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Lorwyn  Lorwyn Lorwyn Lorwyn Lorwyn Lorwyn ローウィン 洛温 Лорвин
| Planeswalker — Ajani 4/ |
2WW (4) |
Lorwyn (Rare) |
+1: You gain 2 life. -1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. -6: Put a white Avatar creature token into play with "This creature's power and toughness are each equal to your life total." |
| Creature — Giant Wizard 5/5 |
6W (7) |
Lorwyn (Rare) |
Vigilance When Arbiter of Knollridge comes into play, each player's life total becomes the highest life total among all players. |
| Sorcery |
4WW (6) |
Lorwyn (Rare) |
| Choose two — Destroy all artifacts; or destroy all enchantments; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater. |
| Creature — Shapeshifter 2/2 |
2W (3) |
Lorwyn (Common) |
Changeling (This card is every creature type at all times.) Flying |
| Enchantment — Aura |
2W (3) |
Lorwyn (Uncommon) |
Enchant creature Enchanted creature has double strike. |
| Legendary Creature — Kithkin Archer 2/3 |
2WW (4) |
Lorwyn (Rare) |
First strike {T}: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls. |
| Creature — Kithkin Wizard 1/1 |
W (1) |
Lorwyn (Uncommon) |
Protection from red Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn. |
| Creature — Kithkin Soldier 1/1 |
1W (2) |
Lorwyn (Common) |
| Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin. |
| Creature — Shapeshifter 4/4 |
4W (5) |
Lorwyn (Uncommon) |
Changeling (This card is every creature type at all times.) Champion a creature (When this comes into play, sacrifice it unless you remove another creature you control from the game. When this leaves play, that card returns to play.) Lifelink (Whenever this creature deals damage, you gain that much life.) |
| Creature — Giant Warrior 3/3 |
3WW (5) |
Lorwyn (Uncommon) |
When Cloudgoat Ranger comes into play, put three 1/1 white Kithkin Soldier creature tokens into play. Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn. |
| Tribal Instant — Shapeshifter |
2W (3) |
Lorwyn (Uncommon) |
Changeling (This card is every creature type at all times.) Remove target creature from the game. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling into play. |
| Creature — Elemental 0/3 |
3W (4) |
Lorwyn (Common) |
Flash When Dawnfluke comes into play, prevent the next 3 damage that would be dealt to target creature or player this turn. Evoke {W} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) |
| Enchantment |
1W (2) |
Lorwyn (Uncommon) |
| Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.) |
| Tribal Enchantment — Giant |
1W (2) |
Lorwyn (Rare) |
| Each creature with the highest converted mana cost has protection from all colors. |
| Creature — Kithkin Wizard 3/3 |
3W (4) |
Lorwyn (Rare) |
Flying Whenever Galepowder Mage attacks, remove another target creature from the game. Return that card to play under its owner's control at end of turn. |
| Creature — Kithkin Rogue 1/1 |
W (1) |
Lorwyn (Common) |
| Goldmeadow Dodger can't be blocked by creatures with power 4 or greater. |
| Creature — Kithkin Soldier 1/1 |
W (1) |
Lorwyn (Common) |
| {W}, {T}: Tap target creature. |
| Creature — Kithkin Soldier 2/2 |
W (1) |
Lorwyn (Uncommon) |
| As an additional cost to play Goldmeadow Stalwart, reveal a Kithkin card from your hand or pay {3}. |
| Creature — Merfolk Archer 2/2 |
2W (3) |
Lorwyn (Uncommon) |
| {W}, {T}: Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control. |
| Creature — Giant Scout 3/3 |
2WW (4) |
Lorwyn (Common) |
| Mountainwalk |
| Tribal Enchantment — Elemental |
1W (2) |
Lorwyn (Rare) |
Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag. {2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Put a 4/4 white Elemental creature token with flying into play. Play this ability only during your turn. |
| Creature — Merfolk Wizard 1/1 |
1W (2) |
Lorwyn (Common) |
| Whenever a Merfolk you control becomes tapped, you may gain 1 life. |
| Creature — Kithkin Soldier 2/2 |
3W (4) |
Lorwyn (Common) |
Flying Whenever Kinsbaile Balloonist attacks, you may have target creature gain flying until end of turn. |
| Creature — Kithkin Soldier 2/2 |
1W (2) |
Lorwyn (Common) |
| When Kinsbaile Skirmisher comes into play, target creature gets +1/+1 until end of turn. |
| Creature — Kithkin Soldier 2/1 |
1W (2) |
Lorwyn (Common) |
| As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike. |
| Creature — Kithkin Wizard 1/3 |
2W (3) |
Lorwyn (Uncommon) |
| When Kithkin Harbinger comes into play, you may search your library for a Kithkin card, reveal it, then shuffle your library and put that card on top of it. |
- You do not have to find a Kithkin card if you do not want to. See Rule G19.4. [D'Angelo 2007/10/09]
| Creature — Kithkin Cleric 2/2 |
2W (3) |
Lorwyn (Common) |
| {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. |
| Creature — Kithkin Knight 2/2 |
WW (2) |
Lorwyn (Uncommon) |
First strike Lifelink (Whenever this creature deals damage, you gain that much life.) |
| Creature — Giant Warrior 5/3 |
5W (6) |
Lorwyn (Common) |
Lairwatch Giant can block an additional creature. Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn. |
| Tribal Enchantment — Kithkin |
1W (2) |
Lorwyn (Rare) |
| Whenever a nontoken creature you control attacks, you may pay {W}. If you do, put a 1/1 white Kithkin Soldier creature token into play tapped and attacking. |
- In a multiplayer game, you can declare which player the new tokens are attacking as per the rules of that multiplayer variant. This may mean the same player or it may allow a separate player to be attacked. [D'Angelo 2008/02/10]
- Note - Also see Token Creatures, Rule 216.
- Note - Also see Tribal, Rule 212.8.
| Creature — Shapeshifter 1/1 |
2W (3) |
Lorwyn (Rare) |
Changeling (This card is every creature type at all times.) {X}: Creatures you control become X/X and gain all creature types until end of turn. |
| Instant |
3W (4) |
Lorwyn (Common) |
| Destroy target attacking or blocking creature. |
| Creature — Treefolk Warrior 2/4 |
3W (4) |
Lorwyn (Common) |
| When Oaken Brawler comes into play, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) |
| Enchantment |
2W (3) |
Lorwyn (Common) |
When Oblivion Ring comes into play, remove another target nonland permanent from the game. When Oblivion Ring leaves play, return the removed card to play under its owner's control. |
| Creature — Kithkin Knight 3/3 |
3WW (5) |
Lorwyn (Common) |
| Flying, first strike |
| Instant |
1W (2) |
Lorwyn (Uncommon) |
| Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) |
| Creature — Elemental Incarnation 6/6 |
3WWW (6) |
Lorwyn (Rare) |
Flying If a spell or ability would deal damage to you, prevent that damage. You gain life equal to the damage prevented this way. When Purity is put into a graveyard from anywhere, shuffle it into its owner's library. |
- The last ability is different from a "goes to the graveyard from play" ability in that it triggers after it is in the graveyar and not as it leaves play. This means that if it lost the ability while in play, it would still trigger, but if it loses its ability in the graveyard (as with Yixlid Jailer) that it won't trigger. [Lorwyn FAQ 2007/09/25]
| Creature — Treefolk Warrior 3/5 |
4W (5) |
Lorwyn (Uncommon) |
Defender At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) |
| Tribal Instant — Shapeshifter |
W (1) |
Lorwyn (Common) |
Changeling (This card is every creature type at all times.) Creatures target player controls get +0/+1 and gain all creature types until end of turn. |
| Enchantment — Aura |
4W (5) |
Lorwyn (Common) |
Enchant creature When Soaring Hope comes into play, you gain 3 life. Enchanted creature has flying. {W}: Put Soaring Hope on top of its owner's library. |
| Creature — Kithkin Knight 2/1 |
2W (3) |
Lorwyn (Common) |
| Whenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) |
| Tribal Sorcery — Merfolk |
3W (4) |
Lorwyn (Uncommon) |
Put two 1/1 blue Merfolk Wizard creature tokens into play. Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand. |
| Tribal Instant — Kithkin |
1W (2) |
Lorwyn (Common) |
| Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card. |
| Creature — Kithkin Soldier 5/5 |
2WW (4) |
Lorwyn (Rare) |
First strike, vigilance Champion a Kithkin (When this comes into play, sacrifice it unless you remove another Kithkin you control from the game. When this leaves play, that card returns to play.) Thoughtweft Trio can block any number of creatures. |
| Enchantment — Aura |
1W (2) |
Lorwyn (Common) |
Flash Enchant creature When Triclopean Sight comes into play, untap enchanted creature. Enchanted creature gets +1/+1 and has vigilance. |
| Creature — Merfolk Soldier 2/2 |
3W (4) |
Lorwyn (Uncommon) |
| Whenever Veteran of the Depths becomes tapped, you may put a +1/+1 counter on it. |
| Creature — Merfolk Cleric 2/3 |
4W (5) |
Lorwyn (Common) |
| {1}{W}: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn. |
| Creature — Elemental 1/3 |
2W (3) |
Lorwyn (Common) |
Flying When Wispmare comes into play, destroy target enchantment. Evoke {W} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) |
| Creature — Kithkin Cleric 2/2 |
WW (2) |
Lorwyn (Uncommon) |
| Other Kithkin creatures you control get +1/+1. |
| Creature — Elemental 4/4 |
5U (6) |
Lorwyn (Common) |
When Æthersnipe comes into play, return target nonland permanent to its owner's hand. Evoke {1}{U}{U} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) |
| Creature — Shapeshifter 1/1 |
1U (2) |
Lorwyn (Common) |
Changeling (This card is every creature type at all times.) {T}: Target creature gains all creature types until end of turn. {T}: Target creature loses all creature types until end of turn. |
| Tribal Sorcery — Merfolk |
U (1) |
Lorwyn (Common) |
| Put a flood counter on target land. That land is an Island in addition to its other types as long as it has a flood counter on it. If you control a Merfolk, draw a card. |
| Creature — Elemental 5/5 |
6U (7) |
Lorwyn (Uncommon) |
When Benthicore comes into play, put two 1/1 blue Merfolk Wizard creature tokens into play. Tap two untapped Merfolk you control: Untap Benthicore. It gains shroud until end of turn. (It can't be the target of spells or abilities.) |
| Instant |
XU (1) |
Lorwyn (Common) |
| Counter target spell unless its controller pays {X}. Clash with an opponent. If you win, that spell's controller puts the top four cards of his or her library into his or her graveyard. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) |
| Enchantment — Aura |
2U (3) |
Lorwyn (Uncommon) |
Enchant creature At the end of your turn, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) |
| Instant |
1UUU (4) |
Lorwyn (Rare) |
| Choose two — Counter target spell; or return target permanent to its owner's hand; or tap all creatures your opponents control; or draw a card. |
| Creature — Merfolk Rogue 2/1 |
1U (2) |
Lorwyn (Common) |
| {U}: Deeptread Merrow gains islandwalk until end of turn. |
| Creature — Merfolk Wizard 1/3 |
2U (3) |
Lorwyn (Uncommon) |
| Tap an untapped Merfolk you control: Target player puts the top card of his or her library into his or her graveyard. |
| Tribal Instant — Shapeshifter |
2U (3) |
Lorwyn (Uncommon) |
Changeling (This card is every creature type at all times.) Creatures target player controls get -2/-0 and lose all creature types until end of turn. |
| Creature — Elemental 4/3 |
3U (4) |
Lorwyn (Uncommon) |
Flying Ethereal Whiskergill can't attack unless defending player controls an Island. |
| Creature — Faerie Wizard 2/2 |
3U (4) |
Lorwyn (Uncommon) |
Flash Flying When Faerie Harbinger comes into play, you may search your library for a Faerie card, reveal it, then shuffle your library and put that card on top of it. |
| Tribal Instant — Faerie |
1UU (3) |
Lorwyn (Common) |
| Counter target non-Faerie spell. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard. |
| Creature — Merfolk Wizard 2/2 |
3U (4) |
Lorwyn (Uncommon) |
| Whenever Fallowsage becomes tapped, you may draw a card. |
| Instant |
UU (2) |
Lorwyn (Uncommon) |
As an additional cost to play Familiar's Ruse, return a creature you control to its owner's hand. Counter target spell. |
| Sorcery |
3UU (5) |
Lorwyn (Rare) |
| Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order. |
| Enchantment |
4UU (6) |
Lorwyn (Rare) |
| Whenever an opponent plays a spell, that player draws seven cards. |
| Creature — Faerie Wizard 1/3 |
3U (4) |
Lorwyn (Uncommon) |
Flying Whenever you play a spell during an opponent's turn, you may return target creature you control to its owner's hand. |
| Enchantment — Aura |
2U (3) |
Lorwyn (Common) |
Enchant tapped creature Enchanted creature doesn't untap during its controller's untap step. |
| Creature — Elemental Incarnation 6/6 |
3UUU (6) |
Lorwyn (Rare) |
Guile can't be blocked except by three or more creatures. If a spell or ability you control would counter a spell, instead remove that spell from the game and you may play that card without paying its mana cost. When Guile is put into a graveyard from anywhere, shuffle it into its owner's library. |
- With the second ability, you get to play that spell immediately even if it normally would not be legal to play that spell at the current time. [D'Angelo 2007/11/09]
- The last ability is different from a "goes to the graveyard from play" ability in that it triggers after it is in the graveyar and not as it leaves play. This means that if it lost the ability while in play, it would still trigger, but if it loses its ability in the graveyard (as with Yixlid Jailer) that it won't trigger. [Lorwyn FAQ 2007/09/25]
| Creature — Merfolk Soldier 3/3 |
3UU (5) |
Lorwyn (Common) |
Islandwalk When Inkfathom Divers comes into play, look at the top four cards of your library, then put them back in any order. |
| Planeswalker — Jace 3/ |
1UU (3) |
Lorwyn (Rare) |
+2: Each player draws a card. -1: Target player draws a card. -10: Target player puts the top twenty cards of his or her library into his or her graveyard. |
| Tribal Enchantment — Merfolk |
1U (2) |
Lorwyn (Uncommon) |
| At the end of your turn, untap all Merfolk you control. |
| Creature — Merfolk Wizard 2/3 |
3U (4) |
Lorwyn (Uncommon) |
Islandwalk When Merrow Harbinger comes into play, you may search your library for a Merfolk card, reveal it, then shuffle your library and put that card on top of it. |
| Creature — Merfolk Soldier 2/2 |
2U (3) |
Lorwyn (Uncommon) |
Other Merfolk creatures you control get +1/+1. Whenever you play a Merfolk spell, you may tap or untap target permanent. |
| Creature — Faerie Wizard 4/4 |
3U (4) |
Lorwyn (Rare) |
Flash Flying Champion a Faerie (When this comes into play, sacrifice it unless you remove another Faerie you control from the game. When this leaves play, that card returns to play.) When a Faerie is championed with Mistbind Clique, tap all lands target player controls. |
| Creature — Elemental 2/2 |
4U (5) |
Lorwyn (Common) |
Flying When Mulldrifter comes into play, draw two cards. Evoke {2}{U} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) |
| Creature — Merfolk Rogue 2/2 |
2U (3) |
Lorwyn (Common) |
| When Paperfin Rascal comes into play, clash with an opponent. If you win, put a +1/+1 counter on Paperfin Rascal. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) |
| Creature — Faerie Rogue 2/1 |
2U (3) |
Lorwyn (Common) |
Flash Flying When Pestermite comes into play, you may tap or untap target permanent. |
| Sorcery |
U (1) |
Lorwyn (Common) |
Look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card. |
- Vintage tournaments (see Rule 801) have restricted this card since 2008/06/20.
| Enchantment — Aura |
3U (4) |
Lorwyn (Common) |
Enchant creature Enchanted creature is unblockable and has shroud. (It can't be the target of spells or abilities.) |
| Creature — Faerie Wizard 1/1 |
1U (2) |
Lorwyn (Common) |
Flying When Ringskipper is put into a graveyard from play, clash with an opponent. If you win, return Ringskipper to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) |
| Instant |
2UU (4) |
Lorwyn (Uncommon) |
| Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add {X} to your mana pool, where X is that spell's converted mana cost. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) |
| Creature — Faerie Soldier 1/1 |
2U (3) |
Lorwyn (Rare) |
Flash Flying Other Faerie creatures you control get +1/+1. Other Faeries you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) |
| Creature — Faerie Soldier 2/3 |
3U (4) |
Lorwyn (Common) |
Flash Flying |
| Creature — Shapeshifter 1/1 |
1U (2) |
Lorwyn (Rare) |
Changeling (This card is every creature type at all times.) {2}{U}: Target Shapeshifter becomes a copy of target creature until your next turn. |
| Creature — Merfolk Wizard 2/1 |
1U (2) |
Lorwyn (Uncommon) |
As an additional cost to play Silvergill Adept, reveal a Merfolk card from your hand or pay {3}. When Silvergill Adept comes into play, draw a card. |
| Creature — Merfolk Wizard 1/1 |
1U (2) |
Lorwyn (Common) |
| {T}: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control. |
| Creature — Faerie Wizard 2/2 |
2UU (4) |
Lorwyn (Rare) |
Flying When Sower of Temptation comes into play, gain control of target creature as long as Sower of Temptation remains in play. |
| Creature — Faerie Wizard 1/1 |
1U (2) |
Lorwyn (Common) |
Flash Flying When Spellstutter Sprite comes into play, counter target spell with converted mana cost X or less, where X is the number of Faeries you control. |
| Creature — Merfolk Wizard 1/2 |
1U (2) |
Lorwyn (Common) |
| {1}{U}, {T}: You may tap or untap target creature. |
| Creature — Merfolk Scout 2/3 |
1UU (3) |
Lorwyn (Common) |
{T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. {T}: Target land becomes an Island until end of turn. |
| Creature — Merfolk Wizard 2/2 |
2UU (4) |
Lorwyn (Rare) |
| Whenever Surgespanner becomes tapped, you may pay {1}{U}. If you do, return target permanent to its owner's hand. |
| Creature — Merfolk Wizard 1/1 |
U (1) |
Lorwyn (Common) |
| {T}: Target land becomes the basic land type of your choice until end of turn. Play this ability only during your turn. |
| Creature — Shapeshifter 1/4 |
3U (4) |
Lorwyn (Uncommon) |
Changeling (This card is every creature type at all times.) {1}{U}: Switch Turtleshell Changeling's power and toughness until end of turn. |
| Creature — Merfolk Wizard 4/4 |
4UU (6) |
Lorwyn (Rare) |
Champion a Merfolk (When this comes into play, sacrifice it unless you remove another Merfolk you control from the game. When this leaves play, that card returns to play.) Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one. |
| Instant |
1U (2) |
Lorwyn (Common) |
| Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) |
| Tribal Instant — Shapeshifter |
1U (2) |
Lorwyn (Common) |
Changeling (This card is every creature type at all times.) Target creature becomes 4/4, gains all creature types, and gains flying until end of turn. |
| Enchantment — Aura |
1U (2) |
Lorwyn (Common) |
Enchant creature Enchanted creature has defender and flying. |
| Creature — Treefolk Shaman 1/3 |
2B (3) |
Lorwyn (Common) |
| {2}{B}: Regenerate target Treefolk. |
| Creature — Goblin Warrior 4/1 |
5B (6) |
Lorwyn (Common) |
Bog Hoodlums can't block. When Bog Hoodlums comes into play, clash with an opponent. If you win, put a +1/+1 counter on Bog Hoodlums. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) |
| Tribal Sorcery — Goblin |
B (1) |
Lorwyn (Common) |
| Return target Goblin card from your graveyard to your hand. |
| Creature — Goblin Shaman 2/1 |
2B (3) |
Lorwyn (Uncommon) |
| When Boggart Harbinger comes into play, you may search your library for a Goblin card, reveal it, then shuffle your library and put that card on top of it. |
- You do not have to find a Goblin card if you do not want to. See Rule G19.4. [D'Angelo 2007/10/09]
| Creature — Goblin Rogue 2/1 |
2B (3) |
Lorwyn (Common) |
Forestwalk {2}{B}, Sacrifice Boggart Loggers: Destroy target Treefolk or Forest. |
| Creature — Goblin Warrior 5/5 |
3B (4) |
Lorwyn (Rare) |
Champion a Goblin (When this comes into play, sacrifice it unless you remove another Goblin you control from the game. When this leaves play, that card returns to play.) Whenever a Goblin you control deals combat damage to a player, you may put a 1/1 black Goblin Rogue creature token into play. |
| Creature — Shapeshifter 4/4 |
4B (5) |
Lorwyn (Rare) |
Changeling (This card is every creature type at all times.) As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance. |
- Note - Also see Changeling, Rule 502.73.
- Note - Also see Deathtouch, Rule 502.63.
- Note - Also see Double Strike, Rule 502.28.
- Note - Also see Fear, Rule 502.25.
- Note - Also see First Strike, Rule 502.2.
- Note - Also see Haste, Rule 502.5.
- Note - Also see Landwalk, Rule 502.6.
- Note - Also see Lifelink, Rule 502.68.
- Note - Also see Protection, Rule 502.7.
- Note - Also see Reach, Rule 502.70.
- Note - Also see Shroud, Rule 502.36.
- Note - Also see Trample, Rule 502.9.
- Note - Also see Vigilance, Rule 502.14.
| Enchantment |
2BB (4) |
Lorwyn (Rare) |
When Colfenor's Plans comes into play, remove the top seven cards of your library from the game face down. You may look at and play cards removed from the game with Colfenor's Plans. Skip your draw step. You can't play more than one spell each turn. |
| Creature — Elemental Incarnation 6/6 |
3BBB (6) |
Lorwyn (Rare) |
Fear Whenever a creature deals damage to you, destroy it. When Dread is put into a graveyard from anywhere, shuffle it into its owner's library. |
- The second ability is different from a "goes to the graveyard from play" ability in that it triggers after it is in the graveyar and not as it leaves play. This means that if it lost the ability while in play, it would still trigger, but if it loses its ability in the graveyard (as with Yixlid Jailer) that it won't trigger. [Lorwyn FAQ 2007/09/25]
- Note - Also see Fear, Rule 502.25.
| Creature — Faerie Wizard 2/2 |
3B (4) |
Lorwyn (Common) |
Flying Whenever you play a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn. |
| Creature — Goblin Rogue 2/2 |
1B (2) |
Lorwyn (Common) |
| When Exiled Boggart is put into a graveyard from play, discard a card. |
| Tribal Instant — Elf |
2B (3) |
Lorwyn (Common) |
| Destroy target non-Elf creature. |
| Creature — Goblin Warrior 1/1 |
B (1) |
Lorwyn (Common) |
| {B}, Sacrifice a Goblin: Facevaulter gets +2/+2 until end of turn. |
| Tribal Enchantment — Faerie |
2B (3) |
Lorwyn (Uncommon) |
| Whenever you play a spell during an opponent's turn, you may have each opponent lose 1 life. |
| Sorcery |
4B (5) |
Lorwyn (Uncommon) |
| Choose one — All creatures get +2/+0 until end of turn; or all creatures get -0/-2 until end of turn. |
| Tribal Sorcery — Goblin |
3B (4) |
Lorwyn (Uncommon) |
As an additional cost to play Fodder Launch, sacrifice a Goblin. Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller. |
| Instant |
2B (3) |
Lorwyn (Common) |
Put any number of target creature cards from your graveyard on top of your library. Draw a card. |
| Creature — Shapeshifter 2/2 |
2B (3) |
Lorwyn (Uncommon) |
Changeling (This card is every creature type at all times.) {1}{B}: Ghostly Changeling gets +1/+1 until end of turn. |
| Sorcery |
3B (4) |
Lorwyn (Uncommon) |
| You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) |
| Creature — Goblin Shaman 2/2 |
2BB (4) |
Lorwyn (Common) |
| When Hornet Harasser is put into a graveyard from play, target creature gets -2/-2 until end of turn. |
| Creature — Elf Assassin 3/3 |
3BB (5) |
Lorwyn (Uncommon) |
When Hunter of Eyeblights comes into play, put a +1/+1 counter on target creature you don't control. {2}{B}, {T}: Destroy target creature with a counter on it. |
| Creature — Goblin Shaman 1/1 |
B (1) |
Lorwyn (Rare) |
| Whenever a Goblin you control is put into a graveyard from play, you may put a +1/+1 counter on Knucklebone Witch. |
| Planeswalker — Liliana 5/ |
3BB (5) |
Lorwyn (Rare) |
+1: Target player discards a card. -2: Search your library for a card, then shuffle your library and put that card on top of it. -8: Put all creature cards in all graveyards into play under your control. |
| Creature — Elf Assassin 1/1 |
2B (3) |
Lorwyn (Uncommon) |
| {T}, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control. |
| Creature — Goblin Shaman 2/2 |
2B (3) |
Lorwyn (Rare) |
Other Goblin creatures you control get +1/+1. {T}: Regenerate another target Goblin. |
| Instant |
3B (4) |
Lorwyn (Uncommon) |
| Return target creature card from your graveyard to play with a mannequin counter on it. As long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it." |
| Creature — Faerie Rogue 1/1 |
3B (4) |
Lorwyn (Uncommon) |
Flying When Marsh Flitter comes into play, put two 1/1 black Goblin Rogue creature tokens into play. Sacrifice a Goblin: Marsh Flitter becomes 3/3 until end of turn. |
| Creature — Elf Rogue 2/3 |
3B (4) |
Lorwyn (Common) |
| Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.) |
| Creature — Elemental 3/3 |
6B (7) |
Lorwyn (Common) |
When Mournwhelk comes into play, target player discards two cards. Evoke {3}{B} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) |
| Tribal Instant — Shapeshifter |
1B (2) |
Lorwyn (Common) |
Changeling (This card is every creature type at all times.) Target creature gets +3/-3 and loses all creature types until end of turn. |
| Creature — Goblin Rogue 1/1 |
1B (2) |
Lorwyn (Common) |
| Protection from Elves |
| Creature — Faerie Wizard 1/1 |
1B (2) |
Lorwyn (Uncommon) |
Flying {B}, {T}: Target Faerie or Elf gains lifelink until end of turn. (Whenever it deals damage, its controller gains that much life.) |
| Enchantment — Aura |
4BB (6) |
Lorwyn (Rare) |
Enchant creature or land Enchanted permanent has "At the end of your turn, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control." |
| Creature — Faerie Rogue 1/1 |
B (1) |
Lorwyn (Common) |
Flying Nightshade Stinger can't block. |
| Creature — Faerie Rogue 3/1 |
1B (2) |
Lorwyn (Rare) |
Flying Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may play this ability. |
| Tribal Instant — Faerie |
B (1) |
Lorwyn (Common) |
| Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card. |
| Sorcery |
XBB (2) |
Lorwyn (Rare) |
| Choose two — Target player loses X life; or return target creature card with converted mana cost X or less from your graveyard to play; or target creature gets -X/-X until end of turn; or up to X target creatures gain fear until end of turn. |
| Tribal Enchantment — Elf |
1B (2) |
Lorwyn (Uncommon) |
| Whenever another nontoken Elf is put into your graveyard from play, you may put a 1/1 green Elf Warrior creature token into play. |
| Creature — Goblin Warrior 3/2 |
3B (4) |
Lorwyn (Common) |
| Whenever a player plays a Kithkin spell, you may have target player lose 1 life. |
| Creature — Elf Shaman 1/1 |
1B (2) |
Lorwyn (Common) |
| {2}{B}, Remove an Elf card in your graveyard from the game: Scarred Vinebreeder gets +3/+3 until end of turn. |
| Creature — Elemental 3/2 |
4B (5) |
Lorwyn (Uncommon) |
Fear When Shriekmaw comes into play, destroy target nonartifact, nonblack creature. Evoke {1}{B} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) |
| Creature — Shapeshifter 1/1 |
1B (2) |
Lorwyn (Common) |
Changeling (This card is every creature type at all times.) {1}{B}: Regenerate Skeletal Changeling. |
| Creature — Goblin Shaman 2/2 |
2B (3) |
Lorwyn (Common) |
| When Spiderwig Boggart comes into play, target creature gains fear until end of turn. |
| Creature — Goblin Rogue 2/2 |
1B (2) |
Lorwyn (Uncommon) |
As an additional cost to play Squeaking Pie Sneak, reveal a Goblin card from your hand or pay {3}. Fear |
| Creature — Faerie Rogue 1/1 |
2B (3) |
Lorwyn (Common) |
Flying When Thieving Sprite comes into play, target player reveals X cards from his or her hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card. |
| Creature — Treefolk Shaman 3/4 |
5B (6) |
Lorwyn (Uncommon) |
| Whenever you play a Treefolk spell, you may have target creature get +3/-3 until end of turn. |
| Sorcery |
B (1) |
Lorwyn (Rare) |
| Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life. |
| Creature — Goblin Rogue 3/3 |
4B (5) |
Lorwyn (Common) |
| When Warren Pilferers comes into play, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn. |
| Sorcery |
3BB (5) |
Lorwyn (Common) |
| Destroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) |
| Creature — Goblin Warrior 2/1 |
1R (2) |
Lorwyn (Common) |
| When Adder-Staff Boggart comes into play, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) |
| Legendary Creature — Elemental Shaman 1/1 |
1R (2) |
Lorwyn (Rare) |
| {1}{R}: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player. |
| Enchantment |
1R (2) |
Lorwyn (Rare) |
As Ashling's Prerogative comes into play, choose odd or even. (Zero is even.) Each creature with converted mana cost of the chosen value has haste. Each creature without converted mana cost of the chosen value comes into play tapped. |
| Creature — Giant Warrior 6/4 |
4RR (6) |
Lorwyn (Common) |
| Tribal Instant — Shapeshifter |
1R (2) |
Lorwyn (Common) |
Changeling (This card is every creature type at all times.) Up to two target creatures each get +2/+0 and gain all creature types until end of turn. |
| Creature — Giant Warrior 4/3 |
2R (3) |
Lorwyn (Common) |
| Blind-Spot Giant can't attack or block unless you control another Giant. |
| Creature — Goblin Rogue 1/1 |
R (1) |
Lorwyn (Common) |
| {R}, Sacrifice Boggart Forager: Target player shuffles his or her library. |
| Tribal Enchantment — Goblin |
2R (3) |
Lorwyn (Uncommon) |
| Whenever another Goblin you control is put into a graveyard from play, you may have Boggart Shenanigans deal 1 damage to target player. |
| Creature — Goblin Warrior 1/2 |
1R (2) |
Lorwyn (Common) |
| As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying. |
| Creature — Goblin Shaman 2/2 |
3R (4) |
Lorwyn (Common) |
Each Goblin you control can't be blocked except by two or more creatures. Each Elemental you control can't be blocked except by two or more creatures. |
| Creature — Elemental Warrior 2/4 |
3R (4) |
Lorwyn (Uncommon) |
| Whenever you play an activated ability of an Elemental, Ceaseless Searblades gets +1/+0 until end of turn. |
| Planeswalker — Chandra 6/ |
3RR (5) |
Lorwyn (Rare) |
+1: Chandra Nalaar deals 1 damage to target player. -X: Chandra Nalaar deals X damage to target creature. -8: Chandra Nalaar deals 10 damage to target player and each creature he or she controls. |
| Creature — Shapeshifter 5/3 |
3R (4) |
Lorwyn (Uncommon) |
Changeling (This card is every creature type at all times.) Haste Champion a creature (When this comes into play, sacrifice it unless you remove another creature you control from the game. When this leaves play, that card returns to play.) |
| Tribal Sorcery — Elemental |
3RR (5) |
Lorwyn (Common) |
| Choose one — Consuming Bonfire deals 4 damage to target non-Elemental creature; or Consuming Bonfire deals 7 damage to target Treefolk creature. |
| Tribal Instant — Giant |
1R (2) |
Lorwyn (Uncommon) |
| Choose a Giant creature you control. It deals damage equal to its power to target creature. |
| Creature — Elemental 4/4 |
6R (7) |
Lorwyn (Common) |
Trample When Faultgrinder comes into play, destroy target land. Evoke {4}{R} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) |
| Creature — Shapeshifter 1/1 |
1R (2) |
Lorwyn (Common) |
Changeling (This card is every creature type at all times.) {R}: Fire-Belly Changeling gets +1/+0 until end of turn. Play this ability no more than twice each turn. |
| Creature — Elemental Warrior 2/1 |
R (1) |
Lorwyn (Uncommon) |
| As an additional cost to play Flamekin Bladewhirl, reveal an Elemental card from your hand or pay {3}. |
| Creature — Elemental Warrior 0/2 |
R (1) |
Lorwyn (Common) |
| {R}: Flamekin Brawler gets +1/+0 until end of turn. |
| Creature — Elemental Shaman 1/1 |
R (1) |
Lorwyn (Uncommon) |
| When Flamekin Harbinger comes into play, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it. |
- You do not have to find an Elemental card if you do not want to. See Rule G19.4. [D'Angelo 2007/10/09]
| Creature — Elemental Shaman 1/1 |
1R (2) |
Lorwyn (Uncommon) |
| {3}{R}: Flamekin Spitfire deals 1 damage to target creature or player. |
| Creature — Giant Shaman 3/4 |
4R (5) |
Lorwyn (Uncommon) |
| When Giant Harbinger comes into play, you may search your library for a Giant card, reveal it, then shuffle your library and put that card on top of it. |
- You do not have to find a Giant card if you do not want to. See Rule G19.4. [D'Angelo 2007/10/09]
| Tribal Sorcery — Giant |
3R (4) |
Lorwyn (Common) |
| Giant's Ire deals 4 damage to target player. If you control a Giant, draw a card. |
| Creature — Elemental Shaman 3/1 |
4R (5) |
Lorwyn (Uncommon) |
Haste When Glarewielder comes into play, up to two target creatures can't block this turn. Evoke {1}{R} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) |
| Creature — Goblin Rogue 2/2 |
2R (3) |
Lorwyn (Uncommon) |
| When Goatnapper comes into play, untap target Goat and gain control of it until end of turn. It gains haste until end of turn. |
| Creature — Giant Warrior 6/6 |
6R (7) |
Lorwyn (Rare) |
| Whenever another creature comes into play, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power. |
| Creature — Giant Warrior 5/5 |
6RR (8) |
Lorwyn (Uncommon) |
When Hearthcage Giant comes into play, put two 3/1 red Elemental Shaman creature tokens into play. Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn. |
| Sorcery |
2R (3) |
Lorwyn (Rare) |
| Put a token into play that's a copy of target creature. It has haste and "At end of turn, remove this permanent from the game." |
| Creature — Elemental Incarnation 6/6 |
3RRR (6) |
Lorwyn (Rare) |
Haste If a spell you control would deal damage to an opponent, prevent that damage. Put a 3/1 red Elemental Shaman creature token with haste into play for each 1 damage prevented this way. When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library. |
- The last ability is different from a "goes to the graveyard from play" ability in that it triggers after it is in the graveyar and not as it leaves play. This means that if it lost the ability while in play, it would still trigger, but if it loses its ability in the graveyard (as with Yixlid Jailer) that it won't trigger. [Lorwyn FAQ 2007/09/25]
- Note - Also see Haste, Rule 502.5.
- Note - Also see Token Creatures, Rule 216.
| Sorcery |
1R (2) |
Lorwyn (Common) |
| Choose one — Hurly-Burly deals 1 damage to each creature without flying; or Hurly-Burly deals 1 damage to each creature with flying. |
| Creature — Elemental Shaman 2/2 |
2R (3) |
Lorwyn (Rare) |
Other Elemental creatures you control get +1/+1. {1}{R}, {T}: You may put an Elemental creature card from your hand into play. That creature gains haste until end of turn. Sacrifice it at end of turn. |
| Sorcery |
3RR (5) |
Lorwyn (Rare) |
| Choose two — Incendiary Command deals 4 damage to target player; or Incendiary Command deals 2 damage to each creature; or destroy target nonbasic land; or each player discards all the cards in his or her hand, then draws that many cards. |
| Creature — Elemental 3/3 |
4R (5) |
Lorwyn (Common) |
When Ingot Chewer comes into play, destroy target artifact. Evoke {R} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) |
| Creature — Elemental Shaman 2/2 |
1RR (3) |
Lorwyn (Common) |
When Inner-Flame Acolyte comes into play, target creature gets +2/+0 and gains haste until end of turn. Evoke {R} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) |
| Creature — Elemental Warrior 2/2 |
2R (3) |
Lorwyn (Uncommon) |
| {2}{R}: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn. |
| Instant |
1R (2) |
Lorwyn (Common) |
| Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.) |
| Creature — Giant Warrior 3/3 |
3R (4) |
Lorwyn (Common) |
| {T}: Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at end of turn. |
| Creature — Goblin Warrior 1/1 |
2R (3) |
Lorwyn (Common) |
| When Mudbutton Torchrunner is put into a graveyard from play, it deals 3 damage to target creature or player. |
| Instant |
R (1) |
Lorwyn (Common) |
Needle Drop deals 1 damage to target creature or player that was dealt damage this turn. Draw a card. |
| Creature — Elemental Warrior 10/2 |
3R (4) |
Lorwyn (Rare) |
Trample Champion an Elemental (When this comes into play, sacrifice it unless you remove another Elemental you control from the game. When this leaves play, that card returns to play.) |
|