turn. |
- Note - Also see Legendary, Rule G12.9.
- Note - This card was of creature type "Legend" until Oracle 2004/10/01, when it became no type. Then with Oracle 2007/10/01 it became "Vampire". Then with Oracle 2008/01/01 it became "Human Wizard".
| Creature - Human Wolf 2/4 |
4B (5) |
Origini (Uncommon) |
| At end of combat, put a -0/-2 counter on all creatures blocking or blocked by Greater Werewolf. |
- This ability is played at end of combat so it only works if it is still alive at that time. [Aahz 1996/09/11]
- Note - This card was creature type "Lycanthrope" until Oracle 2007/10/01, when it became "Human Wolf".
| Instant |
1B (2) |
Origini (Uncommon) |
Exile target card from a graveyard. Draw a card at the beginning of the next turn's upkeep. |
| Legendary Creature - Shade Knight 5/5 |
3BBB (6) |
Origini (Uncommon) |
| Protection from white |
| Legendary Creature - Vampire Dwarf 2/2 |
2BB (4) |
Origini (Uncommon) |
| White enchantment spells and green enchantment spells cost {2} more to cast. |
- The extra mana is not considered part of the mana cost. A Spell Blast would still only requires the original mana cost as X in order to counter the spell. [Duelist Magazine #9, Page 36]
- Note - Also see Legendary, Rule G12.9.
- Note - This card was of creature type "Legend" until Oracle 2004/10/01, when it became no type. Then with Oracle 2007/10/01 it became "Dwarf Wizard". Then with Oracle 2008/01/01 it became "Vampire Dwarf".
| World Enchantment |
2BB (4) |
Origini (Rare) |
At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control. Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you. |
- The cost is paid as attackers are declared. [D'Angelo 2007/02/04]
- Note - Also see Enchant World, Rule G23.5.
- Note - This card was of type "Enchant World" until Oracle 2005/08/01.
| Creature - Human 2/2 |
3B (4) |
Origini (Rare) |
When Sengir Autocrat enters the battlefield, put three 0/1 black Serf creature tokens onto the battlefield. When Sengir Autocrat leaves the battlefield, exile all Serf tokens. |
- When it leaves play, it removes all Serfs in play and not just the ones it generated or just the ones under your control. [Duelist Magazine #9, Page 37]
- The token creatures are black. [Oracle 1999/06/30]
- Note - Also see Comes Into Play Abilities, Rule 410.10a.
- Note - Also see Token Creatures, Rule 216.
- Note - In Fifth Edition and Homelands this card was of creature type "Autocrat". It was then of type "Minion" until Oracle 2006/10/01 when it became "Human".
| Creature - Bat 1/2 |
1BB (3) |
Origini (Common) |
Flying Whenever a creature dealt damage by Sengir Bats this turn is put into a graveyard, put a +1/+1 counter on Sengir Bats. |
| Creature - Bat 1/2 |
1BB (3) |
Origini (Common) |
Flying Whenever a creature dealt damage by Sengir Bats this turn is put into a graveyard, put a +1/+1 counter on Sengir Bats. |
| Creature - Horror 1/1 |
1BB (3) |
Origini (Rare) |
Remove Timmerian Fiends from your deck before playing if you're not playing for ante. {B}{B}{B}, Sacrifice Timmerian Fiends: The owner of target artifact may ante the top card of his or her library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent. |
- Both this card and the target must be in play when announcing the ability. The target must be in play when the ability resolves or nothing happens. [D'Angelo 1998/11/16]
- Vintage tournaments (see Rule 801) have always banned this card since it is only used in games for Ante.
- Legacy tournaments (see Rule 802) have always banned this card.
- Extended tournaments (see Rule 803) have always banned this card.
- Standard (Type 2) tournaments (see Rule 804) have always banned this card.
- Ice Age and Ice Age/Homelands/Alliances block format tournaments (see Rule 806.3) have always banned this card.
- Note - This card was creature type "Fiend" until Oracle 2007/10/01, when it became "Horror".
| Enchantment - Aura |
B (1) |
Origini (Common) |
Enchant creature {1}{B}: Put a -1/-1 counter on enchanted creature. |
| Enchantment - Aura |
B (1) |
Origini (Common) |
Enchant creature {1}{B}: Put a -1/-1 counter on enchanted creature. |
| Legendary Creature - Human Rogue 5/5 |
5BB (7) |
Origini (Rare) |
| {1}{B}{B}: Veldrane of Sengir gets -3/-0 and gains forestwalk until end of turn. |
| Enchantment |
3U (4) |
Origini (Uncommon) |
Creature spells can't be cast. Pay 4 life: Destroy Æther Storm. It can't be regenerated. Any player may activate this ability. |
- Affects creature and artifact creature cards, plus the older summon cards. [D'Angelo 1999/08/01]
- Does not prevent a creature card from being put into play by a spell or ability, but it does prevent the playing of creature cards as spells or using effects that allow you to play creature cards directly. [D'Angelo 2002/06/12]
| Sorcery |
2UU (4) |
Origini (Rare) |
| Baki's Curse deals 2 damage to each creature for each Aura attached to that creature. |
| Instant |
U (1) |
Origini (Rare) |
| You may tap or untap target creature. Then that creature's controller may pay {2}{U}. If the player does, he or she may copy this spell and may choose a new target for that copy. |
- Paying to make Chain Stasis continue is done as part of the resolution of the spell. [D'Angelo 2002/03/16]
- The player putting the copy spell on the stack controls that spell. [D'Angelo 2002/03/16]
- The copy is a spell, so it can be targeted with Counterspell and other spells and abilities that target a spell. [Jordan 2002/03/18]
- The spell copy has all the text and can result in itself being copied. [D'Angelo 2002/03/16]
- The decision to tap or untap is made on resolution of the spell (and of each copy). [D'Angelo 1999/08/01]
- You can choose the same creature over and over if you want. You are not forced to pick a different one each time. [Duelist Magazine #9, Page 60]
- Note - Also see Copying Objects, Rule 503.
| Enchantment |
UU (2) |
Origini (Uncommon) |
Coral Reef enters the battlefield with four polyp counters on it. Sacrifice an Island: Put two polyp counters on Coral Reef. {U}, Tap an untapped blue creature you control, Remove a polyp counter from Coral Reef: Put a +0/+1 counter on target creature. |
| Creature - Wall 4/5 |
4U (5) |
Origini (Common) |
Defender (This creature can't attack.) {0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step. |
| Creature - Wall 4/5 |
4U (5) |
Origini (Common) |
Defender (This creature can't attack.) {0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step. |
| Sorcery |
UU (2) |
Origini (Rare) |
| Target player discards two cards, then draws as many cards as he or she discarded this way. |
| Creature - Bird 1/1 |
1U (2) |
Origini (Common) |
Flying When Giant Albatross is put into a graveyard from the battlefield, you may pay {1}{U}. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated. |
- The ability is a triggered ability and is only put on the stack once just after this card goes to the graveyard. [Duelist Magazine #9, Page 37] The activation cannot include more than one payment of the cost.
- The ability works no matter how it goes to the graveyard from play. It seeks out all creatures that damaged it during the turn and causes them to be destroyed. [Aahz 1995/10/25]
- The ability works even if the damage is redirected to the Albatross. [D'Angelo 1996/01/06]
- Note - This card was creature type "Albatross" until Oracle 2007/10/01, when it became "Bird".
| Creature - Bird 1/1 |
1U (2) |
Origini (Common) |
Flying When Giant Albatross is put into a graveyard from the battlefield, you may pay {1}{U}. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated. |
- The ability is a triggered ability and is only put on the stack once just after this card goes to the graveyard. [Duelist Magazine #9, Page 37] The activation cannot include more than one payment of the cost.
- The ability works no matter how it goes to the graveyard from play. It seeks out all creatures that damaged it during the turn and causes them to be destroyed. [Aahz 1995/10/25]
- The ability works even if the damage is redirected to the Albatross. [D'Angelo 1996/01/06]
- Note - This card was creature type "Albatross" until Oracle 2007/10/01, when it became "Bird".
| Creature - Oyster 0/3 |
2UU (4) |
Origini (Uncommon) |
You may choose not to untap Giant Oyster during your untap step. {T}: For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature. |
- A -1/-1 counter is added to the creature each of your draw steps. [D'Angelo 2006/10/08]
- If the Oyster untaps during draw step before its ability to add a -1/-1 counter resolves, the -1/-1 counter effect resolves and adds a -1/-1 counter after the -1/-1 counters are removed due to being untapped. [D'Angelo 2000/02/15]
| Instant |
1U (2) |
Origini (Uncommon) |
Target land becomes the basic land type of your choice until end of turn. Draw a card at the beginning of the next turn's upkeep. |
| Creature - Minotaur 1/4 |
3U (4) |
Origini (Common) |
| Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step. |
| Creature - Minotaur 1/4 |
3U (4) |
Origini (Common) |
| Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step. |
| Creature - Leviathan 8/8 |
5UU (7) |
Origini (Rare) |
Marjhan doesn't untap during your untap step. Marjhan can't attack unless defending player controls an Island. When you control no Islands, sacrifice Marjhan. {U}{U}, Sacrifice a creature: Untap Marjhan. Activate this ability only during your upkeep. {U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying. |
| Instant |
1U (2) |
Origini (Common) |
| Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. |
- The card does not go to the graveyard before being put on the library. [bethmo 1997/10/19]
- If the spell is not countered (because the spell it targets cannot be countered), then it does not go to its owner's library. [D'Angelo 2001/04/16]
- This card has a self replacement (see Rule 419.6c). This means that it replaces going to the graveyard before any other effect can replace that event. [Rules Team 2001/05/01] If Flashback is applied using Recoup, however, Flashback will change the destination. [DeLaney 2001/10/13]
- Note - In Fifth Edition (and before) this card was of type Interrupt.
| Instant |
1U (2) |
Origini (Common) |
| Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard. |
- The card does not go to the graveyard before being put on the library. [bethmo 1997/10/19]
- If the spell is not countered (because the spell it targets cannot be countered), then it does not go to its owner's library. [D'Angelo 2001/04/16]
- This card has a self replacement (see Rule 419.6c). This means that it replaces going to the graveyard before any other effect can replace that event. [Rules Team 2001/05/01] If Flashback is applied using Recoup, however, Flashback will change the destination. [DeLaney 2001/10/13]
- Note - In Fifth Edition (and before) this card was of type Interrupt.
| Sorcery |
1U (2) |
Origini (Uncommon) |
| Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library. |
- You do not have to find a blue instant card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
- Vintage tournaments (see Rule 801) have restricted this card since 2008/06/20.
- Note - All Interrupts have errata to be Instants. [D'Angelo 1999/08/01]
| World Enchantment |
2UU (4) |
Origini (Rare) |
| All creatures lose flying and islandwalk. |
| Creature - Whale 2/2 |
2UU (4) |
Origini (Rare) |
| First strike, protection from red |
| Creature - Zombie Pirate 2/2 |
1UU (3) |
Origini (Common) |
| Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard. |
- Note - This card was creature type "Ship" until Oracle 2007/10/01, when it became "Zombie Pirate".
| Creature - Zombie Pirate 2/2 |
1UU (3) |
Origini (Common) |
| Whenever Reef Pirates deals damage to an opponent, that player puts the top card of his or her library into his or her graveyard. |
- Note - This card was creature type "Ship" until Oracle 2007/10/01, when it became "Zombie Pirate".
| Legendary Creature - Dwarf Wizard 0/1 |
2UU (4) |
Origini (Rare) |
| {T}: Reveka, Wizard Savant deals 2 damage to target creature or player and doesn't untap during your next untap step. |
- Note - Also see Legendary, Rule G12.9.
- Note - This card was of creature type "Legend" until Oracle 2004/10/01, when it became no type. Then with Oracle 2007/10/01 it became "Human Wizard". Then with Oracle 2008/01/01 it became "Dwarf Wizard".
| Creature - Faerie 1/1 |
1U (2) |
Origini (Uncommon) |
| Flying, protection from red |
| Creature - Troll 2/1 |
2U (3) |
Origini (Uncommon) |
| {U}: Regenerate Sea Troll. Activate this ability only if Sea Troll blocked or was blocked by a blue creature this turn. |
| Creature - Plant Wall 0/3 |
UU (2) |
Origini (Rare) |
Defender (This creature can't attack.) {U}{U}, {T}: Put a 0/1 blue Plant Wall creature token with defender named Kelp onto the battlefield. |
| Creature - Human 2/X+1 |
1GG (3) |
Origini (Rare) |
| An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield. |
- Note - This card was creature type "Constable" until Oracle 2007/10/01, when it became "Human".
| Sorcery |
1GG (3) |
Origini (Uncommon) |
| You gain X plus 1 life, where X is the number of green creatures on the battlefield. |
| Legendary Creature - Avatar 4/4 |
4GG (6) |
Origini (Rare) |
Shroud {G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud. |
- Does not cause enchantments on it to be removed when the ability is activated. An enchantment in play is neither a spell nor an ability. [Duelist Magazine #9, Page 37]
- This spell can be countered. The ability does not work until it enters play. [D'Angelo 1995/11/15]
- The ability allows you to ignore the "can't target" text on this card, but does not negate any other effects (such as Dense Foliage). [D'Angelo 2002/03/16]
- Note - Also see Legendary, Rule G12.9.
- Note - Also see Shroud, Rule 502.36.
- Note - This card was of creature type "Legend" until Oracle 2004/10/01, then it had no creature type until Oracle 2007/09/01 when it became "Avatar".
| Enchantment - Aura |
G (1) |
Origini (Common) |
Enchant creature Enchanted creature gets +0/+2. Sacrifice Carapace: Regenerate enchanted creature. |
- When you use the activated ability, this card goes to the graveyard when you announce the ability, but the enchanted creature does not get regenerated until the ability resolves. It has no bonus while the ability is on the stack and this may destroy the creature before the regeneration can take effect. [D'Angelo 2003/05/20]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Enchantment - Aura |
G (1) |
Origini (Common) |
Enchant creature Enchanted creature gets +0/+2. Sacrifice Carapace: Regenerate enchanted creature. |
- When you use the activated ability, this card goes to the graveyard when you announce the ability, but the enchanted creature does not get regenerated until the ability resolves. It has no bonus while the ability is on the stack and this may destroy the creature before the regeneration can take effect. [D'Angelo 2003/05/20]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Legendary Creature - Avatar 2/4 |
2GG (4) |
Origini (Rare) |
| {W}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead. |
- Note - Also see Legendary, Rule G12.9.
- Note - This card was of creature type "Legend" until Oracle 2004/10/01, when it became no type. Then with Oracle 2007/10/01 it became "Avatar".
| Creature - Faerie 1/2 |
2G (3) |
Origini (Rare) |
Flying Other Faerie creatures you control get +0/+1. {T}: Other Faerie creatures you control get +1/+0 until end of turn. |
- Note - This card was creature type "Noble" until Oracle 2007/10/01, when it became "Faerie".
| Creature - Human 1/1 |
G (1) |
Origini (Common) |
| Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn. |
- Note - This card was creature type "Folk of An-Havva" until Oracle 1999/07/23, when it became "Townsfolk". Then with Oracle 2007/10/01 it became "Human".
| Creature - Human 1/1 |
G (1) |
Origini (Common) |
| Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn. |
- Note - This card was creature type "Folk of An-Havva" until Oracle 1999/07/23, when it became "Townsfolk". Then with Oracle 2007/10/01 it became "Human".
| Creature - Elemental 6/2 |
2GG (4) |
Origini (Common) |
| At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}. |
- Note - This card was of creature type "Mist" until Oracle 2007/09/01 when it became "Elemental".
| Creature - Elemental 6/2 |
2GG (4) |
Origini (Common) |
| At the beginning of your upkeep, sacrifice Hungry Mist unless you pay {G}{G}. |
- Note - This card was of creature type "Mist" until Oracle 2007/09/01 when it became "Elemental".
| Creature - Ferret 1/1 |
G (1) |
Origini (Uncommon) |
Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn. At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step. |
| Creature - Lizard 2/3 |
1GG (3) |
Origini (Uncommon) |
| {1}{G}: Leaping Lizard gains flying and gets -0/-1 until end of turn. |
| Enchantment - Aura |
3G (4) |
Origini (Rare) |
Enchant creature Enchanted creature loses flying. Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn. |
| Enchantment |
2GG (4) |
Origini (Rare) |
| At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands he or she controls. |
| Sorcery |
2G (3) |
Origini (Uncommon) |
As an additional cost to cast Renewal, sacrifice a land. Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library. Draw a card at the beginning of the next turn's upkeep. |
- You do not have to find a basic land card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
| Creature - Spider 2/2 |
3G (4) |
Origini (Uncommon) |
| Whenever Root Spider blocks, it gets +1/+0 and gains first strike until end of turn. |
| Enchantment - Aura |
3G (4) |
Origini (Uncommon) |
Enchant creature without flying When Roots enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. |
| Creature - Badger 2/2 |
2G (3) |
Origini (Rare) |
| Whenever Rysorian Badger attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and Rysorian Badger assigns no combat damage this turn. |
| Instant |
G (1) |
Origini (Common) |
| Target creature gets -5/-0 until end of turn. |
| Instant |
G (1) |
Origini (Common) |
| Target creature gets -5/-0 until end of turn. |
| Creature - Bear Spirit 3/3 |
1G (2) |
Origini (Uncommon) |
| Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step. |
- It checks for black cards only at the time you declare attackers. If there are any, it won't trigger. [D'Angelo 1999/08/01]
- Note - This card was of creature type "Bear" until Oracle 2007/09/01 when it became "Bear Spirit".
| Creature - Faerie 1/2 |
1G (2) |
Origini (Common) |
| Flying |
| Creature - Faerie 1/2 |
1G (2) |
Origini (Common) |
| Flying |
| Creature - Faerie Druid 2/2 |
2GG (4) |
Origini (Rare) |
{T}: You may put a Faerie permanent card from your hand onto the battlefield. {2}{G}: Target green creature gains protection from black until end of turn. |
| Instant |
1R (2) |
Origini (Common) |
| Target blocking creature gets +3/+1 until end of turn. |
| Instant |
1R (2) |
Origini (Common) |
| Target blocking creature gets +3/+1 until end of turn. |
| Instant |
3R (4) |
Origini (Uncommon) |
| Blocking creatures gain first strike until end of turn. |
| Creature - Human Rogue 3/1 |
4R (5) |
Origini (Common) |
| First strike, haste |
| Creature - Human Rogue 3/1 |
4R (5) |
Origini (Common) |
| First strike, haste |
| Creature - Minotaur Spirit 1/1 |
1R (2) |
Origini (Rare) |
| {T}: Another target Minotaur creature gets +1/+1 until end of turn. |
- Cannot target itself. [D'Angelo 2007/10/09]
- Note - This card was creature tpe "Ghost" until Oracle 2007/10/01, when it became "Minotaur Spirit".
| Creature - Minotaur 2/3 |
3R (4) |
Origini (Common) |
| First strike (This creature deals combat damage before creatures without first strike.) |
| Creature - Minotaur 2/3 |
3R (4) |
Origini (Common) |
| First strike (This creature deals combat damage before creatures without first strike.) |
| Creature - Minotaur Shaman 2/2 |
3R (4) |
Origini (Common) |
| {R}, {T}: Anaba Shaman deals 1 damage to target creature or player. |
- Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of creature type Minotaur and not a Minotaur Shaman.
| Creature - Minotaur Shaman 2/2 |
3R (4) |
Origini (Common) |
| {R}, {T}: Anaba Shaman deals 1 damage to target creature or player. |
- Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of creature type Minotaur and not a Minotaur Shaman.
| Creature - Minotaur Shaman 1/3 |
2RR (4) |
Origini (Rare) |
| Minotaur creatures get +1/+0. |
- Note - This card was creature type "Minotaur" until Oracle 2008/01/01, when it became "Minotaur Shaman".
| Enchantment |
2RR (4) |
Origini (Rare) |
As An-Zerrin Ruins enters the battlefield, choose a creature type. Creatures of the chosen type don't untap during their controllers' untap steps. |
- Cannot choose something such as Artifact Creature or Land Creature which are not creature types. [Duelist Magazine #9, Page 36]
- Note - Also see Creature Type, Rule 205.3, Rule 212.1e, and Rule 212.3.
| Legendary Creature - Human Rogue 3/3 |
4R (5) |
Origini (Uncommon) |
| {R}{R}{R}, {T}: Destroy target artifact creature. |
- Note - Also see Legendary, Rule G12.9.
- Note - This card was of creature type "Legend" until Oracle 2004/10/01, when it became no type. Then with Oracle 2007/10/01 it became "Human Rogue".
| Creature - Horse 1/1 |
R (1) |
Origini (Rare) |
| {1}{R}, {T}: Target Dwarf creature gains mountainwalk until end of turn. |
| Creature - Dwarf 1/1 |
2R (3) |
Origini (Rare) |
| {T}: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate this ability only before the end of combat step. |
- The check for whether or not the player controls an island is done both when the ability is announced and when it resolves. [D'Angelo 2006/05/13]
- The ability deals damage even if this card is no longer in play at the end of combat. [D'Angelo 2006/05/13]
| Creature - Dwarf 1/1 |
R (1) |
Origini (Common) |
| Creature - Dwarf 1/1 |
R (1) |
Origini (Common) |
| Legendary Creature - Human Rogue 5/2 |
3RR (5) |
Origini (Uncommon) |
Haste {R}{R}{R}: Regenerate Eron the Relentless. |
| Sorcery |
2R (3) |
Origini (Uncommon) |
| Evaporate deals 1 damage to each creature that's white or blue. |
- A creature which is both blue and white only takes one damage. [Duelist Magazine #9, Page 60]
| Creature - Wolf 2/2 |
3R (4) |
Origini (Rare) |
First strike {T}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate this ability only during combat. |
| Enchantment - Aura |
R (1) |
Origini (Rare) |
Enchant creature Enchanted creature gets -0/-1. Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness. |
| Legendary Creature - Human Rogue 3/3 |
3RR (5) |
Origini (Uncommon) |
| {R}{R}{R}, {T}: Destroy target noncreature artifact. |
- Note - Also see Legendary, Rule G12.9.
- Note - This card was of creature type "Legend" until Oracle 2004/10/01, when it became no type. Then with Oracle 2007/10/01 it became "Human Rogue".
| Enchantment - Aura |
1RR (3) |
Origini (Uncommon) |
Enchant land Orcish Mine enters the battlefield with three ore counters on it. At the beginning of your upkeep and whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine. If there are no ore counters on Orcish Mine, destroy that land and Orcish Mine deals 2 damage to its controller. |
| Sorcery |
2RR (4) |
Origini (Uncommon) |
| Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other. |
- The opponent chooses which creature gets what during announcement. [DeLaney 2000/09/22]
| Sorcery |
R (1) |
Origini (Rare) |
| Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card. |
| Creature - Gargoyle 3/4 |
2WWW (5) |
Origini (Uncommon) |
| Flying, protection from red |
| Creature - Human Cleric 1/3 |
2W (3) |
Origini (Common) |
| {W}, {T}: Abbey Matron gets +0/+3 until end of turn. |
- The ability is typically used in response to a damaging effect such as a Lightning Bolt. It can also be used after declaring this card as a blocker but before damage dealing. This makes it a 1/6 creature and it still deals damage. [D'Angelo 1999/08/01]
- Note - This card was creature tpe "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".
| Creature - Human Cleric 1/3 |
2W (3) |
Origini (Common) |
| {W}, {T}: Abbey Matron gets +0/+3 until end of turn. |
- The ability is typically used in response to a damaging effect such as a Lightning Bolt. It can also be used after declaring this card as a blocker but before damage dealing. This makes it a 1/6 creature and it still deals damage. [D'Angelo 1999/08/01]
- Note - This card was creature tpe "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".
| Creature - Human Advisor 1/1 |
1W (2) |
Origini (Common) |
| {T}: Tap target creature with power 2 or less. |
- Checks the power of the creature on announcement and on resolution. [Duelist Magazine #9, Page 37]
- Note - This card was creature type "Bureaucrat" until Oracle 2007/10/01, when it became "Human Advisor".
| Creature - Human Advisor 1/1 |
1W (2) |
Origini (Common) |
| {T}: Tap target creature with power 2 or less. |
- Checks the power of the creature on announcement and on resolution. [Duelist Magazine #9, Page 37]
- Note - This card was creature type "Bureaucrat" until Oracle 2007/10/01, when it became "Human Advisor".
| Creature - Human Knight X+2/X+2 |
2WW (4) |
Origini (Rare) |
| Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control. |
- It used to set power and toughness by the number of "Heroes", but as of Oracle 2007/10/01 it is by "Soldiers" and "Warriors".
- Note - This card was creature tpe "Crusader" until Oracle 2007/10/01, when it became "Human Knight".
| Enchantment |
3WWW (6) |
Origini (Rare) |
| White creatures have plainswalk. |
| Creature - Human Beast Soldier 2/2 |
1WW (3) |
Origini (Rare) |
| {G}: Beast Walkers gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) |
- Note - Also see Banding, Rule 502.10.
- Note - This card was creature tpe "Hero" until Oracle 2007/10/01, when it became "Human Soldier". Then with Oracle 2008/01/01 it became "Human Beast Soldier".
| Creature - Human Cleric 1/1 |
W (1) |
Origini (Uncommon) |
| Protection from black |
| Legendary Creature - Human Cleric 2/5 |
3WW (5) |
Origini (Rare) |
| {X}, {T}: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead. |
- Note - Also see Legendary, Rule G12.9.
- Note - This card was of creature type "Legend" until Oracle 2004/10/01, when it became no type. Then with Oracle 2007/10/01 it became "Human Cleric".
| Sorcery |
1WW (3) |
Origini (Rare) |
| Target player loses all poison counters. Leeches deals that much damage to that player. |
| Creature - Bird 1/1 |
1W (2) |
Origini (Common) |
Flying {1}{W}: Mesa Falcon gets +0/+1 until end of turn. |
- Note - In Fifth Edition and Homelands this card was of creature type Falcon.
| Creature - Bird 1/1 |
1W (2) |
Origini (Common) |
Flying {1}{W}: Mesa Falcon gets +0/+1 until end of turn. |
- Note - In Fifth Edition and Homelands this card was of creature type Falcon.
| Sorcery |
W (1) |
Origini (Uncommon) |
Reveal the top card of target opponent's library. If it's a land, you gain 1 life. That player then shuffles his or her library.
Draw a card at the beginning of the next turn's upkeep. |
- The shuffling and drawing of a card next upkeep happens even if the card is not a land. [Aahz 1995/10/25]
| Legendary Creature - Human Archer 3/3 |
3WW (5) |
Origini (Uncommon) |
Reach (This creature can block creatures with flying.) Whenever Rashka blocks one or more black creatures, Rashka gets +1/+2 until end of turn. |
- Gets the bonus only once even if it blocks more than one black creature. [D'Angelo 1999/08/17]
- Note - Also see Legendary, Rule G12.9.
- Note - Also see Reach, Rule 502.70.
- Note - This card was of creature type "Legend" until Oracle 2004/10/01, when it became no type. Then with Oracle 2007/10/01 it became "Human Archer".
| Creature - Human Cleric 0/2 |
3W (4) |
Origini (Common) |
| {W}{W}, {T}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step. |
- Note - This card was creature type "Alchemist" until Oracle 2007/10/01, when it became "Human Cleric".
| Creature - Human Cleric 0/2 |
3W (4) |
Origini (Common) |
| {W}{W}, {T}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step. |
- Note - This card was creature type "Alchemist" until Oracle 2007/10/01, when it became "Human Cleric".
| World Enchantment |
3W (4) |
Origini (Rare) |
| Creatures with flying get +1/+1. |
| Enchantment - Aura |
WW (2) |
Origini (Uncommon) |
Enchant creature At the beginning of your upkeep, sacrifice Serra Bestiary unless you pay {W}{W}. Enchanted creature can't attack or block and its activated abilities with {T} in their costs can't be activated. |
- Does prevent the use of activated mana abilities with {Tap} in the cost. [DeLaney 1999/08/10]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Creature - Human Cleric 3/3 |
4W (5) |
Origini (Uncommon) |
| Whenever Serra Inquisitors blocks or becomes blocked by one or more black creatures, Serra Inquisitors gets +2/+0 until end of turn. |
- Note - This card was creature type "Inquisitor" until Oracle 2007/10/01, when it became "Human". Then with Oracle 2008/01/01 it became "Human Cleric".
| Creature - Human Knight 2/2 |
2WW (4) |
Origini (Uncommon) |
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. {1}{W}{W}, {T}: Target creature gains vigilance until end of turn. |
| Legendary Creature - Human 2/2 |
1WW (3) |
Origini (Rare) |
Bird creatures get +1/+1. {1}{W}: Target Bird creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) |
- Note - Also see Banding, Rule 502.10.
- Note - Also see Legendary, Rule G12.9.
- Note - Before errata, it worked only on Falcons. Now it works for all Birds. [Oracle 1999/07/23]
- Note - This card was of creature type "Legend" until Oracle 2004/10/01, when it became no type. Then with Oracle 2007/10/01 it became "Human".
| Creature - Human Nomad 1/1 |
W (1) |
Origini (Common) |
At the beginning of your upkeep, put a currency counter on Trade Caravan. Remove two currency counters from Trade Caravan: Untap target basic land. Activate this ability only during an opponent's upkeep. |
- Note - This card was creature type "Caravan" until Oracle 2007/10/01, when it became "Human". Then with Oracle 2008/01/01 it became "Human Nomad".
| Creature - Human Nomad 1/1 |
W (1) |
Origini (Common) |
At the beginning of your upkeep, put a currency counter on Trade Caravan. Remove two currency counters from Trade Caravan: Untap target basic land. Activate this ability only during an opponent's upkeep. |
- Note - This card was creature type "Caravan" until Oracle 2007/10/01, when it became "Human". Then with Oracle 2008/01/01 it became "Human Nomad".
| Instant |
2W (3) |
Origini (Rare) |
| Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. |
| Artifact |
2 (2) |
Origini (Rare) |
| {2}, {T}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents from the Homelands expansion. They can't be regenerated. |
- Changing a land's type will not remove the expansion symbol on it, so this still affects Homelands lands which have been changed to another type by a spell like Phantasmal Terrain. [Aahz 1995/10/23]
| Artifact Creature - Gnome 2/2 |
4 (4) |
Origini (Uncommon) |
| {3}, {T}: Regenerate target artifact creature. |
- Note - Before errata, this card did not have a creature type. [Oracle 1999/07/23]
| Artifact Creature - Horse 0/3 |
4 (4) |
Origini (Uncommon) |
Clockwork Steed enters the battlefield with four +1/+0 counters on it. Clockwork Steed can't be blocked by artifact creatures. At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate this ability only during your upkeep. |
- See Clockwork Beast for rulings.
- Note - This card had no creature type until Oracle 2007/10/01, when it became "Horse".
| Artifact Creature - Insect 0/3 |
4 (4) |
Origini (Uncommon) |
Clockwork Swarm enters the battlefield with four +1/+0 counters on it. Clockwork Swarm can't be blocked by Walls. At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate this ability only during your upkeep. |
- See Clockwork Beast for rulings.
- Note - This card had no creature type until Oracle 2007/10/01, when it became "Insect".
| Artifact |
1 (1) |
Origini (Rare) |
| {3}: You may put a Minotaur permanent card from your hand onto the battlefield. |
| Artifact Creature - Rhino 4/5 |
7 (7) |
Origini (Uncommon) |
| Trample |
| Artifact |
6 (6) |
Origini (Rare) |
| Creature spells cost {2} more to cast. |
- It does affect artifact creatures. [D'Angelo 1999/08/01]
| Artifact |
6 (6) |
Origini (Uncommon) |
| {4}, {T}: Target creature can't be blocked this turn except by Walls. |
| Artifact Creature - Thopter 0/2 |
1 (1) |
Origini (Uncommon) |
Flying {2}: Roterothopter gets +1/+0 until end of turn. Activate this ability no more than twice each turn. |
- Note - This card had no creature type until Oracle 2007/10/01, when it became "Thopter".
| Artifact |
4 (4) |
Origini (Uncommon) |
Serrated Arrows enters the battlefield with three arrowhead counters on it. At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it. {T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature. |
- The counter is removed as part of the cost of using the ability and is not returned if the ability is countered or if the target creature is not legal on resolution. [D'Angelo 1998/08/11]
- The upkeep trigger only counts the number of counters at the start of upkeep. At that time it decides whether or not to put the ability on the stack. [D'Angelo 1999/08/01]
| Land |
|
Origini (Uncommon) |
{T}: Add {1} to your mana pool.
{1}, {T}: Add {G} to your mana pool.
{2}, {T}: Add {R} or {W} to your mana pool. |
| Land |
|
Origini (Uncommon) |
{T}: Add {1} to your mana pool.
{1}, {T}: Add {W} to your mana pool.
{2}, {T}: Add {G} or {U} to your mana pool. |
| Land |
|
Origini (Uncommon) |
{T}: Add {1} to your mana pool.
{1}, {T}: Add {B} to your mana pool.
{2}, {T}: Add {U} or {R} to your mana pool. |
| Land |
|
Origini (Uncommon) |
{T}: Add {1} to your mana pool.
{1}, {T}: Add {R} to your mana pool.
{2}, {T}: Add {B} or {G} to your mana pool. |
| Land |
|
Origini (Uncommon) |
{T}: Add {1} to your mana pool.
{1}, {T}: Add {U} to your mana pool.
{2}, {T}: Add {W} or {B} to your mana pool. |
|