Menu:
Home
Random
Advanced Search
Preferences

Editions:
Zendikar (new)
Magic 2010
Alara Reborn
Conflux
Shards of Alara
View All

Extras:
Tokens
Contributors
Help

Rules:
Rulings Summaries
Comprehensive Rules

Invasione

 Invasion  Invasion  Invasion  Invasión  Invasão

→ Checklist → Cards

1. Sanguisuga di Alabastro

Creature - Leech 1/3 W (1) Invasione (Rare)
White spells you cast cost {W} more to cast.

2. Angelo della Misericordia

Creature - Angel 3/3 4W (5) Invasione (Uncommon)
Flying
When Angel of Mercy enters the battlefield, you gain 3 life.

3. Soldato Fervente

Creature - Human Soldier 1/2 1W (2) Invasione (Common)
Kicker {2} (You may pay an additional {2} as you cast this spell.)
Vigilance
If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it.

4. Atalya,Maestra Samita

Legendary Creature - Human Cleric 2/3 3WW (5) Invasione (Rare)
{X}, {T}: Choose one - Prevent the next X damage that would be dealt to target creature this turn; or you gain X life. Spend only white mana this way.
  • Spending only white mana applies to the ability regardless of which mode you choose. [Invasion FAQ 2000/10/03]
  • Cost modifiers which add a cost are not restricted to only white mana. [D'Angelo 2000/10/14]
  • Note - Also see Legendary, Rule G12.9.
  • Note - Also see Modal Spells and Abilities, Rule G13.13.
  • Note - This card was of creature type "Legend" until Oracle 2004/10/01, when it became "Cleric". Then with Oracle 2007/10/01 it became "Human Cleric".

5. Emissario di Benalia

Creature - Human Wizard 1/4 2W (3) Invasione (Uncommon)
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)
When Benalish Emissary enters the battlefield, if it was kicked, destroy target land.

6. Araldi di Benalia

Creature - Human Soldier 2/4 3W (4) Invasione (Uncommon)
{3}{U}, {T}: Draw a card.
  • Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".

7. Lanciere di Benalia

Creature - Human Knight 2/2 2W (3) Invasione (Common)
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)
If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike.
  • If you paid the kicker, it comes into play with first strike and retains this ability until it leaves play. [D'Angelo 2000/10/14]
  • Note - Also see First Strike, Rule 502.2.
  • Note - Also see Kicker, Rule 502.21.
  • Note - This card was creature type "Knight" until Oracle 2007/10/01, when it became "Human Knight".

8. Trapper di Benalia

Creature - Human Soldier 1/2 1W (2) Invasione (Common)
{W}, {T}: Tap target creature.
  • Note - See Icy Manipulator for related rulings.
  • Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".

9. Luce Accecante

Sorcery 2W (3) Invasione (Uncommon)
Tap all nonwhite creatures.
  • Will not tap a creature that is both white and another color. [Invasion FAQ 2000/10/03]

10. Unicorno di Capash

Creature - Unicorn 1/2 1W (2) Invasione (Common)
{1}{W}, {T}, Sacrifice Capashen Unicorn: Destroy target artifact or enchantment.

11. Accolito Scarlatto

Creature - Human Cleric 1/1 1W (2) Invasione (Common)
Protection from red
{W}: Target creature gains protection from red until end of turn.

12. Cavaliere Crociato

Creature - Human Knight 2/2 2WW (4) Invasione (Rare)
Protection from black
Crusading Knight gets +1/+1 for each Swamp your opponents control.
  • It counts all opponents' swamps. [Invasion FAQ 2000/10/03]
  • Note - Also see Protection, Rule 502.7.
  • Note - This card was creature type "Knight" until Oracle 2007/10/01, when it became "Human Knight".

13. Morte o Gloria

Sorcery 4W (5) Invasione (Rare)
Separate all creature cards in your graveyard into two piles. Exile the pile of an opponent's choice and return the other to the battlefield.

14. Colpo Devastante

Instant 2W (3) Invasione (Common)
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)
Destroy target artifact or enchantment.
If Dismantling Blow was kicked, draw two cards.
  • If the target is not legal on resolution, the spell is countered and you do not get to draw the two cards. [D'Angelo 2001/03/12]
  • Note - Also see Kicker, Rule 502.21.

15. Presenza Divina

Enchantment 2W (3) Invasione (Rare)
If a source would deal 4 or more damage to a creature or player, that source deals 3 damage to that creature or player instead.
  • This is not preventing damage since it does not use the word "prevent". It is a replacement. [D'Angelo 2002/06/18]

16. Combatti o Scappa

Enchantment 3W (4) Invasione (Rare)
At the beginning of each opponent's combat phase, separate all creatures that player controls into two piles. Only creatures in the pile of his or her choice can attack this turn.
  • Creatures which comes into play (or cards which become creatures) after the beginning of combat ability resolves are not placed in either pile and are not affected by this ability. [Jordan 2001/02/13]
  • The effect is best understood if you read it as "creatures in the pile the player does not choose cannot attack this turn." [D'Angelo 2002/06/18]
  • If you have two of these, then two of these effects will be applied in order. The first time, the player gets to pick a set that can attack and the other set cannot. The second time, it does not matter what you do with the set that could not attack, so you split up the ones that still could attack. [D'Angelo 2002/06/18]

17. Angelo Scintillante

Creature - Angel 2/2 3W (4) Invasione (Common)
Flying
{U}: Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.)
  • You can play the shroud ability in response to this card being targeted by a spell or ability. If you do so, then the spell or ability will fail to do anything to this card since this card will now be an illegal target. [Invasion FAQ 2000/10/03]
  • Note - Also see Shroud, Rule 502.36.

18. Rovina Globale

Sorcery 4W (5) Invasione (Rare)
Each player chooses from the lands he or she controls a land of each basic land type, then sacrifices the rest.
  • You sacrifice all lands other than the chosen ones. Since you can only choose basic lands, your non-basic lands are all going to be sacrificed (unless you have non-basic lands that also count as a basic land type, in which case you could choose them). [D'Angelo 2001/01/16]
  • If a land counts as multiple basic land types (for example, Taiga is both a Forest and a Mountain), you can choose it for either or for both of those land types. [Jordan 2001/02/12]

19. Giudizio Affrettato

Enchantment 2WW (4) Invasione (Rare)
As Harsh Judgment enters the battlefield, choose a color.
If an instant or sorcery spell of the chosen color would deal damage to you, it deals that damage to its controller instead.

20. Giorno Sacro

Instant W (1) Invasione (Common)
Prevent all combat damage that would be dealt this turn.
  • Extended tournaments (see Rule 803) banned this card until 2000/10/01.

21. Rilasciare

Instant 1W (2) Invasione (Uncommon)
Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
  • The creature returns after "at end of turn" abilities trigger, so any such abilities on the creature will not trigger this turn. [Invasion FAQ 2000/10/03]

22. Accolito di Ossidiana

Creature - Human Cleric 1/1 1W (2) Invasione (Common)
Protection from black
{W}: Target creature gains protection from black until end of turn.

23. Tocco di Orim

Instant W (1) Invasione (Common)
Kicker {1} (You may pay an additional {1} as you cast this spell.)
Prevent the next 2 damage that would be dealt to target creature or player this turn. If Orim's Touch was kicked, prevent the next 4 damage that would be dealt to that creature or player this turn instead.

24. Giuramento di Lealtà

Enchantment - Aura 1W (2) Invasione (Uncommon)
Enchant creature
Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty.

25. Barricate della Prigione

Creature - Wall 1/3 1W (2) Invasione (Common)
Defender (This creature can't attack.)
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)
If Prison Barricade was kicked, it enters the battlefield with a +1/+1 counter on it and with "Prison Barricade can attack as though it didn't have defender."

26. Sfera Protettiva

Enchantment 2W (3) Invasione (Common)
{1}, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)
  • Mana spent on modifiers to the activation cost, such as with Gloom, is not counted. [DeLaney 2000/10/02]

27. Riflesso Puro

Enchantment 2W (3) Invasione (Rare)
Whenever a player casts a creature spell, destroy all Reflections. Then that player puts an X/X white Reflection creature token onto the battlefield, where X is the converted mana cost of that spell.

28. Elefante Inarrestabile

Creature - Elephant 2/2 3W (4) Invasione (Common)
{G}: Target creature blocks Rampant Elephant this turn if able.

29. Grifone dal Tallone Tagliente

Creature - Griffin 2/2 3W (4) Invasione (Common)
Flying
First strike (This creature deals combat damage before creatures without first strike.)

30. Trattenere

Instant 2W (3) Invasione (Common)
Prevent all combat damage that would be dealt by target attacking creature this turn.

Draw a card.

31. Porzione Rivitalizzante

Instant 2W (3) Invasione (Common)
You gain 3 life.
Draw a card.

32. Vantaggi della Diversità

Enchantment 2W (3) Invasione (Uncommon)
Whenever an opponent casts a multicolored spell, you gain 4 life.

33. Reya Dawnbringer

Legendary Creature - Angel 4/6 6WWW (9) Invasione (Rare)
Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.

34. Rotta

Sorcery 3WW (5) Invasione (Rare)
You may cast Rout any time you could cast an instant if you pay {2} more to cast it.
Destroy all creatures. They can't be regenerated.
  • Note - See Rule 403.5 for "any time you could play" rules.

35. Genio Ruham

Creature - Djinn 5/5 5W (6) Invasione (Uncommon)
First strike

Ruham Djinn gets -2/-2 as long as white is the most common color among all permanents or is tied for most common.

36. Conforto Samita

Instant 1W (2) Invasione (Uncommon)
Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.

37. Manette

Enchantment - Aura 2W (3) Invasione (Common)
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
{W}: Return Shackles to its owner's hand.
  • Shackles does not tap the creature when it comes into play. [Barclay 1998/06/10]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

38. Spirito della Resistenza

Enchantment 2W (3) Invasione (Rare)
If you control a permanent of each color, prevent all damage that would be dealt to you.
  • A permanent which is of multiple colors counts as each of its colors. [Invasion FAQ 2000/10/03]

39. Tessitore di Spiriti

Creature - Human Wizard 2/1 1W (2) Invasione (Uncommon)
{2}: Target green or blue creature gets +0/+1 until end of turn.
  • Note - This card was of creature type "Wizard" until Tenth Edition and Oracle 2007/07/13 when it became "Human Wizard".

40. L'Unione Fa la Forza

Enchantment - Aura 3W (4) Invasione (Common)
Enchant creature
Domain - Enchanted creature gets +1/+1 for each basic land type among lands you control.

41. Apprendista Soleologo

Creature - Human Wizard 1/1 W (1) Invasione (Common)
{G}, {T}: Target creature gets +1/+1 until end of turn.
{U}, {T}: Put target creature you control on top of its owner's library.
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

42. Maestro Soleologo

Creature - Human Wizard 2/2 2WW (4) Invasione (Rare)
{G}{G}, {T}: Creatures you control get +2/+2 until end of turn.
{U}{U}, {T}: Return target creature to its owner's hand.
  • The first ability only affects creatures you control at the time the ability resolves. [Invasion FAQ 2000/10/03]
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

43. L'Amore di Teferi

Enchantment 2W (3) Invasione (Uncommon)
{W}, Sacrifice an enchantment: Destroy target enchantment.

{3}{U}{U}: Counter target enchantment spell.

44. Gigante Viaggiatore

Creature - Giant 1/3 5W (6) Invasione (Uncommon)
Domain - Wayfaring Giant gets +1/+1 for each basic land type among lands you control.

45. Selezione

Instant 1W (2) Invasione (Rare)
Destroy target nonland permanent if another permanent with the same name is on the battlefield.
Draw a card.

46. Revoca di Barrin

Instant 1U (2) Invasione (Common)
Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.

47. Veggente Cieco

Legendary Creature - Human Wizard 3/3 2UU (4) Invasione (Rare)
{1}{U}: Target spell or permanent becomes the color of your choice until end of turn.
  • If you change the color of a spell which is to become a permanent, the permanent will retain the color change until the end of the turn. [Invasion FAQ 2000/10/03]
  • Note - Also see Legendary, Rule G12.9.
  • Note - This card was of creature type "Legend" until Oracle 2004/10/01, when it became no type. Then with Oracle 2007/10/01 it became "Human Wizard".

48. Onda Frangente

Sorcery 2UU (4) Invasione (Rare)
You may cast Breaking Wave any time you could cast an instant if you pay {2} more to cast it.
Simultaneously untap all tapped creatures and tap all untapped creatures.
  • Note - See Rule 403.5 for "any time you could play" rules.

49. Repressione Collettiva

Enchantment 3U (4) Invasione (Rare)
Domain - Creatures can't attack you unless their controller pays {X} for each creature he or she controls that's attacking you, where X is the number of basic land types among lands you control.

50. Spruzzo di Cristallo

Instant 2U (3) Invasione (Rare)
Change the text of target spell or permanent by replacing all instances of one color word or basic land type with another until end of turn.

Draw a card.
  • If you change the text of a spell which is to become a permanent, the permanent will retain the text change until the end of the turn. [Invasion FAQ 2000/10/03]
  • You can play this spell on a permanent which has no color or land words on it. It doesn't do anything useful, but it is legal to do. [D'Angelo 2000/10/14]
  • Note - Also see Text Changing, Rule 418.6.
  • Note - See Mind Bend for related rulings.

51. Disturbo

Instant U (1) Invasione (Uncommon)
Counter target instant or sorcery spell unless its controller pays {1}.

Draw a card.
  • If you draw another counterspell when Disrupt resolves, and the player paid the mana to stop Disrupt from countering the spell, you may use the newly drawn counterspell to try again to counter the spell being cast. [Duelist Magazine #19, Page 34]
  • Note - The Weatherlight version of this card was of type Interrupt.

52. Scia Distorcente

Sorcery XUUU (3) Invasione (Rare)
Return X target nonland permanents to their owners' hands.

53. Passero Onirico

Creature - Bird 1/1 1U (2) Invasione (Common)
Flying
{T}: Target land becomes the basic land type of your choice until end of turn.

54. Imperatrice Galina

Legendary Creature - Merfolk 1/3 3UU (5) Invasione (Rare)
{U}{U}, {T}: Gain control of target legendary permanent. (This effect lasts indefinitely.)
  • Note - Also see Legendary, Rule G12.9.
  • Note - This card was of creature type "Legend" until Oracle 2004/10/01, when it became no type. Then with Oracle 2007/10/01 it became "Merfolk".

55. Fuga di Essenza

Enchantment - Aura U (1) Invasione (Uncommon)
Enchant permanent
If enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost."
  • It can enchant a permanent that is not red or green, but it doesn't do anything in that case. [Invasion FAQ 2000/10/03]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Permanent" until Oracle 2005/08/01.

56. Escludere

Instant 2U (3) Invasione (Common)
Counter target creature spell.

Draw a card.

57. Certezza o Finzione

Instant 3U (4) Invasione (Uncommon)
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
  • You choose which pile to put into your hand. [D'Angelo 2000/10/14]
  • The cards put into your hand are not considered to be "drawn". [D'Angelo 2006/01/29]
  • The revealed cards are revealed in order, so that all players know what order they were on the library. [Barclay 2003/07/08]
  • Vintage tournaments (see Rule 801) have restricted this card since 2002/01/01.
  • Legacy tournaments (see Rule 802) banned this card from 2002/01/01 until 2004/09/20.

58. Squadrone di Spiritelli

Creature - Faerie 1/1 U (1) Invasione (Common)
Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.)
If Faerie Squadron was kicked, it enters the battlefield with two +1/+1 counters on it and with flying.
  • If you paid the kicker, it comes into play with flying and retains this ability until it leaves play. [D'Angelo 2000/10/14]
  • Note - Also see Kicker, Rule 502.21.

59. Labirinto del Mana

Enchantment 1U (2) Invasione (Rare)
Players can't cast spells that share a color with the spell most recently cast this turn.
  • Does not affect the first spell played each turn. [Invasion FAQ 2000/10/03]
  • If a spell's color was changed while on the stack, use the color at the time it was when you started announcement, not as it currently is on the stack or as it was at the time it resolved. [D'Angelo 2000/10/14]

60. Manipolare il Fato

Sorcery 1U (2) Invasione (Uncommon)
Search your library for three cards, exile them, then shuffle your library.
Draw a card.

61. Aerostato Metatrano

Creature - Metathran 2/2 2UU (4) Invasione (Rare)
Flying
{X}{U}: You may put a creature card with converted mana cost X from your hand onto the battlefield. If you do, return Metathran Aerostat to its owner's hand.
  • You can play the ability in response to itself and get more than one creature card into play before this returns to its owner's hand. [Invasion FAQ 2000/10/03]
  • Note - Also see Converted Mana Cost, Rule G3.30.
  • Note - This card was creature type "Ship" until Oracle 2007/10/01, when it became "Metathran".

62. Trasporto Metatrano

Creature - Metathran 1/3 1UU (3) Invasione (Uncommon)
Flying
Metathran Transport can't be blocked by blue creatures.
{U}: Target creature becomes blue until end of turn.
  • Note - This card was creature type "Ship" until Oracle 2007/10/01, when it became "Metathran".

63. Zombie Metatrano

Creature - Metathran Zombie 1/1 1U (2) Invasione (Common)
{B}: Regenerate Metathran Zombie.
  • Note - This card was creature type "Zombie" until Oracle 2007/10/01, when it became "Metathran Zombie".

64. Opzione

Instant U (1) Invasione (Common)
Look at the top card of your library. You may put that card on the bottom of your library.

Draw a card.

65. Terreno Illusorio

Enchantment - Aura UU (2) Invasione (Common)
Enchant land
As Phantasmal Terrain enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
  • Basic land types are: Forest, Island, Mountain, Plains, and Swamp. All other land types are not considered basic lands. [CompRules 1999/04/23] See Rule G2.4.
  • A changed land is considered to be the new land type in all ways. This is not just a change of name. It changes the color of mana produced and removes any and all special abilities the land may otherwise have had. [CompRules 1999/04/23]
  • Will not add or remove Snow-Covered nature from a land. [Duelist Magazine #6, Page 132]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Land" until Oracle 2005/08/01.

66. Sondare

Sorcery 2U (3) Invasione (Common)
Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)
Draw three cards, then discard two cards.
If Probe was kicked, target player discards two cards.

67. Proibizione

Instant 1U (2) Invasione (Common)
Kicker {2} (You may pay an additional {2} as you cast this spell.)
Counter target spell if its converted mana cost is 2 or less. If Prohibit was kicked, counter that spell if its converted mana cost is 4 or less instead.

68. Battaglia Psichica

Enchantment 3UU (5) Invasione (Rare)
Whenever a player chooses one or more targets, each player reveals the top card of his or her library. The player who reveals the card with the highest converted mana cost may change the target or targets. If two or more cards are tied for highest cost, the target or targets remain unchanged. Changing targets this way doesn't trigger this ability.
  • You can change all, some, or none of the targets. [Invasion FAQ 2000/10/03]
  • You cannot change the number of targets, choose an illegal target, or make something get targeted more than once. [Invasion FAQ 2000/10/03]
  • An empty library will have no card to reveal, so a player with an empty library has no card to compare. The effect looks for the highest cost card of the cards that actually are revealed. [D'Angelo 2000/11/17]
  • With the Split Cards (see Rule 505), use the higher of the two costs on the card to compare with the other card. [DeLaney 2000/10/30]
  • Note - Also see Converted Mana Cost, Rule G3.30.

69. Corvo dell'Arcobaleno

Creature - Bird 2/2 3U (4) Invasione (Uncommon)
Flying

{1}: Rainbow Crow becomes the color of your choice until end of turn.

70. Repulsione

Instant 2U (3) Invasione (Common)
Return target creature to its owner's hand.

Draw a card.

71. Sanguisuga di Zaffiro

Creature - Leech 2/2 1U (2) Invasione (Rare)
Flying
Blue spells you cast cost {U} more to cast.

72. Ali Evanescenti

Enchantment - Aura U (1) Invasione (Common)
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)
{U}: Return Shimmering Wings to its owner's hand.

73. Predatori Costieri

Creature - Merfolk 2/2 2U (3) Invasione (Common)
Protection from Kavu
  • The protection ability works just like Protection from Color (see Rule 502.7) but against the creature type Kavu. [Invasion FAQ 2000/10/03] This basically means that this card cannot be blocked by a creature of type Kavu and that all damage that would be dealt to it by Kavu creatures is prevented. The other features of Protection also apply in some rare circumstances. [D'Angelo 2000/10/14]
  • Note - Also see Protection, Rule 502.7.

74. Tessitore del Cielo

Creature - Metathran Wizard 2/1 1U (2) Invasione (Uncommon)
{2}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
  • Note - This card was of creature type "Wizard" until Tenth Edition and Oracle 2007/07/13 when it became "Metathran Wizard".

75. Apprendista Tempestologo

Creature - Human Wizard 1/1 U (1) Invasione (Common)
{W}, {T}: Tap target creature.
{B}, {T}: Target player loses 1 life.
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

76. Maestra Tempestologa

Creature - Human Wizard 2/2 2UU (4) Invasione (Rare)
{W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn.
{B}{B}, {T}: Target player loses 2 life and you gain 2 life.

77. Potere dell'Illusione

Instant 1U (2) Invasione (Uncommon)
Any number of target creatures become the color of your choice until end of turn.

Draw a card.
  • You can play this and choose to target zero creatures and effectively just draw a card. [DeLaney 2000/09/22]

78. Responso di Teferi

Instant 1U (2) Invasione (Rare)
Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent.

Draw two cards.
  • Remember that a spell only targets something if it uses the word "target" in its text. For example, Armageddon is not targeted. [D'Angelo 2000/10/14]
  • If at the time this spell resolves the targeted spell is no longer targeting a land you control (either because the land left play or because you no longer control it), then this spell is countered due to have an illegal target. [D'Angelo 2007/03/10]

79. Alterazione Temporale

Enchantment 3UU (5) Invasione (Rare)
Whenever a creature or land becomes tapped, put an hourglass counter on it.
Permanents with hourglass counters on them don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.

80. Visionario della Marea

Creature - Merfolk Wizard 1/1 U (1) Invasione (Common)
{T}: Target creature becomes the color of your choice until end of turn.
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Merfolk Wizard".

81. Emissario di Tolaria

Creature - Human Wizard 1/2 2U (3) Invasione (Uncommon)
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)
Flying
When Tolarian Emissary enters the battlefield, if it was kicked, destroy target enchantment.

82. Draghetto della Torre

Creature - Drake 2/1 2U (3) Invasione (Common)
Flying
{W}: Tower Drake gets +0/+1 until end of turn.

83. Mantello del Viaggiatore

Enchantment - Aura 2U (3) Invasione (Common)
Enchant creature
As Traveler's Cloak enters the battlefield, choose a land type.
When Traveler's Cloak enters the battlefield, draw a card.
Enchanted creature has landwalk of the chosen type.

84. Ipnotizzatore di Vodalia

Creature - Merfolk Wizard 1/1 1U (2) Invasione (Uncommon)
{2}{B}, {T}: Target player discards a card. Activate this ability only any time you could cast a sorcery.
  • Note - See Rule 403.5 for "any time you could play" rules.
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Merfolk Wizard".

85. Mercante di Vodalia

Creature - Merfolk 1/2 1U (2) Invasione (Common)
When Vodalian Merchant enters the battlefield, draw a card, then discard a card.

86. Serpente di Vodalia

Creature - Serpent 2/2 3U (4) Invasione (Common)
Kicker {2} (You may pay an additional {2} as you cast this spell.)
Vodalian Serpent can't attack unless defending player controls an Island.
If Vodalian Serpent was kicked, it enters the battlefield with four +1/+1 counters on it.

87. Fallimento

Sorcery 3U (4) Invasione (Uncommon)
Return all permanents of the color of your choice to their owners' hands.

88. Strategia Brillante

Enchantment 2U (3) Invasione (Rare)
Prevent all damage that would be dealt to a creature by another creature if they share a color.

89. Concilio Mondiale

Instant 1U (2) Invasione (Common)
Domain - Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.

90. Genio Zanam

Creature - Djinn 5/6 5U (6) Invasione (Uncommon)
Flying
Zanam Djinn gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common.

91. Confondere

Sorcery 1B (2) Invasione (Uncommon)
Choose a color. Target player reveals his or her hand and you choose a card of that color from it. That player discards that card.

92. Dipartita Straziante

Instant 3B (4) Invasione (Common)
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)
Destroy target nonblack creature. It can't be regenerated. If Agonizing Demise was kicked, it deals damage equal to that creature's power to the creature's controller.

93. Sanguisuga di Andralite

Creature - Leech 2/2 2B (3) Invasione (Rare)
Black spells you cast cost {B} more to cast.
{B}: Andradite Leech gets +1/+1 until end of turn.

94. Annichilire

Instant 3BB (5) Invasione (Uncommon)
Destroy target nonblack creature. It can't be regenerated.
Draw a card.

95. Iniziato della Palude

Creature - Human Wizard 1/1 1B (2) Invasione (Common)
{1}: Add {B} to your mana pool.
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

96. Cremare

Instant B (1) Invasione (Uncommon)
Exile target card from a graveyard.
Draw a card.

97. Angelo della Cripta

Creature - Angel 3/3 4B (5) Invasione (Rare)
Flying, protection from white
When Crypt Angel enters the battlefield, return target blue or red creature card from your graveyard to your hand.

98. Carne Maledetta

Enchantment - Aura B (1) Invasione (Common)
Enchant creature
Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

99. Lacrime Inquinanti

Instant 2B (3) Invasione (Uncommon)
Until end of turn, target creature becomes black, gets +1/-1, and gains "{B}: Regenerate this creature."

100. Ricerca Disperata

Sorcery 1B (2) Invasione (Rare)
Name a card other than a basic land card. Then reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.

101. Strosso Divoratore

Creature - Horror 9/9 5BBB (8) Invasione (Rare)
Flying, trample
At the beginning of your upkeep, sacrifice a creature.
Sacrifice a creature: Regenerate Devouring Strossus.

102. Agisci o Muori

Sorcery 1B (2) Invasione (Rare)
Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.

103. Drenare

Instant B (1) Invasione (Uncommon)
Sacrifice a creature or land.

Draw a card.

104. Errante del Crepuscolo

Creature - Human Minion 1/1 B (1) Invasione (Common)
Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.)
If Duskwalker was kicked, it enters the battlefield with two +1/+1 counters on it and with fear. (It can't be blocked except by artifact creatures and/or black creatures.)

105. Maledizione Esotica

Enchantment - Aura 2B (3) Invasione (Common)
Enchant creature
Domain - Enchanted creature gets -1/-1 for each basic land type among lands you control.

106. Urlatore di Fuoco

Creature - Kavu 2/2 3B (4) Invasione (Common)
{R}: Firescreamer gets +1/+0 until end of turn.

107. Genio Goham

Creature - Djinn 5/5 5B (6) Invasione (Uncommon)
{1}{B}: Regenerate Goham Djinn.
Goham Djinn gets -2/-2 as long as black is the most common color among all permanents or is tied for most common.

108. Tessitore di Odio

Creature - Zombie Wizard 2/1 1B (2) Invasione (Uncommon)
{2}: Target blue or red creature gets +1/+0 until end of turn.
  • Note - This card was of creature type "Wizard" until Tenth Edition and Oracle 2007/07/13 when it became "Zombie Wizard".

109. Nube Ipnotica

Sorcery 1B (2) Invasione (Common)
Kicker {4} (You may pay an additional {4} as you cast this spell.)
Target player discards a card. If Hypnotic Cloud was kicked, that player discards three cards instead.

110. Cavaliere Razziatore

Creature - Zombie Knight 2/2 2BB (4) Invasione (Rare)
Protection from white
Marauding Knight gets +1/+1 for each Plains your opponents control.
  • Counts plains controlled by all opponents. [Invasion FAQ 2000/10/03]
  • Note - Also see Protection, Rule 502.7.
  • Note - This card was creature type "Knight" until Oracle 2007/10/01, when it became "Zombie Knight".

111. Lamento Funebre

Enchantment - Aura 1B (2) Invasione (Common)
Enchant creature
Enchanted creature gets -2/-0.
{B}: Return Mourning to its owner's hand.
  • If played on an opponent's creature, only you can play the ability to return it. [Invasion FAQ 2000/10/03]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

112. Apprendista Tenebrologo

Creature - Zombie Wizard 1/1 B (1) Invasione (Common)
{U}, {T}: Put target creature you control on top of its owner's library.
{R}, {T}: Target creature gains first strike until end of turn.

113. Maestro Tenebrologo

Creature - Zombie Wizard 2/2 2BB (4) Invasione (Rare)
{U}{U}, {T}: Return target creature to its owner's hand.
{R}{R}, {T}: Nightscape Master deals 2 damage to target creature.
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Zombie Wizard".

114. Mosche Guerriere di Phyrexia

Creature - Insect 0/1 B (1) Invasione (Common)
Flying
{B}: Phyrexian Battleflies gets +1/+0 until end of turn. Activate this ability no more than twice each turn.

115. Inquisitore di Phyrexia

Creature - Zombie 3/2 3BB (5) Invasione (Rare)
When Phyrexian Delver enters the battlefield, return target creature card from your graveyard to the battlefield. You lose life equal to that card's converted mana cost.

116. Infiltrato di Phyrexia

Creature - Minion 2/2 2B (3) Invasione (Rare)
{2}{U}{U}: Exchange control of Phyrexian Infiltrator and target creature. (This effect lasts indefinitely.)
  • The exchange normally only does something useful if this card is controlled by a different player than the target creature at the time the ability resolves. [D'Angelo 2000/10/14]
  • There is no effect if the same player controls both creatures when it resolves. [Jordan 2001/12/14]
  • It is possible to play this ability in response to itself and generate some odd combinations. For example, if you control this card and another creature, you can use this card's ability and target the creature you control. You can then use this card's ability again and target a creature your opponent controls. The second usage resolves first and you get your opponent's creature in exchange for this one. The first usage then resolves and swaps your other creature for the Infiltrator so you get it back. The net effect is that you can swap any creature you have for any of theirs if you can pay this ability twice. Note that your opponent does get the chance to use the Infiltrator if they have the mana in between your two usages and can mess you up. [Invasion FAQ 2000/10/03]

117. Mietitore di Phyrexia

Creature - Zombie 3/3 4B (5) Invasione (Common)
Whenever Phyrexian Reaper becomes blocked by a green creature, destroy that creature. It can't be regenerated.

118. Carnefice di Phyrexia

Creature - Minion 2/2 3B (4) Invasione (Common)
Flying

Whenever Phyrexian Slayer becomes blocked by a white creature, destroy that creature. It can't be regenerated.

119. Sputapeste

Creature - Horror 2/2 2B (3) Invasione (Uncommon)
At the beginning of your upkeep, Plague Spitter deals 1 damage to each creature and each player.
When Plague Spitter is put into a graveyard from the battlefield, Plague Spitter deals 1 damage to each creature and each player.

120. Ratti Famelici

Creature - Rat 1/1 1B (2) Invasione (Common)
When Ravenous Rats enters the battlefield, target opponent discards a card.

121. Disprezzo Sconsiderato

Instant 1BB (3) Invasione (Uncommon)
Destroy two target nonblack creatures. You lose 5 life.

122. Riesumazione

Sorcery 2B (3) Invasione (Common)
Return target creature card from your graveyard to your hand.
Draw a card.

123. Armeria Saccheggiata

Enchantment - Aura 2B (3) Invasione (Common)
Enchant creature
When Scavenged Weaponry enters the battlefield, draw a card.
Enchanted creature gets +1/+1.

124. Bruciare l'Anima

Sorcery X2B (3) Invasione (Common)
Spend only black and/or red mana on X.
Soul Burn deals X damage to target creature or player. You gain life equal to the damage dealt, but not more than the amount of {B} spent on X, the player's life total before Soul Burn dealt damage, or the creature's toughness.
  • Will give 1 life for each black mana used, but not more life than the amount of unprevented damage that is dealt. [D'Angelo 2001/02/18]
  • Note - Also see X Costs, Rule G24.1.

125. Pestilenza Epidemica

Enchantment 4B (5) Invasione (Rare)
Whenever a creature enters the battlefield, destroy all other creatures that share a color with it. They can't be regenerated.

126. Pozzo Contaminato

Enchantment - Aura 2B (3) Invasione (Common)
Enchant land
When Tainted Well enters the battlefield, draw a card.
Enchanted land is a Swamp.

127. Wurm del Fosso

Creature - Wurm 3/3 3B (4) Invasione (Uncommon)
{2}{R}, {T}: Destroy target nonbasic land.

128. Assassino Tsabo

Creature - Zombie Assassin 1/1 2BB (4) Invasione (Rare)
{T}: Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated.
  • Note - This card was creature type "Assassin" until Oracle 2007/10/01, when it became "Zombie Assassin".

129. Decreto di Tsabo

Instant 5B (6) Invasione (Rare)
Choose a creature type. Target player reveals his or her hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can't be regenerated.
  • You choose the creature type during resolution. [D'Angelo 2008/02/05]
  • Note - Also see Rule 212.1e on choosing a creature type.

130. Richiamo del Crepuscolo

Sorcery 4BB (6) Invasione (Rare)
You may cast Twilight's Call any time you could cast an instant if you pay {2} more to cast it.
Each player returns all creature cards from his or her graveyard to the battlefield.
  • All the creature cards come into play simultaneously. [Invasion FAQ 2000/10/03]
  • For purposes of ordering any continuous effects of the creatures, the current player (not the controller of this spell) decides the ordering regardless of which player is putting the creatures into play. [D'Angelo 2003/02/16]
  • Note - See 403.5 for "any time you could play" rules.

131. Emissario di Urborg

Creature - Human Wizard 3/1 2B (3) Invasione (Uncommon)
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
When Urborg Emissary enters the battlefield, if it was kicked, return target permanent to its owner's hand.

132. Fantasma di Urborg

Creature - Spirit Minion 3/1 2B (3) Invasione (Common)
Urborg Phantom can't block.
{U}: Prevent all combat damage that would be dealt to and dealt by Urborg Phantom this turn.
  • Note - This card was creature type "Minion" until Oracle 2007/10/01, when it became "Spirit Minion".

133. Errante di Urborg

Creature - Horror 4/3 2BB (4) Invasione (Uncommon)
Other black creatures get -1/-1.

134. Scheletro di Urborg

Creature - Skeleton 0/1 B (1) Invasione (Common)
Kicker {3} (You may pay an additional {3} as you cast this spell.)
{B}: Regenerate Urborg Skeleton.
If Urborg Skeleton was kicked, it enters the battlefield with a +1/+1 counter on it.

135. Piano di Yawgmoth

Enchantment 3BB (5) Invasione (Rare)
You can't cast more than one spell each turn.
You may play cards from your graveyard.
If a card would be put into your graveyard from anywhere, exile it instead.
  • The cards in your graveyard are not considered to be in your hand for any reason other than for playing them. For example, you can't discard them. [Invasion FAQ 2000/10/03]
  • You do count spells that were played this turn before this card enters play. [DeLaney 2000/10/18] (The Invasion FAQ is not correct on this point.)
  • It will remove itself from the game if it is going to the graveyard from play. [D'Angelo 2001/01/13]
  • If you play a card that becomes a permanent, then the card will enter play as normal. If you play a card that does not become a permanent, then it will go to the stack and then upon resolution it will go to the graveyard... and instead be removed from the game. [D'Angelo 2001/04/16]
  • Note - Also see Yawgmoth's Will.

136. Kavu Antico

Creature - Kavu 3/3 3R (4) Invasione (Common)
{2}: Ancient Kavu becomes colorless until end of turn.
  • Making a permanent be colorless does not make it into an artifact. [Invasion FAQ 2000/10/03]

137. Piega o Spezza

Sorcery 3R (4) Invasione (Rare)
Each player separates all lands he or she controls into two piles. For each player, an opponent chooses a pile. Destroy all lands in the chosen piles. Tap all lands in the other piles.

138. Soffio di Darigaaz

Sorcery 1R (2) Invasione (Uncommon)
Kicker {2} (You may pay an additional {2} as you cast this spell.)
Breath of Darigaaz deals 1 damage to each creature without flying and each player. If Breath of Darigaaz was kicked, it deals 4 damage to each creature without flying and each player instead.

139. Gigante Insensibile

Creature - Giant 4/4 4RR (6) Invasione (Rare)
If a source would deal 3 or less damage to Callous Giant, prevent that damage.

140. Colpo Caotico

Instant 1R (2) Invasione (Uncommon)
Cast Chaotic Strike only during combat after blockers are declared.
Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn.
Draw a card.

141. Confini Instabili

Enchantment 3R (4) Invasione (Rare)
Domain - At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then Collapsing Borders deals 3 damage to him or her.

142. Corona di Fiamme

Enchantment - Aura R (1) Invasione (Common)
Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
{R}: Return Crown of Flames to its owner's hand.

143. Ranger Marchio di Fuoco

Creature - Human Soldier 2/1 1R (2) Invasione (Uncommon)
{G}, {T}: You may put a basic land card from your hand onto the battlefield.
  • This does not count as your one land you can normally play each turn. [Invasion FAQ 2000/10/03]
  • Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".

144. Fuoco Ghitu

Sorcery XR (1) Invasione (Rare)
You may cast Ghitu Fire any time you could cast an instant if you pay {2} more to cast it.
Ghitu Fire deals X damage to target creature or player.
  • The extra 2 mana to play it as an instant does not count as part of the mana cost. [Invasion FAQ 2000/10/03]
  • Note - See 403.5 for "any time you could play" rules.
  • Note - Also see X Costs, Rule G24.1.

145. Spia Goblin

Creature - Goblin Rogue 1/1 R (1) Invasione (Uncommon)
Play with the top card of your library revealed.
  • If you draw multiple cards, you need to reveal each one before you draw them. [Invasion FAQ 2000/10/03]
  • Note - This card was creature type "Goblin" until Oracle 2008/01/01, when it became "Goblin Rogue".

146. Genio Halam

Creature - Djinn 6/5 5R (6) Invasione (Uncommon)
Haste
Halam Djinn gets -2/-2 as long as red is the most common color among all permanents or is tied for most common.

147. Kavu Incappucciato

Creature - Kavu 2/2 2R (3) Invasione (Common)
{B}: Hooded Kavu gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

148. Aggressore Kavu

Creature - Kavu 3/2 2R (3) Invasione (Common)
Kicker {4} (You may pay an additional {4} as you cast this spell.)
Kavu Aggressor can't block.
If Kavu Aggressor was kicked, it enters the battlefield with a +1/+1 counter on it.

149. Monarca Kavu

Creature - Kavu 3/3 2RR (4) Invasione (Rare)
Kavu creatures have trample.
Whenever another Kavu enters the battlefield, put a +1/+1 counter on Kavu Monarch.

150. Corridore Kavu

Creature - Kavu 3/3 3R (4) Invasione (Uncommon)
Kavu Runner has haste as long as no opponent controls a white or blue creature.

151. Scout Kavu

Creature - Kavu Scout 0/2 2R (3) Invasione (Common)
Domain - Kavu Scout gets +1/+0 for each basic land type among lands you control.

152. Dardo Folgorante

Instant 1R (2) Invasione (Uncommon)
Lightning Dart deals 1 damage to target creature. If that creature is white or blue, Lightning Dart deals 4 damage to it instead.

153. Gigante Ozioso

Creature - Giant 4/6 4R (5) Invasione (Rare)
Whenever Loafing Giant attacks or blocks, put the top card of your library into your graveyard. If that card is a land card, prevent all combat damage that Loafing Giant would deal this turn.
  • If it somehow blocks multiple creatures in a single combat, the triggered ability only triggers once. [Invasion FAQ 2000/10/03]

154. Contesa di Maghi

Instant 1RR (3) Invasione (Rare)
You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell.

155. Furia Maniacale

Enchantment - Aura 1R (2) Invasione (Common)
Enchant creature
Enchanted creature gets +2/+2 and can't block.

156. Obliterare

Sorcery 6RR (8) Invasione (Rare)
Obliterate can't be countered.
Destroy all artifacts, creatures, and lands. They can't be regenerated.
  • Counterspells can be played that target it, but when they resolve they simply don't counter it since it can't be countered. [Invasion FAQ 2000/10/03]

157. Carico Eccessivo

Instant R (1) Invasione (Common)
Kicker {2} (You may pay an additional {2} as you cast this spell.)
Destroy target artifact if its converted mana cost is 2 or less. If Overload was kicked, destroy that artifact if its converted mana cost is 5 or less instead.

158. Kavu Balzante

Creature - Kavu 1/1 1R (2) Invasione (Common)
Kicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.)
First strike
If Pouncing Kavu was kicked, it enters the battlefield with two +1/+1 counters on it and with haste.

159. Tessitore di Rabbia

Creature - Human Wizard 2/1 1R (2) Invasione (Uncommon)
{2}: Target black or green creature gains haste until end of turn. (It can attack and {T} this turn.)
  • Note - Also see Haste, Rule 502.5.
  • Note - This card was of creature type "Wizard" until Tenth Edition and Oracle 2007/07/13 when it became "Human Wizard".

160. Kavu Solitario

Creature - Kavu 1/1 1R (2) Invasione (Common)
Whenever Rogue Kavu attacks alone, it gets +2/+0 until end of turn.

161. Sanguisuga di Rubino

Creature - Leech 2/2 1R (2) Invasione (Rare)
First strike
Red spells you cast cost {R} more to cast.

162. Attacco Selvaggio

Sorcery 1R (2) Invasione (Common)
Kicker {G} (You may pay an additional {G} as you cast this spell.)
Creatures you control gain first strike until end of turn. If Savage Offensive was kicked, they get +1/+1 until end of turn.

163. Puma Sfregiato

Creature - Cat 2/1 R (1) Invasione (Common)
Scarred Puma can't attack unless a black or green creature also attacks.
  • It means "a black or green creature other than itself attacks". [Invasion FAQ 2000/10/03]

164. Lava Ustionante

Instant 1R (2) Invasione (Common)
Kicker {R} (You may pay an additional {R} as you cast this spell.)
Scorching Lava deals 2 damage to target creature or player. If Scorching Lava was kicked, that creature can't be regenerated this turn and if it would be put into a graveyard this turn, exile it instead.

165. Raggi Brucianti

Sorcery 2R (3) Invasione (Uncommon)
Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.
  • You choose the color on resolution. Your opponent does not get to respond between the color choice and the damage happening. They need to use any damage prevention they want before you choose a color. [Invasion FAQ 2000/10/03]
  • Note - Also see Color, Rule 203.2d, for rules on choosing a color.

166. Emissario di Shiv

Creature - Human Wizard 1/1 2R (3) Invasione (Uncommon)
Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)
When Shivan Emissary enters the battlefield, if it was kicked, destroy target nonblack creature. It can't be regenerated.

167. Raccolto di Shiv

Enchantment 1R (2) Invasione (Uncommon)
{1}{R}, Sacrifice a creature: Destroy target nonbasic land.

168. Kavu Capriccioso

Creature - Kavu 1/1 1R (2) Invasione (Uncommon)
Skittish Kavu gets +1/+1 as long as no opponent controls a white or blue creature.

169. Skizzik

Creature - Elemental 5/3 3R (4) Invasione (Rare)
Kicker {R} (You may pay an additional {R} as you cast this spell.)
Trample, haste
At the beginning of the end step, sacrifice Skizzik unless it was kicked.

170. Kavu Bavoso

Creature - Kavu 2/2 2R (3) Invasione (Common)
{T}: Target land becomes a Swamp until end of turn.

171. Resisti o Cadi

Enchantment 3R (4) Invasione (Rare)
At the beginning of your combat phase, separate all creatures defending player controls into two piles. Only creatures in the pile of that player's choice can block this turn.

172. Stordire

Instant 1R (2) Invasione (Common)
Target creature can't block this turn.
Draw a card.
  • Must be used before blockers are declared in order to affect blocking decisions. You cannot wait to see what your opponent declares and then try to stop them. [D'Angelo 1998/01/06]
  • You can use it after combat or even on a creature which cannot possibly block this turn because it's that player's turn to attack, but it generally has no effect other than to let you draw a card. [D'Angelo 1998/01/06]

173. Instabilità Geologica

Enchantment 2R (3) Invasione (Rare)
Whenever a land enters the battlefield, tap all lands its controller controls.

174. Apprendista Tuonologo

Creature - Human Wizard 1/1 R (1) Invasione (Common)
{B}, {T}: Target player loses 1 life.
{G}, {T}: Target creature gets +1/+1 until end of turn.
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

175. Maestro Tuonologo

Creature - Human Wizard 2/2 2RR (4) Invasione (Rare)
{B}{B}, {T}: Target player loses 2 life and you gain 2 life.
{G}{G}, {T}: Creatures you control get +2/+2 until end of turn.
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

176. Fiamme Tribali

Sorcery 1R (2) Invasione (Common)
Domain - Tribal Flames deals X damage to target creature or player, where X is the number of basic land types among lands you control.

177. Flagello della Torba

Instant 2R (3) Invasione (Common)
Target player can't play land cards this turn.

Draw a card.
  • Stops the player from playing a land, but not from putting a land into play using a spell or ability. [Invasion FAQ 2000/10/03]

178. Ira di Urza

Instant 2R (3) Invasione (Rare)
Kicker {8}{R} (You may pay an additional {8}{R} as you cast this spell.)
Urza's Rage can't be countered by spells or abilities.
Urza's Rage deals 3 damage to target creature or player. If Urza's Rage was kicked, instead it deals 10 damage to that creature or player and the damage can't be prevented.
  • It can be countered by game rules, such as by having all its targets be illegal. Game rules are neither spells or abilities. [Invasion FAQ 2000/10/03]
  • Counterspells can be played that target it, but when they resolve they simply don't counter it since it can't be countered. [Invasion FAQ 2000/10/03]
  • This spell has a self-replacement in it (see Rule 419.6d). This means that if you pay the kicker cost, the 3 damage is replaced with 10 unpreventable damage before any other replacements can be applied. For example, you cannot use Healing Salve to replace the 3 damage before it gets changed. [Rules Team 2001/05/01]
  • The damage is unpreventable, but it can be affected by replacement effects such as Pariah. [Invasion FAQ 2000/10/03]
  • You can use spells and abilities that target this spell, such as Misdirection. Those spells and abilities just can't counter it. [D'Angelo 2000/10/14]
  • Note - Also see Kicker, Rule 502.21.

179. Rampinatore Viashino

Creature - Viashino 3/1 2R (3) Invasione (Common)
{G}: Viashino Grappler gains trample until end of turn.

180. Folgorare

Instant 2R (3) Invasione (Common)
Zap deals 1 damage to target creature or player.

Draw a card.

181. Impulso Aggressivo

Instant 1G (2) Invasione (Common)
Target creature gets +1/+1 until end of turn.
Draw a card.

182. Vincolare

Instant 1G (2) Invasione (Rare)
Counter target activated ability. (Mana abilities can't be targeted.)
Draw a card.

183. Mangusta Fulminea

Creature - Mongoose 2/1 1G (2) Invasione (Rare)
Blurred Mongoose can't be countered.
Shroud (This permanent can't be the target of spells or abilities.)
  • It can be targeted while on the stack. The "can't be targeted" ability only works while it is in play. [Invasion FAQ 2000/10/03]
  • Counterspells can be played that target it, but when they resolve they simply don't counter it since it can't be countered. [Invasion FAQ 2000/10/03]
  • Note - Also see Shroud, Rule 502.36.

184. Impeto delle Fronde

Sorcery 1G (2) Invasione (Uncommon)
Kicker {2} (You may pay an additional {2} as you cast this spell.)
Canopy Surge deals 1 damage to each creature with flying and each player. If Canopy Surge was kicked, it deals 4 damage to each creature with flying and each player instead.

185. Santuario del Regno degli Elfi

Enchantment 1G (2) Invasione (Uncommon)
At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, you skip your draw step this turn and shuffle your library.
  • If you have more than one of these in play, you get to use them all and you don't skip multiple draw steps. [Invasion FAQ 2000/10/03]
  • The "if you do" means "if you search your library". You get to skip your draw step and shuffle your deck even if you don't find (or choose not to find) a basic land. [D'Angelo 2000/10/14]
  • You do not have to find a basic land card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]

186. Campione Elfico

Creature - Elf 2/2 1GG (3) Invasione (Rare)
Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.)
  • This card is an Elf, but it does not give itself the bonus because the text says that only "other elves" get the bonus. [D'Angelo 2005/11/01]
  • It affects Elves controlled by all players, not just yours. [Invasion FAQ 2000/10/03]
  • Note - Also see Landwalk, Rule 502.6.
  • Note - This card was of creature type "Lord" and not "Elf Lord" until Ninth Edition and Oracle 2005/08/01. Then it became just "Elf" with Tenth Edition and Oracle 2007/07/13.

187. Crescita Esplosiva

Instant G (1) Invasione (Common)
Kicker {5} (You may pay an additional {5} as you cast this spell.)
Target creature gets +2/+2 until end of turn. If Explosive Growth was kicked, that creature gets +5/+5 until end of turn instead.

188. Terreno Fertile

Enchantment - Aura 1G (2) Invasione (Common)
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool (in addition to the mana the land produces).
  • The color of mana to be generated is chosen when tapping the land for mana. [Urza's FAQ 1998/10/05]
  • This does not change the mana type the land produces for any other effects that check what mana type the land produces. For example, a Mana Flare would see a Mountain produce {R}, and make an extra {R} regardless of what color Fertile Ground generates. [Urza's FAQ 1998/10/05]
  • Still generates mana even if the other land is tapped for zero mana. For example, Gaea's Cradle tapped when no creatures are in play. [Invasion FAQ 2000/10/03]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Land" until Oracle 2005/08/01.

189. Erpice

Instant 2G (3) Invasione (Common)
As an additional cost to cast Harrow, sacrifice a land.
Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.
  • The sacrifice of a land is part of the cost of playing the card. You cannot pay this cost more than once to get a multiple effect. [D'Angelo 1997/11/12]
  • The two lands do not count toward your normal one land you can play each turn. [Invasion FAQ 2000/10/03]
  • You do not have to find the land cards if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]

190. Sanguisuga di Giada

Creature - Leech 5/5 2GG (4) Invasione (Rare)
Green spells you cast cost {G} more to cast.

191. Camaleonte di Kavu

Creature - Kavu 4/4 3GG (5) Invasione (Uncommon)
Kavu Chameleon can't be countered.
{G}: Kavu Chameleon becomes the color of your choice until end of turn.
  • Counterspells can be played that target it, but when they resolve they simply don't counter it since it can't be countered. [Invasion FAQ 2000/10/03]
  • The new color replaces all previous colors. [Invasion FAQ 2000/10/03]

192. Scalatore Kavu

Creature - Kavu 3/3 3GG (5) Invasione (Common)
When Kavu Climber enters the battlefield, draw a card.

193. Tana dei Kavu

Enchantment 2G (3) Invasione (Rare)
Whenever a creature with power 4 or greater enters the battlefield, its controller draws a card.

194. Titano Kavu

Creature - Kavu 2/2 1G (2) Invasione (Rare)
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)
If Kavu Titan was kicked, it enters the battlefield with three +1/+1 counters on it and with trample.

195. Cavalleria di Llanowar

Creature - Human Soldier 1/4 2G (3) Invasione (Common)
{W}: Llanowar Cavalry gains vigilance until end of turn.

196. Elite di Llanovar

Creature - Elf 1/1 G (1) Invasione (Common)
Kicker {8} (You may pay an additional {8} as you cast this spell.)
Trample
If Llanowar Elite was kicked, it enters the battlefield with five +1/+1 counters on it.

197. Avanguardia di Llanovar

Creature - Dryad 1/1 2G (3) Invasione (Common)
{T}: Llanowar Vanguard gets +0/+4 until end of turn.

198. Tessitore di Forza

Creature - Human Wizard 2/1 1G (2) Invasione (Uncommon)
{2}: Target red or white creature gains trample until end of turn. (If the creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
  • Note - Also see Trample, Rule 502.9.
  • Note - This card was of creature type "Wizard" until Tenth Edition and Oracle 2007/07/13 when it became "Human Wizard".

199. Molimo,Stregone Maro

Legendary Creature - Elemental X/X 4GGG (7) Invasione (Rare)
Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.

200. Elfo Nomade

Creature - Elf Nomad 2/2 1G (2) Invasione (Common)
{1}{G}: Add one mana of any color to your mana pool.
  • Note - This card was creature type "Elf" until Oracle 2007/10/01, when it became "Elf Nomad".

201. Ragno Chelato

Creature - Spider 2/3 2G (3) Invasione (Common)
Kicker {3} (You may pay an additional {3} as you cast this spell.)
Reach (This creature can block creatures with flying.)
If Pincer Spider was kicked, it enters the battlefield with a +1/+1 counter on it.

202. Battito di Llanowar

Enchantment 3G (4) Invasione (Uncommon)
If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.
  • You can choose a different color each time a basic land is tapped. [D'Angelo 2000/10/14]
  • You can choose the same color or mana the land would normally produce. [D'Angelo 2001/09/13]
  • This does not change the amount of mana gained. It just makes all the mana generated by the basic land be of a single color of your choice. [Invasion FAQ 2000/10/03]
  • It does not affect mana generated by enchantments such as Wild Growth. [Invasion FAQ 2000/10/03]

203. Elfi di Quirion

Creature - Elf Druid 1/1 1G (2) Invasione (Common)
As Quirion Elves enters the battlefield, choose a color.
{T}: Add {G} to your mana pool.
{T}: Add one mana of the chosen color to your mana pool.
  • Note - Also see Color, Rule 203.2d, for rules on choosing a color.
  • Note - This card was of creature type "Elf" and not "Elf Druid" until Oracle 2005/08/01.

204. Sentinella di Quirion

Creature - Elf Druid 2/1 1G (2) Invasione (Common)
When Quirion Sentinel enters the battlefield, add one mana of any color to your mana pool.
  • You get the mana whether you want it or not. If you can't spend it, you'll take mana burn. [Invasion FAQ 2000/10/03]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - This card was creature type "Elf" until Oracle 2007/10/01, when it became "Elf Druid".

205. Scopripista di Quirion

Creature - Elf Scout 1/2 3G (4) Invasione (Common)
When Quirion Trailblazer enters the battlefield, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.
  • The land does not count toward your normal limit of playing one land per turn. [Invasion FAQ 2000/10/03]
  • You do not have to find a basic land card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - This card was creature type "Elf" until Oracle 2007/10/01, when it became "Elf Scout".

206. Rifornimento

Sorcery 3GG (5) Invasione (Rare)
Return two target cards from your graveyard to your hand. Exile Restock.

207. Kavu Radicato

Creature - Kavu 4/3 2GG (4) Invasione (Uncommon)
When Rooting Kavu is put into a graveyard from the battlefield, you may exile it. If you do, shuffle all creature cards from your graveyard into your library.

208. Infestazione di Saprolingi

Enchantment 1G (2) Invasione (Rare)
Whenever a player kicks a spell, you put a 1/1 green Saproling creature token onto the battlefield.

209. Simbiosi dei Saprolingi

Sorcery 3G (4) Invasione (Rare)
You may cast Saproling Symbiosis any time you could cast an instant if you pay {2} more to cast it.
Put a 1/1 green Saproling creature token onto the battlefield for each creature you control.

210. Perlustrazione

Sorcery 1G (2) Invasione (Uncommon)
Search your library for any number of basic land cards. Reveal those cards, then shuffle your library and put them on top of it.

211. Kavu Serpentino

Creature - Kavu 4/4 4G (5) Invasione (Common)
{R}: Serpentine Kavu gains haste until end of turn.

212. Genio Sulam

Creature - Djinn 6/6 5G (6) Invasione (Uncommon)
Trample
Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common.

213. Aggrovigliare

Instant 1G (2) Invasione (Uncommon)
Prevent all combat damage that would be dealt this turn.
Each attacking creature doesn't untap during its controller's next untap step.
  • It identifies the creatures that are not going to untap at the time this spell resolves. [D'Angelo 2001/08/15]

214. Elementale del Sottobosco

Creature - Elemental 4/4 3GG (5) Invasione (Rare)
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)
When Thicket Elemental enters the battlefield, if it was kicked, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card onto the battlefield and shuffle all other cards revealed this way into your library.

215. Apprendista Spinologo

Creature - Human Wizard 1/1 G (1) Invasione (Common)
{W}, {T}: Tap target creature.
{R}, {T}: Target creature gains first strike until end of turn.

216. Maestro Spinologo

Creature - Human Wizard 2/2 2GG (4) Invasione (Rare)
{R}{R}, {T}: Thornscape Master deals 2 damage to target creature.
{W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn.

217. Tranquillità

Sorcery 2G (3) Invasione (Common)
Destroy all enchantments.
  • Destroys all cards that read "Enchant xxx" as well as those reading "Enchantment". [bethmo 1994/06/01]

218. Curatore Silvantropo

Creature - Treefolk Cleric 2/3 4G (5) Invasione (Uncommon)
{2}{W}, {T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
  • Note - This card was creature type "Treefolk" until Oracle 2007/10/01, when it became "Treefolk Cleric".

219. Albero dell'Utopia

Creature - Plant 0/2 1G (2) Invasione (Rare)
{T}: Add one mana of any color to your mana pool.

220. Verdeloth l'Antico

Legendary Creature - Treefolk 4/7 4GG (6) Invasione (Rare)
Kicker {X} (You may pay an additional {X} as you cast this spell.)
Other Treefolk creatures and Saproling creatures get +1/+1.
When Verdeloth the Ancient enters the battlefield, if it was kicked, put X 1/1 green Saproling creature tokens onto the battlefield.

221. Emissario dei Boschi

Creature - Human Wizard 2/3 2G (3) Invasione (Uncommon)
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)
When Verduran Emissary enters the battlefield, if it was kicked, destroy target artifact. It can't be regenerated.

222. Carica Vigorosa

Instant G (1) Invasione (Common)
Kicker {W} (You may pay an additional {W} as you cast this spell.)
Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if Vigorous Charge was kicked, you gain life equal to that damage.

223. Bastonare

Sorcery 1G (2) Invasione (Uncommon)
Destroy target blue or black creature with flying.

224. Corrente Errante

Sorcery 2G (3) Invasione (Common)
Domain - You gain 2 life for each basic land type among lands you control.

225. Frusta di Seta

Enchantment - Aura G (1) Invasione (Common)
Enchant creature
Enchanted creature has reach. (It can block creatures with flying.)
{G}: Return Whip Silk to its owner's hand.

226. Assorbire

Instant WUU (3) Invasione (Rare)
Counter target spell. You gain 3 life.
  • If played on Urza's Rage, you gain the 3 life but Urza's Rage is not countered. [D'Angelo 2001/04/16]

227. Frattura Eterea

Enchantment 1RG (3) Invasione (Rare)
At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.
  • Your opponent decides whether or not to pay the 5 life before the card is discarded. [D'Angelo 2002/06/12]
  • Note that there is no chance to play spells or abilities between the card being revealed and it being discarded or put into play. [D'Angelo 2002/06/12]

228. Scudo Angelico

Enchantment WU (2) Invasione (Uncommon)
Creatures you control get +0/+1.

Sacrifice Angelic Shield: Return target creature to its owner's hand.
  • When you use the activated ability, this card goes to the graveyard when you announce the ability, but the targeted creature does not get returned until the ability resolves. All your creatures lose the bonus while the ability is on the stack and this may destroy the targeted creature before the return can take effect. [D'Angelo 2003/05/20]

229. Mantello di Armadillo

Enchantment - Aura 1WG (3) Invasione (Common)
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.

230. Guardiano Corazzato

Creature - Cat Soldier 2/5 3WU (5) Invasione (Rare)
{1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn.
{1}{U}{U}: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.)
  • You can play the shroud ability in response to this card being targeted by a spell or ability. If you do so, then the spell or ability will fail to do anything to this card since this card will now be an illegal target. [Invasion FAQ 2000/10/03]
  • Note - Also see Protection, Rule 502.7.
  • Note - Also see Shroud, Rule 502.36.
  • Note - This card was creature type "Guardian" until Oracle 2007/10/01, when it became "Cat Warrior". Then with Oracle 2008/01/01 it became "Cat Soldier".

231. Mutazione degli Artefatti

Instant RG (2) Invasione (Rare)
Destroy target artifact. It can't be regenerated. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that artifact's converted mana cost.

232. Mutazione dell'Aura

Instant WG (2) Invasione (Rare)
Destroy target enchantment. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that enchantment's converted mana cost.

233. Frammenti di Aura

Enchantment 1WG (3) Invasione (Uncommon)
Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.

234. Colpo di Frusta

Instant 1BR (3) Invasione (Uncommon)
Tap target untapped creature. That creature deals damage equal to its power to its controller.
  • Being untapped is a targeting restriction. If the target is tapped before this spell resolves, then this spell is countered. [Invasion FAQ 2000/10/03]

235. Disprezzo di Barrin

Sorcery 2UB (4) Invasione (Rare)
Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand.
  • The player chooses which one to sacrifice and which to return on announcement. [Invasion FAQ 2000/10/03]
  • If one the creatures is an illegal target on resolution, then the other one is still affected as chosen. [Invasion FAQ 2000/10/03]

236. Spettro Fiammeggiante

Creature - Specter 2/2 2BR (4) Invasione (Rare)
Flying, haste
Whenever Blazing Specter deals combat damage to a player, that player discards a card.

237. Capitano Sisay

Legendary Creature - Human Soldier 2/2 2WG (4) Invasione (Rare)
{T}: Search your library for a legendary card, reveal that card, and put it into your hand. Then shuffle your library.
  • You do not have to find a legendary card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
  • Note - Also see Legendary, Rule G12.9.
  • Note - This card was creature type "Legend" until Oracle 2004/10/01, when it became no type. Then with Oracle 2007/10/01 it became "Human Warrior". Then with Oracle 2008/01/01 it became "Human Soldier".

238. Danza del Calderone

Instant 4BR (6) Invasione (Uncommon)
Cast Cauldron Dance only during combat.
Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.
You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.
  • You must have a creature in your graveyard to play this spell since it requires a valid target. [Invasion FAQ 2000/10/03]
  • You can play this spell when you have no creature card in your hand. If this happens, simply ignore that part of the spell. You still bring the graveyard creature into play and still return it to your hand at end of turn. [Invasion FAQ 2000/10/03]
  • If the targeted creature in the graveyard is removed before resolution, this spell will be countered since its only target will be invalid. [Invasion FAQ 2000/10/03]
  • Note - Also see Haste, Rule 502.5.

239. Troll alla Carica

Creature - Troll 3/3 2WG (4) Invasione (Uncommon)
Vigilance
{G}: Regenerate Charging Troll.

240. Ombra Cinerea

Creature - Shade 1/1 1BR (3) Invasione (Uncommon)
{B}: Cinder Shade gets +1/+1 until end of turn.
{R}, Sacrifice Cinder Shade: Cinder Shade deals damage equal to its power to target creature.

241. Coalizione Vittoriosa

Sorcery 3WUBRG (8) Invasione (Rare)
You win the game if you control a land of each basic land type and a creature of each color.
  • A land which is of multiple types or creature which is of multiple colors counts for each of its types and/or colors. [Invasion FAQ 2000/10/03]

242. Crosis,l'Epuratore

Legendary Creature - Dragon 6/6 3UBR (6) Invasione (Rare)
Flying
Whenever Crosis, the Purger deals combat damage to a player, you may pay {2}{B}. If you do, choose a color, then that player reveals his or her hand and discards all cards of that color.
  • You choose the color during resolution. This means your opponent does not get to react after knowing the color you chose. [Invasion FAQ 2000/10/03]
  • Note - Also see Color, Rule 203.2d, for rules on choosing a color.
  • Note - Also see Legendary, Rule G12.9.
  • Note - This card was of creature type "Legend" until Oracle 2004/10/01.

243. Darigaaz,l'Infiammatore

Legendary Creature - Dragon 6/6 3BRG (6) Invasione (Rare)
Flying
Whenever Darigaaz, the Igniter deals combat damage to a player, you may pay {2}{R}. If you do, choose a color, then that player reveals his or her hand and Darigaaz deals damage to the player equal to the number of cards of that color revealed this way.
  • You choose the color during resolution. This means your opponent does not get to react after knowing the color you chose. [Invasion FAQ 2000/10/03]
  • Note - Also see Color, Rule 203.2d, for rules on choosing a color.
  • Note - Also see Legendary, Rule G12.9.
  • Note - This card was of creature type "Legend" until Oracle 2004/10/01.

244. Dromar,l'Esiliatore

Legendary Creature - Dragon 6/6 3WUB (6) Invasione (Rare)
Flying
Whenever Dromar, the Banisher deals combat damage to a player, you may pay {2}{U}. If you do, choose a color, then return all creatures of that color to their owners' hands.
  • You choose the color during resolution. This means your opponent does not get to react after knowing the color you chose. [Invasion FAQ 2000/10/03]
  • Note - Also see Color, Rule 203.2d, for rules on choosing a color.
  • Note - Also see Legendary, Rule G12.9.
  • Note - This card was of creature type "Legend" until Oracle 2004/10/01.

245. Ideali a Confronto

Enchantment 1WG (3) Invasione (Rare)
No more than one creature can attack each turn.
No more than one creature can block each turn.
  • The ability affects all players. [Invasion FAQ 2000/10/03]

246. Fuochi di Yavimaya

Enchantment 1RG (3) Invasione (Uncommon)
Creatures you control have haste.

Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.

247. Bonifica Forsennata

Sorcery 3RG (5) Invasione (Common)
Destroy target land. Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
  • You do not have to find a basic land card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]

248. Cavaliere di Galina

Creature - Merfolk Knight 2/2 WU (2) Invasione (Common)
Protection from red

249. Hanna,Pilota della Nave

Legendary Creature - Human Artificer 1/2 1WU (3) Invasione (Rare)
{1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.
  • Note - Also see Legendary, Rule G12.9.
  • Note - This card was of creature type "Legend" until Oracle 2004/10/01, when it became no type. Then with Oracle 2007/10/01 it became "Human Artificer".

250. Raduno degli Eroi

Instant WG (2) Invasione (Uncommon)
Target player gains 7 life.

251. Ghepardo Cornuto

Creature - Cat 2/2 2WG (4) Invasione (Uncommon)
Whenever Horned Cheetah deals damage, you gain that much life.

252. Kavu in Caccia

Creature - Kavu 2/3 1RG (3) Invasione (Uncommon)
{1}{R}{G}, {T}: Exile Hunting Kavu and target creature without flying that's attacking you.
  • Being "without flying" is a targeting restriction. The ability will be countered if the target gains flying before the ability resolves. [Invasion FAQ 2000/10/03]

253. Kangee,Guardiano del Nido

Legendary Creature - Bird Wizard 2/2 2WU (4) Invasione (Rare)
Kicker {X}{2} (You may pay an additional {X}{2} as you cast this spell.)
Flying
When Kangee, Aerie Keeper enters the battlefield, if it was kicked, put X feather counters on it.
Other Bird creatures get +1/+1 for each feather counter on Kangee, Aerie Keeper.

254. Cavaliere di Llanovar

Creature - Elf Knight 2/2 WG (2) Invasione (Common)
Protection from black

255. Lobotomia

Sorcery 2UB (4) Invasione (Uncommon)
Target player reveals his or her hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles his or her library.
  • You only get to pick one card from the player's hand. [D'Angelo 1997/11/03]
  • If the player has no cards in their hand, you still get to look through their deck, but you do not get to remove any cards. [D'Angelo 1998/01/27]
  • It removes the chosen card plus all others in the hand, library, and graveyard. [D'Angelo 1998/02/25] Some people thought the chosen card was not removed due to some vague wording.
  • Does not affect cards in play. [Invasion FAQ 2000/10/03]
  • You have the choice to not find copies of the card in their library (see Rule G19.4). You would almost certainly want to find them all, however. [D'Angelo 2001/06/15]

256. Tempesta di Meteoriti

Enchantment RG (2) Invasione (Rare)
{2}{R}{G}, Discard two cards at random: Meteor Storm deals 4 damage to target creature or player.

257. Pantera Nobile

Creature - Cat 3/3 1WG (3) Invasione (Rare)
{1}: Noble Panther gains first strike until end of turn.

258. Migrazione Ordinata

Sorcery 3WU (5) Invasione (Uncommon)
Domain - Put a 1/1 blue Bird creature token with flying onto the battlefield for each basic land type among lands you control.

259. Sovrabbondanza

Enchantment 1RG (3) Invasione (Rare)
Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced, and Overabundance deals 1 damage to him or her.
  • The ability produces mana and deals one damage even if the land produces no mana when it was tapped to use a mana ability. This can happen with lands that produce a variable amount of mana. [DeLaney 2000/09/22]
  • This card's ability is a mana ability. There is no chance to respond to it in order to prevent the damage. If you want to prevent the damage, you need to use a prevention spell or ability prior to tapping the land for mana. [Invasion FAQ 2000/10/03]

260. Spore Pestilenziali

Sorcery 4BR (6) Invasione (Common)
Destroy target nonblack creature and target land. They can't be regenerated.

261. Zombie della Pira

Creature - Zombie 2/1 1BR (3) Invasione (Rare)
At the beginning of your upkeep, if Pyre Zombie is in your graveyard, you may pay {1}{B}{B}. If you do, return Pyre Zombie from your graveyard to your hand.
{1}{R}{R}, Sacrifice Pyre Zombie: Pyre Zombie deals 2 damage to target creature or player.

262. Kavu Furioso

Creature - Kavu 3/1 1RG (3) Invasione (Rare)
Flash
Haste

263. Assalto Avventato

Enchantment 2BR (4) Invasione (Rare)
{1}, Pay 2 life: Reckless Assault deals 1 damage to target creature or player.

264. Rifuggire

Instant 1UB (3) Invasione (Common)
Return target permanent to its owner's hand. Then that player discards a card.

265. Vapori Rivitalizzanti

Instant 2WU (4) Invasione (Uncommon)
Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's converted mana cost. Put all other cards revealed this way into your graveyard.

266. Granchio della Marea

Creature - Crab 1/3 1WU (3) Invasione (Uncommon)
Vigilance
When Riptide Crab is put into a graveyard from the battlefield, draw a card.

267. Rith,il Risvegliatore

Legendary Creature - Dragon 6/6 3WRG (6) Invasione (Rare)
Flying
Whenever Rith, the Awakener deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then put a 1/1 green Saproling creature token onto the battlefield for each permanent of that color.

268. Nishoba dai denti a Sciabola

Creature - Cat Beast Warrior 5/5 4WG (6) Invasione (Rare)
Trample, protection from blue and from red

269. Arciere Samita

Creature - Human Cleric Archer 1/1 1WU (3) Invasione (Uncommon)
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
{T}: Samite Archer deals 1 damage to target creature or player.
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric Archer".

270. Visione del Veggente

Enchantment 2UB (4) Invasione (Uncommon)
Your opponents play with their hands revealed.
Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Activate this ability only any time you could cast a sorcery.
  • Note - See Rule 403.5 for "any time you could play" rules.

271. Zombie di Shiv

Creature - Barbarian Zombie 2/2 BR (2) Invasione (Common)
Protection from white

272. Simun

Instant RG (2) Invasione (Uncommon)
Simoon deals 1 damage to each creature target opponent controls.

273. Manto del Dormiente

Enchantment - Aura UB (2) Invasione (Uncommon)
Enchant creature
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Whenever enchanted creature deals combat damage to an opponent, you may draw a card.

274. Serpente Furtivo

Creature - Serpent 2/3 2UB (4) Invasione (Uncommon)
Forestwalk

275. Pece Rovente

Enchantment 2BR (4) Invasione (Uncommon)
At the beginning of your upkeep, target player loses 1 life.
Sacrifice Smoldering Tar: Smoldering Tar deals 4 damage to target creature. Activate this ability only any time you could cast a sorcery.
  • Note - See Rule 403.5 for "any time you could play" rules.

276. Abbraccio Vertebrale

Instant 3UUB (6) Invasione (Rare)
Cast Spinal Embrace only during combat.
Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.
  • The sacrifice is mandatory. The last "if you do" only fails if for some reason you could not sacrifice. [Invasion FAQ 2000/10/03]
  • Note - Also see Haste, Rule 502.5.

277. Assassino in Agguato

Creature - Human Assassin 1/1 1UB (3) Invasione (Rare)
{3}{U}, {T}: Tap target creature.
{3}{B}, {T}: Destroy target tapped creature.
  • Note - See Icy Manipulator for related rulings.
  • Note - This card was creature type "Assassin" until Oracle 2007/10/01, when it became "Human Assassin".

278. Boschetto Prezioso

Enchantment WG (2) Invasione (Uncommon)
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)
{1}, Sacrifice Sterling Grove: Search your library for an enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
  • You do not have to find an enchantment card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
  • Note - Also see Shroud, Rule 502.36.

279. Fossato di Teferi

Enchantment 3WU (5) Invasione (Rare)
As Teferi's Moat enters the battlefield, choose a color.
Creatures of the chosen color without flying can't attack you.

280. Treva,il Rinovatore

Legendary Creature - Dragon 6/6 3WUG (6) Invasione (Rare)
Flying
Whenever Treva, the Renewer deals combat damage to a player, you may pay {2}{W}. If you do, choose a color, then you gain 1 life for each permanent of that color.
  • You choose the color during resolution. This means your opponent does not get to react after knowing the color you chose. [Invasion FAQ 2000/10/03]
  • Note - Also see Color, Rule 203.2d, for rules on choosing a color.
  • Note - Also see Legendary, Rule G12.9.
  • Note - This card was of creature type "Legend" until Oracle 2004/10/01.

281. Tsabo Tavok

Legendary Creature - Horror 7/4 5BR (7) Invasione (Rare)
First strike, protection from legendary creatures
{B}{B}, {T}: Destroy target legendary creature. It can't be regenerated.
  • The protection ability works just like Protection from Color (see Rule 502.7) but against legendary creatures. [Invasion FAQ 2000/10/03] This basically means that this card cannot be blocked by a legendary creature and that all damage that would be dealt to it by legendary creatures is prevented. Also, targeted abilities of legendary creatures cannot target this card. The other features of Protection also apply in some rare circumstances. [D'Angelo 2000/10/14]
  • The destroy ability only works on legendary creatures, not on other legendary cards. [Invasion FAQ 2000/10/03]
  • Note - Also see First Strike, Rule 502.2.
  • Note - Also see Legendary, Rule G12.9.
  • Note - Also see Protection, Rule 502.7.
  • Note - This card was creature type "Legend" until Oracle 2004/10/01, when it became no type. Then with Oracle 2007/10/01 it became "Zombie". Then with Oracle 2008/01/01 it became "Horror".

282. Minare

Instant UUB (3) Invasione (Rare)
Counter target spell. Its controller loses 3 life.

283. Draghetto di Urborg

Creature - Drake 2/3 1UB (3) Invasione (Uncommon)
Flying
Urborg Drake attacks each turn if able.

284. Kavu Perverso

Creature - Kavu 2/2 1BR (3) Invasione (Uncommon)
Whenever Vicious Kavu attacks, it gets +2/+0 until end of turn.

285. Corruzione Maligna

Enchantment 1UB (3) Invasione (Rare)
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life."

286. Zombie di Vodalia

Creature - Merfolk Zombie 2/2 UB (2) Invasione (Common)
Protection from green

287. Vuoto

Sorcery 3BR (5) Invasione (Rare)
Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards all nonland cards with converted mana cost equal to the number.

288. Cobra Vorace

Creature - Snake 2/2 2RG (4) Invasione (Uncommon)
First strike

Whenever Voracious Cobra deals combat damage to a creature, destroy that creature.

289. Ali della Speranza

Enchantment - Aura WU (2) Invasione (Common)
Enchant creature
Enchanted creature gets +1/+3 and has flying.

290. Barbaro di Yavimaya

Creature - Elf Barbarian 2/2 RG (2) Invasione (Common)
Protection from blue

291. Kavu di Yavimaya

Creature - Kavu X/X 2RG (4) Invasione (Uncommon)
Yavimaya Kavu's power is equal to the number of red creatures on the battlefield.
Yavimaya Kavu's toughness is equal to the number of green creatures on the battlefield.

292. Resistenza

Instant W (4) Invasione (Uncommon)
Prevent the next 2 damage that would be dealt to target creature this turn.

293. Disprezzare

Instant 3U (8) Invasione (Uncommon)
Counter target noncreature spell.

294. Dolore

Sorcery B (5) Invasione (Uncommon)
Target player discards a card.

295. Aggressione

Sorcery R (5) Invasione (Uncommon)
Assault deals 2 damage to target creature or player.

296. Accrescimento

Instant G (2) Invasione (Uncommon)
Target creature gets +2/+2 until end of turn.

297. Golem di Metallo

Artifact Creature - Golem 4/4 6 (6) Invasione (Uncommon)
As Alloy Golem enters the battlefield, choose a color.
Alloy Golem is the chosen color. (It's still an artifact.)
  • The chosen color is considered to be its initial color and not a color added by an effect. [Rules Team 2001/05/01]
  • If it phases out, you do not pick a new color when it phases in. [WotC Rules Team 2002/02/01]
  • Note - Also see Color, Rule 203.2d, for rules on choosing a color.

298. Eliotropio Intagliato

Artifact 3 (3) Invasione (Uncommon)
{T}: Add {B} or {R} to your mana pool.

299. Sfera Cromatica

Artifact 1 (1) Invasione (Uncommon)
{1}, {T}, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card.

300. Servitore di Crosis

Artifact Creature - Golem 3/3 5 (5) Invasione (Uncommon)
{1}, Sacrifice Crosis's Attendant: Add {U}{B}{R} to your mana pool.

301. Servitore di Darigaaz

Artifact Creature - Golem 3/3 5 (5) Invasione (Uncommon)
{1}, Sacrifice Darigaaz's Attendant: Add {B}{R}{G} to your mana pool.

302. Dracocranio Intagliato

Artifact 3 (3) Invasione (Uncommon)
{T}: Add {U} or {B} to your mana pool.

303. Servitore di Dromar

Artifact Creature - Golem 3/3 5 (5) Invasione (Uncommon)
{1}, Sacrifice Dromar's Attendant: Add {W}{U}{B} to your mana pool.

304. Spuntoni Juntu

Artifact 2 (2) Invasione (Rare)
Creatures with power 1 or less don't untap during their controllers' untap steps.

305. Guardiano del Loto

Artifact Creature - Dragon 4/4 7 (7) Invasione (Rare)
Flying
{T}: Add one mana of any color to your mana pool.
  • Note - This card had no creature type until Oracle 2007/10/01, when it became "Dragon".

306. Altare di Phyrexia

Artifact 3 (3) Invasione (Rare)
Sacrifice a creature: Add one mana of any color to your mana pool.

307. Lente di Phyrexia

Artifact 3 (3) Invasione (Rare)
{T}, Pay 1 life: Add one mana of any color to your mana pool.

308. Varco Dimensionale

Artifact 6 (6) Invasione (Rare)
{6}, {T}: Search your library for a card and put that card into your hand. Then shuffle your library.

309. Armatura Potenziata

Artifact 4 (4) Invasione (Uncommon)
Domain - {3}, {T}: Target creature gets +1/+1 until end of turn for each basic land type among lands you control.

310. Servitore di Rith

Artifact Creature - Golem 3/3 5 (5) Invasione (Uncommon)
{1}, Sacrifice Rith's Attendant: Add {R}{G}{W} to your mana pool.

311. Conchiglia Intagliata

Artifact 3 (3) Invasione (Uncommon)
{T}: Add {W} or {U} to your mana pool.

312. Golem Assemblato

Artifact Creature - Golem 2/2 3 (3) Invasione (Uncommon)
Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

313. Tek

Artifact Creature - Dragon 2/2 5 (5) Invasione (Rare)
Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest.

314. Occhio di Tigre Intagliato

Artifact 3 (3) Invasione (Uncommon)
{T}: Add {G} or {W} to your mana pool.

315. Servitore di Treva

Artifact Creature - Golem 3/3 5 (5) Invasione (Uncommon)
{1}, Sacrifice Treva's Attendant: Add {G}{W}{U} to your mana pool.

316. Corno di Troll Intagliato

Artifact 3 (3) Invasione (Uncommon)
{T}: Add {R} or {G} to your mana pool.

317. Rete di Tsabo

Artifact 2 (2) Invasione (Rare)
When Tsabo's Web enters the battlefield, draw a card.
Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step.
  • It means lands with an activated ability that cannot ever generate mana. [Invasion FAQ 2000/10/03]
  • Cycling is considered to be an activated ability, even if it cannot be used in play. [Rules Team 2001/05/01] See Rule 502.18a.
  • Lands with Cycling (such as Drifting Meadow) are affected. [Jordan 2001/01/15]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.

318. Filtro di Urza

Artifact 4 (4) Invasione (Rare)
Multicolored spells cost up to {2} less to cast.

319. Sorgente Antica

Land Invasione (Common)
Ancient Spring enters the battlefield tapped.
{T}: Add {U} to your mana pool.
{T}, Sacrifice Ancient Spring: Add {W}{B} to your mana pool.

320. Scavo Archeologico

Land Invasione (Uncommon)
{T}: Add {1} to your mana pool.

{T}, Sacrifice Archaeological Dig: Add one mana of any color to your mana pool.

321. Torre Costiera

Land Invasione (Uncommon)
Coastal Tower enters the battlefield tapped.
{T}: Add {W} or {U} to your mana pool.

322. Palazzo degli Elfi

Land Invasione (Uncommon)
Elfhame Palace enters the battlefield tapped.
{T}: Add {G} or {W} to your mana pool.

323. Fenditura Geotermica

Land Invasione (Common)
Geothermal Crevice enters the battlefield tapped.
{T}: Add {R} to your mana pool.
{T}, Sacrifice Geothermal Crevice: Add {B}{G} to your mana pool.

324. Fosso di Irrigazione

Land Invasione (Common)
Irrigation Ditch enters the battlefield tapped.
{T}: Add {W} to your mana pool.
{T}, Sacrifice Irrigation Ditch: Add {G}{U} to your mana pool.

325. Necropoli di Keld

Legendary Land Invasione (Rare)
{T}: Add {1} to your mana pool.

{4}{R}, {T}, Sacrifice a creature: Keldon Necropolis deals 2 damage to target creature or player.

326. Palude Salata

Land Invasione (Uncommon)
Salt Marsh enters the battlefield tapped.
{T}: Add {U} or {B} to your mana pool.

327. Oasi di Shiv

Land Invasione (Uncommon)
Shivan Oasis enters the battlefield tapped.
{T}: Add {R} or {G} to your mana pool.

328. Condotto Sulfureo

Land Invasione (Common)
Sulfur Vent enters the battlefield tapped.
{T}: Add {B} to your mana pool.
{T}, Sacrifice Sulfur Vent: Add {U}{R} to your mana pool.

329. Riserva di Legname

Land Invasione (Common)
Tinder Farm enters the battlefield tapped.
{T}: Add {G} to your mana pool.
{T}, Sacrifice Tinder Farm: Add {R}{W} to your mana pool.

330. Vulcano di Urborg

Land Invasione (Uncommon)
Urborg Volcano enters the battlefield tapped.
{T}: Add {B} or {R} to your mana pool.

331. Pianura

Basic Land - Plains Invasione (Land)
[W]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

332. Pianura

Basic Land - Plains Invasione (Land)
[W]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

333. Pianura

Basic Land - Plains Invasione (Land)
[W]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

334. Pianura

Basic Land - Plains Invasione (Land)
[W]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

335. Isola

Basic Land - Island Invasione (Land)
[U]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

336. Isola

Basic Land - Island Invasione (Land)
[U]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

337. Isola

Basic Land - Island Invasione (Land)
[U]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

338. Isola

Basic Land - Island Invasione (Land)
[U]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

339. Palude

Basic Land - Swamp Invasione (Land)
[B]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

340. Palude

Basic Land - Swamp Invasione (Land)
[B]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

341. Palude

Basic Land - Swamp Invasione (Land)
[B]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

342. Palude

Basic Land - Swamp Invasione (Land)
[B]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

343. Montagna

Basic Land - Mountain Invasione (Land)
[R]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

344. Montagna

Basic Land - Mountain Invasione (Land)
[R]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

345. Montagna

Basic Land - Mountain Invasione (Land)
[R]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

346. Montagna

Basic Land - Mountain Invasione (Land)
[R]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

347. Foresta

Basic Land - Forest Invasione (Land)
[G]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

348. Foresta

Basic Land - Forest Invasione (Land)
[G]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

349. Foresta

Basic Land - Forest Invasione (Land)
[G]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

350. Foresta

Basic Land - Forest Invasione (Land)
[G]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

351. Consegna

Instant 2U (3) Invasione (Uncommon)
Return target permanent to its owner's hand.

352. Malizia

Instant 3B (4) Invasione (Uncommon)
Destroy target nonblack creature. It can't be regenerated.

353. Sofferenza

Sorcery 3R (4) Invasione (Uncommon)
Destroy target land.

354. Batteria

Sorcery 3G (4) Invasione (Uncommon)
Put a 3/3 green Elephant creature token onto the battlefield.

355. Riduzione

Instant W (1) Invasione (Uncommon)
Destroy target enchantment.