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Invasion  Invasion Invasion Invasione Invasión Invasão
| Creature - Leech 1/3 |
W (1) |
Invasion (Rare) |
| White spells you play cost {W} more to play. |
| Creature - Angel 3/3 |
4W (5) |
Invasion (Uncommon) |
Flying When Angel of Mercy comes into play, you gain 3 life. |
| Creature - Soldier 1/2 |
1W (2) |
Invasion (Common) |
Kicker {2} (You may pay an additional {2} as you play this spell.) Attacking doesn't cause Ardent Soldier to tap. If you paid the kicker cost, Ardent Soldier comes into play with a +1/+1 counter on it. |
| Creature - Cleric Legend 2/3 |
3WW (5) |
Invasion (Rare) |
| {X}, {T}: Choose one - Prevent the next X damage that would be dealt to target creature this turn; or you gain X life. Spend only white mana this way. |
- Spending only white mana applies to the ability regardless of which mode you choose. [Invasion FAQ 2000/10/03]
- Cost modifiers which add a cost are not restricted to only white mana. [D'Angelo 2000/10/14]
- Note - Also see Legendary, Rule G12.9.
- Note - Also see Modal Spells and Abilities, Rule G13.13.
- Note - This card was of creature type "Legend" until Oracle 2004/10/01, when it became "Cleric". Then with Oracle 2007/10/01 it became "Human Cleric".
| Creature - Wizard 1/4 |
2W (3) |
Invasion (Uncommon) |
Kicker {1}{G} (You may pay an additional {1}{G} as you play this spell.) When Benalish Emissary comes into play, if you paid the kicker cost, destroy target land. |
| Creature - Soldier 2/4 |
3W (4) |
Invasion (Uncommon) |
| {3}{U}, {T}: Draw a card. |
- Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".
| Creature - Knight 2/2 |
2W (3) |
Invasion (Common) |
Kicker {2}{W} (You may pay an additional {2}{W} as you play this spell.) If you paid the kicker cost, Benalish Lancer comes into play with two +1/+1 counters on it and has first strike. |
- If you paid the kicker, it comes into play with first strike and retains this ability until it leaves play. [D'Angelo 2000/10/14]
- Note - Also see First Strike, Rule 502.2.
- Note - Also see Kicker, Rule 502.21.
- Note - This card was creature type "Knight" until Oracle 2007/10/01, when it became "Human Knight".
| Creature - Soldier 1/2 |
1W (2) |
Invasion (Common) |
| {W}, {T}: Tap target creature. |
- Note - See Icy Manipulator for related rulings.
- Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".
| Sorcery |
2W (3) |
Invasion (Uncommon) |
| Tap all nonwhite creatures. |
- Will not tap a creature that is both white and another color. [Invasion FAQ 2000/10/03]
| Creature - Unicorn 1/2 |
1W (2) |
Invasion (Common) |
| {1}{W}, {T}, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment. |
| Creature - Cleric 1/1 |
1W (2) |
Invasion (Common) |
Protection from red {W}: Target creature gains protection from red until end of turn. |
| Creature - Knight 2/2 |
2WW (4) |
Invasion (Rare) |
Protection from black Crusading Knight gets +1/+1 for each swamp your opponents control. |
- It counts all opponents' swamps. [Invasion FAQ 2000/10/03]
- Note - Also see Protection, Rule 502.7.
- Note - This card was creature type "Knight" until Oracle 2007/10/01, when it became "Human Knight".
| Sorcery |
4W (5) |
Invasion (Rare) |
| Separate all creature cards in your graveyard into two face-up piles. Remove the pile of an opponent's choice from the game and return the other to play. |
| Instant |
2W (3) |
Invasion (Common) |
Kicker {2}{U} (You may pay an additional {2}{U} as you play this spell.) Destroy target artifact or enchantment. If you paid the kicker cost, draw two cards. |
- If the target is not legal on resolution, the spell is countered and you do not get to draw the two cards. [D'Angelo 2001/03/12]
- Note - Also see Kicker, Rule 502.21.
| Enchantment |
2W (3) |
Invasion (Rare) |
| If a source would deal 4 damage or more to a creature or player, that source deals 3 damage to that creature or player instead. |
- This is not preventing damage since it does not use the word "prevent". It is a replacement. [D'Angelo 2002/06/18]
| Enchantment |
3W (4) |
Invasion (Rare) |
| At the beginning of each opponent's combat phase, separate all creatures that player controls into two face-up piles. Only creatures in the pile of his or her choice may attack this turn. |
- Creatures which comes into play (or cards which become creatures) after the beginning of combat ability resolves are not placed in either pile and are not affected by this ability. [Jordan 2001/02/13]
- The effect is best understood if you read it as "creatures in the pile the player does not choose cannot attack this turn." [D'Angelo 2002/06/18]
- If you have two of these, then two of these effects will be applied in order. The first time, the player gets to pick a set that can attack and the other set cannot. The second time, it does not matter what you do with the set that could not attack, so you split up the ones that still could attack. [D'Angelo 2002/06/18]
| Creature - Angel 2/2 |
3W (4) |
Invasion (Common) |
Flying {U}: Glimmering Angel can't be the target of spells or abilities this turn. |
- You can play the shroud ability in response to this card being targeted by a spell or ability. If you do so, then the spell or ability will fail to do anything to this card since this card will now be an illegal target. [Invasion FAQ 2000/10/03]
- Note - Also see Shroud, Rule 502.36.
| Sorcery |
4W (5) |
Invasion (Rare) |
| Each player chooses from the lands he or she controls a plains, an island, a swamp, a mountain, and a forest, then sacrifices the rest. |
- You sacrifice all lands other than the chosen ones. Since you can only choose basic lands, your non-basic lands are all going to be sacrificed (unless you have non-basic lands that also count as a basic land type, in which case you could choose them). [D'Angelo 2001/01/16]
- If a land counts as multiple basic land types (for example, Taiga is both a Forest and a Mountain), you can choose it for either or for both of those land types. [Jordan 2001/02/12]
| Enchantment |
2WW (4) |
Invasion (Rare) |
As Harsh Judgment comes into play, choose a color. If an instant or sorcery of the chosen color would deal damage to you, it deals damage to its controller instead. |
| Instant |
W (1) |
Invasion (Common) |
| Prevent all combat damage that would be dealt this turn. |
- Extended tournaments (see Rule 803) banned this card until 2000/10/01.
| Instant |
1W (2) |
Invasion (Uncommon) |
| Remove target creature you control from the game. At end of turn, return that card to play under its owner's control. |
- The creature returns after "at end of turn" abilities trigger, so any such abilities on the creature will not trigger this turn. [Invasion FAQ 2000/10/03]
| Creature - Cleric 1/1 |
1W (2) |
Invasion (Common) |
Protection from black {W}: Target creature gains protection from black until end of turn. |
| Instant |
W (1) |
Invasion (Common) |
Kicker {1} (You may pay an additional {1} as you play this spell.) Prevent the next 2 damage that would be dealt to target creature or player this turn. If you paid the kicker cost, prevent the next 4 damage that would be dealt to that creature or player this instead. |
| Enchant Creature |
1W (2) |
Invasion (Uncommon) |
| Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty. |
| Creature - Wall 1/3 |
1W (2) |
Invasion (Common) |
(Walls can't attack.) Kicker {1}{W} (You may pay an additional {1}{W} as you play this spell.) If you paid the kicker cost, Prison Barricade comes into play with a +1/+1 counter on it and may attack as though it weren't a wall. |
| Enchantment |
2W (3) |
Invasion (Common) |
| {1}, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.) |
- Mana spent on modifiers to the activation cost, such as with Gloom, is not counted. [DeLaney 2000/10/02]
| Enchantment |
2W (3) |
Invasion (Rare) |
| Whenever a player plays a creature spell, destroy all Reflections. Then that player puts a white Reflection creature token into play with power and toughness each equal to the converted mana cost of that spell. |
| Creature - Elephant 2/2 |
3W (4) |
Invasion (Common) |
| {G}: Target creature blocks Rampant Elephant this turn if able. |
| Creature - Griffin 2/2 |
3W (4) |
Invasion (Common) |
| Flying, first strike |
| Instant |
2W (3) |
Invasion (Common) |
Prevent all combat damage that would be dealt by target attacking creature this turn. Draw a card. |
| Instant |
2W (3) |
Invasion (Common) |
You gain 3 life. Draw a card. |
| Enchantment |
2W (3) |
Invasion (Uncommon) |
| Whenever an opponent plays a multicolored spell, you gain 4 life. |
| Creature - Angel Legend 4/6 |
6WWW (9) |
Invasion (Rare) |
Flying At the beginning of your upkeep, you may return target creature card from your graveyard to play. |
| Sorcery |
3WW (5) |
Invasion (Rare) |
You may play Rout any time you could play an instant if you pay {2} more to play it. Destroy all creatures. They can't be regenerated. |
- Note - See Rule 403.5 for "any time you could play" rules.
| Creature - Djinn 5/5 |
5W (6) |
Invasion (Uncommon) |
First strike Ruham Djinn gets -2/-2 as long as white is the most common color among permanents or is tied for most common. |
| Instant |
1W (2) |
Invasion (Uncommon) |
Prevent all damage that would be dealt by a source of your choice this turn. Whenever damage from a black or red source is prevented this way, you gain life equal to that damage. |
| Enchant Creature |
2W (3) |
Invasion (Common) |
Enchanted creature doesn't untap during its controller's untap step. {W}: Return Shackles to its owner's hand. |
- Shackles does not tap the creature when it comes into play. [Barclay 1998/06/10]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Enchantment |
2W (3) |
Invasion (Rare) |
| If you control a permanent of each color, prevent all damage that would be dealt to you. |
- A permanent which is of multiple colors counts as each of its colors. [Invasion FAQ 2000/10/03]
| Creature - Wizard 2/1 |
1W (2) |
Invasion (Uncommon) |
| {2}: Target green or blue creature gets +0/+1 until end of turn. |
- Note - This card was of creature type "Wizard" until Tenth Edition and Oracle 2007/07/13 when it became "Human Wizard".
| Enchant Creature |
3W (4) |
Invasion (Common) |
| Enchanted creature gets +1/+1 for each basic land type among lands you control. |
| Creature - Wizard 1/1 |
W (1) |
Invasion (Common) |
{G}, {T}: Target creature gets +1/+1 until end of turn. {U}, {T}: Put target creature you control on top of its owner's library. |
- Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".
| Creature - Wizard 2/2 |
2WW (4) |
Invasion (Rare) |
{G}{G}, {T}: Creatures you control get +2/+2 until end of turn. {U}{U}, {T}: Return target creature to its owner's hand. |
- The first ability only affects creatures you control at the time the ability resolves. [Invasion FAQ 2000/10/03]
- Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".
| Enchantment |
2W (3) |
Invasion (Uncommon) |
{W}, Sacrifice an enchantment: Destroy target enchantment. {3}{U}{U}: Counter target enchantment spell. |
| Creature - Giant 1/3 |
5W (6) |
Invasion (Uncommon) |
| Wayfaring Giant gets +1/+1 for each basic land type among lands you control. |
| Instant |
1W (2) |
Invasion (Rare) |
Destroy target nonland permanent if another permanent with the same name is a play. Draw a card. |
| Instant |
1U (2) |
Invasion (Common) |
| Return target permanent to its owner's hand if that permanent shares a color with the most common color among permanents or the color tied for the most common. |
| Creature - Legend 3/3 |
2UU (4) |
Invasion (Rare) |
| {1}{U}: Target spell or permanent becomes a color of your choice until end of turn. |
- If you change the color of a spell which is to become a permanent, the permanent will retain the color change until the end of the turn. [Invasion FAQ 2000/10/03]
- Note - Also see Legendary, Rule G12.9.
- Note - This card was of creature type "Legend" until Oracle 2004/10/01, when it became no type. Then with Oracle 2007/10/01 it became "Human Wizard".
| Sorcery |
2UU (4) |
Invasion (Rare) |
You may play Breaking Wave any time you could play an instant if you pay {2} more to play it. Simultaneously untap all tapped creatures and tap all untapped creatures. |
- Note - See Rule 403.5 for "any time you could play" rules.
| Enchantment |
3U (4) |
Invasion (Rare) |
| Creatures can't attack you unless their controller pays {X} for each creature attacking you, where X is the number of basic land types among lands you control. (This cost is paid as attackers are declared.) |
- The cost is paid as attackers are declared. [D'Angelo 2007/02/04]
| Instant |
2U (3) |
Invasion (Rare) |
Change the text of target spell or permanent by replacing all instances of one color word or basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.") Draw a card. |
- If you change the text of a spell which is to become a permanent, the permanent will retain the text change until the end of the turn. [Invasion FAQ 2000/10/03]
- You can play this spell on a permanent which has no color or land words on it. It doesn't do anything useful, but it is legal to do. [D'Angelo 2000/10/14]
- Note - Also see Text Changing, Rule 418.6.
- Note - See Mind Bend for related rulings.
| Instant |
U (1) |
Invasion (Uncommon) |
Counter target instant or sorcery spell unless its controller pays {1}. Draw a card. |
- If you draw another counterspell when Disrupt resolves, and the player paid the mana to stop Disrupt from countering the spell, you may use the newly drawn counterspell to try again to counter the spell being cast. [Duelist Magazine #19, Page 34]
- Note - The Weatherlight version of this card was of type Interrupt.
| Sorcery |
XUUU (3) |
Invasion (Rare) |
| Return X target nonland permanents to their owners' hand. |
| Creature - Bird 1/1 |
1U (2) |
Invasion (Common) |
Flying {T}: Target land becomes a land of the type of your choice until end of turn. |
| Creature - Legend 1/3 |
3UU (5) |
Invasion (Rare) |
| {U}{U}, {T}: Gain control of target Legend or legendary permanent. (This ability's effect doesn't end at end of turn.) |
- Note - Also see Legendary, Rule G12.9.
- Note - This card was of creature type "Legend" until Oracle 2004/10/01, when it became no type. Then with Oracle 2007/10/01 it became "Merfolk".
| Enchant Permanent |
U (1) |
Invasion (Uncommon) |
| If enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost." |
- It can enchant a permanent that is not red or green, but it doesn't do anything in that case. [Invasion FAQ 2000/10/03]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Permanent" until Oracle 2005/08/01.
| Instant |
2U (3) |
Invasion (Common) |
Counter target creature spell. Draw a card. |
| Instant |
3U (4) |
Invasion (Uncommon) |
| Reveal the top five cards of your library. An opponent separates those cards into two face-up piles. Put one pile into your hand and the other into your graveyard. |
- You choose which pile to put into your hand. [D'Angelo 2000/10/14]
- The cards put into your hand are not considered to be "drawn". [D'Angelo 2006/01/29]
- The revealed cards are revealed in order, so that all players know what order they were on the library. [Barclay 2003/07/08]
- Vintage tournaments (see Rule 801) have restricted this card since 2002/01/01.
- Legacy tournaments (see Rule 802) banned this card from 2002/01/01 until 2004/09/20.
| Creature - Faerie 1/1 |
U (1) |
Invasion (Common) |
Kicker {3}{U} (You may pay an additional {3}{U} as you play this spell.) If you paid the kicker cost, Faerie Squadron comes into play with two +1/+1 counters on it and it has flying. |
- If you paid the kicker, it comes into play with flying and retains this ability until it leaves play. [D'Angelo 2000/10/14]
- Note - Also see Kicker, Rule 502.21.
| Enchantment |
1U (2) |
Invasion (Rare) |
| Players can't play spells that share a color with a spell last played this turn. |
- Does not affect the first spell played each turn. [Invasion FAQ 2000/10/03]
- If a spell's color was changed while on the stack, use the color at the time it was when you started announcement, not as it currently is on the stack or as it was at the time it resolved. [D'Angelo 2000/10/14]
| Sorcery |
1U (2) |
Invasion (Uncommon) |
Search your library for three cards, remove them from the game, then shuffle your library. Draw a card. |
| Creature - Ship 2/2 |
2UU (4) |
Invasion (Rare) |
Flying {X}{U}: You may put a creature card with converted mana cost X from your hand into play. If you do, return Metathran Aerostat to its owner's hand. |
- You can play the ability in response to itself and get more than one creature card into play before this returns to its owner's hand. [Invasion FAQ 2000/10/03]
- Note - Also see Converted Mana Cost, Rule G3.29.
- Note - This card was creature type "Ship" until Oracle 2007/10/01, when it became "Metathran".
| Creature - Ship 1/3 |
1UU (3) |
Invasion (Uncommon) |
Flying Metathran Transport can't be blocked by blue creatures. {U}: Target creature becomes blue until end of turn. |
- Note - This card was creature type "Ship" until Oracle 2007/10/01, when it became "Metathran".
| Creature - Zombie 1/1 |
1U (2) |
Invasion (Common) |
| {B}: Regenerate Metathran Zombie. |
- Note - This card was creature type "Zombie" until Oracle 2007/10/01, when it became "Metathran Zombie".
| Instant |
U (1) |
Invasion (Common) |
Look at the top card of your library. You may put that card on the bottom of your library. Draw a card. |
| Enchant Land |
UU (2) |
Invasion (Common) |
As Phantasmal Terrain comes into play, choose a basic land type. Enchanted land is a basic land of the chosen type. |
- Basic land types are: Forest, Island, Mountain, Plains, and Swamp. All other land types are not considered basic lands. [CompRules 1999/04/23] See Rule G2.3.
- A changed land is considered to be the new land type in all ways. This is not just a change of name. It changes the color of mana produced and removes any and all special abilities the land may otherwise have had. [CompRules 1999/04/23]
- Will not add or remove Snow-Covered nature from a land. [Duelist Magazine #6, Page 132]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Land" until Oracle 2005/08/01.
| Sorcery |
2U (3) |
Invasion (Common) |
Kicker {1}{B} (You may pay an additional {1}{B} as you play this spell.) Draw three cards, then discard two cards from your hand. If you paid the kicker cost, target player discards two cards from his or her hand. |
| Instant |
1U (2) |
Invasion (Common) |
Kicker {2} (You may pay an additional {2} as you play this spell.) Counter target spell if its converted mana cost is 2 or less. If you paid the kicker cost, counter that spell if its converted mana cost is 4 or less. |
| Enchantment |
3UU (5) |
Invasion (Rare) |
| Whenever a player chooses one or more targets, each player reveals the top card of his or her library. The player who reveals the card with the highest converted mana cost may change the target or targets. If two or more cards are tied for the highest cost, the target or targets remain unchanged. |
- You can change all, some, or none of the targets. [Invasion FAQ 2000/10/03]
- You cannot change the number of targets, choose an illegal target, or make something get targeted more than once. [Invasion FAQ 2000/10/03]
- An empty library will have no card to reveal, so a player with an empty library has no card to compare. The effect looks for the highest cost card of the cards that actually are revealed. [D'Angelo 2000/11/17]
- With the Split Cards (see Rule 505), use the higher of the two costs on the card to compare with the other card. [DeLaney 2000/10/30]
- Note - Also see Converted Mana Cost, Rule G3.29.
| Creature - Bird 2/2 |
3U (4) |
Invasion (Uncommon) |
Flying {1}: Rainbow Crow becomes the color of your choice until end of turn. |
| Instant |
2U (3) |
Invasion (Common) |
Return target creature to its owner's hand. Draw a card. |
| Creature - Leech 2/2 |
1U (2) |
Invasion (Rare) |
Flying Blue spells you play cost {U} more to play. |
| Enchant Creature |
U (1) |
Invasion (Common) |
Enchanted creature has flying. {U}: Return Shimmering Wings to its owner's hand. |
| Creature - Merfolk 2/2 |
2U (3) |
Invasion (Common) |
| Protection from Kavu |
- The protection ability works just like Protection from Color (see Rule 502.7) but against the creature type Kavu. [Invasion FAQ 2000/10/03] This basically means that this card cannot be blocked by a creature of type Kavu and that all damage that would be dealt to it by Kavu creatures is prevented. The other features of Protection also apply in some rare circumstances. [D'Angelo 2000/10/14]
- Note - Also see Protection, Rule 502.7.
| Creature - Wizard 2/1 |
1U (2) |
Invasion (Uncommon) |
| {2}: Target white or black creature gains flying until end of turn. |
- Note - This card was of creature type "Wizard" until Tenth Edition and Oracle 2007/07/13 when it became "Metathran Wizard".
| Creature - Wizard 1/1 |
U (1) |
Invasion (Common) |
{W}, {T}: Tap target creature. {B}, {T}: Target player loses 1 life. |
- Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".
| Creature - Wizard 2/2 |
2UU (4) |
Invasion (Rare) |
{W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn. {B}{B}, {T}: Target player loses 2 life and you gain 2 life. |
| Instant |
1U (2) |
Invasion (Uncommon) |
Any number of target creatures become the color of your choice until end of turn. Draw a card. |
- You can play this and choose to target zero creatures and effectively just draw a card. [DeLaney 2000/09/22]
| Instant |
1U (2) |
Invasion (Rare) |
Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent. Draw two cards. |
- Remember that a spell only targets something if it uses the word "target" in its text. For example, Armageddon is not targeted. [D'Angelo 2000/10/14]
- If at the time this spell resolves the targeted spell is no longer targeting a land you control (either because the land left play or because you no longer control it), then this spell is countered due to have an illegal target. [D'Angelo 2007/03/10]
| Enchantment |
3UU (5) |
Invasion (Rare) |
Whenever a creature or land becomes tapped, put an hourglass counter on it. Permanents with an hourglass counter on them don't untap during their controllers' untap steps. At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls. |
| Creature - Wizard 1/1 |
U (1) |
Invasion (Common) |
| {T}: Target creature becomes the color of your choice until end of turn. |
- Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Merfolk Wizard".
| Creature - Wizard 1/2 |
2U (3) |
Invasion (Uncommon) |
Kicker {1}{W} (You may pay an additional {1}{W} as you play this spell.) Flying When Tolarian Emissary comes into play, if you paid the kicker cost, destroy target enchantment. |
| Creature - Drake 2/1 |
2U (3) |
Invasion (Common) |
Flying {W}: Tower Drake gets +0/+1 until end of turn. |
| Enchant Creature |
2U (3) |
Invasion (Common) |
As Traveler's Cloak comes into play, choose a land type. Enchanted creature has landwalk of the chosen type. (It's unblockable as long as defending player controls a land of the chosen type.) When Traveler's Cloak comes into play, draw a card. |
| Creature - Wizard 1/1 |
1U (2) |
Invasion (Uncommon) |
| {2}{B}, {T}: Target player discards a card from his or her hand. Play this ability only any time you could play a sorcery. |
- Note - See Rule 403.5 for "any time you could play" rules.
- Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Merfolk Wizard".
| Creature - Merfolk 1/2 |
1U (2) |
Invasion (Common) |
| When Vodalian Merchant comes into play, draw a card, then discard a card from your hand. |
| Creature - Serpent 2/2 |
3U (4) |
Invasion (Common) |
Kicker {2} (You may pay an additional {2} as you play this spell.) Vodalian Serpent can't attack unless defending player controls an island. If you paid the kicker cost, Vodalian Serpent comes into play with four +1/+1 counters on it. |
| Sorcery |
3U (4) |
Invasion (Uncommon) |
| Return all permanents of the color of your choice to their owners' hands. |
| Enchantment |
2U (3) |
Invasion (Rare) |
| Prevent all damage that would be dealt to a creature by another creature if they share a color. |
| Instant |
1U (2) |
Invasion (Common) |
| Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of them into your hand and the rest on the bottom of your library. |
- You choose the order on the bottom of your library. [Invasion FAQ 2000/10/03]
| Creature - Djinn 5/6 |
5U (6) |
Invasion (Uncommon) |
Flying Zanam Djinn gets -2/-2 as long as blue is the most common color among permanents or is tied for most common. |
| Sorcery |
1B (2) |
Invasion (Uncommon) |
| Choose a color. Look at target player's hand a choose a card of that color from it. That player discards that card. |
| Instant |
3B (4) |
Invasion (Common) |
Kicker {1}{R} (You may pay an additional {1}{R} as you play this spell.) Destroy target nonblack creature. It can't be regenerated. If you paid the kicker cost, Agonizing Demise deals damage equal to that creature's power to the creature's controller. |
| Creature - Leech 2/2 |
2B (3) |
Invasion (Rare) |
Black spells you play cost {B} more to play. {B}: Andradite Leech gets +1/+1 until end of turn. |
| Instant |
3BB (5) |
Invasion (Uncommon) |
Destroy target nonblack creature. It can't be regenerated. Draw a card. |
| Creature - Wizard 1/1 |
1B (2) |
Invasion (Common) |
| {1}: Add {B} to your mana pool. |
- Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".
| Instant |
B (1) |
Invasion (Uncommon) |
Remove target card in graveyard from the game. Draw a card. |
| Creature - Angel 3/3 |
4B (5) |
Invasion (Rare) |
Flying, protection from white When Crypt Angel comes into play, return target red or blue creature card from your graveyard to your hand. |
| Enchant Creature |
B (1) |
Invasion (Common) |
| Enchanted creature gets -1/-1 and can't be blocked except by artifact creatures and/or black creatures. |
| Instant |
2B (3) |
Invasion (Uncommon) |
| Until end of turn, target creature becomes black, gets +1/-1, and gains "{B}: Regenerate this creature." |
| Sorcery |
1B (2) |
Invasion (Rare) |
| Name a card other than a basic land. Then reveal the top seven cards of your library and put all of them with that name into your hand. Remove the rest from the game. |
| Creature - Horror 9/9 |
5BBB (8) |
Invasion (Rare) |
Flying, trample At the beginning of your upkeep, sacrifice a creature. Sacrifice a creature: Regenerate Devouring Strossus. |
| Sorcery |
1B (2) |
Invasion (Rare) |
| Separate all creatures target player controls into two face-up piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated. |
| Instant |
B (1) |
Invasion (Uncommon) |
Sacrifice a creature or land. Draw a card. |
| Creature - Minion 1/1 |
B (1) |
Invasion (Common) |
Kicker {3}{B} (You may pay an additional {3}{B} as you play this spell.) If you paid the kicker cost, Duskwalker comes into play with two +1/+1 counters on it and has "Duskwalker can't be blocked except by artifact creatures and/or black creatures." |
| Enchant Creature |
2B (3) |
Invasion (Common) |
| Enchanted creature gets -1/-1 for each basic land type among lands that you control. |
| Creature - Kavu 2/2 |
3B (4) |
Invasion (Common) |
| {R}: Firescreamer gets +1/+0 until end of turn. |
| Creature - Djinn 5/5 |
5B (6) |
Invasion (Uncommon) |
{1}{B}: Regenerate Goham Djinn. Goham Djinn gets -2/-2 as long as black is the most common color among permanents or is tied for most common. |
| Creature - Wizard 2/1 |
1B (2) |
Invasion (Uncommon) |
| {2}: Target blue or red creature gets +1/+0 until end of turn. |
- Note - This card was of creature type "Wizard" until Tenth Edition and Oracle 2007/07/13 when it became "Zombie Wizard".
| Sorcery |
1B (2) |
Invasion (Common) |
Kicker {4} (You may pay an additional {4} as you play this spell.) Target player discards a card from his or her hand. If you paid the kicker cost, that player discards three cards from his or her hand instead. |
| Creature - Knight 2/2 |
2BB (4) |
Invasion (Rare) |
Protection from white marauding Knight gets +1/+1 for each plains your opponents control. |
- Counts plains controlled by all opponents. [Invasion FAQ 2000/10/03]
- Note - Also see Protection, Rule 502.7.
- Note - This card was creature type "Knight" until Oracle 2007/10/01, when it became "Zombie Knight".
| Enchant Creature |
1B (2) |
Invasion (Common) |
Enchanted creature gets -2/-0. {B}: Return Mourning to its owner's hand. |
- If played on an opponent's creature, only you can play the ability to return it. [Invasion FAQ 2000/10/03]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
| Creature - Wizard 1/1 |
B (1) |
Invasion (Common) |
{U}, {T}: Put target creature you control on top of its owner's library. {R}, {T}: Target creature gains first strike until end of turn. |
| Creature - Wizard 2/2 |
2BB (4) |
Invasion (Rare) |
{U}{U}, {T}: Return target creature to its owner's hand. {R}{R}, {T}: Nightscape Master deals 2 damage to target creature. |
- Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Zombie Wizard".
| Creature - Insect 0/1 |
B (1) |
Invasion (Common) |
Flying {B}: Phyrexian Battleflies get +1/+0 until end of turn. This ability may be played no more than twice each turn. |
| Creature - Zombie 3/2 |
3BB (5) |
Invasion (Rare) |
| When Phyrexian Delver comes into play, return target creature card from your graveyard to play. You lose life equal to that card's converted mana cost. |
| Creature - Minion 2/2 |
2B (3) |
Invasion (Rare) |
| {2}{U}{U}: Exchange control of Phyrexian Infiltrator and target creature. |
- The exchange normally only does something useful if this card is controlled by a different player than the target creature at the time the ability resolves. [D'Angelo 2000/10/14]
- There is no effect if the same player controls both creatures when it resolves. [Jordan 2001/12/14]
- It is possible to play this ability in response to itself and generate some odd combinations. For example, if you control this card and another creature, you can use this card's ability and target the creature you control. You can then use this card's ability again and target a creature your opponent controls. The second usage resolves first and you get your opponent's creature in exchange for this one. The first usage then resolves and swaps your other creature for the Infiltrator so you get it back. The net effect is that you can swap any creature you have for any of theirs if you can pay this ability twice. Note that your opponent does get the chance to use the Infiltrator if they have the mana in between your two usages and can mess you up. [Invasion FAQ 2000/10/03]
| Creature - Zombie 3/3 |
4B (5) |
Invasion (Common) |
| Whenever Phyrexian Reaper becomes blocked by a green creature, destroy that creature. It can't be regenerated. |
| Creature - Minion 2/2 |
3B (4) |
Invasion (Common) |
Flying Whenever Phyrexian Slayer becomes blocked by a white creature, destroy that creature. It can't be regenerated. |
| Creature - Horror 2/2 |
2B (3) |
Invasion (Uncommon) |
At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player. When Plague Spitter is put into a graveyard from play, Plague Spitter deals 1 damage to each creature and each player. |
| Creature - Rat 1/1 |
1B (2) |
Invasion (Common) |
| When Ravenous Rats comes into play, Target opponent discards a card from his or her hand. |
| Instant |
1BB (3) |
Invasion (Uncommon) |
| Destroy two target nonblack creatures. You lose 5 life. |
| Sorcery |
2B (3) |
Invasion (Common) |
Return target creature card from your graveyard to your hand. Draw a card. |
| Enchant Creature |
2B (3) |
Invasion (Common) |
When Scavenged Weaponry comes into play, draw a card. Enchanted creature gets +1/+1. |
| Sorcery |
X2B (3) |
Invasion (Common) |
Spend only black and/or red mana on X. Soul Burn deals X damage to target creature or player. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before Soul Burn dealt damage, or the creature's toughness. |
- Will give 1 life for each black mana used, but not more life than the amount of unprevented damage that is dealt. [D'Angelo 2001/02/18]
- Note - Also see X Costs, Rule G24.1.
| Enchantment |
4B (5) |
Invasion (Rare) |
| Whenever a creature comes into play, destroy all other creatures that share a color with it. They can't be regenerated. |
| Enchant Land |
2B (3) |
Invasion (Common) |
When Tainted Well comes into play, draw a card. Enchanted land is a swamp. |
| Creature - Wurm 3/3 |
3B (4) |
Invasion (Uncommon) |
| {2}{R}, {T}: Destroy target nonbasic land. |
| Creature - Assassin 1/1 |
2BB (4) |
Invasion (Rare) |
| {T}: Destroy target creature if that creature shares a color with the most common color among permanents or the color tied for the most common. A creature destroyed this way can't be regenerated. |
- Note - This card was creature type "Assassin" until Oracle 2007/10/01, when it became "Zombie Assassin".
| Instant |
5B (6) |
Invasion (Rare) |
| Choose a creature type. Target player reveals his or her hand and discards all creature cards of that type from it. Then destroy all creatures of that type that player controls. They can't be regenerated. |
- You choose the creature type during resolution. [D'Angelo 2008/02/05]
- Note - Also see Rule 212.1e on choosing a creature type.
| Sorcery |
4BB (6) |
Invasion (Rare) |
You may play Twilight's Call any time you could play an instant if you pay {2} more to play it. Each player returns all creature cards from his or her graveyard to play. |
- All the creature cards come into play simultaneously. [Invasion FAQ 2000/10/03]
- For purposes of ordering any continuous effects of the creatures, the current player (not the controller of this spell) decides the ordering regardless of which player is putting the creatures into play. [D'Angelo 2003/02/16]
- Note - See 403.5 for "any time you could play" rules.
| Creature - Wizard 3/1 |
2B (3) |
Invasion (Uncommon) |
Kicker {1}{U} (You may pay an additional {1}{U} as you play this spell.) When Urborg Emissary comes into play, if you paid the kicker cost, return target permanent to its owner's hand. |
| Creature - Minion 3/1 |
2B (3) |
Invasion (Common) |
Urborg Phantom can't block. {U}: Prevent all combat damage that would be dealt to and dealt by Urborg Phantom this turn. |
- Note - This card was creature type "Minion" until Oracle 2007/10/01, when it became "Spirit Minion".
| Creature - Horror 4/3 |
2BB (4) |
Invasion (Uncommon) |
| All other black creatures get -1/-1. |
| Creature - Skeleton 0/1 |
B (1) |
Invasion (Common) |
Kicker {3} (You may pay an additional {3} as you play this spell.) {B}: Regenerate Urborg Skeleton. If you paid the kicker cost, Urborg Skeleton comes into play with a +1/+1 counter on it. |
| Enchantment |
3BB (5) |
Invasion (Rare) |
Play no more than one spell each turn. You may play cards in your graveyard as though they were in your hand. If a card would be put into your graveyard from anywhere, remove that card from the game instead. |
- The cards in your graveyard are not considered to be in your hand for any reason other than for playing them. For example, you can't discard them. [Invasion FAQ 2000/10/03]
- You do count spells that were played this turn before this card enters play. [DeLaney 2000/10/18] (The Invasion FAQ is not correct on this point.)
- It will remove itself from the game if it is going to the graveyard from play. [D'Angelo 2001/01/13]
- If you play a card that becomes a permanent, then the card will enter play as normal. If you play a card that does not become a permanent, then it will go to the stack and then upon resolution it will go to the graveyard... and instead be removed from the game. [D'Angelo 2001/04/16]
- Note - Also see Yawgmoth's Will.
| Creature - Kavu 3/3 |
3R (4) |
Invasion (Common) |
| {2}: Ancient Kavu becomes colorless until end of turn. |
- Making a permanent be colorless does not make it into an artifact. [Invasion FAQ 2000/10/03]
| Sorcery |
3R (4) |
Invasion (Rare) |
| Each player separates all land he or she controls into two face-up piles. For each player, an opponent chooses a pile. Destroy all lands in that pile. Tap all lands in the other pile. |
| Sorcery |
1R (2) |
Invasion (Uncommon) |
Kicker {2} (You may pay an additional {2} as you play this spell.) Breath of Darigaaz deals 1 damage to each creature without flying and each player. If you paid the kicker cost, Breath of Darigaaz deals 4 damage to each creature without flying and each player instead. |
| Creature - Giant 4/4 |
4RR (6) |
Invasion (Rare) |
| If a source would deal 3 damage or less to Callous Giant, prevent that damage. |
| Instant |
1R (2) |
Invasion (Uncommon) |
Play Chaotic Strike only during combat after blockers are declared. Choose target creature and flip a coin. If you win the flip, that creature gets +1/+1 until end of turn. Draw a card. |
| Enchantment |
3R (4) |
Invasion (Rare) |
| At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then Collapsing Borders deals 3 damage to him or her. |
| Enchant Creature |
R (1) |
Invasion (Common) |
{R}: Enchanted creature gets +1/+0 until end of turn. {R}: Return Crown of Flames to its owner's hand. |
| Creature - Soldier 2/1 |
1R (2) |
Invasion (Uncommon) |
| {G}, {T}: Put a basic land card from your hand into play. |
- This does not count as your one land you can normally play each turn. [Invasion FAQ 2000/10/03]
- Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".
| Sorcery |
XR (1) |
Invasion (Rare) |
You may play Ghitu Fire any time you could play an instant if you pay {2} more to play it. Ghitu Fire deals X damage to target creature or player. |
- The extra 2 mana to play it as an instant does not count as part of the mana cost. [Invasion FAQ 2000/10/03]
- Note - See 403.5 for "any time you could play" rules.
- Note - Also see X Costs, Rule G24.1.
| Creature - Goblin 1/1 |
R (1) |
Invasion (Uncommon) |
| Play with the top card of your library revealed. |
- If you draw multiple cards, you need to reveal each one before you draw them. [Invasion FAQ 2000/10/03]
- Note - This card was creature type "Goblin" until Oracle 2008/01/01, when it became "Goblin Rogue".
| Creature - Djinn 6/5 |
5R (6) |
Invasion (Uncommon) |
Haste (This creature may attack and {T} the turn it comes under your control.) Halam Djinn gets -2/-2 as long as red is the most common color among permanents or is tied for most common. |
| Creature - Kavu 2/2 |
2R (3) |
Invasion (Common) |
| {B}: Hooded Kavu can't be blocked this turn except by artifact creatures and/or black creatures. |
| Creature - Kavu 3/2 |
2R (3) |
Invasion (Common) |
Kicker {4} (You may pay an additional {4} as you play this spell.) Kavu Aggressor can't block. If you paid the kicker cost, Kavu Aggressor comes into play with a +1/+1 counter on it. |
| Creature - Kavu 3/3 |
2RR (4) |
Invasion (Rare) |
All Kavu have trample. When another Kavu comes into play, put a +1/+1 counter on Kavu Monarch. |
| Creature - Kavu 3/3 |
3R (4) |
Invasion (Uncommon) |
| Kavu Runner has haste as long as no opponent controls a white or blue creature. (It may attack and {T} the turn it comes under your control.) |
| Creature - Kavu 0/2 |
2R (3) |
Invasion (Common) |
| Kavu Scout gets +1/+0 for each basic land type among lands you control. |
- Note - This card was creature type "Kavu" until Oracle 2007/10/01, when it became "Kavu Scout".
| Instant |
1R (2) |
Invasion (Uncommon) |
| Lightning Dart deals 1 damage to target creature. If that creature is white or blue, Lightning Dart deals 4 damage to that creature instead. |
| Creature - Giant 4/6 |
4R (5) |
Invasion (Rare) |
| Whenever Loafing Giant attacks or blocks, put the top card of your library into your graveyard. If that card is a land card, prevent all combat damage that Loafing Giant would deal this turn. |
- If it somehow blocks multiple creatures in a single combat, the triggered ability only triggers once. [Invasion FAQ 2000/10/03]
| Instant |
1RR (3) |
Invasion (Rare) |
| You and target spell's controller bid life. You start the bidding with a high bid of 1. In turn order, each player may top the high bid. The bidding ends when the high bid stands. The highest bidder loses life equal to the high bid. If you win the bidding, counter that spell. |
| Enchant Creature |
1R (2) |
Invasion (Common) |
| Enchanted creature gets +2/+2 and can't block. |
| Sorcery |
6RR (8) |
Invasion (Rare) |
Obliterate can't be countered. Destroy all artifacts, creatures, and lands. They can't be regenerated. |
- Counterspells can be played that target it, but when they resolve they simply don't counter it since it can't be countered. [Invasion FAQ 2000/10/03]
| Instant |
R (1) |
Invasion (Common) |
Kicker {2} (You may pay an additional {2} as you play this spell.) Destroy target artifact if its converted mana cost is 2 or less. If you paid the kicker cost, destroy that artifact if its converted mana cost is 5 or less instead. |
| Creature - Kavu 1/1 |
1R (2) |
Invasion (Common) |
Kicker {2}{R} (You may pay an additional {2}{R} as you play this spell.) First strike If you paid the kicker cost, Pouncing Kavu comes into play with two +1/+1 counters on it and has haste. (It may attack and {T} the turn it comes under your control.) |
| Creature - Wizard 2/1 |
1R (2) |
Invasion (Uncommon) |
| {2}: Target black or green creature gains haste until end of turn. (It may attack and {T} the turn it comes under your control.) |
- Note - Also see Haste, Rule 502.5.
- Note - This card was of creature type "Wizard" until Tenth Edition and Oracle 2007/07/13 when it became "Human Wizard".
| Creature - Kavu 1/1 |
1R (2) |
Invasion (Common) |
| Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn. |
| Creature - Leech 2/2 |
1R (2) |
Invasion (Rare) |
First strike Red spells you play cost {R} more to play. |
| Sorcery |
1R (2) |
Invasion (Common) |
Kicker {G} (You may pay an additional {G} as you play this spell.) Creatures you control gain first strike until end of turn. If you paid the kicker cost, they get +1/+1 until end of turn. |
| Creature - Cat 2/1 |
R (1) |
Invasion (Common) |
| Scarred Puma can't attack unless a black or green creature also attacks. |
- It means "a black or green creature other than itself attacks". [Invasion FAQ 2000/10/03]
| Instant |
1R (2) |
Invasion (Common) |
Kicker {R} (You may pay an additional {R} as you play this spell.) Scorching Lava deals 2 damage to target creature or player. If you paid the kicker cost, that creature can't be regenerated this turn, and if it would be put into the graveyard this turn, remove it from the game instead. |
| Sorcery |
2R (3) |
Invasion (Uncommon) |
| Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls. |
- You choose the color on resolution. Your opponent does not get to respond between the color choice and the damage happening. They need to use any damage prevention they want before you choose a color. [Invasion FAQ 2000/10/03]
- Note - Also see Color, Rule 203.2d, for rules on choosing a color.
| Creature - Wizard 1/1 |
2R (3) |
Invasion (Uncommon) |
Kicker {1}{B} (You may pay an additional {1}{B} as you play this spell.) When Shivan Emissary comes into play, if you paid the kicker cost, destroy target nonblack creature. It can't be regenerated. |
| Enchantment |
1R (2) |
Invasion (Uncommon) |
| {1}{R}, Sacrifice a creature: Destroy target nonbasic land. |
| Creature - Kavu 1/1 |
1R (2) |
Invasion (Uncommon) |
| Skittish Kavu gets +1/+1 as long as no opponent controls a white or blue creature. |
| Creature - Elemental 5/3 |
3R (4) |
Invasion (Rare) |
Kicker {R} (You may pay an additional {R} as you play this spell.) Trample, haste (This creature may attack and {T} the turn it comes under your control.) At end of turn, sacrifice Skizzik unless the kicker cost was paid. |
| Creature - Kavu 2/2 |
2R (3) |
Invasion (Common) |
| {T}: Target land becomes a swamp until end of turn. |
| Enchantment |
3R (4) |
Invasion (Rare) |
| At the beginning of your combat phase, separate all creatures your opponent controls into two face-up piles. Only creatures in the pile of that player's choice may block this turn. |
| Instant |
1R (2) |
Invasion (Common) |
Target creature can't block this turn. Draw a card. |
- Must be used before blockers are declared in order to affect blocking decisions. You cannot wait to see what your opponent declares and then try to stop them. [D'Angelo 1998/01/06]
- You can use it after combat or even on a creature which cannot possibly block this turn because it's that player's turn to attack, but it generally has no effect other than to let you draw a card. [D'Angelo 1998/01/06]
| Enchantment |
2R (3) |
Invasion (Rare) |
| Whenever a land comes into play, tap all lands controlled by its controller. |
| Creature - Wizard 1/1 |
R (1) |
Invasion (Common) |
{B}, {T}: Target player loses 1 life. {G}, {T}: Target creature gets +1/+1 until end of turn. |
- Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".
| Creature - Wizard 2/2 |
2RR (4) |
Invasion (Rare) |
{B}{B}, {T}: Target player loses 2 life and you gain 2 life. {G}{G}, {T}: Creatures you control get +2/+2 until end of turn. |
- Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".
| Sorcery |
1R (2) |
Invasion (Common) |
| Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control. |
| Instant |
2R (3) |
Invasion (Common) |
Target player can't play any land cards this turn. Draw a card. |
- Stops the player from playing a land, but not from putting a land into play using a spell or ability. [Invasion FAQ 2000/10/03]
| Instant |
2R (3) |
Invasion (Rare) |
Kicker {8}{R} (You may pay an additional {8}{R} as you play this spell.) Urza's Rage can't be countered by spells or abilities. Urza's Rage deals 3 damage to target creature or player. If you paid the kicker cost, instead Urza's Rage deals 10 to that creature or player and the damage can't be prevented. |
- It can be countered by game rules, such as by having all its targets be illegal. Game rules are neither spells or abilities. [Invasion FAQ 2000/10/03]
- Counterspells can be played that target it, but when they resolve they simply don't counter it since it can't be countered. [Invasion FAQ 2000/10/03]
- This spell has a self-replacement in it (see Rule 419.6d). This means that if you pay the kicker cost, the 3 damage is replaced with 10 unpreventable damage before any other replacements can be applied. For example, you cannot use Healing Salve to replace the 3 damage before it gets changed. [Rules Team 2001/05/01]
- The damage is unpreventable, but it can be affected by replacement effects such as Pariah. [Invasion FAQ 2000/10/03]
- You can use spells and abilities that target this spell, such as Misdirection. Those spells and abilities just can't counter it. [D'Angelo 2000/10/14]
- Note - Also see Kicker, Rule 502.21.
| Creature - Viashino 3/1 |
2R (3) |
Invasion (Common) |
| {G}: Viashino Grappler gains trampling until end of turn. |
| Instant |
2R (3) |
Invasion (Common) |
Zap deals 1 damage to target creature or player. Draw a card. |
| Instant |
1G (2) |
Invasion (Common) |
Target creature gets +1/+1 until end of turn. Draw a card. |
| Instant |
1G (2) |
Invasion (Rare) |
Counter target activated ability. (Mana abilities can't be countered.) Draw a card. |
| Creature - Mongoose 2/1 |
1G (2) |
Invasion (Rare) |
Blurred Mongoose can't be countered. Blurred Mongoose can't be the target of spells or abilities. |
- It can be targeted while on the stack. The "can't be targeted" ability only works while it is in play. [Invasion FAQ 2000/10/03]
- Counterspells can be played that target it, but when they resolve they simply don't counter it since it can't be countered. [Invasion FAQ 2000/10/03]
- Note - Also see Shroud, Rule 502.36.
| Sorcery |
1G (2) |
Invasion (Uncommon) |
Kicker {2} (You may pay an additional {2} as you play this spell.) Canopy Surge deals 1 damage to each creature with flying and each player. If you paid the kicker cost, Canopy Surge deals 4 damage to each creature with flying and each player instead. |
| Enchantment |
1G (2) |
Invasion (Uncommon) |
| At the beginning of your upkeep, you may search your library for a basic land card, and put it into your hand. If you do, shuffle your library and skip your draw step this turn. |
- If you have more than one of these in play, you get to use them all and you don't skip multiple draw steps. [Invasion FAQ 2000/10/03]
- The "if you do" means "if you search your library". You get to skip your draw step and shuffle your deck even if you don't find (or choose not to find) a basic land. [D'Angelo 2000/10/14]
- You do not have to find a basic land card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
| Creature - Lord 2/2 |
1GG (3) |
Invasion (Rare) |
| All Elves get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a forest.) |
- This card is an Elf, but it does not give itself the bonus because the text says that only "other elves" get the bonus. [D'Angelo 2005/11/01]
- It affects Elves controlled by all players, not just yours. [Invasion FAQ 2000/10/03]
- Note - Also see Landwalk, Rule 502.6.
- Note - This card was of creature type "Lord" and not "Elf Lord" until Ninth Edition and Oracle 2005/08/01. Then it became just "Elf" with Tenth Edition and Oracle 2007/07/13.
| Instant |
G (1) |
Invasion (Common) |
Kicker {5} (You may pay an additional {5} as you play this spell.) Target creature gets +2/+2 until end of turn. If you paid the kicker cost, that creature gets +5/+5 instead. |
| Enchant Land |
1G (2) |
Invasion (Common) |
| Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool. |
- The color of mana to be generated is chosen when tapping the land for mana. [Urza's FAQ 1998/10/05]
- This does not change the mana type the land produces for any other effects that check what mana type the land produces. For example, a Mana Flare would see a Mountain produce {R}, and make an extra {R} regardless of what color Fertile Ground generates. [Urza's FAQ 1998/10/05]
- Still generates mana even if the other land is tapped for zero mana. For example, Gaea's Cradle tapped when no creatures are in play. [Invasion FAQ 2000/10/03]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Land" until Oracle 2005/08/01.
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