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Lorwyn

 Lorwyn  Lorwyn  Lorwyn  Lorwyn  Lorwyn  ローウィン  洛温  Лорвин

→ Checklist → Cards

1. Ajani Goldmane

Planeswalker — Ajani 4/ 2WW (4) Lorwyn (Rare)
+1: You gain 2 life.
-1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
-6: Put a white Avatar creature token into play with "This creature's power and toughness are each equal to your life total."

2. Arbiter of Knollridge

Creature — Giant Wizard 5/5 6W (7) Lorwyn (Rare)
Vigilance
When Arbiter of Knollridge comes into play, each player's life total becomes the highest life total among all players.

3. Austere Command

Sorcery 4WW (6) Lorwyn (Rare)
Choose two — Destroy all artifacts; or destroy all enchantments; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater.

4. Avian Changeling

Creature — Shapeshifter 2/2 2W (3) Lorwyn (Common)
Changeling (This card is every creature type at all times.)
Flying

5. Battle Mastery

Enchantment — Aura 2W (3) Lorwyn (Uncommon)
Enchant creature
Enchanted creature has double strike.

6. Brigid, Hero of Kinsbaile

Legendary Creature — Kithkin Archer 2/3 2WW (4) Lorwyn (Rare)
First strike
{T}: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls.

7. Burrenton Forge-Tender

Creature — Kithkin Wizard 1/1 W (1) Lorwyn (Uncommon)
Protection from red
Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.

8. Cenn's Heir

Creature — Kithkin Soldier 1/1 1W (2) Lorwyn (Common)
Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin.

9. Changeling Hero

Creature — Shapeshifter 4/4 4W (5) Lorwyn (Uncommon)
Changeling (This card is every creature type at all times.)
Champion a creature (When this comes into play, sacrifice it unless you remove another creature you control from the game. When this leaves play, that card returns to play.)
Lifelink (Whenever this creature deals damage, you gain that much life.)

10. Cloudgoat Ranger

Creature — Giant Warrior 3/3 3WW (5) Lorwyn (Uncommon)
When Cloudgoat Ranger comes into play, put three 1/1 white Kithkin Soldier creature tokens into play.
Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.

11. Crib Swap

Tribal Instant — Shapeshifter 2W (3) Lorwyn (Uncommon)
Changeling (This card is every creature type at all times.)
Remove target creature from the game. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling into play.

12. Dawnfluke

Creature — Elemental 0/3 3W (4) Lorwyn (Common)
Flash
When Dawnfluke comes into play, prevent the next 3 damage that would be dealt to target creature or player this turn.
Evoke {W} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

13. Entangling Trap

Enchantment 1W (2) Lorwyn (Uncommon)
Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)

14. Favor of the Mighty

Tribal Enchantment — Giant 1W (2) Lorwyn (Rare)
Each creature with the highest converted mana cost has protection from all colors.

15. Galepowder Mage

Creature — Kithkin Wizard 3/3 3W (4) Lorwyn (Rare)
Flying
Whenever Galepowder Mage attacks, remove another target creature from the game. Return that card to play under its owner's control at end of turn.

16. Goldmeadow Dodger

Creature — Kithkin Rogue 1/1 W (1) Lorwyn (Common)
Goldmeadow Dodger can't be blocked by creatures with power 4 or greater.

17. Goldmeadow Harrier

Creature — Kithkin Soldier 1/1 W (1) Lorwyn (Common)
{W}, {T}: Tap target creature.

18. Goldmeadow Stalwart

Creature — Kithkin Soldier 2/2 W (1) Lorwyn (Uncommon)
As an additional cost to play Goldmeadow Stalwart, reveal a Kithkin card from your hand or pay {3}.

19. Harpoon Sniper

Creature — Merfolk Archer 2/2 2W (3) Lorwyn (Uncommon)
{W}, {T}: Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control.

20. Hillcomber Giant

Creature — Giant Scout 3/3 2WW (4) Lorwyn (Common)
Mountainwalk

21. Hoofprints of the Stag

Tribal Enchantment — Elemental 1W (2) Lorwyn (Rare)
Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag.
{2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Put a 4/4 white Elemental creature token with flying into play. Play this ability only during your turn.

22. Judge of Currents

Creature — Merfolk Wizard 1/1 1W (2) Lorwyn (Common)
Whenever a Merfolk you control becomes tapped, you may gain 1 life.

23. Kinsbaile Balloonist

Creature — Kithkin Soldier 2/2 3W (4) Lorwyn (Common)
Flying
Whenever Kinsbaile Balloonist attacks, you may have target creature gain flying until end of turn.

24. Kinsbaile Skirmisher

Creature — Kithkin Soldier 2/2 1W (2) Lorwyn (Common)
When Kinsbaile Skirmisher comes into play, target creature gets +1/+1 until end of turn.

25. Kithkin Greatheart

Creature — Kithkin Soldier 2/1 1W (2) Lorwyn (Common)
As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike.

26. Kithkin Harbinger

Creature — Kithkin Wizard 1/3 2W (3) Lorwyn (Uncommon)
When Kithkin Harbinger comes into play, you may search your library for a Kithkin card, reveal it, then shuffle your library and put that card on top of it.
  • You do not have to find a Kithkin card if you do not want to. See Rule G19.4. [D'Angelo 2007/10/09]

27. Kithkin Healer

Creature — Kithkin Cleric 2/2 2W (3) Lorwyn (Common)
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.

28. Knight of Meadowgrain

Creature — Kithkin Knight 2/2 WW (2) Lorwyn (Uncommon)
First strike
Lifelink (Whenever this creature deals damage, you gain that much life.)

29. Lairwatch Giant

Creature — Giant Warrior 5/3 5W (6) Lorwyn (Common)
Lairwatch Giant can block an additional creature.
Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn.

30. Militia's Pride

Tribal Enchantment — Kithkin 1W (2) Lorwyn (Rare)
Whenever a nontoken creature you control attacks, you may pay {W}. If you do, put a 1/1 white Kithkin Soldier creature token into play tapped and attacking.
  • In a multiplayer game, you can declare which player the new tokens are attacking as per the rules of that multiplayer variant. This may mean the same player or it may allow a separate player to be attacked. [D'Angelo 2008/02/10]
  • Note - Also see Token Creatures, Rule 216.
  • Note - Also see Tribal, Rule 212.8.

31. Mirror Entity

Creature — Shapeshifter 1/1 2W (3) Lorwyn (Rare)
Changeling (This card is every creature type at all times.)
{X}: Creatures you control become X/X and gain all creature types until end of turn.

32. Neck Snap

Instant 3W (4) Lorwyn (Common)
Destroy target attacking or blocking creature.

33. Oaken Brawler

Creature — Treefolk Warrior 2/4 3W (4) Lorwyn (Common)
When Oaken Brawler comes into play, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

34. Oblivion Ring

Enchantment 2W (3) Lorwyn (Common)
When Oblivion Ring comes into play, remove another target nonland permanent from the game.
When Oblivion Ring leaves play, return the removed card to play under its owner's control.
  • If this card leaves play before the first ability resolves, the second ability won't do anything, then the first ability will remove the target from the game, and leave it removed from the game. [Shards of Alara FAQ 2008/09/23]
  • If the removed card is an Aura, the card's owner choose what it will enchant when it comes back to play. If there is nothing legal for it to enchant, it remains removed from the game. [Shards of Alara FAQ 2008/09/23]
  • If there are no nonland permanents in play other than an Obvlivion Ring, and a second one enters play, then a third one enters play, this will cause an infinite loop that ends in a draw. [Shards of Alara FAQ 2008/09/23]

35. Plover Knights

Creature — Kithkin Knight 3/3 3WW (5) Lorwyn (Common)
Flying, first strike

36. Pollen Lullaby

Instant 1W (2) Lorwyn (Uncommon)
Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

37. Purity

Creature — Elemental Incarnation 6/6 3WWW (6) Lorwyn (Rare)
Flying
If a spell or ability would deal damage to you, prevent that damage. You gain life equal to the damage prevented this way.
When Purity is put into a graveyard from anywhere, shuffle it into its owner's library.
  • The last ability is different from a "goes to the graveyard from play" ability in that it triggers after it is in the graveyar and not as it leaves play. This means that if it lost the ability while in play, it would still trigger, but if it loses its ability in the graveyard (as with Yixlid Jailer) that it won't trigger. [Lorwyn FAQ 2007/09/25]

38. Sentry Oak

Creature — Treefolk Warrior 3/5 4W (5) Lorwyn (Uncommon)
Defender
At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

39. Shields of Velis Vel

Tribal Instant — Shapeshifter W (1) Lorwyn (Common)
Changeling (This card is every creature type at all times.)
Creatures target player controls get +0/+1 and gain all creature types until end of turn.

40. Soaring Hope

Enchantment — Aura 4W (5) Lorwyn (Common)
Enchant creature
When Soaring Hope comes into play, you gain 3 life.
Enchanted creature has flying.
{W}: Put Soaring Hope on top of its owner's library.

41. Springjack Knight

Creature — Kithkin Knight 2/1 2W (3) Lorwyn (Common)
Whenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

42. Summon the School

Tribal Sorcery — Merfolk 3W (4) Lorwyn (Uncommon)
Put two 1/1 blue Merfolk Wizard creature tokens into play.
Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.

43. Surge of Thoughtweft

Tribal Instant — Kithkin 1W (2) Lorwyn (Common)
Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card.

44. Thoughtweft Trio

Creature — Kithkin Soldier 5/5 2WW (4) Lorwyn (Rare)
First strike, vigilance
Champion a Kithkin (When this comes into play, sacrifice it unless you remove another Kithkin you control from the game. When this leaves play, that card returns to play.)
Thoughtweft Trio can block any number of creatures.

45. Triclopean Sight

Enchantment — Aura 1W (2) Lorwyn (Common)
Flash
Enchant creature
When Triclopean Sight comes into play, untap enchanted creature.
Enchanted creature gets +1/+1 and has vigilance.

46. Veteran of the Depths

Creature — Merfolk Soldier 2/2 3W (4) Lorwyn (Uncommon)
Whenever Veteran of the Depths becomes tapped, you may put a +1/+1 counter on it.

47. Wellgabber Apothecary

Creature — Merfolk Cleric 2/3 4W (5) Lorwyn (Common)
{1}{W}: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn.

48. Wispmare

Creature — Elemental 1/3 2W (3) Lorwyn (Common)
Flying
When Wispmare comes into play, destroy target enchantment.
Evoke {W} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

49. Wizened Cenn

Creature — Kithkin Cleric 2/2 WW (2) Lorwyn (Uncommon)
Other Kithkin creatures you control get +1/+1.

50. Æthersnipe

Creature — Elemental 4/4 5U (6) Lorwyn (Common)
When Æthersnipe comes into play, return target nonland permanent to its owner's hand.
Evoke {1}{U}{U} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

51. Amoeboid Changeling

Creature — Shapeshifter 1/1 1U (2) Lorwyn (Common)
Changeling (This card is every creature type at all times.)
{T}: Target creature gains all creature types until end of turn.
{T}: Target creature loses all creature types until end of turn.

52. Aquitect's Will

Tribal Sorcery — Merfolk U (1) Lorwyn (Common)
Put a flood counter on target land. That land is an Island in addition to its other types as long as it has a flood counter on it. If you control a Merfolk, draw a card.

53. Benthicore

Creature — Elemental 5/5 6U (7) Lorwyn (Uncommon)
When Benthicore comes into play, put two 1/1 blue Merfolk Wizard creature tokens into play.
Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.)

54. Broken Ambitions

Instant XU (1) Lorwyn (Common)
Counter target spell unless its controller pays {X}. Clash with an opponent. If you win, that spell's controller puts the top four cards of his or her library into his or her graveyard. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

55. Captivating Glance

Enchantment — Aura 2U (3) Lorwyn (Uncommon)
Enchant creature
At the end of your turn, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

56. Cryptic Command

Instant 1UUU (4) Lorwyn (Rare)
Choose two — Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card.

57. Deeptread Merrow

Creature — Merfolk Rogue 2/1 1U (2) Lorwyn (Common)
{U}: Deeptread Merrow gains islandwalk until end of turn.

58. Drowner of Secrets

Creature — Merfolk Wizard 1/3 2U (3) Lorwyn (Uncommon)
Tap an untapped Merfolk you control: Target player puts the top card of his or her library into his or her graveyard.

59. Ego Erasure

Tribal Instant — Shapeshifter 2U (3) Lorwyn (Uncommon)
Changeling (This card is every creature type at all times.)
Creatures target player controls get -2/-0 and lose all creature types until end of turn.

60. Ethereal Whiskergill

Creature — Elemental 4/3 3U (4) Lorwyn (Uncommon)
Flying
Ethereal Whiskergill can't attack unless defending player controls an Island.

61. Faerie Harbinger

Creature — Faerie Wizard 2/2 3U (4) Lorwyn (Uncommon)
Flash
Flying
When Faerie Harbinger comes into play, you may search your library for a Faerie card, reveal it, then shuffle your library and put that card on top of it.

62. Faerie Trickery

Tribal Instant — Faerie 1UU (3) Lorwyn (Common)
Counter target non-Faerie spell. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard.

63. Fallowsage

Creature — Merfolk Wizard 2/2 3U (4) Lorwyn (Uncommon)
Whenever Fallowsage becomes tapped, you may draw a card.

64. Familiar's Ruse

Instant UU (2) Lorwyn (Uncommon)
As an additional cost to play Familiar's Ruse, return a creature you control to its owner's hand.
Counter target spell.

65. Fathom Trawl

Sorcery 3UU (5) Lorwyn (Rare)
Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order.

66. Forced Fruition

Enchantment 4UU (6) Lorwyn (Rare)
Whenever an opponent plays a spell, that player draws seven cards.

67. Glen Elendra Pranksters

Creature — Faerie Wizard 1/3 3U (4) Lorwyn (Uncommon)
Flying
Whenever you play a spell during an opponent's turn, you may return target creature you control to its owner's hand.

68. Glimmerdust Nap

Enchantment — Aura 2U (3) Lorwyn (Common)
Enchant tapped creature
Enchanted creature doesn't untap during its controller's untap step.

69. Guile

Creature — Elemental Incarnation 6/6 3UUU (6) Lorwyn (Rare)
Guile can't be blocked except by three or more creatures.
If a spell or ability you control would counter a spell, instead remove that spell from the game and you may play that card without paying its mana cost.
When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.
  • With the second ability, you get to play that spell immediately even if it normally would not be legal to play that spell at the current time. If you choose not to play the spell, it remains removed from the game and cannot be played later. [D'Angelo 2009/02/07]
  • The last ability is different from a "goes to the graveyard from play" ability in that it triggers after it is in the graveyar and not as it leaves play. This means that if it lost the ability while in play, it would still trigger, but if it loses its ability in the graveyard (as with Yixlid Jailer) that it won't trigger. [Lorwyn FAQ 2007/09/25]

70. Inkfathom Divers

Creature — Merfolk Soldier 3/3 3UU (5) Lorwyn (Common)
Islandwalk
When Inkfathom Divers comes into play, look at the top four cards of your library, then put them back in any order.

71. Jace Beleren

Planeswalker — Jace 3/ 1UU (3) Lorwyn (Rare)
+2: Each player draws a card.
-1: Target player draws a card.
-10: Target player puts the top twenty cards of his or her library into his or her graveyard.

72. Merrow Commerce

Tribal Enchantment — Merfolk 1U (2) Lorwyn (Uncommon)
At the end of your turn, untap all Merfolk you control.

73. Merrow Harbinger

Creature — Merfolk Wizard 2/3 3U (4) Lorwyn (Uncommon)
Islandwalk
When Merrow Harbinger comes into play, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it.

74. Merrow Reejerey

Creature — Merfolk Soldier 2/2 2U (3) Lorwyn (Uncommon)
Other Merfolk creatures you control get +1/+1.
Whenever you play a Merfolk spell, you may tap or untap target permanent.

75. Mistbind Clique

Creature — Faerie Wizard 4/4 3U (4) Lorwyn (Rare)
Flash
Flying
Champion a Faerie (When this comes into play, sacrifice it unless you remove another Faerie you control from the game. When this leaves play, that card returns to play.)
When a Faerie is championed with Mistbind Clique, tap all lands target player controls.

76. Mulldrifter

Creature — Elemental 2/2 4U (5) Lorwyn (Common)
Flying
When Mulldrifter comes into play, draw two cards.
Evoke {2}{U} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

77. Paperfin Rascal

Creature — Merfolk Rogue 2/2 2U (3) Lorwyn (Common)
When Paperfin Rascal comes into play, clash with an opponent. If you win, put a +1/+1 counter on Paperfin Rascal. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

78. Pestermite

Creature — Faerie Rogue 2/1 2U (3) Lorwyn (Common)
Flash
Flying
When Pestermite comes into play, you may tap or untap target permanent.

79. Ponder

Sorcery U (1) Lorwyn (Common)
Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Draw a card.
  • Vintage tournaments (see Rule 801) have restricted this card since 2008/06/20.

80. Protective Bubble

Enchantment — Aura 3U (4) Lorwyn (Common)
Enchant creature
Enchanted creature is unblockable and has shroud. (It can't be the target of spells or abilities.)

81. Ringskipper

Creature — Faerie Wizard 1/1 1U (2) Lorwyn (Common)
Flying
When Ringskipper is put into a graveyard from play, clash with an opponent. If you win, return Ringskipper to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

82. Scattering Stroke

Instant 2UU (4) Lorwyn (Uncommon)
Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add {X} to your mana pool, where X is that spell's converted mana cost. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

83. Scion of Oona

Creature — Faerie Soldier 1/1 2U (3) Lorwyn (Rare)
Flash
Flying
Other Faerie creatures you control get +1/+1.
Other Faeries you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)

84. Sentinels of Glen Elendra

Creature — Faerie Soldier 2/3 3U (4) Lorwyn (Common)
Flash
Flying

85. Shapesharer

Creature — Shapeshifter 1/1 1U (2) Lorwyn (Rare)
Changeling (This card is every creature type at all times.)
{2}{U}: Target Shapeshifter becomes a copy of target creature until your next turn.

86. Silvergill Adept

Creature — Merfolk Wizard 2/1 1U (2) Lorwyn (Uncommon)
As an additional cost to play Silvergill Adept, reveal a Merfolk card from your hand or pay {3}.
When Silvergill Adept comes into play, draw a card.

87. Silvergill Douser

Creature — Merfolk Wizard 1/1 1U (2) Lorwyn (Common)
{T}: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.

88. Sower of Temptation

Creature — Faerie Wizard 2/2 2UU (4) Lorwyn (Rare)
Flying
When Sower of Temptation comes into play, gain control of target creature as long as Sower of Temptation remains in play.

89. Spellstutter Sprite

Creature — Faerie Wizard 1/1 1U (2) Lorwyn (Common)
Flash
Flying
When Spellstutter Sprite comes into play, counter target spell with converted mana cost X or less, where X is the number of Faeries you control.

90. Stonybrook Angler

Creature — Merfolk Wizard 1/2 1U (2) Lorwyn (Common)
{1}{U}, {T}: You may tap or untap target creature.

91. Streambed Aquitects

Creature — Merfolk Scout 2/3 1UU (3) Lorwyn (Common)
{T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn.
{T}: Target land becomes an Island until end of turn.

92. Surgespanner

Creature — Merfolk Wizard 2/2 2UU (4) Lorwyn (Rare)
Whenever Surgespanner becomes tapped, you may pay {1}{U}. If you do, return target permanent to its owner's hand.

93. Tideshaper Mystic

Creature — Merfolk Wizard 1/1 U (1) Lorwyn (Common)
{T}: Target land becomes the basic land type of your choice until end of turn. Play this ability only during your turn.

94. Turtleshell Changeling

Creature — Shapeshifter 1/4 3U (4) Lorwyn (Uncommon)
Changeling (This card is every creature type at all times.)
{1}{U}: Switch Turtleshell Changeling's power and toughness until end of turn.

95. Wanderwine Prophets

Creature — Merfolk Wizard 4/4 4UU (6) Lorwyn (Rare)
Champion a Merfolk (When this comes into play, sacrifice it unless you remove another Merfolk you control from the game. When this leaves play, that card returns to play.)
Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.

96. Whirlpool Whelm

Instant 1U (2) Lorwyn (Common)
Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

97. Wings of Velis Vel

Tribal Instant — Shapeshifter 1U (2) Lorwyn (Common)
Changeling (This card is every creature type at all times.)
Target creature becomes 4/4, gains all creature types, and gains flying until end of turn.

98. Zephyr Net

Enchantment — Aura 1U (2) Lorwyn (Common)
Enchant creature
Enchanted creature has defender and flying.

99. Black Poplar Shaman

Creature — Treefolk Shaman 1/3 2B (3) Lorwyn (Common)
{2}{B}: Regenerate target Treefolk.

100. Bog Hoodlums

Creature — Goblin Warrior 4/1 5B (6) Lorwyn (Common)
Bog Hoodlums can't block.
When Bog Hoodlums comes into play, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

101. Boggart Birth Rite

Tribal Sorcery — Goblin B (1) Lorwyn (Common)
Return target Goblin card from your graveyard to your hand.

102. Boggart Harbinger

Creature — Goblin Shaman 2/1 2B (3) Lorwyn (Uncommon)
When Boggart Harbinger comes into play, you may search your library for a Goblin card, reveal it, then shuffle your library and put that card on top of it.
  • You do not have to find a Goblin card if you do not want to. See Rule G19.4. [D'Angelo 2007/10/09]

103. Boggart Loggers

Creature — Goblin Rogue 2/1 2B (3) Lorwyn (Common)
Forestwalk
{2}{B}, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest.

104. Boggart Mob

Creature — Goblin Warrior 5/5 3B (4) Lorwyn (Rare)
Champion a Goblin (When this comes into play, sacrifice it unless you remove another Goblin you control from the game. When this leaves play, that card returns to play.)
Whenever a Goblin you control deals combat damage to a player, you may put a 1/1 black Goblin Rogue creature token into play.

105. Cairn Wanderer

Creature — Shapeshifter 4/4 4B (5) Lorwyn (Rare)
Changeling (This card is every creature type at all times.)
As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance.

106. Colfenor's Plans

Enchantment 2BB (4) Lorwyn (Rare)
When Colfenor's Plans comes into play, remove the top seven cards of your library from the game face down.
You may look at and play cards removed from the game with Colfenor's Plans.
Skip your draw step.
You can't play more than one spell each turn.

107. Dread

Creature — Elemental Incarnation 6/6 3BBB (6) Lorwyn (Rare)
Fear
Whenever a creature deals damage to you, destroy it.
When Dread is put into a graveyard from anywhere, shuffle it into its owner's library.
  • The second ability is different from a "goes to the graveyard from play" ability in that it triggers after it is in the graveyar and not as it leaves play. This means that if it lost the ability while in play, it would still trigger, but if it loses its ability in the graveyard (as with Yixlid Jailer) that it won't trigger. [Lorwyn FAQ 2007/09/25]
  • Note - Also see Fear, Rule 502.25.

108. Dreamspoiler Witches

Creature — Faerie Wizard 2/2 3B (4) Lorwyn (Common)
Flying
Whenever you play a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn.

109. Exiled Boggart

Creature — Goblin Rogue 2/2 1B (2) Lorwyn (Common)
When Exiled Boggart is put into a graveyard from play, discard a card.

110. Eyeblight's Ending

Tribal Instant — Elf 2B (3) Lorwyn (Common)
Destroy target non-Elf creature.

111. Facevaulter

Creature — Goblin Warrior 1/1 B (1) Lorwyn (Common)
{B}, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn.

112. Faerie Tauntings

Tribal Enchantment — Faerie 2B (3) Lorwyn (Uncommon)
Whenever you play a spell during an opponent's turn, you may have each opponent lose 1 life.

113. Final Revels

Sorcery 4B (5) Lorwyn (Uncommon)
Choose one — All creatures get +2/+0 until end of turn; or all creatures get -0/-2 until end of turn.

114. Fodder Launch

Tribal Sorcery — Goblin 3B (4) Lorwyn (Uncommon)
As an additional cost to play Fodder Launch, sacrifice a Goblin.
Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller.

115. Footbottom Feast

Instant 2B (3) Lorwyn (Common)
Put any number of target creature cards from your graveyard on top of your library.
Draw a card.

116. Ghostly Changeling

Creature — Shapeshifter 2/2 2B (3) Lorwyn (Uncommon)
Changeling (This card is every creature type at all times.)
{1}{B}: Ghostly Changeling gets +1/+1 until end of turn.

117. Hoarder's Greed

Sorcery 3B (4) Lorwyn (Uncommon)
You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

118. Hornet Harasser

Creature — Goblin Shaman 2/2 2BB (4) Lorwyn (Common)
When Hornet Harasser is put into a graveyard from play, target creature gets -2/-2 until end of turn.

119. Hunter of Eyeblights

Creature — Elf Assassin 3/3 3BB (5) Lorwyn (Uncommon)
When Hunter of Eyeblights comes into play, put a +1/+1 counter on target creature you don't control.
{2}{B}, {T}: Destroy target creature with a counter on it.

120. Knucklebone Witch

Creature — Goblin Shaman 1/1 B (1) Lorwyn (Rare)
Whenever a Goblin you control is put into a graveyard from play, you may put a +1/+1 counter on Knucklebone Witch.

121. Liliana Vess

Planeswalker — Liliana 5/ 3BB (5) Lorwyn (Rare)
+1: Target player discards a card.
-2: Search your library for a card, then shuffle your library and put that card on top of it.
-8: Put all creature cards in all graveyards into play under your control.

122. Lys Alana Scarblade

Creature — Elf Assassin 1/1 2B (3) Lorwyn (Uncommon)
{T}, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.

123. Mad Auntie

Creature — Goblin Shaman 2/2 2B (3) Lorwyn (Rare)
Other Goblin creatures you control get +1/+1.
{T}: Regenerate another target Goblin.

124. Makeshift Mannequin

Instant 3B (4) Lorwyn (Uncommon)
Return target creature card from your graveyard to play with a mannequin counter on it. As long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."

125. Marsh Flitter

Creature — Faerie Rogue 1/1 3B (4) Lorwyn (Uncommon)
Flying
When Marsh Flitter comes into play, put two 1/1 black Goblin Rogue creature tokens into play.
Sacrifice a Goblin: Marsh Flitter becomes 3/3 until end of turn.

126. Moonglove Winnower

Creature — Elf Rogue 2/3 3B (4) Lorwyn (Common)
Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)

127. Mournwhelk

Creature — Elemental 3/3 6B (7) Lorwyn (Common)
When Mournwhelk comes into play, target player discards two cards.
Evoke {3}{B} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

128. Nameless Inversion

Tribal Instant — Shapeshifter 1B (2) Lorwyn (Common)
Changeling (This card is every creature type at all times.)
Target creature gets +3/-3 and loses all creature types until end of turn.

129. Nath's Buffoon

Creature — Goblin Rogue 1/1 1B (2) Lorwyn (Common)
Protection from Elves

130. Nectar Faerie

Creature — Faerie Wizard 1/1 1B (2) Lorwyn (Uncommon)
Flying
{B}, {T}: Target Faerie or Elf gains lifelink until end of turn. (Whenever it deals damage, its controller gains that much life.)

131. Nettlevine Blight

Enchantment — Aura 4BB (6) Lorwyn (Rare)
Enchant creature or land
Enchanted permanent has "At the end of your turn, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control."

132. Nightshade Stinger

Creature — Faerie Rogue 1/1 B (1) Lorwyn (Common)
Flying
Nightshade Stinger can't block.

133. Oona's Prowler

Creature — Faerie Rogue 3/1 1B (2) Lorwyn (Rare)
Flying
Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may play this ability.

134. Peppersmoke

Tribal Instant — Faerie B (1) Lorwyn (Common)
Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card.

135. Profane Command

Sorcery XBB (2) Lorwyn (Rare)
Choose two — Target player loses X life; or return target creature card with converted mana cost X or less from your graveyard to play; or target creature gets -X/-X until end of turn; or up to X target creatures gain fear until end of turn.

136. Prowess of the Fair

Tribal Enchantment — Elf 1B (2) Lorwyn (Uncommon)
Whenever another nontoken Elf is put into your graveyard from play, you may put a 1/1 green Elf Warrior creature token into play.

137. Quill-Slinger Boggart

Creature — Goblin Warrior 3/2 3B (4) Lorwyn (Common)
Whenever a player plays a Kithkin spell, you may have target player lose 1 life.

138. Scarred Vinebreeder

Creature — Elf Shaman 1/1 1B (2) Lorwyn (Common)
{2}{B}, Remove an Elf card in your graveyard from the game: Scarred Vinebreeder gets +3/+3 until end of turn.

139. Shriekmaw

Creature — Elemental 3/2 4B (5) Lorwyn (Uncommon)
Fear
When Shriekmaw comes into play, destroy target nonartifact, nonblack creature.
Evoke {1}{B} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

140. Skeletal Changeling

Creature — Shapeshifter 1/1 1B (2) Lorwyn (Common)
Changeling (This card is every creature type at all times.)
{1}{B}: Regenerate Skeletal Changeling.

141. Spiderwig Boggart

Creature — Goblin Shaman 2/2 2B (3) Lorwyn (Common)
When Spiderwig Boggart comes into play, target creature gains fear until end of turn.

142. Squeaking Pie Sneak

Creature — Goblin Rogue 2/2 1B (2) Lorwyn (Uncommon)
As an additional cost to play Squeaking Pie Sneak, reveal a Goblin card from your hand or pay {3}.
Fear

143. Thieving Sprite

Creature — Faerie Rogue 1/1 2B (3) Lorwyn (Common)
Flying
When Thieving Sprite comes into play, target player reveals X cards from his or her hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.

144. Thorntooth Witch

Creature — Treefolk Shaman 3/4 5B (6) Lorwyn (Uncommon)
Whenever you play a Treefolk spell, you may have target creature get +3/-3 until end of turn.

145. Thoughtseize

Sorcery B (1) Lorwyn (Rare)
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.

146. Warren Pilferers

Creature — Goblin Rogue 3/3 4B (5) Lorwyn (Common)
When Warren Pilferers comes into play, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn.

147. Weed Strangle

Sorcery 3BB (5) Lorwyn (Common)
Destroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

148. Adder-Staff Boggart

Creature — Goblin Warrior 2/1 1R (2) Lorwyn (Common)
When Adder-Staff Boggart comes into play, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

149. Ashling the Pilgrim

Legendary Creature — Elemental Shaman 1/1 1R (2) Lorwyn (Rare)
{1}{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.

150. Ashling's Prerogative

Enchantment 1R (2) Lorwyn (Rare)
As Ashling's Prerogative comes into play, choose odd or even. (Zero is even.)
Each creature with converted mana cost of the chosen value has haste.
Each creature without converted mana cost of the chosen value comes into play tapped.

151. Axegrinder Giant

Creature — Giant Warrior 6/4 4RR (6) Lorwyn (Common)

152. Blades of Velis Vel

Tribal Instant — Shapeshifter 1R (2) Lorwyn (Common)
Changeling (This card is every creature type at all times.)
Up to two target creatures each get +2/+0 and gain all creature types until end of turn.

153. Blind-Spot Giant

Creature — Giant Warrior 4/3 2R (3) Lorwyn (Common)
Blind-Spot Giant can't attack or block unless you control another Giant.

154. Boggart Forager

Creature — Goblin Rogue 1/1 R (1) Lorwyn (Common)
{R}, Sacrifice Boggart Forager: Target player shuffles his or her library.

155. Boggart Shenanigans

Tribal Enchantment — Goblin 2R (3) Lorwyn (Uncommon)
Whenever another Goblin you control is put into a graveyard from play, you may have Boggart Shenanigans deal 1 damage to target player.

156. Boggart Sprite-Chaser

Creature — Goblin Warrior 1/2 1R (2) Lorwyn (Common)
As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying.

157. Caterwauling Boggart

Creature — Goblin Shaman 2/2 3R (4) Lorwyn (Common)
Each Goblin you control can't be blocked except by two or more creatures.
Each Elemental you control can't be blocked except by two or more creatures.

158. Ceaseless Searblades

Creature — Elemental Warrior 2/4 3R (4) Lorwyn (Uncommon)
Whenever you play an activated ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn.

159. Chandra Nalaar

Planeswalker — Chandra 6/ 3RR (5) Lorwyn (Rare)
+1: Chandra Nalaar deals 1 damage to target player.
-X: Chandra Nalaar deals X damage to target creature.
-8: Chandra Nalaar deals 10 damage to target player and each creature he or she controls.

160. Changeling Berserker

Creature — Shapeshifter 5/3 3R (4) Lorwyn (Uncommon)
Changeling (This card is every creature type at all times.)
Haste
Champion a creature (When this comes into play, sacrifice it unless you remove another creature you control from the game. When this leaves play, that card returns to play.)

161. Consuming Bonfire

Tribal Sorcery — Elemental 3RR (5) Lorwyn (Common)
Choose one — Consuming Bonfire deals 4 damage to target non-Elemental creature; or Consuming Bonfire deals 7 damage to target Treefolk creature.

162. Crush Underfoot

Tribal Instant — Giant 1R (2) Lorwyn (Uncommon)
Choose a Giant creature you control. It deals damage equal to its power to target creature.

163. Faultgrinder

Creature — Elemental 4/4 6R (7) Lorwyn (Common)
Trample
When Faultgrinder comes into play, destroy target land.
Evoke {4}{R} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

164. Fire-Belly Changeling

Creature — Shapeshifter 1/1 1R (2) Lorwyn (Common)
Changeling (This card is every creature type at all times.)
{R}: Fire-Belly Changeling gets +1/+0 until end of turn. Play this ability no more than twice each turn.

165. Flamekin Bladewhirl

Creature — Elemental Warrior 2/1 R (1) Lorwyn (Uncommon)
As an additional cost to play Flamekin Bladewhirl, reveal an Elemental card from your hand or pay {3}.

166. Flamekin Brawler

Creature — Elemental Warrior 0/2 R (1) Lorwyn (Common)
{R}: Flamekin Brawler gets +1/+0 until end of turn.

167. Flamekin Harbinger

Creature — Elemental Shaman 1/1 R (1) Lorwyn (Uncommon)
When Flamekin Harbinger comes into play, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it.
  • You do not have to find an Elemental card if you do not want to. See Rule G19.4. [D'Angelo 2007/10/09]

168. Flamekin Spitfire

Creature — Elemental Shaman 1/1 1R (2) Lorwyn (Uncommon)
{3}{R}: Flamekin Spitfire deals 1 damage to target creature or player.

169. Giant Harbinger

Creature — Giant Shaman 3/4 4R (5) Lorwyn (Uncommon)
When Giant Harbinger comes into play, you may search your library for a Giant card, reveal it, then shuffle your library and put that card on top of it.
  • You do not have to find a Giant card if you do not want to. See Rule G19.4. [D'Angelo 2007/10/09]

170. Giant's Ire

Tribal Sorcery — Giant 3R (4) Lorwyn (Common)
Giant's Ire deals 4 damage to target player. If you control a Giant, draw a card.

171. Glarewielder

Creature — Elemental Shaman 3/1 4R (5) Lorwyn (Uncommon)
Haste
When Glarewielder comes into play, up to two target creatures can't block this turn.
Evoke {1}{R} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

172. Goatnapper

Creature — Goblin Rogue 2/2 2R (3) Lorwyn (Uncommon)
When Goatnapper comes into play, untap target Goat and gain control of it until end of turn. It gains haste until end of turn.

173. Hamletback Goliath

Creature — Giant Warrior 6/6 6R (7) Lorwyn (Rare)
Whenever another creature comes into play, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.

174. Hearthcage Giant

Creature — Giant Warrior 5/5 6RR (8) Lorwyn (Uncommon)
When Hearthcage Giant comes into play, put two 3/1 red Elemental Shaman creature tokens into play.
Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.

175. Heat Shimmer

Sorcery 2R (3) Lorwyn (Rare)
Put a token into play that's a copy of target creature. It has haste and "At end of turn, remove this permanent from the game."

176. Hostility

Creature — Elemental Incarnation 6/6 3RRR (6) Lorwyn (Rare)
Haste
If a spell you control would deal damage to an opponent, prevent that damage. Put a 3/1 red Elemental Shaman creature token with haste into play for each 1 damage prevented this way.
When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.
  • The last ability is different from a "goes to the graveyard from play" ability in that it triggers after it is in the graveyar and not as it leaves play. This means that if it lost the ability while in play, it would still trigger, but if it loses its ability in the graveyard (as with Yixlid Jailer) that it won't trigger. [Lorwyn FAQ 2007/09/25]
  • Note - Also see Haste, Rule 502.5.
  • Note - Also see Token Creatures, Rule 216.

177. Hurly-Burly

Sorcery 1R (2) Lorwyn (Common)
Choose one — Hurly-Burly deals 1 damage to each creature without flying; or Hurly-Burly deals 1 damage to each creature with flying.

178. Incandescent Soulstoke

Creature — Elemental Shaman 2/2 2R (3) Lorwyn (Rare)
Other Elemental creatures you control get +1/+1.
{1}{R}, {T}: You may put an Elemental creature card from your hand into play. That creature gains haste until end of turn. Sacrifice it at end of turn.

179. Incendiary Command

Sorcery 3RR (5) Lorwyn (Rare)
Choose two — Incendiary Command deals 4 damage to target player; or Incendiary Command deals 2 damage to each creature; or destroy target nonbasic land; or each player discards all the cards in his or her hand, then draws that many cards.

180. Ingot Chewer

Creature — Elemental 3/3 4R (5) Lorwyn (Common)
When Ingot Chewer comes into play, destroy target artifact.
Evoke {R} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

181. Inner-Flame Acolyte

Creature — Elemental Shaman 2/2 1RR (3) Lorwyn (Common)
When Inner-Flame Acolyte comes into play, target creature gets +2/+0 and gains haste until end of turn.
Evoke {R} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

182. Inner-Flame Igniter

Creature — Elemental Warrior 2/2 2R (3) Lorwyn (Uncommon)
{2}{R}: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.

183. Lash Out

Instant 1R (2) Lorwyn (Common)
Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

184. Lowland Oaf

Creature — Giant Warrior 3/3 3R (4) Lorwyn (Common)
{T}: Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at end of turn.

185. Mudbutton Torchrunner

Creature — Goblin Warrior 1/1 2R (3) Lorwyn (Common)
When Mudbutton Torchrunner is put into a graveyard from play, it deals 3 damage to target creature or player.

186. Needle Drop

Instant R (1) Lorwyn (Common)
Needle Drop deals 1 damage to target creature or player that was dealt damage this turn.
Draw a card.

187. Nova Chaser

Creature — Elemental Warrior 10/2 3R (4) Lorwyn (Rare)
Trample
Champion an Elemental (When this comes into play, sacrifice it unless you remove another Elemental you control from the game. When this leaves play, that card returns to play.)

188. Rebellion of the Flamekin

Tribal Enchantment — Elemental 3R (4) Lorwyn (Uncommon)
Whenever you clash, you may pay {1}. If you do, put a 3/1 red Elemental Shaman creature token into play. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)

189. Smokebraider

Creature — Elemental Shaman 1/1 1R (2) Lorwyn (Common)
{T}: Add two mana in any combination of colors to your mana pool. Spend this mana only to play Elemental spells or activated abilities of Elementals.

190. Soulbright Flamekin

Creature — Elemental Shaman 2/1 1R (2) Lorwyn (Common)
{2}: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add {R}{R}{R}{R}{R}{R}{R}{R} to your mana pool.

191. Stinkdrinker Daredevil

Creature — Goblin Rogue 1/3 2R (3) Lorwyn (Common)
Giant spells you play cost {2} less to play.

192. Sunrise Sovereign

Creature — Giant Warrior 5/5 5R (6) Lorwyn (Rare)
Other Giant creatures you control get +2/+2 and have trample.

193. Tar Pitcher

Creature — Goblin Shaman 2/2 3R (4) Lorwyn (Uncommon)
{T}, Sacrifice a Goblin: Tar Pitcher deals 2 damage to target creature or player.

194. Tarfire

Tribal Instant — Goblin R (1) Lorwyn (Common)
Tarfire deals 2 damage to target creature or player.

195. Thundercloud Shaman

Creature — Giant Shaman 4/4 3RR (5) Lorwyn (Uncommon)
When Thundercloud Shaman comes into play, it deals damage equal to the number of Giants you control to each non-Giant creature.

196. Wild Ricochet

Instant 2RR (4) Lorwyn (Rare)
You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.

197. Battlewand Oak

Creature — Treefolk Warrior 1/3 2G (3) Lorwyn (Common)
Whenever a Forest comes into play under your control, Battlewand Oak gets +2/+2 until end of turn.
Whenever you play a Treefolk spell, Battlewand Oak gets +2/+2 until end of turn.

198. Bog-Strider Ash

Creature — Treefolk Shaman 2/4 3G (4) Lorwyn (Common)
Swampwalk
Whenever a player plays a Goblin spell, you may pay {G}. If you do, you gain 2 life.

199. Briarhorn

Creature — Elemental 3/3 3G (4) Lorwyn (Uncommon)
Flash
When Briarhorn comes into play, target creature gets +3/+3 until end of turn.
Evoke {1}{G} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

200. Changeling Titan

Creature — Shapeshifter 7/7 4G (5) Lorwyn (Uncommon)
Changeling (This card is every creature type at all times.)
Champion a creature (When this comes into play, sacrifice it unless you remove another creature you control from the game. When this leaves play, that card returns to play.)

201. Cloudcrown Oak

Creature — Treefolk Warrior 3/4 2GG (4) Lorwyn (Common)
Reach (This can block creatures with flying.)

202. Cloudthresher

Creature — Elemental 7/7 2GGGG (6) Lorwyn (Rare)
Flash
Reach (This can block creatures with flying.)
When Cloudthresher comes into play, it deals 2 damage to each creature with flying and each player.
Evoke {2}{G}{G} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)

203. Dauntless Dourbark

Creature — Treefolk Warrior X/X 3G (4) Lorwyn (Rare)
Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.
Dauntless Dourbark has trample as long as you control another Treefolk.

204. Elvish Branchbender

Creature — Elf Druid 2/2 2G (3) Lorwyn (Common)
{T}: Until end of turn, target Forest becomes an X/X Treefolk creature in addition to its other types, where X is the number of Elves you control.

205. Elvish Eulogist

Creature — Elf Shaman 1/1 G (1) Lorwyn (Common)
Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard.
  • This card will be in the graveyard at the time the ability resolves (unless something removes it), so this card will be counted. [D'Angelo 2007/10/09]

206. Elvish Handservant

Creature — Elf Warrior 1/1 G (1) Lorwyn (Common)
Whenever a player plays a Giant spell, you may put a +1/+1 counter on Elvish Handservant.

207. Elvish Harbinger

Creature — Elf Druid 1/2 2G (3) Lorwyn (Uncommon)
When Elvish Harbinger comes into play, you may search your library for an Elf card, reveal it, then shuffle your library and put that card on top of it.
{T}: Add one mana of any color to your mana pool.
  • You do not have to find an Elf card if you do not want to. See Rule G19.4. [D'Angelo 2007/10/09]

208. Elvish Promenade

Tribal Sorcery — Elf 3G (4) Lorwyn (Uncommon)
Put a 1/1 green Elf Warrior creature token into play for each Elf you control.

209. Epic Proportions

Enchantment — Aura 4GG (6) Lorwyn (Rare)
Flash
Enchant creature
Enchanted creature gets +5/+5 and has trample.

210. Eyes of the Wisent

Tribal Enchantment — Elemental 1G (2) Lorwyn (Rare)
Whenever an opponent plays a blue spell during your turn, you may put a 4/4 green Elemental creature token into play.

211. Fertile Ground

Enchantment — Aura 1G (2) Lorwyn (Common)
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool.
  • The color of mana to be generated is chosen when tapping the land for mana. [Urza's FAQ 1998/10/05]
  • This does not change the mana type the land produces for any other effects that check what mana type the land produces. For example, a Mana Flare would see a Mountain produce {R}, and make an extra {R} regardless of what color Fertile Ground generates. [Urza's FAQ 1998/10/05]
  • Still generates mana even if the other land is tapped for zero mana. For example, Gaea's Cradle tapped when no creatures are in play. [Invasion FAQ 2000/10/03]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Land" until Oracle 2005/08/01.

212. Fistful of Force

Instant 1G (2) Lorwyn (Common)
Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

213. Garruk Wildspeaker

Planeswalker — Garruk 3/ 2GG (4) Lorwyn (Rare)
+1: Untap two target lands.
-1: Put a 3/3 green Beast creature token into play.
-4: Creatures you control get +3/+3 and gain trample until end of turn.

214. Gilt-Leaf Ambush

Tribal Instant — Elf 2G (3) Lorwyn (Common)
Put two 1/1 green Elf Warrior creature tokens into play. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost. Whenever a creature with deathtouch deals damage to a creature, destroy that creature.)

215. Gilt-Leaf Seer

Creature — Elf Shaman 2/2 2G (3) Lorwyn (Common)
{G}, {T}: Look at the top two cards of your library, then put them back in any order.

216. Guardian of Cloverdell

Creature — Treefolk Shaman 4/5 5GG (7) Lorwyn (Uncommon)
When Guardian of Cloverdell comes into play, put three 1/1 white Kithkin Soldier creature tokens into play.
{G}, Sacrifice a Kithkin: You gain 1 life.

217. Heal the Scars

Instant 3G (4) Lorwyn (Common)
Regenerate target creature. You gain life equal to that creature's toughness.

218. Hunt Down

Sorcery G (1) Lorwyn (Common)
Target creature blocks target creature this turn if able.

219. Immaculate Magistrate

Creature — Elf Shaman 2/2 3G (4) Lorwyn (Rare)
{T}: Put a +1/+1 counter on target creature for each Elf you control.

220. Imperious Perfect

Creature — Elf Warrior 2/2 2G (3) Lorwyn (Uncommon)
Other Elf creatures you control get +1/+1.
{G}, {T}: Put a 1/1 green Elf Warrior creature token into play.

221. Incremental Growth

Sorcery 3GG (5) Lorwyn (Uncommon)
Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.

222. Jagged-Scar Archers

Creature — Elf Archer X/X 1GG (3) Lorwyn (Uncommon)
Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control.
{T}: Jagged-Scar Archers deals damage equal to its power to target creature with flying.

223. Kithkin Daggerdare

Creature — Kithkin Soldier 1/1 1G (2) Lorwyn (Common)
{G}, {T}: Target attacking creature gets +2/+2 until end of turn.

224. Kithkin Mourncaller

Creature — Kithkin Scout 2/2 2G (3) Lorwyn (Uncommon)
Whenever an attacking Kithkin or Elf is put into your graveyard from play, you may draw a card.

225. Lace with Moonglove

Instant 2G (3) Lorwyn (Common)
Target creature gains deathtouch until end of turn. (Whenever it deals damage to a creature, destroy that creature.)
Draw a card.

226. Lammastide Weave

Instant 1G (2) Lorwyn (Uncommon)
Name a card, then target player puts the top card of his or her library into his or her graveyard. If that card is the named card, you gain life equal to its converted mana cost.
Draw a card.

227. Leaf Gilder

Creature — Elf Druid 2/1 1G (2) Lorwyn (Common)
{T}: Add {G} to your mana pool.

228. Lignify

Tribal Enchantment — Treefolk Aura 1G (2) Lorwyn (Common)
Enchant creature
Enchanted creature is a 0/4 Treefolk with no abilities.

229. Lys Alana Huntmaster

Creature — Elf Warrior 3/3 2GG (4) Lorwyn (Common)
Whenever you play an Elf spell, you may put a 1/1 green Elf Warrior creature token into play.

230. Masked Admirers

Creature — Elf Shaman 3/2 2GG (4) Lorwyn (Rare)
When Masked Admirers comes into play, draw a card.
Whenever you play a creature spell, you may pay {G}{G}. If you do, return Masked Admirers from your graveyard to your hand.
  • The second ability triggers only if this card is in your graveyard. [D'Angelo 2007/10/09]

231. Nath's Elite

Creature — Elf Warrior 4/2 4G (5) Lorwyn (Common)
All creatures able to block Nath's Elite do so.
When Nath's Elite comes into play, clash with an opponent. If you win, put a +1/+1 counter on Nath's Elite. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

232. Oakgnarl Warrior

Creature — Treefolk Warrior 5/7 5GG (7) Lorwyn (Common)
Vigilance, trample

233. Primal Command

Sorcery 3GG (5) Lorwyn (Rare)
Choose two — Target player gains 7 life; or put target noncreature permanent on top of its owner's library; or target player shuffles his or her graveyard into his or her library; or search your library for a creature card, reveal it, put it into your hand, then shuffle your library.

234. Rootgrapple

Tribal Instant — Treefolk 4G (5) Lorwyn (Common)
Destroy target noncreature permanent. If you control a Treefolk, draw a card.

235. Seedguide Ash

Creature — Treefolk Druid 4/4 4G (5) Lorwyn (Uncommon)
When Seedguide Ash is put into a graveyard from play, you may search your library for up to three Forest cards and put them into play tapped. If you do, shuffle your library.
  • You do not have to find an Forest cards if you do not want to. See Rule G19.4. [D'Angelo 2007/10/09]

236. Spring Cleaning

Instant 1G (2) Lorwyn (Common)
Destroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

237. Sylvan Echoes

Enchantment G (1) Lorwyn (Uncommon)
Whenever you clash and win, you may draw a card. (This ability triggers after the clash ends.)

238. Timber Protector

Creature — Treefolk Warrior 4/6 4G (5) Lorwyn (Rare)
Other Treefolk creatures you control get +1/+1.
Other Treefolk and Forests you control are indestructible.

239. Treefolk Harbinger

Creature — Treefolk Druid 0/3 G (1) Lorwyn (Uncommon)
When Treefolk Harbinger comes into play, you may search your library for a Treefolk or Forest card, reveal it, then shuffle your library and put that card on top of it.
  • You do not have to find a Treefolk or Forest card if you do not want to. See Rule G19.4. [D'Angelo 2007/10/09]

240. Vigor

Creature — Elemental Incarnation 6/6 3GGG (6) Lorwyn (Rare)
Trample
If damage would be dealt to a creature you control other than Vigor, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
  • The last ability is different from a "goes to the graveyard from play" ability in that it triggers after it is in the graveyar and not as it leaves play. This means that if it lost the ability while in play, it would still trigger, but if it loses its ability in the graveyard (as with Yixlid Jailer) that it won't trigger. [Lorwyn FAQ 2007/09/25]
  • Note - Also see Trample, Rule 502.9.

241. Warren-Scourge Elf

Creature — Elf Warrior 1/1 1G (2) Lorwyn (Common)
Protection from Goblins

242. Woodland Changeling

Creature — Shapeshifter 2/2 1G (2) Lorwyn (Common)
Changeling (This card is every creature type at all times.)

243. Woodland Guidance

Sorcery 3G (4) Lorwyn (Uncommon)
Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
Remove Woodland Guidance from the game.

244. Wren's Run Packmaster

Creature — Elf Warrior 5/5 3G (4) Lorwyn (Rare)
Champion an Elf (When this comes into play, sacrifice it unless you remove another Elf you control from the game. When this leaves play, that card returns to play.)
{2}{G}: Put a 2/2 green Wolf creature token into play.
Each Wolf you control has deathtouch. (When it deals damage to a creature, destroy that creature.)

245. Wren's Run Vanquisher

Creature — Elf Warrior 3/3 1G (2) Lorwyn (Uncommon)
As an additional cost to play Wren's Run Vanquisher, reveal an Elf card from your hand or pay {3}.
Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)

246. Brion Stoutarm

Legendary Creature — Giant Warrior 4/4 2WR (4) Lorwyn (Rare)
Lifelink (Whenever this creature deals damage, you gain that much life.)
{R}, {T}, Sacrifice a creature other than Brion Stoutarm: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player.

247. Doran, the Siege Tower

Legendary Creature — Treefolk Shaman 0/5 WBG (3) Lorwyn (Rare)
Each creature assigns combat damage equal to its toughness rather than its power.

248. Gaddock Teeg

Legendary Creature — Kithkin Advisor 2/2 WG (2) Lorwyn (Rare)
Noncreature spells with converted mana cost 4 or greater can't be played.
Noncreature spells with {X} in their mana costs can't be played.

249. Horde of Notions

Legendary Creature — Elemental 5/5 WUBRG (5) Lorwyn (Rare)
Vigilance, trample, haste
{W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost.

250. Nath of the Gilt-Leaf

Legendary Creature — Elf Warrior 4/4 3BG (5) Lorwyn (Rare)
At the beginning of your upkeep, you may have target opponent discard a card at random.
Whenever an opponent discards a card, you may put a 1/1 green Elf Warrior creature token into play.

251. Sygg, River Guide

Legendary Creature — Merfolk Wizard 2/2 WU (2) Lorwyn (Rare)
Islandwalk
{1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn.

252. Wort, Boggart Auntie

Legendary Creature — Goblin Shaman 3/3 2BR (4) Lorwyn (Rare)
Fear
At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.

253. Wydwen, the Biting Gale

Legendary Creature — Faerie Wizard 3/3 2UB (4) Lorwyn (Rare)
Flash
Flying
{U}{B}, Pay 1 life: Return Wydwen, the Biting Gale to its owner's hand.

254. Colfenor's Urn

Artifact 3 (3) Lorwyn (Rare)
Whenever a creature with toughness 4 or greater is put into your graveyard from play, you may remove it from the game.
At end of turn, if three or more cards have been removed from the game with Colfenor's Urn, sacrifice it. If you do, return those cards to play under their owner's control.

255. Deathrender

Artifact — Equipment 4 (4) Lorwyn (Rare)
Equipped creature gets +2/+2.
Whenever equipped creature is put into a graveyard from play, you may put a creature card from your hand into play and attach Deathrender to it.
Equip {2}

256. Dolmen Gate

Artifact 2 (2) Lorwyn (Rare)
Prevent all combat damage that would be dealt to attacking creatures you control.

257. Herbal Poultice

Artifact 0 (0) Lorwyn (Common)
{3}, Sacrifice Herbal Poultice: Regenerate target creature.

258. Moonglove Extract

Artifact 3 (3) Lorwyn (Common)
Sacrifice Moonglove Extract: Moonglove Extract deals 2 damage to target creature or player.

259. Rings of Brighthearth

Artifact 3 (3) Lorwyn (Rare)
Whenever you play an activated ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy.

260. Runed Stalactite

Artifact — Equipment 1 (1) Lorwyn (Common)
Equipped creature gets +1/+1 and is every creature type.
Equip {2}

261. Springleaf Drum

Artifact 1 (1) Lorwyn (Common)
{T}, Tap an untapped creature you control: Add one mana of any color to your mana pool.

262. Thorn of Amethyst

Artifact 2 (2) Lorwyn (Rare)
Noncreature spells cost {1} more to play.

263. Thousand-Year Elixir

Artifact 3 (3) Lorwyn (Rare)
You may play the activated abilities of creatures you control as though those creatures had haste.
{1}, {T}: Untap target creature.
  • Untapping a creature does not remove it from combat or stop it from being an attacking creature. [D'Angelo 2009/03/20]
  • Note - Also see Haste, Rule 502.5.

264. Twinning Glass

Artifact 4 (4) Lorwyn (Rare)
{1}, {T}: You may play a nonland card from your hand without paying its mana cost if it has the same name as a spell that was played this turn.

265. Wanderer's Twig

Artifact 1 (1) Lorwyn (Common)
{1}, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
  • You do not have to find a basic land card if you do not want to. See Rule G19.4. [D'Angelo 2007/10/09]

266. Ancient Amphitheater

Land Lorwyn (Rare)
As Ancient Amphitheater comes into play, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater comes into play tapped.
{T}: Add {R} or {W} to your mana pool.

267. Auntie's Hovel

Land Lorwyn (Rare)
As Auntie's Hovel comes into play, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel comes into play tapped.
{T}: Add {B} or {R} to your mana pool.

268. Gilt-Leaf Palace

Land Lorwyn (Rare)
As Gilt-Leaf Palace comes into play, you may reveal an Elf card from your hand. If you don't, Gilt-Leaf Palace comes into play tapped.
{T}: Add {B} or {G} to your mana pool.

269. Howltooth Hollow

Land Lorwyn (Rare)
Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.)
{T}: Add {B} to your mana pool.
{B}, {T}: You may play the removed card without paying its mana cost if each player has no cards in hand.
  • You play the last ability any time you could play an instant. During its resolution, you play the removed card. This is true even if the removed card is not an instant and could not normally be played at this time. [D'Angelo 2007/11/09]
  • Note - Also see Hideaway, Rule 502.75.

270. Mosswort Bridge

Land Lorwyn (Rare)
Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.)
{T}: Add {G} to your mana pool.
{G}, {T}: You may play the removed card without paying its mana cost if creatures you control have total power 10 or greater.
  • You play the last ability any time you could play an instant. During its resolution, you play the removed card. This is true even if the removed card is not an instant and could not normally be played at this time. [D'Angelo 2007/11/09]
  • Note - Also see Hideaway, Rule 502.75.

271. Secluded Glen

Land Lorwyn (Rare)
As Secluded Glen comes into play, you may reveal a Faerie card from your hand. If you don't, Secluded Glen comes into play tapped.
{T}: Add {U} or {B} to your mana pool.

272. Shelldock Isle

Land Lorwyn (Rare)
Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.)
{T}: Add {U} to your mana pool.
{U}, {T}: You may play the removed card without paying its mana cost if a library has twenty or fewer cards in it.
  • You play the last ability any time you could play an instant. During its resolution, you play the removed card. This is true even if the removed card is not an instant and could not normally be played at this time. [D'Angelo 2007/11/09]
  • Note - Also see Hideaway, Rule 502.75.

273. Shimmering Grotto

Land Lorwyn (Common)
{T}: Add {1} to your mana pool.
{1}, {T}: Add one mana of any color to your mana pool.

274. Spinerock Knoll

Land Lorwyn (Rare)
Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.)
{T}: Add {R} to your mana pool.
{R}, {T}: You may play the removed card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
  • You play the last ability any time you could play an instant. During its resolution, you play the removed card. This is true even if the removed card is not an instant and could not normally be played at this time. [D'Angelo 2007/11/09]
  • Note - Also see Hideaway, Rule 502.75.

275. Vivid Crag

Land Lorwyn (Uncommon)
Vivid Crag comes into play tapped with two charge counters on it.
{T}: Add {R} to your mana pool.
{T}, Remove a charge counter from Vivid Crag: Add one mana of any color to your mana pool.

276. Vivid Creek

Land Lorwyn (Uncommon)
Vivid Creek comes into play tapped with two charge counters on it.
{T}: Add {U} to your mana pool.
{T}, Remove a charge counter from Vivid Creek: Add one mana of any color to your mana pool.

277. Vivid Grove

Land Lorwyn (Uncommon)
Vivid Grove comes into play tapped with two charge counters on it.
{T}: Add {G} to your mana pool.
{T}, Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool.

278. Vivid Marsh

Land Lorwyn (Uncommon)
Vivid Marsh comes into play tapped with two charge counters on it.
{T}: Add {B} to your mana pool.
{T}, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool.

279. Vivid Meadow

Land Lorwyn (Uncommon)
Vivid Meadow comes into play tapped with two charge counters on it.
{T}: Add {W} to your mana pool.
{T}, Remove a charge counter from Vivid Meadow: Add one mana of any color to your mana pool.

280. Wanderwine Hub

Land Lorwyn (Rare)
As Wanderwine Hub comes into play, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub comes into play tapped.
{T}: Add {W} or {U} to your mana pool.

281. Windbrisk Heights

Land Lorwyn (Rare)
Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.)
{T}: Add {W} to your mana pool.
{W}, {T}: You may play the removed card without paying its mana cost if you attacked with three or more creatures this turn.
  • You play the last ability any time you could play an instant. During its resolution, you play the removed card. This is true even if the removed card is not an instant and could not normally be played at this time. [D'Angelo 2007/11/09]
  • Note - Also see Hideaway, Rule 502.75.

282. Plains

Basic Land — Plains Lorwyn (Land)
[W]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

283. Plains

Basic Land — Plains Lorwyn (Land)
[W]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

284. Plains

Basic Land — Plains Lorwyn (Land)
[W]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

285. Plains

Basic Land — Plains Lorwyn (Land)
[W]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

286. Island

Basic Land — Island Lorwyn (Land)
[U]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

287. Island

Basic Land — Island Lorwyn (Land)
[U]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

288. Island

Basic Land — Island Lorwyn (Land)
[U]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

289. Island

Basic Land — Island Lorwyn (Land)
[U]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

290. Swamp

Basic Land — Swamp Lorwyn (Land)
[B]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

291. Swamp

Basic Land — Swamp Lorwyn (Land)
[B]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

292. Swamp

Basic Land — Swamp Lorwyn (Land)
[B]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

293. Swamp

Basic Land — Swamp Lorwyn (Land)
[B]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

294. Mountain

Basic Land — Mountain Lorwyn (Land)
[R]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

295. Mountain

Basic Land — Mountain Lorwyn (Land)
[R]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

296. Mountain

Basic Land — Mountain Lorwyn (Land)
[R]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

297. Mountain

Basic Land — Mountain Lorwyn (Land)
[R]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

298. Forest

Basic Land — Forest Lorwyn (Land)
[G]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

299. Forest

Basic Land — Forest Lorwyn (Land)
[G]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

300. Forest

Basic Land — Forest Lorwyn (Land)
[G]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]

301. Forest

Basic Land — Forest Lorwyn (Land)
[G]
  • Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]