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Legends

 Leggende

→ Checklist → Cards

1. Abomination

Summon Abomination 2/6 3BB (5) Legends (Uncommon)
All green or white creatures blocking or blocked by Abomination are destroyed at the end of combat.
  • The color of the blocking/blocked creature is checked only at declaration of the block. If the creature is indeed green or white at that time, it will be destroyed at the end of the combat even if it changes color before the combat ends. [WotC Rules Team 1994/07/27]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was creature type "Abomination" until Oracle 2007/10/01, when it became "Horror".

2. All Hallow's Eve

Sorcery 2BB (4) Legends (Rare)
Put two counters on this card. Remove a counter during your upkeep. When you remove the last counter from All Hallow's Eve, all players take all creatures from their graveyards and put them directly into play. Treat these creatures as though they were just summoned. You choose what order they come into play.
  • A "creature card" is a Creature card or Artifact Creature card. [D'Angelo 1999/05/01] Older cards of type Summon are also Creature cards.
  • The creatures are put into play by their respective players, but they enter play simultaneously. For purposes of ordering any effects of the creatures, the current player (not the controller of this card) decides the ordering regardless of which player is putting the creatures into play. [D'Angelo 2000/03/03]
  • Two Legends of the same names that enter play are considered to enter play at the same time and both are destroyed. See Rule G12.9. [D'Angelo 2000/03/03]
  • Since you can respond to triggered abilities, it is legal to sacrifice creatures using some spell or ability prior to resolving the ability that removes the final counter from All Hallow's Eve. [D'Angelo 2000/03/03]
  • Extended tournaments (see Rule 803) have always banned this card.
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - This card was of type "Enchantment" and not "Sorcery" from 2001/08/24 until 2007/02/01.

3. Blight

Enchant Land BB (2) Legends (Uncommon)
If target land becomes tapped, it is destroyed at the end of the turn.
  • Note - In Fifth Edition (and before) the land was destroyed at end of turn. It is now destroyed as a triggered ability.
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Land" until Oracle 2005/08/01.

4. Carrion Ants

Summon Ants 0/1 2BB (4) Legends (Rare)
{1}: +1/+1 until end of turn.
  • Note - This card was creature type "Ant" until Oracle 2007/10/01, when it became "Insect".

5. Chains of Mephistopheles

Enchantment 1B (2) Legends (Rare)
Every time a player draws a card, that player must first discard a card from his or her hand. If there are no cards in player's hand, take top card from library and place it in the graveyard instead of drawing. This enchantment does not apply to the first card drawn by a player during the draw phase.
  • If you cast a spell to draw extra cards (such as Ancestral Recall or Wheel of Fortune) at some time outside the draw step, this affects all the cards drawn. During your draw step, the first card drawn is not affected. [bethmo 1994/06/15]
  • Only affects the drawing of cards. It does not affect spells like Demonic Tutor, Millstone, or Petra Sphinx which affect the library but do not say "draw" a card. [bethmo 1994/06/22]
  • If X cards are drawn as the resolution of a single spell/ability, then the game treats this as X separate "draw one card" actions. So for each card that would be drawn, apply the effect. [D'Angelo 2000/07/06]
  • The effect is cumulative. If you have two of these out, each of them will modify on each draw (after the first one if during the draw step), and will cause the player to discard or to "mill" a card from their library. As they resolve in order, the player must discard if possible. Once the player fails to discard and instead "mills" a card, all further effects of additional Chains of Mephistopheles will not do anything. This is because the "mill" also replaces the draw effect and the player is no longer drawing a card. [WotC Rules Team 1996/12/03] You handle them in order. Each one makes you discard first and then continue or else mill a card and lose the draw.
  • This is a replacement effect (see Rule 419). [D'Angelo 1999/02/03]
  • Cards which are drawn as a cost are affected by this card because replacement effects can alter the payment of costs (see Rule 419). [D'Angelo 1999/05/01]
  • Extended tournaments (see Rule 803) have always banned this card.

6. Cosmic Horror

Summon Horror 7/7 3BBB (6) Legends (Rare)
First strike
Pay {3}{B}{B}{B} during your upkeep or Cosmic Horror does 7 damage to you and is destroyed.

7. Cyclopean Mummy

Summon Mummy 2/1 1B (2) Legends (Common)
If Mummy is put into the graveyard from play, remove it from the game.
  • The Mummy does go to the graveyard and trigger abilities (such as Soul Net) which watch for something going to the graveyard. It then leaves the game as a triggered ability (see Rule 404). [bethmo 1994/06/22]
  • It does not leave the game if it goes to the graveyard from someplace other than "in play". This includes discarding from your hand or if the spell is countered. [bethmo 1994/06/27]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was creature type "Mummy" until Oracle 2007/10/01, when it became "Zombie".

8. Darkness

Instant B (1) Legends (Common)
Creatures attack and block as normal, but none deal any damage. All attacking creatures are still tapped. Play any time before attack damage is assigned.

9. Demonic Torment

Enchant Creature 2B (3) Legends (Uncommon)
Target creature deals no damage during combat. Creature cannot attack.
  • Extended tournaments (see Rule 803) have always banned this card.
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

10. Evil Eye of Orms-by-Gore

Smn Evil Eye 3/6 4B (5) Legends (Uncommon)
None of your creatures can attack except for Evil Eyes. Evil Eye can only be blocked by walls.
  • Note - In Fifth Edition and Legends this card was of creature type "Evil Eye", then it was type "Horror" until Oracle 2006/10/01 and Time Spiral when it became "Eye".

11. Fallen Angel

Summon Angel 3/3 3BB (5) Legends (Uncommon)
Flying
Sacrifice a creature to give Fallen Angel +2/+1 until end of turn.
  • You can use the sacrifice ability as many times in a turn as you want to, with one creature sacrificed each time. [Aahz 1994/06/14]
  • Can sacrifice itself. [Duelist Magazine #5, Page 123]

12. Ghosts of the Damned

Summon Ghosts 0/2 1BB (3) Legends (Common)
{T}: Target creature gets -1/-0 until end of turn.
  • Extended tournaments (see Rule 803) have always banned this card.
  • Note - This card was creature type "Ghost" until Oracle 2007/10/01, when it became "Spirit".

13. Giant Slug

Summon Slug 1/1 1B (2) Legends (Common)
{5}: During controller's next upkeep Giant Slug gains landwalk ability of controller's choice until end of turn. The type of landwalk chosen must correspond with one of the five basic land types.
  • When the ability resolves, it creates another ability that triggers at the beginning of your next upkeep. When that ability resolves, you choose a land type. [D'Angelo 2000/03/03]
  • If the Slug changes controllers after the mana is spent, the player who activates this ability selects a landwalk during their next upkeep even if they don't control it at the time. [Aahz 1996/06/13]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Landwalk, Rule 502.6.

14. Glyph of Doom

Instant B (1) Legends (Common)
All creatures blocked by target wall are destroyed at the end of combat.
  • Extended tournaments (see Rule 803) have always banned this card.

15. Greed

Enchantment 3B (4) Legends (Rare)
{B}: Pay 2 life to draw a card. Effects that prevent or redirect damage cannot be used to counter this loss of life.
  • You cannot spend more life on Greed than you have. [Duelist Magazine #3, Page 22]

16. Headless Horseman

Summon Horseman 2/2 2B (3) Legends (Common)
  • Extended tournaments (see Rule 803) have always banned this card.
  • Note - This card was creature type "Horseman" until Oracle 2007/10/01, when it became "Zombie Knight".

17. Hell Swarm

Instant B (1) Legends (Common)
All creatures get -1/-0 until end of turn.
  • Extended tournaments (see Rule 803) have always banned this card.

18. Hellfire

Sorcery 2BBB (5) Legends (Rare)
All non-black creatures are destroyed. Hellfire does X + 3 damage to you; X is the number of creatures placed in the graveyard.
  • Extended tournaments (see Rule 803) have always banned this card.

19. Hell's Caretaker

Summon Hell's Caretaker 1/1 3B (4) Legends (Rare)
{T}: During your upkeep sacrifice a creature and take a creature from your graveyard and put it directly into play. Treat this creature as though it were just summoned.
  • A "creature card" is a Creature card or Artifact Creature card. [D'Angelo 1999/05/01] Older cards of type Summon are also Creature cards.
  • Can sacrifice itself. [Duelist Magazine #5, Page 123]
  • Cannot choose itself to be brought back. [D'Angelo 1996/11/11]
  • Extended tournaments (see Rule 803) have banned this card from 1999/10/01 until 2005/08/20.
  • Note - This card was of creature type "Hell's-Caretaker" and not "Horror" until Ninth Edition and Oracle 2005/08/01.

20. Horror of Horrors

Enchantment 3BB (5) Legends (Uncommon)
Allows caster to sacrifice a swamp to regenerate a target black creature.
  • Extended tournaments (see Rule 803) have banned this card until 2005/08/20 because it was not in a legal expansion.

21. Imprison

Enchant Creature B (1) Legends (Rare)
Pay {1} each time target creature attempts to attack, block, or tap. That action is prevented and the creature becomes tapped. Destroy enchantment if mana is not paid.
  • Both abilities are triggered abilities (see Rule 404). The first one triggers on the announcing of a creature ability, and the second triggers on declaration of attacking or blocking. [D'Angelo 1999/02/11]
  • Extended tournaments (see Rule 803) have always banned this card.
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
  • Note - There is a typo on this card. The gray circle for the generic mana cost accidentally appears one line above the "1"; it should be behind it.

22. Infernal Medusa

Summon Medusa 2/4 3BB (5) Legends (Uncommon)
All non-wall creatures blocking Medusa are destroyed at the end of combat, as are all creatures blocked by Medusa.
  • Extended tournaments (see Rule 803) have always banned this card.
  • Note - This card was creature type "Medusa" until Oracle 2007/10/01, when it became "Gorgon".

23. Jovial Evil

Sorcery 2B (3) Legends (Rare)
Jovial Evil does 2 damage to opponent for each white creature he or she controls.
  • Extended tournaments (see Rule 803) have always banned this card.

24. Lesser Werewolf

Summon Lycanthrope 2/4 3B (4) Legends (Uncommon)
{B}: Lesser Werewolf gets -1/-0 until end of turn. Put a -0/-1 counter on target creature that blocks or is blocked by the Werewolf. Use this ability after defense is chosen but before damage is dealt. You may not use this ability to reduce the Lesser Werewolf's power below 0.
  • Extended tournaments (see Rule 803) have always banned this card.
  • Note - This card was creature type "Lycanthrope" until Oracle 2007/10/01, when it became "Human Wolf".

25. Lost Soul

Summon Lost Soul 2/1 1BB (3) Legends (Common)
Swampwalk
  • Note - Also see Landwalk, Rule 502.6.
  • Note - This card was creature type "Lost Soul" until Sixth Edition, when it became "Minion". Then with Oracle 2007/10/01 it became "Spirit Minion".

26. Mold Demon

Summon Mold Demon 6/6 5BB (7) Legends (Rare)
When Mold Demon is brought into play, controller must sacrifice two swamps or Mold Demon is buried.
  • The sacrifice is done as a triggered ability just after it enters play. [D'Angelo 1995/10/27]
  • You must deal with the triggered ability no matter how the creature is brought into play. This includes Clone or Animate Dead. [bethmo 1994/06/25]
  • A creature phasing in does not cause "comes into play" effects to happen again so it will not require a sacrifice in those cases. [Aahz 1995/07/05]
  • Extended tournaments (see Rule 803) have always banned this card.
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - This card was creature type "Mold-Demon" until Oracle 2007/10/01, when it became "Fungus Demon".

27. Nether Void

Enchant World 3B (4) Legends (Rare)
All spells cast are countered unless their casters pay an additional {3}.
  • This is not an additional play cost, it is a triggered ability (see Rule 404). [Duelist Magazine #9, Page 60]
  • The countering effect does not take place until after Nether Void resolves and is in play. It does not affect its own casting or any casting in the same spell stack. [D'Angelo 1995/12/09]
  • Extended tournaments (see Rule 803) have always banned this card.
  • Note - Also see Enchant World, Rule G23.5.
  • Note - This card was of type "Enchant World" until Oracle 2005/08/01.

28. Pit Scorpion

Summon Scorpion 1/1 2B (3) Legends (Common)
If Pit Scorpion damages opponent, opponent gets a poison counter. If opponent ever has ten or more poison counters, opponent loses the game.

29. Quagmire

Enchantment 2B (3) Legends (Uncommon)
Creatures with swampwalk may be blocked as if they did not have this ability
  • Extended tournaments (see Rule 803) have always banned this card.

30. Shimian Night Stalker

Summon Night Stalker 4/4 3BB (5) Legends (Uncommon)
{B}, {T}: Redirect all damage done to you from any one attacking creature to the Shimian Night Stalker.
  • Can redirect damage from combat and from abilities, but the creature must be attacking you before you can use this card's ability. [D'Angelo 2000/03/03]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was of creature type "Night Stalker" and is now of type "Nightstalker". [Oracle 1999/09/03]

31. Spirit Shackle

Enchant Creature BB (2) Legends (Common)
Put a -0/-2 counter on target creature every time it becomes tapped. These counters remain even if Spirit Shackle is removed.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

32. Syphon Soul

Sorcery 2B (3) Legends (Common)
Syphon Soul does 2 damage to all players except caster. Caster gains life points equal to the amount of damage done by Syphon Soul.
  • Extended tournaments (see Rule 803) banned this card until 1999/06/01 when it was reprinted in Sixth Edition.

33. Takklemaggot

Enchant Creature 2BB (4) Legends (Uncommon)
Put a 0/-1 counter on target creature during its controller's upkeep. If the creature is placed in the graveyard, its controller chooses a new target for Takklemaggot. If there are no legal targets, Takklemaggot becomes an enchantment AND does 1 damage to the controller of the last creature Takklemaggot was on, during his or her upkeep. Takklemaggot does not revert to a creature enchantment even if other creatures are afterwards brought into play.
  • The controller of the creature which is destroyed gets to place Takklemaggot on a creature of their choice (controlled by any player, not just one of their own creatures). If there are no creatures to put it on, then Takklemaggot becomes a simple enchantment. [D'Angelo 1994/08/01]
  • If the creature leaves play without going to the graveyard (via Unsummon or something like that), Takklemaggot is simply destroyed. [bethmo 1994/08/23]
  • Takklemaggot is controlled initially by the player that played it, but each time it goes to the graveyard it returns and is controlled by the player whose creature it was on when it went to the graveyard. [DeLaney 2000/05/01]
  • You choose the new creature and put it on that creature all during the resolution of the triggered ability that has you put it back into play. [D'Angelo 2000/03/03]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

34. The Abyss

Enchant World 3B (4) Legends (Rare)
All players bury one target non-artifact creature under their control, if they have any, during their upkeep.
  • This is a targeted ability. The Abyss targets one creature each upkeep. It cannot target creatures which are untargetable, such as those with Protection from Black. [Aahz 1994/07/13]
  • If the target becomes invalid after being chosen but before resolution, you do not have to choose another target. [Duelist Magazine #16, Page 25]
  • The controller of The Abyss controls the ability, but the current player chooses what gets destroyed. [Barclay 2000/12/31]
  • Extended tournaments (see Rule 803) have always banned this card.
  • Note - Also see Enchant World, Rule G23.5.
  • Note - This card was of type "Enchant World" until Oracle 2005/08/01.

35. The Wretched

Summon Wretched 2/5 3BB (5) Legends (Rare)
At the end of combat take control of all creatures that blocked The Wretched. The Wretched does not tap or untap these creatures. You lose control of these creatures if The Wretched leaves play or if you lose control of The Wretched.
  • This means it affects ones currently being blocked by this card at the end of combat and not ones that might have been removed by an effect such as General Jarkeld. [Duelist Magazine #8, Page 47]
  • If The Wretched blocks and regenerates, it is removed from combat, so The Wretched will not be blocking anything at the end of combat. This means there will be no creatures blocking it when the triggered ability resolves and so the ability does nothing. [D'Angelo 1999/04/25]
  • Note - Thie card was creature type "Wretched" until Oracle 2007/10/01, when it became "Demon".

36. Touch of Darkness

Instant B (1) Legends (Uncommon)
Changes the color of one or more target creatures to black until end of turn. You choose which and how many creatures are affected. Cost to tap, maintain, or to use a special ability of target creatures remains entirely unchanged.
  • You can choose to target zero creatures. [Oracle 1998/07/01]
  • Extended tournaments (see Rule 803) have always banned this card.

37. Transmutation

Instant 1B (2) Legends (Common)
Until end of turn, target creature's power and toughness are switched. Effects that alter power alter toughness instead, and vice versa.
  • As per Rule 418.5a, power and toughness switching is applied after any effects that modify power/toughness. This means that even if new spells and abilities are played to modify power/toughness, they are applied before the switch. [D'Angelo 2005/12/01]
  • This can effectively kill a creature with a power of zero, but there is still a chance to increase the power of the creature using instants before this takes effect. [bethmo 1994/06/14]
  • Any additional words on cards which modify the power/toughness are also reversed. For example, Blood Lust acts as if it read "Target creature gets -4/+4 until end of turn. If this reduces that creature's power to less than 1, the creature's power is 1." [WotC Rules Team 1997/07/03]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

38. Underworld Dreams

Enchantment BBB (3) Legends (Uncommon)
Underworld Dreams does one damage to opponent for each card he or she draws.
  • Only affects the drawing of cards. It does not affect spells like Demonic Tutor, Millstone, or Petra Sphinx which affect the library but do not say "draw" a card. [bethmo 1994/06/22]
  • Affects all draws even if you have to put the cards back afterwards. This ruling applies to things like Sylvan Library and Brainstorm. [D'Angelo 1995/07/11]
  • In a multi-player game, it affects all opponents. [D'Angelo 2000/03/03]
  • If multiple cards are drawn at once, this card triggers once for each card drawn. [D'Angelo 2000/03/03]
  • Vintage tournaments (see Rule 801) restricted this card from 1994/08/01 until 1999/10/01.
  • Legacy tournaments (see Rule 802) banned this card until 1999/10/01.
  • Extended tournaments (see Rule 803) banned this card until 2003/09/01.
  • Standard (Type 2) tournaments (see Rule 804) banned this card until 2003/09/01.

39. Vampire Bats

Summon Bats 0/1 B (1) Legends (Common)
Flying, {B}: +1/+0 until end of turn. No more than {B}{B} may be spent in this way per turn.

40. Walking Dead

Summon Walking Dead 1/1 1B (2) Legends (Common)
{B}: Regenerates
  • Extended tournaments (see Rule 803) have always banned this card.
  • Note - This card was creature type "Walking-Dead" until Oracle 2007/10/01, when it became "Skeleton". Then with Oracle 2008/01/01 it became "Zombie".

41. Wall of Putrid Flesh

Summon Wall 2/4 2B (3) Legends (Uncommon)
Protection from white.
Damage done to wall by creatures with enchantment cards played on them is reduced to 0.

42. Wall of Shadows

Summon Wall 0/1 1BB (3) Legends (Common)
Damage Wall of Shadows receives from creatures it blocks is reduced to 0. Effects that target only walls may not target Wall of Shadows.
  • Can be destroyed by a Battering Ram because combat effects are not targeted. [WotC Rules Team 1994/02/07]
  • It is not affected by the Golgothian Sylex. [D'Angelo 1995/08/16]
  • Can be targeted by Chaos Charm even if used in the mode that targets a wall, because Chaos Charm is not a "spell that can target only walls". [bethmo 1999/02/11]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Defender, Rule 502.41.
  • Note - Also see Walls, Rule G23.1.
  • Note - The Chronicles version should have the Legends symbol and not the Antiquities symbol on it. This is errata.

43. Wall of Tombstones

Summon Wall 0/1 1B (2) Legends (Uncommon)
At the end of your upkeep, the * below is set to the number of creatures in your graveyard.
  • This sets the current power/toughness and not the initial value, so it overrides counters and any older effects. [D'Angelo 1999/02/07]
  • A "creature card" is a Creature card or Artifact Creature card. [D'Angelo 2000/03/03] Older cards of type Summon also count.
  • Extended tournaments (see Rule 803) have always banned this card.
  • Note - Also see Defender, Rule 502.41.
  • Note - Also see Walls, Rule G23.1.

44. Acid Rain

Sorcery 3U (4) Legends (Rare)
Destroys all forests in play.
  • Extended tournaments (see Rule 803) have always banned this card.

45. Anti-Magic Aura

Enchant Creature 2U (3) Legends (Common)
All enchantments on target creature are destroyed. Target creature cannot be further targeted by instants, sorceries, or enchantments.
  • The creature can be targeted by abilities. [D'Angelo 2000/03/03]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

46. Azure Drake

Summon Drake 2/4 3U (4) Legends (Uncommon)
Flying

47. Backfire

Enchant Creature U (1) Legends (Uncommon)
For each point of damage done to you from target creature Backfire does one point of damage to target creature's controller.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

48. Boomerang

Instant UU (2) Legends (Common)
Return target permanent to owner's hand; enchantments on target permanent are destroyed.

49. Brine Hag

Summon Hag 2/2 2UU (4) Legends (Uncommon)
On the turn during which Hag is placed in the graveyard, all creatures who dealt damage to Hag that turn become 0/2 creatures. Use counters to mark these creatures.
  • This effect sets the current power/toughness of the creature, so it overrides any effects that resolved prior to this one, and it overrides all counters. [D'Angelo 1999/02/09]
  • Extended tournaments (see Rule 803) have always banned this card.

50. Devouring Deep

Summon Devouring Deep 1/2 2U (3) Legends (Common)
Islandwalk
  • Extended tournaments (see Rule 803) have always banned this card.
  • Note - Also see Landwalk, Rule 502.6.
  • Note - This card was creature type "Devouring-Deep" until Oracle 2007/10/01, when it became "Fish".

51. Dream Coat

Enchant Creature U (1) Legends (Uncommon)
Caster may change target creature's color to any other color. This ability is played as an interrupt. Limit of one change per turn. Cost to tap, maintain, or use a special ability of target creature remains entirely unchanged.
  • The color change does not wear off at end of turn. [D'Angelo 2000/03/03]
  • You can choose any single color or combination of colors. The valid colors are Black, Blue, Green, Red, and White (see Rule 203.2d). [D'Angelo 2000/03/03]
  • Extended tournaments (see Rule 803) have always banned this card.
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

52. Elder Spawn

Summon Spawn 6/6 4UUU (7) Legends (Rare)
Elder Spawn cannot be blocked by red creatures. Sacrifice one of your islands during your upkeep or Elder Spawn does 6 damage to you and is buried.
  • Extended tournaments (see Rule 803) have always banned this card.
  • Note - This card was creature type "Spawn" until Oracle 2008/01/01, when it became "Elemental".

53. Enchantment Alteration

Instant U (1) Legends (Common)
Switch target enchantment from one creature to another or from one land to another. The controller of the enchantment does not change. New target of enchantment must be valid or this spell has no effect. Treat this as if the enchantment had just been cast on the new target.
  • Only targets the enchantment and not either of the things the enchantment may be on. [Aahz 1995/07/09]
  • You can move a Blue Ward since it offers protection to the creature and not to itself. [bethmo 1994/09/14]
  • The choice of where to move the enchantment is made on resolution. You must move the enchantment to another location if possible. [D'Angelo 1999/05/01]
  • If this card is Deflectioned, you can change which enchantment is targeted, but you cannot choose a destination for it. [D'Angelo 1995/10/31]
  • Note - Also see Aura, Rule G1.30.
  • Note - Also see Moving Enchantments, Rule G13.22.

54. Energy Tap

Sorcery U (1) Legends (Common)
Tap target creature you control. Add an amount of colorless mana equal to that creature's casting cost to your mana pool.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

55. Field of Dreams

Enchant World U (1) Legends (Rare)
The top card of each player's library is always face up.
  • If you get to draw more than one card from the library at a time (such as with Brainstorm), players do get to see every card drawn. [Jackson 1999/12/07]
  • Extended tournaments (see Rule 803) have always banned this card.
  • Note - Also see Enchant World, Rule G23.5.
  • Note - This card was of type "Enchant World" until Oracle 2005/08/01.

56. Flash Counter

Interrupt 1U (2) Legends (Common)
Counters target interrupt or instant spell.
  • Extended tournaments (see Rule 803) banned this card until 2003/09/01.
  • Note - This card was of type Interrupt and is now of type Instant. [Oracle 1999/09/03]

57. Flash Flood

Instant U (1) Legends (Common)
Destroy target red permanent, or return target mountain to owner's hand. Enchantments on target land are destroyed.
  • The decision to destroy a permanent or unsummon a Mountain is a decision made on announcement before a target of the proper type is selected. If the spell is redirected, this mode cannot be changed, so only targets of the selected type are valid. [WotC Rules Team 1995/09/22] See Rule G13.13 on Modal spells.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Modal Spells and Abilities, Rule G13.13.

58. Force Spike

Interrupt U (1) Legends (Common)
Target spell is countered unless its caster spends an additional {1}.
  • The payment is optional. [Aahz 1994/09/02]
  • Note - This card was of type Interrupt and is now of type Instant. [Oracle 1999/09/03]

59. Gaseous Form

Enchant Creature 2U (3) Legends (Common)
Damage done to target creature by creatures it blocks or that block it is reduced to 0. Creature deals no damage during combat.

60. Glyph of Delusion

Instant U (1) Legends (Common)
Put X counters on one target creature that target wall blocked during this turn; X is the power of the blocked creature. Creature does not untap as normal while it has one or more of these counters on it. Remove one counter during creature's controller's upkeep.
  • Can be played at any time after the wall blocked a creature and can affect any creature that the wall was assigned to block or that was blocked by the wall due to being in a band or by being switched into or out of the block by an ability like General Jarkeld. [WotC Rules Team 1995/09/22]
  • Extended tournaments (see Rule 803) have always banned this card.

61. In the Eye of Chaos

Enchant World 2U (3) Legends (Rare)
All instants and interrupts are countered unless their caster pays an additional {X}, where X is the casting cost of the spell being cast.

62. Invoke Prejudice

Enchantment UUUU (4) Legends (Rare)
If opponent casts a Summon spell that does not match the color of one of the creatures under your control, that spell is countered unless the caster pays an additional {X}, where X is the casting cost of the Summon spell.
  • If you have no creatures in play then by definition your opponent's summon spell cannot be of the same color as a creature you have in play. In this case they will always have to pay the extra mana. [bethmo 1994/06/29]
  • It affects Creature spells, but not Artifact Creature spells. [D'Angelo 2000/03/03]
  • In a multi-player game, it affects all opposing players. [D'Angelo 2000/03/03]
  • This ability triggers when the spell is announced. [D'Angelo 2000/03/03]
  • Only checks the colors of your creatures at announcement (read the word "plays" as "announces"). If your creatures change after that (even as an interrupt), it will not cause this ability to trigger. [D'Angelo 1995/10/06]
  • Extended tournaments (see Rule 803) have always banned this card.

63. Juxtapose

Sorcery 3U (4) Legends (Rare)
Target Player and caster each choose one of the creatures they control with the highest casting cost. Exchange control of these creatures. Then do the same for artifacts. Juxtapose does not tap or untap these cards. The control of any enchantment cards played on these permanents is unchanged. If one player does not have an artifact or creature do not trade that type of card.
  • The choices of what to exchange are made on resolution. They are not made on announcement. [bethmo 1996/12/07]
  • Must trade creatures and artifacts if possible, but can trade just one kind or neither kind if none are available to trade. [Aahz 1994/06/16]
  • Does not target either creature. So the spell allows you to choose creatures with Protection from Blue when making the choice of highest cost creatures. [Aahz 1995/10/24]
  • Note - Also see Converted Mana Cost, Rule G3.29.

64. Land Equilibrium

Enchantment 2UU (4) Legends (Rare)
If your opponent controls at least as much land as you do, he or she must sacrifice a land for each land he or she puts into play.
  • You sacrifice a land after you put one into play and not before. [D'Angelo 1995/01/18]
  • This is a replacement effect (see Rule 419), so it is not possible to tap the land that just entered play for mana (as a mana source) before you sacrifice a land. [D'Angelo 2001/08/31]
  • The effect is cumulative. If you have 2 of them, the other player must sacrifice two lands for each one put into play. [D'Angelo 1994/08/01]
  • Extended tournaments (see Rule 803) have always banned this card.

65. Mana Drain

Interrupt UU (2) Legends (Uncommon)
Counters target spell. At the beginning of your next main phase, add {X} to your mana pool, where X is the casting cost of target spell.
  • The mana gain is done as a beginning of main phase triggered ability and not as a mana ability or such. [D'Angelo 2000/03/03]
  • If used after your first main phase but before your second, you will get the mana during your second main phase. [D'Angelo 2001/02/10]
  • Legacy tournaments (see Rule 801) have banned this card since 2004/09/20.
  • Extended tournaments (see Rule 803) have always banned this card.
  • Note - Also see Converted Mana Cost, Rule G3.29.
  • Note - This card was of type Interrupt, but it is now of type Instant. [Oracle 1999/09/03]

66. Part Water

Sorcery XXU (2) Legends (Uncommon)
X target creatures gain islandwalk until end of turn.

67. Psionic Entity

Summon Entity 2/2 4U (5) Legends (Rare)
{T}: Psionic Entity deals 2 damage to target creature or player and 3 damage to itself.
  • The artist is actually Justin Hampton. [Duelist Magazine #2, Page 7]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was creature type "Entity" until Oracle 2007/10/01, when it became "Beast". Then with Oracle 2008/01/01 it became "Illusion".

68. Psychic Purge

Sorcery U (1) Legends (Common)
Psychic Purge does 1 damage to any target. If a spell cast by opponent or a permanent under opponent's control causes you to discard this card, opponent loses 5 life. Effects that prevent or redirect damage may not be used to counter this loss of life.
  • The loss of life cannot be prevented by any means. It is not damage. [bethmo 1994/06/15]
  • Not triggered by effects which cause the hand to be reshuffled into the library like Winds of Change, but is triggered by effects which say to discard entire hand such as Wheel of Fortune. [Aahz 1994/06/16]
  • Not triggered by payment of costs like Land's Edge. [D'Angelo 1995/10/11]
  • Is triggered even if the discard goes to the top of your library because of the Library of Leng. [WotC Rules Team 1995/05/10]
  • It is not triggered if Psychic Purge is countered and thereby sent to the graveyard. [Duelist Magazine #2, Page 9] This is not a discard. [Duelist Magazine #4, Page 64]
  • Extended tournaments (see Rule 803) have always banned this card.

69. Puppet Master

Enchant Creature UUU (3) Legends (Uncommon)
If target creature is placed in the graveyard, return creature to owner's hand. All enchantments on target creature are destroyed. You may pay {U}{U}{U} to return Puppet Master to its owner's hand if target creature returns to its owner's hand.
  • The cost must be paid immediately upon the sending of the creature to the owner's hand. You cannot wait until later. [WotC Rules Team 1994/09/15]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

70. Recall

Sorcery XXU (2) Legends (Rare)
Sacrifice X cards from your hand and then bring X cards from your graveyard to your hand. Then remove Recall from the game.
  • The cards are discarded from your hand during resolution. It is a forced discard, so it can be used with Library of Leng. [D'Angelo 1999/05/01]
  • Choose which cards in the graveyard are being recalled during resolution. [D'Angelo 1999/05/01]
  • The "{X}{X}{U}" mana cost is not a misprint. It means to spend one blue plus two times X generic mana to cast the spell. [Duelist Magazine #2, Page 7] See Rule G24.1.
  • Vintage tournaments (see Rule 801) restricted this card from 1994/08/01 until 2003/04/01.
  • Legacy tournaments (see Rule 802) banned this card until 2003/04/01.
  • Standard (Type 2) tournaments (see Rule 804) restricted this card from 1994/08/01 to 1996/04/01.

71. Relic Bind

Enchant Artifact 2U (3) Legends (Uncommon)
When target artifact is tapped, the controller of Relic Bind can choose to do 1 damage to any player or give 1 life to any player.
  • It is destroyed if it ends up on an artifact you control, because that is a targeting restriction. [Aahz 1995/07/29]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Artifact" until Oracle 2005/08/01.

72. Remove Soul

Interrupt 1U (2) Legends (Common)
Counter target summon spell.
  • Works on Creature and Artifact Creature cards. [D'Angelo 1999/05/01]
  • Note - In Fifth Edition (and before) this card was of type Interrupt.
  • Note - Older cards of type "Summon" have errata to be of type "Creature".

73. Reset

Interrupt UU (2) Legends (Uncommon)
All your lands untap. Reset can only be played on an opponent's turn after his or her upkeep phase.
  • Extended tournaments (see Rule 803) have always banned this card.
  • Note - This card was of type Interrupt, but it is now of type Instant. [Oracle 1999/09/03]

74. Reverberation

Instant 2UU (4) Legends (Rare)
Damage from one sorcery spell is redirected to its caster.
  • If used on a sorcery like Hurricane which does X damage to multiple targets, it will cause that player to take damage equal to the sum of all damage inflicted by the spell. Ouch! [Duelist Magazine #2, Page 9]
  • Extended tournaments (see Rule 803) have always banned this card.

75. Sea Kings' Blessing

Instant U (1) Legends (Uncommon)
Changes the color of one or more target creatures to blue until end of turn. You choose which and how many creatures are affected. Cost to tap, maintain, or use a special ability of target creatures remains entirely unchanged.
  • Can target zero creatures if you want. [Oracle 1998/07/01]
  • Extended tournaments (see Rule 803) have always banned this card.

76. Segovian Leviathan

Summon Leviathan 3/3 4U (5) Legends (Uncommon)
Islandwalk
  • Note - Also see Landwalk, Rule 502.6.
  • Note - This card was creature type "Leviathan" until Sixth Edition, when it became "Serpent". Then with Oracle 2007/10/01 it became "Leviathan".

77. Silhouette

Instant 1U (2) Legends (Uncommon)
Until end of turn, damage done to target creature by spells or effects that target it is reduced to 0.

78. Spectral Cloak

Enchant Creature UU (2) Legends (Uncommon)
Target creature cannot be the target of instants, sorceries, fast effects, or enchantments unless creature is tapped.
  • Does not destroy enchantments already on the creature. [D'Angelo 2000/03/03]
  • Extended tournaments (see Rule 803) have always banned this card.
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

79. Telekinesis

Instant UU (2) Legends (Rare)
Target creature deals no damage during combat this turn. Creature becomes tapped and may not untap as normal during its controller's next two untap phases.
  • Extended tournaments (see Rule 803) have always banned this card.

80. Teleport

Instant UUU (3) Legends (Rare)
Target creature cannot be blocked until end of turn. Play after attack is declared and before defense is chosen.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

81. Time Elemental

Summon Elemental 0/2 2U (3) Legends (Rare)
{2}{U}{U}, {T}: Return target permanent to owner's hand. Cannot target permanents with enchantment cards played on them.
If Time Elemental blocks or attacks it is destroyed and does 5 damage to controller.
  • You both sacrifice it and deal the 5 damage at end of combat. [D'Angelo 2000/03/03]
  • You still take the 5 damage at end of combat even if it is no longer in play at that time. [D'Angelo 2000/03/03]
  • A "nonenchanted permanent" is a permanent with no local enchantments on it. [D'Angelo 2000/03/03]

82. Undertow

Enchantment 2U (3) Legends (Uncommon)
Creatures with islandwalk may be blocked as if they did not have this ability.
  • Extended tournaments (see Rule 803) have always banned this card.

83. Venarian Gold

Enchant Creature XUU (2) Legends (Common)
Put X counters on target creature. Target creature becomes tapped when Venarian Gold is cast. Creature does not untap as normal if it has any of these counters on it. Remove one counter during creature's controller's upkeep phase.
  • Once all the counters are gone, it just sits there as an inert enchantment. [bethmo 1994/06/17]
  • If the enchantment is moved with Enchantment Alteration, the number of counters on Venarian Gold does not change. [D'Angelo 1998/05/04]
  • Extended tournaments (see Rule 803) have always banned this card.
  • Note - Also see Aura, Rule G1.30.
  • Note - Also see X Costs, Rule G24.1.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

84. Wall of Vapor

Summon Wall 0/1 3U (4) Legends (Common)
Damage done to Wall of Vapor by creatures it blocks is reduced to 0.

85. Wall of Wonder

Summon Wall 1/5 2UU (4) Legends (Uncommon)
{2}{U}{U}: Gain +4/-4 and allow Wall of Wonder to attack this turn.
  • Paying to make the Wall capable of attacking does not override the normal rule that a creature may not attack unless it began your turn in play. [Duelist Magazine #2, Page 9]
  • You can apply the +4/-4 bonus as many times as you have mana to pay for it. Of course if it does not have enough toughness, it'll die. [Aahz 1994/06/16]
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 to 2001/05/01.
  • Note - Also see Defender, Rule 502.41.
  • Note - Also see Walls, Rule G23.1.

86. Zephyr Falcon

Summon Falcon 1/1 1U (2) Legends (Common)
Flying
Attacking does not cause Zephyr Falcon to tap.

87. Aisling Leprechaun

Summon Faerie 1/1 G (1) Legends (Common)
All creatures that block or are blocked by Leprechaun become green creatures. Use counters to indicate changed creatures. Cost to tap, maintain, or use a special ability of target creature remains entirely unchanged.
  • Creatures change color as a triggered ability (see Rule 404) upon the block being declared (see Rule 309). [D'Angelo 1998/06/05]
  • A Leprechaun with Protection from Green can be blocked by a creature (since it is not green at that time) but will not take damage from the creature (since it is green at the time of damage dealing). [Duelist Magazine #2, Page 7]
  • The change to green does not wear off even if the Leprechaun leaves play. [Aahz 1994/06/16]
  • Extended tournaments (see Rule 803) have always banned this card.

88. Arboria

Enchant World 2GG (4) Legends (Uncommon)
If a player does not cast a spell or put a card into play on his or her turn, no creatures may attack that player until after his or her next turn.
  • This effect modifies the announcement of an attack, so it only works if it is in play at that time. [D'Angelo 2000/03/03]
  • You can put tokens into play without ending this effect. For example, Tombstone Stairwell. [D'Angelo 1997/03/26]
  • Extended tournaments (see Rule 803) have always banned this card.
  • Note - Also see Enchant World, Rule G23.5.
  • Note - This card was of type "Enchant World" until Oracle 2005/08/01.

89. Avoid Fate

Interrupt G (1) Legends (Common)
Counters target interrupt or enchantment. Can only counter spells that target a permanent under your control.
  • Whether the target is an instant or enchantment is not set on announcement. [D'Angelo 2000/03/03] See Rule G13.13.
  • Extended tournaments (see Rule 803) banned this card until 2006/10/20 when it became part of Time Spiral.
  • Note - Also see Aura, Rule G1.30.
  • Note - It used to be of type Interrupt, but it is now of type Instant. [Oracle 1999/09/03]

90. Barbary Apes

Summon Apes 2/2 1G (2) Legends (Common)
  • Extended tournaments (see Rule 803) have always banned this card.

91. Cat Warriors

Summon Cat Warriors 2/2 1GG (3) Legends (Common)
Forestwalk

92. Cocoon

Enchant Creature G (1) Legends (Uncommon)
Tap target creature you control and put three counters on it. Target creature does not untap as normal while it has one or more of these counters on it. Remove one counter during your upkeep. During the upkeep phase after the one in which the last counter was removed, Cocoon is destroyed and target creature gains a +1/+1 counter and flying ability.
  • Can be used on a tapped creature. [Duelist Magazine #5, Page 22]
  • The creature can still be untapped using spells and abilities, such as Twiddle or Instill Energy. [Aahz 1994/06/24]
  • If the enchantment is moved with Enchantment Alteration, the number of counters is unchanged. [D'Angelo 1998/05/04]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

93. Concordant Crossroads

Enchant World G (1) Legends (Rare)
Creatures may attack or use abilities that include the {T} symbol during the turn they are brought into play.

94. Craw Giant

Summon Giant 6/4 3GGGG (7) Legends (Uncommon)
Trample
Rampage: 2

95. Deadfall

Enchantment 2G (3) Legends (Uncommon)
Creatures with forestwalk may be blocked as if they did not have this ability.
  • Extended tournaments (see Rule 803) have always banned this card.

96. Durkwood Boars

Summon Boars 4/4 4G (5) Legends (Common)

97. Elven Riders

Summon Riders 3/3 3GG (5) Legends (Rare)
Cannot be blocked by any creatures except by walls and flying creatures.
  • It cannnot be blocked by a creature with Reach. [Future Sight FAQ 2007/05/01]
  • Note - In Fifth Edition (and before) this card was of creature type Riders.

98. Emerald Dragonfly

Summon Dragonfly 1/1 1G (2) Legends (Common)
Flying, {G}{G}: First strike until end of turn.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see First Strike, Rule 502.2.
  • Note - This card was creature type "Dragonfly" until Oracle 2007/10/01, when it became "Insect".

99. Eureka

Sorcery 2GG (4) Legends (Rare)
Both players may take any permanent in their hand and put it directly into play. Players take turns playing one card from their hand until neither wants to play more permanents. No other spells or effects of any kind may be used while Eureka is in effect. If a spell has an X in its casting cost, X is 0.
  • The cards put into play during Eureka enter play one at a time. [Aahz 1994/06/22]
  • The cards are put into play and will not trigger effects which trigger on such cards being "played". [D'Angelo 2000/04/09]
  • Any abilities that trigger due to these cards coming into play do not actually resolve until after the entire Eureka effect is done resolving. [WotC Rules Team 1998/02/01]
  • Continuous effects of cards put into play take effect immediately. [Aahz 1995/12/18] For example, Kismet.
  • Each player gets a chance to put a card in play starting with you and going around the table to the left (unless your multiplayer variant defines a different ordering). A player may decline to put a card into play when it is their turn. The spell ends when all players decline in a row. [D'Angelo 2002/01/10]
  • If the card has an X in its mana cost, treat X as zero. [D'Angelo 2002/03/16]
  • Extended tournaments (see Rule 803) have always banned this card.

100. Fire Sprites

Summon Faeries 1/1 1G (2) Legends (Common)
Flying
{G}, {T}: Add {R} to your mana pool. This ability is played as an interrupt.
  • Extended tournaments (see Rule 803) have always banned this card.

101. Floral Spuzzem

Summon Spuzzem 2/2 3G (4) Legends (Uncommon)
If Floral Spuzzem attacks an opponent and is not blocked, then Floral Spuzzem may choose to destroy a target artifact under that opponent's control and deal no damage.
  • Extended tournaments (see Rule 803) have always banned this card.
  • Note - This card was creature type "Spuzzem" until Oracle 2007/10/01, when it became "Elemental".

102. Giant Turtle

Summon Turtle 2/4 1GG (3) Legends (Common)
Giant Turtle may not attack if it attacked during your last turn.
  • It only cares if it attacked on _your_ last turn, and not your opponent's. This makes a difference if you take control of the Turtle during your opponent's turn after it attacks. You can use it on your turn because it began your turn in play and because you did not attack with it last turn. [bethmo 1994/06/15]
  • Extended tournaments (see Rule 803) have always banned this card.

103. Glyph of Reincarnation

Instant G (1) Legends (Common)
Play after combat is over. All surviving creatures blocked by target wall this turn are buried. For each creature buried in this manner, choose one creature from attacker's graveyard and return it to play under attacker's control. Treat these creatures as if they were just summoned. If there are not enough creatures in attacker's graveyard, all creatures in attacker's graveyard are returned to play.
  • First place all the affected creatures in the graveyard, then choose the appropriate number of creatures from the attacker's graveyard and put them into play. Some or all of them may be the same creatures which were just destroyed. [bethmo 1994/06/15]
  • Yes, you can play this on your opponent's Walls to good effect. [bethmo 1994/06/14]
  • Extended tournaments (see Rule 803) have always banned this card.

104. Hornet Cobra

Summon Cobra 2/1 1GG (3) Legends (Common)
First strike
  • Extended tournaments (see Rule 803) have always banned this card.
  • Note - Also see First Strike, Rule 502.2.
  • Note - This card was creature type "Cobra" until Oracle 2007/10/01, when it became "Snake".

105. Ichneumon Druid

Summon Druid 1/1 1GG (3) Legends (Uncommon)
Ichneumon Druid does 4 damage to any opponent casting an instant This does not apply to the first instant cast by that opponent in each turn.
  • It tracks the instant count for each player separately. [D'Angelo 1999/02/04]
  • Extended tournaments (see Rule 803) have always banned this card.
  • Note - This card was creature type "Druid" until Oracle 2007/10/01, when it became "Human Druid".

106. Killer Bees

Summon Bees 0/1 1GG (3) Legends (Rare)
Flying
{G}: +1/+1 until end of turn.
  • Note - This card was creature type "Bee" until Oracle 2007/10/01, when it became "Insect".

107. Living Plane

Enchant World 2GG (4) Legends (Rare)
Treat all land in play as both lands and 1/1 creatures. They may not be tapped for mana the first turn they are brought into play.

108. Master of the Hunt

Summon Master 2/2 2GG (4) Legends (Rare)
{2}{G}{G}: Put a Wolves of the Hunt token into play. Treat this token as a 1/1 green creature with the ability bands with other Wolves of the Hunt.
  • Since tapping is not part of the cost, you can use this more than once a turn. [Duelist Magazine #2, Page 9]
  • Extended tournaments (see Rule 803) have always banned this card.
  • Note - Also see Token Creatures, Rule 216.
  • Note - This card was creature type Master" until Oracle 2007/10/01, when it became "Human".
  • Note - The tokens were creature type and name "Wolves-of-the-Hunt" until Oracle 2007/10/01, when it became type "Wolf" and name "Wolves of the Hunt".

109. Moss Monster

Summon Monster 3/6 3GG (5) Legends (Common)
  • Extended tournaments (see Rule 803) banned this card until 2003/09/01.
  • Note - This card was creature type "Monster" until Oracle 2007/10/01, when it became "Fungus". Then with Oracle 2008/01/01 it became "Elemental".

110. Pixie Queen

Summon Pixie Queen 1/1 2GG (4) Legends (Rare)
Flying
{G}{G}{G}, {T}: Target creature gains flying until end of turn.
  • Extended tournaments (see Rule 803) have always banned this card.
  • Note - This card was creature type "Pixie Queen" until Oracle 2001/08/24, when it became "Pixie-Queen". Then with Oracle 2007/10/01 it became "Faerie".

111. Pradesh Gypsies

Summon Gypsies 1/1 2G (3) Legends (Uncommon)
{1}{G}, {T}: Target creature gets -2/-0 until end of turn.
  • Note - This card was creature type "Gypsy" until Oracle 2007/10/01, when it became "Human Nomad".

112. Rabid Wombat

Summon Wombat 0/1 2GG (4) Legends (Uncommon)
Wombat gains +2/+2 for each creature enchantment on it. Attacking does not cause Rabid Wombat to tap.

113. Radjan Spirit

Summon Spirit 3/2 3G (4) Legends (Uncommon)
{T}: Target creature loses flying ability until end of turn.
  • Can be used on a creature without Flying with no effect. [Duelist Magazine #5, Page 23]

114. Rebirth

Sorcery 3GGG (6) Legends (Rare)
Each player may be healed to 20 life. Any player choosing to be so healed antes an additional card from the top of his or her library. Remove Rebirth from your deck before playing if not playing for ante.
  • Vintage tournaments (see Rule 801) have banned this card since 1994/06/01 since it is only used in games for Ante.
  • Legacy tournaments (see Rule 802) have always banned this card.
  • Extended tournaments (see Rule 803) have always banned this card.
  • Standard (Type 2) tournaments (see Rule 804) have always banned this card, since it is not part of the environment.

115. Reincarnation

Instant 1GG (3) Legends (Uncommon)
If target creature is placed in graveyard this turn, bring a creature from that graveyard directly into play under the control of the owner of the target creature. Treat this creature as though it were just summoned.
  • A "creature card" is a Creature card or Artifact Creature card. [D'Angelo 1999/05/01] Older cards of type Summon are also Creature cards.
  • Can bring back the same creature because you select the creature after sending the current one to the graveyard. [bethmo 1994/06/29]
  • This sets up a triggered ability (see Rule 404). When the creature goes to the graveyard, the ability will trigger and normal triggered ability resolution takes place. [Aahz 1996/06/14] If cast on a Firestorm Phoenix, the order that the two triggered abilities resolves in decides if you can choose the Phoenix to be returned by Reincarnation or if it will already be in your hand and cannot be chosen. [Aahz 1996/06/14]
  • This spell does not do anything if there are no creatures in the graveyard (this is possible if the creature it was cast on was a Firestorm Phoenix, Cyclopean Mummy, or some other creature that leaves the graveyard just after entering it). [bethmo 1994/06/29]
  • Extended tournaments (see Rule 803) have always banned this card.

116. Revelation

Enchant World G (1) Legends (Rare)
All players play with the cards in their hands face up on the table.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Enchant World, Rule G23.5.
  • Note - This card was of type "Enchant World" until Oracle 2005/08/01.

117. Rust

Interrupt G (1) Legends (Common)
Counter target artifact effect, which must require an activation cost.
  • The player does not get back any costs spent activating the ability. [bethmo 1994/09/20]
  • Cannot be used on mana source abilities. [D'Angelo 1999/01/16]
  • Extended tournaments (see Rule 803) have always banned this card.
  • Note - Also see Activated Ability, Rule 403.
  • Note - This card was of type Interrupt and is now of type Instant. [Oracle 1999/09/03]

118. Shelkin Brownie

Summon Faerie 1/1 1G (2) Legends (Common)
{T}: Remove the bands with other ability from target creature until end of turn.
  • Can only remove "bands with other" and not normal "banding" ability. [Duelist Magazine #2, Page 9]
  • Extended tournaments (see Rule 803) have always banned this card.
  • Note - Also see Bands with Other, Rule 502.11.
  • Note - This card was creature type "Faerie" until Oracle 2008/01/01, when it became "Ouphe".

119. Storm Seeker

Instant 3G (4) Legends (Uncommon)
Storm Seeker does 1 damage to opponent for every card in his or her hand.
  • The number of cards in hand is determined on resolution. [Duelist Magazine #2, Page 9] So, your opponent may cast spells in their hand before this spell is resolved in order to take less damage.
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

120. Subdue

Instant G (1) Legends (Common)
Target creature deals no damage during combat but gains X toughness until end of turn; X is target creature's casting cost.

121. Sylvan Library

Enchantment 1G (2) Legends (Uncommon)
You may draw two extra cards during your draw phase. If you do so, put two of the cards drawn this turn back on top of your library (in any order) or pay 4 life per card not replaced. Effects that prevent or redirect damage cannot be used to counter this loss of life.
  • Spells and abilities are resolved one at a time, so if you use multiple Sylvan Libraries in one stack, each will resolve in sequence. You do not get to draw all the cards at once then put them all back at once. [WotC Rules Team 1994/09/15]
  • You always resolve your normal draw before this ability because the normal draw is resolved before anything is placed on the stack. [D'Angelo 2003/12/13]
  • You can return zero, one, or two cards. [WotC Rules Team 1994/09/15]
  • If you only get one or fewer draws due to this effect (because the other draws were replaced), you still have to put back 2 cards if possible. Any cards drawn this turn are applicable to this. This makes the Aladdin's Lamp replacement ineffective at escaping having to put a card back, since the Lamp does put a drawn card into your hand. [D'Angelo 1997/05/21]
  • If you manage not to draw cards or draw less than 2 cards, you do not lose life by not putting the undrawn cards back. Thus, you can use Mangara's Tome to get a card or two instead of drawing and avoid having to put cards back. [Aahz 1996/10/21] Abundance can also be used to avoid draws and cause no loss of life. [D'Angelo 1998/10/15]
  • If you have drawn cards prior to your draw step, they can be ones chosen to be put back using this effect. [D'Angelo 1997/03/21] For example, a cantrip (see Rule 410.10a) draw or an instant used during upkeep.
  • If you are going to draw cards due to triggered abilities during your draw step, your regular draw resolves first, but you can choose to order the Sylvan Library before or after any other draws (such as from Howling Mine). For example, if you have two Howling Mines, you must do your regular draw first, but then you could do the Library (draw 2 and put 2 back), then your 2 other draws. Or you can do your 2 draws, then the Library (which lets you put back any 2 of the 5 cards you drew, including your regular draw). Or you can do some of the draws before and some after the library. [D'Angelo 2002/04/20]
  • This will count as 2 draws for anything that affects "drawn cards". [D'Angelo 1995/07/11]

122. Sylvan Paradise

Instant G (1) Legends (Uncommon)
Changes the color of one or more target creatures to green until end of turn. You choose which and how many creatures are affected. Cost to tap, maintain, or use a special ability of target creatures remains entirely unchanged.
  • You can choose to target zero creatures. [Oracle 1998/07/01]
  • Extended tournaments (see Rule 803) have always banned this card.

123. Typhoon

Sorcery 2G (3) Legends (Rare)
Typhoon does 1 damage to each opponent for each island he or she controls.
  • Number of Islands is counted on resolution and not on announcement. [D'Angelo 1995/10/05]
  • Extended tournaments (see Rule 803) have always banned this card.

124. Untamed Wilds

Sorcery 2G (3) Legends (Uncommon)
Search your library for any one basic land and put it directly into play. This does not count towards your one land per turn limit. Reshuffle your library afterwards.
  • Can get a Snow-Covered land. [Duelist Magazine #6, Page 132]
  • You do not have to find a basic land card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]

125. Whirling Dervish

Summon Dervish 1/1 GG (2) Legends (Uncommon)
Protection from black
Gains +1/+1 (use counters) at the end of each turn in which it does damage to an opponent.
  • If it damages the opponent multiple times in a turn, it gets only one +1/+1 counter at end of turn. [D'Angelo 2001/06/22]
  • Note - Also see Protection, Rule 502.7.
  • Note - This card was of creature type "Dervish" and not "Human Monk" until Oracle 2006/10/01 and Time Spiral.

126. Willow Satyr

Summon Satyr 1/1 2GG (4) Legends (Rare)
{T}: Gain control of target legend. If Willow Satyr becomes untapped, you lose control of this legend; you may choose not to untap Willow Satyr as normal. You also lose control of legend if Willow Satyr leaves play, if you lose control of Willow Satyr, or if the game ends.
  • Extended tournaments (see Rule 803) have always banned this card.

127. Winter Blast

Sorcery XG (1) Legends (Rare)
X target creatures become tapped. Winter Blast does 2 damage to each target creature that has flying.
  • Will succeed on already tapped creatures and do damage to them. [Duelist Magazine #5, Page 22]
  • Checks if the creatures are Flying on resolution and not on announcement. [D'Angelo 1995/10/05]
  • Cannot target the same thing more than once. [D'Angelo 1998/02/03]
  • Note - Also see X Costs, Rule G24.1.

128. Wolverine Pack

Summon Wolverine Pack 2/4 2GG (4) Legends (Common)
Rampage: 2
  • Note - The creature type was "Wolverine Pack" and it is now the hyphenated "Wolverine-Pack". [Oracle 2000/10/24]
  • Note - Also see Rampage, Rule 502.12.
  • Note - This card was creature type "Wolverine-Pack" until Oracle 2007/10/01, when it became "Wolverine".

129. Wood Elemental

Summon Elemental 0/0 3G (4) Legends (Rare)
*'s in the lower right-hand corner are set to the number of untapped forests you sacrifice when Wood Elemental is brought into play.
  • The Forests are sacrificed to define the power/toughness of this card right before it comes into play. You have to do this sacrifice no matter how this card comes into play. [D'Angelo 1999/02/11]
  • A Vesuvan Doppelganger switching forms to a Wood Elemental will not require a sacrifice. [Aahz 1995/07/05]
  • Extended tournaments (see Rule 803) have always banned this card.

130. Active Volcano

Instant R (1) Legends (Common)
Destroy target blue permanent or return target island to owner's hand. Enchantments on target land are destroyed.

131. Ærathi Berserker

Summon Berserker 2/4 2RRR (5) Legends (Uncommon)
Rampage: 3
  • There is a typographical error in the title of the card so that the "AE" does not appear. [Duelist Magazine #2, Page 7]
  • Extended tournaments (see Rule 803) have always banned this card.
  • Note - Also see Rampage, Rule 502.12.
  • Note - This card was creature type "Berserker" until Oracle 2007/10/01, when it became "Human Berserker".

132. Backdraft

Instant 1R (2) Legends (Uncommon)
Backdraft does half of the damage (rounded down) done by one sorcery cast this turn to the caster of the sorcery.
  • Extended tournaments (see Rule 803) have always banned this card.

133. Beasts of Bogardan

Summon Beasts 3/3 4R (5) Legends (Uncommon)
Protection from red
Gains +1/+1 if an opponent controls any white cards.

134. Blazing Effigy

Summon Effigy 0/3 1R (2) Legends (Common)
When placed in the graveyard from play, Effigy does 3 damage to target creature. If an Effigy is damaged by another Effigy in this manner and is placed in the graveyard that turn, it deals the amount of damage received from the other Effigy in addition to its normal 3.
  • If it dies and there are no creatures in play to target, then the ability does nothing. [Aahz 1995/05/16]
  • The controller when it dies gets to use the ability. [D'Angelo 1995/08/09]
  • Extended tournaments (see Rule 803) have always banned this card.
  • Note - This card was creature type "Effigy" until Oracle 2007/10/01, when it became "Elemental".

135. Blood Lust

Instant 1R (2) Legends (Uncommon)
Target creatures gets +4/-4 until end of turn. If this reduces creature's toughness below 1, creature's toughness is 1.
  • The check against toughness to decide if it applies +4/-4 or calculates a value for X is done during resolution. This decision and the value of X (if appropriate) is locked in on resolution and is not recalculated. [D'Angelo 2005/12/01]

136. Caverns of Despair

Enchant World 2RR (4) Legends (Rare)
All players may attack with no more than two creatures each turn and block with no more than two creatures each turn.
  • Extended tournaments (see Rule 803) have always banned this card.
  • Note - See Declare Attackers, Rule 308, for general rules on declaring attackers.
  • Note - Also see Enchant World, Rule G23.5.
  • Note - This card was of type "Enchant World" until Oracle 2005/08/01.

137. Chain Lightning

Sorcery R (1) Legends (Common)
Chain Lightning does 3 damage to one target. Each time Chain Lightning does damage, the target or target's controller may then pay {R}{R} to have Chain Lightning do 3 damage to any target of that player's choice.
  • Paying to make Chain Lightning continue is done as part of the resolution of the spell. [D'Angelo 2002/03/16]
  • The player putting the copy spell on the stack controls that spell. [D'Angelo 2002/03/16]
  • The copy is a spell, so it can be targeted with Counterspell and other spells and abilities that target a spell. [Jordan 2002/03/18]
  • The spell copy has all the text and can result in itself being copied. [D'Angelo 2002/03/16]
  • Extended tournaments (see Rule 803) have always banned this card.
  • Note - Also see Copying Objects, Rule 503.

138. Crevasse

Enchantment 2R (3) Legends (Uncommon)
Creatures with mountainwalk may be blocked as if they did not have this ability.
  • Extended tournaments (see Rule 803) have always banned this card.

139. Crimson Manticore

Summon Manticore 2/2 2RR (4) Legends (Rare)
Flying
{R}, {T}: Manticore does 1 damage to target attacking or blocking creature.

140. Disharmony

Instant 2R (3) Legends (Rare)
Target attacking creature comes under your control untapped. Return to former controller at end of turn. This creature is no longer considered to have attacked. Play before defense is chosen.
  • Works even if the attacker was not tapped to attack. [Aahz 1994/12/13]
  • Can work on creatures you control. [Aahz 1996/06/16]
  • It untaps (if it was tapped) before you get control of the creature. [D'Angelo 2000/03/03]
  • Extended tournaments (see Rule 803) have always banned this card.
  • Note - The artist is actually Byron Wackwitz, not Phil Foglio. [Duelist Magazine #2, Page 7]

141. Dwarven Song

Instant R (1) Legends (Uncommon)
Changes the color of one or more target creatures to red until end of turn. You choose which and how many creatures are affected. Cost to tap, maintain, or use a special ability of target creatures remains entirely unchanged.
  • You can choose to target zero creatures. [Oracle 1998/07/01]
  • Extended tournaments (see Rule 803) have always banned this card.

142. Eternal Warrior

Enchant Creature R (1) Legends (Uncommon)
Attacking does not tap target creature.

143. Falling Star

Sorcery 2R (3) Legends (Rare)
Flip Star onto the playing area from a height of at least one foot. Star must turn at least 360 degrees or it has no effect. When Falling Star lands, Falling Star does 3 damage to each creature that it touches. Any creatures damaged by Falling Star that are not destroyed become tapped.
  • It must flip like a coin and not like a Frisbee. [Aahz 1994/06/16]
  • Only cards touched when it stops moving are affected. Not ones touched while it is moving. [Aahz 1994/06/16]
  • Vintage tournaments (see Rule 801) have banned this card since 1995/11/01. It was previously on the restricted list from 1994/08/01 to 1995/11/01.
  • Legacy tournaments (see Rule 802) have always banned this card.
  • Extended tournaments (see Rule 803) have always banned this card.
  • Standard (Type 2) tournaments (see Rule 804) have always banned this card, since it is not part of the environment.

144. Feint

Instant R (1) Legends (Common)
All creatures blocking target attacking creature become tapped. Target attacking creature and all creatures blocking it deal no damage during combat.
  • Extended tournaments (see Rule 803) have always banned this card.

145. Firestorm Phoenix

Summon Phoenix 3/2 4RR (6) Legends (Rare)
Flying
If Phoenix is placed in the graveyard from play, return it to owner's hand instead. It may not be summoned again until owner's next turn.
  • No matter how it goes to the graveyard from play, it returns to its owner's hand. [Aahz 1994/06/16]
  • The rebirth is a replacement effect (see Rule 419). [D'Angelo 2003/03/11]
  • The Phoenix power works even for Clones or Vesuvan Doppelgangers of a Phoenix. The Clone or Doppelganger goes to your hand immediately after going to the graveyard. [WotC Rules Team 1994/09/15]
  • If this card is killed with Disintegrate, the two "if this would be put into a graveyard" replacement abilities both try to take effect. The normal rules apply. The player controlling the Phoenix decides the order to apply them. [DeLaney 2002/01/06]
  • It may not be played again until your next turn, but it can be put into play by effects such as Flash or Eureka. [Aahz 1997/04/07]
  • A Clone or Vesuvan Doppelganger of this card also cannot be played until your next turn. The effect is considered to apply to the card. [Aahz 1997/04/07]
  • Extended tournaments (see Rule 803) have always banned this card.

146. Frost Giant

Summon Giant 4/4 3RRR (6) Legends (Uncommon)
Rampage: 2

147. Giant Strength

Enchant Creature RR (2) Legends (Common)
Target creature gains +2/+2.

148. Glyph of Destruction

Instant R (1) Legends (Common)
Target wall you control gains +10/+0 when blocking. Any damage dealt to target wall is reduced to zero. Target wall is destroyed at end of turn.
  • Extended tournaments (see Rule 803) have always banned this card.

149. Gravity Sphere

Enchant World 2R (3) Legends (Rare)
All creatures lose flying ability.
  • It removes Flying from all creatures in play when it enters play and from each creature as that creature enters play. It does not prevent Flying ability being given to the creature _after_ the Sphere is in play. [Duelist Magazine #2, Page 8]
  • Extended tournaments (see Rule 803) have always banned