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Era Glaciale

 Ice Age  Eiszeit  Ere Glaciaire  Era Glacial  Era Glacial

→ Checklist → Cards

1. Spettro dell'Abisso

Creature - Specter 2/3 2BB (4) Era Glaciale (Uncommon)
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.

2. Ghoul delle Ceneri

Creature - Zombie 3/1 3B (4) Era Glaciale (Uncommon)
Haste
{B}: Return Ashen Ghoul from your graveyard to the battlefield. Activate this ability only during your upkeep and only if three or more creature cards are above Ashen Ghoul.

3. Sciamano del Mare

Creature - Human Cleric Shaman 1/1 1B (2) Era Glaciale (Common)
{T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
{1}{U}{U}, Sacrifice a creature: Counter target creature spell.
  • A creature spell is any card of type Creature or Artifact Creature. [D'Angelo 2000/03/09] Older cards of type Summon also count.
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric Shaman".

4. Pira Sacrificale

Instant B (1) Era Glaciale (Common)
As an additional cost to cast Burnt Offering, sacrifice a creature.
Add X mana in any combination of {B} and/or {R} to your mana pool, where X is the sacrificed creature's converted mana cost.

5. Mantello della Confusione

Enchantment - Aura 1B (2) Era Glaciale (Common)
Enchant creature you control
Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.

6. Danza dei Morti

Enchantment - Aura 1B (2) Era Glaciale (Uncommon)
Enchant creature card in a graveyard
When Dance of the Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Return enchanted creature card to the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If he or she does, untap that creature.
  • You can Dance of the Dead a creature which was discarded from a hand and therefore was never in play. [D'Angelo 1997/06/01]
  • Dance of the Dead becomes a creature enchantment spell and so it does activate the Rabid Wombat and trigger other cards which use creature enchantments. [Aahz 1997/06/06]
  • This is a targeted ability. Note that cards in the graveyard do not have Protection from Color abilities (see Rule 402.8). [D'Angelo 2002/12/19]
  • If more than one Dance of the Dead ends up on a creature, each contributes a +1/+1. [D'Angelo 1995/09/25] But you only have to pay the untap cost once. [D'Angelo 2000/03/09] You may pay for each one, however, and untap the card more than once during upkeep. [DeLaney 2000/03/11]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Dead Creature" until 1997/06/01, and then of type "Enchantment" until Oracle 2005/08/01.

7. Esilio Oscuro

Instant 2B (3) Era Glaciale (Common)
Destroy target nonblack creature. It can't be regenerated.

8. Rito Oscuro

Instant B (1) Era Glaciale (Common)
Add {B}{B}{B} to your mana pool.
  • This card, as with all instants cards, goes to the graveyard when it resolves. It does not stay in play. [D'Angelo 1999/05/01]
  • Extended tournaments (see Rule 803) have banned this card since 2000/04/01.
  • Note - In Mirage, Fifth Edition, Tempest, and Urza's Saga, this spell was of type Mana Source. In Ice Age, Fourth Edition (and before), it was of type Interrupt. It is now of type Instant.

9. Consulto Demoniaco

Instant B (1) Era Glaciale (Uncommon)
Name a card. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal the named card. Put that card into your hand and exile all other cards revealed this way.
  • The spell fails if you do not find the card before your library is empty. You do not lose the game at that point. You lose on the next time you have to draw. [Aahz 1995/06/08]
  • You name which card to look for on resolution. [D'Angelo 2000/03/09]
  • You must name a card that actually exists in the game of Magic. [Aahz 1995/10/07]
  • There is no way to make this card affect your opponent. It affects "you", and "you" means the caster. [Duelist Magazine #7, Page 9] It has no targets and cannot be Deflectioned.
  • Vintage tournaments (see Rule 801) have restricted this card since 2000/10/01.
  • Legacy tournaments (see Rule 802) have banned this card since 2000/10/01.
  • Extended tournaments (see Rule 803) have banned this card since 2001/04/01.

10. Presenza Terrorizzante

Creature - Zombie 3/4 3BB (5) Era Glaciale (Rare)
At end of combat, put a paralyzation counter on all creatures blocking or blocked by Dread Wight and tap those creatures. They gain "If this creature has a paralyzation counter on it, it doesn't untap during its controller's untap step" and "{4}: Remove a paralyzation counter from this creature."
  • Note - This card was creature type "Wight" until Oracle 2007/10/01, when it became "Zombie".

11. Cumulo di Morti

Creature - Wall X/X 3B (4) Era Glaciale (Uncommon)
Defender (This creature can't attack.)
Drift of the Dead's power and toughness are each equal to the number of snow lands you control.

12. Paura

Enchantment - Aura BB (2) Era Glaciale (Common)
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

13. Fiume di Larve

Creature - Insect 2/2 2B (3) Era Glaciale (Rare)
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Flow of Maggots can't be blocked by non-Wall creatures.

14. Famiglio Ripugnante

Creature - Spirit 3/1 2B (3) Era Glaciale (Common)
Foul Familiar can't block.
{B}, Pay 1 life: Return Foul Familiar to its owner's hand.
  • Ability can only be used while this card is in play. [Duelist Magazine #7, Page 9]

15. Zombi Cancrenosi

Creature - Zombie 2/2 1BB (3) Era Glaciale (Common)
{T}, Sacrifice Gangrenous Zombies: Gangrenous Zombies deals 1 damage to each creature and each player. If you control a snow Swamp, Gangrenous Zombies deals 2 damage to each creature and each player instead.

16. Sguardo del Dolore

Sorcery 1B (2) Era Glaciale (Common)
Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn.

17. Vincolo Tombale

Instant B (1) Era Glaciale (Rare)
Target creature can't be regenerated this turn.

Draw a card at the beginning of the next turn's upkeep.

18. Ecatombe

Enchantment 1BB (3) Era Glaciale (Rare)
When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.
Tap an untapped Swamp you control: Hecatomb deals 1 damage to target creature or player.
  • The sacrifice is done as a triggered ability just after it enters play. It is not done on announcement. [D'Angelo 1995/10/27]
  • If you have less than 4 creatures, you do not partially sacrifice. You pay 4 creatures or none. [WotC Rules Team 1995/06/15]
  • You choose whether to sacrifice creatures or not on resolution. If not, then you sacrifice this card. You can choose to not sacrifice creatures if you no longer control this card on resolution. [D'Angelo 1999/06/01]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.

19. Ombra della Brina

Creature - Shade 1/2 3B (4) Era Glaciale (Common)
{B}: Hoar Shade gets +1/+1 until end of turn.

20. Ululato Infernale

Instant XB (1) Era Glaciale (Common)
Target creature gets +X/+0 until end of turn.

21. Lemure Hyalopterous

Creature - Spirit 4/3 4B (5) Era Glaciale (Uncommon)
{0}: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn.
  • Note - This card was of creature type "Lemure" until Oracle 2007/09/01 when it became "Spirit".

22. Sisma del Ghiacci

Sorcery 1BB (3) Era Glaciale (Uncommon)
Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller.

23. Oscurità Infernale

Enchantment 2BB (4) Era Glaciale (Rare)
Cumulative upkeep-Pay {B} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If a land is tapped for mana, it produces {B} instead of any other type.
  • All affected lands produce just one black mana regardless of how many it might normally generate. [Duelist Magazine #6, Page 131]
  • Will remove restrictions on how mana generated by the land is used. [Duelist Magazine #6, Page 131] For example, the black mana from a Mishra's Workshop can be used for any purpose.
  • The ability generates a replacement effect (see Rule 419). [DeLaney 1998/11/03]
  • Note - Also see Cumulative Upkeep, Rule 502.13.

24. Abitatore degli Inferi

Creature - Demon 5/7 7B (8) Era Glaciale (Rare)
At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of his or her choice for as long as Infernal Denizen remains on the battlefield.
{T}: Gain control of target creature for as long as Infernal Denizen remains on the battlefield.
  • You must sacrifice the Swamps if you can. You cannot choose not to pay if you have them. [Aahz 1995/06/22]
  • You should always have one creature for your opponent to take (i.e. the Denizen). If by chance you have no creature for your opponent to take, then they don't get one. Remember that taking a creature is optional so your opponent is not forced to take the Denizen. [D'Angelo 1995/08/02]
  • Note - This card was creature type "Infernal-Denizen" until Oracle 2007/10/01, when it became "Demon".

25. Morti di Kjeldor

Creature - Skeleton 3/1 B (1) Era Glaciale (Common)
When Kjeldoran Dead enters the battlefield, sacrifice a creature.
{B}: Regenerate Kjeldoran Dead.
  • If you control no creatures in play (other than this one) when it enters play, you have to sacrifice this card. [Duelist Magazine #6, Page 132]
  • The sacrifice is a triggered ability (see Rule 404) and not a cost. [Duelist Magazine #16, Page 25]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - In Ice Age and Fifth Edition this card was of creature type Dead.

26. Cavaliere di Stromgald

Creature - Human Knight 2/1 BB (2) Era Glaciale (Uncommon)
Protection from white
{B}: Knight of Stromgald gains first strike until end of turn.
{B}{B}: Knight of Stromgald gets +1/+0 until end of turn.

27. Elementalista di Krov

Creature - Human Wizard 1/1 BB (2) Era Glaciale (Uncommon)
{2}{R}: Target creature gets +1/+0 until end of turn.
{U}{U}: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step.
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

28. Feticcio di Krov

Enchantment - Aura 2B (3) Era Glaciale (Common)
Enchant creature
When Krovikan Fetish enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +1/+1.
  • If it is moved to a new creature by something that moves enchantments, the controller of the Fetish does not get to draw another card. [D'Angelo 1998/05/04]
  • You do not get a card if the target becomes illegal and Krovikan Fetish is countered when it would resolve. This is because it never successfully comes into play. [D'Angelo 1995/06/20]
  • Note - Also see Aura, Rule G1.30.
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

29. Vampiro di Krov

Creature - Vampire 3/3 3BB (5) Era Glaciale (Uncommon)
At the beginning of the end step, if a creature dealt damage by Krovikan Vampire this turn was put into a graveyard, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire.
  • The creature is returned to play only if the Vampire itself is in play at the end of turn. [D'Angelo 2007/10/01]
  • You do not get the creature back if the creature is not still in the graveyard at the end of the turn. [Aahz 1995/06/10]
  • If the creature goes to the graveyard, then leaves the graveyard by some means, then the Vampire effect loses track of it. It will not give you control of the creature even if the creature goes back to the graveyard before the end of the turn. [Aahz 1995/11/21]
  • You do not get the permanent back if the card that went to the graveyard is not a creature at the time it went to the graveyard. [D'Angelo 2003/06/14]
  • Works no matter how he damages the creature, in combat or by some other effect. [D'Angelo 1995/08/01]
  • All the creatures return to play under your control even if you didn't control this card when the creature was damaged. [D'Angelo 2007/10/09]

30. Legioni di Lim-Dûl

Creature - Zombie 2/3 1BB (3) Era Glaciale (Common)
Snow swampwalk

31. Rito di Leshrac

Enchantment - Aura B (1) Era Glaciale (Uncommon)
Enchant creature
Enchanted creature has swampwalk.

32. Sigillo di Leshrac

Enchantment BB (2) Era Glaciale (Uncommon)
Whenever an opponent casts a green spell, you may pay {B}{B}. If you do, look at that player's hand and choose a card from it. The player discards that card.
{B}{B}: Return Leshrac's Sigil to its owner's hand.

33. Coorte di Lim-Dûl

Creature - Zombie 2/3 1BB (3) Era Glaciale (Common)
Whenever Lim-Dûl's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn.

34. Maledizione di Lim-Dûl

Enchantment 1B (2) Era Glaciale (Uncommon)
At the beginning of your upkeep, for each player, Lim-Dûl's Hex deals 1 damage to that player unless he or she pays {B} or {3}.

35. Groviglio Mentale

Sorcery 2B (3) Era Glaciale (Common)
Target player discards a card.
Draw a card at the beginning of the next turn's upkeep.
  • You still draw a card if opponent had no cards in hand. [WotC Rules Team 1995/06/15]

36. Deformare la Mente

Sorcery X3B (4) Era Glaciale (Uncommon)
Look at target player's hand and choose X cards from it. That player discards them.
  • The target player decides what order to put the cards in the graveyard. You decide which cards, but they do the discarding. [Duelist Magazine #14, Page 27]
  • Note - Also see X Costs, Rule G24.1.

37. Frusta Mentale

Enchantment - Aura 2BB (4) Era Glaciale (Rare)
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player may pay {3}. If he or she doesn't, Mind Whip deals 2 damage to that player and you tap that creature.

38. Servitore di Leshrac

Creature - Demon Minion 5/5 4BBB (7) Era Glaciale (Rare)
Protection from black
At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it.
{T}: Destroy target creature or land.

39. Servitore di Tevesh Szat

Creature - Demon Minion 4/4 4BBB (7) Era Glaciale (Rare)
At the beginning of your upkeep, Minion of Tevesh Szat deals 2 damage to you unless you pay {B}{B}.
{T}: Target creature gets +3/-2 until end of turn.
  • Note - This card was creature type "Demon" until Oracle 2007/10/01, when it became "Demon Minion".

40. Vermi Talpa

Creature - Worm 1/1 2B (3) Era Glaciale (Uncommon)
You may choose not to untap Mole Worms during your untap step.
{T}: Tap target land. It doesn't untap during its controller's untap step for as long as Mole Worms remains tapped.

41. Immondo della Brughiera

Creature - Horror 3/3 3B (4) Era Glaciale (Common)
Swampwalk

42. Necropotenza

Enchantment BBB (3) Era Glaciale (Rare)
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
  • If the card is not still in the graveyard when the trigger resolves, it does not remove the card form the game. [D'Angelo 2008/07/12]
  • Removing Necropotence from play will not stop the cards from the life-payment ability from being put into your hand at the end of turn. [D'Angelo 1998/11/13]
  • Only has the effect of making you skip your draw step if it is in play when your draw step would normally start. [WotC Rules Team 1995/10/18]
  • The acquired cards are not considered draws. They will not cause damage with Underworld Dreams or have Enduring Renewal detect creatures. [D'Angelo 1995/12/08]
  • Can be used with Fasting. The reason is that Necropotence does not force you to skip your draw step unless it is in play at the end of your upkeep phase. Fasting allows you to mark the draw step as "skipped" during upkeep prior to Necropotence kicking in. [Aahz 1996/01/16]
  • Necropotence interacts with Madness (see Rule 502.24) so you cannot use the Madness ability. This is because Madness turns "discard to graveyard" into "discard to removed from game" and Necropotence turns any discard into simply "remove from game" with no discard. Madness only works if you remove it from game as part of its ability. [Jordan 2002/03/03]
  • The discard removal was a replacement ability until 2008/07/01 when it was made into a triggered ability. [D'Angelo 2008/07/12]
  • Vintage tournaments (see Rule 801) have restricted this card since 2000/10/01.
  • Legacy tournaments (see Rule 802) have banned this card since 2000/10/01.
  • Extended tournaments (see Rule 803) have banned this card since 2001/04/01.
  • Note - Also see Skipping a Phase, Rule 419.6e.

43. Norritt

Creature - Imp 1/1 3B (4) Era Glaciale (Common)
{T}: Untap target blue creature.
{T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. If it doesn't, destroy it at the beginning of the next end step. Activate this ability only before attackers are declared.
  • If the creature was not controlled continuously, it is not a legal target. [D'Angelo 2007/07/15]
  • The creature is destroyed if it does not attack because it simply cannot do so legally. For example, a Sea Serpent will be destroyed if it cannot attack because the opponent has no islands. [Aahz 1995/07/01]
  • You can use this effect on a creature you know won't be able to attack. For example, you can use it on a tapped creature. [Aahz 1995/07/01]
  • Note - Also see Must Attack, Rule 502.2.

44. Giuramento di Lim-Dûl

Enchantment 3B (4) Era Glaciale (Rare)
Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dûl unless you discard a card. (Damage dealt to you causes you to lose life.)
{B}{B}: Draw a card.
  • When a player is dealt damage, the damage causes loss of life and triggers this card. [Oracle 1998/11/11]
  • You can sacrifice one Oath of Lim-Dul to another one. You cannot sacrifice it to itself. [Duelist Magazine #14, Page 27]
  • Payments of life count as lost life for this and all other such effects. [Duelist Magazine #10, Page 43]

45. Ratti Appestati

Creature - Rat X/3 2B (3) Era Glaciale (Common)
Pestilence Rats's power is equal to the number of other Rats on the battlefield. (For example, as long as there are two other Rats on the battlefield, Pestilence Rats's power and toughness are 2/3.)
  • Does not count itself for determining power. It only counts _other_ Rats. [Card Text]

46. Vaiolo

Sorcery BBB (3) Era Glaciale (Rare)
Each player loses a third of his or her life, then discards a third of the cards in his or her hand, then sacrifices a third of the creatures he or she controls, then sacrifices a third of the lands he or she controls. Round up each time.
  • Creatures with Protection from Black are not ignored by Pox. This is not considered a targeted effect so they are both counted and valid choices for being destroyed. [D'Angelo 1996/02/01]

47. Convulsioni

Enchantment - Aura 1B (2) Era Glaciale (Common)
Enchant creature
Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays {3}.

48. Canti dei Dannati

Instant B (1) Era Glaciale (Common)
Add {B} to your mana pool for each creature card in your graveyard.
  • A "creature card" is a Creature card or Artifact Creature card. [D'Angelo 1999/05/01] Older cards of type Summon are also Creature cards.
  • Note - This card was of type Interrupt and is now of type Instant. [Oracle 2000/02/01]

49. Bruciare l'Anima

Sorcery X2B (3) Era Glaciale (Common)
Spend only black and/or red mana on X.
Soul Burn deals X damage to target creature or player. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before Soul Burn dealt damage, or the creature's toughness.
  • Will give 1 life for each black mana used, but not more life than the amount of unprevented damage that is dealt. [D'Angelo 2001/02/18]
  • Note - Also see X Costs, Rule G24.1.

50. Bacio dell'Anima

Enchantment - Aura 2B (3) Era Glaciale (Common)
Enchant creature
{B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate this ability no more than three times each turn.

51. Bottino del Male

Instant 2B (3) Era Glaciale (Rare)
For each artifact or creature card in target opponent's graveyard, add {1} to your mana pool and you gain 1 life.
  • The text "for each artifact or creature" means the sum of cards which are either creature and/or artifact. Artifact creatures are not double counted. [D'Angelo 1995/10/31]
  • Note - This card was of type Interrupt and is now of type Instant. [Oracle 2000/02/01]

52. Bottino di Guerra

Sorcery XB (1) Era Glaciale (Rare)
X is the number of artifact and/or creature cards in an opponent's graveyard as you cast Spoils of War.
Distribute X +1/+1 counters among any number of target creatures.
  • A "creature card" is a Creature card or Artifact Creature card. [D'Angelo 1999/05/01] Older cards of type Summon are also Creature cards.
  • Until Oracle 2008/07/01, this card allowed X to be any amount up to the number of artifact and/or creature cards, but now it must be exactly equal to that count. [D'Angelo 2008/07/12]

53. Fetore Mefitico

Sorcery 2BB (4) Era Glaciale (Uncommon)
Destroy all Plains. For each land put into a graveyard this way, Stench of Evil deals 1 damage to that land's controller unless he or she pays {2}.

54. Setta di Stromgald

Creature - Human Knight 2/2 1BB (3) Era Glaciale (Rare)
{T}, Pay 1 life: Counter target white spell.
  • Note - This card was creature type "Knight" until Oracle 2007/10/01, when it became "Human Knight".

55. Tocco della Morte

Sorcery 2B (3) Era Glaciale (Common)
Touch of Death deals 1 damage to target player. You gain 1 life.

Draw a card at the beginning of the next turn's upkeep.

56. Fuochi Fatui Avizzenti

Enchantment 1BB (3) Era Glaciale (Uncommon)
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps.
{B}: Withering Wisps deals 1 damage to each creature and each player. Activate this ability no more times each turn than the number of snow Swamps you control.

57. Ascensione di Arnjlot

Enchantment 1UU (3) Era Glaciale (Common)
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{1}: Target creature gains flying until end of turn.

58. Evocatore di Balduvia

Creature - Human Wizard 0/2 1U (2) Era Glaciale (Uncommon)
{T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land.
  • Note - Also see Snow, Rule G19.13.
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

59. Sciamano di Balduvia

Creature - Human Cleric Shaman 1/1 U (1) Era Glaciale (Common)
{T}: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "counters black spells" to "counters blue spells.") That enchantment gains "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)

60. Vincolo Irresistibile

Enchantment - Aura 3U (4) Era Glaciale (Uncommon)
Enchant creature
At the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}.
You control enchanted creature.
Enchanted creature gets +0/+1.

61. Tempesta Cerebrale

Instant U (1) Era Glaciale (Common)
Draw three cards, then put two cards from your hand on top of your library in any order.
  • This is all one effect. You draw 3 and return 2 cards all in one resolution. Nothing may be used between the two. [D'Angelo 1999/10/12]
  • Vintage tournaments (see Rule 801) have restricted this card since 2008/06/20.

62. Soffio Onirico

Enchantment 2UU (4) Era Glaciale (Uncommon)
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Green creatures have "Cumulative upkeep {1}."

63. Chiaroveggenza

Instant U (1) Era Glaciale (Common)
Look at target player's hand.

Draw a card at the beginning of the next turn's upkeep.

64. Contromagia

Instant UU (2) Era Glaciale (Common)
Counter target spell.
  • Note - In Fifth Edition (and before) this was an Interrupt. All such spells are now Instants.

65. Deflettere

Instant 3U (4) Era Glaciale (Rare)
Change the target of target spell with a single target.
  • Only targets the spell being Deflected and not the original or new target of the spell it is affecting. [Aahz 1995/07/09]
  • You choose the spell to target on announcement, but you pick the new target for that spell on resolution. [bethmo 1999/11/30]
  • You cannot make a spell which is on the stack target itself. Thus, you cannot make Counterspell target itself or make another Deflection target itself. [D'Angelo 1999/12/07]
  • You can choose to make a spell on the stack target the Deflection you are playing (if such a target choice would be legal had the spell be cast while Deflection was on the stack). The new target for the Deflected spell is not chosen until Deflection resolves. Deflection is still on the stack when new targets are selected for the spell. [D'Angelo 2000/06/20]
  • Once Deflection resolves, the new target is considered to be targeted by the deflected spell. This will trigger any effects, such as Skulking Ghost, which trigger on being targeted. [bethmo 1997/08/08]
  • A Counterspell can be changed to target something that is further down the stack (meaning the target will resolve before the Counterspell does). [D'Angelo 2000/05/20]
  • Note - In Fifth Edition and Ice Age this card was of type Interrupt. All such cards are now of type Instant.

66. Sogni dei Morti

Enchantment 3U (4) Era Glaciale (Uncommon)
{1}{U}: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2}." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless he or she pays its upkeep cost for each age counter on it.)
  • A "creature card" is a Creature card or Artifact Creature card. [D'Angelo 1999/05/01] Older cards of type Summon are also Creature cards.
  • Removes the creature from the game no matter how it leaves play, including Unsummoning or being killed. [D'Angelo 1995/11/15]
  • If it is removed from the game by Safe Haven, then this effect will not do anything additional. Each player has only one "out of the game" zone, so this effect will not cause the Safe Haven to lose track of the creature. [WotC Rules Team 1996/10/03]
  • The remove from the game is a replacement effect. [D'Angelo 2000/03/09]
  • Note - Also see Cumulative Upkeep, Rule 502.13.

67. Debilitare

Instant 1U (2) Era Glaciale (Common)
Tap target artifact, creature, or land.

Draw a card at the beginning of the next turn's upkeep.

68. Servitore Errante

Enchantment - Aura 2U (3) Era Glaciale (Common)
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. Errant Minion deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.

69. Esplosione Spirituale

Enchantment - Aura U (1) Era Glaciale (Common)
Enchant creature
Enchanted creature gets +2/+0.
At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.

70. Campo di Forza

Instant 2U (3) Era Glaciale (Uncommon)
Counter target spell unless its controller pays {1}.

Draw a card at the beginning of the next turn's upkeep.
  • Note - This card was of type Interrupt and is now of type Instant. [Oracle 2000/02/01]

71. Muro Glaciale

Creature - Wall 0/7 2U (3) Era Glaciale (Uncommon)
Defender (This creature can't attack.)

72. Idroscarica

Instant U (1) Era Glaciale (Common)
Choose one - Counter target spell if it's red; or destroy target permanent if it's red.
  • You can target any spell or permanent, it need not be red. It just does not do anything unless the color matches. [D'Angelo 1995/06/09]
  • The decision to counter a spell or destroy a permanent is a decision made on announcement before a target of the proper type is selected. If the spell is redirected, this mode cannot be changed, so only targets of the selected type are valid. [WotC Rules Team 1995/09/22] See Rule G13.13 on Modal spells.
  • Note - Also see Modal Spells and Abilities, Rule G13.13.
  • Note - This card was of type Interrupt and is now type Instant. [Oracle 2000/02/01]

73. Iceberg

Enchantment XUU (2) Era Glaciale (Uncommon)
Iceberg enters the battlefield with X ice counters on it.
{3}: Put an ice counter on Iceberg.
Remove an ice counter from Iceberg: Add {1} to your mana pool.

74. Prigione di Ghiaccio

Enchantment UU (2) Era Glaciale (Rare)
When Icy Prison enters the battlefield, exile target creature.
At the beginning of your upkeep, sacrifice Icy Prison unless any player pays {3}.
When Icy Prison leaves the battlefield, return the exiled creature to the battlefield under its owner's control.
  • Enchantments on the creature are destroyed and counters on creatures removed when the creature is removed from the game. [Aahz 1995/06/30]

75. Forze Illusorie

Creature - Illusion 4/4 3U (4) Era Glaciale (Common)
Flying
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

76. Presenza Illusoria

Creature - Illusion 2/2 1UU (3) Era Glaciale (Rare)
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn.
  • Can give a basic land landwalk, legendary landwalk (all legendary lands), or a specific non-basic landwalk (like Maze of Ith-Walk). [Duelist Magazine #7, Page 99]
  • Cannot give a type of Snow-Covered landwalk, because Snow-Covered is an attribute like color is, and not part of the land's type. [D'Angelo 1998/05/04]
  • Note - Also see Cumulative Upkeep, Rule 502.13.
  • Note - Also see Landwalk, Rule 502.6.

77. Terreno Ingannevole

Enchantment UU (2) Era Glaciale (Uncommon)
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
As Illusionary Terrain enters the battlefield, choose two basic land types.
Basic lands of the first chosen type are the second chosen type.
  • Does not affect non-basic lands, even if those lands "are" or "count as" a basic land type. [D'Angelo 2000/03/09]
  • Will not add or remove Snow-Covered nature from a land. [Duelist Magazine #6, Page 132]
  • Note - Also see Cumulative Upkeep, Rule 502.13.

78. Muro Illusorio

Creature - Illusion Wall 7/4 4U (5) Era Glaciale (Common)
Defender, flying, first strike
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

79. Illusione di Grandezza

Enchantment 3U (4) Era Glaciale (Rare)
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Illusions of Grandeur enters the battlefield, you gain 20 life.
When Illusions of Grandeur leaves the battlefield, you lose 20 life.
  • If a player takes control of this card away from you, you do not lose 20 life because the loss of 20 life is a separate ability. That player is now subject to the loss. [Aahz 1997/11/02]
  • Note - Also see Cumulative Upkeep, Rule 502.13.

80. Energizzare

Instant 2U (3) Era Glaciale (Common)
Untap target artifact, creature, or land.

Draw a card at the beginning of the next turn's upkeep.

81. Stregone di Krov

Creature - Human Wizard 1/1 2U (3) Era Glaciale (Common)
{T}, Discard a nonblack card: Draw a card.
{T}, Discard a black card: Draw two cards, then discard one of them.
  • The cards are discarded from your hand during announcement and as a cost. [Duelist Magazine #11, Page 56]
  • It is not a forced discard, so it cannot be used with Library of Leng. [Duelist Magazine #11, Page 56]
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

82. Mago dell'Invisibile

Creature - Human Wizard 1/1 1U (2) Era Glaciale (Rare)
{1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.
  • Can be used on an untapped artifact. Being tapped is not a targeting requirement. [Aahz 1995/06/08]
  • The artifact taps after returning to the opponent (if it is not already tapped), so any abilities triggered off it tapping happen at that time. [Aahz 1995/07/05]
  • Note - Also see Haste, Rule 502.5.
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

83. Trance Ipnotico

Enchantment 1UU (3) Era Glaciale (Rare)
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{U}, Discard a card: Draw a card.

84. Popolo di Nebbia

Creature - Illusion 1/2 UU (2) Era Glaciale (Common)
{U}: Counter target spell that targets Mistfolk.
  • Note - This card was of creature type "Mistfolk" and not "Illusion" until Oracle 2006/07/14.

85. Musico

Creature - Human Wizard 1/3 2U (3) Era Glaciale (Rare)
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{T}: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay {1} for each music counter on it," it gains that ability.

86. Potenza Mistica

Enchantment - Aura U (1) Era Glaciale (Rare)
Enchant land you control
Cumulative upkeep {1}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Enchanted land has "{T}: Target creature gets +2/+2 until end of turn."

87. Remora Mistica

Enchantment U (1) Era Glaciale (Common)
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
  • A "noncreature spell" is any spell other than a Creature or Artifact Creature spell. [D'Angelo 2000/03/09] Older cards of type Summon are also creature spells.
  • Note - Also see Cumulative Upkeep, Rule 502.13.

88. Destriero Spettrale

Creature - Illusion Horse 1/1 1U (2) Era Glaciale (Uncommon)
Flying
{T}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount.
  • Note - This card was creature type "Phantasm" until Oracle 2007/10/01, when it became "Illusion Horse".

89. Kraken Polare

Creature - Kraken 11/11 8UUU (11) Era Glaciale (Rare)
Trample
Polar Kraken enters the battlefield tapped.
Cumulative upkeep-Sacrifice a land. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

90. Portento

Sorcery U (1) Era Glaciale (Common)
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library.
Draw a card at the beginning of the next turn's upkeep.
  • This does not cause a player to lose if they have less than 3 cards in their library. It allows you to look at and reorder or shuffle whatever remaining cards there might be. [Duelist Magazine #6, Page 130]

91. Debolezza Magica

Instant XU (1) Era Glaciale (Common)
Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands he or she controls and empties his or her mana pool.
  • When this spell resolves, you either pay X mana or let all your lands become tapped. The lands that become tapped are not "tapped for mana". [bethmo 1997/10/09] If you choose to pay, you may pay the X mana using whatever mana abilities you want to use.
  • Special lands which do not provide mana are also tapped by this card. [D'Angelo 2000/11/06]
  • If the land provides mana only for specific purposes (like Mishra's Workshop), it cannot be used to pay the X mana (unless that purpose is being filled). Mishra's Workshop, like most purposed mana, could not be used to pay for Power Sink. [WotC Rules Team 1994/09/30]
  • Does not increase the mana cost of the spell. It just requires a separate expenditure in order for it to succeed. [bethmo 1994/05/05]
  • Note - Also see X Costs, Rule G24.1.

92. Raggio del Comando

Instant 3U (4) Era Glaciale (Common)
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
  • Can be used on an untapped creature. Being tapped is not a targeting requirement. [Aahz 1995/06/08]
  • The creature returns to the opponent when the "until end of turn" effect wears off during the cleanup step. It taps during the Cleanup step (if it is not already tapped), so any abilities triggered off it tapping happen at that time. [D'Angelo 1999/07/10]
  • Note that the creature gets summoning sickness again when it returns so it cannot be tapped for an ability or attack until it begins that player's turn under their control again. [D'Angelo 1995/08/02]
  • This effect ends if the creature phases out. The creature will phase back in during your next untap phase without the Ray of Command's control effect, which typically means it will be under its original controller's control. [D'Angelo 1997/09/02]
  • Note - Also see Haste, Rule 502.5.

93. Raggio dell'Annullamento

Instant U (1) Era Glaciale (Common)
Target player puts the top card of his or her library into his or her graveyard.
Draw a card at the beginning of the next turn's upkeep.
  • Can be played if the player has no cards in their library. They do not lose the game. You still get to draw a card next turn. [Aahz 1995/06/08]

94. Distorsione della Realtà

Enchantment UUU (3) Era Glaciale (Rare)
Cumulative upkeep {1}{U}{U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If tapped for mana, Plains produce {R}, Swamps produce {G}, Mountains produce {W}, and Forests produce {B} instead of any other type.
  • If a player uses Magical Hack to make a land type be listed as producing two different colors, the player tapping the land for mana can choose to produce mana of either color. [Duelist Magazine #7, Page 100] But if it produces more than one mana, all mana is of the same color. [D'Angelo 1995/07/21]
  • Note - Also see Cumulative Upkeep, Rule 502.13.

95. Spirito del Mare

Creature - Elemental Spirit 2/3 4U (5) Era Glaciale (Uncommon)
{U}: Sea Spirit gets +1/+0 until end of turn.
  • Note - This card was creature type "Spirit" until Oracle 2007/10/01, when it became "Elemental Spirit".

96. Shyft

Creature - Shapeshifter 4/2 4U (5) Era Glaciale (Rare)
At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. (This effect lasts indefinitely.)
  • You must choose at least one color, but can choose more than one. [Aahz 1996/11/07]
  • Note - This card was creature type "Shyft" until Oracle 2007/10/01, when it became "Shapeshifter".

97. Spirito Sibilante

Creature - Spirit 5/6 5U (6) Era Glaciale (Rare)
Flying
Whenever Sibilant Spirit attacks, defending player may draw a card.
  • Your opponent does not have to draw a card if they don't want to. [D'Angelo 1995/08/10]

98. Aquila di Mare Argentata

Creature - Bird 2/2 3U (4) Era Glaciale (Uncommon)
Flying, trample

99. Prestigiatore Psichico

Instant U (1) Era Glaciale (Uncommon)
Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)
  • If played on a spell being cast, and that spell becomes a permanent, the permanent enters play with an effect on it. It does not change the base characteristics of the permanent. This is just like having the permanent enter play, and then playing this spell except it is never in play with its original text. [bethmo 1998/05/22]
  • Can target a card with no color words on it. [Duelist Magazine #5, Page 23]
  • Cannot change a color word to the same color word. It must be a different word. [Duelist Magazine #5, Page 23]
  • You cannot Sleight proper nouns (i.e. card names). This means that you cannot affect Black Vise. [WotC Rules Team 1995/04/26]
  • You cannot Sleight explanatory references to a card's own color. This applies to Dark Heart of the Wood, Scarwood Goblins, and Marsh Goblins. [Duelist Magazine #6, Page 132]
  • This spell can be used to change the "flavor text" (the italicized text) on the card. This has no game effect but uses up the spell. [bethmo 1994/04/01]
  • Note - Also see Text Changing, Rule 418.6.
  • Note - This card was of type Interrupt and is now of type Instant. [Oracle 2000/02/01]

100. Diavolo delle Nevi

Enchantment - Aura 1U (2) Era Glaciale (Common)
Enchant creature
Enchanted creature has flying.
Enchanted creature has first strike as long as it's blocking and you control a snow land.

101. Nevicata

Enchantment 2U (3) Era Glaciale (Common)
Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an Island is tapped for mana, its controller may add {U} to his or her mana pool (in addition to the mana the land produces). If that Island is snow, its controller may add {U}{U} to his or her mana pool instead. Spend this mana only to pay cumulative upkeep costs.

102. Ingegnere di Soldevi

Creature - Human Wizard Artificer 1/1 1U (2) Era Glaciale (Uncommon)
{T}: Add {2} to your mana pool. Spend this mana only to activate abilities of artifacts.
  • Mana from the ability can only be used to activate an artifact. It cannot be used to pay any penalties on the cost of activation imposed by other effects. [WotC Rules Team 1995/10/18]
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard Artificer".

103. Barriera dell'Anima

Enchantment 2U (3) Era Glaciale (Uncommon)
Whenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless he or she pays {2}.
  • A creature spell is any Creature or Artifact Creature spell. [D'Angelo 2000/03/03] Older cards of type Summon are also creature spells.

104. Muro di Tuoni

Creature - Wall 0/2 1UU (3) Era Glaciale (Uncommon)
Defender (This creature can't attack.)
Flying
{U}: Thunder Wall gets +1/+1 until end of turn.

105. Balzo Improvviso

Instant 1U (2) Era Glaciale (Uncommon)
Target creature gains flying until end of turn.

Draw a card at the beginning of the next turn's upkeep.

106. Spirito del Vento

Creature - Elemental Spirit 3/2 4U (5) Era Glaciale (Uncommon)
Flying
Wind Spirit can't be blocked except by two or more creatures.
  • Note - This card was creature type "Spirit" until Oracle 2007/10/01, when it became "Elemental Spirit".

107. Brivido dell'Inverno

Instant XU (1) Era Glaciale (Rare)
Cast Winter's Chill only during combat before blockers are declared.
X can't be greater than the number of snow lands you control.
Destroy X target attacking creatures at end of combat. For each attacking creature, its controller may pay {1} or {2} to prevent this effect. If that player pays only {1} for that creature, prevent all combat damage that would be dealt to and dealt by that creature this turn.
  • The payments are made when the spell resolves. The three options are: pay {2} to let creature act as normal, pay {1} to have creature neither deal or receive damage, or pay nothing and the creature does deal and receive damage but it will be destroyed at end of combat. [D'Angelo 2000/03/09]
  • Note - Also see X Costs, Rule G24.1.

108. Ordine di Annullamento

Instant U (1) Era Glaciale (Common)
Return target creature and all white Auras you own attached to it to their owners' hands.

109. Ira di Marit Lage

Enchantment 3UU (5) Era Glaciale (Rare)
When Wrath of Marit Lage enters the battlefield, tap all red creatures.
Red creatures don't untap during their controllers' untap steps.

110. Incantatore di Zur

Creature - Human Wizard 1/1 1U (4) Era Glaciale (Common)
{2}{B}, {T}: Target player discards a card. Activate this ability only during your turn.
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

111. Stregone di Zur

Creature - Human Wizard 1/1 2U (3) Era Glaciale (Common)
{T}: Zuran Spellcaster deals 1 damage to target creature or player.
  • Note - This card was of creature type "Wizard" and not "Human Wizard" until Oracle 2006/07/14.

112. Malia di Zur

Enchantment 3U (4) Era Glaciale (Rare)
Players play with their hands revealed.
If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
  • This is continuous replacement effect that modifies a draw. [D'Angelo 1999/05/01]
  • If a spell or ability causes more than one card to be drawn, draw the cards one at a time and deal with this replacement before drawing the next card. [8E FAQ 2003/07/28]
  • If someone pays the cost, then the card was never drawn or discarded. It just gets put into the graveyard directly from the library. [8E FAQ 2003/07/28] Gaea's Blessing can trigger from this. [D'Angelo 2000/07/24]

113. Uri

Creature - Aurochs 2/3 3G (4) Era Glaciale (Common)
Trample
Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
  • The bonus is not applied until after you check for attack legality, so it is a 2/3 creature when declaring attackers. [DeLaney 2000/03/02]
  • Yes, this is supposed to be of creature type Aurochs and it is supposed to get the bonus for other creatures of its type. [Barclay 2001/06/22]
  • Other creatures of type Aurochs are: Aurochs Herd, Bull Aurochs, and Rimehorn Aurochs. [D'Angelo 2006/08/01]
  • Note - Also see Trample, Rule 502.9.

114. Orsi di Balduvia

Creature - Bear 2/2 1G (2) Era Glaciale (Common)

115. Tormenta

Enchantment GG (2) Era Glaciale (Rare)
Cast Blizzard only if you control a snow land.
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Creatures with flying don't untap during their controllers' untap steps.

116. Ouphe Bruno

Creature - Ouphe 1/1 G (1) Era Glaciale (Common)
{1}{G}, {T}: Counter target activated ability from an artifact source. (Mana abilities can't be targeted.)
  • Attacking is not an activation and cannot be countered. [D'Angelo 1995/07/24]

117. Rospo Paffuto

Creature - Frog 1/1 2G (3) Era Glaciale (Common)
Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn.
  • Note - This card was of creature type "Toad" until Oracle 2007/09/01 when it became "Frog".

118. Lupi Famelici

Creature - Wolf 2/2 2G (3) Era Glaciale (Common)
Dire Wolves has banding as long as you control a Plains. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

119. Sapere della Terra

Enchantment - Aura G (1) Era Glaciale (Common)
Enchant land you control
Enchanted land has "{T}: Target blocking creature gets +1/+2 until end of turn."
  • It is destroyed if you lose control of the enchanted land. [WotC Rules Team 1995/06/15]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Land" until Oracle 2005/08/01.

120. Druido Anziano

Creature - Elf Cleric Druid 2/2 3G (4) Era Glaciale (Rare)
{3}{G}, {T}: You may tap or untap target artifact, creature, or land.
  • The decision of whether to tap or untap is made on resolution. [D'Angelo 1999/05/01]
  • The type of target gives free range of lands, creatures, and artifacts. You do not lock in on one type as a casting decision. [D'Angelo 1995/10/04]
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Elf Cleric Druid".

121. Filtro Spirituale

Sorcery 1GG (3) Era Glaciale (Common)
Destroy all enchantments or all nonwhite enchantments.

122. Fanatismo Febbrile

Instant 2GG (4) Era Glaciale (Uncommon)
Target creature gets +3/+0 and gains trample until end of turn.

123. Popolo delle Pinete

Creature - Dryad 2/5 4G (5) Era Glaciale (Common)
{1}{G}: Folk of the Pines gets +1/+0 until end of turn.

124. Sapere Proibito

Enchantment - Aura 2G (3) Era Glaciale (Rare)
Enchant land
Enchanted land has "{T}: Target creature gets +2/+1 until end of turn."

125. Sapere Dimenticato

Sorcery G (1) Era Glaciale (Uncommon)
Target opponent chooses a card in your graveyard. You may pay {G}. If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand.
  • It targets the opponent. But it didn't until errata on 2007/02/01. [D'Angelo 2007/02/04]
  • The opponent chooses a card during resolution and you get the option to pay {G} at that time. If you do, they must change this choice. [D'Angelo 2003/07/23]
  • You can keep paying until you're happy with the card choice or run out of green mana. [Aahz 1995/06/08]

126. Fuoco di Paglia

Instant 2G (3) Era Glaciale (Common)
Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Draw a card at the beginning of the next turn's upkeep.

127. Supplicante di Freyalise

Creature - Human Cleric 1/1 1G (2) Era Glaciale (Uncommon)
{T}, Sacrifice a red or white creature: Freyalise Supplicant deals damage to target creature or player equal to half the sacrificed creature's power, rounded down.
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".

128. Monile di Freyalise

Enchantment GG (2) Era Glaciale (Uncommon)
Whenever an opponent casts a black spell, you may pay {G}{G}. If you do, you draw a card.
{G}{G}: Return Freyalise's Charm to its owner's hand.

129. Venti di Freyalise

Enchantment 2GG (4) Era Glaciale (Rare)
Whenever a permanent becomes tapped, put a wind counter on it.
If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.
  • If this card leaves play, the wind counters remain but no longer have any effect. They have an effect again if another copy of this card enters play. [D'Angelo 2008/10/01]

130. Folletto di Fyndhorn

Creature - Ouphe 1/1 2G (3) Era Glaciale (Common)
{2}{G}, {T}: Untap target creature.
  • Note - This card was creature type "Brownie" until Oracle 2007/10/01, when it became "Ouphe".

131. Antico di Fyndhorn

Creature - Elf Druid 1/1 2G (3) Era Glaciale (Uncommon)
{T}: Add {G}{G} to your mana pool.
  • Note - This card was creature type "Elf" until Oracle 2007/10/01, when it became "Elf Druid".

132. Elfi di Fyndhorn

Creature - Elf Druid 1/1 G (1) Era Glaciale (Common)
{T}: Add {G} to your mana pool.
  • Note - This card was of creature type "Elf" until Oracle 2007/09/01 when it became "Elf Druid".

133. Polline di Fyndhorn

Enchantment 2G (3) Era Glaciale (Rare)
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
All creatures get -1/-0.
{1}{G}: All creatures get -1/-0 until end of turn.

134. Crescita Gigante

Instant G (1) Era Glaciale (Common)
Target creature gets +3/+3 until end of turn.

135. Branco di Gorilla

Creature - Ape 3/3 2G (3) Era Glaciale (Common)
Gorilla Pack can't attack unless defending player controls a Forest.

When you control no Forests, sacrifice Gorilla Pack.
  • Note - This card was of creature type "Gorilla Pack" and is now of creature type "Ape". [Oracle 2000/02/01]

136. Sorgenti Calde

Enchantment - Aura 1G (2) Era Glaciale (Rare)
Enchant land you control
Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn."
  • It is destroyed if you lose control of the enchanted land. [WotC Rules Team 1995/06/15]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Land" until Oracle 2005/08/01.

137. Uragano

Sorcery XG (1) Era Glaciale (Uncommon)
Hurricane deals X damage to each creature with flying and each player.
  • This is not a targeted spell, and so it may be cast when there are no creatures in play. [bethmo 1994/06/01]
  • Whether or not a creature is Flying is only checked on resolution. [D'Angelo 1995/10/05]
  • Note - Also see X Costs, Rule G24.1.

138. Wurm di Johtull

Creature - Wurm 6/6 5G (6) Era Glaciale (Uncommon)
Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.

139. Druido dell'Ordine di Juniper

Creature - Human Cleric Druid 1/1 2G (3) Era Glaciale (Common)
{T}: Untap target land.
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric Druid".

140. Lhurgoyf

Creature - Lhurgoyf X/X+1 2GG (4) Era Glaciale (Rare)
Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.
  • A "creature card" is a Creature card or Artifact Creature card. [D'Angelo 1999/05/01] Older cards of type Summon are also Creature cards.

141. Richiamo

Enchantment - Aura 1GG (3) Era Glaciale (Uncommon)
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
All creatures able to block enchanted creature do so.
  • Lure does not give a creature the ability to block the Lured creature, it just forces those creatures which are already able to block the Lured creature to do so. [D'Angelo 1994/06/01]
  • Opponent does not have to power special effects in an attempt to make all creatures block the Lured creature. For example, you do not need to power a Goblin Balloon Brigade to block a flying creature with Lure, but if you do power it, the Brigade must block. [bethmo 1994/08/01] More specifically, even a cost of zero mana is an optional cost you can choose not to pay. [WotC Rules Team 2000/02/16]
  • If a Lured creature is in a band, only blockers able to block the Lured creature are affected by the Lure. [bethmo 1994/10/01]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

142. Vento Sconvolgente

Enchantment - Aura 2G (3) Era Glaciale (Uncommon)
Enchant creature
Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player.

143. Sapere della Natura

Sorcery 1G (2) Era Glaciale (Uncommon)
Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
  • Basic forests and lands that say "counts as a Forest" can be drawn. [Duelist Magazine #7, Page 8]
  • Can get a Snow-Covered Forest out. [Duelist Magazine #6, Page 132]
  • You do not have to find a forest card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]

144. Orsi Bianchi

Creature - Bear 2/2 2G (3) Era Glaciale (Rare)
Islandwalk

145. Allosauro Pigmeo

Creature - Lizard 2/2 2G (3) Era Glaciale (Rare)
Swampwalk

146. Pyknite

Creature - Ouphe 1/1 2G (3) Era Glaciale (Common)
When Pyknite enters the battlefield, draw a card at the beginning of the next turn's upkeep.
  • You draw a card next upkeep when playing a Clone or Vesuvan Doppelganger of this card. [Duelist Magazine #6, Page 132] You do not draw one when changing the Doppelganger form to a Pyknite. [Aahz 1995/06/13]
  • Note - This card was creature type "Pyknite" until Oracle 2007/10/01, when it became "Ouphe".

147. Rigenerazione

Enchantment - Aura 1G (2) Era Glaciale (Common)
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
{G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

148. Driade della Brina

Creature - Dryad 1/2 G (1) Era Glaciale (Common)
Snow forestwalk

149. Rituale di Sottomissione

Enchantment 4GG (6) Era Glaciale (Rare)
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If a land is tapped for mana, it produces colorless mana instead of any other type.
  • All affected lands produce colorless mana and the amount generated is not affected. [Duelist Magazine #6, Page 131]
  • Will remove restrictions on how mana generated by the land is used. [Duelist Magazine #6, Page 131] For example, the 3 mana from a Mishra's Workshop still is not limited any more.
  • The ability generates a replacement effect (see Rule 419). [DeLaney 1998/11/03]
  • Note - Also see Cumulative Upkeep, Rule 502.13.

150. Wurm Squamato

Creature - Wurm 7/6 7G (8) Era Glaciale (Common)

151. Errante delle Nevi

Creature - Yeti 5/5 4GG (6) Era Glaciale (Common)
{R}{G}: Shambling Strider gets +1/-1 until end of turn.
  • Note - This card was of creature type "Strider" until Oracle 2007/09/01 when it became "Yeti".

152. Tormenta Accecante

Enchantment - Aura 3G (4) Era Glaciale (Rare)
Enchant creature
Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller.

153. Stampede

Instant 1GG (3) Era Glaciale (Rare)
Attacking creatures get +1/+0 and gain trample until end of turn.

154. Crescita Ritardata

Sorcery 3GG (5) Era Glaciale (Rare)
Target player chooses three cards from his or her hand and puts them on top of his or her library in any order.
  • This is not a discard effect and will not trigger Psychic Purge. [D'Angelo 1995/10/06]

155. Tarpan

Creature - Horse 1/1 G (1) Era Glaciale (Common)
When Tarpan is put into a graveyard from the battlefield, you gain 1 life.
  • Note - This card was creature type "Tarpan" until Oracle 2007/10/01, when it became "Horse".

156. Termofusione

Sorcery 1GG (3) Era Glaciale (Uncommon)
Destroy target land. If that land was a snow land, you gain 1 life.

157. Sanguisuga Mentale

Enchantment GG (2) Era Glaciale (Uncommon)
Whenever an Island an opponent controls becomes tapped, you may gain 1 life.

158. Muro Infiammabile

Creature - Plant Wall 0/3 G (1) Era Glaciale (Common)
Defender (This creature can't attack.)
Sacrifice Tinder Wall: Add {R}{R} to your mana pool.
{R}, Sacrifice Tinder Wall: Tinder Wall deals 2 damage to target creature it's blocking.

159. Tocco Vitale

Instant 2G (3) Era Glaciale (Uncommon)
Until end of turn, target creature gains haste and "{0}: Untap this creature. Activate this ability only once."
Draw a card at the beginning of the next turn's upkeep.
  • The creature's controller (and not necessarily the caster of this spell) decides whether and when to untap the creature that turn. [Duelist Magazine #7, Page 99]
  • Note - Also see Haste, Rule 502.5.
  • Note - Before the errata, it said to draw a card at the beginning of the next upkeep, but it should be played by the new wording.

160. Scopripista

Instant 2GG (4) Era Glaciale (Rare)
Target creature is unblockable this turn.

161. Soffio Velenoso

Instant 3G (4) Era Glaciale (Uncommon)
At end of combat, destroy all creatures that blocked or were blocked by target creature this turn.
  • It affects creatures that had blocked the target when this spell resolves, even if they are no longer blocking the creature. [D'Angelo 1999/12/11]

162. Muro di Aghi di Pino

Creature - Plant Wall 3/3 3G (4) Era Glaciale (Uncommon)
Defender (This creature can't attack.)
{G}: Regenerate Wall of Pine Needles.

163. Riflesso Abbagliante

Instant 1G (2) Era Glaciale (Uncommon)
All creatures lose flying until end of turn.
Sacrifice a snow land: Return Whiteout from your graveyard to your hand.

164. Wiitigo

Creature - Yeti 0/0 3GGG (6) Era Glaciale (Rare)
Wiitigo enters the battlefield with six +1/+1 counters on it.
At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.
  • Any +1/+1 counter from any source can be used with his ability. [D'Angelo 1997/11/25]
  • Note - This card was creature type "Wiitigo" until Oracle 2007/10/01, when it became "Yeti".

165. Crescita Rigogliosa

Enchantment - Aura G (1) Era Glaciale (Common)
Enchant land
Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool (in addition to the mana the land produces).
  • The additional mana is not an ability of the land and is not something the land can produce for purposes of Fellwar Stone, Reflecting Pool, and similar cards. [DeLaney 1999/07/21]
  • The additional {G} is not a valid choice for Mana Flare and similar cards. This mana is produced by a triggered ability. [DeLaney 1999/08/10]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Land" until Oracle 2005/08/01.

166. Mammut Lanosi

Creature - Elephant 3/2 1GG (3) Era Glaciale (Common)
Woolly Mammoths has trample as long as you control a snow land.

167. Ragno Lanoso

Creature - Spider 2/3 1GG (3) Era Glaciale (Common)
Reach (This creature can block creatures with flying.)
Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.

168. Gnatte del Yavimaya

Creature - Insect 0/1 2G (3) Era Glaciale (Uncommon)
Flying
{G}: Regenerate Yavimaya Gnats.

169. Aggressività

Enchantment - Aura 2R (3) Era Glaciale (Uncommon)
Enchant non-Wall creature
Enchanted creature has first strike and trample.
At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn.

170. Anarchia

Sorcery 2RR (4) Era Glaciale (Uncommon)
Destroy all white permanents.

171. Valanga

Sorcery X2RR (4) Era Glaciale (Uncommon)
Destroy X target snow lands.

172. Barbari di Balduvia

Creature - Human Barbarian 3/2 1RR (3) Era Glaciale (Common)
  • Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of creature type Barbarian and not Human Barbarian.

173. Idra di Balduvia

Creature - Hydra 0/1 XRR (2) Era Glaciale (Rare)
Balduvian Hydra enters the battlefield with X +1/+0 counters on it.
Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.
{R}{R}{R}: Put a +1/+0 counter on Balduvian Hydra. Activate this ability only during your upkeep.

174. Guide dei Barbari

Creature - Human Barbarian 1/2 2R (3) Era Glaciale (Common)
{2}{R}, {T}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step.
  • Can give Snow landwalk for basic or non-basic types, but it must be for a specific type. Examples include, Mountainwalk, Maze of Ith-Walk, and Tolaria-Walk. Entire classes of landwalk are not supported. [Duelist Magazine #7, Page 99] Legendary Landwalk, black Landwalk, and so on are not usable.
  • Note - Also see Landwalk, Rule 502.6.
  • Note - Also see Snow, Rule G19.13.
  • Note - This card was creature type "Barbarian" until Oracle 2007/10/01, when it became "Human Barbarian".

175. Frenesia della Battaglia

Instant 2R (3) Era Glaciale (Common)
Green creatures you control get +1/+1 until end of turn.

Nongreen creatures you control get +1/+0 until end of turn.

176. Sciamano delle Ossa

Creature - Giant Shaman 3/3 2RR (4) Era Glaciale (Common)
{B}: Until end of turn, Bone Shaman gains "Creatures dealt damage by Bone Shaman this turn can't be regenerated this turn."
  • Note - This card was creature type "Giant" until Oracle 2007/10/01, when it became "Giant Shaman".

177. Il Segno della Cattiva Fortuna

Enchantment - Aura 3R (4) Era Glaciale (Rare)
Enchant creature
Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Enchanted creature's controller can't cast creature spells.

178. Signore del Caos

Creature - Human 7/7 4RRR (7) Era Glaciale (Rare)
First strike, haste
At the beginning of each player's upkeep, if the number of permanents is even, that player gains control of Chaos Lord.
When Chaos Lord enters the battlefield, it loses haste until end of turn.
  • The Lord's changing of controllers is a new effect each upkeep so it will take precedence over any other control effects. This means that using Control Magic on a Chaos Lord won't guarantee that you keep it. [WotC Rules Team 1995/07/19]
  • Note - Also see First Strike, Rule 502.2.
  • Note - Also see Haste, Rule 502.5.
  • Note - This card was creature type "Lord" until Oracle 2007/10/01, when it became "Human".

179. Luna del Caos

Enchantment 3R (4) Era Glaciale (Rare)
At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds {R} to his or her mana pool (in addition to the mana the land produces). If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.
  • It checks at the beginning of each player's upkeep, not just your own. [D'Angelo 2006/05/13]

180. Conquista

Enchantment - Aura 3RR (5) Era Glaciale (Uncommon)
Enchant land
You control enchanted land.

181. Maledizione di Marit Lage

Enchantment 3RR (5) Era Glaciale (Rare)
When Curse of Marit Lage enters the battlefield, tap all Islands.
Islands don't untap during their controllers' untap steps.

182. Armeria dei Nani

Enchantment 2RR (4) Era Glaciale (Rare)
{2}, Sacrifice a land: Put a +2/+2 counter on target creature. Activate this ability only during any upkeep step.
  • Can be used during your opponent's upkeep as well as your own. [Duelist Magazine #7, Page 100] The upkeep restriction is there to avoid its use during combat.

183. Cavaliere Errante

Enchantment - Aura 1R (2) Era Glaciale (Common)
Enchant creature
Enchanted creature gets +3/+0 and can only attack alone.

184. Spirito della Fiamma

Creature - Elemental Spirit 2/3 4R (5) Era Glaciale (Uncommon)
{R}: Flame Spirit gets +1/+0 until end of turn.
  • Note - This card was creature type "Spirit" until Oracle 2007/10/01, when it became "Elemental Spirit".

185. Bagliore

Instant 2R (3) Era Glaciale (Common)
Flare deals 1 damage to target creature or player.

Draw a card at the beginning of the next turn's upkeep.

186. Roulette del Caos

Sorcery RRR (3) Era Glaciale (Rare)
Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.
  • To "double the stakes" means to double the amount of life lost or gained. [D'Angelo 1999/01/18]

187. Crepacci Glaciali

Enchantment 2R (3) Era Glaciale (Rare)
Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn.

188. Goblin Mutante

Creature - Goblin Mutant 5/3 2RR (4) Era Glaciale (Uncommon)
Trample
Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater.
Goblin Mutant can't block creatures with power 3 or greater.

189. Goblin Guastatori

Creature - Goblin 1/1 1R (2) Era Glaciale (Common)
{R}{R}, {T}: Target creature you control is unblockable this turn. Destroy it and Goblin Sappers at end of combat.
{R}{R}{R}{R}, {T}: Target creature you control is unblockable this turn. Destroy it at end of combat.
  • If there is no attack declared this turn or the ability is used after the attack, the creature is destroyed at the end of the next combat that takes place. [Oracle Update 1998/11/11]

190. Pattuglia di Goblin Sciatori

Creature - Goblin 1/1 1R (2) Era Glaciale (Common)
{1}{R}: Goblin Ski Patrol gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate this ability only once and only if you control a snow Mountain.

191. Pupazzo di Neve dei Goblin

Creature - Goblin 1/1 3R (4) Era Glaciale (Uncommon)
Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn.
{T}: Goblin Snowman deals 1 damage to target creature it's blocking.

192. Ghiottone Argentato

Creature - Wolverine 2/2 1RR (3) Era Glaciale (Common)
Whenever Grizzled Wolverine becomes blocked, you may pay {R}. If you do, Grizzled Wolverine gets +2/+0 until end of turn.
  • It can only get +2/+0 even if more than one creature blocks it. [D'Angelo 1998/02/03]

193. Aspetto Imponente

Enchantment - Aura R (1) Era Glaciale (Common)
Enchant creature
Enchanted creature can't be blocked except by two or more creatures.

194. Incenerire

Instant 1R (2) Era Glaciale (Common)
Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.

195. Jokulhaups

Sorcery 4RR (6) Era Glaciale (Rare)
Destroy all artifacts, creatures, and lands. They can't be regenerated.

196. Gigante di Karplus

Creature - Giant 3/3 6R (7) Era Glaciale (Uncommon)
Tap an untapped snow land you control: Karplusan Giant gets +1/+1 until end of turn.

197. Yeti di Karplus

Creature - Yeti 3/3 3RR (5) Era Glaciale (Rare)
{T}: Karplusan Yeti deals damage equal to its power to target creature. That creature deals damage equal to its power to Karplusan Yeti.

198. Esplosione di Lava

Sorcery XR (1) Era Glaciale (Common)
Lava Burst deals X damage to target creature or player. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another creature or player.
  • Lava Burst does not prevent a regeneration spell or ability from removing the damage after it is dealt. [Oracle 1998/07/01]
  • Note - Also see X Costs, Rule G24.1.

199. Márton Stromgald

Legendary Creature - Human Knight 1/1 2RR (4) Era Glaciale (Rare)
Whenever Márton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Márton Stromgald.
Whenever Márton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Márton Stromgald.

200. Corpo a Corpo

Instant 4R (5) Era Glaciale (Uncommon)
Cast Melee only during your combat phase before blockers are declared.
Instead of defending player, you choose how each creature blocks this turn.
Whenever a creature attacks and isn't blocked this turn, untap it and remove it from combat.

201. Disgelo

Enchantment 3R (4) Era Glaciale (Uncommon)
All lands are no longer snow.

202. Pioggia di Meteore

Sorcery XXR (2) Era Glaciale (Common)
Meteor Shower deals X plus 1 damage divided as you choose among any number of target creatures and/or players.
  • The "RXX" mana cost is not a misprint. It means to spend one red plus two times X of any color to cast the spell. Choose X based on how much damage you want to do. [Duelist Magazine #7, Page 8]
  • Cannot choose to do fractional or zero damage to a target. [WotC Rules Team 1995/07/19]
  • You cannot choose zero targets. You must choose between 1 and X+1 targets. [DeLaney 2003/05/19]
  • Note - Also see X Costs, Rule G24.1.

203. Capra di Montagna

Creature - Goat 1/1 R (1) Era Glaciale (Common)
Mountainwalk

204. Valanga di Fango

Enchantment 2R (3) Era Glaciale (Rare)
Creatures without flying don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying he or she controls and pay {2} for each creature chosen this way. If the player does, untap those creatures.

205. Orchi Cannonieri

Creature - Orc Warrior 1/3 1RR (3) Era Glaciale (Uncommon)
{T}: Orcish Cannoneers deals 2 damage to target creature or player and 3 damage to you.
  • Note - This card was creature type "Orc" until Oracle 2008/01/01, when it became "Orc Warrior".

206. Orchi Coscritti

Creature - Orc 2/2 R (1) Era Glaciale (Common)
Orcish Conscripts can't attack unless at least two other creatures attack.

Orcish Conscripts can't block unless at least two other creatures block.

207. Orco Contadino

Creature - Orc 2/2 1RR (3) Era Glaciale (Common)
{T}: Target land becomes a Swamp until its controller's next untap step.

208. Orco Guaritore

Creature - Orc Cleric 1/1 RR (2) Era Glaciale (Uncommon)
{R}{R}, {T}: Target creature can't be regenerated this turn.
{B}{B}{R}, {T}: Regenerate target black or green creature.
{R}{G}{G}, {T}: Regenerate target black or green creature.
  • Note - This card was of creature type "Cleric" and not "Orc Cleric" until Oracle 2006/07/14.

209. Orco Bibliotecario

Creature - Orc 1/1 1R (2) Era Glaciale (Rare)
{R}, {T}: Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order.
  • You do get to look at the remaining 4 cards before deciding which order to put them back in. [Duelist Magazine #7, Page 99]

210. Orco Boscaiolo

Creature - Orc 1/1 R (1) Era Glaciale (Common)
{T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G} to your mana pool.

211. Orchi Invasori

Creature - Orc 2/3 4R (5) Era Glaciale (Rare)
Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.
  • The ability triggers on the declaration of blockers (see Rule 309) if no blockers are declared for it. [D'Angelo 2000/03/03]

212. Panico

Instant R (1) Era Glaciale (Common)
Cast Panic only during combat before blockers are declared.
Target creature can't block this turn.
Draw a card at the beginning of the next turn's upkeep.

213. Piroscarica

Instant R (1) Era Glaciale (Common)
Choose one - Counter target spell if it's blue; or destroy target permanent if it's blue.
  • You can target any spell or permanent, it need not be blue. It just does not do anything unless the color matches. [D'Angelo 1995/06/09]
  • You can use Sleight of Mind after announcing this spell to change the color word and make it do something on resolution. [D'Angelo 1995/06/09]
  • The decision to counter a spell or destroy a permanent is a decision made on announcement before a target of the proper type is selected. If the spell is redirected, this mode cannot be changed, so only targets of the selected type are valid. [WotC Rules Team 1995/09/22] See Rule G13.13 on Modal spells.
  • Note - Also see Modal Spells and Abilities, Rule G13.13.
  • Note - This card was of type Interrupt and is now of type Instant. [Oracle 2000/02/01]

214. Piroclasma

Sorcery 1R (2) Era Glaciale (Uncommon)
Pyroclasm deals 2 damage to each creature.

215. Tigre dai Denti a Sciabola

Creature - Cat 2/1 2R (3) Era Glaciale (Common)
First strike

216. Distruggi Artefatto

Instant 1R (2) Era Glaciale (Common)
Destroy target artifact.
  • Regenerating artifacts can regenerate from this. [D'Angelo 1998/02/03]

217. Pioggia di Pietre

Sorcery 2R (3) Era Glaciale (Common)
Destroy target land.

218. Spirito della Pietra

Creature - Elemental Spirit 4/3 4R (5) Era Glaciale (Uncommon)
Stone Spirit can't be blocked by creatures with flying.
  • It can be blocked by a creature with Reach. [Future Sight FAQ 2007/05/01]
  • Note - This card was creature type "Spirit" until Oracle 2007/10/01, when it became "Elemental Spirit".

219. Mani di Pietra

Enchantment - Aura 2R (3) Era Glaciale (Common)
Enchant creature
Enchanted creature gets +0/+2.
{R}: Enchanted creature gets +1/+0 until end of turn.

220. Gigante di Tor

Creature - Giant 3/3 3R (4) Era Glaciale (Common)

221. Guerra Totale

Enchantment 3R (4) Era Glaciale (Rare)
Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn.
  • Destroys creatures as a triggered ability on the declaration of attackers. [D'Angelo 2000/03/09]

222. Vertigini

Instant R (1) Era Glaciale (Uncommon)
Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.

223. Muro di Lava

Creature - Wall 1/3 1RR (3) Era Glaciale (Uncommon)
Defender (This creature can't attack.)
{R}: Wall of Lava gets +1/+1 until end of turn.

224. Ordine di Distruzione

Instant 1R (2) Era Glaciale (Uncommon)
Destroy target Wall. It can't be regenerated. Word of Blasting deals damage equal to that Wall's converted mana cost to the Wall's controller.

225. Unicorno dell'Adarkar

Creature - Unicorn 2/2 1WW (3) Era Glaciale (Common)
{T}: Add either {U} or {1}{U} to your mana pool. Spend this mana only to pay cumulative upkeep costs.

226. Volpi Artiche

Creature - Fox 1/1 1W (2) Era Glaciale (Common)
Creatures with power 2 or greater can't block Arctic Foxes as long as defending player controls a snow land.

227. Aura di Arenson

Enchantment 2W (3) Era Glaciale (Common)
{W}, Sacrifice an enchantment: Destroy target enchantment.

{3}{U}{U}: Counter target enchantment spell.
  • Counters an enchantment spell as it is being played from someone's hand. It does not counter the effect of an enchantment. [Aahz 1995/06/13]

228. Corazza della Fede

Enchantment - Aura W (1) Era Glaciale (Common)
Enchant creature
Enchanted creature gets +1/+1.
{W}: Enchanted creature gets +0/+1 until end of turn.

229. Grido di Battaglia

Instant 2W (3) Era Glaciale (Uncommon)
Untap all white creatures you control.

Whenever a creature blocks this turn, it gets +0/+1 until end of turn.

230. Scarabeo Nero

Enchantment - Aura W (1) Era Glaciale (Uncommon)
Enchant creature
Enchanted creature can't be blocked by black creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.

231. Vino Benedetto

Instant 1W (2) Era Glaciale (Common)
You gain 1 life.
Draw a card at the beginning of the next turn's upkeep.

232. Spirito Intermittente

Creature - Spirit 2/2 3W (4) Era Glaciale (Rare)
{0}: Return Blinking Spirit to its owner's hand.
  • Note - This card was of creature type Blinking Spirit and is now of creature type Spirit. [Oracle 2000/02/01]

233. Scarabeo Blu

Enchantment - Aura W (1) Era Glaciale (Uncommon)
Enchant creature
Enchanted creature can't be blocked by blue creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.

234. Chiamata alle Armi

Enchantment 1W (2) Era Glaciale (Rare)
As Call to Arms enters the battlefield, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.
  • You cannot choose "colorless" as a color. [Aahz 1995/06/08]
  • Only sacrificed if opponent controls less or exactly the same number of cards of the chosen color than of any other single color. Thus, if you chose red and they had 5 red cards, 4 blue ones, and 3 white ones, it would not be sacrificed. [WotC Rules Team 1995/07/19]
  • Only counts cards in play. [Duelist Magazine #10, Page 44]
  • Colorless cards are effectively ignored by this card's ability. [D'Angelo 1997/06/23]

235. Pascolo dei Caribù

Enchantment - Aura 2WW (4) Era Glaciale (Rare)
Enchant land you control
Enchanted land has "{W}{W}, {T}: Put a 0/1 white Caribou creature token onto the battlefield."
Sacrifice a Caribou token: You gain 1 life.

236. Circolo di Protezione: Nero

Enchantment 1W (2) Era Glaciale (Common)
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
  • Can be used even when there is no damage to prevent. It prevents the next damage (if any) from the source this turn. [D'Angelo 1999/05/01]
  • A source is a permanent (a land, creature, artifact, or enchantment) or a spell. [D'Angelo 1999/05/01]
  • Can be used multiple times each turn for damage from the same source or for damage from different sources. [D'Angelo 1997/10/10]
  • Note - Was not in the Alpha printing of the Limited Edition.

237. Circolo di Protezione: Blu

Enchantment 1W (2) Era Glaciale (Common)
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

238. Circolo di Protezione: Verde

Enchantment 1W (2) Era Glaciale (Common)
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

239. Circolo di Protezione: Rosso

Enchantment 1W (2) Era Glaciale (Common)
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

240. Circolo di Protezione: Bianco

Enchantment 1W (2) Era Glaciale (Common)
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

241. Morsi del Freddo

Enchantment 2W (3) Era Glaciale (Uncommon)
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands he or she controls.

242. Cooperazione

Enchantment - Aura 2W (3) Era Glaciale (Common)
Enchant creature
Enchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

243. Sigillo della Morte

Instant W (1) Era Glaciale (Common)
Regenerate target creature.

244. Disincantare

Instant 1W (2) Era Glaciale (Common)
Destroy target artifact or enchantment.
  • Artifact creatures can regenerate from destroy effects like this. [D'Angelo 1998/02/03]
  • This spell is not modal. If the target changes from an artifact to an enchantment or vice versa (as with Transmogrifying Licid), this spell still destroys it. [WotC Rules Team 1998/07/01]

245. Siccità

Enchantment 2WW (4) Era Glaciale (Uncommon)
At the beginning of your upkeep, sacrifice Drought unless you pay {W}{W}.
Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs.
Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.
  • You have to sacrifice a Swamp for each black mana in the activation cost. If you use Pestilence with BBBB, that's 4 activations with B each so you sacrifice 4 Swamps. [D'Angelo 1996/06/28]

246. Elfo Guaritore

Creature - Elf Cleric 1/2 2W (3) Era Glaciale (Common)
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is green, prevent the next 2 damage instead.
  • It checks the color of the creature on resolution of the ability. [D'Angelo 2000/03/09]
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Elf Cleric".

247. Rinnovamento Perpetuo

Enchantment 2WW (4) Era Glaciale (Rare)
Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.
Whenever a creature is put into your graveyard from the battlefield, return it to your hand.
  • Token creatures are removed from the game if they leave play, so this effect will not let you get them in your hand. [D'Angelo 1994/06/08]
  • The "draw a creature" ability is a replacement effect (see Rule 419). [D'Angelo 2000/03/09]
  • You can use Resurrection or Safe Haven to get creatures into play. [D'Angelo 1995/06/14] This is because the creatures come to your hand or into play in some way that is not considered a "draw". Enduring Renewal only affects creatures that are "drawn".
  • If you Animate Dead a creature and then the Animate is removed, the creature goes to your hand. [D'Angelo 1995/06/14]
  • If the creature is only a creature due to an effect, it still comes to your hand. [Duelist Magazine #7, Page 9] This includes Mishra's Factory, Titania's Song, and any other way to animate a card.
  • The triggered ability that returns the creature card to your hand fails to do so if the creature is no longer there when the ability resolves. [D'Angelo 2006/08/01]

248. Tempesta d'Energia

Enchantment 1W (2) Era Glaciale (Rare)
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Prevent all damage that would be dealt by instant and sorcery spells.
Creatures with flying don't untap during their controller's untap step.

249. Formazione

Instant 1W (2) Era Glaciale (Rare)
Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Draw a card at the beginning of the next turn's upkeep.

250. Fylgja

Enchantment - Aura W (3) Era Glaciale (Common)
Enchant creature
Fylgja enters the battlefield with four healing counters on it.
Remove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn.
{2}{W}: Put a healing counter on Fylgja.
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
  • Note - This card has the old white mana symbol on it instead of the new one introduced for Fourth Edition and Ice Age.

251. Generale Jarkeld

Legendary Creature - Human Soldier 1/2 3W (4) Era Glaciale (Rare)
{T}: Switch the blocking creatures of two target attacking creatures. Activate this ability only during the declare blockers step.
  • Does not undo any abilities which triggered due to the declaration of blockers. A creature which is switched away still has any triggered abilities resolve on it. [D'Angelo 2000/03/09]
  • The new blocker does not trigger any abilities which trigger on creatures becoming blockers, because the creatures were already blockers and the simple change of who is blocking does not trigger such abilities. [D'Angelo 2000/03/09]
  • Can target any two attacking creatures but only works if both of them have at least one blocker when it resolves and when you are done choosing new blockers. [Duelist Magazine #7, Page 99]
  • Note - Also see Legendary, Rule G12.9.
  • Note - This card was of creature type "Legend" until Oracle 2004/10/01, when it became no type. Then with Oracle 2007/10/01 it became "Human Soldier".

252. Scarabeo Verde

Enchantment - Aura W (1) Era Glaciale (Uncommon)
Enchant creature
Enchanted creature can't be blocked by green creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a green permanent.

253. Terreno Santificato

Enchantment 1W (2) Era Glaciale (Uncommon)
{W}{W}: Return target nonsnow land you control to its owner's hand.

254. Guarigione

Instant W (1) Era Glaciale (Common)
Prevent the next 1 damage that would be dealt to target creature or player this turn.

Draw a card at the beginning of the next turn's upkeep.

255. Ipparione

Creature - Horse 1/3 1W (2) Era Glaciale (Uncommon)
Hipparion can't block creatures with power 3 or greater unless you pay {1}.
  • The cost is paid as blockers are declared. [D'Angelo 2007/02/04]
  • Note - This card was creature type "Hipparion" until Oracle 2007/10/01, when it became "Horse".

256. Giustizia

Enchantment 2WW (4) Era Glaciale (Uncommon)
At the beginning of your upkeep, sacrifice Justice unless you pay {W}{W}.

Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller.
  • The damage done by Justice is done as a triggered ability, which is added to the stack just after the red creature or spell deals its damage. [D'Angelo 2000/03/03]
  • Remember that Justice only works on red spell and creature sources. It does not do anything for non-creature permanents, so using Chaoslace on Justice will not cause an infinite loop. [Duelist Magazine #7, Page 9]
  • If a single source does damage to multiple targets at once, Justice will add up all the damage done and deal damage to the source's controller at one time (not multiple separate damagings). [Duelist Magazine #7, Page 100]

257. Ranger di Kelsinko

Creature - Human 1/1 W (1) Era Glaciale (Common)
{1}{W}: Target green creature gains first strike until end of turn.

258. Guardia Scelta di Kjeldor

Creature - Human Soldier 2/2 3W (4) Era Glaciale (Uncommon)
{T}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate this ability only during combat.
  • Can be assigned as a blocker and then have its ability used. [WotC Rules Team 1995/06/15]
  • Note - This card was of creature type "Soldier" and not "Human Soldier" until Oracle 2006/07/14.

259. Guardia di Kjeldor

Creature - Human Soldier 1/1 1W (2) Era Glaciale (Common)
{T}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Guard. Activate this ability only during combat and only if defending player controls no snow lands.
  • Can be assigned as a blocker and then have its ability used. [WotC Rules Team 1995/06/15]
  • Note - Also see Snow, Rule G19.13.
  • Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".

260. Cavaliere di Kjeldor

Creature - Human Knight 1/1 WW (2) Era Glaciale (Rare)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{1}{W}: Kjeldoran Knight gets +1/+0 until end of turn.
{W}{W}: Kjeldoran Knight gets +0/+2 until end of turn.

261. Falange di Kjeldor

Creature - Human Soldier 2/5 5W (6) Era Glaciale (Rare)
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

262. Guardia Reale di Kjeldor

Creature - Human Soldier 2/5 3WW (5) Era Glaciale (Rare)
{T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.
  • The effect only works as long as this card is in play. Once it leaves play, the effect can no longer redirect damage. [D'Angelo 1999/11/14]
  • Note - This card was of creature type "Soldier" until Tenth Edition and Oracle 2007/07/13 when it became "Human Soldier"

263. Capitano dei Cieli di Kjeldor

Creature - Human Soldier 2/2 4W (5) Era Glaciale (Uncommon)
Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

264. Cavaliere dei Cieli di Kjeldor

Creature - Human Knight 1/1 2W (3) Era Glaciale (Common)
Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

265. Guerriero di Kjeldor

Creature - Human Warrior 1/1 W (1) Era Glaciale (Common)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

266. Attacco Fulmineo

Instant 1W (2) Era Glaciale (Rare)
Target creature gains first strike until end of turn.

Draw a card at the beginning of the next turn's upkeep.

267. Ordine Perduto di Jarkeld

Creature - Human Knight X+1/X+1 2WW (4) Era Glaciale (Rare)
As Lost Order of Jarkeld enters the battlefield, choose an opponent.
Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.
  • Note - This card was creature type "Knight" until Oracle 2007/10/01, when it became "Human Knight".

268. Mercenari

Creature - Human Mercenary 3/3 3W (4) Era Glaciale (Rare)
{3}: Prevent all damage that would be dealt to you this turn by this creature. Any player may activate this ability.
  • Note - This card was creature type "Mercenary" until Oracle 2007/10/01, when it became "Human Mercenary".

269. Ordine della Torcia Sacra

Creature - Human Knight 2/2 1WW (3) Era Glaciale (Rare)
{T}, Pay 1 life: Counter target black spell.
  • Note - This card was creature type "Paladin" until Oracle 2007/10/01, when it became "Human Knight".

270. Ordine dello Scudo Bianco

Creature - Human Knight 2/1 WW (2) Era Glaciale (Uncommon)
Protection from black
{W}: Order of the White Shield gains first strike until end of turn.
{W}{W}: Order of the White Shield gets +1/+0 until end of turn.

271. Sigillo Prismatico

Enchantment - Aura 1W (2) Era Glaciale (Common)
Enchant creature
As Prismatic Ward enters the battlefield, choose a color.
Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.
  • Cannot choose colorless or artifact. [D'Angelo 1995/07/11]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
  • Note - The Ice Age card has the old white mana symbol on it instead of the new one introduced for Fourth Edition and Ice Age. [D'Angelo 1995/07/01]

272. Adunata

Instant WW (2) Era Glaciale (Common)
Blocking creatures get +1/+1 until end of turn.

273. Scarabeo Rosso

Enchantment - Aura W (1) Era Glaciale (Uncommon)
Enchant creature
Enchanted creature can't be blocked by red creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a red permanent.

274. Dono Divino

Instant 1W (2) Era Glaciale (Uncommon)
Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.

275. Serafino

Creature - Angel 4/4 6W (7) Era Glaciale (Rare)
Flying
Whenever a creature dealt damage by Seraph this turn is put into a graveyard, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of Seraph.
  • You do not get the creature back if the creature is not still in the graveyard at the end of the turn. [Aahz 1995/06/10]
  • If the Seraph leaves play before the creature comes into play, then you simply get to keep the creature. [Aahz 1997/09/15] If, however, you just lost control of the Seraph and later get control of that same Seraph and lose control of it again at some time after you got the free creature, the creature will be sacrificed at that time because the Seraph remembers that it gave you that creature. [Aahz 1997/09/15]

276. Portatore di Scudo

Creature - Human Soldier 0/3 1W (2) Era Glaciale (Common)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

277. Segugio delle Nevi

Creature - Hound 1/1 2W (3) Era Glaciale (Uncommon)
{1}, {T}: Return Snow Hound and target green or blue creature you control to their owner's hand.
  • Note - This card was of creature type "Dog" but is now of creature type "Hound". [Oracle 2000/02/01]

278. Da Spade a Spighe!

Instant W (1) Era Glaciale (Uncommon)
Exile target creature. Its controller gains life equal to its power.
  • The controller of the creature may decide to "pump up" the creature before it leaves in order to get more life out of the deal because the total power of the creature (including enchantments and such) is counted on resolution of this spell. [D'Angelo 1994/04/01]
  • If the creature has a negative power, the player does not lose life. It acts the same as if it had a power of zero. [Aahz 1994/06/01] See

279. Allarme

Instant W (1) Era Glaciale (Common)
Prevent all combat damage that would be dealt by target attacking creature this turn.

280. Scarabeo Bianco

Enchantment - Aura W (1) Era Glaciale (Uncommon)
Enchant creature
Enchanted creature can't be blocked by white creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a white permanent.

281. Sentinella di Adarkar

Artifact Creature - Soldier 3/3 5 (5) Era Glaciale (Uncommon)
{1}: Adarkar Sentinel gets +0/+1 until end of turn.
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Soldier".

282. Egida degli Umili

Artifact 3 (3) Era Glaciale (Rare)
{1}, {T}: Target 1/1 creature gets +1/+2 until end of turn.

283. Amuleto di Quoz

Artifact 6 (6) Era Glaciale (Rare)
Remove Amulet of Quoz from your deck before playing if you're not playing for ante.
{T}, Sacrifice Amulet of Quoz: Target opponent may add the top card of his or her library to the ante. If he or she doesn't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate this ability only during your upkeep.
  • Vintage tournaments (see Rule 801) have always banned this card.
  • Legacy tournaments (see Rule 802) have always banned this card.
  • Extended tournaments (see Rule 803) have always banned this card.
  • Standard (Type 2) tournaments (see Rule 804) have always banned this card.
  • Ice Age and Ice Age/Homelands/Alliances block format tournaments (see Rule 806.3) have always banned this card.

284. Slitta di Arcum

Artifact 1 (1) Era Glaciale (Uncommon)
{2}, {T}: Target creature gains vigilance until end of turn. Activate this ability only during combat and only if defending player controls a snow land.

285. Banderuola di Arcum

Artifact 2 (2) Era Glaciale (Uncommon)
{2}, {T}: Target snow land is no longer snow.
{2}, {T}: Target nonsnow basic land becomes snow.
  • Gives the "Snow" or removes the "Snow" supertype from a land. [D'Angelo 2006/07/14] It is possible to have Snow non-basic lands. This card cannot give Snow to a non-basic land, however.
  • Note - Also see Snow, Rule G19.13.

286. Richiamo di Arcum

Artifact 3 (3) Era Glaciale (Uncommon)
{3}, {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay {X}, where X is that creature's converted mana cost. If he or she doesn't, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack. Activate this ability only before attackers are declared.

287. Sestante Spinato

Artifact 1 (1) Era Glaciale (Common)
{1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Draw a card at the beginning of the next turn's upkeep.

288. Bastone del Morale

Artifact 2 (2) Era Glaciale (Uncommon)
{2}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

289. Spada Celestiale

Artifact 6 (6) Era Glaciale (Rare)
{3}, {T}: Target creature you control gets +3/+3 until end of turn. Destroy it at the beginning of the next end step. A creature destroyed this way can't be regenerated.

290. Corona delle Ere

Artifact 2 (2) Era Glaciale (Rare)
{4}, {T}: Attach target Aura attached to a creature to another creature.
  • Can move any enchantment on a creature to another valid creature target. Mostly this refers to enchant creature cards, but enchant artifact cards on an artifact creature or enchant land cards on a land creature could also be moved to legal targets. [D'Angelo 1995/06/23]
  • Only targets the enchantment and not either creature. [Aahz 1995/07/09] This is means it can move enchantments onto a creature which cannot normally be targeted by spells and abilities if the enchantment is legal on that target.
  • The enchantment's new target must be legal. [D'Angelo 1999/01/14]
  • Note - Also see Aura, Rule G1.30.
  • Note - Also see Moving Enchantments, Rule G13.22.

291. Scettro del Despota

Artifact 1 (1) Era Glaciale (Rare)
{T}: Destroy target permanent you own. It can't be regenerated.

292. Bottiglia di Elkin

Artifact 3 (3) Era Glaciale (Rare)
{3}, {T}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card.
  • You may play the card before the beginning of your next upkeep even if the Bottle leaves play. [D'Angelo 2008/07/01]
  • This is not considered to be drawing a card. [Aahz 1995/06/12]
  • The card is not part of your hand in any way. You cannot be forced to discard it due to a discard from hand effect. When you play it, it is played following rules as if it were being played from your hand (e.g. a sorcery is played as such and is not played as an instant). [Duelist Magazine #11, Page 56]
  • You cannot play a card from the Elkin Bottle onto an Ice Cauldron. [Duelist Magazine #11, Page 57] (See Ice Cauldron for more info)
  • Word of Command cannot be used to force a player to play a spell off the Bottle. [Aahz 1995/12/18]
  • You can get a creature card onto the Bottle when Enduring Renewal is in play. [D'Angelo 1995/12/04]
  • To "play a card" is to either announce a spell or to put a land into play using the main phase special action. [D'Angelo 1999/01/18]

293. Arco di Fyndhorn

Artifact 2 (2) Era Glaciale (Uncommon)
{3}, {T}: Target creature gains first strike until end of turn.

294. Lira dei Goblin

Artifact 3 (3) Era Glaciale (Rare)
Sacrifice Goblin Lyre: Flip a coin. If you win the flip, Goblin Lyre deals damage to target opponent equal to the number of creatures you control. If you lose the flip, Goblin Lyre deals damage to you equal to the number of creatures that opponent controls.

295. Talismano di Ematite

Artifact 2 (2) Era Glaciale (Uncommon)
Whenever a player casts a red spell, you may pay {3}. If you do, untap target permanent.

296. Calderone di Ghiaccio

Artifact 4 (4) Era Glaciale (Rare)
{X}, {T}: Put a charge counter on Ice Cauldron and exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Note the type and amount of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Ice Cauldron.
{T}, Remove a charge counter from Ice Cauldron: Add Ice Cauldron's last noted type and amount of mana to your mana pool. Spend this mana only to cast the last card exiled with Ice Cauldron.
  • Cards which are not actually in your hand, such as ones on an Elkin Bottle, cannot be played onto the Ice Cauldron. [Duelist Magazine #11, Page 57]
  • The mana put in the Cauldron can only be used to play the given spell, but you can add additional mana to a spell. [D'Angelo 1995/06/08] This means you can pay part of the cost on one turn and the rest of it on the next turn.
  • The mana can be used to pay for penalty costs from things like Gloom. [Rules Team 2001/05/01]
  • The mana can be used for additional costs outlined in the spell's text. [Duelist Magazine #9, Page 61]
  • Tapping the Cauldron for the mana is a mana ability. [D'Angelo 2000/03/09]
  • X can be zero. This places a zero mana counter on the Cauldron. [Duelist Magazine #7, Page 9]
  • You do not have to use any mana from the Cauldron when playing the spell if you don't want to. You don't even have to tap the Cauldron and draw the mana, you can just play the spell using mana from somewhere else. [D'Angelo 1995/06/12]
  • You can play the spell at any time as if it were in your hand. [Duelist Magazine #7, Page 9]
  • You can only play the spell when you could legally play it normally. So no playing a Sorcery on your opponent's turn. [Duelist Magazine #7, Page 9]
  • When you play the spell and it resolves, it either becomes a permanent or goes to the graveyard just like normal. It does not stay out of the game. [D'Angelo 1995/08/01]
  • If the Cauldron leaves play, you can still play any spells it removed from the game as though they were in your hand. You just no longer have access to the mana you charged the Cauldron with. [D'Angelo 2000/03/09]
  • If the Cauldron leaves your control, the spell remains out of the game. The controller of the Cauldron is the only one that can tap to get the mana out of it. The player who put the spell out of the game with the Cauldron is the only one that can play the spell and they can do so even if they are not in control of the Cauldron. [Duelist Magazine #7, Page 9]
  • It is possible to have more than one spell removed by the Cauldron. You can tap the Cauldron to remove the charge counter and whatever mana is on it but leave the spell there. Later, you can tap it and put in mana and a charge counter to add another spell. [Duelist Magazine #7, Page 9]
  • If multiple spells are removed by the Cauldron, any one of them can be played. [Duelist Magazine #7, Page 9]
  • If multiple spells are removed by the Cauldron, the mana can only be used for the spell that was removed by the Cauldron when the most recent charge counter was put there. [Aahz 1995/06/29]
  • If the ability to remove a card with the Cauldron is countered, you do not lose the spell since the spell would be removed during resolution. [Duelist Magazine #7, Page 9]
  • You cannot store mana that is to be used for a special purpose into the Cauldron, such as Mishra's Workshop. [Aahz 1995/07/04]
  • If you use mana from a Soldevi Machinist to charge the Cauldron, you cannot use the mana to cast anything and so it's just mana burn waiting to happen. This is because the Ice Cauldron remembers everything about how the mana can be used and generates mana with the same restrictions. [Duelist Magazine #10, Page 44]
  • Power Artifact will reduce the cost of placing a charge counter on it by {2}, but the Cauldron will count only mana spent on it and will not store extra mana because of the Power Artifact's effect. Thus, if you spent RR2 by declaring an RR4 cost, you get RR2 later and not RR4. [WotC Rules Team 1995/09/22]
  • Power Artifact will force a minimum expenditure of 1 on the Cauldron. [WotC Rules Team 1995/09/22]

297. Manipolatore Glaciale

Artifact 4 (4) Era Glaciale (Uncommon)
{1}, {T}: Tap target artifact, creature, or land.
  • Tapping a card with an effect like this will never pay the cost of an ability. For example, tapping a land with this card will not put a point of mana into a player's pool. And tapping a Prodigal Sorcerer will not make them have to deal a point of damage to something. [D'Angelo 1998/02/03]
  • This card's ability is played on the stack. That means that any instants or abilities announced in response to it will resolve first. Also, any card which is tapped as a cost will be tapped before this resolves. What this means is that the Icy Manipulator cannot be used to stop someone from using an ability of the permanent you plan to tap. [D'Angelo 1998/06/03] It can be used to make a player use the ability now or to not use it. For example, you can use the Icy on your opponent's Prodigal Sorcerer and force them to use it or let it get tapped. Then you can play a 6/1 Ball Lightning, knowing the creature will at least live long enough to damage your opponent.
  • If you want to stop someone from attacking with a creature by using this card, you must do so before attackers are declared. You cannot wait until after attackers are declared and then try to use it to make a creature stop attacking. [D'Angelo 1998/06/03] Note that your opponent cannot start declaring attackers without letting you use the Icy.
  • Tapping an attacking creature which did not tap to attack does not remove the creature from the attack or cause the creature to stop dealing damage. [D'Angelo 1998/06/03]
  • Any cards which might trigger off a card becoming tapped will trigger. Thus, a Psychic Venom on a land that becomes tapped will cause 2 damage. [D'Angelo 1995/03/12]
  • Can target a tapped card, but tapping a tapped card does nothing useful. [Duelist Magazine #5, Page 23] And it will not trigger "if the card becomes tapped" effects.
  • Vintage tournaments (see Rule 801) restricted this card from 1994/01/25 to 1994/03/23.

298. Clessidra Infinita

Artifact 4 (4) Era Glaciale (Rare)
At the beginning of your upkeep, put a time counter on Infinite Hourglass.
All creatures get +1/+0 for each time counter on Infinite Hourglass.
{3}: Remove a time counter from Infinite Hourglass. Any player may activate this ability but only during any upkeep step.

299. Cappello del Giullare

Artifact 4 (4) Era Glaciale (Rare)
{2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles his or her library.
  • If the player has less than 3 cards in their library, just remove all the cards that are there. [D'Angelo 1997/05/13]

300. Maschera del Giullare

Artifact 5 (5) Era Glaciale (Rare)
Jester's Mask enters the battlefield tapped.
{1}, {T}, Sacrifice Jester's Mask: Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. That player puts those cards into his or her hand, then shuffles his or her library.

301. Amuleto Ingioiellato

Artifact 0 (0) Era Glaciale (Uncommon)
{1}, {T}: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Activate this ability only if there are no charge counters on Jeweled Amulet.
{T}, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type to your mana pool.
  • If charged with colorless mana, it produces colorless mana. [bethmo 1996/11/13]
  • If charged with mana that has restrictions on its use, the produced mana has the same restrictions. [D'Angelo 1996/11/14]

302. Talismano di Lapislazzuli

Artifact 2 (2) Era Glaciale (Uncommon)
Whenever a player casts a blue spell, you may pay {3}. If you do, untap target permanent.

303. Talismano di Malachite

Artifact 2 (2) Era Glaciale (Uncommon)
Whenever a player casts a green spell, you may pay {3}. If you do, untap target permanent.

304. Talismano di Madreperla

Artifact 2 (2) Era Glaciale (Uncommon)
Whenever a player casts a white spell, you may pay {3}. If you do, untap target permanent.

305. Paradosso Energetico

Artifact 5 (5) Era Glaciale (Rare)
Cumulative upkeep {3} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If tapped for mana, Plains produce {R}, Islands produce {G}, Swamps produce {W}, Mountains produce {U}, and Forests produce {B} instead of any other type.
  • If a player uses Magical Hack to make a land type be listed as producing two different colors, the player tapping the land for mana can choose to produce mana of either color. [Duelist Magazine #7, Page 100] But if it produces more than one mana, all mana is of the same color. [D'Angelo 1995/07/21]
  • The ability generates a replacement effect (see Rule 419). [DeLaney 1998/11/03]
  • Note - Also see Cumulative Upkeep, Rule 502.13.

306. Talismano d'Onice

Artifact 2 (2) Era Glaciale (Uncommon)
Whenever a player casts a black spell, you may pay {3}. If you do, untap target permanent.

307. Pentagramma delle Ere

Artifact 4 (4) Era Glaciale (Rare)
{4}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage.

308. Trabocchetto

Artifact 2 (2) Era Glaciale (Uncommon)
{2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.
  • Note - In Ice Age this card said it could only be used on creatures attacking you. [D'Angelo 1998/10/15]

309. Volta Runica

Artifact 3 (3) Era Glaciale (Rare)
Runed Arch enters the battlefield tapped.
{X}, {T}, Sacrifice Runed Arch: X target creatures with power 2 or less are unblockable this turn.

310. Scudo delle Ere

Artifact 2 (2) Era Glaciale (Uncommon)
{2}: Prevent the next 1 damage that would be dealt to you this turn.

311. Catapulta di Teschi

Artifact 4 (4) Era Glaciale (Uncommon)
{1}, {T}, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player.

312. Fortezza delle Nevi

Artifact Creature - Wall 0/4 5 (5) Era Glaciale (Rare)
Defender (This creature can't attack.)
{1}: Snow Fortress gets +1/+0 until end of turn.
{1}: Snow Fortress gets +0/+1 until end of turn.
{3}: Snow Fortress deals 1 damage to target creature without flying that's attacking you.

313. Golem di Soldevi

Artifact Creature - Golem 5/3 4 (4) Era Glaciale (Rare)
Soldevi Golem doesn't untap during your untap step.
At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap Soldevi Golem.
  • The ability to untap a creature can be used even if the Golem is already untapped. [Aahz 1997/06/13]
  • Note - Before errata this card did not have a creature type. It is now of creature type "Golem". [Oracle 2000/02/01]

314. Simulacro di Soldevi

Artifact Creature - Soldier 2/4 4 (4) Era Glaciale (Uncommon)
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{1}: Soldevi Simulacrum gets +1/+0 until end of turn.

315. Bastone delle Ere

Artifact 3 (3) Era Glaciale (Rare)
Creatures with landwalk abilities can be blocked as though they didn't have those abilities.
  • It does not remove Landwalk from creatures. It just makes creatures with landwalk blockable as if they did not have the ability. [D'Angelo 1995/10/16]

316. Pietra del Sole

Artifact 3 (3) Era Glaciale (Uncommon)
{2}, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn.

317. Bomba a Tempo

Artifact 4 (4) Era Glaciale (Rare)
At the beginning of your upkeep, put a time counter on Time Bomb.

{1}, {T}, Sacrifice Time Bomb: Time Bomb deals damage to each creature and each player equal to the number of time counters on Time Bomb.

318. Ninnolo di Urza

Artifact 0 (0) Era Glaciale (Uncommon)
{T}, Sacrifice Urza's Bauble: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep.

319. Reliquia Vessatrice

Artifact 4 (4) Era Glaciale (Rare)
{3}, {T}: Target player names a card, then reveals the top card of his or her library. If it's the named card, the player puts it into his or her hand. Otherwise, the player puts it into his or her graveyard and Vexing Arcanix deals 2 damage to him or her.
  • The target player names a card on resolution. [D'Angelo 2000/03/09]
  • If the player has no cards in their library, the effect does nothing. It does not cause any damage. [WotC Rules Team 1996/05/08]

320. Sfera Vibrante

Artifact 4 (4) Era Glaciale (Rare)
As long as it's your turn, creatures you control get +2/+0.
As long as it's not your turn, creatures you control get -0/-2.
  • Any creature which is lowered below a toughness of 1 will die at the beginning of the upkeep step, since that is the first time State-Based Effects (see Rule 420) are checked. [D'Angelo 2000/03/09]

321. Muro Che Cammina

Artifact Creature - Wall 0/6 4 (4) Era Glaciale (Uncommon)
Defender
{3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn.

322. Muraglia di Scudi

Artifact Creature - Wall 0/4 3 (3) Era Glaciale (Uncommon)
Defender (This creature can't attack.)
Banding (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)

323. Carro da Guerra

Artifact 3 (3) Era Glaciale (Uncommon)
{3}, {T}: Target creature gains trample until end of turn.

324. Aliante d'Osso di Balena

Artifact 2 (2) Era Glaciale (Uncommon)
{2}, {T}: Target creature with power 3 or less gains flying until end of turn.

325. Globo di Zur

Artifact 0 (0) Era Glaciale (Uncommon)
Sacrifice a land: You gain 2 life.
  • Vintage tournaments (see Rule 801) restricted this card from 1995/11/01 through 1997/10/01. It is currently unrestricted.
  • Legacy tournaments (see Rule 802) banned this card until 1999/04/01.
  • Extended tournaments (see Rule 803) have always banned this card.
  • Standard (Type 2) tournaments (see Rule 804) have banned this card since 1997/01/01 when it left the environment. It was previously restricted from 1995/11/01 to 1997/01/01, and banned from 1997/07/01 through 1997/11/01 when Ice Age temporarily became legal again.
  • Ice Age and Ice Age/Homelands/Alliances block tournaments have banned this card since 1997/05/01. It was previously restricted from 1995/11/01 through 1997/05/01.

326. Distese dell'Adarkar

Land Era Glaciale (Rare)
{T}: Add {1} to your mana pool.
{T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you.

327. Boscaglia

Land Era Glaciale (Rare)
{T}: Add {1} to your mana pool.
{T}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you.

328. Foresta

Basic Land - Forest Era Glaciale (Land)
[G]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

329. Foresta

Basic Land - Forest Era Glaciale (Land)
[G]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

330. Foresta

Basic Land - Forest Era Glaciale (Land)
[G]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

331. Baratro Glaciale

Land Era Glaciale (Uncommon)
Cumulative upkeep-Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Glacial Chasm enters the battlefield, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.

332. Saloni della Nebbia

Land Era Glaciale (Rare)
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Creatures that attacked during their controller's last turn can't attack.

333. Banchisa

Land Era Glaciale (Uncommon)
You may choose not to untap Ice Floe during your untap step.
{T}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as Ice Floe remains tapped.
  • Can be used on an already tapped attacker. [Duelist Magazine #7, Page 8]
  • The attacking creature is not removed from the attack and still deals damage as normal. [Duelist Magazine #7, Page 8]
  • A creature on the Ice Floe will not be freed even if it gains Flying later. It is only freed when the Floe untaps or leaves play. [D'Angelo 1995/07/05]
  • Cannot be used on a creature before it is declared to be attacking since it only targets attacking creatures. After the creature is attacking, it is okay to target it. [D'Angelo 1995/08/22]
  • Does not prevent a creature from untapping during upkeep or during any time other than the untap phase. [bethmo 1995/07/24]
  • This card has no ability to be tapped for mana. [D'Angelo 1998/07/16]

334. Isola

Basic Land - Island Era Glaciale (Land)
[U]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

335. Isola

Basic Land - Island Era Glaciale (Land)
[U]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

336. Isola

Basic Land - Island Era Glaciale (Land)
[U]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

337. Foresta di Karplus

Land Era Glaciale (Rare)
{T}: Add {1} to your mana pool.
{T}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you.

338. Promontorio

Land Era Glaciale (Rare)
Land Cap doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from Land Cap.
{T}: Add {W} or {U} to your mana pool. Put a depletion counter on Land Cap.

339. Canali Lavici

Land Era Glaciale (Rare)
Lava Tubes doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from Lava Tubes.
{T}: Add {B} or {R} to your mana pool. Put a depletion counter on Lava Tubes.

340. Montagna

Basic Land - Mountain Era Glaciale (Land)
[R]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

341. Montagna

Basic Land - Mountain Era Glaciale (Land)
[R]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

342. Montagna

Basic Land - Mountain Era Glaciale (Land)
[R]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

343. Pianura

Basic Land - Plains Era Glaciale (Land)
[W]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

344. Pianura

Basic Land - Plains Era Glaciale (Land)
[W]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

345. Pianura

Basic Land - Plains Era Glaciale (Land)
[W]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

346. Delta del Fiume

Land Era Glaciale (Rare)
River Delta doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from River Delta.
{T}: Add {U} or {B} to your mana pool. Put a depletion counter on River Delta.

347. Foresta Innevata

Basic Snow Land - Forest Era Glaciale (Land)
[G]
  • Since this is a basic land, you can have any number of these in your deck. [Coldsnap FAQ 2006/06/14]
  • Note - Also see Snow, Rule G19.13.
  • Note - Because it has land type Forest, this card works as if it also has the text "{Tap}: Add {G} to your mana pool." [D'Angelo 2000/11/06]

348. Isola Innevata

Basic Snow Land - Island Era Glaciale (Land)
[U]
  • Since this is a basic land, you can have any number of these in your deck. [Coldsnap FAQ 2006/06/14]
  • Note - Also see Snow, Rule G19.13.
  • Note - Because it has land type Island, this card works as if it also has the text "{Tap}: Add {U} to your mana pool." [D'Angelo 2000/11/06]

349. Montagna Innevata

Basic Snow Land - Mountain Era Glaciale (Land)
[R]
  • Since this is a basic land, you can have any number of these in your deck. [Coldsnap FAQ 2006/06/14]
  • Note - Also see Snow, Rule G19.13.
  • Note - Because it has land type Mountain, this card works as if it also has the text "{Tap}: Add {R} to your mana pool." [D'Angelo 2000/11/06]

350. Pianura Innevata

Basic Snow Land - Plains Era Glaciale (Land)
[W]
  • Since this is a basic land, you can have any number of these in your deck. [Coldsnap FAQ 2006/06/14]
  • Note - Also see Snow, Rule G19.13.
  • Note - Because it has land type Plains, this card works as if it also has the text "{Tap}: Add {W} to your mana pool." [D'Angelo 2000/11/06]

351. Palude Innevata

Basic Snow Land - Swamp Era Glaciale (Land)
[B]
  • Since this is a basic land, you can have any number of these in your deck. [Coldsnap FAQ 2006/06/14]
  • Note - Also see Snow, Rule G19.13.
  • Note - Because it has land type Swamp, this card works as if it also has the text "{Tap}: Add {B} to your mana pool." [D'Angelo 2000/11/06]

352. Sorgenti Sulfuree

Land Era Glaciale (Rare)
{T}: Add {1} to your mana pool.
{T}: Add {B} or {R} to your mana pool. Sulfurous Springs deals 1 damage to you.

353. Palude

Basic Land - Swamp Era Glaciale (Land)
[B]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

354. Palude

Basic Land - Swamp Era Glaciale (Land)
[B]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

355. Palude

Basic Land - Swamp Era Glaciale (Land)
[B]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

356. Crinale Alberato

Land Era Glaciale (Rare)
Timberline Ridge doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from Timberline Ridge.
{T}: Add {R} or {G} to your mana pool. Put a depletion counter on Timberline Ridge.

357. Fiume Sotterraneo

Land Era Glaciale (Rare)
{T}: Add {1} to your mana pool.
{T}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you.

358. Prateria

Land Era Glaciale (Rare)
Veldt doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from Veldt.
{T}: Add {G} or {W} to your mana pool. Put a depletion counter on Veldt.

359. Altare d'Osso

Sorcery WG (2) Era Glaciale (Rare)
As an additional cost to cast Altar of Bone, sacrifice a creature.
Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
  • A creature card is any card of type Creature or Artifact Creature. [D'Angelo 2000/03/09] Older cards of type Summon also count.
  • You do not have to find a creature card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]

360. Centauro Arciere

Creature - Centaur Archer 3/2 1RG (3) Era Glaciale (Uncommon)
{T}: Centaur Archer deals 1 damage to target creature with flying.
  • Note - This card was of creature type "Centaur" until Oracle 2007/09/01 when it became "Centaur Archer".

361. Armatura Cromatica

Enchantment - Aura 1WU (3) Era Glaciale (Rare)
Enchant creature
As Chromatic Armor enters the battlefield, choose a color.
Chromatic Armor enters the battlefield with a sleight counter on it.
Prevent all damage that would be dealt to enchanted creature by a source of the last chosen color.
{X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.

362. Visione Diabolica

Sorcery UB (2) Era Glaciale (Uncommon)
Look at the top five cards of your library. Put one of them into your hand and the rest on top of your library in any order.

363. Vincolo Terreno

Enchantment 3BRG (6) Era Glaciale (Rare)
At the beginning of your upkeep, sacrifice Earthlink unless you pay {2}.
Whenever a creature is put into a graveyard from the battlefield, that creature's controller sacrifices a land.
  • Only triggers when a creature is put into a graveyard from play. [D'Angelo 2001/08/24]

364. Auspicio degli Elementi

Enchantment UBR (3) Era Glaciale (Rare)
{3}: Look at the top three cards of target player's library, then put them back in any order.

365. Vortice Spirituale

Instant 1UB (3) Era Glaciale (Uncommon)
Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated.

366. Giustizia Fiammeggiante

Sorcery WRG (3) Era Glaciale (Rare)
Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life.
  • You can target the same player to gain life that you targeted for damage. [Time Spiral FAQ 2006/08/30] See Rule 409.1c.
  • You must assign at least 1 damage to each target. [Time Spiral FAQ 2006/08/30]
  • You cannot choose zero targets. You must choose between 1 and 5 targets. [Time Spiral FAQ 2006/08/30]

367. Patto di Fuoco

Instant 1BR (3) Era Glaciale (Uncommon)
As an additional cost to cast Fire Covenant, pay X life.
Fire Covenant deals X damage divided as you choose among any number of target creatures.
  • Paying of life cannot be prevented using damage prevention spells and abilities. [D'Angelo 2000/03/09]

368. Allagamenti Boschivi

Enchantment 2UB (4) Era Glaciale (Rare)
Green creatures can't attack unless their controller sacrifices a land for each green creature he or she controls that's attacking.
  • The cost is paid as attackers are declared. [D'Angelo 2007/02/04]

369. Fumarola

Sorcery 3BR (5) Era Glaciale (Uncommon)
As an additional cost to cast Fumarole, pay 3 life.
Destroy target creature and target land.

370. Fiamma Spettrale

Enchantment BR (2) Era Glaciale (Rare)
Black and/or red permanents and spells are colorless sources of damage.
  • Does not make red and black spells and permanents colorless. They still have color. A red spell cannot target a creature with Protection from Red due to this. The spells just act like colorless sources when dealing damage. [D'Angelo 1995/06/09]
  • If the source has more than one color but at least one is red or black, then the damage is colorless and all the other colors are forgotten. [D'Angelo 1995/06/21]
  • It does not change the color of the source, so that things that trigger on a red spell doing damage (such as Justice) will still trigger. [bethmo 1996/04/18] The damage itself thinks it came from a colorless source, however.
  • The effect is continuous and applies whenever something looks at the damage. If this card leaves play, damage from red and black spells will appear as its normal color. In other words, the color was not removed from the damage, the color just could not be determined while this card is in effect. [Aahz 1997/03/17]

371. Ragno Intrappolatore

Creature - Spider 2/3 1RG (3) Era Glaciale (Uncommon)
{1}{R}{G}, {T}: Exile Giant Trap Door Spider and target creature without flying that's attacking you.
  • If removed from play before his effect resolves, the target will still be removed from the game. [D'Angelo 1995/06/21]
  • If the target is illegal on resolution, the ability is countered and the Spider is not removed from the game. [D'Angelo 1996/12/09]

372. Ghiacciai

Enchantment 2WU (4) Era Glaciale (Rare)
At the beginning of your upkeep, sacrifice Glaciers unless you pay {W}{U}.

All Mountains are Plains.

373. Inno della Rinascita

Sorcery 3WG (5) Era Glaciale (Uncommon)
Put target creature card in a graveyard onto the battlefield under your control.

374. Mostro di Ghiaccio di Kjeldor

Creature - Elemental Beast 2/4 3WG (5) Era Glaciale (Uncommon)
At end of combat, destroy all creatures blocking or blocked by Kjeldoran Frostbeast.
  • Note - This card was creature type "Frostbeast" until Oracle 2007/10/01, when it became "Elemental Beast".

375. Merieke Ri Berit

Legendary Creature - Human 1/1 WUB (3) Era Glaciale (Rare)
Merieke Ri Berit doesn't untap during your untap step.
{T}: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated.
  • If you lose control of a creature controlled by Merieke, the creature can still be destroyed by Merieke's ability. [Aahz 1995/11/06]
  • If this becomes untapped, you don't lose control of the creature, but the triggered ability will destroy it. [Time Spiral FAQ 2006/08/30]
  • If you lose control of Merieke, you lose control of the creature you stole, but the creature is not destroyed. [Time Spiral FAQ 2006/08/30]
  • Note - Also see Legendary, Rule G12.9.
  • Note - This card was of creature type "Legend" until Oracle 2004/10/01, then it had no creature type until Oracle 2006/10/01 and Time Spiral when it became "Human".

376. Monsone

Enchantment 2RG (4) Era Glaciale (Rare)
At the beginning of each player's end step, tap all untapped Islands that player controls and Monsoon deals X damage to the player, where X is the number of Islands tapped this way.

377. Titano delle Montagne

Creature - Giant 2/2 2BR (4) Era Glaciale (Rare)
{1}{R}{R}: Until end of turn, whenever you cast a black spell, put a +1/+1 counter on Mountain Titan.
  • If you spend {R}{R}{1} more than once, you can get more than one counter per black spell cast. [Aahz 1995/06/25]
  • Note - This card was creature type "Titan" until Oracle 2007/10/01, when it became "Giant".

378. Bonifica

Enchantment 2WG (4) Era Glaciale (Rare)
Black creatures can't attack unless their controller sacrifices a land for each black creature he or she controls that's attacking.
  • The cost is paid when declaring attackers. [D'Angelo 2007/02/04]

379. Nave Scheletrica

Legendary Creature - Skeleton 0/3 3UB (5) Era Glaciale (Rare)
When you control no Islands, sacrifice Skeleton Ship.
{T}: Put a -1/-1 counter on target creature.
  • Note - Also see Legendary, Rule G12.9.
  • Note - This card was of creature type "Legend" until Oracle 2004/10/01, when
  • it became no type. Then with Oracle 2007/10/01 it became "Skeleton".

380. Scudo Spettrale

Enchantment - Aura 1WU (3) Era Glaciale (Uncommon)
Enchant creature
Enchanted creature gets +0/+2 and can't be the target of spells.

381. Spirito della Tempesta

Creature - Elemental Spirit 3/3 3WUG (6) Era Glaciale (Rare)
Flying
{T}: Storm Spirit deals 2 damage to target creature.
  • Note - This card was creature type "Spirit" until Oracle 2007/10/01, when it became "Elemental Spirit".

382. Legame della Tempesta

Enchantment 1RG (3) Era Glaciale (Rare)
{2}, Discard a card at random: Stormbind deals 2 damage to target creature or player.
  • It is not a forced discard, so it cannot be used with Library of Leng. [D'Angelo 1998/02/03]

383. Ali degli Aesthir

Enchantment - Aura WU (2) Era Glaciale (Uncommon)
Enchant creature
Enchanted creature gets +1/+0 and has flying and first strike.