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Introductory Two-Player Set

 Introductory Two-Player Set  Introductory Two-Player Set

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1. Alabaster Potion

Instant XWW (2) Introductory Two-Player Set (Special)
Target player gains X life, or prevent X damage to any creature or player.

2. Battering Ram

Artifact Creature 1/1 2 (2) Introductory Two-Player Set (Special)
Banding when attacking.
If Battering Ram is blocked by any Wall, destroy that Wall at end of combat.

3. Bog Imp

Creature - Imp 1/1 1B (2) Introductory Two-Player Set (Special)
Flying (This creature can’t be blocked except by creatures with flying.)
  • Note - The Portal version had no creature type.

4. Bog Wraith

Creature — Wraith 3/3 3B (4) Introductory Two-Player Set (Special)
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)

5. Circle of Protection: Black

Enchantment 1W (2) Introductory Two-Player Set (Special)
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
  • Can be used even when there is no damage to prevent. It prevents the next damage (if any) from the source this turn. [D'Angelo 1999/05/01]
  • A source is a permanent (a land, creature, artifact, or enchantment) or a spell. [D'Angelo 1999/05/01]
  • Can be used multiple times each turn for damage from the same source or for damage from different sources. [D'Angelo 1997/10/10]
  • Note - Was not in the Alpha printing of the Limited Edition.

6. Circle of Protection: Red

Enchantment 1W (2) Introductory Two-Player Set (Special)
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

7. Clockwork Beast

Artifact Creature 0/4 6 (6) Introductory Two-Player Set (Special)
Clockwork Beast comes into play with seven +1/+0 counters on it.
Clockwork Beast can’t have more than seven +1/+0 counters on it.
At end of combat, if Clockwork Beast attacked or blocked this turn, remove a +1/+0 counter from it.
{X}, {T}: Put X +1/+0 counters on Clockwork Beast. Play this ability only during your upkeep.
  • Can attack or block even if it has no counters. [Aahz 1995/05/15]
  • Loses a counter even if it is affected by Fog or a Fog-like effect which prevents it from dealing damage. [WotC Rules Team 1995/04/26]
  • If the effect to add counters is used when there are already 7 counters on it or when the number of counters to be added would cause it to exceed 7 counters, any counters over 7 are simply not added. [D'Angelo 1997/02/09]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - This card had no creature type until Oracle 2007/09/01 when it became "Beast".

8. Cursed Land

Enchant Land 2BB (4) Introductory Two-Player Set (Special)
During the upkeep of enchanted land’s controller, Cursed Land deals 1 damage to him or her.

9. Dark Ritual

Instant B (1) Introductory Two-Player Set (Special)
Add {B}{B}{B} to your mana pool.
  • This card, as with all instants cards, goes to the graveyard when it resolves. It does not stay in play. [D'Angelo 1999/05/01]
  • Extended tournaments (see Rule 803) have banned this card since 2000/04/01.
  • Note - In Mirage, Fifth Edition, Tempest, and Urza's Saga, this spell was of type Mana Source. In Ice Age, Fourth Edition (and before), it was of type Interrupt. It is now of type Instant.

10. Detonate

Sorcery XR (1) Introductory Two-Player Set (Special)
Destroy target artifact with converted mana cost X. It can’t be regenerated. Detonate deals X damage to that artifact’s controller.

11. Disintegrate

Sorcery XR (1) Introductory Two-Player Set (Special)
Disintegrate deals X damage to target creature or player. That creature can’t be regenerated this turn. If the creature would be put into a graveyard this turn, remove it from the game instead.
  • The "can't regenerate" is an effect of Disintegrate and not an effect of the damage. So it works even if the damage is prevented or redirected away. If redirected, the damage does not take this effect with it. [WotC Rules Team 1994/02/07]
  • Disintegrated creatures do not go to the graveyard at all before leaving the game. They do not trigger abilities which happen due to a creature going to the graveyard. [WotC Rules Team 1994/09/15]
  • Note - Also see X Costs, Rule G24.1.

12. Durkwood Boars

Creature - Boar 4/4 4G (5) Introductory Two-Player Set (Special)

13. Elven Riders

Creature — Elf 3/3 3GG (5) Introductory Two-Player Set (Special)
Elven Riders can’t be blocked except by Walls and/or creatures with flying.
  • It cannnot be blocked by a creature with Reach. [Future Sight FAQ 2007/05/01]
  • Note - In Fifth Edition (and before) this card was of creature type Riders.

14. Elvish Archers

Creature - Elf 2/1 1G (2) Introductory Two-Player Set (Special)
First strike
  • Note - Also see First Strike, Rule 502.2.
  • Note - This card was creature type "Elf" until Oracle 2007/10/01, when it became "Elf Archer".
  • Note - The Alpha printing version of this card was a 1/2 creature.

15. Energy Flux

Enchantment 2U (3) Introductory Two-Player Set (Special)
All artifacts gain ’’At the beginning of your upkeep, sacrifice this artifact unless you pay {2}.’’

16. Feedback

Echt Ech 2U (3) Introductory Two-Player Set (Special)
During the upkeep of enchanted enchantment’s controller, Feedback deals 1 damage to him or her.

17. Fireball

Sorcery XR (1) Introductory Two-Player Set (Special)
Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
As an additional cost to play Fireball, pay {1} for each target beyond the first.
  • If split for multiple targets, each target can receive only one of the splits. You may not multiply target something. [bethmo 1994/06/01]
  • If the damage to creatures is redirected to the player (via Jade Monolith or other effect), the damage from the Fireball can all be prevented with one use of a Circle of Protection. The trick is that all damage from one use of a spell/ability can be prevented at once. [WotC Rules Team 1996/10/03]
  • The mana spent for extra targets is not part of the mana cost. It's an extra cost. [D'Angelo 2005/12/01]
  • Note - Also see X Costs, Rule G24.1.

18. Forest

Basic Land — Forest Introductory Two-Player Set (Special)
[G]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

19. Forest

Basic Land — Forest Introductory Two-Player Set (Special)
[G]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

20. Forest

Basic Land — Forest Introductory Two-Player Set (Special)
[G]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

21. Glasses of Urza

Artifact 1 (1) Introductory Two-Player Set (Special)
{T}: Look at target player’s hand.
  • You can use it on yourself. [D'Angelo 1998/06/03]

22. Grizzly Bears

Creature — Bear 2/2 1G (2) Introductory Two-Player Set (Special)
  • Note - The Portal version had no creature type.

23. Healing Salve

Instant W (1) Introductory Two-Player Set (Special)
Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.

24. Hill Giant

Creature — Giant 3/3 3R (4) Introductory Two-Player Set (Special)
  • Note - The Portal version had no creature type.

25. Ironclaw Orcs

Summon Orcs 2/2 1R (2) Introductory Two-Player Set (Special)
Ironclaw Orcs cannot be assigned to block any creature with power 2 or greater.

26. Island

Basic Land — Island Introductory Two-Player Set (Special)
[U]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

27. Island

Basic Land — Island Introductory Two-Player Set (Special)
[U]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

28. Island

Basic Land — Island Introductory Two-Player Set (Special)
[U]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

29. Jayemdae Tome

Artifact 4 (4) Introductory Two-Player Set (Special)
{4}, {T}: Draw a card.
  • Note - In Limited Edition and Unlimited Edition, the term "Mono Artifact" was used to indicate that tapping was part of the use cost.

30. Lost Soul

Creature - Minion 2/1 1BB (3) Introductory Two-Player Set (Special)
Swampwalk (This creature is unblockable if defending player controls a swamp.)
  • Note - Also see Landwalk, Rule 502.6.
  • Note - This card was creature type "Lost Soul" until Sixth Edition, when it became "Minion". Then with Oracle 2007/10/01 it became "Spirit Minion".

31. Merfolk of the Pearl Trident

Creature - Merfolk 1/1 U (1) Introductory Two-Player Set (Special)
  • Note - The Portal version had no creature type.

32. Mesa Pegasus

Summon Pegasus 1/1 1W (2) Introductory Two-Player Set (Special)
Banding, flying

33. Mons's Goblin Raiders

Creature - Goblin 1/1 R (1) Introductory Two-Player Set (Special)

34. Mountain

Basic Land — Mountain Introductory Two-Player Set (Special)
[R]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

35. Mountain

Basic Land — Mountain Introductory Two-Player Set (Special)
[R]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

36. Mountain

Basic Land — Mountain Introductory Two-Player Set (Special)
[R]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

37. Murk Dwellers

Summon Murk Dwellers 2/2 3B (4) Introductory Two-Player Set (Special)
If Murk Dwellers attacks and is not blocked, it gets +2/+0 until end of turn.
  • Note - This card was creature type "Murk Dwellers" until Oracle 1999/09/01, when it became "Murk-Dwellers". Then with Oracle 2007/10/01 it became "Zombie".

38. Orcish Artillery

Creature — Orc Warrior 1/3 1RR (3) Introductory Two-Player Set (Special)
{T}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.
  • A Circle of Protection: Red can be used to prevent the damage from this card. Makes it a nice 2 point directed attack. [D'Angelo 1994/06/01]
  • You do not take the 3 points of damage if the effect fails because the target is illegal. [Aahz 1994/06/06]
  • Note - The Alpha printing version of this card had a mana cost of "{1}{R}". All further printings have had a "{1}{R}{R}" mana cost.
  • Note - This card was creature type "Orc" and not "Orc Warrior" until Ninth Edition and Oracle 2005/08/01.

39. Orcish Oriflamme

Enchantment 3R (4) Introductory Two-Player Set (Special)
Attacking creatures you control get +1/+0.
  • Vintage tournaments (see Rule 801) restricted this card from 1994/01/25 to 1994/02/23.
  • Note - The mana cost on the Alpha printing version of this card was just "{1}{R}", and not "{3}{R}" as appears in all other printings.

40. Pearled Unicorn

Summon Unicorn 2/2 2W (3) Introductory Two-Player Set (Special)

41. Phantom Monster

Summon Phantasm 3/3 3U (4) Introductory Two-Player Set (Special)
Flying
  • Note - This card was creature type "Phantom" until Oracle 2007/09/01 when it became "Illusion".

42. Plains

Basic Land — Plains Introductory Two-Player Set (Special)
[W]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

43. Plains

Basic Land — Plains Introductory Two-Player Set (Special)
[W]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

44. Plains

Basic Land — Plains Introductory Two-Player Set (Special)
[W]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

45. Power Sink

Instant XU (1) Introductory Two-Player Set (Special)
Counter target spell unless its controller pays {X}. If he or she doesn’t, that player taps all lands he or she controls and empties his or her mana pool.
  • When this spell resolves, you either pay X mana or let all your lands become tapped. The lands that become tapped are not "tapped for mana". [bethmo 1997/10/09] If you choose to pay, you may pay the X mana using whatever mana abilities you want to use.
  • Special lands which do not provide mana are also tapped by this card. [D'Angelo 2000/11/06]
  • If the land provides mana only for specific purposes (like Mishra's Workshop), it cannot be used to pay the X mana (unless that purpose is being filled). Mishra's Workshop, like most purposed mana, could not be used to pay for Power Sink. [WotC Rules Team 1994/09/30]
  • Does not increase the mana cost of the spell. It just requires a separate expenditure in order for it to succeed. [bethmo 1994/05/05]
  • Note - Also see X Costs, Rule G24.1.

46. Pyrotechnics

Sorcery 4R (5) Introductory Two-Player Set (Special)
Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players.
  • You cannot do fractional points of damage. [Duelist Magazine #2, Page 9]
  • You cannot choose to do zero damage to a target. [WotC Rules Team 1995/07/19]
  • You cannot choose to have zero targets. You must choose between 1 and 4 targets. [Jordan 2003/05/19]
  • You can assign damage to multiple targets and are not forced to assign the same amount of damage to each target (like you are with Fireball). [D'Angelo 1995/03/07]
  • No matter how much you assign to a target, it is only targeted once, and so damage is assigned once per target regardless of the amount of damage assigned to that target. [D'Angelo 1995/03/02]

47. Raise Dead

Sorcery B (1) Introductory Two-Player Set (Special)
Return target creature card from your graveyard to your hand.
  • A "creature card" is a Creature card or Artifact Creature card. [D'Angelo 1999/05/01] Older cards of type Summon are also Creature cards.
  • You must show the card you bring out of the graveyard to your opponent. [bethmo 1994/10/01]
  • You can Raise Dead a creature which was discarded from your hand and was therefore never in play. [D'Angelo 1994/10/01]
  • The creature being brought back is chosen on announcement and not on resolution of the spell because it is targeted. [Duelist Magazine #5, Page 123]
  • Although the text isn't totally clear, the targeted creature card must be in your graveyard. [D'Angelo 2007/02/28]

48. Reverse Damage

Instant 1WW (3) Introductory Two-Player Set (Special)
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain that much life.
  • This can only affect damage which would be dealt after it resolves. [D'Angelo 1999/05/01]
  • It only affects damage dealt by the source one time. If the source damages you a second time this turn, the damage will not be reversed. [D'Angelo 1999/05/01]
  • It can be used even if you have taken no damage this turn, in order to waste the spell. [Duelist Magazine #6, Page 131]

49. Rod of Ruin

Artifact 4 (4) Introductory Two-Player Set (Special)
{3}, {T}: Rod of Ruin deals 1 damage to target creature or player.

50. Scathe Zombies

Creature — Zombie 2/2 2B (3) Introductory Two-Player Set (Special)

51. Sorceress Queen

Summon Sorceress 1/1 1BB (3) Introductory Two-Player Set (Special)
{T}: Target creature other than Sorceress Queen is 0/2 until end of turn.
  • Creatures with power or toughness calculated (such as Nightmare or Keldon Warlord) have their power/toughness overridden to be 0/2 so their normal ability to have their power/toughness recalculated won't do anything useful while the Sorceress effect is upon that creature. Same goes for Angry Mob. [bethmo 1996/01/30]
  • Note - This card was creature type "Sorceress" until Oracle 2007/10/01, when it became "Human Wizard".

52. Swamp

Basic Land — Swamp Introductory Two-Player Set (Special)
[B]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

53. Swamp

Basic Land — Swamp Introductory Two-Player Set (Special)
[B]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

54. Swamp

Basic Land — Swamp Introductory Two-Player Set (Special)
[B]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

55. Terror

Instant 1B (2) Introductory Two-Player Set (Special)
Destroy target nonartifact, nonblack creature. It can’t be regenerated.
  • As with all targeted spells, the requirements for targeting are checked when declaring the effect and when resolving it. So, if the creature becomes a black or artifact creature after this spell is declared and before it is resolved, then the spell is countered. [D'Angelo 1999/05/01]

56. Twiddle

Instant U (1) Introductory Two-Player Set (Special)
Tap or untap target artifact, creature, or land.
  • The opponent gets a chance to use the card being Twiddled in response to this spell if they so wish and if the card's ability is legal at the time. [D'Angelo 1994/06/01]
  • Any cards which might trigger off a card becoming tapped will trigger. Thus, a Psychic Venom on a land that becomes tapped will cause 2 damage. [D'Angelo 1995/03/12] Similarly, if the card itself triggers on its own tapping, such as City of Brass, the ability will still happen. [D'Angelo 1995/04/12]
  • The decision to tap or untap is made on resolution. [D'Angelo 2000/03/03] This is not a modal spell.
  • The choice of target gives free range of lands, creatures, and artifacts. You do not lock in on one type as a casting decision. If the spell is Forked or redirected, the type is not fixed. [Duelist Magazine #8, Page 50]
  • Twiddle to tap can target a tapped card, and Twiddle to untap can target an untapped card. [Duelist Magazine #5, Page 23]
  • This is not a toggle effect. If you use Twiddle to tap a card and before it takes effect your opponent taps it, Twiddle will not untap the card. [bethmo 1994/04/01]

57. Unsummon

Instant U (1) Introductory Two-Player Set (Special)
Return target creature to its owner’s hand.
  • Unsummon can be used during combat in the steps after attackers or blockers are declared (see Rule 308 and Rule 309) to remove an attacker or blocker so that creature does not deal damage. [D'Angelo 1994/10/01]
  • Unsummon can be used during combat after combat damage is assigned but before combat damage resolves. If this happens, the creature does not receive damage, but the damage it assigned will still become dealt. [D'Angelo 1999/05/01]
  • If this causes an opponent to go over 7 cards when it is not their turn they need not discard until the discard phase of their next turn. [D'Angelo 1994/06/01]
  • Unsummoning a token creature removes it from the game. [bethmo 1994/10/01] See Rule 216.3.

58. Untamed Wilds

Sorcery 2G (3) Introductory Two-Player Set (Special)
Search your library for a basic land card and put that card into play. Then shuffle your library.
  • Can get a Snow-Covered land. [Duelist Magazine #6, Page 132]
  • You do not have to find a basic land card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]

59. Vampire Bats

Creature — Bat 0/1 B (1) Introductory Two-Player Set (Special)
Flying (This creature can’t be blocked except by creatures with flying or reach.)
{B}: Vampire Bats gets +1/+0 until end of turn. Play this ability no more than twice each turn.

60. Wall of Bone

Creature - Wall 1/4 2B (3) Introductory Two-Player Set (Special)
(Walls can’t attack.)
{B}: Regenerate Wall of Bone.

61. War Mammoth

Summon Mammoth 3/3 3G (4) Introductory Two-Player Set (Special)
Trample

62. Warp Artifact

Enchant Artifact BB (2) Introductory Two-Player Set (Special)
During the upkeep of enchanted artifact’s controller, Warp Artifact deals 1 damage to him or her.

63. Weakness

Enchantment - Aura B (1) Introductory Two-Player Set (Special)
Enchant creature
Enchanted creature gets -2/-1.

64. Whirling Dervish

Creature — Human Monk 1/1 GG (2) Introductory Two-Player Set (Special)
Protection from black
At end of turn, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.
  • If it damages the opponent multiple times in a turn, it gets only one +1/+1 counter at end of turn. [D'Angelo 2001/06/22]
  • Note - Also see Protection, Rule 502.7.
  • Note - This card was of creature type "Dervish" and not "Human Monk" until Oracle 2006/10/01 and Time Spiral.

65. Winter Blast

Sorcery XG (1) Introductory Two-Player Set (Special)
Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.
  • Will succeed on already tapped creatures and do damage to them. [Duelist Magazine #5, Page 22]
  • Checks if the creatures are Flying on resolution and not on announcement. [D'Angelo 1995/10/05]
  • Cannot target the same thing more than once. [D'Angelo 1998/02/03]
  • Note - Also see X Costs, Rule G24.1.

66. Zephyr Falcon

Summon Falcon 1/1 1U (2) Introductory Two-Player Set (Special)
Flying
Attacking does not cause Zephyr Falcon to tap.

67. Scryb Sprites

Creature - Faerie 1/1 G (1) Introductory Two-Player Set (Special)
Flying